Hi Josh.
On lunimals, can you say a bit more about where your stuck? I'm afraid I'm
afraid I can't remember mission two specifically, was that the one with the
huge mouse population? there's a very good walkthru by nocturnus, I suggest
having a listen to that if your stuck.
the link is in th
thankd for help:) you'll swell
if i run into any more queries i'll ask
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Tuesday, November 29, 2011 10:01 PM
Subject: Re: [Audyssey] lunimals query
Hi,
You wa
Sent: Tuesday, November 29, 2011 9:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] lunimals query
i just made it though mission 2 and started mission 3 where you have to get
a rebbit population of 8 for a goal. i tried it but the rabbits died off
before they could reproduce why? can you
cussion list'"
Sent: Tuesday, November 29, 2011 6:26 PM
Subject: Re: [Audyssey] lunimals query
Hi,
With regards to mission 2, we cannot help you without knowing where you
are
stuck. On which quest are you having problems?
Best Regards,
Hayden
-Original Message-
Fro
Hi,
With regards to mission 2, we cannot help you without knowing where you are
stuck. On which quest are you having problems?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of joseph weakland
Sent: Tuesday, Novemb
Regards,
Hayden
-
-
From: "Steady Goh"
Sent: Saturday, June 11, 2011 11:48 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Lunimals mission 10
Hi Jeremy,
I feel that mission 10 is relatively easier as compared to other missions
and doesn't take long to compl
ayden
--
From: "shaun everiss"
Sent: Sunday, June 12, 2011 6:12 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Lunimals mission 10
well the way I have played missions up to 3 is wait till I get enough.
On mission3, I hav
well the way I have played missions up to 3 is wait till I get enough.
On mission3, I have struggled to get enough rabbits so I have got
close then brought what I need, but obviously thats not a real solution.
Since they only last 10 seconds which is enough time to complete the mission.
At 01:4
It seems that mission 10 is very dependent upon the strategies you've
personally developed during the course of the campaign. Some people have
written to me saying the mission is far too difficult, and others have, like
yourself, said it was too easy. At it's heart, Lunimals is a strategy puzz
else won't be a problem.
Once again, thanks for the game.
锦发/Steady Goh
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Friday, June 10, 2011 3:02 PM
Subject: Re: [Audyssey] Lunimals version 2.5b
You're quite welcome Stead
You're quite welcome Steady, and I'm glad you're enjoying the game.
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ssage -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Wednesday, June 08, 2011 12:11 AM
Subject: Re: [Audyssey] Lunimals version 2.5b
If we all focused on what the next operating system will be, what the next
popular devices will be, or what the next popular prog
I don't think your speculating, because if you get a computer now it
will have a 64bit op. That is what all the screen readers are moving towards.
If those that know VB6 would of just looked or tried one of the
.nets. They would see how some of coding is easier and how some is
not, but at least
Hi Shaun,
Ah...Excuse me for pointing out that the user interface is only a
small part of what has changed in Windows Vista/Windows 7. On the
contrary many of the APIs have been replaced or vastly updated giving
something like Windows 7 quite a lot of changes under the hood from
Windows XP.
For
Hi Willem,
Yes, I've read something similar to that. We are definitely in a
transitional period from the 32-bit world of the Pentium processor to
things like the AMD64 as well as the arm processors expected to ship
in the next gen netbooks. I don't want it to sound like an attack, but
Jeremy and o
Hi Jeremy,
True, but people could just as easily argue the point that you aren't
even properly supporting the technology that exists here and now let
alone what comes next. I'm not out to change your mind, but simply
state my position on this issue which is simply this.
The current Windows operat
be thinking that way, but you also need people who worry
> more about here and now.
>
> --- On Tue, 6/7/11, Willem wrote:
>
>> From: Willem
>> Subject: Re: [Audyssey] Lunimals version 2.5b
>> To: "Gamers Discussion list"
>> Date: Tuesday, Jun
oduce any games. I think there are enough examples of this exact
thought process to prove my point. We do! need some people to be
thinking that way, but you also need people who worry more about here and now.
--- On Tue, 6/7/11, Willem wrote:
> From: Willem
> Subject: Re: [Audysse
do! need some
people to be thinking that way, but you also need people who worry more about
here and now.
