Redshift requires an Nvidia chip based card.
A gaming card works fine, I have a mid-level GTX 670(3GB RAM)
to go with it and am already happy every time I render a region.
You can use the redshift beta with both Maya and Softimage.
Might help ease the pain of transition...
Cheers,
tim
On
I have GTX 680 installed on iMac, and use RS with SI now. It shows me great
render speed.
It doesn't matter hair, displacement map or any expensive options, RS shows
always stable and good speed :)
We have 7 Arnold license but it's replaced to RS already :)
They just recent added the RS Hair Shader. Rob did an amazing job.
And again. They listen, care about the user and have an amazing support.
Even that they are working hard to get the first release, they are always
going through the bugs and wish list.
Congratulations Redshift Team!
A true
Agreed. The Redshift team listens and addresses things very quickly. They
are currently supporting Softimage Maya with Max up next. After that
I've heard they're looking at everything from Houdini Modo to doing
something with Fabric.
-Paul
On Fri, Mar 21, 2014 at 4:11 AM, Emilio
Guys, today i bought one license, half an hour later was already delivering
a shot, must say i'm impressed! very powerful engine, and just for $100 !
F.
On Thursday, February 27, 2014, Eric Lampi ericla...@gmail.com wrote:
I just scratched the surface with RS early in the beta test last
temporarily $100 to be fair (2 months then more than likely it is another 400
to keep using it), but yes, it really is awesome, and a real pleasure to use.
From: Francisco Criado
Sent: Thursday, March 20, 2014 8:16 PM
To: softimage@listproc.autodesk.com
Subject: Re: Redshift3D Render
Guys
Well, until it gets released end of march, then the price will be $500 for
the full version. Still a bargain in my eyes, and a fantastic renderer.
On 21 March 2014 00:16, Francisco Criado malcriad...@gmail.com wrote:
Guys, today i bought one license, half an hour later was already
delivering
Redshift is definitivley a game changer. I have switched the entire
Softimage pipeline to it. It has returned the joy of lighting and shading.
---
Emilio Hernández VFX 3D animation.
2014-03-20 18:16 GMT-06:00 Francisco Criado
If you have bought the beta you have a $100 credit on the release.
---
Emilio Hernández VFX 3D animation.
2014-03-20 18:24 GMT-06:00 Matt Morris matt...@gmail.com:
Well, until it gets released end of march, then the price will be $500 for
We should all put our money into 3-person startups. Better ROI than
subscription.
The speed of the hair rendering has just blown me away, can finally render
hair and strands using GI, motion blur, DoF, and ice color attributes. No
more MR cheats to get stuff rendered in time. Really is a game changer for
us, and I don't say that lightly.
On 27 February 2014 14:34, olivier
I just scratched the surface with RS early in the beta test last summer. My
wife was doing pro-bono design work for the NYC Human Rights Campaign
fundraising gala, and one afternoon I whipped up a neon sign graphic for
her. Rendering was a breeze and of course very very fast compared to Mental
FWIW, I've done some pretty heavy archvis-type scenes with Redshift.
Several million triangles (usually straight out of CAD, so, yuck), a few
hundred ray-traced area lights, an HDRI dome, about 50 MB of textures (so
not very much there), TONS of procedural noise textures, bump maps on most
:* Emilio Hernandez [emi...@e-roja.com]
*Sent:* 17 February 2014 02:42 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Redshift3D Render
Just changed an old scene from Arnold to Redshift.
I am impressed with the performance. They are still working on the hair
shader, this one
Lofted strands aren't quite there yet, but are around the corner. All
in all, Redshift really is rocking our little corner of the business.
For us, it's been a game-changer.
-Tim
On 2/16/2014 6:33 PM, Emilio Hernandez wrote:
This is just XSI hair, but now it supports also strands.
out of curiosity, has anyone tried a heavy production scene in redshift?
somewhere around 100-500m triangles with a bunch of 2k/4k textures?
I'm seeing lots of single objects and simple scenes done with it, rendering
really fast, but what happens when you throw something heavier at it?
-Andreas
I would gladly test to push it as much as possible on 4 titan system but
don't really have any complex scene to test on :)
On Mon, Feb 17, 2014 at 8:48 PM, Andreas Bystrom
andreas.byst...@gmail.comwrote:
out of curiosity, has anyone tried a heavy production scene in redshift?
somewhere around
Unfortunatley I don't have such a scene to test. I will gladly push it as
far with such a kind of scene.
