Re: T-Gen for Softimage

2017-05-17 Thread Perry Harovas
To be  honest, they are pretty good, but don't have the depth of the
Softimage tools.
I guess it depends on what type of character you need to make and how it is
going to animate.

If you need tools to create realistic motion, it will be doable but harder
than Softimage for sure.
If you are doing stylized toon character motion, the tools stack up very
comparably.

I am mostly a VFX guy, not a character animator, so definitely mix that in
to your equation about how to gauge my response.

I have a couple friends who are character animators, and that is generally
how they feel about the tools.

That said, great work can be done in almost any application with enough
effort, as all the apps, even Blender, have the basic
tools needed to create great work. The amount of effort to get your
character animation to be great may vary from tool to tool.

But again, I view a lot of this through a VFX lens, with the amount of
character animation I have had to do being somewhat limited over the years
(and most of it was in Maya back in the day).




On Wed, May 17, 2017 at 10:55 PM, phil harbath <phil.harb...@jamination.com>
wrote:

> I am curious how the character tools stack up to Softimage, I find it hard
> to leave Softimage because of the strong character tools.
>
> *From:* Perry Harovas
> *Sent:* Wednesday, May 17, 2017 10:53 PM
> *To:* Official Softimage Users Mailing List.https://groups.google.
> com/forum/#!forum/xsi_list
> *Subject:* Re: T-Gen for Softimage
>
> That is the thing...
>
> In 3 years, I have never once needed support!
> It is rock solid stable and the few questions I had, shich were about how
> I could
> accomplish something (not about issues I was having) were answered by the
> C4D community.
>
> I was so enamored with C4D I actually went to NAB this year to do a 50
> minute talk at the Maxon booth about it.
>
> If you are interested, here is the link where I talk a lot about my
> experiences in other software and show some projects
> I did in C4D. In a couple of them you can see the insane detail I was able
> to achieve on a single computer with a sub-awesome graphics card.
>
> http://c4d3d.com/2qoOz9T
>
>
>
> On Wed, May 17, 2017 at 10:47 PM, Leoung O'Young <digim...@digimata.com>
> wrote:
>
>> That helps a lot. It is good to hear from a happy user
>> We will definitely have a very look at C4D and Redshift is out on alpha
>> for C4D.
>> How do you find the support for C4D?
>>
>>
>> On 5/17/2017 10:27 PM, Perry Harovas wrote:
>>
>> Honestly I could not be any happier.
>> Sure I miss ICE, but for 99% of the things I have to do, C4D is actually
>> a lot easier than even Softimage was.
>> Not to say it is better, but in my book easier is (in a certain way)
>> better because it gives you more time for iteration.
>>
>> The tools are easy to learn, there is no lack of power, and frankly my
>> work has gotten better because of it.
>>
>> I used Maya for 9 years and Softimage for 10 years before switching to
>> C4D.
>>
>> There is stuff I do every day in C4D that I would never have attempted in
>> Maya, would have been fine with doing
>> in Softimage (but it would have taken longer) and with he addition of
>> Octane as my renderer, I feel I have the best
>> imaging ability I have ever had.
>>
>> I tried Houdini and sure, it is really powerful, but the effort required
>> to harness that power was just not worth it
>> for the vast majority of what I work on. For the few times it would be
>> useful, I can always turn to Houdini for that power (and I have).
>>
>> But that has only happened 2 times in 3 years and in the time since, I
>> found that had I known about a feature or plugin, it would have been
>> better and faster in C4D than it was in Houdini.
>>
>> I know this sounds like I am doing a sales pitch for C4D here, but I am
>> not.
>> It isn't perfect, but neither was/is Soft. It is just so much less
>> stressful I can hardly even explain it.
>>
>> Hope that helps you a bit!
>>
>>
>> On Wed, May 17, 2017 at 10:18 PM, Leoung O'Young <digim...@digimata.com>
>> wrote:
>>
>>> Hi Perry,
>>>
>>> Thanks for your input. Sooner or later we have to switch, are you happy
>>> with C4D?
>>>
>>> Leoung
>>>
>>> On 5/17/2017 6:20 PM, Perry Harovas wrote:
>>> > I purchased Forester for C4D since I am not using Soft anymore. One of
>>> the best purchases I've ever made. Really great software.
>>> >
>>> > Sent from my iPhone
>>> >
>>> >> On May 17, 2017, at 4:07 PM, Leoung O'Young <digim.

Re: T-Gen for Softimage

2017-05-17 Thread Perry Harovas
That is the thing...

In 3 years, I have never once needed support!
It is rock solid stable and the few questions I had, shich were about how I
could
accomplish something (not about issues I was having) were answered by the
C4D community.

I was so enamored with C4D I actually went to NAB this year to do a 50
minute talk at the Maxon booth about it.

If you are interested, here is the link where I talk a lot about my
experiences in other software and show some projects
I did in C4D. In a couple of them you can see the insane detail I was able
to achieve on a single computer with a sub-awesome graphics card.

http://c4d3d.com/2qoOz9T



On Wed, May 17, 2017 at 10:47 PM, Leoung O'Young <digim...@digimata.com>
wrote:

> That helps a lot. It is good to hear from a happy user
> We will definitely have a very look at C4D and Redshift is out on alpha
> for C4D.
> How do you find the support for C4D?
>
>
> On 5/17/2017 10:27 PM, Perry Harovas wrote:
>
> Honestly I could not be any happier.
> Sure I miss ICE, but for 99% of the things I have to do, C4D is actually a
> lot easier than even Softimage was.
> Not to say it is better, but in my book easier is (in a certain way)
> better because it gives you more time for iteration.
>
> The tools are easy to learn, there is no lack of power, and frankly my
> work has gotten better because of it.
>
> I used Maya for 9 years and Softimage for 10 years before switching to C4D.
>
> There is stuff I do every day in C4D that I would never have attempted in
> Maya, would have been fine with doing
> in Softimage (but it would have taken longer) and with he addition of
> Octane as my renderer, I feel I have the best
> imaging ability I have ever had.
>
> I tried Houdini and sure, it is really powerful, but the effort required
> to harness that power was just not worth it
> for the vast majority of what I work on. For the few times it would be
> useful, I can always turn to Houdini for that power (and I have).
>
> But that has only happened 2 times in 3 years and in the time since, I
> found that had I known about a feature or plugin, it would have been
> better and faster in C4D than it was in Houdini.
>
> I know this sounds like I am doing a sales pitch for C4D here, but I am
> not.
> It isn't perfect, but neither was/is Soft. It is just so much less
> stressful I can hardly even explain it.
>
> Hope that helps you a bit!
>
>
> On Wed, May 17, 2017 at 10:18 PM, Leoung O'Young <digim...@digimata.com>
> wrote:
>
>> Hi Perry,
>>
>> Thanks for your input. Sooner or later we have to switch, are you happy
>> with C4D?
>>
>> Leoung
>>
>> On 5/17/2017 6:20 PM, Perry Harovas wrote:
>> > I purchased Forester for C4D since I am not using Soft anymore. One of
>> the best purchases I've ever made. Really great software.
>> >
>> > Sent from my iPhone
>> >
>> >> On May 17, 2017, at 4:07 PM, Leoung O'Young <digim...@digimata.com>
>> wrote:
>> >>
>> >> Sven, thanks so much, I will look into Forester.
>> >>
>> >> Leoung
>> >>
>> >>> On 5/17/2017 2:32 PM, Sven Constable wrote:
>> >>> I have an old beta version (0.77) Can send it to you off list. Did
>> you check
>> >>> Forester? Goes far beyond T-Gen.
>> >>> https://www.3dquakers.com/forester-for-softimage-2/
>> >>>
>> >>> Sven
>> >>> -Original Message-
>> >>> From: softimage-boun...@listproc.autodesk.com
>> >>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung
>> O'Young
>> >>> Sent: Wednesday, May 17, 2017 7:40 PM
>> >>> To: xsi
>> >>> Subject: T-Gen for Softimage
>> >>>
>> >>> Can one still get T-Gen for Softimage?
>> >>>
>> >>> I googled it and the link is dead.
>> >>>
>> >>> Thanks,
>> >>>
>> >>> Leoung
>> >>>
>> >>>
>> >>> --
>> >>> Softimage Mailing List.
>> >>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>> odesk.com with
>> >>> "unsubscribe" in the subject, and reply to confirm.
>> >>>
>> >>> --
>> >>> Softimage Mailing List.
>> >>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>> >>>
>> >>>
>> >> --
>> >> Softimage Mailing List.
>&g

Re: T-Gen for Softimage

2017-05-17 Thread Perry Harovas
Honestly I could not be any happier.
Sure I miss ICE, but for 99% of the things I have to do, C4D is actually a
lot easier than even Softimage was.
Not to say it is better, but in my book easier is (in a certain way) better
because it gives you more time for iteration.

The tools are easy to learn, there is no lack of power, and frankly my work
has gotten better because of it.

I used Maya for 9 years and Softimage for 10 years before switching to C4D.

There is stuff I do every day in C4D that I would never have attempted in
Maya, would have been fine with doing
in Softimage (but it would have taken longer) and with he addition of
Octane as my renderer, I feel I have the best
imaging ability I have ever had.

I tried Houdini and sure, it is really powerful, but the effort required to
harness that power was just not worth it
for the vast majority of what I work on. For the few times it would be
useful, I can always turn to Houdini for that power (and I have).

But that has only happened 2 times in 3 years and in the time since, I
found that had I known about a feature or plugin, it would have been
better and faster in C4D than it was in Houdini.

I know this sounds like I am doing a sales pitch for C4D here, but I am not.
It isn't perfect, but neither was/is Soft. It is just so much less
stressful I can hardly even explain it.

Hope that helps you a bit!


On Wed, May 17, 2017 at 10:18 PM, Leoung O'Young <digim...@digimata.com>
wrote:

> Hi Perry,
>
> Thanks for your input. Sooner or later we have to switch, are you happy
> with C4D?
>
> Leoung
>
> On 5/17/2017 6:20 PM, Perry Harovas wrote:
> > I purchased Forester for C4D since I am not using Soft anymore. One of
> the best purchases I've ever made. Really great software.
> >
> > Sent from my iPhone
> >
> >> On May 17, 2017, at 4:07 PM, Leoung O'Young <digim...@digimata.com>
> wrote:
> >>
> >> Sven, thanks so much, I will look into Forester.
> >>
> >> Leoung
> >>
> >>> On 5/17/2017 2:32 PM, Sven Constable wrote:
> >>> I have an old beta version (0.77) Can send it to you off list. Did you
> check
> >>> Forester? Goes far beyond T-Gen.
> >>> https://www.3dquakers.com/forester-for-softimage-2/
> >>>
> >>> Sven
> >>> -Original Message-
> >>> From: softimage-boun...@listproc.autodesk.com
> >>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung
> O'Young
> >>> Sent: Wednesday, May 17, 2017 7:40 PM
> >>> To: xsi
> >>> Subject: T-Gen for Softimage
> >>>
> >>> Can one still get T-Gen for Softimage?
> >>>
> >>> I googled it and the link is dead.
> >>>
> >>> Thanks,
> >>>
> >>> Leoung
> >>>
> >>>
> >>> --
> >>> Softimage Mailing List.
> >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with
> >>> "unsubscribe" in the subject, and reply to confirm.
> >>>
> >>> --
> >>> Softimage Mailing List.
> >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
> >>>
> >>>
> >> ------
> >> Softimage Mailing List.
> >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
> >
> >
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com <http://www.theafterimage.com/>

-26 Years Experience
-Member of the Visual Effects Society (VES)
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: T-Gen for Softimage

2017-05-17 Thread Perry Harovas
I purchased Forester for C4D since I am not using Soft anymore. One of the best 
purchases I've ever made. Really great software. 

Sent from my iPhone

> On May 17, 2017, at 4:07 PM, Leoung O'Young  wrote:
> 
> Sven, thanks so much, I will look into Forester.
> 
> Leoung
> 
>> On 5/17/2017 2:32 PM, Sven Constable wrote:
>> I have an old beta version (0.77) Can send it to you off list. Did you check
>> Forester? Goes far beyond T-Gen.
>> https://www.3dquakers.com/forester-for-softimage-2/
>> 
>> Sven
>> -Original Message-
>> From: softimage-boun...@listproc.autodesk.com
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young
>> Sent: Wednesday, May 17, 2017 7:40 PM
>> To: xsi
>> Subject: T-Gen for Softimage
>> 
>> Can one still get T-Gen for Softimage?
>> 
>> I googled it and the link is dead.
>> 
>> Thanks,
>> 
>> Leoung
>> 
>> 
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
>> "unsubscribe" in the subject, and reply to confirm.
>> 
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>> "unsubscribe" in the subject, and reply to confirm.
>> 
>> 
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.

--
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Re: Getting close to a 3 year old EOL annyversary

2017-03-01 Thread Perry Harovas
100% agree with what Matt wrote. 
I truly think we've seen the last of the great innovators in this field. As 
Matt said, the costs are huge and the returns fairly low, even if you are 
successful. 

Fabric Engine could have been a major new player in this arena, but I think 
they rightly have targeted being the non-partisan "glue" that binds a lot of 
this stuff together. Not totally accurate of a description but the best I can 
muster right now. 

I think the most innovative "new" DCC app on the market right now is Clarisse 
IFX, and strictly speaking it isn't even a DCC, it's more DC than DCC. 

> On Mar 1, 2017, at 7:27 AM, Matt Lind  wrote:
> 
> I don't think we'll see new comprehensive DCC applications in the 3D space, 
> other than possibly Fabric Engine if they decide to go in that direction.
> 
> The 1990s taught us it's a very expensive, time consuming, high risk, 
> resource intensive effort that sells to a limited market.  Most of these 
> applications took 3-4 years to engineer a new core and only Softimage did a 
> complete ground-up rewrite on that schedule (with Microsoft money to burn). 
> The others borrowed pieces of existing technology.  Once these apps hit the 
> market, it was another few years of lean cash flow until industry trusted 
> them enough to adopt for general use.  That's another way of saying you need 
> at least 5 years of funding to undertake such an effort.
> 
> The industry has evolved and expanded since the 1990s, but prices have 
> plummeted.   Maya was originally released with MSRP of $35,000 USD. 
> Softimage at $13,995 USD.  You have to sell a lot more licenses these days 
> to recoup costs.
> 
> Another issue is the market has fragmented so much each specialty is 
> steering towards it's own dedicated toolset.  While new DCC's are desired, 
> they don't appear to be a practical option.  Going against the established 
> players is taking on a field of giants - and they have a good number of 
> patents for really important technology too.  To compete in today's market, 
> you need a different formula to cause enough disruption backed by someone 
> with great ambition and cash.  Elon Musk is probably the most recent 
> example, but despite all the resources, you can see how long and difficult 
> it has been for Tesla to penetrate the market.  Software isn't automobiles, 
> but the analogy holds.
> 
> Matt
> 
> 
> Date: Wed, 1 Mar 2017 00:50:01 +0100
> From: Sebastien Sterling 
> Subject: Re: Getting close to a 3 year old EOL annyversary
> 
> See you later Space Software... (do you even reference mate ? )
> 
> When will the next generation of digital content creation tools/Platforms
> happen I wonder ? Fabric is beating the fanfare don't get me wrong, but it
> feels like we are late for a new member in the full solution family,
> something that makes use of the advances made in tech... since after 1998.
> 
> Also out of interest what would people like to see in It? Other then a row
> of AD ceo's heads on sticks at boot up?
> 
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.

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Re: No -seriously, why don´t we GUMROAD for Softimage?

2017-01-25 Thread Perry Harovas
It is NOT Maya. No way. I switched FROM Maya to XSI for good reason.
Going backwards was not of any interest to me. I had used Maya for almost
10 years before switching to Softimage.
I knew that was now the direction I wanted to go in.
I certainly have to do some things in Maya still, but that was the case
when Softimage was alive and well, anyway.

I moved to C4D.
That, combined with Octane, is a really killer application.

I also use Houdini when needed.

Yes, I need some plugins, but not many.
TurbulenceFD and X-Particles

It has an ICE-like environment (not as good as ICE, but very good
regardless) with Xpresso.

It is actually incredibly easy to use, but still very powerful. I can do
things in it faster than I could in either Maya or Softimage 80% of the
time. The final 20% may take longer, or be harder, but there so far has
been NOTHING I could not do inside C4D. Nothing.

I chose not to originally reveal what I switched to only because I didn't
want this
to be a "Maya vs. C4D vs. Houdini vs. Soft vs. Lightwave vs. Modo vs. Max"
type of thread.

The point is, chose what you want to switch to after playing around with
all the contenders, then make the decision to make the jump. If you don't,
you are just trying to avoid the inevitable, and losing time you could be
spending learning that new application.

Your mileage may vary, your situation my be more difficult, or specific,
etc. but eventually, you are going to HAVE TO switch to something.

Why not switch now?




On Wed, Jan 25, 2017 at 9:21 AM, Rob Wuijster <r...@casema.nl> wrote:

> Cannot be Maya, he's loving his new choice of 3D app.. ;-P
>
> Rob
>
> \/-\/\/
>
> On 25-1-2017 15:11, Softimage wrote:
>
> Hi Perry,
>
> Out of interest what did you move to?
>
> Cheers
>
> Lawrence
>
> On 25 Jan 2017, at 14:05, Perry Harovas <perryharo...@gmail.com> wrote:
>
> From my POV, I moved on years ago (right when the EOL was announced, for
> the most part) because the writing was on the wall. If I stuck with
> Softimage I would be delaying the inevitable, which is to say: having to
> learn a new app. It's going to happen that one day you will just not be
> able to do something you want to in Softimage, or it won't run in some OS
> you need to upgrade to for some other reason.
>
> Autodesk ensured that Softimage would have no future when it EOL'd it.
>
> Don't let the same thing happen to you.
> Ensure your own future and learn another app.
> The best way to learn? By doing. Trial by fire.
> Sink or swim. Watching tutorials for hours while something renders isn't
> the same.
>
> I implore you all to pick an application and just start using it. Look, I
> love(d) Softimage. It was my favorite application ever, in a career that
> was well over 20 years long at the point it was killed. By then, I had used
> it about 10 years!
>
> But I found joy in a new application and have been surprised how much I
> love it now. Honestly, it does get better after you make the leap to
> another app.
>
> Just ball up your fists, and jump.
>
> My 2 cents.
>
> Sent from my iPhone
>
> On Jan 25, 2017, at 8:17 AM, Jonathan Moore <jonathan.moo...@gmail.com>
> wrote:
>
> I have two views here.
>
> For personal work, I will continue to use XSI as long as it functions with
> my operating system. But I could never advise a studio of 3 or more artists
> to base their business model on an XSI based pipeline for all the reasons
> that Jordi Bares mentioned in a similar thread just before Xmas.
>
> If there's anyone with the technical knowhow and willingness to pump some
> new blood into XSI, I'd say it's Eric Mootz. If people are serious about
> crowdfunding some enhancements, Eric would be a good man to sound out. The
> fact that he's now a part of the Fabric Engine team is a bonus as FE is
> just the sort of tool that could be leveraged to enhance XSI from its
> frozen state (2015 SP2).
>
> On 25 January 2017 at 12:09, Olivier Jeannel <facialdel...@gmail.com>
> wrote:
>
>> Amen to that Marcus :)
>> Everything that will give me news that SI and its community is still
>> alive and doing "stuff" is GOOD.
>>
>> Le 25 janv. 2017 13:03, "Mirko Jankovic" <mirkoj.anima...@gmail.com> a
>> écrit :
>>
>>> Are you working directly for client creating animated  and CG content?
>>> Do they care what are you using to create it as long as it is done at
>>> quality level and on time?
>>>
>>> A lot of people will find them self in this situation and moving to
>>> anything any time soon would be probably killing for their business.
>>> So each to his own POV and needs.
>>>
>>>
>>> 

Re: No -seriously, why don´t we GUMROAD for Softimage?

2017-01-25 Thread Perry Harovas
From my POV, I moved on years ago (right when the EOL was announced, for the 
most part) because the writing was on the wall. If I stuck with Softimage I 
would be delaying the inevitable, which is to say: having to learn a new app. 
It's going to happen that one day you will just not be able to do something you 
want to in Softimage, or it won't run in some OS you need to upgrade to for 
some other reason. 

Autodesk ensured that Softimage would have no future when it EOL'd it. 

Don't let the same thing happen to you.
Ensure your own future and learn another app. 
The best way to learn? By doing. Trial by fire. 
Sink or swim. Watching tutorials for hours while something renders isn't the 
same. 

I implore you all to pick an application and just start using it. Look, I 
love(d) Softimage. It was my favorite application ever, in a career that was 
well over 20 years long at the point it was killed. By then, I had used it 
about 10 years! 

But I found joy in a new application and have been surprised how much I love it 
now. Honestly, it does get better after you make the leap to another app. 

Just ball up your fists, and jump.

My 2 cents. 

Sent from my iPhone

> On Jan 25, 2017, at 8:17 AM, Jonathan Moore  wrote:
> 
> I have two views here.
> 
> For personal work, I will continue to use XSI as long as it functions with my 
> operating system. But I could never advise a studio of 3 or more artists to 
> base their business model on an XSI based pipeline for all the reasons that 
> Jordi Bares mentioned in a similar thread just before Xmas.
> 
> If there's anyone with the technical knowhow and willingness to pump some new 
> blood into XSI, I'd say it's Eric Mootz. If people are serious about 
> crowdfunding some enhancements, Eric would be a good man to sound out. The 
> fact that he's now a part of the Fabric Engine team is a bonus as FE is just 
> the sort of tool that could be leveraged to enhance XSI from its frozen state 
> (2015 SP2).
> 
>> On 25 January 2017 at 12:09, Olivier Jeannel  wrote:
>> Amen to that Marcus :)
>> Everything that will give me news that SI and its community is still alive 
>> and doing "stuff" is GOOD.
>> 
>> Le 25 janv. 2017 13:03, "Mirko Jankovic"  a écrit 
>> :
>>> Are you working directly for client creating animated  and CG content?
>>> Do they care what are you using to create it as long as it is done at 
>>> quality level and on time?
>>> 
>>> A lot of people will find them self in this situation and moving to 
>>> anything any time soon would be probably killing for their business. 
>>> So each to his own POV and needs.
>>> 
>>> 
>>> ᐧ
>>> 
 On Wed, Jan 25, 2017 at 12:52 PM, Markus Cermak  wrote:
 Just to give a different POV
 
 I would be very happy to support and pay for features added to Softimage.
 
 I know that a lot ppl say its time to move on Softimage is dead etc. but 
 not all of us are working in a big Studio or as Freelancers.
 
 So for us as a small studio Softimage is still and will be for a long time 
 the best tool for our Jobs.
 
 Which span from 1 day to a couple of days deadlines. 
 There is nothing out there which can replace Softimage atm period.
 
 So all I´m saying is plz don´t only put your POV on the subject and tell 
 ppl to move on because, there is still enough life in Softimage for me and 
 a few others.
 
 So I would be willing to pay for development for a few features or even 
 workflow improvements (scripts,etc) and that would add a lot more value do 
 my work then switching DCC.
 
 So even most of you thing the thoughts behind it are admirable, but not 
 worth it I think it is worth it.
 
 
 
 cheers
 markus
 
 
> Am 25/01/2017 um 12:22 schrieb Rob Wuijster:
> Although I like what you're trying to do, it's not really a viable option 
> imho.
> 
> I know we're all (still) reluctant to move on, but at some point we have 
> to admit Softimage is falling behind the curve.
> Despite it's great workflow and ease of use.
> Not to mention the rapid decline of Softimage related jobs that are out 
> there. Which is even more important a factor for a freelancer.
> 
> Over here there's - afaik - only one post studio left using Softimage, 
> and that will probably change in the near future.
> So to be able to pay the bills, clinging on to Softimage for 
> post-production related work isn't an option for a lot of people.
> 
> With the above, there are basically two options, one is Maya, the other 
> Houdini.
> Maya isn't that bad to switch to, it has become better with the latest 
> releases workflow wise. And it more or less behaves the same as Softimage 
> in many ways.
> Houdini is a different beast, and will take some serious getting used to 

Re: Softimage EOL 2017 - The chronicles of a giant (documentary)

2016-12-07 Thread Perry Harovas
Many people are currently being impacted by the EOL and even if they are
not,
the bad feelings run high for many. Perhaps something like a documentary
needs
the healing power of time before it would be more balanced...

A great idea, for sometime further into the future, I think.

On Wed, Dec 7, 2016 at 12:22 PM, Steven Caron <car...@gmail.com> wrote:

> Right, and it would struggle to be a proper documentary instead it would
> be more like an anti-Autodesk hit piece. We have plenty of anti-corporate
> documentaries.
>
> On Wed, Dec 7, 2016 at 8:33 AM, Dan Yargici <danyarg...@gmail.com> wrote:
>
>>
>> My post was mostly a reaction to the feeling that this situation is
>> somehow deserving of a documentary or the like...
>>
>>
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Re: Wiki EOL soon

2016-08-23 Thread Perry Harovas
This is *excellent* news Maurice.
Thank you very much for the detailed update.

