Re: [Audyssey] bug in mota
Hi Lori, Well, we've been thinking of something like that. One of the things I want to do is add specialized features to the side-scroller that the 3d version wouldn't have and features to the 3d version that the side-scroller wouldn't have. One of the ideas we have had is by adding an arcade mode to the side-scroller, and not adding it to the 3d version. That way the games would have two different modes or styles of playing beyond just a 2d vs 3d format. HTH On 5/5/11, Lori Duncan wrote: > The game could maybe have 2 modes like beta 1 had, a standard and arcade > mode, but then I'd hate my idea to mess up your whole game plan. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bug in mota
Hi Lori, Yes, I had to fix that bug. Wink. As far as scoring goes MOTA is not an arcade game so there is no scoring in the game. I didn't figure the game really needed it. So in answer to your question there is no key asigned to check your score although the engine does support scoring if I ever wanted to add that feature at some point. HTH On 5/5/11, Lori Duncan wrote: > Awww Tom, did you have too? I'm perfectly happy for angela to have full > health through out the game, it's no problem honest... Would make a > great cheat code. I also wanted to ask is there a key to press which tells > you your score or does scoring not matter. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bug in mota
Awww Tom, did you have too? I'm perfectly happy for angela to have full health through out the game, it's no problem honest... Would make a great cheat code. I also wanted to ask is there a key to press which tells you your score or does scoring not matter. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, May 05, 2011 1:10 PM Subject: Re: [Audyssey] bug in mota Hi Richard, Yeah, I know about the bug with the potions not working as well as the one were the armour restores you to full health. I've fixed those two bugs in beta 19. On 5/5/11, Richard Claridge wrote: Hi Tom. I have also experienced this a couple days ago. Also while playing yesterday my health was poor so I took a potion which didn't work as sometimes happens, then I found some armour which returned my health to excellent. Is this supposed to happen, because it didnt make sense to me. Then I became invincible to attack until I fell in a pit lol. Hope this makes sense. Thanks Richard Sent from my iPhone --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bug in mota
Hi Richard, Yeah, I know about the bug with the potions not working as well as the one were the armour restores you to full health. I've fixed those two bugs in beta 19. On 5/5/11, Richard Claridge wrote: > Hi Tom. > I have also experienced this a couple days ago. > Also while playing yesterday my health was poor so I took a potion which > didn't work > as sometimes happens, then I found some armour which returned my health to > excellent. Is this supposed to happen, because it didnt make sense to me. > Then I became invincible to attack until I fell in a pit lol. > Hope this makes sense. > Thanks > Richard > > Sent from my iPhone --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bug in mota
Hi Tom. I have also experienced this a couple days ago. Also while playing yesterday my health was poor so I took a potion which didn't work as sometimes happens, then I found some armour which returned my health to excellent. Is this supposed to happen, because it didnt make sense to me. Then I became invincible to attack until I fell in a pit lol. Hope this makes sense. Thanks Richard Sent from my iPhone On 4 May 2011, at 23:20, Thomas Ward wrote: > Hi lori, > > Well, I really don't know what to tell you. I have tried a number of > times today to reproduce that problem and it works perfectly here. > Maybe uninstall MOTA and reinstall it fresh? > > As you are the only one so far to report this problem I'm given to > believe it could be a bad install or something. Especially, since I've > got beta 18 here, and can't reproduce the problems you have mentioned > yet. Although, I'll keep looking for a possible source of the problem. > > > Cheers! > > On 5/4/11, Lori Duncan wrote: >> Hi it's at excelent, but there's no noise at all when I hit spacebar. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bug in mota
Hi lori, Well, I really don't know what to tell you. I have tried a number of times today to reproduce that problem and it works perfectly here. Maybe uninstall MOTA and reinstall it fresh? As you are the only one so far to report this problem I'm given to believe it could be a bad install or something. Especially, since I've got beta 18 here, and can't reproduce the problems you have mentioned yet. Although, I'll keep looking for a possible source of the problem. Cheers! On 5/4/11, Lori Duncan wrote: > Hi it's at excelent, but there's no noise at all when I hit spacebar. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bug in mota
Hi Lori, Question. Are you wearing any armor, using a shield, or anything like that? If so enemy attacks aren't as effective while wearing armor etc. If not then we have a but of some kind. However, it is really important for me to know what items you had when that occured. Thanks. On 5/3/11, Lori Duncan wrote: > Hi I'm reluctent to report this bug as it's really cool, but whenever I get > hit my health stays at excelent and never drops, but when I played the game > for the first time I did lose health, not sure where that bug has come from, > but am happy to have it Also not sure if this is a bug or not, but > I've just been poisoned by a spider thing I think, the only problem is he's > lined up in my sights but whatever I do nothing seems to kill him, is there > a special wepon I need? Thanks from Lori > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bug in mota
Hi Last night for the first time I also played without losing health. I was going to let you know but was beaten to it lol. cheers Richard Sent from my iPhone On 3 May 2011, at 14:31, Lori Duncan wrote: > Hi I'm reluctent to report this bug as it's really cool, but whenever I get > hit my health stays at excelent and never drops, but when I played the game > for the first time I did lose health, not sure where that bug has come from, > but am happy to have it Also not sure if this is a bug or not, but > I've just been poisoned by a spider thing I think, the only problem is he's > lined up in my sights but whatever I do nothing seems to kill him, is there a > special wepon I need? Thanks from Lori > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] bug in mota
Hi I'm reluctent to report this bug as it's really cool, but whenever I get hit my health stays at excelent and never drops, but when I played the game for the first time I did lose health, not sure where that bug has come from, but am happy to have it Also not sure if this is a bug or not, but I've just been poisoned by a spider thing I think, the only problem is he's lined up in my sights but whatever I do nothing seems to kill him, is there a special wepon I need? Thanks from Lori --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bug in mota Mota stops un exspectidley
Hi, That's because they are vanishing. Lol... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Karl Belanger Sent: Thursday, February 03, 2011 7:23 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] bug in mota Mota stops un exspectidley Also, the vanishing platforms show up in the view menu but have no speech associated with them so there is just silence. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, February 03, 2011 7:49 AM To: Gamers Discussion list Subject: Re: [Audyssey] bug in mota Mota stops un exspectidley Hi, Thanks for the bug report. Unfortunately, you are the only person who has reported this particular issue so I don't as yet have any idea what is causing the issue. Understand I haven't experienced this issue myself so something like that might be extremely difficult to fix assuming it is a bug in the game itself. Cheers! On 2/3/11, Mich wrote: > Hi Tom. I just wanted to let you know about another bug I found in > Mota. the game seems to stop un expectedly. it seems to happen in the > room with the pressure switch. and it seems to happen when you hit the > v key to show the view menu. on my system it stops and then when I re > start jaws there is no error message or anything like that. the game > is just gone and I need to re start it again. I am running windows xp > sp 3. I have found that this doesn't happen every time but it has > happened at least twice when I have been playing it. I thought I would let you know. from Mich. > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bug in mota Mota stops un exspectidley
