Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-07 Thread Trouble
The other side of that is software the companies use. Not all of it 
is useable by a screen reader. There are not enough knowledgeable 
assessable programmers out there to make it useable. Some of those 
coders just squeak by and hope you don't get fired over it. Just 
because its for accessibility. The programmers charge from $75 and up 
a hour even if the code is still not useable.
Where I work my co workers enjoy having us blind there. They see that 
we do the same job they do and meet the same requirements.
Another one from this list is one of my co workers. The job is tire 
ring and you take a load of crap daily! But, the money is good for 
now and its a job where before no job was thinkable for us by employers.


At 10:09 AM 12/3/2009, you wrote:

Hi Dark,

We have the same problem here on this side of the pond as well. High 
unemployment rates among the visually impaired, several with 
excellent credentials but no jobs to match, and only a handful 
manage to make it into a job somewhere.  Our unemployment rates 
national sucks anyway, but the visually impaired are by far hit the 
worst by the economic situation. A company can't come out and not 
higher you because you are blind, but they can set roadblocks in 
your way in order to make sure you don't get that job all the same A 
good case in point.


Ever since leaving college I've never been able to find local full 
time employment in a company or firm so tend to work independently 
out of my home as a tech web administrator, or wherever my skills 
could prove useful. It doesn't bring in the kind of money my skills 
should under normal working circumstances, and because I work in the 
private sector, for myself, I don't have an actual employer to give 
me references to other companies. So about three years ago I put in 
an application at AOL in Columbus who were seeking a developer who 
has experience working with Linux, who knows Java, etc and it looked 
like something I could do. unfortunately, although I could give them 
credentials on my Java education I couldn't hand them a slip saying 
I know Linux even though by then I used it every fricking day on my 
personal computers, nor could I give them a specific employer since 
I was in a sense employing myself for the previous few years. They 
said to me you don't have the experience we are looking for, and out 
the door I went.


The bottom line was I knew I had the skills for that job. how ever, 
they didn't know that because I hadn't been able to generate the 
kind of paper work, references, etc that the people I knew in 
college were getting.  I always did well on the phone interviews for 
a job,but when i showed up in person  for the face to  face 
interview things changed rather rapidly for the worse. So I don't 
have much respect for the so-called high and mighty work ethecs the 
state agencies push either as it obviously isn't helping. I could go 
back to school, get a better computer science degree, but would it 
really and truely help?


dark wrote:
I admit I'm a litle jaded on the work subject, sinse I've seen too 
many cases of blind people who have nothing but a high education, 
no social abilities, and just endlessly apply for jobs to be given excuses.


Sinse employers cannot legally say we're worried about employing a 
visually impared person this also means they just kmake up excuses.


My brother sent out 100 cvs a month for 8 years, trying to get a 
job in law, and was told wonderful things like your not qualified 
for this position when the position in question asked for two 
A-levels, --- ie, a basic ending of school qualification,  
where he was applying with a law degree and a legal practice course.


Before this turns into too much of a wrant I'll stop,  suffice 
it to say while I understand the work ethic atitude,  it's one 
which strikes me as incredibly pointless in a country where eighty 
percent of blind people are unemployed, - and I'd be willing to 
bet that probably 15 of the last 20 percent are employed by 
organizations specifically geared towards blind people like the rnib.


Luckily,  I don't care about being employed,  i JUST WANT 
TO WRITE! IF SOMEONE WILL PAY ME FOR THAT,  GREAT! IF NOT,  
WELL NEVER MIND.


i FREELY ADMIT i'M NOT IN ANY WAY AMBICIOUS THOUGH.

bEWARE THE GRUE!

dARK.

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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-06 Thread Jacob Kruger
I know, but these people have most likely seen someone like that famous 
russian chess player who just played quite a few games at the same time, but 
I suppose they reckon he was still scanning the boards or something.


Fact is I know at least one guy this side though who is VI/blind, but when 
he plays chess, he doesn't even touch the board, and listening to him 
playing against someone else, he literally takes around half a second to 
tell them his next move, but, yes, suppose it still comes down to educating 
everyone including sighted people, and one of the things was looking into at 
a time was trying to get into one of those lan gaming sessions, and maybe 
try at least get sighted guys to try out things like audio quake, top speed 
2, sound RTS, BGChess, GMA tank commander, etc. etc. since I think they all 
have graphics as well, but the idea would be to let blind/VI guys play 
against them, and maybe we'd also try get them to try it out with a 
blindfold at some stage as well...LOL!


Similar to the two events have organised/been involved in this side, where 
the one was letting sighties wear blindfolds while listening to a narrated 
movie soundtrack and trying to eat etc., and recently at a guide dog 
fundraising walk, some of my friends got some of the participants to try out 
things like blind dart throwing, blind cricket bowling, etc. - awareness...


Maybe, like the fact that there's already been an article about me in local 
motorcycle magazine relating to me riding a bike etc., we would then try to 
get the local computing magazines to wake up...yeah right...LOL!


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 05, 2009 5:44 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games



Hi Jacob,
Yes, I've seen plenty of people like that as well.  Back when I was in 
college and discovered Audyssey and Audiogames.net i began telling  others 
about it. The general reaction was I don't be leave that could be 
possible. How could you play games by sound alone?
The thing is weather we are talking about sighted or blind reactions to 
audio games is the general conception of what a game is. Most people think 
in order to play games you have to have lots of 2d or 3d graphics,  that 
video games are completely visual, and that someone blind could not play a 
game completely by sound alone. Therefore they never considered the fact 
someone like USA Games could come up with a game like Mysteries of the 
Ancients based completely on audio or that GMA could create a Doom clone 
using a rather advanced FPS engine for the blind.
Again this comes back to education. Educating our sighted peers as well as 
our blind ones. One reason major game companies haven't considered 
blindness accessibility is fundamentally they doubt it is possible, or 
that doing so would cost them thousands in extra financial overhead. That 
is just bologna of course, but try telling them that.



Jacob Kruger wrote:

Do remember it, and, yup, people just need to know about these things.

Unfortunately, the other issue is it's something people generally seem to 
think is impossible to comprehend, etc.


Most sighted guys I've worked on a computer in front of seemed to 
initially think it was some form of hoax etc., and when you mention games 
to either sighted guys, or even most other VI computer users, they also 
seem to have not even considered it as possibly existing...LOL!


I've tried promoting websites like audiogames.net on my small mailing 
list, and have a link to it on my website, but still, have only really 
found around 3 other guys this side who really seem to be into gaming as 
such, and you get other guys who are relatively technical on computers, 
but who never thought of looking for games as such.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-06 Thread dark
The awareness stuff sounds good Jacob,  but bare in mind that thus far, 
only audio quake and terraformers have actual graphics.


Gma tank commander and sound rts have basic graphics which give you some 
information visually,  but are in no way representative of a graphical 
game (especially with the graphics of games today).


As to the chess thing, I've seen my brother play a match of chess without 
any contact with the board whatsoever,  doing everything in his head.


That's not so much a sight thing though, as being an amazingly good chess 
player, and is quite open to anyone to use.


I've myself done guide dog events like that,  most recently a car drive 
which was rather fun.


Beware the grue!

Dark.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 06, 2009 1:02 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


I know, but these people have most likely seen someone like that famous 
russian chess player who just played quite a few games at the same time, 
but I suppose they reckon he was still scanning the boards or something.


Fact is I know at least one guy this side though who is VI/blind, but when 
he plays chess, he doesn't even touch the board, and listening to him 
playing against someone else, he literally takes around half a second to 
tell them his next move, but, yes, suppose it still comes down to 
educating everyone including sighted people, and one of the things was 
looking into at a time was trying to get into one of those lan gaming 
sessions, and maybe try at least get sighted guys to try out things like 
audio quake, top speed 2, sound RTS, BGChess, GMA tank commander, etc. 
etc. since I think they all have graphics as well, but the idea would be 
to let blind/VI guys play against them, and maybe we'd also try get them 
to try it out with a blindfold at some stage as well...LOL!


Similar to the two events have organised/been involved in this side, where 
the one was letting sighties wear blindfolds while listening to a narrated 
movie soundtrack and trying to eat etc., and recently at a guide dog 
fundraising walk, some of my friends got some of the participants to try 
out things like blind dart throwing, blind cricket bowling, etc. - 
awareness...


Maybe, like the fact that there's already been an article about me in 
local motorcycle magazine relating to me riding a bike etc., we would then 
try to get the local computing magazines to wake up...yeah right...LOL!


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 05, 2009 5:44 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games



Hi Jacob,
Yes, I've seen plenty of people like that as well.  Back when I was in 
college and discovered Audyssey and Audiogames.net i began telling 
others about it. The general reaction was I don't be leave that could be 
possible. How could you play games by sound alone?
The thing is weather we are talking about sighted or blind reactions to 
audio games is the general conception of what a game is. Most people 
think in order to play games you have to have lots of 2d or 3d graphics, 
that video games are completely visual, and that someone blind could not 
play a game completely by sound alone. Therefore they never considered 
the fact someone like USA Games could come up with a game like Mysteries 
of the Ancients based completely on audio or that GMA could create a Doom 
clone using a rather advanced FPS engine for the blind.
Again this comes back to education. Educating our sighted peers as well 
as our blind ones. One reason major game companies haven't considered 
blindness accessibility is fundamentally they doubt it is possible, or 
that doing so would cost them thousands in extra financial overhead. That 
is just bologna of course, but try telling them that.



Jacob Kruger wrote:

Do remember it, and, yup, people just need to know about these things.

Unfortunately, the other issue is it's something people generally seem 
to think is impossible to comprehend, etc.


Most sighted guys I've worked on a computer in front of seemed to 
initially think it was some form of hoax etc., and when you mention 
games to either sighted guys, or even most other VI computer users, they 
also seem to have not even considered it as possibly existing...LOL!


I've tried promoting websites like audiogames.net on my small mailing 
list, and have a link to it on my website, but still, have only really 
found around 3 other guys this side who really seem to be into gaming as 
such, and you get other guys who are relatively technical on computers, 
but who never thought of looking for games as such.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA



---
Gamers

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-06 Thread Jacob Kruger
The guy who develops the vOICe, Peter Meijer, reckons he sometimes 
visualises things based on certain types of sounds, but think that's partly 
due to years of working on things like this.


OTOH, there's the joke that if you get hit in the head with a hard ball or 
something, you'll see a flash of light as you go down...LOL!


Suppose it actually comes down to that if you don't consider/think about 
something, you might very well be a bit 'confused' the first time...?


I also remember when was still lying in hospital, and newly blind, when my 
then employers came and told me about screen readers etc., I wasn't 
initially sure if what they were talking about could be 'real' since wasn't 
something had ever really thought about.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 06, 2009 2:34 AM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


Interestingly enough Tom, because I have many friends who are very active 
gamers,  and because I also play older graphical games, I've had a 
fair few discussions on the subject.


Once on the forum of retroremakes.com I started a topic about including 
audio remakes on their site along with the graphical ones.


The project didn't go as planned sinse their site only lists free remakes 
of games,  thus games like packman talks or shades of doom wouldn't be 
applicable (though I did point several people in the direction of Dark 
destroyer).


The interesting bit though, was until I'd explained the concept, most 
people assumed that an audio game must work like an interactive fiction or 
Mud, with every game event being literally described.


When talking about packman talks, --- one person said;

doesn't it get boring being told You eat a dot,  you eat another 
dot, --- you eat another dot etc.


I of course explained exactly how the game worked,  and the person did 
understand,  but I do wonder if this is a basic problem of 
understanding the quality of sensory information.


While people know sound can convey information by way of speech, and 
ambience by way of audio or background sounds,  I wonder if,   
outside the world of audio drama and audio games, people really realize 
that sound can be used to represent individual objects or elements as 
easily as graphics can,  even highly complex relations in a 3D space.


Indeed one thing I findvery interesting aabout audio games is how 
representative they can be.


Beware the grue!

Dark.

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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-06 Thread Jacob Kruger

I know, but idea is it might still give them a basic idea relating to how
the sound effects relate to the graphical rendition.

I did also put together a very simple version of snakes and ladders at some
stage, but using the original snakes and ladders board I got off wikipedia
as a background image, and with sort of enforced talking using either SAPI
or your screen reader along with simple sound effects, and part of the idea
was that maybe if sighted kids played it, they'd at least have an idea of
what screenreaders could do, but my one irritation was that apparently the
blocks on that board aren't exactly the same sizes, so my character pieces
(simple windows labels with the smiley face character in them) apparently
seemed to go off course when I just moved them over 38 pixels at a time, and
haven't found a graphic designer etc. who seems able to understand what I
told them I wanted to know and let them look at the board...

Will try find a copy thereof if anyone wants to check it out...but it's
extremely simplistic, and was really more of a test app with regard to
making the computer talk as such.

I also have two sighted friends who sometimes prefer to wear blindfolds when
playing chess as well.

The other silly joke is I tell my sighted friends not to let me deal my
braille playing cards since tell them maybe I'd be able to feel what I'm
dealing...

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 06, 2009 3:20 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games



The awareness stuff sounds good Jacob,  but bare in mind that thus
far, only audio quake and terraformers have actual graphics.

Gma tank commander and sound rts have basic graphics which give you some
information visually,  but are in no way representative of a graphical
game (especially with the graphics of games today).

As to the chess thing, I've seen my brother play a match of chess without
any contact with the board whatsoever,  doing everything in his head.

That's not so much a sight thing though, as being an amazingly good chess
player, and is quite open to anyone to use.

I've myself done guide dog events like that,  most recently a car
drive which was rather fun.

Beware the grue!

Dark.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 06, 2009 1:02 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games



I know, but these people have most likely seen someone like that famous
russian chess player who just played quite a few games at the same time,
but I suppose they reckon he was still scanning the boards or something.

Fact is I know at least one guy this side though who is VI/blind, but
when he plays chess, he doesn't even touch the board, and listening to
him playing against someone else, he literally takes around half a second
to tell them his next move, but, yes, suppose it still comes down to
educating everyone including sighted people, and one of the things was
looking into at a time was trying to get into one of those lan gaming
sessions, and maybe try at least get sighted guys to try out things like
audio quake, top speed 2, sound RTS, BGChess, GMA tank commander, etc.
etc. since I think they all have graphics as well, but the idea would be
to let blind/VI guys play against them, and maybe we'd also try get them
to try it out with a blindfold at some stage as well...LOL!

Similar to the two events have organised/been involved in this side,
where the one was letting sighties wear blindfolds while listening to a
narrated movie soundtrack and trying to eat etc., and recently at a guide
dog fundraising walk, some of my friends got some of the participants to
try out things like blind dart throwing, blind cricket bowling, etc. -
awareness...

Maybe, like the fact that there's already been an article about me in
local motorcycle magazine relating to me riding a bike etc., we would
then try to get the local computing magazines to wake up...yeah
right...LOL!

