Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread johnny tai
I don't think I'm too worried about personal preferences here. I too like
original materials, but I can't say if someone to make, say, a
blind-friendly Final Fantasy game using the FF sounds, I wouldn't buy it-
hell, I'd buy it in an instant! My question was more around the legal issue,
if using starwar sounds is really not legal, how did GMA get around with
using star trek sounds, and the Doom name, that too is not quite original
seeing how that game's kind of like the original Doom.
And by the way, the sounds in Shades of Doom, some of them anyway, are not
original...as far as I can tell, since I came across a site which contains
hallween effect sounds for download, and alot of them are sounds you find in
SOD.
I admit, it is perfectly possible someone took the sounds out of SOD and put
it on a site for free download, but it'd be interesting to know how this
work legally.
Again, I am not trying to argue with anyone or criticize anyone, just want
to learn how things work-- legally.
JST

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Che
Sent: Sunday, January 14, 2007 3:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


quote:
I know I'm going to regret getting into this, but while you are telling him
how wrong it may be to make a starwar game using starwar sounds, whatever
happened in the cases of, say, trek2000, and previous games that are
basically just blind copies of famous sighted games?
end quote

  Well frankly, I think we can create very good and original games without
using other programmers' and sound artistswork.
  I respect the work and artistry that folks like Thomas have put into games
like the Star Trek stuff, but I just don't see the need for it, as for one
thing, this type of game has been done with Star Trek sounds, and why risk
getting your development company in trouble with copyright lawyers?
  However, I understand the frustration of Trekkies and Star Wars fans that
don't have accessible games to play, and the major companies have zero
interest in producing games for the accessible community.
  Just my personal view, but I'd rather spend the huge amounts of time it
takes to develop a game working on something that hasn't been done before
and breaks new ground.
  Programming these games is tough, no doubt about it, why not push the
envelope while your at it?
  Again I'm not flaming the folks making games using copyrighted material
and releasing them for free, but it just isn't my personal M.O.
  Later,
  Che


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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread johnny tai
I am not quite sure how easy that would avoid a company's troop of lawyers
if they really want to take you down. I've seen similar situations with
comic book companies, for example, the long-debated court case with the
creation of Captain Marvel. Here we have a unique character created by a
small company, but just happen that his name's the same as one of the
largest comic companies ever, they filed a claim on him. Even changing the
name to Captain Thunder didn't save them in the end just cause they simply
did not have the money and resource to fight Marvel.
Here are a few questions that came to mind:
- Are we really questioning people using sounds from sighted games cause we
are law-loving, good people, or are we just doing it cause we think someone
might come and steal ours too?

- Can it be that some of us are just hoping for free games?

- Do the giant companies really going to waste time bothering small time
game-makers like in the blind community? How would they even hear about us?
Especially when and if they do that, they might get to deal with the
human-right societies and other groups that seem to think that materials
copied for blind-use should get a break...

- Are we maybe flattering our selves a bit in thinking that even if we make
and sell 50 copies of a starwar game, some big-ass company gonna come and
drag us to court?

- Are we now over reacting a bit in view of what's just happened with Liam's
copyright being stolen?

I once played alot of sighted games my self, even when I was blind as I am
now. Quitting them was my own choice, but to be honest, I'd die a happy man
if someone come and sell me a blind-friendly copy of something that I never
could manage to play.
JST
P.S:
If any of you come up with a resident evil game for blind people, I'll buy
it!


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Thomas Ward
Sent: Sunday, January 14, 2007 9:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


Hi Johnny,
Well, it is possible a community as small as ours has simply gone
unnoticed by companies like Paramount, or they don't think we are worth
there time. Either way David Greenwood has never indicated having any
problems with Trek 2000 and I have never heard any complaints about STFC.
Copyright law is a very sticky and tricky business. There is both an
intelectual property and ownership angle that needs to be balanced here.
With Shades of Doom it is based on the doom concept, but the name and
game is different enough to probably get away with to much complaint
from the maker's of the Doom triligy.
As someone pointed out one way to get around copyright law is to come up
with something similar, but change it enough that isn't an outright copy.
Take the game Resident Evil. At the basic level you are an investigative
reporter trapped in a shopping mall with a bunch of psychos and Zombies.
The concept itself probably could be used, but not the characters and
sounds and avoid copyright laws.
Say I come along call it the Zombie mall. Instead of a reporter I am a
comando from the Seals, Marines, a FBI agent, bla. The layout of the
mall is different. Zombies are in different places. I used someone elses
initial idea, but made up my own game.



johnny tai wrote:
 I don't think I'm too worried about personal preferences here. I too like
 original materials, but I can't say if someone to make, say, a
 blind-friendly Final Fantasy game using the FF sounds, I wouldn't buy it-
 hell, I'd buy it in an instant! My question was more around the legal
issue,
 if using starwar sounds is really not legal, how did GMA get around with
 using star trek sounds, and the Doom name, that too is not quite original
 seeing how that game's kind of like the original Doom.
 And by the way, the sounds in Shades of Doom, some of them anyway, are not
 original...as far as I can tell, since I came across a site which contains
 hallween effect sounds for download, and alot of them are sounds you find
in
 SOD.
 I admit, it is perfectly possible someone took the sounds out of SOD and
put
 it on a site for free download, but it'd be interesting to know how this
 work legally.
 Again, I am not trying to argue with anyone or criticize anyone, just want
 to learn how things work-- legally.
 JST



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[Audyssey] dragon unpack

2007-01-17 Thread johnny tai
I must have missed it, but can someone briefly explain how this program
work, and where to obtain a copy?
JST

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Josh
Sent: Monday, January 15, 2007 5:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


I could give you dragon unpack if you want it.

Josh

- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 15, 2007 7:24 PM
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


 Hi Josh,
 I have thought about it, but I don't have dragon unpack to wrip the
 sounds, and I'd have to locate my Star Wars disks.
 I know where Mysteries of the Sith is as I found it in a stack of stuff
 while looking for something else. Jedi Knight, Dark Forces, etc I
 haven't a clue where the disks are.
 The other major reason is it is allot of pay for little return. I'd
 really have to think it over before outright cloning someone elses work.


 Josh wrote:
 then why not get software, rip the sounds out, and make the games? you'll
 probably have to make them freeware though.

 Josh



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[Audyssey] help!

2007-02-27 Thread johnny tai
Hey guys; I am in need of a few missing drivers that I can't seem to locate
on the net. Can someone be so kind as to email them to me at:
[EMAIL PROTECTED]
please?
I'm running win98 SE

The files I need are:
mouhid.vxd
hidserv.exe
and
kbdhid.vxd

Thanks for any help!
JST



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Re: [Audyssey] Battle Boomer, next release

2010-04-08 Thread Johnny Tai

Says can't find file when I clicked on link.
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

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http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Kevin Weispfennig kevin.weispfen...@gmx.net

To: gamers@audyssey.org
Sent: Thursday, April 08, 2010 9:25 AM
Subject: [Audyssey] Battle Boomer, next release



Hi there folks,

Sorry for the long delay, but I have been away for ages until I finally 
got

around to post this. Here is the new battle boomer. The next time I
upload a new version ill make a set up and it will include a readme.
So go grab it at:
http://dl.dropbox.com/u/1617788/BattleBoomer.zip
Please send any suggestions and comments!

Kevin

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[Audyssey] gmud help needed!

2010-04-09 Thread Johnny Tai
Heya guys; Just got the enwest GMUD, 1.9B I think it is, and now it's not 
reading my old world list! Whenever I try to paste in my old world list and 
run the program, it generates an error and shuts down- and the error report 
thing pops up.
Any idea? I really wouldn't want to re-do my thousand+ triggers! 



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[Audyssey] where to get com audio again?

2010-04-09 Thread Johnny Tai
I know Kevin sent a link just a day ago, but I can't find the email. Can 
someone tell me where to download.
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one on 
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johnnyti...@shaw.ca

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The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
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Re: [Audyssey] where to get com audio again?

2010-04-10 Thread Johnny Tai
Thanks, downlaoded and installed it back-- strange enough, that didn't solve 
my gmud32 issue!

It was a good try I suppose.
Anyone got anymore idea why my old world list won't run without crashing?

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 09, 2010 11:26 PM
Subject: Re: [Audyssey] where to get com audio again?



http://www.sendspace.com/file/pzigk0

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 10, 2010 7:06 AM
Subject: [Audyssey] where to get com audio again?


I know Kevin sent a link just a day ago, but I can't find the email. Can 
someone tell me where to download.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, 
one on one self defense training- call or email to book your appointment 
today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

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http://www.mynoisyplanet.com/TheCAT.

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http://www.cdbaby.com/thecat2

The king who stands poised
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The hunt has begun.
-Haiku by Johnny Tai
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[Audyssey] help needed for toshinden 3 on the PS1 system

2010-04-20 Thread Johnny Tai
If anyone played this and have unlocked all the secret characters, I can use 
a bit of help.
I've just unlocked Abel, yet I can't for the life of me find the square to 
select him lol.

Any direction be cool.
Thanks 



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[Audyssey] help! entombed won't start!

2010-05-13 Thread Johnny Tai
Just had to reformat my comp and reinstall everything. I installed the 
original entombed setup and then the latest update, and now everytime I try 
to start the game it comes up with an error report prompt which contains 
this error:

Error Report Contents
The following information about your process will be reported:
Exception Information
Code: 0xe0434f4d Flags: 0x0001
Record: 0x Address: 0x7c81eb33
System Information
Windows NT 5.1 Build: 2600
CPU Vendor Code: 68747541 - 69746E65 - 444D4163
CPU Version: 0681  CPU Feature Code: 0383FBFF
CPU AMD Feature Code: C1CBFBFF
Module 1
Entombed.exe
Image Base: 0x0040 Image Size: 0x
Checksum: 0x Time Stamp: 0x4bd2c92d

Anyone has any idea what's causing this?


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[Audyssey] need help! dotnet 2.0 issue

2010-05-14 Thread Johnny Tai
Hey; I been trying to uninstall all my dotnet and putting them back in since 
it looks like my 2.0 is broken. I uninstalled the programs, and ran the 
windows installer clean up to get rid of leftovers. But now when I get up to 
installing 2.0, it comes up with an error mid-way about it's not compatible 
with a previous version.
Yet the only previous version I see here are 1.0 and 1.1- so I can only 
assume that something didn't get uninstalled completely- yet I can't find 
where or what it may be.
Any suggestion? 



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Re: [Audyssey] SOD

2010-06-01 Thread Johnny Tai
I actually like the part about avoiding it...it's very frustrating, but so 
rewarding when you've gotten away that you practically dance on your seat 
lol.
One time I even got the insane urge of opening the door to let it chase me 
again- which I suppressed quickly.


No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

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-Do you mud?
If you do, visit us at:
cyberassault.org
PORT: 1

- Original Message - 
From: Raul A. Gallegos r...@asmodean.net

To: gamers@audyssey.org
Sent: Tuesday, June 01, 2010 10:39 AM
Subject: Re: [Audyssey] SOD



-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Hello, just a small correction. You can kill the disturbance, but it
takes up so much of your ammo, it's not worth it. Avoidance is the best
policy here.

On 6/1/2010 1:31 PM, Thomas Ward wrote:

Hi,
First, you can't kill the temperal disturbance. It isn'ta monster, but
a rip in the time space continuum.  The only way you can avoid being
transported by the temperal disturbance is wait until it enters a room
you explored, rush passed it, and then lock it in the room. Harder
said than done, but you can do it.
Second, to leave area 8 look for a teleporter that takes you to area
9. That's all I'm going to say about that.

Smile.


On 6/1/10, key stone eloheem...@comcast.net wrote:

Q: How do I kill the Temporal Disturbance

Q: How in the world do I get off

of level 8?

 I've been running in circles and can't figure out how to do

either.. Thanks, Frustrated..
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- -- 
Raul A. Gallegos

Home page: http://www.RaulGallegos.com
Twitter: http://www.twitter.com/ragallegos
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Re: [Audyssey] SOD

2010-06-01 Thread Johnny Tai
Lol, the way it acts it's more like a living storm that may take you off 
into the land of OZ.

No one ever kicked ass by saying I can't.

Johnny ST Tai

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The hunt has begun.
-Haiku by Johnny Tai

-Do you mud?
If you do, visit us at:
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PORT: 1

- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 01, 2010 10:45 AM
Subject: Re: [Audyssey] SOD


I'm not to that level yet, but I picture a rip in the time/space continuum 
as being like a rip in a sheet, which would be stationary.  So how would 
you be able to lock it in a room, and why would it be chasing you around? 
Or, am I asking too much for a gamer who hasn't encountered it for the 
first time yet?  If so, don't answer.  Come to think of it, I haven't read 
the manual in quite some time.  Is there a section that describes the 
monsters and difficulties?  Not necessarily how to defeat them, but a 
description of them, as in this example?  Thanks.

---
In God we trust.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 01, 2010 12:31 PM
Subject: Re: [Audyssey] SOD



Hi,
First, you can't kill the temperal disturbance. It isn'ta monster, but
a rip in the time space continuum.  The only way you can avoid being
transported by the temperal disturbance is wait until it enters a room
you explored, rush passed it, and then lock it in the room. Harder
said than done, but you can do it.
Second, to leave area 8 look for a teleporter that takes you to area
9. That's all I'm going to say about that.

Smile.


On 6/1/10, key stone eloheem...@comcast.net wrote:

Q: How do I kill the Temporal Disturbance

Q: How in the world do I get off

of level 8?

I've been running in circles and can't figure out how to do

either.. Thanks, Frustrated..
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Re: [Audyssey] SOD

2010-06-01 Thread Johnny Tai
It used to work in the earlier version heh, I actually miss that early 
version of SOD, the speed turning was my main defense!

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling- call or email to book 
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Listen to, or buy our music at:

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and watch our videos at:

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The king who stands poised
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The hunt has begun.
-Haiku by Johnny Tai

-Do you mud?
If you do, visit us at:
cyberassault.org
PORT: 1

- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 01, 2010 11:26 AM
Subject: Re: [Audyssey] SOD


Hi tom I actually thought I could destroy it with a mine if I got very 
close to it, dropped a mine then used my transport pad to get away, but it 
didn't work.  :(
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, June 01, 2010 7:20 PM
Subject: Re: [Audyssey] SOD



Hi Charles,
As far as I know there isn't a section in the manual that describes
each monster, item, and so on in detail. I just happen to know what a
temperal disturbance is because of my many years reading science
fiction books and watching science fiction television shows like Star
Trek. I imagine the unfamiliarity people have with the temperal
disturbance is that a lot of the gamers here just aren't well versed
in science fiction concepts.
As to why the temperal disturbance moves around I have no idea why it
does that.  Although, I imagine it has to do with the fact it makes it
more challenging.  If this were a science fiction book or television
show locking it in a room wouldn't work because it would simply pass
through what ever surface was in the way transporting it to another
time and place.


On 6/1/10, Charles Rivard woofer...@sbcglobal.net wrote:
I'm not to that level yet, but I picture a rip in the time/space 
continuum
as being like a rip in a sheet, which would be stationary.  So how would 
you
be able to lock it in a room, and why would it be chasing you around? 
Or,

am I asking too much for a gamer who hasn't encountered it for the first
time yet?  If so, don't answer.  Come to think of it, I haven't read the
manual in quite some time.  Is there a section that describes the 
monsters
and difficulties?  Not necessarily how to defeat them, but a description 
of

them, as in this example?  Thanks.
---
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Re: [Audyssey] Important MOTA News

2010-06-24 Thread Johnny Tai
I think this is a great move- speaking from someone who's not a fan of 2d 
games' perspective, I always love MOTA's design and idea, but have not 
followed up on it just because it is 2D. Once there's a FPS version, I'll be 
among the first to get into it.


No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling- call or email to book 
your appointment today!


