Re: Redshift3D Render

2014-03-21 Thread Tim Leydecker

Redshift requires an Nvidia chip based card.

A gaming card works fine, I have a mid-level GTX 670(3GB RAM)
to go with it and am already happy every time I render a region.

You can use the redshift beta with both Maya and Softimage.

Might help ease the pain of transition...

Cheers,

tim



On 21.03.2014 02:08, Ed Manning wrote:

We should all put our money into 3-person startups.   Better ROI than 
subscription.



Re: Redshift3D Render

2014-03-21 Thread Daniel Kim
I have GTX 680 installed on iMac, and use RS with SI now. It shows me great
render speed.
It doesn't matter hair, displacement map or any expensive options, RS shows
always stable and good speed :)
We have 7 Arnold license but it's replaced to RS already :)


---
Daniel Kim
Animation Director  Professional 3D Generalist
http://www.danielkim3d.com
---


Re: Redshift3D Render

2014-03-21 Thread Emilio Hernandez
They just recent added the RS Hair Shader.  Rob did an amazing job.

And again.  They listen, care about the user and have an amazing support.
Even that they are working hard to get the first release, they are always
going through the bugs and wish list.

Congratulations Redshift Team!

A true game changer for Softimage.

Here is a link to the docs.

http://docs.redshift3d.com/Default.html

---
Emilio Hernández   VFX  3D animation.


2014-03-21 1:33 GMT-06:00 Daniel Kim danielki...@gmail.com:

 I have GTX 680 installed on iMac, and use RS with SI now. It shows me
 great render speed.
 It doesn't matter hair, displacement map or any expensive options, RS
 shows always stable and good speed :)
 We have 7 Arnold license but it's replaced to RS already :)


 ---
 Daniel Kim
 Animation Director  Professional 3D Generalist
 http://www.danielkim3d.com
 ---




Re: Redshift3D Render

2014-03-21 Thread Paul Griswold
Agreed.  The Redshift team listens and addresses things very quickly.  They
are currently supporting Softimage  Maya with Max up next.  After that
I've heard they're looking at everything from Houdini  Modo to doing
something with Fabric.


-Paul



On Fri, Mar 21, 2014 at 4:11 AM, Emilio Hernandez emi...@e-roja.com wrote:

 They just recent added the RS Hair Shader.  Rob did an amazing job.

 And again.  They listen, care about the user and have an amazing support.
 Even that they are working hard to get the first release, they are always
 going through the bugs and wish list.

 Congratulations Redshift Team!

 A true game changer for Softimage.

 Here is a link to the docs.

 http://docs.redshift3d.com/Default.html

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-21 1:33 GMT-06:00 Daniel Kim danielki...@gmail.com:

 I have GTX 680 installed on iMac, and use RS with SI now. It shows me
 great render speed.
 It doesn't matter hair, displacement map or any expensive options, RS
 shows always stable and good speed :)
 We have 7 Arnold license but it's replaced to RS already :)


 ---
 Daniel Kim
 Animation Director  Professional 3D Generalist
 http://www.danielkim3d.com
 ---





Re: Redshift3D Render

2014-03-20 Thread Francisco Criado
Guys, today i bought one license, half an hour later was already delivering
a shot, must say i'm impressed! very powerful engine, and just for $100 !

F.



On Thursday, February 27, 2014, Eric Lampi ericla...@gmail.com wrote:

 I just scratched the surface with RS early in the beta test last summer.
 My wife was doing pro-bono design work for the NYC Human Rights Campaign
 fundraising gala, and one afternoon I whipped up a neon sign graphic for
 her. Rendering was a breeze and of course very very fast compared to Mental
 Ray.

 Just go spend the $100 and play with it. It's well worth it!

 Eric
 On Feb 27, 2014 9:34 AM, olivier jeannel 
 olivier.jean...@noos.frjavascript:_e(%7B%7D,'cvml','olivier.jean...@noos.fr');
 wrote:

  Bumping that thread, to share enthousiasm.

 I've just switched from RS Alpha 0.2.1 to the Beta 0.3.46. Spent a huge
 100$ bill
 Today is my testing day, doodeling, trying things that were not
 implemented. You know, just re-descovering.

 Well, the speed is there. I'm doing an interior (ok semi interior, walls
 are opened), in rather dark color and it's noise free.

 But what amaze me is the integration. I'm mixing several bumps, some are
 repeating some are not, with several different set of UVs, and it's doing
 exactly what it is supposed to do.

 ... And dof is activated on preview, because it's free.



 Le 18/02/2014 16:17, Ed Manning a écrit :

 Yes, I AM ignoring the RAM requirements of Elysium-style scenes.  So none
 of those in my scenario.


 On Tue, Feb 18, 2014 at 10:15 AM, Ed Manning 
 etmth...@gmail.comjavascript:_e(%7B%7D,'cvml','etmth...@gmail.com');
  wrote:

   On Mon, Feb 17, 2014 at 6:04 PM, Steven Caron 
 car...@gmail.comjavascript:_e(%7B%7D,'cvml','car...@gmail.com');
  wrote:

 doesn't work like that... i have to convince someone to buy it for the
 studio, then the graphics cards you guys talk about... 3 titans!? we don't
 have those types of investments. we have an existing farm with cpus and
 lots of ram. if i want to render a sequence with redshift... i have to
 render it on workstations only. also, i am not going to convert elysium to
 work for redshift on my free time ;)

   You might be able to write a script to convert the materials, since
 the parameters are pretty close to Arnold's (they're VERY similar to MR's
 so going from there would be relatively easy).

  One possible selling point to management -- since your workstations
 are probably pretty well-equipped in GPU, and those GPUs are idle all
 night, you'd be leveraging capacity that's already paid-for.  You wouldn't
 even need to take the workstations off the CPU farm, just earmark a couple
 of cores on each for scene loading and conversion for Redshift. Network and
 server might get stressed a bit, but that's kind of normal...

  Also see my other post on the costs to transition to GPU from CPU.
  Speaking as a small business owner, I gotta say the GPU path looks MORE
 attractive financially.






Re: Redshift3D Render

2014-03-20 Thread phil harbath
temporarily $100 to be fair (2 months then more than likely it is another 400 
to keep using it),  but yes, it really is awesome, and a real pleasure to use.

From: Francisco Criado 
Sent: Thursday, March 20, 2014 8:16 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Redshift3D Render

Guys, today i bought one license, half an hour later was already delivering a 
shot, must say i'm impressed! very powerful engine, and just for $100 ! 

F.



On Thursday, February 27, 2014, Eric Lampi ericla...@gmail.com wrote:

  I just scratched the surface with RS early in the beta test last summer. My 
wife was doing pro-bono design work for the NYC Human Rights Campaign 
fundraising gala, and one afternoon I whipped up a neon sign graphic for her. 
Rendering was a breeze and of course very very fast compared to Mental Ray.

  Just go spend the $100 and play with it. It's well worth it!

  Eric

  On Feb 27, 2014 9:34 AM, olivier jeannel 
javascript:_e(%7B%7D,'cvml','olivier.jean...@noos.fr'); wrote:

Bumping that thread, to share enthousiasm.

I've just switched from RS Alpha 0.2.1 to the Beta 0.3.46. Spent a huge 
100$ bill
Today is my testing day, doodeling, trying things that were not 
implemented. You know, just re-descovering.

Well, the speed is there. I'm doing an interior (ok semi interior, walls 
are opened), in rather dark color and it's noise free.

But what amaze me is the integration. I'm mixing several bumps, some are 
repeating some are not, with several different set of UVs, and it's doing 
exactly what it is supposed to do.

... And dof is activated on preview, because it's free.



Le 18/02/2014 16:17, Ed Manning a écrit :

  Yes, I AM ignoring the RAM requirements of Elysium-style scenes.  So none 
of those in my scenario.



  On Tue, Feb 18, 2014 at 10:15 AM, Ed Manning 
javascript:_e(%7B%7D,'cvml','etmth...@gmail.com'); wrote:

On Mon, Feb 17, 2014 at 6:04 PM, Steven Caron 
javascript:_e(%7B%7D,'cvml','car...@gmail.com'); wrote:

  doesn't work like that... i have to convince someone to buy it for 
the studio, then the graphics cards you guys talk about... 3 titans!? we don't 
have those types of investments. we have an existing farm with cpus and lots of 
ram. if i want to render a sequence with redshift... i have to render it on 
workstations only. also, i am not going to convert elysium to work for redshift 
on my free time ;) 

You might be able to write a script to convert the materials, since the 
parameters are pretty close to Arnold's (they're VERY similar to MR's so going 
from there would be relatively easy).  

One possible selling point to management -- since your workstations are 
probably pretty well-equipped in GPU, and those GPUs are idle all night, you'd 
be leveraging capacity that's already paid-for.  You wouldn't even need to take 
the workstations off the CPU farm, just earmark a couple of cores on each for 
scene loading and conversion for Redshift. Network and server might get 
stressed a bit, but that's kind of normal...

Also see my other post on the costs to transition to GPU from CPU.  
Speaking as a small business owner, I gotta say the GPU path looks MORE 
attractive financially.




Re: Redshift3D Render

2014-03-20 Thread Matt Morris
Well, until it gets released end of march, then the price will be $500 for
the full version. Still a bargain in my eyes, and a fantastic renderer.



On 21 March 2014 00:16, Francisco Criado malcriad...@gmail.com wrote:

 Guys, today i bought one license, half an hour later was already
 delivering a shot, must say i'm impressed! very powerful engine, and just
 for $100 !

 F.



 On Thursday, February 27, 2014, Eric Lampi ericla...@gmail.com wrote:

 I just scratched the surface with RS early in the beta test last summer.
 My wife was doing pro-bono design work for the NYC Human Rights Campaign
 fundraising gala, and one afternoon I whipped up a neon sign graphic for
 her. Rendering was a breeze and of course very very fast compared to Mental
 Ray.

 Just go spend the $100 and play with it. It's well worth it!

 Eric
 On Feb 27, 2014 9:34 AM, olivier jeannel olivier.jean...@noos.fr
 wrote:

  Bumping that thread, to share enthousiasm.

 I've just switched from RS Alpha 0.2.1 to the Beta 0.3.46. Spent a huge
 100$ bill
 Today is my testing day, doodeling, trying things that were not
 implemented. You know, just re-descovering.

 Well, the speed is there. I'm doing an interior (ok semi interior, walls
 are opened), in rather dark color and it's noise free.

 But what amaze me is the integration. I'm mixing several bumps, some are
 repeating some are not, with several different set of UVs, and it's doing
 exactly what it is supposed to do.

 ... And dof is activated on preview, because it's free.



 Le 18/02/2014 16:17, Ed Manning a écrit :

 Yes, I AM ignoring the RAM requirements of Elysium-style scenes.  So
 none of those in my scenario.


 On Tue, Feb 18, 2014 at 10:15 AM, Ed Manning etmth...@gmail.com wrote:

   On Mon, Feb 17, 2014 at 6:04 PM, Steven Caron car...@gmail.comwrote:

 doesn't work like that... i have to convince someone to buy it for the
 studio, then the graphics cards you guys talk about... 3 titans!? we don't
 have those types of investments. we have an existing farm with cpus and
 lots of ram. if i want to render a sequence with redshift... i have to
 render it on workstations only. also, i am not going to convert elysium to
 work for redshift on my free time ;)

   You might be able to write a script to convert the materials, since
 the parameters are pretty close to Arnold's (they're VERY similar to MR's
 so going from there would be relatively easy).

  One possible selling point to management -- since your workstations
 are probably pretty well-equipped in GPU, and those GPUs are idle all
 night, you'd be leveraging capacity that's already paid-for.  You wouldn't
 even need to take the workstations off the CPU farm, just earmark a couple
 of cores on each for scene loading and conversion for Redshift. Network and
 server might get stressed a bit, but that's kind of normal...

  Also see my other post on the costs to transition to GPU from CPU.
  Speaking as a small business owner, I gotta say the GPU path looks MORE
 attractive financially.






-- 
www.matinai.com


Re: Redshift3D Render

2014-03-20 Thread Emilio Hernandez
Redshift is definitivley a game changer.  I have switched the entire
Softimage pipeline to it.  It has returned the joy of lighting and shading.

---
Emilio Hernández   VFX  3D animation.


2014-03-20 18:16 GMT-06:00 Francisco Criado malcriad...@gmail.com:

 Guys, today i bought one license, half an hour later was already
 delivering a shot, must say i'm impressed! very powerful engine, and just
 for $100 !

 F.



 On Thursday, February 27, 2014, Eric Lampi ericla...@gmail.com wrote:

 I just scratched the surface with RS early in the beta test last summer.
 My wife was doing pro-bono design work for the NYC Human Rights Campaign
 fundraising gala, and one afternoon I whipped up a neon sign graphic for
 her. Rendering was a breeze and of course very very fast compared to Mental
 Ray.

 Just go spend the $100 and play with it. It's well worth it!

 Eric
 On Feb 27, 2014 9:34 AM, olivier jeannel olivier.jean...@noos.fr
 wrote:

  Bumping that thread, to share enthousiasm.

 I've just switched from RS Alpha 0.2.1 to the Beta 0.3.46. Spent a huge
 100$ bill
 Today is my testing day, doodeling, trying things that were not
 implemented. You know, just re-descovering.

 Well, the speed is there. I'm doing an interior (ok semi interior, walls
 are opened), in rather dark color and it's noise free.

 But what amaze me is the integration. I'm mixing several bumps, some are
 repeating some are not, with several different set of UVs, and it's doing
 exactly what it is supposed to do.

 ... And dof is activated on preview, because it's free.



 Le 18/02/2014 16:17, Ed Manning a écrit :

 Yes, I AM ignoring the RAM requirements of Elysium-style scenes.  So
 none of those in my scenario.


 On Tue, Feb 18, 2014 at 10:15 AM, Ed Manning etmth...@gmail.com wrote:

   On Mon, Feb 17, 2014 at 6:04 PM, Steven Caron car...@gmail.comwrote:

 doesn't work like that... i have to convince someone to buy it for the
 studio, then the graphics cards you guys talk about... 3 titans!? we don't
 have those types of investments. we have an existing farm with cpus and
 lots of ram. if i want to render a sequence with redshift... i have to
 render it on workstations only. also, i am not going to convert elysium to
 work for redshift on my free time ;)

   You might be able to write a script to convert the materials, since
 the parameters are pretty close to Arnold's (they're VERY similar to MR's
 so going from there would be relatively easy).

  One possible selling point to management -- since your workstations
 are probably pretty well-equipped in GPU, and those GPUs are idle all
 night, you'd be leveraging capacity that's already paid-for.  You wouldn't
 even need to take the workstations off the CPU farm, just earmark a couple
 of cores on each for scene loading and conversion for Redshift. Network and
 server might get stressed a bit, but that's kind of normal...

  Also see my other post on the costs to transition to GPU from CPU.
  Speaking as a small business owner, I gotta say the GPU path looks MORE
 attractive financially.






Re: Redshift3D Render

2014-03-20 Thread Emilio Hernandez
If you have bought the beta you have a $100 credit on the release.

---
Emilio Hernández   VFX  3D animation.


2014-03-20 18:24 GMT-06:00 Matt Morris matt...@gmail.com:

 Well, until it gets released end of march, then the price will be $500 for
 the full version. Still a bargain in my eyes, and a fantastic renderer.



 On 21 March 2014 00:16, Francisco Criado malcriad...@gmail.com wrote:

 Guys, today i bought one license, half an hour later was already
 delivering a shot, must say i'm impressed! very powerful engine, and just
 for $100 !

 F.



 On Thursday, February 27, 2014, Eric Lampi ericla...@gmail.com wrote:

 I just scratched the surface with RS early in the beta test last summer.
 My wife was doing pro-bono design work for the NYC Human Rights Campaign
 fundraising gala, and one afternoon I whipped up a neon sign graphic for
 her. Rendering was a breeze and of course very very fast compared to Mental
 Ray.

 Just go spend the $100 and play with it. It's well worth it!

 Eric
 On Feb 27, 2014 9:34 AM, olivier jeannel olivier.jean...@noos.fr
 wrote:

  Bumping that thread, to share enthousiasm.

 I've just switched from RS Alpha 0.2.1 to the Beta 0.3.46. Spent a huge
 100$ bill
 Today is my testing day, doodeling, trying things that were not
 implemented. You know, just re-descovering.

 Well, the speed is there. I'm doing an interior (ok semi interior,
 walls are opened), in rather dark color and it's noise free.

 But what amaze me is the integration. I'm mixing several bumps, some
 are repeating some are not, with several different set of UVs, and it's
 doing exactly what it is supposed to do.

 ... And dof is activated on preview, because it's free.



 Le 18/02/2014 16:17, Ed Manning a écrit :

 Yes, I AM ignoring the RAM requirements of Elysium-style scenes.  So
 none of those in my scenario.


 On Tue, Feb 18, 2014 at 10:15 AM, Ed Manning etmth...@gmail.comwrote:

   On Mon, Feb 17, 2014 at 6:04 PM, Steven Caron car...@gmail.comwrote:

 doesn't work like that... i have to convince someone to buy it for
 the studio, then the graphics cards you guys talk about... 3 titans!? we
 don't have those types of investments. we have an existing farm with cpus
 and lots of ram. if i want to render a sequence with redshift... i have 
 to
 render it on workstations only. also, i am not going to convert elysium 
 to
 work for redshift on my free time ;)

   You might be able to write a script to convert the materials,
 since the parameters are pretty close to Arnold's (they're VERY similar to
 MR's so going from there would be relatively easy).

  One possible selling point to management -- since your workstations
 are probably pretty well-equipped in GPU, and those GPUs are idle all
 night, you'd be leveraging capacity that's already paid-for.  You wouldn't
 even need to take the workstations off the CPU farm, just earmark a couple
 of cores on each for scene loading and conversion for Redshift. Network 
 and
 server might get stressed a bit, but that's kind of normal...

  Also see my other post on the costs to transition to GPU from CPU.
  Speaking as a small business owner, I gotta say the GPU path looks MORE
 attractive financially.






 --
 www.matinai.com



Re: Redshift3D Render

2014-03-20 Thread Ed Manning
We should all put our money into 3-person startups.   Better ROI than
subscription.


Re: Redshift3D Render

2014-02-27 Thread Matt Morris
The speed of the hair rendering has just blown me away, can finally render
hair and strands using GI, motion blur, DoF, and ice color attributes. No
more MR cheats to get stuff rendered in time. Really is a game changer for
us, and I don't say that lightly.


On 27 February 2014 14:34, olivier jeannel olivier.jean...@noos.fr wrote:

  Bumping that thread, to share enthousiasm.

 I've just switched from RS Alpha 0.2.1 to the Beta 0.3.46. Spent a huge
 100$ bill
 Today is my testing day, doodeling, trying things that were not
 implemented. You know, just re-descovering.

 Well, the speed is there. I'm doing an interior (ok semi interior, walls
 are opened), in rather dark color and it's noise free.

 But what amaze me is the integration. I'm mixing several bumps, some are
 repeating some are not, with several different set of UVs, and it's doing
 exactly what it is supposed to do.

 ... And dof is activated on preview, because it's free.



 Le 18/02/2014 16:17, Ed Manning a écrit :

 Yes, I AM ignoring the RAM requirements of Elysium-style scenes.  So none
 of those in my scenario.


