My favourite is scansoft Daniel.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Monday, March 28, 2011 5:18 PM
Subject: Re: [Audyssey] Thoughts on Community Projects
Hi Jim,
That's definitely an interesting list of voices. W
Hi Jim,
That's definitely an interesting list of voices. While I generally
like the Cepstral voices Emily, Frank, Linda, and Robin definitely
aren't my favorites. They are some of there lower quality sounding
voices in my opinion. I like Cepstral Diane, Cepstral Callie, and
Cepstral David which I
Hi Hayden,
Wow! that's pretty amazing that you got Scansoft Jill from one of my games since I
myself do not even have that voice.
I do have
AT&T Crystal
AT&T Audrey
AT&T Charles
AT&T Claire
AT&T Anjali
AT&T Lauren
AT&T Mel
AT&T Mike
AT&T Ray
AT&T Rich
Cepstral Emily
Cepstral Frank
Cepstral Lin
Hi Thomas,
Right if you are playing a text adventure game with some text adventure tool
kit engine, but if you are writing a game yourself you can build in all of the
sapi5 speech review that one would need. Like spelling out names, places,
things etc etc like Qo'nos for example. It just tak
This is actually why i tend to keep hal running even when having Sapi read
screens in winfrotz tts, so that words like Qo'nos are indeed readable with
virtual focus.
I will say though as someone who needs to use sapi support a lot in games
which either don't print text to the screen for Hal to
Hi Jim,
Yeah, I've always wondered why some people are under the illusion that
some Sapi voices ship with the game. Of course, a person can, if they
wish, bundle a setup of Mike, Mary, and Sam with their installs but
they can't legally do that for anything else unless they have a
distribution righ
t: Re: [Audyssey] Thoughts on Community Projects
Hi Thomas,
As I said trucker was the second dos game that I converted to a Windows
game. At the time I was using VB4. I dropped a text box on the form and
put text to it. When I did, I highlighted the text and held it highlighted
for half a second. Tha
Hi Thomas,
As I said trucker was the second dos game that I converted to a Windows game.
At the time I was using VB4. I dropped a text box on the form and put text to
it. When I did, I highlighted the text and held it highlighted for half a
second. That was why Jaws saw and read it automat
Hi Jim,
Yeah, now that you mention it I do recall Window-Eyes 3.1 and earlier
had problems with the command prompt window. If you wanted to actually
run an MS Dos program with speech you had to switch over to
Vocal-Eyes, Jaws for Dos, ASAP, or some other Dos screen reader at the
time. However, now
Hi Thomas,
Yes, my second game for Windows was Trucker. I put text on the screen and Jaws
would read it. Too bad that Window Eyes and other screen readers would not.
So then I started making games with recorded speech. That is allot of work and
not as flexible as using the sapi5 text to sp
Hi Shaun,
Welll, in my experience the command prompt window is not much
different than running MS Dos. When I play Adrift games via Scare
Window-Eyes reads all the new text as soon as it comes up on screen.
Diddo for frotz. I don't have to use any review cursors to read the
new text unless I misse
- From: "Thomas Ward"
> To: "Gamers Discussion list"
> Sent: Sunday, March 20, 2011 7:40 PM
> Subject: Re: [Audyssey] Thoughts on Community Projects
>
>
>> Hi Shaun,
>>
>> Just because a game is text-based doesn't mean it necessarily won'
well on the ffproject.com site most calculations are done for you and
you select different options via link, obviously you have no control
where you go and you can't always go back but you still need to make
critical decisions.
These are good but I haven't touched the site for a number of mon
yeah that would be my beef to.
Screen readers reading out games like in the old days was fine but
now you have sound well I like that better.
At 10:52 p.m. 21/03/2011, you wrote:
Hey all,
As far as roll playing games, the text version doesn't sound bad,
but what would really kick butt, in my o
we don't really need the voice acting for opensource unless you want it.
At 12:40 p.m. 21/03/2011, you wrote:
Hi Shaun,
Just because a game is text-based doesn't mean it necessarily won't
have any audio at all. I didn't mean to give you that impression. What
I was trying to point out is that I'm
Hi Jim,
I know how you feel. I started learning to program in 1998 and 1999,
and things were definitely easier when I could do something like
printf ("Hello world!\n");
and have the text immediately written to the screen. Of course, as you
said with true Dos there was no way to really get audi
Hi Ken,
Thank you very much. Yeah in 1999 I was still doing dos. I still liked that
you could put text to the screen in dos and every single dos screen reader
would read it automatically. Do wish that we could do that in Windows. But we
can do so much more with sounds in Windows and we do
Hi Thomas,
Oh? Which games would those be?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, March 23, 2011 4:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts on
Hi Jim,
That's true. The better someone's creative writing skills the better
the text adventure or roll playing game is. Those games are heavily
story based, and really require decent writing talent. Out of my years
as a text adventurer I've played text adventures ranging from abismal
to fantastic
d the rest is history.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!