On Tue, Aug 23, 2016 at 12:36 PM, Maurice Patel <maurice.pa...@autodesk.com>
wrote:

> Hi guys,
> I have some good news (I think). I have succeeded in getting the data
> transferred from the R server to Nicolas Leduc who you may know as he was
> the one who originally created it at Softimage. He now manages AREA. He has
> taken a look and feels confident we can migrate it to anyone in the
> community who wishes to host it and has the right technical requirements to
> do so. The of migration would not be trivial but he is ready to have an
> evaluation discussion with anyone who is interested. If you are interested
> please email me at my Autodesk email address (you can cc the forum too to
> keep everyone in the loop)
> Thank you
> maurice
>
> Maurice Patel
> Tél:  514 954-7134
> Cell: 514 242-6549
>
>
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Re: Wiki EOL soon

2016-08-23 Thread Perry Harovas
Yes Patrick, thank you.

On Tue, Aug 23, 2016 at 7:06 AM, Morten Bartholdy <x...@colorshopvfx.dk>
wrote:

> Thank you very much for this Patrick  -it is much appreciated!
>
> Best regards
> Morten Bartholdy
>
>
> > Den 22. august 2016 klokken 16:29 skrev Patrick Boucher <
> pbouc...@patrickboucher.com>:
> >
> >
> > Hi Fabian (and others),
> >
> > This message was brought to my attention and I’d like to let everyone
> know that although I am now working for Shotgun and haven’t touched
> Softimage (or been in production for that matter) in a few years…
> >
> > *I have no plans to stop hosting SoftimageBlog.*
> >
> > The site is privately hosted by myself on my own infrastructure and not
> dependent on Autodesk in any way shape or form. You can count on it being
> there as long as you’ll be using Softimage.
> >
> > Thanks for the continued support throughout the years.
> >
> > Cheers,
> > Patrick Boucher
> >
> > On August 19, 2016 at 8:35:40 AM, Fabian Schnuer Gohde (
> list@gohde.no) wrote:
> >
> > Speaking of backups, is there any way to make sure
> http://www.softimageblog.com can be viewed locally in the future?
> >
> > I still find myself there often enough.
> >
> > Best regards,
> > Fabian
> >
> > On 19 August 2016 at 09:51, Morten Bartholdy <x...@colorshopvfx.dk>
> wrote:
> > I have had HTTrack running for approximately 6,5 hours after which it
> reported: "06:32:53 Panic:  Too many URLs, giving up..(>10)"
> >
> > I have got 2,43 GB worth of Wiki now and upon brief inspection it works
> locally, but the error message and 1,3 GB discrepancy (from the 3,7 GB
> Patrick mentions) indicates it might not be complete...
> >
> > I hope Maurice and the dev team can find a way to let perhaps Matt host
> it onwards.
> >
> >
> > //Morten
> >
> >
> >
> >
> >
> > > Den 18. august 2016 klokken 16:37 skrev Patrick Neese <
> patrickne...@gmail.com>:
> > >
> > >
> > > The wiki is over 3.7gigs with image/video/zips files.  Expect the
> server to
> > > be slow as everyone wgets the files :)
> > >
> > > On Thu, Aug 18, 2016 at 9:12 AM, Perry Harovas <perryharo...@gmail.com
> >
> > > wrote:
> > >
> > > > Ironically, had we had notice that the same thing was going to
> happen to
> > > > Softimage itself when Autodesk bought it (the way they informed
> > > > everyone about Naiad ceasing to continue as a product) there would
> have
> > > > been anger but it possibly wouldn't have been quite as volatile,
> > > > since it would have been honest.
> > > >
> > > > Plus, one can't help but find the wording of the below notice as
> somewhat
> > > > of an unintended comment on Softimage itself...
> > > >
> > > > *"therefore will cease to exist."*
> > > >
> > > >
> > > > On Wed, Aug 17, 2016 at 1:51 PM, Olivier Jeannel <
> facialdel...@gmail.com>
> > > > wrote:
> > > >
> > > >> http://softimage.wiki.softimage.com/index.php?title=Main_Page
> > > >>
> > > >>
> > > >>
> > > >> --
> > > >> Softimage Mailing List.
> > > >> To unsubscribe, send a mail to softimage-request@listproc.
> autodesk.com
> > > >> with "unsubscribe" in the subject, and reply to confirm.
> > > >>
> > > >
> > > >
> > > >
> > > > --
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > Perry Harovas
> > > > Animation and Visual Effects
> > > >
> > > > http://www.TheAfterImage.com <http://www.theafterimage.com/>
> > > >
> > > > -26 Years Experience
> > > > -Member of the Visual Effects Society (VES)
> > > >
> > > > --
> > > > Softimage Mailing List.
> > > > To unsubscribe, send a mail to softimage-request@listproc.
> autodesk.com
> > > > with "unsubscribe" in the subject, and reply to confirm.
> > > >
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> >
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Re: Wiki EOL soon

2016-08-19 Thread Perry Harovas
Thank you for looking into it, Maurice.
I honestly am sure just you doing that is appreciated.

On Fri, Aug 19, 2016 at 11:05 AM, Maurice Patel <maurice.pa...@autodesk.com>
wrote:

> My problem is I cannot actually gauge whether this is really a serious
> issue or not.
> I know quite rightly that people are upset with the EOL of Softimage so I
> am not sure if what is being expressed here is just a reference of that
> anger (which I can do nothing about) or really related to the wiki being a
> useful resource rather than an obsolete website no one visits. There is no
> point trying to save an obsolete website hoping to fix anger at the EOL of
> Softimage because it will not. Anyway I am still researching options
> including releasing the data (if it can be done so in compliance with our
> privacy rules) to the community– I do not know how feasible anything is.
> maurice
>
> Maurice Patel
> Tél:  514 954-7134
> Cell: 514 242-6549
>
> From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] On Behalf Of Perry Harovas
> Sent: Friday, August 19, 2016 10:45 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: Wiki EOL soon
>
> So what you are say, Maurice, is because some people have been making
> comments that you don't like, or are not constructive, you are going to get
> upset and not make an effort to do the right thing?
>
> You either want to do the right thing or you don't.
>
> Your message had the same tone as a parent getting upset with children,
> and then acting childish to get back at them.
>
> Everyone is being a bit childish now, but none of the people you are upset
> with started any of this.
> It started with Autodesk killing Softimage, and continues with killing the
> wiki.
>
> You didn't personally "do" any of that, but the company you work for did.
> I may have missed it, but I did not see anyone personally insulting you
> (and if they did, that was wrong). But your response was as if they did.
>
> Which honestly, and with no malice intended, is not exactly helping the
> situation either.
>
>
>
> On Thu, Aug 18, 2016 at 2:25 PM, Maurice Patel <maurice.pa...@autodesk.com
> <mailto:maurice.pa...@autodesk.com>> wrote:
> OK, I am not getting much rational feedback here and if you are just
> picking apart every word I say with inaccurate speculation it is hard for
> me to gauge how serious the need is and whether it is actually worth any
> effort on my part. From what I understand the server was maintained by a
> Softimage dev, that person is now doing other things, the server will be
> replaced and that will be the end and even by "Softimage" standards it has
> no traffic. As far as I see this has turned into just another excuse to
> take pot shots at Autodesk which while they may be fun is not convincing me
> that I really need to do something about this.
> Maurice
>
> Maurice Patel
> Tél:  514 954-7134<tel:514%20954-7134>
> Cell: 514 242-6549<tel:514%20242-6549>
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com<mailto:softimage-
> boun...@listproc.autodesk.com> [mailto:softimage-bounces@
> listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>] On
> Behalf Of Schoenberger
> Sent: Thursday, August 18, 2016 1:37 PM
> To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com
> >
> Subject: RE: Wiki EOL soon
>
>
>  |> Almost nobody in Autodesk terms could be many in Softimage terms...
>
> Right, that website produces only 0.1% traffic of all AD websites.
> Therefore it has to be killed.
>
> Or Autodesk is now part of a secret www group that has the ambition to
> remove outdated websites. As, beside from that website, all other website
> (including the first forum posts on the area) are brand new.
> Imagine all the young artists searching for a Maya issue and accidentally
> reading Softimage help files, that must not happen!
>
> :-)
>
>
>
> Holger Schönberger
> technical director
> The day has 24 hours, if that does not suffice, I will take the night
>
>
>
>  |> -Original Message-
>  |> From: softimage-boun...@listproc.autodesk.com<mailto:softimage-
> boun...@listproc.autodesk.com>
>  |> [mailto:softimage-boun...@listproc.autodesk.com oftimage-boun...@listproc.autodesk.com>] On Behalf  |> Of Morten
> Bartholdy  |> Sent: Thursday, August 18, 2016 5:03 PM  |> To:
> softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
> |> Subject: RE: Wiki EOL soon  |>  |> Almost nobody in Autodesk terms could
> be many in Softimage terms...
>  |>
>  |> To me 

Re: Wiki EOL soon

2016-08-19 Thread Perry Harovas
So what you are say, Maurice, is because some people have been making
comments that you don't like, or are not constructive, you are going to get
upset and not make an effort to do the right thing?

You either want to do the right thing or you don't.

Your message had the same tone as a parent getting upset with children,
and then acting childish to get back at them.

Everyone is being a bit childish now, but none of the people you are upset
with started any of this.
It started with Autodesk killing Softimage, and continues with killing the
wiki.

You didn't personally "do" any of that, but the company you work for did.
I may have missed it, but I did not see anyone personally insulting you
(and if they did, that was wrong). But your response was as if they *did*.

Which honestly, and with no malice intended, is not exactly helping the
situation either.



On Thu, Aug 18, 2016 at 2:25 PM, Maurice Patel <maurice.pa...@autodesk.com>
wrote:

> OK, I am not getting much rational feedback here and if you are just
> picking apart every word I say with inaccurate speculation it is hard for
> me to gauge how serious the need is and whether it is actually worth any
> effort on my part. From what I understand the server was maintained by a
> Softimage dev, that person is now doing other things, the server will be
> replaced and that will be the end and even by "Softimage" standards it has
> no traffic. As far as I see this has turned into just another excuse to
> take pot shots at Autodesk which while they may be fun is not convincing me
> that I really need to do something about this.
> Maurice
>
> Maurice Patel
> Tél:  514 954-7134
> Cell: 514 242-6549
>
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Schoenberger
> Sent: Thursday, August 18, 2016 1:37 PM
> To: softimage@listproc.autodesk.com
> Subject: RE: Wiki EOL soon
>
>
>  |> Almost nobody in Autodesk terms could be many in Softimage terms...
>
> Right, that website produces only 0.1% traffic of all AD websites.
> Therefore it has to be killed.
>
> Or Autodesk is now part of a secret www group that has the ambition to
> remove outdated websites. As, beside from that website, all other website
> (including the first forum posts on the area) are brand new.
> Imagine all the young artists searching for a Maya issue and accidentally
> reading Softimage help files, that must not happen!
>
> :-)
>
>
>
> Holger Schönberger
> technical director
> The day has 24 hours, if that does not suffice, I will take the night
>
>
>
>  |> -Original Message-
>  |> From: softimage-boun...@listproc.autodesk.com
>  |> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf  |> Of
> Morten Bartholdy  |> Sent: Thursday, August 18, 2016 5:03 PM  |> To:
> softimage@listproc.autodesk.com  |> Subject: RE: Wiki EOL soon  |>  |>
> Almost nobody in Autodesk terms could be many in Softimage terms...
>  |>
>  |> To me it is invaluable to be able to find info on the odd  |> tool or
> functionality every now and then, but I don't visit  |> the Wiki when I
> don't need it. I will be using Softimage  |> for years to come, as Maya,
> though transforming and  |> improving, is still not a good replacement, and
> I can get a  |> lot more work done in a hurry with Softimage.
>  |>
>  |> //Morten
>
>
>
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> with "unsubscribe" in the subject, and reply to confirm.
>



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Animation and Visual Effects

http://www.TheAfterImage.com <http://www.theafterimage.com/>

-26 Years Experience
-Member of the Visual Effects Society (VES)
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Re: Wiki EOL soon

2016-08-18 Thread Perry Harovas
Ironically, had we had notice that the same thing was going to happen to
Softimage itself when Autodesk bought it (the way they informed
everyone about Naiad ceasing to continue as a product) there would have
been anger but it possibly wouldn't have been quite as volatile,
since it would have been honest.

Plus, one can't help but find the wording of the below notice as somewhat
of an unintended comment on Softimage itself...

*"therefore will cease to exist."*


On Wed, Aug 17, 2016 at 1:51 PM, Olivier Jeannel <facialdel...@gmail.com>
wrote:

> http://softimage.wiki.softimage.com/index.php?title=Main_Page
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



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Animation and Visual Effects

http://www.TheAfterImage.com <http://www.theafterimage.com/>

-26 Years Experience
-Member of the Visual Effects Society (VES)
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Re: Compositing app choice

2016-05-27 Thread Perry Harovas
Nuke all the way. 
I use AE when I must but hate it for 32bit. 
Color management is a joke in AE, exr files crash the system and run out of 
memory using the ancient plugin which is more of a hack than any real type of 
workflow. 

AE is good for motion graphics, but anything serious in film world, don't 
settle for anything other than Nuke ( or Fusion if you don't need certain 
things).

Really. You will regret it. 

 
Sent from my iPhone

> On May 27, 2016, at 5:46 PM, Javier Vega  wrote:
> 
> Yes, i think The Same about the compositor in Blender. So nice and efficient. 
> For now I can afford the most of my works with the
> Compositor of Blender, and it's perfect for any budget ;)
> 
> El viernes, 27 de mayo de 2016, Andres Stephens  
> escribió:
>> I like fusión. Node based compositing is much more flexible and easier to 
>> grasp when it comes to layers. AE, unless you start getting into programming 
>> and hard to visualize constrained parameters between layers it doesn't 
>> cut it like node based compositing.
>> 
>> As a feature set I like Nuke. Fusion is great but it doesn't have math 
>> nodes. 
>> 
>> To be honest I really enjoyed compositing in Blender. It has math nodes so 
>> you can build you're own compositing systems from the ground up if needs be 
>> and the node workflow add-on is really fun. Some of the best node workflows 
>> I know The only downside is that it's slow to render - not terribly 
>> optimized. But another up on it is that you can have all different 
>> compositions in the same file and they all can reference into the video 
>> editor it has so you can preview the edit and then tweak accordingly without 
>> having dozens of comps open. Also it's DOF node is excellent (better than 
>> Fusions imho). As a 3D space... unlike the others where 3D was built around 
>> the compositing.. this was built the other way around. shame it's so 
>> slow to crunch frames. 
>> 
>> 
>> 
>> 
>>  Original message 
>> From: Scott Lange  
>> Date: 27/05/2016 10:23 (GMT-05:00) 
>> To: softimage@listproc.autodesk.com 
>> Subject: RE: Compositing app choice 
>> 
>>  
>> 
>> Gotcha.
>> 
>>  
>> 
>>  
>> 
>> From: softimage-boun...@listproc.autodesk.com 
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz
>> Sent: Friday, May 27, 2016 11:10 AM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: Compositing app choice
>> 
>>  
>> 
>> AE is good for motion graphics but not so good for comping... IMHO 
>> 
>>  
>> 
>> On Fri, May 27, 2016 at 9:57 AM, Scott Lange  
>> wrote:
>> 
>> So No one uses After Effects anymore?
>> 
> 
> 
> -- 
> Javier Vega
> 
> www.zao3d.com
> 
> Visita mi blog: http://blog.zao3d.com
> 
> móvil: 616 64 73 57
> 08922-Santa Coloma de Gramenet
> (Barcelona)
> 
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Re: Autodesk acquires Solid Angle

2016-04-20 Thread Perry Harovas
Same here.

Glad you were part of the acquisition.
You help has always been invaluable and incredibly appreciated.

On Wed, Apr 20, 2016 at 10:12 AM, Angus Davidson <angus.david...@wits.ac.za>
wrote:

> Good to hear ;) Hope it continues to be awesome
>
>
> On 20 Apr 2016, at 4:07 PM, Stephen Blair <stephenrbl...@gmail.com> wrote:
>
>
>
> On Wed, Apr 20, 2016 at 7:46 AM, Rob Wuijster <r...@casema.nl> wrote:
>
>> Yes, I can imagine Stephen was jumping with joy to be part of the AD
>> family again... ;-)
>>
>
> Getting laid off by Autodesk was the best thing that ever happened to me ;)
> Because I couldn't have planned a better career move.
>
> I can't deny I had a sinking feeling when I first heard the news, but this
> acquisition has been nothing like the the last one.
> So, I'm good, and I get to keep on doing my thing with Arnold and the rest
> of the Solid Angle gang.
>
>
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>
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> immediately and destroy the original message. You may not copy or disseminate 
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> the University agrees in writing to the contrary.
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Animation and Visual Effects

http://www.TheAfterImage.com <http://www.theafterimage.com/>

-26 Years Experience
-Member of the Visual Effects Society (VES)
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Re: Autodesk acquires Solid Angle

2016-04-19 Thread Perry Harovas
Steven Caron m wrote:

"I am not trying to convince anyone to 'trust' Autodesk to do what is right for 
you, I was just trying to convince people of the possibility that Autodesk's 
best interest (in regard to the future of Arnold) is actually to play nicely 
with others."

I totally agree with this. Really. 

Unfortunately (and not maniacally) Autodesk has in its best interest to give 
Maya the best version of Arnold first. It's sort of like saving the best slice 
of pizza for your girlfriend. It works better for her, and therefore makes you 
happy as well. It isn't to do anything to hurt others interested in the pizza, 
it's just that you care more about what your girlfriend thinks and therefore it 
is in your own interests to take care of her first. 

Am I seriously comparing Autodesk's interest in Arnold to pizza? Not really , 
but I am trying to simplify the relationship down to wants/needs and point out 
it is only natural to want to take care of your own. Nothing evil about it. 
Then you add money and business to the mix and it still isn't evil, but it does 
become harder to resist for some corporate types. 

You can't blame them, you can only make decisions you feel comfortable with. 

For me, Arnold is a truly great product, and if it ever ships with Maya, it 
might make my time spent using Maya better than it currently is. But it's 
definitely ruins my desire to seek it out from now on in C4D or Houdini. That 
is really a personal decision, because I don't like buying into large 
corporations that I don't have a baseline trust for. With Arnold now being 
owned by a corporation I don't really trust anymore, I feel like the best 
decision for ME is to seek out other smaller independent renderers like Octane 
or Vray. 

In the end, oddly, picking a renderer can be a really personal choice (once 
your basic production needs are met of course). This is not the case in 
midrange studios and larger ones because the decision of which renderer to use 
is riding on a lot more than "feelings", of course. 

But will it play a role in freelancer decisions?
It already has for me, and time will tell if that is the case for others. 

Sent from my iPhone

> On Apr 19, 2016, at 3:54 PM, Steven Caron  wrote:
> 
> I am not trying to convince anyone to 'trust' Autodesk to do what is right 
> for you, I was just trying to convince people of the possibility that 
> Autodesk's best interest (in regard to the future of Arnold) is actually to 
> play nicely with others.

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Re: Autodesk acquires Solid Angle

2016-04-19 Thread Perry Harovas
Marcos has a very level head on his shoulders.
He and his team have created stunningly simple and powerful software
rendering
and done it in almost a ninja-like careful fashion.

I believe him when he says he feels it will be good for the company and
users.

The one indisputable fact, though, is he now has no more real control.
He sold 100% of that control. He is now an employee in his own company.
History has shown that rarely works well. It isn't unique to Autodesk, and
I am not
even talking about Softimage.

It is just, simply and starkly, business.

Only time will tell if this proves to be the right decision.

Everything we speculate is literally just that. Speculation.
Even what Marcos says from now on is just speculation.

Father time knows, but he only tells us one day at a time.
It will take years for him to tell his story.


On Mon, Apr 18, 2016 at 6:28 PM, Steven Caron <car...@gmail.com> wrote:

> I am not excited on this acquisition either but it is easy to see that
> this isn't the same deal as the Softimage one. So don't confuse my
> statements for full support but rather a level headed look at what is
> really happening.
>
> I don't see how having Arnold stop working in C4D and Houdini means those
> houses are forced to switch to AD products?
>
> On Mon, Apr 18, 2016 at 3:19 PM, Sven Constable <sixsi_l...@imagefront.de>
> wrote:
>
>> Well, a softimage costumer who didn't pay AD had to pay AD after the
>> aquisition. Doesn’t stop them from killing it and they got basically ALL
>> the former softimage costumers. Remember, not all C4D/Houdini companies are
>> using arnold.  So AD could sell a few arnold lics to a maybe 50% of the
>> C4D/Houdini houses or force ALL of them to switch to Max and Maya in the
>> long run. Especially since max/maya are somehow comparable to C4D/H in the
>> mind of AD.
>>
>>
>>
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Re: New render layers in maya

2016-04-18 Thread Perry Harovas
 glanced over it, will have to do a bit more digging
>>>>> when I have the time.
>>>>>
>>>>> cheers!
>>>>>
>>>>>
>>>>>
>>>>> Rob
>>>>>
>>>>>
>>>>>
>>>>> \/-\/\/
>>>>>
>>>>> On 18-4-2016 11:13, Jordi Bares wrote:
>>>>>
>>>>> I am afraid it is too much to write on an email, may be when I get a
>>>>> bit of time free I will but invite you to think about it a bit more, just
>>>>> the layout itself is a massive step backwards from a Softimage user
>>>>> perspective.
>>>>>
>>>>>
>>>>> jb
>>>>>
>>>>>
>>>>> On 18 Apr 2016, at 10:09, Rob Wuijster <r...@casema.nl> wrote:
>>>>>
>>>>>
>>>>> Just glanced over it yesterday, but it looked a lot better than the
>>>>> current way of working.
>>>>> What's bugging you with this approach? Just curious ;-)
>>>>>
>>>>> Rob
>>>>>
>>>>>
>>>>>
>>>>> \/-\/\/
>>>>>
>>>>> On 18-4-2016 10:50, Jordi Bares wrote:
>>>>>
>>>>> Oh dear… they got it all wrong…
>>>>>
>>>>> jb
>>>>>
>>>>>
>>>>>
>>>>> On 18 Apr 2016, at 09:14, Ognjen Vukovic <ognj...@gmail.com> wrote:
>>>>>
>>>>>
>>>>> I presume you guys have all seen this...
>>>>>
>>>>>
>>>>>
>>>>> http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-9AB65955-9390-42F6-B293-EAF1A0AD0C3B
>>>>>
>>>>> --
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>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>>
>>>>>
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>>>>> Softimage Mailing List.
>>>>>
>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>>
>>>>>
>>>>> Geen virus gevonden in dit bericht.
>>>>> Gecontroleerd door AVG - www.avg.com
>>>>> Versie: 2016.0.7539 / Virusdatabase: 4545/12056 - datum van uitgifte:
>>>>> 04/18/16
>>>>>
>>>>>
>>>>>
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>>>>>
>>>>>
>>>>>
>>>>> Geen virus gevonden in dit bericht.
>>>>> Gecontroleerd door AVG - www.avg.com
>>>>>
>>>>> Versie: 2016.0.7539 / Virusdatabase: 4556/12057 - datum van uitgifte:
>>>>> 04/18/16
>>>>>
>>>>>
>>>>>
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>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>>
>>>>> Mirko Jankovic
>>>>>
>>>>> *http://www.cgfolio.com/mirko-jankovic
>>>>> <http://www.cgfolio.com/mirko-jankovic>*
>>>>>
>>>>>
>>>>> Need to find freelancers fast?
>>>>>
>>>>> www.cgfolio.com
>>>>>
>>>>>
>>>>> Need some help with rendering an Redshift project?
>>>>>
>>>>> http://www.gpuoven.com/
>>>>>
>>>>>
>>>>>
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>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>>
>>>>> Mirko Jankovic
>>>>>
>>>>> *http://www.cgfolio.com/mirko-jankovic
>>>>> <http://www.cgfolio.com/mirko-jankovic>*
>>>>>
>>>>>
>>>>>
>>>>> Need to find freelancers fast?
>>>>>
>>>>> www.cgfolio.com
>>>>>
>>>>>
>>>>>
>>>>> Need some help with rendering an Redshift project?
>>>>>
>>>>> http://www.gpuoven.com/
>>>>>
>>>>>
>>>>>
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>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Ivan Vasiljevic
>>>> -
>>>> Lighting TD
>>>> Founder, Digital Asset Tailors
>>>> -
>>>> web:http://digitalassettailors.com/
>>>> email:  i...@digitalassettailors.com
>>>>
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Re: Autodesk acquires Solid Angle

2016-04-18 Thread Perry Harovas
I can't have any good feelings about this. 
That same horrible feeling in my gut that I had when Autodesk bought Softimage 
is back. 

Remember what we are all told? 

Trust your gut. 



Sent from my iPhone

> On Apr 18, 2016, at 9:06 AM, Ed Schiffer  wrote:
> 
> they'll surely continue Arnold, but not on the same pace I'd say.
> 
> and probably end up StoA.
> 
> what a horrible news.
> 
>> On 18 April 2016 at 14:00, Javier Vega  wrote:
>>  I hope that will be something good this time, but I can't avoid to feel an 
>> old feeling that I don't like, but we'll try to have hope. Autodesk will not 
>> try to kill Arnold.
>> 
>> Javier Vega
>> 
>> www.zao3d.com
>> 
>> Visita mi blog: http://blog.zao3d.com
>> 
>> móvil: 616 64 73 57
>> 08922-Santa Coloma de Gramenet
>> (Barcelona)
>> 
>> 2016-04-18 14:58 GMT+02:00 Matt Morris :
>>> I can't see autodesk killing off arnold as they have no competing products. 
>>> Maybe the push towards cloud rendering will put off some customers though.
>>> 
 On 18 April 2016 at 13:56, Leo Quensel  wrote:
 God I am glad I left this industry two years after Autodesk acquired 
 Softimage. They make everything worse and are now off to kill another 
 product (and don't tell me that won't happen...).
  
