Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread shaun everiss
easy. They're coming to take me away, ha-haaa! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 7:36 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi, Yeah, but here is the deal

Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread dark
Hi Tom. As I've said before, this is your project and you should do what you wish with it. My concern however is that you are one of the few people on this list who have a clear idea of what a 2D game should be like. As comments like Michael's suggest, most people believe soemthing like Q9

Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread Thomas Ward
Hi Dark, I see your points, all of them valid, but as I said the turn around time really isn't that great. Your concern of how big a delay this will be is largely due in part to a misunderstanding of how my engine is developed and how easy it is for me to swop out 2d functionality for 3d

Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread Clement Chou
] Mysteries of the Ancients News Hi Dark, I see your points, all of them valid, but as I said the turn around time really isn't that great. Your concern of how big a delay this will be is largely due in part to a misunderstanding of how my engine is developed and how easy it is for me to swop out

Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread Bryan Peterson
burzum-ishi krimpatul. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 02, 2012 7:42 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Dark, I see your points, all of them valid, but as I said

Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread Clement Chou
I second this... and love the signature, Brian. :P - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 02, 2012 10:37 AM Subject: Re: [Audyssey] Mysteries of the Ancients News I too would love to see

Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread Thomas Ward
Hi, Yeah, I know that a lot of modern FPS games like Call of Deuty are big multiplayer affairs, and apparently are hugely popular with the mainstream community. That's why Swamp is having so much discussion of late because its the first game of its kind and with some additional development would

Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread Clement Chou
to see... a multiplayer fps game. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 02, 2012 11:35 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi, Yeah, I know that a lot of modern FPS games

Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread Bryan Peterson
of the Ancients News I second this... and love the signature, Brian. :P - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 02, 2012 10:37 AM Subject: Re: [Audyssey] Mysteries of the Ancients News I

Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread Hayden Presley
this or that feature. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, January 02, 2012 5:49 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Tom. As I've

Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread dark
Hi tom. well I'll see what you end up developing. It is true that because of sight differences I've never actually been able to play 3D or fps games, in fact the release of the ps1 was really the end of me plaing mainstream games seriously for this reason. this isn't however why i have a

Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread shaun everiss
- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 02, 2012 6:42 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Dark, I see your points, all of them valid, but as I said the turn around time really isn't that great. Your

Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread Bryan Peterson
: [Audyssey] Mysteries of the Ancients News well tom I just viewed your post on the audiogames forum about the story change. I am personally all for it. I was side scroler but go for what you want, the old game is quite crappy now in comparison. Every time you upgrade the story you instantly make

Re: [Audyssey] Mysteries of the Ancients News

2012-01-01 Thread Ben
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 01 January 2012 02:57 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Dark, SighYeah, I understand where you are coming from, but why do I have to be the person to set the example? Why

Re: [Audyssey] Mysteries of the Ancients News

2012-01-01 Thread Thomas Ward
Hi Bryan, Yeah, I know what you mean. As for myself I think I've pretty much decided to just go ahead and write MOTA the way I want to and suffer the consiquenses later, because no matter what I do or not do I can't please everyone. As a result I suddenly feel much better, more relaxed about this

Re: [Audyssey] Mysteries of the Ancients News

2012-01-01 Thread Thomas Ward
Hi Ben, Thanks. As it happens I've already got most of the sounds and music I need for the game. As you know Mysteries of the Ancients was fairly complete in the sound department already, and at this point all I really need to do is just code the game, write the documentation, and put up a demo.

