Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread ian mcnamara
yes i would like some text adventures. i love them. thanks ian - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, December 07, 2008 6:51 AM Subject: [Audyssey] Thoughts about new text adventures. Hi everyone, Over the last few months I

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Will Lomas
in my view we have enough text adventures though look at the interactive fiction archive. I prefer audio games and would prefer a 3d like tomb rader style game as playing through a text adventure in my opinion gets boring after a few days On 7 Dec 2008, at 08:00, ian mcnamara wrote: yes

Re: [Audyssey] Domain of Heroes

2008-12-07 Thread Will Lomas
does it work ok on mac with safari? On 6 Dec 2008, at 23:57, Orin wrote: Hi all, Well, it's yet another browser RPG. And it really is an RPG. It's got pretty good story too. What I also like about this is that it has a nice battle system, where in a dungeon you fight hoards of monsters

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread dark
Hi tom. Firstly, I'm a huge If fan myself, and have just been getting back into playing, which is great. I can highly recommend the tads games worlds apart and Bable, the Zcode games Pytho's mask, and the djinni Chronicles and anything you can find by Paul Obrian. While I'd be intI've

Re: [Audyssey] World Building Games

2008-12-07 Thread dark
Ah, that sounds an ideal situation provided we could find someone with the time and skills necessary to do things with the windows port. I'll stil give it a try with hal to just see how playable or not it is, - though my own things to do pile just keeps getting larger. Beware the Grue!

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread dark
Well, if we're talking about nethack style completely custom programmed Rpg's, then I'm deffinately behind this all the way! Beware the Grue! Dark. - Original Message - From: K. Matthew [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 07, 2008

Re: [Audyssey] Klango not working

2008-12-07 Thread dark
Actually, now i've altered the windows speaker environment things seem to be working okay. I'm just at the moment trying to work out how to add a pod cast to the catalogue, and I mean the entire cast, not just one file at a time, the way they've got the darker projects stuff and so on at

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
Hi Shaun, Well, NOP is a cool little game, but what I have in mind with my text adventure is something more triditional Dungions and Dragons style adventure. It will be a full RPG game complete with different races, stats, and eventually lots of different adventures/quests you can embark

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread dark
Ah, that's sounding good. Something like a more modern version of Eamon would be most welcome indeed, I stil! wish I could get those playing properly. Beware the Grue! Dark. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Lisa Hayes
Yes please Thomas, yes please. Lisa Hayes skype name, lisa12257 join my chat list subscribe at [EMAIL PROTECTED] - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, December 07, 2008 5:51 PM Subject: [Audyssey] Thoughts about new text

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Lisa Hayes
oh very cool, very cool indeed. Lisa Hayes skype name, lisa12257 join my chat list subscribe at [EMAIL PROTECTED] - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 07, 2008 7:39 PM Subject: Re: [Audyssey]

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Claudio
Hi, I also prefer audiogames instead of textadventure. I don't like it when jaws talks to me what's going on in the game... I love it when I can hear sounds. Best regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
Hi, Quote in my view we have enough text adventures though look at the interactive fiction archive. End quote Well, yes and no. While it is true there are a lot of interactive fiction games there aren't many that are fully RPG games on the level of Nethack or Sryth. Not to mention one of my

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
Hi Dark, Snip For an honest opinion on whether Usa games should write If though, to be honest Tom, your one of the very few people with the knowhow to create actual audio games. While I'm sure you could come up with some great If, as there are literally thousands of If games available, but

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Will Lomas
do you hope to have monty out by the end of the year or a demo at all? that way at least by early next year that can be one project off the shelf On 7 Dec 2008, at 09:15, Thomas Ward wrote: Hi, Quote in my view we have enough text adventures though look at the interactive fiction

