Re: [Audyssey] Lunimals. New audio game for everyone to try.
guess it won't work for me again as the dx7vb.dll file issue ah well never mind On 9 May 2011, at 23:13, Jeremy Kaldobsky wrote: Greetings everyone. I'm still sad that Audiogames.net is offline, but in the mean time I have a new game for everyone. A few days ago, Keyisfull announced he was developing a new game and included a really detailed back story for it. Well reading his story got me thinking of one of my own, and I got side tracked into making a new game. I'm still working on Daytona 2, so don't kill me, but this one came together really quick so I didn't really waste much time. Here is the story: In the not so distant future, a new symbol of social status has emerged among the upper class. Fancy sport cars, sparkling jewelry, and huge mansions are no longer the preferred way to show off one's wealth. An innovative company, called Lunar-tech, launched hundreds of machines in to space and landed them safely on the moon. These remote controlled machines linked together to form massive stereo lithography machines. In everyday language, these were giant 3D printers capable of building things a layer at a time from the ground up. Huge containers of chemical resin, sent along with the machines, could be mixed with moon dust to form a concrete-like substance that was both strong and air tight. After robots dug out a foundation, the huge 3D printing machines would center themselves over the pit and begin working. These machines were genius in the simplicity of their design. Scaffolding formed a huge open square which allowed an arm to slide anywhere inside it. A series of hoses on the arm would drop the correct type of material as it formed each layer. Once dry, the arm would raise up slightly and begin again on the next layer until eventually a huge dome was created. During construction the machine would switch between concrete, moon sand to take up space, clear molten plastic, and dirt from earth. The 3D printer unfolds itself and moves slowly off to the next construction site while other robots move in to outfit the dome with accessories. Machines install tracks along the ceiling inside the dome, and on those tracks are fitted an assortment of robotic arms and cameras. On the outside, battery banks and solar panels are put in place. In the end, the dome is a huge airtight structure filled with dirt and dotted with thousands of plastic windows to let light in. These bio domes on the moon, or lunar domes as they are most commonly called, are the ultimate toy for the super rich. Constant video feed lets the world watch as life exists, against all odds, in a place as harsh as the moon. At first, billionaires would buy these and use them only as gardens. When Lunar-tech sells a dome, they pump water, oxygen, and seeds inside before sealing it up with a special kind of door. The dome's owner was left to actually tend his lunar garden by remotely issuing commands to the robot arms within it. As you might expect, quite a few people never got the hang of it and their plants would die off. Years passed and Lunar-tech kept everyone on their toes. More rockets to the moon included specially bred insects along with the usual supplies. The rich might have their lunar gardens, but the richer got to show off by having living colonies of bugs on the moon! Since that day, Lunar-tech has expanded to the use of small animals selectively bred to be smaller than normal. Due to the difficult nature of maintaining these complex eco systems, many dome owners hire big companies to handle the normal day-to-day operations. Wealthy corporations have even jumped in to the dome craze in an effort to turn a profit. Because shipping animals from earth is astronomically expensive, most people buy ones that have been bred right there on the moon. Lunar-tech shipped up a huge fleet of transporting robots that will quickly move animals from one dome to another, for a substantial fee, of course. No where else, will a person pay 2 thousand dollars for a mouse, and pay 20 thousand dollars for shipping! This is a life simulation game, where you attempt to create, and maintain, a complex eco-system on the moon. This rough beta has 5 missions, each with their own set of quests. Unlike my previous games, this one is not self voiced with me speaking. The game should work with your preferred screen reading software, and I have personally tested it with NVDA. Please give it a try and let me know what you think. Once the suggestions start pouring in, I plan to add in more missions and a sandbox mode that will let you play without any quest restrictions. Download link: www.kaldobsky.com/audiogames/lunimals.zip (v1.0b, 2.02MB) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] lUMINALS, 0 DIRT BUG.
Actually, if there isn't enough dirt, moss will be replaced to make room for the grass you buy. Just in case there is some sort of update problem, I will be sure to check it out. --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: [Audyssey] lUMINALS, 0 DIRT BUG. To: 'Gamers Discussion list' gamers@audyssey.org Date: Tuesday, May 10, 2011, 1:05 AM oK, JUST COMPLETED MISSION 1 AND WENT ON TO MISSION 2. tHERE WAS 0 DIRT LISTED IN THE TERRAIN OVERVIEW, BUT i WAS ABLE TO PLANT GRASS. i NOTICE THAT THE TILE DIRT TOTAL UPDATES CORRECTLY AS i PLANT GRASS, BUT i'M NOT SURE THE OVER-ALL TERRAIN OVERVIEW FIGURE UPDATES CORRECTLY, AND i SHOULD CERTAINLY NOT BE ABLE TO PLANT GRASS OR TREES IF THERE ISN'T ANY AVAILABLE DIRT. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] lUMINALS, 0 DIRT BUG.
I have got to the third mission where I put rabbits on the squares. I can't seem to get the number, I may buy grass or whatever for where its not needed or needed but it never seems enough and I have never managed fore than 6 rabits at once. At 05:05 p.m. 10/05/2011, you wrote: oK, JUST COMPLETED MISSION 1 AND WENT ON TO MISSION 2. tHERE WAS 0 DIRT LISTED IN THE TERRAIN OVERVIEW, BUT i WAS ABLE TO PLANT GRASS. i NOTICE THAT THE TILE DIRT TOTAL UPDATES CORRECTLY AS i PLANT GRASS, BUT i'M NOT SURE THE OVER-ALL TERRAIN OVERVIEW FIGURE UPDATES CORRECTLY, AND i SHOULD CERTAINLY NOT BE ABLE TO PLANT GRASS OR TREES IF THERE ISN'T ANY AVAILABLE DIRT. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] lUMINALS, 0 DIRT BUG.
aah, I never checked the dirt issue I may have to buy some more. At 07:05 p.m. 10/05/2011, you wrote: Actually, if there isn't enough dirt, moss will be replaced to make room for the grass you buy. Just in case there is some sort of update problem, I will be sure to check it out. --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: [Audyssey] lUMINALS, 0 DIRT BUG. To: 'Gamers Discussion list' gamers@audyssey.org Date: Tuesday, May 10, 2011, 1:05 AM oK, JUST COMPLETED MISSION 1 AND WENT ON TO MISSION 2. tHERE WAS 0 DIRT LISTED IN THE TERRAIN OVERVIEW, BUT i WAS ABLE TO PLANT GRASS. i NOTICE THAT THE TILE DIRT TOTAL UPDATES CORRECTLY AS i PLANT GRASS, BUT i'M NOT SURE THE OVER-ALL TERRAIN OVERVIEW FIGURE UPDATES CORRECTLY, AND i SHOULD CERTAINLY NOT BE ABLE TO PLANT GRASS OR TREES IF THERE ISN'T ANY AVAILABLE DIRT. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] More Luminal thoughts.
Ok, I've played through the first four missions. This is a fascinating game, and I'm very much looking forward to elaborations, more species and a free play mode. I do have some thoughts and observations that should in no way be taken as anything but constructive from someone who really likes this concept. Interface: you have inconsistent behavior for the space bar and esc keys that doesn't match the docs, or at least as I understand what is supposed to happen. There appear to be two different levels of interaction from the pause mode: one before you select a tile to interact with and one after. This is fine, and the before selection appears to operate as advertised, but once you've selected a tile, there appears to be no graceful way to back out of a menu selection to the pre-tile-selection mode. Hitting escape, which according to the docs is supposed to get you out of the menu actually unpauses the game. In order to scan multiple tiles, one has to hit esc, then quickly hit spacebar to pause, or the game advances a tick, which could be important in complex dome scenarios, and is not expected behavior. Effects that span tiles? Are there any? I'm not clear which effects span multiple tiles and which are restricted to a particular tile. If for instance, I have many rocks but no grass in one tile, but I have a lot of grass but few rocks in an adjacent tile, does this affect bug production as if both tiles were balanced, or is it calculated on a per-tile basis? What about the grass/moss/mushroom balance, is that calculated over the whole dome, or within each tile? And the animals that feed on these things, I note they aren't assigned a tile, so I suppose the food supply is gotten from the terrain overview? I haven't finished mission 5 yet, is there more to do after that? Do I get to play with all the species at once in the current version? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] lUMINALS, 0 DIRT BUG.
Do you want to know how I beat it? The solution is kind of subtle and points to some nice complexity in the game. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, May 10, 2011 12:09 AM To: Gamers Discussion list Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG. I have got to the third mission where I put rabbits on the squares. I can't seem to get the number, I may buy grass or whatever for where its not needed or needed but it never seems enough and I have never managed fore than 6 rabits at once. At 05:05 p.m. 10/05/2011, you wrote: oK, JUST COMPLETED MISSION 1 AND WENT ON TO MISSION 2. tHERE WAS 0 DIRT LISTED IN THE TERRAIN OVERVIEW, BUT i WAS ABLE TO PLANT GRASS. i NOTICE THAT THE TILE DIRT TOTAL UPDATES CORRECTLY AS i PLANT GRASS, BUT i'M NOT SURE THE OVER-ALL TERRAIN OVERVIEW FIGURE UPDATES CORRECTLY, AND i SHOULD CERTAINLY NOT BE ABLE TO PLANT GRASS OR TREES IF THERE ISN'T ANY AVAILABLE DIRT. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More Luminal thoughts.
Chris, thanks for the feedback. I've read through your observations and added a few new things to my to-do list. I will put this information into the game, but I should take this opportunity to explain how the tiles work. The interactions of grass, moss, and mushrooms work on a tile by tile basis. The numbers are not averaged between tiles, so you could end up with a situation like no bugs or grass on half of your dome. Animals are not linked to a specific tile because they actually travel from tile to tile in search of food. If you did happen to have half of your dome void of any bugs, you would know your birds are likely to spend most of their time on the side with bugs. --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: [Audyssey] More Luminal thoughts. To: 'Gamers Discussion list' gamers@audyssey.org Date: Tuesday, May 10, 2011, 3:21 AM Ok, I've played through the first four missions. This is a fascinating game, and I'm very much looking forward to elaborations, more species and a free play mode. I do have some thoughts and observations that should in no way be taken as anything but constructive from someone who really likes this concept. Interface: you have inconsistent behavior for the space bar and esc keys that doesn't match the docs, or at least as I understand what is supposed to happen. There appear to be two different levels of interaction from the pause mode: one before you select a tile to interact with and one after. This is fine, and the before selection appears to operate as advertised, but once you've selected a tile, there appears to be no graceful way to back out of a menu selection to the pre-tile-selection mode. Hitting escape, which according to the docs is supposed to get you out of the menu actually unpauses the game. In order to scan multiple tiles, one has to hit esc, then quickly hit spacebar to pause, or the game advances a tick, which could be important in complex dome scenarios, and is not expected behavior. Effects that span tiles? Are there any? I'm not clear which effects span multiple tiles and which are restricted to a particular tile. If for instance, I have many rocks but no grass in one tile, but I have a lot of grass but few rocks in an adjacent tile, does this affect bug production as if both tiles were balanced, or is it calculated on a per-tile basis? What about the grass/moss/mushroom balance, is that calculated over the whole dome, or within each tile? And the animals that feed on these things, I note they aren't assigned a tile, so I suppose the food supply is gotten from the terrain overview? I haven't finished mission 5 yet, is there more to do after that? Do I get to play with all the species at once in the current version? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] lUMINALS, 0 DIRT BUG.
Now I'm curious, how did you beat it? --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG. To: 'Gamers Discussion list' gamers@audyssey.org Date: Tuesday, May 10, 2011, 3:32 AM Do you want to know how I beat it? The solution is kind of subtle and points to some nice complexity in the game. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, May 10, 2011 12:09 AM To: Gamers Discussion list Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG. I have got to the third mission where I put rabbits on the squares. I can't seem to get the number, I may buy grass or whatever for where its not needed or needed but it never seems enough and I have never managed fore than 6 rabits at once. At 05:05 p.m. 10/05/2011, you wrote: oK, JUST COMPLETED MISSION 1 AND WENT ON TO MISSION 2. tHERE WAS 0 DIRT LISTED IN THE TERRAIN OVERVIEW, BUT i WAS ABLE TO PLANT GRASS. i NOTICE THAT THE TILE DIRT TOTAL UPDATES CORRECTLY AS i PLANT GRASS, BUT i'M NOT SURE THE OVER-ALL TERRAIN OVERVIEW FIGURE UPDATES CORRECTLY, AND i SHOULD CERTAINLY NOT BE ABLE TO PLANT GRASS OR TREES IF THERE ISN'T ANY AVAILABLE DIRT. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] dos games
Hi, You can find those from http://kitchensinc.net saygilar sevgiler. - Original Message - From: fred olver goodfo...@charter.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 10, 2011 5:51 AM Subject: Re: [Audyssey] dos games Michael, if you want others to share what they have with you then you need to think about extending the same courtesy. Fred Olver - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Monday, May 09, 2011 9:11 PM Subject: [Audyssey] dos games Hey, could someone please give me a list of dos games for the blind? I would like to get some of those old dos games for my computer. I just got destination mars and run for president on my computer and my screenreader system access read them just fine. It's just like if I was playing on a old dos machine except with no kind of audio except my reader. thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A wrong answer
Yes, I got this one wrong too for the same reason. While Voldemort was generally credited with having killed Sedric, for instance in dumbledor's speech at the end of the book, it was as Charles said, very much Peter who actually did the deeed on Voldemort's command. Beware the grue! Dark. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Undisclosed-Recipient: ;@smtp109.sbc.mail.gq1.yahoo.com Sent: Sunday, May 08, 2011 7:07 PM Subject: [Audyssey] A wrong answer In the updated Harry Potter 2 trivia file of Jim Kitchen's trivia game, I have so far scored 78 out of 80, but have found an error. Here's the question: qWho murdered Cedric Diggory. 1Peter Pettigrew. 2Severus Snape. 3Lucius Malfoy. 4Barty Crouch Junior. 5Lord Voldemort. 6Goyl. 7Crabb. 8The Lestranges. 9None of these. I chose A, because, wasn't it Peter, who obeyed the command from Lord Voldemort, to Kill the spare!? The command was heard in a cold high pitched voice, which would have been Voldemort's. Peter was carrying the weak Voldemort in a blanket when Harry and Cedric arrived in the graveyard. The trivia file shows the answer as a5 --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] dos games
Hey, Thanks. But I know about that site. I was looking for any other dos games for the blind that was text base game. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A wrong answer
Yep, it was Pettigrew. Voldemort gave the command and Pettigrew carried it out. Even the film got that part right. unlike the incantation used to revive VOldemort. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, May 09, 2011 7:40 PM Subject: Re: [Audyssey] A wrong answer Hi, Oh, it's been awhile myself but I am positive it was actually Petegrew. It was VOldemort's wand but the thing that was at that point Voldemort hadn't been revealed. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, May 09, 2011 8:35 PM To: Gamers Discussion list Subject: Re: [Audyssey] A wrong answer Hi Charles, Good question. I guess I always thought it was Lord Voldemort myself as it was definitely his wand that was used to kill Sedric. I'd have to locate my scanned copy and reread that scene as its been a couple of years since I've read the book. On 5/8/11, Charles Rivard woofer...@sbcglobal.net wrote: In the updated Harry Potter 2 trivia file of Jim Kitchen's trivia game, I have so far scored 78 out of 80, but have found an error. Here's the question: qWho murdered Cedric Diggory. 1Peter Pettigrew. 2Severus Snape. 3Lucius Malfoy. 4Barty Crouch Junior. 5Lord Voldemort. 6Goyl. 7Crabb. 8The Lestranges. 9None of these. I chose A, because, wasn't it Peter, who obeyed the command from Lord Voldemort, to Kill the spare!? The command was heard in a cold high pitched voice, which would have been Voldemort's. Peter was carrying the weak Voldemort in a blanket when Harry and Cedric arrived in the graveyard. The trivia file shows the answer as a5 --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Space sims?
