easy.
They're coming to take me away, ha-haaa!
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 31, 2011 7:36 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi,
Yeah, but here is the deal
Hi Tom.
As I've said before, this is your project and you should do what you wish
with it.
My concern however is that you are one of the few people on this list who
have a clear idea of what a 2D game should be like.
As comments like Michael's suggest, most people believe soemthing like Q9
Hi Dark,
I see your points, all of them valid, but as I said the turn around
time really isn't that great. Your concern of how big a delay this
will be is largely due in part to a misunderstanding of how my engine
is developed and how easy it is for me to swop out 2d functionality
for 3d
] Mysteries of the Ancients News
Hi Dark,
I see your points, all of them valid, but as I said the turn around
time really isn't that great. Your concern of how big a delay this
will be is largely due in part to a misunderstanding of how my engine
is developed and how easy it is for me to swop out
burzum-ishi krimpatul.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 7:42 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi Dark,
I see your points, all of them valid, but as I said
I second this... and love the signature, Brian. :P
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 10:37 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
I too would love to see
Hi,
Yeah, I know that a lot of modern FPS games like Call of Deuty are big
multiplayer affairs, and apparently are hugely popular with the
mainstream community. That's why Swamp is having so much discussion of
late because its the first game of its kind and with some additional
development would
to
see... a multiplayer fps game.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 11:35 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi,
Yeah, I know that a lot of modern FPS games
of the Ancients News
I second this... and love the signature, Brian. :P
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 10:37 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
I
this or
that feature.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Monday, January 02, 2012 5:49 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi Tom.
As I've
Hi tom.
well I'll see what you end up developing. It is true that because of sight
differences I've never actually been able to play 3D or fps games, in fact
the release of the ps1 was really the end of me plaing mainstream games
seriously for this reason.
this isn't however why i have a
- From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 6:42 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi Dark,
I see your points, all of them valid, but as I said the turn around
time really isn't that great. Your
: [Audyssey] Mysteries of the Ancients News
well tom I just viewed your post on the audiogames forum about the story
change.
I am personally all for it.
I was side scroler but go for what you want, the old game is quite crappy
now in comparison.
Every time you upgrade the story you instantly make
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 01 January 2012 02:57
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi Dark,
SighYeah, I understand where you are coming from, but why do I have to
be the person to set the example? Why
Hi Bryan,
Yeah, I know what you mean. As for myself I think I've pretty much
decided to just go ahead and write MOTA the way I want to and suffer
the consiquenses later, because no matter what I do or not do I can't
please everyone. As a result I suddenly feel much better, more relaxed
about this
Hi Ben,
Thanks. As it happens I've already got most of the sounds and music I
need for the game. As you know Mysteries of the Ancients was fairly
complete in the sound department already, and at this point all I
really need to do is just code the game, write the documentation, and
put up a demo.
So we are not getting a side scroler now?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, January 01, 2012 7:45 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi Bryan
: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 01, 2012 12:45 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi Bryan,
Yeah, I know what you mean. As for myself I think I've pretty much
decided to just go ahead and write MOTA
Hi,
Well, not as far as MOTA is concerned. My wife and I have been
discussing the issue and I think we've pretty much come up with
something of a compromise for both parties.
To begin with I'm pretty dead set on making Mysteries of the Ancients
a full 3d FPS game. I can tell there are certainly
Hi Thomas,
as I said once, I'd like to look at a 3D game from you, but I am not
discounting the idea of getting it before I have seen the product.
If you are really creating two games, then it is likely that I would like to
get them both, but we'll have to wait and see.
---
Gamers mailing
Hello,
Nice discussion between side scroller and 3D.
I always found 3D games much harder and a puzzle in themselves to find
your way. Like dark, when I was younger and partially sighted, I
imagined allmost everything being a side scroller level.
I'm pretty sure you can do a side scroller as
i agree. we have plenty of side scrollers now as it is, shouldn't we branch out
in to unexplored territory to be honest?
and become as possible as it is to become, more mainstream?
On Dec 31, 2011, at 6:38 AM, Ian McNamara wrote:
Hi, i'm not like some blind people on this list, this is not a
I have been getting frustrated with the sidescroler anyway, I thought
it would be good but with all the changes etc, etc I got frustrated
with it real quick, so yeah fps would sertainly be more freer movement wise.