2014-02-17 13:53 GMT-06:00 Mirko Jankovic mirkoj.anima...@gmail.com:
I would gladly test to push it as much as possible on 4 titan system but
don't really have any complex scene to
Hey Andreas,
https://www.dropbox.com/s/1rhnxa9cvge0ddc/redshift_forest_dof_unifiedsampling.jpg
I only have this as an example, was done during the alpha, and has a couple
million polys in it (can't remember the exact number as i don't have the
scene in front of me), sss for the leaves, brute
We did some tests, on a scene with about 20,000 instanced objects on
particles with refraction and reflection to match a Vray shader we were
using. The rendertimes were something like 4 minutes compared to 30+
minutes with Vray.
Freelance 3D and VFX animator
it's a nice example Octavian, but would be fun to try on something really
heavy, if it's only a couple of million polys it's still a pretty light
scene.
if I have time I might prepare something, it wouldn't have to be nice
looking, just dump a bunch of high-poly object in the scene and render,
Andreas,
I'm working on a project now (can't post any renders though...) that
involves a pretty large outdoor environment (not as big as the WT's
Athens demo... maybe 1/4th of that). I'm instancing grass clumps
/everywhere/, and I have 11-12 Tree prototypes being scattered as
proxies, each
just so you know... athens was a fraction of what we rendered for elysium.
so... i think you guys should be aiming high... i mean REALLY high. if i
don't see a billion somewhere (instancing is fine) then i am still not
convinced the gpu renderer has overcome the memory limitations.
but it sounds
@ Eugen... I think I lit that with a dome light... honestly I can't
remember though
@ Steve... yep I hear I ya. Rest assured, we're not doing anything close
to elysium, and as I said not even as big as Athens. And it's cartoony,
so although it has a lot of detail, the shading is
It works well, but as I said earlier, going out-of-core means you go
into system ram. So you still need system ram, but you needed that
anyway
You don't /need /Titans. The reason we mention those is because we've
decided to invest in a few heftier cards. We also have some 770s and
To echo Matt, it definitely involes some adjustments to the farm! That
may even be a stumbling block for some, or at least a weird surprise.
There's a temptation to think that all you have to do is put a GPU in
your render node and you're golden. Well... that may or may not be
true... depends
Does Redshift have something like .map or .tx for textures? and what about
standins/procedurals? I think those are essentials for big productions,
not even thinking on massive productions, just bigger than simple
scenes... If it has (or plan to implement) something like that, I would
say it's a
I believer Redshift converts textures at render time to a mip-mapped
format, and quite rapidly. I don't know off the top of my head what it
does with .map or .tx files. Proxies were a main feature from the start,
and although their options are a bit limited at the moment, the core
Just recently started a small team here, only 8 of us here, 8 workstations.
Nothing fancy for now just i7 machines with 770 cards, and one big 4 titan
system for now.
For setup like this Redshift is great option. Adding 2nd card on all those
workstations will practically double the power of our
Latest release of redshift with hair.
https://dl.dropboxusercontent.com/u/49626349/hair_01.jpg
2014-02-16 15:24 GMT-06:00 Emilio Hernandez emi...@e-roja.com:
Redshift has hair now!
2014-01-10 1:10 GMT-06:00 Mirko Jankovic mirkoj.anima...@gmail.com:
just played a bit with
Yeah Emilio ! definitely starting to look interesting
On 16 February 2014 22:40, Emilio Hernandez emi...@e-roja.com wrote:
Latest release of redshift with hair.
https://dl.dropboxusercontent.com/u/49626349/hair_01.jpg
2014-02-16 15:24 GMT-06:00 Emilio Hernandez emi...@e-roja.com:
ice strands or just xsi hair?
On Sun, Feb 16, 2014 at 1:40 PM, Emilio Hernandez emi...@e-roja.com wrote:
Latest release of redshift with hair.
https://dl.dropboxusercontent.com/u/49626349/hair_01.jpg
This is just XSI hair, but now it supports also strands.
2014-02-16 18:28 GMT-06:00 Steven Caron car...@gmail.com:
ice strands or just xsi hair?
On Sun, Feb 16, 2014 at 1:40 PM, Emilio Hernandez emi...@e-roja.comwrote:
Latest release of redshift with hair.
Just changed an old scene from Arnold to Redshift.