Re: [Audyssey] Mysteries of the Ancients News

2012-01-01 Thread Darren Duff
So we are not getting a side scroler now? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, January 01, 2012 7:45 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Bryan

Re: [Audyssey] Mysteries of the Ancients News

2012-01-01 Thread Shiny protector
: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 01, 2012 12:45 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Bryan, Yeah, I know what you mean. As for myself I think I've pretty much decided to just go ahead and write MOTA

Re: [Audyssey] Mysteries of the Ancients News

2012-01-01 Thread Thomas Ward
Hi, Well, not as far as MOTA is concerned. My wife and I have been discussing the issue and I think we've pretty much come up with something of a compromise for both parties. To begin with I'm pretty dead set on making Mysteries of the Ancients a full 3d FPS game. I can tell there are certainly

Re: [Audyssey] Mysteries of the Ancients News

2012-01-01 Thread Michael Gauler
Hi Thomas, as I said once, I'd like to look at a 3D game from you, but I am not discounting the idea of getting it before I have seen the product. If you are really creating two games, then it is likely that I would like to get them both, but we'll have to wait and see. --- Gamers mailing

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread QuentinC
Hello, Nice discussion between side scroller and 3D. I always found 3D games much harder and a puzzle in themselves to find your way. Like dark, when I was younger and partially sighted, I imagined allmost everything being a side scroller level. I'm pretty sure you can do a side scroller as

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread william lomas
i agree. we have plenty of side scrollers now as it is, shouldn't we branch out in to unexplored territory to be honest? and become as possible as it is to become, more mainstream? On Dec 31, 2011, at 6:38 AM, Ian McNamara wrote: Hi, i'm not like some blind people on this list, this is not a

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread shaun everiss
I have been getting frustrated with the sidescroler anyway, I thought it would be good but with all the changes etc, etc I got frustrated with it real quick, so yeah fps would sertainly be more freer movement wise. At 06:38 a.m. 31/12/2011 +, you wrote: Hi, i'm not like some blind people on

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread shaun everiss
well I think 3d would be more realistic, the side scroler is to bussy, so many things to bother with now, its to hard, just go fps, it is freer and probably you can fit more in the grid, I think the game is at a stage where free movement would hugely help now. At 04:21 p.m. 30/12/2011 -0500,

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Phil Vlasak
Hi Mike and Thomas, Although I would enjoy a 3d version of MOTA, I think a side scroller version has advantages. Usually it is much easier to move around. Many people trying out Shades of Doom and Sarah give up because of their difficulty in moving around. They get frustrated, running into

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread dark
quent...@cfardel.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 8:13 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Hello, Nice discussion between side scroller and 3D. I always found 3D games much harder and a puzzle in themselves to find your

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread dark
As I said william, we actually don't! have side scrollers yet. this really I think shows the problem with discussion of this issue. while we have some successful fps games that give an idea of what a true 3D game would be like, we have nothing that gives an idea of what a propper side

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Thomas Ward
Hi Michael, Well, we will see. I was feeling a bit of irritation when I wrote that message, but you are right. This entire situation initially was caused by James North failing to complete Montezuma's Revenge clear back in 2004, and when he decided to quit the business he kept the initial

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Richard Claridge
Hi all I don't quite agree with dark on this matter. Although shades of doom is first person it is not representative of mainstream first person shooter games. Although shades of doom is from the first person perspective, it doesn't have a third axis and therefore restricts the movement to 2

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread dark
Richard I do take the point about propper 3D, though actually monkey business and to a lesser extent technoshock both feature a degree of movement in the vertical axis. However, where as shades of doom represents mainstream 3D games as they were in about 1994, and indeed swamp has taken that

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Thomas Ward
Hi Dark, Actually, I disagree. Monkey Business, Sarah, and Shades of Doom are good games, but they don't even begin to tap the full potential of what a true 3d game is like. I should know since Tomb Raider fan that I am I've seen some really interesting stuff never attempted in an audio game

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread dark
Hi Tom. this all makes sense, and I'm glad your now thinking in terms of what good stuff will be in the game. Even taking your own last version of montizuma's return vs the current mota, there's a fair amount of extra stuff in the game. More weapons, swimming, more enemies, a larger variety

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread michael maslo
That is what makes shades of doom fun. The problem is that people want things easy. I want something thathat is hard. I want a challenge. side scrollers are easy and honestly no fun. You said the key word Phil. It is easier to move. Really? Really? Movement and such is so much more