At 06:38 a.m. 31/12/2011 +, you wrote:
Hi, i'm not like some blind people on
well I think 3d would be more realistic, the side scroler is to
bussy, so many things to bother with now, its to hard, just go fps,
it is freer and probably you can fit more in the grid, I think the
game is at a stage where free movement would hugely help now.
At 04:21 p.m. 30/12/2011 -0500,
Hi Mike and Thomas,
Although I would enjoy a 3d version of MOTA, I think a side scroller version
has advantages.
Usually it is much easier to move around.
Many people trying out Shades of Doom and Sarah give up because of their
difficulty in moving around.
They get frustrated, running into
quent...@cfardel.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 31, 2011 8:13 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hello,
Nice discussion between side scroller and 3D.
I always found 3D games much harder and a puzzle in themselves to find
your
As I said william, we actually don't! have side scrollers yet.
this really I think shows the problem with discussion of this issue.
while we have some successful fps games that give an idea of what a true 3D
game would be like, we have nothing that gives an idea of what a propper
side
Hi Michael,
Well, we will see. I was feeling a bit of irritation when I wrote that
message, but you are right. This entire situation initially was caused
by James North failing to complete Montezuma's Revenge clear back in
2004, and when he decided to quit the business he kept the initial
Hi all
I don't quite agree with dark on this matter. Although shades of doom is first
person it is not representative of mainstream first person shooter games.
Although shades of doom is from the first person perspective, it doesn't have a
third axis and therefore restricts the movement to 2
Richard I do take the point about propper 3D, though actually monkey
business and to a lesser extent technoshock both feature a degree of
movement in the vertical axis.
However, where as shades of doom represents mainstream 3D games as they were
in about 1994, and indeed swamp has taken that
Hi Dark,
Actually, I disagree. Monkey Business, Sarah, and Shades of Doom are
good games, but they don't even begin to tap the full potential of
what a true 3d game is like. I should know since Tomb Raider fan that
I am I've seen some really interesting stuff never attempted in an
audio game
Hi Tom.
this all makes sense, and I'm glad your now thinking in terms of what good
stuff will be in the game.
Even taking your own last version of montizuma's return vs the current mota,
there's a fair amount of extra stuff in the game. More weapons, swimming,
more enemies, a larger variety
That is what makes shades of doom fun. The problem is that people want things
easy.
I want something thathat is hard. I want a challenge. side scrollers are easy
and honestly no fun.
You said the key word Phil. It is easier to move. Really? Really? Movement and
such is so much more
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hello,
Nice discussion between side scroller and 3D.
I always found 3D games much harder and a puzzle in themselves to find your
way. Like dark, when I was younger and partially sighted, I imagined allmost
everything being a side
I would agree with bad experiences to 3d fps.
I think the game would be so more challenging and fun if it was a 3d fps.
I am really very passionate about this. I can not and will not get into any
side scroller. I played the demo's and was honestly bored with it. I want to be
able to move any
Hi Richard,
So true. As it happens Lone Wolf doesn't even fully use 3d as much as
it could because enemy submarines are on the surface along with
destroyers, aircraft carriers, tankers, and other surface ships.
If Lone Wolf was a true 3d World War II submarine simulation those
enemy subs would
, December 31, 2011 10:00 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
That is what makes shades of doom fun. The problem is that people want
things easy.
I want something thathat is hard. I want a challenge. side scrollers are
easy and honestly no fun.
You said the key word Phil
, then ask.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 31 December 2011 00:59
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi Dark,
Well, at this point some details and so
I see what you're saying dark. But I still have to disagree to an extent.
The majority of mainstream games these days are first person perspective games
rather than 2-D side Scrollers.
Therefore to say that we're much further behind on 2-D games is like saying we
much further behind on the games
This is exactly the point I have been trying to make.
It is true that we haven't got full 2-D side scrollers yet but also we
definitely do not have full 3D first person shooters like mainstream. These are
the games that are developed today and therefore these are the games we should
be aiming
Hi Richard,
Thanks. That pretty much says how I feel about this situation as well.
I don't have anything particularly against developing side-scrollers,
am in fact interested to see how Perilous Hearts turns out, but I
really want to pick up development where the mainstream is today. I
can't get
Hi Phil,
Right. We all have different skills, are good at one thing and not
another, and that is the problem. A lot of VI users find
side-scrollers accessible, easier to play, and so that's what they
prefer.
