Re: [Audyssey] Swamp version 1.2b

2011-11-21 Thread Johnny Tai

How do you drop items in safe zone?

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Re: [Audyssey] space strategy games was RE: Game conceptsBGT Version1.1 Released!

2011-11-21 Thread Darren Harris
Yeah the only thing you couldn't do was to own stations or anything like that. 
But its safe to say that elite and its sequals are the foundation set but a lot 
of gamers will say that there still isn't much that came close to it. 

Sent from my iPhone

On 21 Nov 2011, at 01:23, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Chris,
 
 Well, there were actually several different versions of Elite, but all
 have the same basic story or goals so I'll give you a generic
 description of the game.
 
 As I recall basically you are something of a priviteer picking up
 contracts as you go, and get rewarded for carrying out certain
 missions.
 
 In one mission you might dock at a space station, and you are warned
 that the sun is about to go nova. You can dump your cargo, and try to
 rescue as many people from the station as possible. If you do you get
 bonus credits you can put towards ship upgrades or buying another ship
 altogether.
 
 In another mission the galactic military is being attacked by a
 stealth ship, a cloaked enemy ship, and the galactic military will
 higher you to hunt down and destroy the cloaked ship.
 
 In another mission the Thargoids--the main bad guys in the game--swarm
 and takeover a space station. If you attack and destroy the station
 you will be given a reward for stopping the Thargoids invasion.
 
 There are various missions like that in the game. Some are rescue
 missions like the first one i described and others are strictly
 military in nature like the second and third examples I gave here. Not
 only that but you can mine moons, asteroids, and planets for minerals
 like silver, gold, and platnum you can sell for ship upgrades or a
 bigger and better ship. So its got a mining and trading feel to it as
 well.
 
 Which brings me to one of the best features which is the game has
 several classes of ships you can buy and use to carry out missions. If
 you didn't have the credits for a newer and better ship you could
 perform minor upgrades like swap out that wimpy pulse laser for an ion
 cannon, buy more powerful shields, and a docking computer to automate
 docking with other ships and stations.Basically, think priviteer in
 space and you'll get the jist.
 
 Cheers!
 
 
 On 11/20/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
 I've never played Elite, could you give me a description of the goals, scope
 and type of play it had?  I get that it has jillions of worlds, which is
 very cool, but I want to know some specifics of the objectives and play of
 the game, if it's a popular model, to see if it fits what I want to make.
 
Chris Bartlett
 
 
 
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[Audyssey] Swamp and finding the safe zone in new version

2011-11-21 Thread Sylvester Thomas
Greetings!  Loving the new features.  One question however, the safe zone is no 
longer one of the options when activating your radar any more, so just 
wondering how to find the safe zone?  Sorry if this is a dumb question, just a 
bit lost.  Thanks and keep up the Excellent work!   Sly
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Re: [Audyssey] Steady the butcher in zombie land

2011-11-21 Thread shaun everiss
I havn't played swamp for a bit but thats mainly  because there is 
now little challenge after I mastered multiplayerthough I think this 
is on the todo list.

Right now for example we get to much ammo, etc.
Its almost garenteed that we will get more than enough of anything, 
and everything.
In a short time but then this is still a concept in progress and 
honestly playing this online  thing is real good.
I previously didn't bother with online play because of really bad 
things going on, from the fact you had to know everyone's ip on some 
games to bad things happening with my connection.
It maybe have been that I have had a crappy connection which I have 
resolved somewhat but it always seemed that I was dropped off.

And then again I have never been an online junky.
Eg I used to play muds, core exiles and things.
I found unless I devoted part of my day to ce or whatever the rest 
was I would have to put time asside for the game.

At 08:29 p.m. 20/11/2011 +0800, you wrote:
I am finding it getting a bit boring playing with no objectives. 
While waiting for the next update of swamp, I changed my playing 
style and find it more exciting this way. Think it will keep me 
going for quite some time. this is a recording of my new way of 
playing swamp. Enjoy. 
http://dl.dropbox.com/u/2106729/steady%20the%20butcher.mp3 
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Re: [Audyssey] Swamp and finding the safe zone in new version

2011-11-21 Thread Steady Goh
to track the save zone is the ~ key shift + `. It's good to take note of the 
coordinates since you will have to go there a lot.

锦发/Steady Goh
- Original Message - 
From: Sylvester Thomas cinema-...@msn.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 21, 2011 4:07 PM
Subject: [Audyssey] Swamp and finding the safe zone in new version


Greetings!  Loving the new features.  One question however, the safe zone 
is no longer one of the options when activating your radar any more, so 
just wondering how to find the safe zone?  Sorry if this is a dumb 
question, just a bit lost.  Thanks and keep up the Excellent work!   Sly

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Re: [Audyssey] space strategy games was RE: Game conceptsBGT Version1.1 Released!

2011-11-21 Thread Jacob Kruger

You can download a copy of both elite and elite plus from:
http://www.abandonia.com/

Here are the elite search results:
http://www.abandonia.com/en/search_abandonia/elite

However, don't think it's accessible at all, but anyway...:)

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: darren harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 21, 2011 12:41 AM
Subject: Re: [Audyssey] space strategy games was RE: Game conceptsBGT 
Version1.1 Released!




Oh yeah dark, I loved elite. Used to play it on my commodore omega 500. I
also played frontier elite 2 which was much much harder. Although fun
because you could land on planets. I used to get the big frater ship 
called

the panther clipper, I filled it with shield generators, this is for fun
mind, then I'd take off and turn the engines off and let the ship bounce! 
It

was rather amusing to say the least! The other thing I liked to do is to
fuel scoop planets and stars.

Yes elite is the father of the space sim, I miss it a great deal. It was
very inventive for it's time, frontier even more so, purely because of the
sheer physics involved and the size of the actual universe. It was 
basically

the home galaxy all of it. incredible really to get over 10 stars
and planets on 2 little floppies. And then of course there was the whole
science thing of the hyperspace affect. What took a few seconds in
hyperspace took days in real time. it was measured out according to
mathematical formula.


Yes we need a game that brings all the core elite elements into play. Also
with a few elements from the x beyond the frontier series.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 20 November 2011 22:29
To: Gamers Discussion list
Subject: Re: [Audyssey] space stratagy games was RE: Game concepts BGT
Version1.1 Released!

Hi Darren.

i like the idea of a space stratogy game, sinse having single player
versions is very different and imho far more preferable to a multiplayer
one. However, if it were a single player game I'd want it to have some
significant differences from the online affairs available.

elite for instance, which is possibly the most famous game of that sort,
though it used textual menues for combat missions and buying and selling,
actually had a fully 3D flight system. You just set the nav beacon for 
where


you wanted and followed it in full 360 degree 3D action, dodging pirates 
or

fighting on the way.

This is the sort of thing I'd love to see in a stand alone single player
game, features that really make use of what is there.

Castaways for instance in it's basic map structure with grid coordinates 
and


ticks of time is in one sense rather like soemthing like tribal wars.
however, even if we ignore the fact that your opponents in castaways are
dynamic according to the mission rather than thousands of online players,
the game has an ai which is truly unique, and makes the management of 
jobs,

people and resources far more interesting and dynamic than any online game
could do.

So, while I'd love a space trader (especially for the exploring), I'd want
something more in the game than just flying, trading and possibly turn 
based


combat, sinse Ce does many of those things extremely well pluss more.

Beware the grue!

Dark.


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Re: [Audyssey] Swamp version 1.2b

2011-11-21 Thread Kai

Hit enter whilst in the Safe Zone. There will be a donate equipment entry.

Kai
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 21, 2011 12:02 AM
Subject: Re: [Audyssey] Swamp version 1.2b



How do you drop items in safe zone?

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Re: [Audyssey] space strategy games was RE: Game conceptsBGT Version1.1 Released!

2011-11-21 Thread Darren Harris
They are freeware games now the author has put them up for download so this
isn't piracy before anybody asks.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: 21 November 2011 09:03
To: Gamers Discussion list
Subject: Re: [Audyssey] space strategy games was RE: Game conceptsBGT
Version1.1 Released!

You can download a copy of both elite and elite plus from:
http://www.abandonia.com/

Here are the elite search results:
http://www.abandonia.com/en/search_abandonia/elite

However, don't think it's accessible at all, but anyway...:)

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: darren harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 21, 2011 12:41 AM
Subject: Re: [Audyssey] space strategy games was RE: Game conceptsBGT 
Version1.1 Released!


 Oh yeah dark, I loved elite. Used to play it on my commodore omega 500. I
 also played frontier elite 2 which was much much harder. Although fun
 because you could land on planets. I used to get the big frater ship 
 called
 the panther clipper, I filled it with shield generators, this is for fun
 mind, then I'd take off and turn the engines off and let the ship bounce! 
 It
 was rather amusing to say the least! The other thing I liked to do is to
 fuel scoop planets and stars.

 Yes elite is the father of the space sim, I miss it a great deal. It was
 very inventive for it's time, frontier even more so, purely because of the
 sheer physics involved and the size of the actual universe. It was 
 basically
 the home galaxy all of it. incredible really to get over 10 stars
 and planets on 2 little floppies. And then of course there was the whole
 science thing of the hyperspace affect. What took a few seconds in
 hyperspace took days in real time. it was measured out according to
 mathematical formula.


 Yes we need a game that brings all the core elite elements into play. Also
 with a few elements from the x beyond the frontier series.
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: 20 November 2011 22:29
 To: Gamers Discussion list
 Subject: Re: [Audyssey] space stratagy games was RE: Game concepts BGT
 Version1.1 Released!

 Hi Darren.

 i like the idea of a space stratogy game, sinse having single player
 versions is very different and imho far more preferable to a multiplayer
 one. However, if it were a single player game I'd want it to have some
 significant differences from the online affairs available.

 elite for instance, which is possibly the most famous game of that sort,
 though it used textual menues for combat missions and buying and selling,
 actually had a fully 3D flight system. You just set the nav beacon for 
 where

 you wanted and followed it in full 360 degree 3D action, dodging pirates 
 or
 fighting on the way.

 This is the sort of thing I'd love to see in a stand alone single player
 game, features that really make use of what is there.

 Castaways for instance in it's basic map structure with grid coordinates 
 and

 ticks of time is in one sense rather like soemthing like tribal wars.
 however, even if we ignore the fact that your opponents in castaways are
 dynamic according to the mission rather than thousands of online players,
 the game has an ai which is truly unique, and makes the management of 
 jobs,
 people and resources far more interesting and dynamic than any online game
 could do.

 So, while I'd love a space trader (especially for the exploring), I'd want
 something more in the game than just flying, trading and possibly turn 
 based

 combat, sinse Ce does many of those things extremely well pluss more.

 Beware the grue!

 Dark.


 ---
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 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] space strategy games was RE:Game conceptsBGT Version1.1 Released!

2011-11-21 Thread Jacob Kruger
Yes, sorry, should have mentioned it, but that website, abandonia.com 
generally offers abandonware games etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 21, 2011 11:49 AM
Subject: Re: [Audyssey] space strategy games was RE:Game conceptsBGT 
Version1.1 Released!



They are freeware games now the author has put them up for download so 
this

isn't piracy before anybody asks.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: 21 November 2011 09:03
To: Gamers Discussion list
Subject: Re: [Audyssey] space strategy games was RE: Game conceptsBGT
Version1.1 Released!

You can download a copy of both elite and elite plus from:
http://www.abandonia.com/

Here are the elite search results:
http://www.abandonia.com/en/search_abandonia/elite

However, don't think it's accessible at all, but anyway...:)

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: darren harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 21, 2011 12:41 AM
Subject: Re: [Audyssey] space strategy games was RE: Game conceptsBGT
Version1.1 Released!



Oh yeah dark, I loved elite. Used to play it on my commodore omega 500. I
also played frontier elite 2 which was much much harder. Although fun
because you could land on planets. I used to get the big frater ship
called
the panther clipper, I filled it with shield generators, this is for fun
mind, then I'd take off and turn the engines off and let the ship bounce!
It
was rather amusing to say the least! The other thing I liked to do is to
fuel scoop planets and stars.

Yes elite is the father of the space sim, I miss it a great deal. It was
very inventive for it's time, frontier even more so, purely because of 
the

sheer physics involved and the size of the actual universe. It was
basically
the home galaxy all of it. incredible really to get over 10 stars
and planets on 2 little floppies. And then of course there was the whole
science thing of the hyperspace affect. What took a few seconds in
hyperspace took days in real time. it was measured out according to
mathematical formula.


Yes we need a game that brings all the core elite elements into play. 
Also

with a few elements from the x beyond the frontier series.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 20 November 2011 22:29
To: Gamers Discussion list
Subject: Re: [Audyssey] space stratagy games was RE: Game concepts BGT
Version1.1 Released!

Hi Darren.

i like the idea of a space stratogy game, sinse having single player
versions is very different and imho far more preferable to a multiplayer
one. However, if it were a single player game I'd want it to have some
significant differences from the online affairs available.

elite for instance, which is possibly the most famous game of that sort,
though it used textual menues for combat missions and buying and selling,
actually had a fully 3D flight system. You just set the nav beacon for
where

you wanted and followed it in full 360 degree 3D action, dodging pirates
or
fighting on the way.

This is the sort of thing I'd love to see in a stand alone single player
game, features that really make use of what is there.

Castaways for instance in it's basic map structure with grid coordinates
and

ticks of time is in one sense rather like soemthing like tribal wars.
however, even if we ignore the fact that your opponents in castaways are
dynamic according to the mission rather than thousands of online players,
the game has an ai which is truly unique, and makes the management of
jobs,
people and resources far more interesting and dynamic than any online 
game

could do.

So, while I'd love a space trader (especially for the exploring), I'd 
want

something more in the game than just flying, trading and possibly turn
based

combat, sinse Ce does many of those things extremely well pluss more.

Beware the grue!

Dark.


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Re: [Audyssey] swamp query

2011-11-21 Thread Jim Kitchen

Hi Joseph,

Its good to see you here on the Audyssey list.

BFN

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] swamp bugs

2011-11-21 Thread Johnny Tai
Love the sounds and the new layout- but this is, for me who never got that 
good on the alst one, even more frustrating- I can't walk out of the save zone 
more than two blocks without dying lol.
Targetting is still nearly imposible, also got killed in the save zone again- 
while donating an item!
There seems to be a bug with experience and reputation- mine jumps all over the 
place...I donated enough items to get 170 rep, then saved the game, died later, 
and had 1 rep...same with exp, I was up to 500ish at one point, then it went 
down to 150, then 125.
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Re: [Audyssey] Swamp version 1.2b

2011-11-21 Thread lenron brown
looking forward to playing this new update how do i turn on music

On 11/21/11, Kai kaixi...@sbcglobal.net wrote:
 Hit enter whilst in the Safe Zone. There will be a donate equipment entry.

 Kai
 - Original Message -
 From: Johnny Tai johnnyti...@shaw.ca
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, November 21, 2011 12:02 AM
 Subject: Re: [Audyssey] Swamp version 1.2b


 How do you drop items in safe zone?

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Re: [Audyssey] space strategy games was RE:Game conceptsBGT Version1.1 Released!

2011-11-21 Thread Darren Harris
Yup also you need an emulator in order to run those games. 

Sent from my iPhone

On 21 Nov 2011, at 10:12, Jacob Kruger jac...@mailzone.co.za wrote:

 Yes, sorry, should have mentioned it, but that website, abandonia.com 
 generally offers abandonware games etc.
 
 Stay well
 
 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'
 
 - Original Message - From: Darren Harris 
 darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, November 21, 2011 11:49 AM
 Subject: Re: [Audyssey] space strategy games was RE:Game conceptsBGT 
 Version1.1 Released!
 
 
 They are freeware games now the author has put them up for download so this
 isn't piracy before anybody asks.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Jacob Kruger
 Sent: 21 November 2011 09:03
 To: Gamers Discussion list
 Subject: Re: [Audyssey] space strategy games was RE: Game conceptsBGT
 Version1.1 Released!
 
