Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Christopher Bartlett
] Swamp: spawning and loot questions. This issue is being addressed. There are now multiple fly sounds, eliminating the probability of the same sound being played at multiple sources. Kai - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-11 Thread Christopher Bartlett
Dark, I accept that there is truth in what you say, but given that OS upgrades often address a myriad of things from security concerns to new technology, I think yours is perhaps an unfair attribution of motive. And I do have to be the meanie-head and ask, yes, and where is Amiga now?

Re: [Audyssey] my beef about Microsoft - Re: plans for an updated Lone Wolf

2011-12-11 Thread Christopher Bartlett
There might be some truth in that, and as a community that wants ever more complex games ourselves, I can't blame anybody in that interchange. Better processing power = more potential for more immersive audio environments. Chris Bartlett -Original Message- From:

[Audyssey] Ok, escape has *got* to be changed.

2011-12-10 Thread Christopher Bartlett
Grr! I had a two-hour run without death going, was loaded to the gills with crap. I got into a chat and firefight and somewhere along the line, in trying to cancel a chat, hit escape and was bounced from the game. Came back of course, at full health, but having lost *everything I'd gained

Re: [Audyssey] Ok, escape has *got* to be changed.

2011-12-10 Thread Christopher Bartlett
In the multiplayer game, it does that, but it also reverts your equipment to the last saved (exited in safe zone) state, which bit me somewhat hard this afternoon. Yes, my carelessness, but this is one place where my carelessness shouldn't be punished. If I bite off more than I can chew, or fail

Re: [Audyssey] Ok, escape has *got* to be changed.

2011-12-10 Thread Christopher Bartlett
The behavior was to put me at the main menu. When I chose multiplayer again, I returned to the same location, minus all the equipment I'd gathered since my last safe zone save. Chris Bartlett P.S. I would be cautious about allowing exit and return with full health anywhere but the zone,

[Audyssey] Swamp, keyconfig question.

2011-12-09 Thread Christopher Bartlett
Is it possible to use the function keys in a config file? I'd like to map the big weapons onto function keys to make it easier to stay one-handed on the keyboard. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

[Audyssey] Swamp: spawning and loot questions.

2011-12-09 Thread Christopher Bartlett
I've noticed that there seem to be some places on the map that almost always have loot and have begun wondering how loot generation works. I've also come across areas with as many as twelve corpses with loot within a very small distance of one another, which is actually a peril, since the

Re: [Audyssey] swamp problem

2011-12-08 Thread Christopher Bartlett
I've experienced this occasionally, and by letting up on the right mouse button, then clicking it once, I was able to stop and the game returned to normal operation. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On

[Audyssey] swamp: recoil can get you killed.

2011-12-06 Thread Christopher Bartlett
The scenario: I am fighting a group of zombies with some fire arm. I am forced to go into rapid fire mode and empty said weapon. I'm not quite paying close enough attention, so the gun clicks several times. This delays weapon switching to a dangerous extent. I'm torn about this. It models

[Audyssey] Swamp has arrived.

2011-12-06 Thread Christopher Bartlett
Ok, I've been beating on swamp quite a bit since the update, including finally being able to run a coordinated team hunt with the new radio channel feature (love it.) So far, I've not experience any of the weird things others have. The game has been smooth and even more responsive. The

Re: [Audyssey] Panning sounds Re: ammo in swamp

2011-12-05 Thread Christopher Bartlett
splatted. I can't explain why it doesn't happen consistently, sometimes zombie growls track properly, sometimes they don't. Footsteps seem to always track properly. Christopher Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf

Re: [Audyssey] Swamp, version 1.6b update

2011-12-03 Thread Christopher Bartlett
Info found by another player whose name escapes me at the moment. The reputation bug may be limited to items of which you only have one. So, if you have 40 rounds of a given ammo type, you can donate for rep, but if you only have 20 (or 12 shotgun shells) it won't work. Same same with weapons,