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread michael maslo
Subject: Re: [Audyssey] Mysteries of the Ancients News Hello, Nice discussion between side scroller and 3D. I always found 3D games much harder and a puzzle in themselves to find your way. Like dark, when I was younger and partially sighted, I imagined allmost everything being a side

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread michael maslo
I would agree with bad experiences to 3d fps. I think the game would be so more challenging and fun if it was a 3d fps. I am really very passionate about this. I can not and will not get into any side scroller. I played the demo's and was honestly bored with it. I want to be able to move any

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Thomas Ward
Hi Richard, So true. As it happens Lone Wolf doesn't even fully use 3d as much as it could because enemy submarines are on the surface along with destroyers, aircraft carriers, tankers, and other surface ships. If Lone Wolf was a true 3d World War II submarine simulation those enemy subs would

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Phil Vlasak
, December 31, 2011 10:00 AM Subject: Re: [Audyssey] Mysteries of the Ancients News That is what makes shades of doom fun. The problem is that people want things easy. I want something thathat is hard. I want a challenge. side scrollers are easy and honestly no fun. You said the key word Phil

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Ben
, then ask. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 31 December 2011 00:59 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Dark, Well, at this point some details and so

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Richard Claridge
I see what you're saying dark. But I still have to disagree to an extent. The majority of mainstream games these days are first person perspective games rather than 2-D side Scrollers. Therefore to say that we're much further behind on 2-D games is like saying we much further behind on the games

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Richard Claridge
This is exactly the point I have been trying to make. It is true that we haven't got full 2-D side scrollers yet but also we definitely do not have full 3D first person shooters like mainstream. These are the games that are developed today and therefore these are the games we should be aiming

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Thomas Ward
Hi Richard, Thanks. That pretty much says how I feel about this situation as well. I don't have anything particularly against developing side-scrollers, am in fact interested to see how Perilous Hearts turns out, but I really want to pick up development where the mainstream is today. I can't get

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Thomas Ward
Hi Phil, Right. We all have different skills, are good at one thing and not another, and that is the problem. A lot of VI users find side-scrollers accessible, easier to play, and so that's what they prefer. With full 3d I'm not sure how many people will run into problems. I've been on this and

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Thomas Ward
Hi Phil, That's probably true. Although, I think I have an idea how to resolve this sticky situation. What I could do is write a one level demo, a concept demo like Philip Bennefall did with Perilous Hearts, and see how people do with it. If I get a lot of feedback this game is too hard, its too

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Yohandy
much longer. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 30, 2011 10:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Dark, Well, let me explain what my problem here is. If you

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Mike Maslo
Great idea Sent from my iPhone On Dec 31, 2011, at 11:21 AM, Thomas Ward thomasward1...@gmail.com wrote: Hi Phil, That's probably true. Although, I think I have an idea how to resolve this sticky situation. What I could do is write a one level demo, a concept demo like Philip Bennefall

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Mike Maslo
10:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Dark, Well, let me explain what my problem here is. If you are facing north I want the tiles to line up in front of you from left to right. You might have to take one step right and one step forward to active the first

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Thomas Ward
movement, and then start work on the game. it'll take so much longer. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 30, 2011 10:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Dark

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Bryan Peterson
Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 7:44 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Richard I do take the point about propper 3D, though actually monkey business and to a lesser extent technoshock both feature a degree of movement in the vertical axis

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Bryan Peterson
to take me away, ha-haaa! - Original Message - From: michael maslo mmaslo1...@swbell.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 8:01 AM Subject: Re: [Audyssey] Mysteries of the Ancients News There are enough side scrollers here already. If you

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Bryan Peterson
: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 8:12 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Michael, The trouble is you might not be an average game player. For some people even a side scroller is hard. And a 3d