With full 3d I'm not sure how many people will run into problems. I've
been on this and
Hi Phil,
That's probably true. Although, I think I have an idea how to resolve
this sticky situation. What I could do is write a one level demo, a
concept demo like Philip Bennefall did with Perilous Hearts, and see
how people do with it. If I get a lot of feedback this game is too
hard, its too
much
longer.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 30, 2011 10:22 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi Dark,
Well, let me explain what my problem here is. If you
Great idea
Sent from my iPhone
On Dec 31, 2011, at 11:21 AM, Thomas Ward thomasward1...@gmail.com wrote:
Hi Phil,
That's probably true. Although, I think I have an idea how to resolve
this sticky situation. What I could do is write a one level demo, a
concept demo like Philip Bennefall
10:22 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi Dark,
Well, let me explain what my problem here is. If you are facing north
I want the tiles to line up in front of you from left to right. You
might have to take one step right and one step forward to active the
first
movement, and then start work on the game. it'll take so much
longer.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 30, 2011 10:22 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi Dark
Discussion list gamers@audyssey.org
Sent: Saturday, December 31, 2011 7:44 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Richard I do take the point about propper 3D, though actually monkey
business and to a lesser extent technoshock both feature a degree of
movement in the vertical axis
to take me away, ha-haaa!
- Original Message -
From: michael maslo mmaslo1...@swbell.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 31, 2011 8:01 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
There are enough side scrollers here already. If you
: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 31, 2011 8:12 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi Michael,
The trouble is you might not be an average game player.
For some people even a side scroller is hard.
And a 3d
Subject: Re: [Audyssey] Mysteries of the Ancients News
This is exactly the point I have been trying to make.
It is true that we haven't got full 2-D side scrollers yet but also we
definitely do not have full 3D first person shooters like mainstream.
These are the games that are developed today
Hi Tom.
that is true, and I certainly wouldn't say that audio 3D is even up to what
other indi developers are doing in 3D today.
it's just that where as there has been at least an attempt at audio 3D
games, the jumps in monkey business,, the head hight fireballs in
technoshock, there hasn't
until a developer creates something closer to a true
2D game.
Beware the grue!
Dark.
- Original Message -
From: michael maslo mmaslo1...@swbell.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 31, 2011 3:01 PM
Subject: Re: [Audyssey] Mysteries of the Ancients
Disagree
Go with fps 3d
Sent from my iPhone
On Dec 31, 2011, at 7:55 PM, dark d...@xgam.org wrote:
Hi Tom.
that is true, and I certainly wouldn't say that audio 3D is even up to what
other indi developers are doing in 3D today.
it's just that where as there has been at least an
I agree completely with Dark.
They're coming to take me away, ha-haaa!
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 31, 2011 6:55 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi Tom.
that is true
until a developer creates something closer to a true
2D game.
Beware the grue!
Dark.
- Original Message - From: michael maslo mmaslo1...@swbell.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 31, 2011 3:01 PM
Subject: Re: [Audyssey] Mysteries
I could raise a glass to that. Smile.
They're coming to take me away, ha-haaa!
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 31, 2011 7:01 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Michael I'm
Hi Richard.
I fully agree on the point that Thomas should create the game he wants,
however the reason I'm continuing this discussion is more for everyone else,
sinse there seem far too many of the 3D good, 2D bad camp.
the reason mainstream games changed to 3D was primarily graphical in
!
- Original Message -
From: Mike Maslo mmaslo1...@swbell.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 31, 2011 7:07 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
The problem is you want one thing and mo matter if the developer is not
fully
Hi,
Yeah, but here is the deal. Mysteries of the ancients has been in the
works since 2008 as I was using it to build and test the game engine.
At this point I just want to get done with the game, release it, and
forget about it. At first I was willing to consider both, but after
having spent so
Hi Dark,
SighYeah, I understand where you are coming from, but why do I
have to be the person to set the example? Why does it absolutely,
positively, have to be this game? Why can't I just create the game I
want, and do a side-scroller later if you so desire it so much?
The reason I'm
, December 31, 2011 7:36 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi,
Yeah, but here is the deal. Mysteries of the ancients has been in the
works since 2008 as I was using it to build and test the game engine.
At this point I just want to get done with the game, release it, and
forget
easy.
They're coming to take me away, ha-haaa!