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 05, 2009 5:44 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games



Hi Jacob,
Yes, I've seen plenty of people like that as well.  Back when I was in
college and discovered Audyssey and Audiogames.net i began telling
others about it. The general reaction was I don't be leave that could
be possible. How could you play games by sound alone?
The thing is weather we are talking about sighted or blind reactions to
audio games is the general conception of what a game is. Most people
think in order to play

Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-05 Thread Thomas Ward

Hi Jacob,
Yes, I've seen plenty of people like that as well.  Back when I was in 
college and discovered Audyssey and Audiogames.net i began telling  
others about it. The general reaction was I don't be leave that could 
be possible. How could you play games by sound alone?
The thing is weather we are talking about sighted or blind reactions to 
audio games is the general conception of what a game is. Most people 
think in order to play games you have to have lots of 2d or 3d 
graphics,  that video games are completely visual, and that someone 
blind could not play a game completely by sound alone. Therefore they 
never considered the fact someone like USA Games could come up with a 
game like Mysteries of the Ancients based completely on audio or that 
GMA could create a Doom clone using a rather advanced FPS engine for the 
blind.
Again this comes back to education. Educating our sighted peers as well 
as our blind ones. One reason major game companies haven't considered 
blindness accessibility is fundamentally they doubt it is possible, or 
that doing so would cost them thousands in extra financial overhead. 
That is just bologna of course, but try telling them that.



Jacob Kruger wrote:

Do remember it, and, yup, people just need to know about these things.

Unfortunately, the other issue is it's something people generally seem 
to think is impossible to comprehend, etc.


Most sighted guys I've worked on a computer in front of seemed to 
initially think it was some form of hoax etc., and when you mention 
games to either sighted guys, or even most other VI computer users, 
they also seem to have not even considered it as possibly existing...LOL!


I've tried promoting websites like audiogames.net on my small mailing 
list, and have a link to it on my website, but still, have only really 
found around 3 other guys this side who really seem to be into gaming 
as such, and you get other guys who are relatively technical on 
computers, but who never thought of looking for games as such.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA



---
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-05 Thread dark
Interestingly enough Tom, because I have many friends who are very active 
gamers,  and because I also play older graphical games, I've had a fair 
few discussions on the subject.


Once on the forum of retroremakes.com I started a topic about including 
audio remakes on their site along with the graphical ones.


The project didn't go as planned sinse their site only lists free remakes of 
games,  thus games like packman talks or shades of doom wouldn't be 
applicable (though I did point several people in the direction of Dark 
destroyer).


The interesting bit though, was until I'd explained the concept, most people 
assumed that an audio game must work like an interactive fiction or Mud, 
with every game event being literally described.


When talking about packman talks, --- one person said;

doesn't it get boring being told You eat a dot,  you eat another 
dot, --- you eat another dot etc.


I of course explained exactly how the game worked,  and the person did 
understand,  but I do wonder if this is a basic problem of understanding 
the quality of sensory information.


While people know sound can convey information by way of speech, and 
ambience by way of audio or background sounds,  I wonder if,   
outside the world of audio drama and audio games, people really realize that 
sound can be used to represent individual objects or elements as easily as 
graphics can,  even highly complex relations in a 3D space.


Indeed one thing I findvery interesting aabout audio games is how 
representative they can be.


Beware the grue!

Dark. 



---
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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-04 Thread Darren Harris
Well yes games are secondary nobody is arguing that, that's not even an
issue. I mean you aren't going to make a living out of playing games.
Although it would be nice though But it's this rather stupid mentality
of oh games aren't meant for computers or blind people shouldn't be playing
games that's what I think is wrong. I mean we all need some form of
enjoyment or stress relief at the end of the day for what ever reason. I
mean, what's better, playing games, drinking or smoking yourself to death?
Because people will find an outlet somewhere and I think gaming is much more
healthy in the long run.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 04 December 2009 00:59
To: Gamers Discussion list
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


yeah games are secondary, fair enough I suppose.
don't lose heart though, we are not out the woods yet.
I know for example that mushclient can work direct with jaws and windoweyes
and a map exists for lonewolf in hal 5 and later. I think though that
expecting the manufacturers to make game scripts just won't happen, however
thats no big concern, all readers, hal, jaws and windoweyes have some form
of scripting, jaws is scripted and has been for a long time. windoweyes and
hal although they had setting and map files respectively have got scripts
and people are actively using and developing, true it may cost a bit to get
the script adition of the software but at the end of the day you have the
tools. nvda was made in python and its an opensource system, you can write
modules for it these are scripts by default. At 07:22 a.m. 4/12/2009, you
wrote:
They'll probably say that it will corrupt the software. Which is a pile 
of crap as we all know but that will be their argument. Thus if it were 
me I'd just get the system and install it anyway lol. There's always an 
uninstall button if they decide to come see you.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On Behalf Of Thomas Ward
Sent: 03 December 2009 17:27
To: Charles Rivard; Gamers Discussion list
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


Hi Charles,
Your guess is as good as mine. I imagine the agencies are primarily
focussed on work and business so devote all of their funding and 
interests into that endever. They see what they do, trying to get blind 
people employed by giving them computers for work in school, is more 
important than telling their clients that developer x has a few 
accessible games to play. They could, for example, put some free games 
on the system like Jim Kitchens Casino, Life, Monopoly, Hangman, 
whatever as a start, but they won't because it doesn't have anything to 
do with their business software only computers.

Charles Rivard wrote:
 Sighted people have games on their computers, and those games are
 played.
 That's why gaming is such a big industry.  For the sighted computer user,
a
 computer is not a work only device.  Why on earth should this not be 
 so
for
 the blind computer user?  Windows comes with free games, even.  Isn't 
 this
a
 clue for agencies who buy computers for blind people?  Duh??
 ---
 In God we trust!
   


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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-04 Thread Jacob Kruger

This relates to one of my personal gripes/grudges this side of the world.

According to our government, any company larger than something like 20 
employees is forced to incorporate what they call affirmative action, which 
means they have to employ a representative bit of the population in terms of 
race, gender, etc. etc., but it also means that if they apparently employ 
something like 1 in 100 disabled people, it counts as affirmative action, 
and I was actually told by a local occupational therapist that my most 
common job offer would be to sit in the corner and drink coffee, while being 
officially on their payroll, and I honestly told her, I'd tell them to 
bugger off if someone tried something like that.


Fact is people assume blind people can't even do something like pour their 
own coffee, or my dumbest question have been asked a few times is how we 
brush our teeth - sorry, but you're standing in front of the bathroom mirror 
due to the basin/tap generally being there underneath it.


Anyway, fact is that as long as you know how to, and what extra technology 
you might need to make use of, it's actually rather unlikely there are too 
many things a VI person can't do as well, if not better than some assumptive 
sighted people...


That's one of my personal, off topic rants, but anyway...will shut up now 
and go sit in the corner and drink my coffee...


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 02, 2009 11:39 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


I admit I'm a litle jaded on the work subject, sinse I've seen too many 
cases of blind people who have nothing but a high education, no social 
abilities, and just endlessly apply for jobs to be given excuses.


Sinse employers cannot legally say we're worried about employing a 
visually impared person this also means they just kmake up excuses.


My brother sent out 100 cvs a month for 8 years, trying to get a job in 
law, and was told wonderful things like your not qualified for this 
position when the position in question asked for two A-levels, --- ie, a 
basic ending of school qualification,  where he was applying with a 
law degree and a legal practice course.


Before this turns into too much of a wrant I'll stop,  suffice it to 
say while I understand the work ethic atitude,  it's one which strikes 
me as incredibly pointless in a country where eighty percent of blind 
people are unemployed, - and I'd be willing to bet that probably 15 of 
the last 20 percent are employed by organizations specifically geared 
towards blind people like the rnib.


Luckily,  I don't care about being employed,  i JUST WANT TO 
WRITE! IF SOMEONE WILL PAY ME FOR THAT,  GREAT! IF NOT,  WELL 
NEVER MIND.


i FREELY ADMIT i'M NOT IN ANY WAY AMBICIOUS THOUGH.

bEWARE THE GRUE!

dARK.

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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-04 Thread shaun everiss
hmmm I can get that side.
my brother is a chronic game player.
he wastes his days playing poker, or battlefield or something after he mangled 
his hand doing battlefield and ra2 all the time he went to poker but he now 
sleeps late gets up later and plays all day.
I know that I can get on a role and play with the pc whilst I really should be 
practicing music, cycling, and other things, people make it out that I am quite 
slack, and I suppose I am quite slack but I think my brother may be a level 
lower, I at least semi do stuff which although its not really doing it is 
better than just slobbing not that at one stage I was like this.
I think as blind people we seem to stay with what we know, I like my computer, 
its my comunication its my plaything especially when its my self thats left at 
home for most of the day.
And its my god, ooops
issue is now I really need to manage time, because I am now a lazy prick, I 
promise I will get it one of these days the question is when.
Games can be also a danger.
Its when you are plain forbidden from playing games for any reason religious or 
otherwise, or just bard for using a computer or doing something because you are 
blind or because you do as you are told.
I know my family wish I would do more and will nagg me constantly but they 
won't bar me I don't think, though they keep warning me I will have a boring 
life after they go and They keep telling me hoping I will get the message, and 
I suppose I will eventually have to do something about this.
Hmmm this chair is so soft snore
later
At 12:46 a.m. 5/12/2009, you wrote:
Well yes games are secondary nobody is arguing that, that's not even an
issue. I mean you aren't going to make a living out of playing games.
Although it would be nice though But it's this rather stupid mentality
of oh games aren't meant for computers or blind people shouldn't be playing
games that's what I think is wrong. I mean we all need some form of
enjoyment or stress relief at the end of the day for what ever reason. I
mean, what's better, playing games, drinking or smoking yourself to death?
Because people will find an outlet somewhere and I think gaming is much more
healthy in the long run.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 04 December 2009 00:59
To: Gamers Discussion list
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


yeah games are secondary, fair enough I suppose.
don't lose heart though, we are not out the woods yet.
I know for example that mushclient can work direct with jaws and windoweyes
and a map exists for lonewolf in hal 5 and later. I think though that
expecting the manufacturers to make game scripts just won't happen, however
thats no big concern, all readers, hal, jaws and windoweyes have some form
of scripting, jaws is scripted and has been for a long time. windoweyes and
hal although they had setting and map files respectively have got scripts
and people are actively using and developing, true it may cost a bit to get
the script adition of the software but at the end of the day you have the
tools. nvda was made in python and its an opensource system, you can write
modules for it these are scripts by default. At 07:22 a.m. 4/12/2009, you
wrote:
They'll probably say that it will corrupt the software. Which is a pile 
of crap as we all know but that will be their argument. Thus if it were 
me I'd just get the system and install it anyway lol. There's always an 
uninstall button if they decide to come see you.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On Behalf Of Thomas Ward
Sent: 03 December 2009 17:27
To: Charles Rivard; Gamers Discussion list
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


Hi Charles,
Your guess is as good as mine. I imagine the agencies are primarily
focussed on work and business so devote all of their funding and 
interests into that endever. They see what they do, trying to get blind 
people employed by giving them computers for work in school, is more 
important than telling their clients that developer x has a few 
accessible games to play. They could, for example, put some free games 
on the system like Jim Kitchens Casino, Life, Monopoly, Hangman, 
whatever as a start, but they won't because it doesn't have anything to 
do with their business software only computers.

Charles Rivard wrote:
 Sighted people have games on their computers, and those games are
 played.
 That's why gaming is such a big industry.  For the sighted computer user,
a
 computer is not a work only device.  Why on earth should this not be 
 so
for
 the blind computer user?  Windows comes with free games, even.  Isn't 
 this
a
 clue for agencies who buy computers for blind people?  Duh??
 ---
 In God we trust!
   


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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-04 Thread Jacob Kruger

Do remember it, and, yup, people just need to know about these things.

Unfortunately, the other issue is it's something people generally seem to 
think is impossible to comprehend, etc.


Most sighted guys I've worked on a computer in front of seemed to initially 
think it was some form of hoax etc., and when you mention games to either 
sighted guys, or even most other VI computer users, they also seem to have 
not even considered it as possibly existing...LOL!


I've tried promoting websites like audiogames.net on my small mailing list, 
and have a link to it on my website, but still, have only really found 
around 3 other guys this side who really seem to be into gaming as such, and 
you get other guys who are relatively technical on computers, but who never 
thought of looking for games as such.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Nicol Oosthuizen noosthui...@sars.gov.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 03, 2009 9:47 AM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


HI Tom and all
Sorry, I came into this  thread rather late.
I just want to say that I am planning to arrange with a south African radio 
station, rsg, to do a show on accessible games.]

If willem and Jacob listens to rsg, they will probably remember
5leefwêreld van die gestremdes
In English, living world of the disabled held on Sunday afternoons.
It would rock if I can do a show on there about accessible games.
And I will definitely talk about some awesome developers such as tom and 
phil and philip.
Then blind people and also sighted people in the whole of south Africa who 
listens  to rsg, will be made aware about accessible games.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On 
Behalf Of Thomas Ward

Sent: 02 December 2009 06:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games

Hi Dark,
Well, at this point I'm not sure how much actual advertising we need. I
think the big picture, as has been said before, is to get the word out
that good high quality games exist. By showing off game x and letting a
few blind people try them, perhaps let their friends and family see
them, etc it might make a difference in letting people know that this
stuff exists and it doesn't need to remain in the backwater of the
galaxy forever. It is time we make ourselves known to more and more
people, agencies for the blind, and break out of this apathetic rut we
have fallen into.

Please Note: This email and its contents are subject to our email legal 
notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-03 Thread Thomas Ward

Hi Dark,
Yes, in deedd it would be a good idea. Some sort of promo cd with game 
trailers would help out a lot as people wouldn't have to play the games, 
but could listen to someone else playing and explaining the games to them.



dark wrote:
That would indeed be a good idea,  especially if we could contrive 
some kind of promotional cd with various game trailers on./


in general a sort of intro to audio games promo cd would probably 
help, sinse such a cd could be sent with information to various 
oraganizations, schools etc,  as well as being handed out at shows 
like sight village and similar.


Beware the grue!

Dark.



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-03 Thread Ron Schamerhorn
Hi all

  I'd also suggest a cd could be done with some demo games and perhaps a few 
issues of Audyssey.  Then not only would the person have the games to 
continue with but info to look into other titles as well.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 03, 2009 8:44 AM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


Hi Dark,
Yes, in deedd it would be a good idea. Some sort of promo cd with game
trailers would help out a lot as people wouldn't have to play the games,
but could listen to someone else playing and explaining the games to them.


dark wrote:
 That would indeed be a good idea,  especially if we could contrive
 some kind of promotional cd with various game trailers on./

 in general a sort of intro to audio games promo cd would probably
 help, sinse such a cd could be sent with information to various
 oraganizations, schools etc,  as well as being handed out at shows
 like sight village and similar.

 Beware the grue!

 Dark.


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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-03 Thread Thomas Ward

Hi Phil,

I've seen quite a lot of that sort of mentality among state agencies and 
among certain blind computer users myself. I think that attitude comes 
from the fact so many blind employees have to work twice as hard to get 
anywhere in the business world, to over come various mainstream 
attitudes of blindness in general,  they end up taking work far too 
seriously. They end up putting their computer over in the work column 
and other things like music, audio books, etc over in the entertainment 
column. Which doesn't have to be. Here is a case in point.


I have a friend I met in college around 1997 or so. I was pursuing a 
degree in computer science and he was going into marketing. After he 
left college and got a job with a company with a marketing firm in 
Cincinnati  BSVI fit the bill for a computer that came with Jaws, 
Openbook, Microsoft Office, and other business software for his home 
use. After he got the computer I urged him to check out Audyssey, 
audiogames.net, etc for some great games he could install on his new 
system. His reply was simply this. Well, BSVI purchased this computer 
so I could do work at home,  and it wouldn't be right if I began using 
it for games and things like that. If someday I buy my own computer 
maybe I will check out some of those games, music mp3s, and other stuff 
out there for the computer. However, for now since this is BSVI's 
computer I'm just going to use it for work.