[Audyssey] Swamp: a couple of insects crawling around the game

2011-11-30 Thread Christopher Bartlett
When a zombie dies near you but you aren't the killer, the zombie splat sound doesn't happen, the zombie just disappears. It's a bit disconcerting. Also, people are reporting that donating guns doesn't return the expected reputation. I've not personally experienced it, and ammo has worked

Re: [Audyssey] Swamp: a couple of insects crawling around the game

2011-11-30 Thread Christopher Bartlett
crawling around the game i think it only happens to personal equipment like weapon/armor. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, December 01, 2011 7:00 AM Subject: [Audyssey] Swamp: a couple

Re: [Audyssey] rep bug with swamp patch

2011-11-29 Thread Christopher Bartlett
Hmm, I donated a bunch of ammo and everything worked as expected. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Johnny Tai Sent: Tuesday, November 29, 2011 9:18 PM To: Gamers Discussion list Subject:

[Audyssey] swamp: awards

2011-11-28 Thread Christopher Bartlett
I've been mulling awards and have some thoughts to share. There are currently two different award currencies, experience and reputation. Experience gives access to higher-level stuff, while reputation is the currency with which you buy it. There are also two variables in zombie killing, the

Re: [Audyssey] swamp: awards

2011-11-28 Thread Christopher Bartlett
has the safety of the survivors in mind. I like the idea of reputation being a fluid thing, and I'm glad it's on the table for consideration. Best, Ryan On 11/28/11, Christopher Bartlett themusicalbre...@gmail.com wrote: I've been mulling awards and have some thoughts to share

Re: [Audyssey] swamp-axe sound problem

2011-11-27 Thread Christopher Bartlett
I'm still hearing impact sounds, but there are times when the sound seems to go all echoey and I'm not hitting anything. I'm supposing this is when the zombie is behind me. Is this expected behavior? Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] swamp

2011-11-27 Thread Christopher Bartlett
Hi Kelvin. Actually, the hearing issue makes the game unplayable for a portion of those who would otherwise like to play it. In my mind, this makes it as serious an issue as the reputation bug or the non-panning zombie problem. I think it's completely fair for those with this problem to ask for

Re: [Audyssey] swamp

2011-11-27 Thread Christopher Bartlett
As a fierce advocate for making death costly in Swamp, I am nonetheless uncomfortable with some of the messages by people who agree with me that cast general aspersions on blind gamers for this or that fault. I am strongly in favor of my position, but there are other positions that I must

Re: [Audyssey] swamp

2011-11-27 Thread Christopher Bartlett
That's where I was hunting. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Sunday, November 27, 2011 11:06 AM To: Gamers Discussion list Subject: Re: [Audyssey] swamp If you want zombies, go

Re: [Audyssey] Swamp, update version 1.4b

2011-11-27 Thread Christopher Bartlett
Yep, can't connect at all after downloading and installing the patch. Also, at least in single player, there are still non-panning zombies. It only happened once. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf

[Audyssey] Reputation rears its ugly head again in swamp.

2011-11-27 Thread Christopher Bartlett
Grrr. Had 34 rep, asked for 20 rounds of 45ACP and the first time, the request just sat there doing nothing. Hit escape and tried again, only to be told I had too little reputation. Checked, and sure enough, I only had 4. The item taking code still isn't working correctly. Donation works

Re: [Audyssey] swamp

2011-11-26 Thread Christopher Bartlett
Ok, possibly unpopular point of view here. What the hell is the point of playing a game you can't lose and have that loss mean something? If death isn't going to make you lose rep and experience, and now you don't want it to make you lose equipment either, then, what? Dying is impolite and you

Re: [Audyssey] swamp

2011-11-26 Thread Christopher Bartlett
One thing that might make things feel fairer without detracting from the atmosphere of the game is to bring in differential rewards. Think about how badass you have to be to take on a horde of zombies with an axe and come out alive. Reputation and/or experience should reflect this with higher

[Audyssey] Brief test of new Swamp.

