Re: [Audyssey] night of parasite

2008-11-15 Thread Willem
Hi all. Monsters reappear each time you leave a battle room, so make sure you have a good reason if you want to turn back. In level 1, there is one place where you need to s p o i l e r To open the tank, you have to get the iron key. It is in a room with two fire pits. This will let you get

Re: [Audyssey] disreguard last message

2008-11-15 Thread Willem
big s p o i l e r There is an ammo pack hidden in the room. From the exit door, This is not the one you came in by, move one left and all the way back. Don't worry, you won't hit the electricity. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] the new parasite game

2008-11-16 Thread Willem
Hi Ryan. Spoiler space The key to the door you must open is in another room. If you press control enter, you will hear how many exits and objects there are in the room. Hint: from the hall where you start, there is 3 doors. Go into the second room, it is a battle room and kill the robots.

Re: [Audyssey] night of parasites

2008-11-16 Thread Willem
Everything is there. Use control plus enter to double check if you picked up all items. X uses a key, so if you open a locked door with a key, there is no need to press shift pluss enter. - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] Sryth: Mapping

2008-11-16 Thread Willem
Hi Wiliam. I didn't like the first person view when I used it, but it could just be me. It confuses me. I use excel and a system of - and x to draw maps, but it's not ideal. I sometimes get lost anyway. - Original Message - From: William L. Houts [EMAIL PROTECTED] To: Gamers

Re: [Audyssey] night of parasites

2008-11-16 Thread Willem
Yes. s p o i l e r In the room to the right of the entrance hall, there are two doors. The door near the bottom right corner contains a desk with a drawer. Unlock this with a small key and you will get the room key you need. - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED]

Re: [Audyssey] night of parasites

2008-11-16 Thread Willem
Yours didn't beep? it should and mine did. I also like the game a lot, but as the keybord is a little bit sluggish for me, I find it harder and harder to play. It is also hard to knowwhere the bosses are to hit them. - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To:

Re: [Audyssey] night of parasites

2008-11-16 Thread Willem
You might try maximising the window. I need to do it each time I start playing. - Original Message - From: Ryan Conroy [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, November 16, 2008 3:40 PM Subject: [Audyssey] night of parasites Hi, Why doesn't Jaws say your items when

Re: [Audyssey] WWW.blind-games.com down

2008-11-16 Thread Willem
O no. Good luck with sorting out the site. - Original Message - From: Jason Allen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 16, 2008 3:10 PM Subject: Re: [Audyssey] WWW.blind-games.com down Oh great. This is why I don't like using open

Re: [Audyssey] Problem with Night of Parasites in Vista

2008-11-16 Thread Willem
you are using AVG free 8, right? If AVG thinks a file is a virus, it locks the file. My suggestion is to either completely disable AVG until you've installed the game or to uninstall it and get new antivirus software. - Original Message - From: Grace [EMAIL PROTECTED] To: Gamers

Re: [Audyssey] Night of Parasite

2008-11-17 Thread Willem
Hi. I am struggling with getting the code on level two. What did I miss? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] Night of Parasite, completed

2008-11-17 Thread Willem
No, level two is quite big. Many of the rooms have more than 3 exits. - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 17, 2008 5:05 PM Subject: Re: [Audyssey] Night of Parasite, completed Hey all

Re: [Audyssey] MOTA Random items.

2008-11-17 Thread Willem
What are the chances of hitting a moving arrow with a gun? - Original Message - From: Ryan Chou [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 17, 2008 6:17 PM Subject: Re: [Audyssey] MOTA Random items. how about a way to shoot the arrows out

Re: [Audyssey] ok solved more of night of parasite

2008-11-19 Thread Willem
No, it would take too much time forthe stats to be read. By the time it's done, you'll be a splash of goo on the wall. As for the ammo problem, the game wouldn't be a challenge if you had vertually unlimited ammo. That is why weapons like the sword and dagger are there. - Original Message

Re: [Audyssey] MOTA Random items.

2008-11-19 Thread Willem
hmm, why not? It makes life exciting. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 19, 2008 10:53 PM Subject: Re: [Audyssey] MOTA Random items. Hi Charles, Now,

Re: [Audyssey] Lone wolf sound pack.