[Audyssey] MOTA was Thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
Hi Will, Mysteries of the Ancients Alpha 1 is in private testing as we speak. I am planning on releasing Alpha 2 to my test team sometime Sunday/Monday once I take care of a couple of nasty bugs that was discovered in Alpha 1 this week. As far as a release Window goes I am playing it by ear. I

Re: [Audyssey] Nop on divshare

2008-12-07 Thread Danie
How do i get to your files? Password when I click on the link? Danie - Original Message - From: shaun everiss [EMAIL PROTECTED] To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 06, 2008 1:28 PM Subject: Re: [Audyssey] Nop on divshare ok but

Re: [Audyssey] Judgment day

2008-12-07 Thread Liam Erven
I'm sure that if Liam actually gotyour email he would of responded. It's very hard to respond to an email that's not in my inbox. And as far as cracking the game, it's an excelent way to get your self kicked off the list. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

[Audyssey] Muds

2008-12-07 Thread Lindsay Cowell
Hi folks, What muds are recommended for blind people? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] Judgment day

2008-12-07 Thread Bryan Peterson
Just so you know, this is the sort of question that'll get you into a lot of trouble on list. You're asking about software piracy after all. Anyway,, you have to remember that Liam has a job now and not much time for games. - Original Message - From: Hayri Tulumcu [EMAIL PROTECTED] To:

[Audyssey] Judgment day

2008-12-07 Thread Hayri Tulumcu
Hello gamers. I just want to hear about how Cracker judgment day? I have written to liam 4 times to get a new key and he has not responded in now. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or

Re: [Audyssey] Klango not working

2008-12-07 Thread Hannah Day
what isn't klango not working or is it just the lat4est version chat soon hannah -- Hannah Day E-mail: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 06, 2008

Re: [Audyssey] Text adventure fighting games

2008-12-07 Thread Hannah Day
hi this game sounds cool. is it a new one or has it been around for years regards hannah -- Hannah Day E-mail: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] - Original Message - From: Shadow Dragon [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December

Re: [Audyssey] Text adventure fighting games

2008-12-07 Thread Will Lomas
ah hunt the wampus that has been around for a while On 7 Dec 2008, at 20:00, Hannah Day wrote: hi this game sounds cool. is it a new one or has it been around for years regards hannah -- Hannah Day E-mail: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] - Original Message - From: Shadow

Re: [Audyssey] an online game that i discovered accessible!

2008-12-07 Thread Hannah Day
yes i can totally agree it does sound really boring thouse regards hannah -- Hannah Day E-mail: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] - Original Message - From: Orin [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 06, 2008 7:00 PM Subject:

Re: [Audyssey] Text adventure fighting games

2008-12-07 Thread Will Lomas
it free i will find it and send it you later off list On 7 Dec 2008, at 20:20, Hannah Day wrote: ar i see so is it three or do you have to buy it then regards hannah -- Hannah Day E-mail: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] - Original Message - From: Will Lomas [EMAIL PROTECTED]

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
Hi Dark, You got that right. Back when I still had my Apple A2-E I use to love Eamon. There were like a hundred adventures you could embark on from your typical dungion crawl game to something with a really sci-fi theme. It was frikin awesome. dark wrote: Ah, that's sounding good.

Re: [Audyssey] Text adventure fighting games

2008-12-07 Thread Hannah Day
ar i see so is it three or do you have to buy it then regards hannah -- Hannah Day E-mail: [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] - Original Message - From: Will Lomas [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 07, 2008 4:05 AM Subject:

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
Hi Dark, Yes, exactly what I am thinking of. Basically, a stand alone RPG game similar to Nethack or Sryth that is custom written in C++ and runs on Mac, Linux, and Windows. I have the official Dungion and Dragons rule books here and I would likely base all of the attack rolls, stats, and

[Audyssey] judgment day

2008-12-07 Thread Hayri Tulumcu
OK, I apologize, and I wrote the following mail: [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