I don't know how common this attitude is among blind computer users, but 
this example may give us some insights in to why it is so hard to market 
our games outside the Audyssey and audiogames.net communities. It is no 
secret BSVI, BVR,and other state agencies tend to purchase computers for 
any blind student attending college or entering the work force who needs 
one.  As a result many may feel as my friend does that the computer 
isn't really theirs and that because it was purchased for work and 
school purposes that is all they are allowed to do with it. They may 
feel by installing games etc on that computer they are being dishonest 
or at the very least will appear to be goofing off on a computer 
intended for work only.


I really can't say myself, because I didn't go through the state 
agencies for my computer systems. I purchased my own computers and got 
them to fit the bill for my education, books, reader writers, etc. So 
since the computers were actually mine, paid for by my own money, I felt 
this is my computer and I'll darn well use it as I please. Perhaps those 
who get computers through state agencies don't feel that way about their 
computers, and feel compelled to toe the official line.


Phil Vlasak wrote:

Hi Thomas,
That is the comment we got at the blind conventions.
Computers are for Jobs and not for Play!
They told us that they preferred to read a book or listen to the radio 
if they wanted entertainment.
It is like someone asked them to try eating some frozen cow's milk 
mixed with vegetable seeds and they didn't like the concept so did not 
try the chocolate ice cream.
Or maybe they were afraid they would like the games so much they would 
be addicted to them and not want to do work.



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-03 Thread Darren Harris
Agreed and the fact that audyssey is the magazine to do with all of these
games and developments and the like, will show that there is a very active
interest in this.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ron Schamerhorn
Sent: 03 December 2009 13:46
To: Gamers Discussion list
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


Hi all

  I'd also suggest a cd could be done with some demo games and perhaps a few

issues of Audyssey.  Then not only would the person have the games to 
continue with but info to look into other titles as well.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 03, 2009 8:44 AM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


Hi Dark,
Yes, in deedd it would be a good idea. Some sort of promo cd with game
trailers would help out a lot as people wouldn't have to play the games, but
could listen to someone else playing and explaining the games to them.


dark wrote:
 That would indeed be a good idea,  especially if we could contrive 
 some kind of promotional cd with various game trailers on./

 in general a sort of intro to audio games promo cd would probably 
 help, sinse such a cd could be sent with information to various 
 oraganizations, schools etc,  as well as being handed out at shows 
 like sight village and similar.

 Beware the grue!

 Dark.


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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-03 Thread Thomas Ward

Hi David,

Very interesting post. Yeah, that was my impresssion as well.  some of 
these larger more well known agencies tend to stress the blind image as 
a hard working, respectible, better than average person a bit too far. A 
good case in point is one of the rules I saw in the Seeing Eye's dress code.


A couple of years back I was looking into getting a guide dog, and I was 
going to apply at the Seeing Eye. The thing that stopped me from 
applying there was when I read that for dinner I was to show up in 
formal dress clothes. I felt at the time that they were trying to push 
the definition of respectable a bit too far. I'm there to get a guide 
dog not to show up at dinner dressed in a suit and tie looking like some 
wealthy businessman. Whatever the case they have their high standards of 
dress code, and self-image to keep.


Anyway, I know what you are saying. These agencies do want to present 
the blind as hard working, respectable, well dresssed people and some 
times they push that image too far. Some times to the point that their 
clients do work too hard, become over achievers, and don't know when to 
relax and just be cool. When to hang out at the office and pal around 
abit with the other associates. When it is ok to put games on his/her 
home computer and just relax with a good game of Aliens in the Outback, 
Blackjack, or Uno.


David Chittenden wrote:

Hello,

The belief of some the blindness orgs seems to be that the only way to 
make blindness respectable is if blind people are seen as always 
working. This ignores social connections and the fact that if one is 
able to relax better, one can work better.


I remember my first job in a mid-sized office. I was the most 
efficient worker there. After a few months, my supervisor took me 
aside and told me to become a little more sociable with the rest of 
the staff. I could not understand what her problem was until I 
returned to school. During one of my HR management courses, I learned 
about how the over-achievers can be as much of a problem on office 
moralle and good office functioning as under-achievers. All of the 
blindness training which focuses on work to the exclusion of 
everything else ignores this, and thereby performs a disservice to 
blind people.


David Chittenden, MS, CRC, MRCAA



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-03 Thread Thomas Ward

Hi Dark,

We have the same problem here on this side of the pond as well. High 
unemployment rates among the visually impaired, several with excellent 
credentials but no jobs to match, and only a handful manage to make it 
into a job somewhere.  Our unemployment rates national sucks anyway, but 
the visually impaired are by far hit the worst by the economic 
situation. A company can't come out and not higher you because you are 
blind, but they can set roadblocks in your way in order to make sure you 
don't get that job all the same A good case in point.


Ever since leaving college I've never been able to find local full time 
employment in a company or firm so tend to work independently out of my 
home as a tech web administrator, or wherever my skills could prove 
useful. It doesn't bring in the kind of money my skills should under 
normal working circumstances, and because I work in the private sector, 
for myself, I don't have an actual employer to give me references to 
other companies. So about three years ago I put in an application at AOL 
in Columbus who were seeking a developer who has experience working with 
Linux, who knows Java, etc and it looked like something I could do. 
unfortunately, although I could give them credentials on my Java 
education I couldn't hand them a slip saying I know Linux even though by 
then I used it every fricking day on my personal computers, nor could I 
give them a specific employer since I was in a sense employing myself 
for the previous few years. They said to me you don't have the 
experience we are looking for, and out the door I went.


The bottom line was I knew I had the skills for that job. how ever, they 
didn't know that because I hadn't been able to generate the kind of 
paper work, references, etc that the people I knew in college were 
getting.  I always did well on the phone interviews for a job,but when i 
showed up in person  for the face to  face interview things changed 
rather rapidly for the worse. So I don't have much respect for the 
so-called high and mighty work ethecs the state agencies push either as 
it obviously isn't helping. I could go back to school, get a better 
computer science degree, but would it really and truely help?


dark wrote:
I admit I'm a litle jaded on the work subject, sinse I've seen too 
many cases of blind people who have nothing but a high education, no 
social abilities, and just endlessly apply for jobs to be given excuses.


Sinse employers cannot legally say we're worried about employing a 
visually impared person this also means they just kmake up excuses.


My brother sent out 100 cvs a month for 8 years, trying to get a job 
in law, and was told wonderful things like your not qualified for 
this position when the position in question asked for two A-levels, 
--- ie, a basic ending of school qualification,  where he was 
applying with a law degree and a legal practice course.


Before this turns into too much of a wrant I'll stop,  suffice it 
to say while I understand the work ethic atitude,  it's one which 
strikes me as incredibly pointless in a country where eighty percent 
of blind people are unemployed, - and I'd be willing to bet that 
probably 15 of the last 20 percent are employed by organizations 
specifically geared towards blind people like the rnib.


Luckily,  I don't care about being employed,  i JUST WANT TO 
WRITE! IF SOMEONE WILL PAY ME FOR THAT,  GREAT! IF NOT,  WELL 
NEVER MIND.


i FREELY ADMIT i'M NOT IN ANY WAY AMBICIOUS THOUGH.

bEWARE THE GRUE!

dARK.

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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-03 Thread dark

hello Tom.

To an extent I understand this mentality, sinse as I said in my other 
message it's been one I've always been strict about in my grants.


my first laptop for uni,  as well as Hal etc was provided by my local 
education authority.


While I certainly would not spend any of their money to perchice games 
etc,  once they'd paid for the computer it was essentially mine. I had 
nobody to return it to, and indeed used it constantly for six years before 
it quite literally just shut down through wear.


The basic system, --- the laptop with windows 98, ms office and Hal was 
indeed provided in order that I be able to complete first my degree, then my 
masters. The laptop certainly was very necessary,  not just for the 
obvious writing tasks, but for reading academic material online,  and 
keeping in touch with university happenings via E-mail,  I was president 
of the philosophy society, and all organizational matters for that, 
including booking speakers for events happened through E-mail.


All this being said though, the laptop was mine! while it had been provided 
to put me on an equal footing with fuly sighted students,  it was stil 
mine!


if my gaming had in some way cost the local authority more money,  say 
for instance I'd tried to get them to pay for a joystick or a set of good 
quality sterrio headphones,  that would very much have been wrong, as 
that was not the purpose of the grant.


But so long as I kept gaming on my own resources, and my own time,  I 
really don't see the arguement.


The laptop had afterall already been bought and paid for, and after that 
point the local authority had nothing to do with it.


If I'd been a lazy bumb and spent all my degree time playing games, and thus 
failed my degree,  that would've been my own fault, and it would've made 
no difference if I did that on a laptop, a games console, --- or even at a 
casino.


The laptop was there to give me the oppertunity to work,  whatever else 
i did is my affair,  including whatever else I did with the laptop!


Beware the gRue!

Dark. 



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-03 Thread Thomas Ward

Hi Charles,
Your guess is as good as mine. I imagine the agencies are primarily 
focussed on work and business so devote all of their funding and 
interests into that endever. They see what they do, trying to get blind 
people employed by giving them computers for work in school, is more 
important than telling their clients that developer x has a few 
accessible games to play. They could, for example, put some free games 
on the system like Jim Kitchens Casino, Life, Monopoly, Hangman, 
whatever as a start, but they won't because it doesn't have anything to 
do with their business software only computers.


Charles Rivard wrote:
Sighted people have games on their computers, and those games are played. 
That's why gaming is such a big industry.  For the sighted computer user, a 
computer is not a work only device.  Why on earth should this not be so for 
the blind computer user?  Windows comes with free games, even.  Isn't this a 
clue for agencies who buy computers for blind people?  Duh??

---
In God we trust!
  



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-03 Thread Darren Harris
They'll probably say that it will corrupt the software. Which is a pile of
crap as we all know but that will be their argument. Thus if it were me I'd
just get the system and install it anyway lol. There's always an uninstall
button if they decide to come see you.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 03 December 2009 17:27
To: Charles Rivard; Gamers Discussion list
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


Hi Charles,
Your guess is as good as mine. I imagine the agencies are primarily 
focussed on work and business so devote all of their funding and 
interests into that endever. They see what they do, trying to get blind 
people employed by giving them computers for work in school, is more 
important than telling their clients that developer x has a few 
accessible games to play. They could, for example, put some free games 
on the system like Jim Kitchens Casino, Life, Monopoly, Hangman, 
whatever as a start, but they won't because it doesn't have anything to 
do with their business software only computers.

Charles Rivard wrote:
 Sighted people have games on their computers, and those games are 
 played.
 That's why gaming is such a big industry.  For the sighted computer user,
a 
 computer is not a work only device.  Why on earth should this not be so
for 
 the blind computer user?  Windows comes with free games, even.  Isn't this
a 
 clue for agencies who buy computers for blind people?  Duh??
 ---
 In God we trust!
   


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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-03 Thread shaun everiss
yeah games are secondary, fair enough I suppose.
don't lose heart though, we are not out the woods yet.
I know for example that mushclient can work direct with jaws and windoweyes and 
a map exists for lonewolf in hal 5 and later.
I think though that expecting the manufacturers to make game scripts just won't 
happen, however thats no big concern, all readers, hal, jaws and windoweyes 
have some form of scripting, jaws is scripted and has been for a long time.
windoweyes and hal although they had setting and map files respectively have 
got scripts and people are actively using and developing, true it may cost a 
bit to get the script adition of the software but at the end of the day you 
have the tools.
nvda was made in python and its an opensource system, you can write modules for 
it these are scripts by default.
At 07:22 a.m. 4/12/2009, you wrote:
They'll probably say that it will corrupt the software. Which is a pile of
crap as we all know but that will be their argument. Thus if it were me I'd
just get the system and install it anyway lol. There's always an uninstall
button if they decide to come see you.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 03 December 2009 17:27
To: Charles Rivard; Gamers Discussion list
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


Hi Charles,
Your guess is as good as mine. I imagine the agencies are primarily 
focussed on work and business so devote all of their funding and 
interests into that endever. They see what they do, trying to get blind 
people employed by giving them computers for work in school, is more 
important than telling their clients that developer x has a few 
accessible games to play. They could, for example, put some free games 
on the system like Jim Kitchens Casino, Life, Monopoly, Hangman, 
whatever as a start, but they won't because it doesn't have anything to 
do with their business software only computers.

Charles Rivard wrote:
 Sighted people have games on their computers, and those games are 
 played.
 That's why gaming is such a big industry.  For the sighted computer user,
a 
 computer is not a work only device.  Why on earth should this not be so
for 
 the blind computer user?  Windows comes with free games, even.  Isn't this
a 
 clue for agencies who buy computers for blind people?  Duh??
 ---
 In God we trust!
   


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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-02 Thread Darren Harris
Hi thomas,

Absolutely true. Also the thing with these types of conventions, is that the
focus is totally on work and professional uses of the computer. They don't
seem to hold the attitude that blind people would want to play games and
that's from within our own community! Indeed I've even herd of cases where
gaming in the blind community is looked down upon can you believe that? So
for various reasons this does need to get out. Sad but true.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 01 December 2009 22:38
To: Gamers Discussion list
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


Hi Darren,
That's quite true. Games like Tank Commander, Shades of Doom, Sarah, and 
Mysteries of the Ancients are beginning to catch up with there 
mainstream counter parts, and just getting the message out there that we 
can play rather sifisticated games should be the over all message. I 
know when I first lost my vision and I could no longer play Jedi Knight, 
Tomb Raider, Soldier of Fortune, and other games that were out in the 
90's I didn't realy know what was available for me as a blind gamer. For 
a long while all I knew about was interactive fiction text games I found 
on the net, wrote afew text games on my own, and I had heard about Jim 
Kitchen's free games through a friend. I thought that was all there was 
until i found Audyssey around 2000, and found out there was GMA, ESP, 
and various other accessible game developers out there. I was very quite 
surprised and delited when I found out GMA was developing a clone of 
doom, which was in beta when I discovered them, because I believed I was 
the first person to think up the idea of eventually creating a FPS game 
after college.
Anyway, getting the word out that such games do exist would make a lot 
of young  blind gamershappy if they could hear about it. So many of them 
like me wanted to play Doom, Resident Evil, or whatever their friends 
are playing, and can't because the mainstream titles aren't accessible. 
The fact such games do exist and are beginning to be developed now 
should be gotten to them when and where we can.


Darren Harris wrote:
 Hi,

 No but at least by showing said games off you're showing the 
 capabilities that are on offer with an audio game. You're proving that 
 it's not just a series of beeps and that's it. There's a whole lot 
 more to it basically and that's what we really need to get out or 
 otherwise there isn't really going to be that much interest generated.
   


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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-02 Thread dark

a bad thing indeed.

As a side note, the actual serious work I'm doing on my deffinition of 
disability in my thesis is based very much on the quali8ty of a person's 
life and how much effort it takes for them to fulfill their desires.


Playing games on this model is just as worthy of access for disabled people 
as changes in a place of work.


I'll stop woffling about my thesis though,  suffice it to say, that 
people who say such things are most distinctly and totally talking out of 
bodily openings not connected to their brains!


beware the grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, December 02, 2009 10:28 AM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games



Hi thomas,

Absolutely true. Also the thing with these types of conventions, is that 
the

focus is totally on work and professional uses of the computer. They don't
seem to hold the attitude that blind people would want to play games and
that's from within our own community! Indeed I've even herd of cases where
gaming in the blind community is looked down upon can you believe that? So
for various reasons this does need to get out. Sad but true.