hmmm I have all the plugins and libs for everything its not happened to me at all I have the same os. At 01:22 a.m. 4/02/2011, you wrote: Hi Tom. I just wanted to let you know about another bug I found in Mota. the game seems to stop un expectedly. it seems to happen in the room with the pressure switch. and it seems to happen when you hit the v key to show the view menu. on my system it stops and then when I re start jaws there is no error message or anything like that. the game is just gone and I need to re start it again. I am running windows xp sp 3. I have found that this doesn't happen every time but it has happened at least twice when I have been playing it. I thought I would let you know. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bug in mota Mota stops un exspectidley
Also, the vanishing platforms show up in the view menu but have no speech associated with them so there is just silence. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, February 03, 2011 7:49 AM To: Gamers Discussion list Subject: Re: [Audyssey] bug in mota Mota stops un exspectidley Hi, Thanks for the bug report. Unfortunately, you are the only person who has reported this particular issue so I don't as yet have any idea what is causing the issue. Understand I haven't experienced this issue myself so something like that might be extremely difficult to fix assuming it is a bug in the game itself. Cheers! On 2/3/11, Mich wrote: > Hi Tom. I just wanted to let you know about another bug I found in > Mota. the game seems to stop un expectedly. it seems to happen in the > room with the pressure switch. and it seems to happen when you hit the > v key to show the view menu. on my system it stops and then when I re > start jaws there is no error message or anything like that. the game > is just gone and I need to re start it again. I am running windows xp > sp 3. I have found that this doesn't happen every time but it has > happened at least twice when I have been playing it. I thought I would let you know. from Mich. > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bug in mota Mota stops un exspectidley
Hi, Thanks for the bug report. Unfortunately, you are the only person who has reported this particular issue so I don't as yet have any idea what is causing the issue. Understand I haven't experienced this issue myself so something like that might be extremely difficult to fix assuming it is a bug in the game itself. Cheers! On 2/3/11, Mich wrote: > Hi Tom. I just wanted to let you know about another bug I found in Mota. the > game seems to stop un expectedly. it seems to happen in the room with the > pressure switch. and it seems to happen when you hit the v key to show the > view menu. on my system it stops and then when I re start jaws there is no > error message or anything like that. the game is just gone and I need to re > start it again. I am running windows xp sp 3. I have found that this doesn't > happen every time but it has happened at least twice when I have been > playing it. I thought I would let you know. from Mich. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] bug in mota Mota stops un exspectidley
Hi Tom. I just wanted to let you know about another bug I found in Mota. the game seems to stop un expectedly. it seems to happen in the room with the pressure switch. and it seems to happen when you hit the v key to show the view menu. on my system it stops and then when I re start jaws there is no error message or anything like that. the game is just gone and I need to re start it again. I am running windows xp sp 3. I have found that this doesn't happen every time but it has happened at least twice when I have been playing it. I thought I would let you know. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
Hi Mike, That's ok. i just dropped an e-mail in Che's inbox asking for details. Hopefully I'll have this problem solved in Beta 3. Mike Maslo wrote: Thomas: well it installs properly. It still goes through the user account controls. I am not sure of what Che fixed but he made it work. I do not know and feel dumb for I really have no clue. I did a lot of reading on the web. I saw it was a compatibility error but why I do not know --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
Thomas: well it installs properly. It still goes through the user account controls. I am not sure of what Che fixed but he made it work. I do not know and feel dumb for I really have no clue. I did a lot of reading on the web. I saw it was a compatibility error but why I do not know -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, March 08, 2009 2:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] Bug in MOTA. Hi Michael, Ok...Is it the game or the installer that is giving you the problem? If it is the game then the installers dependancy checks shouldn't have any issues with it. If it is the installer then I'll switch over to Microsoft Advanced Setup Installer and see if that resolves your problem. michael maslo wrote: > Thomas: > > Yes I am so sure it is frustrating. I wish I could say I understand it but > as you am lost for words. It is also very strange that 64 applications act > this way. I wish I would have known. All I read on the net was that it could > not have one line of 16 piece of code in it. For example I think your > installer checks for direct and net framework. I think Che took that check > out for his installer and the program ran perfectly. > > I do not mind working with you one on one if it means we can get it work. > > Thanks so much for your help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
I evade to but only so I can kill the monster and get items. I don't care to leave rooms empty. At 01:15 a.m. 9/03/2009, you wrote: >Hi, >Hmmm...Well, I have managed to evade monsters by running passed them and >getting through the door on the other side or just out of range a few times. >It isn't easy, but it can be done. I would think blocking Angela would make it >harder not easier. > >Valiant8086 wrote: >> Hi. >> I'm thinking maybe being blocked might be a way to make it easier. I have >> found it's not really possible to run past the enemy and just ignore it >> anyway, you're dead before you get out of range on the other side. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
Hi Michael, Ok...Is it the game or the installer that is giving you the problem? If it is the game then the installers dependancy checks shouldn't have any issues with it. If it is the installer then I'll switch over to Microsoft Advanced Setup Installer and see if that resolves your problem. michael maslo wrote: Thomas: Yes I am so sure it is frustrating. I wish I could say I understand it but as you am lost for words. It is also very strange that 64 applications act this way. I wish I would have known. All I read on the net was that it could not have one line of 16 piece of code in it. For example I think your installer checks for direct and net framework. I think Che took that check out for his installer and the program ran perfectly. I do not mind working with you one on one if it means we can get it work. Thanks so much for your help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
Thomas: Yes I am so sure it is frustrating. I wish I could say I understand it but as you am lost for words. It is also very strange that 64 applications act this way. I wish I would have known. All I read on the net was that it could not have one line of 16 piece of code in it. For example I think your installer checks for direct and net framework. I think Che took that check out for his installer and the program ran perfectly. I do not mind working with you one on one if it means we can get it work. Thanks so much for your help. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, March 08, 2009 7:49 AM To: Gamers Discussion list Subject: Re: [Audyssey] Bug in MOTA. Hi Michael, Oh, joy. I'm at a loss as to what to tell you right now. i'm certainly looking into the problem, and I'll ask Che about his experience. This is frustrating as .NET apps are suppose to be non-processor specific, and I am certain it was compiled as a 32 byt application. So I'll have to probably work with you one on one to resolve this issue. michael maslo wrote: > Thomas: > > All the error states is this program has stopped worked. Then it gives me > the message that I can close the program. The error message is useless. When > I go to problem resolution in control panel it says there is a compatibility > error. > > Is this program a true 32 bit program? Che had a problem with his holdem and > hearts game and he fixed it by not having it check for direct x or net > framework I think. It appears if there is any 16 bit code build in the > installer or program it does not work. Vista 64 bit has to be a true 32 bit > program with no code whatsoever for 16 bit. > > I hope this makes sense. > > I wish I had more of a error message but there was someone on this list who > had the same exact problem as me but I have not seen him on here of recent. > > You may want to talk to > Che and maybe he can give you a clue also. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