[Audyssey] Directx

2008-12-07 Thread djc
Does anyone happen to have one of the early installers for directx before Microsoft put in that genuin advantage? The new top speed and Che's new game do not run at all here. They crash on startup. I ran the current installer for directx and it claims it's all up to date. I have net framework 2.0

[Audyssey] Pipe 2, level 16

2008-12-07 Thread David Standen
Hi all, I have reached Level 16 in Pipe 2 a few times, and realise I press Enter to jump. However, I don't understand what I need to do when I hear the gun either from my left, centre or right. Am I meant to use my arrow keys to point to where the gun is coming from? Also, what does the

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
Hi Claudio, Well, if everyone wanted me to in theory I could add sounds and music to the game. I could even use Sapi support rather than display everything on the screen. Question is if I added Sapi support, music, sounds, etc would it make the RPG game more interesting to you? Claudio

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread dark
Hi Tom. as I said earlier, i'd deffinately be in favor of that sort of project, and think it would be a great thing to have submitted, - particularly if you could include mechanics unique to an offline system, such as more random encounter elements and dynamic context based story. I

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread dark
Hi Tom. Out of interest, which rules do you have? The third edition rules made a lot more sense I thought and were much easier to master, and probably the program, sinse they included things like positive armour classes which add to defence rather than remove from attack, though I'm not

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread dark
I think I'm actually going to get in contact with the developers of Eamon delux and see what might be worked out, sinse it did look Awsome indeed, and with the text would be incredibly accessible if it could A, run in a window to comply with hal, and B, stop showing me random pages of scary

Re: [Audyssey] Judgment day

2008-12-07 Thread dark
Just because you cannot E-mail someone is no reason to start ignoring the hard work they've put into creating their games. It's not as if liam's dropped off the face of the earth. Heck! I asked him on list for a new key two days ago because he didn't seem to get to my original male, about

Re: [Audyssey] judgment day

2008-12-07 Thread dark
Appologising is fair enough. But I really suggest you leave cracking audiogames be, sinse the markit really is too small to take it, and the devs need every penny to carry on making games, and indeed carry on paying the wrent! Beware the Grue! Dark. - --- Gamers mailing list __

Re: [Audyssey] Klango not working

2008-12-07 Thread dark
Hi Hanna. as I said, it was the Klango player which was not working, either crashing and going silent, or running without Sapi. thanks to Kuvosh's suggestion about setting the windows environment to 2.1 speakers instead of surround, it seems to be working now. Beware the Grue! Dark. -

Re: [Audyssey] Text adventure fighting games

2008-12-07 Thread dark
I didn't think Shaddowdragon meant Hunt the wumpus, sinse there certainly isn't anything resembling rpg elements in the original Wumpus game. I do know though, that a lot of If developers use the wumpus as a legendary monster, which is why I assume the rpg type game had wumpus in the title

Re: [Audyssey] Text adventure fighting games

2008-12-07 Thread dark
Accept I think for futureboy and the games produced by malinche entertainment, all interactive fiction is free. Beware the Grue! Dark. - Original Message - From: Hannah Day [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 07, 2008 8:20 PM

Re: [Audyssey] Pipe 2, level 16

2008-12-07 Thread dark
Hi David. when you hear the gun, press leftor right to targit, when your on targit with the bleeps, press control to shooth the badguy. if you here him say something like i'll squash you like a bug press enter to jump. this way you should have no trouble winning. Beware the Grue! Dark.

Re: [Audyssey] Pipe 2, level 16

2008-12-07 Thread Bryan Peterson
It's not in the documentation because that's supposed to be something of a surprise. You don't need to use the arrows, just press enter to jump. Then when you hear the beeping you mentioned you can press Control to unload your weapon. Just remember to keep jumping when you hear his gun. Rince,

Re: [Audyssey] Text adventure fighting games

2008-12-07 Thread Shadow Dragon
No, not hunt the wumpus exactly, but a sort of clone. A bit like hunt in the dark, only with a kind of rpg and levelling system, a random dungeon layout, and a lot more monsters to fight. But like I said, I could never get into it given the exceedingly odd plot.

