Re: [hlds] Mandatory TF2 update released
Hooray! One step in the right direction indeed. Now to consider the other suggested changes in relation to Quickplay please :) (particularly that modified screenshot with the main menu UI changed to offer choices of what type of server to join via quickplay). Thanks TF2 team for listening to us. On 4 July 2015 at 06:47, Ross Bemrose rbemr...@gmail.com wrote: If you SUICIDE, it's not supposed to retain the charge from your current death. That's right in the patch notes. However, I (and likely others) thought this meant it would store 0%. Then again, if it did that, then medics could just suicide to make sure any enemy medics that picked it up got nothing. On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote: The medigun is bugged. Gaberoll anyhow medigun is bugged Gaberoll when suiciding it retains the uber charge from your previous death, not your current death Gaberoll that is to say, I die with 70% uber Gaberoll the medigun has 70% uber Gaberoll later, I have 40 charge Gaberoll and suicide for whatever reason Gaberoll when picked up, it has 70% uber Gaberoll I am later killed at 16% Gaberoll it gets picked up as 16% Gaberoll I then suicide at full charge Gaberoll it is picked up at 16% On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail supp...@boomgaming.net wrote: OMG! OMG!! They listened to you guys! OMFG! - Valve official quickplay and matchmaking servers are no longer listed in the server browser On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 2863548. -Eric -- - Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix - Fixed a random crash that affected OSX only - Updated the collision geometry for the turbines in Powerhouse - Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide - Valve official quickplay and matchmaking servers are no longer listed in the server browser - Players no longer drop their weapons in MvM - Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot - Spies can no longer pick up weapons when disguised or cloaked - Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class - Fixed players dropping multiple instances of the same weapon at once - Fixed unintended changes to rocket and other explosive jumping behavior - Fixed dropped weapons occasionally using an incorrect skin - Fixed an issue that was causing the particle effects on Unusual hats to sometimes draw in first-person for the owner, or not draw at all to others - Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings - Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and Botkillers) not rendering their attachments - Fixed spies that have picked up a dropped Your Eternal Reward or Wanga Prick being able to manually disguise - Fixed Spy sometimes not being able to use the Disguise Kit after picking up a new Knife - Fixed newly created items not becoming Strange quality, despite receiving the ability to track kills. Existing items in this state will not be retroactively fixed. - Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market. Affected items have been reverted to their original (permanent) appearance. - Fixed being able to craft some previously un-craftable items - Fixed a client crash related to Killstreak Fabricators and Chemistry Kits - Fixed a client crash related to particles - Fixed the Vitasaw no longer giving its ÜberCharge bonus after death - Fixed issues related to picking up dropped weapons while zoomed in with a Sniper Rifle - Fixed a bug that caused the Shortstop to reload faster than normal - Fixed dropped energy weapons not being able to fire after being picked up - Fixed some weapons not displaying their charge meters after being picked up - Fixed the box used in the Box Trot taunt sometimes being the wrong color - Steam Community Market - Fixed skinned items appearing as Decorated Item - Items that are temporarily un-tradable can now properly be listed on the market ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds] Mandatory TF2 update released
There's still some decent community servers out there. Just have to look for these nuggets. On 04.07.2015 16:37, AJ DeTorrice wrote: I actually really dislike that valve decided to remove their servers from the server browser. Nine times out of ten, I don't want to play your terrible 24/7 server with class limits. There definitely needs to be a toggle to include valve servers in the server browser. IMO, quickplay takes too long to find a server to be useful. On Sat, Jul 4, 2015, 3:30 AM Paul ubyu@gmail.com mailto:ubyu@gmail.com wrote: Hooray! One step in the right direction indeed. Now to consider the other suggested changes in relation to Quickplay please :) (particularly that modified screenshot with the main menu UI changed to offer choices of what type of server to join via quickplay). Thanks TF2 team for listening to us. On 4 July 2015 at 06:47, Ross Bemrose rbemr...@gmail.com mailto:rbemr...@gmail.com wrote: If you SUICIDE, it's not supposed to retain the charge from your current death. That's right in the patch notes. However, I (and likely others) thought this meant it would store 0%. Then again, if it did that, then medics could just suicide to make sure any enemy medics that picked it up got nothing. On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote: The medigun is bugged. Gaberoll anyhow medigun is bugged Gaberoll when suiciding it retains the uber charge from your previous death, not your current death Gaberoll that is to say, I die with 70% uber Gaberoll the medigun has 70% uber Gaberoll later, I have 40 charge Gaberoll and suicide for whatever reason Gaberoll when picked up, it has 70% uber Gaberoll I am later killed at 16% Gaberoll it gets picked up as 16% Gaberoll I then suicide at full charge Gaberoll it is picked up at 16% On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail supp...@boomgaming.net mailto:supp...@boomgaming.net wrote: OMG! OMG!! They listened to you guys! OMFG! - Valve official quickplay and matchmaking servers are no longer listed in the server browser On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith er...@valvesoftware.com mailto:er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 2863548. -Eric -- - Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix - Fixed a random crash that affected OSX only - Updated the collision geometry for the turbines in Powerhouse - Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide - Valve official quickplay and matchmaking servers are no longer listed in the server browser - Players no longer drop their weapons in MvM - Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot - Spies can no longer pick up weapons when disguised or cloaked - Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class - Fixed players dropping multiple instances of the same weapon at once - Fixed unintended changes to rocket and other explosive jumping behavior - Fixed dropped weapons occasionally using an incorrect skin - Fixed an issue that was causing the particle effects on Unusual hats to sometimes draw in first-person for the owner, or not draw at all to others - Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings - Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and Botkillers) not rendering their attachments - Fixed spies that have picked up a dropped Your Eternal Reward or Wanga Prick being able to manually disguise - Fixed Spy sometimes not being able to use the Disguise Kit after picking up a new Knife - Fixed newly created items not becoming Strange quality, despite receiving the ability to track kills. Existing items in this state will not be retroactively fixed.
Re: [hlds] Mandatory TF2 update released
You are just finding every reason to call this change bad. With the thousands of valve servers flooding the list, and now flooding the Show Servers option, the chances you joining a server you just left are slim. Even if this option wasn't changed, the history tab would still be broken, and you would still be wading through the thousands of servers in the browser to find that one you just left. What's the problem with finding a good gaming community, meeting new people, making friends, and having fun with people you know when you play? On 7/4/2015 12:09 PM, Dominik Friedrichs wrote: I never bothered to add them to favorites. I simply used the history tab to pick a Valve server with the map of choice. Now my history tab is empty and while I can use Quickplay/Show servers to pick a certain map, I cant right click there to View server info in order to find out if thats the server I just left for whatever repelling reason. Guess it will be trial and error from now on - oh the progress... Honestly when I read the suggestion a few days ago I was weighing in safety that Valve would never implement it. On 2015/07/04 17:07, ics wrote: You had over 2 years of time to find a Valve server and add that to favorites. How many do you have in favorites? Look in the mirror if you have 0 or cant find any. -ics AJ DeTorrice kirjoitti: I actually really dislike that valve decided to remove their servers from the server browser. Nine times out of ten, I don't want to play your terrible 24/7 server with class limits. There definitely needs to be a toggle to include valve servers in the server browser. IMO, quickplay takes too long to find a server to be useful. On Sat, Jul 4, 2015, 3:30 AM Paul ubyu@gmail.com mailto:ubyu@gmail.com wrote: Hooray! One step in the right direction indeed. Now to consider the other suggested changes in relation to Quickplay please :) (particularly that modified screenshot with the main menu UI changed to offer choices of what type of server to join via quickplay). Thanks TF2 team for listening to us. On 4 July 2015 at 06:47, Ross Bemrose rbemr...@gmail.com mailto:rbemr...@gmail.com wrote: If you SUICIDE, it's not supposed to retain the charge from your current death. That's right in the patch notes. However, I (and likely others) thought this meant it would store 0%. Then again, if it did that, then medics could just suicide to make sure any enemy medics that picked it up got nothing. On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote: The medigun is bugged. Gaberoll anyhow medigun is bugged Gaberoll when suiciding it retains the uber charge from your previous death, not your current death Gaberoll that is to say, I die with 70% uber Gaberoll the medigun has 70% uber Gaberoll later, I have 40 charge Gaberoll and suicide for whatever reason Gaberoll when picked up, it has 70% uber Gaberoll I am later killed at 16% Gaberoll it gets picked up as 16% Gaberoll I then suicide at full charge Gaberoll it is picked up at 16% On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail supp...@boomgaming.net mailto:supp...@boomgaming.net wrote: OMG! OMG!! They listened to you guys! OMFG! - Valve official quickplay and matchmaking servers are no longer listed in the server browser On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith er...@valvesoftware.com mailto:er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 2863548. -Eric -- - Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix - Fixed a random crash that affected OSX only - Updated the collision geometry for the turbines in Powerhouse - Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide - Valve official quickplay and matchmaking servers are no longer listed in the server browser - Players no longer drop their weapons in MvM - Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot - Spies can no longer pick up weapons when disguised or cloaked - Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class - Fixed players dropping multiple instances of the same weapon at once - Fixed unintended changes to rocket and other explosive jumping behavior - Fixed dropped weapons occasionally using an incorrect skin - Fixed an issue that was causing the particle effects on Unusual hats to sometimes draw in first-person for the owner, or not draw at all to others - Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings - Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and Botkillers) not rendering their attachments - Fixed spies that have picked up a dropped Your Eternal Reward or Wanga Prick being able to manually disguise - Fixed Spy sometimes not being able to use the
[hlds] Optional TF2 update released
We've released an optional update for TF2 that fixes an exploit with players taunting and then dying on the final control point of payload maps. You do not need this update unless you are experiencing this problem. The update notes are below. The new version number is 2863781. -Eric --- - Fixed an exploit related to taunting and then dying on the final control point of payload maps - Fixed a bug that was creating Specialized Killstreak Kits that could be applied to any item - Fixed items that are removed from the Steam Community Market having the trade restriction removed - Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
i think just adding a tick mark that is off by default would be the best course of action for the server browser to show valve servers. That way people who want to see them can, but the rest of us can find community servers much easier. On Sat, Jul 4, 2015 at 4:28 PM, Eric Smith er...@valvesoftware.com wrote: We've released an optional update for TF2 that fixes an exploit with players taunting and then dying on the final control point of payload maps. You do not need this update unless you are experiencing this problem. The update notes are below. The new version number is 2863781. -Eric --- - Fixed an exploit related to taunting and then dying on the final control point of payload maps - Fixed a bug that was creating Specialized Killstreak Kits that could be applied to any item - Fixed items that are removed from the Steam Community Market having the trade restriction removed - Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
Endless waves of communities explaining how quickplay (and other changes ofc) destroys communities, nothing happens. Two people on the mailing list moan about valve servers being excluded from the list, instantfix. GJ On 04.07.2015 23:32, Kevin C wrote: You have got to be kidding me. http://i.imgur.com/tAmWXj6.png wink wink nudge nudge On 7/4/2015 5:28 PM, Eric Smith wrote: - Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Would you say the same thing if the situation was reversed and they took away the community servers? No. I didn't think so. On Sat, Jul 4, 2015 at 8:07 AM, ics i...@ics-base.net wrote: You had over 2 years of time to find a Valve server and add that to favorites. How many do you have in favorites? Look in the mirror if you have 0 or cant find any. -ics AJ DeTorrice kirjoitti: I actually really dislike that valve decided to remove their servers from the server browser. Nine times out of ten, I don't want to play your terrible 24/7 server with class limits. There definitely needs to be a toggle to include valve servers in the server browser. IMO, quickplay takes too long to find a server to be useful. On Sat, Jul 4, 2015, 3:30 AM Paul ubyu@gmail.com mailto: ubyu@gmail.com wrote: Hooray! One step in the right direction indeed. Now to consider the other suggested changes in relation to Quickplay please :) (particularly that modified screenshot with the main menu UI changed to offer choices of what type of server to join via quickplay). Thanks TF2 team for listening to us. On 4 July 2015 at 06:47, Ross Bemrose rbemr...@gmail.com mailto:rbemr...@gmail.com wrote: If you SUICIDE, it's not supposed to retain the charge from your current death. That's right in the patch notes. However, I (and likely others) thought this meant it would store 0%. Then again, if it did that, then medics could just suicide to make sure any enemy medics that picked it up got nothing. On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote: The medigun is bugged. Gaberoll anyhow medigun is bugged Gaberoll when suiciding it retains the uber charge from your previous death, not your current death Gaberoll that is to say, I die with 70% uber Gaberoll the medigun has 70% uber Gaberoll later, I have 40 charge Gaberoll and suicide for whatever reason Gaberoll when picked up, it has 70% uber Gaberoll I am later killed at 16% Gaberoll it gets picked up as 16% Gaberoll I then suicide at full charge Gaberoll it is picked up at 16% On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail supp...@boomgaming.net mailto:supp...@boomgaming.net wrote: OMG! OMG!! They listened to you guys! OMFG! - Valve official quickplay and matchmaking servers are no longer listed in the server browser On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith er...@valvesoftware.com mailto:er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 2863548. -Eric -- - Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix - Fixed a random crash that affected OSX only - Updated the collision geometry for the turbines in Powerhouse - Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide - Valve official quickplay and matchmaking servers are no longer listed in the server browser - Players no longer drop their weapons in MvM - Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot - Spies can no longer pick up weapons when disguised or cloaked - Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class - Fixed players dropping multiple instances of the same weapon at once - Fixed unintended changes to rocket and other explosive jumping behavior - Fixed dropped weapons occasionally using an incorrect skin - Fixed an issue that was causing the particle effects on Unusual hats to sometimes draw in first-person for the owner, or not draw at all to others - Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings - Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and Botkillers) not rendering their attachments - Fixed spies that have picked up a dropped Your Eternal Reward or Wanga Prick being able to manually disguise - Fixed Spy
Re: [hlds] Mandatory TF2 update released
Thing is, some people here on this list don't even run servers. They just want to say out their opinions about everything. When something doesn't suit for their needs, they post and complain. It's internet. -ics HD kirjoitti: You have to understand that again ICS is right, you had 2 years to find a few good Valve servers. Community owners/servers have suffered the loss of players for years now. Here we have a step in the right direction to making it right and of course we will have a few like yourself clients arguing that point cause they dislike community run servers. You may as well admit it, we all know. The situation isnt reversed.. so no sense in trying to flip it when this is how it is. Again this is a small step and the community here will continue to push for more steps so may as well spend your time searching for some nice Valve servers rather than arguing here about this small change as more are coming if we can help it. *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Phillip Vector *Sent:* Saturday, July 04, 2015 11:11 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update released Would you say the same thing if the situation was reversed and they took away the community servers? No. I didn't think so. On Sat, Jul 4, 2015 at 8:07 AM, ics i...@ics-base.net mailto:i...@ics-base.net wrote: You had over 2 years of time to find a Valve server and add that to favorites. How many do you have in favorites? Look in the mirror if you have 0 or cant find any. -ics AJ DeTorrice kirjoitti: I actually really dislike that valve decided to remove their servers from the server browser. Nine times out of ten, I don't want to play your terrible 24/7 server with class limits. There definitely needs to be a toggle to include valve servers in the server browser. IMO, quickplay takes too long to find a server to be useful. On Sat, Jul 4, 2015, 3:30 AM Paul ubyu@gmail.com mailto:ubyu@gmail.com mailto:ubyu@gmail.com mailto:ubyu@gmail.com wrote: Hooray! One step in the right direction indeed. Now to consider the other suggested changes in relation to Quickplay please :) (particularly that modified screenshot with the main menu UI changed to offer choices of what type of server to join via quickplay). Thanks TF2 team for listening to us. On 4 July 2015 at 06:47, Ross Bemrose rbemr...@gmail.com mailto:rbemr...@gmail.com mailto:rbemr...@gmail.com mailto:rbemr...@gmail.com wrote: If you SUICIDE, it's not supposed to retain the charge from your current death. That's right in the patch notes. However, I (and likely others) thought this meant it would store 0%. Then again, if it did that, then medics could just suicide to make sure any enemy medics that picked it up got nothing. On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote: The medigun is bugged. Gaberoll anyhow medigun is bugged Gaberoll when suiciding it retains the uber charge from your previous death, not your current death Gaberoll that is to say, I die with 70% uber Gaberoll the medigun has 70% uber Gaberoll later, I have 40 charge Gaberoll and suicide for whatever reason Gaberoll when picked up, it has 70% uber Gaberoll I am later killed at 16% Gaberoll it gets picked up as 16% Gaberoll I then suicide at full charge Gaberoll it is picked up at 16% On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail supp...@boomgaming.net mailto:supp...@boomgaming.net mailto:supp...@boomgaming.net mailto:supp...@boomgaming.net wrote: OMG! OMG!! They listened to you guys! OMFG! - Valve official quickplay and matchmaking servers are no longer listed in the server browser On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith er...@valvesoftware.com mailto:er...@valvesoftware.com mailto:er...@valvesoftware.com mailto:er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 2863548. -Eric -- - Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix - Fixed a random crash that affected OSX only - Updated the collision geometry for the turbines in Powerhouse - Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide - Valve official quickplay and matchmaking servers are no longer listed in the server browser
Re: [hlds] Mandatory TF2 update released
I would just toggle the default Quickplay option for „Gameserver host“ from „Official server“ to „Any server“. 1. Communities would be able to get quickplay traffic again 2. People who complained about the bad gaming experience still have their „valve only“ button as requested in the past Don’t forget, that Valve released their new quickplay rules (no ads, no gameplay changing plugins, no pay to win) together with the new „Official server“ option. Changing it to „Any server“ as default woudlnt result in a bad experience again, because the „new“ rules are still active. (If Valve is still banning servers which abuse quickplay) But this isn’t possible anymore due to the new contract system – usual quickplay players with contracts woudlnt be able to solve them then. Better I go back into the sun ... Andreas From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen Sent: Saturday, July 04, 2015 5:32 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released Keep in mind I think this is also a wise step with this new contract system. Valve certainly doesn't want to make it easy for people to find empty Valve servers with their friends and jump on to complete the contracts with little or no effort. I think this is a great first step towards helping communities that are still passionate about making the game better. I would love to see the overall User Interface augmented with something like this: http://i.imgur.com/tAmWXj6.png That would preserve player choice/convenience with the quickplay system, yet give the game's diversity more exposure in the bargain. On Sat, Jul 4, 2015 at 11:22 AM, HD ad...@gamerscrib.net wrote: You have to understand that again ICS is right, you had 2 years to find a few good Valve servers. Community owners/servers have suffered the loss of players for years now. Here we have a step in the right direction to making it right and of course we will have a few like yourself “clients” arguing that point cause they dislike community run servers. You may as well admit it, we all know. The situation isn’t reversed.. so no sense in trying to flip it when this is how it is. Again this is a small step and the community here will continue to push for more steps so may as well spend your time searching for some nice Valve servers rather than arguing here about this small change as more are coming if we can help it. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Phillip Vector Sent: Saturday, July 04, 2015 11:11 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released Would you say the same thing if the situation was reversed and they took away the community servers? No. I didn't think so. On Sat, Jul 4, 2015 at 8:07 AM, ics i...@ics-base.net wrote: You had over 2 years of time to find a Valve server and add that to favorites. How many do you have in favorites? Look in the mirror if you have 0 or cant find any. -ics AJ DeTorrice kirjoitti: I actually really dislike that valve decided to remove their servers from the server browser. Nine times out of ten, I don't want to play your terrible 24/7 server with class limits. There definitely needs to be a toggle to include valve servers in the server browser. IMO, quickplay takes too long to find a server to be useful. On Sat, Jul 4, 2015, 3:30 AM Paul ubyu@gmail.com mailto:ubyu@gmail.com wrote: Hooray! One step in the right direction indeed. Now to consider the other suggested changes in relation to Quickplay please :) (particularly that modified screenshot with the main menu UI changed to offer choices of what type of server to join via quickplay). Thanks TF2 team for listening to us. On 4 July 2015 at 06:47, Ross Bemrose rbemr...@gmail.com mailto:rbemr...@gmail.com wrote: If you SUICIDE, it's not supposed to retain the charge from your current death. That's right in the patch notes. However, I (and likely others) thought this meant it would store 0%. Then again, if it did that, then medics could just suicide to make sure any enemy medics that picked it up got nothing. On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote: The medigun is bugged. Gaberoll anyhow medigun is bugged Gaberoll when suiciding it retains the uber charge from your previous death, not your current death Gaberoll that is to say, I die with 70% uber Gaberoll the medigun has 70% uber Gaberoll later, I have 40 charge Gaberoll and suicide for whatever reason Gaberoll when picked up, it has 70% uber Gaberoll I am later killed at 16% Gaberoll it gets picked up as 16% Gaberoll I then suicide
