Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-07-12 Thread Ben
What vehicles folder... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 13 June 2010 21:19 To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... yeah anything

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-07-07 Thread Ben
I'm up for a star wars game! I can help if you want with sounds etc -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 11 June 2010 06:37 To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-07-06 Thread Ben
What pkb soundpack -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 11 June 2010 03:24 To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... well I must say I

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-07-06 Thread shaun everiss
Of shaun everiss Sent: 11 June 2010 03:24 To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... well I must say I aggree especially if each ship has the sounds from that series. I think you should have the pkb soundpacks link since I put that up

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-07-06 Thread Thomas Ward
Hi, The guys from PKB Games created an unofficial mod for STFC that adds some different sounds to the game. Some are quite good and a few of them are good but not the correct sounds for the red alerts etc. On 7/6/10, Ben gamehead...@aol.co.uk wrote: What pkb soundpack --- Gamers mailing list

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-13 Thread Ben
What you mean about this mod: I'm confused! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 13 June 2010 00:16 To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-13 Thread Hayden Presley
: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... well to tell you the truth tom no one knows what goes up till someone puts it up and it comes down. I had no idea of the packs till they appeared. There is no messages necessarily about a new project or any other hacks of one

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-13 Thread shaun everiss
PM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... well to tell you the truth tom no one knows what goes up till someone puts it up and it comes down. I had no idea of the packs till they appeared. There is no messages necessarily about

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-13 Thread Thomas Ward
Hi Hayden, As I recall the amount of torpedoes the enemy ships fired was random, but the max was 15 torpedoes per turn for the Romulan warbirds. That is assuming I remembr correctly. I don't have the original STFC source code and would have to look to be sure. On 6/12/10, Hayden Presley

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-13 Thread Thomas Ward
: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 13 June 2010 00:16 To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... Hi Shaun, That's possible I guess. Although, I'm rather surprised no one

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-13 Thread Hayden Presley
To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... yeah anything goes no control emulaters and games, non related hacks, weird and stupid scripts that can delete jaws settings and loads of junk. If pkb were a house or a garrage we would be falling

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-12 Thread shaun everiss
well there are several phaser sounds the romulan and klingon torps sound just about the same my theory is that the origionall modder ran out of sfx. At 03:59 p.m. 12/06/2010, you wrote: Hi Shaun, Oh, that could be. Haven't watched DS9 in a while so I have forgotten what the claxon sounds like.

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-12 Thread Thomas Ward
Hi Shaun, That's possible I guess. Although, I'm rather surprised no one shared this project with me until now. I would have been able to produce the correct torpedo sound out of my Star Trek sound library for the mod. It is still a good mod all things considered though. On 6/12/10, shaun everiss

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-12 Thread Hayden Presley
. Best Reagrds, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, June 11, 2010 10:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... Hi, Really

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-12 Thread shaun everiss
well to tell you the truth tom no one knows what goes up till someone puts it up and it comes down. I had no idea of the packs till they appeared. There is no messages necessarily about a new project or any other hacks of one or anything. sometimes weird files come up in folders and we have to

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-11 Thread shaun everiss
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, June 10, 2010 12:52 PM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... Hi Dakotah, To tell the truth I sort of miss the turn-based style of play myself

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-11 Thread shaun everiss
well the allert is the ds9 standard alert at least I think it is. I think it was aron that put the sfx out. At 05:13 p.m. 11/06/2010, you wrote: Yes, thanks. I have the STFC 1 soundpack from PKB. While I really like the new sounds a few of them are the wrong sounds. Wrong in that the Romulan

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-11 Thread shaun everiss
how do the licences for that go though. I suppose that would have to be free to or is that licence different for starwars. At 05:37 p.m. 11/06/2010, you wrote: Hi Hayden, Oh, it wasn't too bad all things considered. STFC is actually easier than a lot of things I've written before or after it.

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-11 Thread Dakotah Rickard
Particularly, I would rather see a turn based game that limits what you can do per turn. You sort of set that up, limiting the number of phaser and torpedo shots per turn, but the limits were, likely, still too large. Especially if a borg cube can be destroyed in one go. I love realtime stuff,

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-11 Thread Hayden Presley
Hi, Hmmm Thomas, interesting indeed! Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Friday, June 11, 2010 4:21 AM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-11 Thread Hayden Presley
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Friday, June 11, 2010 4:16 AM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... I think when you exit you can choose to save. At 05:13 p.m. 11/06/2010, you wrote

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-11 Thread Hayden Presley
: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... well the allert is the ds9 standard alert at least I think it is. I think it was aron that put the sfx out. At 05:13 p.m. 11/06/2010, you wrote: Yes, thanks. I have the STFC 1 soundpack from PKB. While I really like the new sounds

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-11 Thread Thomas Ward
Hi, Really? You destroyed a Borg Cube in a single turn? I don't remember being able to do that. At least not on the higher difficulty levels. Although, I do remember quite a lot of complaining back when STFC was in beta testing that the Borg were too hard to beat so I changed their stats.