 Gesendet: Montag, 18. April 2016 um 14:51 Uhr
 Von: "Artur W" 
 An: "softimage@listproc.autodesk.com" 
 Betreff: Re: Autodesk acquires Solid Angle
 Frederic, I am sure you mean well, but I actually try learning from the 
 history, which is: Autodesk doesn't care.
  
 2016-04-18 14:46 GMT+02:00 Frederic Servant :
> 
> Hi Arthur,
>  
> Since I'm the developer of HtoA, that was my first question when we got 
> briefed by Marc Stevens of Autodesk when we got disclosed, and his answer 
> was a clear yes. They want more people to use Arnold, on any platform.
>  
> Thus the development for the non-Autodesk products will continue as well 
> (Houdini, C4D, Katana).
> --
> Fred
>  
>> On Mon, Apr 18, 2016 at 1:36 PM, Artur W  wrote:
>> and what about HTOA?
>>  
>> 2016-04-18 14:34 GMT+02:00 Artur W :
>>> 
>>> SITOA is dead. Is that what it means?
>>>  
>>> 2016-04-18 14:32 GMT+02:00 Jordi Bares :
 
 It will be fine guys, Autodesk do not have any competing product so it 
 actually may be a good thing.
  
 jb
  
  
 On 18 Apr 2016, at 13:27, Artur W  wrote:
  
 I don't believe it. NO. I refuse t believe this.
  
 2016-04-18 14:26 GMT+02:00 Artur W :
> 
> FUCK YOU AUTODESK. 
>  
> 2016-04-18 14:18 GMT+02:00 Oliver Weingarten :
>> Hey there...some news..so it seems. Take a look
>> 
>> "SAN FRANCISCO---Autodesk, Inc. (NASDAQ:ADSK) has acquired Solid 
>> Angle, developer of Arnold, an advanced, ray-tracing image renderer 
>> for high-quality 3D animation and visual effects creation used in 
>> film, television and advertising worldwide. Acquisition terms were 
>> not disclosed."
>> 
>> http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle
>> 
>> Cheers,
>> oli
>>  
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Re: Arnold Volumes Object ID type of AOV?

2015-09-01 Thread Perry Harovas
Totally forgot about deepEXR.
Yes, this is an option.

Thank you so much for jogging my brain,
I really appreciate the help!

On Mon, Aug 31, 2015 at 11:32 PM, Jason S <jasonsta...@gmail.com> wrote:

>
> This may be of help if Deep Exr's are an option:
>
> http://jokermartini.com/deep-compositing-101/
> http://jokermartini.com/deep-compositing-102/
> (shown using Vray for 3dsM but should apply to anything)
>
>
>
> They Mention that deep can be slow, and it really can be much slower, but
> the benefits can still make it worth it.
>
> Quote:
> *There are many benefits to compositing with Deep Image EXR’s such as no
> edging errors, 3D depth data and having more information to manipulate the
> digital images. The main drawback is that the image files can become very
> large and slow to composite. Below is an image showcasing the errors
> produced when compositing ‘Non-Deep Image EXR’ compared to ‘Deep Image
> EXR’. If you view the image below full screen, you’ll see the edges which
> overlap the middle teapot have a slight glow around their edges. Comparing
> that to the image on the right, you’ll see there is no glowing edges,
> making for a correct result after color correction. I drastically changed
> the color of the middle teapot to blue. You can see below the left image is
> full of errors while the right image contains no errors.*
>
>
>
>
>
> On 08/31/15 22:13, Jason S wrote:
>
> Are you exclusively using pure Red Green Blue (and Alpha) as your tile
> colors?
>
> (or are you using deep images?)
>
> Because otherwise you cant use object ID colors to isolate elements of
> variable opacity midpoints (inherent to volumes) to get something like this
> (below) once isolated.
>
>
>
> For the same reason (non-deep) arbitrarily colored objectID images are
> typically rendered at 2X+ size, to extract grayscale tiles (white (1)  *OR
> *black (0) )
> and then resize down to have antialising midpoints around edges of
> isolated elements.
>
> Or perhaps not as convenient as for all other elements with ID's, but how
> about just setting-up a pass for your volumes with all objects black (with
> black alpha)?
>
>
> On 08/30/15 6:18, Perry Harovas wrote:
>
> Hi all,
>
> Sorry to ask this here.
> Have asked in other places with no real response.
>
> Does anyone know if it is possible to have Arnold output
> what is essentially an object ID pass (different colors for each object)
> but for volumes within Arnold?
>
> I have some VDB smoke, then some other smoke in a different VDB.
> They both use different Volume_Collector shaders with different settings.
>
> Is there a way to spit out a pass that shows me the volume, but lit flat
> so I can use it as an object ID mask to tweak inside of Nuke?
>
> I can get all the geometry in the scene to output a Object ID AOV
> except the volumes. They are rendered lit with shadows and lighting
> colors, etc.
>
>
> Without having to render a totally different pass, is there a way to
> output an AOV
> that can isolate the volumes, each one differently with a different color
> for each volume, so I can tweak them independent of each other?
>
> I can use the Volume Opacity AOV, but it outputs ALL the volumes as one
> color (white, with transparency) in the resulting AOV. This would be
> perfect, if each volume had a different color, not all the same white color.
>
> Hope this is clear.
>
> Thanks for any help!
>
> Perry
>
>
>
>
>


-- 





Perry Harovas
Animation and Visual Effects

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-25 Years Experience
-Member of the Visual Effects Society (VES)


Arnold Volumes Object ID type of AOV?

2015-08-30 Thread Perry Harovas
Hi all,

Sorry to ask this here.
Have asked in other places with no real response.

Does anyone know if it is possible to have Arnold output
what is essentially an object ID pass (different colors for each object)
but for volumes within Arnold?

I have some VDB smoke, then some other smoke in a different VDB.
They both use different Volume_Collector shaders with different settings.

Is there a way to spit out a pass that shows me the volume, but lit flat
so I can use it as an object ID mask to tweak inside of Nuke?

I can get all the geometry in the scene to output a Object ID AOV
except the volumes. They are rendered lit with shadows and lighting colors,
etc.


Without having to render a totally different pass, is there a way to output
an AOV
that can isolate the volumes, each one differently with a different color
for each volume, so I can tweak them independent of each other?

I can use the Volume Opacity AOV, but it outputs ALL the volumes as one
color (white, with transparency) in the resulting AOV. This would be
perfect, if each volume had a different color, not all the same white color.

Hope this is clear.

Thanks for any help!

Perry


Re: gehen Syflex announces Syly

2015-08-19 Thread Perry Harovas
Never saw that before.
If it is old, doesn't look like anything has happened there since then.
Still, would be interesting to know more or what the fate of it was.


On Wed, Aug 19, 2015 at 9:45 AM, Stefan Kubicek s...@tidbit-images.com
wrote:

 Maybe just wishful thinking on my side :-)

 I just stumbled over an old thread about Raafal (Guy Rabiller et al?).
 http://raafal.org

 I wonder if this is still in development, I guess not?




 Don't you think we all collectively have Fabric and/or Softimage on the
 brain? :p
 Looks like a nodal system to me, sort of default look'n'feel.

 Liefs en groetjes
 Leendert



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Re: gehen Syflex announces Syly

2015-08-19 Thread Perry Harovas
It has gotten to the point that if I don't find a nodal system under the
hood
of whatever I am using (even Microsoft Word) I get annoyed.
I even want my browser to be nodal (OK, maybe not, but could be
interesting).

The thing about nodal systems that is obvious to those of us that love
them, but
is under reported as a benefit, is the ease at which you can pass a
scene/project/asset
off to another artist and have them follow your logic easily. Reading a
node graph is
so much easier than looking at settings (for my brain). Nodes contain the
why and the how
not just the what of any effect. For anyone who has ever had to wade
through someone
else's (or hell, even your own) After Effects project, you will know what a
mind game it is
to take over where someone left off without having nodes.

As much as we all love ICE, even that was not fully nodal. There were parts
of Softimage that couldn't
be touched through nodes, and it was still a layer of abstraction to the
software. Sylyn sounds like
it is nodal from the ground up, which is what *truly* excites me.

Software flames aside, Maya will never be truly nodal. It can help, for
sure, but until and
unless they rewrite it from the ground up, there will always be
parts of Maya sequestered from nodes. Not for any nefarious Autodesk
reason,
just because it is old and wasn't originally built with that kind of access.

I have yet to try canvas, as I am working on a large VFX gig right now, but
when I get some down time,
canvas is the next thing I am looking into. Been using Houdini for a while
now, and that is Node Nerd Heaven.
It could certainly stand to be made easier to use, which is what ICE was so
good at. Hopefully Canvas does and Sylyn
will make nodes easy to use like ICE, and powerful like Houdini.

A tall order, indeed.





On Wed, Aug 19, 2015 at 5:48 AM, Leendert A. Hartog hirazib...@live.nl
wrote:

 Don't you think we all collectively have Fabric and/or Softimage on the
 brain? :p
 Looks like a nodal system to me, sort of default look'n'feel.

 Liefs en groetjes
 Leendert


 --

 Leendert A. Hartog AKA Hirazi Blue
 Administrator NOT the owner of si-community.com




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Perry Harovas
Animation and Visual Effects

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-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: gehen Syflex announces Syly

2015-08-19 Thread Perry Harovas
www.sylyn.com


On Wed, Aug 19, 2015 at 4:46 AM, Stefan Kubicek s...@tidbit-images.com
wrote:

 The screenshots are too tiny to see those nodes in detail, yet they look
 strikingly familiar.

 The gehen in the thread title is the result of quick copy-paste of a
 cross-post on the German xsiforum.de :D



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-25 Years Experience
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Re: gehen Syflex announces Syly

2015-08-19 Thread Perry Harovas
I would imagine more detail will come out once it gets out of Alpha.
Very cool idea, to have the entire thing be nodal. Literally every part of
it.

Like making Softimage entirely from ICE nodes. Which you can then expand
on to make more ICE nodes, evolving the software. I am guessing that a large
part of the success of this will be ease of sharing nodes and compounds
among users.

If it takes off, it could evolve very quickly. Remember when we started
seeing raytracers
created with ICE nodes? Paul Smith even made a version of Space Invaders
with it.

This could be very cool. The Syflex guys really know their stuff.
Will definitely be watching this develop.





On Wed, Aug 19, 2015 at 4:57 AM, Stefan Kubicek s...@tidbit-images.com
wrote:

 Yup, that's the one with the tiny screenshots.



 www.sylyn.com


 On Wed, Aug 19, 2015 at 4:46 AM, Stefan Kubicek s...@tidbit-images.com
 wrote:

 The screenshots are too tiny to see those nodes in detail, yet they look
 strikingly familiar.

 The gehen in the thread title is the result of quick copy-paste of a
 cross-post on the German xsiforum.de :D



 --

 -
Stefan Kubicek ste...@keyvis.at
 -
   Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
  Phone: +43 (0) 699 12614231
www.keyvis.at
  This email and its attachments are
 confidential and for the recipient only




 --





 Perry Harovas
 Animation and Visual Effects

 http://www.TheAfterImage.com http://www.theafterimage.com/

 -25 Years Experience
 -Member of the Visual Effects Society (VES)




 --

 -
Stefan Kubicek ste...@keyvis.at
 %22ste...@keyvis.at%22+%3cste...@keyvis.at%3E
 -
   Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
  Phone: +43 (0) 699 12614231
www.keyvis.at
  This email and its attachments are
 confidential and for the recipient only




-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: gehen Syflex announces Syly

2015-08-19 Thread Perry Harovas
Not sure which way it will go, but you are right about one thing, it is
quite a big task.


On Wed, Aug 19, 2015 at 5:18 AM, Rob Wuijster r...@casema.nl wrote:

 So This will become a Houdini kind of program?
 Or more something like Fabric?

 With those few and tiny screenshots it's hard to tell which way they're
 going.
 And creating a new, all procedural 3D app from scratch must be quite a big
 task.


 Rob

 \/-\/\/

 On 19-8-2015 11:08, Perry Harovas wrote:

 I would imagine more detail will come out once it gets out of Alpha.
 Very cool idea, to have the entire thing be nodal. Literally every part of
 it.

 Like making Softimage entirely from ICE nodes. Which you can then expand
 on to make more ICE nodes, evolving the software. I am guessing that a
 large
 part of the success of this will be ease of sharing nodes and compounds
 among users.

 If it takes off, it could evolve very quickly. Remember when we started
 seeing raytracers
 created with ICE nodes? Paul Smith even made a version of Space Invaders
 with it.

 This could be very cool. The Syflex guys really know their stuff.
 Will definitely be watching this develop.





 On Wed, Aug 19, 2015 at 4:57 AM, Stefan Kubicek s...@tidbit-images.com
 wrote:

 Yup, that's the one with the tiny screenshots.



 www.sylyn.com


 On Wed, Aug 19, 2015 at 4:46 AM, Stefan Kubicek  s...@tidbit-images.com
 s...@tidbit-images.com wrote:

 The screenshots are too tiny to see those nodes in detail, yet they look
 strikingly familiar.

 The gehen in the thread title is the result of quick copy-paste of a
 cross-post on the German xsiforum.de :D



 --

 -
Stefan Kubicek ste...@keyvis.at
 -
   Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
  Phone: +43 (0) 699 12614231 %2B43%20%280%29%20699%2012614231
www.keyvis.at
  This email and its attachments are
 confidential and for the recipient only




 --





 Perry Harovas
 Animation and Visual Effects

 http://www.TheAfterImage.com http://www.theafterimage.com/

 -25 Years Experience
 -Member of the Visual Effects Society (VES)




 --

 -
Stefan Kubicek ste...@keyvis.at
 %22ste...@keyvis.at%22+%3cste...@keyvis.at%3E
 -
   Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
  Phone: +43 (0) 699 12614231 %2B43%20%280%29%20699%2012614231
http://www.keyvis.atwww.keyvis.at
  This email and its attachments are
 confidential and for the recipient only




 --





 Perry Harovas
 Animation and Visual Effects

 http://www.TheAfterImage.com http://www.theafterimage.com/

 -25 Years Experience
 -Member of the Visual Effects Society (VES)

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-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: Get rid of your flip phone and get current on maya!

2015-07-09 Thread Perry Harovas
!



 Anybody see this today?

 Barf!



 http://www.autodesk.com/campaigns/your-life-maya











-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: Get rid of your flip phone and get current on maya!

2015-07-08 Thread Perry Harovas
Sebastien,

You hit the nail on the head.
We *do *all work 52 weeks a year, and for them to not know that
is beyond insulting. And often, what is the reason that we work 52 weeks a
year?

Because of their software that crashes, throws errors, doesn't render, or
whatever the bug of the day is.
Because something that should just be easy, is complicated by out of date
technology that doesn't work with flavor-of-the-month
technology. Because they ended support for Softimage, and many of us are
spending even MORE time learning new software!

They are so out of touch, it is almost embarrassing for them.

Almost.

The majority of what it is, is insulting.



On Wed, Jul 8, 2015 at 7:53 PM, Scott Parrish scotte...@gmail.com wrote:

 Especially awesome since Autodesk doesnt let you order by the week, it's
 by the month.
 If you dont need it for a couple weeks you still pay out the full month
 leading up to or overlapping those 2 weeks.

 herp derp.

 On Wed, Jul 8, 2015 at 4:43 PM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 Who the fuck is this marketed too ?

 It reads like a Microsoft style pitch :P


 Come on, who works 52 weeks a year? Which means there's probably no
 reason to pay for Maya all year long. Now you don't have to. Get it when
 you need it for a project. Don't when you don't.


 *52 weeks a year ...*

 52 weeks a year ...

 52 weeks a year ...

 52 weeks a year ...

 WE ALL WORK 52 WEEKS A YEAR !

 I hope everyone buys the final standalone iteration of what ever they
 want and jumps ship with Fabric.



 On 8 July 2015 at 23:51, Perry Harovas perryharo...@gmail.com wrote:

 Uh.. yeah.

 I feel like I have been assaulted by an army of hipsters and TOLD that I
 am
 getting Maya the way I want it.

 I don't want it, and if I did, that isn't the way I would want it.

 Maya is almost as old as the guy in that video.

 It is anything but hip.




 On Wed, Jul 8, 2015 at 6:34 PM, Scott Parrish scotte...@gmail.com
 wrote:

 Anybody see this today?
 Barf!

 http://www.autodesk.com/campaigns/your-life-maya




 --





 Perry Harovas
 Animation and Visual Effects

 http://www.TheAfterImage.com http://www.theafterimage.com/

 -25 Years Experience
 -Member of the Visual Effects Society (VES)






-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: Get rid of your flip phone and get current on maya!

2015-07-08 Thread Perry Harovas
Uh.. yeah.

I feel like I have been assaulted by an army of hipsters and TOLD that I am
getting Maya the way I want it.

I don't want it, and if I did, that isn't the way I would want it.

Maya is almost as old as the guy in that video.

It is anything but hip.




On Wed, Jul 8, 2015 at 6:34 PM, Scott Parrish scotte...@gmail.com wrote:

 Anybody see this today?
 Barf!

 http://www.autodesk.com/campaigns/your-life-maya




-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: End of the ride

2015-05-12 Thread Perry Harovas
Best of luck to you Graham. I hope the next place is more fun, more money
and less hours!

On Tue, May 12, 2015 at 7:49 PM, Graham Bell bell...@gmail.com wrote:

 Thanks, it would of been good to continue, but unfortunately AD made me
 redundant.

 On Wed, 13 May 2015 at 00:41, Gustavo Eggert Boehs gustav...@gmail.com
 wrote:

 Good luck Graham! Thanks for the interaction through all this years.

 Gustavo E Boehs
 Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
 http://www.gustavoeb.com.br/

 2015-05-12 20:29 GMT-03:00 Adam Sale adamfs...@gmail.com:

 I echo the sentiments of Eric and Angus. You have been a great help to
 our community Graham.
 Best of luck in your future endeavours!

 Adam

 On Tue, May 12, 2015 at 4:11 PM, Angus Davidson 
 angus.david...@wits.ac.za wrote:

  Dear Graham



 Thank you for all you have been able to do , both here, on places like
 si-community and via email.



 Where ever you end up I hope its at least free of Adobe installers ;)



 Kind regards



 Angus



 --

  *From:* Graham Bell [bell...@gmail.com]
 *Sent:* 13 May 2015 12:59 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* End of the ride

   I hadn't wanted to make any kind of announcement, but reading
 Stephens latest Flashback thread and the discussions on where peoples
 journey with Softimage first started, it's kinda made me realise that mine
 has basically ended.
 And as I'm posting here, I didn't want to fly under false colours, so
 to speak.

  As of the start of this month, I'm no longer at Autodesk, The
 bloodline of european Softimage AE's from Ben, Chinny, and James, to myself
 has now ended.

  Perhaps it's time to start earning an honest living again. lol :-)

  This communication is intended for the addressee only. It is 
 confidential. If you have received this communication in error, please 
 notify us immediately and destroy the original message. You may not copy 
 or disseminate this communication without the permission of the 
 University. Only authorised signatories are competent to enter into 
 agreements on behalf of the University and recipients are thus advised 
 that the content of this message may not be legally binding on the 
 University and may contain the personal views and opinions of the author, 
 which are not necessarily the views and opinions of The University of the 
 Witwatersrand, Johannesburg. All agreements between the University and 
 outsiders are subject to South African Law unless the University agrees in 
 writing to the contrary.





-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: The shadow over The Foundry

2015-04-29 Thread Perry Harovas
 to these incompetently written piece of news
 whatsoever, and that's pretty much 50/50 at best, be ready to rent. Windows
 and half arsed Mac ports only, of course.

 On Tue, Apr 28, 2015 at 1:37 PM, Tenshi S. tenshu...@gmail.com wrote:

 Better Adobe than Autode$k. Is the less bad co. between both.





 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!




 --
 ---
 Stefan Kubicek
 ---
 keyvis digital imagery
 Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
 Phone: +43/699/12614231
 www.keyvis.at ste...@keyvis.at
 -- This email and its attachments are --
 --confidential and for the recipient only--





-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-08 Thread Perry Harovas
To Paul and the other Fabric crew, I too want to thank you.

The thing I preach whenever possible is that we have to be ready to move
software apps at the drop of a hat (a point made crystal clear to me about
a year ago).
If there is one thing I miss, though, it is ICE. I am happy to use and
explore all the fantastic things Houdini and C4D have to offer (the two
apps I chose, for now), but
the ease of use (compared to Houdini) of ICE is something that I really
long for.

Canvas very may well be the answer to having a tool that can be carried
with me from app-to-app, where I wouldn't have to lose that ICE-like ability
when I have to switch to a different app. The main thing I think you guys
got right was making your tools host program agnostic. So, while that may
not be exactly what happens, under the hood,
it IS the impression I get. It feels like that is basically the goal. If I
am correct about that, well, more power to you guys.

The more open and flexible this stuff can be, the easier our work will be
and the happier *we *will be, even if it means using a software app we
don't care for.
The one constant will be Canvas, and that could help solve a lot of
app-anxiety (or in my case, app-anger).

So, again, thank you all so much.

Perry


On Sun, Mar 8, 2015 at 7:01 AM, Mirko Jankovic mirkoj.anima...@gmail.com
wrote:

 And I'm sure bunch of guys like me are waiting to see what great minds
 will make for us to start making :) So far it is tool for making tools, and
 we are waiting for tools ;)
 Dumb down version for us artist with just couple buttons and text boxes to
 tweak ;)

 On Sun, Mar 8, 2015 at 3:41 AM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 I'm just waiting for dat community to start forming, Rray.de's gona need
 a new category soon, fingers crossed :P

 On 8 March 2015 at 02:33, Paul Doyle technove...@gmail.com wrote:

 Yes - writing extensions for Fabric is simple, as is wrapping an
 existing C/C++ library as a Fabric extension. There are no dependencies on
 Fabric Software to build anything, it's all there for developers to build
 upon.

 More cool stuff next week, it should get you guys thinking :)

 On 7 March 2015 at 21:25, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 Isn't the theory, that third parties could develop modules for fabric,
 like Lagoa multiphisics ?, or the mootzoid suites ? i'm assuming it would
 if not now eventually become theoretically possible for someone to create a
 flip solver for fabric?

 (I'm sure that: - One does not simply A Flip Solver)

 Bifrost (at this point) reminds me of a famous Racing horse called
 Shergar, it too had a great pedigree, then the IRA nicked it, and turned it
 into burgers.(most likely).

 There is a moral in there somewhere!

 On 8 March 2015 at 00:48, Paul Doyle technove...@gmail.com wrote:

 Certainly for stuff like fluids they've got the pedigree :) I have
 only seen the public demos though, I'm keen to see what's coming.

 /diplomacy

 On 7 March 2015 at 19:36, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 Surely Bifrost is what you aspire for your product to be when it
 grows up, right? ;)

 On Sun, Mar 8, 2015 at 5:41 AM, Paul Doyle technove...@gmail.com
 wrote:

 That's what the alpha is for :) We aren't wedded to a particular
 design, and we're drawing inspiration from modern systems like 
 Blueprint.









-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: OT: Epic going completely crazy

2015-03-02 Thread Perry Harovas
I have been using UE4 for a month or so as well, and really enjoy it.

One note, as far as I can tell it does not yet support Alembic import, so
getting character
animation (or deforming geometry animation) into UE4 is either done
via a skeleton (not as painful if the animated geo is a character I
suppose), or
a series of one-frame morph targets to get animated deforming geometry to
work.
I have been told this is the way to do it, but I have yet to attempt it as
it sounds very painful.

Anybody using it that can verify that, or did I miss something?

Thanks,

Perry


On Mon, Mar 2, 2015 at 3:13 PM, Nicolas Esposito 3dv...@gmail.com wrote:

 HTML5 has been added recently, but consider that the engine is quite new
 and the iOS/Android stuff is not well flashed out right now...but still,
 looks awesome, just take a look at Infinity Blade and the Zen Garden demo ;)

 2015-03-02 20:56 GMT+01:00 Francisco Criado malcriad...@gmail.com:

 Eugene,

 Unreal exports to Android, IOS, Linux and Windows.

 F.


 2015-03-02 16:35 GMT-03:00 Eugene Flormata eug...@flormata.com:

 does ue4 output to ios/android/ windows/ osx/html5 same as unity does?

 On Mon, Mar 2, 2015 at 11:31 AM, Saeed Kalhor ndman...@gmail.com
 wrote:

 LoL..
 Just after 5 days i paid for first month subscription it become free.
 Amazing!





 --






-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: Subscription Transition for New Software Licenses

2015-02-04 Thread Perry Harovas
I hate to say I told you so, but...


All I can say now is I feel bad for Max users, they are most likely next on
the chopping block.
Subscription-only was a given, and obvious. It is a win for AD, and hurts
the users.
Just look at Adobe. That has not played out well for many people, myself
included.
Autodesk doing this really sucks for the users (that I am not one of
anymore, thankfully) to not have a choice, but then
again, Autodesk doesn't care all that much about giving choices to the
customer, or doing the right thing.
You kind of can't blame them, they are a corporation. It is like blaming a
wolf for eating a sheep. It is what they DO.