--- On Tue, 6/7/11, Willem wrote:
> From: Willem
> Subject: Re: [Audyssey] Lunimals version 2.5b
> To: "Gamers Discussion list"
> Date: Tuesday, June 7, 2011, 3:27
Kaldobsky"
To: "Gamers Discussion list"
Sent: Monday, June 06, 2011 8:49 PM
Subject: Re: [Audyssey] Lunimals version 2.5b
I don't have any plans to do that. I know it would prevent anyone from
having to register Direct X7, but most people don't end up having to do
that anyw
i'll have to try and have a go at doing it at some point as i am on windows
seven and odveysly have a later version.
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I don't have any plans to do that. I know it would prevent anyone from having
to register Direct X7, but most people don't end up having to do that anyway,
and those who do, only have to do it once and they are set for any game that
uses Direct X7. Registering the file is pretty easy to do, an
is there any plans to make these games work with the later direct x verssions.
Ian McNamara
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I wrote my response before I noticed this. I'm glad you've got it working now.
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Dallas, from the file it appears you need to register Direct X7 on your system.
That's a fairly common situation since DX7 isn't registered, by default, on
many newer computers. The readme.txt file has step by step instructions for
registering the file. Please let us know if you have any prob
never mind, read it myself, and figure out the problem. registering
the dll didn't work for some reason. got it going now.
thanks
On 06/06/2011, Dallas O'Brien wrote:
> here you go.
>
> Starting program
> Creating DirectSound...
> error: ActiveX component can't create object
>
>
>
> On 05/06/201
here you go.
Starting program
Creating DirectSound...
error: ActiveX component can't create object
On 05/06/2011, Jeremy Kaldobsky wrote:
> Dallas, in the game's directory you'll find a file called debuglog.txt.
> Please paste its comments and I can let you know why the game didn't start.
>
>
Dallas, in the game's directory you'll find a file called debuglog.txt. Please
paste its comments and I can let you know why the game didn't start.
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hi, having problems with this. never played lunimals yet, but just
downloaded it, and when i hit lunimals.exe, it asks if i want to run
it, i say run, then it don't seem to do anything. checked in task
manager, and the file hasn't loaded in to memory, so not sure what is
going on. lol.
looking forw
lem"
Sent: Sunday, May 29, 2011 2:17 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Lunimals current thoughts.
Jeremy, I understand completely. Though in my opinion they must have some
downside to them somewhere.
I personally consider only being able to have one lan
ursday, May 26, 2011 1:30 AM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Lunimals mission 3?
well I have tried to sell as many mice as I can.
Failing that watch your rabbit numbers.
If your numbers are just below say 1-2 shy of the required number pause
the game immediately
al Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Willem
Sent: Sunday, May 29, 2011 12:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Lunimals current thoughts.
Jeremy, I understand completely. Though in my opinion they must have some
downsi
quot;
To: "Gamers Discussion list"
Sent: Sunday, May 29, 2011 7:06 PM
Subject: Re: [Audyssey] Lunimals current thoughts.
Willem, I completely agree. I didn't originally intend for mice to be so
useful, but as things got more complex I was afraid to go back and start
messing with th
Willem, I completely agree. I didn't originally intend for mice to be so
useful, but as things got more complex I was afraid to go back and start
messing with the underlying equations of the game. When I was designing the
game I expected rabbits and squirrels to be much better in different sit
works. In my opinion the
game would be beter balanced if some situations demanded different pray.
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Sunday, May 29, 2011 5:08 PM
Subject: Re: [Audyssey] Lunimals current thoughts.
Chr
Chris,
Without access to the inner workings of the code, it definitely does seem
like starvation is the only regulator. In the original design, before I
released the first beta, there were 2 major factors that limited species
besides food. Oxygen consumption forced your dome population to
Hi Chris.
If I remember my ecology, other than desease, accident or desaster it is!
only the fluctuations in prey population that keep predator populations down
anyway, though usually in real life the pray are never hunted to such an
extinction by the larger predator population that you run ou
Hi Cary.
You've actually got the right idea here, you just need to implement it a bit
more ruthlessly.
What I did myself was keep pressing x, and the moment I had ten power, kill
a mouse (ten to kill and twenty to sell, so you can kill them faster).
I kept up with this each time I had ten p
well I have tried to sell as many mice as I can.
