Hi all.
Monsters reappear each time you leave a battle room, so make sure you have a
good reason if you want to turn back.
In level 1, there is one place where you need to
s
p
o
i
l
e
r
To open the tank, you have to get the iron key. It is in a room with two
fire pits. This will let you get
big
s
p
o
i
l
e
r
There is an ammo pack hidden in the room.
From the exit door, This is not the one you came in by, move one left and
all the way back. Don't worry, you won't hit the electricity.
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list
Hi Ryan.
Spoiler
space
The key to the door you must open is in another room. If you press control
enter, you will hear how many exits and objects there are in the room.
Hint: from the hall where you start, there is 3 doors. Go into the second
room, it is a battle room and kill the robots.
Everything is there. Use control plus enter to double check if you picked up
all items.
X uses a key, so if you open a locked door with a key, there is no need to
press shift pluss enter.
- Original Message -
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list
Hi Wiliam.
I didn't like the first person view when I used it, but it could just be me.
It confuses me.
I use excel and a system of - and x to draw maps, but it's not ideal. I
sometimes get lost anyway.
- Original Message -
From: William L. Houts [EMAIL PROTECTED]
To: Gamers
Yes.
s
p
o
i
l
e
r
In the room to the right of the entrance hall, there are two doors. The door
near the bottom right corner contains a desk with a drawer. Unlock this with
a small key and you will get the room key you need.
- Original Message -
From: Ron Schamerhorn [EMAIL PROTECTED]
Yours didn't beep? it should and mine did.
I also like the game a lot, but as the keybord is a little bit sluggish for
me, I find it harder and harder to play. It is also hard to knowwhere the
bosses are to hit them.
- Original Message -
From: Ron Schamerhorn [EMAIL PROTECTED]
To:
You might try maximising the window.
I need to do it each time I start playing.
- Original Message -
From: Ryan Conroy [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, November 16, 2008 3:40 PM
Subject: [Audyssey] night of parasites
Hi,
Why doesn't Jaws say your items when
O no. Good luck with sorting out the site.
- Original Message -
From: Jason Allen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 16, 2008 3:10 PM
Subject: Re: [Audyssey] WWW.blind-games.com down
Oh great. This is why I don't like using open
you are using AVG free 8, right?
If AVG thinks a file is a virus, it locks the file.
My suggestion is to either completely disable AVG until you've installed the
game or to uninstall it and get new antivirus software.
- Original Message -
From: Grace [EMAIL PROTECTED]
To: Gamers
Hi.
I am struggling with getting the code on level two. What did I miss?
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
No, level two is quite big. Many of the rooms have more than 3 exits.
- Original Message -
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 17, 2008 5:05 PM
Subject: Re: [Audyssey] Night of Parasite, completed
Hey all
What are the chances of hitting a moving arrow with a gun?
- Original Message -
From: Ryan Chou [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 17, 2008 6:17 PM
Subject: Re: [Audyssey] MOTA Random items.
how about a way to shoot the arrows out
No, it would take too much time forthe stats to be read. By the time it's
done, you'll be a splash of goo on the wall.
As for the ammo problem, the game wouldn't be a challenge if you had
vertually unlimited ammo. That is why weapons like the sword and dagger are
there.
- Original Message
hmm, why not? It makes life exciting.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list
gamers@audyssey.org
Sent: Wednesday, November 19, 2008 10:53 PM
Subject: Re: [Audyssey] MOTA Random items.
Hi Charles,
Now,
Personally, I love lonewolf.
If you struggle with hitting ships, use the tracking solution, it will tell
you when you need to fire, and never go too fast, else the enemies will
detect you. A bit of common sense also comes in handy in all the different
situations.
- Original Message -
I must say, these days when I play it, my vector theory comes in handy, but
I've been playing lonewolf long before I did physics. It's just a matter of
logic.
If a ship moves from your right to your left, you should aim ferther to the
left than its current possission. I use the tracking
Yes, it's highly expandable too.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 22, 2008 8:25 PM
Subject: Re: [Audyssey] Lone wolf sound pack.