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http://www.rhythmqwest.com/thecat

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http://www.youtube.com/watch?v=ycuQZ7OT2yA

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The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai

-Do you mud?
If you do, visit us at:
cyberassault.org
PORT: 1

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 10:46 AM
Subject: Re: [Audyssey] Important MOTA News



Hi Muhammed,
Well, from a geometric point of view there is a considerable
difference between 2d and 3d. The best way to think of this is what's
the difference between a 2d shape like a square and a 3d shape like a
cube?
Well, a square only has four sides. It has a left, right, top, and
bottom side. However, it is completely flat.
A cube on the other hand has a total of six sides. It has a left,
right, front, back, top, and a bottom side. Therefore it is a true 3d
object.
When we talk about 2d verses 3d with a game like MOTA we are talking
about how the level is presented. a 2d room only has two walls, a
floor and a celing, and therefore only has four possible directions of
movement like left, right, up, or down. A 3d room however is a cube
with four walls, a floor, and a celing and offers six major directions
of movement like left, right, forward, backward, up, or down plus
everything in between. Since the real world happens to be in 3d a game
that uses 3d levels would obviously be more natural for a gamer and be
much more realistic. It allows for a lot more possibilities not only
in movement but in drawing the levels more like they would be in real
life. Does that make sense?

Cheers!

On 6/24/10, Muhammed Deniz muhamme...@googlemail.com wrote:

What's the difference between 2d and 3d?


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Re: [Audyssey] Major entombed news!

2009-11-27 Thread Johnny Tai
Considering the beta alone can keep one busy for months, I don't think 
that's much at all...in fact, I was expecting at elast 50 bucks for this- 
and I'd be willing to pay it.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

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http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 27, 2009 7:48 AM
Subject: Re: [Audyssey] Major entombed news!


Even considering the content Jason is putting into the 1.0 release, that 
is

still quite pricy.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Scott Chesworth
Sent: Friday, November 27, 2009 7:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Major entombed news!

I am quite literally counting the hours until this release, which
brings me to a question, does anybody have any idea of a rough time
frame?  If it's a way off, I might switch to counting days instead
lol.

On 11/27/09, dark d...@xgam.org wrote:

This hugely important announcement was made to the entombed list this
morning,  I think people will very much wish to read it:



Original Message -
From:
To:
Jason Allen
Entombed Discussion (and other games for the blind)
Sent: Friday, November 27, 2009 9:43 AM
Subject: [Entombed] Entombed Release Information
Hi guys,
My next implementation of Entombed is going to be actually releasing the
game, version 1. This is subject to change, but I'm anticipating the
following features:
- 5 brand new jobs plus 2 new playable jobs from previous versions that

were

monster-only bringing the total to 17 playable jobs.
- 4 new playable races (at least), with as maybe as possibly 7 more.
- Roughly 40 new monsters.
- 25 dungeons levels.
- New weapons.
- Shields.
- New spells and abilities.
- 20 character levels.
- New dungeon branches.
- New boss battles.
- New secrets.
- Over 20 new status effects like sleep, paralysis and more.
Plus the usual fixes and tweaks.
I'm planning to sell Entombed for $39.99 using a login/key system.
If you like (or even love Entombed) it's extremely likely you will also

like

any future title or sequel. So please don't pirate the game. The

unfortunate

truth is if I can't rationalize working on games like this (2 years in
development), then I'll move on to other projects elsewhere. That said, I
really enjoy doing this and I think it's a perfect scenario for many

future

games to come.
Cheers!
Jason
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Re: [Audyssey] informal puppy1 competition

2009-12-07 Thread Johnny Tai

Lol, I can't beat my earlier game yet, so here's the highest of all time.
BTW, was playing the hardest mode.
Puppy1 record file By Jim Kitchen

Record number of enemy planes shot down 38 for a total score of 948,656 
points.


on 08-07-2009

By Johnny

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
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http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Karl Belanger Gamers@audyssey.org
Sent: Monday, December 07, 2009 3:17 PM
Subject: Re: [Audyssey] informal puppy1 competition



Hi Karl,

I first deleted my puppy1.rec file.  So below is my puppyrec.txt file 
slash record for today on the beginner level.


Puppy1  record file  By Jim Kitchen Record number of enemy planes shot 
down  90 for a total score of 89,543 points.

on 12-07-2009
By Jim

BFN

Jim

The quick brown fox jumped over the lazy dog.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Triple J Shooter

2009-12-15 Thread Johnny Tai
Lol, nice one Jim; I jsut spent the last hour and a half trying to beat my 
own score of 184000.

Fun little game.
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

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http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Gamers@audyssey.org
Sent: Tuesday, December 15, 2009 3:07 PM
Subject: [Audyssey] Triple J Shooter



Hi,

I have put a new file up on my site.

File name wintjs.exe  File size 2.5 meg

Triple J Shooter is an adult sexual joystick shooter game.
The game does support a joystick or keyboard.
I also included the program tjstest.exe.  It is not a game, just a test 
program that I used to test some of the sounds and descriptions for the 
tjs game.


I hope you like the game.

BFN
Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] triple j shooter---go me!

2009-12-16 Thread Johnny Tai

Okay, I took out the x-rated part, here's the score lol:
you now have 724000 points.

Which sets a new record.

The record was 264000 points.

On 12/16/2009

By Johnny

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

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http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

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The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Valiant8086 valiant8...@lavabit.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 16, 2009 4:21 PM
Subject: Re: [Audyssey] The Damned Targeting Thing


try holding down the number as you activate the fight or flurry command. 
So for instance hold down num pad 8 and press space when you find flurry.
 - Original Message - 
 From: William L. Houts

 To: Gamers Discussion list
 Sent: Wednesday, December 16, 2009 12:39 AM
 Subject: [Audyssey] The Damned Targeting Thing




 Hey Dark,

 I'm still baffled as to how to make the targeting thing work.  After 
hitting
 either Fight or Flurry, I get the list of monsters if there's more than 
one.

 At this point, I have tried both hitting a number on the number key alone
 and hitting it while holding down the shift key.  Neither has led to a
 targeted body part;  I get the same random hits I was getting before.  I
 can't figure out what I'm doing wrong.  Can you help a brother out?


 --Bill

 - Original Message - 
 From: dark d...@xgam.org

 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, December 15, 2009 8:44 PM
 Subject: Re: [Audyssey] Thanks for the Lighttech Games


  Most welcome you are,  mind I do not.
 
  Of the Grue you must beware, - yes!
 
  Dark.
  - Original Message - 
  From: Thomas Ward thomasward1...@gmail.com

  To: gamers@audyssey.org
  Sent: Wednesday, December 16, 2009 3:16 AM
  Subject: [Audyssey] Thanks for the Lighttech Games
 
 
  Hi,
  I just wanted to publicly thank Dark, Hayden, and Shaun for uploading 
the

  Lighttech games. I now believe I have all of their games and will be
  putting them up on my web site some time this week. Time permitting of
  course.
  Thanks.
 
 
 
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All

Re: [Audyssey] for jim.

2009-12-17 Thread Johnny Tai

Yeah I noticed that with my games too.
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

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http://www.rhythmqwest.com/TheCat

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The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: simon dowling simod...@googlemail.com

To: audysy Gamers@audyssey.org
Sent: Thursday, December 17, 2009 3:14 PM
Subject: [Audyssey] for jim.


hi Jim  I think there's a bug in tjs, when I hit the right ctrl key to 
skip the score announcement, I only get 1 lot of points, e.g, I hit the 
stomach for 6000 points, if I press the control key, I only get a total of 
6000 and not 24000 points,after the full total up.

http://www.secretsthatwekeep.com/003
Simon
msn: simod...@hotmail.com
skype, slifinger

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Re: [Audyssey] Blastbay Studios - New release!

2009-12-21 Thread Johnny Tai
Fun game! I've gotten 3 rounds under my belt so far with the highest score 
being just over 3000.

Hm, maybe a 'elves slain' score in the end be nice too!
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

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The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 21, 2009 2:09 AM
Subject: Re: [Audyssey] Blastbay Studios - New release!



Hi Philip,
Just wanted to say what a great Christmas game this is. I loved both the 
acting and the cute little jokes in the game. Like when testing the 
speakers, exiting the game, and so on you tossed in a little joke here and 
there. It made the game less serious and a bit on the funny side.


Cheers!


Philip Bennefall wrote:

Hi all,

I wish to announce the release of our latest free game... Kringle Crash! 
Help Santa Claus to recover all the gifts that his elves have stolen, and 
try to prevent them from chucking the colorful packages into a massive 
garbage disposal unit. And of course, you can take out your frustration 
on the unsuspecting elves in a pleasingly violent manner.


The game can be found at:
http://www.blastbay.com/kringle_crash.php

Enjoy!

Kind regards,

Philip Bennefall
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Re: [Audyssey] Blastbay Studios - New release!

2009-12-21 Thread Johnny Tai
41 recovered and 25 broken is my current height, though the 38 recovery with 
12 broken got higher score.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

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http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Kevin Weispfennig kevin.weispfen...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 21, 2009 7:05 AM
Subject: Re: [Audyssey] Blastbay Studios - New release!



I got 51 Recovered and 28 broken.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 21, 2009 1:59 PM
Subject: Re: [Audyssey] Blastbay Studios - New release!



Hi.

Really nice game! not bad for a first try, 32 gifts recovered vs 36 
destroyed,  the cut scenes are hilarious!


the only problem is, I got a bit carried away giving the elves  the old 
one two for christmas rather than grabbing the loot!


It's also really nice to see a christmas game which actually has santa 
laying the smack down rather than being the subject of it,  as seems 
to happen in the other christmas themed games we've had thus far!


Beware the grue!

Dark.


- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 21, 2009 12:33 PM
Subject: Re: [Audyssey] Blastbay Studios - New release!



hell yeah.
as for the game I love it! O and I did find the secret... smiles.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 21, 2009 11:59 AM
Subject: Re: [Audyssey] Blastbay Studios - New release!



Hi Shaun,
Yeah, I got a kick out of that. It is not everyday you get to hear 
Santa rip his pants. grin


shaun everiss wrote:

I liked losing.
mr clause realises he is not in shape tries to and splits his pants.




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Re: [Audyssey] Fighting Games (Number Notation?)

2010-01-22 Thread Johnny Tai

7=up and back, 9- up and forward, 1= crutch and back, 3=crutch and forward
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

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http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Orin orin8...@gmail.com

To: brandonsl...@freelists.org
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 22, 2010 3:02 PM
Subject: [Audyssey] Fighting Games (Number Notation?)



Hey all,

I was looking at a move list, and as well as standard notation, it had 
number notation as well like with the buttons being represented as 1-9.


I guess this is for the people who have the fighting joysticks? Was trying 
to understand it and well I knew that forward is 6, 2 is down, but I'm 
wondering what 1-3 and 7-9 are?




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Re: [Audyssey] the entombed game

2010-02-26 Thread Johnny Tai
I think the largest strength the game has is how long it can keep you 
playing. So many possibilities and so many random factors, it's definitely 
not one of those games where you play it to the end and then never touch 
again.
Soundwise, I don't know if Jason is aiming for an old-school feel on 
purpose, but it is how it seems to me. The combat sounds especially, are not 
as impressive as most modern fighting RPGs, but that might just be a 
preference thing on the maker's part.
The musics are real grand, and some spell effects do sound very nice- try 
that lightning!
As far as bugs go, since the game's so huge, it's ahrd to iron out 
everything yet, but what bugs there are do not stop one from having a great 
time.


No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

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http://www.cdbaby.com/thecat

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http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 26, 2010 11:13 AM
Subject: Re: [Audyssey] the entombed game



Hi Josh,
Well, Entombed is certainly better than it was a year ago, but still
has lots of room for improvement. I am not really that impressed with
the sound effects either, but the music is awesome. It still has some
bugs, but over all the game is pretty decent for a 1.0 release.


On 2/26/10, Josh jkenn...@gmail.com wrote:

Hi

the last time I played the entombed game was in early February of 2009. 
over
a year or so ago. back then I was not very impressed with it at all and 
it
had lots of bugs and the sounds weren't that great at all. I hope this 
has
lots of sounds and is  very good. I noticed not all of the documentation 
is

complete yet.

Josh Kennedy jkenn...@gmail.com
my blog is at http://jkenn337.klangoblog.net (updated frequently). Tired 
of
Microsoft Windows and paying thousands for screen-readers? try out NVDA, 
get
a mac--, nvda--for Windows, or try out and switch to grml, Ubuntu, Vinux, 
or

knoppix-adriane Linux desktops. Knoppix ubuntu and vinux-cli-max are the
most accessible for beginners. also try vinux-gui and encourage those at
www.cherrypal.com to use windows-xp and nvda knoppix-adriane 
Vinux-cli-max

or grml so all blind people can have an accessible computer.
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Re: [Audyssey] Adult games

2010-02-26 Thread Johnny Tai

I agree and I'm not even a hip lol.
It's kind of twisted how people today think kids watching batman handing out 
a brutal beating's okay and yet anything to do with sex is wrong.
Japanese people however, seem to see this in a totally different light- 
they're much more open about both sides of the issue and do not exclude 
children from either violence or sexuality.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

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http://www.musicsubmit.com/thecat

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http://www.rhythmqwest.com/TheCat

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The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Audyssey Gamers@audyssey.org
Sent: Friday, February 26, 2010 11:51 AM
Subject: [Audyssey] Adult games



Hi,

Speaking of adult games, in my opinion, violence is way worse than sex.  I 
know that is not the popular opinion but being a long time peace loving 
hippie it is my opinion.  So to me games where you are bashing and or 
killing monsters, animals or humans would be worse for kids to be playing 
than games with a bit of sexual content in them.


TGIF and BFN
Jim

Cleverly disguised as a Responsible Adult

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] entombed question again

2010-02-27 Thread Johnny Tai
Yes, the numbers on the row act just the same as the ones on numberpad in 
this case.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

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http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers list gamers@audyssey.org
Sent: Saturday, February 27, 2010 5:04 AM
Subject: [Audyssey] entombed question again



Hi

since I have a netbook,when I battle, can I hit the numbers on the number 
row  above the letters to select where I want to focus my attacks?


Josh Kennedy jkenn...@gmail.com
my blog is at http://jkenn337.klangoblog.net (updated frequently). Tired 
of Microsoft Windows and paying thousands for screen-readers? try out 
NVDA, get a mac--, nvda--for Windows, or try out and switch to grml, 
Ubuntu, Vinux, or knoppix-adriane Linux desktops. Knoppix ubuntu and 
vinux-cli-max are the most accessible for beginners. also try vinux-gui 
and encourage those at www.cherrypal.com to use windows-xp and nvda 
knoppix-adriane Vinux-cli-max or grml so all blind people can have an 
accessible computer.

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Re: [Audyssey] Adult games

2010-02-28 Thread Johnny Tai
Definite does, look at the famed King of Fighters and Fatal Fury video 
games, not to mention the one that's made just for that breast-bouncing 
purpose: Dead or Alive- to name a few of the games that show erroticism.

The one top game in the past years, God of War, has several sex scenes also.
Also, Japanese came up with the concept of adult cartoons, now called 
Hentai.
Before I go any further and get people thinking I'm some kind of sex fiend, 
I'll stop!


No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


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The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Johnny Tai Gamers@audyssey.org
Sent: Sunday, February 28, 2010 4:51 AM
Subject: Re: [Audyssey] Adult games



Hi Johnny,

That's cool that the Japanese are less inhibited about sex than the U. S. 
No wonder I have always had a thing for Japanese women. grin  I have 
always heard that the Europeans are also less inhibited.  With nudity on 
regular TV etc.  I wonder if computer games produced in those countries 
reflect their less inhibited views about sex.


BFN

Jim

WARNING!  Removal of this tagline prohibited by law!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Adult games

2010-02-28 Thread Johnny Tai

And you came up with puppy1! Lol. Still love that game!
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

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http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Muhammed Deniz Gamers@audyssey.org
Sent: Sunday, February 28, 2010 4:51 AM
Subject: Re: [Audyssey] Adult games



Hi Muhammed,

Well that is your opinion.  Personally I do not like violence even in a 
game.  I am anti war, anti violence etc.  I would much more like to be 
doing things that feel good or are fun or are at least more productive 
than killing and dyeing.  And I believe that there are games that are fast 
paced, exciting and full of action without all of the killing and dyeing. 
And I have been playing computer and or video games since the nineteen 
seventies.  So you know, I am probably not going to change my opinion now. 
grin


BFN

- Original Message -
Hi Jim,
Onnestly. Its much more fun to play action games. I meen sports games are 
also fun, but you could enjoy action games.
I could remember when the first time that I was playing a ranger in 
entombed, I was very excited with the molty shot skill. I use to bash all 
enemies with it, and I was jumping when I saw it!.
I was at bed after that, and the next day. It was all to well, when I met 
my new enemie. The gardaiun!.
It was very hard to kill him, and he was keep on winning. Luckly, I played 
as a ranger healer in one of my saved games, but once I won it.