 You can download a copy of both elite and elite plus from:
 http://www.abandonia.com/
 
 Here are the elite search results:
 http://www.abandonia.com/en/search_abandonia/elite
 
 However, don't think it's accessible at all, but anyway...:)
 
 Stay well
 

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Re: [Audyssey] space strategy games wasRE:Game conceptsBGT Version1.1 Released!

2011-11-21 Thread Jacob Kruger
Some of the Dos platform specific ones run alright in dosBox, although 
haven't really tried to actually play them too much, since still not really 
too accessible via windows7 and jaws, but, anyway.


Haven't really bothered too much, except some of them, like elite, sun tzu's 
ancient art of war, and the original hobbit interactive fiction game are 
things I remember from a hell of a long time ago - remember playing them 
when they first came out, on things like my old commodore 64, and my first 
ever PC - an old XT, with something like a 20Mb hard drive...smile


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 21, 2011 3:09 PM
Subject: Re: [Audyssey] space strategy games wasRE:Game conceptsBGT 
Version1.1 Released!




Yup also you need an emulator in order to run those games.

Sent from my iPhone

On 21 Nov 2011, at 10:12, Jacob Kruger jac...@mailzone.co.za wrote:

Yes, sorry, should have mentioned it, but that website, abandonia.com 
generally offers abandonware games etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - From: Darren Harris 
darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 21, 2011 11:49 AM
Subject: Re: [Audyssey] space strategy games was RE:Game conceptsBGT 
Version1.1 Released!



They are freeware games now the author has put them up for download so 
this

isn't piracy before anybody asks.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Jacob Kruger
Sent: 21 November 2011 09:03
To: Gamers Discussion list
Subject: Re: [Audyssey] space strategy games was RE: Game conceptsBGT
Version1.1 Released!

You can download a copy of both elite and elite plus from:
http://www.abandonia.com/

Here are the elite search results:
http://www.abandonia.com/en/search_abandonia/elite

However, don't think it's accessible at all, but anyway...:)

Stay well



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Re: [Audyssey] Swamp version 1.2b

2011-11-21 Thread Jorge Gonçalves

It sounds great but i can't leave the safe zone.
How do we do that?
Cheers

Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 11/21/2011 6:35 AM, Jeremy Kaldobsky wrote:

Whoops I forgot to give the link for those who don't already know what it is.  
www.kaldobsky.com/audiogames/Swamp.zip

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Re: [Audyssey] Swamp version 1.2b

2011-11-21 Thread lenron brown
yes that is a problem maybe there should be a option in the menu that
puts us outside addit other than that it is awesome

On 11/21/11, Jorge Gonçalves jopo...@hotmail.com wrote:
 It sounds great but i can't leave the safe zone.
 How do we do that?
 Cheers

 Jorge Gonçalves
 jopo...@hotmail.com
 Skype: joport3
 Twitter: www.twitter.com/goncalvesjorge
 Webpage: www.jorgegoncalves.com

 On 11/21/2011 6:35 AM, Jeremy Kaldobsky wrote:
 Whoops I forgot to give the link for those who don't already know what it
 is.  www.kaldobsky.com/audiogames/Swamp.zip

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Re: [Audyssey] Swamp version 1.2b

2011-11-21 Thread joseph weakland

i'll be adding you to skype ehen able accept ok thank you

- Original Message - 
From: Jorge Gonçalves jopo...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 21, 2011 7:31 AM
Subject: Re: [Audyssey] Swamp version 1.2b


It sounds great but i can't leave the safe zone.
How do we do that?
Cheers

Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

On 11/21/2011 6:35 AM, Jeremy Kaldobsky wrote:
Whoops I forgot to give the link for those who don't already know what it 
is.  www.kaldobsky.com/audiogames/Swamp.zip


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Re: [Audyssey] space strategy games wasRE:Game conceptsBGT Version1.1 Released!

2011-11-21 Thread Darren Harris
Goodness now you are going back a bit. Speaking of space games am working with 
the developer of starbase orion to make it accessible. He is totally on board 
with it. 

Sent from my iPhone

On 21 Nov 2011, at 13:13, Jacob Kruger jac...@mailzone.co.za wrote:

 Some of the Dos platform specific ones run alright in dosBox, although 
 haven't really tried to actually play them too much, since still not really 
 too accessible via windows7 and jaws, but, anyway.
 
 Haven't really bothered too much, except some of them, like elite, sun tzu's 
 ancient art of war, and the original hobbit interactive fiction game are 
 things I remember from a hell of a long time ago - remember playing them when 
 they first came out, on things like my old commodore 64, and my first ever PC 
 - an old XT, with something like a 20Mb hard drive...smile
 
 Stay well
 
 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'
 
 - Original Message - From: Darren Harris 
 darren_g_har...@btinternet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, November 21, 2011 3:09 PM
 Subject: Re: [Audyssey] space strategy games wasRE:Game conceptsBGT 
 Version1.1 Released!
 
 
 Yup also you need an emulator in order to run those games.
 
 Sent from my iPhone
 
 On 21 Nov 2011, at 10:12, Jacob Kruger jac...@mailzone.co.za wrote:
 
 Yes, sorry, should have mentioned it, but that website, abandonia.com 
 generally offers abandonware games etc.
 
 Stay well
 
 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'
 
 - Original Message - From: Darren Harris 
 darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, November 21, 2011 11:49 AM
 Subject: Re: [Audyssey] space strategy games was RE:Game conceptsBGT 
 Version1.1 Released!
 
 
 They are freeware games now the author has put them up for download so this
 isn't piracy before anybody asks.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Jacob Kruger
 Sent: 21 November 2011 09:03
 To: Gamers Discussion list
 Subject: Re: [Audyssey] space strategy games was RE: Game conceptsBGT
 Version1.1 Released!
 
 You can download a copy of both elite and elite plus from:
 http://www.abandonia.com/
 
 Here are the elite search results:
 http://www.abandonia.com/en/search_abandonia/elite
 
 However, don't think it's accessible at all, but anyway...:)
 
 Stay well
 
 
 ---
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Re: [Audyssey] space strategy games wasRE:Game conceptsBGT Version1.1 Released!

2011-11-21 Thread David Mehler
Hello,

What is starbase orion? Not heard of that one!

Thanks.
Dave.


On 11/21/11, Darren Harris darren_g_har...@btinternet.com wrote:
 Goodness now you are going back a bit. Speaking of space games am working
 with the developer of starbase orion to make it accessible. He is totally on
 board with it.

 Sent from my iPhone

 On 21 Nov 2011, at 13:13, Jacob Kruger jac...@mailzone.co.za wrote:

 Some of the Dos platform specific ones run alright in dosBox, although
 haven't really tried to actually play them too much, since still not
 really too accessible via windows7 and jaws, but, anyway.

 Haven't really bothered too much, except some of them, like elite, sun
 tzu's ancient art of war, and the original hobbit interactive fiction game
 are things I remember from a hell of a long time ago - remember playing
 them when they first came out, on things like my old commodore 64, and my
 first ever PC - an old XT, with something like a 20Mb hard drive...smile

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

 - Original Message - From: Darren Harris
 darren_g_har...@btinternet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, November 21, 2011 3:09 PM
 Subject: Re: [Audyssey] space strategy games wasRE:Game conceptsBGT
 Version1.1 Released!


 Yup also you need an emulator in order to run those games.

 Sent from my iPhone

 On 21 Nov 2011, at 10:12, Jacob Kruger jac...@mailzone.co.za wrote:

 Yes, sorry, should have mentioned it, but that website, abandonia.com
 generally offers abandonware games etc.

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

 - Original Message - From: Darren Harris
 darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, November 21, 2011 11:49 AM
 Subject: Re: [Audyssey] space strategy games was RE:Game conceptsBGT
 Version1.1 Released!


 They are freeware games now the author has put them up for download so
 this
 isn't piracy before anybody asks.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of Jacob Kruger
 Sent: 21 November 2011 09:03
 To: Gamers Discussion list
 Subject: Re: [Audyssey] space strategy games was RE: Game conceptsBGT
 Version1.1 Released!

 You can download a copy of both elite and elite plus from:
 http://www.abandonia.com/

 Here are the elite search results:
 http://www.abandonia.com/en/search_abandonia/elite

 However, don't think it's accessible at all, but anyway...:)

 Stay well


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] space strategy games wasRE:Game conceptsBGT Version1.1 Released!

2011-11-21 Thread Darren Harris
Its am iphone game based on master of orion ii 

Sent from my iPhone

On 21 Nov 2011, at 14:48, David Mehler dave.meh...@gmail.com wrote:

 Hello,
 
 What is starbase orion? Not heard of that one!
 
 Thanks.
 Dave.
 
 
 On 11/21/11, Darren Harris darren_g_har...@btinternet.com wrote:
 Goodness now you are going back a bit. Speaking of space games am working
 with the developer of starbase orion to make it accessible. He is totally on
 board with it.
 
 Sent from my iPhone
 
 On 21 Nov 2011, at 13:13, Jacob Kruger jac...@mailzone.co.za wrote:
 
 Some of the Dos platform specific ones run alright in dosBox, although
 haven't really tried to actually play them too much, since still not
 really too accessible via windows7 and jaws, but, anyway.
 
 Haven't really bothered too much, except some of them, like elite, sun
 tzu's ancient art of war, and the original hobbit interactive fiction game
 are things I remember from a hell of a long time ago - remember playing
 them when they first came out, on things like my old commodore 64, and my
 first ever PC - an old XT, with something like a 20Mb hard drive...smile
 
 Stay well
 
 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'
 
 - Original Message - From: Darren Harris
 darren_g_har...@btinternet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, November 21, 2011 3:09 PM
 Subject: Re: [Audyssey] space strategy games wasRE:Game conceptsBGT
 Version1.1 Released!

---
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Swamp version 1.2b

2011-11-21 Thread dan cook
Hi,
i cant wait to try this later.  have the weapons keys changed? as i
notice there are now more than 10. :D

On 11/21/11, joseph weakland josephweakl...@att.net wrote:
 i'll be adding you to skype ehen able accept ok thank you

 - Original Message -
 From: Jorge Gonçalves jopo...@hotmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, November 21, 2011 7:31 AM
 Subject: Re: [Audyssey] Swamp version 1.2b


 It sounds great but i can't leave the safe zone.
 How do we do that?
 Cheers

 Jorge Gonçalves
 jopo...@hotmail.com
 Skype: joport3
 Twitter: www.twitter.com/goncalvesjorge
 Webpage: www.jorgegoncalves.com

 On 11/21/2011 6:35 AM, Jeremy Kaldobsky wrote:
 Whoops I forgot to give the link for those who don't already know what it
 is.  www.kaldobsky.com/audiogames/Swamp.zip

 ---
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[Audyssey] my thoughts on the new version of swamp.

2011-11-21 Thread Darren Duff
Well? Here's what I think so far.  With the range on the weapons it's much
harder to target.  You end up wasting ammo because with the footsteps being
louder it's hard to tell if a zombie is in range of your gun.  The game
seems sluggish now for some reason.  I've only been playing for a few
minutes now and keep dyeing without getting very far.  I think it needs a
little more balancing.
 
I will keep playing and trying to get better, but right off the bat, I'm not
too happy with this version at least from the stand point that Can't stay
alive long enough to rack up anything.
 
Darren Duff.

amateur radio station KK4AHX.

Follow me on twitter @blinddrummer.

friend me on face book http://www.facebook.com/blinddrummer.

Drummer for The Overflow worship band!

http://www.theoverflowband.com http://www.theoverflowband.com/ .

Personal Phone: (678)936-6113

Mobile E-mail mobiledu...@gmail.com

primary E-mail duff...@gmail.com

MSN darren...@hotmail.com

skype duffman31279

 
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Re: [Audyssey] space strategy games wasRE:Game conceptsBGT Version1.1 Released!

2011-11-21 Thread David Mehler
Hi,

Master of orion is a game I'd love to play!
Dave

On 11/21/11, Darren Harris darren_g_har...@btinternet.com wrote:
 Its am iphone game based on master of orion ii

 Sent from my iPhone

 On 21 Nov 2011, at 14:48, David Mehler dave.meh...@gmail.com wrote:

 Hello,

 What is starbase orion? Not heard of that one!

 Thanks.
 Dave.


 On 11/21/11, Darren Harris darren_g_har...@btinternet.com wrote:
 Goodness now you are going back a bit. Speaking of space games am working
 with the developer of starbase orion to make it accessible. He is totally
 on
 board with it.

 Sent from my iPhone

 On 21 Nov 2011, at 13:13, Jacob Kruger jac...@mailzone.co.za wrote:

 Some of the Dos platform specific ones run alright in dosBox, although
 haven't really tried to actually play them too much, since still not
 really too accessible via windows7 and jaws, but, anyway.

 Haven't really bothered too much, except some of them, like elite, sun
 tzu's ancient art of war, and the original hobbit interactive fiction
 game
 are things I remember from a hell of a long time ago - remember playing
 them when they first came out, on things like my old commodore 64, and
 my
 first ever PC - an old XT, with something like a 20Mb hard
 drive...smile

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

 - Original Message - From: Darren Harris
 darren_g_har...@btinternet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, November 21, 2011 3:09 PM
 Subject: Re: [Audyssey] space strategy games wasRE:Game conceptsBGT
 Version1.1 Released!

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Re: [Audyssey] Swamp version 1.2b

2011-11-21 Thread Darren Duff
Then what would be the point of the safe zone? 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of lenron brown
Sent: Monday, November 21, 2011 8:50 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp version 1.2b

yes that is a problem maybe there should be a option in the menu that puts
us outside addit other than that it is awesome

On 11/21/11, Jorge Gonçalves jopo...@hotmail.com wrote:
 It sounds great but i can't leave the safe zone.
 How do we do that?
 Cheers

 Jorge Gonçalves
 jopo...@hotmail.com
 Skype: joport3
 Twitter: www.twitter.com/goncalvesjorge
 Webpage: www.jorgegoncalves.com

 On 11/21/2011 6:35 AM, Jeremy Kaldobsky wrote:
 Whoops I forgot to give the link for those who don't already know 
 what it is.  www.kaldobsky.com/audiogames/Swamp.zip

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Re: [Audyssey] More BGT news

2011-11-21 Thread Thomas Ward
Hi Willem,

Which are all valid points. However, as Philip mentioned he has put
restrictions in BGT to keep novis BGT developers from dumping 100
2048 KB of values into the registry So it sounds like Philip is aware
of the issues and is taking steps to minimize any risk of someone over
using and abusing the registry as you described.

As far as removing keys I haven't looked but it stands to reason if
BGT can create registry keys and set registry values that there should
be wrapper functions for deleting them as well. In C++ the functions
to do this is RegDeleteKeyEx and RegDeleteValueEx. If BGT has wrapper
functions for those registry functions someone can add an option to
delete keys prior to the uninstallation of the game.

Cheers!


On 11/21/11, Willem Venter dwill...@gmail.com wrote:
 Philip, I understand your decision to include it completely, though I
 still can't say I agree. Still if your paying customers request it, it
 is understandable.

 Kai, I did not question registry support because it was redundant. I
 questioned it because Microsoft's prinsipals from which they built the
 registry is flawed and dangerous. This could lead to unhappy users of
 bgt games where someone for example decided to (accidentally?) dump
 100 2048 kb values into a registry that usually has a size  10mb.
 This would have an effect on the whole operating system of the user.
 There is also no way to control the automatic removal of these keys if
 a user deletes the bgt script. To my mind it just didn't seem worth
 the extra effort for no gain and a big risk.



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Re: [Audyssey] space strategy games was RE: Game concepts BGT Version1.1 Released!