2011-11-26 Thread Christopher Bartlett
In addition to the other reported issues, the non-panning zombies are still in evidence from time to time. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] swamp

2011-11-26 Thread Christopher Bartlett
-Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Johnny Tai Sent: Saturday, November 26, 2011 8:24 PM To: Gamers Discussion list Subject: Re: [Audyssey] swamp While a challenging game's all good and fun, and I do agree, death has to

Re: [Audyssey] some swamp tips

2011-11-23 Thread Christopher Bartlett
Other tips: walking appears to be stealthier than running. The command to switch back and forth is shift-w. Even though the loudness of your sound doesn't change, I've been able to get very close to entire rivers of zombies such as the ones that flow down Carrigan Avenue without being

Re: [Audyssey] swamp---extreme shortage on ammo

2011-11-22 Thread Christopher Bartlett
To use the field kit, hit the grave ` key which equips it, then use your left mouse button as if you were shooting. You will regain 20% health, as will anyone within 8 tiles of you, though I've not yet seen group healing in action. Perhaps players who have field kits could help players without

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread Christopher Bartlett
Ok I'm a bit confused then. If weapon ranges are going to increase to match what you hear, then how are they going to be differentiated? Chris (whose head is full of goo and who thus may just be slow.) -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Rogue games.

2011-11-22 Thread Christopher Bartlett
Check out the variant of Angband called z+angband. The developer began putting in accessibility fixes which go some way towards making the variant playable. As for Entombed being a roguelike, I'd say rather that it is inspired by them. The UI is quite different and there are fewer features that

Re: [Audyssey] zombie info?

2011-11-22 Thread Christopher Bartlett
One might have an identification selection either on the game menu or the safe zone menu where we could hear the sounds of each zombie type so we know what we're stalking, or running in panic from. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org

[Audyssey] Swamp: single-player sound bug

2011-11-22 Thread Christopher Bartlett
The opening message sometimes plays panned center and won't move or get quieter no matter how I move. When this happens, I basically have to just sit still until the message is over. And wow, yes, the mini-gun rocks, why would you ever leave the cabin until mission 3?

Re: [Audyssey] swamp---extreme shortage on ammo

2011-11-22 Thread Christopher Bartlett
AM To: Gamers Discussion list Subject: Re: [Audyssey] swamp---extreme shortage on ammo thanks because i am having a hard time finding stuff they took my gun and broke it On 11/22/11, Christopher Bartlett themusicalbre...@gmail.com wrote: To use the field kit, hit the grave ` key which equips

Re: [Audyssey] Rogue games.

2011-11-22 Thread Christopher Bartlett
No, Z+Angband is a windows game. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Tuesday, November 22, 2011 9:08 AM To: gamers@audyssey.org Subject: Re: [Audyssey] Rogue games. Hey,

Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-22 Thread Christopher Bartlett
As anecdotal evidence that it is possible to survive even in trouble, I exited then re-entered the game, only to find myself east of the river with 3 rounds of .45ACP ammo and nothing else. Naturally, I wanted to get back across the bridge, but there were about a jillion zombies there, so I

Re: [Audyssey] zombie info?

2011-11-22 Thread Christopher Bartlett
such a command to instantly go to safezone without memorizing way back. what do you think aprone of that - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, November 22, 2011 8:12 AM Subject: Re: [Audyssey

Re: [Audyssey] zombie info?

2011-11-22 Thread Christopher Bartlett
I'm opposed to the idea, though having it be a one-use thing that you have to buy with reputation reduces my opposition, so long as the rep cost is very high in comparison to other equipment, with possibly another rep hit for using it, as it shows you couldn't handle yourself and had to be bailed

Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-22 Thread Christopher Bartlett
By the way, I liked what you did with the scope, making the zombie sounds louder, as though they were closer, which also made them easier to track, giving you the scope effect. Perhaps this is a way to go re: weapon ranges? I really like having the pistol and shot guns be quite short range in

Re: [Audyssey] Swamp reflections.

2011-11-22 Thread Christopher Bartlett
I don't like the idea of not hearing a zombie if I'm using a pistol. When using the pistol, I need to be able to track multiple targets at long distance, so I can plan my stalking to get into range. I've suggested shift-left-click, as its ergonomically easy given how we play, and it's close to

Re: [Audyssey] car in the swamp, was zombie info?

