Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-19 Thread Jacob Kruger
, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! From: Thomas Ward thomasward1...@gmail.com Date: Thu, 18 Aug 2011 21:25:22 -0400 To: Gamers Discussion list gamers@audyssey.org Hi, Yes, that works

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-19 Thread Jacob Kruger
: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! From: Thomas Ward thomasward1...@gmail.com Date: Thu, 18 Aug 2011 21:38:24 -0400 To: Gamers Discussion list gamers@audyssey.org Hi Dark, Python is Python regardless if it is embedded in a program as a scriptable module or you

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-18 Thread Hayden Presley
...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, August 16, 2011 8:48 AM To: Gamers Discussion list Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! Hi, Yeah, I know the feeling. There were a number of times I was aware of something bad would happen, but I chose

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-18 Thread Thomas Ward
Hi, Yes, that works as well. Although, just my two cents, I think it is better to manually indent/format your code rather than depend on a third-party program for automatic indention. Far too many developers today seem to gravitate towards IDES that automatically indent code, have custom wizards

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-18 Thread Thomas Ward
Hi Dark, Python is Python regardless if it is embedded in a program as a scriptable module or you write the next version of Shades of Doom. The language and sintax carry over from program to program although the classes and ffunctions available might be different. However, the same basic rules

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-17 Thread dark
Hi Tom. what you say about programming makes sense, and that might actually be something I'd look into when my phd is finished, sinse creating an rpg has always been a desire of mine. for superhero powers though, I'm afraid mutants is precisely the sort of rp system that can! handle just

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-17 Thread dark
@audyssey.org Sent: Tuesday, August 16, 2011 11:25 PM Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! yeah I really hate house of horror. I manage to role the skills I need, I have luck on my side I am strong. I have past all the traps and got the super weapons. Now

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-17 Thread Thomas Ward
Hi Dark, True enough. Obviously your Mutants and Masterminds game is a more complex game where there are lots of different stats to keep track of and much harder to put into a gamebook in a satisfactory way as you pointed out. However, the point still stands that generic stats don't necessarily

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-17 Thread dark
Hi Tom. By shear coincidence this actually ties in to a recent discussion on the entombbed list. Jason is speculating (ie, no official announcement yet so people don't start getting over excited), about creating another entombed game but with more stable code and some of the elements we've

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-17 Thread Thomas Ward
Hi Dark, Yes, Python is accessible although slightly more difficult for a blind person to use. Unlike other programming languages Python requires formatting and indention instead of braces, brackets, and alike to seperate sections of code. If a blind user is unaware of how to properly format the

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-17 Thread Jacob Kruger
...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 18, 2011 6:20 AM Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! Hi Dark, Yes, Python is accessible although slightly more

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-17 Thread dark
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! Hi Dark, Yes, Python is accessible although slightly more difficult for a blind person to use. Unlike other programming languages Python requires formatting and indention instead of braces, brackets, and alike

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread dark
' gamers@audyssey.org Sent: Tuesday, August 16, 2011 12:17 AM Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! Hi Dark, Lol...I'm loving it. There is an issue though. The seven-headed Cerberus can be defeated with the bogstoppers whether youhave or have not opened

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread dark
Hi Tom. It'd be nice to have stats and such in the background and also jigger the choices so that if you didn't have an item choices connected with it wouldn't show up. That's the way the books on the ff project work, and also what age of fable does. However obviously i don't have those

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread dark
quite pleased people get to see them. Beware the grue! Dark. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 16, 2011 4:33 AM Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread dark
- From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 16, 2011 5:37 AM Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! I've got some electronic copies of some proteus magazine gamebook things - need

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread dark
spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 16, 2011 1:36 AM Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! Hi Dark, Interesting enough that's kind of what

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread Jacob Kruger
search for it in notepad, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! From: dark d...@xgam.org Date: Tue, 16

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread Jacob Kruger
Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! From: dark d...@xgam.org Date: Tue, 16 Aug 2011 07:25:40 +0100 To: Gamers

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread dark
Hi jacob. I usually convert stuff to txt as well, for instance some of the lone wolf resources and a lot of the background materials to chronicles of arborell simply because adoby acrobat is annoying. However, i've actually found that with the versions of the protius books I have, you can

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread shaun everiss
@audyssey.org Sent: Tuesday, August 16, 2011 12:17 AM Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! Hi Dark, Lol...I'm loving it. There is an issue though. The seven-headed Cerberus can be defeated with the bogstoppers whether youhave or have not opened the chest, I believe