Hi Phil, I think that someone had once converted the dos Lunar Lander game to an accessible version. Not positive about that though. I am not sure exactly right now how I would plan to make it accessible myself as I remember playing it some when I had a tiny bit of sight left. I do have the lander.bas file etc if you would like it. BFN Jim A red nose can be the result of sunshine or moonshine. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Space sims?
Hi Ron, Thanks, don't know why I always thought that the shuttle had 5 main engines. Maybe I was including the 2 SRB engines. Or maybe it was the Saturn rocket that had 5 engines in it's first stage. BFN Jim Out of my mind. Back in five minutes. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] history -Re: Apollo 13 - Re: Apollo - Re: Space sims?
Hi Dark, Yeah Mr Fucks pronounced Foo'ks looked like a buzz cut red neck fat football coach and also droned on and put one to sleep very quickly. But mostly he just wrote the assignment on the black board that he had moved me away from and everyone read the assignment in silence the entire class period. BFN Jim History does not repeat itself, historians merely repeat each other. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Space sims?
Hi Imbar, Thanks, I did not know that the rocket engines had parachutes. I knew that the American space capsules from the Mercury, Gemini and Apollo missions had parachutes and landed in the ocean. They were sort of tear drop shaped. Now the shuttle is shaped like an airplane and lands on a runway like a glider airplane. BFN Jim Minds, like parachutes, work only when open. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Space sims?
Hi Thomas, Oh yeah, thanks, I had forgotten how much more weight the Apollo missions carried and thus needed the huge Saturn rocket to get them into space. BFN Jim Ithinkmyspacebarstoppedworking. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Space sims?
Hi Thomas, Yeah, starting with something like the open source simulator, Flight Gear would sure be a giant help. Just like if I were to ever write a chess program, I would start with the open source gnuchess project and try to write a nice interface for it. Why reinvent the wheel right? BFN Jim If code was meant to be portable, it'd have wheels... j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
that would be interesting. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 09, 2011 9:40 PM Subject: Re: [Audyssey] Star Wars Game Thoughts/Ideas Honestly, I'd like to see this grow. Start simple, maybe a beat em up with cutsceens to explain a basic plotline and see how far you cfan go with that. Then, once you've done everything possible with that beat em up, move to a different genre. As an avid star wars fan I like all your ideas... and although it would be hard to find sound effects to fit, I would really, really like to see a game based in the NJO timeline. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A tpa turniment.
yes. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, May 09, 2011 9:53 PM Subject: Re: [Audyssey] A tpa turniment. Hi, All right...obviously my name is Hayden, but I'm going to sign up as Ian X--just as a random name since Hayden is not a choice. Got that? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Monday, May 09, 2011 4:18 PM To: Gamers Discussion list Subject: Re: [Audyssey] A tpa turniment. what ever you want your name to be. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, May 09, 2011 6:47 AM Subject: Re: [Audyssey] A tpa turniment. Hi, All right. You want the name of the player in the game? Or our own. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Monday, May 09, 2011 4:56 AM To: Gamers Discussion list Subject: Re: [Audyssey] A tpa turniment. kk. That works. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, May 08, 2011 10:11 PM Subject: Re: [Audyssey] A tpa turniment. Hi, Ok...so we don't have skype. Why would we want to sign up so someone else could play for us? Are you kdding? How about when you play we post a recording of it? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Sunday, May 08, 2011 8:55 PM To: Gamers Discussion list Subject: [Audyssey] A tpa turniment. If anyone wants to join my ten pin allie terniment, just reply back with your player name. I'll see what I can do with the name, and I'll create you if your not there. Also, I'll need your skype name. If you don't have skype, you can still play. Just some other blind person will be playing for you. Thanks, Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
Re: [Audyssey] Space sims?
listen to the descents on youtube they are fascinating. Ms Imbar Golt im...@netvision.net.il - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Imbar Golt Gamers@audyssey.org Sent: Tuesday, May 10, 2011 12:57 PM Subject: Re: [Audyssey] Space sims? Hi Imbar, Thanks, I did not know that the rocket engines had parachutes. I knew that the American space capsules from the Mercury, Gemini and Apollo missions had parachutes and landed in the ocean. They were sort of tear drop shaped. Now the shuttle is shaped like an airplane and lands on a runway like a glider airplane. BFN Jim Minds, like parachutes, work only when open. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Sound RTS Question
Hi could someone tell me how I join the Sound RTS chat group? I'm trying to join through the google site, but am not registered with Google but Hotmail. I just need the subscription email address for the group. Thanks from Lori --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Sound RTS
Hi how do people rate this game? I'm going to try it out and see how I go with it and just wondered what people think. Thanks from Lori --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Space sims?
Hello back at you Jim. It was the Saturn five that had five engines in it. The shuttle has several engines in it as well. But it only has three main engines two solid rocket boosters, two orbiting maneuvering engines and twelve reaction control jets. Ron Kolesar kolesar16...@roadrunner.com -- From: Jim Kitchen j...@kitchensinc.net Sent: Tuesday, May 10, 2011 5:57 AM To: Ron Kolesar Gamers@audyssey.org Subject: Re: [Audyssey] Space sims? Hi Ron, Thanks, don't know why I always thought that the shuttle had 5 main engines. Maybe I was including the 2 SRB engines. Or maybe it was the Saturn rocket that had 5 engines in it's first stage. BFN Jim Out of my mind. Back in five minutes. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sound RTS Question
Usually it's the group name followed by -subscr...@googlegroups.com -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: 10 May 2011 12:26 To: Gamers Discussion list Subject: [Audyssey] Sound RTS Question Hi could someone tell me how I join the Sound RTS chat group? I'm trying to join through the google site, but am not registered with Google but Hotmail. I just need the subscription email address for the group. Thanks from Lori --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Lunimals feedback
Hi Aprone and All, I've been unable to get back to sleep for the past while, so decided to give your Lunimals game a try. It's a remarkable bit of programming. I've only completed the first two missions, and am looking forward to the next. This game reminds me most of the old software toys released by Maxis. SimLife and SimEarth come to mind, or at least what I've heard of them. Kudos to Aprone for producing something nobody else in this community has tried before. I eagerly await farhther developments. Best, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Space sims?
Hi Jim, Right. That's basically my thought. Why reinvent the wheel when there is free code laying around. Its perfectly legal to use it as long as the game remains free of charge. Open source code has helped me out a lot over the years. Especially when it comes to games. There are many free open source games I've thought would make great audio games like Lin City which is a free clone of Sim City, Freeciv which is a clone of Civilization, Flight Gear which is a free clone of Microsoft Flight Simulator, and so on. it might be possible to modify one of those existing games with speech etc and turn them into free accessible games. As we are really lacking something like a good flight sim for the blind something like Flight Gear would probably be a great starting point. On 5/10/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, Yeah, starting with something like the open source simulator, Flight Gear would sure be a giant help. Just like if I were to ever write a chess program, I would start with the open source gnuchess project and try to write a nice interface for it. Why reinvent the wheel right? BFN Jim If code was meant to be portable, it'd have wheels... j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
Hi Clement, While I agree a game based on the Yuuzan Vong war would be cool I don't believe I could come up with any sounds that would fit. Its one thing to read about organic weapons etc in a book and quite another to invent sound effects from scratch to try and emulate what the books describe. Besides as I said I'm personally getting just a bit tired of the main characters. I grew up with Luke Skywalker, Han Solo, Leia, and they have been the main focus for over 30 years. I'm finding the Old Republic series etc a nice refresh from all that because there are all new characters and situations available to read and write about that take place thousands of years before Luke, Han, Leia, etc were born. I think this apeals to my historian side. I like exploring what life might have been like thousands and thousands of years before the modern era. As far as your suggestion goes basically what you are saying is start small and think bigger. That makes sense, but it also has to be something I have to be happy with too. Something I'll commit too for the long hall. For instance, I've never been completely happy with MOTA. Its not a bad game, but my principle complaint is it wasn't written the way I wanted it to be written. I wanted a full blown FPS like Tomb Raider not a side-scroller. As a result of this I'm now having to split my time between writing the side-scroller the community wants and the FPS that I want. Its taking a lot out of me physically, emotionally, and financially and you can see it has been a month-and-a-half since beta 18 just because I'm spending time with essentually two games instead of one. I'll never ever do it again for anyone. From now on I'll decide on a single format and run with it when it comes to game projects. Basically, what I'm saying is I'll certainly listen to suggestions etc, but in the end I'll be making the final calls on format etc. I'm just finding out where the lists interests are right now. Which styles etc people would prefer before I start into this projectin the future. On 5/9/11, Clement Chou chou.clem...@gmail.com wrote: Honestly, I'd like to see this grow. Start simple, maybe a beat em up with cutsceens to explain a basic plotline and see how far you cfan go with that. Then, once you've done everything possible with that beat em up, move to a different genre. As an avid star wars fan I like all your ideas... and although it would be hard to find sound effects to fit, I would really, really like to see a game based in the NJO timeline. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
Fair enough. And that was no more than that, a suggestion. While I would've liked a tomb Raider-esc experience, I'm more than happy with what we're getting... side scrollers and 3d games are both styles I happen to enjoy. I just suggested a beat em up because it would be easy to start. as to timeline... there's another era I was wondering about, though this probably coincides with the old republic series. Have you ever thought about writing a game based around Darth Bane? From when he was a minor on a backwater planet to the sith academy or coriban? That would be cool, too. And just to clarify in case it didn't come across, when I said start small and think bigger I meant with each game. I didn't mean make a beat em up and then a 3d version of that same game... far from it. I understand how much that can take out of someone... just thinking about the different programming and planning required makes my head spin. But if you were to say make separate serieses based off different eras, in the longterm? Start simple, and then when you move to a different timeline and a different series of game, increase the scope. That, in my personal opinion, gives you more options for a longer-lasting series of games. But just my thoughts, as usual. At 06:22 AM 10/05/2011, you wrote: Hi Clement, While I agree a game based on the Yuuzan Vong war would be cool I don't believe I could come up with any sounds that would fit. Its one thing to read about organic weapons etc in a book and quite another to invent sound effects from scratch to try and emulate what the books describe. Besides as I said I'm personally getting just a bit tired of the main characters. I grew up with Luke Skywalker, Han Solo, Leia, and they have been the main focus for over 30 years. I'm finding the Old Republic series etc a nice refresh from all that because there are all new characters and situations available to read and write about that take place thousands of years before Luke, Han, Leia, etc were born. I think this apeals to my historian side. I like exploring what life might have been like thousands and thousands of years before the modern era. As far as your suggestion goes basically what you are saying is start small and think bigger. That makes sense, but it also has to be something I have to be happy with too. Something I'll commit too for the long hall. For instance, I've never been completely happy with MOTA. Its not a bad game, but my principle complaint is it wasn't written the way I wanted it to be written. I wanted a full blown FPS like Tomb Raider not a side-scroller. As a result of this I'm now having to split my time between writing the side-scroller the community wants and the FPS that I want. Its taking a lot out of me physically, emotionally, and financially and you can see it has been a month-and-a-half since beta 18 just because I'm spending time with essentually two games instead of one. I'll never ever do it again for anyone. From now on I'll decide on a single format and run with it when it comes to game projects. Basically, what I'm saying is I'll certainly listen to suggestions etc, but in the end I'll be making the final calls on format etc. I'm just finding out where the lists interests are right now. Which styles etc people would prefer before I start into this projectin the future. On 5/9/11, Clement Chou chou.clem...@gmail.com wrote: Honestly, I'd like to see this grow. Start simple, maybe a beat em up with cutsceens to explain a basic plotline and see how far you cfan go with that. Then, once you've done everything possible with that beat em up, move to a different genre. As an avid star wars fan I like all your ideas... and although it would be hard to find sound effects to fit, I would really, really like to see a game based in the NJO timeline. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription
[Audyssey] Audiogames.net running
Hi, Audiogames.net is running now! saygılar sevgiler. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sound RTS
Hi Lori, Well, I personally like SoundRTS. Its a great strategy game where you start out with a few peasants and try and build an empire by training footmen, archers, knights, etc and concoring the enemy players. Although, I will say it is a bit more fun in a human vs human game as they will make more intelligent decisions than the computer. I've seen the computer make some rediculous decisions nobody in their right mind would try. For instance, let's assume I whiped out most of the enemy forces and they decided to rebuild somewhere else. I might let them go while I fortify my positions. Next thing I know the computer will send one maybe two footmen to my fortified position to take on five well armed knights. Like, stupid, I'll slaughter those footmen without thinking about it. Why didn't the computer try and train some knights and send at least four or five knights to try and even the odds or something? Basically, what I'm saying is planning ahead isn't the computers strong suit. Smile. On 5/10/11, Lori Duncan lori_dunca...@hotmail.com wrote: Hi how do people rate this game? I'm going to try it out and see how I go with it and just wondered what people think. Thanks from Lori --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
Personally, I still like the game based on revenge of the sith. Side scrollers are usually what I profere, because the way your saying, this 3d would be yes... quite hard. hth, Shane - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 09, 2011 9:22 PM Subject: [Audyssey] Star Wars Game Thoughts/Ideas Hi all, Since there has been a lot of interest in exactly what Star Wars games USA Games might be planning, and the last thread really got side tracked into general Star Wars history, lore, and background I thought I would start the thread over fresh, and talk about what my thoughts and feelings are regarding this subject. First, the legal issues. Since Lucas Arts and its parent company Lucasfilm LTD didn't exactly give me the go ahead on any Star Wars projects that means whatever USA Games does regarding Star Wars will most likely have to be open source and published as fan fiction in order to minimize any legal entanglements with Lucasfilm over licensing. This doesn't mean we can't proceed with a Star Wars project it just means we'll have to produce the game without a lot of financial backing. As I've got plenty of sound effects, music, and can probably find free help to do voice acting if needed this might not be a big issue. Second, issue I've been thinking about is what time period or era to set the game in. This is, for me at least, a tough decision as currently there is now more than 5,000 years of history and lore set down in the Star Wars books and comics ranging from the Great Hyperspace War between the original Sith Empire and the Galactic Republic all the way up to the Legacy era set some 40 years after the battle of Endore. In each era there are historic champions and super villains of note. As for myself personally I am leaning against anything involving anyone from the original Star Wars books and movies such as Luke Skywalker, Darth Vader, etc simply because there is so much written about them it is getting to be, for me at least, the same old thing different book/movie. Diddo for the Clone Wars that has so much cannon and history its hard to create new and original stories that don't involve some idea already used in a comic, book, or the movies. Still I'm not totally against creating a game in one of these eras I just feel its too common place and way over used so to speak. Recently the Star Wars authors have began documenting events that happened thousands of years before Star Wars A New Hope which is sort of interesting seeing the Republic as it was thousands of years before the Clone Wars etc happened. For example, two new books such as Fatal Alliance and Deceived have started documenting events during the Great Galactic War about 3,681 to 3,653 years before Star Wars A New Hope, and it picks up where the Knights of the Old Republic series left off. There is even a MMO/RPG being produced by Bioware called Star Wars The Old Republic that features this 30 year war between the Jedi and Sith. Its something I think I could base a game on myself and have plenty of room to be creative and use creative license without stepping on official cannon all over the place. Finally, there is the style or type of format I could use for this game. There are pros and cons for each style or format. Which makes it hard to decide. Side-Scroller---Obviously this would be a 2d type game with the ability to move left, right, up, and down throughout the game world. Since I think we all know what side-scrollers are by now no more explanation need be made about what they are. The obvious advantage to side-scrollers is they are, for a blind player, easier to navigate. There are only four directions of movement to figure out, and sounds are panned left or right in the stereo field. This makes them ideal in terms of accessibility. All the same accessible or not side-scrollers are stuck in a 2d only environment. This prevents both the game developer and player from taking advantage of certain features other formats have to offer. For instance, there are various combat maneuvers, moves, etc that require a full 3d environment to acomplish. As someone who has played something like Jedi Knight and so on in a 3D First-Person format side-scrollers seem like, well, like a ccrippled game as you couldn't do half the things you could in a true 3d environment. Just the fact you are restricted to left, right, up and down is to my thinking pretty limiting when I'm use to full motion and movement in typical Star Wars games. Therefore I wouldn't necessarily prefer to use this format for any Star Wars game myself. First-Person---This format commonly refered to as FPS actually got its start with games from the 1990's such as Quake, Jedi Knight, and Doom as instead of a strict 2d level we were now beginning to think in terms of true 3d. I.E. you can go left, right, foward, backwards, up, or down. You could turn 360 degrees and
Re: [Audyssey] Space sims?