Hi Michael, Oh, joy. I'm at a loss as to what to tell you right now. i'm certainly looking into the problem, and I'll ask Che about his experience. This is frustrating as .NET apps are suppose to be non-processor specific, and I am certain it was compiled as a 32 byt application. So I'll have to probably work with you one on one to resolve this issue. michael maslo wrote: Thomas: All the error states is this program has stopped worked. Then it gives me the message that I can close the program. The error message is useless. When I go to problem resolution in control panel it says there is a compatibility error. Is this program a true 32 bit program? Che had a problem with his holdem and hearts game and he fixed it by not having it check for direct x or net framework I think. It appears if there is any 16 bit code build in the installer or program it does not work. Vista 64 bit has to be a true 32 bit program with no code whatsoever for 16 bit. I hope this makes sense. I wish I had more of a error message but there was someone on this list who had the same exact problem as me but I have not seen him on here of recent. You may want to talk to Che and maybe he can give you a clue also. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
Hi, Well, one of the reasons I created the minimum range code in the first place is if you and the enemy occupy the same place on the grid the Get Direction function returns very oddball results. In order to solve said problem I either have to say you are too close or totally, an I mean, totally have to rewrite the player attack code to do normal targeting and an exception if you are on the same space on the grid. Else block the player so you can not occupy the same space on the grid in the first place. which means we are right back where we started. HTH Shadow Dragon wrote: This is true in a sense. But there's at least one thing you didn't take inot account. Your character is carrying the weapon most times. I could see not being able to unsling or draw certain weapons at very close range, but it makes more sense to have the character stop or run her weapon into the enemy than outright not be able to use it, especially since she can still fire. It would be rather simple to say, put your pistol against the enemy's chest and fire. And for the larger weapons, since she's still holding the weapon, especially in a coridor, aim wouldn't really be an issue, since buckshot spreads immediately after coming out of a shotgun, and an MP5 is fully automatic, not really meant for aiming. Not to mension centaurs are rather big creatures, I imagine they, and the cyclops, would take up a good portion of the coridor, I'm asuming a lot of the temple is coridor since it isn't open air and its hard to distinguish between coridor and room. In a room things would be a bit more tricky, but I still maintain that if you get close enough, with just about any gun save maybe a heavy assault weapon given the couple seconds it takes the motorized belt to start spinning, you could just fire without aiming or press the gun up against the enemy and fire. The bow is the exception. I don't mean to sound patronizing, but it still seems odd. Its your game though, and its interesting enough that I still plan to buy it even if I personally think a mechanic is a little strange. Just my two cents. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
hi Yohandy, Ummm...Realistically you can' not jump these monsters. Centaurs are fairly large so jumping them wouldn't be likely. Jumping a skeleton warrior wouldn't be easy either. Since the harpies are flying you could duck under them and get by but not jump over them. Point being, it is just not realistically feasable in this game. Smile. Yohandy wrote: How about if instead of walking through it, you could only jump over it? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
Hi, Hmmm...I haven't looked at this quite that way, but it would make sense to say no. Although, the AI never tests if you are too close. Just if you are too far away. Valiant8086 wrote: That reminds me. The big giant can still hit you when you're too close to hit him, at least as far as I can tell he can. Is that supposed to be the case? - Original Message - From: dark --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
Hi, Hmmm...Well, I have managed to evade monsters by running passed them and getting through the door on the other side or just out of range a few times. It isn't easy, but it can be done. I would think blocking Angela would make it harder not easier. Valiant8086 wrote: > Hi. > I'm thinking maybe being blocked might be a way to make it easier. I have found it's not really possible to run past the enemy and just ignore it anyway, you're dead before you get out of range on the other side. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
I'd still like the way to walk through the enemy. At 06:40 a.m. 8/03/2009, you wrote: >How about if instead of walking through it, you could only jump over it? > >- Original Message - From: "Thomas Ward" >To: "Gamers Discussion list" >Sent: Saturday, March 07, 2009 6:08 AM >Subject: Re: [Audyssey] Bug in MOTA. > > >>Hi James, >>Well, I could block the player when encountering a creature, but I decided to >>allow you to pass through it. Reason being I like to say you walk around it >>not through it. Gives you more maneuverability when fighting. However, if >>there are others that want Angela to be blocked when encountering a monster >>let me know and I'll consider it for a future update. >>As for enemy sound levels I get that complaint from time to time. I've not >>been too conserned about this at the time being but if others are having >>issues I can work on adjusting the internal panning and sound volume for >>monsters somewhat to make them a bit louder. >> >>James Dietz wrote: >>>Should we be able to walk through monsters? I often find that I've >>>inadvertantly walked through a centaur (sp) if it was right at the >>>opening to a new room. It's very confusing. On a related note, the >>>footstep sounds for most enemies are pretty quiet. THey should all at >>>least be normalized to a similar level - the skeleton is the only one >>>I can consistently hear (when not firing their weapon). >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
How about if instead of walking through it, you could only jump over it? - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, March 07, 2009 6:08 AM Subject: Re: [Audyssey] Bug in MOTA. Hi James, Well, I could block the player when encountering a creature, but I decided to allow you to pass through it. Reason being I like to say you walk around it not through it. Gives you more maneuverability when fighting. However, if there are others that want Angela to be blocked when encountering a monster let me know and I'll consider it for a future update. As for enemy sound levels I get that complaint from time to time. I've not been too conserned about this at the time being but if others are having issues I can work on adjusting the internal panning and sound volume for monsters somewhat to make them a bit louder. James Dietz wrote: Should we be able to walk through monsters? I often find that I've inadvertantly walked through a centaur (sp) if it was right at the opening to a new room. It's very confusing. On a related note, the footstep sounds for most enemies are pretty quiet. THey should all at least be normalized to a similar level - the skeleton is the only one I can consistently hear (when not firing their weapon). --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
That reminds me. The big giant can still hit you when you're too close to hit him, at least as far as I can tell he can. Is that supposed to be the case? - Original Message - From: dark To: Gamers Discussion list Sent: Saturday, March 07, 2009 6:20 AM Subject: Re: [Audyssey] Bug in MOTA. I'd personally be more in favor of blocking if that were possible Tom. The game is afterall 2D, and if I'd walked into the cyclopse back in the first beta when I thought he was a poinsoned dart thrower not threw him, I might have been more aware of things. Pluss, when the enemy get's too close I have sometimes ended up walking past, then running round and round inside the enemy's range but too close in for mine getting hammered. Had I just run into the enmy, I could've stepped back and hopefully avoided Dr. Carter getting frazled, peppered with arrows or otherwise injured. Just my tuppence worth. Beware the Grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, March 07, 2009 11:08 AM Subject: Re: [Audyssey] Bug in MOTA. > Hi James, > Well, I could block the player when encountering a creature, but I decided > to allow you to pass through it. Reason being I like to say you walk > around it not through it. Gives you more maneuverability when fighting. > However, if there are others that want Angela to be blocked when > encountering a monster let me know and I'll consider it for a future > update. > As for enemy sound levels I get that complaint from time to time. I've not > been too conserned about this at the time being but if others are having > issues I can work on adjusting the internal panning and sound volume for > monsters somewhat to make them a bit louder. > > James Dietz wrote: >> Should we be able to walk through monsters? I often find that I've >> inadvertantly walked through a centaur (sp) if it was right at the >> opening to a new room. It's very confusing. On a related note, the >> footstep sounds for most enemies are pretty quiet. THey should all at >> least be normalized to a similar level - the skeleton is the only one >> I can consistently hear (when not firing their weapon). >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