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-02 Thread Thomas Ward

Hi Dark,
Well, at this point I'm not sure how much actual advertising we need. I 
think the big picture, as has been said before, is to get the word out 
that good high quality games exist. By showing off game x and letting a 
few blind people try them, perhaps let their friends and family see 
them, etc it might make a difference in letting people know that this 
stuff exists and it doesn't need to remain in the backwater of the 
galaxy forever. It is time we make ourselves known to more and more 
people, agencies for the blind, and break out of this apathetic rut we 
have fallen into.



dark wrote:
That's an interesting idea Tom,  but I'll wait and see what the 
organizers tell me,  and what Richard and Sander have to say about 
the idea.


Also please remember that other than sitting on a stall at freshers' 
fair when i was president of the university philosophy society 
persuading students to sign up, i have no training or experience in 
advertising or markiting whatsoever.


The booth would just be me, --- -and anyone else who came, with a 
laptop, two sets of headphones, and my double sterrio headphone jack.


How successful I'd be in promotion, --- -I honestly have no idea.

I certainly wouldn't have to tell any fibs about game quality,  
but whether I'd be persuasive enough to be any good I really can't say.


Beware the grue!

Dark.



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-02 Thread Thomas Ward

Hi Dark,
I do see your point. Although, perhaps we could prepare some audio 
trailers of different games to let people here some of the more complex 
games being played in action. Just a few short clips of what they could 
get into if they were to play this or that game.


dark wrote:

It is a miner problem Tom.

I could partially get around it by using two sets of sterrio 
headphones and demoing myself for a bit then giving instructions to 
the person trying the game, --- -but sinse I was thinking of this as a 
hay look, --- -here are audio games, --- aren't they cool! I'd 
rather have something which grabbed people's attention quickly with 
not much effort than something which was long and complex,  sort 
of the audio game version of a big flashy intro on a graphical game 
promotion at E3 or a similar computer game show.


That's why the games I initially thought of,  a wide enough 
variety to show the people there were different genres (afterall, if I 
get someone who's not an action fan,  it'd be bad if I couldn't 
show an alternative), were games which it is comparatively easy to 
show quickkly.


even smugglers 4, it's just a matter of etelling a person to click on 
panets to fly around, then click on fire to shoot at an enemy ship 
when getting into a fight,  all very stant sinse there are no keys 
to deal with or sounds to learn.


Of course, if I was specifically commitioned to demo certain games i 
would try m best to demo them,  but this is one reason I wanted a 
specific booth for audiogames.net, to represent the audio game playing 
interest in general,  rather than any one games company in 
particular,  to show people that there are many games which appeal 
to different tastes and needs, and that such games are fun,  and 
not overwhlemingly difficulty to play and understand,  especially 
for people who may be less computer savy!


Beware the grue!

Dark.



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-02 Thread dark

True Tom.

On that vane I can certainly see if action for blind people would run 
another pole as they did last year, --0-- which would certainly help. For 
other agencies in the Uk I'm not certain (the rnib ar a waste of space as 
I've said0, but I'll have a think.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 02, 2009 4:25 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games



Hi Dark,
Well, at this point I'm not sure how much actual advertising we need. I 
think the big picture, as has been said before, is to get the word out 
that good high quality games exist. By showing off game x and letting a 
few blind people try them, perhaps let their friends and family see them, 
etc it might make a difference in letting people know that this stuff 
exists and it doesn't need to remain in the backwater of the galaxy 
forever. It is time we make ourselves known to more and more people, 
agencies for the blind, and break out of this apathetic rut we have fallen 
into.



dark wrote:
That's an interesting idea Tom,  but I'll wait and see what the 
organizers tell me,  and what Richard and Sander have to say about 
the idea.


Also please remember that other than sitting on a stall at freshers' fair 
when i was president of the university philosophy society persuading 
students to sign up, i have no training or experience in advertising or 
markiting whatsoever.


The booth would just be me, --- -and anyone else who came, with a laptop, 
two sets of headphones, and my double sterrio headphone jack.


How successful I'd be in promotion, --- -I honestly have no idea.

I certainly wouldn't have to tell any fibs about game quality,  
but whether I'd be persuasive enough to be any good I really can't say.


Beware the grue!

Dark.



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-02 Thread dark
That would indeed be a good idea,  especially if we could contrive some 
kind of promotional cd with various game trailers on./


in general a sort of intro to audio games promo cd would probably help, 
sinse such a cd could be sent with information to various oraganizations, 
schools etc,  as well as being handed out at shows like sight village 
and similar.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 02, 2009 4:28 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games



Hi Dark,
I do see your point. Although, perhaps we could prepare some audio 
trailers of different games to let people here some of the more complex 
games being played in action. Just a few short clips of what they could 
get into if they were to play this or that game.


dark wrote:

It is a miner problem Tom.

I could partially get around it by using two sets of sterrio headphones 
and demoing myself for a bit then giving instructions to the person 
trying the game, --- -but sinse I was thinking of this as a hay 
look, --- -here are audio games, --- aren't they cool! I'd rather have 
something which grabbed people's attention quickly with not much effort 
than something which was long and complex,  sort of the audio game 
version of a big flashy intro on a graphical game promotion at E3 or a 
similar computer game show.


That's why the games I initially thought of,  a wide enough variety 
to show the people there were different genres (afterall, if I get 
someone who's not an action fan,  it'd be bad if I couldn't show an 
alternative), were games which it is comparatively easy to show quickkly.


even smugglers 4, it's just a matter of etelling a person to click on 
panets to fly around, then click on fire to shoot at an enemy ship when 
getting into a fight,  all very stant sinse there are no keys to deal 
with or sounds to learn.


Of course, if I was specifically commitioned to demo certain games i 
would try m best to demo them,  but this is one reason I wanted a 
specific booth for audiogames.net, to represent the audio game playing 
interest in general,  rather than any one games company in 
particular,  to show people that there are many games which appeal to 
different tastes and needs, and that such games are fun,  and not 
overwhlemingly difficulty to play and understand,  especially for 
people who may be less computer savy!


Beware the grue!

Dark.



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-02 Thread Thomas Ward

Hi Darren,

That's all too true. I have talked to some agencies locally about 
perhaps promoting my games and they basically said no for that exact 
reason. A lot of these local dealers who sell computers with Jaws, 
Openbook, etc to BSVI have no interest in promoting my games,  because 
they only deal with accessible software for work and professional use of 
the computer. Therefore games and other products for entertainment 
should be gotten elsewhere. I guess I can understand that, but I've met 
a few totally blind computer users that feel the same way.


I'm not sure why, but I remember this one person, perhaps 40 or so, 
telling me that the computer was to be used for work not play. He felt 
the computer should be used as a tool not a toy, or something to that 
effect. I couldn't get his logic why he felt the computer couldn't be 
both a work tool and as an entertainment system as well. Whatever the 
case we do have that sort of attitude to deal with  because it certainly 
isn't helpful in promoting games for the blind.


Darren Harris wrote:

Hi thomas,

Absolutely true. Also the thing with these types of conventions, is that the
focus is totally on work and professional uses of the computer. They don't
seem to hold the attitude that blind people would want to play games and
that's from within our own community! Indeed I've even herd of cases where
gaming in the blind community is looked down upon can you believe that? So
for various reasons this does need to get out. Sad but true.
  



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-02 Thread Phil Vlasak

Hi Thomas,
That is the comment we got at the blind conventions.
Computers are for Jobs and not for Play!
They told us that they preferred to read a book or listen to the radio if 
they wanted entertainment.
It is like someone asked them to try eating some frozen cow's milk mixed 
with vegetable seeds and they didn't like the concept so did not try the 
chocolate ice cream.
Or maybe they were afraid they would like the games so much they would be 
addicted to them and not want to do work.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 02, 2009 1:49 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games



Hi Darren,

That's all too true. I have talked to some agencies locally about
perhaps promoting my games and they basically said no for that exact
reason. A lot of these local dealers who sell computers with Jaws,
Openbook, etc to BSVI have no interest in promoting my games,  because
they only deal with accessible software for work and professional use of
the computer. Therefore games and other products for entertainment
should be gotten elsewhere. I guess I can understand that, but I've met
a few totally blind computer users that feel the same way.

I'm not sure why, but I remember this one person, perhaps 40 or so,
telling me that the computer was to be used for work not play. He felt
the computer should be used as a tool not a toy, or something to that
effect. I couldn't get his logic why he felt the computer couldn't be
both a work tool and as an entertainment system as well. Whatever the
case we do have that sort of attitude to deal with  because it certainly
isn't helpful in promoting games for the blind.



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-02 Thread Darren Harris
Yeah I don't really get that myself if I'm honest. I consider that to be
quite a limiting mentality myself. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 02 December 2009 18:49
To: Gamers Discussion list
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


Hi Darren,

That's all too true. I have talked to some agencies locally about 
perhaps promoting my games and they basically said no for that exact 
reason. A lot of these local dealers who sell computers with Jaws, 
Openbook, etc to BSVI have no interest in promoting my games,  because 
they only deal with accessible software for work and professional use of 
the computer. Therefore games and other products for entertainment 
should be gotten elsewhere. I guess I can understand that, but I've met 
a few totally blind computer users that feel the same way.

I'm not sure why, but I remember this one person, perhaps 40 or so, 
telling me that the computer was to be used for work not play. He felt 
the computer should be used as a tool not a toy, or something to that 
effect. I couldn't get his logic why he felt the computer couldn't be 
both a work tool and as an entertainment system as well. Whatever the 
case we do have that sort of attitude to deal with  because it certainly 
isn't helpful in promoting games for the blind.

Darren Harris wrote:
 Hi thomas,

 Absolutely true. Also the thing with these types of conventions, is 
 that the focus is totally on work and professional uses of the 
 computer. They don't seem to hold the attitude that blind people would 
 want to play games and that's from within our own community! Indeed 
 I've even herd of cases where gaming in the blind community is looked 
 down upon can you believe that? So for various reasons this does need 
 to get out. Sad but true.
   


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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-02 Thread Darren Harris
Yeah because of course blind people aren't allowed to enjoy themselves are
they lol.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: 02 December 2009 19:19
To: Gamers Discussion list
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


Hi Thomas,
That is the comment we got at the blind conventions.
Computers are for Jobs and not for Play!
They told us that they preferred to read a book or listen to the radio if 
they wanted entertainment.
It is like someone asked them to try eating some frozen cow's milk mixed 
with vegetable seeds and they didn't like the concept so did not try the 
chocolate ice cream.
Or maybe they were afraid they would like the games so much they would be 
addicted to them and not want to do work.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 02, 2009 1:49 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


 Hi Darren,

 That's all too true. I have talked to some agencies locally about 
 perhaps promoting my games and they basically said no for that exact 
 reason. A lot of these local dealers who sell computers with Jaws, 
 Openbook, etc to BSVI have no interest in promoting my games,  because 
 they only deal with accessible software for work and professional use 
 of the computer. Therefore games and other products for entertainment 
 should be gotten elsewhere. I guess I can understand that, but I've 
 met a few totally blind computer users that feel the same way.

 I'm not sure why, but I remember this one person, perhaps 40 or so, 
 telling me that the computer was to be used for work not play. He felt 
 the computer should be used as a tool not a toy, or something to that 
 effect. I couldn't get his logic why he felt the computer couldn't be 
 both a work tool and as an entertainment system as well. Whatever the 
 case we do have that sort of attitude to deal with  because it 
 certainly isn't helpful in promoting games for the blind.
 

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Version: 9.0.709 / Virus Database: 270.14.90/2540 - Release Date: 12/02/09
07:33:00



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-02 Thread dark

Hi Tom.

Well on a financial or charitable footing I can understand that a litle.

I myself have an equipment grant to pay for university gear to help me in my 
studdies. It would however be just plane wrong of me to use it to further my 
entertainment desires.


So, when the grant was used to apay for a digital recorder for me, i took 
the price of a mono model, and added on the extra difference from my own 
private funds to pay for the ederol r09 with it's sterrio mikes so I could 
do game reviews etc.


That being said though, while my grant will pay for Hal upgrades in order 
that I am able to write and do research,  this is no reason for me not 
to use Hal to do fun things in my own time like play core exiles.


It's afterall not costing extra money on my grat for me to do so at all, so 
long as I keep using Hal to work as well.


For the computer or Hal in general though,  if your personally paying 
for it privately,  it's frankly nobody else's business what you do with 
it but your own, and as I said,  not to take advantage of all aspects 
would be very wrong imho.


Beware the grue!

Dark.


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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-02 Thread David Chittenden

Hello,

The belief of some the blindness orgs seems to be that the only way to 
make blindness respectable is if blind people are seen as always 
working. This ignores social connections and the fact that if one is 
able to relax better, one can work better.


I remember my first job in a mid-sized office. I was the most efficient 
worker there. After a few months, my supervisor took me aside and told 
me to become a little more sociable with the rest of the staff. I could 
not understand what her problem was until I returned to school. During 
one of my HR management courses, I learned about how the over-achievers 
can be as much of a problem on office moralle and good office 
functioning as under-achievers. All of the blindness training which 
focuses on work to the exclusion of everything else ignores this, and 
thereby performs a disservice to blind people.


David Chittenden, MS, CRC, MRCAA


Phil Vlasak wrote:

Hi Thomas,
That is the comment we got at the blind conventions.
Computers are for Jobs and not for Play!
They told us that they preferred to read a book or listen to the radio 
if they wanted entertainment.
It is like someone asked them to try eating some frozen cow's milk 
mixed with vegetable seeds and they didn't like the concept so did not 
try the chocolate ice cream.
Or maybe they were afraid they would like the games so much they would 
be addicted to them and not want to do work.


- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 02, 2009 1:49 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games



Hi Darren,

That's all too true. I have talked to some agencies locally about
perhaps promoting my games and they basically said no for that exact
reason. A lot of these local dealers who sell computers with Jaws,
Openbook, etc to BSVI have no interest in promoting my games,  because
they only deal with accessible software for work and professional use of
the computer. Therefore games and other products for entertainment
should be gotten elsewhere. I guess I can understand that, but I've met
a few totally blind computer users that feel the same way.

I'm not sure why, but I remember this one person, perhaps 40 or so,
telling me that the computer was to be used for work not play. He felt
the computer should be used as a tool not a toy, or something to that
effect. I couldn't get his logic why he felt the computer couldn't be
both a work tool and as an entertainment system as well. Whatever the
case we do have that sort of attitude to deal with  because it certainly
isn't helpful in promoting games for the blind.



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-02 Thread dark
I admit I'm a litle jaded on the work subject, sinse I've seen too many 
cases of blind people who have nothing but a high education, no social 
abilities, and just endlessly apply for jobs to be given excuses.


Sinse employers cannot legally say we're worried about employing a visually 
impared person this also means they just kmake up excuses.


My brother sent out 100 cvs a month for 8 years, trying to get a job in law, 
and was told wonderful things like your not qualified for this position 
when the position in question asked for two A-levels, --- ie, a basic ending 
of school qualification,  where he was applying with a law degree and a 
legal practice course.


Before this turns into too much of a wrant I'll stop,  suffice it to say 
while I understand the work ethic atitude,  it's one which strikes me as 
incredibly pointless in a country where eighty percent of blind people are 
unemployed, - and I'd be willing to bet that probably 15 of the last 20 
percent are employed by organizations specifically geared towards blind 
people like the rnib.