Failing that watch your rabbit numbers.
If your numbers are just below say 1-2 shy of the required number
pause the game immediately.
I found it possable to buy what I needed, hit space to unpause the mission.
They don't have to survive for more t
Yeah, more power would be the thing!
Ken Downey
The Addictor
www.TheAddictor.com
- Original Message -
From: "Christopher Bartlett"
To: "'Gamers Discussion list'"
Sent: Sunday, May 22, 2011 1:37 PM
Subject: Re: [Audyssey] Lunimals version 2.0b
Are you
Lunimals version 2.1b has been posted. Mission 9 is available, which
introduces a new predator and lays out the storyline for the final mission (10)
I will be adding in the next update. For those of you skilled enough to beat
mission 9, I think you'll be pleasantly surprised by the storyline p
That's probably what I'll end up doing. I will just add new build menu options
when you're playing a custom game.
--- On Sun, 5/22/11, Christopher Bartlett wrote:
> From: Christopher Bartlett
> Subject: Re: [Audyssey] Lunimals version 2.0b
> To: "'Gamers
-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Sunday, May 22, 2011 10:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Lunimals version 2.0b
I do plan to add the ability to buy more solar batteries and solar panels,
I've just been putting it off until later. That is a trick
I do plan to add the ability to buy more solar batteries and solar panels, I've
just been putting it off until later. That is a tricky thing to balance since,
as you've said, power is the main thing which limits your eco system. Up until
now, I've been balancing the missions knowing how much p
Are you going to let us buy more solar panels and batteries for the custom
game? Power really is the limiting factor in ecosystem growth.
Chris Bartlett
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You can
yeah I can't get mission 5,At 04:01 p.m. 22/05/2011, you wrote:
Mission eight? LOL--I still can't complete Mission 5. Just I'm
must very good at strategy lol! Love the game though, and I'm glad
you're improving it.
Ken Downey
The Addictor
www.TheAddictor.com
- Original Message - Fro
Mission eight? LOL--I still can't complete Mission 5. Just I'm must very
good at strategy lol! Love the game though, and I'm glad you're improving
it.
Ken Downey
The Addictor
www.TheAddictor.com
- Original Message -
From: "Jeremy Kaldobsky"
To: "'Gamers Discussion list'"
Sent: Sa
Sorry Mike, I probably should have included the download link for those who
don't already have it.
www.kaldobsky.com/audiogames/lunimals.zip
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http://www.kaldobsky.com/audiogames/
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of mike maslo
Sent: Saturday, May 21, 2011 4:54 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Lunimals version 2.0b
What i
What is the link?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Saturday, May 21, 2011 12:49 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] Lunimals version 2.0b
Lunimals version 2.0b has just been posted
www.kaldobsky.com/audiogames/
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All messages are ar
this sounds brilliant where can we get your games from>?
thanks very much.
Ian McNamara
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It doesn't add much as far as game play is concerned. There is a single custom
map, but as I said earlier, it doesn't reflect what I intend to do with the
custom games. When I went to post this latest version I had to get the
uncompleted custom game section stable. It would have been more wor
Hi.
As far as I can see there is still only the seven missions.
- Original Message -
From: "Christopher Bartlett"
To: "'The Addictor'" ; "'Gamers Discussion list'"
Sent: Wednesday, May 18, 2011 5:08 AM
Subject: Re: [Audyssey] Lunimal
Behalf Of The Addictor
Sent: Tuesday, May 17, 2011 10:18 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Lunimals v1.9b
Hey Jeremy, I just looked at all your games. Rock on!
Ken Downey
The Addictor
www.TheAddictor.com
- Original Message -
From: "Jeremy Kaldobsky"
To: &qu
Hey Jeremy, I just looked at all your games. Rock on!
Ken Downey
The Addictor
www.TheAddictor.com
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Tuesday, May 17, 2011 4:41 AM
Subject: [Audyssey] Lunimals v1.9b
Version 1.9b is released. I'm still n
I personally want to thank you for what you do. I really enjoy your games.
First Towers of war and now lunanimals gave me some welcome distraction from
exams.
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Tuesday, May 17, 2011 10:41 AM
Subject: [Au
ou want to make this game self-voicing let me and
other listers know, and we'll do it.