 On Tue, Feb 18, 2014 at 10:15 AM, Ed Manning etmth...@gmail.com wrote:

   On Mon, Feb 17, 2014 at 6:04 PM, Steven Caron car...@gmail.com wrote:

 doesn't work like that... i have to convince someone to buy it for the
 studio, then the graphics cards you guys talk about... 3 titans!? we don't
 have those types of investments. we have an existing farm with cpus and
 lots of ram. if i want to render a sequence with redshift... i have to
 render it on workstations only. also, i am not going to convert elysium to
 work for redshift on my free time ;)

   You might be able to write a script to convert the materials, since
 the parameters are pretty close to Arnold's (they're VERY similar to MR's
 so going from there would be relatively easy).

  One possible selling point to management -- since your workstations are
 probably pretty well-equipped in GPU, and those GPUs are idle all night,
 you'd be leveraging capacity that's already paid-for.  You wouldn't even
 need to take the workstations off the CPU farm, just earmark a couple of
 cores on each for scene loading and conversion for Redshift. Network and
 server might get stressed a bit, but that's kind of normal...

  Also see my other post on the costs to transition to GPU from CPU.
  Speaking as a small business owner, I gotta say the GPU path looks MORE
 attractive financially.






-- 
www.matinai.com


Re: Redshift3D Render

2014-02-27 Thread Eric Lampi
I just scratched the surface with RS early in the beta test last summer. My
wife was doing pro-bono design work for the NYC Human Rights Campaign
fundraising gala, and one afternoon I whipped up a neon sign graphic for
her. Rendering was a breeze and of course very very fast compared to Mental
Ray.

Just go spend the $100 and play with it. It's well worth it!

Eric
On Feb 27, 2014 9:34 AM, olivier jeannel olivier.jean...@noos.fr wrote:

  Bumping that thread, to share enthousiasm.

 I've just switched from RS Alpha 0.2.1 to the Beta 0.3.46. Spent a huge
 100$ bill
 Today is my testing day, doodeling, trying things that were not
 implemented. You know, just re-descovering.

 Well, the speed is there. I'm doing an interior (ok semi interior, walls
 are opened), in rather dark color and it's noise free.

 But what amaze me is the integration. I'm mixing several bumps, some are
 repeating some are not, with several different set of UVs, and it's doing
 exactly what it is supposed to do.

 ... And dof is activated on preview, because it's free.



 Le 18/02/2014 16:17, Ed Manning a écrit :

 Yes, I AM ignoring the RAM requirements of Elysium-style scenes.  So none
 of those in my scenario.


 On Tue, Feb 18, 2014 at 10:15 AM, Ed Manning etmth...@gmail.com wrote:

   On Mon, Feb 17, 2014 at 6:04 PM, Steven Caron car...@gmail.com wrote:

 doesn't work like that... i have to convince someone to buy it for the
 studio, then the graphics cards you guys talk about... 3 titans!? we don't
 have those types of investments. we have an existing farm with cpus and
 lots of ram. if i want to render a sequence with redshift... i have to
 render it on workstations only. also, i am not going to convert elysium to
 work for redshift on my free time ;)

   You might be able to write a script to convert the materials, since
 the parameters are pretty close to Arnold's (they're VERY similar to MR's
 so going from there would be relatively easy).

  One possible selling point to management -- since your workstations are
 probably pretty well-equipped in GPU, and those GPUs are idle all night,
 you'd be leveraging capacity that's already paid-for.  You wouldn't even
 need to take the workstations off the CPU farm, just earmark a couple of
 cores on each for scene loading and conversion for Redshift. Network and
 server might get stressed a bit, but that's kind of normal...

  Also see my other post on the costs to transition to GPU from CPU.
  Speaking as a small business owner, I gotta say the GPU path looks MORE
 attractive financially.






Re: Redshift3D Render

2014-02-18 Thread Ed Manning
FWIW, I've done some pretty heavy archvis-type scenes with Redshift.
 Several million triangles (usually straight out of CAD, so, yuck), a few
hundred ray-traced area lights, an HDRI dome, about 50 MB of textures (so
not very much there), TONS of procedural noise textures, bump maps on most
surfaces, up to a couple million instanced small objects with emissive
materials, with depth of field and motion blur, for HD and print
resolution, etc.  RS has chomped through all of it in very reasonable times
and without ever challenging the memory limit on the Titan.  Can't share
any scenes or images though. :-(

One note on the expense of a Titan  -- I have a pair of them in an
early-2008 4-core Mac Pro Bootcamped into Windows 7.  For a proper
lighting/lookdev station running VRay, Arnold or Mental Ray, I would have
to spend well north of $8000 on CPU  RAM alone and still wouldn't have
more than a fraction of the performance.  The Mac Pro could be had for
under $2K (although it was free to me as I bought it new and it's been
fully depreciated) and the pair of Titans for about the same. By upgrading
only GPU instead of CPU  chassis, companies will be able to double the
lifetime of their CPU purchases, perhaps more. And the upgrade cycle costs
will be significantly lower per-seat. The Titans certainly paid for
themselves on the first project they rendered.

I'd feel differently about the changeover costs If I already had a sizable
render farm, since most of the blades and 1Us that people have invested in
can't even carry 1 GPU card.  But if you are building out a new place or
growing the farm, you can pick up 1U servers built for Tesla-style GPUC
clusters that have power and slots for 3 beefy cards.  Since you won't care
too much about CPU specs, you can buy ones that are being retired on the
secondary market pretty reasonably.

Once it can handle ICE attributes, I'll have no reason to look back, EVER...

Also, someone was wondering about SLI -- RS doesn't use it; it handles
multiple CUDA cards just fine without it, even if they're very different
cards.


Re: Re[2]: Redshift3D Render

2014-02-18 Thread Ed Manning
On Mon, Feb 17, 2014 at 6:04 PM, Steven Caron car...@gmail.com wrote:

 doesn't work like that... i have to convince someone to buy it for the
 studio, then the graphics cards you guys talk about... 3 titans!? we don't
 have those types of investments. we have an existing farm with cpus and
 lots of ram. if i want to render a sequence with redshift... i have to
 render it on workstations only. also, i am not going to convert elysium to
 work for redshift on my free time ;)

 You might be able to write a script to convert the materials, since the
parameters are pretty close to Arnold's (they're VERY similar to MR's so
going from there would be relatively easy).

One possible selling point to management -- since your workstations are
probably pretty well-equipped in GPU, and those GPUs are idle all night,
you'd be leveraging capacity that's already paid-for.  You wouldn't even
need to take the workstations off the CPU farm, just earmark a couple of
cores on each for scene loading and conversion for Redshift. Network and
server might get stressed a bit, but that's kind of normal...

Also see my other post on the costs to transition to GPU from CPU.
 Speaking as a small business owner, I gotta say the GPU path looks MORE
attractive financially.


Re: Re[2]: Redshift3D Render

2014-02-18 Thread Ed Manning
Yes, I AM ignoring the RAM requirements of Elysium-style scenes.  So none
of those in my scenario.


On Tue, Feb 18, 2014 at 10:15 AM, Ed Manning etmth...@gmail.com wrote:

 On Mon, Feb 17, 2014 at 6:04 PM, Steven Caron car...@gmail.com wrote:

 doesn't work like that... i have to convince someone to buy it for the
 studio, then the graphics cards you guys talk about... 3 titans!? we don't
 have those types of investments. we have an existing farm with cpus and
 lots of ram. if i want to render a sequence with redshift... i have to
 render it on workstations only. also, i am not going to convert elysium to
 work for redshift on my free time ;)

 You might be able to write a script to convert the materials, since the
 parameters are pretty close to Arnold's (they're VERY similar to MR's so
 going from there would be relatively easy).

 One possible selling point to management -- since your workstations are
 probably pretty well-equipped in GPU, and those GPUs are idle all night,
 you'd be leveraging capacity that's already paid-for.  You wouldn't even
 need to take the workstations off the CPU farm, just earmark a couple of
 cores on each for scene loading and conversion for Redshift. Network and
 server might get stressed a bit, but that's kind of normal...

 Also see my other post on the costs to transition to GPU from CPU.
  Speaking as a small business owner, I gotta say the GPU path looks MORE
 attractive financially.



Re: Redshift3D Render

2014-02-17 Thread Dan Yargici
I've just started to look into Redshift and I can only say wow!  It's
really quite amazing.

DAN



On Mon, Feb 17, 2014 at 8:22 AM, Angus Davidson
angus.david...@wits.ac.zawrote:

  I believe the expression is *Vrooom*

  That is incredibly fast
  --
 *From:* Emilio Hernandez [emi...@e-roja.com]
 *Sent:* 17 February 2014 02:42 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Redshift3D Render

   Just changed an old scene from Arnold to Redshift.

  I am impressed with the performance.  They are still working on the hair
 shader, this one is with the Redshift arch shader.  Judge by yourselfves.

 https://vimeo.com/86856132






 2014-02-16 18:33 GMT-06:00 Emilio Hernandez emi...@e-roja.com:

  This is just XSI hair, but now it supports also strands.






 2014-02-16 18:28 GMT-06:00 Steven Caron car...@gmail.com:

  ice strands or just xsi hair?


 On Sun, Feb 16, 2014 at 1:40 PM, Emilio Hernandez emi...@e-roja.comwrote:

 Latest release of redshift with hair.

 https://dl.dropboxusercontent.com/u/49626349/hair_01.jpg



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 Law unless the University agrees in writing to the contrary.




Re: Redshift3D Render

2014-02-17 Thread Tim Crowson
Lofted strands aren't quite there yet, but are around the corner. All 
in all, Redshift really is rocking our little corner of the business. 
For us, it's been a game-changer.


-Tim

On 2/16/2014 6:33 PM, Emilio Hernandez wrote:

This is just XSI hair, but now it supports also strands.






2014-02-16 18:28 GMT-06:00 Steven Caron car...@gmail.com 
mailto:car...@gmail.com:


ice strands or just xsi hair?


On Sun, Feb 16, 2014 at 1:40 PM, Emilio Hernandez
emi...@e-roja.com mailto:emi...@e-roja.com wrote:

Latest release of redshift with hair.

https://dl.dropboxusercontent.com/u/49626349/hair_01.jpg




--
Signature




Re: Redshift3D Render

2014-02-17 Thread Andreas Bystrom
out of curiosity, has anyone tried a heavy production scene in redshift?
somewhere around 100-500m triangles with a bunch of 2k/4k textures?

I'm seeing lots of single objects and simple scenes done with it, rendering
really fast, but what happens when you throw something heavier at it?

-Andreas




On Tue, Feb 18, 2014 at 4:00 AM, Tim Crowson tim.crow...@magneticdreams.com
 wrote:

  Lofted strands aren't quite there yet, but are around the corner. All
 in all, Redshift really is rocking our little corner of the business. For
 us, it's been a game-changer.

 -Tim


 On 2/16/2014 6:33 PM, Emilio Hernandez wrote:

  This is just XSI hair, but now it supports also strands.






 2014-02-16 18:28 GMT-06:00 Steven Caron car...@gmail.com:

 ice strands or just xsi hair?


 On Sun, Feb 16, 2014 at 1:40 PM, Emilio Hernandez emi...@e-roja.comwrote:

 Latest release of redshift with hair.

 https://dl.dropboxusercontent.com/u/49626349/hair_01.jpg



 --







-- 
Andreas Byström
Weta Digital


Re: Redshift3D Render

2014-02-17 Thread Mirko Jankovic
I would gladly test to push it as much as possible on 4 titan system but
don't really have any complex scene to test on :)


On Mon, Feb 17, 2014 at 8:48 PM, Andreas Bystrom
andreas.byst...@gmail.comwrote:

 out of curiosity, has anyone tried a heavy production scene in redshift?
 somewhere around 100-500m triangles with a bunch of 2k/4k textures?

 I'm seeing lots of single objects and simple scenes done with it,
 rendering really fast, but what happens when you throw something heavier at
 it?

 -Andreas




 On Tue, Feb 18, 2014 at 4:00 AM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  Lofted strands aren't quite there yet, but are around the corner. All
 in all, Redshift really is rocking our little corner of the business. For
 us, it's been a game-changer.

 -Tim


 On 2/16/2014 6:33 PM, Emilio Hernandez wrote:

  This is just XSI hair, but now it supports also strands.






 2014-02-16 18:28 GMT-06:00 Steven Caron car...@gmail.com:

 ice strands or just xsi hair?


 On Sun, Feb 16, 2014 at 1:40 PM, Emilio Hernandez emi...@e-roja.comwrote:

 Latest release of redshift with hair.

 https://dl.dropboxusercontent.com/u/49626349/hair_01.jpg



 --







 --
 Andreas Byström
 Weta Digital



Re: Redshift3D Render

2014-02-17 Thread Emilio Hernandez
Unfortunatley I don't have such a scene to test.  I will gladly push it as
far with such a kind of scene.






2014-02-17 13:53 GMT-06:00 Mirko Jankovic mirkoj.anima...@gmail.com:

 I would gladly test to push it as much as possible on 4 titan system but
 don't really have any complex scene to test on :)


 On Mon, Feb 17, 2014 at 8:48 PM, Andreas Bystrom 
 andreas.byst...@gmail.com wrote:

 out of curiosity, has anyone tried a heavy production scene in redshift?
 somewhere around 100-500m triangles with a bunch of 2k/4k textures?

 I'm seeing lots of single objects and simple scenes done with it,
 rendering really fast, but what happens when you throw something heavier at
 it?

 -Andreas




 On Tue, Feb 18, 2014 at 4:00 AM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  Lofted strands aren't quite there yet, but are around the corner. All
 in all, Redshift really is rocking our little corner of the business. For
 us, it's been a game-changer.

 -Tim


 On 2/16/2014 6:33 PM, Emilio Hernandez wrote:

  This is just XSI hair, but now it supports also strands.






 2014-02-16 18:28 GMT-06:00 Steven Caron car...@gmail.com:

 ice strands or just xsi hair?


 On Sun, Feb 16, 2014 at 1:40 PM, Emilio Hernandez emi...@e-roja.comwrote:

 Latest release of redshift with hair.

 https://dl.dropboxusercontent.com/u/49626349/hair_01.jpg



 --







 --
 Andreas Byström
 Weta Digital





Re: Redshift3D Render

2014-02-17 Thread Octavian Ureche
Hey Andreas,

https://www.dropbox.com/s/1rhnxa9cvge0ddc/redshift_forest_dof_unifiedsampling.jpg

I only have this as an example, was done during the alpha, and has a couple
million polys in it (can't remember the exact number as i don't have the
scene in front of me), sss for the leaves, brute force gi with ibl (dome)
 with dof and vignetting from the render. All instanced ice geo. Took about
7-8 mins if i remember correctly on a gtx470 with 1 gb of vram (ancient
stuff) and seemed to handle the thing pretty well. Did not run into any
memory issues with that amount of geo but large textures might be a problem
for the vram though.

-Octavian


On Mon, Feb 17, 2014 at 9:48 PM, Andreas Bystrom
andreas.byst...@gmail.comwrote:

 out of curiosity, has anyone tried a heavy production scene in redshift?
 somewhere around 100-500m triangles with a bunch of 2k/4k textures?

 I'm seeing lots of single objects and simple scenes done with it,
 rendering really fast, but what happens when you throw something heavier at
 it?

 -Andreas




 On Tue, Feb 18, 2014 at 4:00 AM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  Lofted strands aren't quite there yet, but are around the corner. All
 in all, Redshift really is rocking our little corner of the business. For
 us, it's been a game-changer.

 -Tim


 On 2/16/2014 6:33 PM, Emilio Hernandez wrote:

  This is just XSI hair, but now it supports also strands.






 2014-02-16 18:28 GMT-06:00 Steven Caron car...@gmail.com:

 ice strands or just xsi hair?


 On Sun, Feb 16, 2014 at 1:40 PM, Emilio Hernandez emi...@e-roja.comwrote:

 Latest release of redshift with hair.

 https://dl.dropboxusercontent.com/u/49626349/hair_01.jpg



 --







 --
 Andreas Byström
 Weta Digital




-- 
Octavian Ureche
 +40 732 774 313 (GMT+2)
 Animation  Visual Effects
  www.okto.ro


Re: Redshift3D Render

2014-02-17 Thread Eric Lampi
We did some tests, on a scene with about 20,000 instanced objects on
particles with refraction and reflection to match a Vray shader we were
using. The rendertimes were something like 4 minutes compared to 30+
minutes with Vray.



Freelance 3D and VFX animator

http://vimeopro.com/mybudoinc/animation


On Mon, Feb 17, 2014 at 2:48 PM, Andreas Bystrom
andreas.byst...@gmail.comwrote:

 out of curiosity, has anyone tried a heavy production scene in redshift?
 somewhere around 100-500m triangles with a bunch of 2k/4k textures?

 I'm seeing lots of single objects and simple scenes done with it,
 rendering really fast, but what happens when you throw something heavier at
 it?

 -Andreas




 On Tue, Feb 18, 2014 at 4:00 AM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  Lofted strands aren't quite there yet, but are around the corner. All
 in all, Redshift really is rocking our little corner of the business. For
 us, it's been a game-changer.

 -Tim


 On 2/16/2014 6:33 PM, Emilio Hernandez wrote:

  This is just XSI hair, but now it supports also strands.






 2014-02-16 18:28 GMT-06:00 Steven Caron car...@gmail.com:

 ice strands or just xsi hair?


 On Sun, Feb 16, 2014 at 1:40 PM, Emilio Hernandez emi...@e-roja.comwrote:

 Latest release of redshift with hair.

 https://dl.dropboxusercontent.com/u/49626349/hair_01.jpg



 --







 --
 Andreas Byström
 Weta Digital



Re[2]: Redshift3D Render

2014-02-17 Thread Eugen Sares

Don't have such heavy scenes, but did some architectural interiors, 
1-2 mio polys, 240 light sources with soft shadows... according to Panos
Zobolas, whom I sent the scene for testing, there was an extremely high
shadow ray count, which brought it to a crawl (6h for 1920x1920px,
GeForce 760).
That was 3 months ago - there might be improvements now in that regard.
And it did render...


-- Originalnachricht --
Von: Andreas Bystrom andreas.byst...@gmail.com
An: softimage@listproc.autodesk.com
Gesendet: 17.02.2014 20:48:35
Betreff: Re: Redshift3D Render


out of curiosity, has anyone tried a heavy production scene in
redshift? somewhere around 100-500m triangles with a bunch of 2k/4k
textures?

I'm seeing lots of single objects and simple scenes done with it,
rendering really fast, but what happens when you throw something
heavier at it?

-Andreas




On Tue, Feb 18, 2014 at 4:00 AM, Tim Crowson
tim.crow...@magneticdreams.com wrote:

Lofted strands aren't quite there yet, but are around the corner.
All in all, Redshift really is rocking our little corner of the
business. For us, it's been a game-changer.

-Tim


On 2/16/2014 6:33 PM, Emilio Hernandez wrote:

This is just XSI hair, but now it supports also strands.






2014-02-16 18:28 GMT-06:00 Steven Caron car...@gmail.com:

ice strands or just xsi hair?


On Sun, Feb 16, 2014 at 1:40 PM, Emilio Hernandez
emi...@e-roja.com wrote:

Latest release of redshift with hair.

https://dl.dropboxusercontent.com/u/49626349/hair_01.jpg




--








--
Andreas Byström
Weta Digital


---
Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz 
ist aktiv.
http://www.avast.com


Re: Redshift3D Render

2014-02-17 Thread Andreas Bystrom
it's a nice example Octavian, but would be fun to try on something really
heavy, if it's only a couple of million polys it's still a pretty light
scene.

if I have time I might prepare something, it wouldn't have to be nice
looking, just dump a bunch of high-poly object in the scene and render, you
can just map a bunch of random high-rez textures on there as well..

my experience with gpu renderers is that they can be really fast on simple
scenes, but once you go over a certain complexity they grind to a halt,
redshift is supposed to deal with complexity better than some other gpu
renderers, I just haven't seen any examples yet.