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Bryan Peterson
Subject: Re: [Audyssey] Mysteries of the Ancients News This is exactly the point I have been trying to make. It is true that we haven't got full 2-D side scrollers yet but also we definitely do not have full 3D first person shooters like mainstream. These are the games that are developed today

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread dark
Hi Tom. that is true, and I certainly wouldn't say that audio 3D is even up to what other indi developers are doing in 3D today. it's just that where as there has been at least an attempt at audio 3D games, the jumps in monkey business,, the head hight fireballs in technoshock, there hasn't

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread dark
until a developer creates something closer to a true 2D game. Beware the grue! Dark. - Original Message - From: michael maslo mmaslo1...@swbell.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 3:01 PM Subject: Re: [Audyssey] Mysteries of the Ancients

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Mike Maslo
Disagree Go with fps 3d Sent from my iPhone On Dec 31, 2011, at 7:55 PM, dark d...@xgam.org wrote: Hi Tom. that is true, and I certainly wouldn't say that audio 3D is even up to what other indi developers are doing in 3D today. it's just that where as there has been at least an

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Bryan Peterson
I agree completely with Dark. They're coming to take me away, ha-haaa! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 6:55 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Tom. that is true

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Mike Maslo
until a developer creates something closer to a true 2D game. Beware the grue! Dark. - Original Message - From: michael maslo mmaslo1...@swbell.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 3:01 PM Subject: Re: [Audyssey] Mysteries

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Bryan Peterson
I could raise a glass to that. Smile. They're coming to take me away, ha-haaa! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 7:01 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Michael I'm

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread dark
Hi Richard. I fully agree on the point that Thomas should create the game he wants, however the reason I'm continuing this discussion is more for everyone else, sinse there seem far too many of the 3D good, 2D bad camp. the reason mainstream games changed to 3D was primarily graphical in

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Bryan Peterson
! - Original Message - From: Mike Maslo mmaslo1...@swbell.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 7:07 PM Subject: Re: [Audyssey] Mysteries of the Ancients News The problem is you want one thing and mo matter if the developer is not fully

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Thomas Ward
Hi, Yeah, but here is the deal. Mysteries of the ancients has been in the works since 2008 as I was using it to build and test the game engine. At this point I just want to get done with the game, release it, and forget about it. At first I was willing to consider both, but after having spent so

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Thomas Ward
Hi Dark, SighYeah, I understand where you are coming from, but why do I have to be the person to set the example? Why does it absolutely, positively, have to be this game? Why can't I just create the game I want, and do a side-scroller later if you so desire it so much? The reason I'm

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Bryan Peterson
, December 31, 2011 7:36 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi, Yeah, but here is the deal. Mysteries of the ancients has been in the works since 2008 as I was using it to build and test the game engine. At this point I just want to get done with the game, release it, and forget

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Mike Maslo
easy. They're coming to take me away, ha-haaa! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 7:36 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi, Yeah, but here

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Thomas Ward
Hi Bryan, Yeah, its not a matter of one format being easier than the other. I think you and I both know there are some mainstream side-scrollers out that really would blow some of the VI gamers minds. Super Castlevania comes to mind here. After level 7 that game is quite simply insanely

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread Bryan Peterson
: [Audyssey] Mysteries of the Ancients News Hi Bryan, Yeah, its not a matter of one format being easier than the other. I think you and I both know there are some mainstream side-scrollers out that really would blow some of the VI gamers minds. Super Castlevania comes to mind here. After level 7

[Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Thomas Ward
Some of you have no doubt been wondering what is happening with Mysteries of the Ancients. As we thought a public update is in order we decided to write a general news letter on the status of Mysteries of the Ancients at this time. To begin with development has been slowed by a combination of

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Clement Chou
pumping out something quickly done and shallow. Hope we get to see something soon... I'm excited! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 30, 2011 9:07 AM Subject: [Audyssey] Mysteries