*(to the music from Ferris Bueller's Day Off)*
*I said it before and I'll say it again. Life moves pretty fast, if you
don't stop and look around*
*at software outside Autodesk, you might be stuck using Maya.*




On Wed, Feb 4, 2015 at 1:48 PM, Graham Bell graham.b...@autodesk.com
wrote:

 No, more to do with being public listed company.

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
 Sent: 04 February 2015 17:11
 To: softimage@listproc.autodesk.com
 Subject: Re: Subscription Transition for New Software Licenses

 Am I the only one not impressed that they spent more of the press release
 covering their own ass.

 Sign of the times.


 --
 Angus Davidson
 ICT Project Leader - Digital Arts
 University of the Witwatersrand


 On 04 February 2015 at 3:25:51 PM, Leendert A. Hartog (hirazib...@live.nl
 mailto:hirazib...@live.nl) wrote:
 This just dropped in my mailbox:
 Autodesk Details Subscription Transition for New Software Licenses

 http://news.autodesk.com/press-release/archived/autodesk-details-subscription-transition-new-software-licenses

 Greetz
 Leendert

 --

 Leendert A. Hartog AKA Hirazi Blue
 Administrator NOT the owner of si-community.com
 This communication is intended for the addressee only. It is confidential.
 If you have received this communication in error, please notify us
 immediately and destroy the original message. You may not copy or
 disseminate this communication without the permission of the University.
 Only authorised signatories are competent to enter into agreements on
 behalf of the University and recipients are thus advised that the content
 of this message may not be legally binding on the University and may
 contain the personal views and opinions of the author, which are not
 necessarily the views and opinions of The University of the Witwatersrand,
 Johannesburg. All agreements between the University and outsiders are
 subject to South African Law unless the University agrees in writing to the
 contrary.
 /table






-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: H14 is out !

2015-01-15 Thread Perry Harovas
https://vimeo.com/goprocedural

On Thu, Jan 15, 2015 at 8:07 PM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 where are the 2 min videos ?

 On 16 January 2015 at 00:31, Sven Constable sixsi_l...@imagefront.de
 wrote:

 Exactly Mr. Fregtman. The Polygonizer stayed in its initial release at
 ADSK. The tremendous work, Eric Mootz did with the Polygonizer to develop
 it further and make it a really outstanding work in that area was of no
 attention for ADSK. Not to mention the other plugins he developed. ADSK
 bought or licensed some of it in an early stage, incorporated it in a
 giving software and that’s it. Polygonizer was kept in version 1.0 for
 Softimage by ADSK.  Same happenend to  Lagoa at version 1.0 as well.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan Fregtman
 *Sent:* Friday, January 16, 2015 12:59 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: H14 is out !



 As I recall when Lagoa's ICE-based multiphysics simulator first released
 with Softimage it was not bought, but licensed. Same thing with Mootz's
 Polygonizer that AD bundled with Soft.

 That said, this year AD bought Lagoa Technologies, so now I'd assume they
 most certainly own it now.





 On Thu Jan 15 2015 at 6:48:54 PM Sven Constable sixsi_l...@imagefront.de
 wrote:

 Yeah, Bifrost will never come close  to ICE because it's ADSK. Remember
 what happenend to Lagoa. It was a bomb when it came out in 2010. Thiago
 Costa did amazing work to release version 1.0 of Lagoa. ADSK bought it and
 it never get any  further attention. It was kept at version 1.0! No further
 development and Lagoa got buried.   I'm not saying that Lagoa is on par
 with Houdini, it's surely not. But the power of Lagoa got wasted.

 sven



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Raffaele
 Fragapane
 *Sent:* Friday, January 16, 2015 12:34 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: H14 is out !



 Maya has recently got pretty close to catching up to XSI 5 and in less
 than another five or six years Bifrost should be on par with Moondust, and
 now Houdini has almost caught up to XSI of Lagoa times.

 By this pace in less than 74 years for Maya, and only a dozen or so for
 Houdini, we'll be where we would have been next year had Soft not been
 killed!

 Totally looking forward to 2026 and 2089!

 The snow is pretty cool though :)



 On Fri, Jan 16, 2015 at 12:11 AM, Sven Constable 
 sixsi_l...@imagefront.de wrote:

 Snow and sand reminds me of lagoa in Softimage on steroids. Go Houdini!





-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: From the forge

2014-12-19 Thread Perry Harovas
He is correct, that is a whole other level of badassery!


On Thu, Dec 18, 2014 at 11:43 AM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 Big woot !

 On 18 December 2014 at 16:27, Mirko Jankovic mirkoj.anima...@gmail.com
 wrote:

 A bit more of Softimage around 2min mark...

 Overall great watch but SI catches my eye ofc

 https://www.youtube.com/watch?v=3JpfDgGdhNw



-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: OT Houdini 14 Sneak Peak

2014-12-04 Thread Perry Harovas
In the forums at CGTalk one of the Side Effects guys, Robert Magee,
specifically mentions
that they hired 2 former XSI guys to work on the animation section.

http://forums.cgsociety.org/showthread.php?p=7947605#post7947605

Here is a quote:

--
Let's just say that the changes are being spearheaded by two former XSI
developers.
They are doing great things and what is great is how they are bringing
their knowledge
and experience and melding it with Houdini technology - for instance the
new animation layers use CHOPS at it's core.

There will be a lot more to the story when Jan 15 rolls along...
--

Great news!



On Thu, Dec 4, 2014 at 8:52 PM, Artur Woźniak artur.w...@gmail.com wrote:

 nice

 2014-12-04 22:19 GMT+01:00 Oscar Juarez tridi.animei...@gmail.com:

 UX improvements seem like something much needed.

 https://vimeo.com/113441818





-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: orangutan - the mill

2014-10-07 Thread Perry Harovas
One of the single most convincing CG animals I've ever seen.
Shading, lighting, grooming motion all spot on.

Just stellar work. Congrats to all at the Mill.

Perry

On Mon, Oct 6, 2014 at 2:07 PM, jm khayat j...@moondog-animation.com wrote:

 absolutely beautiful

 --

 *JM Khayat*
 Founder / COO

 www.moondog-animation.com

 mobile: +1 843-847-1284






 *CONFIDENTIALITY NOTICE:   Privileged/Confidential information may be
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 not be revised, copied, distributed to or used by any other parties without
 written permission of Moondog Animation.*

 On Mon, Oct 6, 2014 at 12:24 PM, Florian Juri florian.j...@googlemail.com
  wrote:

 Unbelievable! great work guys!

 On Mon, Oct 6, 2014 at 4:25 PM, patrick nethercoat 
 patr...@brandtanim.co.uk wrote:

 I don't have big enough hands to give this the applause it deserves.
 Some amazingly delicate moments.

 On 6 October 2014 14:56, Cristobal Infante cgc...@gmail.com wrote:

 Great work, best ape job the mill has done so far IMHO..

 congrats to all involved.

 On 6 October 2014 14:50, Jason S jasonsta...@gmail.com wrote:

  Even all the slightest subleties in the gaze are there. Just
 flawless work!

 And very nice to see the the making of too! Thanks!



 On 10/05/14 17:39, Jordi Bares wrote:

 That must be because it is hairy and ugly?  ;-)

  Jordi Bares
 jordiba...@gmail.com

  On 5 Oct 2014, at 22:36, Amaan Akram xsil...@warpedspace.org wrote:

  Ironically, our client called the orangutan, 'Maya'.

  http://www.sse.co.uk/Maya/

 On 5 October 2014 20:05, Eric Thivierge ethivie...@gmail.com wrote:

 Great work folks!

 
 Eric Thivierge
 http://www.ethivierge.com

 On Sun, Oct 5, 2014 at 1:48 PM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 That an, in-house hair system ? drool drool ...

 On 5 October 2014 18:22, Jacob Gonzalez jacobgo...@gmail.com
 wrote:

 Nice work!! Well done!

 On Sun, Oct 5, 2014 at 6:04 PM, gareth bell garethb...@outlook.com
  wrote:


 https://www.youtube.com/watch?v=eysSKLxcpXAlist=UUvIYX7HvZJqODMRynAPf6aw
  --
 Date: Sun, 5 Oct 2014 17:17:49 +0100
 Subject: Re: orangutan - the mill
 From: sebastien.sterl...@gmail.com
 To: softimage@listproc.autodesk.com


 Nice, Orangutan's are pretty hip these days.

 On 5 October 2014 16:50, Matt Morris matt...@gmail.com wrote:

 Just saw this last night, absolutely mind-blowing! Stunning work
 guys. So much character and real life in that face.

  http://www.themill.com/work/sse-orangutan.aspx



  --
 www.matinai.com








  --
 3D Artist/TD @ The Mill, London
 http://www.amaanakram.com







 --
 Brandt Animation
 www.brandtanim.co.uk
 020 7734 0196






-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: Autodesk considering ditching perpetual licenses

2014-08-30 Thread Perry Harovas
Sam, not only do I feel exactly the way you do about paying monthly, but I
have had the exact same experience with Adobe CC.
I literally DO NOT TRUST After Effects anymore. That is a major shift from
how I felt before CC. I now do whatever I can to
avoid using CC. Autodesk already had me going down that road with Maya
being so unreliable unless you have teams of programmers to patch it into
something the small guy can rely on. Then came Softimage, and well, I think
we all know how I feel about what they did there.

Frankly, Autodesk won't lose me as a customer if (but more likely when)
they switch to rental only.
They already lost me when they killed Softimage. The question now is, how
many others will they lose
when people can't buy their software anymore, just rent it?

My guess is a whole lot more.




On Sat, Aug 30, 2014 at 4:34 AM, Sam Bowling sbowl...@cox.net wrote:

 The problem with Paying monthly for all you software is that it starts to
 add up real quick. People don't want to pay for their software every month,
 they want to pay for it once and then forget about it for a year or two, or
 maybe even more. Subscriptions also leads to extremely buggy software. We
 have Adobe CC and every single new release introduces new bug, some of them
 are pretty nasty. Even their bug fixes cause more bugs. I'm guessing that
 their beta testing is almost nonexistent now. If Autodesk wants to make
 more money, they should start putting new features in their software that
 will make people want to upgrade. I haven't really seen much in that past
 few years on any Autodesk products that would make me want to upgrade.


 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Francois Lord
 Sent: Friday, August 29, 2014 3:39 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Autodesk considering ditching perpetual licenses

 Uhmm, isn't it the opposite?
 If you can skip the big purchase price and pay by the month, like Adobe
 did, it's a good opportunity for independants and small companies.
 You can also decide not to pay for 3 months because you are using another
 software on a specific project.

 But I doubt Autodesk will make it that flexible.

 On 29-Aug-14 18:15, Sebastien Sterling wrote:
  Well, there go the independents, and the small companies, and any
  start up companies... all the growth in the industry in other words
  but fuck it...
 





-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: Autodesk considering ditching perpetual licenses

2014-08-30 Thread Perry Harovas
 for financial analysts] what our plans are. Right now, we have a
 fair amount of transition going on in the business with the elimination of
 the upgrades and certainly inspiring people to action. But as we move into
 next year, we’ll have more to say on that.

 _

  when might you eliminate perpetual sales?  [...]  the market generally
 wants it-- seems to be wanting it sooner than later.
 Now who the heck is this market?

 Is it a collection of users pressuring for this? (among other (wrong but
 legal) things?)

 Matt Hedberg is no user  (RBC Capital Markets),  he speaks on behalf of
 (all impersonal) investors and shareholders that each have stakes in the
 ADSK title, as one of their eggs in their varied baskets of eggs,
 all calling for one thing,  -MORE-
 (with quite noticably (and quite unsurprisingly) very little concern for
 whatever implications to the end user if at all).

 Are there conference calls where users can say..
 hey Carl, users cant access their old scenes unless they  they commit
 with the flexible option.
 So when would you expect that to change? We've been waiting for that.

 Carl may be a CEO, but it's not like he, along with other executives
 don't answer to anyone.

 Responsibility is to shareholders  first.
 (who quite normally, predictably and constantly couldn't care less)


 But here it's almost like their saying it's time!
 time for what? well.. the hegemony of the company is at a point where
 it's (yet) more complete,
 enough to take advantage of the fact that users (further) don't have much
 other choice other then to take what the company decides is good for them
 (once more)
 (which is actually only (very) 'good' for [ADSK].. and basically (very)
 bad for anyone else)

 quote from Carl Bass:  Three years from now it will be surprising to me
 if anybody is really running very much perpetual desktop software.

 Another quote from Carl said that ideally everything would be on the
 (controlled) cloud by around that time, being when most of everyone would
 then essentially be had (by the balls)

 Three years from now, it will be surprising to me if anybody is really
 running Autodesk software.
 (unless the fairly high likelihood of everyone basically becoming screwed
 (further) comes to pass)





 On 08/29/14 13:34, Perry Harovas wrote:

 Really no surprise here:




 http://www.cgchannel.com/2014/08/autodesk-considering-ditching-software-licences/













-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Autodesk considering ditching perpetual licenses

2014-08-29 Thread Perry Harovas
Really no surprise here:

http://www.cgchannel.com/2014/08/autodesk-considering-ditching-software-licences/


Re: Rigging and Animation in Modo

2014-08-22 Thread Perry Harovas
Cool video. Thanks for sharing Mauricio. Modo looks like it has some great 
tools based on everything I've seen in marketing, in this video and the 
previous one linked to by Pedro.

As for C4D viewport performance, I find it faster than Houdini for most things, 
but slower than Soft. I haven't tested rigged characters performance yet, but 
if I find anything I will report back. I will say that I have been using only 
C4D for months now, and I really haven't hit any walls in terms of viewport 
performance that make it unusable (or unstable). Obviously that is specific to 
my experiences, possibly my hardware setup and certainly the requirements of 
the projects I am working on, so your mileage may vary.

Perry



 On Aug 22, 2014, at 7:07 AM, Maurício P. Cuencas maurici...@live.com wrote:
 
 This one is also very good.
 
 https://vimeo.com/102273820
 
 The rigger is/was a Maya user. His opinions about Modo. 
 
 i originally started in maya, didnt did allot of rigging, mostly animation 
 and modelling
 every programs has some flaws, even how i`d love maya and the rigging and 
 scripting tools, if you get the modo way of rigging it is superfast and 
 easy to handle.
 i really like modo en enjoy rigging to the fullest . 
 
 animation is a different story.
 i do find the deformation response very slowly in modo, in some heavy rigs i 
 needed to put some low poly meshes in just to get a nice response, otherwise 
 animation would be very difficult.
 i didnt played allot in 801 yet, but i`ve saw some neat new tools in there !
 i must say modo keeps me happy :D
 
 So I guess the major point is still viewport performace, something that C4D 
 also has in common from what I read about it.
 
 Date: Fri, 22 Aug 2014 11:45:27 +0100
 Subject: Rigging and Animation in Modo
 From: probi...@gmail.com
 To: softimage@listproc.autodesk.com
 
 https://www.youtube.com/watch?v=5QYNqMeJ6Rs
 https://www.youtube.com/watch?v=-efceYXvY8s
 
 I don't know yet what to think of Modo... But these look interesting.
 
 -- 
 
 Pedro Alpiarça dos Santos 
 Animator  3DModeler  Illustrator 
   http://probiner.x10.mx/
 


Re: OT - Isotropix Clarisse (new CG package)

2014-08-15 Thread Perry Harovas
Not in production, but I beta tested it last year, and it was quite speedy
then.
It was right before V1 was released, and as far as I can see, they have made
a LOT of progress since then.

I downloaded the eval for the n ew version just today, but haven't had the
chance to open it yet.

It had some UI weirdness (meaning the layout and design were unfamiliar to
me), but even those
look to have gotten sorted out by the look of the trailer and this video.





On Fri, Aug 15, 2014 at 10:09 AM, Cristobal Infante cgc...@gmail.com
wrote:

 Bringing this thread back from the dead...4 years later

 But how about this for Clarisse's viewport:
 4.500.000.000.000 (4.5 Trillion) Polygons @ 30 FPS
 http://youtu.be/2goGF0G8iH0

 I understand Dneg has just bought a site license, so it's been taken
 seriously.


 http://dneg.com/dneg_vfx/dneg-purchase-global-site-license-for-isotropixs-clarisse/

 Anyone using it here?





 On 15 November 2010 10:23, Sam J. Bowling sbowl...@cox.net wrote:

 They tried the same thing with Character animation on Lightwave and it's
 got to be the worst character animation package on the market if you
 still consider it to even be on the market.

 As for modos interface, I was not impressed enough with it to upgrade
 past v1. The XSI/Softimage interface was much more user friendly IMO. There
 is just way too much Lightwave in Modo for my tastes. I really got the
 impression that they didn't learn a thing from their past mistakes.


 At 10:18 AM 11/11/2010, you wrote:

 I own Modo and it's my nr 1 application for Modeling/UVs. Its interface
 is one of the best out there IMHO, so it's normal for others to try to get
 that look and feel into their applications.
 At the moment, Modo has a simple IK system that does the job on rigid
 type of characters such as robots. Luxology never claimed that Modo is a
 full character animation package, but that is to be implemented over time.
 --
 Paulo Barrelas


 --
 Sam J. Bowling





-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: OT - Isotropix Clarisse (new CG package)

2014-08-15 Thread Perry Harovas
Something I had made using a beta version of Clarisse IFX (pre-V1).
Rendered in 4 hours at 2300 x 1080 with full GI, motion blur, 12 million
blades of grass,
raytraced shadows and blurry reflections.
All rendered on one machine.

The animation isn't anything to write home about, but that isn't the point
of showing this...

https://vimeo.com/53084687






On Fri, Aug 15, 2014 at 1:12 PM, Perry Harovas perryharo...@gmail.com
wrote:

 Not in production, but I beta tested it last year, and it was quite speedy
 then.
 It was right before V1 was released, and as far as I can see, they have
 made
 a LOT of progress since then.

 I downloaded the eval for the n ew version just today, but haven't had the
 chance to open it yet.

 It had some UI weirdness (meaning the layout and design were unfamiliar to
 me), but even those
 look to have gotten sorted out by the look of the trailer and this video.





 On Fri, Aug 15, 2014 at 10:09 AM, Cristobal Infante cgc...@gmail.com
 wrote:

 Bringing this thread back from the dead...4 years later

 But how about this for Clarisse's viewport:
  4.500.000.000.000 (4.5 Trillion) Polygons @ 30 FPS
 http://youtu.be/2goGF0G8iH0

 I understand Dneg has just bought a site license, so it's been taken
 seriously.


 http://dneg.com/dneg_vfx/dneg-purchase-global-site-license-for-isotropixs-clarisse/

 Anyone using it here?





 On 15 November 2010 10:23, Sam J. Bowling sbowl...@cox.net wrote:

 They tried the same thing with Character animation on Lightwave and it's
 got to be the worst character animation package on the market if you
 still consider it to even be on the market.

 As for modos interface, I was not impressed enough with it to upgrade
 past v1. The XSI/Softimage interface was much more user friendly IMO. There
 is just way too much Lightwave in Modo for my tastes. I really got the
 impression that they didn't learn a thing from their past mistakes.


 At 10:18 AM 11/11/2010, you wrote:

 I own Modo and it's my nr 1 application for Modeling/UVs. Its interface
 is one of the best out there IMHO, so it's normal for others to try to get
 that look and feel into their applications.
 At the moment, Modo has a simple IK system that does the job on rigid
 type of characters such as robots. Luxology never claimed that Modo is a
 full character animation package, but that is to be implemented over time.
 --
 Paulo Barrelas


 --
 Sam J. Bowling





 --





 Perry Harovas
 Animation and Visual Effects

 http://www.TheAfterImage.com http://www.theafterimage.com/

 -25 Years Experience
 -Member of the Visual Effects Society (VES)




-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: Cinema 4D an option?

2014-08-05 Thread Perry Harovas
 minding a mere
 handful of things)

 But even without considering playback performance with lots of things
 happenning, this is all notwithstanding SI's ability to turn on dimes, or
 as mentionned;  passes, gator, changing things at any level with it's
 procedural nature, it's seemless/modeless interaction model, need I go on..
 making it (by heads  shoulders) faster than anything out there.

 Also in respects to many if not most new cool features, (both c4d  modo
 had lots of great new things in their last releases)
 already even without ICE, SI sort of had **TONS** of 'features' that were
 merely a combination of a few things,
 (shrinkwrap retopology for instance)

 But you know.. -WITH- ICE,  it can easily be said that SI somehow has
 like an easy access to any feature you could ever think of, or need in a
 particular situation, which can be seen as nothing less than like an
 all-encompassing abstract feature.

 Which is similarly one of the things that make it (or have made it) so
 'timeless' (indeed) :]




 On 08/05/14 9:06, olivier jeannel wrote:

 Yeah, well it doesn't have a modeling stack either.

 Looks more like a compilation of presets and auto-tools to me.

 No improvement of Mograph since ages, and the TP are an horror compared
 to ice.


 Le 05/08/2014 14:53, Rob Wuijster a écrit :

 Some nice things, but the one more. wasn't Render Passes ;-P

 How do people cope with Modo, Cinema 4D not having Passes like in
 Softimage?
 With Modo I'm still not sure it's worth all the shuffling of item and
 polygon groups, shaders, pass groups and passes.

 Rob

 \/-\/\/

 On 5-8-2014 14:31, Cristobal Infante wrote:

 Cinema 16 announced!

  https://www.youtube.com/watch?v=1Mzym-HZ9IE#t=87


  On 1 August 2014 02:45, Athanasios Pozantzis nose...@noseman.org
 wrote:

 more C4D character related links:

  http://www.the-ottoman.com/blog/


  a game level designer made with the Character Builder :-)
 https://vimeo.com/79626573


  particle creation using the Character Builder
 https://vimeo.com/79628599


  Train tracks using the Character builder
 https://vimeo.com/79637056


  https://vimeo.com/46989130


  character stuff using C4D:
 http://capacity.tv/upgrade-and-moblize/
 http://capacity.tv/cartoon-network/

  so, I guess the answer to Cinema 4D an option? is DEFINITELY Yes,
 C4D has an amazing character animation toolset, for TD's, riggers,
 animators e.t.c. equivalent to the industry standard.
 Having said that, this doesn't mean that they can't get better :-)

  Cheers
 Thanassis

   [image: me] *Athanasios Pozantzis*
 103b-245 Carlaw Avenue, Toronto, ON M4M 2S1 http://noseman.org
 +1 (647) 294-7707 %2B1%20%28647%29%20294-7707


  No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2014.0.4716 / Virus Database: 3986/7983 - Release Date: 08/05/14








-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: Battleborn trailer for gearbox

2014-07-10 Thread Perry Harovas
Nice work to all involved!
Style blends well, yet it ends impressively and doesn't distract from the
look and feel of what comes before.




On Wed, Jul 9, 2014 at 2:05 PM, Mitchell Lotierzo mitchlotie...@gmail.com
wrote:

 Thanks for all the kind words folks! :)


 On Wed, Jul 9, 2014 at 4:17 AM, Matt Morris matt...@gmail.com wrote:

 Very nice work! They should have got you to do the rest of the trailer as
 well ;)


 On 9 July 2014 09:23, Eric Mootz e...@mootzoid.com wrote:

  * took over at the 1:55 mark and destroyed the universe at the end.*

 great work! bravo to the team!




 --
 www.matinai.com





-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: Retopo using surface emited particle positions

2014-07-07 Thread Perry Harovas
Cool idea.
I am 100% of no help with this, but I wanted to say I really like where you
are going with this.


On Mon, Jul 7, 2014 at 8:28 PM, Jason S jasonsta...@gmail.com wrote:

  Hi,

 when thinking and looking for ways to retopo, I was wondering if it was
 possible to emit static points on a dense surface mesh with the emission
 filtered by curvature (more point where there's detail), and then somehow
 create a hull out of those points.

 So not polygonizing per say, but 'just' joining particles with triangles.

 After trying to see if I could somehow feed a 'create topo' node with
 pointcloud point positions (seems a bit trickier),

 I sniffed around and came across  Guillaume's 'Convex Hull'  and also
 Julian Johnson's implementation JJ_ConvexHull,

 http://julianjohnsonsblog.blogspot.ca/2012/12/convex-hull-using-cgal-library.html

 BUT as the 'Convex' part of their names suggests, the wrapping only
 considers the very most outward points of the cloud,
 but otherwise seemed to be working very well
 (reduced points on the convex parts, with flat polys on concave, also with
 the help of EMTools; 'even spaced particles' before filtering)

 So to your knowledge, how how much of a stretch beyond that would it be to
 have  ICE -*concave*- hulls?

 such as illustrated here (except in 3D)
 http://ubicomp.algoritmi.uminho.pt/local/concavehull.html

 and discussed a bit here
 http://www.si-community.com/community/viewtopic.php?f=15t=4132

 So if doable, although the result surely needs some adjusting (of the then
 fewer points),
 cutting  symmetrizing, repositionning with the M tool + slide magnet, and
 adding/removing afew edges here and there to reflow..

 But wouldn't it still be  (a heck of a lot ) faster than duplicating edges
 on a shrinkwrapped model ?
   (if not also faster than most retopo tools out there?)

 thanks,
 J





-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: OT: a few Maya questions if I may

2014-06-13 Thread Perry Harovas
Best line from a post this week:

I realize that Maya animators must be more passionate about 3D than me,
because there is no way I would have put up with this shit for the last 10
years

I almost spit my coffee out from laughing so hard.