Hi. I'm thinking maybe being blocked might be a way to make it easier. I have found it's not really possible to run past the enemy and just ignore it anyway, you're dead before you get out of range on the other side. - Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Saturday, March 07, 2009 6:08 AM Subject: Re: [Audyssey] Bug in MOTA. Hi James, Well, I could block the player when encountering a creature, but I decided to allow you to pass through it. Reason being I like to say you walk around it not through it. Gives you more maneuverability when fighting. However, if there are others that want Angela to be blocked when encountering a monster let me know and I'll consider it for a future update. As for enemy sound levels I get that complaint from time to time. I've not been too conserned about this at the time being but if others are having issues I can work on adjusting the internal panning and sound volume for monsters somewhat to make them a bit louder. James Dietz wrote: > Should we be able to walk through monsters? I often find that I've > inadvertantly walked through a centaur (sp) if it was right at the > opening to a new room. It's very confusing. On a related note, the > footstep sounds for most enemies are pretty quiet. THey should all at > least be normalized to a similar level - the skeleton is the only one > I can consistently hear (when not firing their weapon). > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
I think you should be able to get around the monster either by jumping over it or, as it is, walk through it, because we cannot actually move to it's left, walk past, then turn and face it. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, March 07, 2009 3:08 AM Subject: Re: [Audyssey] Bug in MOTA. Hi James, Well, I could block the player when encountering a creature, but I decided to allow you to pass through it. Reason being I like to say you walk around it not through it. Gives you more maneuverability when fighting. However, if there are others that want Angela to be blocked when encountering a monster let me know and I'll consider it for a future update. As for enemy sound levels I get that complaint from time to time. I've not been too conserned about this at the time being but if others are having issues I can work on adjusting the internal panning and sound volume for monsters somewhat to make them a bit louder. James Dietz wrote: Should we be able to walk through monsters? I often find that I've inadvertantly walked through a centaur (sp) if it was right at the opening to a new room. It's very confusing. On a related note, the footstep sounds for most enemies are pretty quiet. THey should all at least be normalized to a similar level - the skeleton is the only one I can consistently hear (when not firing their weapon). --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
Thomas: All the error states is this program has stopped worked. Then it gives me the message that I can close the program. The error message is useless. When I go to problem resolution in control panel it says there is a compatibility error. Is this program a true 32 bit program? Che had a problem with his holdem and hearts game and he fixed it by not having it check for direct x or net framework I think. It appears if there is any 16 bit code build in the installer or program it does not work. Vista 64 bit has to be a true 32 bit program with no code whatsoever for 16 bit. I hope this makes sense. I wish I had more of a error message but there was someone on this list who had the same exact problem as me but I have not seen him on here of recent. You may want to talk to Che and maybe he can give you a clue also. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, March 07, 2009 6:05 AM To: Gamers Discussion list Subject: Re: [Audyssey] Bug in MOTA. Hi Michael, Sorry, I have no idea. Until you write down the error message I am going to remain clueless. I don't have Vista 64 byt so can't test it locally here. michael maslo wrote: > Thomas: > > Any idea of why beta won't work in 64-bit vista? I got a compatibility > message. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
This is true in a sense. But there's at least one thing you didn't take inot account. Your character is carrying the weapon most times. I could see not being able to unsling or draw certain weapons at very close range, but it makes more sense to have the character stop or run her weapon into the enemy than outright not be able to use it, especially since she can still fire. It would be rather simple to say, put your pistol against the enemy's chest and fire. And for the larger weapons, since she's still holding the weapon, especially in a coridor, aim wouldn't really be an issue, since buckshot spreads immediately after coming out of a shotgun, and an MP5 is fully automatic, not really meant for aiming. Not to mension centaurs are rather big creatures, I imagine they, and the cyclops, would take up a good portion of the coridor, I'm asuming a lot of the temple is coridor since it isn't open air and its hard to distinguish between coridor and room. In a room things would be a bit more tricky, but I still maintain that if you get close enough, with just about any gun save maybe a heavy assault weapon given the couple seconds it takes the motorized belt to start spinning, you could just fire without aiming or press the gun up against the enemy and fire. The bow is the exception. I don't mean to sound patronizing, but it still seems odd. Its your game though, and its interesting enough that I still plan to buy it even if I personally think a mechanic is a little strange. Just my two cents. -- From: "Thomas Ward" Sent: Saturday, March 07, 2009 5:10 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Bug in MOTA. Hi, Well, if yu think about it everything has an absolute minimum range in real life. For the games purposes the game measures everything in feet as a rule. So if an enemy is in say, 0 feet, that is way too close to use a pistol, magnum, shotgun, etc so it won't allow you to hit the creature when shooting. When you check distances using the view command it converts feet into meters since the metric system is what 75% of my customers use and was a request way back when. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
Hi Aaron, Oh...I see what you are saying. From a programming standpoint that would be a total nightmare to program. Every lightning bolt, arrow, etc would have to move in real time with the sound of course being panned in real time. That is way, way, way, way too much work for me at this point. Shadow Dragon wrote: Bah. Sorry for the double post, forgot to answer the second part of this. For panning, what I was thinking of is this. Say a harpy tosses a lightning bolt at you. So you hear the lightning sound, only instead of staying stationary and then hearing a pain cry, you hear the bolt pan across the screen to your character so you know how close its getting so you can dodge. If it hits, you hear an electrical explosion as your character yells out. This would be a little odd for arrows, but you could always do what graphic audio does in that situation and give the arrow a kind of high speed propellor or wind sound to signify its flight. It'd make attacks a bit easier to avoid and make them more realistic, in my opinion. Just a suggestion though. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
