Re: [Audyssey] lunimals query

2011-11-30 Thread dark
Hi Josh. On lunimals, can you say a bit more about where your stuck? I'm afraid I'm afraid I can't remember mission two specifically, was that the one with the huge mouse population? there's a very good walkthru by nocturnus, I suggest having a listen to that if your stuck. the link is in th

Re: [Audyssey] lunimals query

2011-11-29 Thread joseph weakland
thankd for help:) you'll swell if i run into any more queries i'll ask - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Tuesday, November 29, 2011 10:01 PM Subject: Re: [Audyssey] lunimals query Hi, You wa

Re: [Audyssey] lunimals query

2011-11-29 Thread Hayden Presley
Sent: Tuesday, November 29, 2011 9:18 PM To: Gamers Discussion list Subject: Re: [Audyssey] lunimals query i just made it though mission 2 and started mission 3 where you have to get a rebbit population of 8 for a goal. i tried it but the rabbits died off before they could reproduce why? can you

Re: [Audyssey] lunimals query

2011-11-29 Thread joseph weakland
cussion list'" Sent: Tuesday, November 29, 2011 6:26 PM Subject: Re: [Audyssey] lunimals query Hi, With regards to mission 2, we cannot help you without knowing where you are stuck. On which quest are you having problems? Best Regards, Hayden -Original Message- Fro

Re: [Audyssey] lunimals query

2011-11-29 Thread Hayden Presley
Hi, With regards to mission 2, we cannot help you without knowing where you are stuck. On which quest are you having problems? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of joseph weakland Sent: Tuesday, Novemb

Re: [Audyssey] Lunimals mission 10

2011-06-12 Thread Hayden Presley
Regards, Hayden - - From: "Steady Goh" Sent: Saturday, June 11, 2011 11:48 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Lunimals mission 10 Hi Jeremy, I feel that mission 10 is relatively easier as compared to other missions and doesn't take long to compl

Re: [Audyssey] Lunimals mission 10

2011-06-12 Thread Hayden Presley
ayden -- From: "shaun everiss" Sent: Sunday, June 12, 2011 6:12 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Lunimals mission 10 well the way I have played missions up to 3 is wait till I get enough. On mission3, I hav

Re: [Audyssey] Lunimals mission 10

2011-06-12 Thread shaun everiss
well the way I have played missions up to 3 is wait till I get enough. On mission3, I have struggled to get enough rabbits so I have got close then brought what I need, but obviously thats not a real solution. Since they only last 10 seconds which is enough time to complete the mission. At 01:4

Re: [Audyssey] Lunimals mission 10

2011-06-12 Thread Jeremy Kaldobsky
It seems that mission 10 is very dependent upon the strategies you've personally developed during the course of the campaign. Some people have written to me saying the mission is far too difficult, and others have, like yourself, said it was too easy. At it's heart, Lunimals is a strategy puzz

Re: [Audyssey] Lunimals mission 10

2011-06-11 Thread Steady Goh
else won't be a problem. Once again, thanks for the game. 锦发/Steady Goh - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Friday, June 10, 2011 3:02 PM Subject: Re: [Audyssey] Lunimals version 2.5b You're quite welcome Stead

Re: [Audyssey] Lunimals version 2.5b

2011-06-10 Thread Jeremy Kaldobsky
You're quite welcome Steady, and I'm glad you're enjoying the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/ga

Re: [Audyssey] Lunimals version 2.5b

2011-06-09 Thread Steady Goh
ssage - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Wednesday, June 08, 2011 12:11 AM Subject: Re: [Audyssey] Lunimals version 2.5b If we all focused on what the next operating system will be, what the next popular devices will be, or what the next popular prog

Re: [Audyssey] Lunimals version 2.5b

2011-06-09 Thread Trouble
I don't think your speculating, because if you get a computer now it will have a 64bit op. That is what all the screen readers are moving towards. If those that know VB6 would of just looked or tried one of the .nets. They would see how some of coding is easier and how some is not, but at least