Hi,
Why is that? I rather like Lonewolf. With more than 99
Yeah, what I also do when there are two or three ships is shoot one and
while the other two are slowing down to hunt me, loose a few torps at them
too. Then I usually try and get away as quick as possible.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion
I thought I wouldn't say anything, because what I have to say can be taken
wrongly. But as you already said some of what I feel, Charles, I'll just
add.
I can't stand it if someone says they don't like a game, and this has
happened many times, because they couldn't figure out how to play it.
Even in real life if you want to hit something, you should be able to aim a
gun correctly.
- Original Message -
From: Dakotah Rickard [EMAIL PROTECTED]
To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list
gamers@audyssey.org
Sent: Tuesday, November 25, 2008 10:19 AM
Subject:
I think I had the very same problem. I think your problem probably is that
you don't have a soundcard with multichannel capability or there is a
problem with it. That is, jaws and another program can't play sounds
together through the soundcard.
Windows 98 is getting a little old. You should
Thanks for this, Jim.
- Original Message -
From: Jim Kitchen [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Tuesday, December 02, 2008 10:59 AM
Subject: [Audyssey] Monopoly version 9
Hi,
I have put a new file up on my site.
File name winpoly9.exe File size 705k
The file can be
Direct x 10 is a different sound platform from dx 8/9. You need to install
directX 9 seperatly from 10.
- Original Message -
From: Chris Hallsworth christopherhallswort...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 12, 2008 8:37 AM
Subject: Re:
I usually just hit delete if I can't find the reply. Lets just leave it,
shall we? It's Almost Christmas.
- Original Message -
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, December 24, 2008 1:43 PM
Subject:
Hi Jim.
For me, debugging is usually the part of programming that takes the most
time.
I don't use visual basic, but I understand why you would rather be safe than
sorry, especially considering how easy it is to make a typo.
- Original Message -
From: Jim Kitchen j...@kitchensinc.net
Hi Jim.
I also program like that, but sometimes a bug don't give an error. That is
where coding standards helps me to avoid some easy to make mistakes. and
save some time.
- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: Willem Gamers@audyssey.org
Sent: Sunday, January
Hi Ken
To answer your question, off the top of my head, when two sferes
collide, the angle of boath sfere's movement should be taken into
account. This asumes full on collision. Glancing collisions can get
complecated, I think. With that I mean that they don't scrape past each
other or
I like the idea. Not having the mouse available as an input option is in
many cases not an issue because of the way most games still use only
keyboard input. This will just make that trend continue. In the interest of
advancing alternative input options having the mouse in the light version
No, please update. Dragging old technology along if the newer technology
works better is counter productive. Soundcards and audio setups have changed
a lot since 1995.
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent:
The tutorial in the helpfile is a good place to start.
Also just running the interpreter and typing commands is - a good way to
learn Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, April 21,
This sounds amazing!
Thanks a lot Jeremy!
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 10, 2011 12:13 AM
Subject: [Audyssey] Lunimals. New audio game for everyone to try.
Greetings everyone. I'm
Speaking of which, I think fish either die too quickly or turtles eat them
too quickly. They also spawn like crazy, which seems funny.
I think that system needs balansing.
- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list'
Speaking of solar panels. I have an idea.
What about breeding pens. You can only have one. It costs 50 to buy, and
can be used to produce a species at 1.5 the normal rate, but it uses 5 power
per turn. If it is switched off or a new species is introduced there should
be a price for
. I'll give it some thought and see how the idea would
fit with other parts of the game.
--- On Wed, 5/11/11, Willem dwill...@gmail.com wrote:
From: Willem dwill...@gmail.com
Subject: Re: [Audyssey] Bug in latest Lunimals
To: Gamers Discussion list gamers@audyssey.org
Date: Wednesday, May 11
, Willem dwill...@gmail.com
wrote:
From: Willem dwill...@gmail.com
Subject: Re: [Audyssey] Bug in latest Lunimals
To: Gamers Discussion list gamers@audyssey.org
Date: Wednesday, May 11, 2011, 7:19 PM
Hi Jeremy.
