Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
What vehicles folder... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 13 June 2010 21:19 To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... yeah anything goes no control emulaters and games, non related hacks, weird and stupid scripts that can delete jaws settings and loads of junk. If pkb were a house or a garrage we would be falling over things. though whoever uploaded our vehicles sound lib is cool. Now we each have a car or 2 to drive. At 08:12 a.m. 14/06/2010, you wrote: >Hi Shaun, >Not to mention fsome pretty weird files in the audio folder. >Best Regards, >Hayden > >-Original Message- >From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >Behalf Of shaun everiss >Sent: Saturday, June 12, 2010 9:56 PM >To: Gamers Discussion list >Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk >2000... > >well to tell you the truth tom no one knows what goes up till someone >puts it up and it comes down. >I had no idea of the packs till they appeared. >There is no messages necessarily about a new project or any other >hacks of one or anything. >sometimes weird files come up in folders and we have to ask what >these are and all that. >as I said I think pitermach is on here so if you have not done so you >should ask him for a place on the pkb group. >I keep the folders updated and they are aranged. >there are games scripts soundpacks. and things. >there is some dodgy stuff in the misc basket though and some scripts >I shake my head at. >there are also some things I wander what for etc. >At 11:15 a.m. 13/06/2010, you wrote: > >Hi Shaun, > >That's possible I guess. Although, I'm rather surprised no one shared > >this project with me until now. I would have been able to produce the > >correct torpedo sound out of my Star Trek sound library for the mod. > >It is still a good mod all things considered though. > > > >On 6/12/10, shaun everiss wrote: > > > well there are several phaser sounds the romulan and klingon torps > > > sound just about the same my theory is that the origionall modder ran > > > out of sfx. > > > >--- > >Gamers mailing list __ Gamers@audyssey.org > >If you want to leave the list, send E-mail to >gamers-unsubscr...@audyssey.org. > >You can make changes or update your subscription via the web, at > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >All messages are archived and can be searched and read at > >http://www.mail-archive.com/gam...@audyssey.org. > >If you have any questions or concerns regarding the management of the list, > >please send E-mail to gamers-ow...@audyssey.org. > > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to >gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
I'm up for a star wars game! I can help if you want with sounds etc -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 11 June 2010 06:37 To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... Hi Hayden, Oh, it wasn't too bad all things considered. STFC is actually easier than a lot of things I've written before or after it. In fact, now that it seams likely we might be going to a more Lone Wolf style Star Trek game I have an idea for what to do with the old STFC source code. I could create a Star Wars fleet command game where you get to command a number of rebbel star cruisers and star fighters against the Imperial fleet of star destroyers, Tie Fighters, Tie Bombers, etc. Now, that would totally rock. On 6/11/10, Hayden Presley wrote: > Hi Thomas, > Hmmm...interesting indeed, I'm sure designing Final Conflict was just a walk > in the park, right? > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi, The guys from PKB Games created an unofficial mod for STFC that adds some different sounds to the game. Some are quite good and a few of them are good but not the correct sounds for the red alerts etc. On 7/6/10, Ben wrote: > What pkb soundpack > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
there is one on the pkb group. I had it up for a while but made it go away after a bit because it never came up on the list. At 07:59 p.m. 6/07/2010, you wrote: What pkb soundpack -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 11 June 2010 03:24 To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... well I must say I aggree especially if each ship has the sounds from that series. I think you should have the pkb soundpacks link since I put that up a bit ago, that should probably cover some of the ships I know for a fact there are sounds not used and that may help you with things. At 12:24 p.m. 11/06/2010, you wrote: >Hi Shaun, >Right. I use the Defiant quite a lot myself to run hit and run attacks >against the enemy forces. I generally use the other ships of the >fleet to draw the enemy Romulans and Klingons out of hiding and then >unload on them. Usually it results in serious damage to the enemy >fleet. >Anyway, regarding the style of game play after reading Dark's post I >wonder if Final Conflict 2.0 should be a fleet strategy game at all. >Dark's idea is to make the game more like Lone Wolf where you command >one ship and carry out a number of missions in real time. I have to >say I'm rather excited about the concept and wonder what others think >about it. If enough people are interested I can quite easily rewrite >the game to use the genesis Engine to make a real time action game >like Bridge Commander or something like that. Now, that sounds cool to >me. > >On 6/10/10, shaun everiss wrote: > > hmmm > > well I like turn based myself realtime is good as long as you can > > handle it I have played soundrts with a one column map but any bigger > > than 4 columns and rows I find it hard to track or keep track. > > on the other hand if I know I have 12 ships I can have 2 of each say > > going round the various enemy star systems say covering each of the 3 > > main oponents, have a couple or maybe 1 at each station and one or 2 > > at the shipyards or one on the shipyards and one on the borders. > > though turn based means I need to think ahead. > > right now I pull all my forces together and send defient at any > > cardations or wait for these to hit stations. > > once I have the fleet I have 2 ships hit klingon and 2 hit romulan. > > targets. > > Ofcause usually the fleet have to handle these targets first, > > sometimes my stations get it but I like running in deep space rather > > than relying on my stations as long as I have one left. > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
What pkb soundpack -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 11 June 2010 03:24 To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... well I must say I aggree especially if each ship has the sounds from that series. I think you should have the pkb soundpacks link since I put that up a bit ago, that should probably cover some of the ships I know for a fact there are sounds not used and that may help you with things. At 12:24 p.m. 11/06/2010, you wrote: >Hi Shaun, >Right. I use the Defiant quite a lot myself to run hit and run attacks >against the enemy forces. I generally use the other ships of the >fleet to draw the enemy Romulans and Klingons out of hiding and then >unload on them. Usually it results in serious damage to the enemy >fleet. >Anyway, regarding the style of game play after reading Dark's post I >wonder if Final Conflict 2.0 should be a fleet strategy game at all. >Dark's idea is to make the game more like Lone Wolf where you command >one ship and carry out a number of missions in real time. I have to >say I'm rather excited about the concept and wonder what others think >about it. If enough people are interested I can quite easily rewrite >the game to use the genesis Engine to make a real time action game >like Bridge Commander or something like that. Now, that sounds cool to >me. > >On 6/10/10, shaun everiss wrote: > > hmmm > > well I like turn based myself realtime is good as long as you can > > handle it I have played soundrts with a one column map but any bigger > > than 4 columns and rows I find it hard to track or keep track. > > on the other hand if I know I have 12 ships I can have 2 of each say > > going round the various enemy star systems say covering each of the 3 > > main oponents, have a couple or maybe 1 at each station and one or 2 > > at the shipyards or one on the shipyards and one on the borders. > > though turn based means I need to think ahead. > > right now I pull all my forces together and send defient at any > > cardations or wait for these to hit stations. > > once I have the fleet I have 2 ships hit klingon and 2 hit romulan. > > targets. > > Ofcause usually the fleet have to handle these targets first, > > sometimes my stations get it but I like running in deep space rather > > than relying on my stations as long as I have one left. > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Shaun, Definitely. We need to go through that (we being everyone on the PKB Group) and clear that out. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Sunday, June 13, 2010 3:19 PM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... yeah anything goes no control emulaters and games, non related hacks, weird and stupid scripts that can delete jaws settings and loads of junk. If pkb were a house or a garrage we would be falling over things. though whoever uploaded our vehicles sound lib is cool. Now we each have a car or 2 to drive. At 08:12 a.m. 14/06/2010, you wrote: >Hi Shaun, >Not to mention fsome pretty weird files in the audio folder. >Best Regards, >Hayden > >-Original Message- >From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >Behalf Of shaun everiss >Sent: Saturday, June 12, 2010 9:56 PM >To: Gamers Discussion list >Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk >2000... > >well to tell you the truth tom no one knows what goes up till someone >puts it up and it comes down. >I had no idea of the packs till they appeared. >There is no messages necessarily about a new project or any other >hacks of one or anything. >sometimes weird files come up in folders and we have to ask what >these are and all that. >as I said I think pitermach is on here so if you have not done so you >should ask him for a place on the pkb group. >I keep the folders updated and they are aranged. >there are games scripts soundpacks. and things. >there is some dodgy stuff in the misc basket though and some scripts >I shake my head at. >there are also some things I wander what for etc. >At 11:15 a.m. 13/06/2010, you wrote: > >Hi Shaun, > >That's possible I guess. Although, I'm rather surprised no one shared > >this project with me until now. I would have been able to produce the > >correct torpedo sound out of my Star Trek sound library for the mod. > >It is still a good mod all things considered though. > > > >On 6/12/10, shaun everiss wrote: > > > well there are several phaser sounds the romulan and klingon torps > > > sound just about the same my theory is that the origionall modder ran > > > out of sfx. > > > >--- > >Gamers mailing list __ Gamers@audyssey.org > >If you want to leave the list, send E-mail to >gamers-unsubscr...@audyssey.org. > >You can make changes or update your subscription via the web, at > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >All messages are archived and can be searched and read at > >http://www.mail-archive.com/gam...