Re: [Audyssey] Lunimals version 2.5b

2011-06-09 Thread Thomas Ward
Hi Shaun, Ah...Excuse me for pointing out that the user interface is only a small part of what has changed in Windows Vista/Windows 7. On the contrary many of the APIs have been replaced or vastly updated giving something like Windows 7 quite a lot of changes under the hood from Windows XP. For

Re: [Audyssey] Lunimals version 2.5b

2011-06-09 Thread Thomas Ward
Hi Willem, Yes, I've read something similar to that. We are definitely in a transitional period from the 32-bit world of the Pentium processor to things like the AMD64 as well as the arm processors expected to ship in the next gen netbooks. I don't want it to sound like an attack, but Jeremy and o

Re: [Audyssey] Lunimals version 2.5b

2011-06-09 Thread Thomas Ward
Hi Jeremy, True, but people could just as easily argue the point that you aren't even properly supporting the technology that exists here and now let alone what comes next. I'm not out to change your mind, but simply state my position on this issue which is simply this. The current Windows operat

Re: [Audyssey] Lunimals version 2.5b

2011-06-09 Thread Willem Venter
be thinking that way, but you also need people who worry > more about here and now. > > --- On Tue, 6/7/11, Willem wrote: > >> From: Willem >> Subject: Re: [Audyssey] Lunimals version 2.5b >> To: "Gamers Discussion list" >> Date: Tuesday, Jun

Re: [Audyssey] Lunimals version 2.5b

2011-06-07 Thread shaun everiss
oduce any games. I think there are enough examples of this exact thought process to prove my point. We do! need some people to be thinking that way, but you also need people who worry more about here and now. --- On Tue, 6/7/11, Willem wrote: > From: Willem > Subject: Re: [Audysse

Re: [Audyssey] Lunimals version 2.5b

2011-06-07 Thread Jeremy Kaldobsky
do! need some people to be thinking that way, but you also need people who worry more about here and now. --- On Tue, 6/7/11, Willem wrote: > From: Willem > Subject: Re: [Audyssey] Lunimals version 2.5b > To: "Gamers Discussion list" > Date: Tuesday, June 7, 2011, 3:27

Re: [Audyssey] Lunimals version 2.5b

2011-06-07 Thread Willem
Kaldobsky" To: "Gamers Discussion list" Sent: Monday, June 06, 2011 8:49 PM Subject: Re: [Audyssey] Lunimals version 2.5b I don't have any plans to do that. I know it would prevent anyone from having to register Direct X7, but most people don't end up having to do that anyw

Re: [Audyssey] Lunimals version 2.5b

2011-06-06 Thread Ian McNamara
i'll have to try and have a go at doing it at some point as i am on windows seven and odveysly have a later version. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via th

Re: [Audyssey] Lunimals version 2.5b

2011-06-06 Thread Jeremy Kaldobsky
I don't have any plans to do that. I know it would prevent anyone from having to register Direct X7, but most people don't end up having to do that anyway, and those who do, only have to do it once and they are set for any game that uses Direct X7. Registering the file is pretty easy to do, an

Re: [Audyssey] Lunimals version 2.5b

2011-06-06 Thread Ian McNamara
is there any plans to make these games work with the later direct x verssions. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey

Re: [Audyssey] Lunimals version 2.5b

2011-06-06 Thread Jeremy Kaldobsky
I wrote my response before I noticed this. I'm glad you've got it working now. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman

Re: [Audyssey] Lunimals version 2.5b

2011-06-06 Thread Jeremy Kaldobsky
Dallas, from the file it appears you need to register Direct X7 on your system. That's a fairly common situation since DX7 isn't registered, by default, on many newer computers. The readme.txt file has step by step instructions for registering the file. Please let us know if you have any prob

Re: [Audyssey] Lunimals version 2.5b

2011-06-06 Thread Dallas O'Brien
never mind, read it myself, and figure out the problem. registering the dll didn't work for some reason. got it going now. thanks On 06/06/2011, Dallas O'Brien wrote: > here you go. > > Starting program > Creating DirectSound... > error: ActiveX component can't create object > > > > On 05/06/201