I am impressed with the performance. They are still working on the hair
shader, this one is with the Redshift arch shader. Judge by yourselfves.
https://vimeo.com/86856132
2014-02-16 18:33 GMT-06:00 Emilio Hernandez emi...@e-roja.com:
I believe the expression is *Vrooom*
That is incredibly fast
From: Emilio Hernandez [emi...@e-roja.com]
Sent: 17 February 2014 02:42 AM
To: softimage@listproc.autodesk.com
Subject: Re: Redshift3D Render
Just changed an old scene from Arnold to Redshift.
I am
Well I finally got nice reason to get 4 Titans.. mmm 4way SLI and 3 27 mon
stereo gaming.
Soo nice to have same comp good for both job and gaming.
On Thu, Jan 9, 2014 at 3:49 AM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
Call me immature, but i kind of love the idea of my gaming
quick one, can your rendermap with redshift?
On Thu, Jan 9, 2014 at 7:39 PM, Mirko Jankovic mirkoj.anima...@gmail.comwrote:
Well I finally got nice reason to get 4 Titans.. mmm 4way SLI and 3 27
mon stereo gaming.
Soo nice to have same comp good for both job and gaming.
On Thu, Jan 9,
Afaik it's in development just like hair fur.quick one, can your rendermap with redshift?On Thu, Jan 9, 2014 at 7:39 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote:
Well I finally got nice reason to get 4 Titans.. mmm 4way SLI and 3 27" mon stereo gaming.Soo nice to have same comp good for
I just added 2 780ti's to my machine use my 680 just to drive my
displays. One of the negatives right now with Redshift (AFAIK) is that
it's not entirely optimized for more than 2 cards. Once you get 3-4 cards
in place you start seeing diminishing returns.
But that might be an nVidia problem,
how diminishing are we talking? some enthusiast motherboards support upto 6
cards, also does pci-e slot speed make a difference?
On Thu, Jan 9, 2014 at 10:40 PM, Paul Griswold
pgrisw...@fusiondigitalproductions.com wrote:
I just added 2 780ti's to my machine use my 680 just to drive my
There was a discussion on the RS forums about it. I don't recall the
numbers, though. I don't think the speed of the PCIe slot made a huge
difference. It's really all about the speed of the card.
Also, although it doesn't load the entire scene into your card's memory,
the more memory your card
Here are some details from testing I did a while ago:
On Thu, Jan 9, 2014 at 1:11 PM, Paul Griswold
pgrisw...@fusiondigitalproductions.com wrote:
There was a discussion on the RS forums about it. I don't recall the
numbers, though. I don't think the speed of the PCIe slot made a huge
Daniel,
You mentioned using it in conjunction with Arnoldwhat way would you use
both together...as in render some elements in Arnold and Redshift?
On Thu, Jan 9, 2014 at 8:26 AM, Mirko Jankovic mirkoj.anima...@gmail.comwrote:
Here are some details from testing I did a while ago:
On
We've been testing 1 Titan vs. 3 and so far, the speed increase of the
triple-Titan box is holding at about 2.45x. In an email exchange (or
maybe it was on the forums, can't recall) it was mentioned that on the
topic parallelization, Pixar had determined that even for them, 4 units
together
Hey Tim
Would you be able to take 2 minutes of your tmie and run this ol python
script for SI with your titan?
I'm getting weird results with an 780 in my home system outperforming titan
a lot... well here is copy paste from forum if you are able to check it out
as well.. thanks!:
itan: ~170 fps
Hey Mirko I ran your script and I got 50.7 fps...
But then I remembered I have my displays plugged in to my 470.. hahaha.
Don't ask why, but when using AE with the displays plugged into the Ti, AE
does not like it and disables GPU for calculations...
P.
2014/1/9 Mirko Jankovic
I just get 60.0 fps +
How are you getting it display a value higher than 60? I'm pretty sure
it the actual fps is higher, but the value in the viewport is capped at
60
-Tim
On 1/9/2014 10:12 AM, Leonard Koch wrote:
I get about 28-31 out of my 680. Does anyone have a common explanation
As far as I remember from watching the specs in order to high a better rate
the magic number is the memory speed transfer.
I was going to buy a 680 but then realized that my 470 has more speed in
the memory transfer.
Don't know why but Nvidia choked the speed in most of the 600 series except
for
Yes Mirko tell the secret. I don't want to break my mind thinking about
memory clocks and bandwiths
2014/1/9 Tim Crowson tim.crow...@magneticdreams.com
I just get 60.0 fps +
How are you getting it display a value higher than 60? I'm pretty sure it
the actual fps is higher, but the
Ah interesting. That begins to explain it.
Thanks Emilio.