On Tue, Feb 18, 2014 at 9:07 AM, Eric Lampi ericla...@gmail.com wrote:

 We did some tests, on a scene with about 20,000 instanced objects on
 particles with refraction and reflection to match a Vray shader we were
 using. The rendertimes were something like 4 minutes compared to 30+
 minutes with Vray.



 Freelance 3D and VFX animator

 http://vimeopro.com/mybudoinc/animation


 On Mon, Feb 17, 2014 at 2:48 PM, Andreas Bystrom 
 andreas.byst...@gmail.com wrote:

 out of curiosity, has anyone tried a heavy production scene in redshift?
 somewhere around 100-500m triangles with a bunch of 2k/4k textures?

 I'm seeing lots of single objects and simple scenes done with it,
 rendering really fast, but what happens when you throw something heavier at
 it?

 -Andreas




 On Tue, Feb 18, 2014 at 4:00 AM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  Lofted strands aren't quite there yet, but are around the corner. All
 in all, Redshift really is rocking our little corner of the business. For
 us, it's been a game-changer.

 -Tim


 On 2/16/2014 6:33 PM, Emilio Hernandez wrote:

  This is just XSI hair, but now it supports also strands.






 2014-02-16 18:28 GMT-06:00 Steven Caron car...@gmail.com:

 ice strands or just xsi hair?


 On Sun, Feb 16, 2014 at 1:40 PM, Emilio Hernandez emi...@e-roja.comwrote:

 Latest release of redshift with hair.

 https://dl.dropboxusercontent.com/u/49626349/hair_01.jpg



 --







 --
 Andreas Byström
 Weta Digital





-- 
Andreas Byström
Weta Digital


Re: Redshift3D Render

2014-02-17 Thread Tim Crowson

Andreas,

I'm working on a project now (can't post any renders though...) that 
involves a pretty large outdoor environment (not as big as the WT's 
Athens demo... maybe 1/4th of that). I'm instancing grass clumps 
/everywhere/, and I have 11-12 Tree prototypes being scattered as 
proxies, each between 500,000 and 1.5M polys. The enviro is basically 
surrounded by a forest. Also have some extra scattered instances of 
undergrowth, bushes, shrubs, flowers. Some static ivy meshes which are 
very dense as well... the master scene from which I break out and 
publish assets contains about 15M raw polygons, excluding the proxies... 
When I render, XSI hangs up for a minute or two, not exactly sure what 
it's doing... then Redshift kicks in and takes another 2-3 min to export 
the scene, process shaders/textures, then renders a 1920x1080 frame 
(using full Monte Carlo only in my case) in about 20-30min, depending on 
what's in the frame. We have a triple-Titan box for testing and it does 
it in about 2.4x that. Redshift is excellent at caching anything it can, 
so it's fairly easy to iterate over local changes.


To be clear, when Redshift goes out-of-core, it goes /into /your system 
ram. So in the end, you still need plenty of system ram for large 
scenes. But I've only got 20GB in my workstation and I'm getting very 
complex renders out of it without coming even close to that. More in the 
6-8GB range so far. Proxies are awesome, and Redshift wisely had those 
from day one of the alpha.


Now several months ago I rendered this 
http://timcrowson.smugmug.com/photos/i-qGFB7nv/1/O/i-qGFB7nv.jpg, but 
it's more along the lines of what Octavian posted. It's just one tree 
instanced a bunch of times. This rendered in about 30min at that 
resolution, on a GTX470.


-Tim


On 2/17/2014 2:18 PM, Andreas Bystrom wrote:
it's a nice example Octavian, but would be fun to try on something 
really heavy, if it's only a couple of million polys it's still a 
pretty light scene.


if I have time I might prepare something, it wouldn't have to be nice 
looking, just dump a bunch of high-poly object in the scene and 
render, you can just map a bunch of random high-rez textures on there 
as well..


my experience with gpu renderers is that they can be really fast on 
simple scenes, but once you go over a certain complexity they grind to 
a halt, redshift is supposed to deal with complexity better than some 
other gpu renderers, I just haven't seen any examples yet.







On Tue, Feb 18, 2014 at 9:07 AM, Eric Lampi ericla...@gmail.com 
mailto:ericla...@gmail.com wrote:


We did some tests, on a scene with about 20,000 instanced objects
on particles with refraction and reflection to match a Vray shader
we were using. The rendertimes were something like 4 minutes
compared to 30+ minutes with Vray.



Freelance 3D and VFX animator

http://vimeopro.com/mybudoinc/animation


On Mon, Feb 17, 2014 at 2:48 PM, Andreas Bystrom
andreas.byst...@gmail.com mailto:andreas.byst...@gmail.com wrote:

out of curiosity, has anyone tried a heavy production scene in
redshift? somewhere around 100-500m triangles with a bunch of
2k/4k textures?

I'm seeing lots of single objects and simple scenes done with
it, rendering really fast, but what happens when you throw
something heavier at it?

-Andreas




On Tue, Feb 18, 2014 at 4:00 AM, Tim Crowson
tim.crow...@magneticdreams.com
mailto:tim.crow...@magneticdreams.com wrote:

Lofted strands aren't quite there yet, but are around
the corner. All in all, Redshift really is rocking our
little corner of the business. For us, it's been a
game-changer.

-Tim


On 2/16/2014 6:33 PM, Emilio Hernandez wrote:

This is just XSI hair, but now it supports also strands.






2014-02-16 18:28 GMT-06:00 Steven Caron car...@gmail.com
mailto:car...@gmail.com:

ice strands or just xsi hair?


On Sun, Feb 16, 2014 at 1:40 PM, Emilio Hernandez
emi...@e-roja.com mailto:emi...@e-roja.com wrote:

Latest release of redshift with hair.

https://dl.dropboxusercontent.com/u/49626349/hair_01.jpg




-- 






-- 
Andreas Byström

Weta Digital





--
Andreas Byström
Weta Digital


--
Signature



Re[2]: Redshift3D Render

2014-02-17 Thread Eugen Sares



To be clear, when Redshift goes out-of-core, it goes into your system
ram. So in the end, you still need plenty of system ram for large
scenes. But I've only got 20GB in my workstation and I'm getting very
complex renders out of it without coming even close to that. More in
the 6-8GB range so far. Proxies are awesome, and Redshift wisely had
those from day one of the alpha.

Now several months ago I rendered this, but it's more along the lines
of what Octavian posted. It's just one tree instanced a bunch of times.
This rendered in about 30min at that resolution, on a GTX470.

-Tim

Very nice!! How did you light it? Sun + dome?

---
Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz 
ist aktiv.
http://www.avast.com


Re: Redshift3D Render

2014-02-17 Thread Steven Caron
just so you know... athens was a fraction of what we rendered for elysium.
so... i think you guys should be aiming high... i mean REALLY high. if i
don't see a billion somewhere (instancing is fine) then i am still not
convinced the gpu renderer has overcome the memory limitations.

but it sounds like the scene you describe is a beast... can't wait to see
it!

On Mon, Feb 17, 2014 at 1:48 PM, Tim Crowson tim.crow...@magneticdreams.com
 wrote:

  Andreas,

 I'm working on a project now (can't post any renders though...) that
 involves a pretty large outdoor environment (not as big as the WT's Athens
 demo... maybe 1/4th of that). I'm instancing grass clumps *everywhere*,
 and I have 11-12 Tree prototypes being scattered as proxies, each between
 500,000 and 1.5M polys. The enviro is basically surrounded by a forest.
 Also have some extra scattered instances of undergrowth, bushes, shrubs,
 flowers. Some static ivy meshes which are very dense as well... the master
 scene from which I break out and publish assets contains about 15M raw
 polygons, excluding the proxies... When I render, XSI hangs up for a minute
 or two, not exactly sure what it's doing... then Redshift kicks in and
 takes another 2-3 min to export the scene, process shaders/textures, then
 renders a 1920x1080 frame (using full Monte Carlo only in my case) in about
 20-30min, depending on what's in the frame. We have a triple-Titan box for
 testing and it does it in about 2.4x that. Redshift is excellent at caching
 anything it can, so it's fairly easy to iterate over local changes.

 To be clear, when Redshift goes out-of-core, it goes *into *your system
 ram. So in the end, you still need plenty of system ram for large scenes.
 But I've only got 20GB in my workstation and I'm getting very complex
 renders out of it without coming even close to that. More in the 6-8GB
 range so far. Proxies are awesome, and Redshift wisely had those from day
 one of the alpha.

 Now several months ago I rendered 
 thishttp://timcrowson.smugmug.com/photos/i-qGFB7nv/1/O/i-qGFB7nv.jpg,
 but it's more along the lines of what Octavian posted. It's just one tree
 instanced a bunch of times. This rendered in about 30min at that
 resolution, on a GTX470.

 -Tim




Re: Re[2]: Redshift3D Render

2014-02-17 Thread Andreas Bystrom
yep, looks nice.

I'm also wondering if redshift can use the combined vram when using several
cards in sli mode, if you have 3 titans, can you use 3x6gb or just 6gb for
your scene?

a tree scene like that, at that rez would probably take a few hours in
arnold or vray, so even at 30m in redshift it's still very fast..

still, at 30m a frame you won't exactly be able to render full shots
without a farm, and once you work with even heavier scenes I imagine you
are looking at rendertimes of several hours per frame, and at that point I
don't think the gpu will speed anything up, quite the opposite.


On Tue, Feb 18, 2014 at 11:12 AM, Eugen Sares sof...@mail.sprit.org wrote:



 To be clear, when Redshift goes out-of-core, it goes *into *your system
 ram. So in the end, you still need plenty of system ram for large scenes.
 But I've only got 20GB in my workstation and I'm getting very complex
 renders out of it without coming even close to that. More in the 6-8GB
 range so far. Proxies are awesome, and Redshift wisely had those from day
 one of the alpha.

 Now several months ago I rendered 
 thishttp://timcrowson.smugmug.com/photos/i-qGFB7nv/1/O/i-qGFB7nv.jpg,
 but it's more along the lines of what Octavian posted. It's just one tree
 instanced a bunch of times. This rendered in about 30min at that
 resolution, on a GTX470.

 -Tim

 Very nice!! How did you light it? Sun + dome?


 --
http://www.avast.com/

 Diese E-Mail ist frei von Viren und Malware, denn der avast! 
 Antivirushttp://www.avast.com/Schutz ist aktiv.




-- 
Andreas Byström
Weta Digital


Re: Re[2]: Redshift3D Render

2014-02-17 Thread Emilio Hernandez
Well there are some guys that are using Redshift with Royal Render without
any issues.

Just started playing with Melena and Redshift.

60,000 strands with 150 subdivisions in 99 seconds from sending the scene
to redshift to final.

After sending the scene the frame went down to 57 seconds.

The scene extraction at the beginning took 22 seconds.

https://dl.dropboxusercontent.com/u/49626349/Melena_prev_04.jpg








2014-02-17 16:19 GMT-06:00 Andreas Bystrom andreas.byst...@gmail.com:

 yep, looks nice.

 I'm also wondering if redshift can use the combined vram when using
 several cards in sli mode, if you have 3 titans, can you use 3x6gb or just
 6gb for your scene?

 a tree scene like that, at that rez would probably take a few hours in
 arnold or vray, so even at 30m in redshift it's still very fast..

 still, at 30m a frame you won't exactly be able to render full shots
 without a farm, and once you work with even heavier scenes I imagine you
 are looking at rendertimes of several hours per frame, and at that point I
 don't think the gpu will speed anything up, quite the opposite.


 On Tue, Feb 18, 2014 at 11:12 AM, Eugen Sares sof...@mail.sprit.orgwrote:



 To be clear, when Redshift goes out-of-core, it goes *into *your system
 ram. So in the end, you still need plenty of system ram for large scenes.
 But I've only got 20GB in my workstation and I'm getting very complex
 renders out of it without coming even close to that. More in the 6-8GB
 range so far. Proxies are awesome, and Redshift wisely had those from day
 one of the alpha.

 Now several months ago I rendered 
 thishttp://timcrowson.smugmug.com/photos/i-qGFB7nv/1/O/i-qGFB7nv.jpg,
 but it's more along the lines of what Octavian posted. It's just one tree
 instanced a bunch of times. This rendered in about 30min at that
 resolution, on a GTX470.

 -Tim

 Very nice!! How did you light it? Sun + dome?


 --
http://www.avast.com/

 Diese E-Mail ist frei von Viren und Malware, denn der avast! 
 Antivirushttp://www.avast.com/Schutz ist aktiv.




 --
 Andreas Byström
 Weta Digital



Re: Re[2]: Redshift3D Render

2014-02-17 Thread Emilio Hernandez
Well Steven, for $100 bucks for the Beta maybe you can try it.  Will be
awsome to have some feedback on such scene as Elysium.




2014-02-17 16:28 GMT-06:00 Emilio Hernandez emi...@e-roja.com:

 Well there are some guys that are using Redshift with Royal Render without
 any issues.

 Just started playing with Melena and Redshift.

 60,000 strands with 150 subdivisions in 99 seconds from sending the scene
 to redshift to final.

 After sending the scene the frame went down to 57 seconds.

 The scene extraction at the beginning took 22 seconds.

 https://dl.dropboxusercontent.com/u/49626349/Melena_prev_04.jpg








 2014-02-17 16:19 GMT-06:00 Andreas Bystrom andreas.byst...@gmail.com:

 yep, looks nice.

 I'm also wondering if redshift can use the combined vram when using
 several cards in sli mode, if you have 3 titans, can you use 3x6gb or just
 6gb for your scene?

 a tree scene like that, at that rez would probably take a few hours in
 arnold or vray, so even at 30m in redshift it's still very fast..

 still, at 30m a frame you won't exactly be able to render full shots
 without a farm, and once you work with even heavier scenes I imagine you
 are looking at rendertimes of several hours per frame, and at that point I
 don't think the gpu will speed anything up, quite the opposite.


 On Tue, Feb 18, 2014 at 11:12 AM, Eugen Sares sof...@mail.sprit.orgwrote:



 To be clear, when Redshift goes out-of-core, it goes *into *your system
 ram. So in the end, you still need plenty of system ram for large scenes.
 But I've only got 20GB in my workstation and I'm getting very complex
 renders out of it without coming even close to that. More in the 6-8GB
 range so far. Proxies are awesome, and Redshift wisely had those from day
 one of the alpha.

 Now several months ago I rendered 
 thishttp://timcrowson.smugmug.com/photos/i-qGFB7nv/1/O/i-qGFB7nv.jpg,
 but it's more along the lines of what Octavian posted. It's just one tree
 instanced a bunch of times. This rendered in about 30min at that
 resolution, on a GTX470.

 -Tim

 Very nice!! How did you light it? Sun + dome?


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 Andreas Byström
 Weta Digital





Re[2]: Redshift3D Render

2014-02-17 Thread Eugen Sares



just so you know... athens was a fraction of what we rendered for
elysium. so... i think you guys should be aiming high... i mean REALLY
high. if i don't see a billion somewhere (instancing is fine) then i am
still not convinced the gpu renderer has overcome the memory
limitations.

but it sounds like the scene you describe is a beast... can't wait to
see it!



If they really managed to render a scene like this... that would be
something I'd say...
A 3 guys company, in such a short time, and they blow everybody out of
the lake? What's the Oscar for software development?

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Re: Redshift3D Render

2014-02-17 Thread Tim Crowson
@ Eugen... I think I lit that with a dome light... honestly I can't 
remember though


@ Steve... yep I hear I ya. Rest assured, we're not doing anything close 
to elysium, and as I said not even as big as Athens. And it's cartoony, 
so although it has a lot of detail, the shading is exaggerated.


@ Andreas... no, Redshift cannot combine the ram from the cards. If you 
have 3x6GB, you have 6GB. As for mass-rendering, we've already begun to 
outfit our farm with more GPU boxes. We're a small operation here, so 
our node numbers are low, but we definitely have to be able to 
mass-render frames. We have a history of CPU rendering with Mental Ray, 
and we're used to a certain volume. For us, the question isn't really 
the render time per frame, but per shot. And so far, even with the heavy 
scenes I descibed in my previous email, I think 35min may be the longest 
time my single-Titan has taken at 1920x1080 full MC. With multi-GPU 
machines (which is not an easy thing to figure out, either), we could 
get through these shots in very short order. I don't know whether it's 
the fact that RS is on the GPU, or whether it's RS' actual techniques 
(probably both), but we're getting great renders in very fast times. And 
we're using Redshift with Royal Render perfectly well. The Redshift guys 
worked with us to implement some environment variables so we can pull 
from a central location. It works well on the farm, and is stupid easy 
to update.


-Tim

On 2/17/2014 4:19 PM, Andreas Bystrom wrote:

yep, looks nice.

I'm also wondering if redshift can use the combined vram when using 
several cards in sli mode, if you have 3 titans, can you use 3x6gb or 
just 6gb for your scene?


a tree scene like that, at that rez would probably take a few hours in 
arnold or vray, so even at 30m in redshift it's still very fast..


still, at 30m a frame you won't exactly be able to render full shots 
without a farm, and once you work with even heavier scenes I imagine 
you are looking at rendertimes of several hours per frame, and at that 
point I don't think the gpu will speed anything up, quite the opposite.



On Tue, Feb 18, 2014 at 11:12 AM, Eugen Sares sof...@mail.sprit.org 
mailto:sof...@mail.sprit.org wrote:



To be clear, when Redshift goes out-of-core, it goes /into /your
system ram. So in the end, you still need plenty of system ram
for large scenes. But I've only got 20GB in my workstation and
I'm getting very complex renders out of it without coming even
close to that. More in the 6-8GB range so far. Proxies are
awesome, and Redshift wisely had those from day one of the alpha.

Now several months ago I rendered this
http://timcrowson.smugmug.com/photos/i-qGFB7nv/1/O/i-qGFB7nv.jpg,
but it's more along the lines of what Octavian posted. It's just
one tree instanced a bunch of times. This rendered in about 30min
at that resolution, on a GTX470.

-Tim

Very nice!! How did you light it? Sun + dome?



http://www.avast.com/   

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Weta Digital


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Signature

*Tim Crowson
*/Lead CG Artist/

*Magnetic Dreams, Inc.
*2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
*Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
tim.crow...@magneticdreams.com

/Confidentiality Notice: This email, including attachments, is 
confidential and should not be used by anyone who is not the original 
intended recipient(s). If you have received this e-mail in error please 
inform the sender and delete it from your mailbox or any other storage 
mechanism. Magnetic Dreams, Inc cannot accept liability for any 
statements made which are clearly the sender's own and not expressly 
made on behalf of Magnetic Dreams, Inc or one of its agents./




Re: Re[2]: Redshift3D Render

2014-02-17 Thread Steven Caron
solid angle isn't some massive company either...


On Mon, Feb 17, 2014 at 2:38 PM, Eugen Sares sof...@mail.sprit.org wrote:

  If they really managed to render a scene like this... that would be
 something I'd say...
 A 3 guys company, in such a short time, and they blow everybody out of the
 lake? What's the Oscar for software development?





Re: Re[2]: Redshift3D Render

2014-02-17 Thread Steven Caron
doesn't work like that... i have to convince someone to buy it for the
studio, then the graphics cards you guys talk about... 3 titans!? we don't
have those types of investments. we have an existing farm with cpus and
lots of ram. if i want to render a sequence with redshift... i have to
render it on workstations only. also, i am not going to convert elysium to
work for redshift on my free time ;)

i am sold on the value of redshift, i can see the value clearly! i just
wanting to see how well this 'out of core memory' feature really works.