Re: [Audyssey] Judgment day

2008-12-07 Thread Claudio
Sorry, but this mail was a bit stupid You ask how to krack judgmentday in a list where the developer is... That hurts... Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your

[Audyssey] Domain of Heroes

2008-12-07 Thread Shadow Dragon
Well, after a bit of testing with jaws, I've come to the conclusion that, with jaws at least, this game is about as accessible as Lands of Hope. That is, it takes a bit of adapting and it can be tough to navigate, but its dooable. But I have to say its not all its cracked up to be. Battle

Re: [Audyssey] Text adventure fighting games

2008-12-07 Thread dark
AhAh, found it! it's called Wumpus 2000 apparently. Actually finding it was rather easy given Hal's find in Vf function. It can be directly downloaded on http://www.ifarchive.org/if-archive/games/zcode/wump2ka.z5 hth Beware the Grue! Dark. - Original Message - From: Shadow Dragon

Re: [Audyssey] Domain of Heroes

2008-12-07 Thread dark
As I said Shaddow dragon, all the items and such are on screen hot spots with no lables, thus unfindable. i don't know if there are better descriptions in the inventory tab, sinse again, the tabs seem to be completely unlabled graphical hot spots. i think it's possible to basically wander

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Claudio
Hi Thom, yes, maybe. But I also don't like it when sapi speaks what is around me... I like it more to hear the things by itself, not spoken from a voice like in an audiobook. Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Will Lomas
it would still be a text adventure but with sound makes it more realistic But in the end it is thomases choice On 7 Dec 2008, at 14:00, Thomas Ward wrote: Hi Claudio, Well, if everyone wanted me to in theory I could add sounds and music to the game. I could even use Sapi support rather

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Pranav Lal
As long as a text adventure has a good story, I do not mind not having sound and other fancy stuff. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Pranav Lal
Thomas, Are you refering to writing a game like the ones found at http://www.ffproject.com? Pranav --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Pranav Lal
The idea has merrit. However, do you plan to release them commertially? Out of curiosity, what would you use as a gaming engine for these adventures? Pranav -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Sunday, December 07, 2008

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread dark
My thoughts exactly. the point is it's a text adventure, so it's all about the writing quality. If however tom's game has rpg like features such as combat, bosses etc, some sounds or music would be a nice addition, - though by no means essential. Beware the Grue! Dark. - Original

Re: [Audyssey] Pipe 2, level 16

2008-12-07 Thread Ryan Chou
what about the center? my field seems only to target left and right On 12/7/08, dark [EMAIL PROTECTED] wrote: Hi David. when you hear the gun, press leftor right to targit, when your on targit with the bleeps, press control to shooth the badguy. if you here him say something like i'll

Re: [Audyssey] Judgment day

2008-12-07 Thread Wil James
You sure have some balls, don't you? Asking how to crack a game isn't the smartest thing to do, especially on a public forum. Frigging genius! --- Windows Live messenger/E-mail: [EMAIL PROTECTED] Skype: wiljames yahoo Messenger: wiljames4 Personal Web Page:

Re: [Audyssey] Muds

2008-12-07 Thread Valiant8086
Hi. Alter Aeon. See http://dentinmud.org or telnet://dentinmud.org :3010 It's a midevil style hack and slash game with a farely decent player base. I've got loads of friends on there. I've been playing since May 2005. It's sort of similar to dicu based muds, but it's not dicu as it was written

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Valiant8086
hi. I like the idea. I don't much like the browser based games though. At least not srith. Srith i'm just too laxy to arrow around and see what''s going on after each turn. Haha that doesn't mean I don't think it's a good game though. I should try it again, I haven't tried it on an internet