On Thu, Jan 9, 2014 at 5:36 PM, Emilio Hernandez emi...@e-roja.com wrote:
Yes Mirko tell the secret. I don't want to break my mind thinking about
memory clocks and bandwiths
2014/1/9 Tim Crowson tim.crow...@magneticdreams.com
For GPU speeds, you always need to consult this list, it is pretty
representative of what to expect from things like Redshift3D:
http://www.videocardbenchmark.net/high_end_gpus.html
-ben
On Thu, Jan 9, 2014 at 11:36 AM, Emilio Hernandez emi...@e-roja.com wrote:
Yes Mirko tell the secret. I
Just a funny fact that I found...
After opening several tabs for looking for the Nvidia specs, I left them
open. I am using FireFox.
I hit play again and the fps dropped by half 24 fps.
Start scratching my head. Closed the addtional tabs of Firefox, restarted
Softimage and the speed was back
Title: Signature
I guess 60fps is the refresh rate of your display, right?
Have you disabled VSync in the driver settings?
I just get "60.0 fps +"
How are you getting it display a value higher than 60? I'm pretty
sure it the actual fps is higher, but the value in the viewport is
So does Chrome btw. I also notice this wehn running my laptop without power supply. The GPU sucks the battery dry in an hour.With Chrome closed it's 4 hrs. GPU acceleration can be turned off in Chrome though, don't know about Firefox.Just a funny fact that I found...After opening several tabs for
Emilio, did you try telling the application (firefox, chrome) to use the
cpu instead of the gpu? that happened to me too and found it usefu,l
through the nvidia control panel.
F.
2014/1/9 Emilio Hernandez emi...@e-roja.com
Just a funny fact that I found...
After opening several tabs for
I am going to try your suggestions right now. That will explain a lot of
things.
2014/1/9 Tim Crowson tim.crow...@magneticdreams.com
I wish it was always that simple. For instance, Redshift will perform
better with more vram, and the Titan comes standard with 6GB, which is not
even an
I wish it was always that simple. For instance, Redshift will perform
better with more vram, and the Titan comes standard with 6GB, which is
not even an option on the 780 or 780Ti. If you can get by with less vram
though, the 780s are pretty sweet. Can't wait to see what they announce
next.
Well switch displays to the Titan and I am getting with the Vsync option
off the same as Tim 63.6fps
Maybe this Rubikjancovik cube has a trick :)
2014/1/9 Emilio Hernandez emi...@e-roja.com
I am going to try your suggestions right now. That will explain a lot of
things.
2014/1/9
just got back , yes 60 is vsync on, turn of vsync in nvida control panel
On Thu, Jan 9, 2014 at 5:52 PM, Stefan Kubicek s...@tidbit-images.com wrote:
I guess 60fps is the refresh rate of your display, right? Have you
disabled VSync in the driver settings?
I just get 60.0 fps +
How are
I already did that and still getting the 65 fps limit with the Titan.
2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com
just got back , yes 60 is vsync on, turn of vsync in nvida control panel
On Thu, Jan 9, 2014 at 5:52 PM, Stefan Kubicek s...@tidbit-images.comwrote:
I guess 60fps is
hmm another gues.. is it set to RT or ALL in play?
On Thu, Jan 9, 2014 at 6:53 PM, Emilio Hernandez emi...@e-roja.com wrote:
I already did that and still getting the 65 fps limit with the Titan.
2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com
just got back , yes 60 is vsync on, turn
It is set to ALL.
2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com
hmm another gues.. is it set to RT or ALL in play?
On Thu, Jan 9, 2014 at 6:53 PM, Emilio Hernandez emi...@e-roja.comwrote:
I already did that and still getting the 65 fps limit with the Titan.
2014/1/9 Mirko
yea I guess that woul dbe the case but just tried.. strange really no
idea.. any chance to run cinebench 15 opengl test then? if that gives too
low result as well then something is not good
On Thu, Jan 9, 2014 at 6:58 PM, Emilio Hernandez emi...@e-roja.com wrote:
It is set to ALL.
Yes specailly if you are getting more than the double speed.
I ran the test and I got 75.78 fps
Thx
2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com
yea I guess that woul dbe the case but just tried.. strange really no
idea.. any chance to run cinebench 15 opengl test then? if that gives
getting around 95 score in cinebench with titan, and again 780 in home comp
getting 140 score in cinebench...
wondering how can 780 crash titan so much in opengl.
titan system beside 4 titans have i7 3930K, asus p9x79-e ws MBO
and home comp i7 4770k on asus maximus VI hero
Will test some
Now I am starting to scratch my head to figure out the maze of Nvidia...