Re: [Audyssey] Lunimals version 2.5b

2011-06-06 Thread Dallas O'Brien
here you go. Starting program Creating DirectSound... error: ActiveX component can't create object On 05/06/2011, Jeremy Kaldobsky wrote: > Dallas, in the game's directory you'll find a file called debuglog.txt. > Please paste its comments and I can let you know why the game didn't start. > >

Re: [Audyssey] Lunimals version 2.5b

2011-06-05 Thread Jeremy Kaldobsky
Dallas, in the game's directory you'll find a file called debuglog.txt. Please paste its comments and I can let you know why the game didn't start. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes

Re: [Audyssey] Lunimals version 2.5b

2011-06-05 Thread Dallas O'Brien
hi, having problems with this. never played lunimals yet, but just downloaded it, and when i hit lunimals.exe, it asks if i want to run it, i say run, then it don't seem to do anything. checked in task manager, and the file hasn't loaded in to memory, so not sure what is going on. lol. looking forw

Re: [Audyssey] Lunimals current thoughts.

2011-06-04 Thread Hayden Presley
lem" Sent: Sunday, May 29, 2011 2:17 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Lunimals current thoughts. Jeremy, I understand completely. Though in my opinion they must have some downside to them somewhere. I personally consider only being able to have one lan

Re: [Audyssey] Lunimals mission 3?

2011-05-30 Thread Hayden Presley
ursday, May 26, 2011 1:30 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Lunimals mission 3? well I have tried to sell as many mice as I can. Failing that watch your rabbit numbers. If your numbers are just below say 1-2 shy of the required number pause the game immediately

Re: [Audyssey] Lunimals current thoughts.

2011-05-29 Thread Christopher Bartlett
al Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Willem Sent: Sunday, May 29, 2011 12:18 PM To: Gamers Discussion list Subject: Re: [Audyssey] Lunimals current thoughts. Jeremy, I understand completely. Though in my opinion they must have some downsi

Re: [Audyssey] Lunimals current thoughts.

2011-05-29 Thread Willem
quot; To: "Gamers Discussion list" Sent: Sunday, May 29, 2011 7:06 PM Subject: Re: [Audyssey] Lunimals current thoughts. Willem, I completely agree. I didn't originally intend for mice to be so useful, but as things got more complex I was afraid to go back and start messing with th

Re: [Audyssey] Lunimals current thoughts.

2011-05-29 Thread Jeremy Kaldobsky
Willem, I completely agree. I didn't originally intend for mice to be so useful, but as things got more complex I was afraid to go back and start messing with the underlying equations of the game. When I was designing the game I expected rabbits and squirrels to be much better in different sit

Re: [Audyssey] Lunimals current thoughts.

2011-05-29 Thread Willem
works. In my opinion the game would be beter balanced if some situations demanded different pray. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Sunday, May 29, 2011 5:08 PM Subject: Re: [Audyssey] Lunimals current thoughts. Chr

Re: [Audyssey] Lunimals current thoughts.

2011-05-29 Thread Jeremy Kaldobsky
Chris, Without access to the inner workings of the code, it definitely does seem like starvation is the only regulator. In the original design, before I released the first beta, there were 2 major factors that limited species besides food. Oxygen consumption forced your dome population to

Re: [Audyssey] Lunimals current thoughts.

2011-05-29 Thread dark
Hi Chris. If I remember my ecology, other than desease, accident or desaster it is! only the fluctuations in prey population that keep predator populations down anyway, though usually in real life the pray are never hunted to such an extinction by the larger predator population that you run ou

Re: [Audyssey] Lunimals mission 3?

2011-05-26 Thread dark
Hi Cary. You've actually got the right idea here, you just need to implement it a bit more ruthlessly. What I did myself was keep pressing x, and the moment I had ten power, kill a mouse (ten to kill and twenty to sell, so you can kill them faster). I kept up with this each time I had ten p

Re: [Audyssey] Lunimals mission 3?