2008-11-22 Thread Willem
Personally, I love lonewolf. If you struggle with hitting ships, use the tracking solution, it will tell you when you need to fire, and never go too fast, else the enemies will detect you. A bit of common sense also comes in handy in all the different situations. - Original Message -

Re: [Audyssey] Lone wolf sound pack.

2008-11-22 Thread Willem
I must say, these days when I play it, my vector theory comes in handy, but I've been playing lonewolf long before I did physics. It's just a matter of logic. If a ship moves from your right to your left, you should aim ferther to the left than its current possission. I use the tracking

Re: [Audyssey] Lone wolf sound pack.

2008-11-22 Thread Willem
Yes, it's highly expandable too. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 22, 2008 8:25 PM Subject: Re: [Audyssey] Lone wolf sound pack. Hi, Why is that? I rather like Lonewolf. With more than 99

Re: [Audyssey] Lone wolf sound pack.

2008-11-22 Thread Willem
Yeah, what I also do when there are two or three ships is shoot one and while the other two are slowing down to hunt me, loose a few torps at them too. Then I usually try and get away as quick as possible. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion

Re: [Audyssey] Lonewolf enemy destroyers.

2008-11-25 Thread Willem
I thought I wouldn't say anything, because what I have to say can be taken wrongly. But as you already said some of what I feel, Charles, I'll just add. I can't stand it if someone says they don't like a game, and this has happened many times, because they couldn't figure out how to play it.

Re: [Audyssey] Lonewolf enemy destroyers.

2008-11-25 Thread Willem
Even in real life if you want to hit something, you should be able to aim a gun correctly. - Original Message - From: Dakotah Rickard [EMAIL PROTECTED] To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 25, 2008 10:19 AM Subject:

Re: [Audyssey] Lone wolf problelms with jaws

2008-11-25 Thread Willem
I think I had the very same problem. I think your problem probably is that you don't have a soundcard with multichannel capability or there is a problem with it. That is, jaws and another program can't play sounds together through the soundcard. Windows 98 is getting a little old. You should

Re: [Audyssey] Monopoly version 9

2008-12-02 Thread Willem
Thanks for this, Jim. - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Tuesday, December 02, 2008 10:59 AM Subject: [Audyssey] Monopoly version 9 Hi, I have put a new file up on my site. File name winpoly9.exe File size 705k The file can be

Re: [Audyssey] A Few Questions: deekout and the game pack

2008-12-12 Thread Willem
Direct x 10 is a different sound platform from dx 8/9. You need to install directX 9 seperatly from 10. - Original Message - From: Chris Hallsworth christopherhallswort...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 12, 2008 8:37 AM Subject: Re:

Re: [Audyssey] Replying to messages was RE: /Tomb Hunter trailerreleased.

2008-12-24 Thread Willem
I usually just hit delete if I can't find the reply. Lets just leave it, shall we? It's Almost Christmas. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, December 24, 2008 1:43 PM Subject:

Re: [Audyssey] New Heli available for download

2011-01-28 Thread Willem
Hi Jim. For me, debugging is usually the part of programming that takes the most time. I don't use visual basic, but I understand why you would rather be safe than sorry, especially considering how easy it is to make a typo. - Original Message - From: Jim Kitchen j...@kitchensinc.net

Re: [Audyssey] New Heli available for download

2011-01-30 Thread Willem
Hi Jim. I also program like that, but sometimes a bug don't give an error. That is where coding standards helps me to avoid some easy to make mistakes. and save some time. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Willem Gamers@audyssey.org Sent: Sunday, January

Re: [Audyssey] programming question

2011-02-02 Thread Willem
Hi Ken To answer your question, off the top of my head, when two sferes collide, the angle of boath sfere's movement should be taken into account. This asumes full on collision. Glancing collisions can get complecated, I think. With that I mean that they don't scrape past each other or

Re: [Audyssey] pro was: Re: programming question

2011-02-03 Thread Willem
I like the idea. Not having the mouse available as an input option is in many cases not an issue because of the way most games still use only keyboard input. This will just make that trend continue. In the interest of advancing alternative input options having the mouse in the light version

Re: [Audyssey] XAudio2 and BGT

2011-03-04 Thread Willem
No, please update. Dragging old technology along if the newer technology works better is counter productive. Soundcards and audio setups have changed a lot since 1995. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-21 Thread Willem
The tutorial in the helpfile is a good place to start. Also just running the interpreter and typing commands is - a good way to learn Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, April 21,

Re: [Audyssey] Lunimals. New audio game for everyone to try.