2011-11-22 Thread Christopher Bartlett
Hmmm. I like the concept here. Change it thus. Make fuel a gettable item and you have to fuel the car before you can use it. Make it a level 3 or so thing with high rep cost at the safe zone, but make it possible to get fuel from the gas station if you have a gas can. Chris Bartlett

[Audyssey] Swamp reflections.

2011-11-21 Thread Christopher Bartlett
Ok, got to run around a bit this afternoon while my kids were watching the Muppet Show. (And if that isn't cognitive dissonance, what is?) Anyway, in contrast to a lot of commentary I heard in game and here, I *love* the new feel of the game. I found myself acting as I would in that situation,

[Audyssey] swamp reflections

2011-11-21 Thread Christopher Bartlett
Addendum: isn't reputation/experience supposed to stay the same after you die? I don't mind if it doesn't, but am I remembering that correctly? It seems to reset. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] swamp---extreme shortage on ammo

2011-11-21 Thread Christopher Bartlett
I don't know, I'm not finding it a problem. It just takes being sneaky until you're equipped. There is a philosophical question, should players who achieve skill be rewarded, or should players who have not yet achieved that skill be helped along? I see both sides of the argument, but I lean

Re: [Audyssey] More BGT news

2011-11-21 Thread Christopher Bartlett
I'm gathering that serialization in this context is the conversion of a state vector into an ordered series of values that can be reconstructed into that state vector at will? Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Swamp reflections.

2011-11-21 Thread Christopher Bartlett
Let me understand this clearly. You intend that we not be able to hear zombies that are beyond our weapons range, meaning that what we hear will depend upon what we have equipped? That seems problematic from a realism perspective, and with the axe/chain saw seems also problematic from the

Re: [Audyssey] swamp---extreme shortage on ammo

2011-11-21 Thread Christopher Bartlett
It's quite possible to end up well armed. I had an m-60 recently and cleared the bridge with it before I got bitten by the non-panning zombies bug and it ate my gun. Chris -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of

Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-21 Thread Christopher Bartlett
I don't know, I'm not having as much difficulty as others are here, and the challenge is addictive for me. I'd be sorry to see the difficulty level decreased significantly. Once the bugs are ironed out, I think it's completely playable. Chris Bartlett -Original Message- From:

[Audyssey] More swamp 1.2b anomalies

2011-11-21 Thread Christopher Bartlett
When equipping a weapon that has been fired, reloading does not decrement your stored ammo correctly. Example: I find 40 45ACP bullets while wielding my axe. I had 1 left in the pistol. When I re-equip and reload, I still have 40 ammo left and eight in the gun. Reputation seems to behave

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-20 Thread Christopher Bartlett
Jorge, while I agree with your praise for Jeremy, I think it's unfair to say that people with other opinions haven't had constructive things to say. One may disagree with them, which in part I do, but they are valid. Jeremy's graceful response speaks well of him. I don't think we need defend

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-20 Thread Christopher Bartlett
Jeremy, I will second Jorge to this extent. I like your frequent updates with cumulative improvements. It gives us a chance to give you feedback in manageable chunks, when you can make decisions with less being bogged down by previous coding decisions. If you're going in for more complex

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-20 Thread Christopher Bartlett
That's actually one of the things I'm considering, either an update of Anacreon, or possibly a real-time ship combat system with 3d movements and actual physics. And this brings up an interesting point. What do people think would be some good ways to represent 3d tracking of vessels/ missiles

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-20 Thread Christopher Bartlett
-Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, November 20, 2011 11:16 AM To: Gamers Discussion list Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released! Hi Shaun, Well, as one of those gamers

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-20 Thread Christopher Bartlett
Hi Tom. Good thoughts here, but in the vein of this discussion, I'd like to push the envelope a bit. One of the main challenges for a modern fighter pilot is maintaining situational awareness while having enough focus to do the rather complex tasks of flying and fighting simultaneously. I agree

Re: [Audyssey] More BGT news

2011-11-20 Thread Christopher Bartlett
I'll add here that the documentation for the function set is much better in BGT than for many compilers and languages I've seen. It helps that the function set is rather smaller, but still, it's easily accessed, and after a little experience it's easy to know where to look for function

Re: [Audyssey] space strategy games was RE: Game concepts BGT Version1.1 Released!