The healer was my secondary job, but I got killed by awolf.
When I started a new game, It was all fine. Even the drake was nothing for 
me!


Best of luck,
Muhammed.


Jim

A nuclear war can ruin your whole day...

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Another Problem With Entombed

2010-03-01 Thread Johnny Tai
It's a slight bug, did you portal back to town and then walk off without 
portaling back to where you started? That usually causes that bug.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 01, 2010 4:03 PM
Subject: [Audyssey] Another Problem With Entombed



Hi all,
I have been having a slight problem with Entombed and I was wondering
if this either is a bug or I'm not doing something write. Tonight
while playing after a combat I press g to grab items from the floor
and it continues to tell me there is nothing there. However, in
certain cases such as the battle with the Goblin King I certainly know
his weapons and armour should be there in the room, let alone the
bodies, and it says there is nothing there. I'm pretty frustrated and
don't know what else to do. Is this a bug or do I need something
special to get my characters to pick up and find this stuff? I really
do not understand why the grab command isn't working.

Thanks.

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Re: [Audyssey] Another Problem With Entombed

2010-03-01 Thread Johnny Tai
Usually what I do is just quit the game and reload the save file, taht'd fix 
it.


No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 01, 2010 4:03 PM
Subject: [Audyssey] Another Problem With Entombed



Hi all,
I have been having a slight problem with Entombed and I was wondering
if this either is a bug or I'm not doing something write. Tonight
while playing after a combat I press g to grab items from the floor
and it continues to tell me there is nothing there. However, in
certain cases such as the battle with the Goblin King I certainly know
his weapons and armour should be there in the room, let alone the
bodies, and it says there is nothing there. I'm pretty frustrated and
don't know what else to do. Is this a bug or do I need something
special to get my characters to pick up and find this stuff? I really
do not understand why the grab command isn't working.

Thanks.

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Re: [Audyssey] Another Problem With Entombed

2010-03-01 Thread Johnny Tai

hit f1 again
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Steve blindma...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 01, 2010 5:17 PM
Subject: Re: [Audyssey] Another Problem With Entombed



How can you portal back down?
Steve
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 01, 2010 5:16 PM
Subject: Re: [Audyssey] Another Problem With Entombed


Apparently if you walk manually back down from Twilight Town after 
portalling up there this can cause that bug. That's why I never do that.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Steve blindma...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 01, 2010 6:04 PM
Subject: Re: [Audyssey] Another Problem With Entombed


I haven't had that problem, I just hit g and then press enter to pick up 
what ever is there, I have had to move a step first though before I could 
pick up anything.
The problem i have had is with speech stopping, after I finish a battle 
sometimes when I press the G key I have to save and restart because I 
have no speech anymore.

Steve Walker
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 01, 2010 4:47 PM
Subject: Re: [Audyssey] Another Problem With Entombed


Hmmm, stuff should certainly be there and I haven't seen this happen 
either, just hit g after the battle.


Someone has reported this happening on the list too so it's possibly a 
bug of some sort,  even if it doesn't crop up too much,  as I 
said, it's one I've never seen before myself.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 02, 2010 12:03 AM
Subject: [Audyssey] Another Problem With Entombed



Hi all,
I have been having a slight problem with Entombed and I was wondering
if this either is a bug or I'm not doing something write. Tonight
while playing after a combat I press g to grab items from the floor
and it continues to tell me there is nothing there. However, in
certain cases such as the battle with the Goblin King I certainly know
his weapons and armour should be there in the room, let alone the
bodies, and it says there is nothing there. I'm pretty frustrated and
don't know what else to do. Is this a bug or do I need something
special to get my characters to pick up and find this stuff? I really
do not understand why the grab command isn't working.

Thanks.

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[Audyssey] gmagametalk list---help

2010-03-04 Thread Johnny Tai
Heya guys; For some reason I haven't been able to receive anything from the 
gamgame list nor can I get a message through. Since I don't even know my 
google account password, I can't even check to see maybe something's wrong 
with my settings. Any suggestion be welcome! 



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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-19 Thread Johnny Tai
I've been trying this for awhile, for some reason, the map builder doesn't 
seem to work for me.
My map checks out and compiles fine, and yet when I play it, I get a 
run-time error several moves in.
Also, not sure if anyone can help. I've not been able to send or receive on 
teh gmagames list for a long time now.
When I checked it said I am still subscribed, but nothing would go through 
or come in.
Any suggestion? Since I joined the group by sending a mail to the subscribe 
link, I don't even know the access to my google account if I even have one.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 19, 2010 2:37 PM
Subject: [Audyssey] Time of Conflict from GMA games.



Time of Conflict from GMA games.

Time of Conflict is a strategy game that can be used by the visually 
impaired and sighted alike. The goal of the game is to subdue the enemy 
and capture all of its cities. When a city is captured it will begin 
producing forces that may be used against the enemy. You may produce 
infantry, armoured units, fighters, destroyers, submarines, troop 
transports, aircraft carriers, and battleships. You may play on a 
computer-generated map or a premade map provided with the game, or by 
using the included map builder you can use a map you developed yourself.


The game has five difficulty levels, several premade maps, several map 
sizes, and a range of games types from a complete sea battle to a 
land-only battle. Depending on the size of map selected and your 
familiarity with the game, Time of Conflict may last hundreds of time 
units and may involve hundreds of land, sea, and air units.


The game was designed so that you can get by with a dozen or so 
keystrokes, but dozens more are available for the experience player. A 
context-Sensitive menu is available which makes learning the game much 
easier. This menu only displays the actions which are available to the 
current unit at the current point in time.


We are currently working towards making Time of Conflict a multi-player 
game. You will be able to play against one to three other players in 
addition to playing the computer. Stay tuned.


It is now in public beta and the download file is 20 MB.
http://www.gmagames.com/toc.shtml



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Re: [Audyssey] time of conflict thoughts and questions

2010-03-21 Thread Johnny Tai
The only part of the game I find really annoying thus far is the fighter 
unit. They take awhile to build, take more managing than the rest, and they 
don't really do much cept for getting shot down all the time lol.
Granted they're nice to scout with, but even then, if you don't keep them 
near your cities, they go bye-bye either by out of fuel or by enemy hands.
My current game got like 20 fighters on my side, and most I do with them is 
to keep them out of the ways of others.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Sunday, March 21, 2010 1:46 PM
Subject: [Audyssey] time of conflict thoughts and questions



Hi.

well, I've now played quite a bit of Toc, and got a lot more used to 
commands and operations. The game does have a learning curve,  though 
imho this wasn't a bad thing (indeed quite the opposite), but I've now 
been able to defeat the computer on the 2nd skillevel on a battle sized 
map, -- which is actually an improvement from my slaughterings yesterday!


I must say, I'm deeply impressed with the game,  particularly with the 
interface and flexibility of overview and controls.


As I've said before, my spacial perception is pretty pathetic, I'm 
distinctly not the best person at overviewing and managing many objects 
positions in a large area from audio information alone. i even find sudoku 
and solitare difficult to play.


However, as with audio 3D I find the interface in Toc gives so many ways 
of finding information, it's entirely playable and perceiveable,  I 
particularly love the context sensative lists! it doesn't matter if I 
forget where my infantry are, or have them roaming around somewhere, sinse 
I can just go to where I want them, hit alt I, and get a menue listing 
distance.


This is great, --- -and indeed an idea I'd never had before. i've always 
found sound rts rather hard to play, principley because I can't keep lots 
of spacial information in my head, --- but the contextual lists are 
fantastic,  especially for overviews.


in fact, I'm now wondering if there are any plans to add more units to the 
game.


Thus far, naval warfare is great,  but the land and air opperations 
imho could bennifit from a few more strategical units to play with.


As to what, --- well I was wondering about perhaps defensive artiliary 
(say alt u), which could move at only one square per turn, would need to 
be set down for a turn before attacking,  but could bombard things 
most successfully (especially enemy fighters and ships), and bombers (alt 
V),  heavier and slower planes which could bombard the enemy, but had 
a very limited movement capacity,  perhaps only able to move 3 spaces 
a turn, and have a fuel capacity of 12 or even 10, thus making it 
necessary to have an air craft carrier as base.


Other units such as transport planes heavy armour or light infantry, orr 
maybe the ability to fortify cities could be added as well, really it 
just depends upon what would balance best, but I really would like to see 
land battles made as interesting and complex as sea ones are 
currently,  pluss of course fortifications and other defensive 
measures could be interesting as well.


Whether other units get added or not, I'm certainly deeply impressed with 
the game thus far, both for it's complexity, and especially for it's great 
overview system,  and i'll very likely be buying it when it's out.


Beware the grue!

Dark.
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[Audyssey] how does following work in time of conflict?

2010-03-23 Thread Johnny Tai
Well, suject says it, how does this work? Does that mean the units following 
will move when the head unit is moving, or that they'll attempt to go 
towards the head unit?

What happens if they travel at different speed?
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 2:52 AM
Subject: Re: [Audyssey] time of conflict thoughts and questions



Yes, I think it is called luck. lol.

Regards,
David greenwooddavidgreenw...@gmagames.com
http://www.GMAGames.com


- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 21, 2010 11:19 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions


I have never been able to attack infantry with fighters. they always, 
always

get shot down.
am I missing something possibly?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, March 21, 2010 10:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict thoughts and questions

Fighters are pretty good against enemy ships, and if you have many, you 
can
use them to disrupt enemy offensive by attacking enemy infantry,  but 
I
agree their not the best offensive unit, and certainly not as good as 
they
should be against enemy infantry,  hence my desire for a bomber 
plane.;


Btw, I've not found the fuel thing to be a problem, sinse when set to
roaming, fighters will come back automatically, and otherwise you can 
just

press H on them to bring them home to refuel.

Generally if I have fighters I just leave them roaming as scouts unless I
really need an attack somewhere and have many to spare,  such as an
enemy troop transport in the middle of the sea, or the enemy moving 
infantry

towards a city when i've got a beachhead on their land,  though once
again, I'd really like to see a bomber to do this more efficiently, 
though with decreased speed and fuel range as a balance.

Beware the grue!

Dark.
- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 21, 2010 11:43 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions



The only part of the game I find really annoying thus far is the fighter
unit. They take awhile to build, take more managing than the rest, and
they don't really do much cept for getting shot down all the time lol.
Granted they're nice to scout with, but even then, if you don't keep 
them
near your cities, they go bye-bye either by out of fuel or by enemy 
hands.

My current game got like 20 fighters on my side, and most I do with them
is to keep them out of the ways of others.
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private,
one on one self defense training- call or email to book your appointment
today!

johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Sunday, March 21, 2010 1:46 PM
Subject: [Audyssey] time of conflict thoughts and questions



Hi.

well, I've now played quite a bit of Toc, and got a lot more used to
commands and operations. The game does have a learning curve,   
though



imho this wasn't a bad thing (indeed quite the opposite), but I've now
been able to defeat the computer on the 2nd skillevel on a battle sized
map, -- which is actually an improvement from my slaughterings 
yesterday!


I must say, I'm deeply impressed with the game,  particularly with
the interface and flexibility of overview and controls.

As I've said before, my spacial perception is pretty pathetic, I'm
distinctly not the best person at overviewing and managing many objects
positions in a large area from audio information alone. i even find
sudoku and solitare difficult to play.

However, as with audio 3D I find the interface in Toc gives so many 
ways

Re: [Audyssey] time of conflict thoughts and questions

2010-03-23 Thread Johnny Tai
I have a game that's been going on for seven hours now and still no end in 
sight. Possibly it is because that I play very defensively- as it's my style 
in most similar games- and I'm playing the largest map with combo battles.
It is rather amusing actually, my land is completely under my control now, 
crawling with armors and soldiers and fighters. I actually got enough units 
to surround my land in a double ring lol.
So far, every enemy unit landing on my land had long enough to say 'uh' 
before my defensive forces annihilated them. Also caught 5 of their 
transports sneaking about around my waterway and sunk every single one of 
them.

Now if I can find where on this blasted map their land is!
I've taken over two islands, one small and one pretty large, but neither 
seem to be enemy land.

Good times!

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 22, 2010 3:06 AM
Subject: Re: [Audyssey] time of conflict thoughts and questions



lol.  I have very poor luck, so I think that shows in the game.  It is
really fun though.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of David Greenwood
Sent: Monday, March 22, 2010 4:53 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict thoughts and questions

Yes, I think it is called luck. lol.

Regards,
David greenwooddavidgreenw...@gmagames.com
http://www.GMAGames.com


- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 21, 2010 11:19 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions



I have never been able to attack infantry with fighters. they always,
always
get shot down.
am I missing something possibly?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, March 21, 2010 10:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict thoughts and questions

Fighters are pretty good against enemy ships, and if you have many, you
can
use them to disrupt enemy offensive by attacking enemy infantry,  but
I
agree their not the best offensive unit, and certainly not as good as 
they

should be against enemy infantry,  hence my desire for a bomber
plane.;

Btw, I've not found the fuel thing to be a problem, sinse when set to
roaming, fighters will come back automatically, and otherwise you can 
just

press H on them to bring them home to refuel.

Generally if I have fighters I just leave them roaming as scouts unless I
really need an attack somewhere and have many to spare,  such as an
enemy troop transport in the middle of the sea, or the enemy moving
infantry
towards a city when i've got a beachhead on their land,  though once
again, I'd really like to see a bomber to do this more efficiently, 
though with decreased speed and fuel range as a balance.

Beware the grue!

Dark.
- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 21, 2010 11:43 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions



The only part of the game I find really annoying thus far is the fighter
unit. They take awhile to build, take more managing than the rest, and
they don't really do much cept for getting shot down all the time lol.
Granted they're nice to scout with, but even then, if you don't keep 
them

near your cities, they go bye-bye either by out of fuel or by enemy
hands.
My current game got like 20 fighters on my side, and most I do with them
is to keep them out of the ways of others.
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private,
one on one self defense training- call or email to book your appointment
today!

johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: dark d...@xgam.org

To: Gamers

[Audyssey] OT-youtube and jaws issue--please help

2009-07-31 Thread Johnny Tai
Hey guys; I'm trying to use JAWS5 with youtube links, but I'm finding it is 
delaying like mad...and not just short ones either, when I click anything on 
youtube, it lags for like a whole minute before I get the page.
I noticed that on my girlfriend's comp, jaws 5 didn't seem to have this 
particular issue, and when I unloaded jaws, youtube runs fine. So, anyone 
know what setting in Jaws I should change to get this working smoothly?
Thanks 



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Re: [Audyssey] OT-youtube and jaws issue--please help

2009-07-31 Thread Johnny Tai
That'd be an idea cept searching for things is still a major pain when jaws 
takes ages to load a page and can't do it without jaws lol.
If there's no better solution though, I might just have to do as you 
suggested.

Thanks

NO ONE EVER KICKED ASSES BY SAYING I CAN'T.

Johnny Tai

johnnyti...@shaw.ca

1-604-275-2795

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.cdbaby.com/thecat2

Interpersonal and Social Relationship Counselling + One-on-One Self Defense 
Training.

Please call or email to book your appointment today!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 31, 2009 9:50 PM
Subject: Re: [Audyssey] OT-youtube and jaws issue--please help


If you are only using the PC to listen to stuff on that site and don't 
need to explore or anything, I would just unload JAWS, and then reload it 
using your hot key after you have finished listening.

---
Shepherds are the best beasts.
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 31, 2009 1:01 PM
Subject: [Audyssey] OT-youtube and jaws issue--please help


Hey guys; I'm trying to use JAWS5 with youtube links, but I'm finding it 
is delaying like mad...and not just short ones either, when I click 
anything on youtube, it lags for like a whole minute before I get the 
page.
I noticed that on my girlfriend's comp, jaws 5 didn't seem to have this 
particular issue, and when I unloaded jaws, youtube runs fine. So, anyone 
know what setting in Jaws I should change to get this working smoothly?