It was the Saturn V that had 5 main engines. Not sure, but I think it was labeled the Saturn V because of the Roman numeral for 5? --- Shepherds are the best beasts! - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Ron Kolesar Gamers@audyssey.org Sent: Tuesday, May 10, 2011 4:57 AM Subject: Re: [Audyssey] Space sims? Hi Ron, Thanks, don't know why I always thought that the shuttle had 5 main engines. Maybe I was including the 2 SRB engines. Or maybe it was the Saturn rocket that had 5 engines in it's first stage. BFN Jim Out of my mind. Back in five minutes. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Moderator Reminder: Message Attachments
Hello list, A little while ago I just checked the moderators queue and there were four or five messages with Dos game attachments in them. I'd like to give everyone a friendly reminder that sending attachments to the list is not allowed for security reasons. Instead if you want to post a game to the list you need to use a file sharing service like Sendspace, Dropbox, Fileserve, Rapidshare, etc. Sharing large files like games etc is what they are there for. So in the future please remember not to post the game directly to the list and simply upload it to a file sharing service and e-mail the link where to download the file to the list. Thanks. Thomas Ward Co-Moderator of the Audyssey Mailing List gamers-ow...@audyssey.org --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
In contrast, if I had to choose, I would prefer 3d... if nothing else because it is harder and much more of a challenge to play, and because that brings us one more step to the modern-day mainstream market instead of the arcade shooter and side-scrolling market which was popular... more than 15 years ago. Granted there are still those games made, just... not as many as were made back in the day. At 03:03 AM 10/05/2011, you wrote: Personally, I still like the game based on revenge of the sith. Side scrollers are usually what I profere, because the way your saying, this 3d would be yes... quite hard. hth, Shane - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 09, 2011 9:22 PM Subject: [Audyssey] Star Wars Game Thoughts/Ideas Hi all, Since there has been a lot of interest in exactly what Star Wars games USA Games might be planning, and the last thread really got side tracked into general Star Wars history, lore, and background I thought I would start the thread over fresh, and talk about what my thoughts and feelings are regarding this subject. First, the legal issues. Since Lucas Arts and its parent company Lucasfilm LTD didn't exactly give me the go ahead on any Star Wars projects that means whatever USA Games does regarding Star Wars will most likely have to be open source and published as fan fiction in order to minimize any legal entanglements with Lucasfilm over licensing. This doesn't mean we can't proceed with a Star Wars project it just means we'll have to produce the game without a lot of financial backing. As I've got plenty of sound effects, music, and can probably find free help to do voice acting if needed this might not be a big issue. Second, issue I've been thinking about is what time period or era to set the game in. This is, for me at least, a tough decision as currently there is now more than 5,000 years of history and lore set down in the Star Wars books and comics ranging from the Great Hyperspace War between the original Sith Empire and the Galactic Republic all the way up to the Legacy era set some 40 years after the battle of Endore. In each era there are historic champions and super villains of note. As for myself personally I am leaning against anything involving anyone from the original Star Wars books and movies such as Luke Skywalker, Darth Vader, etc simply because there is so much written about them it is getting to be, for me at least, the same old thing different book/movie. Diddo for the Clone Wars that has so much cannon and history its hard to create new and original stories that don't involve some idea already used in a comic, book, or the movies. Still I'm not totally against creating a game in one of these eras I just feel its too common place and way over used so to speak. Recently the Star Wars authors have began documenting events that happened thousands of years before Star Wars A New Hope which is sort of interesting seeing the Republic as it was thousands of years before the Clone Wars etc happened. For example, two new books such as Fatal Alliance and Deceived have started documenting events during the Great Galactic War about 3,681 to 3,653 years before Star Wars A New Hope, and it picks up where the Knights of the Old Republic series left off. There is even a MMO/RPG being produced by Bioware called Star Wars The Old Republic that features this 30 year war between the Jedi and Sith. Its something I think I could base a game on myself and have plenty of room to be creative and use creative license without stepping on official cannon all over the place. Finally, there is the style or type of format I could use for this game. There are pros and cons for each style or format. Which makes it hard to decide. Side-Scroller---Obviously this would be a 2d type game with the ability to move left, right, up, and down throughout the game world. Since I think we all know what side-scrollers are by now no more explanation need be made about what they are. The obvious advantage to side-scrollers is they are, for a blind player, easier to navigate. There are only four directions of movement to figure out, and sounds are panned left or right in the stereo field. This makes them ideal in terms of accessibility. All the same accessible or not side-scrollers are stuck in a 2d only environment. This prevents both the game developer and player from taking advantage of certain features other formats have to offer. For instance, there are various combat maneuvers, moves, etc that require a full 3d environment to acomplish. As someone who has played something like Jedi Knight and so on in a 3D First-Person format side-scrollers seem like, well, like a ccrippled game as you couldn't do half the things you could in a true 3d environment. Just the fact you are restricted to left, right, up and down is to my thinking pretty limiting when I'm use to full motion and movement in
Re: [Audyssey] Star Wars Game Thoughts/Ideas
Hi Thomas I think we really need a fps personally. I've always thought you do what others want regardless of what you want from your games far to much. Cheers Rich Sent from my iPhone On 10 May 2011, at 14:22, Thomas Ward thomasward1...@gmail.com wrote: Hi Clement, While I agree a game based on the Yuuzan Vong war would be cool I don't believe I could come up with any sounds that would fit. Its one thing to read about organic weapons etc in a book and quite another to invent sound effects from scratch to try and emulate what the books describe. Besides as I said I'm personally getting just a bit tired of the main characters. I grew up with Luke Skywalker, Han Solo, Leia, and they have been the main focus for over 30 years. I'm finding the Old Republic series etc a nice refresh from all that because there are all new characters and situations available to read and write about that take place thousands of years before Luke, Han, Leia, etc were born. I think this apeals to my historian side. I like exploring what life might have been like thousands and thousands of years before the modern era. As far as your suggestion goes basically what you are saying is start small and think bigger. That makes sense, but it also has to be something I have to be happy with too. Something I'll commit too for the long hall. For instance, I've never been completely happy with MOTA. Its not a bad game, but my principle complaint is it wasn't written the way I wanted it to be written. I wanted a full blown FPS like Tomb Raider not a side-scroller. As a result of this I'm now having to split my time between writing the side-scroller the community wants and the FPS that I want. Its taking a lot out of me physically, emotionally, and financially and you can see it has been a month-and-a-half since beta 18 just because I'm spending time with essentually two games instead of one. I'll never ever do it again for anyone. From now on I'll decide on a single format and run with it when it comes to game projects. Basically, what I'm saying is I'll certainly listen to suggestions etc, but in the end I'll be making the final calls on format etc. I'm just finding out where the lists interests are right now. Which styles etc people would prefer before I start into this projectin the future. On 5/9/11, Clement Chou chou.clem...@gmail.com wrote: Honestly, I'd like to see this grow. Start simple, maybe a beat em up with cutsceens to explain a basic plotline and see how far you cfan go with that. Then, once you've done everything possible with that beat em up, move to a different genre. As an avid star wars fan I like all your ideas... and although it would be hard to find sound effects to fit, I would really, really like to see a game based in the NJO timeline. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Space sims?
Hi Jim, I used to enjoy playing the old text only DOS Lunar Lander at the time as back then no games had sound effects. It took lots of skill in adjusting your thrust and monitoring your fuel to land without crashing. I would like to create a windows version some day but not for the near future. Phil - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Phil Vlasak Gamers@audyssey.org Sent: Tuesday, May 10, 2011 5:57 AM Subject: Re: [Audyssey] Space sims? Hi Phil, I think that someone had once converted the dos Lunar Lander game to an accessible version. Not positive about that though. I am not sure exactly right now how I would plan to make it accessible myself as I remember playing it some when I had a tiny bit of sight left. I do have the lander.bas file etc if you would like it. BFN Jim A red nose can be the result of sunshine or moonshine. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1321 / Virus Database: 1500/3628 - Release Date: 05/10/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More Luminal thoughts.
Thanks for the explanation. This makes it more necessary to have an easier way to move from tile to tile. Perhaps add a go to tile command after this tile in the menu. As it is, navigation from tile to tile requires unpausing the game, unless I'm missing something. Off to finish mission 5. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, May 10, 2011 12:51 AM To: Gamers Discussion list Subject: Re: [Audyssey] More Luminal thoughts. Chris, thanks for the feedback. I've read through your observations and added a few new things to my to-do list. I will put this information into the game, but I should take this opportunity to explain how the tiles work. The interactions of grass, moss, and mushrooms work on a tile by tile basis. The numbers are not averaged between tiles, so you could end up with a situation like no bugs or grass on half of your dome. Animals are not linked to a specific tile because they actually travel from tile to tile in search of food. If you did happen to have half of your dome void of any bugs, you would know your birds are likely to spend most of their time on the side with bugs. --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: [Audyssey] More Luminal thoughts. To: 'Gamers Discussion list' gamers@audyssey.org Date: Tuesday, May 10, 2011, 3:21 AM Ok, I've played through the first four missions. This is a fascinating game, and I'm very much looking forward to elaborations, more species and a free play mode. I do have some thoughts and observations that should in no way be taken as anything but constructive from someone who really likes this concept. Interface: you have inconsistent behavior for the space bar and esc keys that doesn't match the docs, or at least as I understand what is supposed to happen. There appear to be two different levels of interaction from the pause mode: one before you select a tile to interact with and one after. This is fine, and the before selection appears to operate as advertised, but once you've selected a tile, there appears to be no graceful way to back out of a menu selection to the pre-tile-selection mode. Hitting escape, which according to the docs is supposed to get you out of the menu actually unpauses the game. In order to scan multiple tiles, one has to hit esc, then quickly hit spacebar to pause, or the game advances a tick, which could be important in complex dome scenarios, and is not expected behavior. Effects that span tiles? Are there any? I'm not clear which effects span multiple tiles and which are restricted to a particular tile. If for instance, I have many rocks but no grass in one tile, but I have a lot of grass but few rocks in an adjacent tile, does this affect bug production as if both tiles were balanced, or is it calculated on a per-tile basis? What about the grass/moss/mushroom balance, is that calculated over the whole dome, or within each tile? And the animals that feed on these things, I note they aren't assigned a tile, so I suppose the food supply is gotten from the terrain overview? I haven't finished mission 5 yet, is there more to do after that? Do I get to play with all the species at once in the current version? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
Hi Clement, Ah, sorry I misunderstood you. Yeah, I thought you meant write a beat-m-up and then convert the idea to an FPS or something like that. That obviously wouldn't be ideal as I've done it once for MOTA, and definitely wouldn't want to go through that again. :D Anyway, I certainly understand your logic of perhaps developing a variety of Star Wars games ranging from the simple beat-m-up to more complex FPS games I think that I can do much better than that personally. After all, the main purpose I have invested so much time as well in money developing my Genesis 3D engine is so that I could create high performance FPS games on par with mainstream games. You know, even something like Jedi Knight, which was released 15 years ago, would be a vast leap forward as far as accessible games goes. Shades of Doom, while advanced in terms of accessible games goes, doesn't quite go far enough in advancing accessible FPS gaming with full 3d elements, complex attacks, and full scale 3d levels. Basically, what I'm saying is I think if I do it it should be with the intent to imitate mainstream games like Jedi knight rather than fall back upon a less safisticated format/design. As far as Darth Bane goes I've read some of the books in that series, but haven't really considered any games in that particular era. I suppose the main reason is given the limited number of enemies in that series, and by then Darth Bane had created the law of two in order to hide the Sith from Jedi attention. In order to design a game in that particular era, about 1,000 years before A New Hope, I'd probably have to write it from the perspective of Darth Bane. That certainly would be interesting fighting the Galactic Republic from the Sith point of view rather than fighting the Sith from the Jedi point of view. Cheers! On 5/10/11, Clement Chou chou.clem...@gmail.com wrote: Fair enough. And that was no more than that, a suggestion. While I would've liked a tomb Raider-esc experience, I'm more than happy with what we're getting... side scrollers and 3d games are both styles I happen to enjoy. I just suggested a beat em up because it would be easy to start. as to timeline... there's another era I was wondering about, though this probably coincides with the old republic series. Have you ever thought about writing a game based around Darth Bane? From when he was a minor on a backwater planet to the sith academy or coriban? That would be cool, too. And just to clarify in case it didn't come across, when I said start small and think bigger I meant with each game. I didn't mean make a beat em up and then a 3d version of that same game... far from it. I understand how much that can take out of someone... just thinking about the different programming and planning required makes my head spin. But if you were to say make separate serieses based off different eras, in the longterm? Start simple, and then when you move to a different timeline and a different series of game, increase the scope. That, in my personal opinion, gives you more options for a longer-lasting series of games. But just my thoughts, as usual. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] lUMINALS, 0 DIRT BUG.