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Bryan Peterson
gamers@audyssey.org Sent: Friday, December 30, 2011 10:07 AM Subject: [Audyssey] Mysteries of the Ancients News Some of you have no doubt been wondering what is happening with Mysteries of the Ancients. As we thought a public update is in order we decided to write a general news letter on the status

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Thomas Ward
Hi, Right. That's why we are doing this. When we started Mysteries of the Ancients we basically just modified Montezuma's Revenge, stuck a slightly different storyline on it, added some additional monsters, and were following that course until we had time to come up with a better game idea, sound

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Johnny Tai
Heh, there again, Athena can still be good- who's to say that our Miss Tomb hunter is a good girl? For all we know, we can actually be playing the bad guy here. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Thomas Ward
Hi Bryan, Well, that's technically half the problem. When we began working on a 2d and 3d version of the game it became apparent there is no easy way to come up with a design that works for both formats. With 2d levels a developer basically can go in for directions: left, right, up, or down.

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Thomas Ward
Hi, Ah, no. Angela Carter, our protagonist, is considered to be good, heroic, valiant, etc. All the qualities Athena looks for in those she chooses to help. So of course she's not going to fight and kill someone whom she feels is worthy of her support. Cheers! On 12/30/11, Johnny Tai

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Clement Chou
to this even more! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 30, 2011 1:21 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi, Right. That's why we are doing this. When we started

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Clement Chou
- Original Message - From: Thomas Ward thomasward1...@gmail.com To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list gamers@audyssey.org Sent: Friday, December 30, 2011 1:52 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi, Ah, no. Angela Carter, our protagonist

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Thomas Ward
Hi Clement, Yeah, I know. The trophy/rewards system has pretty much replaced the scoring system in games, and provides a newer incentive to pick up random items that otherwise appear to do nothing. As a consequence I think getting these random items should be difficult or challenging to get.

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread michael maslo
Thomas: Since there is only a hand flu of the people who want th aside scroller version of the game. Is there any way whatsoever they can be refunded their money and you proceed with the first person game? Just out of curiosity, how many people are totally against the first person game? Even

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Bryan Peterson
It's probably more than a handful who want the side scroller. They're coming to take me away, ha-haaa! - Original Message - From: michael maslo mmaslo1...@swbell.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 30, 2011 4:42 PM Subject: Re: [Audyssey] Mysteries

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
Hi tom. I agree with Bryan, i'll be very glad when this has finished. At the same time I'm very pleased to here of these changes, particlarly sticking in things like unique treasure or items to collect for awards. that's imho one of the best replayability hooks, and while uncommon when mota

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Thomas Ward
Hi Michael, /Well, refunds are a tricky thing here as James North took in about $2,000 in sales for Montezuma's Revenge, and I never saw a dime of that money so I don't feel I owe those people a cent as USA Games wasn't responcible for refunds. Now we did take in another $1,500 in sales for

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Thomas Ward
Hi Dark, Well, at this point some details and so on are still up in the air, but I'm strongly thinking of basing the game on Egyptian mythology instead of Greek mythology. For one thing I've been working on the G3D engine for three years and MOTA was my testbed app for figuring out if this or

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Thomas Ward
Hi Bryan, You are right. I know at least 35 people who were specifically in favor of a side-scroller. If we had to refund all that money that's like $1,225 USD. That's only those I know about who voted. There are about 90 people on preorder who for whatever reason didn't vote either way when I

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi, Ah, no. Angela Carter, our protagonist, is considered to be good, heroic, valiant, etc. All the qualities Athena looks for in those she chooses to help. So of course she's not going to fight and kill someone whom she feels is worthy

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
- From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 30, 2011 10:15 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Seems like more games are adapting that idea, which I like. That's what I love about games for the ps3

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 30, 2011 10:18 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Knew that idea wasn't going to fly. lol Angela from what I imagine, being the typical treasure hunter should have

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread michael maslo
It is still such a huge disappointment. It bothers me so much that we stay behind the curve in many areas. I respect you as a business man and hopefully the next release will take us who do not want a side scroller in to account. On Dec 30, 2011, at 6:46 PM, Thomas Ward wrote: Hi Michael,

