yes i would like some text adventures. i love them.
thanks ian
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, December 07, 2008 6:51 AM
Subject: [Audyssey] Thoughts about new text adventures.
Hi everyone,
Over the last few months I
in my view we have enough text adventures though look at the
interactive fiction archive.
I prefer audio games and would prefer a 3d like tomb rader style game
as playing through a text adventure in my opinion gets boring after a
few days
On 7 Dec 2008, at 08:00, ian mcnamara wrote:
yes
does it work ok on mac with safari?
On 6 Dec 2008, at 23:57, Orin wrote:
Hi all,
Well, it's yet another browser RPG. And it really is an RPG.
It's got pretty good story too. What I also like about this is that
it has a nice battle system, where in a dungeon you fight hoards of
monsters
Hi tom.
Firstly, I'm a huge If fan myself, and have just been getting back into
playing, which is great.
I can highly recommend the tads games worlds apart and Bable, the Zcode
games Pytho's mask, and the djinni Chronicles and anything you can find by
Paul Obrian.
While I'd be intI've
Ah, that sounds an ideal situation provided we could find someone with the
time and skills necessary to do things with the windows port.
I'll stil give it a try with hal to just see how playable or not it
is, - though my own things to do pile just keeps getting larger.
Beware the Grue!
Well, if we're talking about nethack style completely custom programmed
Rpg's, then I'm deffinately behind this all the way!
Beware the Grue!
Dark.
- Original Message -
From: K. Matthew [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 07, 2008
Actually, now i've altered the windows speaker environment things seem to be
working okay.
I'm just at the moment trying to work out how to add a pod cast to the
catalogue, and I mean the entire cast, not just one file at a time, the
way they've got the darker projects stuff and so on at
Hi Shaun,
Well, NOP is a cool little game, but what I have in mind with my text
adventure is something more triditional Dungions and Dragons style
adventure. It will be a full RPG game complete with different races,
stats, and eventually lots of different adventures/quests you can embark
Ah, that's sounding good.
Something like a more modern version of Eamon would be most welcome
indeed, I stil! wish I could get those playing properly.
Beware the Grue!
Dark.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Yes please Thomas, yes please.
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, December 07, 2008 5:51 PM
Subject: [Audyssey] Thoughts about new text
oh very cool, very cool indeed.
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 07, 2008 7:39 PM
Subject: Re: [Audyssey]
Hi,
I also prefer audiogames instead of textadventure.
I don't like it when jaws talks to me what's going on in the game...
I love it when I can hear sounds.
Best regards,
Claudio.
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You
Hi,
Quote
in my view we have enough text adventures though look at the interactive
fiction
archive.
End quote
Well, yes and no. While it is true there are a lot of interactive
fiction games there aren't many that are fully RPG games on the level of
Nethack or Sryth. Not to mention one of my
Hi Dark,
Snip
For an honest opinion on whether Usa games should write If though, to
be honest
Tom, your one of the very few people with the knowhow to create actual
audio games.
While I'm sure you could come up with some great If, as there are
literally thousands
of If games available, but
do you hope to have monty out by the end of the year or a demo at all?
that way at least by early next year that can be one project off the
shelf
On 7 Dec 2008, at 09:15, Thomas Ward wrote:
Hi,
Quote
in my view we have enough text adventures though look at the
interactive fiction
Hi Will,
Mysteries of the Ancients Alpha 1 is in private testing as we speak. I
am planning on releasing Alpha 2 to my test team sometime Sunday/Monday
once I take care of a couple of nasty bugs that was discovered in Alpha
1 this week.
As far as a release Window goes I am playing it by ear. I
How do i get to your files? Password when I click on the link? Danie
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list
gamers@audyssey.org
Sent: Saturday, December 06, 2008 1:28 PM
Subject: Re: [Audyssey] Nop on divshare
ok but
I'm sure that if Liam actually gotyour email he would of responded. It's
very hard to respond to an email that's not in my inbox. And as far as
cracking the game, it's an excelent way to get your self kicked off the
list.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL
Hi folks,
What muds are recommended for blind people?
Lindsay Cowell.
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Just so you know, this is the sort of question that'll get you into a lot of
trouble on list. You're asking about software piracy after all. Anyway,, you
have to remember that Liam has a job now and not much time for games.
- Original Message -
From: Hayri Tulumcu [EMAIL PROTECTED]
To:
Hello gamers. I just want to hear about how Cracker judgment day? I have
written to liam 4 times to get a new key and he has not responded in now.