2011-05-25 Thread shaun everiss
well I have tried to sell as many mice as I can. Failing that watch your rabbit numbers. If your numbers are just below say 1-2 shy of the required number pause the game immediately. I found it possable to buy what I needed, hit space to unpause the mission. They don't have to survive for more t

Re: [Audyssey] Lunimals version 2.0b

2011-05-22 Thread The Addictor
Yeah, more power would be the thing! Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Christopher Bartlett" To: "'Gamers Discussion list'" Sent: Sunday, May 22, 2011 1:37 PM Subject: Re: [Audyssey] Lunimals version 2.0b Are you

Re: [Audyssey] Lunimals version 2.0b

2011-05-22 Thread Jeremy Kaldobsky
Lunimals version 2.1b has been posted. Mission 9 is available, which introduces a new predator and lays out the storyline for the final mission (10) I will be adding in the next update. For those of you skilled enough to beat mission 9, I think you'll be pleasantly surprised by the storyline p

Re: [Audyssey] Lunimals version 2.0b

2011-05-22 Thread Jeremy Kaldobsky
That's probably what I'll end up doing. I will just add new build menu options when you're playing a custom game. --- On Sun, 5/22/11, Christopher Bartlett wrote: > From: Christopher Bartlett > Subject: Re: [Audyssey] Lunimals version 2.0b > To: "'Gamers

Re: [Audyssey] Lunimals version 2.0b

2011-05-22 Thread Christopher Bartlett
-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, May 22, 2011 10:51 AM To: Gamers Discussion list Subject: Re: [Audyssey] Lunimals version 2.0b I do plan to add the ability to buy more solar batteries and solar panels, I've just been putting it off until later. That is a trick

Re: [Audyssey] Lunimals version 2.0b

2011-05-22 Thread Jeremy Kaldobsky
I do plan to add the ability to buy more solar batteries and solar panels, I've just been putting it off until later. That is a tricky thing to balance since, as you've said, power is the main thing which limits your eco system. Up until now, I've been balancing the missions knowing how much p

Re: [Audyssey] Lunimals version 2.0b

2011-05-22 Thread Christopher Bartlett
Are you going to let us buy more solar panels and batteries for the custom game? Power really is the limiting factor in ecosystem growth. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

Re: [Audyssey] Lunimals version 2.0b

2011-05-22 Thread shaun everiss
yeah I can't get mission 5,At 04:01 p.m. 22/05/2011, you wrote: Mission eight? LOL--I still can't complete Mission 5. Just I'm must very good at strategy lol! Love the game though, and I'm glad you're improving it. Ken Downey The Addictor www.TheAddictor.com - Original Message - Fro

Re: [Audyssey] Lunimals version 2.0b

2011-05-21 Thread The Addictor
Mission eight? LOL--I still can't complete Mission 5. Just I'm must very good at strategy lol! Love the game though, and I'm glad you're improving it. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Jeremy Kaldobsky" To: "'Gamers Discussion list'" Sent: Sa

Re: [Audyssey] Lunimals version 2.0b

2011-05-21 Thread Jeremy Kaldobsky
Sorry Mike, I probably should have included the download link for those who don't already have it. www.kaldobsky.com/audiogames/lunimals.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

Re: [Audyssey] Lunimals version 2.0b

2011-05-21 Thread reinhard stebner
http://www.kaldobsky.com/audiogames/ -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of mike maslo Sent: Saturday, May 21, 2011 4:54 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Lunimals version 2.0b What i

Re: [Audyssey] Lunimals version 2.0b

2011-05-21 Thread mike maslo
What is the link? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Saturday, May 21, 2011 12:49 PM To: 'Gamers Discussion list' Subject: [Audyssey] Lunimals version 2.0b Lunimals version 2.0b has just been posted

Re: [Audyssey] Lunimals version 2.0b

2011-05-21 Thread Jeremy Kaldobsky
www.kaldobsky.com/audiogames/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are ar

Re: [Audyssey] Lunimals version 2.0b

2011-05-21 Thread Ian McNamara
this sounds brilliant where can we get your games from>? thanks very much. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.o