Ken Downey
The Addictor
www.TheAddictor.com
- Original Message - From: "Christopher Bartlett"
To: "'Gamers Discussion list'"
Sent: Saturday, May 14, 2011 1:51
Wow, I took a look and peggle would be quite difficult to make accessible.
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, May 16, 2011 6:19 AM
To: The Addictor; Gamers Discussion list
Subject: Re: [Audyssey] Lunimals feedback
Ken, would an accessible Chuzzles game be interesting to you? I have a
huge, (and I do mean huge), list of games I want to make, but time
constraints limits how fast I can produce them. On that
Mike, in the Luminals folder, open up the readme.txt file. This is the section
you need:
If you are running Windows Vista or Windows 7 you may encounter an error if you
don't have direct X7 registered. Follow these steps to register the file and
the error should be corrected.
Put dx7vb.dll int
Ken, would an accessible Chuzzles game be interesting to you? I have a huge,
(and I do mean huge), list of games I want to make, but time constraints limits
how fast I can produce them. On that list, I was going to make accessible
versions of Chuzzles and Bejeweled since they are so popular am
Lol--that was my strategy too until mission five. Doesn't work there lol!
Ken Downey
The Addictor
www.TheAddictor.com
- Original Message -
From: "shaun everiss"
To: "Gamers Discussion list"
Sent: Saturday, May 14, 2011 6:30 AM
Subject: Re: [Audyssey] Lun
other
listers know, and we'll do it.
Ken Downey
The Addictor
www.TheAddictor.com
- Original Message -
From: "Christopher Bartlett"
To: "'Gamers Discussion list'"
Sent: Saturday, May 14, 2011 1:51 AM
Subject: Re: [Audyssey] Lunimals feedback
Warning: s
ssage -
From: "Christopher Bartlett"
To: "'Gamers Discussion list'"
Sent: Saturday, May 14, 2011 7:51 AM
Subject: Re: [Audyssey] Lunimals feedback
> Warning: something of a S P O I L E R! S P O I L E R! Read at your
> own risk, this text direct to you from t
From: "Christopher Bartlett"
To: "'Gamers Discussion list'"
Sent: Saturday, May 14, 2011 7:51 AM
Subject: Re: [Audyssey] Lunimals feedback
Warning: something of a S P O I L E R! S P O I L E R! Read at your own
risk, this text direct to you from the heart of the
Hmmm.
I suppose this game will take me a bit to get used to.
My stratogy has been a bit sloppy.
Usually I have got 2 things to get them to reproduce.
If I can get enough cash, since most missions from 1-4 were for one
target, I was basically buying bits and pieces when I was close to a target.
K
Chris, I absolutely Loved this explanation! Very well thought out, and very
well written. I'm especially happy that you took the time to explain, why, the
populations should be kept at your suggested levels during the process.
I am so incredibly happy to know someone is seeing, and appreciatin
Warning: something of a S P O I L E R! S P O I L E R! Read at your own
risk, this text direct to you from the heart of the Fukushima reactor, etc,
etc.
So beating the fish and turtles thing is a bit of a slog, but there's a
consistent setup I use that gets me to the tricky part. Buy two, and onl
Squirrels only eat acorns, and mushrooms.
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All mes
rtles.
>
>Best Regards,
>Hayden
>
>
>-Original Message-
>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>Behalf Of Willem
>Sent: Friday, May 13, 2011 5:16 PM
>To: Gamers Discussion list
>Subject: Re: [Audyssey] Lunimals feedback
>
&
Well said. Lol, this is pretty much the perfect statement for this game.
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If there isn't enough food in the foodchain, almost everything but the
bottom of the chain dies.
- Original Message -
From: "djc"
To:
Sent: Saturday, May 14, 2011 1:48 AM
Subject: Re: [Audyssey] Lunimals feedback
I can't seem to understand mission 5 eit
I didn't save the game, but I'll replay and see if it happens again.
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Saturday, May 14, 2011 1:28 AM
Subject: Re: [Audyssey] Lunimals feedback
That sounds a little like a
Hi,
Which quest are you going through at the moment?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of djc
Sent: Friday, May 13, 2011 6:49 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Lunimals feedback
I
x27;t
>tell you how frustrating it is to balance fish and turtles.