I changed the grass/moss balance by planting a lot of trees, and exercised judicious mouse population control. I noted that rabbits prefer moss to grass, so I made their supply of moss bigger. Of course this increased the acorn supply, but that replenishes slower, at least by my observations. I suspect I was supposed to kill off the mice entirely, but I wanted to see if I could do it without, and I was low on battery power. Which reminds me, another addition would be the ability to purchase battery power with money. This should be expensive, on the order of $10,000 per unit. Alternatively, it would be nice to be able to purchase more solar cells for a dome to increase the maximum capacity. I'm not sure how expensive that should be. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, May 10, 2011 12:52 AM To: Gamers Discussion list Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG. Now I'm curious, how did you beat it? --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG. To: 'Gamers Discussion list' gamers@audyssey.org Date: Tuesday, May 10, 2011, 3:32 AM Do you want to know how I beat it? The solution is kind of subtle and points to some nice complexity in the game. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, May 10, 2011 12:09 AM To: Gamers Discussion list Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG. I have got to the third mission where I put rabbits on the squares. I can't seem to get the number, I may buy grass or whatever for where its not needed or needed but it never seems enough and I have never managed fore than 6 rabits at once. At 05:05 p.m. 10/05/2011, you wrote: oK, JUST COMPLETED MISSION 1 AND WENT ON TO MISSION 2. tHERE WAS 0 DIRT LISTED IN THE TERRAIN OVERVIEW, BUT i WAS ABLE TO PLANT GRASS. i NOTICE THAT THE TILE DIRT TOTAL UPDATES CORRECTLY AS i PLANT GRASS, BUT i'M NOT SURE THE OVER-ALL TERRAIN OVERVIEW FIGURE UPDATES CORRECTLY, AND i SHOULD CERTAINLY NOT BE ABLE TO PLANT GRASS OR TREES IF THERE ISN'T ANY AVAILABLE DIRT. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
Your point about moving forward instead of sticking to tradition makes sense. I dunno... maybe I just miss old beat em ups. I'd love to see a modern game with all the chracteristics of final fight and streets of Rage. Those were good times. As to darth bane, I put a lot of time into reading those books... and if you made one game that spread over the period of path of destruction as well as rule of two, you would have somewhat more enemy variety. And this could also be a way to progres... since if you remember, Darth Bane was a kid on a mining planet who routinely got himself into trouble. Then he escaped, joined a group of sith troopers who were soldiers for the sith army, and then finally moved up to the academy... and grew to be darth bane despite the fact that by that time the academy had abandoned the use of the darth title. The first book climaxes with the Jedi and Sith battling on a remote planet and the sith committing basically suicide and taking the Jedi with them. Bane is the only one left... and thus begins his rule of two. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Review of Quentin C playroom and the 1000 miles game
Hi Folks, Last week, on Main Menu, starting from 15:30 you can hear a 35 minute interview of Quentin C, creator of The Play Room, an online gaming platform for the blind. Then there is a demo of One Thousand Miles, just one of many games available on the free multi player site. Main Menu airs on Fridays at 8:00 pm Eastern time. Subscribe to the Main Menu podcast feed or download an mp3 of the show at: http://mainmenu.acbradio.org/rss.php --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
Hi, Agreed. Side-scrollers, to be honest, were really huge in the 80's and early 90's, but have been largely replaced by First-Person action games, and more recently supplanted by huge multiplayer MMO/RPG games. Game technology constantly keeps advancing in the mainstream market, but we, the accessible game market, is a bit stagnant in the types of games we are willing to produce. While there is still plenty of room for side-scrollers in the accessible games community a true 3d first-person shooter the likes of Jedi Knight has never really been done before in an audio game format. The FPS games we do have like Shades of Doom, Sarah, etc are only the beginning of what is possibel in a 3d FPS style game. Actually, the only accessible game I know of that is like what I'm thinking of is Jedi Quake, and while decent it could use some accessibility improvements to make it fully accessible in my opinion. I know using my G3D engine I could do just that. So I think, personally, that it would be to our advantage to start with a 3d FPS game like Jedi Knight to get people interested in that style and genre of game. Cheers! On 5/10/11, Clement Chou chou.clem...@gmail.com wrote: In contrast, if I had to choose, I would prefer 3d... if nothing else because it is harder and much more of a challenge to play, and because that brings us one more step to the modern-day mainstream market instead of the arcade shooter and side-scrolling market which was popular... more than 15 years ago. Granted there are still those games made, just... not as many as were made back in the day. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
Hi Shane, Well, I wouldn't go as far to say this 3d FPS game would be quite hard. Challenging yes, but quite hard no. If you have ever played Shades of Doom it would be a lot like that accept there would be a virtical up/down axis to movement as well. Plus a number of additional moves that a Jedi Knight might perform. For instance, one move I use to do in the Jedi Knight games is perform a spinning attack to kill multiple opponents at once. If you had a number of enemy troops in saber range you could hold the left/right arrow key down while using the saber to spin in place killing multiple enemies at once. Diddo for something like a repeater rifle. You might put the rifle on full auto spin in a circle and strafe the enemy room injuring and killing multiple troops at once. You can't really do that in side-scrollers. Another complex, but cool move, I used before is a backflip. If an enemy tries to attack you from behind you can force jump into the air, backflip, and land directly behind the enemy who was trying to sneek up behind you. You can probably cut him down before he is able to turn and bring his weapon to bare on you. Again, this is something that has been around in ages in mainstream FPS games, but has never really been tried before in an audio game. We definitely won't get it if we stick to triditional side-scrollers etc. So to answer your message its more complex, but not difficult to do. If anyone thinks its too hard etc it is probably more to do with their utter lack of experience with this genre/style of game rather than any real fundimental problem with it being hard by design. From my point of view because so many blind gamers here have never actually had any hands on experience with mainstream games they are scared to try new things or doubt they can actually do it. They also get easily confused in games like SOD in part because of poor spacial awareness, and perhaps just lack of familiarity with navigating in that type of game. Cheers! On 5/10/11, Shane Lowe shanel...@insightbb.com wrote: Personally, I still like the game based on revenge of the sith. Side scrollers are usually what I profere, because the way your saying, this 3d would be yes... quite hard. hth, Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Space sims?
Hi, Yes. I've often seen the Satern 5 written as Satern V since V is the Roman Numeral for five. It also had five huge engines for the main stage of the launch. Cheers! On 5/10/11, Charles Rivard woofer...@sbcglobal.net wrote: It was the Saturn V that had 5 main engines. Not sure, but I think it was labeled the Saturn V because of the Roman numeral for 5? --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] anyone else get direct x seven registered?
HI all, has anyone else had success with windows sseven 32 bit and direct x seven registering to play daytona? driving me up the wall all other games play fine --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
I say go for it! I've never had problems with SOD or MB. Bring it on -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, May 10, 2011 11:24 AM To: Gamers Discussion list Subject: Re: [Audyssey] Star Wars Game Thoughts/Ideas Hi Shane, Well, I wouldn't go as far to say this 3d FPS game would be quite hard. Challenging yes, but quite hard no. If you have ever played Shades of Doom it would be a lot like that accept there would be a virtical up/down axis to movement as well. Plus a number of additional moves that a Jedi Knight might perform. For instance, one move I use to do in the Jedi Knight games is perform a spinning attack to kill multiple opponents at once. If you had a number of enemy troops in saber range you could hold the left/right arrow key down while using the saber to spin in place killing multiple enemies at once. Diddo for something like a repeater rifle. You might put the rifle on full auto spin in a circle and strafe the enemy room injuring and killing multiple troops at once. You can't really do that in side-scrollers. Another complex, but cool move, I used before is a backflip. If an enemy tries to attack you from behind you can force jump into the air, backflip, and land directly behind the enemy who was trying to sneek up behind you. You can probably cut him down before he is able to turn and bring his weapon to bare on you. Again, this is something that has been around in ages in mainstream FPS games, but has never really been tried before in an audio game. We definitely won't get it if we stick to triditional side-scrollers etc. So to answer your message its more complex, but not difficult to do. If anyone thinks its too hard etc it is probably more to do with their utter lack of experience with this genre/style of game rather than any real fundimental problem with it being hard by design. From my point of view because so many blind gamers here have never actually had any hands on experience with mainstream games they are scared to try new things or doubt they can actually do it. They also get easily confused in games like SOD in part because of poor spacial awareness, and perhaps just lack of familiarity with navigating in that type of game. Cheers! On 5/10/11, Shane Lowe shanel...@insightbb.com wrote: Personally, I still like the game based on revenge of the sith. Side scrollers are usually what I profere, because the way your saying, this 3d would be yes... quite hard. hth, Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6110 (20110510) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6110 (20110510) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sound RTS
Hi Lori, As far as I know the latest soundpack for SoundRTS ships with the game. As far as people fading in and out that could be because they are moving around. The peasants for example will often move around as they dig gold, chop wood, or perform some other task you asign them to. As for the town halls, keeps, etc specifically I think that is just the way the ambience loop was made. It loops a while goes silent and starts up again. Its nothing to worry about. Cheers! On 5/10/11, Lori Duncan lori_dunca...@hotmail.com wrote: Lol I'll wait until I'm master of the universe before I even think of challenging you then Tom, I'm just a beginner so fighting against a computer is a great way to start out. The anoying thing is i find some of the sounds like the town hall people sounds seem to fade in and out, then again I don't know if I've the latest soundpack or not. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] (no subject)
Hey, A friend of mine gave me a copy of destination mars so I was wondering something about the version he gave me. I notice in the version that I got it don't have the mining on the astroid for gold to buy fuel. It don't have the selection when there is nothing to do you can press the A key to go faster. It don't have the feature were you can use your shield against the different things that could hurt your ship. So with this being said what version do I have on my computer? Thanks -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Moderator: Close topic history
Hi all, Let's close this topic and get back to gaming. Cheers! On 5/10/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Dark, Yeah Mr Fucks pronounced Foo'ks looked like a buzz cut red neck fat football coach and also droned on and put one to sleep very quickly. But mostly he just wrote the assignment on the black board that he had moved me away from and everyone read the assignment in silence the entire class period. BFN Jim --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals feedback
Zach, thanks for the support and I'm glad you are liking the game so far. It is neat that you compared lunimals to the software toys released by Maxis. I was actually aiming for a sim city type feel to this game as I was designing it. I guess I've accomplished that. --- On Tue, 5/10/11, Zachary Kline zkl...@speedpost.net wrote: From: Zachary Kline zkl...@speedpost.net Subject: [Audyssey] Lunimals feedback To: Gamers Discussion list gamers@audyssey.org Date: Tuesday, May 10, 2011, 8:51 AM Hi Aprone and All, I've been unable to get back to sleep for the past while, so decided to give your Lunimals game a try. It's a remarkable bit of programming. I've only completed the first two missions, and am looking forward to the next. This game reminds me most of the old software toys released by Maxis. SimLife and SimEarth come to mind, or at least what I've heard of them. Kudos to Aprone for producing something nobody else in this community has tried before. I eagerly await farhther developments. Best, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Destenation mars
Hi, Just responding to give this thread a proper subjectline for the list archives since Michael failed to supply one. Cheers! On 5/10/11, michael barnes c...@samobile.net wrote: Hey, A friend of mine gave me a copy of destination mars so I was wondering something about the version he gave me. I notice in the version that I got it don't have the mining on the astroid for gold to buy fuel. It don't have the selection when there is nothing to do you can press the A key to go faster. It don't have the feature were you can use your shield against the different things that could hurt your ship. So with this being said what version do I have on my computer? Thanks -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More Luminal thoughts.