Re: [Audyssey] Lunimals v1.9b

2011-05-18 Thread Jeremy Kaldobsky
It doesn't add much as far as game play is concerned. There is a single custom map, but as I said earlier, it doesn't reflect what I intend to do with the custom games. When I went to post this latest version I had to get the uncompleted custom game section stable. It would have been more wor

Re: [Audyssey] Lunimals v1.9b

2011-05-17 Thread Willem
Hi. As far as I can see there is still only the seven missions. - Original Message - From: "Christopher Bartlett" To: "'The Addictor'" ; "'Gamers Discussion list'" Sent: Wednesday, May 18, 2011 5:08 AM Subject: Re: [Audyssey] Lunimal

Re: [Audyssey] Lunimals v1.9b

2011-05-17 Thread Christopher Bartlett
Behalf Of The Addictor Sent: Tuesday, May 17, 2011 10:18 AM To: Gamers Discussion list Subject: Re: [Audyssey] Lunimals v1.9b Hey Jeremy, I just looked at all your games. Rock on! Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Jeremy Kaldobsky" To: &qu

Re: [Audyssey] Lunimals v1.9b

2011-05-17 Thread The Addictor
Hey Jeremy, I just looked at all your games. Rock on! Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 4:41 AM Subject: [Audyssey] Lunimals v1.9b Version 1.9b is released. I'm still n

Re: [Audyssey] Lunimals v1.9b

2011-05-17 Thread Willem
I personally want to thank you for what you do. I really enjoy your games. First Towers of war and now lunanimals gave me some welcome distraction from exams. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 10:41 AM Subject: [Au

Re: [Audyssey] Lunimals feedback

2011-05-16 Thread shaun everiss
ou want to make this game self-voicing let me and other listers know, and we'll do it. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Christopher Bartlett" To: "'Gamers Discussion list'" Sent: Saturday, May 14, 2011 1:51

Re: [Audyssey] Lunimals feedback

2011-05-16 Thread Jeremy Kaldobsky
Wow, I took a look and peggle would be quite difficult to make accessible. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/list

Re: [Audyssey] Lunimals feedback

2011-05-16 Thread Christopher Bartlett
, May 16, 2011 6:19 AM To: The Addictor; Gamers Discussion list Subject: Re: [Audyssey] Lunimals feedback Ken, would an accessible Chuzzles game be interesting to you? I have a huge, (and I do mean huge), list of games I want to make, but time constraints limits how fast I can produce them. On that

Re: [Audyssey] Lunimals

2011-05-16 Thread Jeremy Kaldobsky
Mike, in the Luminals folder, open up the readme.txt file. This is the section you need: If you are running Windows Vista or Windows 7 you may encounter an error if you don't have direct X7 registered. Follow these steps to register the file and the error should be corrected. Put dx7vb.dll int

Re: [Audyssey] Lunimals feedback

2011-05-16 Thread Jeremy Kaldobsky
Ken, would an accessible Chuzzles game be interesting to you? I have a huge, (and I do mean huge), list of games I want to make, but time constraints limits how fast I can produce them. On that list, I was going to make accessible versions of Chuzzles and Bejeweled since they are so popular am

Re: [Audyssey] Lunimals feedback

2011-05-15 Thread The Addictor
Lol--that was my strategy too until mission five. Doesn't work there lol! Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Saturday, May 14, 2011 6:30 AM Subject: Re: [Audyssey] Lun

Re: [Audyssey] Lunimals feedback

2011-05-15 Thread The Addictor
other listers know, and we'll do it. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Christopher Bartlett" To: "'Gamers Discussion list'" Sent: Saturday, May 14, 2011 1:51 AM Subject: Re: [Audyssey] Lunimals feedback Warning: s

Re: [Audyssey] Lunimals feedback

2011-05-14 Thread darren harris
ssage - From: "Christopher Bartlett" To: "'Gamers Discussion list'" Sent: Saturday, May 14, 2011 7:51 AM Subject: Re: [Audyssey] Lunimals feedback > Warning: something of a S P O I L E R! S P O I L E R! Read at your > own risk, this text direct to you from t

