] Swamp: spawning and loot questions.
This issue is being addressed. There are now multiple fly sounds,
eliminating the probability of the same sound being played at multiple
sources.
Kai
- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion
Dark, I accept that there is truth in what you say, but given that OS
upgrades often address a myriad of things from security concerns to new
technology, I think yours is perhaps an unfair attribution of motive. And I
do have to be the meanie-head and ask, yes, and where is Amiga now?
There might be some truth in that, and as a community that wants ever more
complex games ourselves, I can't blame anybody in that interchange. Better
processing power = more potential for more immersive audio environments.
Chris Bartlett
-Original Message-
From:
Grr! I had a two-hour run without death going, was loaded to the gills
with crap. I got into a chat and firefight and somewhere along the line, in
trying to cancel a chat, hit escape and was bounced from the game. Came
back of course, at full health, but having lost *everything I'd gained
In the multiplayer game, it does that, but it also reverts your equipment to
the last saved (exited in safe zone) state, which bit me somewhat hard this
afternoon. Yes, my carelessness, but this is one place where my
carelessness shouldn't be punished. If I bite off more than I can chew, or
fail
The behavior was to put me at the main menu. When I chose multiplayer
again, I returned to the same location, minus all the equipment I'd gathered
since my last safe zone save.
Chris Bartlett
P.S. I would be cautious about allowing exit and return with full health
anywhere but the zone,
Is it possible to use the function keys in a config file? I'd like to map
the big weapons onto function keys to make it easier to stay one-handed on
the keyboard.
Chris Bartlett
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I've noticed that there seem to be some places on the map that almost always
have loot and have begun wondering how loot generation works. I've also
come across areas with as many as twelve corpses with loot within a very
small distance of one another, which is actually a peril, since the
I've experienced this occasionally, and by letting up on the right mouse
button, then clicking it once, I was able to stop and the game returned to
normal operation.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
The scenario: I am fighting a group of zombies with some fire arm. I am
forced to go into rapid fire mode and empty said weapon. I'm not quite
paying close enough attention, so the gun clicks several times. This delays
weapon switching to a dangerous extent.
I'm torn about this. It models
Ok, I've been beating on swamp quite a bit since the update, including
finally being able to run a coordinated team hunt with the new radio channel
feature (love it.) So far, I've not experience any of the weird things
others have. The game has been smooth and even more responsive. The
splatted.
I can't explain why it doesn't happen consistently, sometimes zombie growls
track properly, sometimes they don't. Footsteps seem to always track
properly.
Christopher Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf
Info found by another player whose name escapes me at the moment. The
reputation bug may be limited to items of which you only have one. So, if
you have 40 rounds of a given ammo type, you can donate for rep, but if you
only have 20 (or 12 shotgun shells) it won't work. Same same with weapons,
When a zombie dies near you but you aren't the killer, the zombie splat
sound doesn't happen, the zombie just disappears. It's a bit disconcerting.
Also, people are reporting that donating guns doesn't return the expected
reputation. I've not personally experienced it, and ammo has worked
crawling around the game
i think it only happens to personal equipment like weapon/armor.
- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, December 01, 2011 7:00 AM
Subject: [Audyssey] Swamp: a couple
Hmm, I donated a bunch of ammo and everything worked as expected.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Johnny Tai
Sent: Tuesday, November 29, 2011 9:18 PM
To: Gamers Discussion list
Subject:
I've been mulling awards and have some thoughts to share. There are
currently two different award currencies, experience and reputation.
Experience gives access to higher-level stuff, while reputation is the
currency with which you buy it.
There are also two variables in zombie killing, the
has the safety of the survivors
in mind.
I like the idea of reputation being a fluid thing, and I'm glad it's
on the table for consideration.
Best,
Ryan
On 11/28/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
I've been mulling awards and have some thoughts to share
I'm still hearing impact sounds, but there are times when the sound seems to
go all echoey and I'm not hitting anything. I'm supposing this is when the
zombie is behind me. Is this expected behavior?