Thanks

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[Audyssey] kitchen's puppy game

2009-08-02 Thread Johnny Tai
Just wanna say that it is a very fun and easy to play game- great for 
passing the time and to hone one's reflexes.
I've been reading alot of the Star Wars books, particularly the X-Wings 
series, and have been hoping to come accross something that'd allow me to 
try out an X-wing dogfight rofl.
I think if Jim got the time, he can probably just modify this game a bit 
with new sounds and text, and I'd have our first audio Xwing fighter game.



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[Audyssey] kitchen's puppy verses my girlfriend

2009-08-09 Thread Johnny Tai
After losing her planes for the 20est time, Liz loudly declared: I'd rather 
see a game about puppies than this stupid...
And then next day, I couldn't get her to stop playing... She got skilled 
enough that I lost a dinner bet against her odds of reaching 30 kills!

Congrats Jim, you got yourself a new puppy lover...
On the other note, here are some suggestions we puzzled together while 
playing:
1. It'd be nice if one keep receiving a new plane after 5 kills even after 
the 15- gives one something to look forward to beside than eventually 
losing.


2. Be kind of nice if there's an optional aiming device one can use- for 
those of us with hearing issues... Both of us can only hear out of one ear, 
and that makes this type of game extremely challenging to say the least at 
times.

That being said, I did get a 38 kill count on the expert level...so meh...

3. Maybe a way to turn quickly? It is very frustrating when you are turning 
left like maaad and end up not reaching the 0 in time no matter what rofl.


4. Maybe a way to reverse course and move away from your enemies to line up 
for a better shot? With six planes coming at me on the expert level, that'd 
be very handy!


5. I notice sometimes I have to shoot a plane like 15 times before it drops, 
and at times, I get the kill on one shot...maybe a key that'd do a damage 
report on the enemies?


6. Suicide run...like the Japanese did...if I can't get them, maybe I can 
take one down with me?


7. The ability to roll your plane...when the enemies come in for the kill, 
when you hear that mumbling voice that tells you you're about to die, maybe 
one can roll the plane to try to avoid the hit?


That's about it...Again, a nice little game that has provided us with hours 
of fun rofl, and now I got to beat my own 38 expert kill record. 



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Re: [Audyssey] good muds

2009-08-09 Thread Johnny Tai
I too prefer a mud that's easy to play, and based mostly on killing and 
requires no accessive thoughts and other complicated things.
My idea is that, if I want social interaction and realism, I would just 
get out of the house. So, since killing is something I, we, don't get to do 
in real---at least not that often I hope, it is my main focus during gaming.
This is not to say that I do not enjoy RP, but too much of it make my head 
hurts and tend to send me packing from the computer for hours...
Also, some of these complex muds take so long to get into that one almost 
needs a master's degree to play them well rofl.
So I guess I'm in the H and S camp, muds that allow me to log on, kill 
something or, things, for half a hour, and log off without having to think 
about it till the next time I want to play- and for that, Aeon and 
Cyberassault are great examples.
Well, as long as you don't get into the clan themes on Aeon, you would be 
fine.
I used to enjoy the shadowrun muds, both awakened world and awake, but then 
both muds required so much of me that I decided it was time to move on.
I still have bad dreams of the awake days where I had to sit in front of the 
comp for 6 hours just to RP something through!

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - 
From: Steven Davis sl...@bresnan.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 09, 2009 7:18 PM
Subject: Re: [Audyssey] good muds



Hello:  Perhaps the subject of this thread should be, mud-bashing.  Muds
are, by enlarge, quite accessible.  There are any number of mud and pure
telnet clients out there, and they are free to.  They work quite well,
with only minor adjustments required, for screen readers.  Muds provide a
text means of interaction with others, both sighted and blind, and friends
can be made on muds.

I, personally, enjoy the hackslash muds, especially those which allow a
character to grow.  By character growth, I mean, in both stats and levels,
with a character becoming more and more powerful over time.

There are good muds out there depending upon a person's interest. 
Although
the mud, as an internet passtime is becoming less popular, muds, in one 
form
or another, will be around for some time to come, and the demise of the 
mud,
in my humble opinion, will be a closing of a chapter which has allowed 
blind

gamers to participate, with little modifications to software on an even
playing field with all mud players.

For all the intellectual types out there, the greatest game out there is
life---its full of puzzles, and there is no hackslash,except, perhaps, 
if,,
one is in Iraq, or Afghanistan.  or, perhaps, if one is in the real 
world,

where the hackslash is, rather, intrinsic.

So, I guess, if one is looking for a good mud, it can be found on planet
earth where the telnet client, then, is us.  No address or port number 
is

required

I like a good hackslash mud for my relaxation:  Its almost as 
invigarating

as a good cup of coffee.

So, I am breaking the mold, so to speak.  I like a good hackslash mud, 
with

unlimited levels and (if possible), unlimitede stats.
Two good hackslash muds out there are:

telnet://dune.servint.com:6789

(which is Dune mud)

and the other is Dragon Swords mud, and if anyone is interested, I will 
give

the link for that one.  I have been on mud games since 1996 or late 1995,
and I used a shell account to get onto the internet.  (muds were even
accessible as a fine form of entertainment then, also)

Thanks again, and hang in there hackslashers


Steve


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No virus found in this incoming message.
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Re: [Audyssey] OT: Described Comics?

2009-08-09 Thread Johnny Tai
If someone scan/type the scripts, I'd be able to record and help with this- 
otherwise, I'm afraid that all I can do is listen and maybe give 
suggestions.

I grew up having comics read to me, so I'm not a stranger around them.
I think the one thing with comics being described is that it requires a very 
descriptive person with a good script to go off of, otherwise the fun of 
comics is reduced by half.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - 
From: Harun fusoya_1...@hotmail.com

To: gamers gamers@audyssey.org
Sent: Sunday, August 09, 2009 11:03 AM
Subject: Re: [Audyssey] OT: Described Comics?


Here's THE PUNISHER MAX, Chapter 1. Just recorded. Tell me what you think. 
heh

http://www.sendspace.com/file/s17o5w
Cheers,
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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.406 / Virus Database: 270.13.48/2292 - Release Date: 08/09/09 
08:08:00



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Re: [Audyssey] OT: Described Comics?

2009-08-09 Thread Johnny Tai
Right, just finished listening to the uploaded file, and here comes the 
review:


I must say, this is surprising good work. I dare say that this approaches an 
audiobook reader level, and the recording is quite clear.
I'd personally like to get more description on the characters, what they 
look like, fat, thin, what they wear, etc, but I know some people don't like 
that when trying to figure out the plot.

Alot of expressions in the reading, another real good point.
I think, with a strong script, several voice actors/actresses, and sound 
effects/music in the background, this can be turned into a very nice radio 
drama material- though, there's nothing wrong with keeping it simple as it 
is since it is already very nicely done.


I can honestly say that if I came across a whole series of this somewhere 
for sale, I'd happily pay for these.
The punisher is one of my favorite Marvel chars, and I never did have the 
chance to read comics about him.


You can add me on as one of your supporters on this project, and if there's 
a list being made for this, I'd be happy to be on it.


Might want to give a warning about sex and strong languages and graphical 
violence before beginning with the comic though, just to fan off the more 
screamish readers who might not know what or who the Punisher is and what 
he's all about.


No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - 
From: Harun fusoya_1...@hotmail.com

To: gamers gamers@audyssey.org
Sent: Sunday, August 09, 2009 11:03 AM
Subject: Re: [Audyssey] OT: Described Comics?


Here's THE PUNISHER MAX, Chapter 1. Just recorded. Tell me what you think. 
heh

http://www.sendspace.com/file/s17o5w
Cheers,
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[Audyssey] vipmud help needed-about sounds and triggers

2009-08-15 Thread Johnny Tai
Just spent most of today messing with my vipmud demo, so far I've figured 
out the alias, triggers and keys. Here are a few questions for you experts 
out there:


1. Is there a way to brouse to the sound I want to use for a trigger from 
the client itself? It takes ages for example, when I want a sound to trigger 
off of (You slash * very hard*, and I got to minimize my vipmud and go sort 
through my 3000 odd sound files to find the one that fits, find it's exact 
path, then come back and paste into the trigger editor...


There must be an easier way of doing this?

2. Now I've created a trigger: (You stand in your recall* and it plays the 
mp3 file I wanted it to play. Problem is, the song is like 6 mins long, and 
now I can't get it to stop?
The helpfile mentioned the #pc stop command and the stopmusic alias, but 
neither seem to work here.


3. So if I got multiple characters on one mud and I want the above 'recall' 
trigger to be shared by them all, how do I go about setting that up?


4. I read somewhere that you can make vipmud open different windows for 
different texts, but I can't figure out how... Say if I want all gossip 
messages to go on a separate window, what's the commands I would use, and 
where do I type them in?


Before some of ya tell me to go read the helpfile again, let me quickly 
mention that I have been doing just that this past half a day rofl. I guess 
being quite happily simplified with Gmud for the past 7 years, my brain's 
just not quite ready to take in all these scripting symbols and rules- 
helpfile or no helpfile.


So, before I trash this new comp of mine out of frustration, I am going to 
close that file now, and hope some of you can answer me in the language that 
I can understand grins 



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Re: [Audyssey] vipmud help needed-about sounds and triggers

2009-08-15 Thread Johnny Tai

Thanks a bunch. Now I'll go try these!
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 15, 2009 1:05 AM
Subject: Re: [Audyssey] vipmud help needed-about sounds and triggers



answers coming up in your message.
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 15, 2009 8:15 AM
Subject: [Audyssey] vipmud help needed-about sounds and triggers



Just spent most of today messing with my vipmud demo, so far I've figured
out the alias, triggers and keys. Here are a few questions for you 
experts

out there:

1. Is there a way to brouse to the sound I want to use for a trigger from
the client itself? It takes ages for example, when I want a sound to
trigger off of (You slash * very hard*, and I got to minimize my vipmud
and go sort through my 3000 odd sound files to find the one that fits,
find it's exact path, then come back and paste into the trigger editor...

well, if you ever decide to share your pack playing sounds where they are 
eg

in your sounds folder isn't quite the way you'd want to go.
you'd be better of going to C:\program files\vipmud\sounds
and making a folder with the mud name, like alteraeon, or AA for short.
then you'd just paste your sounds there and do the
#play {AA\soundname.wav}
command,
but if you ensist on doing it the other way, when you enter the pattern
press enter on the script builder button, select play sound in the action
list and then you'll have a listbox with all your folders and files.


There must be an easier way of doing this?

2. Now I've created a trigger: (You stand in your recall* and it plays 
the

mp3 file I wanted it to play. Problem is, the song is like 6 mins long, 
now I can't get it to stop?
The helpfile mentioned the #pc stop command and the stopmusic alias, but
neither seem to work here.
that's because the pc stop thing needs a variable with the sound to stop 
it.

doing #pc 0 stop will stop all sounds playing at once,
however if you want to stop that single music



take this example to set it up
#Play {AA\recallmusic.mp3}; #var recall %PlayHandle
now if you do
#pc @recall stop
in another trigger it'll stop.


3. So if I got multiple characters on one mud and I want the above
'recall' trigger to be shared by them all, how do I go about setting that
up?

in the add trigger dialog check the box that says make globally available
for all characters, that's what you need to do.


4. I read somewhere that you can make vipmud open different windows for
different texts, but I can't figure out how... Say if I want all gossip
messages to go on a separate window, what's the commands I would use, and
where do I type them in?


hmm, never heard you can do that one.

Before some of ya tell me to go read the helpfile again, let me quickly
mention that I have been doing just that this past half a day rofl. I
guess being quite happily simplified with Gmud for the past 7 years, my
brain's just not quite ready to take in all these scripting symbols and
rules- helpfile or no helpfile.

lol. I tried scripting in mt at first but got nowhere, laughs. way too 
much

vb script oriented for me.
So, before I trash this new comp of mine out of frustration, I am going 
to

close that file now, and hope some of you can answer me in the language
that I can understand grins

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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.406 / Virus

Re: [Audyssey] vipmud help needed-about sounds and triggers

2009-08-15 Thread Johnny Tai

Strange, I tried the way suggested. this is what I did:
in the command line of the ditor I entered:
{#play mp004.mpc 80}; #var music %playhandle
and yet neither hte #pc 0 stop nor the #pc @music stop would stop it rofl.
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 15, 2009 1:05 AM
Subject: Re: [Audyssey] vipmud help needed-about sounds and triggers



answers coming up in your message.
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 15, 2009 8:15 AM
Subject: [Audyssey] vipmud help needed-about sounds and triggers



Just spent most of today messing with my vipmud demo, so far I've figured
out the alias, triggers and keys. Here are a few questions for you 
experts

out there:

1. Is there a way to brouse to the sound I want to use for a trigger from
the client itself? It takes ages for example, when I want a sound to
trigger off of (You slash * very hard*, and I got to minimize my vipmud
and go sort through my 3000 odd sound files to find the one that fits,
find it's exact path, then come back and paste into the trigger editor...

well, if you ever decide to share your pack playing sounds where they are 
eg

in your sounds folder isn't quite the way you'd want to go.
you'd be better of going to C:\program files\vipmud\sounds
and making a folder with the mud name, like alteraeon, or AA for short.
then you'd just paste your sounds there and do the
#play {AA\soundname.wav}
command,
but if you ensist on doing it the other way, when you enter the pattern
press enter on the script builder button, select play sound in the action
list and then you'll have a listbox with all your folders and files.


There must be an easier way of doing this?

2. Now I've created a trigger: (You stand in your recall* and it plays 
the

mp3 file I wanted it to play. Problem is, the song is like 6 mins long, 
now I can't get it to stop?
The helpfile mentioned the #pc stop command and the stopmusic alias, but
neither seem to work here.
that's because the pc stop thing needs a variable with the sound to stop 
it.

doing #pc 0 stop will stop all sounds playing at once,
however if you want to stop that single music



take this example to set it up
#Play {AA\recallmusic.mp3}; #var recall %PlayHandle
now if you do
#pc @recall stop
in another trigger it'll stop.


3. So if I got multiple characters on one mud and I want the above
'recall' trigger to be shared by them all, how do I go about setting that
up?

in the add trigger dialog check the box that says make globally available
for all characters, that's what you need to do.


4. I read somewhere that you can make vipmud open different windows for
different texts, but I can't figure out how... Say if I want all gossip
messages to go on a separate window, what's the commands I would use, and
where do I type them in?


hmm, never heard you can do that one.

Before some of ya tell me to go read the helpfile again, let me quickly
mention that I have been doing just that this past half a day rofl. I
guess being quite happily simplified with Gmud for the past 7 years, my
brain's just not quite ready to take in all these scripting symbols and
rules- helpfile or no helpfile.

lol. I tried scripting in mt at first but got nowhere, laughs. way too 
much

vb script oriented for me.
So, before I trash this new comp of mine out of frustration, I am going 
to

close that file now, and hope some of you can answer me in the language
that I can understand grins

---
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[Audyssey] vipmud-the wait command?

2009-08-16 Thread Johnny Tai
Not sure how to put this in. I have a trigger to play a sound off the text 
'You slash * with your sword.' and in the editor, I got the following:

wait 0.1;#play sword.wav

and now I get a bunch of 'wait 0.1' parsing in my output window in battle... 
Do I maybe need a number sign before the wait as well? 



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Re: [Audyssey] vipmud-the wait command?

2009-08-16 Thread Johnny Tai

You'd think I'd have learned by now...
Thanks a bunch.
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 16, 2009 11:29 AM
Subject: Re: [Audyssey] vipmud-the wait command?



yep, you need to do #wait instead of wait by it self.
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 16, 2009 8:30 PM
Subject: [Audyssey] vipmud-the wait command?


Not sure how to put this in. I have a trigger to play a sound off the 
text

'You slash * with your sword.' and in the editor, I got the following:
wait 0.1;#play sword.wav

and now I get a bunch of 'wait 0.1' parsing in my output window in
battle... Do I maybe need a number sign before the wait as well?