On Fri, Jun 13, 2014 at 5:26 AM, Gerbrand Nel nagv...@gmail.com wrote:

 Hey Guys
 So I'm getting into Maya, and so far it's horrible.
 I realize that Maya animators must be more passionate about 3D than me,
 because there is no way I would have put up with this shit for the last 10
 years.
 Rant aside, I was hoping someone could help me make sense of a few things.

 1: selecting hierarchies:
 I don’t understand why Maya insists on making the whole hierarchy green
 when I only select the top node. What is the benefit of this, and can I
 turn it off?
 I also find that when I select multiple objects in a hierarchy, the second
 last thing I selected goes white, but the thing I select stays green. this
 makes it hard to tell weather I selected the object or not.
 Am I using it wrong?

 2: Is there a way to interactively see my frames rendering? I know I can
 fcheck or load the rendered frames in aftreFX, but this doesn't help if my
 frames takes 20 min a frame.
 3: I assume the outliner is there to do what the explorer in soft does,
 but half the things in my scene is missing. Is there a comprehensive scene
 navigator where I can see everything, like we can in the explorer?

 Thanks, I'm going to stop here before I get on the drama-lama.
 G




-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: OT: a few Maya questions if I may

2014-06-13 Thread Perry Harovas
And to show I am not just here to laugh, the answer to #2 and #3 below:

#2: No, and whats more, do not fcheck while rendering. That has always been
a sure way to kill your render. Seriously, you have to specify the end frame
to be at least 2 or 3 frames BEFORE the current frame that is rendering in
order to not crash. Been like that ever since the beginning. Last time I
checked, it
was still a bug. Of course, it depends upon the renderer you are using, so
if you are using mental ray or (God help you) the Maya renderer, then you
cannot see it while it renders.
If you are using some other renderer with its own render viewer, perhaps
3Delight, then you can watch it render with that software's render viewer.

#3: You are correct, and to see more stuff, go to the top (happily, I don't
have Maya installed at the moment, so I can't check the exact menu wording)
of the Outliner and you will see that you can enable the viewing of more
things in the Outliner. It defaults to simplifying your view (which I
always hated) but you can change that to show you every ugly little node it
shoves into your scene.




On Fri, Jun 13, 2014 at 5:26 AM, Gerbrand Nel nagv...@gmail.com wrote:

 Hey Guys
 So I'm getting into Maya, and so far it's horrible.
 I realize that Maya animators must be more passionate about 3D than me,
 because there is no way I would have put up with this shit for the last 10
 years.
 Rant aside, I was hoping someone could help me make sense of a few things.

 1: selecting hierarchies:
 I don’t understand why Maya insists on making the whole hierarchy green
 when I only select the top node. What is the benefit of this, and can I
 turn it off?
 I also find that when I select multiple objects in a hierarchy, the second
 last thing I selected goes white, but the thing I select stays green. this
 makes it hard to tell weather I selected the object or not.
 Am I using it wrong?

 2: Is there a way to interactively see my frames rendering? I know I can
 fcheck or load the rendered frames in aftreFX, but this doesn't help if my
 frames takes 20 min a frame.
 3: I assume the outliner is there to do what the explorer in soft does,
 but half the things in my scene is missing. Is there a comprehensive scene
 navigator where I can see everything, like we can in the explorer?

 Thanks, I'm going to stop here before I get on the drama-lama.
 G




-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: OT: What strong features have you found in y our new transition software that SI didn´t have?

2014-06-13 Thread Perry Harovas
 looking around and trying to
 decide if I should invest time in Modo or Houdini :)










 On Thu, Jun 5, 2014 at 4:59 PM, Serch Mucino sergio.muc...@gmail.com
 wrote:

   It appears to me some of your concerns might be addressed already.
 Some of the things you mention might be covered here...


 http://docs.luxology.com/modo/801/help/pages/animation/ActorActionPose.html

 Also, if you'd be doing a lot of CA, I really suggest looking into
 ACS. It currently only supports biped-like rigs, but it's one of the best
 auto-riggers I've used, and it has a very nice set of animation tools and
 workflows built into it. You can find more info here...

 http://community.thefoundry.co.uk/store/kits/acs/
 http://manual.autocharactersetup.com/

 It can also be customized to support other types of anatomical
 structures, but it requires working a little with the innards of the ACS
 character. There's videos that explain well how to do it though. I've been
 able to add additional deformation items to ACS rigs without too much
 problem.

 I hope this helps a bit! Cheers!

 
 Sergio Mucino









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Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: Eric MOOTZOID Mootz is nominated for a 3D World CG Award!

2014-06-11 Thread Perry Harovas
Totally deserved! Congrats Eric!



On Wed, Jun 11, 2014 at 12:16 PM, Stefan Kubicek s...@tidbit-images.com
wrote:

 That's an easy vote!


  Hi there..!

 Our community member and first class SOFTIMAGE plugin developer Eric
 MOOTZOID Mootz is nominated for a 3D World CG Award!
 He is listed in the category 3D Hall of Fame for his amazing and
 intuitive third-party plug-ins.

 Find more details about the nomination here:
 https://thecgawards.com/vote/3d-world-hall-of-fame/eric-mootz/

 Congrats for the nomination and good luck, Eric!!

 And now, dear Softies, vote, vote, vote ;)

 cheers,
 oli











 PS: @Autodesk: Thanks again for killing this amazing piece software Eric
 is mainly developing for! Great job!



 --

 -
Stefan Kubicek ste...@keyvis.at
 -
   Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
  Phone: +43 (0) 699 12614231
www.keyvis.at
  This email and its attachments are
 confidential and for the recipient only




-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: OT: What was your biggest challenge/nightmare with Softimage and how did you overcome it?

2014-06-11 Thread Perry Harovas
I agree, these are a breath of fresh air.


On Wed, Jun 11, 2014 at 11:10 AM, Eric Thivierge ethivie...@hybride.com
wrote:

 I much prefer these types of threads to the doom and gloom regurgitated
 topics.

 Though I'm not interested in the thread topic, I don't see anything wrong
 with it.

 Eric T.


 On 6/11/2014 10:52 AM, Christopher Crouzet wrote:

 You like trying to create sensational threads, don't you? Is your goal to
 get as much replies as possible?
 My own goal is to be a party pooper, sorry :)





-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: Softimage Rigging Videos

2014-06-08 Thread Perry Harovas
Very generous of you, Eric.
Thanks so much!

I know many who will appreciate these.




On Sun, Jun 8, 2014 at 7:14 PM, Eric Thivierge ethivie...@gmail.com wrote:

 @Leendert: Done.

 
 Eric Thivierge
 http://www.ethivierge.com


 On Sun, Jun 8, 2014 at 4:08 PM, Jordi Bares jordiba...@gmail.com wrote:

 Greast job Eric!


  Jordi Bares
 jordiba...@gmail.com

 On 8 Jun 2014, at 20:08, Cristobal Infante cgc...@gmail.com wrote:

 Thanks for sharing Eric!

 On Sunday, 8 June 2014, Leendert A. Hartog hirazib...@live.nl wrote:

 Hi,
 Very nice! Thanks...
 Would it be possible to flag them as downloadable for offline
 viewing?

 Greetz
 Leendert

 --

 Leendert A. Hartog AKA Hirazi Blue
 Administrator NOT the owner of si-community.com






-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: Shameless plug

2014-06-06 Thread Perry Harovas
Matt, your description of the work involved was satisfyingly dizzying!
I really do not know of another application that could have done all that
with
the relative ease which it sounds like many things were done.

I am positive you had your problems with SOftimage, it would be impossible
not to have had problems with ANY software,
but the end results speak for themselves. The movies on the website are
fun, and I really like the aesthetic in the game.
I also love the old west old British feel of many of the characters and the
voices. So many games feel like the voice actors
only work on games. These clips really feel like the voice actors are
all-around good actors, It certainly helps that the character animation
is so good, too.

Thanks for taking the time to write up such a detailed description of the
making of the game,.
I know I am not alone in digging those kinds of details.

Congratulations!

Perry



On Fri, Jun 6, 2014 at 5:03 AM, David Saber davidsa...@sfr.fr wrote:

 Another question : how did the artists react to the use of XSI? Did they
 love it or were they bitching because they couldn't use Max anymore ( a
 situation I knew too often)?



 On 2014-06-05 21:09, Matt Lind wrote:

 I don't know all the details myself, but when I joined Carbine in 2007 we
 had a total head count of about 45.  Today we're roughly 300.





-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: Softimage user landing page from Maxon

2014-06-05 Thread Perry Harovas
I've watched Thanassis' tutorials, and I have to say they are excellent.
They helped me quite a lot. The Cineversity stuff really helped, too, and
it is free for 75% of it.

And I don't just like Thanassis' s tutorials because I am Greek (and so is
he, if you hadn't noticed his name)...

The Vimeo tutorials are also very helpful, and gave me a good idea of what
can be done, and how quickly it can be done.


On Thu, Jun 5, 2014 at 2:49 PM, Athanasios Pozantzis nose...@noseman.org
wrote:

 Please feel free to contact me if you need anything else.
 This applies to everybody.
 If you need to ask workflow questions, I could either point you to the
 right direction or make a tutorial for you.

 On my vimeo page I did some small tutorials, and I wouldn't mind doing a
 few more if needed.
 https://vimeo.com/user9202

 Cheers
 T


 On 5 Jun 2014, at 14:42, Steven Caron car...@gmail.com wrote:

 i loaded the driver they suggested, it didn't work.

 i will ask for a new trial soon.




-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: Software company Autodesk creates synthetic virus

2014-06-05 Thread Perry Harovas
Autodesk doesn't just make synthetic virus's.
They ARE an synthetic virus.

OK, this is just too easy...

So, the company that can't figure out, or afford, to keep a small niche
software app like Softimage going, and who also
can't be trusted to continue to develop a superior product even after they
said they would as recently as 18 months prior to the EOL, is
now a company we should trust and believe are going to safely develop a
synthetic virus and keep it out of the hands of those who wish to cause us
all harm?

If this wasn't so freaking scary, I would laugh at my own jokes.




On Thu, Jun 5, 2014 at 6:58 PM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 Tomorrow’s biotech companies could look more like nimble and innovative
 software companies rather than big, risk-averse big pharma giants.

 you know incompetent and unscrupulous with a total disregard for the user ?

 the future- Remember that xsi82 nano strand keeping the blood pumping
 through your heart? yea well we are canceling it, no, we feel like moving
 in a different direction and the violent deaths of millions is just a
 acceptable collateral :P unless you want to use this new strand that will
 keep you alive, but your legs will stop working and you will go
 intermittently blind :P

 If ME is a puppy, i wouldn't trust AD with cucumbers and Vaseline


 On 5 June 2014 22:51, Paulo César Duarte paulocdua...@gmail.com wrote:

 These kind of research scare me.


 2014-06-05 18:30 GMT-03:00 Serch Mucino sergio.muc...@gmail.com:

 Hehehehe. Horribly possible (Monstanto it's already trying to get that
 model working... with Nestle behind them)

 
 Sergio Mucino



 On Thu, Jun 5, 2014 at 4:48 PM, Francois Lord flordli...@gmail.com
 wrote:

  Soon, you'll need to pay your subscription just to stay alive!

 On 05-Jun-14 16:42, Marc-Andre Carbonneau wrote:

  Okay…




 https://www.seriouswonder.com/software-company-autodesk-creates-synthetic-virus/








 --
 www.pauloduarte.ws





-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: OT: What strong features have you found in your new transition software that SI didn´t have?

2014-06-02 Thread Perry Harovas
Hi David,

In my limited time with skinning in C4D, you just need to add the new model
parts to the weight of
whatever joint you want to control them. It isn't a problem, really.

In other ways, C4D is actually more non-linear than Soft. This is minus
ICE, of course, which puts it over the top
in terms of non-linearity.

However, certain things are much easier to change.

Put a deformer on an object, it deforms it.
Want to swap that same deformer with animation to another object, just drag
it to the other object in the hierarchy.

You can usually just put a model and deformers into a null, and it will
deform the geometry grouped under that null,
allowing you to keep throwing more objects (or take out objects) from that
group to control what get influenced.

Soft cares about the specific points of the object you select to get
deformed, and as a result, you can't (again, without ICE) just deform
something
that is inside a Null hierarchy. Not only can you in C4D, but that is the
normal way it works, making deformers and many things that alter an object
more portable between different objects with totally different point count
and order.

When doing rigging with joints, it is (of course) concerned with points as
expected, but as I said above, you just
add those newly created points to the weighting of the joint it should
deform and away you go.

It is hard to type this without constantly clarifying that all this is far
more flexible with ICE counted in the mix.
I have barely scratched the surface with Xpresso, the C4D equivalent of
ICE, but upon first impressions, many things
are possible in Xpresso that we do in ICE. Most likely, many things we do
in ICE are also NOT possible in Xpresso as well.

Which things and how many of them are going to take me a long time to
figure out.






On Mon, Jun 2, 2014 at 8:04 AM, Ben Beckett nebbeck...@gmail.com wrote:

 Maya is VERY SLOW


 On 2 June 2014 10:47, Cristobal Infante cgc...@gmail.com wrote:

 I believe nodal shading for C4D is coming very soon, it's one of the top
 requests from uesrs..


 On 2 June 2014 10:30, David Saber davidsa...@sfr.fr wrote:

 Thanks Perry for your testimonial about C4D. How does non linearity
 feels? Obvious example: going back to modelling after skining?
 David






-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: OT: What strong features have you found in your new transition software that SI didn´t have?

2014-06-02 Thread Perry Harovas
Hi Matt,

Not yet, but I will look into that soon and get back to you once I have
some time with it.




On Mon, Jun 2, 2014 at 11:07 AM, Matt Morris matt...@gmail.com wrote:

 Thanks Perry, good to hear the opinion of someone who's actually
 transitioning. Have you used referencing much - characters in particular?




 On 2 June 2014 14:12, Perry Harovas perryharo...@gmail.com wrote:

 Hi David,

 In my limited time with skinning in C4D, you just need to add the new
 model parts to the weight of
 whatever joint you want to control them. It isn't a problem, really.

 In other ways, C4D is actually more non-linear than Soft. This is minus
 ICE, of course, which puts it over the top
 in terms of non-linearity.

 However, certain things are much easier to change.

 Put a deformer on an object, it deforms it.
 Want to swap that same deformer with animation to another object, just
 drag it to the other object in the hierarchy.

 You can usually just put a model and deformers into a null, and it will
 deform the geometry grouped under that null,
 allowing you to keep throwing more objects (or take out objects) from
 that group to control what get influenced.

 Soft cares about the specific points of the object you select to get
 deformed, and as a result, you can't (again, without ICE) just deform
 something
 that is inside a Null hierarchy. Not only can you in C4D, but that is the
 normal way it works, making deformers and many things that alter an object
 more portable between different objects with totally different point
 count and order.

 When doing rigging with joints, it is (of course) concerned with points
 as expected, but as I said above, you just
 add those newly created points to the weighting of the joint it should
 deform and away you go.

 It is hard to type this without constantly clarifying that all this is
 far more flexible with ICE counted in the mix.
 I have barely scratched the surface with Xpresso, the C4D equivalent of
 ICE, but upon first impressions, many things
 are possible in Xpresso that we do in ICE. Most likely, many things we do
 in ICE are also NOT possible in Xpresso as well.

 Which things and how many of them are going to take me a long time to
 figure out.






 On Mon, Jun 2, 2014 at 8:04 AM, Ben Beckett nebbeck...@gmail.com wrote:

 Maya is VERY SLOW


 On 2 June 2014 10:47, Cristobal Infante cgc...@gmail.com wrote:

 I believe nodal shading for C4D is coming very soon, it's one of the
 top requests from uesrs..


 On 2 June 2014 10:30, David Saber davidsa...@sfr.fr wrote:

 Thanks Perry for your testimonial about C4D. How does non linearity
 feels? Obvious example: going back to modelling after skining?
 David






 --





 Perry Harovas
 Animation and Visual Effects

 http://www.TheAfterImage.com http://www.theafterimage.com/

 -25 Years Experience
 -Member of the Visual Effects Society (VES)




 --
 www.matinai.com




-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: OT: What strong features have you found in your new transition software that SI didn´t have?

2014-06-02 Thread Perry Harovas
It depends.
I haven't had enough time with it to know for sure, but if you are in need
of it for
games (and I assume that is where your interest resides) I wouldn't know
enough
how low level you would need to get.

In terms of a VFX or character animation (non real-time) use of vertex
colors, normals, etc.
I have so far been very impressed. The viewport is very informative,
updates quickly (depending on how much you have in your scene, of course).
Vertex colors, weightmaps, enveloping, n-gons, unfolding, mirroring, etc.
have all worked far better than my experiences with Softimage so far.
Granted that my tests have been isolated and not yet production examples
(for those specific tools). Use that to take what I say about them with
the appropriate grain of salt.

So far, things like weighting points, painting weights, controlling
deformers, etc. have all been quite good.
There are many tools that may have no use in a game space (again, assuming
that is where your interests are), but have been
very easy to pick up and use at high degree of control really, really
quickly.

It certainly isn't me being some savant with new tools, either. It just
seems to make sense to my Softimage-encrusted brain.

Also, I have to say, the amount and quality of the free tutorials out there
for C4D is a huge boon to anyone making that specific transition.
We have a Digital Tutors account, and they even h ave a 17 part series
called Cinema 4D for Softimage Artists

http://www.digitaltutors.com/tutorial/1598-CINEMA-4D-for-Softimage-Artists

Which was very helpful, too.

Sorry I can't be more specific on the questions you asked, but if I get
more time in those areas, I will happily report what I find.

Perry




On Mon, Jun 2, 2014 at 7:34 PM, Matt Lind ml...@carbinestudios.com wrote:

 How is C4D for doing lower level stuff like working with vertex colors,
 manipulating normals (orientation), UV editing (unfolding, mirroring,
 working with islands, …), controlling tessellation of polygons, etc..?





 Matt











 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Perry Harovas
 *Sent:* Saturday, May 31, 2014 10:48 PM
 *To:* davidsa...@sfr.fr; softimage@listproc.autodesk.com
 *Subject:* Re: OT: What strong features have you found in your new
 transition software that SI didn´t have?



 Transitioned to C4D and Houdini.



 Mostly using C4D, surprisingly.



 The amount of control is amazing, with really easy ways to do certain
 things that would be

 much harder in Softimage.



 The curves are better, with excellent control of booleans (even curve
 booleans!).

 The dynamics are really surprising, too. You can easily animate a bunch of
 instances along

 a path, and also have them collide with each other at the same time.



 Nearly EVERYTHING is drag and drop-able.



 The shaders are very nice, but I miss nodal shading.



 I really think of all the packages out there, C4D is the closest to
 Softimage that I have seen so far.

 It makes me sad that I have to move to another package, but every cloud
 has a silver lining, and

 the silver lining is that many things I do more often than not are much
 easier now.



 When they are difficult, then I can use Houdini.



 Not perfect, but overall, being out of the grasp of Autodesk feels great
 no matter what.







 On Sat, May 31, 2014 at 4:54 AM, David Saber davidsa...@sfr.fr wrote:

 I have not digged enough into Houdini yet but so far I'm blown by the
 operator stack equivalent: much more powerful!





 --





 Perry Harovas
 Animation and Visual Effects

 http://www.TheAfterImage.com http://www.theafterimage.com/



 -25 Years Experience

 -Member of the Visual Effects Society (VES)




-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: OT: What strong features have you found in your new transition software that SI didn´t have?

2014-05-31 Thread Perry Harovas
Transitioned to C4D and Houdini.

Mostly using C4D, surprisingly.

The amount of control is amazing, with really easy ways to do certain
things that would be
much harder in Softimage.

The curves are better, with excellent control of booleans (even curve
booleans!).
The dynamics are really surprising, too. You can easily animate a bunch of
instances along
a path, and also have them collide with each other at the same time.

Nearly EVERYTHING is drag and drop-able.

The shaders are very nice, but I miss nodal shading.

I really think of all the packages out there, C4D is the closest to
Softimage that I have seen so far.
It makes me sad that I have to move to another package, but every cloud has
a silver lining, and
the silver lining is that many things I do more often than not are much
easier now.

When they are difficult, then I can use Houdini.

Not perfect, but overall, being out of the grasp of Autodesk feels great no
matter what.




On Sat, May 31, 2014 at 4:54 AM, David Saber davidsa...@sfr.fr wrote:

 I have not digged enough into Houdini yet but so far I'm blown by the
 operator stack equivalent: much more powerful!




-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: Torn

2014-05-03 Thread Perry Harovas
 has such a great
 interface where I can still find even the most rarely used tool without
 spending tons of time searching for it. With Modo I have trouble finding
 tools I used 5 minutes ago.



 So I’m probably going to be sticking with Softimage for quite some time.



 On a side note, it looks like Autodesk is putting even less effort into
 developing Mudbox than it is with Softimage, so I gave 3- Coat another try
 and I’m really impressed with it. I hated it when I used it several years
 ago, but now it blows Mudbox out of the water and is much, much more user
 friendly that the mess that is called Zbrush. I did some retopo work with
 3d-coat recently and I like it much, much more than Topogun. I absolutely
 love the Voxel sculpting tools. So, it looks like Autodesk is going to be
 missing out on any future money from me.





 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Mirko Jankovic
 *Sent:* Thursday, May 01, 2014 6:06 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Torn



 Or stay with softimage till there is actualy something like it.. maybe
 next. Couple years

 On May 1, 2014 3:02 PM, olivier jeannel olivier.jean...@noos.fr wrote:

 You should go toward C4D since it's the one I'm planning to get into :)
 (and some houdini too)
 Read that message and obey.

 Le 01/05/2014 14:49, Chris Marshall a écrit :

 Complete generalist, working in tv, corporate, architecture, medical, FX,
 simulations etc etc. It's probably easier to say what I don't do, which is
 any character stuff, though I've done a bit of that too. Everything else is
 included.
 So software of choice in this scenario.Softimage.
 Obvious alternative choice of software.None

 As a small company with limited resources, we don't want to have to build
 a 'pipeline' of software, just to do what Softimage already does in one
 hit. I appreciate times are changing, but I'm not jumping until I'm sure
 which way to go.

 Nuffsed yo!

 ;-) lol







-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: Torn

2014-05-01 Thread Perry Harovas
Have any of you tried TurbulenceFD with C4D?

It truly is startling how good it is.
Stuff I really struggled with is easy.
On the other hand, stuff that was easy in ICE, well, I reserve judgement
until I know more,
but TurbulenceFD doesn't seem to have the controls to art direct the fluid
(gaseous only, not liquid) to do exactly what I want if it
isn't physically natural. Yet. In FX work, that is obviously of high
importance, but I don't have enough time with it to say for sure.

C4D is really quite good at a LOT of stuff, though. Stuff we struggle with
usually, that we just accept as hard or we have accepted
as something that just takes a long time. In C4D, many of these things are
not only fast, look good, but EASY. How often does THAT happen?

I am in the same boat as others here. I am evaluating C4D, Modo, Houdini

They all have their strengths, and one major weakness (they aren't
Softimage).




On Thu, May 1, 2014 at 9:10 AM, Ed Harriss ed.harr...@sas.com wrote:

  I don’t know what we’ll go to when Softimage is eventually phased out of
 our pipeline. (more than one app, that's for sure) But we’ve been
 evaluating C4D and its far better than I thought it was going to be. (Based
 on its perception in the industry) There is some really cool stuff in
 there. I’m looking forward to testing it a bit more once my current project
 is wrapped up.

 Ed





 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Mirko Jankovic
 *Sent:* Thursday, May 01, 2014 9:06 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Torn



 Or stay with softimage till there is actualy something like it.. maybe
 next. Couple years

 On May 1, 2014 3:02 PM, olivier jeannel olivier.jean...@noos.fr wrote:

 You should go toward C4D since it's the one I'm planning to get into :)
 (and some houdini too)
 Read that message and obey.

 Le 01/05/2014 14:49, Chris Marshall a écrit :

 Complete generalist, working in tv, corporate, architecture, medical, FX,
 simulations etc etc. It's probably easier to say what I don't do, which is
 any character stuff, though I've done a bit of that too. Everything else is
 included.
 So software of choice in this scenario.Softimage.
 Obvious alternative choice of software.None

 As a small company with limited resources, we don't want to have to build
 a 'pipeline' of software, just to do what Softimage already does in one
 hit. I appreciate times are changing, but I'm not jumping until I'm sure
 which way to go.

 Nuffsed yo!

 ;-) lol






-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Perry Harovas
Hey Greg,

Honestly, from my (limited) experience with modo, I have not seen a major
drawback to the renderer. The AOV's are extensive and well thought out,
it has a pass system that is right up there with Soft, better in some ways,
almost as good in others.

It is VERY fast, and has great quality.

I think (just my opinion) that the reason others want Arnold and Redshift
in modo is because more renderers means more options, not because
the modo renderer is lacking in any way. Don't think mental ray when you
think of the default renderer in modo, even though that is what we are used
to, and why many of us were always looking for another renderer in Soft.

Anyway, that is my unscientific hypothesis!




On Fri, Apr 25, 2014 at 3:47 PM, Greg Punchatz g...@janimation.com wrote:

 I hear a lot of requests for 3rd party rendering in modo, what are the
 limitations of modo's render engine that have people looking for other
 render engines?  Does it not scale well? I would love to know its drawbacks.

 I have seen nothing but impressive images and demos from modo, but the
 only thing keeping me from digging into it was the lack of nodes.

 I love me some Arnold, but I also like the the idea of filling up our farm
 with modo licenses for a fraction of the cost.