- Original Message -
From: "Jim Kitchen"
To: "Ken the Crazy"
Sent: Wednesday, March 23, 2011 5:40
Hi Rich and Frost,
Oh yeah, The Herculoids. Thanks! I knew that it was something oids.
BFN
- Original Message -
Hi,
Jim kitchen wrote:
Begin quote.
And what was the name of the family in with the Super Friends. You know with
the dragon with Lazar eyes and tail, Gleep and Gloop, th
Hi Thomas,
Firestar, thanks. Also with Thundar the Barbarian and Oocla the Mock, Princess
Aerial was pretty hot for a cartoon character.
BFN
Jim
I can't believe my computer's on fire.
j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list
Hi Ken,
That's cool that the text adventure tool kits now also allow sounds. One
reason that I do not use a text adventure tool kit is that one would want to
have good creative writing skills when creating a text adventure game.
BFN
Jim
I wouldn't even write Email without a spell checke
On Tue, Mar 22, 2011 at 04:32:21AM -0500, Jim Kitchen wrote: J What was
> And what was the name of the family in with the Super Friends. You
> know with the dragon with Lazar eyes and tail, Gleep and Gloop,
The Herculoids.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to l
Hi,
Jim kitchen wrote:
Begin quote.
And what was the name of the family in with the Super Friends. You know with
the dragon with Lazar eyes and tail, Gleep and Gloop, the rock rhinoceros that
shot exploding rocks out of it's horn and a rock man I think. The Father used
a slingshot to shoot e
Hi,
Right. A lot of the adventure systems have some ability to add sounds
and music. Adrift 4.0 allows you to add background ambience for rooms,
triggers for certain sounds when you enter a certain action command,
and it has graphical maps etc. As I recall Tads also allows you to
include sounds, m
Hi Hayden,
Yeah, I know. When I first played the Infocom games I had hours and
hours of fun playing through them. There were lots of puzzles, lots
more character interaction, and of course lots of descriptions you
simply can't get through an an audio only medium. Sure I don't have
anything against
t way to experience massage!
It's the Caring
without the Staring!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, March 22, 2011 11:36 AM
Subject: Re: [Audyssey] Thoughts on Community Projects
Hi Jim,
As for question one
Hi Jim,
As for question one that was Firestar. I agree she was pretty hot
looking for a cartoon character. After that cartoon Firestar didn't
get featured much in the Marvel comics, but Iceman went on to join the
X-Men. Spiderman, of course, was famous enough to have his own
cartoons and comic boo
Hi Thomas,
These may have been in the seventies, but maybe you know anyway.
What was the name of the super hero that was with Spiderman and Iceman? Fire
something. Forgive the pun, but she was hot!
And what was the name of the family in with the Super Friends. You know with
the dragon with
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Monday, March 21, 2011 7:03 PM
Subject: Re: [Audyssey] Thoughts on Co
-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, March 21, 2011 7:58 AM
To: Ken the Crazy; Gamers Discussion list
Subject: Re: [Audyssey] Thoughts on Community Projects
Hi Ken,
Sigh...When it comes to voice acting I'm quite frankly extremely picky
how it sounds. Especially, if we are ta
ay, March 21, 2011 10:06 AM
To: Ken the Crazy; Gamers Discussion list
Subject: Re: [Audyssey] Thoughts on Community Projects
How would the addition of sound improve a text game's story line? Whether
you hear a battle or read a description of it, it still happens, and aren't
we talkin
, 2011 10:40 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts on Community Projects
Hi Hayden,
I definitely understand that. I like Entombed well enough, but to me
it lacks some of the story elements of paper and pen or text-based
roll playing games. For one thing being created as a
Hi Ken,
Well, Firestorm is a character that has gone through a lot of changes
since the DC Comics reboot. The original Firestorm with Ronnie Raymond
was killed off, but they have a new Firestorm named Jason Rusch. Jason
Rush is a black teenager instad of a white teenager, and is the
current versio
Hi Ken,
Yeah, that was basically my point. As someone who plays NetHack and
other text games like it once and a while sounds would be nice, but
for me aren't necessary to enjoy the game. Hopefully the story and
game play is good enough to keep you occupied/entertained.