If you miss a payment, the game gives a runtime
error.
- Original Message
Hi Jeremy.
I've noticed a couple of things in the newest beta:
Piranas are not locked from the start of mission 7. Also restarting a
mission doesn't reset the wrot in the plants.
Keep up the great work!
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail
Also snakes doesn't seem to be reproducing.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All
[mailto:gamers-boun...@audyssey.org] On
Behalf Of Willem
Sent: Friday, May 13, 2011 5:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Lunimals feedback
Also snakes doesn't seem to be reproducing.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail
I didn't save the game, but I'll replay and see if it happens again.
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 14, 2011 1:28 AM
Subject: Re: [Audyssey] Lunimals feedback
That sounds a little
and turtles.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Willem
Sent: Friday, May 13, 2011 5:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Lunimals feedback
Also snakes doesn't seem to be reproducing
more spoilers: ... ...
the same holds for snakes. I've found that snakes are the best animals to
keep when looking to make money.
For mission 7, keep your snake population between 12 and 20 and sell off
snakes as needed. I quickly repayed my lone that way.- Original
Message -
From:
I personally want to thank you for what you do. I really enjoy your games.
First Towers of war and now lunanimals gave me some welcome distraction from
exams.
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent:
Hi.
As far as I can see there is still only the seven missions.
- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'The Addictor' kenwdow...@neo.rr.com; 'Gamers Discussion list'
gamers@audyssey.org
Sent: Wednesday, May 18, 2011 5:08 AM
Subject: Re:
I have the setup to the trainer as well. It sometimes helps to be a pack
rat.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 24, 2011 5:40 AM
Subject: Re: [Audyssey] pcs games question?
Hi Damien,
Hi thomas.
In my opinion you inform the community very well and publishing your roadmap
online is not necisary, so if you change your mind people will not jump onto
your case as they already do.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list
Hi Jeremy.
If there is one thing that bothers me, it is that mice sometimes seems more
profitable to keep than either rabbits or squerals. I don't know if this was
what you intended, but it almost always seems a bad idea to get rabbits or
squerals. Mice seems to always be the thing that works.
...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 29, 2011 7:06 PM
Subject: Re: [Audyssey] Lunimals current thoughts.
Willem, I completely agree. I didn't originally intend for mice to be so
useful, but as things got more complex I was afraid to go back and start
messing
Hi Dark.
The priests of some gods heal you when you recall to their temple. Also you
are allowed some recall points that non-worshipers cannot recall too.
- Original Message -
From: dark d...@xgam.org
To: Gamers@audyssey.org
Sent: Monday, May 30, 2011 6:55 AM
Subject: [Audyssey]
Hi Ryan.
Firstly let me say that I think you are doing a great job on the game.
You mentioned that there will be the ability to add random selection in a
timeline. What I would like to see is also the ability to edit the
probability of that event occuring (for example a high stakes punch with
a number from 0 and 10. if it is 0, do the riskey combo, else
punch.
- Original Message -
From: Ryan Strunk ryan.str...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 02, 2011 2:55 AM
Subject: Re: [Audyssey] The First Trailer
Hi Willem,
Thanks for saying
Hi all.
Earlier this week I decided to start using NVDA as my primary screen reader as
jaws just had too many bugs to contend with.
I then found out that VIP mud doesn't work with NVDA, as instead of using
propper accessability API's it communicates with screen readers ceperately,
which meant
I just tested the link and it was broken.
Here it is again:
http://dl.dropbox.com/u/18044981/vipmud.py
- Original Message -
From: Willem dwill...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 03, 2011 10:59 PM
Subject: [Audyssey] NVDA and VIP mud
Hi all
Message - From: Thomas Ward
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 03, 2011 5:18 PM
Subject: Re: [Audyssey] NVDA and VIP mud
Hi Willem,
Thanks for this script. As it happens I also switched to NVDA 2011 as
my primary screen reader some time
?