2011-11-21 Thread Thomas Ward
Hi Darren,

Ah, I see. As I recall the version for the Amiga was a little
different from the Atari versions. I never understood quite why, but
every time Elite was ported or rewritten for a different platform they
 offered different ships, slightly different missions, etc. Perhaps it
was a marketing ploy to purchase the same game more than once or the
developer just liked making different versions. However, I do recall
playing two or three different versions back in the 80's.

On 11/21/11, Darren Harris darren_g_har...@btinternet.com wrote:
 I had the omiga 500 version. I loved it.

 Sent from my iPhone

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Re: [Audyssey] Steady the butcher in zombie land

2011-11-21 Thread Jeremy Kaldobsky
Well the new update should hopefully help solve the problem where everyone had 
everything they needed.  I've made it a bit harder now.

When it comes to your multiplayer comments, those are exactly the kinds of 
things I wanted to solve with Castaways and Swamp.  With the centralized server 
people don't need to keep track of IP numbers, and the server is coded in a way 
that allows even very slow connections to use it.  While it certainly isn't 
perfect, it seems to be doing what I intended.

 I havn't played swamp for a bit but
 thats mainly  because there is now little challenge
 after I mastered multiplayerthough I think this is on the
 todo list.
 Right now for example we get to much ammo, etc.
 Its almost garenteed that we will get more than enough of
 anything, and everything.
 In a short time but then this is still a concept in
 progress and honestly playing this online  thing is
 real good.
 I previously didn't bother with online play because of
 really bad things going on, from the fact you had to know
 everyone's ip on some games to bad things happening with my
 connection.
 It maybe have been that I have had a crappy connection
 which I have resolved somewhat but it always seemed that I
 was dropped off.
 And then again I have never been an online junky.
 Eg I used to play muds, core exiles and things.
 I found unless I devoted part of my day to ce or whatever
 the rest was I would have to put time asside for the game.
 At 08:29 p.m. 20/11/2011 +0800, you wrote:


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Re: [Audyssey] swamp bugs

2011-11-21 Thread Jeremy Kaldobsky
I'm looking in to both issues, you getting killed in the safe zone, and the 
reputation being buggy.

 Love the sounds and the new layout-
 but this is, for me who never got that good on the alst
 one, even more frustrating- I can't walk out of the save
 zone more than two blocks without dying lol.
 Targetting is still nearly imposible, also got killed in
 the save zone again- while donating an item!
 There seems to be a bug with experience and reputation-
 mine jumps all over the place...I donated enough items to
 get 170 rep, then saved the game, died later, and had 1
 rep...same with exp, I was up to 500ish at one point, then
 it went down to 150, then 125.


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Re: [Audyssey] Swamp version 1.2b

2011-11-21 Thread Jeremy Kaldobsky
I'm considering a change that would start you lined up with the door to exit.

 yes that is a problem maybe there
 should be a option in the menu that
 puts us outside addit other than that it is awesome


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Re: [Audyssey] Steady the butcher in zombie land

2011-11-21 Thread lenron brown
it is still hard you not suppose to be trapped in the safe zone and
the river is insane still love it

On 11/21/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Well the new update should hopefully help solve the problem where everyone
 had everything they needed.  I've made it a bit harder now.

 When it comes to your multiplayer comments, those are exactly the kinds of
 things I wanted to solve with Castaways and Swamp.  With the centralized
 server people don't need to keep track of IP numbers, and the server is
 coded in a way that allows even very slow connections to use it.  While it
 certainly isn't perfect, it seems to be doing what I intended.

 I havn't played swamp for a bit but
 thats mainly  because there is now little challenge
 after I mastered multiplayerthough I think this is on the
 todo list.
 Right now for example we get to much ammo, etc.
 Its almost garenteed that we will get more than enough of
 anything, and everything.
 In a short time but then this is still a concept in
 progress and honestly playing this online  thing is
 real good.
 I previously didn't bother with online play because of
 really bad things going on, from the fact you had to know
 everyone's ip on some games to bad things happening with my
 connection.
 It maybe have been that I have had a crappy connection
 which I have resolved somewhat but it always seemed that I
 was dropped off.
 And then again I have never been an online junky.
 Eg I used to play muds, core exiles and things.
 I found unless I devoted part of my day to ce or whatever
 the rest was I would have to put time asside for the game.
 At 08:29 p.m. 20/11/2011 +0800, you wrote:


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Re: [Audyssey] Swamp version 1.2b

2011-11-21 Thread Jeremy Kaldobsky
The weapons now start with the ~ key, move along the top number row, and even 
use - if I'm not mistaken.


 i cant wait to try this later.  have the weapons keys
 changed? as i
 notice there are now more than 10. :D
 

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Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-21 Thread lenron brown
same here it seems to hard

On 11/21/11, Darren Duff duff...@gmail.com wrote:
 Well? Here's what I think so far.  With the range on the weapons it's much
 harder to target.  You end up wasting ammo because with the footsteps being
 louder it's hard to tell if a zombie is in range of your gun.  The game
 seems sluggish now for some reason.  I've only been playing for a few
 minutes now and keep dyeing without getting very far.  I think it needs a
 little more balancing.

 I will keep playing and trying to get better, but right off the bat, I'm not
 too happy with this version at least from the stand point that Can't stay
 alive long enough to rack up anything.

 Darren Duff.

 amateur radio station KK4AHX.

 Follow me on twitter @blinddrummer.

 friend me on face book http://www.facebook.com/blinddrummer.

 Drummer for The Overflow worship band!

 http://www.theoverflowband.com http://www.theoverflowband.com/ .

 Personal Phone: (678)936-6113

 Mobile E-mail mobiledu...@gmail.com

 primary E-mail duff...@gmail.com

 MSN darren...@hotmail.com

 skype duffman31279


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Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-21 Thread Jeremy Kaldobsky
The weapon range problem is a bug that I'm just now testing the fix for.  The 
game was measuring the ranges in a different scale than tiles, but I put in the 
numbers meaning for them to be measured in tiles.  So stupid mistake on my 
part, lol.

The sluggishness is a result of the extra 100 zombies in the map.  I'm working 
on some ways to correct that, but it seems somewhere between 50 and 150 several 
people's computers reached a point with a noticeable difference in performance. 
 For me, I noticed it only when I had 200 zombies which is why I kept it at 150 
for the update release.  I'm fairly certain I can get performance back up to 
where it was, or perhaps even better, I just need a little time.

The difficulty is something that was hard to balance without real people 
populating the server.  As people play over the next day or two, I'll get a 
much better idea of how to tweak things.  A multiplayer map that's overly hard 
for 1 person becomes super easy when you have a dozen armed players mowing down 
the undead.  This means I'll have to figure out the new normal and try to make 
adjustments to match it.


 Well? Here's what I think so
 far.  With the range on the weapons it's much
 harder to target.  You end up wasting ammo because
 with the footsteps being
 louder it's hard to tell if a zombie is in range of your
 gun.  The game
 seems sluggish now for some reason.  I've only been
 playing for a few
 minutes now and keep dyeing without getting very far. 
 I think it needs a
 little more balancing.
  
 I will keep playing and trying to get better, but right off
 the bat, I'm not
 too happy with this version at least from the stand point
 that Can't stay
 alive long enough to rack up anything.
  
 Darren Duff.
 
 amateur radio station KK4AHX.
 
 Follow me on twitter @blinddrummer.
 
 friend me on face book http://www.facebook.com/blinddrummer.
 
 Drummer for The Overflow worship band!
 
 http://www.theoverflowband.com http://www.theoverflowband.com/ .
 
 Personal Phone: (678)936-6113
 
 Mobile E-mail mobiledu...@gmail.com
 
 primary E-mail duff...@gmail.com
 
 MSN darren...@hotmail.com
 
 skype duffman31279

 

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Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-21 Thread Jeremy Kaldobsky
I do plan to watch things and make adjustments to the difficulty, but I'm 
reluctant to do that until I've given people a chance to get used to the 
changes.  When the game first added multiplayer I was flooded with emails about 
the game being too hard.  Those slowly died down and soon I was flooded with 
emails saying it was too easy and people were starting to get bored.  I think 
this could end up being the same type of situation where people just need to 
get used to it.  I am willing to change it though, when the time is right.

 same here it seems to hard


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Re: [Audyssey] space strategy games was RE: Game concepts BGT Version1.1 Released!

2011-11-21 Thread Darren Harris
Yeah I had heard that, the Atari 520st was somewhat different as well.
Although I never got that far with it but to be honest it wasn't a patch on
the omega version of the game.

On the omega version, you could scoop fuel from stars, use the fuel scoop to
get cargo, my favourite mission in that game was the cloking ship one
because if you completed it and destroyed the ship, you got to keep the
cloking device. Another one was for an ecm jammer, I can't remember what
mission that was but again it was another ship, the hardest one was the
naval one for the thargoids. They just kept coming! You had to deliver
papers on the making of the thargoid ship to some navel base something like
that and every system you went too, depending on your rating, you'd get 3, 4
or even 5 of the beggers on you at any 1 time. imagine that, 5 or so
thargoid ships, loaded with remotely controlled thargons, yeah that was hard
hard hard! Lol in some cases I'd turn my ship around and use my retro's
pointed at the planet just so I could get there! 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 21 November 2011 16:08
To: Gamers Discussion list
Subject: Re: [Audyssey] space strategy games was RE: Game concepts BGT
Version1.1 Released!

Hi Darren,

Ah, I see. As I recall the version for the Amiga was a little
different from the Atari versions. I never understood quite why, but
every time Elite was ported or rewritten for a different platform they
 offered different ships, slightly different missions, etc. Perhaps it
was a marketing ploy to purchase the same game more than once or the
developer just liked making different versions. However, I do recall
playing two or three different versions back in the 80's.

On 11/21/11, Darren Harris darren_g_har...@btinternet.com wrote:
 I had the omiga 500 version. I loved it.

 Sent from my iPhone

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Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-21 Thread lenron brown
well it is not slow on my computer zombees just dont let me get far

On 11/21/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 I do plan to watch things and make adjustments to the difficulty, but I'm
 reluctant to do that until I've given people a chance to get used to the
 changes.  When the game first added multiplayer I was flooded with emails
 about the game being too hard.  Those slowly died down and soon I was
 flooded with emails saying it was too easy and people were starting to get
 bored.  I think this could end up being the same type of situation where
 people just need to get used to it.  I am willing to change it though, when
 the time is right.

 same here it seems to hard


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[Audyssey] BariBariFutsal

2011-11-21 Thread Ryan Conroy
Hey everyone,

I'd like to invite you all to check out this new game I bought. It was 
translated into English, and I believe it comes in several other languages as 
well. It's a little pricey, but it has online play, and several other modes.
You can check out the thread here:
http://forum.audiogames.net/viewtopic.php?id=6403
Give it a try, it's  awesome. Look forward to playing some of you.

Ryan

60-Year-Old Mom Looks 27
Mom Reveals Free Wrinkle Trick That Has Angered Doctors!
http://thirdpartyoffers.juno.com/TGL3131/4eca8e3925a8330228fst06vuc
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Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-21 Thread Darren Duff
Fair anough. That's actually what I was hoping you would say. I just wanted
you to know.

Thanks. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, November 21, 2011 12:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] my thoughts on the new version of swamp.

I do plan to watch things and make adjustments to the difficulty, but I'm
reluctant to do that until I've given people a chance to get used to the
changes.  When the game first added multiplayer I was flooded with emails
about the game being too hard.  Those slowly died down and soon I was
flooded with emails saying it was too easy and people were starting to get
bored.  I think this could end up being the same type of situation where
people just need to get used to it.  I am willing to change it though, when
the time is right.

 same here it seems to hard


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Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-21 Thread Darren Duff
Sweet. Thanks. I am gonna go die some more then, If if it helps you lol! 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, November 21, 2011 12:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] my thoughts on the new version of swamp.

The weapon range problem is a bug that I'm just now testing the fix for.
The game was measuring the ranges in a different scale than tiles, but I put
in the numbers meaning for them to be measured in tiles.  So stupid mistake
on my part, lol.

The sluggishness is a result of the extra 100 zombies in the map.  I'm
working on some ways to correct that, but it seems somewhere between 50 and
150 several people's computers reached a point with a noticeable difference
in performance.  For me, I noticed it only when I had 200 zombies which is
why I kept it at 150 for the update release.  I'm fairly certain I can get
performance back up to where it was, or perhaps even better, I just need a
little time.

The difficulty is something that was hard to balance without real people
populating the server.  As people play over the next day or two, I'll get a
much better idea of how to tweak things.  A multiplayer map that's overly
hard for 1 person becomes super easy when you have a dozen armed players
mowing down the undead.  This means I'll have to figure out the new normal
and try to make adjustments to match it.


 Well? Here's what I think so
 far.  With the range on the weapons it's much harder to target.  You 
 end up wasting ammo because with the footsteps being louder it's hard 
 to tell if a zombie is in range of your gun.  The game seems sluggish 
 now for some reason.  I've only been playing for a few minutes now and 
 keep dyeing without getting very far.
 I think it needs a
 little more balancing.
  
 I will keep playing and trying to get better, but right off the bat, 
 I'm not too happy with this version at least from the stand point that 
 Can't stay alive long enough to rack up anything.
  
 Darren Duff.
 
 amateur radio station KK4AHX.
 
 Follow me on twitter @blinddrummer.
 
 friend me on face book http://www.facebook.com/blinddrummer.
 
 Drummer for The Overflow worship band!
 
 http://www.theoverflowband.com http://www.theoverflowband.com/ .
 
 Personal Phone: (678)936-6113
 
 Mobile E-mail mobiledu...@gmail.com
 
 primary E-mail duff...@gmail.com
 
 MSN darren...@hotmail.com
 
 skype duffman31279

 

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[Audyssey] A swamp bug.

2011-11-21 Thread Darren Duff
One thing I just descovered when starting a new game is that if I hear a
zombie grone and I turn my mouse to pan the sound does not pan with me.
OOPSY!
 
Darren Duff.

amateur radio station KK4AHX.

Follow me on twitter @blinddrummer.

friend me on face book http://www.facebook.com/blinddrummer.

Drummer for The Overflow worship band!

http://www.theoverflowband.com http://www.theoverflowband.com/ .

Personal Phone: (678)936-6113

Mobile E-mail mobiledu...@gmail.com

primary E-mail duff...@gmail.com

MSN darren...@hotmail.com

skype duffman31279

 
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Re: [Audyssey] More BGT news

2011-11-21 Thread Willem Venter
Hi thomas. Many games are just scripts you run, so there is no
installer or uninstaller.
While I'm not sure if there is a limmit on how many keys a game may
create, not having one is dangerous. Just imagine a program going into
an infinite loop while writing values to the registry on each
iteration. This can happen by writing while instead of if.

It would be totally reliant on the developer to provide an installer
that knows how to remove every key their bgt script created, where as
a settings file harms noone even if  it is a few MB. The registry is
something that needs to be used with lots of care, even though it is
easy to do.

On 11/21/11, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Willem,

 Which are all valid points. However, as Philip mentioned he has put
 restrictions in BGT to keep novis BGT developers from dumping 100
 2048 KB of values into the registry So it sounds like Philip is aware
 of the issues and is taking steps to minimize any risk of someone over
 using and abusing the registry as you described.

 As far as removing keys I haven't looked but it stands to reason if
 BGT can create registry keys and set registry values that there should
 be wrapper functions for deleting them as well. In C++ the functions
 to do this is RegDeleteKeyEx and RegDeleteValueEx. If BGT has wrapper
 functions for those registry functions someone can add an option to
 delete keys prior to the uninstallation of the game.

 Cheers!


 On 11/21/11, Willem Venter dwill...@gmail.com wrote:
 Philip, I understand your decision to include it completely, though I
 still can't say I agree. Still if your paying customers request it, it
 is understandable.