2011-05-09 Thread Willem
This sounds amazing! Thanks a lot Jeremy! - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 10, 2011 12:13 AM Subject: [Audyssey] Lunimals. New audio game for everyone to try. Greetings everyone. I'm

Re: [Audyssey] More Luminal thoughts.

2011-05-10 Thread Willem
Speaking of which, I think fish either die too quickly or turtles eat them too quickly. They also spawn like crazy, which seems funny. I think that system needs balansing. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list'

Re: [Audyssey] Bug in latest Lunimals

2011-05-11 Thread Willem
Speaking of solar panels. I have an idea. What about breeding pens. You can only have one. It costs 50 to buy, and can be used to produce a species at 1.5 the normal rate, but it uses 5 power per turn. If it is switched off or a new species is introduced there should be a price for

Re: [Audyssey] Bug in latest Lunimals

2011-05-11 Thread Willem
. I'll give it some thought and see how the idea would fit with other parts of the game. --- On Wed, 5/11/11, Willem dwill...@gmail.com wrote: From: Willem dwill...@gmail.com Subject: Re: [Audyssey] Bug in latest Lunimals To: Gamers Discussion list gamers@audyssey.org Date: Wednesday, May 11

Re: [Audyssey] Bug in latest Lunimals

2011-05-12 Thread Willem
, Willem dwill...@gmail.com wrote: From: Willem dwill...@gmail.com Subject: Re: [Audyssey] Bug in latest Lunimals To: Gamers Discussion list gamers@audyssey.org Date: Wednesday, May 11, 2011, 7:19 PM Hi Jeremy. If you miss a payment, the game gives a runtime error. - Original Message

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Willem
Hi Jeremy. I've noticed a couple of things in the newest beta: Piranas are not locked from the start of mission 7. Also restarting a mission doesn't reset the wrot in the plants. Keep up the great work! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Willem
Also snakes doesn't seem to be reproducing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Willem
[mailto:gamers-boun...@audyssey.org] On Behalf Of Willem Sent: Friday, May 13, 2011 5:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] Lunimals feedback Also snakes doesn't seem to be reproducing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Willem
I didn't save the game, but I'll replay and see if it happens again. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 14, 2011 1:28 AM Subject: Re: [Audyssey] Lunimals feedback That sounds a little

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Willem
and turtles. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Willem Sent: Friday, May 13, 2011 5:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] Lunimals feedback Also snakes doesn't seem to be reproducing

Re: [Audyssey] Lunimals feedback

2011-05-14 Thread Willem
more spoilers: ... ... the same holds for snakes. I've found that snakes are the best animals to keep when looking to make money. For mission 7, keep your snake population between 12 and 20 and sell off snakes as needed. I quickly repayed my lone that way.- Original Message - From:

Re: [Audyssey] Lunimals v1.9b

2011-05-17 Thread Willem
I personally want to thank you for what you do. I really enjoy your games. First Towers of war and now lunanimals gave me some welcome distraction from exams. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] Lunimals v1.9b

2011-05-18 Thread Willem
Hi. As far as I can see there is still only the seven missions. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'The Addictor' kenwdow...@neo.rr.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, May 18, 2011 5:08 AM Subject: Re:

Re: [Audyssey] pcs games question?

2011-05-23 Thread Willem
I have the setup to the trainer as well. It sometimes helps to be a pack rat. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 24, 2011 5:40 AM Subject: Re: [Audyssey] pcs games question? Hi Damien,

Re: [Audyssey] mota

2011-05-25 Thread Willem
Hi thomas. In my opinion you inform the community very well and publishing your roadmap online is not necisary, so if you change your mind people will not jump onto your case as they already do. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list

Re: [Audyssey] Lunimals current thoughts.

2011-05-29 Thread Willem
Hi Jeremy. If there is one thing that bothers me, it is that mice sometimes seems more profitable to keep than either rabbits or squerals. I don't know if this was what you intended, but it almost always seems a bad idea to get rabbits or squerals. Mice seems to always be the thing that works.