@audyssey.org. > >If you have any questions or concerns regarding the management of the list, > >please send E-mail to gamers-ow...@audyssey.org. > > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to >gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Ben, What I meant was that whoever put the PKB Games mod for STFC together used the wrong sound for the Romulan torpedoes. The ones on the TNG and DS9 show don't sound anything like the ones used in the PKB mod, and Shaun said that was probibly because the creator didn't have the correct sounds to begin with or ran out of sounds. I replied if I had been notified I could have given the person the correct Romulan torpedo sound from the television show. HTH On 6/13/10, Ben wrote: > What you mean about this mod: I'm confused! > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Thomas Ward > Sent: 13 June 2010 00:16 > To: Gamers Discussion list > Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk > 2000... > > Hi Shaun, > That's possible I guess. Although, I'm rather surprised no one shared > this project with me until now. I would have been able to produce the > correct torpedo sound out of my Star Trek sound library for the mod. > It is still a good mod all things considered though. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Hayden, As I recall the amount of torpedoes the enemy ships fired was random, but the max was 15 torpedoes per turn for the Romulan warbirds. That is assuming I remembr correctly. I don't have the original STFC source code and would have to look to be sure. On 6/12/10, Hayden Presley wrote: > Hi Thomas, > What were the stats, for example, of a Romulan ship? How many torpedoes > could they fire in one turn? Depending on this, it wouldn't be too bad. > However, what did confuse me is the "higher difficulty level", as there is, > after all, just one difficulty level where you fight a borg cube. > Best Reagrds, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
yeah anything goes no control emulaters and games, non related hacks, weird and stupid scripts that can delete jaws settings and loads of junk. If pkb were a house or a garrage we would be falling over things. though whoever uploaded our vehicles sound lib is cool. Now we each have a car or 2 to drive. At 08:12 a.m. 14/06/2010, you wrote: Hi Shaun, Not to mention fsome pretty weird files in the audio folder. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Saturday, June 12, 2010 9:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... well to tell you the truth tom no one knows what goes up till someone puts it up and it comes down. I had no idea of the packs till they appeared. There is no messages necessarily about a new project or any other hacks of one or anything. sometimes weird files come up in folders and we have to ask what these are and all that. as I said I think pitermach is on here so if you have not done so you should ask him for a place on the pkb group. I keep the folders updated and they are aranged. there are games scripts soundpacks. and things. there is some dodgy stuff in the misc basket though and some scripts I shake my head at. there are also some things I wander what for etc. At 11:15 a.m. 13/06/2010, you wrote: >Hi Shaun, >That's possible I guess. Although, I'm rather surprised no one shared >this project with me until now. I would have been able to produce the >correct torpedo sound out of my Star Trek sound library for the mod. >It is still a good mod all things considered though. > >On 6/12/10, shaun everiss wrote: > > well there are several phaser sounds the romulan and klingon torps > > sound just about the same my theory is that the origionall modder ran > > out of sfx. > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Shaun, Not to mention fsome pretty weird files in the audio folder. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Saturday, June 12, 2010 9:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... well to tell you the truth tom no one knows what goes up till someone puts it up and it comes down. I had no idea of the packs till they appeared. There is no messages necessarily about a new project or any other hacks of one or anything. sometimes weird files come up in folders and we have to ask what these are and all that. as I said I think pitermach is on here so if you have not done so you should ask him for a place on the pkb group. I keep the folders updated and they are aranged. there are games scripts soundpacks. and things. there is some dodgy stuff in the misc basket though and some scripts I shake my head at. there are also some things I wander what for etc. At 11:15 a.m. 13/06/2010, you wrote: >Hi Shaun, >That's possible I guess. Although, I'm rather surprised no one shared >this project with me until now. I would have been able to produce the >correct torpedo sound out of my Star Trek sound library for the mod. >It is still a good mod all things considered though. > >On 6/12/10, shaun everiss wrote: > > well there are several phaser sounds the romulan and klingon torps > > sound just about the same my theory is that the origionall modder ran > > out of sfx. > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
What you mean about this mod: I'm confused! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 13 June 2010 00:16 To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... Hi Shaun, That's possible I guess. Although, I'm rather surprised no one shared this project with me until now. I would have been able to produce the correct torpedo sound out of my Star Trek sound library for the mod. It is still a good mod all things considered though. On 6/12/10, shaun everiss wrote: > well there are several phaser sounds the romulan and klingon torps > sound just about the same my theory is that the origionall modder ran > out of sfx. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
well to tell you the truth tom no one knows what goes up till someone puts it up and it comes down. I had no idea of the packs till they appeared. There is no messages necessarily about a new project or any other hacks of one or anything. sometimes weird files come up in folders and we have to ask what these are and all that. as I said I think pitermach is on here so if you have not done so you should ask him for a place on the pkb group. I keep the folders updated and they are aranged. there are games scripts soundpacks. and things. there is some dodgy stuff in the misc basket though and some scripts I shake my head at. there are also some things I wander what for etc. At 11:15 a.m. 13/06/2010, you wrote: Hi Shaun, That's possible I guess. Although, I'm rather surprised no one shared this project with me until now. I would have been able to produce the correct torpedo sound out of my Star Trek sound library for the mod. It is still a good mod all things considered though. On 6/12/10, shaun everiss wrote: > well there are several phaser sounds the romulan and klingon torps > sound just about the same my theory is that the origionall modder ran > out of sfx. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Thomas, What were the stats, for example, of a Romulan ship? How many torpedoes could they fire in one turn? Depending on this, it wouldn't be too bad. However, what did confuse me is the "higher difficulty level", as there is, after all, just one difficulty level where you fight a borg cube. Best Reagrds, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, June 11, 2010 10:37 PM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... Hi, Really? You destroyed a Borg Cube in a single turn? I don't remember being able to do that. At least not on the higher difficulty levels. Although, I do remember quite a lot of complaining back when STFC was in beta testing that the Borg were "too hard to beat" so I changed their stats. Apparently I made them two low now. Anyway, as for your view of creating a turn-based game with limits per turn that does make some sense. The Sovereign-Class ships can only fire 30 torpedoes at a time which constitutes a full spread. If I made the game more to Star Trek technical specs that should be all they can fire per turn which would make the game more drawn out, and you would have multiple turns to carry out a battle rather than whiping out one or more enemy ships in a single move. That would both be more difficult and realistic as far as a turn-based game goes. On 6/11/10, Dakotah Rickard wrote: > Particularly, I would rather see a turn based game that limits what > you can do per turn. You sort of set that up, limiting the number of > phaser and torpedo shots per turn, but the limits were, likely, still > too large. Especially if a borg cube can be destroyed in one go. > > I love realtime stuff, but if I had an honest preference, it'd be a > turn based game that had some limits per turn. > > I'd also like to see more features that make use of impulse. The > option is available in navigation, but it doesn't seem to have any > real value. > > Signed: > Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Shaun, That's possible I guess. Although, I'm rather surprised no one shared this project with me until now. I would have been able to produce the correct torpedo sound out of my Star Trek sound library for the mod. It is still a good mod all things considered though. On 6/12/10, shaun everiss wrote: > well there are several phaser sounds the romulan and klingon torps > sound just about the same my theory is that the origionall modder ran > out of sfx. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