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org
Hi Kelvin. Actually, the hearing issue makes the game unplayable for a
portion of those who would otherwise like to play it. In my mind, this
makes it as serious an issue as the reputation bug or the non-panning zombie
problem. I think it's completely fair for those with this problem to ask
for
As a fierce advocate for making death costly in Swamp, I am nonetheless
uncomfortable with some of the messages by people who agree with me that
cast general aspersions on blind gamers for this or that fault. I am
strongly in favor of my position, but there are other positions that I must
That's where I was hunting.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: Sunday, November 27, 2011 11:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp
If you want zombies, go
Yep, can't connect at all after downloading and installing the patch. Also,
at least in single player, there are still non-panning zombies. It only
happened once.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf
Grrr. Had 34 rep, asked for 20 rounds of 45ACP and the first time, the
request just sat there doing nothing. Hit escape and tried again, only to
be told I had too little reputation. Checked, and sure enough, I only had
4. The item taking code still isn't working correctly. Donation works
Ok, possibly unpopular point of view here. What the hell is the point of
playing a game you can't lose and have that loss mean something? If death
isn't going to make you lose rep and experience, and now you don't want it
to make you lose equipment either, then, what? Dying is impolite and you
One thing that might make things feel fairer without detracting from the
atmosphere of the game is to bring in differential rewards. Think about how
badass you have to be to take on a horde of zombies with an axe and come out
alive. Reputation and/or experience should reflect this with higher
In addition to the other reported issues, the non-panning zombies are still
in evidence from time to time.
Chris Bartlett
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-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Johnny Tai
Sent: Saturday, November 26, 2011 8:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp
While a challenging game's all good and fun, and I do agree, death has to
Other tips: walking appears to be stealthier than running. The command to
switch back and forth is shift-w. Even though the loudness of your sound
doesn't change, I've been able to get very close to entire rivers of zombies
such as the ones that flow down Carrigan Avenue without being
To use the field kit, hit the grave ` key which equips it, then use your
left mouse button as if you were shooting. You will regain 20% health, as
will anyone within 8 tiles of you, though I've not yet seen group healing in
action. Perhaps players who have field kits could help players without
Ok I'm a bit confused then. If weapon ranges are going to increase to match
what you hear, then how are they going to be differentiated?
Chris (whose head is full of goo and who thus may just be slow.)
-Original Message-
From: gamers-boun...@audyssey.org
Check out the variant of Angband called z+angband. The developer began
putting in accessibility fixes which go some way towards making the variant
playable.
As for Entombed being a roguelike, I'd say rather that it is inspired by
them. The UI is quite different and there are fewer features that
One might have an identification selection either on the game menu or the
safe zone menu where we could hear the sounds of each zombie type so we know
what we're stalking, or running in panic from.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org
The opening message sometimes plays panned center and won't move or get
quieter no matter how I move. When this happens, I basically have to just
sit still until the message is over.
And wow, yes, the mini-gun rocks, why would you ever leave the cabin until
mission 3?
AM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp---extreme shortage on ammo
thanks because i am having a hard time finding stuff they took my gun
and broke it
On 11/22/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
To use the field kit, hit the grave ` key which equips
No, Z+Angband is a windows game.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Tuesday, November 22, 2011 9:08 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Rogue games.
Hey,
As anecdotal evidence that it is possible to survive even in trouble, I
exited then re-entered the game, only to find myself east of the river with
3 rounds of .45ACP ammo and nothing else. Naturally, I wanted to get back
across the bridge, but there were about a jillion zombies there, so I
such a command to instantly go to safezone without memorizing way back.
what do you think aprone of that
- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, November 22, 2011 8:12 AM
Subject: Re: [Audyssey
I'm opposed to the idea, though having it be a one-use thing that you have
to buy with reputation reduces my opposition, so long as the rep cost is
very high in comparison to other equipment, with possibly another rep hit
for using it, as it shows you couldn't handle yourself and had to be bailed
By the way, I liked what you did with the scope, making the zombie sounds
louder, as though they were closer, which also made them easier to track,
giving you the scope effect. Perhaps this is a way to go re: weapon ranges?