---
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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.406 / Virus Database: 270.13.58/2306 - Release Date: 08/16/09 
06:09:00



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[Audyssey] strange vipmud crashes

2009-08-16 Thread Johnny Tai
Not sure if any of ya got this issue. I'm running windows xp pro, and every 
so often, vipmud would pop up an windows error message and ask me to send 
microsoft error report and things like that- before the mud shuts down and I 
lose any unsaved trigger.
Any idea how to fix that anyone? 



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[Audyssey] my cyberassault soundpacck

2009-08-18 Thread Johnny Tai

Download from:
http://www.sendspace.com/file/ru6e70


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Re: [Audyssey] my cyberassault soundpacck

2009-08-18 Thread Johnny Tai

cyberassault.org 1
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 18, 2009 10:16 PM
Subject: Re: [Audyssey] my cyberassault soundpacck



  Hi Johnny,
  Nice, but could you please give me the mud address and the port for the
mud as I lost it?
  Thanks!
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 18, 2009 1:03 PM
Subject: [Audyssey] my cyberassault soundpacck



Download from:
http://www.sendspace.com/file/ru6e70


---
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__ Information from ESET Smart Security, version of virus
signature database 4075 (20090514) __

The message was checked by ESET Smart Security.

http://www.eset.com






__ Information from ESET Smart Security, version of virus 
signature database 4075 (20090514) __


The message was checked by ESET Smart Security.

http://www.eset.com




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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.406 / Virus Database: 270.13.61/2312 - Release Date: 08/18/09 
18:05:00



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Re: [Audyssey] my cyberassault soundpacck

2009-08-18 Thread Johnny Tai

It is the soundpack for gmud client
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 18, 2009 10:18 PM
Subject: Re: [Audyssey] my cyberassault soundpacck



  p.s. What is gtp?
  Best regards!
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 18, 2009 1:03 PM
Subject: [Audyssey] my cyberassault soundpacck



Download from:
http://www.sendspace.com/file/ru6e70


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__ Information from ESET Smart Security, version of virus
signature database 4075 (20090514) __

The message was checked by ESET Smart Security.

http://www.eset.com






__ Information from ESET Smart Security, version of virus 
signature database 4075 (20090514) __


The message was checked by ESET Smart Security.

http://www.eset.com




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No virus found in this incoming message.
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Re: [Audyssey] my cyberassault soundpacck

2009-08-18 Thread Johnny Tai
You need a gmud32 client to access that I believe. In gmud go to file, then 
import and select the file

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 18, 2009 1:18 PM
Subject: Re: [Audyssey] my cyberassault soundpacck



here is a different kind of question:
what archive is this? have no idea how to open this thing. tried with 
winrar

no luck, tried with file dir which uses 7 zip and no luck either.
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 19, 2009 7:16 AM
Subject: Re: [Audyssey] my cyberassault soundpacck



  Hi Johnny,
  Nice, but could you please give me the mud address and the port for the
mud as I lost it?
  Thanks!
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 18, 2009 1:03 PM
Subject: [Audyssey] my cyberassault soundpacck



Download from:
http://www.sendspace.com/file/ru6e70


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Re: [Audyssey] my cyberassault soundpacck

2009-08-18 Thread Johnny Tai
Soundpack for gmud32 client to be used with cyberassault mud at 
cyberassault.org port 1

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - 
From: Cory Kadlik ckadl...@verizon.net

To: gamers@audyssey.org
Sent: Tuesday, August 18, 2009 1:28 PM
Subject: Re: [Audyssey] my cyberassault soundpacck



what is the pack for?

--
Wanna get to know me? check out my website and blog at
http://www.samobile.net/users/ckadlik

Maybe you have a question or comment, or just want to say hi. Do that
in these ways:

msn: ckad...@gmail.com
aim: corykadlik111
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Have a good day,

Cory

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Re: [Audyssey] my cyberassault soundpacck

2009-08-18 Thread Johnny Tai
Well, import it with a gmud32 client, then you'd have the sounds in the gmud 
folder and can do what you want with them.
I used the gmud32 to export the soundpack, and honestly, I have no idea how 
to single out the sounds used for cyberassault to repack a zip myself rofl- 
and if I want to upload the whole sound folder, I'd have to upload it in 
like 5 pieces since it is well over 1 gb.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 18, 2009 8:48 PM
Subject: Re: [Audyssey] my cyberassault soundpacck



can you extract the pack to anything?
if not, then what about those that use other clients.
can you re upload this as a zip?
At 03:44 p.m. 19/08/2009, you wrote:
Soundpack for gmud32 client to be used with cyberassault mud at 
cyberassault.org port 1

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, 
one on one self defense training- call or email to book your appointment 
today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - From: Cory Kadlik ckadl...@verizon.net
To: gamers@audyssey.org
Sent: Tuesday, August 18, 2009 1:28 PM
Subject: Re: [Audyssey] my cyberassault soundpacck



what is the pack for?

--
Wanna get to know me? check out my website and blog at
http://www.samobile.net/users/ckadlik

Maybe you have a question or comment, or just want to say hi. Do that
in these ways:

msn: ckad...@gmail.com
aim: corykadlik111
skype: corykad111

Have a good day,

Cory

Email services provided by the System Access Mobile Network.  Visit
www.serotek.com to learn more about accessibility anywhere.

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Re: [Audyssey] game ideas

2009-08-19 Thread Johnny Tai

How about a boxing/wrestling game? That's be real neat.
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Jorge Gamers@audyssey.org
Sent: Wednesday, August 19, 2009 2:42 AM
Subject: Re: [Audyssey] game ideas



Hi Jorge,

I have been asked many many times to create a football slash soccer game, 
basketball, hockey and goal ball game.  The thing is, just like a game of 
pool or Quidditch, I have no idea how to represent by sound all of the 
players, the ball or puck, and the goal.  And of course how to have you be 
able to control what all of your players are doing all at the same time.


Any ideas?

BFN

Jim

To steal ideas from one person is plagiarism; to steal from many is 
research.


j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] my cyberassault soundpacck

2009-08-19 Thread Johnny Tai
Rofl yeah, unfortunately I'm not a very organized person when it comes to 
trigger...it sort of grow as I play. Today I want a sound from my c drive, I 
make a trigger to it, tomorrow I want that machinegun sound from my f drive, 
and so on.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 19, 2009 2:49 AM
Subject: Re: [Audyssey] my cyberassault soundpacck



ok I looked at it and it's cool! but,
the triggers point to sounds around your computer on many drives and not a
lot of them point to where gmud is. although it did import all the sounds
the triggers still point to different locations. I actually do have a d
drive and a sounds folder on there but moving all of it might be, hm, slow
going with hundreds of sounds in different folders.

- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 19, 2009 5:44 AM
Subject: Re: [Audyssey] my cyberassault soundpacck



You need a gmud32 client to access that I believe. In gmud go to file,
then import and select the file
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private,
one on one self defense training- call or email to book your appointment
today!

johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 18, 2009 1:18 PM
Subject: Re: [Audyssey] my cyberassault soundpacck



here is a different kind of question:
what archive is this? have no idea how to open this thing. tried with
winrar
no luck, tried with file dir which uses 7 zip and no luck either.
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 19, 2009 7:16 AM
Subject: Re: [Audyssey] my cyberassault soundpacck



  Hi Johnny,
  Nice, but could you please give me the mud address and the port for
the
mud as I lost it?
  Thanks!
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 18, 2009 1:03 PM
Subject: [Audyssey] my cyberassault soundpacck



Download from:
http://www.sendspace.com/file/ru6e70


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The message was checked by ESET Smart Security.

http://www.eset.com






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signature database 4075 (20090514) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] my cyberassault soundpacck

2009-08-19 Thread Johnny Tai
Just google jaws script gmud, I did that and quite a few came up and some 
even work.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, August 19, 2009 3:40 AM
Subject: Re: [Audyssey] my cyberassault soundpacck


Are there active scripts for gmud 32 out there? If so can someone contact 
me

off list

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Johnny Tai
Sent: Tuesday, August 18, 2009 10:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] my cyberassault soundpacck

Soundpack for gmud32 client to be used with cyberassault mud at
cyberassault.org port 1
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, 
one


on one self defense training- call or email to book your appointment 
today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - 
From: Cory Kadlik ckadl...@verizon.net

To: gamers@audyssey.org
Sent: Tuesday, August 18, 2009 1:28 PM
Subject: Re: [Audyssey] my cyberassault soundpacck



what is the pack for?

--
Wanna get to know me? check out my website and blog at
http://www.samobile.net/users/ckadlik

Maybe you have a question or comment, or just want to say hi. Do that
in these ways:

msn: ckad...@gmail.com
aim: corykadlik111
skype: corykad111

Have a good day,

Cory

Email services provided by the System Access Mobile Network.  Visit
www.serotek.com to learn more about accessibility anywhere.

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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.406 / Virus Database: 270.13.61/2312 - Release Date: 08/18/09
18:05:00


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Re: [Audyssey] my score for jim's puppy game

2009-08-19 Thread Johnny Tai

Expert level and 38 planes for me...95 point! Go me!
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - 
From: Nicol 0722001...@vodamail.co.za

To: gamers Gamers@audyssey.org
Sent: Wednesday, August 19, 2009 8:04 AM
Subject: [Audyssey] my score for jim's puppy game



HI jim and all
ON the beginner level, I shot down 55 enemy plains and I have a score of
53559.


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Re: [Audyssey] the cyber assault soundpack

2009-08-19 Thread Johnny Tai
My suggestion is to create a d:music:sound effects and dump all the file 
over, that way you'd only have to fix a few of them.


No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

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hppt://www.cdbaby.com/thecat2


- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 19, 2009 8:27 AM
Subject: [Audyssey] the cyber assault soundpack



hey guys,
I was trying to do this for a few hours now. I wanted to get rid of the 
sound directory johny dropped his triggers. instead of basically putting 
all the triggers to point to where the sounds are he made all triggers go 
with something like

D:\Music\sound effects\nameofthesound.wav
while after importing the gtp file gmud put the sounds in the folder of
C:\Program files\Gmud32\sounds\soundname.wav
a minority of the triggers point there. I tried to get all the triggers 
changed from the UI but with over 300 triggers it's not easy.

so I could figure out GMud stores the triggers in some sort of a textfile.
that file is called worldlist.mud, so I pulled it up in notepad, gone to 
the replace dialog and entered the following

find what: D:\MUSIC\Sound Effects
replace with: C:\Program Files\GMud32\Sounds\
then I clicked replace all and after a while it was done and everything 
looked ok.
I pressed control s to save and alt f4'd out of the dialog, only to get a 
message from GMUD saying that the world file is from a newer version. 
loading aborded

and so everything I done is cleared. the mud list, the triggers and so on.
I'm guessing I'm saving it with the wrong encoding or something. anyone 
know what am I doing wrong? I really wanna try it, but at it's current 
stage all I'm getting are channel sounds.


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[Audyssey] OT---recording question

2009-08-20 Thread Johnny Tai
Hey guys; Just wanted to ask if anyone know how to record something from 
within the computer itself. Lets say I want to record the sound of me 
playing a game while giving verbal instructions onto a mp3. Is there a way 
to set it up so I can do it directly without having to record that onto a 
tape and then record the tape back onto the computer?




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[Audyssey] cyberassault recording---playing VIPmud

2009-08-24 Thread Johnny Tai
I made a recording of my female char, Zealot, making her way through the 
Doom area on cyberassault- wielding a plasma gun.
This is to show how good things can sound with VIPmud, and at the same time, 
the recording shows that I clearly had to struggle to keep up with just JAWS 
alone as reading tool.

It turned out quite nicely. Download the recording at:
http://www.sendspace.com/file/a5p0i3


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Re: [Audyssey] Question on Cyber assault

2009-08-25 Thread Johnny Tai
The mudschool is a short bootcamp that's very basic... But most other areas 
are quite fun like that. And yes, I did add the echo to JAWS just to give it 
a twist.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

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http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - 
From: Orin orin8...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 24, 2009 6:12 PM
Subject: [Audyssey] Question on Cyber assault



Hi Johnie,

Just wondering with that recording... did you edit anything? The
echoing of jaws for cool effects? Kinda cool how it does that if you
in fact didn't edit anything.

Also, are all areas like that or at least most of them so when I get
it I'd be with sound throughout mudschool and things?

That recording made me slightly interested, and the sounds make it
interesting grinding for stuff.

Thanks.



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Re: [Audyssey] Question on Cyber assault

2009-08-25 Thread Johnny Tai
Not quite sure how I extract the soundpack from vipmud...if someone tell me 
how, I'd be willing to do so

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - 
From: Matheus an...@bol.com.br

To: gamers@audyssey.org
Sent: Monday, August 24, 2009 6:16 PM
Subject: Re: [Audyssey] Question on Cyber assault



agree with you man.
john, can you plz upload the vipmud version of the soundpack with the
triggers?
thanks!
-Mensagem original-
De: Orin orin8...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Segunda, 24 de Agosto de 2009 21:12
Assunto: [Audyssey] Question on Cyber assault

Hi Johnie,

Just wondering with that recording... did you edit anything? The
echoing of jaws for cool effects? Kinda cool how it does that if you
in fact didn't edit anything.

Also, are all areas like that or at least most of them so when I get
it I'd be with sound throughout mudschool and things?

That recording made me slightly interested, and the sounds make it
interesting grinding for stuff.

Thanks.



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Re: [Audyssey] Question on Cyber assault

2009-08-25 Thread Johnny Tai
Don't bother with the forum...no one is actively keeping that in order far 
as I know- I mostly do work around the mud itself...I hate forums rofl.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - 
From: Orin orin8...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 24, 2009 11:32 PM
Subject: Re: [Audyssey] Question on Cyber assault



I really think they should clean up the forums, as it's loaded with
spam. Can't seem to access the wiki either.


On Aug 25, 2009, at 2:26 AM, Johnny Tai wrote:


Not quite sure how I extract the soundpack from vipmud...if someone
tell me how, I'd be willing to do so
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering
private, one on one self defense training- call or email to book
your appointment today!

johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - From: Matheus an...@bol.com.br
To: gamers@audyssey.org
Sent: Monday, August 24, 2009 6:16 PM
Subject: Re: [Audyssey] Question on Cyber assault



agree with you man.
john, can you plz upload the vipmud version of the soundpack with the
triggers?
thanks!
-Mensagem original-
De: Orin orin8...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Segunda, 24 de Agosto de 2009 21:12
Assunto: [Audyssey] Question on Cyber assault

Hi Johnie,

Just wondering with that recording... did you edit anything? The
echoing of jaws for cool effects? Kinda cool how it does that if you
in fact didn't edit anything.

Also, are all areas like that or at least most of them so when I get
it I'd be with sound throughout mudschool and things?

That recording made me slightly interested, and the sounds make it
interesting grinding for stuff.

Thanks.



---
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http://www.eset.com

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No virus found in this incoming message.
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Re: [Audyssey] Question on Cyber assault

2009-08-25 Thread Johnny Tai
For sounds, go download the pack I uploaded from gmud before and extract the 
sounds- they are pretty much the same sounds I use for this. I'll send the 
trigger pack soon.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 25, 2009 11:05 AM
Subject: Re: [Audyssey] Question on Cyber assault



well not sure myself but if you evr got that working I'd like a zip of it.
At 06:26 p.m. 25/08/2009, you wrote:
Not quite sure how I extract the soundpack from vipmud...if someone tell 
me how, I'd be willing to do so

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, 
one on one self defense training- call or email to book your appointment 
today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - From: Matheus an...@bol.com.br
To: gamers@audyssey.org
Sent: Monday, August 24, 2009 6:16 PM
Subject: Re: [Audyssey] Question on Cyber assault



agree with you man.
john, can you plz upload the vipmud version of the soundpack with the
triggers?
thanks!
-Mensagem original-
De: Orin orin8...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Segunda, 24 de Agosto de 2009 21:12
Assunto: [Audyssey] Question on Cyber assault

Hi Johnie,

Just wondering with that recording... did you edit anything? The
echoing of jaws for cool effects? Kinda cool how it does that if you
in fact didn't edit anything.

Also, are all areas like that or at least most of them so when I get
it I'd be with sound throughout mudschool and things?

That recording made me slightly interested, and the sounds make it
interesting grinding for stuff.

Thanks.