Luckily,  I don't care about being employed,  i JUST WANT TO WRITE! 
IF SOMEONE WILL PAY ME FOR THAT,  GREAT! IF NOT,  WELL NEVER MIND.


i FREELY ADMIT i'M NOT IN ANY WAY AMBICIOUS THOUGH.

bEWARE THE GRUE!

dARK. 



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-02 Thread Thomas Ward

Hi Dark,
Well, I guess the main reason would be that there are a number of blind 
conferences of one kind or another throughout the year like ACB, NFB, 
Closing the Gap, etc so there are plenty of them, but it just so happens 
they are in places too far  for me to travel to very easily. There are a 
number of Linux accessibility conferences out there I'd love to go to, 
as well but they usually get scheduled for a place like Los Angeles 
which is on the other side of the country. Obviously, a couple thousand 
miles is a bit far to go to see what new adaptive technologies are about 
to be released.



dark wrote:
Hmmm Tom, the question does occur to me why the organizers of the 
closing the gap conference don't just organize more events.


there is a sight village in scotland which indeed would be an hour by 
train from Durham, one in bermingham which would be about four hours 
(though sinse my parents live in Nottingham which is much closer I'd 
just go and visit them on the way), and one in London which I could 
get to in about 3 hours,  though mostly because there is a train 
streight there.


New for this year, They're also runing a sight village exhibition in 
county Cork in the republic of Ireland.


This would be a good deal harder for me to get too, and would require 
a flight and overnight accommodation much as you describe, - but 
when shows are run in much more convenient locales,  well missing 
Ireland is something I could live with indeed.


Beware the grue!

Dark.



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-02 Thread Thomas Ward

Hi Phil,
That is a pretty disheartening state of affairs if you put all that time 
and money into marketing and get such a lukewarm response for your 
troubles. It would be interesting to know how well James North did with 
his booths, or if he had the same problem you did.


Phil Vlasak wrote:

Hi Dark,
I have some experience trying to interest blind people about audio 
games at blind conventions.
In July 1999, Carl and I traveled to the ACB convention in Los Angeles 
promoting our  Pacman, Space Invaders and six other games that were 
self voicing.

We did the same at the NFB convention in Atlanta in July 2000.
In both conventions, our costs were much greater than our game sales.
We had three computers at the booth, one for doing sales, one with 
speakers blasting the games and one with two headphones so people 
could try the games out before buying them.
We also had 100 promotional CD's with all our demos on them for people 
to take with them.

They came with a discount card in large print and Braille.
As for playing the games, we had several running on the computer but 
all paused so we could switch from one to another quickly.
We decided to stop going as the months of preparation and expense of 
the convention meant less time and money to develop new games.
I do know that what is now All In Play and James North's ESP Softworks 
had booths at the conventions back then.
One suggestion for demonstrating games would be to make a audio play 
list of game reviews and previews in mp3 format.


Smiles,
Phil


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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-02 Thread Charles Rivard
Sighted people have games on their computers, and those games are played. 
That's why gaming is such a big industry.  For the sighted computer user, a 
computer is not a work only device.  Why on earth should this not be so for 
the blind computer user?  Windows comes with free games, even.  Isn't this a 
clue for agencies who buy computers for blind people?  Duh??
---
In God we trust!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 02, 2009 8:49 AM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


Hi Darren,

That's all too true. I have talked to some agencies locally about
perhaps promoting my games and they basically said no for that exact
reason. A lot of these local dealers who sell computers with Jaws,
Openbook, etc to BSVI have no interest in promoting my games,  because
they only deal with accessible software for work and professional use of
the computer. Therefore games and other products for entertainment
should be gotten elsewhere. I guess I can understand that, but I've met
a few totally blind computer users that feel the same way.

I'm not sure why, but I remember this one person, perhaps 40 or so,
telling me that the computer was to be used for work not play. He felt
the computer should be used as a tool not a toy, or something to that
effect. I couldn't get his logic why he felt the computer couldn't be
both a work tool and as an entertainment system as well. Whatever the
case we do have that sort of attitude to deal with  because it certainly
isn't helpful in promoting games for the blind.

Darren Harris wrote:
 Hi thomas,

 Absolutely true. Also the thing with these types of conventions, is that 
 the
 focus is totally on work and professional uses of the computer. They don't
 seem to hold the attitude that blind people would want to play games and
 that's from within our own community! Indeed I've even herd of cases where
 gaming in the blind community is looked down upon can you believe that? So
 for various reasons this does need to get out. Sad but true.



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-02 Thread Nicol Oosthuizen
HI Tom and all
Sorry, I came into this  thread rather late.
I just want to say that I am planning to arrange with a south African radio 
station, rsg, to do a show on accessible games.]
If willem and Jacob listens to rsg, they will probably remember
5leefwêreld van die gestremdes
In English, living world of the disabled held on Sunday afternoons.
It would rock if I can do a show on there about accessible games.
And I will definitely talk about some awesome developers such as tom and phil 
and philip.
Then blind people and also sighted people in the whole of south Africa who 
listens  to rsg, will be made aware about accessible games.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On 
Behalf Of Thomas Ward
Sent: 02 December 2009 06:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games

Hi Dark,
Well, at this point I'm not sure how much actual advertising we need. I 
think the big picture, as has been said before, is to get the word out 
that good high quality games exist. By showing off game x and letting a 
few blind people try them, perhaps let their friends and family see 
them, etc it might make a difference in letting people know that this 
stuff exists and it doesn't need to remain in the backwater of the 
galaxy forever. It is time we make ourselves known to more and more 
people, agencies for the blind, and break out of this apathetic rut we 
have fallen into.

Please Note: This email and its contents are subject to our email legal notice 
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf 

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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread Thomas Ward

Hi Dark,

I think if you could pull that off that would be a great idea. We have 
something similar here in the states called Closing the Gap, but it 
would be way to expensive to actually go there and setup a booth. That 
would be a great place to introduce lots of several accessible games, 
but since USA Games, GMA, and the rest of us aren't actual corporations 
making lots of money we can't just go there every year and setup a booth 
like GW Micro, Freedom Scientific, Humanware, and the rest of the big 
name companies do. We would need a lot more time and funding to pull 
something like that off.


Plus we would have to have some form of demo cds to hand out to techs 
and other interested parties with a fairly decent collection of games 
for them to hand out to their clients and friends. That is another added 
expense and consequence of trying to let them have something to take 
home with them.



dark wrote:

Hello Tom.

This is unfortunately true. For the last few years I've gone to sight 
village each summer. This is basically the uk Vi tech show, where 
companies, charities and organizations wrent stalls and show off their 
stuff, while lots of people turn up and look.


Not once though have I seen any accessible games mentioned there at all.

I believe Azabat had a stall one year,  but they certainly don't 
go frequently,  nor is azabat any kind of a good representation of 
what audio games are like in general.


this does give me an idea though. Maybe I should see if I could go to 
site village as a representative of the gameaccessibility special 
interest group and audiogames.net,  to do a general show off of 
accessible games.


I wouldn't really need any more than my laptop (which has lots of 
games on it anyway), a plug, and possibly a net connection if i wanted 
to show off something online like sound rts or Che martin's games, 
 and using a double sterrio jack I could wear one pear of 
headphones, participants another, and thus I could give instructions.


The show is not until next July, --- -but I'm not sure how late you 
have to book your places, or what you have to pay to the organizers to 
get a stall.


Maybe though I'll research this and suggest the idea to Richard and 
Sander.


While it might not be ideal,  it'd certainly be a good way of 
reaching a lot of Vi people who may or may not have access to the net, 
 and sinse I would be representing audiogames.net,  I could 
show several different types of game depending upon what peoples 
interest was.


hmmm, I'll look in to that one and see where it goes.

Beware the grue!

Dark.



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread Thomas Ward

Hi Dark,
Well, if you could get a ball park figure of what it would cost to send 
you to Sight Village, to get a booth, etc that would be a good start. if 
need be perhaps we could organize a number of accessible game developers 
and each pay a certain amount to sponser you. By sponsering you in turn 
you would show off our games to the public. That is pretty much how 
traditional advertising works anyway.


dark wrote:

Thanks darren.

I think audiogames.net in this case would mean me,  and Cx2, the 
other English mod, if he wished, and was able to come.


I will investigate the possibility though.

For a start, I don't know if there is a charge,  and if there is, 
whether the game accessibility group would be willing or not to pay it 
just to have me sit on my bumb and tell members of the British public 
how great accessible games are for a day or two.


Beware the grue!

Dark.



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread Thomas Ward

Hi Darren,
That's my thought as well. If certain developers sponsor Dark's trip to 
sight village then it also gives him a focus what games to demo. If GMA 
helps sponsor Dark then they get some demonstration time. If Draconis 
does some Sponsoring then they get some demonstration time as well. If I 
help sponsor him then something like Mysteries of the Ancients should 
get some demonstration time too. If a developer doesn't sponsor his trip 
then maybe they shouldn't get as much demonstration time. It is afair 
and straight forward system as far as I see it.


Darren Harris wrote:

Yeah there's a charge. And maybe if this is advertising for accessible games
which will put money in the developers pockets then why can't they
collectively put up some money for you? I mean after all it's not going to
benefit audiogames.net to do this. Not financially so there either has to be
an insentive for doing it or some of the cost has to be covered.
  



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread Thomas Ward

Hi Scott,
Yes, I do believe Agrip did go to Sight Village at least once. That 
would have been before Michael's accident so would have been quite a 
while ago, and Audio Quake would not have been as far along then as it 
is now.


Scott Chesworth wrote:

Hey Dark,

Didn't Agrip do a trip to Sight Village once?  I didn't go that year,
just vaguely remember them being at some exhibition somewhere and it
seemed to ring a bell.

Anyway main reason for the post was just to add a bit of support to
the idea.  As far as I know the cost varies depending on how much
advertising you want in the promo bumph, though I've no idea what the
base rate or conditions that allow someone to exhibit are.

Keep us updated though, I'd certainly drop by the stall for a bit of a
game-off, it'd make a nice change from doing the rounds and hanging my
head at some of the pricing and lack of inovation that's generally on
offer.

I should imagine between you and CX2 you'll have this covered if it
comes to anything, but in case you need a London contingent with
plenty of experience of presenting things in a this is easy and fun
way then feel free to give me a shout... I'd be only too happy to help
if I can.

Scott
  



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread Darren Harris
Completely agree. Because no offence meant whilst it's really good to get
the word out at the end of the day potentially it's still going to be money
in the pockets of the developers.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 01 December 2009 19:31
To: Gamers Discussion list
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


Hi Darren,
That's my thought as well. If certain developers sponsor Dark's trip to 
sight village then it also gives him a focus what games to demo. If GMA 
helps sponsor Dark then they get some demonstration time. If Draconis 
does some Sponsoring then they get some demonstration time as well. If I 
help sponsor him then something like Mysteries of the Ancients should 
get some demonstration time too. If a developer doesn't sponsor his trip 
then maybe they shouldn't get as much demonstration time. It is afair 
and straight forward system as far as I see it.

Darren Harris wrote:
 Yeah there's a charge. And maybe if this is advertising for accessible 
 games which will put money in the developers pockets then why can't 
 they collectively put up some money for you? I mean after all it's 
 not going to benefit audiogames.net to do this. Not financially so 
 there either has to be an insentive for doing it or some of the cost 
 has to be covered.
   


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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread Thomas Ward

Hi Dark,
Hmmm...That's a good point. Something like Shades of Doom, Sarah, and 
even Mysteries of the Ancients isn't something you can get the hang of 
in a short one to five minute preview. At least not like with Q9 that is 
so simple you can practically pick it up and play it without the manual. 
Troopenum, Judgment Day, etc are also simple games you could show off 
that don't take much practice or studying to master.


dark wrote:
Yes phil! we don't want any ill mannered yankies in our propper 
English magic school thank you very much! ;D.
being serious now, my one slight issue with sarah as a quick 
exhibition game is how easy it is to pick up and play without reading 
the manual or looking at any commands.


If I can just tell someone click on a planet to fly there or hit 
anything nasty you here in the right speaker that is fine,  but 
Sarah has many keys, and many sounds for people to get to grips with 
at one time.


If I got someone who wanted a complex or heavily atmospheric game, 
 I would indeed show them Sarah, --- but that's why it didn't 
occur to me when I was just randomly off the top of my head thinking 
of games I could quickly show off to passers by,  that's also why 
I didn't include mota in that list either.


That was also in no way intended as an exhaustive list,  just some 
random thoughts on what games I might show people.


Bare in mind, Site village is a very crowded affair with literally 
hundreds of people moving through it. It'd almost be a markit type 
affair with me sitting on a stall, --- and basically chatting to 
people as they passed, intermitantly giving them quick goes on a game 
or two,  then (hopefully), telling them to move along because 
someone else wanted a turn!


Btw, on the british voice acting front,  if your stil in the 
business of adding to sarah, --- I've now got an R09 recorder some 
stage experience, and would be glad to give you a voice or two myself, 
 just let me know who you might need.


Beware thee grue!

Dark.



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread Darren Harris
Hi,

No but at least by showing said games off you're showing the capabilities
that are on offer with an audio game. You're proving that it's not just a
series of beeps and that's it. There's a whole lot more to it basically and
that's what we really need to get out or otherwise there isn't really going
to be that much interest generated.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 01 December 2009 19:43
To: Gamers Discussion list
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


Hi Dark,
Hmmm...That's a good point. Something like Shades of Doom, Sarah, and 
even Mysteries of the Ancients isn't something you can get the hang of 
in a short one to five minute preview. At least not like with Q9 that is 
so simple you can practically pick it up and play it without the manual. 
Troopenum, Judgment Day, etc are also simple games you could show off 
that don't take much practice or studying to master.

dark wrote:
 Yes phil! we don't want any ill mannered yankies in our propper
 English magic school thank you very much! ;D.
 being serious now, my one slight issue with sarah as a quick 
 exhibition game is how easy it is to pick up and play without reading 
 the manual or looking at any commands.

 If I can just tell someone click on a planet to fly there or hit
 anything nasty you here in the right speaker that is fine,  but 
 Sarah has many keys, and many sounds for people to get to grips with 
 at one time.

 If I got someone who wanted a complex or heavily atmospheric game,
  I would indeed show them Sarah, --- but that's why it didn't 
 occur to me when I was just randomly off the top of my head thinking 
 of games I could quickly show off to passers by,  that's also why 
 I didn't include mota in that list either.

 That was also in no way intended as an exhaustive list,  just some
 random thoughts on what games I might show people.

 Bare in mind, Site village is a very crowded affair with literally
 hundreds of people moving through it. It'd almost be a markit type 
 affair with me sitting on a stall, --- and basically chatting to 
 people as they passed, intermitantly giving them quick goes on a game 
 or two,  then (hopefully), telling them to move along because 
 someone else wanted a turn!

 Btw, on the british voice acting front,  if your stil in the
 business of adding to sarah, --- I've now got an R09 recorder some 
 stage experience, and would be glad to give you a voice or two myself, 
  just let me know who you might need.

 Beware thee grue!

 Dark.


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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread Thomas Ward

Hi Dark,
As I believe Michael's accident happened in 2006 he would have been 
there at Sight Village on behalf of Agrip around 2004 or 2005. Just 
prier to your discovery of Audessy.org, audiogames.net, and all the rest 
of us out here on the net.


dark wrote:

Hi Scot.

Well I'm not sure,  everything's stil in the possibly crazy idea 
stage at the moment, and I haven't even spoken to Cx2,  or richard 
or Sander, sinse I'd like to know the facts from the organizers 
themselves first.