On Mon, Feb 17, 2014 at 2:30 PM, Emilio Hernandez emi...@e-roja.com wrote:

 Well Steven, for $100 bucks for the Beta maybe you can try it.  Will be
 awsome to have some feedback on such scene as Elysium.



Re: Redshift3D Render

2014-02-17 Thread Tim Crowson
It works well, but as I said earlier, going out-of-core means you go 
into system ram. So you still need system ram, but you needed that 
anyway


You don't /need /Titans. The reason we mention those is because we've 
decided to invest in a few heftier cards. We also have some 770s and 
they're kicking ass too. Not as fast as the Titans or the new 780s, but 
they do extremely well. Even on my old 470 RS was impressive, and it 
only had like 1.2GB of vram on it.


There's a free trial available. Full bells and whistles plus a 
watermark. It's not yet ready for /every /production, but you gotta try it.


-Tim

On 2/17/2014 5:04 PM, Steven Caron wrote:
doesn't work like that... i have to convince someone to buy it for the 
studio, then the graphics cards you guys talk about... 3 titans!? we 
don't have those types of investments. we have an existing farm with 
cpus and lots of ram. if i want to render a sequence with redshift... 
i have to render it on workstations only. also, i am not going to 
convert elysium to work for redshift on my free time ;)


i am sold on the value of redshift, i can see the value clearly! i 
just wanting to see how well this 'out of core memory' feature really 
works.



On Mon, Feb 17, 2014 at 2:30 PM, Emilio Hernandez emi...@e-roja.com 
mailto:emi...@e-roja.com wrote:


Well Steven, for $100 bucks for the Beta maybe you can try it. 
Will be awsome to have some feedback on such scene as Elysium.




--
Signature


Re: Re[2]: Redshift3D Render

2014-02-17 Thread Matt Morris
Yeah it would involve quite an adjustment for a trad farm - rackmounts
would be a little useless. I also don't think RS is quite gunning for the
arnold market, its aiming for the smaller shops who don't have massive
render farms.

I rendered 10 million hairs on a character today, ended up using 20Gb of
system ram, as the gpu was only a quadro k4000, but it rendered pretty fast
still. The extraction was the longest part.

Also, just as a quick test, I've instanced 5000 trees using ice scatter,
each tree has 1.2 million polys, so that makes it 6 Billion(?), used 6 Gb
system ram. render stats below:

# INFO : [Redshift] Rendering frame 0
# INFO : [Redshift] Scene extraction time: 4.623 s
# INFO : [Redshift] Rendering time: 176.518 s (2 GPU(s) used)

just the usual deformed grid test, nothing exciting:
https://app.box.com/s/v3z5se5fl0a8zt1sw4ps

The ground texture was 20k, that took a little while to convert before the
render started, but after that, I was suprised by the system ram,
particularly as I couldn't even begin to view the instances in the
viewport, bounding box only...



On 17 February 2014 23:04, Steven Caron car...@gmail.com wrote:

 doesn't work like that... i have to convince someone to buy it for the
 studio, then the graphics cards you guys talk about... 3 titans!? we don't
 have those types of investments. we have an existing farm with cpus and
 lots of ram. if i want to render a sequence with redshift... i have to
 render it on workstations only. also, i am not going to convert elysium to
 work for redshift on my free time ;)

 i am sold on the value of redshift, i can see the value clearly! i just
 wanting to see how well this 'out of core memory' feature really works.



 On Mon, Feb 17, 2014 at 2:30 PM, Emilio Hernandez emi...@e-roja.comwrote:

 Well Steven, for $100 bucks for the Beta maybe you can try it.  Will be
 awsome to have some feedback on such scene as Elysium.




-- 
www.matinai.com


Re: Re[2]: Redshift3D Render

2014-02-17 Thread Steven Caron
i don't think they care what market, as long as people buy it ;)

On Mon, Feb 17, 2014 at 3:13 PM, Matt Morris matt...@gmail.com wrote:

 Yeah it would involve quite an adjustment for a trad farm - rackmounts
 would be a little useless. I also don't think RS is quite gunning for the
 arnold market, its aiming for the smaller shops who don't have massive
 render farms.




Re: Re[2]: Redshift3D Render

2014-02-17 Thread Emilio Hernandez
Hey Matt cool scene!




2014-02-17 17:16 GMT-06:00 Steven Caron car...@gmail.com:

 i don't think they care what market, as long as people buy it ;)

 On Mon, Feb 17, 2014 at 3:13 PM, Matt Morris matt...@gmail.com wrote:

 Yeah it would involve quite an adjustment for a trad farm - rackmounts
 would be a little useless. I also don't think RS is quite gunning for the
 arnold market, its aiming for the smaller shops who don't have massive
 render farms.




Re: Redshift3D Render

2014-02-17 Thread Tim Crowson
To echo Matt, it definitely involes some adjustments to the farm! That 
may even be a stumbling block for some, or at least a weird surprise. 
There's a temptation to think that all you have to do is put a GPU in 
your render node and you're golden. Well... that may or may not be 
true... depends on all kinds of things. It could be that easy, but it 
could also require new hardware entirely. It really depends on what kind 
of GPU machines you're wanting to implement, what kind of scale you're 
going for. There is no standard way of dealing with this, not yet at any 
rate. It's just too early in the life of GPU rendering. We've found that 
for us, it's been worth it to devote some time and money to outfit a 
portion of our farm for Redshift. Our stuff just looks that much better 
in less time. When we saw what it could do for us, it was a no-brainer 
to investigate our hardware a little more seriously.


Again, all relative to what you're doing...

We still have racks though nothing wrong with a GPU in a rack

-Tim

On 2/17/2014 5:13 PM, Matt Morris wrote:
Yeah it would involve quite an adjustment for a trad farm - rackmounts 
would be a little useless. I also don't think RS is quite gunning for 
the arnold market, its aiming for the smaller shops who don't have 
massive render farms.


I rendered 10 million hairs on a character today, ended up using 20Gb 
of system ram, as the gpu was only a quadro k4000, but it rendered 
pretty fast still. The extraction was the longest part.


Also, just as a quick test, I've instanced 5000 trees using ice 
scatter, each tree has 1.2 million polys, so that makes it 6 
Billion(?), used 6 Gb system ram. render stats below:


# INFO : [Redshift] Rendering frame 0
# INFO : [Redshift] Scene extraction time: 4.623 s
# INFO : [Redshift] Rendering time: 176.518 s (2 GPU(s) used)

just the usual deformed grid test, nothing exciting: 
https://app.box.com/s/v3z5se5fl0a8zt1sw4ps


The ground texture was 20k, that took a little while to convert before 
the render started, but after that, I was suprised by the system ram, 
particularly as I couldn't even begin to view the instances in the 
viewport, bounding box only...




On 17 February 2014 23:04, Steven Caron car...@gmail.com 
mailto:car...@gmail.com wrote:


doesn't work like that... i have to convince someone to buy it for
the studio, then the graphics cards you guys talk about... 3
titans!? we don't have those types of investments. we have an
existing farm with cpus and lots of ram. if i want to render a
sequence with redshift... i have to render it on workstations
only. also, i am not going to convert elysium to work for redshift
on my free time ;)

i am sold on the value of redshift, i can see the value clearly! i
just wanting to see how well this 'out of core memory' feature
really works.



On Mon, Feb 17, 2014 at 2:30 PM, Emilio Hernandez
emi...@e-roja.com mailto:emi...@e-roja.com wrote:

Well Steven, for $100 bucks for the Beta maybe you can try
it.  Will be awsome to have some feedback on such scene as
Elysium.




--
www.matinai.com http://www.matinai.com


--
Signature



Re: Re[2]: Redshift3D Render

2014-02-17 Thread Matt Morris
True dat.


On 17 February 2014 23:16, Steven Caron car...@gmail.com wrote:

 i don't think they care what market, as long as people buy it ;)

 On Mon, Feb 17, 2014 at 3:13 PM, Matt Morris matt...@gmail.com wrote:

 Yeah it would involve quite an adjustment for a trad farm - rackmounts
 would be a little useless. I also don't think RS is quite gunning for the
 arnold market, its aiming for the smaller shops who don't have massive
 render farms.




-- 
www.matinai.com


Re: Redshift3D Render

2014-02-17 Thread Orlando Esponda
Does Redshift have something like .map or .tx for textures? and what about
standins/procedurals?  I think those are essentials for big productions,
not even thinking on massive productions, just bigger than simple
scenes...   If it has (or plan to implement) something like that, I would
say it's a serious contender, but if not, I think it's aimming to small
studios or freelancers only, which of course is not a bad thing at all,
just saying it shouldn't be compared to other renderers just because, well,
they are renderers...

Orlando.


On Mon, Feb 17, 2014 at 4:39 PM, Tim Crowson tim.crow...@magneticdreams.com
 wrote:

  @ Eugen... I think I lit that with a dome light... honestly I can't
 remember though

 @ Steve... yep I hear I ya. Rest assured, we're not doing anything close
 to elysium, and as I said not even as big as Athens. And it's cartoony, so
 although it has a lot of detail, the shading is exaggerated.

 @ Andreas... no, Redshift cannot combine the ram from the cards. If you
 have 3x6GB, you have 6GB. As for mass-rendering, we've already begun to
 outfit our farm with more GPU boxes. We're a small operation here, so our
 node numbers are low, but we definitely have to be able to mass-render
 frames. We have a history of CPU rendering with Mental Ray, and we're used
 to a certain volume. For us, the question isn't really the render time per
 frame, but per shot. And so far, even with the heavy scenes I descibed in
 my previous email, I think 35min may be the longest time my single-Titan
 has taken at 1920x1080 full MC. With multi-GPU machines (which is not an
 easy thing to figure out, either), we could get through these shots in very
 short order. I don't know whether it's the fact that RS is on the GPU, or
 whether it's RS' actual techniques (probably both), but we're getting great
 renders in very fast times. And we're using Redshift with Royal Render
 perfectly well. The Redshift guys worked with us to implement some
 environment variables so we can pull from a central location. It works well
 on the farm, and is stupid easy to update.

 -Tim


 On 2/17/2014 4:19 PM, Andreas Bystrom wrote:

  yep, looks nice.

  I'm also wondering if redshift can use the combined vram when using
 several cards in sli mode, if you have 3 titans, can you use 3x6gb or just
 6gb for your scene?

  a tree scene like that, at that rez would probably take a few hours in
 arnold or vray, so even at 30m in redshift it's still very fast..

 still, at 30m a frame you won't exactly be able to render full shots
 without a farm, and once you work with even heavier scenes I imagine you
 are looking at rendertimes of several hours per frame, and at that point I
 don't think the gpu will speed anything up, quite the opposite.


 On Tue, Feb 18, 2014 at 11:12 AM, Eugen Sares sof...@mail.sprit.orgwrote:



 To be clear, when Redshift goes out-of-core, it goes *into *your system
 ram. So in the end, you still need plenty of system ram for large scenes.
 But I've only got 20GB in my workstation and I'm getting very complex
 renders out of it without coming even close to that. More in the 6-8GB
 range so far. Proxies are awesome, and Redshift wisely had those from day
 one of the alpha.

 Now several months ago I rendered 
 thishttp://timcrowson.smugmug.com/photos/i-qGFB7nv/1/O/i-qGFB7nv.jpg,
 but it's more along the lines of what Octavian posted. It's just one tree
 instanced a bunch of times. This rendered in about 30min at that
 resolution, on a GTX470.

 -Tim

  Very nice!! How did you light it? Sun + dome?


 --
 http://www.avast.com/

 Diese E-Mail ist frei von Viren und Malware, denn der avast! 
 Antivirushttp://www.avast.com/Schutz ist aktiv.




 --
 Andreas Byström
 Weta Digital


 --




 *Tim Crowson **Lead CG Artist*


 *Magnetic Dreams, Inc. *
 2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
 *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
 tim.crow...@magneticdreams.com

 *Confidentiality Notice: This email, including attachments, is
 confidential and should not be used by anyone who is not the original
 intended recipient(s). If you have received this e-mail in error please
 inform the sender and delete it from your mailbox or any other storage
 mechanism. Magnetic Dreams, Inc cannot accept liability for any statements
 made which are clearly the sender's own and not expressly made on behalf of
 Magnetic Dreams, Inc or one of its agents.*




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Registration Number: HRB 

Re: Redshift3D Render

2014-02-17 Thread Tim Crowson
I believer Redshift converts textures at render time to a mip-mapped 
format, and quite rapidly. I don't know off the top of my head what it 
does with .map or .tx files. Proxies were a main feature from the start, 
and although their options are a bit limited at the moment, the core 
functionality has been solid so far.


-Tim

On 2/17/2014 5:56 PM, Orlando Esponda wrote:
Does Redshift have something like .map or .tx for textures? and what 
about standins/procedurals?  I think those are essentials for big 
productions, not even thinking on massive productions, just bigger 
than simple scenes...   If it has (or plan to implement) something 
like that, I would say it's a serious contender, but if not, I think 
it's aimming to small studios or freelancers only, which of course is 
not a bad thing at all, just saying it shouldn't be compared to other 
renderers just because, well, they are renderers...


Orlando.


On Mon, Feb 17, 2014 at 4:39 PM, Tim Crowson 
tim.crow...@magneticdreams.com 
mailto:tim.crow...@magneticdreams.com wrote:


@ Eugen... I think I lit that with a dome light... honestly I
can't remember though

@ Steve... yep I hear I ya. Rest assured, we're not doing anything
close to elysium, and as I said not even as big as Athens. And
it's cartoony, so although it has a lot of detail, the shading is
exaggerated.

@ Andreas... no, Redshift cannot combine the ram from the cards.
If you have 3x6GB, you have 6GB. As for mass-rendering, we've
already begun to outfit our farm with more GPU boxes. We're a
small operation here, so our node numbers are low, but we
definitely have to be able to mass-render frames. We have a
history of CPU rendering with Mental Ray, and we're used to a
certain volume. For us, the question isn't really the render time
per frame, but per shot. And so far, even with the heavy scenes I
descibed in my previous email, I think 35min may be the longest
time my single-Titan has taken at 1920x1080 full MC. With
multi-GPU machines (which is not an easy thing to figure out,
either), we could get through these shots in very short order. I
don't know whether it's the fact that RS is on the GPU, or whether
it's RS' actual techniques (probably both), but we're getting
great renders in very fast times. And we're using Redshift with
Royal Render perfectly well. The Redshift guys worked with us to
implement some environment variables so we can pull from a central
location. It works well on the farm, and is stupid easy to update.

-Tim


On 2/17/2014 4:19 PM, Andreas Bystrom wrote:

yep, looks nice.

I'm also wondering if redshift can use the combined vram when
using several cards in sli mode, if you have 3 titans, can you
use 3x6gb or just 6gb for your scene?

a tree scene like that, at that rez would probably take a few
hours in arnold or vray, so even at 30m in redshift it's still
very fast..

still, at 30m a frame you won't exactly be able to render full
shots without a farm, and once you work with even heavier scenes
I imagine you are looking at rendertimes of several hours per
frame, and at that point I don't think the gpu will speed
anything up, quite the opposite.


On Tue, Feb 18, 2014 at 11:12 AM, Eugen Sares
sof...@mail.sprit.org mailto:sof...@mail.sprit.org wrote:


To be clear, when Redshift goes out-of-core, it goes /into
/your system ram. So in the end, you still need plenty of
system ram for large scenes. But I've only got 20GB in my
workstation and I'm getting very complex renders out of it
without coming even close to that. More in the 6-8GB range
so far. Proxies are awesome, and Redshift wisely had those
from day one of the alpha.

Now several months ago I rendered this
http://timcrowson.smugmug.com/photos/i-qGFB7nv/1/O/i-qGFB7nv.jpg,
but it's more along the lines of what Octavian posted. It's
just one tree instanced a bunch of times. This rendered in
about 30min at that resolution, on a GTX470.

-Tim

Very nice!! How did you light it? Sun + dome?



http://www.avast.com/   

Diese E-Mail ist frei von Viren und Malware, denn der avast!
Antivirus http://www.avast.com/ Schutz ist aktiv.





-- 
Andreas Byström

Weta Digital


-- 


*Tim Crowson
*/Lead CG Artist/

*Magnetic Dreams, Inc.
*

2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
*Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
http://www.magneticdreams.com
tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.com

/Confidentiality Notice: This email, including attachments, is
confidential and should not be used by anyone who is not the
original 

Re: Redshift3D Render

2014-02-17 Thread Mirko Jankovic
Just recently started a small team here, only 8 of us here, 8 workstations.
Nothing fancy for now just i7 machines with 770 cards, and one big 4 titan
system for now.
For setup like this Redshift is great option. Adding 2nd card on all those
workstations will practically double the power of our rendering. Also with
projects mostly done that are more cartoon it is perfect.
It eats through everything sent to it.
Also last time I heard from them guys from Deadline render manager are
making option to use concurrent rendering with multy GPU systems as well.
There are a lot of simple projects where frames are rendered ni like 5-10
sec no matter how many cards used, really simple scenes and then having 4
cards rendering 4 frames at once is effectively making things almost 4
times faster as well.
So yes depending on your setup and projects working on Redshift is jackpot,
where Arnold would be a bit of a overkill. Also adding more cards to
existing workstations is still more cost effective then building new render
farm.
On the other hand if you already have medium to big render farm in racks
then it is a bit different story...


On Tue, Feb 18, 2014 at 2:40 AM, Tim Crowson tim.crow...@magneticdreams.com
 wrote:

  I believer Redshift converts textures at render time to a mip-mapped
 format, and quite rapidly. I don't know off the top of my head what it does
 with .map or .tx files. Proxies were a main feature from the start, and
 although their options are a bit limited at the moment, the core
 functionality has been solid so far.

 -Tim


 On 2/17/2014 5:56 PM, Orlando Esponda wrote:

  Does Redshift have something like .map or .tx for textures? and what
 about standins/procedurals?  I think those are essentials for big
 productions, not even thinking on massive productions, just bigger than
 simple scenes...   If it has (or plan to implement) something like that, I
 would say it's a serious contender, but if not, I think it's aimming to
 small studios or freelancers only, which of course is not a bad thing at
 all, just saying it shouldn't be compared to other renderers just because,
 well, they are renderers...

  Orlando.


 On Mon, Feb 17, 2014 at 4:39 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  @ Eugen... I think I lit that with a dome light... honestly I can't
 remember though

 @ Steve... yep I hear I ya. Rest assured, we're not doing anything close
 to elysium, and as I said not even as big as Athens. And it's cartoony, so
 although it has a lot of detail, the shading is exaggerated.

 @ Andreas... no, Redshift cannot combine the ram from the cards. If you
 have 3x6GB, you have 6GB. As for mass-rendering, we've already begun to
 outfit our farm with more GPU boxes. We're a small operation here, so our
 node numbers are low, but we definitely have to be able to mass-render
 frames. We have a history of CPU rendering with Mental Ray, and we're used
 to a certain volume. For us, the question isn't really the render time per
 frame, but per shot. And so far, even with the heavy scenes I descibed in
 my previous email, I think 35min may be the longest time my single-Titan
 has taken at 1920x1080 full MC. With multi-GPU machines (which is not an
 easy thing to figure out, either), we could get through these shots in very
 short order. I don't know whether it's the fact that RS is on the GPU, or
 whether it's RS' actual techniques (probably both), but we're getting great
 renders in very fast times. And we're using Redshift with Royal Render
 perfectly well. The Redshift guys worked with us to implement some
 environment variables so we can pull from a central location. It works well
 on the farm, and is stupid easy to update.