 On Fri, Apr 25, 2014 at 2:38 PM, David Rivera 
 activemotionpictu...@yahoo.com wrote:

 Yes you can. Basically anyone comming from the 2d animation world would
 be glad with this. I keep saying: Southpark with revamp worflow for 3D.



 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635
   On Friday, April 25, 2014 2:23 PM, Greg Punchatz g...@janimation.com
 wrote:
  I am assuming you can off set keys afterward? If not, it would be too
 limiting.


 On Fri, Apr 25, 2014 at 1:17 PM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 But is it a completely parallel system to curves ? or can you tweak
 curves later ? not sure how this would work with gimble otherwise, unless
 you keyframe it into the ground.


 On 25 April 2014 18:40, Jordi Bares jordiba...@gmail.com wrote:

 The difference imho is equivalent to modelling pulling vertices to zbrush
 sculpting. It is the state of mind in which you start thinking about poses,
 blocking, refinement of animation as a sequence of clear steps rather than
 a soup of keyframes.

 In the sense that an animator does not need to open an curve and worry
 about slopes but only timing and pose, this is imho a completely revamp of
 how things should be done and I would bet money if you put a true animator
 (2d trained with years of experience) the result till blow you mind.

 My God I have been waiting for this… Finally!

 It is clear the combination for me is modo+houdini…

  Jordi Bares
 jordiba...@gmail.com

 On 25 Apr 2014, at 18:20, Norbert Kiehne softim...@norbert-kiehne.de
 wrote:

  Hmmm, maybe I am missing something here, but what is the difference to
 selecting all your controls and using the dopesheet or meta curve region/
 animation editor to change the timing and spacing of your animation?



 On 25.04.2014 18:56, Jordi Bares wrote:

 I would say this is a game changer, just give it to a _real_ character
 animator (traditionally trained) and I would bet you the output will be
 amazing.

  Jordi Bares
 jordiba...@gmail.com

  On 25 Apr 2014, at 17:43, David Rivera activemotionpictu...@yahoo.com
 wrote:

  Hi, I recorded some of the webinar launch. Around minute 7 you´ll see
 the new animation worflow in Modo 801.
 IMHO, this is what I´ve always wanted as 2D/3D animator. Anyone thinking
 south park 2D and regular 3D animation
 with this workflow?

  Modo801 - New Animation worflow http://youtu.be/n0PrpOFCQaA

  ps: video is just uploading. Should be up around 15 more mins.


  [image: image] http://youtu.be/n0PrpOFCQaA

  Modo801 - New Animation worflow http://youtu.be/n0PrpOFCQaA

  View on youtu.be http://youtu.be/n0PrpOFCQaA
  Preview by Yahoo



 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635



 --
  Norbert Kiehne
 Senior 3D Artist










-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: Softimage to Modo - Modo 801 global Launch

2014-04-25 Thread Perry Harovas
Hi Eric,

I wasn't implying that Arnold (which I have also used) isn't something to
want in modo (in fact, just the opposite, I think it would be great to have
in modo).
I was just guessing that people wanting more renderers didn't necessarily
mean that the modo renderer isn't  good.


On Fri, Apr 25, 2014 at 4:33 PM, Gideon Klindt gideon.kli...@gmail.comwrote:

 You can always render to final size with Preview if you want to just let
 it cook at X amount of time per frame and walk away from it. Obviously not
 a total solution given Preview doesn't run on a network (yet), but it's an
 option.

 I think comparing the MODO render engine to Arnold is kind of hard, given
 how differently they are tuned and focused. At least we can all agree
 neither is like mr, and that's a good thing IMHO.

 Nice little video by Andy Brown showing a few of the new features using
 schematic. Nothing earth shattering to the SI community, but illustrates
 the direction they wish to head and have been heading IMHO:

 http://community.thefoundry.co.uk/tv/training/view.aspx?id=774


 On Fri, Apr 25, 2014 at 1:15 PM, Francisco Criado 
 malcriad...@gmail.comwrote:

 Would love to see redshift in modo! i got used to the speed of the
 renderer...
 F.




 --
 Gideon D. Klindt
 gideonklindt.com




-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: 2015 downloads

2014-04-14 Thread Perry Harovas
I need to know as well.

Thank you.


On Mon, Apr 14, 2014 at 3:31 AM, Angus Davidson
angus.david...@wits.ac.zawrote:

  Hi  Marice

  Stil not reply from you or your academic guy on my last question.

  Any news on when we will be able to download the 2015 versions of Maya
 and Softimage from academic.autodesk.wits.ac.za

  This is very important for us as an new maya course starts in less then
 3 months and we would like some time with the final release version.

  Kind regards

  Angus

   From: Ciaran Moloney moloney.cia...@gmail.com
 Reply-To: softimage@listproc.autodesk.com 
 softimage@listproc.autodesk.com
 Date: Friday 11 April 2014 at 1:29 PM
 To: Softimage Mailing list softimage@listproc.autodesk.com
 Subject: SDK: finding parameters that are inputs to an expression

 Hi,
  working with a parameter object, is there an obvious way to find if it is
 connected as an input to an expression?
  I can go the other way e.g. if a param is driven by an expression using
 Parameter.Source etc., but, I can't see a way to tell if a param is driving
 an expression.
  I don't really want to iterate over all expressin nodes in the scene, but
 perhaps it's the only way...?



  Thanks,
  Ciaran

  This communication is intended for the addressee only. It is confidential. 
 If you have received this communication in error, please notify us 
 immediately and destroy the original message. You may not copy or disseminate 
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 the University agrees in writing to the contrary.




-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: MODO webinar for Softimage Users - tomorrow, April 3 - Register here...

2014-04-03 Thread Perry Harovas
Really great stuff.
Not to be a Net Nanny, but we all raised our hands and agreed to a
gentleman's NDA.
Can't tell you any of the stuff that we saw that wasn't already in 701, but
we will all find out when it is released and as
was said previously, there is another one they are planning on doing for
people in a different time zone.


On Thu, Apr 3, 2014 at 5:27 PM, Sergio Mucino sergio.muc...@gmail.comwrote:

 In the spirit of not leaving the rest in the blank, Brad showed lots of
 features of Modo that a lot of people were not aware of. He demoed some of
 the modeling tools, Mesh Fusion, texturing, some rigging, talked about
 pipeline, referencing, particles, etc. It was an overview of Modo, showing
 how Modo can do a lot more than just model and render (which is the general
 notion of what Modo is). Long presentation too, but I don't think anyone
 wanted to leave. :-)


 Sergio Muciño.
 Sent from my iPad.

 On Apr 3, 2014, at 4:57 PM, Artur Woźniak artur.w...@gmail.com wrote:

 Seriously, Brad asked to keep some of the things quiet for now, so please
 honor it.


 2014-04-03 22:56 GMT+02:00 Artur Woźniak artur.w...@gmail.com:

 Well, maybe not 801 cause it will be a feature installment so some bugs
 will be expected but later on. Oh my.


 Artur


 2014-04-03 22:53 GMT+02:00 Ognjen Vukovic ognj...@gmail.com:

 After watching the webinar, im quite certain that 801 will probably blast
 people out of their shoes.


 On Thu, Apr 3, 2014 at 10:48 PM, Artur Woźniak artur.w...@gmail.comwrote:

 Brad is a great guy. I wish they already had all of this stuff.

 Artur


 2014-04-03 22:45 GMT+02:00 Eric Turman i.anima...@gmail.com:

 Wow, that went long and I still wanted to see more :)


 -=T=-








-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: March 28, 2014

2014-03-29 Thread Perry Harovas
Very well said Jordi.
Thank you for posting this to the list.

A sad day indeed.

I have been sick for days (a real nasty cold, not just being sad about
Softimage), and now that I am finally resurfacing,
I found that the worst thing has happened:

Acceptance.

I am now just resigned to having to learn a new package (which of course I
always knew from the moment the announcement was made).
It is just a different thing when reality is approaching, than it is once
it has already hit you in the gut and passed you by.

I love Softimage. But now she is gone.
Sure I can still use it, but the way forward MUST include a new DCC.

Time to get cracking on firing up these 46 year old brain cells.

Houdini and Modo seems to be the way forward.
Also looking closely at Fabric.

One question regarding Houdini... Mantra seems quite powerful, with VEX and
all.
What Houdini seems to lack, though, are any plugin renderers that are
working inside of Houdini (as opposed to
being a stand alone that you export to). Is that correct? Lately I have
really loved the speed of Redshift.
I really hope those guys move towards getting Redshift inside Houdini.

Anyone know of any embedded renderers inside Houdini?

Thanks again,

Perry





On Sat, Mar 29, 2014 at 7:56 AM, Jordi Bares jordiba...@gmail.com wrote:

 http://www.jordibares.com/2014_03_28/farewell-softimage/

 Jordi Bares
 jordiba...@gmail.com

 On 29 Mar 2014, at 11:24, Tenshi S. tenshu...@gmail.com wrote:

 Indeed, we need noise, in every cg online magazine.


 On Sat, Mar 29, 2014 at 12:45 AM, David Saber davidsa...@sfr.fr wrote:

 Touché :)

 On 2014-03-28 19:12, Christoph Muetze wrote:

 https://twitter.com/chris_muetze/status/440923956242309120/photo/1






-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: March 28, 2014

2014-03-29 Thread Perry Harovas
Great, thanks for all the info Jordi.
You are amazing with how you have been helping everyone with SI - Houdini
stuff here and on the SE Forum.

Thanks so much. We all owe a huge debt of gratitude to you!

Perry




On Sat, Mar 29, 2014 at 2:41 PM, Jordi Bares jordiba...@gmail.com wrote:

 below

 On 29 Mar 2014, at 18:21, Perry Harovas perryharo...@gmail.com wrote:

 Very well said Jordi.
 Thank you for posting this to the list.

 A sad day indeed.

 I have been sick for days (a real nasty cold, not just being sad about
 Softimage), and now that I am finally resurfacing,
 I found that the worst thing has happened:

 Acceptance.


 I know the feeling... feels really bad.

 I am now just resigned to having to learn a new package (which of course I
 always knew from the moment the announcement was made).
 It is just a different thing when reality is approaching, than it is once
 it has already hit you in the gut and passed you by.

 I love Softimage. But now she is gone.
 Sure I can still use it, but the way forward MUST include a new DCC.

 Time to get cracking on firing up these 46 year old brain cells.

 Houdini and Modo seems to be the way forward.

 Also looking closely at Fabric.

 One question regarding Houdini... Mantra seems quite powerful, with VEX
 and all.


 Mantra is extremely powerful, just a fact, a major film post house in
 London I shall not name is using Mantra at the moment instead of Renderman
 because the amount of geometry they are dealing with in Houdini can't be
 efficiently handled by Renderman but it can by Mantra out of the box... and
 it is free.

 :-)

 What Houdini seems to lack, though, are any plugin renderers that are
 working inside of Houdini (as opposed to
 being a stand alone that you export to). Is that correct? Lately I have
 really loved the speed of Redshift.
 I really hope those guys move towards getting Redshift inside Houdini.


 Well, the good news is that Houdini supports a number of render engines,
 there are very good integrations done and some on their way like Arnold
 which is exceptionally well crafted and gives Maya and XSI arnold
 integration a run for their money so if you have Arnold licenses it is an
 obvious choice in my opinion. Still in beta but I assume won't take long
 and the guys from Solid Angle are exceptionally nice like the Side Effects
 people

 Regarding Redshift I hope they do port it, but if you have someone that
 can write scripts Houdin has a framework to export scenes to render engines
 of any kind, Scripted Output of Houdini Objects aka SOHO which is part of
 the HDK.

 With this you can build your own exporter fairly easily and although the
 performance is not the same as a purely compiled plugin the fact is that
 you are free to do whatever you want.

 and the HDK is also free so imho it is a no brainer.

 http://www.sidefx.com/docs/hdk13.0/_h_d_k__s_o_h_o.html

 enjoy
 jb


 Anyone know of any embedded renderers inside Houdini?

 Thanks again,

 Perry





 On Sat, Mar 29, 2014 at 7:56 AM, Jordi Bares jordiba...@gmail.com wrote:

 http://www.jordibares.com/2014_03_28/farewell-softimage/

  Jordi Bares
 jordiba...@gmail.com

 On 29 Mar 2014, at 11:24, Tenshi S. tenshu...@gmail.com wrote:

 Indeed, we need noise, in every cg online magazine.


 On Sat, Mar 29, 2014 at 12:45 AM, David Saber davidsa...@sfr.fr wrote:

 Touché :)

 On 2014-03-28 19:12, Christoph Muetze wrote:

 https://twitter.com/chris_muetze/status/440923956242309120/photo/1






 --





 Perry Harovas
 Animation and Visual Effects

 http://www.TheAfterImage.com http://www.theafterimage.com/

 -25 Years Experience
 -Member of the Visual Effects Society (VES)





-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: Re[2]: Everything's being said.

2014-03-27 Thread Perry Harovas
This is perhaps the sanest, most relevant thing I have heard in at least a week 
(including things I have posted myself).

I totally agree Eugen, nicely worded!



On Mar 26, 2014, at 2:49 PM, Eugen Sares sof...@mail.sprit.org wrote:

 After all that has been said here, I believe that the urge of AD to quickly 
 make Bifröst to something ICE-like or better, is overestimated.
 Why should they be in any hurry? Because of a few Softies migrating to 
 Houdini?
  
 The vast majority of ME customers don't even use or need ICE, and also never 
 bothered looking into the other qualities of Softimage besides ICE, and so 
 will just happily remain sailing under AD's flag.
 I don't think that all of a sudden most users will develop an appetite for 
 this. You don't miss what you don't know, and we all are also creatures of 
 habit.
  
 So things will stay as they are in AD land a little longer - as long as there 
 are ANY improvements, no matter how small or slow, the show will go on.
 These users are the ones that AD feels responsible for, and it makes business 
 sense, too.
  
 Not that max or Maya users don't create brilliant work! But obviously they 
 are to a degree happy with their workflows, otherwise Soft would have had 
 much more admission meanwhile.
 The user base that tries to be 'cutting edge' with a small team and a single 
 application is just a minority.
  
 Probably Bifröst will some day be 'cutting edge', too, but at it's own slow 
 pace. For AD, there's no pressure or imminent threat, so be prepared for a 
 probably longer wait than two years.
 Convenient situation for AD, in fact. They can play around as long as they 
 like, with the tempo they choose, and the next generation of 3d artist will 
 surely reap the benefits one day.
  
  
 For now, the good thing is that the competition is already taking advantage 
 of the beginning Softimage diaspora. For them, the number of users are 
 relevant, unlike for AD.
  
 My 2c
 Best regards,
 Eugen
  
  
  
  
 -- Originalnachricht --
 Von: Paul Griswold pgrisw...@fusiondigitalproductions.com
 An: Eric Thivierge ethivie...@hybride.com
 Cc: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
 Gesendet: 26.03.2014 18:37:21
 Betreff: Re: Everything's being said.
  
 Right.  That's how I understood it as well.  My point was, this could have 
 been slightly less of a PR disaster if they'd not completely murdered 
 Softimage, but instead set it up as a graceful transition to Bifrost.  
 Allow Softimage to continue to be purchased as part of the Suites program 
 until the point at which Bifrost makes it obvious that ICE is no longer 
 necessary.
 
 Instead they've set themselves up for a situation where Autodesk has 
 absolutely no answer to Houdini at all for sale, and a promise of Bifrost 
 being an amazing new technology.  SideFX and The Foundry aren't going to sit 
 on their hands while Autodesk builds Bifrost, so IMHO the best business 
 decision would have been to try to mitigate any losses by keeping Softimage 
 available to the public while Bifrost matures.
 
 You'd think after what happened with Sumatra versus Maya they'd have 
 realized it's not a good idea to create a vacuum for too long.
 
 -Paul
 
 
 
 
 On Wed, Mar 26, 2014 at 1:27 PM, Eric Thivierge ethivie...@hybride.com 
 wrote:
 This has all been made crystal clear over the last few weeks. No, if you 
 keep your subscription current you will be able to. It's a legacy 
 subscription benefit. I think it's crazy for people to not keep their 
 subscription up to date for at least this next year to be able to get 
 Softimage 2015. -- Personal opinion.
 
 Eric T.
 
 
 On Wednesday, March 26, 2014 1:18:49 PM, Paul Griswold wrote:
 So in 2 years if I want to buy an Ultimate Suite as a new license I
 will get Softimage included?
 
 If so, I'm slightly less ticked off.
 
 -Paul
 
 
 
 
   
 Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz 
 ist aktiv.
 
 


Re: SI and Houdini

2014-03-27 Thread Perry Harovas
:

  I was young and I needed the money!

 And the beer.

 Mmm... beer.

  - 1/2

 On 14-03-05 06:55 PM, Raffaele Fragapane wrote:

 On account of having furthered something like Mental Ray in the past,
 even if with the best intentions, I reckon all beer debt is forfeit. He's
 lucky he's getting away lightly with just a beer forfeiting.
 At least he seems to be working on something that's not qualified as a
 crime against humanity these days.


 On Thu, Mar 6, 2014 at 10:50 AM, Meng-Yang Lu  ntmon...@gmail.com  
 wrote:


 So what's the deal?  Do we still owe him beers or are we absolved?  :P

 Good to see you Halfy!

 -Lu


  On Wed, Mar 5, 2014 at 2:07 PM, Halfdan Ingvarsson 
 half...@sidefx.com  wrote:

 Hello there

 It's been a while.

 I thought I'd post here and let you know, since there's been a lot of
 interest in Houdini, that we've created a dedicated forum for SI users on
 the SideFX site. ( http://goo.gl/cixz4s ). Feel free to swing by and
 ask any questions you'd like about Houdini and SideFX. I know this is a
 pretty tough time for everyone, but I just wanted to let you know that
 you're all welcome in our community.

 Hope to see you there!

 All the best,

 - 1/2




 --
 Our users will know fear and cower before our software! Ship it! Ship
 it and let them flee like the dogs they are!

















-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: SI and Houdini

2014-03-27 Thread Perry Harovas
 Bares jordiba...@gmail.com
 Sent: 07/03/2014 06:57

 To: softimage@listproc.autodesk.com
 Subject: Re: SI and Houdini

  The wheels are moving... if you go to the forum


 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31012start=25

 you will have access to my dropbox PDFs so you can download them..

 More to come.

  Jordi Bares
 jordiba...@gmail.com

  On 6 Mar 2014, at 23:40, Javier El Elástico javierelas...@gmail.com
 wrote:

  That it is very interesting. Jordi, where you will putting this basic
 guides? In the Houdini Forums?

 El 06/03/2014 20:22, olivier jeannel escribió:

 Please, drop a line here when you have something ready.

 Le 06/03/2014 11:52, Morten Bartholdy a écrit :

 Wow, that is very geerous of you Jordi - much appreciated.


 Morten




 Den 6. marts 2014 kl. 10:18 skrev Jordi Bares 
 jordiba...@gmail.comjordiba...@gmail.com:


  for those who have not read what is going on in the Houdini forums, I
 will be putting together some basic guides to transition to Houdini easily
 and maintain your workflows under the new philosophy, from partitions, to
 overrides, to...

 I may need help so guys so don't hesitate to pop and drop a line,
 specially if you have already done the transition.

 see you very soon!

  Jordi Bares
 jordiba...@gmail.com

  On 6 Mar 2014, at 02:33, Francisco Criado  malcriad...@gmail.com 
 wrote:

 Already signed in, and must say it feels very comfortable how sidefx is
 receiving ex-si users!
 Thanks a lot!
 F.


 On Wednesday, March 5, 2014, Halfdan Ingvarsson  half...@sidefx.com 
 wrote:

  I was young and I needed the money!

 And the beer.

 Mmm... beer.

  - 1/2

 On 14-03-05 06:55 PM, Raffaele Fragapane wrote:

 On account of having furthered something like Mental Ray in the past, even
 if with the best intentions, I reckon all beer debt is forfeit. He's lucky
 he's getting away lightly with just a beer forfeiting.
 At least he seems to be working on something that's not qualified as a
 crime against humanity these days.


 On Thu, Mar 6, 2014 at 10:50 AM, Meng-Yang Lu  ntmon...@gmail.com  wrote:


 So what's the deal?  Do we still owe him beers or are we absolved?  :P

 Good to see you Halfy!

 -Lu


  On Wed, Mar 5, 2014 at 2:07 PM, Halfdan Ingvarsson  half...@sidefx.com 
 wrote:


 Hello there

 It's been a while.

 I thought I'd post here and let you know, since there's been a lot of
 interest in Houdini, that we've created a dedicated forum for SI users on
 the SideFX site. ( http://goo.gl/cixz4s ). Feel free to swing by and ask
 any questions you'd like about Houdini and SideFX. I know this is a pretty
 tough time for everyone, but I just wanted to let you know that you're all
 welcome in our community.

 Hope to see you there!

 All the best,

 - 1/2




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!

















 --





 Perry Harovas
 Animation and Visual Effects

 http://www.TheAfterImage.com http://www.theafterimage.com/

 -25 Years Experience
 -Member of the Visual Effects Society (VES)




-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: SI and Houdini

2014-03-27 Thread Perry Harovas
There are randomize nodes, and even if there were not, what you seem to be
able to do is to write the expression once and save it out as a node, which
is essentially the same thing (except that you had to type it just once).

Regardless, I know there are many nodes already for simple things like that
so we don't have to type expressions (if we are adverse to that).




On Thu, Mar 27, 2014 at 11:54 AM, Cristobal Infante cgc...@gmail.comwrote:

 I could be wrong but those expressions are part of the houdini way, so
 instead of adding a randomize value you insert a rnd() function in the
 box.

 this is probably a bit more complex for our ICY eyes, but faster then
 plugin nodes all the time.


 On 27 March 2014 15:44, Perry Harovas perryharo...@gmail.com wrote:

 Yeah, and from what I understand, you don't really need to do the
 expressions, you could still connect everything in a nodal way,
 he just seems to be comfortable with some of the quick shortcuts using
 those short expressions.




 On Thu, Mar 27, 2014 at 11:24 AM, Andi Farhall hack...@outlook.comwrote:

 Apart from all the dollar blah blah abstract typing stuff  which is
 off putting at first it does seem to provide a way of doing stuff that has
 an Ice approach. Probably the most interesting Houdini sequence i've seen
 from an ICE users point of view.

 cheers,

 A


 ...
 http://www.hackneyeffects.com/
 https://vimeo.com/user4174293
 http://www.linkedin.com/pub/andi-farhall/b/496/b21


 http://www.flickr.com/photos/lord_hackney/
 http://spylon.tumblr.com/

 This email and any attachments to it may be confidential and are
 intended solely for the use of the individual to whom it is addressed. Any
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 If you are not the intended recipient of this email, you must neither
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 Please contact the sender if you believe you have received this email in
 error.
 


 --
 Date: Thu, 27 Mar 2014 10:39:01 -0400

 Subject: Re: SI and Houdini
 From: perryharo...@gmail.com
 To: softimage@listproc.autodesk.com


 I just watched this tutorial and it REALLY made me feel like this was
 ICE on steroids (as someone put it yesterday).
 Some of the things you could easily do, I can't imagine doing in ICE at
 all, the way it was done. Switching context (as we would in ICE),
 is called Promoting an Attribute. It works really well, and allows for
 some fantastic effects. ICE's Switch Context is usually much harder to use
 (in my experience) and doesn't work the way this does.

 I urge all of you to watch this as see how ICE-like this is:

 https://vimeo.com/groups/25609/videos/56419948

 Perry




 On Mon, Mar 24, 2014 at 9:24 PM, Martin Contel martin3d...@gmail.comwrote:

 LOL!!! I love it:

 *halfdan wrote:*  Fixed in tomorrow's build.

 tomorrow, like the day after today?


 then...

 *Quote:*  tomorrow, like the day after today?

 Thats how we roll here in Houdini land 




 --
 Martin Contel
 Square Enix (Visual Works)


 On Tue, Mar 25, 2014 at 4:41 AM, Jordi Bares jordiba...@gmail.comwrote:

 My pleasure, I am bit by bit chipping away and will certainly finish it.

 And what you highlighted is very true, support and bug fixing is
 spectacular. I can't jump on a job now without knowing these guys have my
 back and if that means it is a bi more expensive so be it. Ultimately it's
 the client that pays right?

 Jb

 Sent from my iPhone

 On 24 Mar 2014, at 16:54, Cristobal Infante cgc...@gmail.com wrote:

 Thanks for all the guides Jordi, going thorugh them now!

 The sidefx softimage forum is going quite strong, and I am VERY
 impreseed with the way they respond to their users.

 Check out how fast this bug was fixed:


 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31181






 On 20 March 2014 11:19, Jordi Bares jordiba...@gmail.com wrote:

 Shading comparision mia material vs mantrasurface


 http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=144207#144207

 I am sure you guys are going to like this one.


  Jordi Bares
 jordiba...@gmail.com

 On 7 Mar 2014, at 16:59, Jordi Bares jordiba...@gmail.com wrote:

 For those that are looking at Houdini for rigging and animation... some
 tiny examples

 http://www.youtube.com/watch?v=sOTBdRdClFE

 http://www.youtube.com/watch?v=I-cKnahxkUo

 https://www.youtube.com/watch?v=uCjsaut_XKk

 http://www.youtube.com/watch?v=Eo6Lue1TMZU

 https://www.youtube.com/watch?v=X9gHw3jsGMI

 https://www.youtube.com/watch?v=RR1gt9BkIw4

 https://www.youtube.com/watch?v=J_YVx69zub0


 Sure, the animation toolset is not great yet but the rigging toolset is
 very very very powerful (imho much


  Jordi Bares
 jordiba...@gmail.com

 On 7

Re: An Open Letter to Carl Bass

2014-03-26 Thread Perry Harovas
OK, thank you for clearing that up, Maurice.