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what isn't klango not working or is it just the lat4est version chat soon
hannah
--
Hannah Day
E-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 06, 2008
hi this game sounds cool. is it a new one or has it been around for years
regards hannah
--
Hannah Day
E-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
- Original Message -
From: Shadow Dragon [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December
ah hunt the wampus
that has been around for a while
On 7 Dec 2008, at 20:00, Hannah Day wrote:
hi this game sounds cool. is it a new one or has it been around for
years regards hannah
--
Hannah Day
E-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
- Original Message - From: Shadow
yes i can totally agree it does sound really boring thouse regards hannah
--
Hannah Day
E-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
- Original Message -
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 06, 2008 7:00 PM
Subject:
it free i will find it and send it you later off list
On 7 Dec 2008, at 20:20, Hannah Day wrote:
ar i see so is it three or do you have to buy it then
regards hannah
--
Hannah Day
E-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
- Original Message - From: Will Lomas [EMAIL PROTECTED]
Hi Dark,
You got that right. Back when I still had my Apple A2-E I use to love
Eamon. There were like a hundred adventures you could embark on from
your typical dungion crawl game to something with a really sci-fi theme.
It was frikin awesome.
dark wrote:
Ah, that's sounding good.
ar i see so is it three or do you have to buy it then
regards hannah
--
Hannah Day
E-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
- Original Message -
From: Will Lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 07, 2008 4:05 AM
Subject:
Hi Dark,
Yes, exactly what I am thinking of. Basically, a stand alone RPG game
similar to Nethack or Sryth that is custom written in C++ and runs on
Mac, Linux, and Windows. I have the official Dungion and Dragons rule
books here and I would likely base all of the attack rolls, stats, and
OK, I apologize, and I wrote the following mail: [EMAIL PROTECTED]
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Does anyone happen to have one of the early installers for directx before
Microsoft put in that genuin advantage? The new top speed and Che's new
game do not run at all here. They crash on startup. I ran the current
installer for directx and it claims it's all up to date. I have net
framework 2.0
Hi all,
I have reached Level 16 in Pipe 2 a few times, and realise I press Enter to
jump. However, I don't understand what I need to do when I hear the gun either
from my left, centre or right. Am I meant to use my arrow keys to point to
where the gun is coming from? Also, what does the
Hi Claudio,
Well, if everyone wanted me to in theory I could add sounds and music to
the game. I could even use Sapi support rather than display everything
on the screen. Question is if I added Sapi support, music, sounds, etc
would it make the RPG game more interesting to you?
Claudio
Hi Tom.
as I said earlier, i'd deffinately be in favor of that sort of project, and
think it would be a great thing to have submitted, - particularly if you
could include mechanics unique to an offline system, such as more random
encounter elements and dynamic context based story.
I
Hi Tom.
Out of interest, which rules do you have?
The third edition rules made a lot more sense I thought and were much easier
to master, and probably the program, sinse they included things like
positive armour classes which add to defence rather than remove from attack,
though I'm not
I think I'm actually going to get in contact with the developers of Eamon
delux and see what might be worked out, sinse it did look Awsome indeed, and
with the text would be incredibly accessible if it could A, run in a window
to comply with hal, and B, stop showing me random pages of scary
Just because you cannot E-mail someone is no reason to start ignoring the
hard work they've put into creating their games.
It's not as if liam's dropped off the face of the earth. Heck! I asked him
on list for a new key two days ago because he didn't seem to get to my
original male, about
Appologising is fair enough. But I really suggest you leave cracking
audiogames be, sinse the markit really is too small to take it, and the devs
need every penny to carry on making games, and indeed carry on paying
the wrent!
Beware the Grue!
Dark.
-
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Hi Hanna.
as I said, it was the Klango player which was not working, either crashing
and going silent, or running without Sapi.
thanks to Kuvosh's suggestion about setting the windows environment to 2.1
speakers instead of surround, it seems to be working now.
Beware the Grue!
Dark.
-
I didn't think Shaddowdragon meant Hunt the wumpus, sinse there certainly
isn't anything resembling rpg elements in the original Wumpus game.
I do know though, that a lot of If developers use the wumpus as a legendary
monster, which is why I assume the rpg type game had wumpus in the title
Accept I think for futureboy and the games produced by malinche
entertainment, all interactive fiction is free.
Beware the Grue!
Dark.
- Original Message -
From: Hannah Day [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 07, 2008 8:20 PM
Hi David.
when you hear the gun, press leftor right to targit, when your on targit
with the bleeps, press control to shooth the badguy.
if you here him say something like i'll squash you like a bug press enter
to jump.
this way you should have no trouble winning.