 -Tim


 On 2/17/2014 4:19 PM, Andreas Bystrom wrote:

  yep, looks nice.

  I'm also wondering if redshift can use the combined vram when using
 several cards in sli mode, if you have 3 titans, can you use 3x6gb or just
 6gb for your scene?

  a tree scene like that, at that rez would probably take a few hours in
 arnold or vray, so even at 30m in redshift it's still very fast..

 still, at 30m a frame you won't exactly be able to render full shots
 without a farm, and once you work with even heavier scenes I imagine you
 are looking at rendertimes of several hours per frame, and at that point I
 don't think the gpu will speed anything up, quite the opposite.


 On Tue, Feb 18, 2014 at 11:12 AM, Eugen Sares sof...@mail.sprit.orgwrote:



 To be clear, when Redshift goes out-of-core, it goes *into *your system
 ram. So in the end, you still need plenty of system ram for large scenes.
 But I've only got 20GB in my workstation and I'm getting very complex
 renders out of it without coming even close to that. More in the 6-8GB
 range so far. Proxies are awesome, and Redshift wisely had those from day
 one of the alpha.

 Now several months ago I rendered 
 thishttp://timcrowson.smugmug.com/photos/i-qGFB7nv/1/O/i-qGFB7nv.jpg,
 but it's more along the lines of what Octavian 

Re: Redshift3D Render

2014-02-16 Thread Emilio Hernandez
Latest release of redshift with hair.

https://dl.dropboxusercontent.com/u/49626349/hair_01.jpg




2014-02-16 15:24 GMT-06:00 Emilio Hernandez emi...@e-roja.com:

 Redshift has hair now!






 2014-01-10 1:10 GMT-06:00 Mirko Jankovic mirkoj.anima...@gmail.com:

 just played a bit with overclocking...
 now I pushed PCI GEN in bios back to auto instead of GEN 3 so it is now
 PCI 2.0 x16 instead of 3..
 That alone gave me slightly higher score on cinebench.. and after
 overclocking CPU to 4.5 now new result in cinebench for titan is 100, and
 script in softimage gives me ~200 fps.
 Oh well...


 On Thu, Jan 9, 2014 at 8:24 PM, Mirko Jankovic mirkoj.anima...@gmail.com
  wrote:

 yes fps is score. hmm maybe if I got some time I could get one of titans
 and test it out on maximus MBO to see if that is the diference...


 On Thu, Jan 9, 2014 at 8:09 PM, Emilio Hernandez emi...@e-roja.comwrote:

 Dumb question here.  Where do I see the score? I only get a fps result
 for OpenGl and a 759cb in the CPU results in Cinebench.

 and I get 75.78fps at the OpenGl test.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 cinebench you mean? so what is score? :)


 On Thu, Jan 9, 2014 at 7:47 PM, Emilio Hernandez emi...@e-roja.comwrote:

 Now I am starting to scratch my head to figure out the maze of
 Nvidia...

 At least my benchmark said the Titatn beated up a Quadro 4000K ha
 ha




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 getting around 95 score in cinebench with titan, and again 780 in
 home comp getting 140 score in cinebench...
 wondering how can 780 crash titan so much in opengl.

 titan system beside 4 titans have i7 3930K, asus p9x79-e ws MBO
 and home comp i7 4770k on asus maximus VI hero

 Will test some redshift rendering later to compare single GPU 780 vs
 titan


 On Thu, Jan 9, 2014 at 7:11 PM, Emilio Hernandez 
 emi...@e-roja.comwrote:

 Yes specailly if you are getting more than the double speed.

 I ran the test and I got 75.78 fps

 Thx




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 yea I guess that woul dbe the case but just tried.. strange really
 no idea.. any chance to run cinebench 15 opengl test then? if that 
 gives
 too low result as well then something is not good


 On Thu, Jan 9, 2014 at 6:58 PM, Emilio Hernandez 
 emi...@e-roja.com wrote:

 It is set to ALL.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 hmm another gues.. is it set to RT or ALL in play?


 On Thu, Jan 9, 2014 at 6:53 PM, Emilio Hernandez 
 emi...@e-roja.com wrote:

 I already did that and still getting the 65 fps limit with the
 Titan.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 just got back , yes 60 is vsync on, turn of vsync in nvida
 control panel


 On Thu, Jan 9, 2014 at 5:52 PM, Stefan Kubicek 
 s...@tidbit-images.com wrote:

   I guess 60fps is the refresh rate of your display, right?
  Have you disabled VSync in the driver settings?


 I just get 60.0 fps +
 How are you getting it display a value higher than 60? I'm
 pretty sure it the actual fps is higher, but the value in the 
 viewport is
 capped at 60
 -Tim


 On 1/9/2014 10:12 AM, Leonard Koch wrote:

 I get about 28-31 out of my 680. Does anyone have a common
 explanation for that?


 On Thu, Jan 9, 2014 at 5:10 PM, Emilio Hernandez 
 emi...@e-roja.com wrote:

   Hey Mirko I ran your script and I got 50.7 fps...

  But then I remembered I have my displays plugged in to my
 470.. hahaha.

  Don't ask why, but when using AE with the displays plugged
 into the Ti,  AE does not like it and disables GPU for 
 calculations...

  P.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 Hey Tim
 Would you be able to take 2 minutes of your tmie and run
 this ol python script for SI with your titan?
 I'm getting weird results with an 780 in my home system
 outperforming titan a lot... well here is copy paste from 
 forum if you are
 able to check it out as well.. thanks!:

  itan: ~170 fps
 780: ~245 fps

 Go figure [image: :)]
 But I'm suspecting something weird with my titan system for
 some time will have to test further but would be great if 
 anyone with titan
 as well could run it too?
 This old python script:
 Application.CreatePrim(Cube, MeshSurface, , )
 Application.SetValue(cube.polymsh.geom.subdivu, 831, )
 Application.SetValue(cube.polymsh.geom.subdivv, 800, )
 Application.SetValue(cube.polymsh.geom.subdivbase, 800,
 )
 Application.SetValue(Camera.camvis.refreshrate, True, )
 Application.SetDisplayMode(Camera, shaded)
 Application.DeselectAll()
 Application.SetValue(PlayControl.Out, 5000, )
 Application.DeselectAll()
 Application.GetPrim(Null, , , )
 Application.SelectObj(Camera_Root, , )
 Application.CopyPaste(Camera_Root, , null, 1)
 Application.SelectObj(null, , )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 1, , , , , )
 Application.SetValue(PlayControl.Key, 5000, )
 Application.SetValue(PlayControl.Current, 5000, )
 Application.Rotate(, 0, 8000, 

Re: Redshift3D Render

2014-02-16 Thread Sebastien Sterling
Yeah Emilio ! definitely starting to look interesting


On 16 February 2014 22:40, Emilio Hernandez emi...@e-roja.com wrote:

 Latest release of redshift with hair.

 https://dl.dropboxusercontent.com/u/49626349/hair_01.jpg




 2014-02-16 15:24 GMT-06:00 Emilio Hernandez emi...@e-roja.com:

 Redshift has hair now!






 2014-01-10 1:10 GMT-06:00 Mirko Jankovic mirkoj.anima...@gmail.com:

 just played a bit with overclocking...
 now I pushed PCI GEN in bios back to auto instead of GEN 3 so it is now
 PCI 2.0 x16 instead of 3..
 That alone gave me slightly higher score on cinebench.. and after
 overclocking CPU to 4.5 now new result in cinebench for titan is 100, and
 script in softimage gives me ~200 fps.
 Oh well...


 On Thu, Jan 9, 2014 at 8:24 PM, Mirko Jankovic 
 mirkoj.anima...@gmail.com wrote:

 yes fps is score. hmm maybe if I got some time I could get one of
 titans and test it out on maximus MBO to see if that is the diference...


 On Thu, Jan 9, 2014 at 8:09 PM, Emilio Hernandez emi...@e-roja.comwrote:

 Dumb question here.  Where do I see the score? I only get a fps result
 for OpenGl and a 759cb in the CPU results in Cinebench.

 and I get 75.78fps at the OpenGl test.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 cinebench you mean? so what is score? :)


 On Thu, Jan 9, 2014 at 7:47 PM, Emilio Hernandez 
 emi...@e-roja.comwrote:

 Now I am starting to scratch my head to figure out the maze of
 Nvidia...

 At least my benchmark said the Titatn beated up a Quadro 4000K
 ha ha




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 getting around 95 score in cinebench with titan, and again 780 in
 home comp getting 140 score in cinebench...
 wondering how can 780 crash titan so much in opengl.

 titan system beside 4 titans have i7 3930K, asus p9x79-e ws MBO
 and home comp i7 4770k on asus maximus VI hero

 Will test some redshift rendering later to compare single GPU 780
 vs titan


 On Thu, Jan 9, 2014 at 7:11 PM, Emilio Hernandez emi...@e-roja.com
  wrote:

 Yes specailly if you are getting more than the double speed.

 I ran the test and I got 75.78 fps

 Thx




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 yea I guess that woul dbe the case but just tried.. strange
 really no idea.. any chance to run cinebench 15 opengl test then? if 
 that
 gives too low result as well then something is not good


 On Thu, Jan 9, 2014 at 6:58 PM, Emilio Hernandez 
 emi...@e-roja.com wrote:

 It is set to ALL.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 hmm another gues.. is it set to RT or ALL in play?


 On Thu, Jan 9, 2014 at 6:53 PM, Emilio Hernandez 
 emi...@e-roja.com wrote:

 I already did that and still getting the 65 fps limit with the
 Titan.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 just got back , yes 60 is vsync on, turn of vsync in nvida
 control panel


 On Thu, Jan 9, 2014 at 5:52 PM, Stefan Kubicek 
 s...@tidbit-images.com wrote:

   I guess 60fps is the refresh rate of your display, right?
  Have you disabled VSync in the driver settings?


 I just get 60.0 fps +
 How are you getting it display a value higher than 60? I'm
 pretty sure it the actual fps is higher, but the value in the 
 viewport is
 capped at 60
 -Tim


 On 1/9/2014 10:12 AM, Leonard Koch wrote:

 I get about 28-31 out of my 680. Does anyone have a common
 explanation for that?


 On Thu, Jan 9, 2014 at 5:10 PM, Emilio Hernandez 
 emi...@e-roja.com wrote:

   Hey Mirko I ran your script and I got 50.7 fps...

  But then I remembered I have my displays plugged in to my
 470.. hahaha.

  Don't ask why, but when using AE with the displays plugged
 into the Ti,  AE does not like it and disables GPU for 
 calculations...

  P.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 Hey Tim
 Would you be able to take 2 minutes of your tmie and run
 this ol python script for SI with your titan?
 I'm getting weird results with an 780 in my home system
 outperforming titan a lot... well here is copy paste from 
 forum if you are
 able to check it out as well.. thanks!:

  itan: ~170 fps
 780: ~245 fps

 Go figure [image: :)]
 But I'm suspecting something weird with my titan system
 for some time will have to test further but would be great if 
 anyone with
 titan as well could run it too?
 This old python script:
 Application.CreatePrim(Cube, MeshSurface, , )
 Application.SetValue(cube.polymsh.geom.subdivu, 831, )
 Application.SetValue(cube.polymsh.geom.subdivv, 800, )
 Application.SetValue(cube.polymsh.geom.subdivbase, 800,
 )
 Application.SetValue(Camera.camvis.refreshrate, True, )
 Application.SetDisplayMode(Camera, shaded)
 Application.DeselectAll()
 Application.SetValue(PlayControl.Out, 5000, )
 Application.DeselectAll()
 Application.GetPrim(Null, , , )
 Application.SelectObj(Camera_Root, , )
 Application.CopyPaste(Camera_Root, , null, 1)
 Application.SelectObj(null, , )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 1, , , , 

Re: Redshift3D Render

2014-02-16 Thread Steven Caron
ice strands or just xsi hair?


On Sun, Feb 16, 2014 at 1:40 PM, Emilio Hernandez emi...@e-roja.com wrote:

 Latest release of redshift with hair.

 https://dl.dropboxusercontent.com/u/49626349/hair_01.jpg



Re: Redshift3D Render

2014-02-16 Thread Emilio Hernandez
This is just XSI hair, but now it supports also strands.






2014-02-16 18:28 GMT-06:00 Steven Caron car...@gmail.com:

 ice strands or just xsi hair?


 On Sun, Feb 16, 2014 at 1:40 PM, Emilio Hernandez emi...@e-roja.comwrote:

 Latest release of redshift with hair.

 https://dl.dropboxusercontent.com/u/49626349/hair_01.jpg




Re: Redshift3D Render

2014-02-16 Thread Emilio Hernandez
Just changed an old scene from Arnold to Redshift.

I am impressed with the performance.  They are still working on the hair
shader, this one is with the Redshift arch shader.  Judge by yourselfves.

https://vimeo.com/86856132






2014-02-16 18:33 GMT-06:00 Emilio Hernandez emi...@e-roja.com:

 This is just XSI hair, but now it supports also strands.






 2014-02-16 18:28 GMT-06:00 Steven Caron car...@gmail.com:

 ice strands or just xsi hair?


 On Sun, Feb 16, 2014 at 1:40 PM, Emilio Hernandez emi...@e-roja.comwrote:

 Latest release of redshift with hair.

 https://dl.dropboxusercontent.com/u/49626349/hair_01.jpg





RE: Redshift3D Render

2014-02-16 Thread Angus Davidson
I believe the expression is *Vrooom*

That is incredibly fast

From: Emilio Hernandez [emi...@e-roja.com]
Sent: 17 February 2014 02:42 AM
To: softimage@listproc.autodesk.com
Subject: Re: Redshift3D Render

Just changed an old scene from Arnold to Redshift.

I am impressed with the performance.  They are still working on the hair 
shader, this one is with the Redshift arch shader.  Judge by yourselfves.

https://vimeo.com/86856132



[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]


2014-02-16 18:33 GMT-06:00 Emilio Hernandez 
emi...@e-roja.commailto:emi...@e-roja.com:
This is just XSI hair, but now it supports also strands.



[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]


2014-02-16 18:28 GMT-06:00 Steven Caron 
car...@gmail.commailto:car...@gmail.com:

ice strands or just xsi hair?


On Sun, Feb 16, 2014 at 1:40 PM, Emilio Hernandez 
emi...@e-roja.commailto:emi...@e-roja.com wrote:
Latest release of redshift with hair.

https://dl.dropboxusercontent.com/u/49626349/hair_01.jpg



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intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
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Re: Redshift3D Render

2014-01-09 Thread Mirko Jankovic
Well I finally got nice reason to get 4 Titans.. mmm 4way SLI and 3 27 mon
stereo gaming.
Soo nice to have same comp good for both job and gaming.



On Thu, Jan 9, 2014 at 3:49 AM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 Call me immature, but i kind of love the idea of my gaming pc also being
 my render farm :P

 Sod of Nvidia and your flaby Quadro cards there expensive as fuck and you
 can't play Crysis on them :)


 On 8 January 2014 23:13, Tim Leydecker bauero...@gmx.de wrote:

 For a current list of features available as well as a roadmap,
 I would like to suggest to just go and give it a free try:

 https://www.redshift3d.com/get-redshift

 Yes, actually you don´t even have to commit to spending $100 directly,
 the Free Beta Trial gives you 30 days of full access to Redshift.

 A special benefit of this free trial option is that you could actually
 try out how a bunch of machines would run using redshift in a farm or
 knot.

 Reading the docs doesn´t require a login:

 http://docs.redshift3d.com/Default.html


 Redshift is a really well balanced renderer and I wholehartedly trust in
 it´s success.

 With the above opportunity available it is a good time to test it in your
 production scenario
 and wheight it against VRay and Arnold, which are also both very nice
 plattforms with
 enough momentum to also be around for quite a while.

 I am sure Redshift is a valuable addition to that arsenal.

 Cheers,

 tim








 On 08.01.2014 22:44, Emilio Hernandez wrote:

 Backing up Tim, in the forums there is actually a hair test in Softimage
 with a simple phong shader.  And IMHO it looks nice.




 2014/1/8 Tim Crowson tim.crow...@magneticdreams.com mailto:
 tim.crow...@magneticdreams.com


 They've stated pretty clearly that Hair and Strand support is the
 next big thing to come... shouldn't be too long now...

 -Tim



 On 1/8/2014 3:36 PM, Daniel Kim wrote:

 I found some weird result of displacement map with Redshift.
 Elevation is okay, but sometimes I could see weird connection of UVM. All
 UVM boders wasn't smooth and I had no
 idea how to fix it. Arnold has that option though : / But more
 option I need is... hair @__@ and ICE strand


 ---
 Daniel Kim
 Animation Director  Professional 3D Generalist
 http://www.danielkim3d.com
 ---




 On Thu, Jan 9, 2014 at 10:31 AM, Emilio Hernandez 
 emi...@e-roja.com mailto:emi...@e-roja.com wrote:

 Displacement and bump map are there and they work beautiful.
  They event implement a scalar change range into the displacement node.




 2014/1/8 Tim Crowson tim.crow...@magneticdreams.com mailto:
 tim.crow...@magneticdreams.com


 I'll repost what I said in the other thread

 We started using Redshift back in March and pretty much use
 it exclusively now. Of course it all depends on the needs of the project
 (and there are still some real
 limitations).  The RS dev team is top notch though. I'm
 really excited to see how things will be at the end of this calendar year.
  Redshift development is
 progressing at a fantastic rate, and the pricing is very
 competitive. For facilities, even small ones, it does require that you
 spend some time considering your
 hardware and infrastructure, especially if you want to
 start converting CPU farms for GPU rendering, or augmenting them.
 Fortunately, Redshift isn't licensed per GPU,
 but per machine, and that should provide some breathing
 room.

 To be honest (and I realize we have many Arnold folks
 here), here at Magnetic we evaluated our rendering options (MR, vRay,
 3Delight, Arnold). I even started working
 on a Soft-to-Modo pipeline. Among these Arnold was the
 clear winner. That said, we felt that to be useful for us in production,
 Arnold was too costly a solution for
 us, both financially and in render time, /considering the
 kinds of projects we do/ . Then Redshift came along and despite its
 infancy, really turned our heads. We

 cautiously began using it on productions, and it has since
 proven itself for us.

 Again, it all depends on what kind of project you're
 working on! You need to evaluate it for yourself of course, but for smaller
 houses like us, it allows us to
 produce better looking content faster, while staying in
 Softimage. And in this economy, we can't argue with that.

 -Tim



 On 1/8/2014 2:53 PM, Paul Griswold wrote:

 I've been using it along side Arnold for quite a while
 now.  I just finished a project for CES entirely in Redshift.

 I think Redshift falls more into the category of a VRay
 competitor rather than Arnold.  Redshift isn't open the way Arnold is  I
 don't think they intend it to 

Re: Redshift3D Render

2014-01-09 Thread James De Colling
quick one, can your rendermap with redshift?


On Thu, Jan 9, 2014 at 7:39 PM, Mirko Jankovic mirkoj.anima...@gmail.comwrote:

 Well I finally got nice reason to get 4 Titans.. mmm 4way SLI and 3 27
 mon stereo gaming.
 Soo nice to have same comp good for both job and gaming.