Thank you,
Greg W.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 03, 2011 5:18 PM
Subject: Re: [Audyssey] NVDA and VIP mud
Hi Willem,
Thanks for this script. As it happens I also switched to NVDA 2011
Hi.
I know that visual basic support have been discontinued by microsoft.
What will happen when the next virsion of windows comes out that can run on
arm devices? I'm pretty sure copying and registering a dll won't make it
work.
- Original Message -
From: Jeremy Kaldobsky
Hey Jim.
I really look forward to your next game. They are always loads of fun.
Could you give us a hint on what it will be about?
On a sidenote, have you considered putting all of your games in a single
installer? The only downside to that is that you would have to update it
each time you
Hi.
Everything depends on what style of language you are cumfortable with.
Javascript and php are c-style languages, so you might check out java or
even c#. The downside to it is that sapi is hard to use as things stand.
I would not recommend a language like c or c++ for someone just starting
If you have only one solution to all pc problems, it's bound to be the
best one some time or another.
On 7/2/2011 5:57 PM, Yohandy wrote:
Shaun,
Do you seriously love reformatting your system for no reason? I mean
you reformatted every couple of days. seriously? you do know that when
trying
It seems that Microsoft has the following aproach to security. Security
is annoying, so lets give the users something that is partially secure
and annoys them so much that they don't forget that microsoft is looking
out for them.
Uac will ask for permition for the strangest reasons and allow
Jim and Thomas,
Python is not the only alternative. The nice thing about linux is that
you can install what you want to use and use it as you wish.
There is a basic-type language called free basic, which has similarities
to visual basic and works on windows, linux and mack.
Jim, there is a
Phil, the most basic edition costs $99 and the one I think can actually
cross compile costs $299. This doesn't even garrentee accessability of
the IDE anyway.
On 7/4/2011 12:46 PM, Phil Vlasak wrote:
Hi Jim,
I did a search for BASIC programming language for linux and foun,
try real basic. it
No worries. I just thought I'd save the people that are interested some
time by giving some info.
On 7/4/2011 7:27 PM, Phil Vlasak wrote:
Hi Willem,
I wasn't promoting that program nor did I look to see if it was
accessible or if it was free.
I just did a simple google search
Thomas, in my opinion, you should just write what you'd like to make.
Regardless of what it is, there will be people that will enjoy it and
also people that don't. The only requirement is that it is good enough
for you. It is impossible to please everyone.
Have fun.
On 7/11/2011 7:59 AM,
Have you tried the version of tj that is freely available? The features
mentioned in this email +a few levels are all there. If the current
version is newer than 7.0, and you want 7.0 specificly, I can't help you.
On 7/11/2011 9:59 PM, Jack F wrote:
Hi all,
I posted this yesterday but I am
Hi Jeremy.
I have to congratulate you on another excellent game
There are a few issues I've noticed. while playing 0.2, my mine got
destroyed, but my miners happily went on mining from a mine, though it
was listed as land.
In beta 0.4, vegetables is misspelled and there is some strange
Jeremy, the runtime error 5 happens if the builders complete a building
and peasants try to still deliver material to build it.
As I start, I change all my peasants to builders, but they refuse to
carry material to the site. How I get builders to build a building
before all materials are
You need to register dx7vb.dll. Coppy the dll to c:\windows\syswow64 and
navigate to the syswow64 directory with command prompt. type regsvr32
dx7vb.dll and the game will work.
On 7/12/2011 11:20 PM, darren harris wrote:
Hi, I can't get the application to run.
I click on it, I give windows
A good description is on audiogames.net:
http://forum.audiogames.net/viewtopic.php?pid=59208#p59208
On 7/12/2011 11:40 PM, Shane Lowe wrote:
I missed all this. could you tell the description of the game, and
where to download?
thanks much,
Shane
- Original Message - From: Jeremy
Another thing I've noticed is when multiple builders build a building,
Just before they Finnish it, it would show up as 105%complete.
If it helps I usually play with unit smasher. This might explain some
other bugs too.