Chris, no, you aren't missing anything. I completely agree with you that there needs to be an easier way to switch between tiles while still in the build menu. I, too, have been frustrated by having to unpause the game just to move myself over to another tile. Anybody have any suggestions for how that should be done? --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: Re: [Audyssey] More Luminal thoughts. To: 'Gamers Discussion list' gamers@audyssey.org Date: Tuesday, May 10, 2011, 10:44 AM Thanks for the explanation. This makes it more necessary to have an easier way to move from tile to tile. Perhaps add a go to tile command after this tile in the menu. As it is, navigation from tile to tile requires unpausing the game, unless I'm missing something. Off to finish mission 5. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, May 10, 2011 12:51 AM To: Gamers Discussion list Subject: Re: [Audyssey] More Luminal thoughts. Chris, thanks for the feedback. I've read through your observations and added a few new things to my to-do list. I will put this information into the game, but I should take this opportunity to explain how the tiles work. The interactions of grass, moss, and mushrooms work on a tile by tile basis. The numbers are not averaged between tiles, so you could end up with a situation like no bugs or grass on half of your dome. Animals are not linked to a specific tile because they actually travel from tile to tile in search of food. If you did happen to have half of your dome void of any bugs, you would know your birds are likely to spend most of their time on the side with bugs. --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: [Audyssey] More Luminal thoughts. To: 'Gamers Discussion list' gamers@audyssey.org Date: Tuesday, May 10, 2011, 3:21 AM Ok, I've played through the first four missions. This is a fascinating game, and I'm very much looking forward to elaborations, more species and a free play mode. I do have some thoughts and observations that should in no way be taken as anything but constructive from someone who really likes this concept. Interface: you have inconsistent behavior for the space bar and esc keys that doesn't match the docs, or at least as I understand what is supposed to happen. There appear to be two different levels of interaction from the pause mode: one before you select a tile to interact with and one after. This is fine, and the before selection appears to operate as advertised, but once you've selected a tile, there appears to be no graceful way to back out of a menu selection to the pre-tile-selection mode. Hitting escape, which according to the docs is supposed to get you out of the menu actually unpauses the game. In order to scan multiple tiles, one has to hit esc, then quickly hit spacebar to pause, or the game advances a tick, which could be important in complex dome scenarios, and is not expected behavior. Effects that span tiles? Are there any? I'm not clear which effects span multiple tiles and which are restricted to a particular tile. If for instance, I have many rocks but no grass in one tile, but I have a lot of grass but few rocks in an adjacent tile, does this affect bug production as if both tiles were balanced, or is it calculated on a per-tile basis? What about the grass/moss/mushroom balance, is that calculated over the whole dome, or within each tile? And the animals that feed on these things, I note they aren't assigned a tile, so I suppose the food supply is gotten from the terrain overview? I haven't finished mission 5 yet, is there more to do after that? Do I get to play with all the species at once in the current version? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] lUMINALS, 0 DIRT BUG.
Originally there was a way to buy more battery power, basically you paid passing transport robots to plug in and charge you up. I had to remove the feature when I found ways to cheat with it. Once you start breeding more expensive animals, I had found you could use 20 power to sell one, and the profits were more than enough to buy 20 more power. Assuming the population kept going up, I'm sure you can see how your money would skyrocket through the roof. If I come up with a cheat proof method I may add this back in. Your other idea, building more solar panels, is actually already in the game but just not in the first 5 missions of the beta. --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG. To: 'Gamers Discussion list' gamers@audyssey.org Date: Tuesday, May 10, 2011, 10:48 AM I changed the grass/moss balance by planting a lot of trees, and exercised judicious mouse population control. I noted that rabbits prefer moss to grass, so I made their supply of moss bigger. Of course this increased the acorn supply, but that replenishes slower, at least by my observations. I suspect I was supposed to kill off the mice entirely, but I wanted to see if I could do it without, and I was low on battery power. Which reminds me, another addition would be the ability to purchase battery power with money. This should be expensive, on the order of $10,000 per unit. Alternatively, it would be nice to be able to purchase more solar cells for a dome to increase the maximum capacity. I'm not sure how expensive that should be. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, May 10, 2011 12:52 AM To: Gamers Discussion list Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG. Now I'm curious, how did you beat it? --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG. To: 'Gamers Discussion list' gamers@audyssey.org Date: Tuesday, May 10, 2011, 3:32 AM Do you want to know how I beat it? The solution is kind of subtle and points to some nice complexity in the game. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, May 10, 2011 12:09 AM To: Gamers Discussion list Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG. I have got to the third mission where I put rabbits on the squares. I can't seem to get the number, I may buy grass or whatever for where its not needed or needed but it never seems enough and I have never managed fore than 6 rabits at once. At 05:05 p.m. 10/05/2011, you wrote: oK, JUST COMPLETED MISSION 1 AND WENT ON TO MISSION 2. tHERE WAS 0 DIRT LISTED IN THE TERRAIN OVERVIEW, BUT i WAS ABLE TO PLANT GRASS. i NOTICE THAT THE TILE DIRT TOTAL UPDATES CORRECTLY AS i PLANT GRASS, BUT i'M NOT SURE THE OVER-ALL TERRAIN OVERVIEW FIGURE UPDATES CORRECTLY, AND i SHOULD CERTAINLY NOT BE ABLE TO PLANT GRASS OR TREES IF THERE ISN'T ANY AVAILABLE DIRT. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. ---
Re: [Audyssey] anyone else get direct x seven registered?
Direct x 7? Don't you mean 9, because 7 has ben deprecated for years and no longer on the Microsoft site. At 11:30 AM 5/10/2011, you wrote: HI all, has anyone else had success with windows sseven 32 bit and direct x seven registering to play daytona? driving me up the wall all other games play fine --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Tim trouble Never offend people with style when you can offend them with substance. --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Destenation mars
Hi, What is this game about? saygilar sevgiler. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 10, 2011 6:45 PM Subject: [Audyssey] Destenation mars Hi, Just responding to give this thread a proper subjectline for the list archives since Michael failed to supply one. Cheers! On 5/10/11, michael barnes c...@samobile.net wrote: Hey, A friend of mine gave me a copy of destination mars so I was wondering something about the version he gave me. I notice in the version that I got it don't have the mining on the astroid for gold to buy fuel. It don't have the selection when there is nothing to do you can press the A key to go faster. It don't have the feature were you can use your shield against the different things that could hurt your ship. So with this being said what version do I have on my computer? Thanks -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone else get direct x seven registered?
Hi William, Why are you using DirectX 7? Why not DirectX 8? Cheers! On 5/10/11, william lomas will.d.lo...@gmail.com wrote: HI all, has anyone else had success with windows sseven 32 bit and direct x seven registering to play daytona? driving me up the wall all other games play fine --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More Luminal thoughts.
Oh, and on an unrelated note, I'm not getting stereo sound. I'm getting the animal population sounds, but they appear to be mono. I'm using stereo-capable headphones and I get stereo playback from music applications, but not from Luminal. Chris -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, May 10, 2011 8:50 AM To: Gamers Discussion list Subject: Re: [Audyssey] More Luminal thoughts. Chris, no, you aren't missing anything. I completely agree with you that there needs to be an easier way to switch between tiles while still in the build menu. I, too, have been frustrated by having to unpause the game just to move myself over to another tile. Anybody have any suggestions for how that should be done? --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: Re: [Audyssey] More Luminal thoughts. To: 'Gamers Discussion list' gamers@audyssey.org Date: Tuesday, May 10, 2011, 10:44 AM Thanks for the explanation. This makes it more necessary to have an easier way to move from tile to tile. Perhaps add a go to tile command after this tile in the menu. As it is, navigation from tile to tile requires unpausing the game, unless I'm missing something. Off to finish mission 5. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, May 10, 2011 12:51 AM To: Gamers Discussion list Subject: Re: [Audyssey] More Luminal thoughts. Chris, thanks for the feedback. I've read through your observations and added a few new things to my to-do list. I will put this information into the game, but I should take this opportunity to explain how the tiles work. The interactions of grass, moss, and mushrooms work on a tile by tile basis. The numbers are not averaged between tiles, so you could end up with a situation like no bugs or grass on half of your dome. Animals are not linked to a specific tile because they actually travel from tile to tile in search of food. If you did happen to have half of your dome void of any bugs, you would know your birds are likely to spend most of their time on the side with bugs. --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: [Audyssey] More Luminal thoughts. To: 'Gamers Discussion list' gamers@audyssey.org Date: Tuesday, May 10, 2011, 3:21 AM Ok, I've played through the first four missions. This is a fascinating game, and I'm very much looking forward to elaborations, more species and a free play mode. I do have some thoughts and observations that should in no way be taken as anything but constructive from someone who really likes this concept. Interface: you have inconsistent behavior for the space bar and esc keys that doesn't match the docs, or at least as I understand what is supposed to happen. There appear to be two different levels of interaction from the pause mode: one before you select a tile to interact with and one after. This is fine, and the before selection appears to operate as advertised, but once you've selected a tile, there appears to be no graceful way to back out of a menu selection to the pre-tile-selection mode. Hitting escape, which according to the docs is supposed to get you out of the menu actually unpauses the game. In order to scan multiple tiles, one has to hit esc, then quickly hit spacebar to pause, or the game advances a tick, which could be important in complex dome scenarios, and is not expected behavior. Effects that span tiles? Are there any? I'm not clear which effects span multiple tiles and which are restricted to a particular tile. If for instance, I have many rocks but no grass in one tile, but I have a lot of grass but few rocks in an adjacent tile, does this affect bug production as if both tiles were balanced, or is it calculated on a per-tile basis? What about the grass/moss/mushroom balance, is that calculated over the whole dome, or within each tile? And the animals that feed on these things, I note they aren't assigned a tile, so I suppose the food supply is gotten from the terrain overview? I haven't finished mission 5 yet, is there more to do after that? Do I get to play with all the species at once in the current version? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] More Luminal thoughts.
Hi Chris, Odd, as I've been getting stereo sounds myself, without any effort on my part. At least, I can tell from which side of the field they come, and that seems to have an impact on the population sizes, as I'd expect. Are you hearing the sound in both ears at once, or some such? Best, Zack. On May 10, 2011, at 9:04 AM, Christopher Bartlett wrote: Oh, and on an unrelated note, I'm not getting stereo sound. I'm getting the animal population sounds, but they appear to be mono. I'm using stereo-capable headphones and I get stereo playback from music applications, but not from Luminal. Chris -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, May 10, 2011 8:50 AM To: Gamers Discussion list Subject: Re: [Audyssey] More Luminal thoughts. Chris, no, you aren't missing anything. I completely agree with you that there needs to be an easier way to switch between tiles while still in the build menu. I, too, have been frustrated by having to unpause the game just to move myself over to another tile. Anybody have any suggestions for how that should be done? --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: Re: [Audyssey] More Luminal thoughts. To: 'Gamers Discussion list' gamers@audyssey.org Date: Tuesday, May 10, 2011, 10:44 AM Thanks for the explanation. This makes it more necessary to have an easier way to move from tile to tile. Perhaps add a go to tile command after this tile in the menu. As it is, navigation from tile to tile requires unpausing the game, unless I'm missing something. Off to finish mission 5. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, May 10, 2011 12:51 AM To: Gamers Discussion list Subject: Re: [Audyssey] More Luminal thoughts. Chris, thanks for the feedback. I've read through your observations and added a few new things to my to-do list. I will put this information into the game, but I should take this opportunity to explain how the tiles work. The interactions of grass, moss, and mushrooms work on a tile by tile basis. The numbers are not averaged between tiles, so you could end up with a situation like no bugs or grass on half of your dome. Animals are not linked to a specific tile because they actually travel from tile to tile in search of food. If you did happen to have half of your dome void of any bugs, you would know your birds are likely to spend most of their time on the side with bugs. --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: [Audyssey] More Luminal thoughts. To: 'Gamers Discussion list' gamers@audyssey.org Date: Tuesday, May 10, 2011, 3:21 AM Ok, I've played through the first four missions. This is a fascinating game, and I'm very much looking forward to elaborations, more species and a free play mode. I do have some thoughts and observations that should in no way be taken as anything but constructive from someone who really likes this concept. Interface: you have inconsistent behavior for the space bar and esc keys that doesn't match the docs, or at least as I understand what is supposed to happen. There appear to be two different levels of interaction from the pause mode: one before you select a tile to interact with and one after. This is fine, and the before selection appears to operate as advertised, but once you've selected a tile, there appears to be no graceful way to back out of a menu selection to the pre-tile-selection mode. Hitting escape, which according to the docs is supposed to get you out of the menu actually unpauses the game. In order to scan multiple tiles, one has to hit esc, then quickly hit spacebar to pause, or the game advances a tick, which could be important in complex dome scenarios, and is not expected behavior. Effects that span tiles? Are there any? I'm not clear which effects span multiple tiles and which are restricted to a particular tile. If for instance, I have many rocks but no grass in one tile, but I have a lot of grass but few rocks in an adjacent tile, does this affect bug production as if both tiles were balanced, or is it calculated on a per-tile basis? What about the grass/moss/mushroom balance, is that calculated over the whole dome, or within each tile? And the animals that feed on these things, I note they aren't assigned a tile, so I suppose the food supply is gotten from the terrain overview? I haven't finished mission 5 yet, is there more to do after that? Do I get to play with all the species at once in the
Re: [Audyssey] Destenation mars
Thanks for doing that. I wonder how many people, other than myself, automatically deleted his message with the attitude of no subject line, no interest. I wonder if the copy of the game he was given is not legal? I believe that the game was originally sold by one of those businesses that send merchandise for blind people through the use of mail order catalogs. I recall the game, written by Richard Destino, was one of several games on a floppy disk that sold for roughly $20, although I may be mistaken on some of my info because of the length of time since I have encountered the game. Another game from the same set of games was Dodge City Desperadoes. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 10, 2011 10:45 AM Subject: [Audyssey] Destenation mars Hi, Just responding to give this thread a proper subjectline for the list archives since Michael failed to supply one. Cheers! On 5/10/11, michael barnes c...@samobile.net wrote: Hey, A friend of mine gave me a copy of destination mars so I was wondering something about the version he gave me. I notice in the version that I got it don't have the mining on the astroid for gold to buy fuel. It don't have the selection when there is nothing to do you can press the A key to go faster. It don't have the feature were you can use your shield against the different things that could hurt your ship. So with this being said what version do I have on my computer? Thanks -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sound RTS
Hi Lori, Unfortunately, not. When you give them an order all they will say is ok and do it. As I recall in Warcraft, the game SoundRTS is loosely based on, I think the units will say sometimes say yes my lord and things like that. You'd have to mod SoundRTS with new peasant responces for them to say anything else other than ok. Cheers! On 5/10/11, Lori Duncan lori_dunca...@hotmail.com wrote: Thanks Tom I'll stop blaming my soundcard, though is there a way to make these pesants call me your highness? smile I still can't seem to subscribe to the chat group, I've tried soundrtschat-subscr...@googlegroups.com but it hasn't seemed to work. I hate the google site, I do have an account but that audio capture, but the sound is terrible for putting in the numbers. From Lori - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 10, 2011 4:35 PM Subject: Re: [Audyssey] Sound RTS Hi Lori, As far as I know the latest soundpack for SoundRTS ships with the game. As far as people fading in and out that could be because they are moving around. The peasants for example will often move around as they dig gold, chop wood, or perform some other task you asign them to. As for the town halls, keeps, etc specifically I think that is just the way the ambience loop was made. It loops a while goes silent and starts up again. Its nothing to worry about. Cheers! On 5/10/11, Lori Duncan lori_dunca...@hotmail.com wrote: Lol I'll wait until I'm master of the universe before I even think of challenging you then Tom, I'm just a beginner so fighting against a computer is a great way to start out. The anoying thing is i find some of the sounds like the town hall people sounds seem to fade in and out, then again I don't know if I've the latest soundpack or not. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
Hi Darren, Yeah, i haven't either. However, some VI users do seem to have problems. I'm not quite sure why. Although, that in of itself shouldn't prevent me from investing time and energy in a really good FPS Star Wars game. That said, I'm right now upgrading G3D to use FMOD Ex which is the best audio API out there on the market for any operating system. I should be able to produce some highly realistic virtual audio environments with it as well as make the game cross-platform to boot. So I'm pretty excited about what I can actually do with the upgraded engine. I'd love to see a fully accessible 3d Star Wars game with a highly realistic 3d audio environment. For us 5.1 surround sound is the equal of 3d graphics and animation. Cheers! On 5/10/11, Darren Duff duff...@gmail.com wrote: I say go for it! I've never had problems with SOD or MB. Bring it on --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone else get direct x seven registered?