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread shaun everiss
well if I could get all these books from jakob and dark and somehow have all the stuff in html format so when I click things it will jump to that point that will rock. At 07:41 p.m. 16/08/2011, you wrote: Hi jacob. I usually convert stuff to txt as well, for instance some of the lone wolf

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread dark
To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, August 16, 2011 12:17 AM Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! Hi Dark, Lol...I'm loving it. There is an issue though. The seven-headed Cerberus can be defeated with the bogstoppers whether

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread shaun everiss
To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 16, 2011 9:05 AM Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! hmmm I wish we had the code ffproject uses. Ok you can cheat if you know the right number and as long as you are not dead yet. But its

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread dark
: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! well if I could get all these books from jakob and dark and somehow have all the stuff in html format so when I click things it will jump to that point that will rock. At 07:41 p.m. 16/08/2011, you wrote: Hi jacob. I usually convert

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread Jacob Kruger
: [Audyssey] New gamebook,The horrible dungeons of dreadful doom! From: shaun everiss sm.ever...@gmail.com Date: Tue, 16 Aug 2011 20:14:34 +1200 To: Gamers Discussion list gamers@audyssey.org well if I could get all these books from jakob and dark and somehow have all the stuff in html format

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread Jacob Kruger
'...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] New gamebook,The horrible dungeons of dreadful doom! From: Jacob Kruger bandi...@gmail.com Date: Tue, 16 Aug 2011 11:41:41 +0200 To: Gamers Discussion list gamers

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread dark
To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 16, 2011 9:19 AM Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! where can I get all your books? if you could upload the archive to me that would rock. At 08:10 p.m. 16/08/2011, you wrote: I'm

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread Thomas Ward
Hi, Yeah, I know the feeling. There were a number of times I was aware of something bad would happen, but I chose that option anyway just to see what would happen for kicks. For instance, the fire exit. I figured given Dark's quarky sense of humor that instead of being an exit from the dungeon a

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread Thomas Ward
Hi Dark, Yeah, I know. There is of course a certain amount of fun in doing your own rolling and personal stat tracking as that goes back to the classic gamebooks of the 80's and 90's when you purchased a gamebook from the store and did your own stat tracking and dice rolling. All the same today a

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread dark
Well actually the fire exit is probably the only place in the book where one random choice can kill you. I really dislike gamebooks where it's a case of right or left door, right your dead! and there's no clue involved, you just die, house of horror on the fighting fantasy project site, and the

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread dark
Hi Tom. Well if I had the skills to script stats I'd probably do that myself too, but as I don't it's easier to get players to do it, and because gamebooks can be written without knolidge of programming, it does mean people like the gm of chronicles of arborell, who's a truly amazing writer

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread Thomas Ward
Hi Dark, Oh, I seem o recall a dcouple of other places where whatever you chose to do could and would likely kill you. Remember the spelling door with the goblins? I couldn't figure out the riddle, and so ended up just going down through the options one by one until I found the right one. That's

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread Thomas Ward
Hi Dark, Makes sense. You are use to keeping track of your stats were some of us, myself included, have gotten lazy over the years. It takes extra work to take the dice roll, add any bonus points to it, divide by 10, and subtract 2 etc. Its not complicated math, but if I can have a computer

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread dark
To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 16, 2011 4:54 PM Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! Hi Dark, Oh, I seem o recall a dcouple of other places where whatever you chose to do could and would likely kill you. Remember

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread dark
Hi Tom. well actually the calculation isn't too bad, just basic addition and subtraction usually, and you can save yourself a lot of trouble by just writing stuff down. For instance, my character in mutants has an inteligence of 18 which gives him a pluss four to add to anything using

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread Darren Duff
Hey. I downloaded the zip file but where's the game book? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, August 16, 2011 12:36 PM To: Gamers Discussion list Subject: Re: [Audyssey] New gamebook, The horrible

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread dark
@audyssey.org Sent: Tuesday, August 16, 2011 6:14 PM Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! Hey. I downloaded the zip file but where's the game book? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread Thomas Ward
HI Dark, I suppose. Although, as you said yourself there are plenty of people who would turn down a good gamebook adventure simply on the grounds that he or she has to roll their own dice and keep track of their stats. Its not such a big deal for me either if I have GMA Dice handy and notepad,

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread Darren Duff
: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! Hi Dareen. Unzip the file, and then just open the index.html file in whatever brouser and go on from there. I thought I wrote as much in the readme actually. Beware the grue! Dark. - Original Message - From: Darren Duff duff

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread dark
Hi Tom. well if you can script things, doing it does make sense provided it doesn't create too much extra work. Interestingly enough, this question came up in connection with darkgrue, as someone people wanted Aprone to add some sort of generic stats system the way the ff project books use