Once I know what's going on, having an extra person on hand may be 
helpful,  but again, we'll have to see.


If the charge is based on leaflet space,  again, I'm not sure how 
that will work, sinse while on the one hand we want to advertise, on 
the other, it's not quite as important that we give people huge 
amounts of promotional info to take away (just a note on 
www.audiogames.net and the existance of games would do), it's really 
just the general visibility factor which I think would be most helpful.


Again though, I'll wait to see what the site village organizers have 
to say.


I've never personally seen agrip there,  but then again I've only 
known about audiogames from 2006 onwards, --- so it's possible they 
were there earlier on and I missed them.


Beware the grue!

Dark.



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread Thomas Ward

Hi Darren,
That's quite true. Games like Tank Commander, Shades of Doom, Sarah, and 
Mysteries of the Ancients are beginning to catch up with there 
mainstream counter parts, and just getting the message out there that we 
can play rather sifisticated games should be the over all message. I 
know when I first lost my vision and I could no longer play Jedi Knight, 
Tomb Raider, Soldier of Fortune, and other games that were out in the 
90's I didn't realy know what was available for me as a blind gamer. For 
a long while all I knew about was interactive fiction text games I found 
on the net, wrote afew text games on my own, and I had heard about Jim 
Kitchen's free games through a friend. I thought that was all there was 
until i found Audyssey around 2000, and found out there was GMA, ESP, 
and various other accessible game developers out there. I was very quite 
surprised and delited when I found out GMA was developing a clone of 
doom, which was in beta when I discovered them, because I believed I was 
the first person to think up the idea of eventually creating a FPS game 
after college.
Anyway, getting the word out that such games do exist would make a lot 
of young  blind gamershappy if they could hear about it. So many of them 
like me wanted to play Doom, Resident Evil, or whatever their friends 
are playing, and can't because the mainstream titles aren't accessible. 
The fact such games do exist and are beginning to be developed now 
should be gotten to them when and where we can.



Darren Harris wrote:

Hi,

No but at least by showing said games off you're showing the capabilities
that are on offer with an audio game. You're proving that it's not just a
series of beeps and that's it. There's a whole lot more to it basically and
that's what we really need to get out or otherwise there isn't really going
to be that much interest generated.
  



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread dark

Hi.

Well we'll see.

On the one hand, sight village sounds a litle more accessible to the general 
public than the Us version,  sinse demo cd's and such aren't expected at 
all, and there are a lot of one man shows there as well as the big names 
like dolphin or gw micro.


Charity organizations also have booths too, ---the rnib, as well as far 
smaller groups like calibre tape library (a small charity run, but very 
decent audio books service I'm a big fan of), and action for blind 
people,  who provide various services and indeed were kind enough to run 
the audio games pole last year on their sit.


It's very much in the lite of a promotional charity service that I'm 
presenting the game accessiblity group and audiogames.net.


Afterall,  while Cx2 and I do completely enjoy writing crazy news and 
getting to play and write about lots of games for the database, it's in the 
end something we do voluntarily in our spare time (though as a lazy bumb of 
a student I have plenty of spare time of course  ;D). likewise, nobody 
pays Richard and Sander to maintain the site, code the scripts that keep the 
database running, or post news of their own, and the work they do talking to 
companies and students about game access is certainly very much off their 
own bat.


I'll therefore be rather sad if they decide to ask too much of a giant 
charge for this, - but as they haven't yet got back to me,  I'll 
have to wait and see.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 01, 2009 7:04 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games



Hi Dark,

I think if you could pull that off that would be a great idea. We have 
something similar here in the states called Closing the Gap, but it would 
be way to expensive to actually go there and setup a booth. That would be 
a great place to introduce lots of several accessible games, but since USA 
Games, GMA, and the rest of us aren't actual corporations making lots of 
money we can't just go there every year and setup a booth like GW Micro, 
Freedom Scientific, Humanware, and the rest of the big name companies do. 
We would need a lot more time and funding to pull something like that off.


Plus we would have to have some form of demo cds to hand out to techs and 
other interested parties with a fairly decent collection of games for them 
to hand out to their clients and friends. That is another added expense 
and consequence of trying to let them have something to take home with 
them.



dark wrote:

Hello Tom.

This is unfortunately true. For the last few years I've gone to sight 
village each summer. This is basically the uk Vi tech show, where 
companies, charities and organizations wrent stalls and show off their 
stuff, while lots of people turn up and look.


Not once though have I seen any accessible games mentioned there at all.

I believe Azabat had a stall one year,  but they certainly don't go 
frequently,  nor is azabat any kind of a good representation of what 
audio games are like in general.


this does give me an idea though. Maybe I should see if I could go to 
site village as a representative of the gameaccessibility special 
interest group and audiogames.net,  to do a general show off of 
accessible games.


I wouldn't really need any more than my laptop (which has lots of games 
on it anyway), a plug, and possibly a net connection if i wanted to show 
off something online like sound rts or Che martin's games,  and using 
a double sterrio jack I could wear one pear of headphones, participants 
another, and thus I could give instructions.


The show is not until next July, --- -but I'm not sure how late you have 
to book your places, or what you have to pay to the organizers to get a 
stall.


Maybe though I'll research this and suggest the idea to Richard and 
Sander.


While it might not be ideal,  it'd certainly be a good way of 
reaching a lot of Vi people who may or may not have access to the 
net,  and sinse I would be representing audiogames.net,  I could 
show several different types of game depending upon what peoples interest 
was.


hmmm, I'll look in to that one and see where it goes.

Beware the grue!

Dark.



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread Thomas Ward

Hi Dark,
Well, the primary  financial issue with Closing the Gap is travel 
expenses plus room and board for the time it is going on. Unlike you, 
who can get to Sight Village within a hour by train, I'd have to book a 
flight to go there and back. Plus pay for food, a hotel room, and any 
other expenses involved with traveling out of state for a large 
convention like Closing the Gap. That's why even though we have such a 
big national conference like Closing the Gap only people who can afford 
it ever go. It is just too far for the average person to travel to on a 
slim budget. There are definitely disadvantages to living in a country 
as big as the United States.



dark wrote:

Hi.

Well we'll see.

On the one hand, sight village sounds a litle more accessible to the 
general public than the Us version,  sinse demo cd's and such 
aren't expected at all, and there are a lot of one man shows there as 
well as the big names like dolphin or gw micro.


Charity organizations also have booths too, ---the rnib, as well as 
far smaller groups like calibre tape library (a small charity run, but 
very decent audio books service I'm a big fan of), and action for 
blind people,  who provide various services and indeed were kind 
enough to run the audio games pole last year on their sit.


It's very much in the lite of a promotional charity service that I'm 
presenting the game accessiblity group and audiogames.net.


Afterall,  while Cx2 and I do completely enjoy writing crazy news 
and getting to play and write about lots of games for the database, 
it's in the end something we do voluntarily in our spare time (though 
as a lazy bumb of a student I have plenty of spare time of course  
;D). likewise, nobody pays Richard and Sander to maintain the site, 
code the scripts that keep the database running, or post news of their 
own, and the work they do talking to companies and students about game 
access is certainly very much off their own bat.


I'll therefore be rather sad if they decide to ask too much of a giant 
charge for this, - but as they haven't yet got back to me,  
I'll have to wait and see.


Beware the grue!

Dark.



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread dark

It is a miner problem Tom.

I could partially get around it by using two sets of sterrio headphones and 
demoing myself for a bit then giving instructions to the person trying the 
game, --- -but sinse I was thinking of this as a hay look, --- -here are 
audio games, --- aren't they cool! I'd rather have something which grabbed 
people's attention quickly with not much effort than something which was 
long and complex,  sort of the audio game version of a big flashy intro 
on a graphical game promotion at E3 or a similar computer game show.


That's why the games I initially thought of,  a wide enough variety to 
show the people there were different genres (afterall, if I get someone 
who's not an action fan,  it'd be bad if I couldn't show an 
alternative), were games which it is comparatively easy to show quickkly.


even smugglers 4, it's just a matter of etelling a person to click on panets 
to fly around, then click on fire to shoot at an enemy ship when getting 
into a fight,  all very stant sinse there are no keys to deal with or 
sounds to learn.


Of course, if I was specifically commitioned to demo certain games i would 
try m best to demo them,  but this is one reason I wanted a specific 
booth for audiogames.net, to represent the audio game playing interest in 
general,  rather than any one games company in particular,  to show 
people that there are many games which appeal to different tastes and needs, 
and that such games are fun,  and not overwhlemingly difficulty to play 
and understand,  especially for people who may be less computer savy!


Beware the grue!

Dark.



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 01, 2009 7:43 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games



Hi Dark,
Hmmm...That's a good point. Something like Shades of Doom, Sarah, and even 
Mysteries of the Ancients isn't something you can get the hang of in a 
short one to five minute preview. At least not like with Q9 that is so 
simple you can practically pick it up and play it without the manual. 
Troopenum, Judgment Day, etc are also simple games you could show off that 
don't take much practice or studying to master.


dark wrote:
Yes phil! we don't want any ill mannered yankies in our propper English 
magic school thank you very much! ;D.
being serious now, my one slight issue with sarah as a quick exhibition 
game is how easy it is to pick up and play without reading the manual or 
looking at any commands.


If I can just tell someone click on a planet to fly there or hit 
anything nasty you here in the right speaker that is fine,  but 
Sarah has many keys, and many sounds for people to get to grips with at 
one time.


If I got someone who wanted a complex or heavily atmospheric game,  I 
would indeed show them Sarah, --- but that's why it didn't occur to me 
when I was just randomly off the top of my head thinking of games I could 
quickly show off to passers by,  that's also why I didn't include 
mota in that list either.


That was also in no way intended as an exhaustive list,  just some 
random thoughts on what games I might show people.


Bare in mind, Site village is a very crowded affair with literally 
hundreds of people moving through it. It'd almost be a markit type affair 
with me sitting on a stall, --- and basically chatting to people as they 
passed, intermitantly giving them quick goes on a game or two,  then 
(hopefully), telling them to move along because someone else wanted a 
turn!


Btw, on the british voice acting front,  if your stil in the business 
of adding to sarah, --- I've now got an R09 recorder some stage 
experience, and would be glad to give you a voice or two myself,   
just let me know who you might need.


Beware thee grue!

Dark.



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread dark
That is true Darren,  and that is one reason it coccurred to me to show 
entombed,  which is a complex game, but one with comparatively easy 
keys, and judgement day, which is a simple game, but with great sound and 
many interesting features which I could quickly mention.


To represent the arcade genre i thought Q9, which,  while a symple and 
easy game, is well enough put together, and contains interesting and 
dramatic enough sounds to catch people's attention.


esp pinball xtreme might be another good example here too.

For people who like more traditional games, I thought Che martin's card 
games would be good to show,  sinse I can tell people the joys of 
playing against opponents from many different countries, and the tournaments 
Che runs.


beware the gruie!

Dark
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, December 01, 2009 7:44 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games



Hi,

No but at least by showing said games off you're showing the capabilities
that are on offer with an audio game. You're proving that it's not just a
series of beeps and that's it. There's a whole lot more to it basically 
and
that's what we really need to get out or otherwise there isn't really 
going

to be that much interest generated.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 01 December 2009 19:43
To: Gamers Discussion list
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


Hi Dark,
Hmmm...That's a good point. Something like Shades of Doom, Sarah, and
even Mysteries of the Ancients isn't something you can get the hang of
in a short one to five minute preview. At least not like with Q9 that is
so simple you can practically pick it up and play it without the manual.
Troopenum, Judgment Day, etc are also simple games you could show off
that don't take much practice or studying to master.

dark wrote:

Yes phil! we don't want any ill mannered yankies in our propper
English magic school thank you very much! ;D.
being serious now, my one slight issue with sarah as a quick
exhibition game is how easy it is to pick up and play without reading
the manual or looking at any commands.

If I can just tell someone click on a planet to fly there or hit
anything nasty you here in the right speaker that is fine,  but
Sarah has many keys, and many sounds for people to get to grips with
at one time.

If I got someone who wanted a complex or heavily atmospheric game,
 I would indeed show them Sarah, --- but that's why it didn't
occur to me when I was just randomly off the top of my head thinking
of games I could quickly show off to passers by,  that's also why
I didn't include mota in that list either.

That was also in no way intended as an exhaustive list,  just some
random thoughts on what games I might show people.

Bare in mind, Site village is a very crowded affair with literally
hundreds of people moving through it. It'd almost be a markit type
affair with me sitting on a stall, --- and basically chatting to
people as they passed, intermitantly giving them quick goes on a game
or two,  then (hopefully), telling them to move along because
someone else wanted a turn!

Btw, on the british voice acting front,  if your stil in the
business of adding to sarah, --- I've now got an R09 recorder some
stage experience, and would be glad to give you a voice or two myself,
 just let me know who you might need.

Beware thee grue!

Dark.



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread dark
That's an interesting idea Tom,  but I'll wait and see what the 
organizers tell me,  and what Richard and Sander have to say about the 
idea.


Also please remember that other than sitting on a stall at freshers' fair 
when i was president of the university philosophy society persuading 
students to sign up, i have no training or experience in advertising or 
markiting whatsoever.


The booth would just be me, --- -and anyone else who came, with a laptop, 
two sets of headphones, and my double sterrio headphone jack.


How successful I'd be in promotion, --- -I honestly have no idea.

I certainly wouldn't have to tell any fibs about game quality,  but 
whether I'd be persuasive enough to be any good I really can't say.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 01, 2009 7:25 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games



Hi Dark,
Well, if you could get a ball park figure of what it would cost to send 
you to Sight Village, to get a booth, etc that would be a good start. if 
need be perhaps we could organize a number of accessible game developers 
and each pay a certain amount to sponser you. By sponsering you in turn 
you would show off our games to the public. That is pretty much how 
traditional advertising works anyway.


dark wrote:

Thanks darren.

I think audiogames.net in this case would mean me,  and Cx2, the 
other English mod, if he wished, and was able to come.


I will investigate the possibility though.

For a start, I don't know if there is a charge,  and if there is, 
whether the game accessibility group would be willing or not to pay it 
just to have me sit on my bumb and tell members of the British public how 
great accessible games are for a day or two.


Beware the grue!

Dark.



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread dark
Hmmm Tom, the question does occur to me why the organizers of the closing 
the gap conference don't just organize more events.


there is a sight village in scotland which indeed would be an hour by train 
from Durham, one in bermingham which would be about four hours (though sinse 
my parents live in Nottingham which is much closer I'd just go and visit 
them on the way), and one in London which I could get to in about 3 
hours,  though mostly because there is a train streight there.


New for this year, They're also runing a sight village exhibition in county 
Cork in the republic of Ireland.


This would be a good deal harder for me to get too, and would require a 
flight and overnight accommodation much as you describe, - but when 
shows are run in much more convenient locales,  well missing Ireland is 
something I could live with indeed.


Beware the grue!

Dark. 



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread Phil Vlasak

Hi Dark,
I have some experience trying to interest blind people about audio games at 
blind conventions.
In July 1999, Carl and I traveled to the ACB convention in Los Angeles 
promoting our  Pacman, Space Invaders and six other games that were self 
voicing.

We did the same at the NFB convention in Atlanta in July 2000.
In both conventions, our costs were much greater than our game sales.
We had three computers at the booth, one for doing sales, one with speakers 
blasting the games and one with two headphones so people could try the games 
out before buying them.
We also had 100 promotional CD's with all our demos on them for people to 
take with them.