2011-11-20 Thread Christopher Bartlett
I would be creating either a space combat game with the emphasis on features to make real time combat doable, or a game in the style of Anacreon, an empire-building, resource management and combat game. I suppose at some future date, I could mesh those two projects, so that the combat in one

Re: [Audyssey] More BGT news

2011-11-20 Thread Christopher Bartlett
Actually, in the current version of Swamp, editing the progress.ini file seems to be the only way to switch screen readers, a process I note with pleasure that seems dead simple under BGT. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] space strategy games was RE: Game conceptsBGT Version1.1 Released!

2011-11-20 Thread Christopher Bartlett
I've never played Elite, could you give me a description of the goals, scope and type of play it had? I get that it has jillions of worlds, which is very cool, but I want to know some specifics of the objectives and play of the game, if it's a popular model, to see if it fits what I want to make.

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-19 Thread Christopher Bartlett
Yes, I've downloaded BGT and am noodling over several concepts myself. We'll see which one catches fire. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Willem Venter Sent: Saturday, November 19, 2011 7:31 PM

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-18 Thread Christopher Bartlett
Tim, I don't think that such a thing is possible if one wanted to produce games of any depth at all. The number of decisions is just too high. I've looked at the BGT language and it's a cut-down version of c++, which, while very clearly explained in its documentation (kudos Philip, you've done a

Re: [Audyssey] swamp query

2011-11-18 Thread Christopher Bartlett
Move to the sound of buzzing flies. These are bodies that have something, (weapons, ammo or med kits on them) You will automatically pick these things up when you find them. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] a newby swamp question

2011-11-18 Thread Christopher Bartlett
Ok, two different answers. If you move your mouse or finger quickly to the left, which way does the zombie sound move? If it also moves left, then the zombie is behind you. If it moves right, then it's in front. In other words, it works just like any auditory orientation cue. Some people have

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-17 Thread Christopher Bartlett
Is there a list for BGT development, or rather people developing games with BGT. I have some questions, but I'm not sure that Audyssey is the appropriate place for programming issues/questions as they would not be of general interest. And Jeremy, holy crap dude! Your ambitions are amazing and

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-17 Thread Christopher Bartlett
Jeremy, as both a devoted supporter of yours and one who has deep respect for Dark's well-thought-out positions, I'm finding this discussion very interesting. First of all, kudos to you for being willing to listen and take feedback. So here's some more from, as I said, a devoted fan. David

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-17 Thread Christopher Bartlett
Good stuff to chew on here. I do think that Jeremy's style actually lends itself to getting around the development lag time issues though, as he creates continual excitement about his games by frequent updates, which aren't always huge in and of themselves, but taken cumulatively change the games

Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread Christopher Bartlett
The only problem with blowing up the world is, well, blowing up the world. While it would be cool, how would you justify it returning to normalcy after a while? Since there's multiple people playing, time doesn't stop unless no one is on the server at a given moment. Chris Bartlett ---

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Christopher Bartlett
For me, the track pad wasn't a good method as I kept accidentally firing. I prefer my trusty $20 usb wireless mouse, and would never go back to keyboard controls. In fact, I find I miss the fluidity and speed of the mouse in Sod and GMA Tank Commander. Chee, I'm probably going to d/l a demo of

Re: [Audyssey] swamp suggestions and questions

2011-11-14 Thread Christopher Bartlett
The trade-off for the shotgun should be drastically reduced effective range. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Dakotah Rickard Sent: Monday, November 14, 2011 3:12 PM To: Gamers Discussion list

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Christopher Bartlett
Do you have graphics turned on? I noticed a substantial performance hit with graphics. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Valiant8086 Sent: Monday, November 14, 2011 5:46 PM To: Gamers

Re: [Audyssey] gma news list

2011-11-12 Thread Christopher Bartlett
Work on Time of Conflict continues. David is working towards a new release with a megaton of new features. Note, I'm not a spokesperson, just following developments. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On

Re: [Audyssey] multiplayer in castaways?