 Kai, I did not question registry support because it was redundant. I
 questioned it because Microsoft's prinsipals from which they built the
 registry is flawed and dangerous. This could lead to unhappy users of
 bgt games where someone for example decided to (accidentally?) dump
 100 2048 kb values into a registry that usually has a size  10mb.
 This would have an effect on the whole operating system of the user.
 There is also no way to control the automatic removal of these keys if
 a user deletes the bgt script. To my mind it just didn't seem worth
 the extra effort for no gain and a big risk.



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[Audyssey] Need some Logitech f510 help.

2011-11-21 Thread Ron Kolesar

Hi to all.
I just received a newer Logitech f510 in today's snail mail.
Now for Three D Velocity.
It came in the x mode and asked me to switch to direct mode so that I could 
set up a profile.

What should I do?
I have tried to fly bvia tdv with the switch on the back of the f510 both 
ways and I'm still having the same old problem.
Is there a way to cheance the X and Y axes manually for the right hand stick 
and if so, what should be the numbers.

Thanks.

Ron and current Leader Dog boz who states that a service dog beats a cane 
hands down any day of the week. 



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[Audyssey] Just tried f510 with Aliens outback.

2011-11-21 Thread Ron Kolesar

Ao isn't seeing the gamepad.
I've tried both USB ports.
I'm starting to hate the Logitech F510.
Thanks.

Ron and current Leader Dog boz who states that a service dog beats a cane 
hands down any day of the week. 



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[Audyssey] Quick swamp question

2011-11-21 Thread dark
IU'm not sure if this is new to the game or not, but one problem I ran into is 
my pistol got broken very quickly, meaning I was running around manically with 
an axe which wasn't so much fun, especially sinse I can't actually find the 
beakon for the safezone where presumably I could borrow a gun,  I tried 
shift zero but that didn't work). 

So firstly, what is the safe zone beacon command? and secondly, While I get the 
broken weapons thing, it makes starting off rather tough. 

I'm not sure what the way around this is, sinse even in single player it seems 
my pistol gets broken at the first hit. 

Beware the grue! 

DArk.
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Re: [Audyssey] Quick swamp question

2011-11-21 Thread Dallas O'Brien
hi dark, the safe zone command is shift `
secondly, yeah i know what ya mean about the weapons, i had a
different problem, running out of ammo way to quickly. lol. and not
enough corpses to rade.
he is still working on balancing the new stuff, so don't take things
to hard yet.
best regards
dallas


On 22 November 2011 07:09, dark d...@xgam.org wrote:
 IU'm not sure if this is new to the game or not, but one problem I ran into 
 is my pistol got broken very quickly, meaning I was running around manically 
 with an axe which wasn't so much fun, especially sinse I can't actually find 
 the beakon for the safezone where presumably I could borrow a gun,  I 
 tried shift zero but that didn't work).

 So firstly, what is the safe zone beacon command? and secondly, While I get 
 the broken weapons thing, it makes starting off rather tough.

 I'm not sure what the way around this is, sinse even in single player it 
 seems my pistol gets broken at the first hit.

 Beware the grue!

 DArk.
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Re: [Audyssey] More BGT news

2011-11-21 Thread Philip Bennefall

Hi Willem,

I can insert a limit of, say, 100 values for each game. Each value can be at 
most 2048 bytes in length, which would mean that a script writer could not 
store more than 200 kb in the registry. Would this solve the problem for 
you?


I think though that no matter  how you look at it, badly written code can 
always cause more or less serious issues. I have screen reader support in 
the engine where you can interrupt and stop the speech, and if someone wrote 
an infinite loop accidentally that kept stopping the speech it might be hard 
to shut that program down. Does this mean we should not have screen reader 
support? You can also delete files with the file_delete function. Again, 
something else that could be abused. There just comes a point where you need 
to decide whether or not you trust the writer of the game enough to subject 
your computer to their code, which is true of any game or software 
application. It is hard for me as the engine designer to prevent people 
from, intentionally or unintentionally, writing code that may be harmful in 
one way or another. But I will certainly do as much as I possibly can to 
make it more unlikely to occur, including limiting registry access if people 
feel it is necessary.


Kind regards,

Philip Bennefall
- Original Message - 
From: Willem Venter dwill...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 21, 2011 7:36 PM
Subject: Re: [Audyssey] More BGT news


Hi thomas. Many games are just scripts you run, so there is no
installer or uninstaller.
While I'm not sure if there is a limmit on how many keys a game may
create, not having one is dangerous. Just imagine a program going into
an infinite loop while writing values to the registry on each
iteration. This can happen by writing while instead of if.

It would be totally reliant on the developer to provide an installer
that knows how to remove every key their bgt script created, where as
a settings file harms noone even if  it is a few MB. The registry is
something that needs to be used with lots of care, even though it is
easy to do.

On 11/21/11, Thomas Ward thomasward1...@gmail.com wrote:

Hi Willem,

Which are all valid points. However, as Philip mentioned he has put
restrictions in BGT to keep novis BGT developers from dumping 100
2048 KB of values into the registry So it sounds like Philip is aware
of the issues and is taking steps to minimize any risk of someone over
using and abusing the registry as you described.

As far as removing keys I haven't looked but it stands to reason if
BGT can create registry keys and set registry values that there should
be wrapper functions for deleting them as well. In C++ the functions
to do this is RegDeleteKeyEx and RegDeleteValueEx. If BGT has wrapper
functions for those registry functions someone can add an option to
delete keys prior to the uninstallation of the game.

Cheers!


On 11/21/11, Willem Venter dwill...@gmail.com wrote:

Philip, I understand your decision to include it completely, though I
still can't say I agree. Still if your paying customers request it, it
is understandable.

Kai, I did not question registry support because it was redundant. I
questioned it because Microsoft's prinsipals from which they built the
registry is flawed and dangerous. This could lead to unhappy users of
bgt games where someone for example decided to (accidentally?) dump
100 2048 kb values into a registry that usually has a size  10mb.
This would have an effect on the whole operating system of the user.
There is also no way to control the automatic removal of these keys if
a user deletes the bgt script. To my mind it just didn't seem worth
the extra effort for no gain and a big risk.




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All 

Re: [Audyssey] Swamp version 1.2b

2011-11-21 Thread Dallas O'Brien
hi, just tested something. found that when i am killed, i keep my
kills, and things like that, but loose my reputation, and expeerience.
thought i would just make you aware of that.
dallas


On 22 November 2011 02:37, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 The weapons now start with the ~ key, move along the top number row, and even 
 use - if I'm not mistaken.


 i cant wait to try this later.  have the weapons keys
 changed? as i
 notice there are now more than 10. :D


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[Audyssey] swamp---extreme shortage on ammo

2011-11-21 Thread Johnny Tai
Thing is, while I see why the loot rate got dropped and the need to lose items 
on death- it's like being tortured lol.
While yes, some people were so good that they could rack up thousands of rounds 
of ammo in the last release, there were some, okay I admit, I was/am one of the 
suckier ones, who always ran out- even when the loot was high- just cause I 
spent so much ammo hitting nothing.
So now that loots are hard to find, and you lose them on death- it's like being 
punished for not being good at the game lol.
In fact it's so frustrating at times that I almost trashed the mouse...rofl
I'm talking about, spending all your remaining points to buy ammo, so you stand 
a fighting chance, then head out, get jumped by like 10 zombies at once, died, 
all gone.
Then you sneak around with the axe, good, find several clips, time to go back 
to safe zone, jumped by the same group of 10, died again, all gone.
Am I whining? Yes I am, lol, but that's cause there's something I really gotta 
whine about.
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Re: [Audyssey] swamp---extreme shortage on ammo

2011-11-21 Thread Dallas O'Brien
lol. it kinda feels that way, but as its still a work in trying to
balance things out, 
mind you, reducing the lute would have been good in the old game, but
as there are now more zombies, and harder to kill, the ammo is
actually needed now.
dallas


On 22 November 2011 07:58, Johnny Tai johnnyti...@shaw.ca wrote:
 Thing is, while I see why the loot rate got dropped and the need to lose 
 items on death- it's like being tortured lol.
 While yes, some people were so good that they could rack up thousands of 
 rounds of ammo in the last release, there were some, okay I admit, I was/am 
 one of the suckier ones, who always ran out- even when the loot was high- 
 just cause I spent so much ammo hitting nothing.
 So now that loots are hard to find, and you lose them on death- it's like 
 being punished for not being good at the game lol.
 In fact it's so frustrating at times that I almost trashed the mouse...rofl
 I'm talking about, spending all your remaining points to buy ammo, so you 
 stand a fighting chance, then head out, get jumped by like 10 zombies at 
 once, died, all gone.
 Then you sneak around with the axe, good, find several clips, time to go back 
 to safe zone, jumped by the same group of 10, died again, all gone.
 Am I whining? Yes I am, lol, but that's cause there's something I really 
 gotta whine about.
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[Audyssey] Swamp reflections.

2011-11-21 Thread Christopher Bartlett
Ok, got to run around a bit this afternoon while my kids were watching the
Muppet Show.  (And if that isn't cognitive dissonance, what is?)  Anyway, in
contrast to a lot of commentary I heard in game and here, I *love* the new
feel of the game.  I found myself acting as I would in that situation, i.e.
being extremely cautious, stopping a lot to listen, walking a lot instead of
running, and trying to take zombies at long range when I had the weapons.  I
have a new appreciation for the hunting rifle.

 

Some things that seem problematic.  There are zombies that don't appear to
track correctly as I move my mouse, that is, the sound stays in the same
place.  I got killed by one of those buggers.

 

Buying weapons with reputation seems to be broken.  I only have this from
radio chatter, but it appears that people tried buying weapons and couldn't
though the reputation score changed, they didn't get weapons.

 

All in all, this is a new game for me and I'm excited to master the new
techniques.

 

Chris Bartlett

 

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[Audyssey] swamp reflections

2011-11-21 Thread Christopher Bartlett
Addendum: isn't reputation/experience supposed to stay the same after you
die?  I don't mind if it doesn't, but am I remembering that correctly?  It
seems to reset.

 

Chris Bartlett

 

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Re: [Audyssey] Swamp reflections.

2011-11-21 Thread Dallas O'Brien
yep. its been a long time coming, and its great to see its here. a
realistic shooting game! and yes, i do much the same, take things very
... very slow. ahahah.
dallas


On 22 November 2011 08:10, Christopher Bartlett
themusicalbre...@gmail.com wrote:
 Ok, got to run around a bit this afternoon while my kids were watching the
 Muppet Show.  (And if that isn't cognitive dissonance, what is?)  Anyway, in
 contrast to a lot of commentary I heard in game and here, I *love* the new
 feel of the game.  I found myself acting as I would in that situation, i.e.
 being extremely cautious, stopping a lot to listen, walking a lot instead of
 running, and trying to take zombies at long range when I had the weapons.  I
 have a new appreciation for the hunting rifle.



 Some things that seem problematic.  There are zombies that don't appear to
 track correctly as I move my mouse, that is, the sound stays in the same
 place.  I got killed by one of those buggers.



 Buying weapons with reputation seems to be broken.  I only have this from
 radio chatter, but it appears that people tried buying weapons and couldn't
 though the reputation score changed, they didn't get weapons.



 All in all, this is a new game for me and I'm excited to master the new
 techniques.



                Chris Bartlett



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Re: [Audyssey] Quick swamp question

2011-11-21 Thread dark

Hi.

Well I figured out the problem, on a uk keyboard the ' key is the one to the 
right of semicolon, not to the left of 1 so I did find the beacon command.


I've finally got some amo which is good, though i freely confess more is 
from kill rading than axe murdering, also from donating higher grade amo to 
the safezone for reputationa and spending on pistol amo instead, which is a 
good thing I admit.


One weerd problem I'm having currently is wasting amo shooting at other 
players, sinse obviously it's better to pick zombies off when they're 
further away and you just here their footsteps rather than their grones, but 
I find my shot doesn't connect however close i am and realize I'm trying to 
shoot another human.


I'm quite happy not shooting other people, but wasting amo on not shooting 
them is slightly more irritating :D.


Perhaps a message such as the safezone one?

he controls are taking a litle getting used to, as in fact are the graphics, 
particularly the way that the audio! turns your direction but the top down 
scrolling graphics do not, that was very whacky indeed!


I've got it now though.

Beware the grue!

Dark.
- Original Message - 
From: Dallas O'Brien dallas.r.obr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 21, 2011 9:15 PM
Subject: Re: [Audyssey] Quick swamp question



hi dark, the safe zone command is shift `
secondly, yeah i know what ya mean about the weapons, i had a
different problem, running out of ammo way to quickly. lol. and not
enough corpses to rade.
he is still working on balancing the new stuff, so don't take things
to hard yet.
best regards
dallas


On 22 November 2011 07:09, dark d...@xgam.org wrote:
IU'm not sure if this is new to the game or not, but one problem I ran 
into is my pistol got broken very quickly, meaning I was running around 
manically with an axe which wasn't so much fun, especially sinse I can't 
actually find the beakon for the safezone where presumably I could borrow 
a gun,  I tried shift zero but that didn't work).


So firstly, what is the safe zone beacon command? and secondly, While I 
get the broken weapons thing, it makes starting off rather tough.


I'm not sure what the way around this is, sinse even in single player it 
seems my pistol gets broken at the first hit.


Beware the grue!

DArk.
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Re: [Audyssey] swamp---extreme shortage on ammo

2011-11-21 Thread dark
From what I've gathered so far, 100 percent rep loss on death is rather 

harsh, as is losing your experience.

I'd suggest follow the old mud method and lose a proportion,  either 
that or have a reputation bank in the safe zone (which is a litle silly but 
might solve the problem).


Beware the grue!

Dark. 



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Re: [Audyssey] Swamp reflections.

2011-11-21 Thread dark
What I'm trying to learn currently is how to judge the weapon range in 
audio, so I know when I'm at close range and can start axe murdering.


Beware the grue!

Dark.
- Original Message - 
From: Dallas O'Brien dallas.r.obr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 21, 2011 10:23 PM
Subject: Re: [Audyssey] Swamp reflections.


yep. its been a long time coming, and its great to see its here. a
realistic shooting game! and yes, i do much the same, take things very
... very slow. ahahah.
dallas


On 22 November 2011 08:10, Christopher Bartlett
themusicalbre...@gmail.com wrote:

Ok, got to run around a bit this afternoon while my kids were watching the
Muppet Show. (And if that isn't cognitive dissonance, what is?) Anyway, in
contrast to a lot of commentary I heard in game and here, I *love* the new
feel of the game. I found myself acting as I would in that situation, i.e.
being extremely cautious, stopping a lot to listen, walking a lot instead 
of
running, and trying to take zombies at long range when I had the weapons. 
I

have a new appreciation for the hunting rifle.



Some things that seem problematic. There are zombies that don't appear to
track correctly as I move my mouse, that is, the sound stays in the same
place. I got killed by one of those buggers.



Buying weapons with reputation seems to be broken. I only have this from
radio chatter, but it appears that people tried buying weapons and 
couldn't

though the reputation score changed, they didn't get weapons.



All in all, this is a new game for me and I'm excited to master the new
techniques.



Chris Bartlett



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Re: [Audyssey] Swamp reflections.

2011-11-21 Thread Dallas O'Brien
yeah, i have to say, its very hard to tell what is 20 squares, and
whats 50. lol.


On 22 November 2011 08:31, dark d...@xgam.org wrote:
 What I'm trying to learn currently is how to judge the weapon range in
 audio, so I know when I'm at close range and can start axe murdering.

 Beware the grue!