At least my benchmark said the Titatn beated up a Quadro 4000K ha ha
2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com
getting around 95 score in cinebench with titan, and again 780 in home
comp getting 140 score
cinebench you mean? so what is score? :)
On Thu, Jan 9, 2014 at 7:47 PM, Emilio Hernandez emi...@e-roja.com wrote:
Now I am starting to scratch my head to figure out the maze of Nvidia...
At least my benchmark said the Titatn beated up a Quadro 4000K ha ha
2014/1/9 Mirko Jankovic
Dumb question here. Where do I see the score? I only get a fps result for
OpenGl and a 759cb in the CPU results in Cinebench.
and I get 75.78fps at the OpenGl test.
2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com
cinebench you mean? so what is score? :)
On Thu, Jan 9, 2014 at 7:47 PM,
yes fps is score. hmm maybe if I got some time I could get one of titans
and test it out on maximus MBO to see if that is the diference...
On Thu, Jan 9, 2014 at 8:09 PM, Emilio Hernandez emi...@e-roja.com wrote:
Dumb question here. Where do I see the score? I only get a fps result for
just played a bit with overclocking...
now I pushed PCI GEN in bios back to auto instead of GEN 3 so it is now PCI
2.0 x16 instead of 3..
That alone gave me slightly higher score on cinebench.. and after
overclocking CPU to 4.5 now new result in cinebench for titan is 100, and
script in softimage
+1
I've been using it along side Arnold for quite a while now. I just
finished a project for CES entirely in Redshift.
I think Redshift falls more into the category of a VRay competitor rather
than Arnold. Redshift isn't open the way Arnold is I don't think they
intend it to be.
I've found it to
I used Redshift when it was alpha (it's beta now) I really loved it, but
Redshift is developing few features that I always need like hair, ICE
strand rendering, and better displacement map result. But still Redshift is
incredibly fast than any other renderers (Arnold, V-Ray, MRay) and it's
really
I'll repost what I said in the other thread
We started using Redshift back in March and pretty much use it
exclusively now. Of course it all depends on the needs of the project
(and there are still some real limitations). The RS dev team is top
notch though. I'm really excited to see how
Displacement and bump map are there and they work beautiful. They event
implement a scalar change range into the displacement node.
2014/1/8 Tim Crowson tim.crow...@magneticdreams.com
I'll repost what I said in the other thread
We started using Redshift back in March and pretty much
I found some weird result of displacement map with Redshift. Elevation is
okay, but sometimes I could see weird connection of UVM. All UVM boders
wasn't smooth and I had no idea how to fix it. Arnold has that option
though : / But more option I need is... hair @__@ and ICE strand
Sorry hit the send button...
I was saying... Yes. They even implemented a scalar change range into the
displacement node and they have an auto bump feature.
It can render such fine detail, that really is amazing.
The bump map by itself looks awsome.
2014/1/8 Emilio Hernandez
They've stated pretty clearly that Hair and Strand support is the next
big thing to come... shouldn't be too long now...
-Tim
On 1/8/2014 3:36 PM, Daniel Kim wrote:
I found some weird result of displacement map with Redshift. Elevation
is okay, but sometimes I could see weird connection of
Yep. I see that's coming.
I can't wait to use paid beta version
---
Daniel Kim
Animation Director Professional 3D Generalist
http://www.danielkim3d.com
---
On Thu,
Backing up Tim, in the forums there is actually a hair test in Softimage
with a simple phong shader. And IMHO it looks nice.
2014/1/8 Tim Crowson tim.crow...@magneticdreams.com
They've stated pretty clearly that Hair and Strand support is the next
big thing to come... shouldn't be too
For a current list of features available as well as a roadmap,
I would like to suggest to just go and give it a free try:
https://www.redshift3d.com/get-redshift
Yes, actually you don´t even have to commit to spending $100 directly,
the Free Beta Trial gives you 30 days of full access to
I'm pretty excited about GPU rendering as a concept and this is the first
time I've tried it in a DCC app. I have to say it's really nice to be doing
Render Region renders and never peg out the CPU. I typically have a lot of
things open and switch around a lot and having the CPU free to run other
Call me immature, but i kind of love the idea of my gaming pc also being my
render farm :P
Sod of Nvidia and your flaby Quadro cards there expensive as fuck and you
can't play Crysis on them :)
On 8 January 2014 23:13, Tim Leydecker bauero...@gmx.de wrote:
For a current list of features
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