As far as using the Jaws cu
Original Message -
> From: "Thomas Ward"
> To: "Gamers Discussion list"
> Sent: Monday, March 21, 2011 10:35 AM
> Subject: Re: [Audyssey] Thoughts on Community Projects
>
>
>> Hi Daren,
>>
>> Smile. I sure have. I've purchased
Sweet! I'll have to check that out
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, March 21, 2011 10:36 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts on Community Projects
Hi
without the Staring!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Monday, March 21, 2011 10:35 AM
Subject: Re: [Audyssey] Thoughts on Community Projects
Hi Daren,
Smile. I sure have. I've purchased all but one of the Graphic au
Hi Hayden,
I definitely understand that. I like Entombed well enough, but to me
it lacks some of the story elements of paper and pen or text-based
roll playing games. For one thing being created as a rogue-like game
it is pretty much limited to the dungeon, and I like the freedom of an
entire worl
rom: "Thomas Ward"
> To: "Gamers Discussion list"
> Sent: Sunday, March 20, 2011 7:40 PM
> Subject: Re: [Audyssey] Thoughts on Community Projects
>
>
>> Hi Shaun,
>>
>> Just because a game is text-based doesn't mean it necessarily won&
Hi Daren,
Smile. I sure have. I've purchased all but one of the Graphic audio DC
Comics reproductions. At the moment I can't think which one I'm
missing but I have most of them. They are simply awesome!
I also have most of the Pendant Audio fan fiction podcasts of
Supergirl Last Daughter of Cript
Hi Ken and all,
Well, one way to get interested in text-based RPG games is to try a
few out. I'd go to
http://www.srith.com
and sign up for a free membership. It isn't as good as a full guild
membership, but it might give you an idea of the type of gamebook
system I'm thinking of.It is fairly sstr
onday, March 21, 2011 8:58 AM
To: Ken the Crazy; Gamers Discussion list
Subject: Re: [Audyssey] Thoughts on Community Projects
Hi Ken,
Sigh...When it comes to voice acting I'm quite frankly extremely picky how
it sounds. Especially, if we are talking well established characters like
Batman
Hi Ken,
Sigh...When it comes to voice acting I'm quite frankly extremely picky
how it sounds. Especially, if we are talking well established
characters like Batman, Superman, Wonder Woman, etc. Understand I'm
not so much against having people volunteer for voice acting if they
can do it, but I'll
h 20, 2011 7:40 PM
Subject: Re: [Audyssey] Thoughts on Community Projects
Hi Shaun,
Just because a game is text-based doesn't mean it necessarily won't
have any audio at all. I didn't mean to give you that impression. What
I was trying to point out is that I'm not planning on
Hey all,
As far as roll playing games, the text version doesn't sound bad, but what
would really kick butt, in my oppinion, is a game like that set up on
Teamtalk, played live and with a real DM. For me it's just hard to feel I'm
in a game when it's a screen reader reading out everything, and
Hi,
A new RPG? Sounds like a good idea...I must confess that after awhile you
want something more than Entombed, even with all the possibilities.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent:
bject: Re: [Audyssey] Thoughts on Community Projects
One of the factors that drew my interest to Montezuma's Revenge was that it
was to be a remake of an extremely popular game for the sighted. So yes, I
would be interested in some of these game remakes if they are the kind of
games I
Hi Yohandy,
Yeah. I always thought it was pretty fun playing DC Universe and
Marvel Universe roll playing games, because you really could get into
the story and pretend you are Superman, Batman, Flash, whatever and
usually there was a pretty interesting storyline to go with the game
play. The curr
Hi Shaun,
Just because a game is text-based doesn't mean it necessarily won't
have any audio at all. I didn't mean to give you that impression. What
I was trying to point out is that I'm not planning on creating an RPG
game as advanced as Entombed with sounds and music for every single
thing just
I never played any of these games, so would love an opportunity to do so if
possible! I really enjoy the super hero universe
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, March 20, 2011 4:56 PM
Subject: [Audyssey] Thoughts on Community Projects
One of the factors that drew my interest to Montezuma's Revenge was that it
was to be a remake of an extremely popular game for the sighted. So yes, I
would be interested in some of these game remakes if they are the kind of
games I'm interested.
As for the other ideas, I'm not sure about my
hmmm I am not much for text rpgs anymore.
Audio is the way to go even if its just generic audio.
As long as you could play the nes and spc files, etc you could
probably find soundtracks I have 7gb of capcom and megaman track
remixes and probably several nes and snes track files floating round.
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