So you are saying that moving Softimage to the Singapore team was a direct
lateral move, not an increase but also not a decrease, in the team that was
previously on Softimage (apart from being different people, of course)?

So (for argument sake) if you had 10 people when Softimage was in-house,
you had 10 people when it was moved to Singapore?

I just want to make sure I totally understand you, not trying to trap you
or anything.

Thank you,

Perry






On Wed, Mar 26, 2014 at 2:15 PM, Maurice Patel
maurice.pa...@autodesk.comwrote:

 Hi Perry,
 If you are quoting me, my meaning is that we were maintaining resources
 not investing more and not divesting. I was talking about
 increasing/decreasing resources on the project not about the software
 itself. Just want to make sure that was clear. If you have a team of 10,
 maintaining resources would keep it at current levels. Investing 10% would
 be increasing it to 11.
 Thanks
 Maurice

 Maurice Patel
 Autodesk : Tél:  514 954-7134


 http://www.creativebloq.com/3d/autodesk-answers-your-questions-demise-softimage-31411069
 We go through strategic planning each year, and it was part of that
 process that the decision was made. Softimage wasn't an area we were
 actively investing more resources in, it was something that we had
 outsourced to Singapore and was in a continue-to-maintain mode. But it
 wasn't something we were thinking of end-of-lifing until that strategic
 planning process.




-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: humanize maya, SOFT top 5

2014-03-25 Thread Perry Harovas
1) Consistency across all of Maya for tool interaction (prefer run tool
then to be prompted by pick session)
2) Words not icons (or at least the option to make words the default)
3) Render Passes system like Softimage
4) AOV manager like Softimage (but with as many as Maya allows)
5) Re-do the Outliner to work like the Explorer (clean, clear hierarchies
with drag and drop re-ordering and grouping)


On Tue, Mar 25, 2014 at 6:16 AM, Alastair Hearsum
hear...@glassworks.co.ukwrote:

  Hello friends

 Me again with my TOP 5's

 I have had some minimal contact with the Humanize Maya people. Lets get
 our views across with our TOP 5 Softimage user workflow/interface
 experiences. As usual a list with a brief description.
 Here are some random examples

 1)Middle mouse to repeat last function
 2)Multiple windows
 You can have many graph editors, outliners, property pages open at once.
 3) Really contextual menus
 4) Comprehensive universal drag and drop of parameters
 Quickly set up expressions.
 5) Text rather than icons, general stylishness of interface


 Alastair



 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
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 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.




-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: An Open Letter to Carl Bass

2014-03-25 Thread Perry Harovas
Hi Chris,

My appreciation of the effort you took to write all that, and the thought
that must have went into it is considerable.
I truly and honestly appreciate that you did that, and I look forward (more
than before) to your second part where you explain
why Autodesk can't just keep Softimage around (and perhaps why doing that
is diffeent than doing that with Toxik and MatchMover).

Does this solve everything? Does this make me a renewed Autodesk customer?
No, but your email really helped a lot with regards to understanding the
lay of the land as it has been leading up to now.

One other thing that would be helpful is:

Why Softimage was not marketed. Yes, you can blame (or partially hold as
culpable) Microsoft and Avid as to the small sales numbers for Softimage,
but after Autodesk
acquired it, in many ways the marketing was FURTHER reduced. This, I
believe, leads mostly towards the mindset people have that either Autodesk
was trying to kill it, or Autodesk didn't care if it died, or Autodesk only
bought it for the technology and if it sold that was icing, but that it
wasn't a goal. Those things directly come from a couple things: Lack of
Softimage appearing on the home page, lack of advertising, lack of features
while under Autodesk.
I would be interested in knowing how you respond to that.

Again, much appreciated, Chris.

Perry





On Tue, Mar 25, 2014 at 10:28 AM, Emilio Hernandez emi...@e-roja.comwrote:

 Thank you for taking the time to response Chris.

 This is all clear to me as I bought a couple of Digital Studio stations at
 version 2.0  while it was still Microsoft.  If it wasn't because they were
 dependable on the Intergraph video board that eventually got fried after 15
 years, and they lacked of HD support, I will still be using them.  Those
 turnkey systems were the ones that kept me out of the Inferno, Smoke, etc.
 solutions more expensive by far than the DS solution.

 I agree that Avid did not a lousy but a terrible job with the Softimage
 asset as they were running like headless chickens towards anywhere but
 where the useres needed, and that is when Final Cut got in.

 I understand where Autodesk is going, nothing I can do about it, even
 though I tried far beyond this list in ways that this is not the arena to
 talk about it.

 Still in your response I can't read the answer of:

 Why Autodesk is not willing to continue ship Softimage 2015, unsupported
 with an open SDK along Maya/MAX 2020?

 Maurice said because the inherent costs.  You answered because of Autodesk
 wants to focuse in developing Bifrost or whatever new technology Autodesk
 is bringing.

 What is that inherent cost?

 Thinking of some...

 1. Packaging Softimage into the Maya/MAX download, self extract for each
 new year release.
 2. Server space for holding a larger file.
 3. Keep the SI online help file

 In which way Softimage will drive your development resources away from
 focusing into the new tools if there is no one that moves a single line of
 code?

 I not doing so, you started to loose clients already...

 So what is costing more?

 At this moment seeing several users of Softimage becoming ex-clients of
 Autodesk at a faster pace, even faster than I think Autodesk expected.  I
 seriously would reconsider the no Softimage policy after April 2016.

 Two years of uncertainty of what will be Autodesk decision...  It is a
 long time.  By then, I don't think that you will be able to get back what
 you are loosing now.

 But anyway, this is thing how they are now.  And that is the decision of
 Autodesk on Softimage for now.

 To bad to end in an Only time will tell...  statement.

 Thank you again.







-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: humanize Maya, SOFT top 5

2014-03-25 Thread Perry Harovas
 with a brief description.
 Here are some random examples

 1)Middle mouse to repeat last function
 2)Multiple windows
 You can have many graph editors, outliners, property pages open at once.
 3) Really contextual menus
 4) Comprehensive universal drag and drop of parameters
 Quickly set up expressions.
 5) Text rather than icons, general stylishness of interface


 Alastair


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 Alastair Hearsum

 Head of 3d

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 glassworks.co.uk http://www.glassworks.co.uk/

 Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk

 (Company registered in England with number 04759979. Registered office 25
 Harley Street, London, W1G 9BR. VAT registration number: 86729)

 Please consider the environment before you print this email.

 DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.





-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: An Open Letter to Carl Bass

2014-03-25 Thread Perry Harovas
 solution - as did Marc Petit
 and the other execs in charge - but the strategy was to build, market and
 sell a suite of interoperable products (which we spent a lot of money
 doing). As a percentage of revenue Softimage got more investment than other
 products. In total dollar amounts a lot less (because it was a higher
 percentage of a much, much smaller base) . So whether we invested or not is
 relative to what point of view you take.

 Maurice Patel
 Autodesk : Tél:  514 954-7134

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Perry Harovas
 Sent: Tuesday, March 25, 2014 10:39 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: An Open Letter to Carl Bass

 Hi Chris,

 My appreciation of the effort you took to write all that, and the thought
 that must have went into it is considerable.
 I truly and honestly appreciate that you did that, and I look forward
 (more than before) to your second part where you explain
 why Autodesk can't just keep Softimage around (and perhaps why doing that
 is diffeent than doing that with Toxik and MatchMover).

 Does this solve everything? Does this make me a renewed Autodesk customer?
 No, but your email really helped a lot with regards to understanding the
 lay of the land as it has been leading up to now.

 One other thing that would be helpful is:

 Why Softimage was not marketed. Yes, you can blame (or partially hold as
 culpable) Microsoft and Avid as to the small sales numbers for Softimage,
 but after Autodesk
 acquired it, in many ways the marketing was FURTHER reduced. This, I
 believe, leads mostly towards the mindset people have that either Autodesk
 was trying to kill it, or Autodesk didn't care if it died, or Autodesk only
 bought it for the technology and if it sold that was icing, but that it
 wasn't a goal. Those things directly come from a couple things: Lack of
 Softimage appearing on the home page, lack of advertising, lack of features
 while under Autodesk.
 I would be interested in knowing how you respond to that.

 Again, much appreciated, Chris.

 Perry




 On Tue, Mar 25, 2014 at 10:28 AM, Emilio Hernandez emi...@e-roja.com
 mailto:emi...@e-roja.com wrote:
 Thank you for taking the time to response Chris.
 This is all clear to me as I bought a couple of Digital Studio stations at
 version 2.0  while it was still Microsoft.  If it wasn't because they were
 dependable on the Intergraph video board that eventually got fried after 15
 years, and they lacked of HD support, I will still be using them.  Those
 turnkey systems were the ones that kept me out of the Inferno, Smoke, etc.
 solutions more expensive by far than the DS solution.

 I agree that Avid did not a lousy but a terrible job with the Softimage
 asset as they were running like headless chickens towards anywhere but
 where the useres needed, and that is when Final Cut got in.
 I understand where Autodesk is going, nothing I can do about it, even
 though I tried far beyond this list in ways that this is not the arena to
 talk about it.
 Still in your response I can't read the answer of:
 Why Autodesk is not willing to continue ship Softimage 2015, unsupported
 with an open SDK along Maya/MAX 2020?
 Maurice said because the inherent costs.  You answered because of Autodesk
 wants to focuse in developing Bifrost or whatever new technology Autodesk
 is bringing.
 What is that inherent cost?
 Thinking of some...
 1. Packaging Softimage into the Maya/MAX download, self extract for each
 new year release.
 2. Server space for holding a larger file.
 3. Keep the SI online help file
 In which way Softimage will drive your development resources away from
 focusing into the new tools if there is no one that moves a single line of
 code?
 I not doing so, you started to loose clients already...
 So what is costing more?
 At this moment seeing several users of Softimage becoming ex-clients of
 Autodesk at a faster pace, even faster than I think Autodesk expected.  I
 seriously would reconsider the no Softimage policy after April 2016.
 Two years of uncertainty of what will be Autodesk decision...  It is a
 long time.  By then, I don't think that you will be able to get back what
 you are loosing now.
 But anyway, this is thing how they are now.  And that is the decision of
 Autodesk on Softimage for now.
 To bad to end in an Only time will tell...  statement.
 Thank you again.





 --




 Perry Harovas
 Animation and Visual Effects

 http://www.TheAfterImage.comhttp://www.theafterimage.com/

 -25 Years Experience
 -Member of the Visual Effects Society (VES)




-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: New discussion forum for Softimage - Maya features/workflows

2014-03-25 Thread Perry Harovas
Everyone-

Jill is a good person. She has never lied to me, we have known each other
since the days when I first used Maya.
Jill means everything she is saying here, and I wanted to make sure to say
this, because I am perhaps the last person that
you would expect to say that, given my anger the last few weeks...

Jill is really a veteran in this field, and has been previously involved at
the highest levels with Maya, years ago.
She was key in the implementation of the smoke and ocean fluids in Maya
many years ago.

I want to be one of the first to say that this is a very welcome addition
to the team, and regardless of my desire to move on to other DCC apps, I
feel that
my effort would not be wasted if I helped Jill understand what could make
Maya better.

I will, I am sure, get some flak for this, but I just wanted to let you all
know that I have full confidence in Jill
as an honest and capable person.

Jill, so nice to see you here, and thank you for your introduction to the
list.

Perry




On Tue, Mar 25, 2014 at 3:09 PM, Jill Ramsay (Contractor) 
jill.ram...@autodesk.com wrote:

 Hello everyone,

 Let me introduce myself. I'm Jill Ramsay, and I've just joined Chris V's
 team. Some of you with mixed pipelines may remember me from the Alias days
 when I managed Maya for a few years.  I've been lurking on this list for
 the past couple of weeks, and the first thing I want to do is to offer my
 condolences to those feeling a great sense of loss; you are clearly a very
 passionate bunch of people and your pain and sadness is very evident.

 I know you all have choices, and if your choice is to stay with Softimage
 for as long as possible, or to transition to a non-Autodesk solution, then
 I respect that. However, if you have chosen or are considering choosing to
 transition to Maya, I'm here to help in any way I can. You can email me
 directly at jill.ram...@autodesk.commailto:jill.ram...@autodesk.com.
 (If you choose to transition to 3ds Max, and need any assistance there, let
 me know and I'll pass you on to someone who can help).

 One thing that's become very clear to me is that there are some things
 that Softimage does extremely well. Not just big ticket features like ICE,
 but streamlined workflows that help you to be more productive. I want to
 understand those things and if and how we can implement them in Maya, for
 the benefit of all of our users.

 I'm sure you don't need me to tell you that your list has been hijacked in
 the past couple of weeks with transition discussions, a lot them revolving
 about what Maya can or can't offer you. In order to give back this list to
 the people who need to get on with their everyday work in Softimage, I
 invite you to bring those discussions to a new discussion group within the
 Maya forum:
 http://forums.autodesk.com/t5/Softimage-Workflow-Feature/bd-p/softimageworkflow.
 Everyone is very welcome there, and our product designers will be standing
 by to take your feedback and answer your questions where they can, as will
 I.

 I'm looking forward to having some constructive, useful discussions. Thank
 you in advance for your input.

 Best regards,

 Jill Ramsay




-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: An Open Letter to Carl Bass

2014-03-25 Thread Perry Harovas
I guess what the issue (at least for me) is, is that while you are
correct that Autodesk did talk about moving development to Singapore,
Autodesk did NOT say that the product was
in a state of minimal development. This, along with Chris V.'s
statement led everyone (and how could it not) to think things were
business as usual. Different team, but everything would be fine,
things would be the same, just with  new people. This should not
denigrate the Singapore team, who did great work, especially towards
the end right before EOL announcement.

You all may have intended to keep Softimage alive, but had we known
that the status had changed to one of very little, or minimal
development, we would have known that the status had changed
with regards to what we would be getting in the future and how
Autodesk saw the product in the future.

Look, I fluctuate back and forth as to if Softimage was on the
chopping block when purchased, or not. I feel that the people
involved, especially Marc Petit, really thought it would survive.
And really, it doesn't matter to me as much as the fact that it was
not clear (it was basically hidden) that the status of Softimage
within the company
had changed to one where it would be maintained, or minimally developed.

I will gladly change my mind if you, Maurice, or anyone else can point
me to the statement where it was EXPLICITLY stated to us, the users,
that the status had changed.
I don't mean that we should have KNOWN it had changed, I mean a
statement where someone came right out and SAID it would be minimally
developed and/or maintained.
That may seem like splitting hairs, but I think it makes all the
difference in the world as to establishing the credibility of
Autodesk. One is just a general statement that
lets US decide what we think it all means, the other one (that I don't
remember ever reading) is a statement of FACT.

One final thought: Isn't it obvious that apologies (good, heartfelt,
honest apologies) about the mistakes that were made, would go a long
way here?
Part of the reason that people are so suspicious, frankly, is because
many of you don't exude much remorse, if any. That may be a corporate
culture thing, it may be the lack of
intonation that happens with email, but regardless, you need to know
that many of you are coming across as pretty casual
and unfazed (except with the amount of emails and questions you have
to answer multiple times).



On Tue, Mar 25, 2014 at 6:45 PM, Maurice Patel
maurice.pa...@autodesk.com wrote:
 Hi Rob,
 We moved people off of other teams to work on Skyline too. And we did not say 
 anything to those users either - resources get moved around regularly in 
 organizations from project to project This is one of the reasons why we try 
 to avoid getting into discussions about how many engineers are working on X, 
 Y or Z - especially as that can always be subjective in terms of output 
 sometimes a small team can be more productive than a big team and vice versa. 
 When we moved all the Montreal engineers off of Softimage and moved 
 development to Singapore we did talk about it.
 maurice


 Maurice Patel
 Autodesk : Tél:  514 954-7134


 -Original Message-
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
 Sent: Tuesday, March 25, 2014 5:51 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: An Open Letter to Carl Bass

 Hi Maurice

 yes sorry, my previous mail the 'you' was much more directed at Autodesk the 
 entity than you personally, I hope you understand.  and yes it was mashed, 
 but I hope to elaborate.

 Now that 'you' (Autodesk) are making it is very clear that those great 
 engineers that were moved onto other projects were one part of the reason for 
 purchase, the other was Softimage the product. but at the time , whilst 
 assuring us the existing customers of Softimage the product was going to be 
 ok eg 'the future is bright' etc I do feel that the Softimage user base at 
 that time were never informed properly of the true extent of the engineer 
 stripping until long afterwards .

 this is perhaps one of those lingering disagreeable tastes as is feels like 
 your obligation was fulfilled with minimum effort whereas back then there was 
 not a sense of EOL as we were assured the product was going to be ok. as long 
 as it was sold as a plugin. or a suite. or not all...

 so to clarify. with some actual history because yes I am not entirely sure of 
 the facts here and others may be more clued :) but at what point were the 
 Softimage customers informed that the entire engineering team had been moved 
 to a new application? was this only, as you say in Autodesk's statement of 
 intent? as this, in my opinion, was never truly communicated and somewhat 
 hidden to the user base until much later on.



-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com

-25 Years Experience
-Member of the Visual Effects Society

Re: An Open Letter to Carl Bass

2014-03-24 Thread Perry Harovas
 mailto:nunoalexconcei...@gmail.com:
  So for what I understood you can buy your first license only till the
 28th then after this you are able to purchase more.
  If you have no licenses after this date you wont be able to purchase
  Softimage anymore... :( So I would suggest you get in touch with a
  retailer asap, he will be able to confirm this info obviously
 
 
  On Mon, Mar 24, 2014 at 6:19 PM, Nuno Conceicao 
 nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote:
  I think you have until the 28th March to be able to purchase
  Softimage for the first time (not a current client)
 
  On Mon, Mar 24, 2014 at 4:52 PM, Martin furik...@gmail.commailto:
 furik...@gmail.com wrote:
  Hi Maurice,
  Where can I have more info about this ? I was contemplating the
 possibility to buy a few licenses in the near future before the EOL
 announcement because I will most probably have some SI projects on my own
 and I don't have a commercial license right now (I work with my current
 employer license) and may need extra hands later, so If I buy the current
 version would I be able to purchase a few more seats later? Or am I too
 late for this?
 
  Thanks
 
  Martin
  Sent from my iPhone
 
  On 2014/03/25, at 1:07, Maurice Patel
  maurice.pa...@autodesk.commailto:maurice.pa...@autodesk.com
  wrote
 
  Softimage will be available too but under slightly different
 conditions: prior version usage.
 
 
 
  winmail.dat
 





-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Fwd: An Open Letter to Carl Bass

2014-03-23 Thread Perry Harovas
Today I received a response from Carl Bass, President and CEO of Autodesk.

It was pretty much what everyone thought would happen.
He basically stated that Softimage users are 1/20th the number of
those of Maya or Max.
So, as expected, it all comes down to money.

Not that I fault them for that. I want to make that perfectly clear.
They are a public corporation, and I understand that making money
is highest on the list of priorities (even for non-publlic companies, this is
important, and not inherently evil).

That there was no acknowledgement, especially from the highest level,
of the pain that
this inflicted upon Softimage users, I suppose, is not entirely
surprising, but thoroughly disappointing.

My father owned more than 30 restaurants in his lifetime, and the
number one edict he lived his life
and ran his businesses by was this:

The customer is the most important part of a business.
They may not always be right, they may not know the difficulty of meeting
their exact demands 100% of the time, but if they are treated with
respect, care and given every benefit
of the doubt, they will appreciate it, they will return and they may
even tell others about it.
He knew that the negatives that resulted from bad word of mouth
(especially in the pre-internet and pre-social media days),
would hurt his business financially much harder than whatever money he
might have to lose to make those customers happy.

Certainly far more importantly, he ran his business (and his family)
the same way. He taught my sister and I,
as well as his employees to do what was required to make people happy,
to be willing to admit mistakes were made,
or at least to acknowledge that someone had a bad experience, and to
make it as right as possible. This attitude moved from the top all the
way down.
My father made the customer know that HIS success, was because of
THEIR business.

That is not what Autodesk exudes (but to be fair, it never has), and
few large multi-billion dollar companies have this attitude.
Some do, and those are the companies where I will choose to spend my money now.

One of the hardest pills to swallow in all this debacle, though, is
the lying (especially by omission) regarding Softimage's
future, especially with regards to the comments Chris Vienneau made 17
months ago.

Softimage had already been planned to be relegated to few if any
updates. This is clear, and admitted
by Maurice. We should all have been told this. Making us guess, but
never knowing, and telling us that
they told us about the move to Singapore is NOT the same thing as
coming right out and telling us
that they status of Softimage had changed.

Look, assume we are stupid, tell us outright, but don't insult us and
expect us to
just think Oh, they are right, they told us the team was being
outsourced to Singapore, we really should have known
that meant little to no real feature updates.

Is that how Autodesk treats their shareholders, by giving them some
information, but letting them guess the
real intent on their own? I hope not. Makes me really happy to not be
an Autodesk shareholder.

Well, while I appreciate a response from Mr. Bass (if indeed it
actually was written by him), it just proves that
the treatment of a company's customers starts from the top and works
its way down the latter.

By this letter, and certainly by the way everything was handled within
Autodesk during this EOL, I would say we are the lowest rungs on that
latter.

I am OK with that now. At least I know, and happily jump off the
latter, to make room for anyone who wants to climb on.
Be my guest, but watch your back, because Autodesk certainly isn't going to.



-- Forwarded message --
From: Carl Bass carl.b...@autodesk.com
Date: Sun, Mar 23, 2014 at 6:21 PM
Subject: RE: An Open Letter to Carl Bass
To: Perry Harovas perryharo...@gmail.com
Cc: Chris Bradshaw chris.brads...@autodesk.com


Dear Mr. Harovas,


Thank you for taking the time to share your thoughts on the Softimage
retirement and I appreciate that you have choices.  Our decision to
retire Softimage was not taken lightly.  We recognize that there are
loyal Softimage users doing award winning work, but the fact is there
are just not enough Softimage users to justify continuing support
beyond the next two years.  Today there are many times more users of
Maya and 3ds Max creating award winning work in new and innovative
ways.  Our focus is to accelerate new capabilities in Maya and 3ds
Max, including incorporating capabilities that many admire in
Softimage, and brand new features that are critical to media and
entertainment artists' success today and tomorrow.

When these products were originally conceived, most everything was
done on the workstation or desktop and artists were working with
scenes of millions of polygons.   Today we still have the desktops but
they are being used in conjunction with a world of cloud-based
collaboration and rendering, rapidly evolving touch and mobile
devices, and users who

Re: An Open Letter to Carl Bass

2014-03-23 Thread Perry Harovas
Speaking of the cloud... (sort of)

U... Yeah. Didn't think it was possible to make me not want to use Maya
more than usual, but this kicks it up a notch:

http://area.autodesk.com/blogs/cory/autodesk-remote-running-desktop-software-on-an-ipad




On Sun, Mar 23, 2014 at 11:37 PM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 I say bring it, bring the cloud, let them bring it and let it be the worst
 most singular monumental blunder in the recorded history of client/provider
 inter dynamics.

 A fuck up of such magnitude it can be viewed from space.

 Sure we'd have to get creative for one year maybe two, but it's no
 difference to what is happening now.

 And when the dust settles maybe they finally learn their lesson, or they
 go extinct.

 personally am rooting for the latter.


 On 24 March 2014 02:45, Raffaele Fragapane raffsxsil...@googlemail.comwrote:

 If anybody moves a software I rely on to deliver a movie to the cloud
 with no alternatives there are plenty lives at stakes. Those of anybody
 around me in a 1Km radius for a start, and then several others after that.

  I don't know who you are. I don't know what you want. If you are
 looking for more maintenance fees, I can tell you I don't have money. But
 what I do have are a very particular set of skills; skills I have acquired
 over a very long career. Skills that make me a nightmare for people like
 you. If you let my software work offline, that'll be the end of it. I will
 not look for you, I will not pursue you. But if you don't, I will look for
 you, I will find you, and I will kill you.

 P.S.
 If you haven't seen Taken you might be inclined to take the above more
 seriously than it should be :p


 On Mon, Mar 24, 2014 at 1:29 PM, Ed Manning etmth...@gmail.com wrote:

 Crap. Hate phone buttons.

 Between a $200m bldg and a $200m movie.

 In the former, there's little or no proprietary IP.  If one critical
 detail fails to be communicated, in the worst case people die.

 In the latter, no ones' lives are at stake but if one critical detail
 goes to the wrong person, there may be huge repercussions financially, but
 no ones life is at stake.

 So there are very different needs for information sharing.

 Despite superficial similarities, making a movie or TV spot with digital
 tools and designing and building a physical structure with digital tools
 are fundamentally different and the idea that there could be some magical
 cloud solution that fits both would appear to be wishful thinking at best,
 snake oil at worst.

 In the long run, I just don't see what AD can do for the M  E world
 with this attitude.


 On Sunday, March 23, 2014, Ed Manning etmth...@gmail.com wrote:

 Well, I think or hope the cloud issue will be settled by the contract
 lawyers for the film studios and advertisers.  There's a big difference
 between putting up a $100M building and making




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!