well there are several phaser sounds the romulan and klingon torps sound just about the same my theory is that the origionall modder ran out of sfx. At 03:59 p.m. 12/06/2010, you wrote: Hi Shaun, Oh, that could be. Haven't watched DS9 in a while so I have forgotten what the claxon sounds like. Still I'm a bit surprised the red alert for the Sovereign-Class ships seen in Star Trek 8 was replaced by another claxon sound. To me that just sounds off. You know what I mean? However, some of the other sounds are pretty good. I like the fact someone mixed the weapons with the ship sounds. That made it more realistic in some cases. On 6/11/10, shaun everiss wrote: > well the allert is the ds9 standard alert at least I think it is. > I think it was aron that put the sfx out. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Shaun, Oh, that could be. Haven't watched DS9 in a while so I have forgotten what the claxon sounds like. Still I'm a bit surprised the red alert for the Sovereign-Class ships seen in Star Trek 8 was replaced by another claxon sound. To me that just sounds off. You know what I mean? However, some of the other sounds are pretty good. I like the fact someone mixed the weapons with the ship sounds. That made it more realistic in some cases. On 6/11/10, shaun everiss wrote: > well the allert is the ds9 standard alert at least I think it is. > I think it was aron that put the sfx out. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi, Oh, assuming I ever did that, creating a Star Wars fleet command game, it would have to be freeware. I definitely would not try and sell it. That would surely bring Lucas's lawyers down on me, and I could get sued for selling it with out permission. However, if I released the game as freeware, fan fiction, it is unlikely they would do anything major. About the worst I could expect is a legal letter ordering me to remove the game from my web site, and abandon the project. Although, I wouldn't necessarily have to put it on my web site to begin with. I could always slap it on my Send Space account where they aren't likely to stumble across it. In other words if I release it as anonymously or release it possibly as open source there isn't a whole lot they can do to me legally. It will largely take the teeth out of their legal bite I think. I know that the open source community, for example, has won several battles over copyrights and the courts are beginning to allow more copyrighted content to be used under the free fair use claws of the copyright law. This by no means makes it strictly legal, per say, but I've seen a number of free open source clones of games out there that would technically violate copyright law, but have been allowed to continue development. It is a fine line, but the fact remains going free and possibly open source with a project like that would be my best bet. On 6/11/10, shaun everiss wrote: > how do the licences for that go though. > I suppose that would have to be free to or is that licence different > for starwars. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi, Really? You destroyed a Borg Cube in a single turn? I don't remember being able to do that. At least not on the higher difficulty levels. Although, I do remember quite a lot of complaining back when STFC was in beta testing that the Borg were "too hard to beat" so I changed their stats. Apparently I made them two low now. Anyway, as for your view of creating a turn-based game with limits per turn that does make some sense. The Sovereign-Class ships can only fire 30 torpedoes at a time which constitutes a full spread. If I made the game more to Star Trek technical specs that should be all they can fire per turn which would make the game more drawn out, and you would have multiple turns to carry out a battle rather than whiping out one or more enemy ships in a single move. That would both be more difficult and realistic as far as a turn-based game goes. On 6/11/10, Dakotah Rickard wrote: > Particularly, I would rather see a turn based game that limits what > you can do per turn. You sort of set that up, limiting the number of > phaser and torpedo shots per turn, but the limits were, likely, still > too large. Especially if a borg cube can be destroyed in one go. > > I love realtime stuff, but if I had an honest preference, it'd be a > turn based game that had some limits per turn. > > I'd also like to see more features that make use of impulse. The > option is available in navigation, but it doesn't seem to have any > real value. > > Signed: > Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi, Just my personal opinion, but I think the sounds are a little long. Best Reagrds, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Friday, June 11, 2010 4:17 AM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... well the allert is the ds9 standard alert at least I think it is. I think it was aron that put the sfx out. At 05:13 p.m. 11/06/2010, you wrote: >Yes, thanks. I have the STFC 1 soundpack from PKB. While I really >like the new sounds a few of them are the wrong sounds. Wrong in that >the Romulan torpedoes someone used don't sound like those from the TNG >and DS9 series. Plus for the Red Alert someone replaced the red alert >sound, from Star Trek 8, with the warp core breech alert. I'm not sure >who put it together, but he or she made some mistakes in selecting >certain sounds that aren't the correct sounds from the shows and >movies. >I don't like to sound like a profectionist, but as a long time Trek >fan I like things to be done right. That is done according to cannon >and not mixing up the alert for a warp core breech for the general red >alert clacson. It is this sort of mistake that is the problem with >soundpacks. People who maybe aren't so interested in those fine >details will stick in any sound they think is cool rather than the >correct one that belongs there. > >Smile. > > > >On 6/10/10, shaun everiss wrote: > > well I must say I aggree especially if each ship has the sounds from > > that series. > > I think you should have the pkb soundpacks link since I put that up a > > bit ago, that should probably cover some of the ships I know for a > > fact there are sounds not used and that may help you with things. > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Shaun, If you choose quit from the main menu, you can choose to save or exit. However, after typing in the file name and saving it, if you try to reload it, you'llget an error. And believe me, I've checked, and it's there. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Friday, June 11, 2010 4:16 AM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... I think when you exit you can choose to save. At 05:13 p.m. 11/06/2010, you wrote: >Hi Shaun, >Actually, as far asI'm concerned Trekk 2000 is easier to play, mainly >because you can play the totally defensive strategy. However, I don't see >where the smaller torpedo limit was, since you needed--what, 5 >torpedoes?--to destroy a ship. Though, I must say, the biggest pro for me in >terms of Final Conflict has to be the sounds, which are a lot better and >more numerous, after all Trekk 2000 didn't have a docking nor a restocking >sound. Oh, and there was that other question I had...can anyone save a game >of Trekk 2000 and if so, how? >Best Reggards, >Hayden > >-Original Message- >From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >Behalf Of shaun everiss >Sent: Thursday, June 10, 2010 9:28 PM >To: Gamers Discussion list >Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk >2000... > >its like trek 2000 but its easier to control, there is no unit >issues, no small torpedo limit, and none of the basic type thing t2k has. >t2k was just a straight port of trek 1999 so its not its fault it was >total crap in the end since it was a straight dos port and for its >time was a good go. >At 12:26 p.m. 11/06/2010, you wrote: > >Hi Thomas, > >I would assume your original model for STFC was Trekk 2000? I hadn't yet > >read the docs when I first opened the game, but Irecognized it almost > >immediately. > >Best Regards, > >Hayden > > > >-Original Message- > >From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > >Behalf Of Thomas Ward > >Sent: Thursday, June 10, 2010 12:52 PM > >To: Gamers Discussion list > >Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk > >2000... > > > >Hi Dakotah, > >To tell the truth I sort of miss the turn-based style of play myself. > >As it stands now the game doesn't offer you much control over the > >ships once you asign them their patrol route, and it lacks the hands > >on strategy value the previous game had. So I'd really be interested > >in hearing your thoughts on this. > >Basicly, I'd like to know if people are more in favor of the classic > >turn-based style of game play or would really want real time strategy. > >There are advantages/disadvantages of both styles of game play. I > >could really go either way at this point since I'm in the process of > >converting the game from .Net to C++ anyway. > > > > > >On 6/10/10, Dakotah Rickard wrote: > > > I like the sound of the new game, but I'm really going to miss some > > > aspects of the turn based stuff. > > > > > > I suppose you could just call me nostalgic. > > > > > > I'm sure it'll be fun, and maybe the things I'm seeing in my head for > > > turn based combat could be the impetous I need to bury my nose in a > > > programming book. > > > > > > Signed: > > > Dakotah Rickard > > > >--- > >Gamers mailing list __ Gamers@audyssey.org > >If you want to leave the list, send E-mail to > >gamers-unsubscr...@audyssey.org. > >You can make changes or update your subscription via the web, at > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >All messages are archived and can be searched and read at > >http://www.mail-archive.com/gam...@audyssey.org. > >If you have any questions or concerns regarding the management of the list, > >please send E-mail to gamers-ow...@audyssey.org. > > > > > >--- > >Gamers mailing list __ Gamers@audyssey.org > >If you want to leave the list, send E-mail to >gamers-unsubscr...@audyssey.org. > >You can make changes or update your subscription via the web, at > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >All messages are archived and can be searched and read at > >http://www.mail-archive.com/gam...@audyssey.org. > >If you have any questions or concerns regarding the management of the list, > >please send E-mail to gamers-ow...@au
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi, Hmmm Thomas, interesting indeed! Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Friday, June 11, 2010 4:21 AM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... how do the licences for that go though. I suppose that would have to be free to or is that licence different for starwars. At 05:37 p.m. 11/06/2010, you wrote: >Hi Hayden, >Oh, it wasn't too bad all things considered. STFC is actually easier >than a lot of things I've written before or after it. >In fact, now that it seams likely we might be going to a more Lone >Wolf style Star Trek game I have an idea for what to do with the old >STFC source code. I could create a Star Wars fleet command game where >you get to command a number of rebbel star cruisers and star fighters >against the Imperial fleet of star destroyers, Tie Fighters, Tie >Bombers, etc. Now, that would totally rock. > >On 6/11/10, Hayden Presley wrote: > > Hi Thomas, > > Hmmm...interesting indeed, I'm sure designing Final Conflict was > just a walk > > in the park, right? > > Best Regards, > > Hayden > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Particularly, I would rather see a turn based game that limits what you can do per turn. You sort of set that up, limiting the number of phaser and torpedo shots per turn, but the limits were, likely, still too large. Especially if a borg cube can be destroyed in one go. I love realtime stuff, but if I had an honest preference, it'd be a turn based game that had some limits per turn. I'd also like to see more features that make use of impulse. The option is available in navigation, but it doesn't seem to have any real value. Signed: Dakotah Rickard On 6/11/10, shaun everiss wrote: > how do the licences for that go though. > I suppose that would have to be free to or is that licence different > for starwars. > At 05:37 p.m. 11/06/2010, you wrote: >>Hi Hayden, >>Oh, it wasn't too bad all things considered. STFC is actually easier >>than a lot of things I've written before or after it. >>In fact, now that it seams likely we might be going to a more Lone >>Wolf style Star Trek game I have an idea for what to do with the old >>STFC source code. I could create a Star Wars fleet command game where >>you get to command a number of rebbel star cruisers and star fighters >>against the Imperial fleet of star destroyers, Tie Fighters, Tie >>Bombers, etc. Now, that would totally rock. >> >>On 6/11/10, Hayden Presley wrote: >> > Hi Thomas, >> > Hmmm...interesting indeed, I'm sure designing Final Conflict was >> just a walk >> > in the park, right? >> > Best Regards, >> > Hayden >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