His question is about registering it, he isn't looking for suggestions about which one to use lol. --- On Tue, 5/10/11, Thomas Ward thomasward1...@gmail.com wrote: From: Thomas Ward thomasward1...@gmail.com Subject: Re: [Audyssey] anyone else get direct x seven registered? To: Gamers Discussion list gamers@audyssey.org Date: Tuesday, May 10, 2011, 12:04 PM Hi William, Why are you using DirectX 7? Why not DirectX 8? Cheers! On 5/10/11, william lomas will.d.lo...@gmail.com wrote: HI all, has anyone else had success with windows sseven 32 bit and direct x seven registering to play daytona? driving me up the wall all other games play fine --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More Luminal thoughts.
Chris, that is a very strange problem indeed. I don't have the slightest idea why the stereo wouldn't work on your game. Has anyone else had that issue? --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: Re: [Audyssey] More Luminal thoughts. To: 'Gamers Discussion list' gamers@audyssey.org Date: Tuesday, May 10, 2011, 12:04 PM Oh, and on an unrelated note, I'm not getting stereo sound. I'm getting the animal population sounds, but they appear to be mono. I'm using stereo-capable headphones and I get stereo playback from music applications, but not from Luminal. Chris -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, May 10, 2011 8:50 AM To: Gamers Discussion list Subject: Re: [Audyssey] More Luminal thoughts. Chris, no, you aren't missing anything. I completely agree with you that there needs to be an easier way to switch between tiles while still in the build menu. I, too, have been frustrated by having to unpause the game just to move myself over to another tile. Anybody have any suggestions for how that should be done? --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: Re: [Audyssey] More Luminal thoughts. To: 'Gamers Discussion list' gamers@audyssey.org Date: Tuesday, May 10, 2011, 10:44 AM Thanks for the explanation. This makes it more necessary to have an easier way to move from tile to tile. Perhaps add a go to tile command after this tile in the menu. As it is, navigation from tile to tile requires unpausing the game, unless I'm missing something. Off to finish mission 5. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, May 10, 2011 12:51 AM To: Gamers Discussion list Subject: Re: [Audyssey] More Luminal thoughts. Chris, thanks for the feedback. I've read through your observations and added a few new things to my to-do list. I will put this information into the game, but I should take this opportunity to explain how the tiles work. The interactions of grass, moss, and mushrooms work on a tile by tile basis. The numbers are not averaged between tiles, so you could end up with a situation like no bugs or grass on half of your dome. Animals are not linked to a specific tile because they actually travel from tile to tile in search of food. If you did happen to have half of your dome void of any bugs, you would know your birds are likely to spend most of their time on the side with bugs. --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: [Audyssey] More Luminal thoughts. To: 'Gamers Discussion list' gamers@audyssey.org Date: Tuesday, May 10, 2011, 3:21 AM Ok, I've played through the first four missions. This is a fascinating game, and I'm very much looking forward to elaborations, more species and a free play mode. I do have some thoughts and observations that should in no way be taken as anything but constructive from someone who really likes this concept. Interface: you have inconsistent behavior for the space bar and esc keys that doesn't match the docs, or at least as I understand what is supposed to happen. There appear to be two different levels of interaction from the pause mode: one before you select a tile to interact with and one after. This is fine, and the before selection appears to operate as advertised, but once you've selected a tile, there appears to be no graceful way to back out of a menu selection to the pre-tile-selection mode. Hitting escape, which according to the docs is supposed to get you out of the menu actually unpauses the game. In order to scan multiple tiles, one has to hit esc, then quickly hit spacebar to pause, or the game advances a tick, which could be important in complex dome scenarios, and is not expected behavior. Effects that span tiles? Are there any? I'm not clear which effects span multiple tiles and which are restricted to a particular tile. If for instance, I have many rocks but no grass in one tile, but I have a lot of grass but few rocks in an adjacent tile, does this affect bug production as if both tiles were balanced, or is it calculated on a per-tile basis? What about the grass/moss/mushroom balance, is that calculated over the whole dome, or within each tile? And the animals
[Audyssey] Sound RTS Group
Hi I've tried and tried to subscribe to the sound rts group at: soundrtschat-subscribe@googlegroups.combut my emails just bounce back. When I try through google it won't accept my details and the site isn't very accessible because of the audio capture thing where you have to enter the numbers or visual picture you hear or see. Is this group still running? Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More Luminal thoughts.
Well... I did have a similar problem with all directx games, and what I did was fire up dxdiag and set the hardware acceleration on the audio tab to 33%. The problem is for what ever reason I do not believe this still exists on vista and seven, then again hardware acceleration support was removed entirely from what I can gather... hence no virtual 3d in older games. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 10, 2011 6:30 PM Subject: Re: [Audyssey] More Luminal thoughts. Chris, that is a very strange problem indeed. I don't have the slightest idea why the stereo wouldn't work on your game. Has anyone else had that issue? __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone else get direct x seven registered?
shame the games don't work direct with direct x 11 On 10 May 2011, at 17:27, Jeremy Kaldobsky wrote: His question is about registering it, he isn't looking for suggestions about which one to use lol. --- On Tue, 5/10/11, Thomas Ward thomasward1...@gmail.com wrote: From: Thomas Ward thomasward1...@gmail.com Subject: Re: [Audyssey] anyone else get direct x seven registered? To: Gamers Discussion list gamers@audyssey.org Date: Tuesday, May 10, 2011, 12:04 PM Hi William, Why are you using DirectX 7? Why not DirectX 8? Cheers! On 5/10/11, william lomas will.d.lo...@gmail.com wrote: HI all, has anyone else had success with windows sseven 32 bit and direct x seven registering to play daytona? driving me up the wall all other games play fine --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Wars Game Thoughts/Ideas
Yes indeed. And I for one can not wait to play something you have made here on my pc. I have got some really nice Bose 5.1 surround sound speakers on my pc here and don't really have any games or audio that take full advantage of them -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, May 10, 2011 12:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] Star Wars Game Thoughts/Ideas Hi Darren, Yeah, i haven't either. However, some VI users do seem to have problems. I'm not quite sure why. Although, that in of itself shouldn't prevent me from investing time and energy in a really good FPS Star Wars game. That said, I'm right now upgrading G3D to use FMOD Ex which is the best audio API out there on the market for any operating system. I should be able to produce some highly realistic virtual audio environments with it as well as make the game cross-platform to boot. So I'm pretty excited about what I can actually do with the upgraded engine. I'd love to see a fully accessible 3d Star Wars game with a highly realistic 3d audio environment. For us 5.1 surround sound is the equal of 3d graphics and animation. Cheers! On 5/10/11, Darren Duff duff...@gmail.com wrote: I say go for it! I've never had problems with SOD or MB. Bring it on --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6110 (20110510) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6110 (20110510) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone else get direct x seven registered?
Hi Geremy, Yes, I realize that. However, as far as I am aware Windows 7 rrequires DirectX 8 or higher. I don't believe DirectX 7 and earlier are supported by Windows 7. That was why I questioned putting DirectX 7 on Windows 7 as DirectX 8 already comes with Windows 7 and most DX 7 stuff will work with DX 8 anyway. No need to put DirectX 7 on in that case. Cheers! On 5/10/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: His question is about registering it, he isn't looking for suggestions about which one to use lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone else get direct x seven registered?
Hi Will, Actually, right now the only major difference between DirectX 9 and DirectX 11 is Direct3D 11. Everything else such as DirectInput, for example, are exactly the same. Then, the newer DirectX libraries like XAudio2 have been included with the DirectX 9.0C SDK to maintain compatibility with older operating systems like XP as well as support newer operating systems like Windows 7. So in other words DirectX 11 is no big deal. It isn't what you think it is. Cheers! On 5/10/11, william lomas will.d.lo...@gmail.com wrote: shame the games don't work direct with direct x 11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone else get direct x seven registered?
DirectX 7 will work on windows 7 as long as you register it. I'm running 64-bit windows 7 myself without any DX7 problems. I'll look into using directx8 instead. I wasn't aware that simply jumping up to DX8 would eliminate people's need to register the driver on windows 7. A while back someone had told me anything under DX9 still required the registering step so I didn't bother moving away from 7. --- On Tue, 5/10/11, Thomas Ward thomasward1...@gmail.com wrote: From: Thomas Ward thomasward1...@gmail.com Subject: Re: [Audyssey] anyone else get direct x seven registered? To: Gamers Discussion list gamers@audyssey.org Date: Tuesday, May 10, 2011, 12:45 PM Hi Geremy, Yes, I realize that. However, as far as I am aware Windows 7 rrequires DirectX 8 or higher. I don't believe DirectX 7 and earlier are supported by Windows 7. That was why I questioned putting DirectX 7 on Windows 7 as DirectX 8 already comes with Windows 7 and most DX 7 stuff will work with DX 8 anyway. No need to put DirectX 7 on in that case. Cheers! On 5/10/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: His question is about registering it, he isn't looking for suggestions about which one to use lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone else get direct x seven registered?
Hi, If you are talking about registering DX7VB.dll or DX8VB.dll those libraries still have to be registered simpkly because they were removed from Windows Vista/Windows 7. That said, there is a simple fix for this and it is to install Jim Kitchens Winkit installer which adds a number of VB dependencies, including those for DirectX 8, so I'd definitely say go ahead and upgrade to DirectX 8. To be honest one reason I never installed any of your games is I saw no need or desire to put DirectX 7 on my computer when I have DirectX 8 already installed with the OS. On 5/10/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: DirectX 7 will work on windows 7 as long as you register it. I'm running 64-bit windows 7 myself without any DX7 problems. I'll look into using directx8 instead. I wasn't aware that simply jumping up to DX8 would eliminate people's need to register the driver on windows 7. A while back someone had told me anything under DX9 still required the registering step so I didn't bother moving away from 7. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] xtent?
hi all does anyone know who developed extent, what is going to ahppen with this project, as it had potential? Will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone else get direct x seven registered?
ah if dx eight works be ideal as i ahve dx 11 on ehre so can do whatever i just watn play your games :) On 10 May 2011, at 18:01, Jeremy Kaldobsky wrote: DirectX 7 will work on windows 7 as long as you register it. I'm running 64-bit windows 7 myself without any DX7 problems. I'll look into using directx8 instead. I wasn't aware that simply jumping up to DX8 would eliminate people's need to register the driver on windows 7. A while back someone had told me anything under DX9 still required the registering step so I didn't bother moving away from 7. --- On Tue, 5/10/11, Thomas Ward thomasward1...@gmail.com wrote: From: Thomas Ward thomasward1...@gmail.com Subject: Re: [Audyssey] anyone else get direct x seven registered? To: Gamers Discussion list gamers@audyssey.org Date: Tuesday, May 10, 2011, 12:45 PM Hi Geremy, Yes, I realize that. However, as far as I am aware Windows 7 rrequires DirectX 8 or higher. I don't believe DirectX 7 and earlier are supported by Windows 7. That was why I questioned putting DirectX 7 on Windows 7 as DirectX 8 already comes with Windows 7 and most DX 7 stuff will work with DX 8 anyway. No need to put DirectX 7 on in that case. Cheers! On 5/10/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: His question is about registering it, he isn't looking for suggestions about which one to use lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone else get direct x seven registered?
but i guess jeremys games need to be made to work with dx8 or higher for me to play them? On 10 May 2011, at 17:49, Thomas Ward wrote: Hi Will, Actually, right now the only major difference between DirectX 9 and DirectX 11 is Direct3D 11. Everything else such as DirectInput, for example, are exactly the same. Then, the newer DirectX libraries like XAudio2 have been included with the DirectX 9.0C SDK to maintain compatibility with older operating systems like XP as well as support newer operating systems like Windows 7. So in other words DirectX 11 is no big deal. It isn't what you think it is. Cheers! On 5/10/11, william lomas will.d.lo...@gmail.com wrote: shame the games don't work direct with direct x 11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone else get direct x seven registered?
if i install jim kitchens things thomas, will i then be able to run the games then if he upgrades them? On 10 May 2011, at 18:46, Thomas Ward wrote: Hi, If you are talking about registering DX7VB.dll or DX8VB.dll those libraries still have to be registered simpkly because they were removed from Windows Vista/Windows 7. That said, there is a simple fix for this and it is to install Jim Kitchens Winkit installer which adds a number of VB dependencies, including those for DirectX 8, so I'd definitely say go ahead and upgrade to DirectX 8. To be honest one reason I never installed any of your games is I saw no need or desire to put DirectX 7 on my computer when I have DirectX 8 already installed with the OS. On 5/10/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: DirectX 7 will work on windows 7 as long as you register it. I'm running 64-bit windows 7 myself without any DX7 problems. I'll look into using directx8 instead. I wasn't aware that simply jumping up to DX8 would eliminate people's need to register the driver on windows 7. A while back someone had told me anything under DX9 still required the registering step so I didn't bother moving away from 7. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] xtent?
I can at least answer the first question. The game is being developed by Richard and Sander of audiogames.net, the two chaps who actually own the site and do all the technical bits. As to what is going to happen with the project though, I'm not sure I'm afraid. Beware the gRue! Dark. - Original Message - From: william lomas will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 10, 2011 8:12 PM Subject: [Audyssey] xtent? hi all does anyone know who developed extent, what is going to ahppen with this project, as it had potential? Will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Destenation mars
Hi Michael and all, I'm guessing the version you have is an older one. When I purchased that game around 1993 or so, I believe it was version 2.0. For those who have never played this game, it was a text-based game, by Richard de Steno, that also included PC speaker sounds. The object was to fly your ship to Mars and land on the planet. Along the way, you had to overcome various obstacles including aliens attacking you, being subjected to radiation and magnetic fields, etc. You could even land on an asteroid to look for various rocks. It was a pretty good game for it's time, and I wish I had purchased more of the developer's works. All his games cost $20.00 each back then, and there were no demo versions as far as I know. He also had a casino game that included four gambling games, a word game called Sounds Like, and one called Dodge City Desperrados. Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone else get direct x seven registered?