Re: [Audyssey] Domain of Heroes

2008-12-07 Thread Shadow Dragon
Actually the tabs are accessible with jaws. Hence why I said I couldn't find any kind of link to bring up item descriptions or the like. They're not exactly accessible, since they aren't labeled, but you can get to them with a little trial and error, with jaws at least it's a matter of

Re: [Audyssey] Pipe 2, level 16

2008-12-07 Thread dark
The center should auto targit pretty much if you haven't hit the arrow keys, but just wiggle around until you get it. It's uonly jumping when he taunghts you that can get you killed, it doesn't matter how long it takes you to shoot him down. Beware the grue! Dark. - Original Message

Re: [Audyssey] Domain of Heroes

2008-12-07 Thread dark
Hmmm, I could find nothing that points to the tabs at all, no lables, nada. that's what was so frustrating really, and why I say the game needs mega labling doing. Beware the Grue! Dark. - Original Message - From: Shadow Dragon [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] Domain of Heroes

2008-12-07 Thread Shadow Dragon
I agree the game could definitely use some labelling. I don't know thatit'll actually happen though, given the amount of graphical content and immages. Will probably be another case of lands of hope, where the ridiculous amount of immages would make going back through and labelling everything a

Re: [Audyssey] Domain of Heroes

2008-12-07 Thread dark
While I agree that practically you'd have to have a very decent sort of webmaster to do that, - in fairness if they'd actually been obeying their net conventions there should have been alt text there anyway. Sryth has a few images, particularly associated with functions, and you know

[Audyssey] Future Boy.

2008-12-07 Thread Ryan Conroy
Hi, What do I do on the first thing in Future boy? I'm falling, and there's nothing to do. Any help would be appreciated. Ryan Take Control of Your Debt! Free Confidential Advice. Get on Track Now. Find out more.

Re: [Audyssey] Domain of Heroes

2008-12-07 Thread Orin
Lands of Hope seems pretty good writing quality and it appears to be graphical. It takes a lot of getting used to but when I play next time I'm determined at least to get out of the estate. On Dec 7, 2008, at 1:29 PM, dark wrote: While I agree that practically you'd have to have a very

Re: [Audyssey] Domain of Heroes

2008-12-07 Thread Shadow Dragon
You definitely won't get any argument from me. Unfortunately it seems like webmasters are getting lazier and lazier these days. Shame most text rpg's of this sort couldn't have started as KoL did, where everything was labelled from the start. Of course on the other hand, there's only so much

[Audyssey] Question for Jim about Simon

2008-12-07 Thread ari
Hi Jim I enjoy your Simon, but I would please like to know if you could do these suggestions if it can be done without too much trouble. 1. Can you make it so that a person can start from the round from where you failed, or that you can set from which number of objects to remember to begin?

[Audyssey] Chapter 1 NOP

2008-12-07 Thread lindsay
Are there any objects I need by the fire pit in the hall and the electric box in the storeroom? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Jose Lomeli
Yay!! Good idea! From Jose Lomeli. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Date sent: Sun, 07 Dec 2008 01:51:25 -0500 Subject: [Audyssey] Thoughts about new text adventures. Hi everyone, Over the last few months I have really been

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Trenton Matthews
Now that's a cool idea! I wonder what creations we can all come up with! - Original Message - From: Thomas Ward To: gamers@audyssey.org Date sent: Sun, 07 Dec 2008 01:51:25 -0500 Subject: [Audyssey] Thoughts about new text adventures. Hi everyone, Over the last few months I

Re: [Audyssey] Muds

2008-12-07 Thread Kellie and my lovable Lady J.
Another mud that I play on is materia magica. materiamagica.com port 23 or port 4000. either will work. I have been playing 2 years now and enjoy much. It is a fantasy world. It is hack and slash but there are other parts as well. You can quest to gain rewards as well as go on what they call

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Kellie and my lovable Lady J.
I love the idea of a stand along rpg. Writing is essential in making that interesting for me. But I know that you are creative and will have a great story Tom. I think that having sounds and music would be nice but it isn't necessary for a good game. It is more for atmosphere and such. On the