Hi, Well, if yu think about it everything has an absolute minimum range in real life. For the games purposes the game measures everything in feet as a rule. So if an enemy is in say, 0 feet, that is way too close to use a pistol, magnum, shotgun, etc so it won't allow you to hit the creature when shooting. When you check distances using the view command it converts feet into meters since the metric system is what 75% of my customers use and was a request way back when. Shadow Dragon wrote: Sorry, but that just seems kind of weird to me. The only weapon I can see having a realistic minimum range is the bow, and only because you have to draw it to fire. The other weapons, especially the pistols, are all small enough to be used at close range, and in fact shotguns are meant to be used at close range to keep the buckshot or whatever you loaded the gun with from spreading too far so it does maximum damage. Maximum range sure, but minimum range where guns are concerned is just strange. But ah well, now that I know that's not necessarily a bug I can get used to it. -- From: "Thomas Ward" Sent: Friday, March 06, 2009 7:18 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Bug in MOTA. Hi Phil, You just braught up a very good point. A lot of people still are not aware that all weapons have a minimum and maximum range. If someone is trying to kill a monster up too close then obviously the weapon won't work. Diddo if the monster is out of range. MOTA is not a simple game by any means. Anyway, I'm wondering if Ryan's problem with the random monster in room 12 is simply not being prepared for the attack? If it happens to be near the staircase then the gamer in question has to act pretty quick to get out of the way and not too close to the monster to get in some stabs, shots, whatever. It is certainly tricky at times. Phil Vlasak wrote: Hi Thomas, I had this happen with a Harpy in room 12 and it sounds like the enemy was 0 distance away. This would disable some if not all of your weapons. I was attacked when reaching the top of the staircase and got out of it by quickly moving to the left, turning around and firing a gun at the creature. Luckily I had 100 health at the time and had a healing potion to restore a major hit on me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
Hi Michael, Sorry, I have no idea. Until you write down the error message I am going to remain clueless. I don't have Vista 64 byt so can't test it locally here. michael maslo wrote: Thomas: Any idea of why beta won't work in 64-bit vista? I got a compatibility message. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
I'd personally be more in favor of blocking if that were possible Tom. The game is afterall 2D, and if I'd walked into the cyclopse back in the first beta when I thought he was a poinsoned dart thrower not threw him, I might have been more aware of things. Pluss, when the enemy get's too close I have sometimes ended up walking past, then running round and round inside the enemy's range but too close in for mine getting hammered. Had I just run into the enmy, I could've stepped back and hopefully avoided Dr. Carter getting frazled, peppered with arrows or otherwise injured. Just my tuppence worth. Beware the Grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, March 07, 2009 11:08 AM Subject: Re: [Audyssey] Bug in MOTA. Hi James, Well, I could block the player when encountering a creature, but I decided to allow you to pass through it. Reason being I like to say you walk around it not through it. Gives you more maneuverability when fighting. However, if there are others that want Angela to be blocked when encountering a monster let me know and I'll consider it for a future update. As for enemy sound levels I get that complaint from time to time. I've not been too conserned about this at the time being but if others are having issues I can work on adjusting the internal panning and sound volume for monsters somewhat to make them a bit louder. James Dietz wrote: Should we be able to walk through monsters? I often find that I've inadvertantly walked through a centaur (sp) if it was right at the opening to a new room. It's very confusing. On a related note, the footstep sounds for most enemies are pretty quiet. THey should all at least be normalized to a similar level - the skeleton is the only one I can consistently hear (when not firing their weapon). --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
Hi James, Well, I could block the player when encountering a creature, but I decided to allow you to pass through it. Reason being I like to say you walk around it not through it. Gives you more maneuverability when fighting. However, if there are others that want Angela to be blocked when encountering a monster let me know and I'll consider it for a future update. As for enemy sound levels I get that complaint from time to time. I've not been too conserned about this at the time being but if others are having issues I can work on adjusting the internal panning and sound volume for monsters somewhat to make them a bit louder. James Dietz wrote: Should we be able to walk through monsters? I often find that I've inadvertantly walked through a centaur (sp) if it was right at the opening to a new room. It's very confusing. On a related note, the footstep sounds for most enemies are pretty quiet. THey should all at least be normalized to a similar level - the skeleton is the only one I can consistently hear (when not firing their weapon). --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
Bah. Sorry for the double post, forgot to answer the second part of this. For panning, what I was thinking of is this. Say a harpy tosses a lightning bolt at you. So you hear the lightning sound, only instead of staying stationary and then hearing a pain cry, you hear the bolt pan across the screen to your character so you know how close its getting so you can dodge. If it hits, you hear an electrical explosion as your character yells out. This would be a little odd for arrows, but you could always do what graphic audio does in that situation and give the arrow a kind of high speed propellor or wind sound to signify its flight. It'd make attacks a bit easier to avoid and make them more realistic, in my opinion. Just a suggestion though. -- From: "Thomas Ward" Sent: Friday, March 06, 2009 7:27 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Bug in MOTA. Hi, As I just mentioned in the previous post there are two reasons why a weapon might not be doing any damage. First, you are too close. If you are too close you can't correctly aim, swing your sword, etc because of lack of room to maneuver in. Second, the enemy is out of range. In that case you flat out miss because it is too far away to hit. As far as your panning suggestion can you explain further? I'm afraid I'm not sure exactly what you are suggesting/asking. As for ducking I know it is fairly messed up. I've tried, but can't exactly get it right. If I don't resolve it soon I'm strongly considering just scrapping the duck command altogether. That's how annoyed I am with it right now. Grin. Shadow Dragon wrote: Yeah, I've seen something like this before, sometimes your weapons just outright stop working on enemies and you have to run in the opposite direction and turn back around to be able to do damage. Also, any chance the attacks could have some kind of connection sound and panning, so crouching would be a bit easier and make more sense? At the moment it just sounds odd, you hear the attack go off, then the character just randomly yells out, haha. Its kind of amusing, but makes getting into any kind of rhythm a bit tough. Also every once in a while crouching seems to disable itself, if you hold it down you'll crouch a bunch in rapid succession, but if you try to time it, sometimes crouch just outright doesn't work and you end up taking a hit before you can crouch again. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
I could see correct aim applying to a large weapon, like a shotgun, but in the case of guns you'd have to be in a near clinch with the enemy, especially where pistols are concerned, to not at least hit once. I guess since sub machine guns are kind of rifle-ish they'd be hard to aim at close quarters too, but its usually the pistols I have trouble doing damage with, magnum and 9mm, and those you could almost certainly use at close quarters. Swinging a sword I guess I can see if it's a large sword. Either way as I mensioned before now that I know what the problem is, despite how odd it seems, I can adjust to it. -- From: "Thomas Ward" Sent: Friday, March 06, 2009 7:27 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Bug in MOTA. Hi, As I just mentioned in the previous post there are two reasons why a weapon might not be doing any damage. First, you are too close. If you are too close you can't correctly aim, swing your sword, etc because of lack of room to maneuver in. Second, the enemy is out of range. In that case you flat out miss because it is too far away to hit. As far as your panning suggestion can you explain further? I'm afraid I'm not sure exactly what you are suggesting/asking. As for ducking I know it is fairly messed up. I've tried, but can't exactly get it right. If I don't resolve it soon I'm strongly considering just scrapping the duck command altogether. That's how annoyed I am with it right now. Grin. Shadow Dragon wrote: Yeah, I've seen something like this before, sometimes your weapons just outright stop working on enemies and you have to run in the opposite direction and turn back around to be able to do damage. Also, any chance the attacks could have some kind of connection sound and panning, so crouching would be a bit easier and make more sense? At the moment it just sounds odd, you hear the attack go off, then the character just randomly yells out, haha. Its kind of amusing, but makes getting into any kind of rhythm a bit tough. Also every once in a while crouching seems to disable itself, if you hold it down you'll crouch a bunch in rapid succession, but if you try to time it, sometimes crouch just outright doesn't work and you end up taking a hit before you can crouch again. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