If you install Jim Kitchens Winkit, the games should work just as they are. You won't even have to wait for them to be updated to DX8. --- On Tue, 5/10/11, william lomas will.d.lo...@gmail.com wrote: From: william lomas will.d.lo...@gmail.com Subject: Re: [Audyssey] anyone else get direct x seven registered? To: Gamers Discussion list gamers@audyssey.org Date: Tuesday, May 10, 2011, 3:35 PM if i install jim kitchens things thomas, will i then be able to run the games then if he upgrades them? On 10 May 2011, at 18:46, Thomas Ward wrote: Hi, If you are talking about registering DX7VB.dll or DX8VB.dll those libraries still have to be registered simpkly because they were removed from Windows Vista/Windows 7. That said, there is a simple fix for this and it is to install Jim Kitchens Winkit installer which adds a number of VB dependencies, including those for DirectX 8, so I'd definitely say go ahead and upgrade to DirectX 8. To be honest one reason I never installed any of your games is I saw no need or desire to put DirectX 7 on my computer when I have DirectX 8 already installed with the OS. On 5/10/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: DirectX 7 will work on windows 7 as long as you register it. I'm running 64-bit windows 7 myself without any DX7 problems. I'll look into using directx8 instead. I wasn't aware that simply jumping up to DX8 would eliminate people's need to register the driver on windows 7. A while back someone had told me anything under DX9 still required the registering step so I didn't bother moving away from 7. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More Luminal thoughts.
Yep, this solved the problem. Now my fishies are dying properly in my left ear. *grumble* Chris -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Pitermach Sent: Tuesday, May 10, 2011 9:37 AM To: Gamers Discussion list Subject: Re: [Audyssey] More Luminal thoughts. Well... I did have a similar problem with all directx games, and what I did was fire up dxdiag and set the hardware acceleration on the audio tab to 33%. The problem is for what ever reason I do not believe this still exists on vista and seven, then again hardware acceleration support was removed entirely from what I can gather... hence no virtual 3d in older games. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 10, 2011 6:30 PM Subject: Re: [Audyssey] More Luminal thoughts. Chris, that is a very strange problem indeed. I don't have the slightest idea why the stereo wouldn't work on your game. Has anyone else had that issue? __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More Luminal thoughts.
Seems to me the best way of resolving the problem is to have escape do what it's supposed to do, back you out of a tile view so you can use the arrow keys. Reserve space for pause/unpause exclusively. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline Sent: Tuesday, May 10, 2011 9:07 AM To: Gamers Discussion list Subject: Re: [Audyssey] More Luminal thoughts. Hi Chris, Odd, as I've been getting stereo sounds myself, without any effort on my part. At least, I can tell from which side of the field they come, and that seems to have an impact on the population sizes, as I'd expect. Are you hearing the sound in both ears at once, or some such? Best, Zack. On May 10, 2011, at 9:04 AM, Christopher Bartlett wrote: Oh, and on an unrelated note, I'm not getting stereo sound. I'm getting the animal population sounds, but they appear to be mono. I'm using stereo-capable headphones and I get stereo playback from music applications, but not from Luminal. Chris -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, May 10, 2011 8:50 AM To: Gamers Discussion list Subject: Re: [Audyssey] More Luminal thoughts. Chris, no, you aren't missing anything. I completely agree with you that there needs to be an easier way to switch between tiles while still in the build menu. I, too, have been frustrated by having to unpause the game just to move myself over to another tile. Anybody have any suggestions for how that should be done? --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: Re: [Audyssey] More Luminal thoughts. To: 'Gamers Discussion list' gamers@audyssey.org Date: Tuesday, May 10, 2011, 10:44 AM Thanks for the explanation. This makes it more necessary to have an easier way to move from tile to tile. Perhaps add a go to tile command after this tile in the menu. As it is, navigation from tile to tile requires unpausing the game, unless I'm missing something. Off to finish mission 5. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, May 10, 2011 12:51 AM To: Gamers Discussion list Subject: Re: [Audyssey] More Luminal thoughts. Chris, thanks for the feedback. I've read through your observations and added a few new things to my to-do list. I will put this information into the game, but I should take this opportunity to explain how the tiles work. The interactions of grass, moss, and mushrooms work on a tile by tile basis. The numbers are not averaged between tiles, so you could end up with a situation like no bugs or grass on half of your dome. Animals are not linked to a specific tile because they actually travel from tile to tile in search of food. If you did happen to have half of your dome void of any bugs, you would know your birds are likely to spend most of their time on the side with bugs. --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: [Audyssey] More Luminal thoughts. To: 'Gamers Discussion list' gamers@audyssey.org Date: Tuesday, May 10, 2011, 3:21 AM Ok, I've played through the first four missions. This is a fascinating game, and I'm very much looking forward to elaborations, more species and a free play mode. I do have some thoughts and observations that should in no way be taken as anything but constructive from someone who really likes this concept. Interface: you have inconsistent behavior for the space bar and esc keys that doesn't match the docs, or at least as I understand what is supposed to happen. There appear to be two different levels of interaction from the pause mode: one before you select a tile to interact with and one after. This is fine, and the before selection appears to operate as advertised, but once you've selected a tile, there appears to be no graceful way to back out of a menu selection to the pre-tile-selection mode. Hitting escape, which according to the docs is supposed to get you out of the menu actually unpauses the game. In order to scan multiple tiles, one has to hit esc, then quickly hit spacebar to pause, or the game advances a tick, which could be important in complex dome scenarios, and is not expected behavior. Effects that span tiles? Are there any? I'm not clear which effects span multiple tiles and which are restricted to a particular tile. If for instance, I have many rocks but no grass in one tile, but I have a lot of grass but few rocks in an adjacent tile, does this affect bug production as if
[Audyssey] More GG add-ons
Hi guys. This afternoon I spent some more time changing some of the GG sounds. Changes. 1. The outlaws will now draw and holster there guns. 2. bosses have a new gun sound, or should I say sounds as it depends on each boss as they each have there own sounds. 3. When you shoot someone you can now here them fall to the ground. s p o i l e r s p a c e spoiler spoiler spoiler! When you do not shoot skeeter in time he twirls his gun and puts it back in the holster! Hope you all like the new changes... Just unzip the files and place them in the sounds directory make sure you say yes to all to overwrite the old files. Let me know what you think. Here's the link. http://www.sendspace.com/file/huwlff Have fun! Darren Duff. amateur radio station KK4AHX. Drummer for The Overflow worship band! Band web site http://www.theoverflowband.com http://www.theoverflowband.com/ Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype contact duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More GG add-ons
Where can one grab the old Grizzley Gulch game and will it work with windows seven and in a newer up to date 64 bit format? I have my cd-rom laying around somewhere. It was the first hand to ear product that I purchased. I just read this letter and I think the newer wave files will add realistic play. I miss the glass from the glass bottles. Also, how about a show down in the center of town. SMILES. We could practice on our quick drawl. SMILES. I also miss the shooting galory from Phil's company where like in our youth, everything was once made out of glass and not plastic like it is today. SMILES. Many Many Thanks. Ron who at one time set a record for the most glass bottles shot down and broken. Ron Kolesar kolesar16...@roadrunner.com -- From: Darren Duff duff...@gmail.com Sent: Tuesday, May 10, 2011 5:12 PM To: 'Gamers Discussion list' gamers@audyssey.org Subject: [Audyssey] More GG add-ons Hi guys. This afternoon I spent some more time changing some of the GG sounds. Changes. 1. The outlaws will now draw and holster there guns. 2. bosses have a new gun sound, or should I say sounds as it depends on each boss as they each have there own sounds. 3. When you shoot someone you can now here them fall to the ground. s p o i l e r s p a c e spoiler spoiler spoiler! When you do not shoot skeeter in time he twirls his gun and puts it back in the holster! Hope you all like the new changes... Just unzip the files and place them in the sounds directory make sure you say yes to all to overwrite the old files. Let me know what you think. Here's the link. http://www.sendspace.com/file/huwlff Have fun! Darren Duff. amateur radio station KK4AHX. Drummer for The Overflow worship band! Band web site http://www.theoverflowband.com http://www.theoverflowband.com/ Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype contact duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sound RTS Group
HI Lori, in order to subscribe to a google group, you need to put a plus sign between the name and subscribe, not a dash. give that a try. Rich - Original Message - From: Lori Duncan lori_dunca...@hotmail.com Sent: Tuesday, May 10, 2011 10:34 AM Hi I've tried and tried to subscribe to the sound rts group at: soundrtschat-subscribe@googlegroups.combut my emails just bounce back. When I try through google it won't accept my details and the site isn't very accessible because of the audio capture thing where you have to enter the numbers or visual picture you hear or see. Is this group still running? Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Destenation mars
That destination mars game sounds pretty awsome, if anyone has a working copy and could paste a link I wouldn't mind trying it myself. Beware the grue! Dark. - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Tuesday, May 10, 2011 9:17 PM Subject: Re: [Audyssey] Destenation mars Hi Michael and all, I'm guessing the version you have is an older one. When I purchased that game around 1993 or so, I believe it was version 2.0. For those who have never played this game, it was a text-based game, by Richard de Steno, that also included PC speaker sounds. The object was to fly your ship to Mars and land on the planet. Along the way, you had to overcome various obstacles including aliens attacking you, being subjected to radiation and magnetic fields, etc. You could even land on an asteroid to look for various rocks. It was a pretty good game for it's time, and I wish I had purchased more of the developer's works. All his games cost $20.00 each back then, and there were no demo versions as far as I know. He also had a casino game that included four gambling games, a word game called Sounds Like, and one called Dodge City Desperrados. Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Destenation mars
I think they were copywrited, so this might not be a good idea. --- Shepherds are the best beasts! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 10, 2011 4:30 PM Subject: Re: [Audyssey] Destenation mars That destination mars game sounds pretty awsome, if anyone has a working copy and could paste a link I wouldn't mind trying it myself. Beware the grue! Dark. - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Tuesday, May 10, 2011 9:17 PM Subject: Re: [Audyssey] Destenation mars Hi Michael and all, I'm guessing the version you have is an older one. When I purchased that game around 1993 or so, I believe it was version 2.0. For those who have never played this game, it was a text-based game, by Richard de Steno, that also included PC speaker sounds. The object was to fly your ship to Mars and land on the planet. Along the way, you had to overcome various obstacles including aliens attacking you, being subjected to radiation and magnetic fields, etc. You could even land on an asteroid to look for various rocks. It was a pretty good game for it's time, and I wish I had purchased more of the developer's works. All his games cost $20.00 each back then, and there were no demo versions as far as I know. He also had a casino game that included four gambling games, a word game called Sounds Like, and one called Dodge City Desperrados. Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Destenation mars
Iremember that old dos game and would also like a copy if we could get it to work in win 7 and in the world of the 64 bit processor as well. Thanks. Ron Kolesar kolesar16...@roadrunner.com -- From: dark d...@xgam.org Sent: Tuesday, May 10, 2011 5:30 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Destenation mars That destination mars game sounds pretty awsome, if anyone has a working copy and could paste a link I wouldn't mind trying it myself. Beware the grue! Dark. - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Tuesday, May 10, 2011 9:17 PM Subject: Re: [Audyssey] Destenation mars Hi Michael and all, I'm guessing the version you have is an older one. When I purchased that game around 1993 or so, I believe it was version 2.0. For those who have never played this game, it was a text-based game, by Richard de Steno, that also included PC speaker sounds. The object was to fly your ship to Mars and land on the planet. Along the way, you had to overcome various obstacles including aliens attacking you, being subjected to radiation and magnetic fields, etc. You could even land on an asteroid to look for various rocks. It was a pretty good game for it's time, and I wish I had purchased more of the developer's works. All his games cost $20.00 each back then, and there were no demo versions as far as I know. He also had a casino game that included four gambling games, a word game called Sounds Like, and one called Dodge City Desperrados. Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone else get direct x seven registered?
ah smile if so all i will need now is to have a key held down as drawer shapes as i use fusion on mac with magic trackpad On 10 May 2011, at 21:36, Jeremy Kaldobsky wrote: If you install Jim Kitchens Winkit, the games should work just as they are. You won't even have to wait for them to be updated to DX8. --- On Tue, 5/10/11, william lomas will.d.lo...@gmail.com wrote: From: william lomas will.d.lo...@gmail.com Subject: Re: [Audyssey] anyone else get direct x seven registered? To: Gamers Discussion list gamers@audyssey.org Date: Tuesday, May 10, 2011, 3:35 PM if i install jim kitchens things thomas, will i then be able to run the games then if he upgrades them? On 10 May 2011, at 18:46, Thomas Ward wrote: Hi, If you are talking about registering DX7VB.dll or DX8VB.dll those libraries still have to be registered simpkly because they were removed from Windows Vista/Windows 7. That said, there is a simple fix for this and it is to install Jim Kitchens Winkit installer which adds a number of VB dependencies, including those for DirectX 8, so I'd definitely say go ahead and upgrade to DirectX 8. To be honest one reason I never installed any of your games is I saw no need or desire to put DirectX 7 on my computer when I have DirectX 8 already installed with the OS. On 5/10/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: DirectX 7 will work on windows 7 as long as you register it. I'm running 64-bit windows 7 myself without any DX7 problems. I'll look into using directx8 instead. I wasn't aware that simply jumping up to DX8 would eliminate people's need to register the driver on windows 7. A while back someone had told me anything under DX9 still required the registering step so I didn't bother moving away from 7. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More Luminal thoughts.
Hello where can i get these games from the datona and the bok of ggold and the game caled luminalls. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone else get direct x seven registered?