They came with a discount card in large print and Braille.
As for playing the games, we had several running on the computer but all 
paused so we could switch from one to another quickly.
We decided to stop going as the months of preparation and expense of the 
convention meant less time and money to develop new games.
I do know that what is now All In Play and James North's ESP Softworks had 
booths at the conventions back then.
One suggestion for demonstrating games would be to make a audio play list of 
game reviews and previews in mp3 format.


Smiles,
Phil


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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread Charles Rivard
I would think that, to grab attention, headsets should not be used.  Games 
should be played by people, and speakers should be used so that people 
nearby would be attracted by the sounds of the games.  If blind people are 
within hearing range of the speakers, they will be attracted by the game 
sounds.  Headsets won't do that.
---
In God we trust!
- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 01, 2009 2:13 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


It is a miner problem Tom.

I could partially get around it by using two sets of sterrio headphones and
demoing myself for a bit then giving instructions to the person trying the
game, --- -but sinse I was thinking of this as a hay look, --- -here are
audio games, --- aren't they cool! I'd rather have something which grabbed
people's attention quickly with not much effort than something which was
long and complex,  sort of the audio game version of a big flashy intro
on a graphical game promotion at E3 or a similar computer game show.

That's why the games I initially thought of,  a wide enough variety to
show the people there were different genres (afterall, if I get someone
who's not an action fan,  it'd be bad if I couldn't show an
alternative), were games which it is comparatively easy to show quickkly.

even smugglers 4, it's just a matter of etelling a person to click on panets
to fly around, then click on fire to shoot at an enemy ship when getting
into a fight,  all very stant sinse there are no keys to deal with or
sounds to learn.

Of course, if I was specifically commitioned to demo certain games i would
try m best to demo them,  but this is one reason I wanted a specific
booth for audiogames.net, to represent the audio game playing interest in
general,  rather than any one games company in particular,  to show
people that there are many games which appeal to different tastes and needs,
and that such games are fun,  and not overwhlemingly difficulty to play
and understand,  especially for people who may be less computer savy!

Beware the grue!

Dark.



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 01, 2009 7:43 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


 Hi Dark,
 Hmmm...That's a good point. Something like Shades of Doom, Sarah, and even
 Mysteries of the Ancients isn't something you can get the hang of in a
 short one to five minute preview. At least not like with Q9 that is so
 simple you can practically pick it up and play it without the manual.
 Troopenum, Judgment Day, etc are also simple games you could show off that
 don't take much practice or studying to master.

 dark wrote:
 Yes phil! we don't want any ill mannered yankies in our propper English
 magic school thank you very much! ;D.
 being serious now, my one slight issue with sarah as a quick exhibition
 game is how easy it is to pick up and play without reading the manual or
 looking at any commands.

 If I can just tell someone click on a planet to fly there or hit
 anything nasty you here in the right speaker that is fine,  but
 Sarah has many keys, and many sounds for people to get to grips with at
 one time.

 If I got someone who wanted a complex or heavily atmospheric game,  I
 would indeed show them Sarah, --- but that's why it didn't occur to me
 when I was just randomly off the top of my head thinking of games I could
 quickly show off to passers by,  that's also why I didn't include
 mota in that list either.

 That was also in no way intended as an exhaustive list,  just some
 random thoughts on what games I might show people.

 Bare in mind, Site village is a very crowded affair with literally
 hundreds of people moving through it. It'd almost be a markit type affair
 with me sitting on a stall, --- and basically chatting to people as they
 passed, intermitantly giving them quick goes on a game or two,  then
 (hopefully), telling them to move along because someone else wanted a
 turn!

 Btw, on the british voice acting front,  if your stil in the business
 of adding to sarah, --- I've now got an R09 recorder some stage
 experience, and would be glad to give you a voice or two myself, 
 just let me know who you might need.

 Beware thee grue!

 Dark.


 ---
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 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
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 list,
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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread dark

Interesting Phil.

Maybe if this does happen, people could assist me in the creation of 
promotional cd's with audio trailers of a number of games to give to people.


As far as expense and everything else goes, well again I can't really say 
much until the convention organizers get back to me.


Beware the grue!

Dark.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 02, 2009 1:51 AM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games



Hi Dark,
I have some experience trying to interest blind people about audio games 
at blind conventions.
In July 1999, Carl and I traveled to the ACB convention in Los Angeles 
promoting our  Pacman, Space Invaders and six other games that were self 
voicing.

We did the same at the NFB convention in Atlanta in July 2000.
In both conventions, our costs were much greater than our game sales.
We had three computers at the booth, one for doing sales, one with 
speakers blasting the games and one with two headphones so people could 
try the games out before buying them.
We also had 100 promotional CD's with all our demos on them for people to 
take with them.

They came with a discount card in large print and Braille.
As for playing the games, we had several running on the computer but all 
paused so we could switch from one to another quickly.
We decided to stop going as the months of preparation and expense of the 
convention meant less time and money to develop new games.
I do know that what is now All In Play and James North's ESP Softworks had 
booths at the conventions back then.
One suggestion for demonstrating games would be to make a audio play list 
of game reviews and previews in mp3 format.


Smiles,
Phil


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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-01 Thread dark

Well, the idea was based on two thoughts.

Firstly, laptop speakers aren't exactly great either for pumping out 
sound,  and secondly people would want to play the games easily.


I myself find playing sterrio games extremely hard on anything but a set of 
headphones.


It's possible (if I had some decent speakers), I could pum game previews and 
demos out through my laptop to attract people,  but when it came to 
having them actually physically play the games, headphones would be a better 
option.


Also, at sight village, every other stand which employs audio, such as 
dolphin, and people demonstrating scanners and the like uses headphones 
too,  I don't think I'd be popular if I was pumping audio games out at 
max volume!


Beware the grue!

Dark.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 02, 2009 7:54 AM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games



I would think that, to grab attention, headsets should not be used.  Games
should be played by people, and speakers should be used so that people
nearby would be attracted by the sounds of the games.  If blind people are
within hearing range of the speakers, they will be attracted by the game
sounds.  Headsets won't do that.
---
In God we trust!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 01, 2009 2:13 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


It is a miner problem Tom.

I could partially get around it by using two sets of sterrio headphones 
and

demoing myself for a bit then giving instructions to the person trying the
game, --- -but sinse I was thinking of this as a hay look, --- -here are
audio games, --- aren't they cool! I'd rather have something which 
grabbed

people's attention quickly with not much effort than something which was
long and complex,  sort of the audio game version of a big flashy 
intro

on a graphical game promotion at E3 or a similar computer game show.

That's why the games I initially thought of,  a wide enough variety to
show the people there were different genres (afterall, if I get someone
who's not an action fan,  it'd be bad if I couldn't show an
alternative), were games which it is comparatively easy to show quickkly.

even smugglers 4, it's just a matter of etelling a person to click on 
panets

to fly around, then click on fire to shoot at an enemy ship when getting
into a fight,  all very stant sinse there are no keys to deal with or
sounds to learn.

Of course, if I was specifically commitioned to demo certain games i would
try m best to demo them,  but this is one reason I wanted a specific
booth for audiogames.net, to represent the audio game playing interest in
general,  rather than any one games company in particular,  to 
show
people that there are many games which appeal to different tastes and 
needs,
and that such games are fun,  and not overwhlemingly difficulty to 
play

and understand,  especially for people who may be less computer savy!

Beware the grue!

Dark.



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 01, 2009 7:43 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games



Hi Dark,
Hmmm...That's a good point. Something like Shades of Doom, Sarah, and 
even

Mysteries of the Ancients isn't something you can get the hang of in a
short one to five minute preview. At least not like with Q9 that is so
simple you can practically pick it up and play it without the manual.
Troopenum, Judgment Day, etc are also simple games you could show off 
that

don't take much practice or studying to master.

dark wrote:

Yes phil! we don't want any ill mannered yankies in our propper English
magic school thank you very much! ;D.
being serious now, my one slight issue with sarah as a quick exhibition
game is how easy it is to pick up and play without reading the manual or
looking at any commands.

If I can just tell someone click on a planet to fly there or hit
anything nasty you here in the right speaker that is fine,  but
Sarah has many keys, and many sounds for people to get to grips with at
one time.

If I got someone who wanted a complex or heavily atmospheric game,   
I

would indeed show them Sarah, --- but that's why it didn't occur to me
when I was just randomly off the top of my head thinking of games I 
could

quickly show off to passers by,  that's also why I didn't include
mota in that list either.

That was also in no way intended as an exhaustive list,  just some
random thoughts on what games I might show people.

Bare in mind, Site village is a very crowded affair with literally
hundreds of people moving through it. It'd almost be a markit type 
affair

with me sitting on a stall, --- and basically

[Audyssey] Promotion was:Screen Readers and Games

2009-11-30 Thread dark

Hello Tom.

This is unfortunately true. For the last few years I've gone to sight 
village each summer. This is basically the uk Vi tech show, where companies, 
charities and organizations wrent stalls and show off their stuff, while 
lots of people turn up and look.


Not once though have I seen any accessible games mentioned there at all.

I believe Azabat had a stall one year,  but they certainly don't go 
frequently,  nor is azabat any kind of a good representation of what 
audio games are like in general.


this does give me an idea though. Maybe I should see if I could go to site 
village as a representative of the gameaccessibility special interest group 
and audiogames.net,  to do a general show off of accessible games.


I wouldn't really need any more than my laptop (which has lots of games on 
it anyway), a plug, and possibly a net connection if i wanted to show off 
something online like sound rts or Che martin's games,  and using a 
double sterrio jack I could wear one pear of headphones, participants 
another, and thus I could give instructions.


The show is not until next July, --- -but I'm not sure how late you have to 
book your places, or what you have to pay to the organizers to get a stall.


Maybe though I'll research this and suggest the idea to Richard and Sander.

While it might not be ideal,  it'd certainly be a good way of reaching a 
lot of Vi people who may or may not have access to the net,  and sinse I 
would be representing audiogames.net,  I could show several different 
types of game depending upon what peoples interest was.


hmmm, I'll look in to that one and see where it goes.

Beware the grue!

Dark. 



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-11-30 Thread Darren Harris
Hi,

This is a brilliant idea.

The problem is that there's no real form of advertising for these games and
some of them are absolutely fantastic and a ton of work goes into these
games. If audiogames.net did go and represent the gaming community then that
would be a helpful boost I'm sure.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 30 November 2009 17:23
To: Gamers Discussion list
Subject: [Audyssey] Promotion was:Screen Readers and Games


Hello Tom.

This is unfortunately true. For the last few years I've gone to sight 
village each summer. This is basically the uk Vi tech show, where companies,

charities and organizations wrent stalls and show off their stuff, while 
lots of people turn up and look.

Not once though have I seen any accessible games mentioned there at all.

I believe Azabat had a stall one year,  but they certainly don't go 
frequently,  nor is azabat any kind of a good representation of what 
audio games are like in general.

this does give me an idea though. Maybe I should see if I could go to site 
village as a representative of the gameaccessibility special interest group 
and audiogames.net,  to do a general show off of accessible games.

I wouldn't really need any more than my laptop (which has lots of games on 
it anyway), a plug, and possibly a net connection if i wanted to show off 
something online like sound rts or Che martin's games,  and using a 
double sterrio jack I could wear one pear of headphones, participants 
another, and thus I could give instructions.

The show is not until next July, --- -but I'm not sure how late you have to 
book your places, or what you have to pay to the organizers to get a stall.

Maybe though I'll research this and suggest the idea to Richard and Sander.

While it might not be ideal,  it'd certainly be a good way of reaching a

lot of Vi people who may or may not have access to the net,  and sinse I

would be representing audiogames.net,  I could show several different 
types of game depending upon what peoples interest was.

hmmm, I'll look in to that one and see where it goes.

Beware the grue!

Dark. 


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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-11-30 Thread dark

Thanks darren.

I think audiogames.net in this case would mean me,  and Cx2, the other 
English mod, if he wished, and was able to come.


I will investigate the possibility though.

For a start, I don't know if there is a charge,  and if there is, 
whether the game accessibility group would be willing or not to pay it just 
to have me sit on my bumb and tell members of the British public how great 
accessible games are for a day or two.


Beware the grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 30, 2009 5:26 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games



Hi,

This is a brilliant idea.

The problem is that there's no real form of advertising for these games 
and

some of them are absolutely fantastic and a ton of work goes into these
games. If audiogames.net did go and represent the gaming community then 
that

would be a helpful boost I'm sure.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 30 November 2009 17:23
To: Gamers Discussion list
Subject: [Audyssey] Promotion was:Screen Readers and Games


Hello Tom.

This is unfortunately true. For the last few years I've gone to sight
village each summer. This is basically the uk Vi tech show, where 
companies,


charities and organizations wrent stalls and show off their stuff, while
lots of people turn up and look.

Not once though have I seen any accessible games mentioned there at all.

I believe Azabat had a stall one year,  but they certainly don't go
frequently,  nor is azabat any kind of a good representation of what
audio games are like in general.

this does give me an idea though. Maybe I should see if I could go to site
village as a representative of the gameaccessibility special interest 
group

and audiogames.net,  to do a general show off of accessible games.

I wouldn't really need any more than my laptop (which has lots of games on
it anyway), a plug, and possibly a net connection if i wanted to show off
something online like sound rts or Che martin's games,  and using a
double sterrio jack I could wear one pear of headphones, participants
another, and thus I could give instructions.

The show is not until next July, --- -but I'm not sure how late you have 
to
book your places, or what you have to pay to the organizers to get a 
stall.


Maybe though I'll research this and suggest the idea to Richard and 
Sander.


While it might not be ideal,  it'd certainly be a good way of reaching 
a


lot of Vi people who may or may not have access to the net,  and sinse 
I


would be representing audiogames.net,  I could show several different
types of game depending upon what peoples interest was.

hmmm, I'll look in to that one and see where it goes.

Beware the grue!

Dark.


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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-11-30 Thread Darren Harris
Yeah there's a charge. And maybe if this is advertising for accessible games
which will put money in the developers pockets then why can't they
collectively put up some money for you? I mean after all it's not going to
benefit audiogames.net to do this. Not financially so there either has to be
an insentive for doing it or some of the cost has to be covered.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 30 November 2009 17:34
To: Gamers Discussion list
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


Thanks darren.

I think audiogames.net in this case would mean me,  and Cx2, the other 
English mod, if he wished, and was able to come.

I will investigate the possibility though.

For a start, I don't know if there is a charge,  and if there is, 
whether the game accessibility group would be willing or not to pay it just 
to have me sit on my bumb and tell members of the British public how great 
accessible games are for a day or two.

Beware the grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 30, 2009 5:26 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games


 Hi,

 This is a brilliant idea.

 The problem is that there's no real form of advertising for these 
 games
 and
 some of them are absolutely fantastic and a ton of work goes into these
 games. If audiogames.net did go and represent the gaming community then 
 that
 would be a helpful boost I'm sure.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On Behalf Of dark
 Sent: 30 November 2009 17:23
 To: Gamers Discussion list
 Subject: [Audyssey] Promotion was:Screen Readers and Games


 Hello Tom.

 This is unfortunately true. For the last few years I've gone to sight 
 village each summer. This is basically the uk Vi tech show, where 
 companies,

 charities and organizations wrent stalls and show off their stuff, 
 while lots of people turn up and look.

 Not once though have I seen any accessible games mentioned there at 
 all.