Sorry, but that just seems kind of weird to me. The only weapon I can see having a realistic minimum range is the bow, and only because you have to draw it to fire. The other weapons, especially the pistols, are all small enough to be used at close range, and in fact shotguns are meant to be used at close range to keep the buckshot or whatever you loaded the gun with from spreading too far so it does maximum damage. Maximum range sure, but minimum range where guns are concerned is just strange. But ah well, now that I know that's not necessarily a bug I can get used to it. -- From: "Thomas Ward" Sent: Friday, March 06, 2009 7:18 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Bug in MOTA. Hi Phil, You just braught up a very good point. A lot of people still are not aware that all weapons have a minimum and maximum range. If someone is trying to kill a monster up too close then obviously the weapon won't work. Diddo if the monster is out of range. MOTA is not a simple game by any means. Anyway, I'm wondering if Ryan's problem with the random monster in room 12 is simply not being prepared for the attack? If it happens to be near the staircase then the gamer in question has to act pretty quick to get out of the way and not too close to the monster to get in some stabs, shots, whatever. It is certainly tricky at times. Phil Vlasak wrote: Hi Thomas, I had this happen with a Harpy in room 12 and it sounds like the enemy was 0 distance away. This would disable some if not all of your weapons. I was attacked when reaching the top of the staircase and got out of it by quickly moving to the left, turning around and firing a gun at the creature. Luckily I had 100 health at the time and had a healing potion to restore a major hit on me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
I'll bet that's what it is. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, March 06, 2009 6:18 PM Subject: Re: [Audyssey] Bug in MOTA. Hi Phil, You just braught up a very good point. A lot of people still are not aware that all weapons have a minimum and maximum range. If someone is trying to kill a monster up too close then obviously the weapon won't work. Diddo if the monster is out of range. MOTA is not a simple game by any means. Anyway, I'm wondering if Ryan's problem with the random monster in room 12 is simply not being prepared for the attack? If it happens to be near the staircase then the gamer in question has to act pretty quick to get out of the way and not too close to the monster to get in some stabs, shots, whatever. It is certainly tricky at times. Phil Vlasak wrote: Hi Thomas, I had this happen with a Harpy in room 12 and it sounds like the enemy was 0 distance away. This would disable some if not all of your weapons. I was attacked when reaching the top of the staircase and got out of it by quickly moving to the left, turning around and firing a gun at the creature. Luckily I had 100 health at the time and had a healing potion to restore a major hit on me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
You know, to get the most help with questions like that it's standard practice to post the text of the message. I'm not trying to be rude here but if Thomas doesn't get the exact message he can't very well help you figure it out. - Original Message - From: "michael maslo" To: "'Gamers Discussion list'" Sent: Friday, March 06, 2009 7:39 PM Subject: Re: [Audyssey] Bug in MOTA. Thomas: Any idea of why beta won't work in 64-bit vista? I got a compatibility message. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, March 06, 2009 8:18 PM To: Gamers Discussion list Subject: Re: [Audyssey] Bug in MOTA. Hi Phil, You just braught up a very good point. A lot of people still are not aware that all weapons have a minimum and maximum range. If someone is trying to kill a monster up too close then obviously the weapon won't work. Diddo if the monster is out of range. MOTA is not a simple game by any means. Anyway, I'm wondering if Ryan's problem with the random monster in room 12 is simply not being prepared for the attack? If it happens to be near the staircase then the gamer in question has to act pretty quick to get out of the way and not too close to the monster to get in some stabs, shots, whatever. It is certainly tricky at times. Phil Vlasak wrote: Hi Thomas, I had this happen with a Harpy in room 12 and it sounds like the enemy was 0 distance away. This would disable some if not all of your weapons. I was attacked when reaching the top of the staircase and got out of it by quickly moving to the left, turning around and firing a gun at the creature. Luckily I had 100 health at the time and had a healing potion to restore a major hit on me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
Thomas: Any idea of why beta won't work in 64-bit vista? I got a compatibility message. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, March 06, 2009 8:18 PM To: Gamers Discussion list Subject: Re: [Audyssey] Bug in MOTA. Hi Phil, You just braught up a very good point. A lot of people still are not aware that all weapons have a minimum and maximum range. If someone is trying to kill a monster up too close then obviously the weapon won't work. Diddo if the monster is out of range. MOTA is not a simple game by any means. Anyway, I'm wondering if Ryan's problem with the random monster in room 12 is simply not being prepared for the attack? If it happens to be near the staircase then the gamer in question has to act pretty quick to get out of the way and not too close to the monster to get in some stabs, shots, whatever. It is certainly tricky at times. Phil Vlasak wrote: > Hi Thomas, > I had this happen with a Harpy in room 12 and it sounds like the enemy > was 0 distance away. > This would disable some if not all of your weapons. > I was attacked when reaching the top of the staircase and got out of it > by quickly moving to the left, turning around and firing a gun at the > creature. > Luckily I had 100 health at the time and had a healing potion to restore > a major hit on me. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
Hi, As I just mentioned in the previous post there are two reasons why a weapon might not be doing any damage. First, you are too close. If you are too close you can't correctly aim, swing your sword, etc because of lack of room to maneuver in. Second, the enemy is out of range. In that case you flat out miss because it is too far away to hit. As far as your panning suggestion can you explain further? I'm afraid I'm not sure exactly what you are suggesting/asking. As for ducking I know it is fairly messed up. I've tried, but can't exactly get it right. If I don't resolve it soon I'm strongly considering just scrapping the duck command altogether. That's how annoyed I am with it right now. Grin. Shadow Dragon wrote: Yeah, I've seen something like this before, sometimes your weapons just outright stop working on enemies and you have to run in the opposite direction and turn back around to be able to do damage. Also, any chance the attacks could have some kind of connection sound and panning, so crouching would be a bit easier and make more sense? At the moment it just sounds odd, you hear the attack go off, then the character just randomly yells out, haha. Its kind of amusing, but makes getting into any kind of rhythm a bit tough. Also every once in a while crouching seems to disable itself, if you hold it down you'll crouch a bunch in rapid succession, but if you try to time it, sometimes crouch just outright doesn't work and you end up taking a hit before you can crouch again. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
agreed thomas, maybe he's just not tow prepared, i tried playing the game i think that 10 times now and i don't have problems with the monster. -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Sexta, 06 de Março de 2009 21:18 Assunto: Re: [Audyssey] Bug in MOTA. Hi Phil, You just braught up a very good point. A lot of people still are not aware that all weapons have a minimum and maximum range. If someone is trying to kill a monster up too close then obviously the weapon won't work. Diddo if the monster is out of range. MOTA is not a simple game by any means. Anyway, I'm wondering if Ryan's problem with the random monster in room 12 is simply not being prepared for the attack? If it happens to be near the staircase then the gamer in question has to act pretty quick to get out of the way and not too close to the monster to get in some stabs, shots, whatever. It is certainly tricky at times. Phil Vlasak wrote: > Hi Thomas, > I had this happen with a Harpy in room 12 and it sounds like the enemy > was 0 distance away. > This would disable some if not all of your weapons. > I was attacked when reaching the top of the staircase and got out of it > by quickly moving to the left, turning around and firing a gun at the > creature. > Luckily I had 100 health at the time and had a healing potion to restore > a major hit on me. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