---
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http://www.eset.com

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Re: [Audyssey] Question on Cyber assault

2009-08-25 Thread Johnny Tai
Log on, there's always an imm there, so ask on gossip. I'll be on as sparton 
or maybe zealot...or both rofl.

Type help guild.
And read the newbie guide you grab from end of bootcamp--- I wrote that to 
help people out.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 25, 2009 11:15 AM
Subject: Re: [Audyssey] Question on Cyber assault


hi johny, could you possibly give me a hand at getting started? it's tuff 
as
I can't find the guild to practice so at the moment all I do is walk 
around
motown killing dogs. btw you done a superb job on your vip pack. can't 
wait

to try it out.
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 25, 2009 8:09 PM
Subject: Re: [Audyssey] Question on Cyber assault


Don't bother with the forum...no one is actively keeping that in order 
far

as I know- I mostly do work around the mud itself...I hate forums rofl.
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private,
one on one self defense training- call or email to book your appointment
today!

johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - 
From: Orin orin8...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 24, 2009 11:32 PM
Subject: Re: [Audyssey] Question on Cyber assault



I really think they should clean up the forums, as it's loaded with
spam. Can't seem to access the wiki either.


On Aug 25, 2009, at 2:26 AM, Johnny Tai wrote:


Not quite sure how I extract the soundpack from vipmud...if someone
tell me how, I'd be willing to do so
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering
private, one on one self defense training- call or email to book
your appointment today!

johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

hppt://www.cdbaby.com/thecat2


- Original Message - From: Matheus an...@bol.com.br
To: gamers@audyssey.org
Sent: Monday, August 24, 2009 6:16 PM
Subject: Re: [Audyssey] Question on Cyber assault



agree with you man.
john, can you plz upload the vipmud version of the soundpack with the
triggers?
thanks!
-Mensagem original-
De: Orin orin8...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Segunda, 24 de Agosto de 2009 21:12
Assunto: [Audyssey] Question on Cyber assault

Hi Johnie,

Just wondering with that recording... did you edit anything? The
echoing of jaws for cool effects? Kinda cool how it does that if you
in fact didn't edit anything.

Also, are all areas like that or at least most of them so when I get
it I'd be with sound throughout mudschool and things?

That recording made me slightly interested, and the sounds make it
interesting grinding for stuff.

Thanks.



---
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gamers-unsubscr...@audyssey.org
.
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of
the list,
please send E-mail to gamers-ow...@audyssey.org.

__ Information from ESET NOD32 Antivirus, version of virus
signature database 4075 (20090514) __

The message was checked by ESET NOD32 Antivirus.

http://www.eset.com

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[Audyssey] cyberassault---zealot vipmud pack

2009-08-25 Thread Johnny Tai

Downlaod at:
http://www.sendspace.com/file/9ajg81[/url]
It is the trigger file with the sounds. You'll ahve to dump the sounds into 
the directory d:music:sound effects

it is where I keep most of my sounds.
Those of you who download the last pack for gmud will find many duplicate 
sounds and some new ones.
This pack is specifically for a female char---male chars will need to make 
one them selves! 



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[Audyssey] extracting sounds from games?

2009-08-30 Thread Johnny Tai
Hey guys. Anyone know how I can extract files from .packed format? I 
download the PC version of Clive Barker's Jericho, since I really loved the 
sounds of that game, and now I can't access the sound files cause they're 
all packed. 



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[Audyssey] vipmud trigger question

2009-09-01 Thread Johnny Tai
How would one go about setting up a trigger that would sound an alarm when 
one's hitpoint drops below say...200? That would be handy to know. 



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Re: [Audyssey] vipmud trigger question

2009-09-01 Thread Johnny Tai

Newbie guide is on the general at the end of bootcamp.
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

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The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 01, 2009 11:34 AM
Subject: Re: [Audyssey] vipmud trigger question



hey johny,
I modified your soundpack and made a special trigger that works for a
certain prompt that I defined and saves all the more important stuff into
variables, and hides the prompt it self. then you can recall the text with
certain hotkeys. I believe I could make an hp warning for you, with a
command to let you at what hp the warning should go off. btw I can't for 
the

life of... find the newbie guide. I could, however, finally find my guild
and all that stuff.
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 01, 2009 7:46 PM
Subject: [Audyssey] vipmud trigger question


How would one go about setting up a trigger that would sound an alarm 
when

one's hitpoint drops below say...200? That would be handy to know.

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Re: [Audyssey] audio wrestling game

2009-09-02 Thread Johnny Tai
Heh, though I don't hardly play videogames anymore, I still have fond memory 
of soul edge and tekken 2 and 3. I managed to get good enough at soul edge 
that none of my sighted friends would play against me anymore.
Also was a fame of the king of fighters series, though admittedly I did not 
excel in them, only a bit above average.
My regret is not being able to play the resident evil series by myself- 
mostly I just let someone else control the character and I acted as 
puzzle-solver rofl.
Anyway, I agree that while hard, most of these sighted fighting games are 
more than a little accessible- long as one puts some time into practicing 
them.
The one thing that always frustrated me was when my char got switched from 
one side to the other- since all the controls were then reversed, it took me 
awhile to re-orient myself.
Not to mention most of my friends learned to use that weakness against me 
rofl- keep switching sides, and Johnny's killable!


No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

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The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 02, 2009 4:03 PM
Subject: Re: [Audyssey] audio wrestling game



Michael,
I think all of us on the list understands that. Most of us on list are
totally blind or at least legally blind. I am totally blind myself.
However, just because we are totally blind doesn't mean all mainstream
games are completely unplayable. As many of the people on the list have
suggested some of the Play Station wrestling games are fairly accessible
once you memorize the menus, what buttons issues certain moves, etc. No,
you might not be good at it at first, it does take practice, but many
totally blind gamers on this list have founda way to play several
mainstream titles.
Anyway, I just thought you might like to know that just because you are
totally blind you don't need to think every single mainstream game can't
be played. That's simply not true. It is just harder to play than one
specifically created for a totally blind player.
Smile.

michael barnes wrote:

the reason i talk alot about audio games is because i'm totally blind
i've been blind for the last ten months that why i play audio games if
i had my sight i would be playing my ps2 and not giving ideals for
audio games all of the main gaems out there are not blind friendly




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[Audyssey] vipmud-making keys?

2009-09-04 Thread Johnny Tai
When I tried to make a new key in the editor itself, it doesn't seem to want 
to take the numpad keys. When it prompted me to enter keystroke, I hit 
numpad1 and it showed up as:

1NUMPAD1, and when I saved, that key's gone.
So, I tried the other way, typing #GKey numpad1 {inventory} and that got it 
made, but then when I went to check that key, it is not asigned to any 
script rofl.
Any hint on how to make this properly? 



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[Audyssey] amulator and games

2009-09-07 Thread Johnny Tai
Hey guys; Was wondering exactly what is an amulator and how does it work 
with pc/videogames. I found a torrent that contains the soul edge game and 
its amulator, but the file is only 36 mbs? That can't be right can it? I'd 
think the game itself would be somewhere around 2 gbs. 



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Re: [Audyssey] modifying games

2009-09-08 Thread Johnny Tai
I too believe in paying for good games. Though I never made an audio game my 
self, being a writer of novels and music, I sort of am in the same boat- a 
clap on the shoulder and a 'good job' is just not enough to keep my rent 
paid.
However, I think the reality is that if someone can come up with something 
equal to, or even better than, what's selling, and is willing to let it go 
for free... Well, who am I to say that is wrong? All the more power to such 
a person, and in the long run, all that means is that those who wish to sell 
their products would have to work even harder to come up with something far 
better than the free stuffs.
For example, if someone wants to sell an audio game based on baseball, it'd 
probably be a hard contest since Jim Kitchen's got a free one out there that 
is already real nice. But we cannot degrade Jim for that.


No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

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http://www.musicsubmit.com/thecat

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http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Munawar Bijani munaw...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 08, 2009 8:28 AM
Subject: Re: [Audyssey] modifying games


As a follow up to my last message talking about the market collapse, I 
think

this is already happening with the audiogames market. Take Super Liam, for
instance. It's an excellent game. Guess what? Someone comes along and 
builds

something like it--and releases it for free. Now people will no longer buy
Super Liam and all the work Liam put into it will go to waste because
there's a free version available which is naturally more attractive. Now
imagine this problem on a larger scale...the mainstream gaming market. If
Kunami decided to release MSG for free, or SNES decided to release Star 
Fox

for free, there goes their market. I'm a firm believer in making a bit of
return off of hard work--and, frankly, just saying that's a good game
isn't always enough (I know some of you will say well, you could praise 
the

developer for their work.)

Why do you think companies that ride on donations end up failing? Because
they release good software under the assumption people will donate to
support it, and that never happens.
Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is 
only

useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha
mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers list gamers@audyssey.org
Sent: Tuesday, September 08, 2009 9:16 AM
Subject: Re: [Audyssey] modifying games



Hi,

What video game makers aught to do and software developers is to release
all software and all operating systems under the gnu general public
license. In fact, there should be a law in the United States that 
requires

all software, hardware and operating systems to be released under the gnu
general public license then we could all contribute to how our computers
work in some way. And this would almost eliminate piracy altogether.

Josh

Join me on klango at www.klango.net visit and sign my petition at:
http://www.petitiononline.com/coda1234/petition.html
and visit my blog at: http://jkenn337.klangoblog.net follow me on twitter
at http://www.twitter.com/jkenn337
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[Audyssey] game sound extraction help

2009-09-09 Thread Johnny Tai
Download the PC version of Resident Evil 2, and now found the sounds and 
they're all in .edh format...
Anyone know how to play/convert this file type? 



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Re: [Audyssey] today games yesterday games

2009-09-13 Thread Johnny Tai
Street fighter at least have gotten more playable... The first two SF games, 
almost all characters sounded alike, and I certainly had a hard time telling 
who was doing what to whom... Probably why I excelled at Chun-Li rofl. And 
now, Ken and Ryu sound different from one-another, and so do all the other 
chars. That brings up another point...anyone had issues with Armored King 
verses King in Tekken 2? Lol, again, I couldn't tell them apart for the life 
of me.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 11, 2009 9:36 PM
Subject: Re: [Audyssey] today games yesterday games



Hmm. Not sure what you mean by that. But my observation is fighting games
nowadays are just as accessible as they were 15 years ago... and some of 
the

ones today perhaps more so.
- Original Message - 
From: Jen mysticrain1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 11, 2009 9:18 PM
Subject: Re: [Audyssey] today games yesterday games



I've noticed that on old games you could using timing more. I mean like
you could count so many times and you, for the most part, would know by
playing it, what to do after a certain amount of blocking moves for
example. Like in punch out for the nentendo.
Just my opinion
Jen
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Friday, September 11, 2009 11:06 PM
Subject: [Audyssey] today games yesterday games



the thing that i have notice is today games are not as easy for a blind
person to play. yesterday games are easy for a blind person to play. 
let
me explain this.  for an exsample in the mortal kombat games for you 
have

to go through the konquest mode and the krytpe to unlock different kind
of stuff.  in the wrestling games you have to go throuugh the story
season mode to earn money to unlock different stuff. with the mortal
kombat games from the past the only thing to do to unlock different 
stuff

is to do button codes.  and with the wrestling games you didn't have to
go through a story mode you just went through a tournament mode.  in the
today wrestling games you got to readd some messages to select things 
and

if i can't read it then it does me no good.  that is why i will be
playing old fighting games because the sound efects that a blind person
can tell somewhat his character and the computer is doing.
the football games are the same way to.  i will play audio games more
then i will play my old games that i have on my computer on my super nes
emulater.  since people on this list have told me that they will help me
with the menus on the games i need help with i will be looking for help
soon.

--
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[Audyssey] pc golf

2009-09-14 Thread Johnny Tai
Isn't it ironic that someone who hates golf in real life, such as me, and 
someone who never played in RL, such as my girl, are now having this daily 
PC golf contest?

A thumb up Jim, another game that is rather addictive and entertaining.
Be nice though if there's a multi-player mode like monopoly though, that way 
we can have our contest at the same game instead of playing the same 
course/game twice heh.
More comments from the spectators be fun too, and maybe some variation to 
the background noises like running water, chattering people, etc?
I just love that 'oh my god' you get for the whole-in-one...it sounds so 
genuine.
What may also be cool is for people to be able to submit their records 
online, so we can have a group tournament!
Also be neat is to have more random happenings, like when there's a 
clubhouse nearby, maybe the ball breaks the window? Or maybe when you take a 
swing, you miss the ball all together? Maybe when a bee buzzes by, it stings 
you? Things like that, sort of like the random occurances in baseball.
Gosh do I ever hate that pond! Got it three times in a row last night! 



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Re: [Audyssey] something interesting in rauls' sod walk through

2009-09-22 Thread Johnny Tai

Take it as more of an imagery, it'd make more sense.
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Raul A. Gallegos r...@asmodean.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 22, 2009 11:40 AM
Subject: Re: [Audyssey] something interesting in rauls' sod walk through



Hello. May I respectfully suggest the following:

Relax!

It was just an expression. Please don't take things said so literal.

Many thanks.

On 9/22/2009 2:32 PM, Nicol wrote:

HI all
I would like to bring up a very interesting point in raul, our
co-moderator's shades of doom walk through.
this came out while raul was demonstrating how to kill the 2 mutant 
humans

shooting at the player in a room in  area2.
each of the  mutant humans is standing on an opposit corner and they both
shoot at the player.
raul shared his strategy of how to kill the 2 humans without losing  too
much health.
I cannot remember raul's exact words, but  I can remember he used the 
word

rambo.
he said something like:
some people just go into the room and shoot like rambo.
in  the way raul used the word rambo, he insinuated that rambo shoots
without strategy.
and here is where I politely wish to disagree with raul.
friends of  mine  who share my flat with me, have watched the rambo 
movies

twice and they clearly told me that rambo indeed does use strategies when
shooting.
they told me that rambo is very wake up, he does not just run and shoot
without strategy.
He definitley does use strategy.
I do not expect of raul to correct that bit in his recording, I just 
thought

of bringing this up.
its interesting to me how raul sees rambo.
I wonder why raul thinks that rambo shoots without strategy?
and  my friends indeed watched the same movies of rambo everybody knows, 
the

old movies of years ago.



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Re: [Audyssey] something interesting in rauls' sod walk through

2009-09-23 Thread Johnny Tai
Heh heh, my form of attack in this type of situation is often your good old 
fire-in-the-hole grenado

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
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The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Raul A. Gallegos r...@asmodean.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 23, 2009 4:59 AM
Subject: Re: [Audyssey] something interesting in rauls' sod walk through



Hello and thanks Tom. And in all fairness, since I consider myself a
good Shades of Doom player, I think there is some strategy to my gaming,
whether it seems random or not. So one could argue that in this
particular room of level 2 where the two mutants hang out, my strategy
is to simply rush in and due them in as quickly as possible. There is
after all, strategy in what could seem like madness. Not that I have to
explain myself to you or to anyone else mind you, but there it is for
the record. *smile*.

On 9/22/2009 10:24 PM, Thomas Ward wrote:

Hi Nicol,
I think we all know, Raul included, that Rambo had to use tactics,
strategy, etc instead of aimlessly shooting everywhere.In fact, I've
read all of David Moral's Rambo books so I know probably a bit more
behind his character than most who just watched the movies.
However, the comment Raul made doesn't really have anything to do with
the books or movies. It is just a figure of speech we have in America.
So if you see a person, book, or movie say that someone is blowing
enemies away like Rambo, he/she/it shoots like Rambo, etc it just means
the person is fighting like crazy. Please, stop being so litteral minded
about this stuff.

Thanks.