 Dark.
 - Original Message - From: Dallas O'Brien
 dallas.r.obr...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, November 21, 2011 10:23 PM
 Subject: Re: [Audyssey] Swamp reflections.


 yep. its been a long time coming, and its great to see its here. a
 realistic shooting game! and yes, i do much the same, take things very
 ... very slow. ahahah.
 dallas


 On 22 November 2011 08:10, Christopher Bartlett
 themusicalbre...@gmail.com wrote:

 Ok, got to run around a bit this afternoon while my kids were watching the
 Muppet Show. (And if that isn't cognitive dissonance, what is?) Anyway, in
 contrast to a lot of commentary I heard in game and here, I *love* the new
 feel of the game. I found myself acting as I would in that situation, i.e.
 being extremely cautious, stopping a lot to listen, walking a lot instead
 of
 running, and trying to take zombies at long range when I had the weapons.
 I
 have a new appreciation for the hunting rifle.



 Some things that seem problematic. There are zombies that don't appear to
 track correctly as I move my mouse, that is, the sound stays in the same
 place. I got killed by one of those buggers.



 Buying weapons with reputation seems to be broken. I only have this from
 radio chatter, but it appears that people tried buying weapons and
 couldn't
 though the reputation score changed, they didn't get weapons.



 All in all, this is a new game for me and I'm excited to master the new
 techniques.



 Chris Bartlett



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Re: [Audyssey] swamp---extreme shortage on ammo

2011-11-21 Thread Christopher Bartlett
I don't know, I'm not finding it a problem.  It just takes being sneaky
until you're equipped.  There is a philosophical question, should players
who achieve skill be rewarded, or should players who have not yet achieved
that skill be helped along?  I see both sides of the argument, but I lean
towards the former.  Yes, there are skills and tactics that you have to pick
up to survive.  I haven't died from a shortage of ammo.  The non-tracking
zombies, and breaking weapons and me getting cocky, that's what has killed
me so far.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dallas O'Brien
Sent: Monday, November 21, 2011 5:11 PM
To: Johnny Tai; Gamers Discussion list
Subject: Re: [Audyssey] swamp---extreme shortage on ammo

lol. it kinda feels that way, but as its still a work in trying to
balance things out, 
mind you, reducing the lute would have been good in the old game, but
as there are now more zombies, and harder to kill, the ammo is
actually needed now.
dallas


On 22 November 2011 07:58, Johnny Tai johnnyti...@shaw.ca wrote:
 Thing is, while I see why the loot rate got dropped and the need to lose
items on death- it's like being tortured lol.
 While yes, some people were so good that they could rack up thousands of
rounds of ammo in the last release, there were some, okay I admit, I was/am
one of the suckier ones, who always ran out- even when the loot was high-
just cause I spent so much ammo hitting nothing.
 So now that loots are hard to find, and you lose them on death- it's like
being punished for not being good at the game lol.
 In fact it's so frustrating at times that I almost trashed the
mouse...rofl
 I'm talking about, spending all your remaining points to buy ammo, so you
stand a fighting chance, then head out, get jumped by like 10 zombies at
once, died, all gone.
 Then you sneak around with the axe, good, find several clips, time to go
back to safe zone, jumped by the same group of 10, died again, all gone.
 Am I whining? Yes I am, lol, but that's cause there's something I really
gotta whine about.
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Re: [Audyssey] More BGT news

2011-11-21 Thread Willem Venter
Hi philip. Yes imposing the limmit of 100 values is a solution. I also
think you should warn users of a script about a script accessing the
registry as I would still not like keys floating around in my registry
from games I tried once.

I understand what you mean about the delete file command, but it is
harder to accidentally delete the wrong file. My concern is less for
malicious people and more for working with something they don't really
understand. A file is simple and localized to your script while the
registry is not. Even for your screen reader example, restarting the
system would still allow the screen reader to work, where many keys in
the registry would permanently slow down the system, even if they are
later removed.

Thank you.

On 11/21/11, Philip Bennefall phi...@blastbay.com wrote:
 Hi Willem,

 I can insert a limit of, say, 100 values for each game. Each value can be at
 most 2048 bytes in length, which would mean that a script writer could not
 store more than 200 kb in the registry. Would this solve the problem for
 you?

 I think though that no matter  how you look at it, badly written code can
 always cause more or less serious issues. I have screen reader support in
 the engine where you can interrupt and stop the speech, and if someone wrote
 an infinite loop accidentally that kept stopping the speech it might be hard
 to shut that program down. Does this mean we should not have screen reader
 support? You can also delete files with the file_delete function. Again,
 something else that could be abused. There just comes a point where you need
 to decide whether or not you trust the writer of the game enough to subject
 your computer to their code, which is true of any game or software
 application. It is hard for me as the engine designer to prevent people
 from, intentionally or unintentionally, writing code that may be harmful in
 one way or another. But I will certainly do as much as I possibly can to
 make it more unlikely to occur, including limiting registry access if people
 feel it is necessary.

 Kind regards,

 Philip Bennefall
 - Original Message -
 From: Willem Venter dwill...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, November 21, 2011 7:36 PM
 Subject: Re: [Audyssey] More BGT news


 Hi thomas. Many games are just scripts you run, so there is no
 installer or uninstaller.
 While I'm not sure if there is a limmit on how many keys a game may
 create, not having one is dangerous. Just imagine a program going into
 an infinite loop while writing values to the registry on each
 iteration. This can happen by writing while instead of if.

 It would be totally reliant on the developer to provide an installer
 that knows how to remove every key their bgt script created, where as
 a settings file harms noone even if  it is a few MB. The registry is
 something that needs to be used with lots of care, even though it is
 easy to do.

 On 11/21/11, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Willem,

 Which are all valid points. However, as Philip mentioned he has put
 restrictions in BGT to keep novis BGT developers from dumping 100
 2048 KB of values into the registry So it sounds like Philip is aware
 of the issues and is taking steps to minimize any risk of someone over
 using and abusing the registry as you described.

 As far as removing keys I haven't looked but it stands to reason if
 BGT can create registry keys and set registry values that there should
 be wrapper functions for deleting them as well. In C++ the functions
 to do this is RegDeleteKeyEx and RegDeleteValueEx. If BGT has wrapper
 functions for those registry functions someone can add an option to
 delete keys prior to the uninstallation of the game.

 Cheers!


 On 11/21/11, Willem Venter dwill...@gmail.com wrote:
 Philip, I understand your decision to include it completely, though I
 still can't say I agree. Still if your paying customers request it, it
 is understandable.

 Kai, I did not question registry support because it was redundant. I
 questioned it because Microsoft's prinsipals from which they built the
 registry is flawed and dangerous. This could lead to unhappy users of
 bgt games where someone for example decided to (accidentally?) dump
 100 2048 kb values into a registry that usually has a size  10mb.
 This would have an effect on the whole operating system of the user.
 There is also no way to control the automatic removal of these keys if
 a user deletes the bgt script. To my mind it just didn't seem worth
 the extra effort for no gain and a big risk.



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Re: [Audyssey] More BGT news

2011-11-21 Thread Thomas Ward
Hi Philip,

Yes, I do think that would solve the problem, but I would recommend
limiting it to 64 KB which is Microsoft's recommendation per software
product. This keeps the registry small and prevents anyone from
heavily abusing it. After all, 100 values is quite a lot, and I can't
imagine any game requiring that many values for program settings etc.
I hope you stressed that saved games should be serialized and written
to a file not stored in the registry. As long as people do that 100
values isn't necessary for program settings, registration info, etc.

On 11/21/11, Philip Bennefall phi...@blastbay.com wrote:
 Hi Willem,

 I can insert a limit of, say, 100 values for each game. Each value can be at
 most 2048 bytes in length, which would mean that a script writer could not
 store more than 200 kb in the registry. Would this solve the problem for
 you?

 I think though that no matter  how you look at it, badly written code can
 always cause more or less serious issues. I have screen reader support in
 the engine where you can interrupt and stop the speech, and if someone wrote
 an infinite loop accidentally that kept stopping the speech it might be hard
 to shut that program down. Does this mean we should not have screen reader
 support? You can also delete files with the file_delete function. Again,
 something else that could be abused. There just comes a point where you need
 to decide whether or not you trust the writer of the game enough to subject
 your computer to their code, which is true of any game or software
 application. It is hard for me as the engine designer to prevent people
 from, intentionally or unintentionally, writing code that may be harmful in
 one way or another. But I will certainly do as much as I possibly can to
 make it more unlikely to occur, including limiting registry access if people
 feel it is necessary.

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] More BGT news

2011-11-21 Thread Thomas Ward
Hi Willem,

True, but if we are talking a BGT script that is open source, you can
review the code, and make changes as you see fit. Plus you would know
what keys and values are being used in the registry and can pull them
manually. Plus any decent registry cleaner should be able to find and
delete unused keys and values.

Cheers!


On 11/21/11, Willem Venter dwill...@gmail.com wrote:
 Hi philip. Yes imposing the limmit of 100 values is a solution. I also
 think you should warn users of a script about a script accessing the
 registry as I would still not like keys floating around in my registry
 from games I tried once.

 I understand what you mean about the delete file command, but it is
 harder to accidentally delete the wrong file. My concern is less for
 malicious people and more for working with something they don't really
 understand. A file is simple and localized to your script while the
 registry is not. Even for your screen reader example, restarting the
 system would still allow the screen reader to work, where many keys in
 the registry would permanently slow down the system, even if they are
 later removed.

 Thank you.

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Re: [Audyssey] Swamp reflections.

2011-11-21 Thread Che

  i agree with christopher for the most part here.
  before, a skilled player was able to run around, blasting away, not 
caring much if they got killed.
 now we care, and that is a huge advantage to the game experience in my 
opinion.
  i still haven't quite figured out how to tell if zombies are far 
away, or behind a wall yet, and there seem to be tons of them 
congrigating there south of the safe zone.  with some zombies not 
panning properly as the mouse is moved, its a huge problem, even with 
plenty of ammo.
  also, although i managed to get out of the safe zone building after 
spawning there once, i was not able to do so again, even after trying to 
go around the perimeter of the building in hopes of finding a door. 
quite frustrating.
  as jeremy said, this is a major release, so will take some tweaking 
and feedback, but i for one hope no matter what, he puts in a beginner 
server for the newer players to get going, and a second server for those 
that are experienced and want a real challenge.
  this is now a pretty hard game to get momentum in, and a lot of 
potential new players are going to give up if they can't get in a few 
easy kills while learning the game.
  also, i would reverse the order of the options when hitting enter in 
the safe zone. once we've read the history etc. no need to have to arrow 
through all that every time you wanna withdraw or deposit to the safe 
zone. glad you guys put sound effects in the menus, makes the game feel 
more professional and crisp.
  also, has anyone tried the field kits' new range ability to heal 
others? i only found one field kit so far, and was promptly zombie 
fodder, so i didn't get to check it out.
  btw, if you see a player named B A in there, thats me, for better or 
for worse.

  later
che


On 11/21/2011 4:33 PM, Dallas O'Brien wrote:

yeah, i have to say, its very hard to tell what is 20 squares, and
whats 50. lol.


On 22 November 2011 08:31, darkd...@xgam.org  wrote:

What I'm trying to learn currently is how to judge the weapon range in
audio, so I know when I'm at close range and can start axe murdering.

Beware the grue!

Dark.
- Original Message - From: Dallas O'Brien
dallas.r.obr...@gmail.com
To: Gamers Discussion listgamers@audyssey.org
Sent: Monday, November 21, 2011 10:23 PM
Subject: Re: [Audyssey] Swamp reflections.


yep. its been a long time coming, and its great to see its here. a
realistic shooting game! and yes, i do much the same, take things very
... very slow. ahahah.
dallas


On 22 November 2011 08:10, Christopher Bartlett
themusicalbre...@gmail.com  wrote:


Ok, got to run around a bit this afternoon while my kids were watching the
Muppet Show. (And if that isn't cognitive dissonance, what is?) Anyway, in
contrast to a lot of commentary I heard in game and here, I *love* the new
feel of the game. I found myself acting as I would in that situation, i.e.
being extremely cautious, stopping a lot to listen, walking a lot instead
of
running, and trying to take zombies at long range when I had the weapons.
I
have a new appreciation for the hunting rifle.



Some things that seem problematic. There are zombies that don't appear to
track correctly as I move my mouse, that is, the sound stays in the same
place. I got killed by one of those buggers.



Buying weapons with reputation seems to be broken. I only have this from
radio chatter, but it appears that people tried buying weapons and
couldn't
though the reputation score changed, they didn't get weapons.



All in all, this is a new game for me and I'm excited to master the new
techniques.



Chris Bartlett



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Re: [Audyssey] new kof xiii vid!

2011-11-21 Thread Tom Randall
Hi.

As I believe Clemant said the best place to get menus, character grids and such 
for mainstream games is here, there are a few of us here who are mainstream 
gamers and I've always found this bunch to be very nice and willing to help out 
new mainstream gamers however we can, I'm certainly willing to share whatever 
menus, character grids etc. that I have.  If we don't have an answer for you or 
you don't want to wait around for one, then yes you can always try the old 
trial and error method or get sighted assistance one time and write the menus 
down, that is usually what I do if possible so I can get playing as quickly as 
I can.

Hope this helps an hope you decide to give mainstream gaming a try it really 
can be a blast.

Game on.

Tom
On Nov 19, 2011, at 3:52 AM, Willem Venter wrote:

 Hi.
 Is there a place where info about menus and gameplay is available for
 these fighting games? It would be nice to play, but I think many
 people on this list, me included, hesitate to buy a game they cannot
 try out propperly. Personally, my sighted friends do not play or enjoy
 these types of games, so sighted help isn't always available.
 
 On 11/19/11, Clement Chou chou.clem...@gmail.com wrote:
 Menus need to be learned.. but with any other fighting game, the case is the
 same. Gameplay itself is quite accessible.
 - Original Message -
 From: Ron hopkins ard...@samobile.net
 To: gamers@audyssey.org
 Sent: Thursday, November 17, 2011 6:18 PM
 Subject: Re: [Audyssey] new kof xiii vid!
 
 
 Is this game acissable?
 
 --
 Email services provided by the System Access Mobile Network.  Visit
 www.serotek.com to learn more about accessibility anywhere.
 
 
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Re: [Audyssey] More BGT news

2011-11-21 Thread Thomas Ward
Hi Willem,

Yes, I know all that. I wasn't talking about a third-party installer,
but talking about adding the ability to remove and delete keys from
the game script itself. I haven't checked over the new docs for BGT
1.1 but I'm guessing Philip should have some functions in BGT similar
to RegDeleteKeyEx and RegDeleteValueEx to remove keys from the
registry as needed. If so there could be an option in the game's
settings menu to delete registry keys/values. In other words clean up
after itself before you delete the script. Make sense?

So in a nutshell if the script can clean up for itself its not totally
reliant on a third-party installer to remove registry keys their
script creates. Any programming language or API I've ever used could
both create and delete registry entries it uses. It is merely up to
the developer to add this extra functionality to his/her game script
to clean up after itself if a third-party installer isn't being used.
I'd advise Philip to recommend the use of a feature like that to make
it easier for gamers to insure no registry keys and stray values are
left behind when deleting the BGT script in question.

Cheers!



On 11/21/11, Willem Venter dwill...@gmail.com wrote:
 Hi thomas. Many games are just scripts you run, so there is no
 installer or uninstaller.
 While I'm not sure if there is a limmit on how many keys a game may
 create, not having one is dangerous. Just imagine a program going into
 an infinite loop while writing values to the registry on each
 iteration. This can happen by writing while instead of if.

 It would be totally reliant on the developer to provide an installer
 that knows how to remove every key their bgt script created, where as
 a settings file harms noone even if  it is a few MB. The registry is
 something that needs to be used with lots of care, even though it is
 easy to do.

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Re: [Audyssey] new kof xiii vid!

2011-11-21 Thread Tom Randall
Hi.

Wow yeah definitely sounds like one to look into getting.  I'm not very 
familiar with this series at all but very well may be tempted to give this one 
a try sometime.

Thanks for the link.