I really like having the pistol and shot guns be quite short range in
I don't like the idea of not hearing a zombie if I'm using a pistol. When
using the pistol, I need to be able to track multiple targets at long
distance, so I can plan my stalking to get into range. I've suggested
shift-left-click, as its ergonomically easy given how we play, and it's
close to
Hmmm. I like the concept here. Change it thus. Make fuel a gettable item
and you have to fuel the car before you can use it. Make it a level 3 or so
thing with high rep cost at the safe zone, but make it possible to get fuel
from the gas station if you have a gas can.
Chris Bartlett
Ok, got to run around a bit this afternoon while my kids were watching the
Muppet Show. (And if that isn't cognitive dissonance, what is?) Anyway, in
contrast to a lot of commentary I heard in game and here, I *love* the new
feel of the game. I found myself acting as I would in that situation,
Addendum: isn't reputation/experience supposed to stay the same after you
die? I don't mind if it doesn't, but am I remembering that correctly? It
seems to reset.
Chris Bartlett
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I don't know, I'm not finding it a problem. It just takes being sneaky
until you're equipped. There is a philosophical question, should players
who achieve skill be rewarded, or should players who have not yet achieved
that skill be helped along? I see both sides of the argument, but I lean
I'm gathering that serialization in this context is the conversion of a
state vector into an ordered series of values that can be reconstructed into
that state vector at will?
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org
Let me understand this clearly. You intend that we not be able to hear
zombies that are beyond our weapons range, meaning that what we hear will
depend upon what we have equipped? That seems problematic from a realism
perspective, and with the axe/chain saw seems also problematic from the
It's quite possible to end up well armed. I had an m-60 recently and
cleared the bridge with it before I got bitten by the non-panning zombies
bug and it ate my gun.
Chris
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of
I don't know, I'm not having as much difficulty as others are here, and the
challenge is addictive for me. I'd be sorry to see the difficulty level
decreased significantly. Once the bugs are ironed out, I think it's
completely playable.
Chris Bartlett
-Original Message-
From:
When equipping a weapon that has been fired, reloading does not decrement
your stored ammo correctly. Example: I find 40 45ACP bullets while
wielding my axe. I had 1 left in the pistol. When I re-equip and reload, I
still have 40 ammo left and eight in the gun.
Reputation seems to behave
Jorge, while I agree with your praise for Jeremy, I think it's unfair to say
that people with other opinions haven't had constructive things to say. One
may disagree with them, which in part I do, but they are valid. Jeremy's
graceful response speaks well of him. I don't think we need defend
Jeremy, I will second Jorge to this extent. I like your frequent updates
with cumulative improvements. It gives us a chance to give you feedback in
manageable chunks, when you can make decisions with less being bogged down
by previous coding decisions. If you're going in for more complex
That's actually one of the things I'm considering, either an update of
Anacreon, or possibly a real-time ship combat system with 3d movements and
actual physics.
And this brings up an interesting point. What do people think would be some
good ways to represent 3d tracking of vessels/ missiles
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, November 20, 2011 11:16 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released!
Hi Shaun,
Well, as one of those gamers
Hi Tom. Good thoughts here, but in the vein of this discussion, I'd like to
push the envelope a bit. One of the main challenges for a modern fighter
pilot is maintaining situational awareness while having enough focus to do
the rather complex tasks of flying and fighting simultaneously. I agree
I'll add here that the documentation for the function set is much better in
BGT than for many compilers and languages I've seen. It helps that the
function set is rather smaller, but still, it's easily accessed, and after a
little experience it's easy to know where to look for function
I would be creating either a space combat game with the emphasis on features
to make real time combat doable, or a game in the style of Anacreon, an
empire-building, resource management and combat game. I suppose at some
future date, I could mesh those two projects, so that the combat in one
Actually, in the current version of Swamp, editing the progress.ini file
seems to be the only way to switch screen readers, a process I note with
pleasure that seems dead simple under BGT.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org
I've never played Elite, could you give me a description of the goals, scope
and type of play it had? I get that it has jillions of worlds, which is
very cool, but I want to know some specifics of the objectives and play of
the game, if it's a popular model, to see if it fits what I want to make.