Re: [Audyssey] Lunimals current thoughts.

2011-05-29 Thread Willem
...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 29, 2011 7:06 PM Subject: Re: [Audyssey] Lunimals current thoughts. Willem, I completely agree. I didn't originally intend for mice to be so useful, but as things got more complex I was afraid to go back and start messing

Re: [Audyssey] alterean gods?

2011-05-29 Thread Willem
Hi Dark. The priests of some gods heal you when you recall to their temple. Also you are allowed some recall points that non-worshipers cannot recall too. - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Monday, May 30, 2011 6:55 AM Subject: [Audyssey]

Re: [Audyssey] The First Trailer

2011-06-01 Thread Willem
Hi Ryan. Firstly let me say that I think you are doing a great job on the game. You mentioned that there will be the ability to add random selection in a timeline. What I would like to see is also the ability to edit the probability of that event occuring (for example a high stakes punch with

Re: [Audyssey] The First Trailer

2011-06-02 Thread Willem
a number from 0 and 10. if it is 0, do the riskey combo, else punch. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 02, 2011 2:55 AM Subject: Re: [Audyssey] The First Trailer Hi Willem, Thanks for saying

[Audyssey] NVDA and VIP mud

2011-06-03 Thread Willem
Hi all. Earlier this week I decided to start using NVDA as my primary screen reader as jaws just had too many bugs to contend with. I then found out that VIP mud doesn't work with NVDA, as instead of using propper accessability API's it communicates with screen readers ceperately, which meant

Re: [Audyssey] NVDA and VIP mud

2011-06-03 Thread Willem
I just tested the link and it was broken. Here it is again: http://dl.dropbox.com/u/18044981/vipmud.py - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 03, 2011 10:59 PM Subject: [Audyssey] NVDA and VIP mud Hi all

Re: [Audyssey] NVDA and VIP mud

2011-06-03 Thread Willem
Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 03, 2011 5:18 PM Subject: Re: [Audyssey] NVDA and VIP mud Hi Willem, Thanks for this script. As it happens I also switched to NVDA 2011 as my primary screen reader some time

Re: [Audyssey] NVDA and VIP mud

2011-06-03 Thread Willem
? Thank you, Greg W. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 03, 2011 5:18 PM Subject: Re: [Audyssey] NVDA and VIP mud Hi Willem, Thanks for this script. As it happens I also switched to NVDA 2011

Re: [Audyssey] Lunimals version 2.5b

2011-06-07 Thread Willem
Hi. I know that visual basic support have been discontinued by microsoft. What will happen when the next virsion of windows comes out that can run on arm devices? I'm pretty sure copying and registering a dll won't make it work. - Original Message - From: Jeremy Kaldobsky

Re: [Audyssey] documentary about Arcade game Donkey Kong!

2011-06-27 Thread Willem
Hey Jim. I really look forward to your next game. They are always loads of fun. Could you give us a hint on what it will be about? On a sidenote, have you considered putting all of your games in a single installer? The only downside to that is that you would have to update it each time you

Re: [Audyssey] best language for a first game atempt

2011-06-27 Thread Willem
Hi. Everything depends on what style of language you are cumfortable with. Javascript and php are c-style languages, so you might check out java or even c#. The downside to it is that sapi is hard to use as things stand. I would not recommend a language like c or c++ for someone just starting

Re: [Audyssey] recovering game information

2011-07-02 Thread Willem
If you have only one solution to all pc problems, it's bound to be the best one some time or another. On 7/2/2011 5:57 PM, Yohandy wrote: Shaun, Do you seriously love reformatting your system for no reason? I mean you reformatted every couple of days. seriously? you do know that when trying

Re: [Audyssey] recovering game information

2011-07-03 Thread Willem
It seems that Microsoft has the following aproach to security. Security is annoying, so lets give the users something that is partially secure and annoys them so much that they don't forget that microsoft is looking out for them. Uac will ask for permition for the strangest reasons and allow

Re: [Audyssey] recovering game information

2011-07-04 Thread Willem
Jim and Thomas, Python is not the only alternative. The nice thing about linux is that you can install what you want to use and use it as you wish. There is a basic-type language called free basic, which has similarities to visual basic and works on windows, linux and mack. Jim, there is a