Tom
On Nov 17, 2011, at 4:24 PM, Clement Chou wrote:

 Okay! So... here's the latest vid for this game, and the game is less than a 
 week away! Damn it I want to play now!
 http://youtu.be/X9Vw8LxJNFI
 Tuesday can't come soon enough!
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Re: [Audyssey] More BGT news

2011-11-21 Thread Willem Venter
Hi Thomas. I don't think you can expect users with little computer
knoledge to inspect a bgt script for entries that are made to the
registry or even use a registry editor or cleaner. Also I'm not
currently in the habbit of reading the source of every bgt game I try.
It would simply take too much time.

I guess a delete created registry keys item in the menu could solve
the problem of not having an installer, but a menu item like this
cannot be enforced by bgt, so not every scripter will make one.



On 11/22/11, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Willem,

 Yes, I know all that. I wasn't talking about a third-party installer,
 but talking about adding the ability to remove and delete keys from
 the game script itself. I haven't checked over the new docs for BGT
 1.1 but I'm guessing Philip should have some functions in BGT similar
 to RegDeleteKeyEx and RegDeleteValueEx to remove keys from the
 registry as needed. If so there could be an option in the game's
 settings menu to delete registry keys/values. In other words clean up
 after itself before you delete the script. Make sense?

 So in a nutshell if the script can clean up for itself its not totally
 reliant on a third-party installer to remove registry keys their
 script creates. Any programming language or API I've ever used could
 both create and delete registry entries it uses. It is merely up to
 the developer to add this extra functionality to his/her game script
 to clean up after itself if a third-party installer isn't being used.
 I'd advise Philip to recommend the use of a feature like that to make
 it easier for gamers to insure no registry keys and stray values are
 left behind when deleting the BGT script in question.

 Cheers!



 On 11/21/11, Willem Venter dwill...@gmail.com wrote:
 Hi thomas. Many games are just scripts you run, so there is no
 installer or uninstaller.
 While I'm not sure if there is a limmit on how many keys a game may
 create, not having one is dangerous. Just imagine a program going into
 an infinite loop while writing values to the registry on each
 iteration. This can happen by writing while instead of if.

 It would be totally reliant on the developer to provide an installer
 that knows how to remove every key their bgt script created, where as
 a settings file harms noone even if  it is a few MB. The registry is
 something that needs to be used with lots of care, even though it is
 easy to do.

 ---
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Re: [Audyssey] Swamp version 1.2b

2011-11-21 Thread Jeremy Kaldobsky
There is a bug regarding the reputation system, and I will have it fixed as 
soon as I'm able.

 hi, just tested something. found that
 when i am killed, i keep my
 kills, and things like that, but loose my reputation, and
 expeerience.
 thought i would just make you aware of that.
 dallas


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Re: [Audyssey] Steady the butcher in zombie land

2011-11-21 Thread Connor Moser

how didd you do that!
- Original Message - 
From: gamers-requ...@audyssey.org

To: gamers@audyssey.org
Sent: Sunday, November 20, 2011 3:52 PM
Subject: Gamers Digest, Vol 69, Issue 209



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Today's Topics:

  1. Re:  Game concepts BGT Version 1.1 Released! (Jeremy Kaldobsky)
  2. Re:  Swamp question (Jeremy Kaldobsky)
  3. Re:  Steady the butcher in zombie land (Jeremy Kaldobsky)
  4. Re:  Swamp question (lenron brown)
  5. Re:  Game concepts BGT Version 1.1 Released! (Thomas Ward)
  6. Re:  Game concepts BGT Version 1.1 Released! (Darren Harris)


--

Message: 1
Date: Sun, 20 Nov 2011 05:28:21 -0800 (PST)
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released!
Message-ID:
1321795701.51051.yahoomailclas...@web1201.biz.mail.gq1.yahoo.com
Content-Type: text/plain; charset=iso-8859-1

Thank you Jorge, I'm glad you hear you enjoy my games.  :)  I plan to 
continue making games, but I think I will try to spend a little more time 
on each one so that they become longer.  Of course this does mean fewer 
overall titles, but it's worth trying since it seems like what the 
majority are asking for.




Jeremy, i just wanted to tell you:
please go on with your projects and go on with your own
style of development.
In this community the thing the people do best is to
criticize without presenting any positive ideas.
Your games are a big fresh air on this community and I
would love to see you going on with your games.
People can say that your games are short but some of them
if they had the same ideas before, they could easily charge
30 dollars or more.
If they say the games are short, why they didn't come up
with the same ideas before?
A Fsp multiplayer game only can please the majority of
players and why noone did that before excepting the
complicated case of audioquake?
I understand why some people can be worried about your
games because in my opinion it's not normal for this
community that the best audiogame ever produced is still
railracer which is 5 years old.
Just my opinions so go on with your games.
Because of my professional life and my small baby, I don't
have much time to play but when I have some minutes I?
enjoy very much your swamp.
Cheers,


Jorge Gon?alves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com





--

Message: 2
Date: Sun, 20 Nov 2011 05:30:51 -0800 (PST)
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Swamp question
Message-ID:
1321795851.46896.yahoomailclas...@web1209.biz.mail.gq1.yahoo.com
Content-Type: text/plain; charset=us-ascii

Lenron, the progress.ini file is created the first time you run Swamp, so 
if you haven't played it yet then the file won't be found in the folder. 
To solve this, just run the game and exit, and the file will be there in 
the main Swamp folder.



where can i find the progress.ini i
did not see it in the folder what
is the file called





--

Message: 3
Date: Sun, 20 Nov 2011 05:39:02 -0800 (PST)
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Steady the butcher in zombie land
Message-ID:
1321796342.82549.yahoomailclas...@web1207.biz.mail.gq1.yahoo.com
Content-Type: text/plain; charset=utf-8

I can say this for sure, you will be an absolute beast with the Axe after 
practicing like this for a while.  haha!



I am finding it getting a bit boring
playing with no objectives. While waiting for the next
update of swamp, I changed my playing style and find it more
exciting this way. Think it will keep me going for quite
some time. this is a recording of my new way of playing
swamp. Enjoy.
http://dl.dropbox.com/u/2106729/steady%20the%20butcher.mp3

??/Steady Goh





--

Message: 4
Date: Sun, 20 Nov 2011 08:19:27 -0600
From: lenron brown lenro...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Swamp question
Message-ID:
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how would i turn this on i am using windows 7

On 11/20/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
Lenron, the progress.ini file is created the first time you run Swamp, so 
if

you haven't played it yet then the 

[Audyssey] intro and questions

2011-11-21 Thread Laurel
Hello all,
My name is Laurel and I just became a member of this list. I want to
tame a moment and introduce myself to you all. I also have a few
questions for you all.
I am from Dallas Texas and am a third year university student. I study
French and Russian and love learning languages! I use JAWS screen
reader along with an iPhone. I have a yellow lab female guide dog from
Guide Dogs for the Blind named Stockard.
I am interested in learning to write and create text based games as
well as iPhone applications and other accessible games for blind
people. This leads me to my questions. /smiles/ I know that in order
to write apps and games I need to learn a computer language so that I
can code properly. I also know that there are a tun of computer
programs out there that can help you write and design your games and
apps. My first question is what are the computer programs out there
that are the most JAWS accessible? I am having a hard time deciding
whether I should try to use c++, java or what because I don't know
what is good with JAWS. My second question is, I'm wondering if any of
you would be willing to menter me some. Like I said, I'm just learning
how to do this and I'm still learning the different computer languages
used to create games/apps. So would somebody be willing to menter me
and help me learn how to do this? Basically, I need somebody to help
me get started and point me in the right direction as far as resources
and helping me choose which programs to use, how to go about creating
a game etc.

Thanks,
Laurel and Stockard

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Re: [Audyssey] Swamp version 1.2b

2011-11-21 Thread john

Wow. All I can say is wow.

- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: audyssey gamers@audyssey.org
Date sent: Sun, 20 Nov 2011 22:30:44 -0800 (PST)
Subject: [Audyssey] Swamp version 1.2b

After giving it quite a bit of thought, and debating it with Kai, 
and flipping a coin, I've decided to post what I do have done so 
that people can begin testing out the new content while I work on 
the rest.  The coin was just for fun afterward, but it actually 
agreed with the decision which was pretty cool.


Version 1.2b has been posted and you will notice many many 
changes in this change log.  Please know that your old characters 
have been ground up and fed to the new Zombies, so you must start 
over with a fresh start.  Not everyone will be happy about that, 
and indeed some people were kicking and screaming as we ground 
them into zombi-chow, but that's life.  Or death.  Whichever.


Grenades and Mission quests are not in this update!  They are 
rather big additions that I was saving for last, and I will 
continue to work on them as people enjoy all this new fun stuff.  
Kai has done an excellent job on sounds, so we're both hoping 
everyone will enjoy this.


Changes from version 1.1b to 1.2b
-

- Dogs movement speed has been increased a little.
- Zombies should no longer be able to get into the safe zone.
- Zombies have some updated sounds.
- Pressing Shift + ? will announce who else is on the server.
- 3 new voices have been added.
- Cycling through screen reader options now uses sound files 
instead of synth speech.
- The server used to contain 50 zombies at all times, it now 
holds 150, with the foundation for me to add more if needed.
- Sounds heard through walls have been adjusted to reflect the 
thickness of the wall.
- Zombie AI is improved to help them find you in complex 
environments.  They are less likely to get stuck and stand around 
waiting for you to come back within slashing distance.
- Zombie AI is more likely to give up persuing a target in order 
to chase down someone else.  In the past a zombie chasing you 
would almost never stop to chase another person even if that 
person was making more noise and was closer.
- The multiplayer map has had some changes.  The entire eastern 
border has been expanded to reveal a lot of new land!

- Sounds for the radar modes and beacons have been changed.
- Window eyes should be fixed finally.
- Guards don't yell out phrases as often because it sometimes 
became irritating.
- Guards have their own separate phrases so they aren't as easily 
confused for other players.
- Med kits have been replaced by the Field kit.  The Field kit is 
used more like the weapons, and has an area of effect to heal 
nearby friends as well.

- Field kits heal for 20 health on each use.
- Kai has adjusted many of the weapon, zombie, and radar sounds.
- Fixed a few bugs that were causing random game crashing.
- Voices can now be heard by zombies.
- Most of the weapons now have an alternative mode that is 
accessed by pressing T.
- The axe can be set to defensive mode, which deals less damage 
but has a 20% chance to block a zombie attack.
- T toggles the silencer for your pistol, assuming you've found a 
silencer already.
- The Shotgun and Benelli can both be switched to scatter mode.  
In scatter mode you do less damage but the spread is more likely 
to hit zombies.
- T toggles the scope on the hunting rifle, assuming you've found 
a scope already.
- The MP5 and Assault rifle can be switched in to burst mode.  
Ammo is used up 3 times faster, and they make significantly more 
noise.
- The Chainsaw has been added.  It uses fuel as ammo, has range a 
little longer than the axe, and deals significantly more damage 
than most guns.
- The Sniper rifle has been added.  It uses 7.62mm ammo and deals 
more damage than any other gun.  You must use T to crouch into 
the Sniper's position before you are able to fire.
- The M60 machine gun has been added.  It holds 100 rounds and 
uses T to brace the weapon against yourself.  When braced, your 
movement speed is greatly reduced, but when not braced the gun is 
less accurate.
- The Vulcan minigun has been added.  It holds 1000 rounds of 
7.62mm ammo and uses T to brace the weapon against yourself.  
Your speed is drastically slowed while holding the weapon, but 
you must brace to fire which will not let you move at all.
- Players sending text messages will have a radio chirp mark 
their location around you.
- You can no longer switch weapons while your current weapon is 
still in recoil or being reloaded.

- A few sounds have been added to the menu.
- There is a stereo sound test on the main menu.  This tests to 
see if you have your headphones in the correct ears.

- Tyrant zombies have 33% more health than before.
- Matriarch zombies have more health now.  They have as much as 
Tyrants used to have.

- The Lamprey zombie type has been added.
- The amount of loot to find on 

[Audyssey] hello

2011-11-21 Thread Laurel
Hello all,
My name is Laurel. I am a college student in Texas and I have a yellow
lab guide, female named Stockard, from Guide Dogs for the Blind. I've
recently gotten in to gaming, because I'm only now discovering the
good variety of accessible games out there. I have two questions for
all of you.

1, I'm interested in learning the computer language necessary to write
a game. I study French and Russian, so learning codes and such is not
hard for me. Would anybody be willing to kind of menter me and help me
sort of learn how to get started? I'm not even sure which programs I
can use that are compatible with my JAWS screen reader.

2, My favorite game in the world is Monopoly. I have the RS Games
version of this. If any of y'all know where I can get other versions
of this, please let me know! I also play cyber nations, which is a
text based internet browser game. www.cybernations.net. My favorite
games are like monopoly, risk, any kind of battle/war game, and I love
text based games too. Especially like nation building games and empire
games. What are some of the games, free or paid, that you all would
recommend?

I also love sports, but I've never found an accessible sports game
like football, so if y'all know of any, let me know!!

If you would be willing maybe to menter me and teach me some about
computer language and game writing, please email me privately.
Thanks all! Have a great day!
Laurel and Stockard

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Re: [Audyssey] Swamp version 1.2b

2011-11-21 Thread Darren Duff
 Swamp game
folder to start fresh.  Doing so is not necessary of course, but if you just
unzip this new update into your existing folder, you will wind up with a ton
of unused sound files that are just wasting space on your computer.

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Re: [Audyssey] More BGT news

2011-11-21 Thread Hayden Presley
Hi Thomas,
Yes. In the settings object, There are functions to delete strings, numbers,
etc that are placed into the registry.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, November 21, 2011 5:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] More BGT news

Hi Willem,

Yes, I know all that. I wasn't talking about a third-party installer,
but talking about adding the ability to remove and delete keys from
the game script itself. I haven't checked over the new docs for BGT
1.1 but I'm guessing Philip should have some functions in BGT similar
to RegDeleteKeyEx and RegDeleteValueEx to remove keys from the
registry as needed. If so there could be an option in the game's
settings menu to delete registry keys/values. In other words clean up
after itself before you delete the script. Make sense?

So in a nutshell if the script can clean up for itself its not totally
reliant on a third-party installer to remove registry keys their
script creates. Any programming language or API I've ever used could
both create and delete registry entries it uses. It is merely up to
the developer to add this extra functionality to his/her game script
to clean up after itself if a third-party installer isn't being used.
I'd advise Philip to recommend the use of a feature like that to make
it easier for gamers to insure no registry keys and stray values are
left behind when deleting the BGT script in question.

Cheers!



On 11/21/11, Willem Venter dwill...@gmail.com wrote:
 Hi thomas. Many games are just scripts you run, so there is no
 installer or uninstaller.
 While I'm not sure if there is a limmit on how many keys a game may
 create, not having one is dangerous. Just imagine a program going into
 an infinite loop while writing values to the registry on each
 iteration. This can happen by writing while instead of if.

 It would be totally reliant on the developer to provide an installer
 that knows how to remove every key their bgt script created, where as
 a settings file harms noone even if  it is a few MB. The registry is
 something that needs to be used with lots of care, even though it is
 easy to do.

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Re: [Audyssey] swamp---extreme shortage on ammo

2011-11-21 Thread Jeremy Kaldobsky
Actually you aren't supposed to lose any reputation or experience when you die, 
but a bug is causing most people to lose it when they do.

I'm also thinking of adding more loot to the map, but I haven't had time to 
code for pretty much the entire day.

 From what I've gathered so far, 100
 percent rep loss on death is rather harsh, as is losing your
 experience.
 
 I'd suggest follow the old mud method and lose a
 proportion,  either that or have a reputation bank in
 the safe zone (which is a litle silly but might solve the
 problem).
 
 Beware the grue!
 
 Dark. 


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Re: [Audyssey] Castaways: Windows 7?

2011-11-21 Thread Paula Hobley
Hi there,

I have had a look at the read me instructions, and I can't figure out how to
install them.  Can you please run me through it step by step?