>
>Best Regards,
>Hayden
>
>
>-Original Message-
>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>Behalf Of Willem
>Sent: Friday, May 13, 2011 5:16 PM
>To: Game
That sounds a little like a bug to me. I'll look in to it. Would you mind
mailing me your saved game? It might help me spot the problem.
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lto:gamers-boun...@audyssey.org] On
Behalf Of Willem
Sent: Friday, May 13, 2011 5:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Lunimals feedback
Also snakes doesn't seem to be reproducing.
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I understand your frustration. While making the game, I have to play each
level over and over. I have to make sure the level is beatable, but also I
have to make sure it isn't too easy, or too hard. I can't even remember how
many times I've played through the levels!
---
Gamers mailing list
Thanks for catching that. I found the typo that was causing the piranha not to
be locked from purchasing. I've also fixed the rot in the plants. I'll upload
the fix in a little while.
--- On Fri, 5/13/11, Willem wrote:
> From: Willem
> Subject: Re: [Audyssey] Lunima
riday, May 13, 2011 5:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Lunimals feedback
Also snakes doesn't seem to be reproducing.
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Also snakes doesn't seem to be reproducing.
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All
Hi Jeremy.
I've noticed a couple of things in the newest beta:
Piranas are not locked from the start of mission 7. Also restarting a
mission doesn't reset the wrot in the plants.
Keep up the great work!
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Ok guys, Lunimals version 1.2 beta is now posted. I have fixed a few things,
but most importantly, when you press escape it won't automatically unpause the
game. Mission 6 is now available, which lets you experience a few interesting
changes to managing your dome. I'm planning to add mission
From: darren harris
> Subject: Re: [Audyssey] Lunimals feedback
> To: "'Gamers Discussion list'"
> Date: Wednesday, May 11, 2011, 9:53 AM
> Is there anywhere I can read about
> the game first?
>
> -Original Message-
> From: gamers-boun...@audyssey
Is there anywhere I can read about the game first?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 11 May 2011 13:33
To: Gamers Discussion list
Subject: Re: [Audyssey] Lunimals feedback
Here is the game
Here is the game's download link darren.
www.kaldobsky.com/audiogames/lunimals.zip
--- On Wed, 5/11/11, darren harris wrote:
> From: darren harris
> Subject: Re: [Audyssey] Lunimals feedback
> To: "'Gamers Discussion list'"
> Date: Wednesday, May 11, 201
Hi I'm catching up a bit where do I get this game from?
Thanks
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 11 May 2011 08:20
To: Gamers Discussion list
Subject: Re: [Audyssey] Lunimals feedback
your ga
your game is adicting. I am up to mission 5 which is a bit of a challenge.
but its good.
At 12:51 a.m. 11/05/2011, you wrote:
Hi Aprone and All,
I've been unable to get back to sleep for the past while, so decided
to give your Lunimals game a try. It's a remarkable bit of
programming. I've
Zach, thanks for the support and I'm glad you are liking the game so far. It
is neat that you compared lunimals to the "software toys" released by Maxis. I
was actually aiming for a sim city type feel to this game as I was designing
it. I guess I've accomplished that.
--- On Tue, 5/10/11, Za
guess it won't work for me again as the dx7vb.dll file issue
ah well never mind
On 9 May 2011, at 23:13, Jeremy Kaldobsky wrote:
> Greetings everyone. I'm still sad that Audiogames.net is offline, but in the
> mean time I have a new game for everyone. A few days ago, Keyisfull announced
> he w
yes... it does! will download it now!
- Original Message -
From: "Willem"
To: "Gamers Discussion list"
Sent: Monday, May 09, 2011 6:16 PM
Subject: Re: [Audyssey] Lunimals. New audio game for everyone to try.
This sounds amazing!
Thanks a lot Jeremy!
--
yeah this sounds like a good sim.
At 10:16 a.m. 10/05/2011, you wrote:
This sounds amazing!
Thanks a lot Jeremy!
- Original Message - From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Tuesday, May 10, 2011 12:13 AM
Subject: [Audyssey] Lunimals. New audio game for everyone to
This sounds amazing!
Thanks a lot Jeremy!
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Tuesday, May 10, 2011 12:13 AM
Subject: [Audyssey] Lunimals. New audio game for everyone to try.
Greetings everyone. I'm still sad that Audiogames.net is offline
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