 On Thu, Jan 9, 2014 at 3:49 AM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 Call me immature, but i kind of love the idea of my gaming pc also being
 my render farm :P

 Sod of Nvidia and your flaby Quadro cards there expensive as fuck and you
 can't play Crysis on them :)


 On 8 January 2014 23:13, Tim Leydecker bauero...@gmx.de wrote:

 For a current list of features available as well as a roadmap,
 I would like to suggest to just go and give it a free try:

 https://www.redshift3d.com/get-redshift

 Yes, actually you don´t even have to commit to spending $100 directly,
 the Free Beta Trial gives you 30 days of full access to Redshift.

 A special benefit of this free trial option is that you could actually
 try out how a bunch of machines would run using redshift in a farm or
 knot.

 Reading the docs doesn´t require a login:

 http://docs.redshift3d.com/Default.html


 Redshift is a really well balanced renderer and I wholehartedly trust in
 it´s success.

 With the above opportunity available it is a good time to test it in
 your production scenario
 and wheight it against VRay and Arnold, which are also both very nice
 plattforms with
 enough momentum to also be around for quite a while.

 I am sure Redshift is a valuable addition to that arsenal.

 Cheers,

 tim








 On 08.01.2014 22:44, Emilio Hernandez wrote:

 Backing up Tim, in the forums there is actually a hair test in
 Softimage with a simple phong shader.  And IMHO it looks nice.




 2014/1/8 Tim Crowson tim.crow...@magneticdreams.com mailto:
 tim.crow...@magneticdreams.com


 They've stated pretty clearly that Hair and Strand support is the
 next big thing to come... shouldn't be too long now...

 -Tim



 On 1/8/2014 3:36 PM, Daniel Kim wrote:

 I found some weird result of displacement map with Redshift.
 Elevation is okay, but sometimes I could see weird connection of UVM. All
 UVM boders wasn't smooth and I had no
 idea how to fix it. Arnold has that option though : / But more
 option I need is... hair @__@ and ICE strand


 
 ---
 Daniel Kim
 Animation Director  Professional 3D Generalist
 http://www.danielkim3d.com
 
 ---




 On Thu, Jan 9, 2014 at 10:31 AM, Emilio Hernandez 
 emi...@e-roja.com mailto:emi...@e-roja.com wrote:

 Displacement and bump map are there and they work beautiful.
  They event implement a scalar change range into the displacement node.




 2014/1/8 Tim Crowson tim.crow...@magneticdreams.com mailto:
 tim.crow...@magneticdreams.com


 I'll repost what I said in the other thread

 We started using Redshift back in March and pretty much
 use it exclusively now. Of course it all depends on the needs of the
 project (and there are still some real
 limitations).  The RS dev team is top notch though. I'm
 really excited to see how things will be at the end of this calendar year.
  Redshift development is
 progressing at a fantastic rate, and the pricing is very
 competitive. For facilities, even small ones, it does require that you
 spend some time considering your
 hardware and infrastructure, especially if you want to
 start converting CPU farms for GPU rendering, or augmenting them.
 Fortunately, Redshift isn't licensed per GPU,
 but per machine, and that should provide some breathing
 room.

 To be honest (and I realize we have many Arnold folks
 here), here at Magnetic we evaluated our rendering options (MR, vRay,
 3Delight, Arnold). I even started working
 on a Soft-to-Modo pipeline. Among these Arnold was the
 clear winner. That said, we felt that to be useful for us in production,
 Arnold was too costly a solution for
 us, both financially and in render time, /considering the
 kinds of projects we do/ . Then Redshift came along and despite its
 infancy, really turned our heads. We

 cautiously began using it on productions, and it has since
 proven itself for us.

 Again, it all depends on what kind of project you're
 working on! You need to evaluate it for yourself of course, but for 
 smaller
 houses like us, it allows us to
 produce better looking content faster, while staying in
 Softimage. And in this economy, we can't argue with that.

 -Tim



 On 1/8/2014 2:53 PM, Paul Griswold wrote:

 I've been using it along side Arnold for quite a while
 now.  I just finished a project for CES entirely in Redshift.

 I think Redshift falls 

Re: Redshift3D Render

2014-01-09 Thread Stefan Kubicek

Afaik it's in development just like hair  fur.quick one, can your rendermap with redshift?On Thu, Jan 9, 2014 at 7:39 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote:
Well I finally got nice reason to get 4 Titans.. mmm 4way SLI and 3 27" mon stereo gaming.Soo nice to have same comp good for both job and gaming.

On Thu, Jan 9, 2014 at 3:49 AM, Sebastien Sterling sebastien.sterl...@gmail.com wrote:

Call me immature, but i kind of love the idea of my gaming pc also being my render farm :PSod of Nvidia and your flaby Quadro cards there expensive as fuck and you can't play Crysis on them :)


On 8 January 2014 23:13, Tim Leydecker bauero...@gmx.de wrote:


For a current list of features available as well as a roadmap,
I would like to suggest to just go and give it a free try:

https://www.redshift3d.com/get-redshift

Yes, actually you don´t even have to commit to spending $100 directly,
the Free Beta Trial gives you 30 days of full access to Redshift.

A special benefit of this free trial option is that you could actually
try out how a bunch of machines would run using redshift in a farm or knot.

Reading the docs doesn´t require a login:

http://docs.redshift3d.com/Default.html


Redshift is a really well balanced renderer and I wholehartedly trust in it´s success.

With the above opportunity available it is a good time to test it in your production scenario
and wheight it against VRay and Arnold, which are also both very nice plattforms with
enough momentum to also be around for quite a while.

I am sure Redshift is a valuable addition to that arsenal.

Cheers,

tim







On 08.01.2014 22:44, Emilio Hernandez wrote:

Backing up Tim, in the forums there is actually a hair test in Softimage with a simple phong shader. And IMHO it looks nice.




2014/1/8 Tim Crowson tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.com




  They've stated pretty clearly that Hair and Strand support is the next big thing to come... shouldn't be too long now...

  -Tim



  On 1/8/2014 3:36 PM, Daniel Kim wrote:

  I found some weird result of displacement map with Redshift. Elevation is okay, but sometimes I could see weird connection of UVM. All UVM boders wasn't smooth and I had no
  idea how to fix it. Arnold has that option though : / But more option I need is... hair @__@ and ICE strand


  ---
  Daniel Kim
  Animation Director  Professional 3D Generalist
  http://www.danielkim3d.com
  ---




  On Thu, Jan 9, 2014 at 10:31 AM, Emilio Hernandez emi...@e-roja.com mailto:emi...@e-roja.com wrote:




Displacement and bump map are there and they work beautiful. They event implement a scalar change range into the displacement node.




2014/1/8 Tim Crowson tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.com




  I'll repost what I said in the other thread

  We started using Redshift back in March and pretty much use it exclusively now. Of course it all depends on the needs of the project (and there are still some real
  limitations). The RS dev team is top notch though. I'm really excited to see how things will be at the end of this calendar year. Redshift development is
  progressing at a fantastic rate, and the pricing is very competitive. For facilities, even small ones, it does require that you spend some time considering your
  hardware and infrastructure, especially if you want to start converting CPU farms for GPU rendering, or augmenting them. Fortunately, Redshift isn't licensed per GPU,
  but per machine, and that should provide some breathing room.

  To be honest (and I realize we have many Arnold folks here), here at Magnetic we evaluated our rendering options (MR, vRay, 3Delight, Arnold). I even started working
  on a Soft-to-Modo pipeline. Among these Arnold was the clear winner. That said, we felt that to be useful for us in production, Arnold was too costly a solution for
  us, both financially and in render time, /considering the kinds of projects we do/ . Then Redshift came along and despite its infancy, really turned our heads. We
  cautiously began using it on productions, and it has since proven itself for us.

  Again, it all depends on what kind of project you're working on! You need to evaluate it for yourself of course, but for smaller houses like us, it allows us to
  produce better looking content faster, while staying in Softimage. And in this economy, we can't argue with that.

  -Tim



  On 1/8/2014 2:53 PM, Paul Griswold wrote:

  I've been using it along side Arnold for quite a while now. I just finished a project for CES entirely in Redshift.

  I think Redshift falls more into the category of a VRay competitor rather than Arnold. Redshift isn't open the way Arnold is  I don't think they intend it to be.

  I've found it to be extremely fast and 

Re: Redshift3D Render

2014-01-09 Thread Paul Griswold
​I just added 2 780ti's to my machine  use my 680 just to drive my
displays.  One of the negatives right now with Redshift (AFAIK) is that
it's not entirely optimized for more than 2 cards.  Once you get 3-4 cards
in place you start seeing diminishing returns.

But that might be an nVidia problem, not a Redshift problem.

I think the main thing you have to consider is - do you already have a
renderfarm that is CPU based and are you willing to migrate to GPU-based
rendering?  I have rack-mounted machines that just have Intel motheboard
graphics  no space for a GPU, so for now Redshift is limited to just 2
machines.

For larger companies there's a space  heat issue as well.  Running just
the 2 780ti's all night long kept my office nice and toasty warm.  You need
to have a very large power supply as well as a case  motherboard that can
fit the cards.  It'd be very interesting to see a comparison of space, heat
and watts consumed for CPU's vs GPU's for rendering...

-Paul


ᐧ


On Thu, Jan 9, 2014 at 3:39 AM, Mirko Jankovic mirkoj.anima...@gmail.comwrote:

 Well I finally got nice reason to get 4 Titans.. mmm 4way SLI and 3 27
 mon stereo gaming.
 Soo nice to have same comp good for both job and gaming.



 On Thu, Jan 9, 2014 at 3:49 AM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 Call me immature, but i kind of love the idea of my gaming pc also being
 my render farm :P

 Sod of Nvidia and your flaby Quadro cards there expensive as fuck and you
 can't play Crysis on them :)


 On 8 January 2014 23:13, Tim Leydecker bauero...@gmx.de wrote:

 For a current list of features available as well as a roadmap,
 I would like to suggest to just go and give it a free try:

 https://www.redshift3d.com/get-redshift

 Yes, actually you don´t even have to commit to spending $100 directly,
 the Free Beta Trial gives you 30 days of full access to Redshift.

 A special benefit of this free trial option is that you could actually
 try out how a bunch of machines would run using redshift in a farm or
 knot.

 Reading the docs doesn´t require a login:

 http://docs.redshift3d.com/Default.html


 Redshift is a really well balanced renderer and I wholehartedly trust in
 it´s success.

 With the above opportunity available it is a good time to test it in
 your production scenario
 and wheight it against VRay and Arnold, which are also both very nice
 plattforms with
 enough momentum to also be around for quite a while.

 I am sure Redshift is a valuable addition to that arsenal.

 Cheers,

 tim








 On 08.01.2014 22:44, Emilio Hernandez wrote:

 Backing up Tim, in the forums there is actually a hair test in
 Softimage with a simple phong shader.  And IMHO it looks nice.




 2014/1/8 Tim Crowson tim.crow...@magneticdreams.com mailto:
 tim.crow...@magneticdreams.com


 They've stated pretty clearly that Hair and Strand support is the
 next big thing to come... shouldn't be too long now...

 -Tim



 On 1/8/2014 3:36 PM, Daniel Kim wrote:

 I found some weird result of displacement map with Redshift.
 Elevation is okay, but sometimes I could see weird connection of UVM. All
 UVM boders wasn't smooth and I had no
 idea how to fix it. Arnold has that option though : / But more
 option I need is... hair @__@ and ICE strand


 
 ---
 Daniel Kim
 Animation Director  Professional 3D Generalist
 http://www.danielkim3d.com
 
 ---




 On Thu, Jan 9, 2014 at 10:31 AM, Emilio Hernandez 
 emi...@e-roja.com mailto:emi...@e-roja.com wrote:

 Displacement and bump map are there and they work beautiful.
  They event implement a scalar change range into the displacement node.




 2014/1/8 Tim Crowson tim.crow...@magneticdreams.com mailto:
 tim.crow...@magneticdreams.com


 I'll repost what I said in the other thread

 We started using Redshift back in March and pretty much
 use it exclusively now. Of course it all depends on the needs of the
 project (and there are still some real
 limitations).  The RS dev team is top notch though. I'm
 really excited to see how things will be at the end of this calendar year.
  Redshift development is
 progressing at a fantastic rate, and the pricing is very
 competitive. For facilities, even small ones, it does require that you
 spend some time considering your
 hardware and infrastructure, especially if you want to
 start converting CPU farms for GPU rendering, or augmenting them.
 Fortunately, Redshift isn't licensed per GPU,
 but per machine, and that should provide some breathing
 room.

 To be honest (and I realize we have many Arnold folks
 here), here at Magnetic we evaluated our rendering options (MR, vRay,
 3Delight, Arnold). I even started working
 on a Soft-to-Modo pipeline. Among these Arnold was 

Re: Redshift3D Render

2014-01-09 Thread James De Colling
how diminishing are we talking? some enthusiast motherboards support upto 6
cards, also does pci-e slot speed make a difference?


On Thu, Jan 9, 2014 at 10:40 PM, Paul Griswold 
pgrisw...@fusiondigitalproductions.com wrote:

 ​I just added 2 780ti's to my machine  use my 680 just to drive my
 displays.  One of the negatives right now with Redshift (AFAIK) is that
 it's not entirely optimized for more than 2 cards.  Once you get 3-4 cards
 in place you start seeing diminishing returns.

 But that might be an nVidia problem, not a Redshift problem.

 I think the main thing you have to consider is - do you already have a
 renderfarm that is CPU based and are you willing to migrate to GPU-based
 rendering?  I have rack-mounted machines that just have Intel motheboard
 graphics  no space for a GPU, so for now Redshift is limited to just 2
 machines.

 For larger companies there's a space  heat issue as well.  Running just
 the 2 780ti's all night long kept my office nice and toasty warm.  You need
 to have a very large power supply as well as a case  motherboard that can
 fit the cards.  It'd be very interesting to see a comparison of space, heat
 and watts consumed for CPU's vs GPU's for rendering...

 -Paul


 ᐧ


 On Thu, Jan 9, 2014 at 3:39 AM, Mirko Jankovic 
 mirkoj.anima...@gmail.comwrote:

 Well I finally got nice reason to get 4 Titans.. mmm 4way SLI and 3 27
 mon stereo gaming.
 Soo nice to have same comp good for both job and gaming.



 On Thu, Jan 9, 2014 at 3:49 AM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 Call me immature, but i kind of love the idea of my gaming pc also being
 my render farm :P

 Sod of Nvidia and your flaby Quadro cards there expensive as fuck and
 you can't play Crysis on them :)


 On 8 January 2014 23:13, Tim Leydecker bauero...@gmx.de wrote:

 For a current list of features available as well as a roadmap,
 I would like to suggest to just go and give it a free try:

 https://www.redshift3d.com/get-redshift

 Yes, actually you don´t even have to commit to spending $100 directly,
 the Free Beta Trial gives you 30 days of full access to Redshift.

 A special benefit of this free trial option is that you could actually
 try out how a bunch of machines would run using redshift in a farm or
 knot.

 Reading the docs doesn´t require a login:

 http://docs.redshift3d.com/Default.html


 Redshift is a really well balanced renderer and I wholehartedly trust
 in it´s success.

 With the above opportunity available it is a good time to test it in
 your production scenario
 and wheight it against VRay and Arnold, which are also both very nice
 plattforms with
 enough momentum to also be around for quite a while.

 I am sure Redshift is a valuable addition to that arsenal.

 Cheers,

 tim








 On 08.01.2014 22:44, Emilio Hernandez wrote:

 Backing up Tim, in the forums there is actually a hair test in
 Softimage with a simple phong shader.  And IMHO it looks nice.




 2014/1/8 Tim Crowson tim.crow...@magneticdreams.com mailto:
 tim.crow...@magneticdreams.com


 They've stated pretty clearly that Hair and Strand support is the
 next big thing to come... shouldn't be too long now...

 -Tim



 On 1/8/2014 3:36 PM, Daniel Kim wrote:

 I found some weird result of displacement map with Redshift.
 Elevation is okay, but sometimes I could see weird connection of UVM. All
 UVM boders wasn't smooth and I had no
 idea how to fix it. Arnold has that option though : / But more
 option I need is... hair @__@ and ICE strand


 
 ---
 Daniel Kim
 Animation Director  Professional 3D Generalist
 http://www.danielkim3d.com
 
 ---




 On Thu, Jan 9, 2014 at 10:31 AM, Emilio Hernandez 
 emi...@e-roja.com mailto:emi...@e-roja.com wrote:

 Displacement and bump map are there and they work beautiful.
  They event implement a scalar change range into the displacement node.




 2014/1/8 Tim Crowson tim.crow...@magneticdreams.com mailto:
 tim.crow...@magneticdreams.com


 I'll repost what I said in the other thread

 We started using Redshift back in March and pretty much
 use it exclusively now. Of course it all depends on the needs of the
 project (and there are still some real
 limitations).  The RS dev team is top notch though. I'm
 really excited to see how things will be at the end of this calendar 
 year.
  Redshift development is
 progressing at a fantastic rate, and the pricing is very
 competitive. For facilities, even small ones, it does require that you
 spend some time considering your
 hardware and infrastructure, especially if you want to
 start converting CPU farms for GPU rendering, or augmenting them.
 Fortunately, Redshift isn't licensed per GPU,
 but per machine, and that should provide some breathing
 room.

Re: Redshift3D Render

2014-01-09 Thread Paul Griswold
There was a discussion on the RS forums about it.  I don't recall the
numbers, though.  I don't think the speed of the PCIe slot made a huge
difference.  It's really all about the speed of the card.

Also, although it doesn't load the entire scene into your card's memory,
the more memory your card has, the better it is.

But overall, for the type of work I'm mainly doing these days, it's
extremely fast.  In fact, it's so fast that I was finding the bottleneck
was the time taken to export the mesh to Redshift, not rendering.  Redshift
has a proxy system like Vray  Arnold, but you have to manually create
proxies per object  my scene had hundreds and hundreds of objects, so I
didn't have time to create them.  Therefore, it was creating a renderable
mesh per frame - so on a frame that took 28 seconds to render, 20 seconds
was spent exporting the mesh and 8 seconds were spent on rendering.  But
again, it's a beta and they're continuing to improve things like the proxy
system.

Once I'm caught up I'm hoping to try rendering the classroom scene and see
how it does.

-Paul


ᐧ


Re: Redshift3D Render

2014-01-09 Thread Mirko Jankovic
Here are some details from testing I did a while ago:



On Thu, Jan 9, 2014 at 1:11 PM, Paul Griswold 
pgrisw...@fusiondigitalproductions.com wrote:

 There was a discussion on the RS forums about it.  I don't recall the
 numbers, though.  I don't think the speed of the PCIe slot made a huge
 difference.  It's really all about the speed of the card.

 Also, although it doesn't load the entire scene into your card's memory,
 the more memory your card has, the better it is.

 But overall, for the type of work I'm mainly doing these days, it's
 extremely fast.  In fact, it's so fast that I was finding the bottleneck
 was the time taken to export the mesh to Redshift, not rendering.  Redshift
 has a proxy system like Vray  Arnold, but you have to manually create
 proxies per object  my scene had hundreds and hundreds of objects, so I
 didn't have time to create them.  Therefore, it was creating a renderable
 mesh per frame - so on a frame that took 28 seconds to render, 20 seconds
 was spent exporting the mesh and 8 seconds were spent on rendering.  But
 again, it's a beta and they're continuing to improve things like the proxy
 system.

 Once I'm caught up I'm hoping to try rendering the classroom scene and see
 how it does.

 -Paul


 ᐧ



Re: Redshift3D Render

2014-01-09 Thread Chris Johnson
Daniel,

You mentioned using it in conjunction with Arnoldwhat way would you use
both together...as in render some elements in Arnold and Redshift?