Re: [Audyssey] BASIC programming language for linux

2011-07-04 Thread Willem
Phil, the most basic edition costs $99 and the one I think can actually cross compile costs $299. This doesn't even garrentee accessability of the IDE anyway. On 7/4/2011 12:46 PM, Phil Vlasak wrote: Hi Jim, I did a search for BASIC programming language for linux and foun, try real basic. it

Re: [Audyssey] BASIC programming language for linux

2011-07-04 Thread Willem
No worries. I just thought I'd save the people that are interested some time by giving some info. On 7/4/2011 7:27 PM, Phil Vlasak wrote: Hi Willem, I wasn't promoting that program nor did I look to see if it was accessible or if it was free. I just did a simple google search

Re: [Audyssey] Startrek tng trivia error

2011-07-11 Thread Willem
Thomas, in my opinion, you should just write what you'd like to make. Regardless of what it is, there will be people that will enjoy it and also people that don't. The only requirement is that it is good enough for you. It is impossible to please everyone. Have fun. On 7/11/2011 7:59 AM,

Re: [Audyssey] tarzan junior7.0

2011-07-11 Thread Willem
Have you tried the version of tj that is freely available? The features mentioned in this email +a few levels are all there. If the current version is newer than 7.0, and you want 7.0 specificly, I can't help you. On 7/11/2011 9:59 PM, Jack F wrote: Hi all, I posted this yesterday but I am

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread Willem
Hi Jeremy. I have to congratulate you on another excellent game There are a few issues I've noticed. while playing 0.2, my mine got destroyed, but my miners happily went on mining from a mine, though it was listed as land. In beta 0.4, vegetables is misspelled and there is some strange

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread Willem
Jeremy, the runtime error 5 happens if the builders complete a building and peasants try to still deliver material to build it. As I start, I change all my peasants to builders, but they refuse to carry material to the site. How I get builders to build a building before all materials are

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread Willem
You need to register dx7vb.dll. Coppy the dll to c:\windows\syswow64 and navigate to the syswow64 directory with command prompt. type regsvr32 dx7vb.dll and the game will work. On 7/12/2011 11:20 PM, darren harris wrote: Hi, I can't get the application to run. I click on it, I give windows

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread Willem
A good description is on audiogames.net: http://forum.audiogames.net/viewtopic.php?pid=59208#p59208 On 7/12/2011 11:40 PM, Shane Lowe wrote: I missed all this. could you tell the description of the game, and where to download? thanks much, Shane - Original Message - From: Jeremy

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread Willem
Another thing I've noticed is when multiple builders build a building, Just before they Finnish it, it would show up as 105%complete. If it helps I usually play with unit smasher. This might explain some other bugs too. On 7/12/2011 11:15 PM, Jeremy Kaldobsky wrote: Thank you William. I've

Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread Willem
No worries Jeremy. This game is worth dealing with the bugs. On 7/13/2011 2:39 AM, Jeremy Kaldobsky wrote: Ok guys, as some of you know, version 0.4b introduced quite a few problems with the buggy builder AI. I've spent time one it, and I think I've finally fixed it. Grab version 0.5b and

Re: [Audyssey] Weirdest castaways bug ever!

2011-07-14 Thread Willem
The amount of bricks required for a construction is reported wrong some times, but I can't say if the peasants use the wrong amount or not. At first I thought the amounts required for a building changed. On 7/14/2011 3:42 AM, Zachary Kline wrote: Hi Chris, Okay, I can't duplicate this one at

Re: [Audyssey] Weirdest castaways bug ever!