Yes, I've downloaded BGT and am noodling over several concepts myself.
We'll see which one catches fire.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Willem Venter
Sent: Saturday, November 19, 2011 7:31 PM
Tim, I don't think that such a thing is possible if one wanted to produce
games of any depth at all. The number of decisions is just too high. I've
looked at the BGT language and it's a cut-down version of c++, which, while
very clearly explained in its documentation (kudos Philip, you've done a
Move to the sound of buzzing flies. These are bodies that have something,
(weapons, ammo or med kits on them) You will automatically pick these
things up when you find them.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org
Ok, two different answers.
If you move your mouse or finger quickly to the left, which way does the
zombie sound move? If it also moves left, then the zombie is behind you.
If it moves right, then it's in front. In other words, it works just like
any auditory orientation cue.
Some people have
Is there a list for BGT development, or rather people developing games with
BGT. I have some questions, but I'm not sure that Audyssey is the
appropriate place for programming issues/questions as they would not be of
general interest.
And Jeremy, holy crap dude! Your ambitions are amazing and
Jeremy, as both a devoted supporter of yours and one who has deep respect
for Dark's well-thought-out positions, I'm finding this discussion very
interesting. First of all, kudos to you for being willing to listen and
take feedback. So here's some more from, as I said, a devoted fan.
David
Good stuff to chew on here. I do think that Jeremy's style actually lends
itself to getting around the development lag time issues though, as he
creates continual excitement about his games by frequent updates, which
aren't always huge in and of themselves, but taken cumulatively change the
games
The only problem with blowing up the world is, well, blowing up the world.
While it would be cool, how would you justify it returning to normalcy after
a while? Since there's multiple people playing, time doesn't stop unless no
one is on the server at a given moment.
Chris Bartlett
---
For me, the track pad wasn't a good method as I kept accidentally firing. I
prefer my trusty $20 usb wireless mouse, and would never go back to keyboard
controls. In fact, I find I miss the fluidity and speed of the mouse in Sod
and GMA Tank Commander.
Chee, I'm probably going to d/l a demo of
The trade-off for the shotgun should be drastically reduced effective range.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dakotah Rickard
Sent: Monday, November 14, 2011 3:12 PM
To: Gamers Discussion list
Do you have graphics turned on? I noticed a substantial performance hit
with graphics.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Valiant8086
Sent: Monday, November 14, 2011 5:46 PM
To: Gamers
Work on Time of Conflict continues. David is working towards a new release
with a megaton of new features. Note, I'm not a spokesperson, just
following developments.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Right now, the help is limited to sending supplies and in some cases troops
to one another. Each of you is on an independent map, but with the merchant
cart and the war tent, you can trade supplies and troops.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org
I had a hard exit to Windows crash yesterday as well. I've looked at the
debug.txt file and it had registered a whole bunch of errors, but without
time stamps I couldn't tell if they were a cascade failure from a single
problem or small things that happened over time.
Chris Bartlett
The shooting at walls thing is the last major action element problem left to
be addressed. It really is frustrating, lining up a nice sniper shot on a
tyrant, only to have the wall hitting sound reward your efforts.
I'm not sure how to address this without a gunsight mode, which I feel would
I've tried this numerous times to no effect.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Darren Duff
Sent: Thursday, November 10, 2011 4:32 PM
To: blindadrenal...@gmail.com; 'Gamers Discussion list'
I'm talking about a game with complexity, depth and a reason for different
types of strategic choices. Jeremy has presented us with a great, fun game.
it could be the basis for the first truly multi-layered FPS game we've ever
had, with a replay value that dwarfs Shades of Doom. Does this mean
My comments interleaved with yours.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dakotah Rickard
Sent: Tuesday, November 08, 2011 8:07 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp reflections.
There, at least
My commentary interleaved with yours.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: Tuesday, November 08, 2011 8:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp reflections.