Re: [hlds] Mandatory TF2 update released
However I have to say the server browser itself has some severe performance issues and takes a lot of CPU to sort just a silly few servers (even now with just a handful of community servers its slow). It also seems to buffer data so that I have to press refresh at least twice, otherwise I get entries that are obsolete (trying to connect to them does not work). I think this is due to how the system works (querying servers in realtime, I believe). It was much, much faster a few years ago before Valve added thousands of their own server to it, which leads me to believe those servers are still being parsed, just not shown (which is certainly not ideal in terms of speed). I've actually thought there was always a better way to do that. Why not have every server send an info packet to a central database every 30-60 seconds or so, and have the server browser draw all the info from that database instead? The only issue, I believe, would be displaying local ping values for each player, but I'm sure that could be worked out (perhaps, for the purpose of the browser, replace ping with and actual region/location, and allow the player to sort closest server to farthest, etc.)? At any rate - if there were some way for them to draw the info from a static database instead of querying thousands of servers, I think it would both speed things up, and save alot of overhead. On Sat, Jul 4, 2015 at 1:36 PM, Dominik Friedrichs d...@forlix.org wrote: Thanks to 1nsane, I guess that feature invalidates my point. I have to disagree regarding the thousands of servers Kevin mentioned though. Once you filter for a specific map and decent latency, especially at awkward times of day, it usually comes down to 3 or less Valve servers for me. However I have to say the server browser itself has some severe performance issues and takes a lot of CPU to sort just a silly few servers (even now with just a handful of community servers its slow). It also seems to buffer data so that I have to press refresh at least twice, otherwise I get entries that are obsolete (trying to connect to them does not work). Regarding finding a gaming community and whatnot... I just cant be bothered - I want to launch the game and play, thats it. On 2015/07/04 18:14, Kevin C wrote: You are just finding every reason to call this change bad. With the thousands of valve servers flooding the list, and now flooding the Show Servers option, the chances you joining a server you just left are slim. Even if this option wasn't changed, the history tab would still be broken, and you would still be wading through the thousands of servers in the browser to find that one you just left. What's the problem with finding a good gaming community, meeting new people, making friends, and having fun with people you know when you play? On 7/4/2015 12:09 PM, Dominik Friedrichs wrote: I never bothered to add them to favorites. I simply used the history tab to pick a Valve server with the map of choice. Now my history tab is empty and while I can use Quickplay/Show servers to pick a certain map, I cant right click there to View server info in order to find out if thats the server I just left for whatever repelling reason. Guess it will be trial and error from now on - oh the progress... Honestly when I read the suggestion a few days ago I was weighing in safety that Valve would never implement it. On 2015/07/04 17:07, ics wrote: You had over 2 years of time to find a Valve server and add that to favorites. How many do you have in favorites? Look in the mirror if you have 0 or cant find any. -ics AJ DeTorrice kirjoitti: I actually really dislike that valve decided to remove their servers from the server browser. Nine times out of ten, I don't want to play your terrible 24/7 server with class limits. There definitely needs to be a toggle to include valve servers in the server browser. IMO, quickplay takes too long to find a server to be useful. On Sat, Jul 4, 2015, 3:30 AM Paul ubyu@gmail.com mailto:ubyu@gmail.com wrote: Hooray! One step in the right direction indeed. Now to consider the other suggested changes in relation to Quickplay please :) (particularly that modified screenshot with the main menu UI changed to offer choices of what type of server to join via quickplay). Thanks TF2 team for listening to us. On 4 July 2015 at 06:47, Ross Bemrose rbemr...@gmail.com mailto:rbemr...@gmail.com wrote: If you SUICIDE, it's not supposed to retain the charge from your current death. That's right in the patch notes. However, I (and likely others) thought this meant it would store 0%. Then again, if it did that, then medics could just suicide to make sure any enemy medics that picked it up got nothing. On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote: The medigun is bugged. Gaberoll anyhow medigun is bugged Gaberoll when suiciding it retains the uber charge from your previous death, not your
Re: [hlds] Optional TF2 update released
It was good start though. I'm sure that them looking into this further will go nowhere, if the past is anything to go by. On Sat, Jul 4, 2015 at 5:44 PM, Robert Paulson thepauls...@gmail.com wrote: Are you all really surprised by this? Valve doesn't care about community servers anymore. The moment 1 person complains that they couldn't wait 15 seconds for quickplay, it gets removed. Anyway you are all acting like half life 3 was announced. The majority of players still click play now instead of using the server browser so removing valve servers from the browser list probably does very little for your own servers. On Sat, Jul 4, 2015 at 2:36 PM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: Endless waves of communities explaining how quickplay (and other changes ofc) destroys communities, nothing happens. Two people on the mailing list moan about valve servers being excluded from the list, instantfix. GJ On 04.07.2015 23:32, Kevin C wrote: You have got to be kidding me. http://i.imgur.com/tAmWXj6.png wink wink nudge nudge On 7/4/2015 5:28 PM, Eric Smith wrote: - Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Same here. I enjoyed going to Valve servers and now, there is only the quickplay option available which takes forever. On Sat, Jul 4, 2015 at 7:37 AM, AJ DeTorrice thatcompanythatownsyourcomp...@gmail.com wrote: I actually really dislike that valve decided to remove their servers from the server browser. Nine times out of ten, I don't want to play your terrible 24/7 server with class limits. There definitely needs to be a toggle to include valve servers in the server browser. IMO, quickplay takes too long to find a server to be useful. On Sat, Jul 4, 2015, 3:30 AM Paul ubyu@gmail.com wrote: Hooray! One step in the right direction indeed. Now to consider the other suggested changes in relation to Quickplay please :) (particularly that modified screenshot with the main menu UI changed to offer choices of what type of server to join via quickplay). Thanks TF2 team for listening to us. On 4 July 2015 at 06:47, Ross Bemrose rbemr...@gmail.com wrote: If you SUICIDE, it's not supposed to retain the charge from your current death. That's right in the patch notes. However, I (and likely others) thought this meant it would store 0%. Then again, if it did that, then medics could just suicide to make sure any enemy medics that picked it up got nothing. On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote: The medigun is bugged. Gaberoll anyhow medigun is bugged Gaberoll when suiciding it retains the uber charge from your previous death, not your current death Gaberoll that is to say, I die with 70% uber Gaberoll the medigun has 70% uber Gaberoll later, I have 40 charge Gaberoll and suicide for whatever reason Gaberoll when picked up, it has 70% uber Gaberoll I am later killed at 16% Gaberoll it gets picked up as 16% Gaberoll I then suicide at full charge Gaberoll it is picked up at 16% On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail supp...@boomgaming.net wrote: OMG! OMG!! They listened to you guys! OMFG! - Valve official quickplay and matchmaking servers are no longer listed in the server browser On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 2863548. -Eric -- - Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix - Fixed a random crash that affected OSX only - Updated the collision geometry for the turbines in Powerhouse - Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide - Valve official quickplay and matchmaking servers are no longer listed in the server browser - Players no longer drop their weapons in MvM - Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot - Spies can no longer pick up weapons when disguised or cloaked - Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class - Fixed players dropping multiple instances of the same weapon at once - Fixed unintended changes to rocket and other explosive jumping behavior - Fixed dropped weapons occasionally using an incorrect skin - Fixed an issue that was causing the particle effects on Unusual hats to sometimes draw in first-person for the owner, or not draw at all to others - Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings - Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and Botkillers) not rendering their attachments - Fixed spies that have picked up a dropped Your Eternal Reward or Wanga Prick being able to manually disguise - Fixed Spy sometimes not being able to use the Disguise Kit after picking up a new Knife - Fixed newly created items not becoming Strange quality, despite receiving the ability to track kills. Existing items in this state will not be retroactively fixed. - Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market. Affected items have been reverted to their original (permanent) appearance. - Fixed being able to craft some previously un-craftable items - Fixed a client crash related to Killstreak Fabricators and Chemistry Kits - Fixed a client crash related to particles - Fixed the Vitasaw no longer giving its ÜberCharge bonus after death - Fixed issues related to picking up dropped weapons while zoomed in with a Sniper Rifle - Fixed a bug that caused the Shortstop to reload faster than normal - Fixed dropped energy weapons not being able to fire after being picked up - Fixed some weapons not displaying their charge meters after being picked up - Fixed the box used in the Box Trot taunt sometimes being the wrong color - Steam Community Market - Fixed skinned items appearing as Decorated Item - Items that are temporarily un-tradable can now
Re: [hlds] Mandatory TF2 update released
You had over 2 years of time to find a Valve server and add that to favorites. How many do you have in favorites? Look in the mirror if you have 0 or cant find any. -ics AJ DeTorrice kirjoitti: I actually really dislike that valve decided to remove their servers from the server browser. Nine times out of ten, I don't want to play your terrible 24/7 server with class limits. There definitely needs to be a toggle to include valve servers in the server browser. IMO, quickplay takes too long to find a server to be useful. On Sat, Jul 4, 2015, 3:30 AM Paul ubyu@gmail.com mailto:ubyu@gmail.com wrote: Hooray! One step in the right direction indeed. Now to consider the other suggested changes in relation to Quickplay please :) (particularly that modified screenshot with the main menu UI changed to offer choices of what type of server to join via quickplay). Thanks TF2 team for listening to us. On 4 July 2015 at 06:47, Ross Bemrose rbemr...@gmail.com mailto:rbemr...@gmail.com wrote: If you SUICIDE, it's not supposed to retain the charge from your current death. That's right in the patch notes. However, I (and likely others) thought this meant it would store 0%. Then again, if it did that, then medics could just suicide to make sure any enemy medics that picked it up got nothing. On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote: The medigun is bugged. Gaberoll anyhow medigun is bugged Gaberoll when suiciding it retains the uber charge from your previous death, not your current death Gaberoll that is to say, I die with 70% uber Gaberoll the medigun has 70% uber Gaberoll later, I have 40 charge Gaberoll and suicide for whatever reason Gaberoll when picked up, it has 70% uber Gaberoll I am later killed at 16% Gaberoll it gets picked up as 16% Gaberoll I then suicide at full charge Gaberoll it is picked up at 16% On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail supp...@boomgaming.net mailto:supp...@boomgaming.net wrote: OMG! OMG!! They listened to you guys! OMFG! - Valve official quickplay and matchmaking servers are no longer listed in the server browser On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith er...@valvesoftware.com mailto:er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 2863548. -Eric -- - Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix - Fixed a random crash that affected OSX only - Updated the collision geometry for the turbines in Powerhouse - Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide - Valve official quickplay and matchmaking servers are no longer listed in the server browser - Players no longer drop their weapons in MvM - Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot - Spies can no longer pick up weapons when disguised or cloaked - Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class - Fixed players dropping multiple instances of the same weapon at once - Fixed unintended changes to rocket and other explosive jumping behavior - Fixed dropped weapons occasionally using an incorrect skin - Fixed an issue that was causing the particle effects on Unusual hats to sometimes draw in first-person for the owner, or not draw at all to others - Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings - Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and Botkillers) not rendering their attachments - Fixed spies that have picked up a dropped Your Eternal Reward or Wanga Prick being able to manually disguise - Fixed Spy sometimes not being able to use the Disguise Kit after picking up a new Knife - Fixed newly created items not becoming Strange quality, despite receiving the ability to track kills. Existing items in this
Re: [hlds] Mandatory TF2 update released
You don't have to worry about that. Check this out: tf_matchmaking_retry_cooldown_seconds = 300 - Time to remember quickplay join attempt, and apply scoring penalty to rejoin the same server On Sat, Jul 4, 2015 at 12:09 PM, Dominik Friedrichs d...@forlix.org wrote: I never bothered to add them to favorites. I simply used the history tab to pick a Valve server with the map of choice. Now my history tab is empty and while I can use Quickplay/Show servers to pick a certain map, I cant right click there to View server info in order to find out if thats the server I just left for whatever repelling reason. Guess it will be trial and error from now on - oh the progress... Honestly when I read the suggestion a few days ago I was weighing in safety that Valve would never implement it. On 2015/07/04 17:07, ics wrote: You had over 2 years of time to find a Valve server and add that to favorites. How many do you have in favorites? Look in the mirror if you have 0 or cant find any. -ics AJ DeTorrice kirjoitti: I actually really dislike that valve decided to remove their servers from the server browser. Nine times out of ten, I don't want to play your terrible 24/7 server with class limits. There definitely needs to be a toggle to include valve servers in the server browser. IMO, quickplay takes too long to find a server to be useful. On Sat, Jul 4, 2015, 3:30 AM Paul ubyu@gmail.com mailto:ubyu@gmail.com wrote: Hooray! One step in the right direction indeed. Now to consider the other suggested changes in relation to Quickplay please :) (particularly that modified screenshot with the main menu UI changed to offer choices of what type of server to join via quickplay). Thanks TF2 team for listening to us. On 4 July 2015 at 06:47, Ross Bemrose rbemr...@gmail.com mailto:rbemr...@gmail.com wrote: If you SUICIDE, it's not supposed to retain the charge from your current death. That's right in the patch notes. However, I (and likely others) thought this meant it would store 0%. Then again, if it did that, then medics could just suicide to make sure any enemy medics that picked it up got nothing. On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote: The medigun is bugged. Gaberoll anyhow medigun is bugged Gaberoll when suiciding it retains the uber charge from your previous death, not your current death Gaberoll that is to say, I die with 70% uber Gaberoll the medigun has 70% uber Gaberoll later, I have 40 charge Gaberoll and suicide for whatever reason Gaberoll when picked up, it has 70% uber Gaberoll I am later killed at 16% Gaberoll it gets picked up as 16% Gaberoll I then suicide at full charge Gaberoll it is picked up at 16% On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail supp...@boomgaming.net mailto:supp...@boomgaming.net wrote: OMG! OMG!! They listened to you guys! OMFG! - Valve official quickplay and matchmaking servers are no longer listed in the server browser On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith er...@valvesoftware.com mailto:er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 2863548. -Eric -- - Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix - Fixed a random crash that affected OSX only - Updated the collision geometry for the turbines in Powerhouse - Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide - Valve official quickplay and matchmaking servers are no longer listed in the server browser - Players no longer drop their weapons in MvM - Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot - Spies can no longer pick up weapons when disguised or cloaked - Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class - Fixed players dropping multiple instances of the same weapon at once - Fixed unintended changes to rocket and other explosive jumping behavior - Fixed dropped weapons occasionally using an incorrect skin - Fixed an issue that was causing the particle effects on Unusual hats to sometimes draw in first-person for the owner, or not draw at all to others - Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings - Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and Botkillers) not rendering their attachments - Fixed spies that have picked up a dropped Your Eternal Reward or Wanga Prick being able to manually disguise - Fixed Spy sometimes not being able to use the Disguise Kit after picking up a new Knife - Fixed newly created items not becoming Strange quality, despite receiving the ability to track kills. Existing items in this state will not be retroactively fixed. - Fixed skinned weapons appearing
Re: [hlds] Mandatory TF2 update released
No. I will give you that. Then the best solution would be to include a checkbox for Valve servers. So those who want to see them can and those who don't... don't. On Sat, Jul 4, 2015 at 7:48 AM, Floul flo...@looccraft.com wrote: It doesn't help that it sorts through around 700 servers each time Phillip Vector wrote Same here. I enjoyed going to Valve servers and now, there is only the quickplay option available which takes forever. On Sat, Jul 4, 2015 at 7:37 AM, AJ DeTorrice thatcompanythatownsyourcomp...@gmail.com wrote: I actually really dislike that valve decided to remove their servers from the server browser. Nine times out of ten, I don't want to play your terrible 24/7 server with class limits. There definitely needs to be a toggle to include valve servers in the server browser. IMO, quickplay takes too long to find a server to be useful. On Sat, Jul 4, 2015, 3:30 AM Paul ubyu@gmail.com wrote: Hooray! One step in the right direction indeed. Now to consider the other suggested changes in relation to Quickplay please :) (particularly that modified screenshot with the main menu UI changed to offer choices of what type of server to join via quickplay). Thanks TF2 team for listening to us. On 4 July 2015 at 06:47, Ross Bemrose rbemr...@gmail.com wrote: If you SUICIDE, it's not supposed to retain the charge from your current death. That's right in the patch notes. However, I (and likely others) thought this meant it would store 0%. Then again, if it did that, then medics could just suicide to make sure any enemy medics that picked it up got nothing. On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote: The medigun is bugged. Gaberoll anyhow medigun is bugged Gaberoll when suiciding it retains the uber charge from your previous death, not your current death Gaberoll that is to say, I die with 70% uber Gaberoll the medigun has 70% uber Gaberoll later, I have 40 charge Gaberoll and suicide for whatever reason Gaberoll when picked up, it has 70% uber Gaberoll I am later killed at 16% Gaberoll it gets picked up as 16% Gaberoll I then suicide at full charge Gaberoll it is picked up at 16% On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail supp...@boomgaming.net wrote: OMG! OMG!! They listened to you guys! OMFG! - Valve official quickplay and matchmaking servers are no longer listed in the server browser On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 2863548. -Eric -- - Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix - Fixed a random crash that affected OSX only - Updated the collision geometry for the turbines in Powerhouse - Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide - Valve official quickplay and matchmaking servers are no longer listed in the server browser - Players no longer drop their weapons in MvM - Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot - Spies can no longer pick up weapons when disguised or cloaked - Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class - Fixed players dropping multiple instances of the same weapon at once - Fixed unintended changes to rocket and other explosive jumping behavior - Fixed dropped weapons occasionally using an incorrect skin - Fixed an issue that was causing the particle effects on Unusual hats to sometimes draw in first-person for the owner, or not draw at all to others - Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings - Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and Botkillers) not rendering their attachments - Fixed spies that have picked up a dropped Your Eternal Reward or Wanga Prick being able to manually disguise - Fixed Spy sometimes not being able to use the Disguise Kit after picking up a new Knife - Fixed newly created items not becoming Strange quality, despite receiving the ability to track kills. Existing items in this state will not be retroactively fixed. - Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market. Affected items have been reverted to their original (permanent) appearance. - Fixed being able to craft some previously un-craftable items - Fixed a client crash related to Killstreak Fabricators and Chemistry Kits - Fixed a client crash related to particles - Fixed the Vitasaw no longer giving its ÜberCharge bonus after death - Fixed issues related to picking up dropped weapons while zoomed in with a Sniper Rifle -
Re: [hlds] Mandatory TF2 update released
All you have to do is click Play Multiplayer, and instead of clicking Join Game, click Show Servers. You will get a nice full list of valve ran servers(assuming you have the Official checkbox checked, which it is by default). Refer to these screenshots if you are unsure how to do that: http://steamcommunity.com/sharedfiles/filedetails/?id=475093096 http://steamcommunity.com/sharedfiles/filedetails/?id=475093123 Valve actually listened to this list this time, please don't get it reversed because you need to perform 2 more clicks than now. On 7/4/2015 11:10 AM, Phillip Vector wrote: Would you say the same thing if the situation was reversed and they took away the community servers? No. I didn't think so. On Sat, Jul 4, 2015 at 8:07 AM, ics i...@ics-base.net mailto:i...@ics-base.net wrote: You had over 2 years of time to find a Valve server and add that to favorites. How many do you have in favorites? Look in the mirror if you have 0 or cant find any. -ics AJ DeTorrice kirjoitti: I actually really dislike that valve decided to remove their servers from the server browser. Nine times out of ten, I don't want to play your terrible 24/7 server with class limits. There definitely needs to be a toggle to include valve servers in the server browser. IMO, quickplay takes too long to find a server to be useful. On Sat, Jul 4, 2015, 3:30 AM Paul ubyu@gmail.com mailto:ubyu@gmail.com mailto:ubyu@gmail.com mailto:ubyu@gmail.com wrote: Hooray! One step in the right direction indeed. Now to consider the other suggested changes in relation to Quickplay please :) (particularly that modified screenshot with the main menu UI changed to offer choices of what type of server to join via quickplay). Thanks TF2 team for listening to us. On 4 July 2015 at 06:47, Ross Bemrose rbemr...@gmail.com mailto:rbemr...@gmail.com mailto:rbemr...@gmail.com mailto:rbemr...@gmail.com wrote: If you SUICIDE, it's not supposed to retain the charge from your current death. That's right in the patch notes. However, I (and likely others) thought this meant it would store 0%. Then again, if it did that, then medics could just suicide to make sure any enemy medics that picked it up got nothing. On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote: The medigun is bugged. Gaberoll anyhow medigun is bugged Gaberoll when suiciding it retains the uber charge from your previous death, not your current death Gaberoll that is to say, I die with 70% uber Gaberoll the medigun has 70% uber Gaberoll later, I have 40 charge Gaberoll and suicide for whatever reason Gaberoll when picked up, it has 70% uber Gaberoll I am later killed at 16% Gaberoll it gets picked up as 16% Gaberoll I then suicide at full charge Gaberoll it is picked up at 16% On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail supp...@boomgaming.net mailto:supp...@boomgaming.net mailto:supp...@boomgaming.net mailto:supp...@boomgaming.net wrote: OMG! OMG!! They listened to you guys! OMFG! - Valve official quickplay and matchmaking servers are no longer listed in the server browser On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith er...@valvesoftware.com mailto:er...@valvesoftware.com mailto:er...@valvesoftware.com mailto:er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 2863548. -Eric -- - Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix - Fixed a random crash that affected OSX only - Updated the collision geometry for the turbines in Powerhouse - Dropped weapons now retain their ammo and ÜberCharge levels unless the player