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 31, 2011 7:36 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi,
Yeah, but here
Hi Bryan,
Yeah, its not a matter of one format being easier than the other. I
think you and I both know there are some mainstream side-scrollers out
that really would blow some of the VI gamers minds. Super Castlevania
comes to mind here. After level 7 that game is quite simply insanely
: [Audyssey] Mysteries of the Ancients News
Hi Bryan,
Yeah, its not a matter of one format being easier than the other. I
think you and I both know there are some mainstream side-scrollers out
that really would blow some of the VI gamers minds. Super Castlevania
comes to mind here. After level 7
Some of you have no doubt been wondering what is happening with
Mysteries of the Ancients. As we thought a public update is in order
we decided to write a general news letter on the status of Mysteries
of the Ancients at this time.
To begin with development has been slowed by a combination of
pumping out something quickly done and shallow. Hope we get to see something
soon... I'm excited!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 30, 2011 9:07 AM
Subject: [Audyssey] Mysteries
gamers@audyssey.org
Sent: Friday, December 30, 2011 10:07 AM
Subject: [Audyssey] Mysteries of the Ancients News
Some of you have no doubt been wondering what is happening with
Mysteries of the Ancients. As we thought a public update is in order
we decided to write a general news letter on the status
Hi,
Right. That's why we are doing this. When we started Mysteries of the
Ancients we basically just modified Montezuma's Revenge, stuck a
slightly different storyline on it, added some additional monsters,
and were following that course until we had time to come up with a
better game idea, sound
Heh, there again, Athena can still be good- who's to say that our Miss Tomb
hunter is a good girl? For all we know, we can actually be playing the bad
guy here.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You
Hi Bryan,
Well, that's technically half the problem. When we began working on a
2d and 3d version of the game it became apparent there is no easy way
to come up with a design that works for both formats.
With 2d levels a developer basically can go in for directions: left,
right, up, or down.
Hi,
Ah, no. Angela Carter, our protagonist, is considered to be good,
heroic, valiant, etc. All the qualities Athena looks for in those she
chooses to help. So of course she's not going to fight and kill
someone whom she feels is worthy of her support.
Cheers!
On 12/30/11, Johnny Tai
to this even more!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 30, 2011 1:21 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi,
Right. That's why we are doing this. When we started
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list
gamers@audyssey.org
Sent: Friday, December 30, 2011 1:52 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi,
Ah, no. Angela Carter, our protagonist
Hi Clement,
Yeah, I know. The trophy/rewards system has pretty much replaced the
scoring system in games, and provides a newer incentive to pick up
random items that otherwise appear to do nothing. As a consequence I
think getting these random items should be difficult or challenging to
get.
Thomas:
Since there is only a hand flu of the people who want th aside scroller version
of the game. Is there any way whatsoever they can be refunded their money and
you proceed with the first person game?
Just out of curiosity, how many people are totally against the first person
game?
Even
It's probably more than a handful who want the side scroller.
They're coming to take me away, ha-haaa!
- Original Message -
From: michael maslo mmaslo1...@swbell.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 30, 2011 4:42 PM
Subject: Re: [Audyssey] Mysteries
Hi tom.
I agree with Bryan, i'll be very glad when this has finished.
At the same time I'm very pleased to here of these changes, particlarly
sticking in things like unique treasure or items to collect for awards.
that's imho one of the best replayability hooks, and while uncommon when
mota
Hi Michael,
/Well, refunds are a tricky thing here as James North took in about
$2,000 in sales for Montezuma's Revenge, and I never saw a dime of
that money so I don't feel I owe those people a cent as USA Games
wasn't responcible for refunds. Now we did take in another $1,500 in
sales for
Hi Dark,
Well, at this point some details and so on are still up in the air,
but I'm strongly thinking of basing the game on Egyptian mythology
instead of Greek mythology. For one thing I've been working on the G3D
engine for three years and MOTA was my testbed app for figuring out if
this or
Hi Bryan,
You are right. I know at least 35 people who were specifically in
favor of a side-scroller. If we had to refund all that money that's
like $1,225 USD. That's only those I know about who voted. There are
about 90 people on preorder who for whatever reason didn't vote either
way when I
PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Hi,
Ah, no. Angela Carter, our protagonist, is considered to be good,
heroic, valiant, etc. All the qualities Athena looks for in those she
chooses to help. So of course she's not going to fight and kill
someone whom she feels is worthy
-
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 30, 2011 10:15 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Seems like more games are adapting that idea, which I like. That's what I
love about games for the ps3
: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 30, 2011 10:18 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Knew that idea wasn't going to fly. lol Angela from what I imagine, being
the typical treasure hunter should have
It is still such a huge disappointment. It bothers me so much that we stay
behind the curve in many areas.