[Audyssey] World Building Games

2008-12-07 Thread John Bannick
Folks, Your collected wisdom on this just got sent to the parent of a blind kid who'd asked for it. Damn! It's nice to know a pool of experts. Thanks, John --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or

Re: [Audyssey] Judgment day

2008-12-07 Thread Liam Erven
Agreed. It's all taken care of. He has a key, and we're all happy. No need to keep rubbing the point home. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bryan Peterson Sent: Sunday, December 07, 2008 10:04 AM To: Gamers Discussion list Subject: Re:

[Audyssey] night of parasite black cloth man

2008-12-07 Thread shaun everiss
Hi. The last boss in chapter 3 is just to hard. I managed to kill the mantis, that was easy. I managed to kill the vine, that to was easy. But now there are 3 objects in the room, and I wander if I should get em or not. so I then go to the last corridoor. there waits the black cloth man. I shoot,

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread shaun everiss
will it have sfx? At 09:39 p.m. 7/12/2008, you wrote: Hi Shaun, Well, NOP is a cool little game, but what I have in mind with my text adventure is something more triditional Dungions and Dragons style adventure. It will be a full RPG game complete with different races, stats, and eventually

Re: [Audyssey] Judgment day

2008-12-07 Thread shaun everiss
well he has a job there will be delays. He aint a dishonest man. He will get to you although I know how frustrating this can be I have been there myself. The worst case being not with a game but with cds to recover my notebook, the system died one day and disks were dammaged and the new ones got

Re: [Audyssey] judgment day

2008-12-07 Thread shaun everiss
liam I have time to help with that side of things is you wish. Obviously I can't do all the sales and programming but I chould send people reg codes if they ask I have time, to much time. If you need help doing stuff you are not on your own. ANd before people jump to conclusions why I would

Re: [Audyssey] Directx

2008-12-07 Thread shaun everiss
run windowsupdate. you may not be validated. This does not mean that you have pirated windows but maybe there is a new version of the windows advantage system. if so you need to let it run and validate itself. At 02:32 a.m. 8/12/2008, you wrote: Does anyone happen to have one of the early

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread shaun everiss
You can keep the sound going through the screenreader like in text boxes or something, but sounds and music would definately get me interested in the game. Nop is interesting because its sounds and music, and yet rpg. At 03:00 a.m. 8/12/2008, you wrote: Hi Claudio, Well, if everyone wanted me to

Re: [Audyssey] Judgment day

2008-12-07 Thread Bryan Peterson
I do have one question though. If you did have to close up shop what would you do about your games? Would you still make them available to anyone who wanted to play them? - Original Message - From: Liam Erven [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent:

Re: [Audyssey] Muds

2008-12-07 Thread MICHAEL MASLO
Kellie: Can or would you mind showing me around that mud? I always wanted to try it but never understood it. Please write me off list at [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kellie and my lovable Lady J. Sent: Sunday,

Re: [Audyssey] Judgment day

2008-12-07 Thread matheus
in one hand, he didn't will receive more money if he do that, but also the peoples didn't will complain and complain about he take so much time to answer bekause the job and etc. if he close the shop, what will happen is that the games will be turned in free, i think... but then it's his decision

Re: [Audyssey] Judgment day

2008-12-07 Thread Liam Erven
Not sure yet. I'd have to, seeing as people purchased them. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bryan Peterson Sent: Sunday, December 07, 2008 6:15 PM To: Gamers Discussion list Subject: Re: [Audyssey] Judgment day I do have one question

Re: [Audyssey] Pipe 2, level 16

2008-12-07 Thread David Standen
Hi Dark, Thanks man. I'll give this a shot next time I play. David - Original Message - From: dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 08, 2008 2:45 AM Subject: Re: [Audyssey] Pipe 2, level 16 Hi David. when you hear the gun,

[Audyssey] Tom's game, for everyone?