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread dark
: Tuesday, August 16, 2011 6:59 PM Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! Maybe I have downloaded the wrong thing... I think what I have is just the game book maker -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread Darren Duff
: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! Hi Darren. Well you can download the dungeons book from http://www.sendspace.com/file/8vq939 As i said to start, just open the inex.html file. Beware the grue! Dark. - Original Message - From: Darren Duff duff

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread Thomas Ward
HI Darren, If you downloaded the right thing you should get a file called Dungeon.zip. If you unzip that to a place on your hard drive you should get several html files and a readme file. To start the game just click on index.html. HTH On 8/16/11, Darren Duff duff...@gmail.com wrote: Maybe I

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread Thomas Ward
Hi Dark, That pretty much goes without saying. Yeah, I wouldn't want to be stuck with a generic set of stats or rules either. I've played enough RPG games and gamebooks to know that stats can be very different based on story and plot. For example, I would not expect a game like Sryth to have

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread shaun everiss
yeah I really hate house of horror. I manage to role the skills I need, I have luck on my side I am strong. I have past all the traps and got the super weapons. Now I kill the boss and die. I guess I have to kill his weaker guy first but its tricky. Worse still even if I do succeed I get killed

[Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread dark
Hi. A while ago I was having a discussion with a mad person on audiogames.net calling himself Aprone, about the difficulties of creating a gamebook with numbered sections to turn to when you suffer from a lack of eyeballs and cannot therefore use things like spider diagrams. With his usual

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread Jacob Kruger
...@yahoogroups.com; entombedg...@googlegroups.com Sent: Monday, August 15, 2011 7:23 PM Subject: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! Hi. A while ago I was having a discussion with a mad person on audiogames.net calling himself Aprone, about the difficulties of creating

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread dark
Thanks Jacob, I'm glad your finding it fun. I tried to make the deaths as humerous as possible, so as to give you at least some compensation for dying and (theoretically), starting again. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread Jacob Kruger
, 2011 8:32 PM Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! Thanks Jacob, I'm glad your finding it fun. I tried to make the deaths as humerous as possible, so as to give you at least some compensation for dying and (theoretically), starting again. Beware

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread dark
Discussion list gamers@audyssey.org Sent: Monday, August 15, 2011 9:40 PM Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! Ok, just finished it off - after a few tries, and, excellent! Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread Thomas Ward
Hi Dark, Lol! Great job. I just downloaded this gamebook, played a few games, and its great. Thanks for writing this funny adventure. Reminds me of the old Choose Your Own Adventure stories from the 1980's. Does anyone remember those? In the Choose Your Own Adventure gamebooks you were given a

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread dark
Hi Tom. I'm glad you like. as I said I began this as a simple project to test the darkgrue program, but it sort of took off. Normally i'd include the sort of minimal dice rolling and stats you see in something like the lone wolf or fighting fantasy books, and certainly my next book will

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread Thomas Ward
Hi Dark, Yeah, unfortunately other people tried to copy the CYOA format, but only the original 14 books or so were any good. Once other authors got into the act they didn't really produce anything to the same degree or quality of the classic CYOA books. Anyway, I figured you would get into dice

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread dark
Hi Tom. Well that was the intention, though I must confess I was quite pleased with some ideas that turned up in the book, especially towards the end when I actually was trying as much for disturbing as for humourus. The next book which I've already started the bakcground on, is a much more

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread Jeremy Kaldobsky
Formatted as a single RTF file? Dark, do you have an example of that for me to take a look at? If they end up having that as a requirement, I'm sure I can slap a converter together and add it to DarkGrue so you can still submit your story. Hi Tom. Well that was the intention, though I

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread dark
HI jeremy. Just download last years competition entries from www.arborell com, and you'll see. My one concern with a converter is how it's going to stick in section numbers, eg to enter the right door turn to section 43. It'd have to actually number each section, print it, scramble the

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread Hayden Presley
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, August 15, 2011 4:20 PM To: Gamers Discussion list Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! Hi Dark, Lol! Great job. I just downloaded this gamebook, played a few games

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread Thomas Ward
Hi Dark, Interesting enough that's kind of what I'd like to do myself, but instead of writing a gamebook in straight html I'd like to code it in C++ or maybe something simpler like Python and see how far I could get. By using something like Python, for example, I could have it do the rolls etc

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread Jacob Kruger
To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 15, 2011 9:40 PM Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! Ok, just finished it off - after a few tries, and, excellent! Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread Jacob Kruger
Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 15, 2011 11:20 PM Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread Jacob Kruger
- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 16, 2011 1:36 AM Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! Hi Dark, Interesting enough that's kind of what I'd like to do myself, but instead