-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: Softimage to Maya rendering requests

2014-03-22 Thread Perry Harovas
 in this message.
 Checked by AVG - www.avg.com
 Version: 2014.0.4336 / Virus Database: 3722/7228 - Release Date: 03/21/14







-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: Rendering alternative to mental ray needed..

2014-03-22 Thread Perry Harovas
Redshift is brilliant, and really a bargain in terms of price.
It uses GPU, so you have to have a good graphics card, but it
really works amazingly well.

Delivered 3 projects in it already, one of them was while it was an alpha
product!

redshift3d.com





On Sat, Mar 22, 2014 at 4:42 PM, Nancy Jacobs illus...@mip.net wrote:

 Hello,

 I was beginning to ponder, in another thread, some rendering issues in SI.
 I've never really liked mental ray, tried to, spent a long time studying
 it, and could never get the kind of aesthetic I was able to achieve in
 Lightwave, with the Steve Worley plugin FPrime, or the newer Kray, which
 was beginning a promising development about when I left. Seems to have
 taken off now, too.

 I ported several projects over from Lightwave to XSI some years ago, and
 tried to reproduce the very nice rendering results I got in Lightwave.
 Totally different system of course. I figured it was one good approach to
 learning mental ray. Well, I couldn't get anywhere close, and it was a
 struggle, and I never really got acceptable results. Every other aspect of
 the projects went so much better, though, in XSI. And there was animation
 in XSI I couldn't even begin to do in Lightwave.

 I need fast GI effects, that's integral to what I do. A lot of interior
 architectural-like surfaces. Not necessarily total realism, just an
 aesthetic -- I need to really be able to get in there and tweak things and
 make them work. I use a lot of HDR lighting, I know how to hand tweak it in
 photoshop, or create it from scratch, and I like to use that to control my
 light and color. I've used FG quite a bit, and am not always happy how it
 translates things. GI is way too slow in my scenes.

 FPrime and Kray had a way of handling these GI lighting effects that was
 very efficient, and tweakable. That's the one thing from Lightwave that I
 REALLY miss. Anything comparable for Softimage?

 I remember I also could get some reflectivity and ray tracing in Lightwave
 at a fraction of the rendering time mental ray takes. I can't use it at all
 in mental ray, with GI (including FG) except on a single object basis. Not
 for animation on many frames, too costly. But I do like the nodal texturing
 system built into SI.

 Anyway, considering these factors, is there any rendering solution for SI
 that anyone can recommend that will give me what I'm looking for? That
 isn't too expensive...

 Thanks,
 Nancy Jacobs

 http://www.childofillusion.net/




-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: Rendering alternative to mental ray needed..

2014-03-22 Thread Perry Harovas
The response of the guys at Redshift is really amazing.
They email back with answers or updates constantly.

I really have never seen a more customer oriented bunch of people.

The learning curve on the renderer is almost nonexistent, too, in my
opinion.

It really gives the results you expect very fast.
It has an interactive (progressive mode) but I rarely need to use it
because it is so fast and because
it does what I expect when I hit RENDER.




On Sat, Mar 22, 2014 at 4:58 PM, Francisco Criado malcriad...@gmail.comwrote:

 Agree with Perry, we bought a license of Redshift last week, already
 delivered a project, and the next we are working on a project we were
 supposed to have a month for delivery and the client's feedback was that he
 needed it in two weeks and a half, and we could agree to those terms after
 some tests i did on RS  to ensure the time for delivery. It has some limits
 but nothing. serious compared to what can do, and for sure in some time
 learning the new engine will apply for majority of projects. We wil buy
 more licenses next week.
 Highly recomended!
 F.


 On Saturday, March 22, 2014, Perry Harovas perryharo...@gmail.com wrote:

 Redshift is brilliant, and really a bargain in terms of price.
 It uses GPU, so you have to have a good graphics card, but it
 really works amazingly well.

 Delivered 3 projects in it already, one of them was while it was an alpha
 product!

 redshift3d.com





 On Sat, Mar 22, 2014 at 4:42 PM, Nancy Jacobs illus...@mip.net wrote:

 Hello,

 I was beginning to ponder, in another thread, some rendering issues in
 SI. I've never really liked mental ray, tried to, spent a long time
 studying it, and could never get the kind of aesthetic I was able to
 achieve in Lightwave, with the Steve Worley plugin FPrime, or the newer
 Kray, which was beginning a promising development about when I left. Seems
 to have taken off now, too.

 I ported several projects over from Lightwave to XSI some years ago, and
 tried to reproduce the very nice rendering results I got in Lightwave.
 Totally different system of course. I figured it was one good approach to
 learning mental ray. Well, I couldn't get anywhere close, and it was a
 struggle, and I never really got acceptable results. Every other aspect of
 the projects went so much better, though, in XSI. And there was animation
 in XSI I couldn't even begin to do in Lightwave.

 I need fast GI effects, that's integral to what I do. A lot of interior
 architectural-like surfaces. Not necessarily total realism, just an
 aesthetic -- I need to really be able to get in there and tweak things and
 make them work. I use a lot of HDR lighting, I know how to hand tweak it in
 photoshop, or create it from scratch, and I like to use that to control my
 light and color. I've used FG quite a bit, and am not always happy how it
 translates things. GI is way too slow in my scenes.

 FPrime and Kray had a way of handling these GI lighting effects that was
 very efficient, and tweakable. That's the one thing from Lightwave that I
 REALLY miss. Anything comparable for Softimage?

 I remember I also could get some reflectivity and ray tracing in
 Lightwave at a fraction of the rendering time mental ray takes. I can't use
 it at all in mental ray, with GI (including FG) except on a single object
 basis. Not for animation on many frames, too costly. But I do like the
 nodal texturing system built into SI.

 Anyway, considering these factors, is there any rendering solution for
 SI that anyone can recommend that will give me what I'm looking for? That
 isn't too expensive...

 Thanks,
 Nancy Jacobs

 http://www.childofillusion.net/




 --





 Perry Harovas
 Animation and Visual Effects

 http://www.TheAfterImage.com http://www.theafterimage.com/

 -25 Years Experience
 -Member of the Visual Effects Society (VES)




-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: Rendering alternative to mental ray needed..

2014-03-22 Thread Perry Harovas
Totally agree. with Phil.
Turnaround times on fixers are nearly super human.




On Sat, Mar 22, 2014 at 8:47 PM, phil harbath
phil.harb...@jamination.comwrote:

   I work with paticles a lot, and they have just added support recently
 for particle attributes,  I have come across several instances where
 situations did not render correctly (as they would in a mental ray scene).
 I reported the problem along with a scene, in each case, the problem was
 fixed within 24 hours.  fun people to work with.

  *From:* David Saber davidsa...@sfr.fr
 *Sent:* Saturday, March 22, 2014 8:48 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Rendering alternative to mental ray needed..

  A day? You mean one day?

 On 2014-03-22 22:16, phil harbath wrote:

  they have fixed ever bug I sent to them within a day.






-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: What use is ICE really?

2014-03-21 Thread Perry Harovas
 created from scratch in ice strands including clumping


 http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview
 1) Ice rigid bodies combine with ice syflex and custom hand cooked
 verlet for the strings

 And many many more.


 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at
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  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
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 in error and that any use, dissemination, forwarding, printing, or copying
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Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/


Re: SIGGRAPH booth

2014-03-21 Thread Perry Harovas
I will kick in some money, too.
And perhaps more...


On Fri, Mar 21, 2014 at 11:57 AM, Paul Griswold 
pgrisw...@fusiondigitalproductions.com wrote:

 I just wanted to start a separate thread for this idea.

 Kickstarter is nice, but honestly for something like that you should look
 into either

 http://fundanything.com or

 http://indiegogo.com

 Both of those let you keep the funds regardless of how much you get, so if
 you don't get the goal, it still can be used.

 I'd absolutely be willing to kick in some $$$ to make it happen.


 -Paul




-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/


Re: Short talk with my team

2014-03-21 Thread Perry Harovas
 Animation Director  Professional 3D Generalist
 http://www.danielkim3d.com
 ---






-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/


Re: Softimage to Maya rendering requests

2014-03-21 Thread Perry Harovas
This is excellent to see, Laurence. Thank you for the interest.




On Fri, Mar 21, 2014 at 6:42 PM, Morten Bartholdy x...@colorshopvfx.dkwrote:

   I am not sure I saw one particular thing covered - when I build render
 passes new geo gets added along the way after setting up the initial
 passes. When I do this I need to put this geo into a new partition and
 create a new pass for that geo. The new geo needs to be handled in the
 existing passes too, so DD'ing partitions with content and overrides
 between passes is an important part of my workflow.


And I also welcome this dialogue Laurence - I also know some Maya
 artists in my company that will find it extremely welcom ;)


Morten






 Den 21. marts 2014 kl. 23:28 skrev Ed Manning etmth...@gmail.com:

   By Jove, I think he's got it!

 ;-)

 One question -- might just be a terminology/translation issue between
 Mayan and Softese -- in point 3, when you say without entering the layer,
 I assume you mean what currently happens when you click on/highlight the
 layer.  If that's correct, then yeah, you'd be modeling Soft's pass editor
 (explorer) workflow, which allows you to see the structure of a pass
 without actually being in the pass.  In Soft, to enter the pass, we
 have a context menu item called make (selected) pass current.










-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/


Re: A confession

2014-03-20 Thread Perry Harovas
Which is, in no small way, part of the reason I left Maya in the first
place.
Yes, scripting would be great to know (and my brain doesn't work that way,
either), but how about a DCC that doesn't require you to know how to script
to be
productive (hell, forget productive, to even DO some things at all)!?

So that, and the constant crashes with rendering, the inconsistent workflow
(pick this first, or that first???)
and the utter lack of regard for the user who doesn't fit the profile of a
large client are large parts of why I stopped using Maya.

I am totally with you on this one Greg.
I have been sick since this whole thing started.





On Thu, Mar 20, 2014 at 8:42 AM, Greg Punchatz g...@janimation.com wrote:

 Just learn to script

 It's not that easy for every one...

 My brain simply does not work that way, I would rather keep polishing my
 art skills and learn all the amazing new painting tools  than learn to
 script. Being person with dyslexia makes its more than a bit difficult for
 me to jump on the scripting train.

 All this talk of the reality of the need for constant scripting as part of
 your daily work flows in Maya makes me literally sick to my stomach

 Sent from my iPhone






-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/


Re: new QA with AD

2014-03-20 Thread Perry Harovas
, at 17:35, rs3d r...@sapo.pt wrote:


 I don't know if this article was posted here before,it's been hard to
 keep up with the sheer number of posts on the list nowadays...
 anyways...QA with AD:


 http://www.creativebloq.com/3d/autodesk-answers-your-questions-demise-softimage-31411069

 later,
 Rui

 www.ruisantos3d.com



 ...ping?


 --
  http://www.avast.com/

 Este email está liivre de vírus e malware porque a proteção avast!
 Antivirus http://www.avast.com/ está ativa.







-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/


Re: How long will it take (?)

2014-03-20 Thread Perry Harovas
 hours of attempting,
 we threw up our hands.

 There was something in that object's history that was making the
 blendshape plug-in fail.
 The answer is what it often is: just start over.

 - EDITING corrective blendshapes.
 In Maya, heaven help you if you want to edit that blendshape later.
 Start the process again and make a new one.
 In Softimage, drag a few points and you're done in seconds.

 - For facial work, being able to make face shapes in conjunction with the
 mixer,
 working directly on the main geo.

 To see other shapes muted, soloed as you're working.

 This allows you to craft shapes that work for different scenarios, with
 just the right falloff.

 You can make correctives for shape combinations quickly.

 In face work, it's all about how the functions combine to make the range
 of expressive results.

 - The envelope weighting is far superior.

 The smoothing is just better, and more reliable.

 Negative weight painting actually works.

 Being able to make sophisticated weighting allows you to make lighter rigs,
 because fewer nodes and calculations are needed.

 I can't believe someone actually compared Maya's Component Editor to
 Softimage's Weight Editor. I'm stunned.

 Sometimes, demoing Maya's envelope weighting,
 it just stops working for no reason -- I have no idea why.
 (Mind you, I've been rigging in Maya since 1999.)

 - You can envelope/skin null objects, not just joints.
 (Yes, Maya will let you add other objects as deformers but it is limiting
 and causes problems.)

 - The tweak tool.
 You can grab anywhere and it will just get the nearest point/edge/poly and
 transform it precisely.
 (1 baby step now solved in Maya)

 Add the proportional editing and it's very sculptural without giving up
 precise transform control.
 I far prefer this workflow to the Zbrush approach geared toward
 paintstrokes.

 - In Softimage, you can change the wireframe on shaded opacity.
 You can change the point sizes. These mean I can visualize and work with
 the shape,
 not get visually stuck on the tech clutter like in Maya.

 - LinkWithOrientation. Does Maya have anything built-in yet?
 I know there are pose readers out there, but they are slow and 3rd party.

 - The smooth preview Geometry Approximation is better, faster, and more
 stable in Softimage.

 - Even with the army of tools and plug-ins we had at Blue Sky Studios,
 I would still much rather use off-the-shelf Softimage.

 - You can select controls without selecting (and highlighting) all its
 children.
 This makes it easier to animate the rig -- just drag selecting will get
 you the selectable controls.

 In Maya, drag-selecting gets a mixture of hierarchy parts.

 All this means that I can focus on the ART, the shaping of the rig, not
 jump through hoops all day.
 As a result, our characters are more flexible and expressive.


 .. how long will it take (??)






-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/


Re: new QA with AD

2014-03-20 Thread Perry Harovas
 understand that, but doing so by
 actually going backwards in terms of productivity doesn't sit well with me.

  Hoping like hell biFrost actually delivers on its potential, and that
 the humanize project actually goes somewhere.
  You guys have a lot of mending of fences to do. This should have gone
 down so differently.

 Adam







 On Thu, Mar 20, 2014 at 11:52 AM, Perry Harovas perryharo...@gmail.comwrote:

  Regarding the new article/interview with Maurice:

  Maurice, I do appreciate you answering some of our questions.
 One thing that really has us (Softimage users) angry about is that your
 company had plans in September of 2012 (and most likely earlier) to not
 invest further in Softimage and to keep it going on a maintenance level, to
 not significantly invest in Softimage. Your company must have known this
 would anger people, and while yes, we were told that the team was moving to
 Singapore, we were NEVER told that it was because the investment in
 Softimage was going to be diminished and it was going to basically be done
 to keep it on life support. Had we known that, we could have made the (to
 us, very logical) assumption that Softimage was going to be EOL'd at some
 point. I asked on the forums, I asked in beta programs if Softimage was not
 a real priority to Autodesk, and got no replies.

  This, among other things, really shows a very deep lack of respect for
 your Softimage customers, who were paying subscription or support fees to
 (ultimately) fund the development of Maya. How does that sound like a good
 thing to do to your customers?

  If we were told what Autodesk's real plans were for Softimage, we would
 have been to blame for not seeing the future (because it would have been
 laid out for us already). Being a public company does not mean you cannot
 give your customers an idea of your intentions. I am NOT referring to EOL
 for Softimage, because if we take yo at your word that it wasn't the plan
 for that product until end of 2013, then it wouldn't be on anyone's radar
 as a plan. What I am talking about is that Autodesk assumed that it could
 tell a half-truth (or essentially not tell the entire story) to keep
 customers placated with regards to the future of Softimage.

  This not only speaks of the apparent view by Autodesk that it's
 customers are stupid, but also seems to point out that Autodesk is not able
 to see that those same customers would be angry when/if Softimage failed to
 survive on 'Life Support'.

  It seems obvious to me, and should have to Autodesk, that basically
 maintaining Softimage would not be enough, and would be a self-realized
 death sentence  for the software, especially when the ROI was calculated.
 If customers got angry and stopped paying subscription and froze their
 version of it because of a lack of innovation, one would think that someone
 with a reasonable amount of business experience could see that the
 situation was only going to get worse with the clear lack of innovation and
 advancement continuing with regards to Softimage.
 This would HAVE to lead to an EOL decision. Autodesk is a corporation,
 decisions are made based on money. We should have seen that, but Autodesk
 should have, too.

  Our biggest mistake, as Softimage users (besides trusting Autodesk to
 know things like this) was to not go with our gut feeling that Softimage's
 days were numbered. We all knew it in our bones in 2008, but we really knew
 it when the team was reassigned and a new team offshore was contracted.

  However, had we known the plan to minimally invest in Softimage a year
 and a half ago, we would have been that much further along the path to
 learning new software to run our businesses. Yes, some of that software
 would have been other DCC apps not in the Autodesk sphere. It was just
 rudely assumed that we would want to make the switch to May or Max. Perhaps
 most of us would have if we knew ahead of time. Now, all that has happened
 is Autodesk has alienated and angered formally loyal customers and been
 given a non-choice of either Max or Maya.

  We even had to argue to be able to use the software past the 2 year
 mark, so commenting as you do in the article that we can always keep using
 Softimage is an insult, since that WASN'T always an option, until we argued
 for it.

  Had we been given an honest roadmap of the plans to minimally invest in
 Softimage, we would have more control over our own futures. We could have
 controlled the client perception of why we were using a new software
 application, but now we are in a defensive position and are forced to make
 excuses for why we are A) either still using EOL software, or B) changing
 to another DCC.

  In either of those cases, Autodesk just passed the buck to us and hung
 us out to dry.

  Does this sound, to anyone, like a good way to treat valued customers?
 Does this sound to anyone like a company to put your faith in for the
 future?


This communication is intended for the addressee only

Re: Open Letter to Carl Bass

2014-03-20 Thread Perry Harovas
...and still waiting...

Great way to make a bad situation even worse.


On Thu, Mar 20, 2014 at 12:41 PM, Dan Pejril d...@upbeatunique.com wrote:

 No, he's too busy going on CNBC touting how great and innovative AD is (3d
 printing). Probably a campaign to make the stockholders feel everything is
 roses in the land of AD. Maybe we should all let the financial reporters
 know how AD handles the ME division and the poor PR instead of being swept
 under the rug or hidden away in the maillist.

 ME, and more specifically Softimage, I'm sure isn't anywhere near his
 radar.



 On 3/20/2014 12:24 PM, Emilio Hernandez wrote:


 Maybe he is having technical issues...


 --
 Dan Pejril
 Upbeat Unique Entertainment
 www.UpbeatUnique.com





-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/


Re: new QA with AD

2014-03-20 Thread Perry Harovas
 and business. Every year we spend
 significant resources maintaining legacy capabilities for just that reason.
 A lot of people ask why there are 6 ways to do the same thing in Maya -
 well because we continue to support the ability to open previous projects
 and integrate into existing pipelines to the best of our ability. It is
 incorrect to think that Autodesk invests millions of dollars into the ME
 business to do exactly this because we do not care about our customers -
 though it is quite understandable that at this point in time you feel we do
 not care about Softimage customers.

 For all our products, Autodesk never states publicly what its plans are
 because we cannot (other than in very general high level terms). We cannot
 talk publicly about specific future product releases or features and
 inevitably those are the only questions people want answered when they talk
 about a product's future. We can only guarantee what the status of a
 software is at the present moment. We can talk about goals - such as our
 goal to integrate artist-friendly aspects of Softimage into Maya but not
 talk about exactly what or when. Not because we don't want to - it would
 make all our lives a whole lot easier. We don't enjoy being vague

 However if we broke the rules we would go out of business very quickly. We
 would have to defer all our revenue which means not being able to pay our
 employees, suppliers and partners. To do so would be completely
 irresponsible and impact hundreds of thousands of customers in ME,
 millions if Autodesk did this across its industries. This is a very real
 challenge because the feedback from all our customers is consistently - how
 can we trust you when you do not? But you cannot ask us to break rules
 which were put in place for good measure - to stop companies selling
 vaporware to both customers and investors. Sure if you are a privately held
 company you can say what you want but not if you are publicly traded. Now
 we can all have our opinion of whether public trading as a means of
 securing investment is good or bad for society, but none of us can change
 the fact that Autodesk is publicly traded and therefore accountable to the
 SEC. This is a huge challenge. We have acquired products in the past from
 small start-ups where they had promised all kinds of future features. We
 have then had to defer all revenue on those products until we could
 actually build everything they promised which can take years. Years of
 development with no revenue. And we have done it because we felt it was the
 right and responsible thing to do. So these things are not trivial.

 Finally, my comment on the 2-year mark was not meant as an insult. First
 we are here listening to feedback, dialoguing and responding. Changes in
 our plans reflect this so it is incorrect to assume that we don't care and
 are not trying - just because we cannot give you everything you are asking
 for. Secondly we actually are not experts at discontinuing products so we
 make mistakes - and then we try to fix them. Fixing things is not a bad
 thing. Third the reason we had a problem is because we created a special
 offering for Softimage users that was non-standard. From day one customers
 always had the option to continue to use their license in perpetuity. They
 even had an option to transition to Maya or 3ds Max and continue to use
 both licenses in perpetuity. Were we had a SNAFU was what happened on the
 licensing side if you stayed on subscription. There were some incorrect
 assumptions on our end and we fixed them.

 Maurice

 Maurice Patel
 Autodesk : Tél:  514 954-7134

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Perry Harovas
 Sent: Thursday, March 20, 2014 2:53 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: new QA with AD

 Regarding the new article/interview with Maurice:

 Maurice, I do appreciate you answering some of our questions.
 One thing that really has us (Softimage users) angry about is that your
 company had plans in September of 2012 (and most likely earlier) to not
 invest further in Softimage and to keep it going on a maintenance level, to
 not significantly invest in Softimage. Your company must have known this
 would anger people, and while yes, we were told that the team was moving to
 Singapore, we were NEVER told that it was because the investment in
 Softimage was going to be diminished and it was going to basically be done
 to keep it on life support. Had we known that, we could have made the (to
 us, very logical) assumption that Softimage was going to be EOL'd at some
 point. I asked on the forums, I asked in beta programs if Softimage was not
 a real priority to Autodesk, and got no replies.

 This, among other things, really shows a very deep lack of respect for
 your Softimage customers, who were paying subscription or support fees to
 (ultimately) fund the development of Maya. How does that sound like a good
 thing

Re: ICE - When will we have todays functionality in Maya?

2014-03-19 Thread Perry Harovas
Since I jump back and forth between the two all the time, mostly as it applies 
to teaching, but also when I need to do nCloth or make something with PaintFX, 
I can't tell you how many times I have keyed things because I use the S key, 
and never remapped Softimage to use the alt key.
The only two concessions I ever made to Maya workflow were the space bar to 
maximize panels, and the 3 button mouse combo was put in Maya mode (too much 
muscle memory over all the years as a Maya user to give that up). So even after 
10 years as an SI user, I still can't break from using the S key in Maya at 
least once per session and it has F*CKED me so many times I can't even count. 
Even worse, by default, the S key in Maya sets keys on ALL attributes of the 
selected object. ALL OF THEM.



On Mar 19, 2014, at 7:40 AM, Sebastien Sterling sebastien.sterl...@gmail.com 
wrote:

 The S key THE S KEY !!!
 
 
 On 19 March 2014 11:32, Chris Marshall chrismarshal...@gmail.com wrote:
 OK but about 95% put it down as a top 5 feature, so that's pretty darn 
 crucial!
 The more I think about it, the more I can't imagine not having access to it, 
 and it scares me.
 
 
 
 On 19 March 2014 11:24, Martin Yara furik...@gmail.com wrote:
 I would say not even half of SI users use ICE daily, but I agree, we need an 
 ICE alternative. 
 
 As for Autodesk will answer this? I really doubt it.
 
 Martin
 
 
 


Re: REAL innovation

2014-03-19 Thread Perry Harovas
H.O.L.Y.   C.R.A.P.




On Wed, Mar 19, 2014 at 9:44 AM, adrian wyer adrian.w...@fluid-pictures.com
 wrote:

   http://dev.quixel.se/ddo





 https://www.youtube.com/watch?v=YyJJAp17K-Yfeature=youtu.be



 stunning workflow, technically app agnostic



 a



 Adrian Wyer
 Fluid Pictures
 75-77 Margaret St.
 London
 W1W 8SY
 ++44(0) 207 580 0829


 adrian.w...@fluid-pictures.com

 www.fluid-pictures.com



 Fluid Pictures Limited is registered in England and Wales.
 Company number:5657815
 VAT number: 872 6893 71






-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/


Re: A confession

2014-03-19 Thread Perry Harovas
 opened in
 SI.







-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/


Re: Top List of ICE Nodes That Cover 80% of What You Do With The Toolset

2014-03-19 Thread Perry Harovas
And to Chris' credit, he still replied to me offline with a question I had.


On Wed, Mar 19, 2014 at 10:15 AM, Chris Vienneau 
chris.vienn...@autodesk.com wrote:

 Sorry guys. I got a nasty case of tonsillitis and have been laid out for
 the last three days.

 CV/

 Sent from Windows Mail

 From: Eric Thivierge
 Sent: Wednesday, March 19, 2014 9:15 AM
 To: softimage@listproc.autodesk.com

 No it's a joke, but Chris V. has been MIA when questions are being
 asked...

 On Wednesday, March 19, 2014 9:09:53 AM, Matt Morris wrote:
  Seriously? Well my faith in the management of autodesk just reached a
  new low, didn't think that was possible.
 
 
  On 19 March 2014 12:58, Eric Thivierge ethivie...@hybride.com
  mailto:ethivie...@hybride.com wrote:
 
  Guys, I think we lost another PM... Chris V. has moved on to
  better pastures... :(
 
 




-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/


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