Re: [hlds] Mandatory TF2 update released
If we had a monopoly over the quickplay defaults, sure. That be pretty awesome. On Sat, Jul 4, 2015 at 11:10 AM, Phillip Vector t...@mostdeadlygame.com wrote: Would you say the same thing if the situation was reversed and they took away the community servers? No. I didn't think so. On Sat, Jul 4, 2015 at 8:07 AM, ics i...@ics-base.net wrote: You had over 2 years of time to find a Valve server and add that to favorites. How many do you have in favorites? Look in the mirror if you have 0 or cant find any. -ics AJ DeTorrice kirjoitti: I actually really dislike that valve decided to remove their servers from the server browser. Nine times out of ten, I don't want to play your terrible 24/7 server with class limits. There definitely needs to be a toggle to include valve servers in the server browser. IMO, quickplay takes too long to find a server to be useful. On Sat, Jul 4, 2015, 3:30 AM Paul ubyu@gmail.com mailto: ubyu@gmail.com wrote: Hooray! One step in the right direction indeed. Now to consider the other suggested changes in relation to Quickplay please :) (particularly that modified screenshot with the main menu UI changed to offer choices of what type of server to join via quickplay). Thanks TF2 team for listening to us. On 4 July 2015 at 06:47, Ross Bemrose rbemr...@gmail.com mailto:rbemr...@gmail.com wrote: If you SUICIDE, it's not supposed to retain the charge from your current death. That's right in the patch notes. However, I (and likely others) thought this meant it would store 0%. Then again, if it did that, then medics could just suicide to make sure any enemy medics that picked it up got nothing. On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote: The medigun is bugged. Gaberoll anyhow medigun is bugged Gaberoll when suiciding it retains the uber charge from your previous death, not your current death Gaberoll that is to say, I die with 70% uber Gaberoll the medigun has 70% uber Gaberoll later, I have 40 charge Gaberoll and suicide for whatever reason Gaberoll when picked up, it has 70% uber Gaberoll I am later killed at 16% Gaberoll it gets picked up as 16% Gaberoll I then suicide at full charge Gaberoll it is picked up at 16% On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail supp...@boomgaming.net mailto:supp...@boomgaming.net wrote: OMG! OMG!! They listened to you guys! OMFG! - Valve official quickplay and matchmaking servers are no longer listed in the server browser On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith er...@valvesoftware.com mailto:er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 2863548. -Eric -- - Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix - Fixed a random crash that affected OSX only - Updated the collision geometry for the turbines in Powerhouse - Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide - Valve official quickplay and matchmaking servers are no longer listed in the server browser - Players no longer drop their weapons in MvM - Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot - Spies can no longer pick up weapons when disguised or cloaked - Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class - Fixed players dropping multiple instances of the same weapon at once - Fixed unintended changes to rocket and other explosive jumping behavior - Fixed dropped weapons occasionally using an incorrect skin - Fixed an issue that was causing the particle effects on Unusual hats to sometimes draw in first-person for the owner, or not draw at all to others - Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings - Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and Botkillers) not rendering their attachments - Fixed
Re: [hlds] Mandatory TF2 update released
It might save overhead for clients, but certainly not valve. From our tests valve servers are not being reported by the master server, so your client does not actually get any data about them. The performance goes down as more servers are populated in your list, apply a filter early(under 1k servers or so) and the filter works fine, even after 3k+ servers though it was only a few seconds delay from typing a map name in and getting results. (I cut a lot of text from this thread, it was too large to submit) On 7/4/2015 1:49 PM, E. Olsen wrote: However I have to say the server browser itself has some severe performance issues and takes a lot of CPU to sort just a silly few servers (even now with just a handful of community servers its slow). It also seems to buffer data so that I have to press refresh at least twice, otherwise I get entries that are obsolete (trying to connect to them does not work). I think this is due to how the system works (querying servers in realtime, I believe). It was much, much faster a few years ago before Valve added thousands of their own server to it, which leads me to believe those servers are still being parsed, just not shown (which is certainly not ideal in terms of speed). I've actually thought there was always a better way to do that. Why not have every server send an info packet to a central database every 30-60 seconds or so, and have the server browser draw all the info from that database instead? The only issue, I believe, would be displaying local ping values for each player, but I'm sure that could be worked out (perhaps, for the purpose of the browser, replace ping with and actual region/location, and allow the player to sort closest server to farthest, etc.)? At any rate - if there were some way for them to draw the info from a static database instead of querying thousands of servers, I think it would both speed things up, and save alot of overhead. On Sat, Jul 4, 2015 at 1:36 PM, Dominik Friedrichs d...@forlix.org mailto:d...@forlix.org wrote: Thanks to 1nsane, I guess that feature invalidates my point. I have to disagree regarding the thousands of servers Kevin mentioned though. Once you filter for a specific map and decent latency, especially at awkward times of day, it usually comes down to 3 or less Valve servers for me. However I have to say the server browser itself has some severe performance issues and takes a lot of CPU to sort just a silly few servers (even now with just a handful of community servers its slow). It also seems to buffer data so that I have to press refresh at least twice, otherwise I get entries that are obsolete (trying to connect to them does not work). Regarding finding a gaming community and whatnot... I just cant be bothered - I want to launch the game and play, thats it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
You have got to be kidding me. http://i.imgur.com/tAmWXj6.png wink wink nudge nudge On 7/4/2015 5:28 PM, Eric Smith wrote: - Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
- Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further. A separate tab for valve servers. Show community servers on one tab, valve servers on the other tab. The default tab should be 'community' tab. Since valve was willing to hide them altogether, I think this is a reasonable compromise. - Voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Saturday, July 04, 2015 5:29 PM To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Optional TF2 update released We've released an optional update for TF2 that fixes an exploit with players taunting and then dying on the final control point of payload maps. You do not need this update unless you are experiencing this problem. The update notes are below. The new version number is 2863781. -Eric --- - Fixed an exploit related to taunting and then dying on the final control point of payload maps - Fixed a bug that was creating Specialized Killstreak Kits that could be applied to any item - Fixed items that are removed from the Steam Community Market having the trade restriction removed - Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Keep in mind I think this is also a wise step with this new contract system. Valve certainly doesn't want to make it easy for people to find empty Valve servers with their friends and jump on to complete the contracts with little or no effort. I think this is a great first step towards helping communities that are still passionate about making the game better. I would love to see the overall User Interface augmented with something like this: http://i.imgur.com/tAmWXj6.png That would preserve player choice/convenience with the quickplay system, yet give the game's diversity more exposure in the bargain. On Sat, Jul 4, 2015 at 11:22 AM, HD ad...@gamerscrib.net wrote: You have to understand that again ICS is right, you had 2 years to find a few good Valve servers. Community owners/servers have suffered the loss of players for years now. Here we have a step in the right direction to making it right and of course we will have a few like yourself “clients” arguing that point cause they dislike community run servers. You may as well admit it, we all know. The situation isn’t reversed.. so no sense in trying to flip it when this is how it is. Again this is a small step and the community here will continue to push for more steps so may as well spend your time searching for some nice Valve servers rather than arguing here about this small change as more are coming if we can help it. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Phillip Vector *Sent:* Saturday, July 04, 2015 11:11 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update released Would you say the same thing if the situation was reversed and they took away the community servers? No. I didn't think so. On Sat, Jul 4, 2015 at 8:07 AM, ics i...@ics-base.net wrote: You had over 2 years of time to find a Valve server and add that to favorites. How many do you have in favorites? Look in the mirror if you have 0 or cant find any. -ics AJ DeTorrice kirjoitti: I actually really dislike that valve decided to remove their servers from the server browser. Nine times out of ten, I don't want to play your terrible 24/7 server with class limits. There definitely needs to be a toggle to include valve servers in the server browser. IMO, quickplay takes too long to find a server to be useful. On Sat, Jul 4, 2015, 3:30 AM Paul ubyu@gmail.com mailto: ubyu@gmail.com wrote: Hooray! One step in the right direction indeed. Now to consider the other suggested changes in relation to Quickplay please :) (particularly that modified screenshot with the main menu UI changed to offer choices of what type of server to join via quickplay). Thanks TF2 team for listening to us. On 4 July 2015 at 06:47, Ross Bemrose rbemr...@gmail.com mailto:rbemr...@gmail.com wrote: If you SUICIDE, it's not supposed to retain the charge from your current death. That's right in the patch notes. However, I (and likely others) thought this meant it would store 0%. Then again, if it did that, then medics could just suicide to make sure any enemy medics that picked it up got nothing. On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote: The medigun is bugged. Gaberoll anyhow medigun is bugged Gaberoll when suiciding it retains the uber charge from your previous death, not your current death Gaberoll that is to say, I die with 70% uber Gaberoll the medigun has 70% uber Gaberoll later, I have 40 charge Gaberoll and suicide for whatever reason Gaberoll when picked up, it has 70% uber Gaberoll I am later killed at 16% Gaberoll it gets picked up as 16% Gaberoll I then suicide at full charge Gaberoll it is picked up at 16% On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail supp...@boomgaming.net mailto:supp...@boomgaming.net wrote: OMG! OMG!! They listened to you guys! OMFG! - Valve official quickplay and matchmaking servers are no longer listed in the server browser On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith er...@valvesoftware.com mailto:er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 2863548. -Eric -- - Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix - Fixed a random crash that affected OSX only - Updated the collision geometry for the turbines in Powerhouse
Re: [hlds] Mandatory TF2 update released
gameplay changing plugins How to kill alternative gamemodes/mods. (Which BTW is how any valve game other than halflife was created) On 04.07.2015 18:09, Andreas Grimm wrote: I would just toggle the default Quickplay option for „Gameserver host“ from „Official server“ to „Any server“. 1.Communities would be able to get quickplay traffic again 2.People who complained about the bad gaming experience still have their „valve only“ button as requested in the past Don’t forget, that Valve released their new quickplay rules (no ads, no gameplay changing plugins, no pay to win) together with the new „Official server“ option. Changing it to „Any server“ as default woudlnt result in a bad experience again, because the „new“ rules are still active. (If Valve is still banning servers which abuse quickplay) But this isn’t possible anymore due to the new contract system – usual quickplay players with contracts woudlnt be able to solve them then. Better I go back into the sun ... Andreas ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
I shouldn't have to look for them. If I want a pure vanilla experience, then I should be able to get it. I have yet to find one community server that offers this (Not even advertising text lines on their server). On Sat, Jul 4, 2015 at 7:56 AM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: There's still some decent community servers out there. Just have to look for these nuggets. On 04.07.2015 16:37, AJ DeTorrice wrote: I actually really dislike that valve decided to remove their servers from the server browser. Nine times out of ten, I don't want to play your terrible 24/7 server with class limits. There definitely needs to be a toggle to include valve servers in the server browser. IMO, quickplay takes too long to find a server to be useful. On Sat, Jul 4, 2015, 3:30 AM Paul ubyu@gmail.com wrote: Hooray! One step in the right direction indeed. Now to consider the other suggested changes in relation to Quickplay please :) (particularly that modified screenshot with the main menu UI changed to offer choices of what type of server to join via quickplay). Thanks TF2 team for listening to us. On 4 July 2015 at 06:47, Ross Bemrose rbemr...@gmail.com wrote: If you SUICIDE, it's not supposed to retain the charge from your current death. That's right in the patch notes. However, I (and likely others) thought this meant it would store 0%. Then again, if it did that, then medics could just suicide to make sure any enemy medics that picked it up got nothing. On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote: The medigun is bugged. Gaberoll anyhow medigun is bugged Gaberoll when suiciding it retains the uber charge from your previous death, not your current death Gaberoll that is to say, I die with 70% uber Gaberoll the medigun has 70% uber Gaberoll later, I have 40 charge Gaberoll and suicide for whatever reason Gaberoll when picked up, it has 70% uber Gaberoll I am later killed at 16% Gaberoll it gets picked up as 16% Gaberoll I then suicide at full charge Gaberoll it is picked up at 16% On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail supp...@boomgaming.net wrote: OMG! OMG!! They listened to you guys! OMFG! - Valve official quickplay and matchmaking servers are no longer listed in the server browser On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 2863548. -Eric -- - Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix - Fixed a random crash that affected OSX only - Updated the collision geometry for the turbines in Powerhouse - Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide - Valve official quickplay and matchmaking servers are no longer listed in the server browser - Players no longer drop their weapons in MvM - Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot - Spies can no longer pick up weapons when disguised or cloaked - Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class - Fixed players dropping multiple instances of the same weapon at once - Fixed unintended changes to rocket and other explosive jumping behavior - Fixed dropped weapons occasionally using an incorrect skin - Fixed an issue that was causing the particle effects on Unusual hats to sometimes draw in first-person for the owner, or not draw at all to others - Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings - Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and Botkillers) not rendering their attachments - Fixed spies that have picked up a dropped Your Eternal Reward or Wanga Prick being able to manually disguise - Fixed Spy sometimes not being able to use the Disguise Kit after picking up a new Knife - Fixed newly created items not becoming Strange quality, despite receiving the ability to track kills. Existing items in this state will not be retroactively fixed. - Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market. Affected items have been reverted to their original (permanent) appearance. - Fixed being able to craft some previously un-craftable items - Fixed a client crash related to Killstreak Fabricators and Chemistry Kits - Fixed a client crash related to particles - Fixed the Vitasaw no longer giving its ÜberCharge bonus after death - Fixed issues related to picking up dropped weapons while zoomed in with a Sniper Rifle - Fixed a bug that caused the Shortstop to reload faster than normal - Fixed dropped energy weapons not being able to fire after being picked up - Fixed some weapons not displaying their charge meters after being
Re: [hlds] Mandatory TF2 update released
I just tried and it took around 25 seconds to give me a list of around 10 or so servers. All of them having 0 players. I did this twice and same result. Are you saying NO ONE is playing in a valve server anywhere? Because if you do, you are destroying the argument that people didn't know how to use the server browser. On Sat, Jul 4, 2015 at 7:50 AM, HD ad...@gamerscrib.net wrote: This is a great move in the right direction to help Community servers. Quickplay is QUICK I’ve used it and it is fast to find a server as in only seconds. Now as I said a move but only a baby step to restore how things should be for the community run servers. It is not hard to find a close by Valve server..I just tried and it took maybe 25 seconds…hardly forever. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Floul *Sent:* Saturday, July 04, 2015 10:48 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Mandatory TF2 update released It doesn't help that it sorts through around 700 servers each time Phillip Vector wrote Same here. I enjoyed going to Valve servers and now, there is only the quickplay option available which takes forever. On Sat, Jul 4, 2015 at 7:37 AM, AJ DeTorrice thatcompanythatownsyourcomp...@gmail.com wrote: I actually really dislike that valve decided to remove their servers from the server browser. Nine times out of ten, I don't want to play your terrible 24/7 server with class limits. There definitely needs to be a toggle to include valve servers in the server browser. IMO, quickplay takes too long to find a server to be useful. On Sat, Jul 4, 2015, 3:30 AM Paul ubyu@gmail.com wrote: Hooray! One step in the right direction indeed. Now to consider the other suggested changes in relation to Quickplay please :) (particularly that modified screenshot with the main menu UI changed to offer choices of what type of server to join via quickplay). Thanks TF2 team for listening to us. On 4 July 2015 at 06:47, Ross Bemrose rbemr...@gmail.com wrote: If you SUICIDE, it's not supposed to retain the charge from your current death. That's right in the patch notes. However, I (and likely others) thought this meant it would store 0%. Then again, if it did that, then medics could just suicide to make sure any enemy medics that picked it up got nothing. On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote: The medigun is bugged. Gaberoll anyhow medigun is bugged Gaberoll when suiciding it retains the uber charge from your previous death, not your current death Gaberoll that is to say, I die with 70% uber Gaberoll the medigun has 70% uber Gaberoll later, I have 40 charge Gaberoll and suicide for whatever reason Gaberoll when picked up, it has 70% uber Gaberoll I am later killed at 16% Gaberoll it gets picked up as 16% Gaberoll I then suicide at full charge Gaberoll it is picked up at 16% On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail supp...@boomgaming.net wrote: OMG! OMG!! They listened to you guys! OMFG! - Valve official quickplay and matchmaking servers are no longer listed in the server browser On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 2863548. -Eric -- - Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix - Fixed a random crash that affected OSX only - Updated the collision geometry for the turbines in Powerhouse - Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide - Valve official quickplay and matchmaking servers are no longer listed in the server browser - Players no longer drop their weapons in MvM - Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot - Spies can no longer pick up weapons when disguised or cloaked - Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class - Fixed players dropping multiple instances of the same weapon at once - Fixed unintended changes to rocket and other explosive jumping behavior - Fixed dropped weapons occasionally using an incorrect skin - Fixed an issue that was causing the particle effects on Unusual hats to sometimes draw in first-person for the owner, or not draw at all to others - Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings - Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and Botkillers) not rendering their attachments - Fixed spies that have picked up a dropped Your Eternal Reward or Wanga Prick being able to manually disguise -
Re: [hlds] Mandatory TF2 update released
You have to understand that again ICS is right, you had 2 years to find a few good Valve servers. Community owners/servers have suffered the loss of players for years now. Here we have a step in the right direction to making it right and of course we will have a few like yourself “clients” arguing that point cause they dislike community run servers. You may as well admit it, we all know. The situation isn’t reversed.. so no sense in trying to flip it when this is how it is. Again this is a small step and the community here will continue to push for more steps so may as well spend your time searching for some nice Valve servers rather than arguing here about this small change as more are coming if we can help it. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Phillip Vector Sent: Saturday, July 04, 2015 11:11 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released Would you say the same thing if the situation was reversed and they took away the community servers? No. I didn't think so. On Sat, Jul 4, 2015 at 8:07 AM, ics i...@ics-base.net wrote: You had over 2 years of time to find a Valve server and add that to favorites. How many do you have in favorites? Look in the mirror if you have 0 or cant find any. -ics AJ DeTorrice kirjoitti: I actually really dislike that valve decided to remove their servers from the server browser. Nine times out of ten, I don't want to play your terrible 24/7 server with class limits. There definitely needs to be a toggle to include valve servers in the server browser. IMO, quickplay takes too long to find a server to be useful. On Sat, Jul 4, 2015, 3:30 AM Paul ubyu@gmail.com mailto:ubyu@gmail.com wrote: Hooray! One step in the right direction indeed. Now to consider the other suggested changes in relation to Quickplay please :) (particularly that modified screenshot with the main menu UI changed to offer choices of what type of server to join via quickplay). Thanks TF2 team for listening to us. On 4 July 2015 at 06:47, Ross Bemrose rbemr...@gmail.com mailto:rbemr...@gmail.com wrote: If you SUICIDE, it's not supposed to retain the charge from your current death. That's right in the patch notes. However, I (and likely others) thought this meant it would store 0%. Then again, if it did that, then medics could just suicide to make sure any enemy medics that picked it up got nothing. On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote: The medigun is bugged. Gaberoll anyhow medigun is bugged Gaberoll when suiciding it retains the uber charge from your previous death, not your current death Gaberoll that is to say, I die with 70% uber Gaberoll the medigun has 70% uber Gaberoll later, I have 40 charge Gaberoll and suicide for whatever reason Gaberoll when picked up, it has 70% uber Gaberoll I am later killed at 16% Gaberoll it gets picked up as 16% Gaberoll I then suicide at full charge Gaberoll it is picked up at 16% On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail supp...@boomgaming.net mailto:supp...@boomgaming.net wrote: OMG! OMG!! They listened to you guys! OMFG! - Valve official quickplay and matchmaking servers are no longer listed in the server browser On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith er...@valvesoftware.com mailto:er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 2863548. -Eric -- - Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix - Fixed a random crash that affected OSX only - Updated the collision geometry for the turbines in Powerhouse - Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide - Valve official quickplay and matchmaking servers are no longer listed in the server browser - Players no longer drop their weapons in MvM - Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot - Spies can no longer pick up weapons when disguised or cloaked - Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class - Fixed players dropping