2008-12-07 Thread dark
It just occurred to me, that Tom's text rpg would actually appeal to lots of people outside the accessible games community as well, such as all those fans of Gamebooks, Sryth, text adventures etc. For the purposes of accessible games awareness etc, I think it'd be great to have a text rpg

[Audyssey] Another key thing was: Judgment day

2008-12-07 Thread dark
Appologies to be the barer of bad news liam, but there's someone else on audiogames.net asking for keys, see http://forum.audiogames.net/viewtopic.php?id=2627p=2 I've told her that because of your job this isn't a great time and to be patient, but I thought in fairness I should mention it

Re: [Audyssey] judgment day

2008-12-07 Thread Charles Rivard
Be patient, and, more importantly, gamers should do the same considering your work load. Keep in mind, folks, that this is partly one reason why another developer closed up shop and why such a furor was an ongoing sore spot for many on both sides of the issue. Thanks. --- Pretty is as

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
Hi, Well to do something like Eaman I'd have to add a parcer to the game and then it would be like building my own inform, tads, etc scripting language which is a major pain. About the best thing I could do is release the game under some type of open source license like creative commons that

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
Hi Dark, Well, I have a complete copy of the 2nd eddition of the rules. I agree the 3rd eddition rules are better. However, I am more or less using the rules as a guide rather than a 100% match. Some things would be easier if i modify it to suit my game engine rather than using every single

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
HI Dark, Hmmm... Interesting. I didn't experience that problem on my Windows XP system, but Eamon did give me serious hastles on Vista. I'm not surprised as Vista as a major pain in the butt anyway when it comes to cooperating with older applications. dark wrote: I think I'm actually going

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
Hi Claudio, Oh, I see. Well, can't help you there. The genre of roll playing games are all about story driven fantacy and not about constant action like in Mysteries of the Ancients. I don't know if you have ever read the choose your own adventure books, but I use to love those as a kid. No

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread dark
Hi Tom. I didn't literally mean Eamon in terms of parza, actually I'm not convinced of parzing commands in an rpg. I only meant in the sense of a single centralized location like Eamon's main hall, from which a number of adventures could be accessed, and onto which more adventures

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
Hi, Not exactly. I am thinking of something strictly roll playing based where you create a game charactr that is a dwarf, elf, human, gnome, etc and work your way throughout a constantly expanding game world. Now and then I would update the game with new adventures and quests to embark upon

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread dark
Fair enough Tom, that makes sense, and many of the second ed rules wouldn't be necessary in a game (such as the more complex movement rate vs encumberence shinanigans). On an unrelated side note, sinse 4th ed is out, there's actually a distinct possibility that 3Rd ed rules might be released

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Ryan Strunk
What's the difference between what you have in mind, and a mud? Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Sunday, December 07, 2008 8:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] Thoughts about new text

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
Hi, At this point I am not thinking of this being a commercial venture. More just a fun little side project we can all join in and put together. I can do the coding and the community can help submit ideas, stories, suggestions, and experiences. Who knows I might even release it as open

[Audyssey] Domain of Heroes now semi-Accessible.

2008-12-07 Thread Orin
Hi all, The domain of heroes admin responded to me today. In adition, he labled the tabs. I'm now level 7. I've done quite a few quests and each faction does indeed have their own story. My first character got the Legion automatticly which is an evil faction, but on my second character I

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread dark
sounding a lot like Sryth there Tom, though that's by no means a bad thing. Beware the Grue! Dark. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 08, 2008 2:15 AM Subject: Re: [Audyssey] Thoughts

Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Thomas Ward
Hi, Yes. The thing to keep in mind is that if I were to add sounds and music I would not be able to release this as a free project. I was sincerely hoping to make this a free venture, and if I have to pay for sounds/music then I have to charge for those additions to the game which isn't what

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