how do the licences for that go though. I suppose that would have to be free to or is that licence different for starwars. At 05:37 p.m. 11/06/2010, you wrote: Hi Hayden, Oh, it wasn't too bad all things considered. STFC is actually easier than a lot of things I've written before or after it. In fact, now that it seams likely we might be going to a more Lone Wolf style Star Trek game I have an idea for what to do with the old STFC source code. I could create a Star Wars fleet command game where you get to command a number of rebbel star cruisers and star fighters against the Imperial fleet of star destroyers, Tie Fighters, Tie Bombers, etc. Now, that would totally rock. On 6/11/10, Hayden Presley wrote: > Hi Thomas, > Hmmm...interesting indeed, I'm sure designing Final Conflict was just a walk > in the park, right? > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
well the allert is the ds9 standard alert at least I think it is. I think it was aron that put the sfx out. At 05:13 p.m. 11/06/2010, you wrote: Yes, thanks. I have the STFC 1 soundpack from PKB. While I really like the new sounds a few of them are the wrong sounds. Wrong in that the Romulan torpedoes someone used don't sound like those from the TNG and DS9 series. Plus for the Red Alert someone replaced the red alert sound, from Star Trek 8, with the warp core breech alert. I'm not sure who put it together, but he or she made some mistakes in selecting certain sounds that aren't the correct sounds from the shows and movies. I don't like to sound like a profectionist, but as a long time Trek fan I like things to be done right. That is done according to cannon and not mixing up the alert for a warp core breech for the general red alert clacson. It is this sort of mistake that is the problem with soundpacks. People who maybe aren't so interested in those fine details will stick in any sound they think is cool rather than the correct one that belongs there. Smile. On 6/10/10, shaun everiss wrote: > well I must say I aggree especially if each ship has the sounds from > that series. > I think you should have the pkb soundpacks link since I put that up a > bit ago, that should probably cover some of the ships I know for a > fact there are sounds not used and that may help you with things. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
I think when you exit you can choose to save. At 05:13 p.m. 11/06/2010, you wrote: Hi Shaun, Actually, as far asI'm concerned Trekk 2000 is easier to play, mainly because you can play the totally defensive strategy. However, I don't see where the smaller torpedo limit was, since you needed--what, 5 torpedoes?--to destroy a ship. Though, I must say, the biggest pro for me in terms of Final Conflict has to be the sounds, which are a lot better and more numerous, after all Trekk 2000 didn't have a docking nor a restocking sound. Oh, and there was that other question I had...can anyone save a game of Trekk 2000 and if so, how? Best Reggards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Thursday, June 10, 2010 9:28 PM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... its like trek 2000 but its easier to control, there is no unit issues, no small torpedo limit, and none of the basic type thing t2k has. t2k was just a straight port of trek 1999 so its not its fault it was total crap in the end since it was a straight dos port and for its time was a good go. At 12:26 p.m. 11/06/2010, you wrote: >Hi Thomas, >I would assume your original model for STFC was Trekk 2000? I hadn't yet >read the docs when I first opened the game, but Irecognized it almost >immediately. >Best Regards, >Hayden > >-Original Message- >From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >Behalf Of Thomas Ward >Sent: Thursday, June 10, 2010 12:52 PM >To: Gamers Discussion list >Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk >2000... > >Hi Dakotah, >To tell the truth I sort of miss the turn-based style of play myself. >As it stands now the game doesn't offer you much control over the >ships once you asign them their patrol route, and it lacks the hands >on strategy value the previous game had. So I'd really be interested >in hearing your thoughts on this. >Basicly, I'd like to know if people are more in favor of the classic >turn-based style of game play or would really want real time strategy. >There are advantages/disadvantages of both styles of game play. I >could really go either way at this point since I'm in the process of >converting the game from .Net to C++ anyway. > > >On 6/10/10, Dakotah Rickard wrote: > > I like the sound of the new game, but I'm really going to miss some > > aspects of the turn based stuff. > > > > I suppose you could just call me nostalgic. > > > > I'm sure it'll be fun, and maybe the things I'm seeing in my head for > > turn based combat could be the impetous I need to bury my nose in a > > programming book. > > > > Signed: > > Dakotah Rickard > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to >gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Hayden, Oh, it wasn't too bad all things considered. STFC is actually easier than a lot of things I've written before or after it. In fact, now that it seams likely we might be going to a more Lone Wolf style Star Trek game I have an idea for what to do with the old STFC source code. I could create a Star Wars fleet command game where you get to command a number of rebbel star cruisers and star fighters against the Imperial fleet of star destroyers, Tie Fighters, Tie Bombers, etc. Now, that would totally rock. On 6/11/10, Hayden Presley wrote: > Hi Thomas, > Hmmm...interesting indeed, I'm sure designing Final Conflict was just a walk > in the park, right? > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Thomas, Yes, that's what I was talking about. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, June 11, 2010 12:29 AM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... Hi Hayden, If you mean the movies and television shows all of the sounds are straight out of Next Generation, Deep Space 9, and the few Star Trek movie sounds i could get my hands on. None were taken from the original series as that was a different era of ships and the sounds were totally different from the TNG era onwards. HTH On 6/11/10, Hayden Presley wrote: > Hi Thomas, > Out of curiosity, how many sounds in Final Conflict comefrom the original > Star Trekk? > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Hayden, If you mean the movies and television shows all of the sounds are straight out of Next Generation, Deep Space 9, and the few Star Trek movie sounds i could get my hands on. None were taken from the original series as that was a different era of ships and the sounds were totally different from the TNG era onwards. HTH On 6/11/10, Hayden Presley wrote: > Hi Thomas, > Out of curiosity, how many sounds in Final Conflict comefrom the original > Star Trekk? > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Thomas, Hmmm...interesting indeed, I'm sure designing Final Conflict was just a walk in the park, right? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, June 11, 2010 12:25 AM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... Hi Hayden, Yes, you could say STFC 1.0 was inspired by Trek 2000. A couple of different things motivated me to write it. For one thing when I purchased Trek 2000 although I liked the game I wanted a game set in the TNG universe with Romulans, Klingons, Cardassians, and the Borg. I also wanted to correct things I saw as serious drawbacks such as the game didn't use official Star Trek cannon for the number of torpedoes the ships could carry or how much phaser power it had. You also couldn't abort an attack even though an enemy ship was destroyed etc. Basicly, I grew to dislike Trek 2000 because it didn't live up to my own hard core Star Trek expectations, and so decided to write my own game according to my own vision of that game. As it happens I was learning C# .Net at the time, and needed to write something for practice. What better way to practice with a new language then to write a game you would like to create your own way. So I created STFC Alpha 1 and USA Games came into existance. Smile. On 6/10/10, Hayden Presley wrote: > Hi Thomas, > I would assume your original model for STFC was Trekk 2000? I hadn't yet > read the docs when I first opened the game, but Irecognized it almost > immediately. > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Hayden, Yes, you could say STFC 1.0 was inspired by Trek 2000. A couple of different things motivated me to write it. For one thing when I purchased Trek 2000 although I liked the game I wanted a game set in the TNG universe with Romulans, Klingons, Cardassians, and the Borg. I also wanted to correct things I saw as serious drawbacks such as the game didn't use official Star Trek cannon for the number of torpedoes the ships could carry or how much phaser power it had. You also couldn't abort an attack even though an enemy ship was destroyed etc. Basicly, I grew to dislike Trek 2000 because it didn't live up to my own hard core Star Trek expectations, and so decided to write my own game according to my own vision of that game. As it happens I was learning C# .Net at the time, and needed to write something for practice. What better way to practice with a new language then to write a game you would like to create your own way. So I created STFC Alpha 1 and USA Games came into existance. Smile. On 6/10/10, Hayden Presley wrote: > Hi Thomas, > I would assume your original model for STFC was Trekk 2000? I hadn't yet > read the docs when I first opened the game, but Irecognized it almost > immediately. > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Thomas, Out of curiosity, how many sounds in Final Conflict comefrom the original Star Trekk? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, June 11, 2010 12:14 AM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... Yes, thanks. I have the STFC 1 soundpack from PKB. While I really like the new sounds a few of them are the wrong sounds. Wrong in that the Romulan torpedoes someone used don't sound like those from the TNG and DS9 series. Plus for the Red Alert someone replaced the red alert sound, from Star Trek 8, with the warp core breech alert. I'm not sure who put it together, but he or she made some mistakes in selecting certain sounds that aren't the correct sounds from the shows and movies. I don't like to sound like a profectionist, but as a long time Trek fan I like things to be done right. That is done according to cannon and not mixing up the alert for a warp core breech for the general red alert clacson. It is this sort of mistake that is the problem with soundpacks. People who maybe aren't so interested in those fine details will stick in any sound they think is cool rather than the correct one that belongs there. Smile. On 6/10/10, shaun everiss wrote: > well I must say I aggree especially if each ship has the sounds from > that series. > I think you should have the pkb soundpacks link since I put that up a > bit ago, that should probably cover some of the ships I know for a > fact there are sounds not used and that may help you with things. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Shaun, Actually, as far asI'm concerned Trekk 2000 is easier to play, mainly because you can play the totally defensive strategy. However, I don't see where the smaller torpedo limit was, since you needed--what, 5 torpedoes?--to destroy a ship. Though, I must say, the biggest pro for me in terms of Final Conflict has to be the sounds, which are a lot better and more numerous, after all Trekk 2000 didn't have a docking nor a restocking sound. Oh, and there was that other question I had...can anyone save a game of Trekk 2000 and if so, how? Best Reggards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Thursday, June 10, 2010 9:28 PM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... its like trek 2000 but its easier to control, there is no unit issues, no small torpedo limit, and none of the basic type thing t2k has. t2k was just a straight port of trek 1999 so its not its fault it was total crap in the end since it was a straight dos port and for its time was a good go. At 12:26 p.m. 11/06/2010, you wrote: >Hi Thomas, >I would assume your original model for STFC was Trekk 2000? I hadn't yet >read the docs when I first opened the game, but Irecognized it almost >immediately. >Best Regards, >Hayden > >-Original Message- >From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >Behalf Of Thomas Ward >Sent: Thursday, June 10, 2010 12:52 PM >To: Gamers Discussion list >Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk >2000... > >Hi Dakotah, >To tell the truth I sort of miss the turn-based style of play myself. >As it stands now the game doesn't offer you much control over the >ships once you asign them their patrol route, and it lacks the hands >on strategy value the previous game had. So I'd really be interested >in hearing your thoughts on this. >Basicly, I'd like to know if people are more in favor of the classic >turn-based style of game play or would really want real time strategy. >There are advantages/disadvantages of both styles of game play. I >could really go either way at this point since I'm in the process of >converting the game from .Net to C++ anyway. > > >On 6/10/10, Dakotah Rickard wrote: > > I like the sound of the new game, but I'm really going to miss some > > aspects of the turn based stuff. > > > > I suppose you could just call me nostalgic. > > > > I'm sure it'll be fun, and maybe the things I'm seeing in my head for > > turn based combat could be the impetous I need to bury my nose in a > > programming book. > > > > Signed: > > Dakotah Rickard > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to >gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Yes, thanks. I have the STFC 1 soundpack from PKB. While I really like the new sounds a few of them are the wrong sounds. Wrong in that the Romulan torpedoes someone used don't sound like those from the TNG and DS9 series. Plus for the Red Alert someone replaced the red alert sound, from Star Trek 8, with the warp core breech alert. I'm not sure who put it together, but he or she made some mistakes in selecting certain sounds that aren't the correct sounds from the shows and movies. I don't like to sound like a profectionist, but as a long time Trek fan I like things to be done right. That is done according to cannon and not mixing up the alert for a warp core breech for the general red alert clacson. It is this sort of mistake that is the problem with soundpacks. People who maybe aren't so interested in those fine details will stick in any sound they think is cool rather than the correct one that belongs there. Smile. On 6/10/10, shaun everiss wrote: > well I must say I aggree especially if each ship has the sounds from > that series. > I think you should have the pkb soundpacks link since I put that up a > bit ago, that should probably cover some of the ships I know for a > fact there are sounds not used and that may help you with things. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
its like trek 2000 but its easier to control, there is no unit issues, no small torpedo limit, and none of the basic type thing t2k has. t2k was just a straight port of trek 1999 so its not its fault it was total crap in the end since it was a straight dos port and for its time was a good go. At 12:26 p.m. 11/06/2010, you wrote: Hi Thomas, I would assume your original model for STFC was Trekk 2000? I hadn't yet read the docs when I first opened the game, but Irecognized it almost immediately. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, June 10, 2010 12:52 PM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... Hi Dakotah, To tell the truth I sort of miss the turn-based style of play myself. As it stands now the game doesn't offer you much control over the ships once you asign them their patrol route, and it lacks the hands on strategy value the previous game had. So I'd really be interested in hearing your thoughts on this. Basicly, I'd like to know if people are more in favor of the classic turn-based style of game play or would really want real time strategy. There are advantages/disadvantages of both styles of game play. I could really go either way at this point since I'm in the process of converting the game from .Net to C++ anyway. On 6/10/10, Dakotah Rickard wrote: > I like the sound of the new game, but I'm really going to miss some > aspects of the turn based stuff. > > I suppose you could just call me nostalgic. > > I'm sure it'll be fun, and maybe the things I'm seeing in my head for > turn based combat could be the impetous I need to bury my nose in a > programming book. > > Signed: > Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
well I must say I aggree especially if each ship has the sounds from that series. I think you should have the pkb soundpacks link since I put that up a bit ago, that should probably cover some of the ships I know for a fact there are sounds not used and that may help you with things. At 12:24 p.m. 11/06/2010, you wrote: Hi Shaun, Right. I use the Defiant quite a lot myself to run hit and run attacks against the enemy forces. I generally use the other ships of the fleet to draw the enemy Romulans and Klingons out of hiding and then unload on them. Usually it results in serious damage to the enemy fleet. Anyway, regarding the style of game play after reading Dark's post I wonder if Final Conflict 2.0 should be a fleet strategy game at all. Dark's idea is to make the game more like Lone Wolf where you command one ship and carry out a number of missions in real time. I have to say I'm rather excited about the concept and wonder what others think about it. If enough people are interested I can quite easily rewrite the game to use the genesis Engine to make a real time action game like Bridge Commander or something like that. Now, that sounds cool to me. On 6/10/10, shaun everiss wrote: > hmmm > well I like turn based myself realtime is good as long as you can > handle it I have played soundrts with a one column map but any bigger > than 4 columns and rows I find it hard to track or keep track. > on the other hand if I know I have 12 ships I can have 2 of each say > going round the various enemy star systems say covering each of the 3 > main oponents, have a couple or maybe 1 at each station and one or 2 > at the shipyards or one on the shipyards and one on the borders. > though turn based means I need to think ahead. > right now I pull all my forces together and send defient at any > cardations or wait for these to hit stations. > once I have the fleet I have 2 ships hit klingon and 2 hit romulan. > targets. > Ofcause usually the fleet have to handle these targets first, > sometimes my stations get it but I like running in deep space rather > than relying on my stations as long as I have one left. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Thomas, Hmmm...I like the idea of upgrading your ships a little better than the LW remake myself. I do enjoy that game, though as I said... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, June 09, 2010 11:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... Hi Shaun, I haven't decided how many ships the game will be able to support, but I am going to aim for at least 10 to 12 ships for each side for the new version of the game. As I said before the new STFC isn't at all like Trek 2000 or even STFC 1.0. It is more of a strategy game along the lines of Galaxy Civilization only set in the Star Trek universe. You might start out with the Constitution-Class ships of the classic Star Trek era, and upgrade through the various classes between that and the Sovereign-Class such as the Excelcior-Class, Ambassador-Class, Nebula-Class, Galaxy-Class, and so on. With technology upgrades come better classes of ships and weapons. Instead of photons the Sovereign-Class will cary the Quantom torpedoes which are far more powerful. Same goes for the Defiant-Class. Plus better classes of ships will have better warp drive systems. For example, the Intrepid-Class, like Voyager, can do speeds of warp 9.975 where the classic Enterprise, a Constitution-Class ship, could really only hold a speed of warp 8 for long distances. Definitely a huge tactical difference in speed and firepower. On 6/9/10, shaun everiss wrote: > will you be limited to just 5 ships? > I suppose you could add the cloak capability in later tom. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Thomas, I would assume your original model for STFC was Trekk 2000? I hadn't yet read the docs when I first opened the game, but Irecognized it almost immediately. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, June 10, 2010 12:52 PM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... Hi Dakotah, To tell the truth I sort of miss the turn-based style of play myself. As it stands now the game doesn't offer you much control over the ships once you asign them their patrol route, and it lacks the hands on strategy value the previous game had. So I'd really be interested in hearing your thoughts on this. Basicly, I'd like to know if people are more in favor of the classic turn-based style of game play or would really want real time strategy. There are advantages/disadvantages of both styles of game play. I could really go either way at this point since I'm in the process of converting the game from .Net to C++ anyway. On 6/10/10, Dakotah Rickard wrote: > I like the sound of the new game, but I'm really going to miss some > aspects of the turn based stuff. > > I suppose you could just call me nostalgic. > > I'm sure it'll be fun, and maybe the things I'm seeing in my head for > turn based combat could be the impetous I need to bury my nose in a > programming book. > > Signed: > Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