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-11 Thread Thomas Ward
Hi, Oh, assuming I ever did that, creating a Star Wars fleet command game, it would have to be freeware. I definitely would not try and sell it. That would surely bring Lucas's lawyers down on me, and I could get sued for selling it with out permission. However, if I released the game as

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-11 Thread Thomas Ward
Hi Shaun, Oh, that could be. Haven't watched DS9 in a while so I have forgotten what the claxon sounds like. Still I'm a bit surprised the red alert for the Sovereign-Class ships seen in Star Trek 8 was replaced by another claxon sound. To me that just sounds off. You know what I mean? However,

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread shaun everiss
hmmm so will we have one class at one time then upgrade as we progress in the game to higher classes or what. At 04:09 p.m. 10/06/2010, you wrote: Hi Shaun, I haven't decided how many ships the game will be able to support, but I am going to aim for at least 10 to 12 ships for each side for

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread Dakotah Rickard
I like the sound of the new game, but I'm really going to miss some aspects of the turn based stuff. I suppose you could just call me nostalgic. I'm sure it'll be fun, and maybe the things I'm seeing in my head for turn based combat could be the impetous I need to bury my nose in a programming

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread Thomas Ward
Hi Dakotah, To tell the truth I sort of miss the turn-based style of play myself. As it stands now the game doesn't offer you much control over the ships once you asign them their patrol route, and it lacks the hands on strategy value the previous game had. So I'd really be interested in hearing

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread Thomas Ward
Hi Shaun, To be honest I'm not quite sure of all of the details yet. As I have said many times most of this is on the drawing board so to speak. Things can change a lot between now and a beta release. In fact, a lot of what I have just mentioned on list hasn't been implemented yet, are things I'd

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread shaun everiss
hmmm well I like turn based myself realtime is good as long as you can handle it I have played soundrts with a one column map but any bigger than 4 columns and rows I find it hard to track or keep track. on the other hand if I know I have 12 ships I can have 2 of each say going round the

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread shaun everiss
I'll miss that to but hopefully we can keep stfc1 and 2 on the same system. sertainly if we can choose what the folder is called for program and start menu group I will keep both. At 05:29 a.m. 11/06/2010, you wrote: I like the sound of the new game, but I'm really going to miss some aspects

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread Thomas Ward
Hi Shaun, I don't see any reason why you couldn't install STFC 1.x and STFC 2.0 side by side. Inno Setup lets you rename the install directory and start menu groups if need be. However, as soon as 2.0 is released STFC 1.0 and 1.2 will be considered abandonware. I'm not supporting any of my .Net

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread Thomas Ward
Hi Shaun, Right. I use the Defiant quite a lot myself to run hit and run attacks against the enemy forces. I generally use the other ships of the fleet to draw the enemy Romulans and Klingons out of hiding and then unload on them. Usually it results in serious damage to the enemy fleet. Anyway,

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread clement chou
Sent: Thursday, June 10, 2010 4:24 PM Subject: Re: [Audyssey] Star Trekk Games,both Final Conflict and Trekk 2000... Hi Shaun, Right. I use the Defiant quite a lot myself to run hit and run attacks against the enemy forces. I generally use the other ships of the fleet to draw the enemy

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread Hayden Presley
Of Thomas Ward Sent: Thursday, June 10, 2010 12:52 PM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... Hi Dakotah, To tell the truth I sort of miss the turn-based style of play myself. As it stands now the game doesn't offer you much control

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread Hayden Presley
: Wednesday, June 09, 2010 11:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... Hi Shaun, I haven't decided how many ships the game will be able to support, but I am going to aim for at least 10 to 12 ships for each side for the new version

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread shaun everiss
well I must say I aggree especially if each ship has the sounds from that series. I think you should have the pkb soundpacks link since I put that up a bit ago, that should probably cover some of the ships I know for a fact there are sounds not used and that may help you with things. At 12:24

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread shaun everiss
[mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, June 10, 2010 12:52 PM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... Hi Dakotah, To tell the truth I sort of miss the turn-based style of play myself. As it stands now

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread Thomas Ward
Yes, thanks. I have the STFC 1 soundpack from PKB. While I really like the new sounds a few of them are the wrong sounds. Wrong in that the Romulan torpedoes someone used don't sound like those from the TNG and DS9 series. Plus for the Red Alert someone replaced the red alert sound, from Star