Ok, I really should have
Jeremy, I think it's safe to say you have built up trust in your fan
community, so that if you seem to disappear, we'll have faith that great
things will come out of it. I know you listen to us, the proof is in the
pudding of things that come up in your updates. So fear not, and yes a hot
glue
Hmm, I see the direction you're going in and I think I get it. I would find
those particular ideas very gamey and they would detract from the
realism that makes the game spooky and interesting. On the other hand, I
see the need to make the lesser weapons, pistol, hunting rifle and standard
Ok, don't shoot me or hack my head off, but I think that the multiplayer
game balance is too easy. I mean, it's possible to get killed (just did,
seem to have been at a zombie spawn point and multiple bandits appeared on
top of me with no warning, but in general, it seems very possible to stay
I like Dakota's ideas re: switch time and bad effects of low health. Low
health could increase the effects of encumbrance. Ok, how about this, put
an idea of fatigue into the mix, so that health gradually decreases as you
run and fight. It decreases as well when you get hit. Med packs still
What is the status of JFW with the game rather than SAPI?
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Sunday, November 06, 2011 3:32 PM
To: Gamers Discussion list
Subject: Re:
I may have missed something. Is it possible to save a game from the safe
zone?
Chris Bartlett
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I'd like space bar to decommission beacons as it does radar. If it's been a
while, I don't always remember quickly which number to hit to deactivate the
beacon.
Chris Bartlett
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Hey Jeremy, I assume it would be possible to create your own sound files to
attach to those keys? That would be awesome for personalization. What
files would we need to replace, and in what format?
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org
Ok, lots of interesting bugs that won't show up in the debug.txt log. A
number of times, I'd go to fire and there would be silence, though my ammo
was expended. It seemed to happen mostly when I was trying to pick off
unaware zombies, rather than when I was unde3r specific attack.
Also, I
The voice profiles idea is exciting. The different characters are also
interesting, though they would need balancing in some fashion. But I hope
they won't replace the picking up loot on the battlefield.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org
Yes, I *hate* playing with my touchpad. I end up stealing my wife's mouse
when I want to play because the control is so much better. So Jeremy, you
are responsible for introducing marital issues into our gaming lives.
*grin*
Chris Bartlett
-Original Message-
From:
Wow, this sounds cool. Looking forward to testing.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, October 31, 2011 12:53 PM
To: audyssey
Subject: [Audyssey] Swamp, multiplayer
Also, shift-direction keys are still out of sync with current mouse heading.
I've sent you a debug.txt file from a suddenly terminated game.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Ok, this is hard to verify, since I don't have a heading command to give me
my current facing, but I think there's a disconnect between the mouse
steering and the Shift-a and Shift-d turning commands. Here's an example of
what I mean.
I walk out of the northern shack and take stock of the
I was revisiting Shades of doom, and it occurred to me that for those who
want beeps to indicate when they are on target, there could be an in-game
explanation, a laser designator mountable on certain weapons that would use
the beeping to indicate on-target status.
Chris
I am personally very interested in learning the use of a mouse for game
control, and so will happily go with you. If you were charging for the
game, then I'd recommend that you make allowances for those who wish to only
use the keyboard, but since it's free, I'd suggest that you do what's best
On a related note, we need a heading command to know which way we're facing
in the heat of the moment, without having to turn to find out.
Chris Bartlett
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You
I could also help out in the voice acting arena.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Tuesday, October 25, 2011 8:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp
Good catch on the lack of reset, I had noticed that too, and it screwed me
up in the shack more than once.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dakotah Rickard
Sent: Monday, October 24, 2011 4:36 PM
Re: aiming sound, I'd like this to be optional. Even for as simple as the
game is, I love the atmospherics and it would interfere to have excess
beeping for me. But I see the need, so let's have an aiming sound option,
or command like the radar.
Chris Bartlett
---
Gamers mailing list
Gosh, you mean it was a *dark ruse*? *smiling* I was taken in too.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of lenron brown
Sent: Thursday, October 20, 2011 10:47 PM
To: Gamers Discussion list
Subject:
Excellent! It's a cold, rainy night, and now I have something to do other
than watch movies with my kids! This sounds fascinating.
Chris
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dan cook
Sent: Wednesday, October 19,
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