Re: [Audyssey] Lunimals feedback

2011-05-14 Thread Willem
From: "Christopher Bartlett" To: "'Gamers Discussion list'" Sent: Saturday, May 14, 2011 7:51 AM Subject: Re: [Audyssey] Lunimals feedback Warning: something of a S P O I L E R! S P O I L E R! Read at your own risk, this text direct to you from the heart of the

Re: [Audyssey] Lunimals feedback

2011-05-14 Thread shaun everiss
Hmmm. I suppose this game will take me a bit to get used to. My stratogy has been a bit sloppy. Usually I have got 2 things to get them to reproduce. If I can get enough cash, since most missions from 1-4 were for one target, I was basically buying bits and pieces when I was close to a target. K

Re: [Audyssey] Lunimals feedback

2011-05-14 Thread Jeremy Kaldobsky
Chris, I absolutely Loved this explanation! Very well thought out, and very well written. I'm especially happy that you took the time to explain, why, the populations should be kept at your suggested levels during the process. I am so incredibly happy to know someone is seeing, and appreciatin

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Christopher Bartlett
Warning: something of a S P O I L E R! S P O I L E R! Read at your own risk, this text direct to you from the heart of the Fukushima reactor, etc, etc. So beating the fish and turtles thing is a bit of a slog, but there's a consistent setup I use that gets me to the tricky part. Buy two, and onl

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Jeremy Kaldobsky
Squirrels only eat acorns, and mushrooms. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All mes

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread shaun everiss
rtles. > >Best Regards, >Hayden > > >-Original Message- >From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >Behalf Of Willem >Sent: Friday, May 13, 2011 5:16 PM >To: Gamers Discussion list >Subject: Re: [Audyssey] Lunimals feedback > &

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Jeremy Kaldobsky
Well said. Lol, this is pretty much the perfect statement for this game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listi

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Willem
If there isn't enough food in the foodchain, almost everything but the bottom of the chain dies. - Original Message - From: "djc" To: Sent: Saturday, May 14, 2011 1:48 AM Subject: Re: [Audyssey] Lunimals feedback I can't seem to understand mission 5 eit

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Willem
I didn't save the game, but I'll replay and see if it happens again. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Saturday, May 14, 2011 1:28 AM Subject: Re: [Audyssey] Lunimals feedback That sounds a little like a

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Hayden Presley
Hi, Which quest are you going through at the moment? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of djc Sent: Friday, May 13, 2011 6:49 PM To: gamers@audyssey.org Subject: Re: [Audyssey] Lunimals feedback I

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread djc
x27;t >tell you how frustrating it is to balance fish and turtles. > >Best Regards, >Hayden > > >-Original Message- >From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >Behalf Of Willem >Sent: Friday, May 13, 2011 5:16 PM >To: Game

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Jeremy Kaldobsky
That sounds a little like a bug to me. I'll look in to it. Would you mind mailing me your saved game? It might help me spot the problem. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Willem
lto:gamers-boun...@audyssey.org] On Behalf Of Willem Sent: Friday, May 13, 2011 5:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] Lunimals feedback Also snakes doesn't seem to be reproducing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Jeremy Kaldobsky
I understand your frustration. While making the game, I have to play each level over and over. I have to make sure the level is beatable, but also I have to make sure it isn't too easy, or too hard. I can't even remember how many times I've played through the levels! --- Gamers mailing list

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Jeremy Kaldobsky
Thanks for catching that. I found the typo that was causing the piranha not to be locked from purchasing. I've also fixed the rot in the plants. I'll upload the fix in a little while. --- On Fri, 5/13/11, Willem wrote: > From: Willem > Subject: Re: [Audyssey] Lunima

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Hayden Presley
riday, May 13, 2011 5:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] Lunimals feedback Also snakes doesn't seem to be reproducing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or u

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Willem
Also snakes doesn't seem to be reproducing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] Lunimals feedback

2011-05-13 Thread Willem
Hi Jeremy. I've noticed a couple of things in the newest beta: Piranas are not locked from the start of mission 7. Also restarting a mission doesn't reset the wrot in the plants. Keep up the great work! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