Thanks in advance for your help, it is very much appreciated.

Cheers

Paula


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Sunday, 20 November 2011 10:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways: Windows 7?

My games don't require you to install the VB6 runtime libraries, but
DX7VB.dll may need to be registered and instructions for that are found in
the readme.txt file.


 Hi Christina,
 
 Yes, you can play Castaways on a Windows 7 system, but your
 friend
 will likely have to install a number of VB 6 libraries
 because Windows
 7 does not come with native VB 6 support. In short, your
 friend will
 need the Visual Basic 6 SP6 runtime for Windows, DX7VB.dll,
 and
 DX8VB.dll.
 
 HTH
 
 Cheers!
 

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[Audyssey] Mud games

2011-11-21 Thread Paula Hobley
Hi there

 

I have heard a little bit about MUD games and think that I'd like to start
playing them.  My problem is that I know little about mud clients, and not
much about which games are accessible or how to connect using the mud
surver.  I was wondering if anybody could please help me in terms of which
mud clients are accessible.  I use window-eyes 7.5.  I have heard of VIPmud
but can't figure out how to download a copy.

 

Any help with this would be greatly appreciated.

 

Thanks in advance.

 

Paula

 

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Re: [Audyssey] swamp zombies Re: Steady the butcher in zombie land

2011-11-21 Thread Lindsay Cowell
Hi all,

What is this swamp zombies game, sounds fun?

Lindsay Cowell

-original message-
Subject: [Audyssey] swamp zombies Re:  Steady the butcher in zombie land
From: Steady Goh stea...@gmail.com
Date: 21/11/2011 3:11 am

Hi Jeremy, is more of me trying to use up my 800+ med kits. they hit me, i 
heal. I slash them, they die. haha!
zombie suggestions
i think we need more faster and smarter zombies. most of them are way slow, 
is kind of like just waiting for me to shoot. And also a type of zombie that 
can attack from far. Sometimes, the swamp is quite safe that I weel that we 
can picnic over there. How I wish I can be one of the zombies attacking 
other players. haha!

锦发/Steady Goh
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 20, 2011 9:39 PM
Subject: Re: [Audyssey] Steady the butcher in zombie land


I can say this for sure, you will be an absolute beast with the Axe after 
practicing like this for a while.  haha!

 I am finding it getting a bit boring
 playing with no objectives. While waiting for the next
 update of swamp, I changed my playing style and find it more
 exciting this way. Think it will keep me going for quite
 some time. this is a recording of my new way of playing
 swamp. Enjoy.
 http://dl.dropbox.com/u/2106729/steady%20the%20butcher.mp3

 锦发/Steady Goh


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Re: [Audyssey] Swamp reflections.

2011-11-21 Thread Jeremy Kaldobsky
I was hoping this new update would cause people to play a bit more cautiously.  
The fear had worn off on most people in the last version, and they ran around 
like rambo with very little worry.

I have a few ideas why there are now some zombies that glitch and don't pan 
properly, but I will have to run some tests before I know for sure.

 Ok, got to run around a bit this
 afternoon while my kids were watching the
 Muppet Show.  (And if that isn't cognitive dissonance,
 what is?)  Anyway, in
 contrast to a lot of commentary I heard in game and here, I
 *love* the new
 feel of the game.  I found myself acting as I would in
 that situation, i.e.
 being extremely cautious, stopping a lot to listen, walking
 a lot instead of
 running, and trying to take zombies at long range when I
 had the weapons.  I
 have a new appreciation for the hunting rifle.
 
  
 
 Some things that seem problematic.  There are zombies
 that don't appear to
 track correctly as I move my mouse, that is, the sound
 stays in the same
 place.  I got killed by one of those buggers.
 
  
 
 Buying weapons with reputation seems to be broken.  I
 only have this from
 radio chatter, but it appears that people tried buying
 weapons and couldn't
 though the reputation score changed, they didn't get
 weapons.
 
  
 
 All in all, this is a new game for me and I'm excited to
 master the new
 techniques.
 
  
 
                
 Chris Bartlett


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Re: [Audyssey] swamp reflections

2011-11-21 Thread Jeremy Kaldobsky
It isn't supposed to reset.  It's a bug I need to fix.


 Addendum: isn't reputation/experience
 supposed to stay the same after you
 die?  I don't mind if it doesn't, but am I remembering
 that correctly?  It
 seems to reset.
 
  
 
                
 Chris Bartlett
 

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Re: [Audyssey] Swamp reflections.

2011-11-21 Thread Jeremy Kaldobsky
Once I post the next update it will include the fix for the gun range bug.  
Once fixed, if you can hear the zombies, odd are your gun can reach them.  
Currently the bug is causing the guns to have drastically shorter ranges than 
they are supposed to have.

 yeah, i have to say, its very hard to
 tell what is 20 squares, and
 whats 50. lol.


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[Audyssey] swamp voice-shadow

2011-11-21 Thread Johnny Tai
Whoever did shadow, lol, great voice for this- it's probably my favorite 
next to my own!



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Re: [Audyssey] Mud games

2011-11-21 Thread Ian McNamara
Hi to download vip mud go to www.gmagames.com 

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Re: [Audyssey] More BGT news

2011-11-21 Thread Christopher Bartlett
I'm gathering that serialization in this context is the conversion of a
state vector into an ordered series of values that can be reconstructed into
that state vector at will?

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, November 21, 2011 6:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] More BGT news

Hi Willem,

True, but if we are talking a BGT script that is open source, you can
review the code, and make changes as you see fit. Plus you would know
what keys and values are being used in the registry and can pull them
manually. Plus any decent registry cleaner should be able to find and
delete unused keys and values.

Cheers!


On 11/21/11, Willem Venter dwill...@gmail.com wrote:
 Hi philip. Yes imposing the limmit of 100 values is a solution. I also
 think you should warn users of a script about a script accessing the
 registry as I would still not like keys floating around in my registry
 from games I tried once.

 I understand what you mean about the delete file command, but it is
 harder to accidentally delete the wrong file. My concern is less for
 malicious people and more for working with something they don't really
 understand. A file is simple and localized to your script while the
 registry is not. Even for your screen reader example, restarting the
 system would still allow the screen reader to work, where many keys in
 the registry would permanently slow down the system, even if they are
 later removed.

 Thank you.

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Re: [Audyssey] intro and questions

2011-11-21 Thread Christina
Hello and welcome to the list.
Unfortunately, I can't answer your questions.
I hope you find lots of good games and ideas here.
Christina

- Original Message - 
From: Laurel laurel.stock...@gmail.com
To: gamers@audyssey.org
Sent: Sunday, November 20, 2011 5:11 PM
Subject: [Audyssey] intro and questions


Hello all,
My name is Laurel and I just became a member of this list. I want to
tame a moment and introduce myself to you all. I also have a few
questions for you all.
I am from Dallas Texas and am a third year university student. I study
French and Russian and love learning languages! I use JAWS screen
reader along with an iPhone. I have a yellow lab female guide dog from
Guide Dogs for the Blind named Stockard.
I am interested in learning to write and create text based games as
well as iPhone applications and other accessible games for blind
people. This leads me to my questions. /smiles/ I know that in order
to write apps and games I need to learn a computer language so that I
can code properly. I also know that there are a tun of computer
programs out there that can help you write and design your games and
apps. My first question is what are the computer programs out there
that are the most JAWS accessible? I am having a hard time deciding
whether I should try to use c++, java or what because I don't know
what is good with JAWS. My second question is, I'm wondering if any of
you would be willing to menter me some. Like I said, I'm just learning
how to do this and I'm still learning the different computer languages
used to create games/apps. So would somebody be willing to menter me
and help me learn how to do this? Basically, I need somebody to help
me get started and point me in the right direction as far as resources
and helping me choose which programs to use, how to go about creating
a game etc.

Thanks,
Laurel and Stockard

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[Audyssey] Rogue games.

2011-11-21 Thread michael barnes

Hey, all.
I was wondering if there are any rogue games that accessible for the 
blind whether they was made for sighted people or not?

I am also looking for some rpg's aswell.
I would like to find out about these type of games for the iphone.
Thanks.

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] intro and questions

2011-11-21 Thread Thomas Ward
Hi Laurel,

Well, to begin with when it comes to the subject of what programming
language/languages to use that depends on a lot of factors. Fact is if
you ask 10 programmers that question chances are you will get 10
different answers in return. That's because a lot of it comes down to
personal preference.

What I mean by that is you really have to know what exactly you want
the language to do, and what you find easiest to work with. For
instance, C-style languages like C++, Java, and C# .Net all have a
C-style syntax using lots of braces, brackets, and that sort of thing
to define blocks of code. Basic style languages such as Visual Basic
.Net uses a lot of words instead of symbols like Sub, End Sub, Class,
End Class, etc to begin and end blocks of code. Then, there are
languages like Python that have very little to no sintax at all and
you define blocks of code through spacing and indention. Obviously,
everyone has there preference which language is easiest to work with,
and some people like one coding convention over another. this makes
the choice extremely personal.

Other things to think about is what platform or platforms you will be
programming for, what tools are accessible for that language, and what
types of games you will be creating. This largely would effect what
languages you might choose to use as well.

For example, you mentioned writing text adventures. The easiest way to
do that is use one of the text adventure specific languages such as
Inform 7, create the adventure in the Inform IDE/Compiler, and then
run the file using your favorite Inform interpreter like Frotz,
Winfrotz, etc. Its not necessary to use an all purpose language like C
or C++ to write a text adventure unless of course you plan to write
several different types of games besides just text adventures.

Finally, as far accessibility goes you don't really have to have a big
fansy IDE to write games and other software. Mostly what you need is a
plane text editor like Windows Notepad to write the source code, IE
the stuff you can read, and then compile it with the compiler of your
choice. Accessibility is largely up to weather you feel more
comfortable with a graphical IDE/compiler or if you would rather work
with command line text tools.Most development software such as
Microsoft's Visual Studio come with both a graphical environment, and
an optional command line environment with  text only tools. So I think
the place to start is to figure out what language you want to work
with, and then find the tools that is most accessible for that
programming language.

Oh, and before I forget there is one other option that needs
mentioning. For a beginner thinking about creating Windows games
Philip Bennefall has created an accessible game programming engine
called BGT. At the moment its a Windows only product, but it might be
a good place to start.

Cheers!



On 11/20/11, Laurel laurel.stock...@gmail.com wrote:
 Hello all,
 My name is Laurel and I just became a member of this list. I want to
 tame a moment and introduce myself to you all. I also have a few
 questions for you all.
 I am from Dallas Texas and am a third year university student. I study
 French and Russian and love learning languages! I use JAWS screen
 reader along with an iPhone. I have a yellow lab female guide dog from
 Guide Dogs for the Blind named Stockard.
 I am interested in learning to write and create text based games as
 well as iPhone applications and other accessible games for blind
 people. This leads me to my questions. /smiles/ I know that in order
 to write apps and games I need to learn a computer language so that I
 can code properly. I also know that there are a tun of computer
 programs out there that can help you write and design your games and
 apps. My first question is what are the computer programs out there
 that are the most JAWS accessible? I am having a hard time deciding
 whether I should try to use c++, java or what because I don't know
 what is good with JAWS. My second question is, I'm wondering if any of
 you would be willing to menter me some. Like I said, I'm just learning
 how to do this and I'm still learning the different computer languages
 used to create games/apps. So would somebody be willing to menter me
 and help me learn how to do this? Basically, I need somebody to help
 me get started and point me in the right direction as far as resources
 and helping me choose which programs to use, how to go about creating
 a game etc.

 Thanks,
 Laurel and Stockard

 ---
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Re: [Audyssey] hello

2011-11-21 Thread Thomas Ward
Hi Laurel,

Well, as far as Monopoly and sports games I'd highly recommend
checking out Jim Kitchens website. If you go to
http://www.kitchensinc.net
you'll find a large variety of board games like Life, Monopoly, Yatzi,
etc. He also has a Baseball game and a Football game. So you can
pretty much find a lot of what you want all at one place.

As for strategy/empire building games there is Castaways by Jeremy
Kaldobski found at
http://www.kaldobski.com/audiogames/
and there is a game called SoundRTS which I forget the website address
off hand. If you want something comercial, but is extremely good,
there is a game called Time of Conflict from
http://www.gmagames.com
which is probably the best empire building/strategy game out there right now.

P.S.

In the future could you please use a better subject than Hello. Its
considered good list practice to give messages a subject that gives
the reader a indication of what the topic is about.

Cheers!



On 11/21/11, Laurel laurel.stock...@gmail.com wrote:
 Hello all,
 My name is Laurel. I am a college student in Texas and I have a yellow
 lab guide, female named Stockard, from Guide Dogs for the Blind. I've
 recently gotten in to gaming, because I'm only now discovering the
 good variety of accessible games out there. I have two questions for
 all of you.

 1, I'm interested in learning the computer language necessary to write
 a game. I study French and Russian, so learning codes and such is not
 hard for me. Would anybody be willing to kind of menter me and help me
 sort of learn how to get started? I'm not even sure which programs I
 can use that are compatible with my JAWS screen reader.

 2, My favorite game in the world is Monopoly. I have the RS Games
 version of this. If any of y'all know where I can get other versions
 of this, please let me know! I also play cyber nations, which is a
 text based internet browser game. www.cybernations.net. My favorite
 games are like monopoly, risk, any kind of battle/war game, and I love
 text based games too. Especially like nation building games and empire
 games. What are some of the games, free or paid, that you all would
 recommend?

 I also love sports, but I've never found an accessible sports game
 like football, so if y'all know of any, let me know!!

 If you would be willing maybe to menter me and teach me some about
 computer language and game writing, please email me privately.
 Thanks all! Have a great day!
 Laurel and Stockard

 ---
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Re: [Audyssey] Swamp reflections.

2011-11-21 Thread Christopher Bartlett
Let me understand this clearly.  You intend that we not be able to hear
zombies that are beyond our weapons range, meaning that what we hear will
depend upon what we have equipped?  That seems problematic from a realism
perspective, and with the axe/chain saw seems also problematic from the
perspective of the game.  How about having a command to estimate the range
to the target most nearly centered, which won't report a range if the weapon
is out of range, but we still hear the zombies at all ranges.  Shift-t
perhaps?

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, November 21, 2011 6:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp reflections.

Once I post the next update it will include the fix for the gun range bug.
Once fixed, if you can hear the zombies, odd are your gun can reach them.
Currently the bug is causing the guns to have drastically shorter ranges
than they are supposed to have.


 yeah, i have to say, its very hard to
 tell what is 20 squares, and
 whats 50. lol.


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[Audyssey] my thoughts on the new swamp version

2011-11-21 Thread john
This may be a bit early, but here goes. Rather than detail 
everying, I'm going to make a list of the things I've run into.
*The walking sounds are quite loud, not only does this distract 
me, and make it harder to here zombies, but it throws off my 
distance scale.
*I can't tell if I hit stuff. The old version had that very 
distinctive impact sound, which I really need to know if i'm 
hitting stuff. This way, I can't tell if it's a wall I'm emptying 
my last clip of pistol ammo into, or that zombie right next to 
it.

*Love the donate/get stuff feature!
*Nice job on the background/situation, can't wait for the quests.
*The zombies are rather difficult to tell apart from players in 
some cases, and when there are a lot of them, very hard to aim 
at.


There may be more things as I play, but that's all for now.

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Re: [Audyssey] More BGT news

2011-11-21 Thread Philip Bennefall

Hi Willem,

I have now added this limitation. A user cannot write more than 100 values 
to the registry for a given product, and each of these values can be no 
larger than 2048 bytes.


I think this is all I can do in terms of precautions. The rest just comes 
down to whether you trust a particular script writer's competence enough to 
run his or her code.