 I believe Azabat had a stall one year,  but they certainly don't 
 go frequently,  nor is azabat any kind of a good representation of 
 what audio games are like in general.

 this does give me an idea though. Maybe I should see if I could go to 
 site village as a representative of the gameaccessibility special 
 interest group and audiogames.net,  to do a general show off of 
 accessible games.

 I wouldn't really need any more than my laptop (which has lots of 
 games on it anyway), a plug, and possibly a net connection if i wanted 
 to show off something online like sound rts or Che martin's games, 
  and using a double sterrio jack I could wear one pear of 
 headphones, participants another, and thus I could give instructions.

 The show is not until next July, --- -but I'm not sure how late you 
 have
 to
 book your places, or what you have to pay to the organizers to get a 
 stall.

 Maybe though I'll research this and suggest the idea to Richard and
 Sander.

 While it might not be ideal,  it'd certainly be a good way of 
 reaching
 a

 lot of Vi people who may or may not have access to the net,  and 
 sinse
 I

 would be representing audiogames.net,  I could show several 
 different types of game depending upon what peoples interest was.

 hmmm, I'll look in to that one and see where it goes.

 Beware the grue!

 Dark.


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 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org. No virus found in this
 incoming message. Checked by AVG - www.avg.com
 Version: 9.0.709 / Virus Database: 270.14.87/2536 - Release Date: 11/30/09
 07:31:00
 Checked by AVG - www.avg.com
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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-11-30 Thread dark
Well, I've checked the site village information. It turns out there's 
actually an exhibition in edinboughr in march, which is literally only an 
hour on the train from where I am (though Bermingham isn't impossible sinse 
my parents live in Nottingham).


I've sent as polite an E-mail as I can to the organizers of the 
exhibition,  and i've presented audiogames.net as essentially a 
charity,  sinse afterall nobody pays us, and we do it as a hobby in our 
spare time,  or at least Cx2 and I do.


How to cover the charge will be an interesting question, which will depend 
upon how much the charge is, and whether the gameaccessibility group 
actually has any cash.


While I'm quite prepared to do this,  i doubt I'll be able to pay for it 
myself if the charge is heavy,  but we'll just have to see what they 
say.


As to some sort of grant from the collective game devs,  the only 
problem with that would be I can't guarantee to demonstrate anyone in 
particular's games, sinse I'm there to demonstrate audio games in 
general,  rather than anybody's in particular.


I'll probably just ask people what sort of games they might enjoy playing 
and go from there.


Off the top of my head I think Q9, judgement day, a short spat of entombed, 
maybe a bit of smugglers 4, spoonbill Uno, and possibly (net connection 
willing), che martin's blackjack and a quick bit of Sryth would be a handy, 
attractive and varied selection, --- but I'll probably just wing it.


Beware the grue!

Dark. 



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-11-30 Thread Allan Thompson

That sounds like a good idea.
I hope it is affordable to do, otherwise I am sure some of us would not mind 
giving a few bucks to do that.

Just some thoughts,
al
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 12:23 PM
Subject: [Audyssey] Promotion was:Screen Readers and Games



Hello Tom.

This is unfortunately true. For the last few years I've gone to sight 
village each summer. This is basically the uk Vi tech show, where 
companies, charities and organizations wrent stalls and show off their 
stuff, while lots of people turn up and look.


Not once though have I seen any accessible games mentioned there at all.

I believe Azabat had a stall one year,  but they certainly don't go 
frequently,  nor is azabat any kind of a good representation of what 
audio games are like in general.


this does give me an idea though. Maybe I should see if I could go to site 
village as a representative of the gameaccessibility special interest 
group and audiogames.net,  to do a general show off of accessible 
games.


I wouldn't really need any more than my laptop (which has lots of games on 
it anyway), a plug, and possibly a net connection if i wanted to show off 
something online like sound rts or Che martin's games,  and using a 
double sterrio jack I could wear one pear of headphones, participants 
another, and thus I could give instructions.


The show is not until next July, --- -but I'm not sure how late you have 
to book your places, or what you have to pay to the organizers to get a 
stall.


Maybe though I'll research this and suggest the idea to Richard and 
Sander.


While it might not be ideal,  it'd certainly be a good way of reaching 
a lot of Vi people who may or may not have access to the net,  and 
sinse I would be representing audiogames.net,  I could show several 
different types of game depending upon what peoples interest was.


hmmm, I'll look in to that one and see where it goes.

Beware the grue!

Dark.

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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-11-30 Thread Phil Vlasak

Hi Dark,
I am surprised you did not think of my Sarah game.
You could say it was inspired by the Harry Potter books and games.
True the voices are mainly Americans doing British accents, but then when I 
asked for volunteers to do British voices only Americans got back to me.

Maybe you Brits don't like us Americans invading your school of magic!
I do use several UK synthesized voices  though.
Phil 



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-11-30 Thread Scott Chesworth
Hey Dark,

Didn't Agrip do a trip to Sight Village once?  I didn't go that year,
just vaguely remember them being at some exhibition somewhere and it
seemed to ring a bell.

Anyway main reason for the post was just to add a bit of support to
the idea.  As far as I know the cost varies depending on how much
advertising you want in the promo bumph, though I've no idea what the
base rate or conditions that allow someone to exhibit are.

Keep us updated though, I'd certainly drop by the stall for a bit of a
game-off, it'd make a nice change from doing the rounds and hanging my
head at some of the pricing and lack of inovation that's generally on
offer.

I should imagine between you and CX2 you'll have this covered if it
comes to anything, but in case you need a London contingent with
plenty of experience of presenting things in a this is easy and fun
way then feel free to give me a shout... I'd be only too happy to help
if I can.

Scott

On 11/30/09, Allan Thompson allan1.thomp...@cox.net wrote:
 That sounds like a good idea.
 I hope it is affordable to do, otherwise I am sure some of us would not mind
 giving a few bucks to do that.
 Just some thoughts,
 al
 - Original Message -
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, November 30, 2009 12:23 PM
 Subject: [Audyssey] Promotion was:Screen Readers and Games


 Hello Tom.

 This is unfortunately true. For the last few years I've gone to sight
 village each summer. This is basically the uk Vi tech show, where
 companies, charities and organizations wrent stalls and show off their
 stuff, while lots of people turn up and look.

 Not once though have I seen any accessible games mentioned there at all.

 I believe Azabat had a stall one year,  but they certainly don't go
 frequently,  nor is azabat any kind of a good representation of what
 audio games are like in general.

 this does give me an idea though. Maybe I should see if I could go to site

 village as a representative of the gameaccessibility special interest
 group and audiogames.net,  to do a general show off of accessible
 games.

 I wouldn't really need any more than my laptop (which has lots of games on

 it anyway), a plug, and possibly a net connection if i wanted to show off
 something online like sound rts or Che martin's games,  and using a
 double sterrio jack I could wear one pear of headphones, participants
 another, and thus I could give instructions.

 The show is not until next July, --- -but I'm not sure how late you have
 to book your places, or what you have to pay to the organizers to get a
 stall.

 Maybe though I'll research this and suggest the idea to Richard and
 Sander.

 While it might not be ideal,  it'd certainly be a good way of reaching

 a lot of Vi people who may or may not have access to the net,  and
 sinse I would be representing audiogames.net,  I could show several
 different types of game depending upon what peoples interest was.

 hmmm, I'll look in to that one and see where it goes.

 Beware the grue!

 Dark.

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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-11-30 Thread dark
Yes phil! we don't want any ill mannered yankies in our propper English 
magic school thank you very much! ;D.
being serious now, my one slight issue with sarah as a quick exhibition game 
is how easy it is to pick up and play without reading the manual or looking 
at any commands.


If I can just tell someone click on a planet to fly there or hit anything 
nasty you here in the right speaker that is fine,  but Sarah has many 
keys, and many sounds for people to get to grips with at one time.


If I got someone who wanted a complex or heavily atmospheric game,  I 
would indeed show them Sarah, --- but that's why it didn't occur to me when 
I was just randomly off the top of my head thinking of games I could quickly 
show off to passers by,  that's also why I didn't include mota in that 
list either.


That was also in no way intended as an exhaustive list,  just some 
random thoughts on what games I might show people.


Bare in mind, Site village is a very crowded affair with literally hundreds 
of people moving through it. It'd almost be a markit type affair with me 
sitting on a stall, --- and basically chatting to people as they passed, 
intermitantly giving them quick goes on a game or two,  then 
(hopefully), telling them to move along because someone else wanted a turn!


Btw, on the british voice acting front,  if your stil in the business of 
adding to sarah, --- I've now got an R09 recorder some stage experience, and 
would be glad to give you a voice or two myself,  just let me know who 
you might need.


Beware thee grue!

Dark.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 7:29 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games



Hi Dark,
I am surprised you did not think of my Sarah game.
You could say it was inspired by the Harry Potter books and games.
True the voices are mainly Americans doing British accents, but then when 
I asked for volunteers to do British voices only Americans got back to me.

Maybe you Brits don't like us Americans invading your school of magic!
I do use several UK synthesized voices  though.
Phil

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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-11-30 Thread dark

Hi Scot.

Well I'm not sure,  everything's stil in the possibly crazy idea stage 
at the moment, and I haven't even spoken to Cx2,  or richard or Sander, 
sinse I'd like to know the facts from the organizers themselves first.


Once I know what's going on, having an extra person on hand may be 
helpful,  but again, we'll have to see.


If the charge is based on leaflet space,  again, I'm not sure how that 
will work, sinse while on the one hand we want to advertise, on the other, 
it's not quite as important that we give people huge amounts of promotional 
info to take away (just a note on www.audiogames.net and the existance of 
games would do), it's really just the general visibility factor which I 
think would be most helpful.


Again though, I'll wait to see what the site village organizers have to say.

I've never personally seen agrip there,  but then again I've only known 
about audiogames from 2006 onwards, --- so it's possible they were there 
earlier on and I missed them.


Beware the grue!

Dark.


- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 7:35 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games



Hey Dark,

Didn't Agrip do a trip to Sight Village once?  I didn't go that year,
just vaguely remember them being at some exhibition somewhere and it
seemed to ring a bell.

Anyway main reason for the post was just to add a bit of support to
the idea.  As far as I know the cost varies depending on how much
advertising you want in the promo bumph, though I've no idea what the
base rate or conditions that allow someone to exhibit are.

Keep us updated though, I'd certainly drop by the stall for a bit of a
game-off, it'd make a nice change from doing the rounds and hanging my
head at some of the pricing and lack of inovation that's generally on
offer.

I should imagine between you and CX2 you'll have this covered if it
comes to anything, but in case you need a London contingent with
plenty of experience of presenting things in a this is easy and fun
way then feel free to give me a shout... I'd be only too happy to help
if I can.

Scott

On 11/30/09, Allan Thompson allan1.thomp...@cox.net wrote:

That sounds like a good idea.
I hope it is affordable to do, otherwise I am sure some of us would not 
mind

giving a few bucks to do that.
Just some thoughts,
al
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 12:23 PM
Subject: [Audyssey] Promotion was:Screen Readers and Games



Hello Tom.

This is unfortunately true. For the last few years I've gone to sight
village each summer. This is basically the uk Vi tech show, where
companies, charities and organizations wrent stalls and show off their
stuff, while lots of people turn up and look.

Not once though have I seen any accessible games mentioned there at all.

I believe Azabat had a stall one year,  but they certainly don't go
frequently,  nor is azabat any kind of a good representation of what
audio games are like in general.

this does give me an idea though. Maybe I should see if I could go to 
site


village as a representative of the gameaccessibility special interest
group and audiogames.net,  to do a general show off of accessible
games.

I wouldn't really need any more than my laptop (which has lots of games 
on


it anyway), a plug, and possibly a net connection if i wanted to show 
off

something online like sound rts or Che martin's games,  and using a
double sterrio jack I could wear one pear of headphones, participants
another, and thus I could give instructions.

The show is not until next July, --- -but I'm not sure how late you have
to book your places, or what you have to pay to the organizers to get a
stall.

Maybe though I'll research this and suggest the idea to Richard and
Sander.

While it might not be ideal,  it'd certainly be a good way of 
reaching


a lot of Vi people who may or may not have access to the net,  and
sinse I would be representing audiogames.net,  I could show several
different types of game depending upon what peoples interest was.

hmmm, I'll look in to that one and see where it goes.

Beware the grue!

Dark.

---
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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-11-30 Thread Phil Vlasak

Hi Dark,
I thought a British based game would be of some interest in the UK.
For easy demonstrations of the Sarah game, you could,
1, go through the sounds in the game list.
2. go through the spells list and cast one, such as Accio that will get you 
a broom at the front door.

3. Apparate to the great hall where Peves can steel your stuff!
All quick and somewhat exciting things to do quickly.
smiles,
Phil

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 30, 2009 2:51 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games



Yes phil! we don't want any ill mannered yankies in our propper English
magic school thank you very much! ;D.
being serious now, my one slight issue with sarah as a quick exhibition 
game
is how easy it is to pick up and play without reading the manual or 
looking

at any commands.

If I can just tell someone click on a planet to fly there or hit 
anything

nasty you here in the right speaker that is fine,  but Sarah has many
keys, and many sounds for people to get to grips with at one time.

If I got someone who wanted a complex or heavily atmospheric game,  I
would indeed show them Sarah, --- but that's why it didn't occur to me 
when
I was just randomly off the top of my head thinking of games I could 
quickly

show off to passers by,  that's also why I didn't include mota in that
list either.

That was also in no way intended as an exhaustive list,  just some
random thoughts on what games I might show people.

Bare in mind, Site village is a very crowded affair with literally 
hundreds

of people moving through it. It'd almost be a markit type affair with me
sitting on a stall, --- and basically chatting to people as they passed,
intermitantly giving them quick goes on a game or two,  then
(hopefully), telling them to move along because someone else wanted a 
turn!


Btw, on the british voice acting front,  if your stil in the business 
of
adding to sarah, --- I've now got an R09 recorder some stage experience, 
and

would be glad to give you a voice or two myself,  just let me know who
you might need.

Beware thee grue!

Dark.
- Original Me 



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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-11-30 Thread dark

Hi Phil.

Nice suggestions,  mucking about with spells or being got by peeves 
hadn't actually occurred to me as things I could show in a demo.


As for the nationality business,  well we get so many american films 
books and just about everything else over here, nobody would particularly 
take too much notice of a game being overly american or not unless it 
required some sort of specific knolidge to play, like Jim's american 
football or baseball games.


Sarah would appeal to people on the basis that it's a complex and detailed 
adventure game,  and one very well researched and based in harry 
potter,  far more than simply the fact it happens to be set in England.


While most people in England (even me, a card carrying non sports fan), know 
how basically how socker works,  sports from other countries can be a 
litle less easily understandable,  one reason why I needed the rules of 
baseball added to Jim's baseball game before I could play it,  and one 
reason I'm stil less than clear on how american football works myself.


In fairness, as someone who doesn't particularly take sport seriously, I am 
probably equally ignorant about Crickit,  and in fact find my friend 
who's a crickit fan equally incomprehensible when he goes into specific 
crickit lingo,  though for general national averages, there are probably 
more socker and crickit fans in england (socker being particularly popular), 
than fans of American football, baseball or baskit ball,  hence my need 
to specify which sort of football I'm talking about, sinse generally in the 
Uk football pretty exclusively means socker.


Apart from sports though, I can't really think of anything which wouldn't 
come across over here simply for not being British, or be better if it 
was,  even wild west is pretty well known about as a genre.


Beware the grue!

Dark.


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