Re: [Audyssey] Lunimals feedback

2011-05-11 Thread Jeremy Kaldobsky
Ok guys, Lunimals version 1.2 beta is now posted. I have fixed a few things, but most importantly, when you press escape it won't automatically unpause the game. Mission 6 is now available, which lets you experience a few interesting changes to managing your dome. I'm planning to add mission

Re: [Audyssey] Lunimals feedback

2011-05-11 Thread Jeremy Kaldobsky
From: darren harris > Subject: Re: [Audyssey] Lunimals feedback > To: "'Gamers Discussion list'" > Date: Wednesday, May 11, 2011, 9:53 AM > Is there anywhere I can read about > the game first? > > -Original Message- > From: gamers-boun...@audyssey

Re: [Audyssey] Lunimals feedback

2011-05-11 Thread darren harris
Is there anywhere I can read about the game first? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: 11 May 2011 13:33 To: Gamers Discussion list Subject: Re: [Audyssey] Lunimals feedback Here is the game&#

Re: [Audyssey] Lunimals feedback

2011-05-11 Thread Jeremy Kaldobsky
Here is the game's download link darren. www.kaldobsky.com/audiogames/lunimals.zip --- On Wed, 5/11/11, darren harris wrote: > From: darren harris > Subject: Re: [Audyssey] Lunimals feedback > To: "'Gamers Discussion list'" > Date: Wednesday, May 11, 201

Re: [Audyssey] Lunimals feedback

2011-05-11 Thread darren harris
Hi I'm catching up a bit where do I get this game from? Thanks -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 11 May 2011 08:20 To: Gamers Discussion list Subject: Re: [Audyssey] Lunimals feedback your ga

Re: [Audyssey] Lunimals feedback

2011-05-11 Thread shaun everiss
your game is adicting. I am up to mission 5 which is a bit of a challenge. but its good. At 12:51 a.m. 11/05/2011, you wrote: Hi Aprone and All, I've been unable to get back to sleep for the past while, so decided to give your Lunimals game a try. It's a remarkable bit of programming. I've

Re: [Audyssey] Lunimals feedback

2011-05-10 Thread Jeremy Kaldobsky
Zach, thanks for the support and I'm glad you are liking the game so far. It is neat that you compared lunimals to the "software toys" released by Maxis. I was actually aiming for a sim city type feel to this game as I was designing it. I guess I've accomplished that. --- On Tue, 5/10/11, Za

Re: [Audyssey] Lunimals. New audio game for everyone to try.

2011-05-09 Thread william lomas
guess it won't work for me again as the dx7vb.dll file issue ah well never mind On 9 May 2011, at 23:13, Jeremy Kaldobsky wrote: > Greetings everyone. I'm still sad that Audiogames.net is offline, but in the > mean time I have a new game for everyone. A few days ago, Keyisfull announced > he w

Re: [Audyssey] Lunimals. New audio game for everyone to try.

2011-05-09 Thread Shane Lowe
yes... it does! will download it now! - Original Message - From: "Willem" To: "Gamers Discussion list" Sent: Monday, May 09, 2011 6:16 PM Subject: Re: [Audyssey] Lunimals. New audio game for everyone to try. This sounds amazing! Thanks a lot Jeremy! --

Re: [Audyssey] Lunimals. New audio game for everyone to try.

2011-05-09 Thread shaun everiss
yeah this sounds like a good sim. At 10:16 a.m. 10/05/2011, you wrote: This sounds amazing! Thanks a lot Jeremy! - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Tuesday, May 10, 2011 12:13 AM Subject: [Audyssey] Lunimals. New audio game for everyone to

Re: [Audyssey] Lunimals. New audio game for everyone to try.

2011-05-09 Thread Willem
This sounds amazing! Thanks a lot Jeremy! - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Tuesday, May 10, 2011 12:13 AM Subject: [Audyssey] Lunimals. New audio game for everyone to try. Greetings everyone. I'm still sad that Audiogames.net is offline