2011-11-12 Thread Christopher Bartlett
Right now, the help is limited to sending supplies and in some cases troops to one another. Each of you is on an independent map, but with the merchant cart and the war tent, you can trade supplies and troops. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Swamp reflections.

2011-11-10 Thread Christopher Bartlett
I had a hard exit to Windows crash yesterday as well. I've looked at the debug.txt file and it had registered a whole bunch of errors, but without time stamps I couldn't tell if they were a cascade failure from a single problem or small things that happened over time. Chris Bartlett

Re: [Audyssey] Swamp questions

2011-11-10 Thread Christopher Bartlett
The shooting at walls thing is the last major action element problem left to be addressed. It really is frustrating, lining up a nice sniper shot on a tyrant, only to have the wall hitting sound reward your efforts. I'm not sure how to address this without a gunsight mode, which I feel would

Re: [Audyssey] Swamp questions

2011-11-10 Thread Christopher Bartlett
I've tried this numerous times to no effect. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Duff Sent: Thursday, November 10, 2011 4:32 PM To: blindadrenal...@gmail.com; 'Gamers Discussion list'

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread Christopher Bartlett
I'm talking about a game with complexity, depth and a reason for different types of strategic choices. Jeremy has presented us with a great, fun game. it could be the basis for the first truly multi-layered FPS game we've ever had, with a replay value that dwarfs Shades of Doom. Does this mean

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread Christopher Bartlett
My comments interleaved with yours. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Dakotah Rickard Sent: Tuesday, November 08, 2011 8:07 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp reflections. There, at least

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread Christopher Bartlett
My commentary interleaved with yours. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Tuesday, November 08, 2011 8:06 AM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp reflections. Ok, I really should have

Re: [Audyssey] Swamp reflections.

2011-11-08 Thread Christopher Bartlett
Jeremy, I think it's safe to say you have built up trust in your fan community, so that if you seem to disappear, we'll have faith that great things will come out of it. I know you listen to us, the proof is in the pudding of things that come up in your updates. So fear not, and yes a hot glue

Re: [Audyssey] Swamp: Weapon Modifications

2011-11-07 Thread Christopher Bartlett
Hmm, I see the direction you're going in and I think I get it. I would find those particular ideas very gamey and they would detract from the realism that makes the game spooky and interesting. On the other hand, I see the need to make the lesser weapons, pistol, hunting rifle and standard

[Audyssey] Swamp reflections.

2011-11-07 Thread Christopher Bartlett
Ok, don't shoot me or hack my head off, but I think that the multiplayer game balance is too easy. I mean, it's possible to get killed (just did, seem to have been at a zombie spawn point and multiple bandits appeared on top of me with no warning, but in general, it seems very possible to stay

Re: [Audyssey] Swamp reflections.

2011-11-07 Thread Christopher Bartlett
I like Dakota's ideas re: switch time and bad effects of low health. Low health could increase the effects of encumbrance. Ok, how about this, put an idea of fatigue into the mix, so that health gradually decreases as you run and fight. It decreases as well when you get hit. Med packs still

Re: [Audyssey] Swamp major errors!

2011-11-06 Thread Christopher Bartlett
What is the status of JFW with the game rather than SAPI? Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, November 06, 2011 3:32 PM To: Gamers Discussion list Subject: Re:

[Audyssey] Swamp: safe area

2011-11-06 Thread Christopher Bartlett
I may have missed something. Is it possible to save a game from the safe zone? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

[Audyssey] Swamp: beacons.

2011-11-04 Thread Christopher Bartlett
I'd like space bar to decommission beacons as it does radar. If it's been a while, I don't always remember quickly which number to hit to deactivate the beacon. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Swamp, version 1.1b

2011-11-04 Thread Christopher Bartlett
Hey Jeremy, I assume it would be possible to create your own sound files to attach to those keys? That would be awesome for personalization. What files would we need to replace, and in what format? Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org

[Audyssey] SWAMP 0.9B BUGS.