I think this might be better. The lonewolf idea, that is. This way if you plan to implement multiplayer it might be easier to deal with things. But I'm happy with either one. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, June 10, 2010 4:24 PM Subject: Re: [Audyssey] Star Trekk Games,both Final Conflict and Trekk 2000... Hi Shaun, Right. I use the Defiant quite a lot myself to run hit and run attacks against the enemy forces. I generally use the other ships of the fleet to draw the enemy Romulans and Klingons out of hiding and then unload on them. Usually it results in serious damage to the enemy fleet. Anyway, regarding the style of game play after reading Dark's post I wonder if Final Conflict 2.0 should be a fleet strategy game at all. Dark's idea is to make the game more like Lone Wolf where you command one ship and carry out a number of missions in real time. I have to say I'm rather excited about the concept and wonder what others think about it. If enough people are interested I can quite easily rewrite the game to use the genesis Engine to make a real time action game like Bridge Commander or something like that. Now, that sounds cool to me. On 6/10/10, shaun everiss wrote: hmmm well I like turn based myself realtime is good as long as you can handle it I have played soundrts with a one column map but any bigger than 4 columns and rows I find it hard to track or keep track. on the other hand if I know I have 12 ships I can have 2 of each say going round the various enemy star systems say covering each of the 3 main oponents, have a couple or maybe 1 at each station and one or 2 at the shipyards or one on the shipyards and one on the borders. though turn based means I need to think ahead. right now I pull all my forces together and send defient at any cardations or wait for these to hit stations. once I have the fleet I have 2 ships hit klingon and 2 hit romulan. targets. Ofcause usually the fleet have to handle these targets first, sometimes my stations get it but I like running in deep space rather than relying on my stations as long as I have one left. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Shaun, Right. I use the Defiant quite a lot myself to run hit and run attacks against the enemy forces. I generally use the other ships of the fleet to draw the enemy Romulans and Klingons out of hiding and then unload on them. Usually it results in serious damage to the enemy fleet. Anyway, regarding the style of game play after reading Dark's post I wonder if Final Conflict 2.0 should be a fleet strategy game at all. Dark's idea is to make the game more like Lone Wolf where you command one ship and carry out a number of missions in real time. I have to say I'm rather excited about the concept and wonder what others think about it. If enough people are interested I can quite easily rewrite the game to use the genesis Engine to make a real time action game like Bridge Commander or something like that. Now, that sounds cool to me. On 6/10/10, shaun everiss wrote: > hmmm > well I like turn based myself realtime is good as long as you can > handle it I have played soundrts with a one column map but any bigger > than 4 columns and rows I find it hard to track or keep track. > on the other hand if I know I have 12 ships I can have 2 of each say > going round the various enemy star systems say covering each of the 3 > main oponents, have a couple or maybe 1 at each station and one or 2 > at the shipyards or one on the shipyards and one on the borders. > though turn based means I need to think ahead. > right now I pull all my forces together and send defient at any > cardations or wait for these to hit stations. > once I have the fleet I have 2 ships hit klingon and 2 hit romulan. > targets. > Ofcause usually the fleet have to handle these targets first, > sometimes my stations get it but I like running in deep space rather > than relying on my stations as long as I have one left. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Shaun, I don't see any reason why you couldn't install STFC 1.x and STFC 2.0 side by side. Inno Setup lets you rename the install directory and start menu groups if need be. However, as soon as 2.0 is released STFC 1.0 and 1.2 will be considered abandonware. I'm not supporting any of my .Net based projects in any way, shape, or form. As it happens I pretty much figure fans of the STFC games will likely want both I can easly have it install to USA Games\Final Conflict II which is a completely different installation directory by default from the original STFC games. On 6/10/10, shaun everiss wrote: > I'll miss that to but hopefully we can keep stfc1 and 2 on the same system. > sertainly if we can choose what the folder is called for program and > start menu group I will keep both. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
I'll miss that to but hopefully we can keep stfc1 and 2 on the same system. sertainly if we can choose what the folder is called for program and start menu group I will keep both. At 05:29 a.m. 11/06/2010, you wrote: I like the sound of the new game, but I'm really going to miss some aspects of the turn based stuff. I suppose you could just call me nostalgic. I'm sure it'll be fun, and maybe the things I'm seeing in my head for turn based combat could be the impetous I need to bury my nose in a programming book. Signed: Dakotah Rickard On 6/10/10, shaun everiss wrote: > hmmm so will we have one class at one time then upgrade as we > progress in the game to higher classes or what. > At 04:09 p.m. 10/06/2010, you wrote: >>Hi Shaun, >>I haven't decided how many ships the game will be able to support, but >>I am going to aim for at least 10 to 12 ships for each side for the >>new version of the game. >>As I said before the new STFC isn't at all like Trek 2000 or even STFC >>1.0. It is more of a strategy game along the lines of Galaxy >>Civilization only set in the Star Trek universe. You might start out >>with the Constitution-Class ships of the classic Star Trek era, and >>upgrade through the various classes between that and the >>Sovereign-Class such as the Excelcior-Class, Ambassador-Class, >>Nebula-Class, Galaxy-Class, and so on. With technology upgrades come >>better classes of ships and weapons. Instead of photons the >>Sovereign-Class will cary the Quantom torpedoes which are far more >>powerful. Same goes for the Defiant-Class. Plus better classes of >>ships will have better warp drive systems. For example, the >>Intrepid-Class, like Voyager, can do speeds of warp 9.975 where the >>classic Enterprise, a Constitution-Class ship, could really only hold >>a speed of warp 8 for long distances. Definitely a huge tactical >>difference in speed and firepower. >> >> >> >>On 6/9/10, shaun everiss wrote: >> > will you be limited to just 5 ships? >> > I suppose you could add the cloak capability in later tom. >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
hmmm well I like turn based myself realtime is good as long as you can handle it I have played soundrts with a one column map but any bigger than 4 columns and rows I find it hard to track or keep track. on the other hand if I know I have 12 ships I can have 2 of each say going round the various enemy star systems say covering each of the 3 main oponents, have a couple or maybe 1 at each station and one or 2 at the shipyards or one on the shipyards and one on the borders. though turn based means I need to think ahead. right now I pull all my forces together and send defient at any cardations or wait for these to hit stations. once I have the fleet I have 2 ships hit klingon and 2 hit romulan. targets. Ofcause usually the fleet have to handle these targets first, sometimes my stations get it but I like running in deep space rather than relying on my stations as long as I have one left. At 05:51 a.m. 11/06/2010, you wrote: Hi Dakotah, To tell the truth I sort of miss the turn-based style of play myself. As it stands now the game doesn't offer you much control over the ships once you asign them their patrol route, and it lacks the hands on strategy value the previous game had. So I'd really be interested in hearing your thoughts on this. Basicly, I'd like to know if people are more in favor of the classic turn-based style of game play or would really want real time strategy. There are advantages/disadvantages of both styles of game play. I could really go either way at this point since I'm in the process of converting the game from .Net to C++ anyway. On 6/10/10, Dakotah Rickard wrote: > I like the sound of the new game, but I'm really going to miss some > aspects of the turn based stuff. > > I suppose you could just call me nostalgic. > > I'm sure it'll be fun, and maybe the things I'm seeing in my head for > turn based combat could be the impetous I need to bury my nose in a > programming book. > > Signed: > Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Shaun, To be honest I'm not quite sure of all of the details yet. As I have said many times most of this is on the drawing board so to speak. Things can change a lot between now and a beta release. In fact, a lot of what I have just mentioned on list hasn't been implemented yet, are things I'd like to do, but haven't done because of lack of time. Case in point. Although, I'd certainly like to add the ability to select the class of starship at present that feature isn't available. When I first began the STFC 2 project I was strictly thinking of TNG era ships such as the Galaxy-Class and Nebula-Class ships seen on the television series. As a result you started out with ships like the Enterprise, Lexington, Monitor, and Sutherland. Optionally you can build the phoenix, Faragut, Odyssey, and Venture. After a while though I realized I could expand the game to be more like SoundRTS where you could begin with say the Constitution-Class of the classic Star Trek television series and research and build everything up to the Sovereign-Class of Star Trek 8, 9, and 10. In order to do this the game requires a major rewrite which will take months if not a year or more to complete. Basicly, the game I now plan on releasing is fundimentally different than the one I started writing months ago, and needs to be majorly rewritten before I release a beta. I really can't say what features I will eventually settle on for the beta release as it is going to be considerably harder to write than the previous versions of the game. On 6/10/10, shaun everiss wrote: > hmmm so will we have one class at one time then upgrade as we > progress in the game to higher classes or what. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Dakotah, To tell the truth I sort of miss the turn-based style of play myself. As it stands now the game doesn't offer you much control over the ships once you asign them their patrol route, and it lacks the hands on strategy value the previous game had. So I'd really be interested in hearing your thoughts on this. Basicly, I'd like to know if people are more in favor of the classic turn-based style of game play or would really want real time strategy. There are advantages/disadvantages of both styles of game play. I could really go either way at this point since I'm in the process of converting the game from .Net to C++ anyway. On 6/10/10, Dakotah Rickard wrote: > I like the sound of the new game, but I'm really going to miss some > aspects of the turn based stuff. > > I suppose you could just call me nostalgic. > > I'm sure it'll be fun, and maybe the things I'm seeing in my head for > turn based combat could be the impetous I need to bury my nose in a > programming book. > > Signed: > Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