On Thu, Jan 9, 2014 at 8:26 AM, Mirko Jankovic mirkoj.anima...@gmail.comwrote:

 Here are some details from testing I did a while ago:



 On Thu, Jan 9, 2014 at 1:11 PM, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com wrote:

 There was a discussion on the RS forums about it.  I don't recall the
 numbers, though.  I don't think the speed of the PCIe slot made a huge
 difference.  It's really all about the speed of the card.

 Also, although it doesn't load the entire scene into your card's memory,
 the more memory your card has, the better it is.

 But overall, for the type of work I'm mainly doing these days, it's
 extremely fast.  In fact, it's so fast that I was finding the bottleneck
 was the time taken to export the mesh to Redshift, not rendering.  Redshift
 has a proxy system like Vray  Arnold, but you have to manually create
 proxies per object  my scene had hundreds and hundreds of objects, so I
 didn't have time to create them.  Therefore, it was creating a renderable
 mesh per frame - so on a frame that took 28 seconds to render, 20 seconds
 was spent exporting the mesh and 8 seconds were spent on rendering.  But
 again, it's a beta and they're continuing to improve things like the proxy
 system.

 Once I'm caught up I'm hoping to try rendering the classroom scene and
 see how it does.

 -Paul


 ᐧ





Re: Redshift3D Render

2014-01-09 Thread Tim Crowson
We've been testing 1 Titan vs. 3 and so far, the speed increase of the 
triple-Titan box is holding at about 2.45x. In an email exchange (or 
maybe it was on the forums, can't recall) it was mentioned that on the 
topic parallelization, Pixar had determined that even for them, 4 units 
together (of whatever, not necessarily Titans) was the max they could 
really go before it started to cost more money than it was worth. In our 
case, I'm thinking 3 might be our max, based on some nerdy mathematics 
by one of our IT guys analyzing render times per shot, per frame, 
hardware/software costs, rack space used, etc.


But hey, Redshift aside, the Titan in my workstation is doing wonders 
for my viewport performance in Soft. I had a 58M, 2500-item model 
derived from a CAD file the other day, and this thing was letting me 
tumble around it at ~15fps in Shaded mode. That ain't shabby!

-Tim


On 1/9/2014 6:11 AM, Paul Griswold wrote:
There was a discussion on the RS forums about it.  I don't recall the 
numbers, though.  I don't think the speed of the PCIe slot made a huge 
difference.  It's really all about the speed of the card.


Also, although it doesn't load the entire scene into your card's 
memory, the more memory your card has, the better it is.


But overall, for the type of work I'm mainly doing these days, it's 
extremely fast.  In fact, it's so fast that I was finding the 
bottleneck was the time taken to export the mesh to Redshift, not 
rendering.  Redshift has a proxy system like Vray  Arnold, but you 
have to manually create proxies per object  my scene had hundreds and 
hundreds of objects, so I didn't have time to create them.  Therefore, 
it was creating a renderable mesh per frame - so on a frame that took 
28 seconds to render, 20 seconds was spent exporting the mesh and 8 
seconds were spent on rendering.  But again, it's a beta and they're 
continuing to improve things like the proxy system.


Once I'm caught up I'm hoping to try rendering the classroom scene and 
see how it does.


-Paul


ᐧ


--
Signature




Re: Redshift3D Render

2014-01-09 Thread Mirko Jankovic
Hey Tim
Would you be able to take 2 minutes of your tmie and run this ol python
script for SI with your titan?
I'm getting weird results with an 780 in my home system outperforming titan
a lot... well here is copy paste from forum if you are able to check it out
as well.. thanks!:

itan: ~170 fps
780: ~245 fps

Go figure [image: :)]
But I'm suspecting something weird with my titan system for some time will
have to test further but would be great if anyone with titan as well could
run it too?
This old python script:
Application.CreatePrim(Cube, MeshSurface, , )
Application.SetValue(cube.polymsh.geom.subdivu, 831, )
Application.SetValue(cube.polymsh.geom.subdivv, 800, )
Application.SetValue(cube.polymsh.geom.subdivbase, 800, )
Application.SetValue(Camera.camvis.refreshrate, True, )
Application.SetDisplayMode(Camera, shaded)
Application.DeselectAll()
Application.SetValue(PlayControl.Out, 5000, )
Application.DeselectAll()
Application.GetPrim(Null, , , )
Application.SelectObj(Camera_Root, , )
Application.CopyPaste(Camera_Root, , null, 1)
Application.SelectObj(null, , )
Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
1, , , , , )
Application.SetValue(PlayControl.Key, 5000, )
Application.SetValue(PlayControl.Current, 5000, )
Application.Rotate(, 0, 8000, 0, siAbsolute, siPivot, siObj, siY,
, , , , , , , 0, )
Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
5000, , , , , )
Application.FirstFrame()

Just paste in python script run and hit play.
Thakns!


On Thu, Jan 9, 2014 at 3:34 PM, Tim Crowson
tim.crow...@magneticdreams.comwrote:

  We've been testing 1 Titan vs. 3 and so far, the speed increase of the
 triple-Titan box is holding at about 2.45x. In an email exchange (or maybe
 it was on the forums, can't recall) it was mentioned that on the topic
 parallelization, Pixar had determined that even for them, 4 units together
 (of whatever, not necessarily Titans) was the max they could really go
 before it started to cost more money than it was worth. In our case, I'm
 thinking 3 might be our max, based on some nerdy mathematics by one of our
 IT guys analyzing render times per shot, per frame, hardware/software
 costs, rack space used, etc.

 But hey, Redshift aside, the Titan in my workstation is doing wonders for
 my viewport performance in Soft. I had a 58M, 2500-item model derived from
 a CAD file the other day, and this thing was letting me tumble around it at
 ~15fps in Shaded mode. That ain't shabby!
 -Tim



 On 1/9/2014 6:11 AM, Paul Griswold wrote:

  There was a discussion on the RS forums about it.  I don't recall the
 numbers, though.  I don't think the speed of the PCIe slot made a huge
 difference.  It's really all about the speed of the card.

  Also, although it doesn't load the entire scene into your card's memory,
 the more memory your card has, the better it is.

  But overall, for the type of work I'm mainly doing these days, it's
 extremely fast.  In fact, it's so fast that I was finding the bottleneck
 was the time taken to export the mesh to Redshift, not rendering.  Redshift
 has a proxy system like Vray  Arnold, but you have to manually create
 proxies per object  my scene had hundreds and hundreds of objects, so I
 didn't have time to create them.  Therefore, it was creating a renderable
 mesh per frame - so on a frame that took 28 seconds to render, 20 seconds
 was spent exporting the mesh and 8 seconds were spent on rendering.  But
 again, it's a beta and they're continuing to improve things like the proxy
 system.

  Once I'm caught up I'm hoping to try rendering the classroom scene and
 see how it does.

  -Paul


  ᐧ


 --





Re: Redshift3D Render

2014-01-09 Thread Emilio Hernandez
Hey Mirko I ran your script and I got 50.7 fps...

But then I remembered I have my displays plugged in to my 470.. hahaha.

Don't ask why, but when using AE with the displays plugged into the Ti,  AE
does not like it and disables GPU for calculations...

P.




2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 Hey Tim
 Would you be able to take 2 minutes of your tmie and run this ol python
 script for SI with your titan?
 I'm getting weird results with an 780 in my home system outperforming
 titan a lot... well here is copy paste from forum if you are able to check
 it out as well.. thanks!:

 itan: ~170 fps
 780: ~245 fps

 Go figure [image: :)]
 But I'm suspecting something weird with my titan system for some time will
 have to test further but would be great if anyone with titan as well could
 run it too?
 This old python script:
 Application.CreatePrim(Cube, MeshSurface, , )
 Application.SetValue(cube.polymsh.geom.subdivu, 831, )
 Application.SetValue(cube.polymsh.geom.subdivv, 800, )
 Application.SetValue(cube.polymsh.geom.subdivbase, 800, )
 Application.SetValue(Camera.camvis.refreshrate, True, )
 Application.SetDisplayMode(Camera, shaded)
 Application.DeselectAll()
 Application.SetValue(PlayControl.Out, 5000, )
 Application.DeselectAll()
 Application.GetPrim(Null, , , )
 Application.SelectObj(Camera_Root, , )
 Application.CopyPaste(Camera_Root, , null, 1)
 Application.SelectObj(null, , )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 1, , , , , )
 Application.SetValue(PlayControl.Key, 5000, )
 Application.SetValue(PlayControl.Current, 5000, )
 Application.Rotate(, 0, 8000, 0, siAbsolute, siPivot, siObj,
 siY, , , , , , , , 0, )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 5000, , , , , )
 Application.FirstFrame()

 Just paste in python script run and hit play.
 Thakns!


 On Thu, Jan 9, 2014 at 3:34 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  We've been testing 1 Titan vs. 3 and so far, the speed increase of the
 triple-Titan box is holding at about 2.45x. In an email exchange (or maybe
 it was on the forums, can't recall) it was mentioned that on the topic
 parallelization, Pixar had determined that even for them, 4 units together
 (of whatever, not necessarily Titans) was the max they could really go
 before it started to cost more money than it was worth. In our case, I'm
 thinking 3 might be our max, based on some nerdy mathematics by one of our
 IT guys analyzing render times per shot, per frame, hardware/software
 costs, rack space used, etc.

 But hey, Redshift aside, the Titan in my workstation is doing wonders for
 my viewport performance in Soft. I had a 58M, 2500-item model derived from
 a CAD file the other day, and this thing was letting me tumble around it at
 ~15fps in Shaded mode. That ain't shabby!
 -Tim



 On 1/9/2014 6:11 AM, Paul Griswold wrote:

  There was a discussion on the RS forums about it.  I don't recall the
 numbers, though.  I don't think the speed of the PCIe slot made a huge
 difference.  It's really all about the speed of the card.

  Also, although it doesn't load the entire scene into your card's
 memory, the more memory your card has, the better it is.

  But overall, for the type of work I'm mainly doing these days, it's
 extremely fast.  In fact, it's so fast that I was finding the bottleneck
 was the time taken to export the mesh to Redshift, not rendering.  Redshift
 has a proxy system like Vray  Arnold, but you have to manually create
 proxies per object  my scene had hundreds and hundreds of objects, so I
 didn't have time to create them.  Therefore, it was creating a renderable
 mesh per frame - so on a frame that took 28 seconds to render, 20 seconds
 was spent exporting the mesh and 8 seconds were spent on rendering.  But
 again, it's a beta and they're continuing to improve things like the proxy
 system.

  Once I'm caught up I'm hoping to try rendering the classroom scene and
 see how it does.

  -Paul


  ᐧ


 --






Re: Redshift3D Render

2014-01-09 Thread Tim Crowson

I just get 60.0 fps +
How are you getting it display a value higher than 60? I'm pretty sure 
it the actual fps is higher, but the value in the viewport is capped at 
60

-Tim


On 1/9/2014 10:12 AM, Leonard Koch wrote:
I get about 28-31 out of my 680. Does anyone have a common explanation 
for that?



On Thu, Jan 9, 2014 at 5:10 PM, Emilio Hernandez emi...@e-roja.com 
mailto:emi...@e-roja.com wrote:


Hey Mirko I ran your script and I got 50.7 fps...

But then I remembered I have my displays plugged in to my 470..
hahaha.

Don't ask why, but when using AE with the displays plugged into
the Ti,  AE does not like it and disables GPU for calculations...

P.




2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com
mailto:mirkoj.anima...@gmail.com

Hey Tim
Would you be able to take 2 minutes of your tmie and run this
ol python script for SI with your titan?
I'm getting weird results with an 780 in my home system
outperforming titan a lot... well here is copy paste from
forum if you are able to check it out as well.. thanks!:

itan: ~170 fps
780: ~245 fps

Go figure :)
But I'm suspecting something weird with my titan system for
some time will have to test further but would be great if
anyone with titan as well could run it too?
This old python script:
Application.CreatePrim(Cube, MeshSurface, , )
Application.SetValue(cube.polymsh.geom.subdivu, 831, )
Application.SetValue(cube.polymsh.geom.subdivv, 800, )
Application.SetValue(cube.polymsh.geom.subdivbase, 800, )
Application.SetValue(Camera.camvis.refreshrate, True, )
Application.SetDisplayMode(Camera, shaded)
Application.DeselectAll()
Application.SetValue(PlayControl.Out, 5000, )
Application.DeselectAll()
Application.GetPrim(Null, , , )
Application.SelectObj(Camera_Root, , )
Application.CopyPaste(Camera_Root, , null, 1)
Application.SelectObj(null, , )

Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
1, , , , , )
Application.SetValue(PlayControl.Key, 5000, )
Application.SetValue(PlayControl.Current, 5000, )
Application.Rotate(, 0, 8000, 0, siAbsolute, siPivot,
siObj, siY, , , , , , , , 0, )

Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
5000, , , , , )
Application.FirstFrame()

Just paste in python script run and hit play.
Thakns!


On Thu, Jan 9, 2014 at 3:34 PM, Tim Crowson
tim.crow...@magneticdreams.com
mailto:tim.crow...@magneticdreams.com wrote:

We've been testing 1 Titan vs. 3 and so far, the speed
increase of the triple-Titan box is holding at about
2.45x. In an email exchange (or maybe it was on the
forums, can't recall) it was mentioned that on the topic
parallelization, Pixar had determined that even for them,
4 units together (of whatever, not necessarily Titans) was
the max they could really go before it started to cost
more money than it was worth. In our case, I'm thinking 3
might be our max, based on some nerdy mathematics by one
of our IT guys analyzing render times per shot, per frame,
hardware/software costs, rack space used, etc.

But hey, Redshift aside, the Titan in my workstation is
doing wonders for my viewport performance in Soft. I had a
58M, 2500-item model derived from a CAD file the other
day, and this thing was letting me tumble around it at
~15fps in Shaded mode. That ain't shabby!
-Tim



On 1/9/2014 6:11 AM, Paul Griswold wrote:

There was a discussion on the RS forums about it.  I
don't recall the numbers, though.  I don't think the
speed of the PCIe slot made a huge difference.  It's
really all about the speed of the card.

Also, although it doesn't load the entire scene into your
card's memory, the more memory your card has, the better
it is.

But overall, for the type of work I'm mainly doing these
days, it's extremely fast.  In fact, it's so fast that I
was finding the bottleneck was the time taken to export
the mesh to Redshift, not rendering.  Redshift has a
proxy system like Vray  Arnold, but you have to manually
create proxies per object  my scene had hundreds and
hundreds of objects, so I didn't have time to create
them.  Therefore, it was creating a renderable mesh per
frame - so on a frame that took 28 seconds to render, 20
seconds was spent exporting the mesh and 8 seconds were
   

Re: Redshift3D Render

2014-01-09 Thread Emilio Hernandez
As far as I remember from watching the specs in order to high a better rate
the magic number is the memory speed transfer.

I was going to buy a 680 but then realized that my 470 has more speed in
the memory transfer.

Don't know why but Nvidia choked the speed in most of the 600 series except
for the Titan.  And open again the hoose in the 690.

In my experience and from what we have discussing in the Redshift forums
the two magic numbers to see which GPU will perform faster is not only the
Fill triangles per sec number but also the memory transfer speed.  Below
are the specs of the Titan, the 680 and the 470 I have.

*GTX TITAN GPU Engine Specs:*
2688CUDA Cores
837Base Clock (MHz)
876Boost Clock (MHz)
187.5Texture Fill Rate (billion/sec)

*GTX TITAN Memory Specs:*
6.0 GbpsMemory Clock
6144 MBStandard Memory Config
GDDR5Memory Interface
384-bit GDDR5Memory Interface Width
288.4Memory Bandwidth (GB/sec)

*GTX 680 GPU Engine Specs:*
CUDA Cores
1006Base Clock (MHz)
1058Boost Clock (MHz)
128.8Texture Fill Rate (billion/sec)

*GTX 680 Memory Specs:*
6.0 GbpsMemory Speed
2048MBStandard Memory Config
256-bit GDDR5Memory Interface Width
192.2Memory Bandwidth (GB/sec)

GTX 470 GPU Engine Specs
CUDA Cores 448
Graphics Clock (MHz) 607 MHz
Processor Clock (MHz) 1215 MHz
Texture Fill Rate (billion/sec) 34.0
Memory Specs
Memory Clock 1674 MHz (3348 data rate)
Standard Memory Config 1280 MB
Memory Interface GDDR5
Memory Interface Width 320-bit
Memory Bandwidth (GB/sec) 133.9 GB/sec



So as  you can see my 470 MB (Memory Bandwith) is not that far from the 680
but the Memory Clock speed, and the Processor Clock speed, of the 470 is
higher than the 680

Not a guru here but that can be an explanation of why the 470 has faster
fps than the 680...

For rendering you make sure you compare the Memory Bandwith of the GPU.
Beside the CUDA.  Double the CUDAs but half the Memory Bandwith, and I
cannot assure but it will render almost the same.




2014/1/9 Leonard Koch leonardkoch...@gmail.com

 I get about 28-31 out of my 680. Does anyone have a common explanation for
 that?


 On Thu, Jan 9, 2014 at 5:10 PM, Emilio Hernandez emi...@e-roja.comwrote:

 Hey Mirko I ran your script and I got 50.7 fps...

 But then I remembered I have my displays plugged in to my 470.. hahaha.

 Don't ask why, but when using AE with the displays plugged into the Ti,
 AE does not like it and disables GPU for calculations...

 P.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 Hey Tim
 Would you be able to take 2 minutes of your tmie and run this ol python
 script for SI with your titan?
 I'm getting weird results with an 780 in my home system outperforming
 titan a lot... well here is copy paste from forum if you are able to check
 it out as well.. thanks!:

 itan: ~170 fps
 780: ~245 fps

 Go figure [image: :)]
 But I'm suspecting something weird with my titan system for some time
 will have to test further but would be great if anyone with titan as well
 could run it too?
 This old python script:
 Application.CreatePrim(Cube, MeshSurface, , )
 Application.SetValue(cube.polymsh.geom.subdivu, 831, )
 Application.SetValue(cube.polymsh.geom.subdivv, 800, )
 Application.SetValue(cube.polymsh.geom.subdivbase, 800, )
 Application.SetValue(Camera.camvis.refreshrate, True, )
 Application.SetDisplayMode(Camera, shaded)
 Application.DeselectAll()
 Application.SetValue(PlayControl.Out, 5000, )
 Application.DeselectAll()
 Application.GetPrim(Null, , , )
 Application.SelectObj(Camera_Root, , )
 Application.CopyPaste(Camera_Root, , null, 1)
 Application.SelectObj(null, , )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 1, , , , , )
 Application.SetValue(PlayControl.Key, 5000, )
 Application.SetValue(PlayControl.Current, 5000, )
 Application.Rotate(, 0, 8000, 0, siAbsolute, siPivot, siObj,
 siY, , , , , , , , 0, )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 5000, , , , , )
 Application.FirstFrame()

 Just paste in python script run and hit play.
 Thakns!


 On Thu, Jan 9, 2014 at 3:34 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  We've been testing 1 Titan vs. 3 and so far, the speed increase of the
 triple-Titan box is holding at about 2.45x. In an email exchange (or maybe
 it was on the forums, can't recall) it was mentioned that on the topic
 parallelization, Pixar had determined that even for them, 4 units together
 (of whatever, not necessarily Titans) was the max they could really go
 before it started to cost more money than it was worth. In our case, I'm
 thinking 3 might be our max, based on some nerdy mathematics by one of our
 IT guys analyzing render times per shot, per frame, hardware/software
 costs, rack space used, etc.