Re: [hlds] hlds Digest, Vol 51, Issue 27
So now Valve servers are back in the browser after people complained. It just goes to show how much people actually love Quickplay. One step forward, one step back! On Sat, Jul 4, 2015 at 3:00 PM, hlds-requ...@list.valvesoftware.com wrote: Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to hlds-requ...@list.valvesoftware.com You can reach the person managing the list at hlds-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: Mandatory TF2 update released (Kevin C) 2. Re: Mandatory TF2 update released (E. Olsen) -- Message: 1 Date: Sat, 04 Jul 2015 14:00:29 -0400 From: Kevin C s...@serveredirect.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update released Message-ID: 55981f3d.9000...@serveredirect.com Content-Type: text/plain; charset=windows-1252; Format=flowed It might save overhead for clients, but certainly not valve. From our tests valve servers are not being reported by the master server, so your client does not actually get any data about them. The performance goes down as more servers are populated in your list, apply a filter early(under 1k servers or so) and the filter works fine, even after 3k+ servers though it was only a few seconds delay from typing a map name in and getting results. (I cut a lot of text from this thread, it was too large to submit) On 7/4/2015 1:49 PM, E. Olsen wrote: However I have to say the server browser itself has some severe performance issues and takes a lot of CPU to sort just a silly few servers (even now with just a handful of community servers its slow). It also seems to buffer data so that I have to press refresh at least twice, otherwise I get entries that are obsolete (trying to connect to them does not work). I think this is due to how the system works (querying servers in realtime, I believe). It was much, much faster a few years ago before Valve added thousands of their own server to it, which leads me to believe those servers are still being parsed, just not shown (which is certainly not ideal in terms of speed). I've actually thought there was always a better way to do that. Why not have every server send an info packet to a central database every 30-60 seconds or so, and have the server browser draw all the info from that database instead? The only issue, I believe, would be displaying local ping values for each player, but I'm sure that could be worked out (perhaps, for the purpose of the browser, replace ping with and actual region/location, and allow the player to sort closest server to farthest, etc.)? At any rate - if there were some way for them to draw the info from a static database instead of querying thousands of servers, I think it would both speed things up, and save alot of overhead. On Sat, Jul 4, 2015 at 1:36 PM, Dominik Friedrichs d...@forlix.org mailto:d...@forlix.org wrote: Thanks to 1nsane, I guess that feature invalidates my point. I have to disagree regarding the thousands of servers Kevin mentioned though. Once you filter for a specific map and decent latency, especially at awkward times of day, it usually comes down to 3 or less Valve servers for me. However I have to say the server browser itself has some severe performance issues and takes a lot of CPU to sort just a silly few servers (even now with just a handful of community servers its slow). It also seems to buffer data so that I have to press refresh at least twice, otherwise I get entries that are obsolete (trying to connect to them does not work). Regarding finding a gaming community and whatnot... I just cant be bothered - I want to launch the game and play, thats it. -- next part -- An HTML attachment was scrubbed... URL: https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20150704/ed2799c4/attachment-0001.html -- Message: 2 Date: Sat, 4 Jul 2015 14:12:00 -0400 From: E. Olsen ceo.eol...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Mandatory TF2 update released Message-ID: caku-1cg4iryvbmzdudal7qrb1njtoen2egceu9x6r3520jq...@mail.gmail.com Content-Type: text/plain; charset=utf-8 It might save overhead for clients, but certainly not valve. True, but I doubt it would take a very robust set of load-balanced
Re: [hlds] Mandatory TF2 update released
I actually really dislike that valve decided to remove their servers from the server browser. Nine times out of ten, I don't want to play your terrible 24/7 server with class limits. There definitely needs to be a toggle to include valve servers in the server browser. IMO, quickplay takes too long to find a server to be useful. On Sat, Jul 4, 2015, 3:30 AM Paul ubyu@gmail.com wrote: Hooray! One step in the right direction indeed. Now to consider the other suggested changes in relation to Quickplay please :) (particularly that modified screenshot with the main menu UI changed to offer choices of what type of server to join via quickplay). Thanks TF2 team for listening to us. On 4 July 2015 at 06:47, Ross Bemrose rbemr...@gmail.com wrote: If you SUICIDE, it's not supposed to retain the charge from your current death. That's right in the patch notes. However, I (and likely others) thought this meant it would store 0%. Then again, if it did that, then medics could just suicide to make sure any enemy medics that picked it up got nothing. On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote: The medigun is bugged. Gaberoll anyhow medigun is bugged Gaberoll when suiciding it retains the uber charge from your previous death, not your current death Gaberoll that is to say, I die with 70% uber Gaberoll the medigun has 70% uber Gaberoll later, I have 40 charge Gaberoll and suicide for whatever reason Gaberoll when picked up, it has 70% uber Gaberoll I am later killed at 16% Gaberoll it gets picked up as 16% Gaberoll I then suicide at full charge Gaberoll it is picked up at 16% On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail supp...@boomgaming.net wrote: OMG! OMG!! They listened to you guys! OMFG! - Valve official quickplay and matchmaking servers are no longer listed in the server browser On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 2863548. -Eric -- - Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix - Fixed a random crash that affected OSX only - Updated the collision geometry for the turbines in Powerhouse - Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide - Valve official quickplay and matchmaking servers are no longer listed in the server browser - Players no longer drop their weapons in MvM - Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot - Spies can no longer pick up weapons when disguised or cloaked - Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class - Fixed players dropping multiple instances of the same weapon at once - Fixed unintended changes to rocket and other explosive jumping behavior - Fixed dropped weapons occasionally using an incorrect skin - Fixed an issue that was causing the particle effects on Unusual hats to sometimes draw in first-person for the owner, or not draw at all to others - Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings - Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and Botkillers) not rendering their attachments - Fixed spies that have picked up a dropped Your Eternal Reward or Wanga Prick being able to manually disguise - Fixed Spy sometimes not being able to use the Disguise Kit after picking up a new Knife - Fixed newly created items not becoming Strange quality, despite receiving the ability to track kills. Existing items in this state will not be retroactively fixed. - Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market. Affected items have been reverted to their original (permanent) appearance. - Fixed being able to craft some previously un-craftable items - Fixed a client crash related to Killstreak Fabricators and Chemistry Kits - Fixed a client crash related to particles - Fixed the Vitasaw no longer giving its ÜberCharge bonus after death - Fixed issues related to picking up dropped weapons while zoomed in with a Sniper Rifle - Fixed a bug that caused the Shortstop to reload faster than normal - Fixed dropped energy weapons not being able to fire after being picked up - Fixed some weapons not displaying their charge meters after being picked up - Fixed the box used in the Box Trot taunt sometimes being the wrong color - Steam Community Market - Fixed skinned items appearing as Decorated Item - Items that are temporarily un-tradable can now properly be listed on the market ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Mandatory TF2 update released
It doesn't help that it sorts through around 700 servers each time Phillip Vector wrote Same here. I enjoyed going to Valve servers and now, there is only the quickplay option available which takes forever. On Sat, Jul 4, 2015 at 7:37 AM, AJ DeTorrice thatcompanythatownsyourcomp...@gmail.com wrote: I actually really dislike that valve decided to remove their servers from the server browser. Nine times out of ten, I don't want to play your terrible 24/7 server with class limits. There definitely needs to be a toggle to include valve servers in the server browser. IMO, quickplay takes too long to find a server to be useful. On Sat, Jul 4, 2015, 3:30 AM Paul ubyu@gmail.com wrote: Hooray! One step in the right direction indeed. Now to consider the other suggested changes in relation to Quickplay please :) (particularly that modified screenshot with the main menu UI changed to offer choices of what type of server to join via quickplay). Thanks TF2 team for listening to us. On 4 July 2015 at 06:47, Ross Bemrose rbemr...@gmail.com wrote: If you SUICIDE, it's not supposed to retain the charge from your current death. That's right in the patch notes. However, I (and likely others) thought this meant it would store 0%. Then again, if it did that, then medics could just suicide to make sure any enemy medics that picked it up got nothing. On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote: The medigun is bugged. Gaberoll anyhow medigun is bugged Gaberoll when suiciding it retains the uber charge from your previous death, not your current death Gaberoll that is to say, I die with 70% uber Gaberoll the medigun has 70% uber Gaberoll later, I have 40 charge Gaberoll and suicide for whatever reason Gaberoll when picked up, it has 70% uber Gaberoll I am later killed at 16% Gaberoll it gets picked up as 16% Gaberoll I then suicide at full charge Gaberoll it is picked up at 16% On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail supp...@boomgaming.net wrote: OMG! OMG!! They listened to you guys! OMFG! - Valve official quickplay and matchmaking servers are no longer listed in the server browser On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 2863548. -Eric -- - Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix - Fixed a random crash that affected OSX only - Updated the collision geometry for the turbines in Powerhouse - Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide - Valve official quickplay and matchmaking servers are no longer listed in the server browser - Players no longer drop their weapons in MvM - Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot - Spies can no longer pick up weapons when disguised or cloaked - Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class - Fixed players dropping multiple instances of the same weapon at once - Fixed unintended changes to rocket and other explosive jumping behavior - Fixed dropped weapons occasionally using an incorrect skin - Fixed an issue that was causing the particle effects on Unusual hats to sometimes draw in first-person for the owner, or not draw at all to others - Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings - Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and Botkillers) not rendering their attachments - Fixed spies that have picked up a dropped Your Eternal Reward or Wanga Prick being able to manually disguise - Fixed Spy sometimes not being able to use the Disguise Kit after picking up a new Knife - Fixed newly created items not becoming Strange quality, despite receiving the ability to track kills. Existing items in this state will not be retroactively fixed. - Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market. Affected items have been reverted to their original (permanent) appearance. - Fixed being able to craft some previously un-craftable items - Fixed a client crash related to Killstreak Fabricators and Chemistry Kits - Fixed a client crash related to particles - Fixed the Vitasaw no longer giving its ÜberCharge bonus after death - Fixed issues related to picking up dropped weapons while zoomed in with a Sniper Rifle - Fixed a bug that caused the Shortstop to reload faster than normal - Fixed dropped energy weapons not being able to fire after being picked up - Fixed some weapons not displaying their charge meters after being picked up - Fixed the box used in the Box
Re: [hlds] Mandatory TF2 update released
I never bothered to add them to favorites. I simply used the history tab to pick a Valve server with the map of choice. Now my history tab is empty and while I can use Quickplay/Show servers to pick a certain map, I cant right click there to View server info in order to find out if thats the server I just left for whatever repelling reason. Guess it will be trial and error from now on - oh the progress... Honestly when I read the suggestion a few days ago I was weighing in safety that Valve would never implement it. On 2015/07/04 17:07, ics wrote: You had over 2 years of time to find a Valve server and add that to favorites. How many do you have in favorites? Look in the mirror if you have 0 or cant find any. -ics AJ DeTorrice kirjoitti: I actually really dislike that valve decided to remove their servers from the server browser. Nine times out of ten, I don't want to play your terrible 24/7 server with class limits. There definitely needs to be a toggle to include valve servers in the server browser. IMO, quickplay takes too long to find a server to be useful. On Sat, Jul 4, 2015, 3:30 AM Paul ubyu@gmail.com mailto:ubyu@gmail.com wrote: Hooray! One step in the right direction indeed. Now to consider the other suggested changes in relation to Quickplay please :) (particularly that modified screenshot with the main menu UI changed to offer choices of what type of server to join via quickplay). Thanks TF2 team for listening to us. On 4 July 2015 at 06:47, Ross Bemrose rbemr...@gmail.com mailto:rbemr...@gmail.com wrote: If you SUICIDE, it's not supposed to retain the charge from your current death. That's right in the patch notes. However, I (and likely others) thought this meant it would store 0%. Then again, if it did that, then medics could just suicide to make sure any enemy medics that picked it up got nothing. On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote: The medigun is bugged. Gaberoll anyhow medigun is bugged Gaberoll when suiciding it retains the uber charge from your previous death, not your current death Gaberoll that is to say, I die with 70% uber Gaberoll the medigun has 70% uber Gaberoll later, I have 40 charge Gaberoll and suicide for whatever reason Gaberoll when picked up, it has 70% uber Gaberoll I am later killed at 16% Gaberoll it gets picked up as 16% Gaberoll I then suicide at full charge Gaberoll it is picked up at 16% On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail supp...@boomgaming.net mailto:supp...@boomgaming.net wrote: OMG! OMG!! They listened to you guys! OMFG! - Valve official quickplay and matchmaking servers are no longer listed in the server browser On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith er...@valvesoftware.com mailto:er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 2863548. -Eric -- - Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix - Fixed a random crash that affected OSX only - Updated the collision geometry for the turbines in Powerhouse - Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide - Valve official quickplay and matchmaking servers are no longer listed in the server browser - Players no longer drop their weapons in MvM - Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot - Spies can no longer pick up weapons when disguised or cloaked - Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class - Fixed players dropping multiple instances of the same weapon at once - Fixed unintended changes to rocket and other explosive jumping behavior - Fixed dropped weapons occasionally using an incorrect skin - Fixed an issue that was causing the particle effects on Unusual hats to sometimes draw in first-person for the owner, or not draw at all to others - Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings - Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and Botkillers) not rendering their attachments - Fixed spies that have picked up a dropped Your Eternal Reward or Wanga Prick being able to manually disguise - Fixed Spy sometimes not being able to use the Disguise Kit after picking up a new Knife - Fixed newly created items not becoming Strange quality, despite receiving the ability to track kills. Existing items in this state will not be retroactively fixed. - Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market. Affected items have been reverted to their original (permanent) appearance. - Fixed being able to craft some previously un-craftable items - Fixed a client crash related to Killstreak Fabricators and Chemistry Kits - Fixed a client crash related to particles - Fixed the Vitasaw no longer
Re: [hlds] Mandatory TF2 update released
Thanks to 1nsane, I guess that feature invalidates my point. I have to disagree regarding the thousands of servers Kevin mentioned though. Once you filter for a specific map and decent latency, especially at awkward times of day, it usually comes down to 3 or less Valve servers for me. However I have to say the server browser itself has some severe performance issues and takes a lot of CPU to sort just a silly few servers (even now with just a handful of community servers its slow). It also seems to buffer data so that I have to press refresh at least twice, otherwise I get entries that are obsolete (trying to connect to them does not work). Regarding finding a gaming community and whatnot... I just cant be bothered - I want to launch the game and play, thats it. On 2015/07/04 18:14, Kevin C wrote: You are just finding every reason to call this change bad. With the thousands of valve servers flooding the list, and now flooding the Show Servers option, the chances you joining a server you just left are slim. Even if this option wasn't changed, the history tab would still be broken, and you would still be wading through the thousands of servers in the browser to find that one you just left. What's the problem with finding a good gaming community, meeting new people, making friends, and having fun with people you know when you play? On 7/4/2015 12:09 PM, Dominik Friedrichs wrote: I never bothered to add them to favorites. I simply used the history tab to pick a Valve server with the map of choice. Now my history tab is empty and while I can use Quickplay/Show servers to pick a certain map, I cant right click there to View server info in order to find out if thats the server I just left for whatever repelling reason. Guess it will be trial and error from now on - oh the progress... Honestly when I read the suggestion a few days ago I was weighing in safety that Valve would never implement it. On 2015/07/04 17:07, ics wrote: You had over 2 years of time to find a Valve server and add that to favorites. How many do you have in favorites? Look in the mirror if you have 0 or cant find any. -ics AJ DeTorrice kirjoitti: I actually really dislike that valve decided to remove their servers from the server browser. Nine times out of ten, I don't want to play your terrible 24/7 server with class limits. There definitely needs to be a toggle to include valve servers in the server browser. IMO, quickplay takes too long to find a server to be useful. On Sat, Jul 4, 2015, 3:30 AM Paul ubyu@gmail.com mailto:ubyu@gmail.com wrote: Hooray! One step in the right direction indeed. Now to consider the other suggested changes in relation to Quickplay please :) (particularly that modified screenshot with the main menu UI changed to offer choices of what type of server to join via quickplay). Thanks TF2 team for listening to us. On 4 July 2015 at 06:47, Ross Bemrose rbemr...@gmail.com mailto:rbemr...@gmail.com wrote: If you SUICIDE, it's not supposed to retain the charge from your current death. That's right in the patch notes. However, I (and likely others) thought this meant it would store 0%. Then again, if it did that, then medics could just suicide to make sure any enemy medics that picked it up got nothing. On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote: The medigun is bugged. Gaberoll anyhow medigun is bugged Gaberoll when suiciding it retains the uber charge from your previous death, not your current death Gaberoll that is to say, I die with 70% uber Gaberoll the medigun has 70% uber Gaberoll later, I have 40 charge Gaberoll and suicide for whatever reason Gaberoll when picked up, it has 70% uber Gaberoll I am later killed at 16% Gaberoll it gets picked up as 16% Gaberoll I then suicide at full charge Gaberoll it is picked up at 16% On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail supp...@boomgaming.net mailto:supp...@boomgaming.net wrote: OMG! OMG!! They listened to you guys! OMFG! - Valve official quickplay and matchmaking servers are no longer listed in the server browser On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith er...@valvesoftware.com mailto:er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 2863548. -Eric -- - Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix - Fixed a random crash that affected OSX only - Updated the collision geometry for the turbines in Powerhouse - Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide - Valve official quickplay and matchmaking servers are no longer listed in the server browser - Players no longer drop their weapons in MvM - Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot - Spies can no longer pick up weapons when disguised or cloaked - Using the
Re: [hlds] Mandatory TF2 update released