Nicol wrote:

HI all
I would like to bring up a very interesting point in raul, our
co-moderator's shades of doom walk through.
this came out while raul was demonstrating how to kill the 2 mutant
humans
shooting at the player in a room in area2.
each of the mutant humans is standing on an opposit corner and they both
shoot at the player.
raul shared his strategy of how to kill the 2 humans without losing too
much health.
I cannot remember raul's exact words, but I can remember he used the 
word

rambo.
he said something like:
some people just go into the room and shoot like rambo.
in the way raul used the word rambo, he insinuated that rambo shoots
without strategy.
and here is where I politely wish to disagree with raul.
friends of mine who share my flat with me, have watched the rambo movies
twice and they clearly told me that rambo indeed does use strategies 
when

shooting.
they told me that rambo is very wake up, he does not just run and shoot
without strategy.
He definitley does use strategy.
I do not expect of raul to correct that bit in his recording, I just
thought
of bringing this up.
its interesting to me how raul sees rambo.
I wonder why raul thinks that rambo shoots without strategy?
and my friends indeed watched the same movies of rambo everybody
knows, the
old movies of years ago.



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[Audyssey] jim kitchen's golf-adding sounds

2009-09-25 Thread Johnny Tai
Hey Jim; Awhile ago you mentioned that it is possible to add to the 
background sounds by adding to the amb.wav files- is there anything else I 
need to change? Also, I noticed that amb27.wav have never been played during 
golf. Not sure if that's meant to be that way. 



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Re: [Audyssey] Mysteries of the Ancients

2009-09-29 Thread Johnny Tai
Rofl, after a hour with the beginner's level, and alot of swearing, I have 
to quit playing and get back to work, but so far, the game defeats me--- the 
lack of ammo coupling with the superhuman centaurs get to be a bit too much 
at times rofl


Still, a fun game, and I'll return later to give it another try.

By the way, is there no way to duck and move at the same time? Running past 
those centaurs usually get me dead.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

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The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 29, 2009 4:58 AM
Subject: Re: [Audyssey] Mysteries of the Ancients


So answer me this then. How the heck is he attacking you? It sounds for 
all

the world like he's got a gun. Just curiosity. As for the name, I used to
read a lot of Greek myth but I'd never seen that spelling. As for Heracles
and Hercules, I've always preferred Heracles since that's the name I first
heard when I read the legend.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 28, 2009 10:18 PM
Subject: Re: [Audyssey] Mysteries of the Ancients



Hi Bryan,

Correct. Like I said in my last post Keberos is the Greek spelling of
Cerberus. Cerberus is the Latain version of the word that was in the 
Roman

writings with the same creature. They mean the same creature, but I felt
using the Greek name was more appropriate for this game.

You will often find this with a lot of Greek myths. There are the Latin
translations and the Greek translation of the works. The name of the
character you use depends largely on if the English version was based on
the Latin or Greek manuscripts. Heracles and Hercules are both names for
the same legendary hero. Hercules, the popular name we use, is based on
Latin works. Where his real name, Haracles, is Greek.

Anyway, seeing as this game is from Angela's perspective I think she 
would
know the difference between someone's Latin and Greek name. If this is 
too

confusing for player's I can name the creatures by their more popular
Latain/English equivilants, but aI thought it would be more fun to use 
the

actual Greek  names when and where possible.

HTH


Bryan Peterson wrote:

If I had to guess I'd say he actually meant Cerberus, which in Greek
mythology was the three-headed dog who guarded the gates to the
Underworld. The only difference is I don't believe the traditional
Cerberus could use a gun. He tended to use his fangs.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] Finally! A Victory!

2009-09-29 Thread Johnny Tai
I need some tips on how to move and avoid being hit rofl, usually when I run 
out of ammo, I is sitting duck.

Any help would be great
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

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The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, September 30, 2009 4:45 PM
Subject: [Audyssey] Finally! A Victory!



Hi,

I finally beat MOTA. I couldn't kill Kerberos, but I had enough health to
sneak past him. Also, the trick with using view and the fire pits worked.
Just remember, don't assume that just because you've moved one step, 
you've

moved one meter!

Hayden

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Re: [Audyssey] bug in Mysteries of the Ancients

2009-09-29 Thread Johnny Tai
One thing I find actually a bit annoying it the torch... I've ran out of it 
three times now and can't do much cept wander in the dark till something 
kills me.

Would it be logical that if she brought a pistol, she'd bring a flashlight?

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

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http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, September 30, 2009 6:05 PM
Subject: Re: [Audyssey] bug in Mysteries of the Ancients



Oh, and while we're talking about bugs...I've had a problem of my own. I
have (two times at present counting) encountered a point in which a dialog
popped up saying, tomb.exe encountered a problem and needs to close. I
could keep playing fine after that, but of course after I press send or
don't send, it shuts down.
Hats off to Thomas for such a great game,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, September 29, 2009 6:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] bug in Mysteries of the Ancients

Hi Hayri,

Hayri wrote:
Firstly when you save the game and have the magnom as your preferred
weapon then it switches the sound
of gun sound when you load the saved game.

My response:
O.K. I'll look into it. It seams there is a small bug in the code to
load sounds when restoring from a saved game. Thanks for the heads up.

Hayri wrote:
 When I go out of Mysteries of the Ancients I get the following
error message...

My response:
Unfortunately the error messages you posted don't appear to say anything
specific about the problem you are having. They are what we call a
general protection fault which could be anything under the sun. As I
haven't experienced any errors like this I'll need some more information
on what you were doing leading up to this problem. For example, did you
use the exit program menu option in the main menu or did you try to
press alt+f4 to exit the program. Was beta 6 removed before installing
beta 7. Information like that can be critical in determining the problem.

Thanks.



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Re: [Audyssey] MOTA.

2009-09-30 Thread Johnny Tai
I personally really believe that the 'beginner' experience level is just a 
bit on the ridiculously tough side rofl- of course, cause I haven't even 
beaten it once and I've been at it for hours.
I know some call that replayability, but I think there's a fineline between 
something being replayable and just pure frustration- especially when it's 
so much based on luck- if you grab multiple weapons in the first few rooms, 
great, if not, well, newbs like me can't even run past a centaur without 
dying rofl.
So isn't the whole point of a 'beginner' level about being easy on 
newcomers?
I know this vaguely sound like wining, but I think my point is valid. When a 
person has no idea what's going on and what tricks to use and where, he/she 
doesn't really enjoy dying 20+ times in under a hour rofl.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

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The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Ryan Conroy staindadd...@juno.com

To: gamers@audyssey.org
Sent: Wednesday, September 30, 2009 3:51 AM
Subject: [Audyssey] MOTA.


How are we supposed to get passed the enimies? Even when I get passed 
them, and I'm behind them, they still hit me. Ducking doesn't work, the 
only thing I can think of doing is jumping over them. That doesn't work 
either, though.
I really think there should be more amo in the pistol. Fifteen shots just 
isn't enough, especially since it take like ten shots to kill certain 
enimies. When you only have 15 bullets, and you don't pick up a weapon in 
the first couple rooms, it's almost impossible to beat.



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Re: [Audyssey] MOTA.

2009-09-30 Thread Johnny Tai
Yeah, I can sort of relate to that since I've been building for mud for 
years. My first area turned out to be a total failure in the public eye, 
even though the design was beautiful, the storyline was strong and the 
rewards were good- it got trashed by the imms eventually cause too many 
people found it 'not player friendly.'
And you know what, even to this day, three eyars later, I still disaggree 
with them cause it was perfectly playable for me and my testers.

And now the shoe's on the other foot with me and MOTA...rofl
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 10:04 AM
Subject: Re: [Audyssey] MOTA.



Hi Johnny,
Shrug...People keep telling me it is too hard, not enough ammo, etc.
Thing is I've played it a number of times and don't find it particularly
difficult on beginner. It's harder for the developer of a game to
relate, I guess, because I am what people might call a master. i know
all of the secrets in and out and can take advantage of them without
thinking about them. As a result it is almost impossible for me to see
the game the same way you do. I often play on the expert level as that
level is what I consider challenging, and what some might declare
ridiculously impossible.


Johnny Tai wrote:

I personally really believe that the 'beginner' experience level is
just a bit on the ridiculously tough side rofl- of course, cause I
haven't even beaten it once and I've been at it for hours.
I know some call that replayability, but I think there's a fineline
between something being replayable and just pure frustration-
especially when it's so much based on luck- if you grab multiple
weapons in the first few rooms, great, if not, well, newbs like me
can't even run past a centaur without dying rofl.
So isn't the whole point of a 'beginner' level about being easy on
newcomers?
I know this vaguely sound like wining, but I think my point is valid.
When a person has no idea what's going on and what tricks to use and
where, he/she doesn't really enjoy dying 20+ times in under a hour rofl.
No one ever kicked ass by saying I can't.



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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Johnny Tai
Okay, beat it...ended up having to cheat by saving game before each door and 
if health dropped too low, went back to saved game and try again...
I was really hoping to be able to win without resorting to that rofl- it 
always make me feel a bit cheap to do that.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


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The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:13 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




I agree on this front... I can't tell you the number of times I've walked
away from Mota frustrated and wishing I had a real sword to hack something
with. lol. But in all honesty, people need to find a balance. You folks
complain about a game being too easy, but when Mota comes along turn 
around

and say it's too hard. Good thing a lot of people here haven't played
Invincible Tiger: the legend of Han tao... Mota looks really, really easy
compared. lol.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:05 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA



I beat Treasure Hunt from BPC in less than a day, so I can attest to that.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:25 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA



Amen! Nothing is more discouraging than spending $30 on a game and
beating
it in a day or two.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Yohandy
Sent: Wednesday, September 30, 2009 1:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA

   Why can't those of us that actually want a tough game finally get 
one?
Why is it that people are always looking for the easy way out? This 
seems

to

happen in the audiogame market a lot and it frustrates me. If thomas
makes
his games extremely easy and you beat it in an hour, you'll feel good 
for
about 5 minutes then forget all about the game. do you guys have any 
clue

the sort of games sighted gamers play? we want devs to make mainstream
games

accessible, but if we keep complaining that a game is too hard, then
they're

just gonna laugh at us and ignore us like they've been doing all these
years. I personally love challenge. It's why I got the Mortal Kombat vs
dc
universe platinum, and why I'm working hard on the Street Fighter IV 
one.

TO

my knowledge I'm the first blind person to get that platinum and it 
feels

darn good. There's nothing as frustrating as those combo challenges, but
I
finally did it! If you guys don't want a hard game, then fine, don't buy
it.

but please let the rest of us enjoy a challenge for once.


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If you

Re: [Audyssey] The Max Payn

2009-10-02 Thread Johnny Tai
Downloaded the files, not quite sure what we do with them now. Do we extract 
the .rar and install? How about these .r00 .r01 things, what do they do?

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

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The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Hayri Tulumcu ha...@ka-net.dk

To: Gamers@audyssey.org
Sent: Friday, October 02, 2009 1:47 AM
Subject: [Audyssey] The Max Payn



Link 1:

http://www.wikifortio.com/857493/The Max Payne.r00

Link 2:

http://www.wikifortio.com/831359/The Max Payne.r02

Link 3:

http://www.wikifortio.com/836442/The Max Payne.rar

Link 4:

http://www.wikifortio.com/834226/The Max Payne.r01
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Re: [Audyssey] MOTA.

2009-10-02 Thread Johnny Tai
Wouldn't've been so cool if instead of taking and keeping the darn thing, 
they decided to make a pyre out of the wooden horse...rofl

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

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The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 02, 2009 11:02 AM
Subject: Re: [Audyssey] MOTA.



Hi, yes she was a goddess of war. Athena was very active in the Trojan
wars, and of course was the mastermind behind the Trojan horse. Which
you got to admit was a pretty slick move on her part.

Bryan Peterson wrote:

She was also a goddess of war was she not? I know Ares was the
principle war god but I remember that Athena, as a strategist, was
said to also be considered a goddess of war. I remember she almost had
to face Poseidon in combat once according to several of the myths I've
read.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.



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[Audyssey] max payne liam...rofl

2009-10-02 Thread Johnny Tai
And I've just finished downloading all the sounds from max payne II as 
well... Great MOD lol, cept I wish the game would work with other guns 
instead of his original beretta.
Be really neat if someone can do a mod like this for SOD since that has 
multi weapon choices...but getting around the EVA system maybe a bit of a 
pain. 



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[Audyssey] mota cyclops?

2009-10-02 Thread Johnny Tai
I notice in the sound files there are sounds for a cyclops whom I've never 
found in the demo. Anyone met him yet?

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
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johnnyti...@shaw.ca

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The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 02, 2009 6:11 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




Hi Yohandy,
I'm not sure what you mean by planning on releasing anything original.
Mysteries of the Ancients is a game created from scratch by me. Granted
some of the inspiration came from Tomb Raider, but it is more or less an
original work. It hasn't turned out exactly as planned, but I do have
plans of continuing the game series at some point using a full 3d first
person environment.
As far as my future plans goes one thing I'd like to do is port the
Genesis Engine to C++. Then,  create cross platform versions that will
run on Mac, Linux, and Windows. However, that is much easier said than
done though.
Anyway, as far as the MOTA game levels goesI'm creating rough drafts of
the levels. mostly they are notes written out like a walkthrough that
describes each room, where to go, what traps to avoid, etc. As soon as i
fix a couple of issues with the game engine I'll begin adding those
levels to the game.

Yohandy wrote:

understandable. btw, how are the rest of the levels progressing? I'm
curious. are you planning to release anything original after this game
is released? you had lots of dreams and I'm really hoping they end up
happening



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Re: [Audyssey] tekken versus Mortal Kombat

2009-10-03 Thread Johnny Tai
I'd take tekken over Mk any day, mostly cause as far as storyline goes, 
tekken is better thoughtout and has a more interesting plot.
Every character has their unique lifestyle and motives, and each one is well 
written and has clear purpose.
MK on the other hand, well, a bunch of ninjas who are really not ninjas 
and a force from outworld that tries to take over Earth by winning/cheating 
the tourni...and from there it just gets lamer and lamer by each new plot...


Also Tekken has more likeable designs...android/cyborgs, martial artists of 
all types, street punks (I'm sorry, but no matter what they say, Paul 
Phoenix is still a street punk rofl), and heck, dinosaur? lol


As far as gameplay go, I never did get into the MK much, so can't make a 
fair comparison, but I can honestly say that for me, there is probably not 
many fighting games that can rival Tekken's style of play.
Even though I prefer Soul Calibur over Tekken, that's just cause of my love 
of swords and what-you-have-it, and nothing really because of gameplay.

And even then, if we go by a point system, I'd still rank Tekken over SC.

Also, the tekken fighters are much more realistic than the MK ones- another 
point to Tekken in my book.


That said, I think MK probably has more playability value to some people 
just because it got several bonus things like animality and fatality moves- 
not to mention several versions of each.


No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 03, 2009 7:42 PM
Subject: [Audyssey] tekken versus Mortal Kombat


So I saw a joke topic on gamefaqs about this... joke meaning it was 
someone trashing things about teken that were completely untrue. So here's 
some serious discussion. Which do you think is better and why? Here are my 
reasons laid out on the table. Quite simple, really.


Although Mortal Kombat is fun, it's the type of fun that lasts for a 
couple hours. The gameplay engine isn't that deep when you think about it. 
Sure characters have combos and special moves, but there's not too much to 
learn. You learn how to do combos and special moves and how to block. 
That's all you need to do to play MK. Tekken? It seems to me to be a whole 
different story. You have to learn combos as well, yes. But you also need 
to learn the moves you can do while you're crouching, while your character 
is standing up, positions, etc.


Other reasons... tekken has better presentation. The voice acting in 
tekken has always been great, and the one thing I take over mortal kombat? 
Characters in tekken say things that make sense. In japanese, chinese, 
korean or english, but they all make sense. MK fighters seem to yell 
nonsense words. Sonya's bicycle kick in MK vs dc universe for example. 
Take a listen... tekken doesn't have the best sounds for punching and 
kicking, but the cutseens are backed by great acting and great emotion. 
The music is also great, with a whole lot of diversity and different 
styles.


There are my reasons. People's opnnions? What does everyone like?
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Re: [Audyssey] tekken versus Mortal Kombat

2009-10-04 Thread Johnny Tai
Nope I stopped active playing about 8 years ago mainly due to a lack of time 
and eventually...I guess I sort of outgrew it.
I'm sure I can get back into gaming, but the thought of several hundred 
bucks on a system, then get games, then the hours I be sitting in front of 
the TV...a bit scary really rofl after so many years without it.
Well okay okay, the sitting in front of the TV part doesn't scare me as much 
as the expense, but you get my drift lol.
The thing is, I have a long list of things I need to spend money 
on...electric guitar needs fixing, need to get me a free-standing punching 
bag, got to go on trips, etc etc, and that system suddenly ends up on the 
bottom corner of the long list of things.