Beware the Grue!
Dark.
It's not in the documentation because that's supposed to be something of a
surprise. You don't need to use the arrows, just press enter to jump. Then
when you hear the beeping you mentioned you can press Control to unload your
weapon. Just remember to keep jumping when you hear his gun. Rince,
No, not hunt the wumpus exactly, but a sort of clone. A bit like hunt in the
dark, only with a kind of rpg and levelling system, a random dungeon layout,
and a lot more monsters to fight. But like I said, I could never get into it
given the exceedingly odd plot.
Sorry, but this mail was a bit stupid
You ask how to krack judgmentday in a list where the developer is...
That hurts...
Regards,
Claudio.
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Well, after a bit of testing with jaws, I've come to the conclusion that,
with jaws at least, this game is about as accessible as Lands of Hope. That
is, it takes a bit of adapting and it can be tough to navigate, but its
dooable. But I have to say its not all its cracked up to be. Battle
AhAh, found it!
it's called Wumpus 2000 apparently.
Actually finding it was rather easy given Hal's find in Vf function.
It can be directly downloaded on
http://www.ifarchive.org/if-archive/games/zcode/wump2ka.z5
hth Beware the Grue!
Dark.
- Original Message -
From: Shadow Dragon
As I said Shaddow dragon, all the items and such are on screen hot spots
with no lables, thus unfindable.
i don't know if there are better descriptions in the inventory tab, sinse
again, the tabs seem to be completely unlabled graphical hot spots.
i think it's possible to basically wander
Hi Thom,
yes, maybe.
But I also don't like it when sapi speaks what is around me...
I like it more to hear the things by itself, not spoken from a voice like in
an audiobook.
Regards,
Claudio.
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it would still be a text adventure but with sound makes it more
realistic
But in the end it is thomases choice
On 7 Dec 2008, at 14:00, Thomas Ward wrote:
Hi Claudio,
Well, if everyone wanted me to in theory I could add sounds and
music to the game. I could even use Sapi support rather
As long as a text adventure has a good story, I do not mind not having sound
and other fancy stuff.
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Thomas,
Are you refering to writing a game like the ones found at
http://www.ffproject.com?
Pranav
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The idea has merrit. However, do you plan to release them commertially?
Out of curiosity, what would you use as a gaming engine for these
adventures?
Pranav
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Sunday, December 07, 2008
My thoughts exactly.
the point is it's a text adventure, so it's all about the writing quality.
If however tom's game has rpg like features such as combat, bosses etc, some
sounds or music would be a nice addition, - though by no means
essential.
Beware the Grue!
Dark.
- Original
what about the center?
my field seems only to target left and right
On 12/7/08, dark [EMAIL PROTECTED] wrote:
Hi David.
when you hear the gun, press leftor right to targit, when your on targit
with the bleeps, press control to shooth the badguy.
if you here him say something like i'll
You sure have some balls, don't you? Asking how to crack a game isn't the
smartest thing to do, especially on a public forum. Frigging genius!
---
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Skype: wiljames
yahoo Messenger: wiljames4
Personal Web Page:
Hi.
Alter Aeon.
See http://dentinmud.org
or
telnet://dentinmud.org :3010
It's a midevil style hack and slash game with a farely decent player base. I've
got loads of friends on there. I've been playing since May 2005. It's sort of
similar to dicu based muds, but it's not dicu as it was written
hi.
I like the idea. I don't much like the browser based games though. At least not
srith. Srith i'm just too laxy to arrow around and see what''s going on after
each turn. Haha that doesn't mean I don't think it's a good game though. I
should try it again, I haven't tried it on an internet
Actually the tabs are accessible with jaws. Hence why I said I couldn't find
any kind of link to bring up item descriptions or the like. They're not
exactly accessible, since they aren't labeled, but you can get to them with
a little trial and error, with jaws at least it's a matter of
The center should auto targit pretty much if you haven't hit the arrow keys,
but just wiggle around until you get it.
It's uonly jumping when he taunghts you that can get you killed, it doesn't
matter how long it takes you to shoot him down.
Beware the grue!
Dark.
- Original Message
Hmmm, I could find nothing that points to the tabs at all, no lables, nada.
that's what was so frustrating really, and why I say the game needs mega
labling doing.
Beware the Grue!
Dark.