Hi Phil, You just braught up a very good point. A lot of people still are not aware that all weapons have a minimum and maximum range. If someone is trying to kill a monster up too close then obviously the weapon won't work. Diddo if the monster is out of range. MOTA is not a simple game by any means. Anyway, I'm wondering if Ryan's problem with the random monster in room 12 is simply not being prepared for the attack? If it happens to be near the staircase then the gamer in question has to act pretty quick to get out of the way and not too close to the monster to get in some stabs, shots, whatever. It is certainly tricky at times. Phil Vlasak wrote: Hi Thomas, I had this happen with a Harpy in room 12 and it sounds like the enemy was 0 distance away. This would disable some if not all of your weapons. I was attacked when reaching the top of the staircase and got out of it by quickly moving to the left, turning around and firing a gun at the creature. Luckily I had 100 health at the time and had a healing potion to restore a major hit on me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
Hi. Make sure you're faceing the enemy you're after. You havje to take a step in the enemy's direction in order to face them. - Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Friday, March 06, 2009 7:29 AM Subject: Re: [Audyssey] Bug in MOTA. Hi Ryan, H...Interesting. I myself haven't seen anything wrong, and resolving any bugs if there is one in this case is like looking for a needle in a hay stack. About the only thing I can think of is disable the random enemy flag for room 12 and see if that resolves your issue. Ryan Conroy wrote: > Hi Tom, > > This one is going to be hard to reproduce, but when you encounter an enemy at the top of the first staircase you always die. You can not kill him like normal enemies. > Hope you can fix it. > Ryan C. > > Click here to get you high school diploma (GED) in days > http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsC5USBtUfy9H0YyGdC4ybFjwG3qqvNC4IiApJ8eyYAwMgXhGZml6A/ > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
well in cases like ladders and such I find it easier to jump over a monster to kill it especially when I need to switch guns although I try to not do that like running out of amo. however I can't always do this. YOu can never kill a monster if its right there in front of you, got to be carefull about range, to close and you can't get it but sometimes you can. you also earn what weapon can nock out the most monsters. In general your pistol can knock out most things, but more powerfull guns, like the shotgun can destroy monsters at longer range. your arrows can get rid of bosses quickly, and the sword is good at close range with just about anything. your knife is useless but usefull if you don't have anything else. At 06:44 a.m. 7/03/2009, you wrote: >Should we be able to walk through monsters? I often find that I've >inadvertantly walked through a centaur (sp) if it was right at the >opening to a new room. It's very confusing. On a related note, the >footstep sounds for most enemies are pretty quiet. THey should all at >least be normalized to a similar level - the skeleton is the only one >I can consistently hear (when not firing their weapon). > >On 3/6/09, Charles Rivard wrote: >> A thought, and a possible s >> p >> o >> i >> l >> e >> r!! So, for those who don't want it, delete or save for later. >> >> : When you get to the top of that staircase, keep in mind that a monster >> can come at you from either direction. Maybe it is on your right, maybe it >> is on your left. HTH >> >> --- >> If guns cause crime, pencils cause misspelled words. >> - Original Message - >> From: "Ryan Conroy" >> To: >> Sent: Thursday, March 05, 2009 5:00 PM >> Subject: [Audyssey] Bug in MOTA. >> >> >>> Hi Tom, >>> >>> This one is going to be hard to reproduce, but when you encounter an enemy >>> >>> at the top of the first staircase you always die. You can not kill him >>> like normal enemies. >>> Hope you can fix it. >>> Ryan C. >>> >>> Click here to get you high school diploma (GED) in days >>> http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsC5USBtUfy9H0YyGdC4ybFjwG3qqvNC4IiApJ8eyYAwMgXhGZml6A/ >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gam...@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. >> > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
The only one that's too quiet in my opinion is the cyclopse, the harpy's wings you can hear, skeleton you can hear, and centaur is probably the loudest of them all. But cyclopse could definitely use a volume mod. -- From: "James Dietz" Sent: Friday, March 06, 2009 10:44 AM To: "Charles Rivard" ; "Gamers Discussion list" Subject: Re: [Audyssey] Bug in MOTA. Should we be able to walk through monsters? I often find that I've inadvertantly walked through a centaur (sp) if it was right at the opening to a new room. It's very confusing. On a related note, the footstep sounds for most enemies are pretty quiet. THey should all at least be normalized to a similar level - the skeleton is the only one I can consistently hear (when not firing their weapon). On 3/6/09, Charles Rivard wrote: A thought, and a possible s p o i l e r!! So, for those who don't want it, delete or save for later. : When you get to the top of that staircase, keep in mind that a monster can come at you from either direction. Maybe it is on your right, maybe it is on your left. HTH --- If guns cause crime, pencils cause misspelled words. - Original Message - From: "Ryan Conroy" To: Sent: Thursday, March 05, 2009 5:00 PM Subject: [Audyssey] Bug in MOTA. Hi Tom, This one is going to be hard to reproduce, but when you encounter an enemy at the top of the first staircase you always die. You can not kill him like normal enemies. Hope you can fix it. Ryan C. Click here to get you high school diploma (GED) in days http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsC5USBtUfy9H0YyGdC4ybFjwG3qqvNC4IiApJ8eyYAwMgXhGZml6A/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
Should we be able to walk through monsters? I often find that I've inadvertantly walked through a centaur (sp) if it was right at the opening to a new room. It's very confusing. On a related note, the footstep sounds for most enemies are pretty quiet. THey should all at least be normalized to a similar level - the skeleton is the only one I can consistently hear (when not firing their weapon). On 3/6/09, Charles Rivard wrote: > A thought, and a possible s > p > o > i > l > e > r!! So, for those who don't want it, delete or save for later. > > : When you get to the top of that staircase, keep in mind that a monster > can come at you from either direction. Maybe it is on your right, maybe it > is on your left. HTH > > --- > If guns cause crime, pencils cause misspelled words. > - Original Message - > From: "Ryan Conroy" > To: > Sent: Thursday, March 05, 2009 5:00 PM > Subject: [Audyssey] Bug in MOTA. > > >> Hi Tom, >> >> This one is going to be hard to reproduce, but when you encounter an enemy >> >> at the top of the first staircase you always die. You can not kill him >> like normal enemies. >> Hope you can fix it. >> Ryan C. >> >> Click here to get you high school diploma (GED) in days >> http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsC5USBtUfy9H0YyGdC4ybFjwG3qqvNC4IiApJ8eyYAwMgXhGZml6A/ >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
A thought, and a possible s p o i l e r!! So, for those who don't want it, delete or save for later. : When you get to the top of that staircase, keep in mind that a monster can come at you from either direction. Maybe it is on your right, maybe it is on your left. HTH --- If guns cause crime, pencils cause misspelled words. - Original Message - From: "Ryan Conroy" To: Sent: Thursday, March 05, 2009 5:00 PM Subject: [Audyssey] Bug in MOTA. Hi Tom, This one is going to be hard to reproduce, but when you encounter an enemy at the top of the first staircase you always die. You can not kill him like normal enemies. Hope you can fix it. Ryan C. Click here to get you high school diploma (GED) in days http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsC5USBtUfy9H0YyGdC4ybFjwG3qqvNC4IiApJ8eyYAwMgXhGZml6A/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in Mota.