It might save overhead for clients, but certainly not valve. True, but I doubt it would take a very robust set of load-balanced servers to handle the load (and it's not like Valve's having profitability issues). Heck, we recently built a new co-located server with a xeon 1271, 32GB of ram, and 5 high-end SSD's for our community for less than $2500. Even if Valve had to spend 5x that on a system to offload the work from the client to a server-based solution, it would be totally worth it. Speed is important in the server browser. There are times I do a search in the browser for a particular map to see where our servers come up, and they show up in a few seconds, and other times where it takes over a minute. If the clent could pull all the info from a static source, not only would searches be lightning-quick, but there could be a ton more fine-tuned sorting of the servers done as well. Even better, all those complaints about the server browser not working for some folks would disappear, as their networking setup would no longer matter, since they would all be pulling down a single static file each time, etc. Anyhoo- just another idea ;-) On Sat, Jul 4, 2015 at 2:00 PM, Kevin C s...@serveredirect.com wrote: It might save overhead for clients, but certainly not valve. From our tests valve servers are not being reported by the master server, so your client does not actually get any data about them. The performance goes down as more servers are populated in your list, apply a filter early(under 1k servers or so) and the filter works fine, even after 3k+ servers though it was only a few seconds delay from typing a map name in and getting results. (I cut a lot of text from this thread, it was too large to submit) On 7/4/2015 1:49 PM, E. Olsen wrote: However I have to say the server browser itself has some severe performance issues and takes a lot of CPU to sort just a silly few servers (even now with just a handful of community servers its slow). It also seems to buffer data so that I have to press refresh at least twice, otherwise I get entries that are obsolete (trying to connect to them does not work). I think this is due to how the system works (querying servers in realtime, I believe). It was much, much faster a few years ago before Valve added thousands of their own server to it, which leads me to believe those servers are still being parsed, just not shown (which is certainly not ideal in terms of speed). I've actually thought there was always a better way to do that. Why not have every server send an info packet to a central database every 30-60 seconds or so, and have the server browser draw all the info from that database instead? The only issue, I believe, would be displaying local ping values for each player, but I'm sure that could be worked out (perhaps, for the purpose of the browser, replace ping with and actual region/location, and allow the player to sort closest server to farthest, etc.)? At any rate - if there were some way for them to draw the info from a static database instead of querying thousands of servers, I think it would both speed things up, and save alot of overhead. On Sat, Jul 4, 2015 at 1:36 PM, Dominik Friedrichs d...@forlix.org wrote: Thanks to 1nsane, I guess that feature invalidates my point. I have to disagree regarding the thousands of servers Kevin mentioned though. Once you filter for a specific map and decent latency, especially at awkward times of day, it usually comes down to 3 or less Valve servers for me. However I have to say the server browser itself has some severe performance issues and takes a lot of CPU to sort just a silly few servers (even now with just a handful of community servers its slow). It also seems to buffer data so that I have to press refresh at least twice, otherwise I get entries that are obsolete (trying to connect to them does not work). Regarding finding a gaming community and whatnot... I just cant be bothered - I want to launch the game and play, thats it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
You might want to check other forums/avenues of communication other than the mailing list; I've seen quite a few people complain about the valve server change. On Sat, Jul 4, 2015 at 10:36 PM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: Endless waves of communities explaining how quickplay (and other changes ofc) destroys communities, nothing happens. Two people on the mailing list moan about valve servers being excluded from the list, instantfix. GJ On 04.07.2015 23:32, Kevin C wrote: You have got to be kidding me. http://i.imgur.com/tAmWXj6.png wink wink nudge nudge On 7/4/2015 5:28 PM, Eric Smith wrote: - Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
Are you all really surprised by this? Valve doesn't care about community servers anymore. The moment 1 person complains that they couldn't wait 15 seconds for quickplay, it gets removed. Anyway you are all acting like half life 3 was announced. The majority of players still click play now instead of using the server browser so removing valve servers from the browser list probably does very little for your own servers. On Sat, Jul 4, 2015 at 2:36 PM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: Endless waves of communities explaining how quickplay (and other changes ofc) destroys communities, nothing happens. Two people on the mailing list moan about valve servers being excluded from the list, instantfix. GJ On 04.07.2015 23:32, Kevin C wrote: You have got to be kidding me. http://i.imgur.com/tAmWXj6.png wink wink nudge nudge On 7/4/2015 5:28 PM, Eric Smith wrote: - Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
However, Valve should be supporting the community more as well. Valve was and should still be known for giving great support to community servers. There have been many suggestions given to Valve that would make both sides happy. However, it seems like Valve just wants to ignore them. It has been over a year since the quick-play change was made and Valve is still are saying we are looking for a solution. To the TF2 developers, if you do not agree with any of our solutions, let us know why and we will attempt to adjust them to your needs. I personally think this would work great and make both sides happy: http://i.imgur.com/tAmWXj6.png If you do not feel that way, please communicate with us. Agreed. There has to be a balance, and that UI design proposal hits all the right notes: Honestly, I know now we are never going to get added back to quickplay by default. They are changing their business model for TF2 by implemeting these paid campaigns that can only be securely run on Valve servers. SO - to me the solution to make everyone happy (or as happy as possible) would be the following: *Step 1:* Implement this UI design functionality: http://i.imgur.com/tAmWXj6.png (when necessary, a Competitive Matchmaking tab can always be added to the CO-OP and More section.) *Step 2:* Make the following changes to the server browser: - Change Internet to Community (always selected by default). These obviously would be community-servers only. - Add an Official or Valve tab (players can select that for Valve-only servers) - Add an MVM tab for all MVM servers (there's no reason for MVM servers to be in either general tabs) *Step 3:* Add a Server Queuing system: The policy against Kicking for Reserved Slots for quickplay-enabled servers that the TF2 team implemented not long ago makes sense. However it also took away one of the most important values that community server operators can offer supporters - the perk of not having to stand in line to use the very hardware they're paying for. SO - I think there is an elegant solution that would vastly improve how reserved slots currently work, AND insure that a server's supporters don't have to wait at the back of the line to use their own hardware. Specifically, a Server Queuing system would allow people to queue up for entry into a server. Players on that server's whitelist would automatically be moved to the front of the queue, insuring they receive priority access without having to disrupt anyone's game. Such a system would even be compatible with Quickplay if they enabled a new option to Queue on a Full Server, etc. A system for reserved slots exactly like the one I described was implemented by DICE for Battlefield 3, and it was probably to most functional and elegant system of its kind I had ever seen (and both the players AND the server operators loved it). *Step 4:* Make the blacklisting system work across the board (with both Quickplay AND the server browser). -- That's it - that's all they really need to do (there's alot more they could do, of course, but that would just about satisfy everyone, I think). On Sat, Jul 4, 2015 at 6:29 PM, Mike Vail supp...@boomgaming.net wrote: No, LOL! I've never had anything like that and never changed anything causing this to be a problem. Interesting thought though. On Sat, Jul 4, 2015 at 3:20 PM, Alexander Corn mc...@doctormckay.com wrote: Did you have a 'valve' tag in your sv_tags like a fool? On Sat, Jul 4, 2015 at 6:16 PM, Mike Vail supp...@boomgaming.net wrote: My player counts fell by 50% or more since yesterday's update and I don't even run servers that compete against the stock Valve servers.Nearly all my servers are trade servers without Quickplay. Once this optional update was released, my player counts instantly soared and all my custom servers filled instantly just like they did before yesterday. It was like clients couldn't see them after the update. I think there's more going on than just delisting Valve servers on Yesterday's update.Whatever changed, I'm glad it was reverted for now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
Hence, what he actually said was an *ad hominem argument* - That being Latin for an attack against the man I stand corrected. On Sat, Jul 4, 2015 at 4:57 PM, Cats From Above spotsfromab...@gmail.com wrote: Well actually, what he said wasn't a *strawman *at all. A strawman is the misstatement of an argumentative position for the sake of attacking said position in an attempt to one up your opponent. Obviously, possession of a vendetta is not an argumentative position (false or otherwise) but rather a motive for having a position. Hence, what he actually said was an *ad hominem argument* - That being Latin for an attack against the man But in any case, I do agree that removing Valve servers from the server browser was not an ideal solution to the problem at hand. On Sun, Jul 5, 2015 at 9:08 AM, Phillip Vector t...@mostdeadlygame.com wrote: Logging cl_connectmethod That tells you for every server that you own. Not every server in existence. Your statement of The majority of players still click play now instead of using the server browser is missing something. It should say, The majority of players ON MY SERVERS. Of course, we don't have proof of this even on your own server, but I'm willing to accept that those who connect to your servers do so via the Play now button. You still can't say that the majority of players though since you don't have that data. I'm curious as to why you have a vendetta against community servers. Nice strawman there. I don't have a vendetta against community servers. I just dislike when community server owners think they are gods gift to TF2 and demand special treatment to the determent of those who want to play vanilla TF2. On Sat, Jul 4, 2015 at 4:28 PM, Robert Paulson thepauls...@gmail.com wrote: Logging cl_connectmethod. Why do you presume that I am pulling it from my ass? I'm curious as to why you have a vendetta against community servers. Did you get put on saigns and couldn't figure out how to type valve in server browser, so you are resorting to flaming the server owners here? On Sat, Jul 4, 2015 at 3:52 PM, Phillip Vector t...@mostdeadlygame.com wrote: The majority of players still click play now instead of using the server browser so removing valve servers from the browser list probably does very little for your own servers. Please tell me how you managed to get access to this data. Presuming you aren't pulling it from your ass of course. On Sat, Jul 4, 2015 at 2:44 PM, Robert Paulson thepauls...@gmail.com wrote: Are you all really surprised by this? Valve doesn't care about community servers anymore. The moment 1 person complains that they couldn't wait 15 seconds for quickplay, it gets removed. Anyway you are all acting like half life 3 was announced. The majority of players still click play now instead of using the server browser so removing valve servers from the browser list probably does very little for your own servers. On Sat, Jul 4, 2015 at 2:36 PM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: Endless waves of communities explaining how quickplay (and other changes ofc) destroys communities, nothing happens. Two people on the mailing list moan about valve servers being excluded from the list, instantfix. GJ On 04.07.2015 23:32, Kevin C wrote: You have got to be kidding me. http://i.imgur.com/tAmWXj6.png wink wink nudge nudge On 7/4/2015 5:28 PM, Eric Smith wrote: - Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Optional TF2 update released
If we're really talking about player choice, here, then you have to remove the default effect https://en.wikipedia.org/wiki/Default_effect_(psychology) that gives one group of server preferential treatment over another to achieve true player choice. I'm all for player choice. If I want to play in a community server, I should be able to. But I also feel that Valve made a game and this game was balanced (I know the arguments against that it's balanced, but let's say that it's balanced as Valve wants it balanced) for 24 people. Why shouldn't the default game be the default choice? When you play Skyrim, do you have mods auto loaded that you didn't pick because it's community created? When you play any other multiplayer game on a server, is the non-base game ever selected as default? If not, then why should TF2 default to Custom? I know you aren't saying it should, but others here have. They want Community servers to be the first thing that players see and IMHO, the default game should be the first thing. Once they see that, then if they want to explore, they can. Despite what people say that new players can't unclick a checkbox. The interface being passed around looks like a good compromise as long as when you select Community for the first time, a little warning shows up saying that the game they are entering is not the standard game and can be modified so people know what is going on. But yeah. The default should be ... well... the default. On Sat, Jul 4, 2015 at 4:53 PM, E. Olsen ceo.eol...@gmail.com wrote: I don't have a vendetta against community servers. I just dislike when community server owners think they are gods gift to TF2 and demand special treatment to the determent of those who want to play vanilla TF2. I'm not looking for special treatment. I'd be satisfied with equitable treatment. If we're really talking about player choice, here, then you have to remove the default effect https://en.wikipedia.org/wiki/Default_effect_(psychology) that gives one group of server preferential treatment over another to achieve true player choice. For example, I've often heard the argument that if players want community servers in quickplay, they can change the settings, and if that is true - shouldn't the inverse also be true? If it is, than why give any one group default preference over another? Why not simply allow the players to decide? ...and I'm sure there are plenty of arguments about servers plastered with Pinion ads, or servers selling premium BS - but valve already dealt with all of that, so both of those arguments are moot. At any rate, I honestly don't think Community can only flourish in the absence of Valve's servers, and vice versa. There simply needs to be options presented which gives both equal exposure to the players, and let's them decide (without artificially steering them towards one or another). On Sat, Jul 4, 2015 at 7:38 PM, Phillip Vector t...@mostdeadlygame.com wrote: Logging cl_connectmethod That tells you for every server that you own. Not every server in existence. Your statement of The majority of players still click play now instead of using the server browser is missing something. It should say, The majority of players ON MY SERVERS. Of course, we don't have proof of this even on your own server, but I'm willing to accept that those who connect to your servers do so via the Play now button. You still can't say that the majority of players though since you don't have that data. I'm curious as to why you have a vendetta against community servers. Nice strawman there. I don't have a vendetta against community servers. I just dislike when community server owners think they are gods gift to TF2 and demand special treatment to the determent of those who want to play vanilla TF2. On Sat, Jul 4, 2015 at 4:28 PM, Robert Paulson thepauls...@gmail.com wrote: Logging cl_connectmethod. Why do you presume that I am pulling it from my ass? I'm curious as to why you have a vendetta against community servers. Did you get put on saigns and couldn't figure out how to type valve in server browser, so you are resorting to flaming the server owners here? On Sat, Jul 4, 2015 at 3:52 PM, Phillip Vector t...@mostdeadlygame.com wrote: The majority of players still click play now instead of using the server browser so removing valve servers from the browser list probably does very little for your own servers. Please tell me how you managed to get access to this data. Presuming you aren't pulling it from your ass of course. On Sat, Jul 4, 2015 at 2:44 PM, Robert Paulson thepauls...@gmail.com wrote: Are you all really surprised by this? Valve doesn't care about community servers anymore. The moment 1 person complains that they couldn't wait 15 seconds for quickplay, it gets removed. Anyway you are all acting like half life 3 was announced. The majority of players still click play now instead of using the server
Re: [hlds] Optional TF2 update released
I honestly find it comical that people think those servers are a good representation of what the game should be (or, frankly, are any fun at all). and this is why I rarely post here. Because most people here are not willing to listen to the other side of things and meet in the middle. Insulting people who like the Valve servers is not the way to go if you are wanting to work with Valve to get some compromise going. On Sat, Jul 4, 2015 at 5:22 PM, E. Olsen ceo.eol...@gmail.com wrote: I also don't think the phrase Community and Custom are necessarily interchangeable. There are plenty of community servers out there with 100% stock settings, and I certainly wouldn't call them custom. Further - I don't anyone who played TF2 before quickplay came along can say that Valve's servers are the way the game was meant to be played. All I've ever seen on a Valve server (aside from all the Mic spam, racism, general harassment, grieifing, hacking, and abuse of the voting tools), was an just about every single player ignoring the team aspect of the game - when they were playing at all. I honestly find it comical that people think those servers are a good representation of what the game should be (or, frankly, are any fun at all). On Sat, Jul 4, 2015 at 8:12 PM, Cats From Above spotsfromab...@gmail.com wrote: What you just said implies that *every *community server provides a modified game-play experience, which is not only a dubious claim but one that almost certainly stems from a distinct level of benightedness. There are community servers out there, many of them, which offer a vanilla experience in aspects of game-play. My question to you is why should those servers be treated as second-class citizens to Valve servers by default. On Sun, Jul 5, 2015 at 9:33 AM, Phillip Vector t...@mostdeadlygame.com wrote: If we're really talking about player choice, here, then you have to remove the default effect https://en.wikipedia.org/wiki/Default_effect_(psychology) that gives one group of server preferential treatment over another to achieve true player choice. I'm all for player choice. If I want to play in a community server, I should be able to. But I also feel that Valve made a game and this game was balanced (I know the arguments against that it's balanced, but let's say that it's balanced as Valve wants it balanced) for 24 people. Why shouldn't the default game be the default choice? When you play Skyrim, do you have mods auto loaded that you didn't pick because it's community created? When you play any other multiplayer game on a server, is the non-base game ever selected as default? If not, then why should TF2 default to Custom? I know you aren't saying it should, but others here have. They want Community servers to be the first thing that players see and IMHO, the default game should be the first thing. Once they see that, then if they want to explore, they can. Despite what people say that new players can't unclick a checkbox. The interface being passed around looks like a good compromise as long as when you select Community for the first time, a little warning shows up saying that the game they are entering is not the standard game and can be modified so people know what is going on. But yeah. The default should be ... well... the default. On Sat, Jul 4, 2015 at 4:53 PM, E. Olsen ceo.eol...@gmail.com wrote: I don't have a vendetta against community servers. I just dislike when community server owners think they are gods gift to TF2 and demand special treatment to the determent of those who want to play vanilla TF2. I'm not looking for special treatment. I'd be satisfied with equitable treatment. If we're really talking about player choice, here, then you have to remove the default effect https://en.wikipedia.org/wiki/Default_effect_(psychology) that gives one group of server preferential treatment over another to achieve true player choice. For example, I've often heard the argument that if players want community servers in quickplay, they can change the settings, and if that is true - shouldn't the inverse also be true? If it is, than why give any one group default preference over another? Why not simply allow the players to decide? ...and I'm sure there are plenty of arguments about servers plastered with Pinion ads, or servers selling premium BS - but valve already dealt with all of that, so both of those arguments are moot. At any rate, I honestly don't think Community can only flourish in the absence of Valve's servers, and vice versa. There simply needs to be options presented which gives both equal exposure to the players, and let's them decide (without artificially steering them towards one or another). On Sat, Jul 4, 2015 at 7:38 PM, Phillip Vector t...@mostdeadlygame.com wrote: Logging cl_connectmethod That tells you for every server that you own. Not every server in existence. Your statement of The
Re: [hlds] Mandatory TF2 update released
You're out of the loop dude, Valve servers were not there for a day, they were returned few hours ago. -ics Alexander Corn kirjoitti: Now my history tab is empty Did you even check? Valve servers are/were still listed in the history tab. The change merely added a condition to the Internet tab's master server query to not return any servers with the 'valve' tag. Official MvM servers aren't listed on the master server *at all*, and yet they still show up in my history. History is stored client-side and ignores any master server limitations or delisting. If you're going to complain about a change, please try to at least know what you're talking about. Then again, this is a mailing list for *server operators*, not client feedback. On Sat, Jul 4, 2015 at 12:09 PM, Dominik Friedrichs d...@forlix.org mailto:d...@forlix.org wrote: I never bothered to add them to favorites. I simply used the history tab to pick a Valve server with the map of choice. Now my history tab is empty and while I can use Quickplay/Show servers to pick a certain map, I cant right click there to View server info in order to find out if thats the server I just left for whatever repelling reason. Guess it will be trial and error from now on - oh the progress... Honestly when I read the suggestion a few days ago I was weighing in safety that Valve would never implement it. On 2015/07/04 17:07, ics wrote: You had over 2 years of time to find a Valve server and add that to favorites. How many do you have in favorites? Look in the mirror if you have 0 or cant find any. -ics AJ DeTorrice kirjoitti: I actually really dislike that valve decided to remove their servers from the server browser. Nine times out of ten, I don't want to play your terrible 24/7 server with class limits. There definitely needs to be a toggle to include valve servers in the server browser. IMO, quickplay takes too long to find a server to be useful. On Sat, Jul 4, 2015, 3:30 AM Paul ubyu@gmail.com mailto:ubyu@gmail.com mailto:ubyu@gmail.com mailto:ubyu@gmail.com wrote: Hooray! One step in the right direction indeed. Now to consider the other suggested changes in relation to Quickplay please :) (particularly that modified screenshot with the main menu UI changed to offer choices of what type of server to join via quickplay). Thanks TF2 team for listening to us. On 4 July 2015 at 06:47, Ross Bemrose rbemr...@gmail.com mailto:rbemr...@gmail.com mailto:rbemr...@gmail.com mailto:rbemr...@gmail.com wrote: If you SUICIDE, it's not supposed to retain the charge from your current death. That's right in the patch notes. However, I (and likely others) thought this meant it would store 0%. Then again, if it did that, then medics could just suicide to make sure any enemy medics that picked it up got nothing. On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote: The medigun is bugged. Gaberoll anyhow medigun is bugged Gaberoll when suiciding it retains the uber charge from your previous death, not your current death Gaberoll that is to say, I die with 70% uber Gaberoll the medigun has 70% uber Gaberoll later, I have 40 charge Gaberoll and suicide for whatever reason Gaberoll when picked up, it has 70% uber Gaberoll I am later killed at 16% Gaberoll it gets picked up as 16% Gaberoll I then suicide at full charge Gaberoll it is picked up at 16% On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail supp...@boomgaming.net mailto:supp...@boomgaming.net mailto:supp...@boomgaming.net mailto:supp...@boomgaming.net wrote: OMG! OMG!! They listened to you guys! OMFG! - Valve official quickplay and matchmaking servers are no longer listed in the server browser On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith er...@valvesoftware.com mailto:er...@valvesoftware.com mailto:er...@valvesoftware.com mailto:er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 2863548. -Eric -- - Temporarily limited OS X clients to medium texture
Re: [hlds] Optional TF2 update released