2011-11-02 Thread Christopher Bartlett
Ok, lots of interesting bugs that won't show up in the debug.txt log. A number of times, I'd go to fire and there would be silence, though my ammo was expended. It seemed to happen mostly when I was trying to pick off unaware zombies, rather than when I was unde3r specific attack. Also, I

Re: [Audyssey] Swamp Characters/character profiles.

2011-11-02 Thread Christopher Bartlett
The voice profiles idea is exciting. The different characters are also interesting, though they would need balancing in some fashion. But I hope they won't replace the picking up loot on the battlefield. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Swamp, multiplayer update version 0.7b

2011-11-01 Thread Christopher Bartlett
Yes, I *hate* playing with my touchpad. I end up stealing my wife's mouse when I want to play because the control is so much better. So Jeremy, you are responsible for introducing marital issues into our gaming lives. *grin* Chris Bartlett -Original Message- From:

Re: [Audyssey] Swamp, multiplayer update version 0.7b

2011-10-31 Thread Christopher Bartlett
Wow, this sounds cool. Looking forward to testing. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Monday, October 31, 2011 12:53 PM To: audyssey Subject: [Audyssey] Swamp, multiplayer

Re: [Audyssey] Swamp, multiplayer update version 0.7b

2011-10-31 Thread Christopher Bartlett
Also, shift-direction keys are still out of sync with current mouse heading. I've sent you a debug.txt file from a suddenly terminated game. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky

[Audyssey] Swamp: navigation issue.

2011-10-28 Thread Christopher Bartlett
Ok, this is hard to verify, since I don't have a heading command to give me my current facing, but I think there's a disconnect between the mouse steering and the Shift-a and Shift-d turning commands. Here's an example of what I mean. I walk out of the northern shack and take stock of the

[Audyssey] Swamp: in-game justification for audio sighting system.

2011-10-27 Thread Christopher Bartlett
I was revisiting Shades of doom, and it occurred to me that for those who want beeps to indicate when they are on target, there could be an in-game explanation, a laser designator mountable on certain weapons that would use the beeping to indicate on-target status. Chris

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Christopher Bartlett
I am personally very interested in learning the use of a mouse for game control, and so will happily go with you. If you were charging for the game, then I'd recommend that you make allowances for those who wish to only use the keyboard, but since it's free, I'd suggest that you do what's best

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Christopher Bartlett
On a related note, we need a heading command to know which way we're facing in the heat of the moment, without having to turn to find out. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread Christopher Bartlett
I could also help out in the voice acting arena. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Tuesday, October 25, 2011 8:21 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp

Re: [Audyssey] Swamp, update to fix the errors

2011-10-24 Thread Christopher Bartlett
Good catch on the lack of reset, I had noticed that too, and it screwed me up in the shack more than once. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Dakotah Rickard Sent: Monday, October 24, 2011 4:36 PM

Re: [Audyssey] Swamp, update to fix the errors

2011-10-24 Thread Christopher Bartlett
Re: aiming sound, I'd like this to be optional. Even for as simple as the game is, I love the atmospherics and it would interfere to have excess beeping for me. But I see the need, so let's have an aiming sound option, or command like the radar. Chris Bartlett --- Gamers mailing list

Re: [Audyssey] Aprone's Dark Ruse RPG

2011-10-21 Thread Christopher Bartlett
Gosh, you mean it was a *dark ruse*? *smiling* I was taken in too. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of lenron brown Sent: Thursday, October 20, 2011 10:47 PM To: Gamers Discussion list Subject:

Re: [Audyssey] Aprone's Dark Ruse RPG

2011-10-20 Thread Christopher Bartlett
Excellent! It's a cold, rainy night, and now I have something to do other than watch movies with my kids! This sounds fascinating. Chris -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dan cook Sent: Wednesday, October 19,

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