- Original Message -
From: Shadow Dragon [EMAIL PROTECTED]
To: Gamers Discussion list
I agree the game could definitely use some labelling. I don't know thatit'll
actually happen though, given the amount of graphical content and immages.
Will probably be another case of lands of hope, where the ridiculous amount
of immages would make going back through and labelling everything a
While I agree that practically you'd have to have a very decent sort of
webmaster to do that, - in fairness if they'd actually been obeying
their net conventions there should have been alt text there anyway.
Sryth has a few images, particularly associated with functions, and you know
Hi,
What do I do on the first thing in Future boy? I'm falling, and there's nothing
to do.
Any help would be appreciated.
Ryan
Take Control of Your Debt!
Free Confidential Advice. Get on Track Now. Find out more.
Lands of Hope seems pretty good writing quality and it appears to be
graphical. It takes a lot of getting used to but when I play next time
I'm determined at least to get out of the estate.
On Dec 7, 2008, at 1:29 PM, dark wrote:
While I agree that practically you'd have to have a very
You definitely won't get any argument from me. Unfortunately it seems like
webmasters are getting lazier and lazier these days. Shame most text rpg's
of this sort couldn't have started as KoL did, where everything was labelled
from the start. Of course on the other hand, there's only so much
Hi Jim
I enjoy your Simon, but I would please like to know if you could do these
suggestions if it can be done without too much trouble.
1. Can you make it so that a person can start from the round from where you
failed, or that you can set from which number of objects to remember to
begin?
Are there any objects I need by the fire pit in the hall and the electric box
in the storeroom?
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Yay!! Good idea!
From Jose Lomeli.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Date sent: Sun, 07 Dec 2008 01:51:25 -0500
Subject: [Audyssey] Thoughts about new text adventures.
Hi everyone,
Over the last few months I have really been
Now that's a cool idea!
I wonder what creations we can all come up with!
- Original Message -
From: Thomas Ward To: gamers@audyssey.org
Date sent: Sun, 07 Dec 2008 01:51:25 -0500
Subject: [Audyssey] Thoughts about new text adventures.
Hi everyone,
Over the last few months I
Another mud that I play on is materia magica. materiamagica.com port 23 or
port 4000. either will work. I have been playing 2 years now and enjoy much.
It is a fantasy world. It is hack and slash but there are other parts as
well. You can quest to gain rewards as well as go on what they call
I love the idea of a stand along rpg. Writing is essential in making that
interesting for me. But I know that you are creative and will have a great
story Tom. I think that having sounds and music would be nice but it isn't
necessary for a good game. It is more for atmosphere and such. On the
Folks,
Your collected wisdom on this just got sent to the parent of a blind kid
who'd asked for it.
Damn! It's nice to know a pool of experts.
Thanks,
John
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Agreed. It's all taken care of. He has a key, and we're all happy. No
need to keep rubbing the point home.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Bryan Peterson
Sent: Sunday, December 07, 2008 10:04 AM
To: Gamers Discussion list
Subject: Re:
Hi.
The last boss in chapter 3 is just to hard.
I managed to kill the mantis, that was easy.
I managed to kill the vine, that to was easy.
But now there are 3 objects in the room, and I wander if I should get em or not.
so I then go to the last corridoor.
there waits the black cloth man.
I shoot,
will it have sfx?
At 09:39 p.m. 7/12/2008, you wrote:
Hi Shaun,
Well, NOP is a cool little game, but what I have in mind with my text
adventure is something more triditional Dungions and Dragons style adventure.
It will be a full RPG game complete with different races, stats, and
eventually
well he has a job there will be delays.
He aint a dishonest man.
He will get to you although I know how frustrating this can be I have been
there myself.
The worst case being not with a game but with cds to recover my notebook, the
system died one day and disks were dammaged and the new ones got
liam I have time to help with that side of things is you wish.
Obviously I can't do all the sales and programming but I chould send people reg
codes if they ask I have time, to much time.
If you need help doing stuff you are not on your own.
ANd before people jump to conclusions why I would
run windowsupdate.
you may not be validated.
This does not mean that you have pirated windows but maybe there is a new
version of the windows advantage system.
if so you need to let it run and validate itself.
At 02:32 a.m. 8/12/2008, you wrote:
Does anyone happen to have one of the early
You can keep the sound going through the screenreader like in text boxes or
something, but sounds and music would definately get me interested in the game.
Nop is interesting because its sounds and music, and yet rpg.
At 03:00 a.m. 8/12/2008, you wrote:
Hi Claudio,
Well, if everyone wanted me to
I do have one question though. If you did have to close up shop what would
you do about your games? Would you still make them available to anyone who
wanted to play them?