I don't have a vendetta against community servers. I just dislike when community server owners think they are gods gift to TF2 and demand special treatment to the determent of those who want to play vanilla TF2. I'm not looking for special treatment. I'd be satisfied with equitable treatment. If we're really talking about player choice, here, then you have to remove the default effect https://en.wikipedia.org/wiki/Default_effect_(psychology) that gives one group of server preferential treatment over another to achieve true player choice. For example, I've often heard the argument that if players want community servers in quickplay, they can change the settings, and if that is true - shouldn't the inverse also be true? If it is, than why give any one group default preference over another? Why not simply allow the players to decide? ...and I'm sure there are plenty of arguments about servers plastered with Pinion ads, or servers selling premium BS - but valve already dealt with all of that, so both of those arguments are moot. At any rate, I honestly don't think Community can only flourish in the absence of Valve's servers, and vice versa. There simply needs to be options presented which gives both equal exposure to the players, and let's them decide (without artificially steering them towards one or another). On Sat, Jul 4, 2015 at 7:38 PM, Phillip Vector t...@mostdeadlygame.com wrote: Logging cl_connectmethod That tells you for every server that you own. Not every server in existence. Your statement of The majority of players still click play now instead of using the server browser is missing something. It should say, The majority of players ON MY SERVERS. Of course, we don't have proof of this even on your own server, but I'm willing to accept that those who connect to your servers do so via the Play now button. You still can't say that the majority of players though since you don't have that data. I'm curious as to why you have a vendetta against community servers. Nice strawman there. I don't have a vendetta against community servers. I just dislike when community server owners think they are gods gift to TF2 and demand special treatment to the determent of those who want to play vanilla TF2. On Sat, Jul 4, 2015 at 4:28 PM, Robert Paulson thepauls...@gmail.com wrote: Logging cl_connectmethod. Why do you presume that I am pulling it from my ass? I'm curious as to why you have a vendetta against community servers. Did you get put on saigns and couldn't figure out how to type valve in server browser, so you are resorting to flaming the server owners here? On Sat, Jul 4, 2015 at 3:52 PM, Phillip Vector t...@mostdeadlygame.com wrote: The majority of players still click play now instead of using the server browser so removing valve servers from the browser list probably does very little for your own servers. Please tell me how you managed to get access to this data. Presuming you aren't pulling it from your ass of course. On Sat, Jul 4, 2015 at 2:44 PM, Robert Paulson thepauls...@gmail.com wrote: Are you all really surprised by this? Valve doesn't care about community servers anymore. The moment 1 person complains that they couldn't wait 15 seconds for quickplay, it gets removed. Anyway you are all acting like half life 3 was announced. The majority of players still click play now instead of using the server browser so removing valve servers from the browser list probably does very little for your own servers. On Sat, Jul 4, 2015 at 2:36 PM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: Endless waves of communities explaining how quickplay (and other changes ofc) destroys communities, nothing happens. Two people on the mailing list moan about valve servers being excluded from the list, instantfix. GJ On 04.07.2015 23:32, Kevin C wrote: You have got to be kidding me. http://i.imgur.com/tAmWXj6.png wink wink nudge nudge On 7/4/2015 5:28 PM, Eric Smith wrote: - Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
What you just said implies that *every *community server provides a modified game-play experience, which is not only a dubious claim but one that almost certainly stems from a distinct level of benightedness. There are community servers out there, many of them, which offer a vanilla experience in aspects of game-play. My question to you is why should those servers be treated as second-class citizens to Valve servers by default. On Sun, Jul 5, 2015 at 9:33 AM, Phillip Vector t...@mostdeadlygame.com wrote: If we're really talking about player choice, here, then you have to remove the default effect https://en.wikipedia.org/wiki/Default_effect_(psychology) that gives one group of server preferential treatment over another to achieve true player choice. I'm all for player choice. If I want to play in a community server, I should be able to. But I also feel that Valve made a game and this game was balanced (I know the arguments against that it's balanced, but let's say that it's balanced as Valve wants it balanced) for 24 people. Why shouldn't the default game be the default choice? When you play Skyrim, do you have mods auto loaded that you didn't pick because it's community created? When you play any other multiplayer game on a server, is the non-base game ever selected as default? If not, then why should TF2 default to Custom? I know you aren't saying it should, but others here have. They want Community servers to be the first thing that players see and IMHO, the default game should be the first thing. Once they see that, then if they want to explore, they can. Despite what people say that new players can't unclick a checkbox. The interface being passed around looks like a good compromise as long as when you select Community for the first time, a little warning shows up saying that the game they are entering is not the standard game and can be modified so people know what is going on. But yeah. The default should be ... well... the default. On Sat, Jul 4, 2015 at 4:53 PM, E. Olsen ceo.eol...@gmail.com wrote: I don't have a vendetta against community servers. I just dislike when community server owners think they are gods gift to TF2 and demand special treatment to the determent of those who want to play vanilla TF2. I'm not looking for special treatment. I'd be satisfied with equitable treatment. If we're really talking about player choice, here, then you have to remove the default effect https://en.wikipedia.org/wiki/Default_effect_(psychology) that gives one group of server preferential treatment over another to achieve true player choice. For example, I've often heard the argument that if players want community servers in quickplay, they can change the settings, and if that is true - shouldn't the inverse also be true? If it is, than why give any one group default preference over another? Why not simply allow the players to decide? ...and I'm sure there are plenty of arguments about servers plastered with Pinion ads, or servers selling premium BS - but valve already dealt with all of that, so both of those arguments are moot. At any rate, I honestly don't think Community can only flourish in the absence of Valve's servers, and vice versa. There simply needs to be options presented which gives both equal exposure to the players, and let's them decide (without artificially steering them towards one or another). On Sat, Jul 4, 2015 at 7:38 PM, Phillip Vector t...@mostdeadlygame.com wrote: Logging cl_connectmethod That tells you for every server that you own. Not every server in existence. Your statement of The majority of players still click play now instead of using the server browser is missing something. It should say, The majority of players ON MY SERVERS. Of course, we don't have proof of this even on your own server, but I'm willing to accept that those who connect to your servers do so via the Play now button. You still can't say that the majority of players though since you don't have that data. I'm curious as to why you have a vendetta against community servers. Nice strawman there. I don't have a vendetta against community servers. I just dislike when community server owners think they are gods gift to TF2 and demand special treatment to the determent of those who want to play vanilla TF2. On Sat, Jul 4, 2015 at 4:28 PM, Robert Paulson thepauls...@gmail.com wrote: Logging cl_connectmethod. Why do you presume that I am pulling it from my ass? I'm curious as to why you have a vendetta against community servers. Did you get put on saigns and couldn't figure out how to type valve in server browser, so you are resorting to flaming the server owners here? On Sat, Jul 4, 2015 at 3:52 PM, Phillip Vector t...@mostdeadlygame.com wrote: The majority of players still click play now instead of using the server browser so removing valve servers from the browser list probably does very little for your own
Re: [hlds] hlds Digest, Vol 51, Issue 38
___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- next part -- An HTML attachment was scrubbed... URL: https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20150704/137ea29a/attachment.html -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds End of hlds Digest, Vol 51, Issue 38 -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
As always both parties here aren't really unblemished. However, compared to real life, given how much protest (and how intense it has to be) is necessary, everyone is basically santa claus here (not the bad santa version). The only two things about the people here that annoy me is that some simply cannot distinguish between the ad-infested mob of crappy servers and decent communities who put a lot of creativity, work, time and money into keeping valve's product alive. Those people do this because they're passionate. I haven't seen that from the valve-side yet. And also the variety of font sizes here. I don't know about you guys, but it's not easy on my eyes. On 05.07.2015 02:31, Phillip Vector wrote: I honestly find it comical that people think those servers are a good representation of what the game should be (or, frankly, are any fun at all). and this is why I rarely post here. Because most people here are not willing to listen to the other side of things and meet in the middle. Insulting people who like the Valve servers is not the way to go if you are wanting to work with Valve to get some compromise going. On Sat, Jul 4, 2015 at 5:22 PM, E. Olsen ceo.eol...@gmail.com mailto:ceo.eol...@gmail.com wrote: I also don't think the phrase Community and Custom are necessarily interchangeable. There are plenty of community servers out there with 100% stock settings, and I certainly wouldn't call them custom. Further - I don't anyone who played TF2 before quickplay came along can say that Valve's servers are the way the game was meant to be played. All I've ever seen on a Valve server (aside from all the Mic spam, racism, general harassment, grieifing, hacking, and abuse of the voting tools), was an just about every single player ignoring the team aspect of the game - when they were playing at all. I honestly find it comical that people think those servers are a good representation of what the game should be (or, frankly, are any fun at all). On Sat, Jul 4, 2015 at 8:12 PM, Cats From Above spotsfromab...@gmail.com mailto:spotsfromab...@gmail.com wrote: What you just said implies that *every *community server provides a modified game-play experience, which is not only a dubious claim but one that almost certainly stems from a distinct level of benightedness. There are community servers out there, many of them, which offer a vanilla experience in aspects of game-play. My question to you is why should those servers be treated as second-class citizens to Valve servers by default. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
Your version of events borders on white-knighting, in my honest opinion. Valve has a share of blame for allowing an environment where unscrupulous operators were rewarded financially simply by getting people to join thier servers. The rise of Pinion and the like was attractive to individuals who wanted to cash-in on advertising. And what better way to boost your profits then by tricking players into joining your servers thinking that they were fuller than what they were or that they had real people on them. MOTD Advertising is what made that deception attractive - it was the reward behind it all. Yes, the players would disconnect the second they realised that the server was empty or that they were playing against bots, but the operator still got to cash in on an impression. So did Quickplay solve the problem? No. Why? Because it didn't remove the sugar from the table. Rather it just meant that instead of deceiving the player (Who would have likely remembered the name of a bad community) the unscrupulous operators were now deceiving Quickplay instead - How grand it must have been for operators intending to run cash-cow servers to have Quickplay steering unsuspecting traffic to them. In my view that made the situation worse and in a manner that was reasonably foreseeable. Yet somehow it escaped Valve. What they should have done was killed the notion of MOTD advertising from the onset so that a business model built on deception wasn't financially lucrative. Instead they had a knee-jerk reaction and banished all community servers (good and bad) from the primary Quickplay pool. Some people would say this response is a colossal non-sequitur and they'd be right. I wrote a 1400 word response on this topic but I decided that I could make my point with the summary above and that such would probably be more appreciated than a giant wall of text. Let me know if I'm mistaken. On Sun, Jul 5, 2015 at 9:58 AM, Phillip Vector t...@mostdeadlygame.com wrote: What you just said implies that *every *community server provides a modified game-play experience, which is not only a dubious claim but one that almost certainly stems from a distinct level of benightedness. A modified game-play experience, yes. Even if it's just placing a text ad every 5 mins., it is a difference experience than stock. I did not mean to imply that all community servers modify game play. But I would be interested in seeing one community server that operates like the default Valve servers do. There are community servers out there, many of them, which offer a vanilla experience in aspects of game-play. My question to you is why should those servers be treated as second-class citizens to Valve servers by default. They shouldn't. However, I don't know how long you have been part of this, but I recall when community servers weren't treated differently. Some were terrible and cheated the system to trick players joining their servers. When Valve tried to stop them, they cheated the system more. Even after Valve constantly tried to help those community servers who played by the rules, the community kept calling foul. So eventually, Valve (rightly so IMHO) said Fuck it and made all community servers suspect. Valve is on the right track giving community servers who play by the rules equal standing for valve servers. But I'm pretty sure that some community is going to start gaming the system and Valve will have to say, Fuck it again. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
No, LOL! I've never had anything like that and never changed anything causing this to be a problem. Interesting thought though. On Sat, Jul 4, 2015 at 3:20 PM, Alexander Corn mc...@doctormckay.com wrote: Did you have a 'valve' tag in your sv_tags like a fool? On Sat, Jul 4, 2015 at 6:16 PM, Mike Vail supp...@boomgaming.net wrote: My player counts fell by 50% or more since yesterday's update and I don't even run servers that compete against the stock Valve servers.Nearly all my servers are trade servers without Quickplay. Once this optional update was released, my player counts instantly soared and all my custom servers filled instantly just like they did before yesterday. It was like clients couldn't see them after the update. I think there's more going on than just delisting Valve servers on Yesterday's update.Whatever changed, I'm glad it was reverted for now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
Amazing, two people complain and Valve quickly reverts the one bit of progress we were beginning to have. I'm sceptical about the likelihood that they're looking into it further however. What a shame, I really was hoping at last the majority was being listened to, not a minority. On 5 July 2015 at 00:28, Robert Paulson thepauls...@gmail.com wrote: Logging cl_connectmethod. Why do you presume that I am pulling it from my ass? I'm curious as to why you have a vendetta against community servers. Did you get put on saigns and couldn't figure out how to type valve in server browser, so you are resorting to flaming the server owners here? On Sat, Jul 4, 2015 at 3:52 PM, Phillip Vector t...@mostdeadlygame.com wrote: The majority of players still click play now instead of using the server browser so removing valve servers from the browser list probably does very little for your own servers. Please tell me how you managed to get access to this data. Presuming you aren't pulling it from your ass of course. On Sat, Jul 4, 2015 at 2:44 PM, Robert Paulson thepauls...@gmail.com wrote: Are you all really surprised by this? Valve doesn't care about community servers anymore. The moment 1 person complains that they couldn't wait 15 seconds for quickplay, it gets removed. Anyway you are all acting like half life 3 was announced. The majority of players still click play now instead of using the server browser so removing valve servers from the browser list probably does very little for your own servers. On Sat, Jul 4, 2015 at 2:36 PM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: Endless waves of communities explaining how quickplay (and other changes ofc) destroys communities, nothing happens. Two people on the mailing list moan about valve servers being excluded from the list, instantfix. GJ On 04.07.2015 23:32, Kevin C wrote: You have got to be kidding me. http://i.imgur.com/tAmWXj6.png wink wink nudge nudge On 7/4/2015 5:28 PM, Eric Smith wrote: - Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
Well actually, what he said wasn't a *strawman *at all. A strawman is the misstatement of an argumentative position for the sake of attacking said position in an attempt to one up your opponent. Obviously, possession of a vendetta is not an argumentative position (false or otherwise) but rather a motive for having a position. Hence, what he actually said was an *ad hominem argument* - That being Latin for an attack against the man But in any case, I do agree that removing Valve servers from the server browser was not an ideal solution to the problem at hand. On Sun, Jul 5, 2015 at 9:08 AM, Phillip Vector t...@mostdeadlygame.com wrote: Logging cl_connectmethod That tells you for every server that you own. Not every server in existence. Your statement of The majority of players still click play now instead of using the server browser is missing something. It should say, The majority of players ON MY SERVERS. Of course, we don't have proof of this even on your own server, but I'm willing to accept that those who connect to your servers do so via the Play now button. You still can't say that the majority of players though since you don't have that data. I'm curious as to why you have a vendetta against community servers. Nice strawman there. I don't have a vendetta against community servers. I just dislike when community server owners think they are gods gift to TF2 and demand special treatment to the determent of those who want to play vanilla TF2. On Sat, Jul 4, 2015 at 4:28 PM, Robert Paulson thepauls...@gmail.com wrote: Logging cl_connectmethod. Why do you presume that I am pulling it from my ass? I'm curious as to why you have a vendetta against community servers. Did you get put on saigns and couldn't figure out how to type valve in server browser, so you are resorting to flaming the server owners here? On Sat, Jul 4, 2015 at 3:52 PM, Phillip Vector t...@mostdeadlygame.com wrote: The majority of players still click play now instead of using the server browser so removing valve servers from the browser list probably does very little for your own servers. Please tell me how you managed to get access to this data. Presuming you aren't pulling it from your ass of course. On Sat, Jul 4, 2015 at 2:44 PM, Robert Paulson thepauls...@gmail.com wrote: Are you all really surprised by this? Valve doesn't care about community servers anymore. The moment 1 person complains that they couldn't wait 15 seconds for quickplay, it gets removed. Anyway you are all acting like half life 3 was announced. The majority of players still click play now instead of using the server browser so removing valve servers from the browser list probably does very little for your own servers. On Sat, Jul 4, 2015 at 2:36 PM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: Endless waves of communities explaining how quickplay (and other changes ofc) destroys communities, nothing happens. Two people on the mailing list moan about valve servers being excluded from the list, instantfix. GJ On 04.07.2015 23:32, Kevin C wrote: You have got to be kidding me. http://i.imgur.com/tAmWXj6.png wink wink nudge nudge On 7/4/2015 5:28 PM, Eric Smith wrote: - Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
What you just said implies that *every *community server provides a modified game-play experience, which is not only a dubious claim but one that almost certainly stems from a distinct level of benightedness. A modified game-play experience, yes. Even if it's just placing a text ad every 5 mins., it is a difference experience than stock. I did not mean to imply that all community servers modify game play. But I would be interested in seeing one community server that operates like the default Valve servers do. There are community servers out there, many of them, which offer a vanilla experience in aspects of game-play. My question to you is why should those servers be treated as second-class citizens to Valve servers by default. They shouldn't. However, I don't know how long you have been part of this, but I recall when community servers weren't treated differently. Some were terrible and cheated the system to trick players joining their servers. When Valve tried to stop them, they cheated the system more. Even after Valve constantly tried to help those community servers who played by the rules, the community kept calling foul. So eventually, Valve (rightly so IMHO) said Fuck it and made all community servers suspect. Valve is on the right track giving community servers who play by the rules equal standing for valve servers. But I'm pretty sure that some community is going to start gaming the system and Valve will have to say, Fuck it again. On Sat, Jul 4, 2015 at 5:12 PM, Cats From Above spotsfromab...@gmail.com wrote: What you just said implies that *every *community server provides a modified game-play experience, which is not only a dubious claim but one that almost certainly stems from a distinct level of benightedness. There are community servers out there, many of them, which offer a vanilla experience in aspects of game-play. My question to you is why should those servers be treated as second-class citizens to Valve servers by default. On Sun, Jul 5, 2015 at 9:33 AM, Phillip Vector t...@mostdeadlygame.com wrote: If we're really talking about player choice, here, then you have to remove the default effect https://en.wikipedia.org/wiki/Default_effect_(psychology) that gives one group of server preferential treatment over another to achieve true player choice. I'm all for player choice. If I want to play in a community server, I should be able to. But I also feel that Valve made a game and this game was balanced (I know the arguments against that it's balanced, but let's say that it's balanced as Valve wants it balanced) for 24 people. Why shouldn't the default game be the default choice? When you play Skyrim, do you have mods auto loaded that you didn't pick because it's community created? When you play any other multiplayer game on a server, is the non-base game ever selected as default? If not, then why should TF2 default to Custom? I know you aren't saying it should, but others here have. They want Community servers to be the first thing that players see and IMHO, the default game should be the first thing. Once they see that, then if they want to explore, they can. Despite what people say that new players can't unclick a checkbox. The interface being passed around looks like a good compromise as long as when you select Community for the first time, a little warning shows up saying that the game they are entering is not the standard game and can be modified so people know what is going on. But yeah. The default should be ... well... the default. On Sat, Jul 4, 2015 at 4:53 PM, E. Olsen ceo.eol...@gmail.com wrote: I don't have a vendetta against community servers. I just dislike when community server owners think they are gods gift to TF2 and demand special treatment to the determent of those who want to play vanilla TF2. I'm not looking for special treatment. I'd be satisfied with equitable treatment. If we're really talking about player choice, here, then you have to remove the default effect https://en.wikipedia.org/wiki/Default_effect_(psychology) that gives one group of server preferential treatment over another to achieve true player choice. For example, I've often heard the argument that if players want community servers in quickplay, they can change the settings, and if that is true - shouldn't the inverse also be true? If it is, than why give any one group default preference over another? Why not simply allow the players to decide? ...and I'm sure there are plenty of arguments about servers plastered with Pinion ads, or servers selling premium BS - but valve already dealt with all of that, so both of those arguments are moot. At any rate, I honestly don't think Community can only flourish in the absence of Valve's servers, and vice versa. There simply needs to be options presented which gives both equal exposure to the players, and let's them decide (without artificially steering them towards one or another).