Kind regards,

Philip Bennefall
- Original Message - 
From: Willem Venter dwill...@gmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 22, 2011 12:01 AM
Subject: Re: [Audyssey] More BGT news


Hi philip. Yes imposing the limmit of 100 values is a solution. I also
think you should warn users of a script about a script accessing the
registry as I would still not like keys floating around in my registry
from games I tried once.

I understand what you mean about the delete file command, but it is
harder to accidentally delete the wrong file. My concern is less for
malicious people and more for working with something they don't really
understand. A file is simple and localized to your script while the
registry is not. Even for your screen reader example, restarting the
system would still allow the screen reader to work, where many keys in
the registry would permanently slow down the system, even if they are
later removed.

Thank you.

On 11/21/11, Philip Bennefall phi...@blastbay.com wrote:

Hi Willem,

I can insert a limit of, say, 100 values for each game. Each value can be 
at

most 2048 bytes in length, which would mean that a script writer could not
store more than 200 kb in the registry. Would this solve the problem for
you?

I think though that no matter  how you look at it, badly written code can
always cause more or less serious issues. I have screen reader support in
the engine where you can interrupt and stop the speech, and if someone 
wrote
an infinite loop accidentally that kept stopping the speech it might be 
hard

to shut that program down. Does this mean we should not have screen reader
support? You can also delete files with the file_delete function. Again,
something else that could be abused. There just comes a point where you 
need
to decide whether or not you trust the writer of the game enough to 
subject

your computer to their code, which is true of any game or software
application. It is hard for me as the engine designer to prevent people
from, intentionally or unintentionally, writing code that may be harmful 
in

one way or another. But I will certainly do as much as I possibly can to
make it more unlikely to occur, including limiting registry access if 
people

feel it is necessary.

Kind regards,

Philip Bennefall
- Original Message -
From: Willem Venter dwill...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 21, 2011 7:36 PM
Subject: Re: [Audyssey] More BGT news


Hi thomas. Many games are just scripts you run, so there is no
installer or uninstaller.
While I'm not sure if there is a limmit on how many keys a game may
create, not having one is dangerous. Just imagine a program going into
an infinite loop while writing values to the registry on each
iteration. This can happen by writing while instead of if.

It would be totally reliant on the developer to provide an installer
that knows how to remove every key their bgt script created, where as
a settings file harms noone even if  it is a few MB. The registry is
something that needs to be used with lots of care, even though it is
easy to do.

On 11/21/11, Thomas Ward thomasward1...@gmail.com wrote:

Hi Willem,

Which are all valid points. However, as Philip mentioned he has put
restrictions in BGT to keep novis BGT developers from dumping 100
2048 KB of values into the registry So it sounds like Philip is aware
of the issues and is taking steps to minimize any risk of someone over
using and abusing the registry as you described.

As far as removing keys I haven't looked but it stands to reason if
BGT can create registry keys and set registry values that there should
be wrapper functions for deleting them as well. In C++ the functions
to do this is RegDeleteKeyEx and RegDeleteValueEx. If BGT has wrapper
functions for those registry functions someone can add an option to
delete keys prior to the uninstallation of the game.

Cheers!


On 11/21/11, Willem Venter dwill...@gmail.com wrote:

Philip, I understand your decision to include it completely, though I
still can't say I agree. Still if your paying customers request it, it
is understandable.

Kai, I did not question registry support because it was redundant. I
questioned it because Microsoft's prinsipals from which they built the
registry is flawed and dangerous. This could lead to unhappy users of
bgt games where someone for example decided to (accidentally?) dump
100 2048 kb values into a registry that usually has a size  10mb.
This would have an effect on the whole operating system of the user.
There is also no way 

Re: [Audyssey] More BGT news

2011-11-21 Thread Thomas Ward
Hi Willem,

True, but I was merely pointing out if it bothers you that much you
could access the information about how this or that script accesses
and uses your registry. I wasn't implying that everyone could would
have these skills. Merely that its a possibility if someone really
wants to know. The option is there.

At any rate I think we've gotten to the point where we are beating the
proverbial dead horse to death. Philip has added the ability to access
and use the registry in BGT and right or wrong, good or bad, debating
the issue isn't going to change anything. You have concerneds--that's
noted--but let's not make a big issue out of something that
may or may not be a big issue in the long run. All we can do is wait and see.

On 11/21/11, Willem Venter dwill...@gmail.com wrote:
 Hi Thomas. I don't think you can expect users with little computer
 knoledge to inspect a bgt script for entries that are made to the
 registry or even use a registry editor or cleaner. Also I'm not
 currently in the habbit of reading the source of every bgt game I try.
 It would simply take too much time.

 I guess a delete created registry keys item in the menu could solve
 the problem of not having an installer, but a menu item like this
 cannot be enforced by bgt, so not every scripter will make one.



 On 11/22/11, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Willem,

 Yes, I know all that. I wasn't talking about a third-party installer,
 but talking about adding the ability to remove and delete keys from
 the game script itself. I haven't checked over the new docs for BGT
 1.1 but I'm guessing Philip should have some functions in BGT similar
 to RegDeleteKeyEx and RegDeleteValueEx to remove keys from the
 registry as needed. If so there could be an option in the game's
 settings menu to delete registry keys/values. In other words clean up
 after itself before you delete the script. Make sense?

 So in a nutshell if the script can clean up for itself its not totally
 reliant on a third-party installer to remove registry keys their
 script creates. Any programming language or API I've ever used could
 both create and delete registry entries it uses. It is merely up to
 the developer to add this extra functionality to his/her game script
 to clean up after itself if a third-party installer isn't being used.
 I'd advise Philip to recommend the use of a feature like that to make
 it easier for gamers to insure no registry keys and stray values are
 left behind when deleting the BGT script in question.

 Cheers!



 On 11/21/11, Willem Venter dwill...@gmail.com wrote:
 Hi thomas. Many games are just scripts you run, so there is no
 installer or uninstaller.
 While I'm not sure if there is a limmit on how many keys a game may
 create, not having one is dangerous. Just imagine a program going into
 an infinite loop while writing values to the registry on each
 iteration. This can happen by writing while instead of if.

 It would be totally reliant on the developer to provide an installer
 that knows how to remove every key their bgt script created, where as
 a settings file harms noone even if  it is a few MB. The registry is
 something that needs to be used with lots of care, even though it is
 easy to do.

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Re: [Audyssey] swamp---extreme shortage on ammo

2011-11-21 Thread lenron brown
same here they killing me i keep dying and loosing all my stuff. The
other game was hard and this one is harder i only started playing
saturday. Can we just loose some of the ammo and keep hour weapons.
Maybe we could save another way love the game but my head hurts.
Trying to get out the safe zone

On 11/21/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Actually you aren't supposed to lose any reputation or experience when you
 die, but a bug is causing most people to lose it when they do.

 I'm also thinking of adding more loot to the map, but I haven't had time to
 code for pretty much the entire day.

 From what I've gathered so far, 100
 percent rep loss on death is rather harsh, as is losing your
 experience.

 I'd suggest follow the old mud method and lose a
 proportion,  either that or have a reputation bank in
 the safe zone (which is a litle silly but might solve the
 problem).

 Beware the grue!

 Dark.


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Re: [Audyssey] hello

2011-11-21 Thread shaun everiss

hi.
its good to get a newby on here.
I am known on the audiogames forum as crashmaster.
you should join the forum at forum.audiogames.net.

Bgt is the toolkit for games its an engine made by blastbay at www.blastbay.com
If all you want to do is make games then this should cover you.
It costs 35 or so to compile free games and a bit more to licence 1 
or more games depending on what you want.

Running games from source is always free and a lot of us use that system.

Then there is autoit, you can't really make anything bar simple games 
with that but its a basic scripting language.
Then you have python which is also good though I don't know much 
about doing that.
Then there are things like c sharp and c++  visualbasic dotnet and 
vb6 which is quite old.


If all you want to do is text based games maybe stories on 
www.kaldobsky.com/audiogames there is dark grew which I have not 
bothered with fully yet but still it exists.

Thats most of the main ones.
There is the quenton c playroom but I forget the url for that.
Now www.kitchensinc.net has a load of games like monopoly football and others.

Allinplay.com and www.blindadrenaline.com have some stuff to.

http://www.audiogames.net and www.pcsgames.net have game lists.
I think thats about everything.
At 02:45 p.m. 21/11/2011 -0600, you wrote:

Hello all,
My name is Laurel. I am a college student in Texas and I have a yellow
lab guide, female named Stockard, from Guide Dogs for the Blind. I've
recently gotten in to gaming, because I'm only now discovering the
good variety of accessible games out there. I have two questions for
all of you.

1, I'm interested in learning the computer language necessary to write
a game. I study French and Russian, so learning codes and such is not
hard for me. Would anybody be willing to kind of menter me and help me
sort of learn how to get started? I'm not even sure which programs I
can use that are compatible with my JAWS screen reader.

2, My favorite game in the world is Monopoly. I have the RS Games
version of this. If any of y'all know where I can get other versions
of this, please let me know! I also play cyber nations, which is a
text based internet browser game. www.cybernations.net. My favorite
games are like monopoly, risk, any kind of battle/war game, and I love
text based games too. Especially like nation building games and empire
games. What are some of the games, free or paid, that you all would
recommend?

I also love sports, but I've never found an accessible sports game
like football, so if y'all know of any, let me know!!

If you would be willing maybe to menter me and teach me some about
computer language and game writing, please email me privately.
Thanks all! Have a great day!
Laurel and Stockard

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Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-21 Thread shaun everiss

Well the fact is that there are to many zombies at once.
My shots hardly if at all hit, my axe does, and I find that there are 
less items, guns etc no guns bar safezone really and I have never got 
that many things.
The system was ok before it just was you had to much amo but if you 
put the zombie count up maybe that would work.

All the zombies don't make noise unless they see you.
The major issue with 1.1b was that there were not enough zombies you 
could walk round the map land not encounter hardly a zombie.

I also have got stuck in buildings before can't find ways out, etc.
At 09:05 a.m. 21/11/2011 -0800, you wrote:
I do plan to watch things and make adjustments to the difficulty, 
but I'm reluctant to do that until I've given people a chance to get 
used to the changes.  When the game first added multiplayer I was 
flooded with emails about the game being too hard.  Those slowly 
died down and soon I was flooded with emails saying it was too easy 
and people were starting to get bored.  I think this could end up 
being the same type of situation where people just need to get used 
to it.  I am willing to change it though, when the time is right.


 same here it seems to hard


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Re: [Audyssey] More BGT news

2011-11-21 Thread Thomas Ward
Hi Philip,

I agree. A lot comes down to trust. I can't help but feel like this
entire situation has been blown way out of proportion. If someone is
that concerned a BGT script or a game written in BGT will blow up
their registry don't install it. Its that simple.

As for the issue of 100 values I'd personally limit it to 50. Anything
more than 50 values for any kind of program is overkill, and should be
serialized and written to a file. That's the one thing I do agree with
Willem on that we should restrict the amount of values a BGT game
developer could potentially use by sticking to recommended standards.
Using 200 KB of space just seems like overkill to me and 100 KB is
plenty.

Cheers!


On 11/21/11, Philip Bennefall phi...@blastbay.com wrote:
 Hi Willem,

 I have now added this limitation. A user cannot write more than 100 values
 to the registry for a given product, and each of these values can be no
 larger than 2048 bytes.

 I think this is all I can do in terms of precautions. The rest just comes
 down to whether you trust a particular script writer's competence enough to
 run his or her code.

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] Swamp reflections.

2011-11-21 Thread shaun everiss
aah I was wandering why I couldn't hit the zombies even if they were 
right in front of my mug.

At 03:45 p.m. 21/11/2011 -0800, you wrote:
Once I post the next update it will include the fix for the gun 
range bug.  Once fixed, if you can hear the zombies, odd are your 
gun can reach them.  Currently the bug is causing the guns to have 
drastically shorter ranges than they are supposed to have.


 yeah, i have to say, its very hard to
 tell what is 20 squares, and
 whats 50. lol.


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Re: [Audyssey] swamp---extreme shortage on ammo

2011-11-21 Thread shaun everiss

well now we have more zombies just put the loot to what it was before.
At 03:38 p.m. 21/11/2011 -0800, you wrote:
Actually you aren't supposed to lose any reputation or experience 
when you die, but a bug is causing most people to lose it when they do.


I'm also thinking of adding more loot to the map, but I haven't had 
time to code for pretty much the entire day.


 From what I've gathered so far, 100
 percent rep loss on death is rather harsh, as is losing your
 experience.

 I'd suggest follow the old mud method and lose a
 proportion,  either that or have a reputation bank in
 the safe zone (which is a litle silly but might solve the
 problem).

 Beware the grue!

 Dark.


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Re: [Audyssey] swamp voice-shadow

2011-11-21 Thread shaun everiss

yeah shaddow sounds real good.
At 03:47 p.m. 21/11/2011 -0800, you wrote:
Whoever did shadow, lol, great voice for this- it's probably my 
favorite next to my own!



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Re: [Audyssey] swamp---extreme shortage on ammo

2011-11-21 Thread lenron brown
please do

On 11/21/11, shaun everiss sm.ever...@gmail.com wrote:
 well now we have more zombies just put the loot to what it was before.
 At 03:38 p.m. 21/11/2011 -0800, you wrote:
Actually you aren't supposed to lose any reputation or experience
when you die, but a bug is causing most people to lose it when they do.

I'm also thinking of adding more loot to the map, but I haven't had
time to code for pretty much the entire day.

  From what I've gathered so far, 100
  percent rep loss on death is rather harsh, as is losing your
  experience.
 
  I'd suggest follow the old mud method and lose a
  proportion,  either that or have a reputation bank in
  the safe zone (which is a litle silly but might solve the
  problem).
 
  Beware the grue!
 
  Dark.


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Re: [Audyssey] More BGT news

2011-11-21 Thread Thomas Ward
Hi Chris,

That's an over technical explanation, but that's basically it in a
nutshell. Serialization is simply taking a group of variables such as
a class object, converting it to a binary stream, and then writing
that binary stream to a data file. Deserialization is the process of
taking a saved binary stream and reconstructing the status of objects
and variables to the exact state they were in when they were
serialized and saved.

HTH


On 11/21/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
 I'm gathering that serialization in this context is the conversion of a
 state vector into an ordered series of values that can be reconstructed into
 that state vector at will?

   Chris Bartlett

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Re: [Audyssey] Steady the butcher in zombie land

2011-11-21 Thread shaun everiss

hmmm now its to much the other way.
The reason we were probably not running out was there were not enough monsters.
Now I don't know.
I amost feel like dropping back to 1.1
At 08:30 a.m. 21/11/2011 -0800, you wrote:
Well the new update should hopefully help solve the problem where 
everyone had everything they needed.  I've made it a bit harder now.


When it comes to your multiplayer comments, those are exactly the 
kinds of things I wanted to solve with Castaways and Swamp.  With 
the centralized server people don't need to keep track of IP 
numbers, and the server is coded in a way that allows even very slow 
connections to use it.  While it certainly isn't perfect, it seems 
to be doing what I intended.


 I havn't played swamp for a bit but
 thats mainly  because there is now little challenge
 after I mastered multiplayerthough I think this is on the
 todo list.
 Right now for example we get to much ammo, etc.
 Its almost garenteed that we will get more than enough of
 anything, and everything.
 In a short time but then this is still a concept in
 progress and honestly playing this online  thing is
 real good.
 I previously didn't bother with online play because of
 really bad things going on, from the fact you had to know
 everyone's ip on some games to bad things happening with my
 connection.
 It maybe have been that I have had a crappy connection
 which I have resolved somewhat but it always seemed that I
 was dropped off.
 And then again I have never been an online junky.
 Eg I used to play muds, core exiles and things.
 I found unless I devoted part of my day to ce or whatever
 the rest was I would have to put time asside for the game.
 At 08:29 p.m. 20/11/2011 +0800, you wrote:


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