2011-07-14 Thread Willem
Also I sometimes hear peasants deliver metal bars to the forge. Won't the bars already be at the forge, because metallurgists work at the forge? On 7/14/2011 12:12 PM, Jeremy Kaldobsky wrote: I'll look in to the typo in the bricks. There was a typo back a version, when you made a barracks or

Re: [Audyssey] suggestion for improving building management in castaways

2011-07-16 Thread Willem
Also a list of tasks that need to be performed with an option to delay a task would also be nice. Say you want a barracks, but your peasants keep carrying logs to the saw mill and aur is piling up at the mine while your metallurgists keep on mining because there is no aur at the forge,

Re: [Audyssey] suggestion for improving building management in castaways

2011-07-16 Thread Willem
The problem with that is that it usually wastes a lot of manpower. It is not that I don't want them to do something, the other actions are just more important. On 7/16/2011 8:44 PM, Jeremy Kaldobsky wrote: I've been brainstorming some different ways I might be able to set up prioritizing

Re: [Audyssey] suggestion for improving building management incastaways

2011-07-16 Thread Willem
feel too automated. Getting all the jobs done when all you can do is assign people and indicate what needs doing is imho rather the point of the game. Beware the grue! Dark. - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Willem
Currently, if someone has just finished a task, they are listed as idle, even if they are on their way to do something else, which might make figuring out who is really idle harder. On 7/17/2011 10:49 AM, dark wrote: Hay aprone. Speaking of idle characters, it'd be nice to be able to list the

Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread Willem
I'd like random events. I usually play on normal. On 7/17/2011 10:06 PM, Jeremy Kaldobsky wrote: Well hopefully in the next version, people playing on normal and hard difficulty, will have random events to deal with. Muhaha *evil laugh*. --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed

2011-07-20 Thread Willem
Hi all. Firstly, a lot of this nonsense could have been avoided with a little common sense and a lot less self important attitudes. Yes, Thomas did not always express himself diplomaticly enough, but also some people needled him repeatedly until he snapped. Saying this, an opinion is just

Re: [Audyssey] Castaways, translated in to other languages.

2011-07-21 Thread Willem
Wow that is quite a lot. This would prevent the same names occurring so often, unless the parents decided to name a child after themselves. On 7/21/2011 1:07 AM, Jeremy Kaldobsky wrote: I can produce a list of, probably about 10 thousand boy, and 10 thousand girl names if you guys want it.

Re: [Audyssey] A Sincere Apology to the List

2011-07-21 Thread Willem
Hi Thomas. I'm glad that you are back. I've known you electronically for a while now. I've been around to see the loss of the stfc source code and also the whole mysteries of the ancients saga. I know that writing mota in its current form is not exactly the game you want to create, but at the

Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed

2011-07-21 Thread Willem
Hi all. Dennis, I agree with you completely about vb6. Che, you are right in saying that results are important. Many games were created in vb6 which I regularly play and enjoy. The big difference between vb6 and python, is that python is still actively being developed and supported where

Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed

2011-07-21 Thread Willem
Hi. The parts of nvda written in python are the parts not memory or CPU intensive. In those cases especially is where scripting languages shine. Python is also good for testing an idea or quickly writing a program. On 7/21/2011 8:18 PM, shaun everiss wrote: I aggree with you. Yeah all the

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Willem
Having a beta team would flush out serious issues to avoid releasing a buggy beta to the public and shouldn't take more than a day or two. On 8/2/2011 1:18 AM, john wrote: Shane, I think that point of offering the betas at all is so that everyone can comment on the game. If Thomas were to set

Re: [Audyssey] Free Chess Program for the Blind - Winboard 4.5 for JAWS

2011-08-11 Thread Willem
Hi. I understand the project is open source? This means that if you think your screen reader needs to be supported, add the support yourself or ask someone nicely to add it if you don't have time or expertise in the API. This is one of the great things of open source. On 8/11/2011 3:55 PM,

Re: [Audyssey] Free Chess Program for the Blind - Winboard 4.5 for JAWS

2011-08-11 Thread Willem
Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 11, 2011 11:02 AM Subject: Re: [Audyssey] Free Chess Program for the Blind - Winboard 4.5 for JAWS Hi. I understand the project is open source? This means that if you think your

Re: [Audyssey] Free Chess Program for the Blind - Winboard 4.5 forJAWS

2011-08-14 Thread Willem
Dark and Thomas, asking to add aditional support is one thing, insisting on it is something completely different. While I am not a jaws user, winboard is much more advanced than anything out there currently for the blind market and I'll use a jaws demo if I want the features of winboard.