I respect you as a business man and hopefully the next release will take us who
do not want a side scroller in to account.
On Dec 30, 2011, at 6:46 PM, Thomas Ward wrote:
Hi Michael,
Hi Dark,
That too. Although, in America the expression is tough as nails not
hard as nails. :D
Cheers!
On 12/30/11, dark d...@xgam.org wrote:
You missed out hard as nales, another quality which Athena likes as I recall
:d.
Beware the grue!
Dark.
---
Gamers mailing list __
: [Audyssey] Mysteries of the Ancients News
Some of you have no doubt been wondering what is happening with
Mysteries of the Ancients. As we thought a public update is in order
we decided to write a general news letter on the status of Mysteries
of the Ancients at this time.
To begin with development has
Hi tom.
as you might guess, I'm afraid I rather disagree on your assertion about
side scrollers.
it's possible that sinse you never played some of the later mega man or
metroid series, let alone mario, you've not seen some of the puzles
involved.
For instance, the lava puzle you scribe is
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 30, 2011 11:42 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Thomas:
Since there is only a hand flu of the people who want th aside scroller
version of the game. Is there any way whatsoever they can be refunded
Hi,
Well, I never got around to giving Angela herself a personality just
yet, but I think the reason so many lead characters zip off bad jokes
is because of the movie industry. They want to mix a little humor into
the action and some games have pickd up on that by inserting similar
scenes in
Hi Tim,
Well, let's cross that road when we come to it. Right now we are
hammering out the story, list of items, potential unlockables, and
things like that. If we do a side-scroller everyone will get that
version as its what we created. If we do an FPS we will offer it to
everyone on preorder
Well Tom an interesting idea.
i must confess I'd miss the centaurs and harpies, sinse they're so unusual
to see in a game, where as mummies, crocodiles, giant cobras etc are a litle
more run of the mill, as is going through ancient egyptian pyramids hunting
for treasure.
so myself I'd be in
I see the point Tom, however for me it's just become too much of an annoying
sterriotype.
While I'm quite in favour of characters with more complex personalities, in
films, games or whatever, it seems now that people are wise cracking every
inch of the way, often in situatiosn where it's
Hi Dark,
Yeah, I take your point, but you still haven't addressed the over
riding problem of converting ideas or puzzles that are 3d into 2d
ones.
Here is an example. Let's say there is a locked door ahead of you. On
the floor is three stone tiles marked with a picture. You have to walk
up to
Hi Dark,
Sure, I know where you are coming from. The G3D Engine is now able to
roll out some pretty amazing side-scrollers were I so inclined to take
that route. Analog jumping has been around for the last few betas as
you know, and of course it offers a true 2d environment for taking
advantage
Hi tom.
with that particular puzle, I'm actually a litle confused as to your
problem, sinse that's one I've seen in several games.
simply space the floor tyles one jump apart on the floor so that the
character has space to cross them without landing on the ones he/she doesn't
need to.
Hi Tom.
that map issue is very strange, sinse myself, i find 3D maps far harder to
contemplate. indeed a basic 2D map with vertical space at the top would be
what I'd always think of as the easiest to get my way around.
turrican, Metroid etc have all had hyper complex maps, especially
Hi Dark,
Well, let me explain what my problem here is. If you are facing north
I want the tiles to line up in front of you from left to right. You
might have to take one step right and one step forward to active the
first switch, step back once, step left twice, and one step forward to
activate
Hi Dark,
That would be interesting to see.If you have the ascii maps I'd like
to look at them. Although, I have a braille printer I can't use it do
to the fact I don't have a parallel port on any of my computers. I got
my Braille Blazer back in 92 when serial and parallel ports were the
rage, but
Hi Michael,
Well, I haven't exactly decided yet. We are still trying to figure out
if we could legally just change the format to a 3d FPS and let people
who don't want an FPS to opt out of it and get store credits in
exchange for actual money. If we can legally do that then we'll likely
go ahead
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