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent:
Kellie:
Can or would you mind showing me around that mud? I always wanted to try it
but never understood it. Please write me off list at [EMAIL PROTECTED]
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Kellie and my lovable Lady J.
Sent: Sunday,
in one hand, he didn't will receive more money if he do that,
but also the peoples didn't will complain and complain about he take so
much time to answer bekause the job and etc.
if he close the shop, what will happen is that the games will be turned
in free, i think...
but then it's his decision
Not sure yet. I'd have to, seeing as people purchased them.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Bryan Peterson
Sent: Sunday, December 07, 2008 6:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgment day
I do have one question
Hi Dark,
Thanks man. I'll give this a shot next time I play.
David
- Original Message -
From: dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 08, 2008 2:45 AM
Subject: Re: [Audyssey] Pipe 2, level 16
Hi David.
when you hear the gun,
It just occurred to me, that Tom's text rpg would actually appeal to lots of
people outside the accessible games community as well, such as all those fans
of Gamebooks, Sryth, text adventures etc.
For the purposes of accessible games awareness etc, I think it'd be great to
have a text rpg
Appologies to be the barer of bad news liam, but there's someone else on
audiogames.net asking for keys, see
http://forum.audiogames.net/viewtopic.php?id=2627p=2
I've told her that because of your job this isn't a great time and to be
patient, but I thought in fairness I should mention it
Be patient, and, more importantly, gamers should do the same considering
your work load. Keep in mind, folks, that this is partly one reason why
another developer closed up shop and why such a furor was an ongoing sore
spot for many on both sides of the issue. Thanks.
---
Pretty is as
Hi,
Well to do something like Eaman I'd have to add a parcer to the game and
then it would be like building my own inform, tads, etc scripting
language which is a major pain. About the best thing I could do is
release the game under some type of open source license like creative
commons that
Hi Dark,
Well, I have a complete copy of the 2nd eddition of the rules. I agree
the 3rd eddition rules are better. However, I am more or less using the
rules as a guide rather than a 100% match. Some things would be easier
if i modify it to suit my game engine rather than using every single
HI Dark,
Hmmm... Interesting. I didn't experience that problem on my Windows XP
system, but Eamon did give me serious hastles on Vista. I'm not
surprised as Vista as a major pain in the butt anyway when it comes to
cooperating with older applications.
dark wrote:
I think I'm actually going
Hi Claudio,
Oh, I see. Well, can't help you there. The genre of roll playing games
are all about story driven fantacy and not about constant action like in
Mysteries of the Ancients.
I don't know if you have ever read the choose your own adventure books,
but I use to love those as a kid. No
Hi Tom.
I didn't literally mean Eamon in terms of parza, actually I'm not
convinced of parzing commands in an rpg.
I only meant in the sense of a single centralized location like Eamon's main
hall, from which a number of adventures could be accessed, and onto which
more adventures
Hi,
Not exactly. I am thinking of something strictly roll playing based
where you create a game charactr that is a dwarf, elf, human, gnome, etc
and work your way throughout a constantly expanding game world. Now and
then I would update the game with new adventures and quests to embark
upon
Fair enough Tom, that makes sense, and many of the second ed rules wouldn't
be necessary in a game (such as the more complex movement rate vs
encumberence shinanigans).
On an unrelated side note, sinse 4th ed is out, there's actually a distinct
possibility that 3Rd ed rules might be released
What's the difference between what you have in mind, and a mud?
Ryan
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Sunday, December 07, 2008 8:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts about new text
Hi,
At this point I am not thinking of this being a commercial venture. More
just a fun little side project we can all join in and put together. I
can do the coding and the community can help submit ideas, stories,
suggestions, and experiences. Who knows I might even release it as open
Hi all,
The domain of heroes admin responded to me today. In adition, he
labled the tabs. I'm now level 7.
I've done quite a few quests and each faction does indeed have their
own story. My first character got the Legion automatticly which is an
evil faction, but on my second character I
sounding a lot like Sryth there Tom, though that's by no means a bad
thing.
Beware the Grue!
Dark.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 08, 2008 2:15 AM
Subject: Re: [Audyssey] Thoughts
Hi,
Yes. The thing to keep in mind is that if I were to add sounds and music
I would not be able to release this as a free project. I was sincerely
hoping to make this a free venture, and if I have to pay for
sounds/music then I have to charge for those additions to the game which
isn't what
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