On 7/12/2011 11:15 PM, Jeremy Kaldobsky wrote:
Thank you William. I've
No worries Jeremy. This game is worth dealing with the bugs.
On 7/13/2011 2:39 AM, Jeremy Kaldobsky wrote:
Ok guys, as some of you know, version 0.4b introduced quite a few problems with
the buggy builder AI. I've spent time one it, and I think I've finally fixed
it. Grab version 0.5b and
The amount of bricks required for a construction is reported wrong some
times, but I can't say if the peasants use the wrong amount or not. At
first I thought the amounts required for a building changed.
On 7/14/2011 3:42 AM, Zachary Kline wrote:
Hi Chris,
Okay, I can't duplicate this one at
Also I sometimes hear peasants deliver metal bars to the forge. Won't
the bars already be at the forge, because metallurgists work at the forge?
On 7/14/2011 12:12 PM, Jeremy Kaldobsky wrote:
I'll look in to the typo in the bricks. There was a typo back a version, when
you made a barracks or
Also a list of tasks that need to be performed with an option to delay a
task would also be nice. Say you want a barracks, but your peasants keep
carrying logs to the saw mill and aur is piling up at the mine while
your metallurgists keep on mining because there is no aur at the forge,
The problem with that is that it usually wastes a lot of manpower. It is
not that I don't want them to do something, the other actions are just
more important.
On 7/16/2011 8:44 PM, Jeremy Kaldobsky wrote:
I've been brainstorming some different ways I might be able to set up
prioritizing
feel too automated.
Getting all the jobs done when all you can do is assign people and
indicate what needs doing is imho rather the point of the game.
Beware the grue!
Dark.
- Original Message - From: Willem dwill...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent
Currently, if someone has just finished a task, they are listed as idle,
even if they are on their way to do something else, which might make
figuring out who is really idle harder.
On 7/17/2011 10:49 AM, dark wrote:
Hay aprone.
Speaking of idle characters, it'd be nice to be able to list the
I'd like random events. I usually play on normal.
On 7/17/2011 10:06 PM, Jeremy Kaldobsky wrote:
Well hopefully in the next version, people playing on normal and hard
difficulty, will have random events to deal with. Muhaha *evil laugh*.
---
Gamers mailing list __ Gamers@audyssey.org
If you
Hi all.
Firstly, a lot of this nonsense could have been avoided with a little
common sense and a lot less self important attitudes. Yes, Thomas did
not always express himself diplomaticly enough, but also some people
needled him repeatedly until he snapped. Saying this, an opinion is just
Wow that is quite a lot. This would prevent the same names occurring so
often, unless the parents decided to name a child after themselves.
On 7/21/2011 1:07 AM, Jeremy Kaldobsky wrote:
I can produce a list of, probably about 10 thousand boy, and 10 thousand girl
names if you guys want it.
Hi Thomas. I'm glad that you are back. I've known you electronically for
a while now. I've been around to see the loss of the stfc source code
and also the whole mysteries of the ancients saga. I know that writing
mota in its current form is not exactly the game you want to create, but
at the
Hi all.
Dennis, I agree with you completely about vb6. Che, you are right in
saying that results are important. Many games were created in vb6 which
I regularly play and enjoy. The big difference between vb6 and python,
is that python is still actively being developed and supported where
Hi. The parts of nvda written in python are the parts not memory or CPU
intensive. In those cases especially is where scripting languages shine.
Python is also good for testing an idea or quickly writing a program.
On 7/21/2011 8:18 PM, shaun everiss wrote:
I aggree with you.
Yeah all the
Having a beta team would flush out serious issues to avoid releasing a
buggy beta to the public and shouldn't take more than a day or two.
On 8/2/2011 1:18 AM, john wrote:
Shane, I think that point of offering the betas at all is so that
everyone can comment on the game. If Thomas were to set
Hi.
I understand the project is open source? This means that if you think
your screen reader needs to be supported, add the support yourself or
ask someone nicely to add it if you don't have time or expertise in the API.