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread Hayden Presley
- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Thursday, June 10, 2010 9:28 PM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... its like trek 2000 but its easier to control

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread Hayden Presley
Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... Yes, thanks. I have the STFC 1 soundpack from PKB. While I really like the new sounds a few of them are the wrong sounds. Wrong in that the Romulan torpedoes someone used don't sound like those from the TNG

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread Thomas Ward
Hi Hayden, Yes, you could say STFC 1.0 was inspired by Trek 2000. A couple of different things motivated me to write it. For one thing when I purchased Trek 2000 although I liked the game I wanted a game set in the TNG universe with Romulans, Klingons, Cardassians, and the Borg. I also wanted to

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread Hayden Presley
To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... Hi Hayden, Yes, you could say STFC 1.0 was inspired by Trek 2000. A couple of different things motivated me to write it. For one thing when I purchased Trek 2000 although I liked the game I wanted

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread Thomas Ward
Hi Hayden, If you mean the movies and television shows all of the sounds are straight out of Next Generation, Deep Space 9, and the few Star Trek movie sounds i could get my hands on. None were taken from the original series as that was a different era of ships and the sounds were totally

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread Hayden Presley
Hi Thomas, Yes, that's what I was talking about. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, June 11, 2010 12:29 AM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-10 Thread Thomas Ward
Hi Hayden, Oh, it wasn't too bad all things considered. STFC is actually easier than a lot of things I've written before or after it. In fact, now that it seams likely we might be going to a more Lone Wolf style Star Trek game I have an idea for what to do with the old STFC source code. I could

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-09 Thread Dakotah Rickard
I've run into the problem where, on whatever the hardest difficulty level is in STFC, which I can't remember the name for at present, I've run a whole fleet of ships into enemy space, blown up both starbases of the opposing fleets, and nothing's happened. I eventually have to bring in two ships,

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-09 Thread Thomas Ward
Hi, Oh, I know. I rather liked Defiant's cloak myself. Only problem is that the game never properly worked right ever since adding it to the game. I could have fixed it by completely rewriting the A.I. from scratch, but by then I was already involved on new games and had lost the original source

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-09 Thread shaun everiss
will you be limited to just 5 ships? I suppose you could add the cloak capability in later tom. At 06:50 a.m. 10/06/2010, you wrote: Hi, Oh, I know. I rather liked Defiant's cloak myself. Only problem is that the game never properly worked right ever since adding it to the game. I could have

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-09 Thread Thomas Ward
Hi Shaun, I haven't decided how many ships the game will be able to support, but I am going to aim for at least 10 to 12 ships for each side for the new version of the game. As I said before the new STFC isn't at all like Trek 2000 or even STFC 1.0. It is more of a strategy game along the lines

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-08 Thread dark
just so that I can attack the enemy, simply because of the turn order. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 08, 2010 4:53 AM Subject: Re: [Audyssey] Star Trekk Games,both

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-08 Thread peter Mahach
: Tuesday, June 08, 2010 5:53 AM Subject: Re: [Audyssey] Star Trekk Games,both Final Conflict and Trekk 2000... Hi Hayden, In STFC not all of the enemy ships will attack your ships and starbases out right. They remain in enemy space as boarder patrols and as a rear guard. So if you destroy

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-08 Thread Hayden Presley
Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... hey, that's cool, I thought we wouldn't see the defiant, but I see we'll actually do, and there'll be some more differences, with all the other classes being available. - Original Message - From: Thomas Ward

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-08 Thread Hayden Presley
-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, June 08, 2010 4:45 AM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... sounds cool Tom. I would also very much like to see a way of actually being able to attack the enemy first

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-08 Thread Thomas Ward
Hi Dark, Well, that's part of the problem with turn based play. Everything takes a turn and if you are attacked unexpectedly you will end up getting shot at first. It is possible, even in the current release to attack first, but it is tricky to work out a strategy where you actually get to shoot

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-08 Thread Thomas Ward
Hi Peter, Well, I'm looking at the Defiant-class itself not necessarily the U.S.S. Defiant. The reason I mention this is that the U.S.S. Defiant was the only ship in Starfleet ever to have a working cloaking divice, and none of the other Defiant-class ships had one. Keeping this in mind there

Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...

2010-06-07 Thread Thomas Ward
Hi Hayden, In STFC not all of the enemy ships will attack your ships and starbases out right. They remain in enemy space as boarder patrols and as a rear guard. So if you destroy the enemy fleet you must prepare a fleet of your own and enter enemy space and destroy any ships/stations you find