Re: [Audyssey] Free Chess Program for the Blind - Winboard, 4.5 forJAWS

2011-08-15 Thread Willem
Hi dark. The main difference here is that winboard is free and open source and anyone can add to it if they wish. Smugglers 3 is soled and the maker actually loses money if they don't support enough screen readers. I'm sure the developer appreciates if people use their product, but I'm sure

Re: [Audyssey] better control of troop training in castaways

2011-08-18 Thread Willem
Hi. I have to agree about the troop management. I wanted to make pikemen, but had to create 6 rangers first, because there were 6 cloaks in my barracks. I've noticed that shift g speaks different coordinates from where it was reported that a battle happened. Is it a matter of the enemy

Re: [Audyssey] I beat mission 3 on cast aways!!!

2011-08-24 Thread Willem
Hi. I've also finished mission 3. The key is to send out war parties early enough before the enemy builds up strength. By the time I build my 12th catapult the enemy was sending 5 soldiers and a knight. On 8/24/2011 1:54 AM, brice mellen wrote: Hi just wanted to say I beat mission 3 on easy

Re: [Audyssey] alter aeon advice needed

2011-10-12 Thread Willem
I'm sure a trigger that makes your character stand up or something when you go AFK will prevent this. I'm not sure if it is allowed though, check the rules. On 10/12/2011 3:15 PM, john wrote: Hi all, Recently I've been making many minions at a time in alter aeon. Unfortunately, whenever I

Re: [Audyssey] A new file

2010-04-01 Thread Willem Venter
Hi Orial. Go to the kitchensinc websight. Now click on self-voicing games. Go to the top of the page and search for the following text: A P R I L F O O L ! On 4/1/10, Oriol Gómez ogomez@gmail.com wrote: Hi, where is the file? I have tried visiting all the links on your site, but it's

Re: [Audyssey] Crashing when exiting

2010-04-14 Thread Willem Venter
, but not his spirit...' - Original Message - From: Willem Venter dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 14, 2010 10:57 AM Subject: Re: [Audyssey] Crashing when exiting Hi. You need to uninstall beta 10 before installing beta 11. I made

Re: [Audyssey] Crashing when exiting

2010-04-14 Thread Willem Venter
Hi Thomas. Could you possibly make the installer check if a previous beta installed before allowing the install of the new beta? Either this or it should run the old mota's uninstaller silently and then installing. On 4/14/10, Thomas Ward thomasward1...@gmail.com wrote: Hi Hayden, Yeah,

Re: [Audyssey] trying to open tj.js

2010-04-20 Thread Willem Venter
try putting the exact line into the file, on its own line: reg_key =123; hth. On 4/20/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us wrote: I already tried that, but it still did not change anything. Oh sure, the file opened, because I changed it to a txt. I typed the following. reg_key

Re: [Audyssey] Tarzan Junior help

2010-04-20 Thread Willem Venter
I'll send you my tj.js file. Put it in your windows directory and it will be registered. On 4/20/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us wrote: Will anyone who has had tarzan Junior and has successfully unlocked please contact me privately? That would be helpful. Thanks. ---

Re: [Audyssey] Types of RPG Games

2010-05-05 Thread Willem Venter
Hi thomas. For me it's the story that matters. The sounds and music can greatly improve your gaming experience, but a game needs to capture your mind and imagination to be fun. So you can consider me a 21 year old fart as well. I regularly play text based games and many times I choose them over

Re: [Audyssey] MOTA News

2010-05-14 Thread Willem Venter
Hi. What about using the alt key for the toggling key? btw I'm glad you are keeping the cut seens, it gives the game a much more professional and real feel. On 5/15/10, Thomas Ward thomasward1...@gmail.com wrote: Hi, Unfortunately, that's easier said than done. There is a very good reason

Re: [Audyssey] Question on Monopoly from RS games.

2010-01-02 Thread Willem Venter
what version of jaws are you using and how much cpu power and ram does your pc have? On 1/3/10, Hayden Presley hdpres...@hotmail.com wrote: Hmmm...I've never had that problem myself. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Public betas vs private testing

2010-01-02 Thread Willem Venter
Hi. I have only one thing to add. What ever you release as public beta stays released. Some people now may play the beta instead of the full demo if the full version demo has less features in their opinion. On 1/3/10, Philip Bennefall phi...@blastbay.com wrote: Hi Munawar, Good points there

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