I like the sound of the new game, but I'm really going to miss some aspects of the turn based stuff. I suppose you could just call me nostalgic. I'm sure it'll be fun, and maybe the things I'm seeing in my head for turn based combat could be the impetous I need to bury my nose in a programming book. Signed: Dakotah Rickard On 6/10/10, shaun everiss wrote: > hmmm so will we have one class at one time then upgrade as we > progress in the game to higher classes or what. > At 04:09 p.m. 10/06/2010, you wrote: >>Hi Shaun, >>I haven't decided how many ships the game will be able to support, but >>I am going to aim for at least 10 to 12 ships for each side for the >>new version of the game. >>As I said before the new STFC isn't at all like Trek 2000 or even STFC >>1.0. It is more of a strategy game along the lines of Galaxy >>Civilization only set in the Star Trek universe. You might start out >>with the Constitution-Class ships of the classic Star Trek era, and >>upgrade through the various classes between that and the >>Sovereign-Class such as the Excelcior-Class, Ambassador-Class, >>Nebula-Class, Galaxy-Class, and so on. With technology upgrades come >>better classes of ships and weapons. Instead of photons the >>Sovereign-Class will cary the Quantom torpedoes which are far more >>powerful. Same goes for the Defiant-Class. Plus better classes of >>ships will have better warp drive systems. For example, the >>Intrepid-Class, like Voyager, can do speeds of warp 9.975 where the >>classic Enterprise, a Constitution-Class ship, could really only hold >>a speed of warp 8 for long distances. Definitely a huge tactical >>difference in speed and firepower. >> >> >> >>On 6/9/10, shaun everiss wrote: >> > will you be limited to just 5 ships? >> > I suppose you could add the cloak capability in later tom. >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
hmmm so will we have one class at one time then upgrade as we progress in the game to higher classes or what. At 04:09 p.m. 10/06/2010, you wrote: Hi Shaun, I haven't decided how many ships the game will be able to support, but I am going to aim for at least 10 to 12 ships for each side for the new version of the game. As I said before the new STFC isn't at all like Trek 2000 or even STFC 1.0. It is more of a strategy game along the lines of Galaxy Civilization only set in the Star Trek universe. You might start out with the Constitution-Class ships of the classic Star Trek era, and upgrade through the various classes between that and the Sovereign-Class such as the Excelcior-Class, Ambassador-Class, Nebula-Class, Galaxy-Class, and so on. With technology upgrades come better classes of ships and weapons. Instead of photons the Sovereign-Class will cary the Quantom torpedoes which are far more powerful. Same goes for the Defiant-Class. Plus better classes of ships will have better warp drive systems. For example, the Intrepid-Class, like Voyager, can do speeds of warp 9.975 where the classic Enterprise, a Constitution-Class ship, could really only hold a speed of warp 8 for long distances. Definitely a huge tactical difference in speed and firepower. On 6/9/10, shaun everiss wrote: > will you be limited to just 5 ships? > I suppose you could add the cloak capability in later tom. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Shaun, I haven't decided how many ships the game will be able to support, but I am going to aim for at least 10 to 12 ships for each side for the new version of the game. As I said before the new STFC isn't at all like Trek 2000 or even STFC 1.0. It is more of a strategy game along the lines of Galaxy Civilization only set in the Star Trek universe. You might start out with the Constitution-Class ships of the classic Star Trek era, and upgrade through the various classes between that and the Sovereign-Class such as the Excelcior-Class, Ambassador-Class, Nebula-Class, Galaxy-Class, and so on. With technology upgrades come better classes of ships and weapons. Instead of photons the Sovereign-Class will cary the Quantom torpedoes which are far more powerful. Same goes for the Defiant-Class. Plus better classes of ships will have better warp drive systems. For example, the Intrepid-Class, like Voyager, can do speeds of warp 9.975 where the classic Enterprise, a Constitution-Class ship, could really only hold a speed of warp 8 for long distances. Definitely a huge tactical difference in speed and firepower. On 6/9/10, shaun everiss wrote: > will you be limited to just 5 ships? > I suppose you could add the cloak capability in later tom. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
will you be limited to just 5 ships? I suppose you could add the cloak capability in later tom. At 06:50 a.m. 10/06/2010, you wrote: Hi, Oh, I know. I rather liked Defiant's cloak myself. Only problem is that the game never properly worked right ever since adding it to the game. I could have fixed it by completely rewriting the A.I. from scratch, but by then I was already involved on new games and had lost the original source code for STFC so couldn't do it the way it needed to be done. I suppose if we completely ignored the ability to build ships of various classes we could probibly do it, but then we are talking about ignoring one of the major features of the new game. The new STFC is more like a real time strategy game, like SoundRTS, where you give the ships commands to protect a sector of space, attack a certain sector, etc and the A.I. takes over at that point. It is far better than the turn based game we have now as everything happens in a more real time environment. On 6/9/10, Dakotah Rickard wrote: > I've run into the problem where, on whatever the hardest difficulty > level is in STFC, which I can't remember the name for at present, I've > run a whole fleet of ships into enemy space, blown up both starbases > of the opposing fleets, and nothing's happened. > > I eventually have to bring in two ships, the Defiant cloaked and > another, and let the other be destroyed by the two cloaked ships, > either Romulan or Klingon, to win the game. That then runs the risk of > the Defiant being caught by the other faction that is cloaked and > blown to hell. > > I look forward to the new game, but I hate that we aren't going to > have the cloaking device on our side. That Defiant was really the only > advantage the feds had. > > Signed: > Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi, Oh, I know. I rather liked Defiant's cloak myself. Only problem is that the game never properly worked right ever since adding it to the game. I could have fixed it by completely rewriting the A.I. from scratch, but by then I was already involved on new games and had lost the original source code for STFC so couldn't do it the way it needed to be done. I suppose if we completely ignored the ability to build ships of various classes we could probibly do it, but then we are talking about ignoring one of the major features of the new game. The new STFC is more like a real time strategy game, like SoundRTS, where you give the ships commands to protect a sector of space, attack a certain sector, etc and the A.I. takes over at that point. It is far better than the turn based game we have now as everything happens in a more real time environment. On 6/9/10, Dakotah Rickard wrote: > I've run into the problem where, on whatever the hardest difficulty > level is in STFC, which I can't remember the name for at present, I've > run a whole fleet of ships into enemy space, blown up both starbases > of the opposing fleets, and nothing's happened. > > I eventually have to bring in two ships, the Defiant cloaked and > another, and let the other be destroyed by the two cloaked ships, > either Romulan or Klingon, to win the game. That then runs the risk of > the Defiant being caught by the other faction that is cloaked and > blown to hell. > > I look forward to the new game, but I hate that we aren't going to > have the cloaking device on our side. That Defiant was really the only > advantage the feds had. > > Signed: > Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
I've run into the problem where, on whatever the hardest difficulty level is in STFC, which I can't remember the name for at present, I've run a whole fleet of ships into enemy space, blown up both starbases of the opposing fleets, and nothing's happened. I eventually have to bring in two ships, the Defiant cloaked and another, and let the other be destroyed by the two cloaked ships, either Romulan or Klingon, to win the game. That then runs the risk of the Defiant being caught by the other faction that is cloaked and blown to hell. I look forward to the new game, but I hate that we aren't going to have the cloaking device on our side. That Defiant was really the only advantage the feds had. Signed: Dakotah Rickard On 6/8/10, Thomas Ward wrote: > Hi Peter, > Well, I'm looking at the Defiant-class itself not necessarily the > U.S.S. Defiant. The reason I mention this is that the U.S.S. Defiant > was the only ship in Starfleet ever to have a working cloaking divice, > and none of the other Defiant-class ships had one. Keeping this in > mind there probibly won't be a cloaking device in the game for > Defiant-class starships. Actually, I know there won't be do to the > fact it is to difficult to add to the enemy A.I. > > On 6/8/10, peter Mahach wrote: >> hey, that's cool, I thought we wouldn't see the defiant, but I see we'll >> actually do, and there'll be some more differences, with all the other >> classes being available. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Peter, Well, I'm looking at the Defiant-class itself not necessarily the U.S.S. Defiant. The reason I mention this is that the U.S.S. Defiant was the only ship in Starfleet ever to have a working cloaking divice, and none of the other Defiant-class ships had one. Keeping this in mind there probibly won't be a cloaking device in the game for Defiant-class starships. Actually, I know there won't be do to the fact it is to difficult to add to the enemy A.I. On 6/8/10, peter Mahach wrote: > hey, that's cool, I thought we wouldn't see the defiant, but I see we'll > actually do, and there'll be some more differences, with all the other > classes being available. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Dark, Well, that's part of the problem with turn based play. Everything takes a turn and if you are attacked unexpectedly you will end up getting shot at first. It is possible, even in the current release to attack first, but it is tricky to work out a strategy where you actually get to shoot them first. I've done it several times, but it is hard to do. On 6/8/10, dark wrote: > sounds cool Tom. > > I would also very much like to see a way of actually being able to attack > the enemy first without having your ship shot at and without having to use > the defiant with it's cloaking device. > > It rather irritates me that I have to essentially have one ship be a big fat > targit just so that I can attack the enemy, simply because of the turn > order. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Dark, Actually, there are times where you do get to attack before the enemy, but what with the romulans and klingons with their cloaking devices, it gets tricky to avoid the enemy attacking first. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, June 08, 2010 4:45 AM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... sounds cool Tom. I would also very much like to see a way of actually being able to attack the enemy first without having your ship shot at and without having to use the defiant with it's cloaking device. It rather irritates me that I have to essentially have one ship be a big fat targit just so that I can attack the enemy, simply because of the turn order. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 08, 2010 4:53 AM Subject: Re: [Audyssey] Star Trekk Games,both Final Conflict and Trekk 2000... > Hi Hayden, > In STFC not all of the enemy ships will attack your ships and > starbases out right. They remain in enemy space as boarder patrols and > as a rear guard. So if you destroy the enemy fleet you must prepare a > fleet of your own and enter enemy space and destroy any ships/stations > you find there to win the game. You can not simply stay near a > starbase and blow everything up as in Trek 2000. > In fact, the new STFC, version 2.0, which still in development there > are more important reasons to attack the enemy bases. in STFC both the > Federation and the enemy races have shipyards you can use to rebuild > destroyed ships. As a result instead of destroying the enemy fleet you > need to take out the enemy shipyards to win the game else they will > continue building and rebuilding ships until you are completely > destroyed. Not only that , but I'm currently working on a feature so > you can even specify the type of class to build such as Nebula, > Galaxy, Sovereign, Defiant, etc. As a result with each succcessive > wave of ships they will be updated and tougher to beat. > > > > > On 6/7/10, Hayden Presley wrote: >> Hi, >> >> This is a two part message, so bare with me. Firstly, Thomas, this >> one'sfor >> you. My strategy is, in general, to remain at my starbases so as to not >> be >> too far away from friendly territory. After destroying three of the of >> each >> kind of ship, I can wait and wait and wait, but I never get the other >> two. >> The other is Trekk 2000 related. If I save my game, I cannot reload it. I >> can type in the exact file name, and it actsas if itdoesn't exist. >> >> Best Regards, >> >> Hayden > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Thomas, Hmmm...good idea that. Trekk 2000 is almost too easy with that feature. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of peter Mahach Sent: Tuesday, June 08, 2010 9:55 AM To: Gamers Discussion list Subject: Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000... hey, that's cool, I thought we wouldn't see the defiant, but I see we'll actually do, and there'll be some more differences, with all the other classes being available. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 08, 2010 5:53 AM Subject: Re: [Audyssey] Star Trekk Games,both Final Conflict and Trekk 2000... > Hi Hayden, > In STFC not all of the enemy ships will attack your ships and > starbases out right. They remain in enemy space as boarder patrols and > as a rear guard. So if you destroy the enemy fleet you must prepare a > fleet of your own and enter enemy space and destroy any ships/stations > you find there to win the game. You can not simply stay near a > starbase and blow everything up as in Trek 2000. > In fact, the new STFC, version 2.0, which still in development there > are more important reasons to attack the enemy bases. in STFC both the > Federation and the enemy races have shipyards you can use to rebuild > destroyed ships. As a result instead of destroying the enemy fleet you > need to take out the enemy shipyards to win the game else they will > continue building and rebuilding ships until you are completely > destroyed. Not only that , but I'm currently working on a feature so > you can even specify the type of class to build such as Nebula, > Galaxy, Sovereign, Defiant, etc. As a result with each succcessive > wave of ships they will be updated and tougher to beat. > > > > > On 6/7/10, Hayden Presley wrote: >> Hi, >> >> This is a two part message, so bare with me. Firstly, Thomas, this >> one'sfor >> you. My strategy is, in general, to remain at my starbases so as to not >> be >> too far away from friendly territory. After destroying three of the of >> each >> kind of ship, I can wait and wait and wait, but I never get the other >> two. >> The other is Trekk 2000 related. If I save my game, I cannot reload it. I >> can type in the exact file name, and it actsas if itdoesn't exist. >> >> Best Regards, >> >> Hayden > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > __ Information from ESET Smart Security, version of virus > signature database 5182 (20100608) __ > > The message was checked by ESET Smart Security. > > http://www.eset.com > > > __ Information from ESET Smart Security, version of virus signature database 5182 (20100608) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
hey, that's cool, I thought we wouldn't see the defiant, but I see we'll actually do, and there'll be some more differences, with all the other classes being available. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 08, 2010 5:53 AM Subject: Re: [Audyssey] Star Trekk Games,both Final Conflict and Trekk 2000... Hi Hayden, In STFC not all of the enemy ships will attack your ships and starbases out right. They remain in enemy space as boarder patrols and as a rear guard. So if you destroy the enemy fleet you must prepare a fleet of your own and enter enemy space and destroy any ships/stations you find there to win the game. You can not simply stay near a starbase and blow everything up as in Trek 2000. In fact, the new STFC, version 2.0, which still in development there are more important reasons to attack the enemy bases. in STFC both the Federation and the enemy races have shipyards you can use to rebuild destroyed ships. As a result instead of destroying the enemy fleet you need to take out the enemy shipyards to win the game else they will continue building and rebuilding ships until you are completely destroyed. Not only that , but I'm currently working on a feature so you can even specify the type of class to build such as Nebula, Galaxy, Sovereign, Defiant, etc. As a result with each succcessive wave of ships they will be updated and tougher to beat. On 6/7/10, Hayden Presley wrote: Hi, This is a two part message, so bare with me. Firstly, Thomas, this one'sfor you. My strategy is, in general, to remain at my starbases so as to not be too far away from friendly territory. After destroying three of the of each kind of ship, I can wait and wait and wait, but I never get the other two. The other is Trekk 2000 related. If I save my game, I cannot reload it. I can type in the exact file name, and it actsas if itdoesn't exist. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5182 (20100608) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5182 (20100608) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
sounds cool Tom. I would also very much like to see a way of actually being able to attack the enemy first without having your ship shot at and without having to use the defiant with it's cloaking device. It rather irritates me that I have to essentially have one ship be a big fat targit just so that I can attack the enemy, simply because of the turn order. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 08, 2010 4:53 AM Subject: Re: [Audyssey] Star Trekk Games,both Final Conflict and Trekk 2000... Hi Hayden, In STFC not all of the enemy ships will attack your ships and starbases out right. They remain in enemy space as boarder patrols and as a rear guard. So if you destroy the enemy fleet you must prepare a fleet of your own and enter enemy space and destroy any ships/stations you find there to win the game. You can not simply stay near a starbase and blow everything up as in Trek 2000. In fact, the new STFC, version 2.0, which still in development there are more important reasons to attack the enemy bases. in STFC both the Federation and the enemy races have shipyards you can use to rebuild destroyed ships. As a result instead of destroying the enemy fleet you need to take out the enemy shipyards to win the game else they will continue building and rebuilding ships until you are completely destroyed. Not only that , but I'm currently working on a feature so you can even specify the type of class to build such as Nebula, Galaxy, Sovereign, Defiant, etc. As a result with each succcessive wave of ships they will be updated and tougher to beat. On 6/7/10, Hayden Presley wrote: Hi, This is a two part message, so bare with me. Firstly, Thomas, this one'sfor you. My strategy is, in general, to remain at my starbases so as to not be too far away from friendly territory. After destroying three of the of each kind of ship, I can wait and wait and wait, but I never get the other two. The other is Trekk 2000 related. If I save my game, I cannot reload it. I can type in the exact file name, and it actsas if itdoesn't exist. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Trekk Games, both Final Conflict and Trekk 2000...
Hi Hayden, In STFC not all of the enemy ships will attack your ships and starbases out right. They remain in enemy space as boarder patrols and as a rear guard. So if you destroy the enemy fleet you must prepare a fleet of your own and enter enemy space and destroy any ships/stations you find there to win the game. You can not simply stay near a starbase and blow everything up as in Trek 2000. In fact, the new STFC, version 2.0, which still in development there are more important reasons to attack the enemy bases. in STFC both the Federation and the enemy races have shipyards you can use to rebuild destroyed ships. As a result instead of destroying the enemy fleet you need to take out the enemy shipyards to win the game else they will continue building and rebuilding ships until you are completely destroyed. Not only that , but I'm currently working on a feature so you can even specify the type of class to build such as Nebula, Galaxy, Sovereign, Defiant, etc. As a result with each succcessive wave of ships they will be updated and tougher to beat. On 6/7/10, Hayden Presley wrote: > Hi, > > This is a two part message, so bare with me. Firstly, Thomas, this one'sfor > you. My strategy is, in general, to remain at my starbases so as to not be > too far away from friendly territory. After destroying three of the of each > kind of ship, I can wait and wait and wait, but I never get the other two. > The other is Trekk 2000 related. If I save my game, I cannot reload it. I > can type in the exact file name, and it actsas if itdoesn't exist. > > Best Regards, > > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.