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Thomas Ward
Hi Dark, That too. Although, in America the expression is tough as nails not hard as nails. :D Cheers! On 12/30/11, dark d...@xgam.org wrote: You missed out hard as nales, another quality which Athena likes as I recall :d. Beware the grue! Dark. --- Gamers mailing list __

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Tim Kilgore
: [Audyssey] Mysteries of the Ancients News Some of you have no doubt been wondering what is happening with Mysteries of the Ancients. As we thought a public update is in order we decided to write a general news letter on the status of Mysteries of the Ancients at this time. To begin with development has

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
Hi tom. as you might guess, I'm afraid I rather disagree on your assertion about side scrollers. it's possible that sinse you never played some of the later mega man or metroid series, let alone mario, you've not seen some of the puzles involved. For instance, the lava puzle you scribe is

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 30, 2011 11:42 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Thomas: Since there is only a hand flu of the people who want th aside scroller version of the game. Is there any way whatsoever they can be refunded

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Thomas Ward
Hi, Well, I never got around to giving Angela herself a personality just yet, but I think the reason so many lead characters zip off bad jokes is because of the movie industry. They want to mix a little humor into the action and some games have pickd up on that by inserting similar scenes in

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Thomas Ward
Hi Tim, Well, let's cross that road when we come to it. Right now we are hammering out the story, list of items, potential unlockables, and things like that. If we do a side-scroller everyone will get that version as its what we created. If we do an FPS we will offer it to everyone on preorder

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
Well Tom an interesting idea. i must confess I'd miss the centaurs and harpies, sinse they're so unusual to see in a game, where as mummies, crocodiles, giant cobras etc are a litle more run of the mill, as is going through ancient egyptian pyramids hunting for treasure. so myself I'd be in

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
I see the point Tom, however for me it's just become too much of an annoying sterriotype. While I'm quite in favour of characters with more complex personalities, in films, games or whatever, it seems now that people are wise cracking every inch of the way, often in situatiosn where it's

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Thomas Ward
Hi Dark, Yeah, I take your point, but you still haven't addressed the over riding problem of converting ideas or puzzles that are 3d into 2d ones. Here is an example. Let's say there is a locked door ahead of you. On the floor is three stone tiles marked with a picture. You have to walk up to

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Thomas Ward
Hi Dark, Sure, I know where you are coming from. The G3D Engine is now able to roll out some pretty amazing side-scrollers were I so inclined to take that route. Analog jumping has been around for the last few betas as you know, and of course it offers a true 2d environment for taking advantage

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
Hi tom. with that particular puzle, I'm actually a litle confused as to your problem, sinse that's one I've seen in several games. simply space the floor tyles one jump apart on the floor so that the character has space to cross them without landing on the ones he/she doesn't need to.

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
Hi Tom. that map issue is very strange, sinse myself, i find 3D maps far harder to contemplate. indeed a basic 2D map with vertical space at the top would be what I'd always think of as the easiest to get my way around. turrican, Metroid etc have all had hyper complex maps, especially

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Thomas Ward
Hi Dark, Well, let me explain what my problem here is. If you are facing north I want the tiles to line up in front of you from left to right. You might have to take one step right and one step forward to active the first switch, step back once, step left twice, and one step forward to activate

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Thomas Ward
Hi Dark, That would be interesting to see.If you have the ascii maps I'd like to look at them. Although, I have a braille printer I can't use it do to the fact I don't have a parallel port on any of my computers. I got my Braille Blazer back in 92 when serial and parallel ports were the rage, but

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread Thomas Ward
Hi Michael, Well, I haven't exactly decided yet. We are still trying to figure out if we could legally just change the format to a 3d FPS and let people who don't want an FPS to opt out of it and get store credits in exchange for actual money. If we can legally do that then we'll likely go ahead

<    1   2   3   >