[hlds] updates for other mods
then suicide at full charge Gaberoll it is picked up at 16% On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail supp...@boomgaming.net mailto:supp...@boomgaming.net wrote: OMG! OMG!! They listened to you guys! OMFG! - Valve official quickplay and matchmaking servers are no longer listed in the server browser On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith er...@valvesoftware.com mailto:er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 2863548. -Eric -- - Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix - Fixed a random crash that affected OSX only - Updated the collision geometry for the turbines in Powerhouse - Dropped weapons now retain their ammo and ?berCharge levels unless the player commits suicide - Valve official quickplay and matchmaking servers are no longer listed in the server browser - Players no longer drop their weapons in MvM - Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot - Spies can no longer pick up weapons when disguised or cloaked - Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class - Fixed players dropping multiple instances of the same weapon at once - Fixed unintended changes to rocket and other explosive jumping behavior - Fixed dropped weapons occasionally using an incorrect skin - Fixed an issue that was causing the particle effects on Unusual hats to sometimes draw in first-person for the owner, or not draw at all to others - Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings - Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and Botkillers) not rendering their attachments - Fixed spies that have picked up a dropped Your Eternal Reward or Wanga Prick being able to manually disguise - Fixed Spy sometimes not being able to use the Disguise Kit after picking up a new Knife - Fixed newly created items not becoming Strange quality, despite receiving the ability to track kills. Existing items in this state will not be retroactively fixed. - Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market. Affected items have been reverted to their original (permanent) appearance. - Fixed being able to craft some previously un-craftable items - Fixed a client crash related to Killstreak Fabricators and Chemistry Kits - Fixed a client crash related to particles - Fixed the Vitasaw no longer giving its ?berCharge bonus after death - Fixed issues related to picking up dropped weapons while zoomed in with a Sniper Rifle - Fixed a bug that caused the Shortstop to reload faster than normal - Fixed dropped energy weapons not being able to fire after being picked up - Fixed some weapons not displaying their charge meters after being picked up - Fixed the box used in the Box Trot taunt sometimes being the wrong color - Steam Community Market - Fixed skinned items appearing as Decorated Item - Items that are temporarily un-tradable can now properly be listed on the market ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- next part -- An HTML attachment was scrubbed... URL: https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20150704/5cf3de0c/attachment.html -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds End of hlds Digest, Vol 51, Issue 15
Re: [hlds] Optional TF2 update released
The entire point of Quickplay from the get-go was to help people to easily find servers offering vanilla-ish gameplay. That is, major game settings are set to their defaults, no custom gamemodes, no game-breaking donor perks, etc. It's a decent idea, the only problem is that Valve added it and then *ignored it*. Then people started realizing that they can register for Quickplay and pretend to be vanilla and nothing bad would happen to them for months, if ever. To this date, I'm not quite sure that anyone at Valve even looks at reports submitted with the in-game report tool (or the bug reporter either, for that matter). On Sun, Jul 5, 2015 at 12:07 AM, Cats From Above spotsfromab...@gmail.com wrote: Your version of events borders on white-knighting, in my honest opinion. Valve has a share of blame for allowing an environment where unscrupulous operators were rewarded financially simply by getting people to join thier servers. The rise of Pinion and the like was attractive to individuals who wanted to cash-in on advertising. And what better way to boost your profits then by tricking players into joining your servers thinking that they were fuller than what they were or that they had real people on them. MOTD Advertising is what made that deception attractive - it was the reward behind it all. Yes, the players would disconnect the second they realised that the server was empty or that they were playing against bots, but the operator still got to cash in on an impression. So did Quickplay solve the problem? No. Why? Because it didn't remove the sugar from the table. Rather it just meant that instead of deceiving the player (Who would have likely remembered the name of a bad community) the unscrupulous operators were now deceiving Quickplay instead - How grand it must have been for operators intending to run cash-cow servers to have Quickplay steering unsuspecting traffic to them. In my view that made the situation worse and in a manner that was reasonably foreseeable. Yet somehow it escaped Valve. What they should have done was killed the notion of MOTD advertising from the onset so that a business model built on deception wasn't financially lucrative. Instead they had a knee-jerk reaction and banished all community servers (good and bad) from the primary Quickplay pool. Some people would say this response is a colossal non-sequitur and they'd be right. I wrote a 1400 word response on this topic but I decided that I could make my point with the summary above and that such would probably be more appreciated than a giant wall of text. Let me know if I'm mistaken. On Sun, Jul 5, 2015 at 9:58 AM, Phillip Vector t...@mostdeadlygame.com wrote: What you just said implies that *every *community server provides a modified game-play experience, which is not only a dubious claim but one that almost certainly stems from a distinct level of benightedness. A modified game-play experience, yes. Even if it's just placing a text ad every 5 mins., it is a difference experience than stock. I did not mean to imply that all community servers modify game play. But I would be interested in seeing one community server that operates like the default Valve servers do. There are community servers out there, many of them, which offer a vanilla experience in aspects of game-play. My question to you is why should those servers be treated as second-class citizens to Valve servers by default. They shouldn't. However, I don't know how long you have been part of this, but I recall when community servers weren't treated differently. Some were terrible and cheated the system to trick players joining their servers. When Valve tried to stop them, they cheated the system more. Even after Valve constantly tried to help those community servers who played by the rules, the community kept calling foul. So eventually, Valve (rightly so IMHO) said Fuck it and made all community servers suspect. Valve is on the right track giving community servers who play by the rules equal standing for valve servers. But I'm pretty sure that some community is going to start gaming the system and Valve will have to say, Fuck it again. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Now my history tab is empty Did you even check? Valve servers are/were still listed in the history tab. The change merely added a condition to the Internet tab's master server query to not return any servers with the 'valve' tag. Official MvM servers aren't listed on the master server *at all*, and yet they still show up in my history. History is stored client-side and ignores any master server limitations or delisting. If you're going to complain about a change, please try to at least know what you're talking about. Then again, this is a mailing list for *server operators*, not client feedback. On Sat, Jul 4, 2015 at 12:09 PM, Dominik Friedrichs d...@forlix.org wrote: I never bothered to add them to favorites. I simply used the history tab to pick a Valve server with the map of choice. Now my history tab is empty and while I can use Quickplay/Show servers to pick a certain map, I cant right click there to View server info in order to find out if thats the server I just left for whatever repelling reason. Guess it will be trial and error from now on - oh the progress... Honestly when I read the suggestion a few days ago I was weighing in safety that Valve would never implement it. On 2015/07/04 17:07, ics wrote: You had over 2 years of time to find a Valve server and add that to favorites. How many do you have in favorites? Look in the mirror if you have 0 or cant find any. -ics AJ DeTorrice kirjoitti: I actually really dislike that valve decided to remove their servers from the server browser. Nine times out of ten, I don't want to play your terrible 24/7 server with class limits. There definitely needs to be a toggle to include valve servers in the server browser. IMO, quickplay takes too long to find a server to be useful. On Sat, Jul 4, 2015, 3:30 AM Paul ubyu@gmail.com mailto:ubyu@gmail.com wrote: Hooray! One step in the right direction indeed. Now to consider the other suggested changes in relation to Quickplay please :) (particularly that modified screenshot with the main menu UI changed to offer choices of what type of server to join via quickplay). Thanks TF2 team for listening to us. On 4 July 2015 at 06:47, Ross Bemrose rbemr...@gmail.com mailto:rbemr...@gmail.com wrote: If you SUICIDE, it's not supposed to retain the charge from your current death. That's right in the patch notes. However, I (and likely others) thought this meant it would store 0%. Then again, if it did that, then medics could just suicide to make sure any enemy medics that picked it up got nothing. On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote: The medigun is bugged. Gaberoll anyhow medigun is bugged Gaberoll when suiciding it retains the uber charge from your previous death, not your current death Gaberoll that is to say, I die with 70% uber Gaberoll the medigun has 70% uber Gaberoll later, I have 40 charge Gaberoll and suicide for whatever reason Gaberoll when picked up, it has 70% uber Gaberoll I am later killed at 16% Gaberoll it gets picked up as 16% Gaberoll I then suicide at full charge Gaberoll it is picked up at 16% On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail supp...@boomgaming.net mailto:supp...@boomgaming.net wrote: OMG! OMG!! They listened to you guys! OMFG! - Valve official quickplay and matchmaking servers are no longer listed in the server browser On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith er...@valvesoftware.com mailto:er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 2863548. -Eric -- - Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix - Fixed a random crash that affected OSX only - Updated the collision geometry for the turbines in Powerhouse - Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide - Valve official quickplay and matchmaking servers are no longer listed in the server browser - Players no longer drop their weapons in MvM - Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot - Spies can no longer pick up weapons when disguised or cloaked - Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class - Fixed players dropping multiple instances of the same weapon at once - Fixed unintended changes to rocket and other explosive jumping behavior - Fixed dropped weapons occasionally using an incorrect skin - Fixed an issue that was causing the particle effects on Unusual hats to sometimes draw in first-person for the owner, or not draw at all to others - Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings - Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and Botkillers) not rendering their
Re: [hlds] Optional TF2 update released
I don't know if this would be ideal. My suggestion would be to filter Valve servers by default, unless the user explicitly adds 'valve' to the tags search bar. On Sat, Jul 4, 2015 at 6:09 PM, Spencer 'Voogru' MacDonald voo...@voogru.com wrote: - Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further. A separate tab for valve servers. Show community servers on one tab, valve servers on the other tab. The default tab should be 'community' tab. Since valve was willing to hide them altogether, I think this is a reasonable compromise. - Voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Saturday, July 04, 2015 5:29 PM To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds] Optional TF2 update released We've released an optional update for TF2 that fixes an exploit with players taunting and then dying on the final control point of payload maps. You do not need this update unless you are experiencing this problem. The update notes are below. The new version number is 2863781. -Eric --- - Fixed an exploit related to taunting and then dying on the final control point of payload maps - Fixed a bug that was creating Specialized Killstreak Kits that could be applied to any item - Fixed items that are removed from the Steam Community Market having the trade restriction removed - Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
Did you have a 'valve' tag in your sv_tags like a fool? On Sat, Jul 4, 2015 at 6:16 PM, Mike Vail supp...@boomgaming.net wrote: My player counts fell by 50% or more since yesterday's update and I don't even run servers that compete against the stock Valve servers.Nearly all my servers are trade servers without Quickplay. Once this optional update was released, my player counts instantly soared and all my custom servers filled instantly just like they did before yesterday. It was like clients couldn't see them after the update. I think there's more going on than just delisting Valve servers on Yesterday's update.Whatever changed, I'm glad it was reverted for now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
I also don't think the phrase Community and Custom are necessarily interchangeable. There are plenty of community servers out there with 100% stock settings, and I certainly wouldn't call them custom. Further - I don't anyone who played TF2 before quickplay came along can say that Valve's servers are the way the game was meant to be played. All I've ever seen on a Valve server (aside from all the Mic spam, racism, general harassment, grieifing, hacking, and abuse of the voting tools), was an just about every single player ignoring the team aspect of the game - when they were playing at all. I honestly find it comical that people think those servers are a good representation of what the game should be (or, frankly, are any fun at all). On Sat, Jul 4, 2015 at 8:12 PM, Cats From Above spotsfromab...@gmail.com wrote: What you just said implies that *every *community server provides a modified game-play experience, which is not only a dubious claim but one that almost certainly stems from a distinct level of benightedness. There are community servers out there, many of them, which offer a vanilla experience in aspects of game-play. My question to you is why should those servers be treated as second-class citizens to Valve servers by default. On Sun, Jul 5, 2015 at 9:33 AM, Phillip Vector t...@mostdeadlygame.com wrote: If we're really talking about player choice, here, then you have to remove the default effect https://en.wikipedia.org/wiki/Default_effect_(psychology) that gives one group of server preferential treatment over another to achieve true player choice. I'm all for player choice. If I want to play in a community server, I should be able to. But I also feel that Valve made a game and this game was balanced (I know the arguments against that it's balanced, but let's say that it's balanced as Valve wants it balanced) for 24 people. Why shouldn't the default game be the default choice? When you play Skyrim, do you have mods auto loaded that you didn't pick because it's community created? When you play any other multiplayer game on a server, is the non-base game ever selected as default? If not, then why should TF2 default to Custom? I know you aren't saying it should, but others here have. They want Community servers to be the first thing that players see and IMHO, the default game should be the first thing. Once they see that, then if they want to explore, they can. Despite what people say that new players can't unclick a checkbox. The interface being passed around looks like a good compromise as long as when you select Community for the first time, a little warning shows up saying that the game they are entering is not the standard game and can be modified so people know what is going on. But yeah. The default should be ... well... the default. On Sat, Jul 4, 2015 at 4:53 PM, E. Olsen ceo.eol...@gmail.com wrote: I don't have a vendetta against community servers. I just dislike when community server owners think they are gods gift to TF2 and demand special treatment to the determent of those who want to play vanilla TF2. I'm not looking for special treatment. I'd be satisfied with equitable treatment. If we're really talking about player choice, here, then you have to remove the default effect https://en.wikipedia.org/wiki/Default_effect_(psychology) that gives one group of server preferential treatment over another to achieve true player choice. For example, I've often heard the argument that if players want community servers in quickplay, they can change the settings, and if that is true - shouldn't the inverse also be true? If it is, than why give any one group default preference over another? Why not simply allow the players to decide? ...and I'm sure there are plenty of arguments about servers plastered with Pinion ads, or servers selling premium BS - but valve already dealt with all of that, so both of those arguments are moot. At any rate, I honestly don't think Community can only flourish in the absence of Valve's servers, and vice versa. There simply needs to be options presented which gives both equal exposure to the players, and let's them decide (without artificially steering them towards one or another). On Sat, Jul 4, 2015 at 7:38 PM, Phillip Vector t...@mostdeadlygame.com wrote: Logging cl_connectmethod That tells you for every server that you own. Not every server in existence. Your statement of The majority of players still click play now instead of using the server browser is missing something. It should say, The majority of players ON MY SERVERS. Of course, we don't have proof of this even on your own server, but I'm willing to accept that those who connect to your servers do so via the Play now button. You still can't say that the majority of players though since you don't have that data. I'm curious as to why you have a vendetta against community servers. Nice strawman there. I don't
Re: [hlds] Optional TF2 update released
Logging cl_connectmethod. Why do you presume that I am pulling it from my ass? I'm curious as to why you have a vendetta against community servers. Did you get put on saigns and couldn't figure out how to type valve in server browser, so you are resorting to flaming the server owners here? On Sat, Jul 4, 2015 at 3:52 PM, Phillip Vector t...@mostdeadlygame.com wrote: The majority of players still click play now instead of using the server browser so removing valve servers from the browser list probably does very little for your own servers. Please tell me how you managed to get access to this data. Presuming you aren't pulling it from your ass of course. On Sat, Jul 4, 2015 at 2:44 PM, Robert Paulson thepauls...@gmail.com wrote: Are you all really surprised by this? Valve doesn't care about community servers anymore. The moment 1 person complains that they couldn't wait 15 seconds for quickplay, it gets removed. Anyway you are all acting like half life 3 was announced. The majority of players still click play now instead of using the server browser so removing valve servers from the browser list probably does very little for your own servers. On Sat, Jul 4, 2015 at 2:36 PM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: Endless waves of communities explaining how quickplay (and other changes ofc) destroys communities, nothing happens. Two people on the mailing list moan about valve servers being excluded from the list, instantfix. GJ On 04.07.2015 23:32, Kevin C wrote: You have got to be kidding me. http://i.imgur.com/tAmWXj6.png wink wink nudge nudge On 7/4/2015 5:28 PM, Eric Smith wrote: - Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Yes, I'm aware. I just felt the need to call out misinformation. On Sat, Jul 4, 2015 at 6:24 PM, ics i...@ics-base.net wrote: You're out of the loop dude, Valve servers were not there for a day, they were returned few hours ago. -ics Alexander Corn kirjoitti: Now my history tab is empty Did you even check? Valve servers are/were still listed in the history tab. The change merely added a condition to the Internet tab's master server query to not return any servers with the 'valve' tag. Official MvM servers aren't listed on the master server *at all*, and yet they still show up in my history. History is stored client-side and ignores any master server limitations or delisting. If you're going to complain about a change, please try to at least know what you're talking about. Then again, this is a mailing list for *server operators*, not client feedback. On Sat, Jul 4, 2015 at 12:09 PM, Dominik Friedrichs d...@forlix.org mailto:d...@forlix.org wrote: I never bothered to add them to favorites. I simply used the history tab to pick a Valve server with the map of choice. Now my history tab is empty and while I can use Quickplay/Show servers to pick a certain map, I cant right click there to View server info in order to find out if thats the server I just left for whatever repelling reason. Guess it will be trial and error from now on - oh the progress... Honestly when I read the suggestion a few days ago I was weighing in safety that Valve would never implement it. On 2015/07/04 17:07, ics wrote: You had over 2 years of time to find a Valve server and add that to favorites. How many do you have in favorites? Look in the mirror if you have 0 or cant find any. -ics AJ DeTorrice kirjoitti: I actually really dislike that valve decided to remove their servers from the server browser. Nine times out of ten, I don't want to play your terrible 24/7 server with class limits. There definitely needs to be a toggle to include valve servers in the server browser. IMO, quickplay takes too long to find a server to be useful. On Sat, Jul 4, 2015, 3:30 AM Paul ubyu@gmail.com mailto:ubyu@gmail.com mailto:ubyu@gmail.com mailto:ubyu@gmail.com wrote: Hooray! One step in the right direction indeed. Now to consider the other suggested changes in relation to Quickplay please :) (particularly that modified screenshot with the main menu UI changed to offer choices of what type of server to join via quickplay). Thanks TF2 team for listening to us. On 4 July 2015 at 06:47, Ross Bemrose rbemr...@gmail.com mailto:rbemr...@gmail.com mailto:rbemr...@gmail.com mailto:rbemr...@gmail.com wrote: If you SUICIDE, it's not supposed to retain the charge from your current death. That's right in the patch notes. However, I (and likely others) thought this meant it would store 0%. Then again, if it did that, then medics could just suicide to make sure any enemy medics that picked it up got nothing. On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote: The medigun is bugged. Gaberoll anyhow medigun is bugged Gaberoll when suiciding it retains the uber charge from your previous death, not your current death Gaberoll that is to say, I die with 70% uber Gaberoll the medigun has 70% uber Gaberoll later, I have 40 charge Gaberoll and suicide for whatever reason Gaberoll when picked up, it has 70% uber Gaberoll I am later killed at 16% Gaberoll it gets picked up as 16% Gaberoll I then suicide at full charge Gaberoll it is picked up at 16% On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail supp...@boomgaming.net mailto:supp...@boomgaming.net mailto:supp...@boomgaming.net mailto:supp...@boomgaming.net wrote: OMG! OMG!! They listened to you guys! OMFG! - Valve official quickplay and matchmaking servers are no longer listed in the server browser On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith er...@valvesoftware.com mailto:er...@valvesoftware.com mailto:er...@valvesoftware.com mailto:er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The
Re: [hlds] Optional TF2 update released
Valve pretty much specifically created quickplay to keep people on valve servers (given how it worked out). I don't see any reason why they should show up in the server browser *by default* as well. The issue isn't just based on bad representation of the servers, but also on a non-existent reputation system for third party servers. If you join a random community server, unfortunately it will almost always spam you with ads (some even force you to re-enable motds, you wont be able to join a team otherwise). These servers should be nuked/completely removed from the list. Yes, there will always be a black sheep, but it will lead to people more easily recognizing unique and new ways to play tf2, and that server hosting is actually/used to be about sharing the passion one feels for the game (and not making money). On 05.07.2015 03:27, Spencer 'Voogru' MacDonald wrote: “But yeah. The default should be ... well... the default.” The default should show everything. Let players filter them out on their own. If they don’t want to filter and search for a server, I think they have a feature for that already. I think it’s called.. quickplay. I don’t know if you remember the days of the “Custom” tab. But I do. You could have a completely vanilla gameplay server, with 32 players, and get stuck on the “Custom” tab. If you were on the custom tab, your server saw no traffic, nobody went a tab over to look for ‘Custom” servers. If you pulled the required shenanigans to get put onto the internet tab, your server got plenty of traffic, and everybody that saw the server in the list, knew it was a 32 player because they still reported as 32 players to the players. If the players didn’t want to play there, they’d simply click on another server. Fine. Let them click on a checkbox “Show valve official servers only.” Don’t get me wrong, I see where you are coming from, you want to be able to quickly get onto a server without silly gameplay mods, pay-to-cheat or advertising nonsense going on. On the flip side, segregating custom servers by default, will just be the death of those servers. Don’t forget that the valve servers have problems too, most notably the fact that they are unmoderated. So if you have a player putting hardcore porn sprays, or an engineer that thinks he’s quite the comedian building teleporters that take you further back, or the sniper with aimbot that hasn’t been vac banned yet with his free steam account…you’re kind of stuck with them. - Voogru. *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Phillip Vector *Sent:* Saturday, July 04, 2015 8:32 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Optional TF2 update released I honestly find it comical that people think those servers are a good representation of what the game should be (or, frankly, are any fun at all). and this is why I rarely post here. Because most people here are not willing to listen to the other side of things and meet in the middle. Insulting people who like the Valve servers is not the way to go if you are wanting to work with Valve to get some compromise going. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