No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 03, 2009 11:46 PM
Subject: Re: [Audyssey] tekken versus Mortal Kombat


Thank you! I agree on all points. Tekken was always a big one for me. And 
I,
having played all mortal kombats, can confidently say that I do like 
Mortal

Kombat less and less with each itteration. Like I always said... tekken
didn't have the best in terms of sounds, but it's gotten better and some 
of

those sounds make me cringe... particularly the bonebreaks.

Character designs are great... and yes, I agree about Paul being a street
punk!

Glad to see some discussion going here... even if only one other person is
involved. And out of curiocity... do you still play? If so, what console?
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 03, 2009 10:03 PM
Subject: Re: [Audyssey] tekken versus Mortal Kombat



I'd take tekken over Mk any day, mostly cause as far as storyline goes,
tekken is better thoughtout and has a more interesting plot.
Every character has their unique lifestyle and motives, and each one is
well written and has clear purpose.
MK on the other hand, well, a bunch of ninjas who are really not
ninjas and a force from outworld that tries to take over Earth by
winning/cheating the tourni...and from there it just gets lamer and lamer
by each new plot...

Also Tekken has more likeable designs...android/cyborgs, martial artists
of all types, street punks (I'm sorry, but no matter what they say, Paul
Phoenix is still a street punk rofl), and heck, dinosaur? lol

As far as gameplay go, I never did get into the MK much, so can't make a
fair comparison, but I can honestly say that for me, there is probably 
not

many fighting games that can rival Tekken's style of play.
Even though I prefer Soul Calibur over Tekken, that's just cause of my
love of swords and what-you-have-it, and nothing really because of
gameplay.
And even then, if we go by a point system, I'd still rank Tekken over SC.

Also, the tekken fighters are much more realistic than the MK ones-
another point to Tekken in my book.

That said, I think MK probably has more playability value to some people
just because it got several bonus things like animality and fatality
moves- not to mention several versions of each.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private,
one on one self defense training- call or email to book your appointment
today!

johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 03, 2009 7:42 PM
Subject: [Audyssey] tekken versus Mortal Kombat



So I saw a joke topic on gamefaqs about this... joke meaning it was
someone trashing things about teken that were completely untrue. So
here's some serious discussion. Which do you think is better and why?
Here are my reasons laid out on the table. Quite simple, really.

Although Mortal Kombat is fun, it's the type of fun that lasts for a
couple hours. The gameplay engine isn't that deep when you think about
it. Sure characters have combos and special

[Audyssey] liam's judgement day---some suggestions

2009-10-04 Thread Johnny Tai
Been enjoying this game for the last few days...the demo anyway. I love it. 
Alot of replay values and nice sounds.
I wonder, if it's possible to change the machinegun sound to a heavier 
machinegun- you know how they say, 'the heavy machinegun roars...' well, 
this doesn't exactly roar, it's more like a medium machinegun heh.


Also, for those of us with hearing issues, is it possible to add in an 
aiming aid like SOD? At the hardest level it gets very frustrating, and also 
the game starts to get a bit old when one/I, have to mostly rely on sweeping 
the gun from one end to the other rofl.
The helicopter and the ships at least can be chanced, but those darn rockets 
moves about and when you can't aim right in the first place...well you get 
the picture.
Also might be neat if you get a special sound when your at the end of a 
turn, like a click or something when you reach the far right or left.
For aiming aid, I suggest using the shift key already built in...just have 
it beep differently when the gun is pointing at something.


So far the highest I've reached is 9000 or so points on the hardest level 
which is around the seventh wave...but I have to admit, that's alot of fluke 
on my side.


That's it for now.

P.S:
I love the theatre thing, especially 'Living with Liam!' rofl 



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Re: [Audyssey] tekken versus Mortal Kombat

2009-10-05 Thread Johnny Tai
Not to mention, the plots of Tekken make alot more sense than the 
mumblejumble MK's giving us rofl.
I just wish they'd do a Tekken movie though. There was the animation back in 
97 I think, but that was rather short and rushed- though still not that bad 
as those things go.
MK at least have had several movies, and if the sources are right, another 
one coming up in the future---though I can't say much about them...the first 
one was at least watchable.


What I find interesting about Tekken is that if one has some basic 
understanding of fighting and martial arts, what you expect in RL often is 
what will happen on screen- just look at Paul Phoenix's moves...they all 
make sense rofl.
Well, cept the part where he punches you all the way across the screen, but 
games will be games.
At least there's not much nonsense about people turning into ice, or turning 
into nine-headed dragons rofl.


No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

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The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 04, 2009 9:33 PM
Subject: Re: [Audyssey] tekken versus Mortal Kombat


Still is the case. Granted they've thrown in cutseens and whatnot, but 
when
it boils down to it, the story still feels like an afterthought. And 
worse?

The MK storylines always follow the same pattern. Tekken has a lot of
branches, and that's what I've always liked about it.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 04, 2009 5:45 PM
Subject: Re: [Audyssey] tekken versus Mortal Kombat



Hi,
Couldn't agree more. I still had some sight when MK first hit the streets
and I've always felt that MK was lacking in story line, character
development, etc. It appeared to me then as it does now that the story 
and

characters were tossed in as an after thought to support the extreme
violence and gory graphics. In other words once you looked passed the
fatalities, gory graphics, the games as a whole is rather shallow.

ChB wrote:

I have played both too and I agree with the observatiopns
made.
Also mortal kombat, when it first came out was always about
the visuals, blood and gore factor more so than tekken.
While a good game nevertheless, I think MK sold very good
because it was fun, but even more so  because it had those
gory fatality moves with lots of blood and stuff, which at
the time was not seen too often in videogames.I remember
when the first installment of MK came out, I had still
vision, and I was amazed about the deadly combat with ripped
off heads and stuff you could do.
Overall I think tekken is more about studying the opponent
and his or her weak spots and then try to beat them with
lots of training. MK to me, was always more button mashing
than really trying to get the right combos at the right
time.
chrissy




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Re: [Audyssey] tekken versus Mortal Kombat

2009-10-05 Thread Johnny Tai
Man, and we ahven't even gotten into the whole thing about Kazuya's 
background, how his father treated him- throwing him off a cliff when he was 
young, and only the need for revenge and the devil in him kept him alive, 
and how Jun and others got into the stories from different angles... Yeah, 
that'd take a book to sum up.
And then there's the whole arc about Bryan Fury who just happens to be on 
the top of my favorite chars list.


To clarify about the Ogre though. He fought in Tekken three mainly to 
consume people... It's like he's nothing on his own, and only by taking on 
others traits and energies can he be god-like.
For me, Ogre and True Ogre were nowhere as tough as Kazuya and Devil in 
Tekken II rofl, that pair made me want to throw the control so many times.


Okay, so I see MK is taking a hard beating in this contest, but I think we 
should also remember that MK came out like 10 years earlier than Tekken, so 
obviously the standard back then were alot lower.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

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The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 04, 2009 11:43 PM
Subject: Re: [Audyssey] tekken versus Mortal Kombat



Tekken is reportedly coming out with a movie some time this year. It will
star Jin Kazama, and is supposed to be about the time between tekken 3 and
4, I believe. But we'll see.

I do agree with you... and I do notice that most of the best tekken 
players
I know also do or have done some form of martial arts in one way or 
another.


What I also like about the tekken storyline is the fact that within the 
main

plot of the tournament for each game which is always different, each
character has some form of storyline or another. For example. In tekken 5
the tournament revolves around Heihachi's father, Jinpachi being the
sponsor, but Jin has his own entirely separate plot for the game, 
involving

him trying to find out details about the devil gene and how to keep it in
check.

Here's an example to clarify what people say about Tekken's storyline 
having

more flexibility and diversity than MK. Here's a breakdown for everyone
who's interested. The tekken storylines are for tekken 3, 4 and 5. Mk
storylines will be for Mk3, 4, deadly alliance and deception. The point
should become clear.

Tekken 3.. in a nutshell, a fighting god has began attacking martial
artists.across the world. Heihachi holds the king of iron fist tournament 
3

to lure ogre out in an attempt to make himself a superior creature to a
normal human being.
Tekken 4. Heihachi wants the devil gene that is devided between his son,
Kazuya Mishima and his grandson, Jin kazama. He holds the king of iron 
fist

tournament 4 to acquire it from both of them and to be able to ambush them
in a trap.

Tekken 5. At the end of T4 t as tekken, Jin Kazama knocks heihachi and
kazuya unconscious then departs after telling them they have his mother to
thank for being spared. Tekken 5 starts mere seconds after. This is a 
basic

description of the tekken 5 intro movie.

Heihachi and Kazuya are lying unconscious inside the temple where Jin beat
both o them. Suddenly, a squad of mack robots appear and ambush the pair.
Heihachi and Kazuya fight together for a time, then Heihachi begins to
weaken. Seeing this, Kazuya picks Heihachi and hurls him into the middle 
of
the group of robots to escape by using his father as a distraction. 
Seconds

later, one of the jacks sets off a self-distruct sequence, demolishing the
temple and apparently killing heihachi. Jinpachi mishima, who is 
heihachi's

father, is imprisoned in a basement under the temple and is currently
posessed by a demon, brakes loose, takes the mishima zaibatsu and opens 
the

fifth tournament for reasons unknown..


Right. That's the tekken. Now for the MK storylines, which can all be 
summed

up in one or two sentences.

MK 3 and 4 are both about people from diferent worlds invading earth... MK 
3

had Shao Kahn, 4 had shinok. Deadly alliance and deception feature more of
the same... attempts to take over certain areas by certain people, always 
by

conquest.

Maybe I've been a bit unfair.. but I feel this is reasonably
well-summarized. As well, in MK each character's bio and endings have
nothing that tie them together... unlike tekken's story mode prologues and
endings.


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Re: [Audyssey] tekken versus Mortal Kombat

2009-10-05 Thread Johnny Tai
Have to agree there...when I was still a newb at tekken2 I loved using Jun 
or Beek, just cause all you'd have to do is keep on those buttons and you'd 
win rofl.
And guess what, even if you're somewhat of a pro, a lucky newb can still 
beat you with the right char and the proper BM techniques! lol
The thing with button mashing is, neither you or your opponent know what's 
gonna happen in the next second...and if you happen to be using someone who 
does alot of damage, like Gunjack in Tekken, that can get very fluky.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
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The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: James Dietz james.j.di...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 05, 2009 7:53 AM
Subject: Re: [Audyssey] tekken versus Mortal Kombat



One can't button mash their way to success through 2d fighters. New
MKs, tekken  and practically all 3d fighters have characters which are
really well suited to button mashers (maxi in sol calibur, law in
tekken).  SF and the capcom/snk series require lots of skill and
precision.  Tekken is fun and there is a deeper level there but also
that easy buttonmashing level to get beginners excited.

On 10/5/09, Clement Chou chou.clem...@gmail.com wrote:
Actually, not true. MK came out in 93, and the original tekken came out 
in

95. So it wasn't that far apart. And let's be fair. MK does have its
pluses... I can't deny that deception was a pretty good game... gameplay
wise, even though none of the characters performed a single move from the
actual martial art that they were reputed to have.

But yhou're right. Taking the time to sum up Tekken's plot at even half 
way

would take a decent-sized book. But I left out the ogre part and his
consuming people because I figured that would be way too much 
information.

Took me 20 minutes just to write down the amount I did. lol.


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Re: [Audyssey] tekken versus Mortal Kombat

2009-10-05 Thread Johnny Tai
I have a tenderspot for king of fighters just cause it got so many choices 
and settings, not to mention the team-fighting idea's alot of fun.
And that's a series that takes real practices and skills to get anywhere 
rofl- granted, there are some chars that are just so easy to use that it's 
unbalanced, but that's the case with most fighting games I think.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

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The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 05, 2009 8:03 AM
Subject: Re: [Audyssey] tekken versus Mortal Kombat


I've played tekken online a few times... against very skilled people. 
Trust
me. Just because you can pull off moves by mashing like with law, you're 
not

going to get anywhere in case you know how to use those moves. But I will
agree that Capcom, arc system works and SNK have always been better about
this.


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Re: [Audyssey] tekken vs. Mortal Kombat

2009-10-05 Thread Johnny Tai
Heh, I know the feeling since my itnerest is actually in the horror/shooter 
catagory which is nearly impossible to play alone.

How I wish I could play Resident evil series and the Silent Hill ones!
Now Resident Evil's got one of the best storylines going- in my opinion at 
least.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

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The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 05, 2009 8:53 AM
Subject: Re: [Audyssey] tekken vs. Mortal Kombat



Hi,
That's hard to say. I'm not exactly into the fighting games per say. My
game interests tend to lean towards games like Indiana Jones and Tomb
Raider where there is plenty of treasure hunting and puzzle solving.
Unfortunately, for me the games I like most are often the least
accessible to play on my own.
However, based on story content I'd take Tekken any day over Mortal
Kombat. As has been stated many times here on list Tekken's story is
much ritcher, mor in depth, and more complete than MK. You can tell the
developers really put some time and thought into the story. As someone
who enjoys a good story based game Tekken is more apealing by far.
The main problem I have with MK and plenty of other games is the story
and characters often seam like an after thought. The developers go all
out on graphics, extreme violence, and decide to use a story and some
characters to glue the game together. They over look the most important
thing to me is the story. I have to be drawn into the story, feel
attached to the characters, to really be drawn into the game I'm
playing. MK doesn't do that for me at all.

Clement Chou wrote:
Hmm. Tom I think this's come up before.. but if you had to choose a 
fighting game series, which would you pick?

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Re: [Audyssey] tekken versus Mortal Kombat

2009-10-05 Thread Johnny Tai
Again, can't make a fair comparison since I don't play MK, but this is one 
part where Tekken really annoyed me with Tekken 3...the superloud heavy 
metal music might work for some, but I just hated them so much that I 
usually played with music disabled rofl.
This is why for me, I'd pick Soul Calibur over Tekken, great music that gets 
you in the mood of the game and at the same time, doesn't make your head 
hurt.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
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The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 05, 2009 11:44 AM
Subject: Re: [Audyssey] tekken versus Mortal Kombat



Something nobody has mentioned yet though is Tekken verses MK from the
point of view of sound design, which is probably a close second to
playability for most of us, and sometimes can be a close first over
playability for a geek like me.  I mention it because MK verses DC has
the best sound I've ever heard in a beat 'em up to date.  It's equal
too or better than watching some big budget films!  Back in the day
I'd say the first few Tekken's were way ahead, more varied voices for
characters and perhaps a few more audio clues to aid playability which
was a great thing considering how much deeper the control was over
each character, but seriously, play MK vs DC on a good 5.1 setup and
try not to grin like an idiot, it's really something!  I'm not talking
about just the voices or body contact sounds being good, the whole
thing is a perfect product soundwise to my ear, from the sweet
interactive music through to the menue noises.  To contrast that,
Tekken has always sounded like more of the same to me with each title,
going on what I've heard of Tekken 6 so far there's nothing to break
that mould.

Don't get me wrong I realise that playability is a big thing, perhaps
the biggest for most people, but soundwise MK's last few offerings
have been way ahead.

Just my 2 cents...
Scott

On 10/5/09, Johnny Tai johnnyti...@shaw.ca wrote:
I have a tenderspot for king of fighters just cause it got so many 
choices

and settings, not to mention the team-fighting idea's alot of fun.
And that's a series that takes real practices and skills to get anywhere
rofl- granted, there are some chars that are just so easy to use that 
it's

unbalanced, but that's the case with most fighting games I think.
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, 
one
on one self defense training- call or email to book your appointment 
today!


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The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 05, 2009 8:03 AM
Subject: Re: [Audyssey] tekken versus Mortal Kombat



I've played tekken online a few times... against very skilled people.
Trust
me. Just because you can pull off moves by mashing like with law, you're
not
going to get anywhere in case you know how to use those moves. But I 
will
agree that Capcom, arc system works and SNK have always been better 
about

this.


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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.420 / Virus Database: 270.14.3/2415 - Release Date: 10/05/09
06:19:00


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