Hi Will, In a word, yes. I haven't had any issues with games that use DirectX 8 on Windows 7. As long as you get the VB 6 and DirectX 8 libs provided in Winkit you are set to go with most older accessible games using those technologies. Cheers! On 5/10/11, william lomas will.d.lo...@gmail.com wrote: if i install jim kitchens things thomas, will i then be able to run the games then if he upgrades them? On 10 May 2011, at 18:46, Thomas Ward wrote: Hi, If you are talking about registering DX7VB.dll or DX8VB.dll those libraries still have to be registered simpkly because they were removed from Windows Vista/Windows 7. That said, there is a simple fix for this and it is to install Jim Kitchens Winkit installer which adds a number of VB dependencies, including those for DirectX 8, so I'd definitely say go ahead and upgrade to DirectX 8. To be honest one reason I never installed any of your games is I saw no need or desire to put DirectX 7 on my computer when I have DirectX 8 already installed with the OS. On 5/10/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: DirectX 7 will work on windows 7 as long as you register it. I'm running 64-bit windows 7 myself without any DX7 problems. I'll look into using directx8 instead. I wasn't aware that simply jumping up to DX8 would eliminate people's need to register the driver on windows 7. A while back someone had told me anything under DX9 still required the registering step so I didn't bother moving away from 7. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone else get direct x seven registered?
just installed winkit form 2003 from jims site and still get the 429 error On 10 May 2011, at 21:36, Jeremy Kaldobsky wrote: If you install Jim Kitchens Winkit, the games should work just as they are. You won't even have to wait for them to be updated to DX8. --- On Tue, 5/10/11, william lomas will.d.lo...@gmail.com wrote: From: william lomas will.d.lo...@gmail.com Subject: Re: [Audyssey] anyone else get direct x seven registered? To: Gamers Discussion list gamers@audyssey.org Date: Tuesday, May 10, 2011, 3:35 PM if i install jim kitchens things thomas, will i then be able to run the games then if he upgrades them? On 10 May 2011, at 18:46, Thomas Ward wrote: Hi, If you are talking about registering DX7VB.dll or DX8VB.dll those libraries still have to be registered simpkly because they were removed from Windows Vista/Windows 7. That said, there is a simple fix for this and it is to install Jim Kitchens Winkit installer which adds a number of VB dependencies, including those for DirectX 8, so I'd definitely say go ahead and upgrade to DirectX 8. To be honest one reason I never installed any of your games is I saw no need or desire to put DirectX 7 on my computer when I have DirectX 8 already installed with the OS. On 5/10/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: DirectX 7 will work on windows 7 as long as you register it. I'm running 64-bit windows 7 myself without any DX7 problems. I'll look into using directx8 instead. I wasn't aware that simply jumping up to DX8 would eliminate people's need to register the driver on windows 7. A while back someone had told me anything under DX9 still required the registering step so I didn't bother moving away from 7. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone else get direct x seven registered?
Hi WIlliam, Have you tried the regsvr32 step mentioned in the readme file? If so, did you make sure to run it as an administrator? When I did this, it cleared up my errors and I was able to run the game. Best, Zack. On May 10, 2011, at 3:47 PM, william lomas wrote: just installed winkit form 2003 from jims site and still get the 429 error On 10 May 2011, at 21:36, Jeremy Kaldobsky wrote: If you install Jim Kitchens Winkit, the games should work just as they are. You won't even have to wait for them to be updated to DX8. --- On Tue, 5/10/11, william lomas will.d.lo...@gmail.com wrote: From: william lomas will.d.lo...@gmail.com Subject: Re: [Audyssey] anyone else get direct x seven registered? To: Gamers Discussion list gamers@audyssey.org Date: Tuesday, May 10, 2011, 3:35 PM if i install jim kitchens things thomas, will i then be able to run the games then if he upgrades them? On 10 May 2011, at 18:46, Thomas Ward wrote: Hi, If you are talking about registering DX7VB.dll or DX8VB.dll those libraries still have to be registered simpkly because they were removed from Windows Vista/Windows 7. That said, there is a simple fix for this and it is to install Jim Kitchens Winkit installer which adds a number of VB dependencies, including those for DirectX 8, so I'd definitely say go ahead and upgrade to DirectX 8. To be honest one reason I never installed any of your games is I saw no need or desire to put DirectX 7 on my computer when I have DirectX 8 already installed with the OS. On 5/10/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: DirectX 7 will work on windows 7 as long as you register it. I'm running 64-bit windows 7 myself without any DX7 problems. I'll look into using directx8 instead. I wasn't aware that simply jumping up to DX8 would eliminate people's need to register the driver on windows 7. A while back someone had told me anything under DX9 still required the registering step so I didn't bother moving away from 7. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone else get direct x seven registered?
ok tom I just installed winkit from 2003 or is a newer version out? and still the same error On 10 May 2011, at 23:43, Thomas Ward wrote: Hi Will, In a word, yes. I haven't had any issues with games that use DirectX 8 on Windows 7. As long as you get the VB 6 and DirectX 8 libs provided in Winkit you are set to go with most older accessible games using those technologies. Cheers! On 5/10/11, william lomas will.d.lo...@gmail.com wrote: if i install jim kitchens things thomas, will i then be able to run the games then if he upgrades them? On 10 May 2011, at 18:46, Thomas Ward wrote: Hi, If you are talking about registering DX7VB.dll or DX8VB.dll those libraries still have to be registered simpkly because they were removed from Windows Vista/Windows 7. That said, there is a simple fix for this and it is to install Jim Kitchens Winkit installer which adds a number of VB dependencies, including those for DirectX 8, so I'd definitely say go ahead and upgrade to DirectX 8. To be honest one reason I never installed any of your games is I saw no need or desire to put DirectX 7 on my computer when I have DirectX 8 already installed with the OS. On 5/10/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: DirectX 7 will work on windows 7 as long as you register it. I'm running 64-bit windows 7 myself without any DX7 problems. I'll look into using directx8 instead. I wasn't aware that simply jumping up to DX8 would eliminate people's need to register the driver on windows 7. A while back someone had told me anything under DX9 still required the registering step so I didn't bother moving away from 7. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Destenation mars
Hi, Hmmm...Hard to say with an application like that. Its more than 15 years old. Even though the copyrights might still be in effect it all depends on how the developer wants to handle it. If we could ask him he might just say share them. Alot of games like the original Prince of Persia for Dos from the 1990's are now free shareware games. Some developers are really lax about sharing older games like that. Especially, if they aren't interested in updating and reselling the game. On 5/10/11, Charles Rivard woofer...@sbcglobal.net wrote: I think they were copywrited, so this might not be a good idea. --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone else get direct x seven registered?
i am an administrator but it always states an error which i am not sure how to reproduce since i run windows on my mac. my account under windows seven is admin On 10 May 2011, at 23:49, Zachary Kline wrote: Hi WIlliam, Have you tried the regsvr32 step mentioned in the readme file? If so, did you make sure to run it as an administrator? When I did this, it cleared up my errors and I was able to run the game. Best, Zack. On May 10, 2011, at 3:47 PM, william lomas wrote: just installed winkit form 2003 from jims site and still get the 429 error On 10 May 2011, at 21:36, Jeremy Kaldobsky wrote: If you install Jim Kitchens Winkit, the games should work just as they are. You won't even have to wait for them to be updated to DX8. --- On Tue, 5/10/11, william lomas will.d.lo...@gmail.com wrote: From: william lomas will.d.lo...@gmail.com Subject: Re: [Audyssey] anyone else get direct x seven registered? To: Gamers Discussion list gamers@audyssey.org Date: Tuesday, May 10, 2011, 3:35 PM if i install jim kitchens things thomas, will i then be able to run the games then if he upgrades them? On 10 May 2011, at 18:46, Thomas Ward wrote: Hi, If you are talking about registering DX7VB.dll or DX8VB.dll those libraries still have to be registered simpkly because they were removed from Windows Vista/Windows 7. That said, there is a simple fix for this and it is to install Jim Kitchens Winkit installer which adds a number of VB dependencies, including those for DirectX 8, so I'd definitely say go ahead and upgrade to DirectX 8. To be honest one reason I never installed any of your games is I saw no need or desire to put DirectX 7 on my computer when I have DirectX 8 already installed with the OS. On 5/10/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: DirectX 7 will work on windows 7 as long as you register it. I'm running 64-bit windows 7 myself without any DX7 problems. I'll look into using directx8 instead. I wasn't aware that simply jumping up to DX8 would eliminate people's need to register the driver on windows 7. A while back someone had told me anything under DX9 still required the registering step so I didn't bother moving away from 7. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are
Re: [Audyssey] anyone else get direct x seven registered?
Hi Will, Can you post a complete stack trace/error message for us to see. It is probably do to the fact he is using DX 7 rather than DX 8, but I need the complete error message to help. Cheers! On 5/10/11, william lomas will.d.lo...@gmail.com wrote: ok tom I just installed winkit from 2003 or is a newer version out? and still the same error --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone else get direct x seven registered?
Hi WIlliam, FOr what it's worth, I did the steps on my VmWare FUsion machine and it worked just as well. I really don't think the Mac should matter at all in this case. Can you tell us the error and I might be able to help? Best, Zack. On May 10, 2011, at 3:54 PM, william lomas wrote: i am an administrator but it always states an error which i am not sure how to reproduce since i run windows on my mac. my account under windows seven is admin On 10 May 2011, at 23:49, Zachary Kline wrote: Hi WIlliam, Have you tried the regsvr32 step mentioned in the readme file? If so, did you make sure to run it as an administrator? When I did this, it cleared up my errors and I was able to run the game. Best, Zack. On May 10, 2011, at 3:47 PM, william lomas wrote: just installed winkit form 2003 from jims site and still get the 429 error On 10 May 2011, at 21:36, Jeremy Kaldobsky wrote: If you install Jim Kitchens Winkit, the games should work just as they are. You won't even have to wait for them to be updated to DX8. --- On Tue, 5/10/11, william lomas will.d.lo...@gmail.com wrote: From: william lomas will.d.lo...@gmail.com Subject: Re: [Audyssey] anyone else get direct x seven registered? To: Gamers Discussion list gamers@audyssey.org Date: Tuesday, May 10, 2011, 3:35 PM if i install jim kitchens things thomas, will i then be able to run the games then if he upgrades them? On 10 May 2011, at 18:46, Thomas Ward wrote: Hi, If you are talking about registering DX7VB.dll or DX8VB.dll those libraries still have to be registered simpkly because they were removed from Windows Vista/Windows 7. That said, there is a simple fix for this and it is to install Jim Kitchens Winkit installer which adds a number of VB dependencies, including those for DirectX 8, so I'd definitely say go ahead and upgrade to DirectX 8. To be honest one reason I never installed any of your games is I saw no need or desire to put DirectX 7 on my computer when I have DirectX 8 already installed with the OS. On 5/10/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: DirectX 7 will work on windows 7 as long as you register it. I'm running 64-bit windows 7 myself without any DX7 problems. I'll look into using directx8 instead. I wasn't aware that simply jumping up to DX8 would eliminate people's need to register the driver on windows 7. A while back someone had told me anything under DX9 still required the registering step so I didn't bother moving away from 7. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail
Re: [Audyssey] More Luminal thoughts.
Speaking of which, I think fish either die too quickly or turtles eat them too quickly. They also spawn like crazy, which seems funny. I think that system needs balansing. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, May 10, 2011 10:45 PM Subject: Re: [Audyssey] More Luminal thoughts. Yep, this solved the problem. Now my fishies are dying properly in my left ear. *grumble* Chris -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Pitermach Sent: Tuesday, May 10, 2011 9:37 AM To: Gamers Discussion list Subject: Re: [Audyssey] More Luminal thoughts. Well... I did have a similar problem with all directx games, and what I did was fire up dxdiag and set the hardware acceleration on the audio tab to 33%. The problem is for what ever reason I do not believe this still exists on vista and seven, then again hardware acceleration support was removed entirely from what I can gather... hence no virtual 3d in older games. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 10, 2011 6:30 PM Subject: Re: [Audyssey] More Luminal thoughts. Chris, that is a very strange problem indeed. I don't have the slightest idea why the stereo wouldn't work on your game. Has anyone else had that issue? __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] anyone else get direct x seven registered?
using nvda how can i copy a dialogue box contents On 10 May 2011, at 23:57, Zachary Kline wrote: Hi WIlliam, FOr what it's worth, I did the steps on my VmWare FUsion machine and it worked just as well. I really don't think the Mac should matter at all in this case. Can you tell us the error and I might be able to help? Best, Zack. On May 10, 2011, at 3:54 PM, william lomas wrote: i am an administrator but it always states an error which i am not sure how to reproduce since i run windows on my mac. my account under windows seven is admin On 10 May 2011, at 23:49, Zachary Kline wrote: Hi WIlliam, Have you tried the regsvr32 step mentioned in the readme file? If so, did you make sure to run it as an administrator? When I did this, it cleared up my errors and I was able to run the game. Best, Zack. On May 10, 2011, at 3:47 PM, william lomas wrote: just installed winkit form 2003 from jims site and still get the 429 error On 10 May 2011, at 21:36, Jeremy Kaldobsky wrote: If you install Jim Kitchens Winkit, the games should work just as they are. You won't even have to wait for them to be updated to DX8. --- On Tue, 5/10/11, william lomas will.d.lo...@gmail.com wrote: From: william lomas will.d.lo...@gmail.com Subject: Re: [Audyssey] anyone else get direct x seven registered? To: Gamers Discussion list gamers@audyssey.org Date: Tuesday, May 10, 2011, 3:35 PM if i install jim kitchens things thomas, will i then be able to run the games then if he upgrades them? On 10 May 2011, at 18:46, Thomas Ward wrote: Hi, If you are talking about registering DX7VB.dll or DX8VB.dll those libraries still have to be registered simpkly because they were removed from Windows Vista/Windows 7. That said, there is a simple fix for this and it is to install Jim Kitchens Winkit installer which adds a number of VB dependencies, including those for DirectX 8, so I'd definitely say go ahead and upgrade to DirectX 8. To be honest one reason I never installed any of your games is I saw no need or desire to put DirectX 7 on my computer when I have DirectX 8 already installed with the OS. On 5/10/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: DirectX 7 will work on windows 7 as long as you register it. I'm running 64-bit windows 7 myself without any DX7 problems. I'll look into using directx8 instead. I wasn't aware that simply jumping up to DX8 would eliminate people's need to register the driver on windows 7. A while back someone had told me anything under DX9 still required the registering step so I didn't bother moving away from 7. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
[Audyssey] here is two games that has been requested
Hello all I am glad to say that down below is two links for two of the games that people have requested. The first one is Destination Mars, the second one is Run For President. If anyone have later versions of these games then please upload them for all of us. I belive that Destination Mars version that I have is one of the earlier version I am not sure about Run For President because it gives me a version number which is 3.0 I am not sure if that is the last version of that game. One more thing it would be great if someone had the last version of destination mars for all of us. Well hope you all enjoy these great classic titles. http://www.sendspace.com/file/l76vh5 http://www.sendspace.com/file/uahv4a -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.