To be honest, TF2's player base has changed a lot since the quick-play change. Most of the players who have played on the community servers are gone since their communities died and they don't want to play on Valve official servers where there is no actual community. It seems the new TF2 player base is completely against any community server because when they think about community servers, they think about video ads and pay-to-win. I do understand people don't want to join servers with ads and pay-to-win features but saying there are no good community servers is complete bullshit. There are great communities out there still who do not display video ads on their servers and give a vanilla experience, but sadly, their servers are empty most of the time because of the quick-play change. With that being said, server owners displaying video ads on their servers and having pay-to-win features aren't help. I would highly suggest getting rid of these two things if you can. In the end, there are many other things you can do to gain supporters in your community. However, Valve should be supporting the community more as well. Valve was and should still be known for giving great support to community servers. There have been many suggestions given to Valve that would make both sides happy. However, it seems like Valve just wants to ignore them. It has been over a year since the quick-play change was made and Valve is still are saying we are looking for a solution. To the TF2 developers, if you do not agree with any of our solutions, let us know why and we will attempt to adjust them to your needs. I personally think this would work great and make both sides happy: http://i.imgur.com/tAmWXj6.png If you do not feel that way, please communicate with us. Finally, I have two more suggestions. One, for the MOTD, when the user exits out of the MOTD screen, the sound is stopped (e.g. video ads sound is stopped). This would make players less annoyed by ads if they can just hit continue and skip the ad completely. Two, on the server browser, there should be two tabs, one called community servers (default), the next called Valve servers. It is self-explanatory on which tab lists which servers. If that is too much, then just have the check-box of Show Valve servers which is unchecked by default. I hope these two suggestions can be addressed. Thank you for reading. On 7/4/2015 5:44 PM, Jethro Seabridge wrote: You might want to check other forums/avenues of communication other than the mailing list; I've seen quite a few people complain about the valve server change. On Sat, Jul 4, 2015 at 10:36 PM, Matthias InstantMuffin Kollek proph...@sticed.org mailto:proph...@sticed.org wrote: Endless waves of communities explaining how quickplay (and other changes ofc) destroys communities, nothing happens. Two people on the mailing list moan about valve servers being excluded from the list, instantfix. GJ On 04.07.2015 23:32, Kevin C wrote: You have got to be kidding me. http://i.imgur.com/tAmWXj6.png wink wink nudge nudge On 7/4/2015 5:28 PM, Eric Smith wrote: - Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
Hey there. I'm a normal client who once helped operate a TF2 server. During the period where Valve servers weren't showing up on the server browser, I couldn't see any of the past Valve servers I had been to in the history tab, either. On Sat, Jul 4, 2015 at 3:19 PM, Alexander Corn mc...@doctormckay.com wrote: Now my history tab is empty Did you even check? Valve servers are/were still listed in the history tab. The change merely added a condition to the Internet tab's master server query to not return any servers with the 'valve' tag. Official MvM servers aren't listed on the master server *at all*, and yet they still show up in my history. History is stored client-side and ignores any master server limitations or delisting. If you're going to complain about a change, please try to at least know what you're talking about. Then again, this is a mailing list for *server operators*, not client feedback. On Sat, Jul 4, 2015 at 12:09 PM, Dominik Friedrichs d...@forlix.org wrote: I never bothered to add them to favorites. I simply used the history tab to pick a Valve server with the map of choice. Now my history tab is empty and while I can use Quickplay/Show servers to pick a certain map, I cant right click there to View server info in order to find out if thats the server I just left for whatever repelling reason. Guess it will be trial and error from now on - oh the progress... Honestly when I read the suggestion a few days ago I was weighing in safety that Valve would never implement it. On 2015/07/04 17:07, ics wrote: You had over 2 years of time to find a Valve server and add that to favorites. How many do you have in favorites? Look in the mirror if you have 0 or cant find any. -ics AJ DeTorrice kirjoitti: I actually really dislike that valve decided to remove their servers from the server browser. Nine times out of ten, I don't want to play your terrible 24/7 server with class limits. There definitely needs to be a toggle to include valve servers in the server browser. IMO, quickplay takes too long to find a server to be useful. On Sat, Jul 4, 2015, 3:30 AM Paul ubyu@gmail.com mailto:ubyu@gmail.com wrote: Hooray! One step in the right direction indeed. Now to consider the other suggested changes in relation to Quickplay please :) (particularly that modified screenshot with the main menu UI changed to offer choices of what type of server to join via quickplay). Thanks TF2 team for listening to us. On 4 July 2015 at 06:47, Ross Bemrose rbemr...@gmail.com mailto:rbemr...@gmail.com wrote: If you SUICIDE, it's not supposed to retain the charge from your current death. That's right in the patch notes. However, I (and likely others) thought this meant it would store 0%. Then again, if it did that, then medics could just suicide to make sure any enemy medics that picked it up got nothing. On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote: The medigun is bugged. Gaberoll anyhow medigun is bugged Gaberoll when suiciding it retains the uber charge from your previous death, not your current death Gaberoll that is to say, I die with 70% uber Gaberoll the medigun has 70% uber Gaberoll later, I have 40 charge Gaberoll and suicide for whatever reason Gaberoll when picked up, it has 70% uber Gaberoll I am later killed at 16% Gaberoll it gets picked up as 16% Gaberoll I then suicide at full charge Gaberoll it is picked up at 16% On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail supp...@boomgaming.net mailto:supp...@boomgaming.net wrote: OMG! OMG!! They listened to you guys! OMFG! - Valve official quickplay and matchmaking servers are no longer listed in the server browser On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith er...@valvesoftware.com mailto:er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 2863548. -Eric -- - Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix - Fixed a random crash that affected OSX only - Updated the collision geometry for the turbines in Powerhouse - Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide - Valve official quickplay and matchmaking servers are no longer listed in the server browser - Players no longer drop their weapons in MvM - Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot - Spies can no longer pick up weapons when disguised or cloaked - Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class - Fixed players dropping multiple instances of the same weapon at once - Fixed unintended changes to rocket and other explosive jumping behavior - Fixed dropped weapons occasionally using an incorrect skin - Fixed an issue that was causing
Re: [hlds] Optional TF2 update released
My player counts fell by 50% or more since yesterday's update and I don't even run servers that compete against the stock Valve servers.Nearly all my servers are trade servers without Quickplay. Once this optional update was released, my player counts instantly soared and all my custom servers filled instantly just like they did before yesterday. It was like clients couldn't see them after the update. I think there's more going on than just delisting Valve servers on Yesterday's update.Whatever changed, I'm glad it was reverted for now. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
The majority of players still click play now instead of using the server browser so removing valve servers from the browser list probably does very little for your own servers. Please tell me how you managed to get access to this data. Presuming you aren't pulling it from your ass of course. On Sat, Jul 4, 2015 at 2:44 PM, Robert Paulson thepauls...@gmail.com wrote: Are you all really surprised by this? Valve doesn't care about community servers anymore. The moment 1 person complains that they couldn't wait 15 seconds for quickplay, it gets removed. Anyway you are all acting like half life 3 was announced. The majority of players still click play now instead of using the server browser so removing valve servers from the browser list probably does very little for your own servers. On Sat, Jul 4, 2015 at 2:36 PM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: Endless waves of communities explaining how quickplay (and other changes ofc) destroys communities, nothing happens. Two people on the mailing list moan about valve servers being excluded from the list, instantfix. GJ On 04.07.2015 23:32, Kevin C wrote: You have got to be kidding me. http://i.imgur.com/tAmWXj6.png wink wink nudge nudge On 7/4/2015 5:28 PM, Eric Smith wrote: - Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
He probably did. I just checked and literally everything he has ever posted to this mailing list has been against community servers. Seems like some SPUF/reddit user found the server ops' mailing list and wants to keep non-Valve servers shut out because he was on a bad server once. On Sat, Jul 4, 2015 at 7:28 PM, Robert Paulson thepauls...@gmail.com wrote: Logging cl_connectmethod. Why do you presume that I am pulling it from my ass? I'm curious as to why you have a vendetta against community servers. Did you get put on saigns and couldn't figure out how to type valve in server browser, so you are resorting to flaming the server owners here? On Sat, Jul 4, 2015 at 3:52 PM, Phillip Vector t...@mostdeadlygame.com wrote: The majority of players still click play now instead of using the server browser so removing valve servers from the browser list probably does very little for your own servers. Please tell me how you managed to get access to this data. Presuming you aren't pulling it from your ass of course. On Sat, Jul 4, 2015 at 2:44 PM, Robert Paulson thepauls...@gmail.com wrote: Are you all really surprised by this? Valve doesn't care about community servers anymore. The moment 1 person complains that they couldn't wait 15 seconds for quickplay, it gets removed. Anyway you are all acting like half life 3 was announced. The majority of players still click play now instead of using the server browser so removing valve servers from the browser list probably does very little for your own servers. On Sat, Jul 4, 2015 at 2:36 PM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: Endless waves of communities explaining how quickplay (and other changes ofc) destroys communities, nothing happens. Two people on the mailing list moan about valve servers being excluded from the list, instantfix. GJ On 04.07.2015 23:32, Kevin C wrote: You have got to be kidding me. http://i.imgur.com/tAmWXj6.png wink wink nudge nudge On 7/4/2015 5:28 PM, Eric Smith wrote: - Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
Logging cl_connectmethod That tells you for every server that you own. Not every server in existence. Your statement of The majority of players still click play now instead of using the server browser is missing something. It should say, The majority of players ON MY SERVERS. Of course, we don't have proof of this even on your own server, but I'm willing to accept that those who connect to your servers do so via the Play now button. You still can't say that the majority of players though since you don't have that data. I'm curious as to why you have a vendetta against community servers. Nice strawman there. I don't have a vendetta against community servers. I just dislike when community server owners think they are gods gift to TF2 and demand special treatment to the determent of those who want to play vanilla TF2. On Sat, Jul 4, 2015 at 4:28 PM, Robert Paulson thepauls...@gmail.com wrote: Logging cl_connectmethod. Why do you presume that I am pulling it from my ass? I'm curious as to why you have a vendetta against community servers. Did you get put on saigns and couldn't figure out how to type valve in server browser, so you are resorting to flaming the server owners here? On Sat, Jul 4, 2015 at 3:52 PM, Phillip Vector t...@mostdeadlygame.com wrote: The majority of players still click play now instead of using the server browser so removing valve servers from the browser list probably does very little for your own servers. Please tell me how you managed to get access to this data. Presuming you aren't pulling it from your ass of course. On Sat, Jul 4, 2015 at 2:44 PM, Robert Paulson thepauls...@gmail.com wrote: Are you all really surprised by this? Valve doesn't care about community servers anymore. The moment 1 person complains that they couldn't wait 15 seconds for quickplay, it gets removed. Anyway you are all acting like half life 3 was announced. The majority of players still click play now instead of using the server browser so removing valve servers from the browser list probably does very little for your own servers. On Sat, Jul 4, 2015 at 2:36 PM, Matthias InstantMuffin Kollek proph...@sticed.org wrote: Endless waves of communities explaining how quickplay (and other changes ofc) destroys communities, nothing happens. Two people on the mailing list moan about valve servers being excluded from the list, instantfix. GJ On 04.07.2015 23:32, Kevin C wrote: You have got to be kidding me. http://i.imgur.com/tAmWXj6.png wink wink nudge nudge On 7/4/2015 5:28 PM, Eric Smith wrote: - Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Optional TF2 update released
Some were terrible and cheated the system to trick players joining their servers. When Valve tried to stop them, they cheated the system more. Even after Valve constantly tried to help those community servers who played by the rules, the community kept calling foul. So eventually, Valve (rightly so IMHO) said Fuck it and made all community servers suspect. Valve is on the right track giving community servers who play by the rules equal standing for valve servers. But I'm pretty sure that some community is going to start gaming the system and Valve will have to say, Fuck it again. Certainly, and that will always be the case (and is with every game out there), but when you have to throw out all the good (and there ARE alot of good communities out there) then on the face of it, your system is a failure. If Valve looked at all their data on Snipers in the game, and decided that too many of them were aimbotting, and their solution was to ban every player who played the majority of their play time as a sniper, the community would cry foul, and rightfully so. There are a ton of better ways for dealing with nefarious server operators than the way Valve did it, they simply chose the easy wrong over the hard right. For example - if their problem was people plastering their servers with Pinion ads, than they shoudl have simply removed the ability for them to run in the in-game web browser/MOTD. If the issue was people suing fake bots to trick quickplay, then tie the system to actual Steam ID's that have made a purchase in the past, or are on accounts that are X number of days old. (i.e. only real steam users get counted, etc.) ...what I'm getting at is, they gave up the fight, and let the good guys get killed in the process. I firmly believe they're both better and smarter than that. and this is why I rarely post here. Because most people here are not willing to listen to the other side of things and meet in the middle. Insulting people who like the Valve servers is not the way to go if you are wanting to work with Valve to get some compromise going. If you took that as an insult, my apologies, I didn't mean it as one. My point is - You might think Valve's servers offer the best of the game, and I think that community servers do. In the end, we should BOTH be considered right - so both experiences should be given equal exposure and treatment. As long as some of the safeguards (i.e. a blacklist that works across the board with both quickplay and the server browser) I mentioned above are implemented, there's really no reason no to. The diversity of TF2 should be celebrated and promoted, not stifled and sidelined. Diversity gives games legs, and leads to longer player retention. For every player that loves vanilla there could be players that love fast respawn, or pl_cashworks, or even an Orange server...if they could find them. How many custom maps that had avid followings for 5 years now sit empty? Some of them were the most competitive experiences I've ever had in a game, yet without new blood finding them, eventually every custom map dies out. Again - I'm not asking for special treatment, not do I think my servers are the only kind of experience that is relevant - but I DO think they deserve to be found, and they deserve the same chance of being found as any other server. On Sat, Jul 4, 2015 at 8:28 PM, Phillip Vector t...@mostdeadlygame.com wrote: What you just said implies that *every *community server provides a modified game-play experience, which is not only a dubious claim but one that almost certainly stems from a distinct level of benightedness. A modified game-play experience, yes. Even if it's just placing a text ad every 5 mins., it is a difference experience than stock. I did not mean to imply that all community servers modify game play. But I would be interested in seeing one community server that operates like the default Valve servers do. There are community servers out there, many of them, which offer a vanilla experience in aspects of game-play. My question to you is why should those servers be treated as second-class citizens to Valve servers by default. They shouldn't. However, I don't know how long you have been part of this, but I recall when community servers weren't treated differently. Some were terrible and cheated the system to trick players joining their servers. When Valve tried to stop them, they cheated the system more. Even after Valve constantly tried to help those community servers who played by the rules, the community kept calling foul. So eventually, Valve (rightly so IMHO) said Fuck it and made all community servers suspect. Valve is on the right track giving community servers who play by the rules equal standing for valve servers. But I'm pretty sure that some community is going to start gaming the system and Valve will have to say, Fuck it again. On Sat, Jul 4, 2015 at 5:12 PM, Cats From Above
Re: [hlds] Optional TF2 update released
“But yeah. The default should be ... well... the default.” The default should show everything. Let players filter them out on their own. If they don’t want to filter and search for a server, I think they have a feature for that already. I think it’s called.. quickplay. I don’t know if you remember the days of the “Custom” tab. But I do. You could have a completely vanilla gameplay server, with 32 players, and get stuck on the “Custom” tab. If you were on the custom tab, your server saw no traffic, nobody went a tab over to look for ‘Custom” servers. If you pulled the required shenanigans to get put onto the internet tab, your server got plenty of traffic, and everybody that saw the server in the list, knew it was a 32 player because they still reported as 32 players to the players. If the players didn’t want to play there, they’d simply click on another server. Fine. Let them click on a checkbox “Show valve official servers only.” Don’t get me wrong, I see where you are coming from, you want to be able to quickly get onto a server without silly gameplay mods, pay-to-cheat or advertising nonsense going on. On the flip side, segregating custom servers by default, will just be the death of those servers. Don’t forget that the valve servers have problems too, most notably the fact that they are unmoderated. So if you have a player putting hardcore porn sprays, or an engineer that thinks he’s quite the comedian building teleporters that take you further back, or the sniper with aimbot that hasn’t been vac banned yet with his free steam account…you’re kind of stuck with them. - Voogru. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Phillip Vector Sent: Saturday, July 04, 2015 8:32 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Optional TF2 update released I honestly find it comical that people think those servers are a good representation of what the game should be (or, frankly, are any fun at all). and this is why I rarely post here. Because most people here are not willing to listen to the other side of things and meet in the middle. Insulting people who like the Valve servers is not the way to go if you are wanting to work with Valve to get some compromise going. On Sat, Jul 4, 2015 at 5:22 PM, E. Olsen ceo.eol...@gmail.com wrote: I also don't think the phrase Community and Custom are necessarily interchangeable. There are plenty of community servers out there with 100% stock settings, and I certainly wouldn't call them custom. Further - I don't anyone who played TF2 before quickplay came along can say that Valve's servers are the way the game was meant to be played. All I've ever seen on a Valve server (aside from all the Mic spam, racism, general harassment, grieifing, hacking, and abuse of the voting tools), was an just about every single player ignoring the team aspect of the game - when they were playing at all. I honestly find it comical that people think those servers are a good representation of what the game should be (or, frankly, are any fun at all). On Sat, Jul 4, 2015 at 8:12 PM, Cats From Above spotsfromab...@gmail.com wrote: What you just said implies that every community server provides a modified game-play experience, which is not only a dubious claim but one that almost certainly stems from a distinct level of benightedness. There are community servers out there, many of them, which offer a vanilla experience in aspects of game-play. My question to you is why should those servers be treated as second-class citizens to Valve servers by default. On Sun, Jul 5, 2015 at 9:33 AM, Phillip Vector t...@mostdeadlygame.com wrote: If we're really talking about player choice, here, then you have to remove the https://en.wikipedia.org/wiki/Default_effect_(psychology) default effect that gives one group of server preferential treatment over another to achieve true player choice. I'm all for player choice. If I want to play in a community server, I should be able to. But I also feel that Valve made a game and this game was balanced (I know the arguments against that it's balanced, but let's say that it's balanced as Valve wants it balanced) for 24 people. Why shouldn't the default game be the default choice? When you play Skyrim, do you have mods auto loaded that you didn't pick because it's community created? When you play any other multiplayer game on a server, is the non-base game ever selected as default? If not, then why should TF2 default to Custom? I know you aren't saying it should, but others here have. They want Community servers to be the first thing that players see and IMHO, the default game should be the first thing. Once they see that, then if they want to explore, they can. Despite what people say that new players can't unclick a checkbox. The interface being passed around looks like a
Re: [hlds] Mandatory TF2 update released
This is a great move in the right direction to help Community servers. Quickplay is QUICK I’ve used it and it is fast to find a server as in only seconds. Now as I said a move but only a baby step to restore how things should be for the community run servers. It is not hard to find a close by Valve server..I just tried and it took maybe 25 seconds…hardly forever. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Floul Sent: Saturday, July 04, 2015 10:48 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released It doesn't help that it sorts through around 700 servers each time Phillip Vector wrote Same here. I enjoyed going to Valve servers and now, there is only the quickplay option available which takes forever. On Sat, Jul 4, 2015 at 7:37 AM, AJ DeTorrice thatcompanythatownsyourcomp...@gmail.com wrote: I actually really dislike that valve decided to remove their servers from the server browser. Nine times out of ten, I don't want to play your terrible 24/7 server with class limits. There definitely needs to be a toggle to include valve servers in the server browser. IMO, quickplay takes too long to find a server to be useful. On Sat, Jul 4, 2015, 3:30 AM Paul ubyu@gmail.com wrote: Hooray! One step in the right direction indeed. Now to consider the other suggested changes in relation to Quickplay please :) (particularly that modified screenshot with the main menu UI changed to offer choices of what type of server to join via quickplay). Thanks TF2 team for listening to us. On 4 July 2015 at 06:47, Ross Bemrose rbemr...@gmail.com wrote: If you SUICIDE, it's not supposed to retain the charge from your current death. That's right in the patch notes. However, I (and likely others) thought this meant it would store 0%. Then again, if it did that, then medics could just suicide to make sure any enemy medics that picked it up got nothing. On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote: The medigun is bugged. Gaberoll anyhow medigun is bugged Gaberoll when suiciding it retains the uber charge from your previous death, not your current death Gaberoll that is to say, I die with 70% uber Gaberoll the medigun has 70% uber Gaberoll later, I have 40 charge Gaberoll and suicide for whatever reason Gaberoll when picked up, it has 70% uber Gaberoll I am later killed at 16% Gaberoll it gets picked up as 16% Gaberoll I then suicide at full charge Gaberoll it is picked up at 16% On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail supp...@boomgaming.net wrote: OMG! OMG!! They listened to you guys! OMFG! - Valve official quickplay and matchmaking servers are no longer listed in the server browser On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for TF2. The notes for the update are below. The new version is 2863548. -Eric -- - Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix - Fixed a random crash that affected OSX only - Updated the collision geometry for the turbines in Powerhouse - Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide - Valve official quickplay and matchmaking servers are no longer listed in the server browser - Players no longer drop their weapons in MvM - Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot - Spies can no longer pick up weapons when disguised or cloaked - Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class - Fixed players dropping multiple instances of the same weapon at once - Fixed unintended changes to rocket and other explosive jumping behavior - Fixed dropped weapons occasionally using an incorrect skin - Fixed an issue that was causing the particle effects on Unusual hats to sometimes draw in first-person for the owner, or not draw at all to others - Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings - Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and Botkillers) not rendering their attachments - Fixed spies that have picked up a dropped Your Eternal Reward or Wanga Prick being able to manually disguise - Fixed Spy sometimes not being able to use the Disguise Kit after picking up a new Knife - Fixed newly created items not becoming Strange quality, despite receiving the ability to track kills. Existing items in this state will not be retroactively fixed. - Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market. Affected items have been reverted to their original