Hi, Exactly what Phil said. When you reach the top of the staircase, the enemy is right there like right next to you. You lose quite a bit of health no matter what, and there's no way to shoot it unless you turn around, walk a few steps, and then turn back around and fire at it. All the while it's attacking you. Ryan Looking for insurance? Click to compare and save big. http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsHF6yV14e2fa37sN1omlj5GbDrIIRr9tzsFUnYis1kqqk9JeHsnuw/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
Yeah, I've seen something like this before, sometimes your weapons just outright stop working on enemies and you have to run in the opposite direction and turn back around to be able to do damage. Also, any chance the attacks could have some kind of connection sound and panning, so crouching would be a bit easier and make more sense? At the moment it just sounds odd, you hear the attack go off, then the character just randomly yells out, haha. Its kind of amusing, but makes getting into any kind of rhythm a bit tough. Also every once in a while crouching seems to disable itself, if you hold it down you'll crouch a bunch in rapid succession, but if you try to time it, sometimes crouch just outright doesn't work and you end up taking a hit before you can crouch again. -- From: "Phil Vlasak" Sent: Friday, March 06, 2009 6:20 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Bug in MOTA. Hi Thomas, I had this happen with a Harpy in room 12 and it sounds like the enemy was 0 distance away. This would disable some if not all of your weapons. I was attacked when reaching the top of the staircase and got out of it by quickly moving to the left, turning around and firing a gun at the creature. Luckily I had 100 health at the time and had a healing potion to restore a major hit on me. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, March 06, 2009 7:29 AM Subject: Re: [Audyssey] Bug in MOTA. Hi Ryan, H...Interesting. I myself haven't seen anything wrong, and resolving any bugs if there is one in this case is like looking for a needle in a hay stack. About the only thing I can think of is disable the random enemy flag for room 12 and see if that resolves your issue. Ryan Conroy wrote: Hi Tom, This one is going to be hard to reproduce, but when you encounter an enemy at the top of the first staircase you always die. You can not kill him like normal enemies. Hope you can fix it. Ryan C. Click here to get you high school diploma (GED) in days http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsC5USBtUfy9H0YyGdC4ybFjwG3qqvNC4IiApJ8eyYAwMgXhGZml6A/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.11.8/1986 - Release Date: 03/05/09 19:32:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
Hi Thomas, I had this happen with a Harpy in room 12 and it sounds like the enemy was 0 distance away. This would disable some if not all of your weapons. I was attacked when reaching the top of the staircase and got out of it by quickly moving to the left, turning around and firing a gun at the creature. Luckily I had 100 health at the time and had a healing potion to restore a major hit on me. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, March 06, 2009 7:29 AM Subject: Re: [Audyssey] Bug in MOTA. Hi Ryan, H...Interesting. I myself haven't seen anything wrong, and resolving any bugs if there is one in this case is like looking for a needle in a hay stack. About the only thing I can think of is disable the random enemy flag for room 12 and see if that resolves your issue. Ryan Conroy wrote: Hi Tom, This one is going to be hard to reproduce, but when you encounter an enemy at the top of the first staircase you always die. You can not kill him like normal enemies. Hope you can fix it. Ryan C. Click here to get you high school diploma (GED) in days http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsC5USBtUfy9H0YyGdC4ybFjwG3qqvNC4IiApJ8eyYAwMgXhGZml6A/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.11.8/1986 - Release Date: 03/05/09 19:32:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
Hi Ryan, H...Interesting. I myself haven't seen anything wrong, and resolving any bugs if there is one in this case is like looking for a needle in a hay stack. About the only thing I can think of is disable the random enemy flag for room 12 and see if that resolves your issue. Ryan Conroy wrote: Hi Tom, This one is going to be hard to reproduce, but when you encounter an enemy at the top of the first staircase you always die. You can not kill him like normal enemies. Hope you can fix it. Ryan C. Click here to get you high school diploma (GED) in days http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsC5USBtUfy9H0YyGdC4ybFjwG3qqvNC4IiApJ8eyYAwMgXhGZml6A/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
Don't seem to be having any trouble with that particular enemy here. A bit of practice is probably the solution to this rather than a bugfix unless I'm missing something. On 3/6/09, shaun everiss wrote: > hmmm I can't reproduce this, its true though that I have to jump loads > around to find then kill the enemy. > At 02:00 p.m. 6/03/2009, you wrote: >>Hi Tom, >> >>This one is going to be hard to reproduce, but when you encounter an enemy >> at the top of the first staircase you always die. You can not kill him >> like normal enemies. >>Hope you can fix it. >>Ryan C. >> >>Click here to get you high school diploma (GED) in days >>http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsC5USBtUfy9H0YyGdC4ybFjwG3qqvNC4IiApJ8eyYAwMgXhGZml6A/ >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
hmmm I can't reproduce this, its true though that I have to jump loads around to find then kill the enemy. At 02:00 p.m. 6/03/2009, you wrote: >Hi Tom, > >This one is going to be hard to reproduce, but when you encounter an enemy at >the top of the first staircase you always die. You can not kill him like >normal enemies. >Hope you can fix it. >Ryan C. > >Click here to get you high school diploma (GED) in days >http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsC5USBtUfy9H0YyGdC4ybFjwG3qqvNC4IiApJ8eyYAwMgXhGZml6A/ >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bug in MOTA.
That's never happened to me, so it's definitely going to be hard to reproduce if not impossible. - Original Message - From: "Ryan Conroy" To: Sent: Thursday, March 05, 2009 6:00 PM Subject: [Audyssey] Bug in MOTA. Hi Tom, This one is going to be hard to reproduce, but when you encounter an enemy at the top of the first staircase you always die. You can not kill him like normal enemies. Hope you can fix it. Ryan C. Click here to get you high school diploma (GED) in days http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsC5USBtUfy9H0YyGdC4ybFjwG3qqvNC4IiApJ8eyYAwMgXhGZml6A/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Bug in MOTA.
Hi Tom, This one is going to be hard to reproduce, but when you encounter an enemy at the top of the first staircase you always die. You can not kill him like normal enemies. Hope you can fix it. Ryan C. Click here to get you high school diploma (GED) in days http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsC5USBtUfy9H0YyGdC4ybFjwG3qqvNC4IiApJ8eyYAwMgXhGZml6A/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.