This is one of the great things of open source.
On 8/11/2011 3:55 PM,
Message - From: Willem dwill...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 11, 2011 11:02 AM
Subject: Re: [Audyssey] Free Chess Program for the Blind - Winboard
4.5 for JAWS
Hi.
I understand the project is open source? This means that if you think
your
Dark and Thomas, asking to add aditional support is one thing, insisting
on it is something completely different.
While I am not a jaws user, winboard is much more advanced than anything
out there currently for the blind market and I'll use a jaws demo if I
want the features of winboard.
Hi dark.
The main difference here is that winboard is free and open source and
anyone can add to it if they wish. Smugglers 3 is soled and the maker
actually loses money if they don't support enough screen readers. I'm
sure the developer appreciates if people use their product, but I'm sure
Hi.
I have to agree about the troop management. I wanted to make pikemen,
but had to create 6 rangers first, because there were 6 cloaks in my
barracks.
I've noticed that shift g speaks different coordinates from where it was
reported that a battle happened. Is it a matter of the enemy
Hi. I've also finished mission 3. The key is to send out war parties
early enough before the enemy builds up strength. By the time I build my
12th catapult the enemy was sending 5 soldiers and a knight.
On 8/24/2011 1:54 AM, brice mellen wrote:
Hi just wanted to say I beat mission 3 on easy
I'm sure a trigger that makes your character stand up or something when
you go AFK will prevent this. I'm not sure if it is allowed though,
check the rules.
On 10/12/2011 3:15 PM, john wrote:
Hi all,
Recently I've been making many minions at a time in alter aeon.
Unfortunately, whenever I
Hi Orial.
Go to the kitchensinc websight. Now click on self-voicing games.
Go to the top of the page and search for the following text:
A P R I L F O O L !
On 4/1/10, Oriol Gómez ogomez@gmail.com wrote:
Hi,
where is the file? I have tried visiting all the links on your site,
but it's
, but not his spirit...'
- Original Message -
From: Willem Venter dwill...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 14, 2010 10:57 AM
Subject: Re: [Audyssey] Crashing when exiting
Hi.
You need to uninstall beta 10 before installing beta 11. I made
Hi Thomas.
Could you possibly make the installer check if a previous beta
installed before allowing the install of the new beta? Either this or
it should run the old mota's uninstaller silently and then installing.
On 4/14/10, Thomas Ward thomasward1...@gmail.com wrote:
Hi Hayden,
Yeah,
try putting the exact line into the file, on its own line:
reg_key =123;
hth.
On 4/20/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us wrote:
I already tried that, but it still did not change anything. Oh sure, the
file opened, because I changed it to a txt. I typed the following. reg_key
I'll send you my tj.js file. Put it in your windows directory and it
will be registered.
On 4/20/10, Castanedagarcia_Alfredo casta...@hsd.k12.or.us wrote:
Will anyone who has had tarzan Junior and has successfully unlocked please
contact me privately? That would be helpful.
Thanks.
---
Hi thomas.
For me it's the story that matters. The sounds and music can greatly
improve your gaming experience, but a game needs to capture your mind
and imagination to be fun. So you can consider me a 21 year old fart
as well.
I regularly play text based games and many times I choose them over
Hi. What about using the alt key for the toggling key?
btw I'm glad you are keeping the cut seens, it gives the game a much
more professional and real feel.
On 5/15/10, Thomas Ward thomasward1...@gmail.com wrote:
Hi,
Unfortunately, that's easier said than done. There is a very good
reason
what version of jaws are you using and how much cpu power and ram does
your pc have?
On 1/3/10, Hayden Presley hdpres...@hotmail.com wrote:
Hmmm...I've never had that problem myself.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org
Hi.
I have only one thing to add. What ever you release as public beta
stays released. Some people now may play the beta instead of the full
demo if the full version demo has less features in their opinion.
On 1/3/10, Philip Bennefall phi...@blastbay.com wrote:
Hi Munawar,
Good points there
401 - 500 of 607 matches
Mail list logo