 But hey, Redshift aside, the Titan in my workstation is doing wonders
 for my viewport performance in Soft. I had a 58M, 2500-item model derived
 from a CAD file the other day, and this thing was letting me tumble around
 it 

Re: Redshift3D Render

2014-01-09 Thread Emilio Hernandez
Yes Mirko tell the secret.  I don't want to break my mind thinking about
memory clocks and bandwiths




2014/1/9 Tim Crowson tim.crow...@magneticdreams.com

  I just get 60.0 fps +
 How are you getting it display a value higher than 60? I'm pretty sure it
 the actual fps is higher, but the value in the viewport is capped at 60
 -Tim



 On 1/9/2014 10:12 AM, Leonard Koch wrote:

 I get about 28-31 out of my 680. Does anyone have a common explanation for
 that?


 On Thu, Jan 9, 2014 at 5:10 PM, Emilio Hernandez emi...@e-roja.comwrote:

   Hey Mirko I ran your script and I got 50.7 fps...

  But then I remembered I have my displays plugged in to my 470.. hahaha.

  Don't ask why, but when using AE with the displays plugged into the Ti,
 AE does not like it and disables GPU for calculations...

  P.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 Hey Tim
 Would you be able to take 2 minutes of your tmie and run this ol python
 script for SI with your titan?
 I'm getting weird results with an 780 in my home system outperforming
 titan a lot... well here is copy paste from forum if you are able to check
 it out as well.. thanks!:

  itan: ~170 fps
 780: ~245 fps

 Go figure [image: :)]
 But I'm suspecting something weird with my titan system for some time
 will have to test further but would be great if anyone with titan as well
 could run it too?
 This old python script:
 Application.CreatePrim(Cube, MeshSurface, , )
 Application.SetValue(cube.polymsh.geom.subdivu, 831, )
 Application.SetValue(cube.polymsh.geom.subdivv, 800, )
 Application.SetValue(cube.polymsh.geom.subdivbase, 800, )
 Application.SetValue(Camera.camvis.refreshrate, True, )
 Application.SetDisplayMode(Camera, shaded)
 Application.DeselectAll()
 Application.SetValue(PlayControl.Out, 5000, )
 Application.DeselectAll()
 Application.GetPrim(Null, , , )
 Application.SelectObj(Camera_Root, , )
 Application.CopyPaste(Camera_Root, , null, 1)
 Application.SelectObj(null, , )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 1, , , , , )
 Application.SetValue(PlayControl.Key, 5000, )
 Application.SetValue(PlayControl.Current, 5000, )
 Application.Rotate(, 0, 8000, 0, siAbsolute, siPivot, siObj,
 siY, , , , , , , , 0, )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 5000, , , , , )
 Application.FirstFrame()

  Just paste in python script run and hit play.
 Thakns!


 On Thu, Jan 9, 2014 at 3:34 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  We've been testing 1 Titan vs. 3 and so far, the speed increase of the
 triple-Titan box is holding at about 2.45x. In an email exchange (or maybe
 it was on the forums, can't recall) it was mentioned that on the topic
 parallelization, Pixar had determined that even for them, 4 units together
 (of whatever, not necessarily Titans) was the max they could really go
 before it started to cost more money than it was worth. In our case, I'm
 thinking 3 might be our max, based on some nerdy mathematics by one of our
 IT guys analyzing render times per shot, per frame, hardware/software
 costs, rack space used, etc.

 But hey, Redshift aside, the Titan in my workstation is doing wonders
 for my viewport performance in Soft. I had a 58M, 2500-item model derived
 from a CAD file the other day, and this thing was letting me tumble around
 it at ~15fps in Shaded mode. That ain't shabby!
 -Tim



 On 1/9/2014 6:11 AM, Paul Griswold wrote:

  There was a discussion on the RS forums about it.  I don't recall the
 numbers, though.  I don't think the speed of the PCIe slot made a huge
 difference.  It's really all about the speed of the card.

  Also, although it doesn't load the entire scene into your card's
 memory, the more memory your card has, the better it is.

  But overall, for the type of work I'm mainly doing these days, it's
 extremely fast.  In fact, it's so fast that I was finding the bottleneck
 was the time taken to export the mesh to Redshift, not rendering.  Redshift
 has a proxy system like Vray  Arnold, but you have to manually create
 proxies per object  my scene had hundreds and hundreds of objects, so I
 didn't have time to create them.  Therefore, it was creating a renderable
 mesh per frame - so on a frame that took 28 seconds to render, 20 seconds
 was spent exporting the mesh and 8 seconds were spent on rendering.  But
 again, it's a beta and they're continuing to improve things like the proxy
 system.

  Once I'm caught up I'm hoping to try rendering the classroom scene
 and see how it does.

  -Paul


  ᐧ


  --






 --





Re: Redshift3D Render

2014-01-09 Thread Leonard Koch
Ah interesting. That begins to explain it.
Thanks Emilio.


On Thu, Jan 9, 2014 at 5:36 PM, Emilio Hernandez emi...@e-roja.com wrote:

 Yes Mirko tell the secret.  I don't want to break my mind thinking about
 memory clocks and bandwiths




 2014/1/9 Tim Crowson tim.crow...@magneticdreams.com

  I just get 60.0 fps +
 How are you getting it display a value higher than 60? I'm pretty sure it
 the actual fps is higher, but the value in the viewport is capped at 60
 -Tim



 On 1/9/2014 10:12 AM, Leonard Koch wrote:

 I get about 28-31 out of my 680. Does anyone have a common explanation
 for that?


 On Thu, Jan 9, 2014 at 5:10 PM, Emilio Hernandez emi...@e-roja.comwrote:

   Hey Mirko I ran your script and I got 50.7 fps...

  But then I remembered I have my displays plugged in to my 470.. hahaha.

  Don't ask why, but when using AE with the displays plugged into the
 Ti,  AE does not like it and disables GPU for calculations...

  P.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 Hey Tim
 Would you be able to take 2 minutes of your tmie and run this ol python
 script for SI with your titan?
 I'm getting weird results with an 780 in my home system outperforming
 titan a lot... well here is copy paste from forum if you are able to check
 it out as well.. thanks!:

  itan: ~170 fps
 780: ~245 fps

 Go figure [image: :)]
 But I'm suspecting something weird with my titan system for some time
 will have to test further but would be great if anyone with titan as well
 could run it too?
 This old python script:
 Application.CreatePrim(Cube, MeshSurface, , )
 Application.SetValue(cube.polymsh.geom.subdivu, 831, )
 Application.SetValue(cube.polymsh.geom.subdivv, 800, )
 Application.SetValue(cube.polymsh.geom.subdivbase, 800, )
 Application.SetValue(Camera.camvis.refreshrate, True, )
 Application.SetDisplayMode(Camera, shaded)
 Application.DeselectAll()
 Application.SetValue(PlayControl.Out, 5000, )
 Application.DeselectAll()
 Application.GetPrim(Null, , , )
 Application.SelectObj(Camera_Root, , )
 Application.CopyPaste(Camera_Root, , null, 1)
 Application.SelectObj(null, , )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 1, , , , , )
 Application.SetValue(PlayControl.Key, 5000, )
 Application.SetValue(PlayControl.Current, 5000, )
 Application.Rotate(, 0, 8000, 0, siAbsolute, siPivot, siObj,
 siY, , , , , , , , 0, )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 5000, , , , , )
 Application.FirstFrame()

  Just paste in python script run and hit play.
 Thakns!


 On Thu, Jan 9, 2014 at 3:34 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  We've been testing 1 Titan vs. 3 and so far, the speed increase of
 the triple-Titan box is holding at about 2.45x. In an email exchange (or
 maybe it was on the forums, can't recall) it was mentioned that on the
 topic parallelization, Pixar had determined that even for them, 4 units
 together (of whatever, not necessarily Titans) was the max they could
 really go before it started to cost more money than it was worth. In our
 case, I'm thinking 3 might be our max, based on some nerdy mathematics by
 one of our IT guys analyzing render times per shot, per frame,
 hardware/software costs, rack space used, etc.

 But hey, Redshift aside, the Titan in my workstation is doing wonders
 for my viewport performance in Soft. I had a 58M, 2500-item model derived
 from a CAD file the other day, and this thing was letting me tumble around
 it at ~15fps in Shaded mode. That ain't shabby!
 -Tim



 On 1/9/2014 6:11 AM, Paul Griswold wrote:

  There was a discussion on the RS forums about it.  I don't recall
 the numbers, though.  I don't think the speed of the PCIe slot made a huge
 difference.  It's really all about the speed of the card.

  Also, although it doesn't load the entire scene into your card's
 memory, the more memory your card has, the better it is.

  But overall, for the type of work I'm mainly doing these days, it's
 extremely fast.  In fact, it's so fast that I was finding the bottleneck
 was the time taken to export the mesh to Redshift, not rendering.  
 Redshift
 has a proxy system like Vray  Arnold, but you have to manually create
 proxies per object  my scene had hundreds and hundreds of objects, so I
 didn't have time to create them.  Therefore, it was creating a renderable
 mesh per frame - so on a frame that took 28 seconds to render, 20 seconds
 was spent exporting the mesh and 8 seconds were spent on rendering.  But
 again, it's a beta and they're continuing to improve things like the proxy
 system.

  Once I'm caught up I'm hoping to try rendering the classroom scene
 and see how it does.

  -Paul


  ᐧ


  --






 --







Re: Redshift3D Render

2014-01-09 Thread Ben Houston
For GPU speeds, you always need to consult this list, it is pretty
representative of what to expect from things like Redshift3D:

http://www.videocardbenchmark.net/high_end_gpus.html

-ben


On Thu, Jan 9, 2014 at 11:36 AM, Emilio Hernandez emi...@e-roja.com wrote:

 Yes Mirko tell the secret.  I don't want to break my mind thinking about
 memory clocks and bandwiths




 2014/1/9 Tim Crowson tim.crow...@magneticdreams.com

  I just get 60.0 fps +
 How are you getting it display a value higher than 60? I'm pretty sure it
 the actual fps is higher, but the value in the viewport is capped at 60
 -Tim



 On 1/9/2014 10:12 AM, Leonard Koch wrote:

 I get about 28-31 out of my 680. Does anyone have a common explanation
 for that?


 On Thu, Jan 9, 2014 at 5:10 PM, Emilio Hernandez emi...@e-roja.comwrote:

   Hey Mirko I ran your script and I got 50.7 fps...

  But then I remembered I have my displays plugged in to my 470.. hahaha.

  Don't ask why, but when using AE with the displays plugged into the
 Ti,  AE does not like it and disables GPU for calculations...

  P.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 Hey Tim
 Would you be able to take 2 minutes of your tmie and run this ol python
 script for SI with your titan?
 I'm getting weird results with an 780 in my home system outperforming
 titan a lot... well here is copy paste from forum if you are able to check
 it out as well.. thanks!:

  itan: ~170 fps
 780: ~245 fps

 Go figure [image: :)]
 But I'm suspecting something weird with my titan system for some time
 will have to test further but would be great if anyone with titan as well
 could run it too?
 This old python script:
 Application.CreatePrim(Cube, MeshSurface, , )
 Application.SetValue(cube.polymsh.geom.subdivu, 831, )
 Application.SetValue(cube.polymsh.geom.subdivv, 800, )
 Application.SetValue(cube.polymsh.geom.subdivbase, 800, )
 Application.SetValue(Camera.camvis.refreshrate, True, )
 Application.SetDisplayMode(Camera, shaded)
 Application.DeselectAll()
 Application.SetValue(PlayControl.Out, 5000, )
 Application.DeselectAll()
 Application.GetPrim(Null, , , )
 Application.SelectObj(Camera_Root, , )
 Application.CopyPaste(Camera_Root, , null, 1)
 Application.SelectObj(null, , )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 1, , , , , )
 Application.SetValue(PlayControl.Key, 5000, )
 Application.SetValue(PlayControl.Current, 5000, )
 Application.Rotate(, 0, 8000, 0, siAbsolute, siPivot, siObj,
 siY, , , , , , , , 0, )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 5000, , , , , )
 Application.FirstFrame()

  Just paste in python script run and hit play.
 Thakns!


 On Thu, Jan 9, 2014 at 3:34 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  We've been testing 1 Titan vs. 3 and so far, the speed increase of
 the triple-Titan box is holding at about 2.45x. In an email exchange (or
 maybe it was on the forums, can't recall) it was mentioned that on the
 topic parallelization, Pixar had determined that even for them, 4 units
 together (of whatever, not necessarily Titans) was the max they could
 really go before it started to cost more money than it was worth. In our
 case, I'm thinking 3 might be our max, based on some nerdy mathematics by
 one of our IT guys analyzing render times per shot, per frame,
 hardware/software costs, rack space used, etc.

 But hey, Redshift aside, the Titan in my workstation is doing wonders
 for my viewport performance in Soft. I had a 58M, 2500-item model derived
 from a CAD file the other day, and this thing was letting me tumble around
 it at ~15fps in Shaded mode. That ain't shabby!
 -Tim



 On 1/9/2014 6:11 AM, Paul Griswold wrote:

  There was a discussion on the RS forums about it.  I don't recall
 the numbers, though.  I don't think the speed of the PCIe slot made a huge
 difference.  It's really all about the speed of the card.

  Also, although it doesn't load the entire scene into your card's
 memory, the more memory your card has, the better it is.

  But overall, for the type of work I'm mainly doing these days, it's
 extremely fast.  In fact, it's so fast that I was finding the bottleneck
 was the time taken to export the mesh to Redshift, not rendering.  
 Redshift
 has a proxy system like Vray  Arnold, but you have to manually create
 proxies per object  my scene had hundreds and hundreds of objects, so I
 didn't have time to create them.  Therefore, it was creating a renderable
 mesh per frame - so on a frame that took 28 seconds to render, 20 seconds
 was spent exporting the mesh and 8 seconds were spent on rendering.  But
 again, it's a beta and they're continuing to improve things like the proxy
 system.

  Once I'm caught up I'm hoping to try rendering the classroom scene
 and see how it does.

  -Paul


  ᐧ


  --






 --







-- 
Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom

Re: Redshift3D Render

2014-01-09 Thread Emilio Hernandez
Just a funny fact that I found...

After opening several tabs for looking for the Nvidia specs, I left them
open.  I am using FireFox.

I hit play again and the fps dropped by half 24 fps.

Start scratching my head.  Closed the addtional tabs of Firefox, restarted
Softimage and the speed was back to 50.7

So my guess is that this modern browser suck a lot from the GPU... pfff.






2014/1/9 Leonard Koch leonardkoch...@gmail.com

 Ah interesting. That begins to explain it.
 Thanks Emilio.


 On Thu, Jan 9, 2014 at 5:36 PM, Emilio Hernandez emi...@e-roja.comwrote:

 Yes Mirko tell the secret.  I don't want to break my mind thinking about
 memory clocks and bandwiths




 2014/1/9 Tim Crowson tim.crow...@magneticdreams.com

  I just get 60.0 fps +
 How are you getting it display a value higher than 60? I'm pretty sure
 it the actual fps is higher, but the value in the viewport is capped at
 60
 -Tim



 On 1/9/2014 10:12 AM, Leonard Koch wrote:

 I get about 28-31 out of my 680. Does anyone have a common explanation
 for that?


 On Thu, Jan 9, 2014 at 5:10 PM, Emilio Hernandez emi...@e-roja.comwrote:

   Hey Mirko I ran your script and I got 50.7 fps...

  But then I remembered I have my displays plugged in to my 470.. hahaha.

  Don't ask why, but when using AE with the displays plugged into the
 Ti,  AE does not like it and disables GPU for calculations...

  P.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 Hey Tim
 Would you be able to take 2 minutes of your tmie and run this ol
 python script for SI with your titan?
 I'm getting weird results with an 780 in my home system outperforming
 titan a lot... well here is copy paste from forum if you are able to check
 it out as well.. thanks!:

  itan: ~170 fps
 780: ~245 fps

 Go figure [image: :)]
 But I'm suspecting something weird with my titan system for some time
 will have to test further but would be great if anyone with titan as well
 could run it too?
 This old python script:
 Application.CreatePrim(Cube, MeshSurface, , )
 Application.SetValue(cube.polymsh.geom.subdivu, 831, )
 Application.SetValue(cube.polymsh.geom.subdivv, 800, )
 Application.SetValue(cube.polymsh.geom.subdivbase, 800, )
 Application.SetValue(Camera.camvis.refreshrate, True, )
 Application.SetDisplayMode(Camera, shaded)
 Application.DeselectAll()
 Application.SetValue(PlayControl.Out, 5000, )
 Application.DeselectAll()
 Application.GetPrim(Null, , , )
 Application.SelectObj(Camera_Root, , )
 Application.CopyPaste(Camera_Root, , null, 1)
 Application.SelectObj(null, , )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 1, , , , , )
 Application.SetValue(PlayControl.Key, 5000, )
 Application.SetValue(PlayControl.Current, 5000, )
 Application.Rotate(, 0, 8000, 0, siAbsolute, siPivot, siObj,
 siY, , , , , , , , 0, )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 5000, , , , , )
 Application.FirstFrame()

  Just paste in python script run and hit play.
 Thakns!


 On Thu, Jan 9, 2014 at 3:34 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  We've been testing 1 Titan vs. 3 and so far, the speed increase of
 the triple-Titan box is holding at about 2.45x. In an email exchange (or
 maybe it was on the forums, can't recall) it was mentioned that on the
 topic parallelization, Pixar had determined that even for them, 4 units
 together (of whatever, not necessarily Titans) was the max they could
 really go before it started to cost more money than it was worth. In our
 case, I'm thinking 3 might be our max, based on some nerdy mathematics by
 one of our IT guys analyzing render times per shot, per frame,
 hardware/software costs, rack space used, etc.

 But hey, Redshift aside, the Titan in my workstation is doing wonders
 for my viewport performance in Soft. I had a 58M, 2500-item model derived
 from a CAD file the other day, and this thing was letting me tumble 
 around
 it at ~15fps in Shaded mode. That ain't shabby!
 -Tim



 On 1/9/2014 6:11 AM, Paul Griswold wrote:

  There was a discussion on the RS forums about it.  I don't recall
 the numbers, though.  I don't think the speed of the PCIe slot made a 
 huge
 difference.  It's really all about the speed of the card.

  Also, although it doesn't load the entire scene into your card's
 memory, the more memory your card has, the better it is.

  But overall, for the type of work I'm mainly doing these days, it's
 extremely fast.  In fact, it's so fast that I was finding the bottleneck
 was the time taken to export the mesh to Redshift, not rendering.  
 Redshift
 has a proxy system like Vray  Arnold, but you have to manually create
 proxies per object  my scene had hundreds and hundreds of objects, so I
 didn't have time to create them.  Therefore, it was creating a renderable
 mesh per frame - so on a frame that took 28 seconds to render, 20 seconds
 was spent exporting the mesh and 8 seconds were spent on rendering.  But
 again, 

Re: Redshift3D Render

2014-01-09 Thread Stefan Kubicek
Title: Signature

I guess 60fps is the refresh rate of your display, right?
Have you disabled VSync in the driver settings?
I just get "60.0 fps +"
How are you getting it display a value higher than 60? I'm pretty
sure it the actual fps is higher, but the value in the viewport is
capped at 60
-Tim


On 1/9/2014 10:12 AM, Leonard Koch
  wrote:


  I get about 28-31 out of my 680. Does anyone have a
common explanation for that?
  

On Thu, Jan 9, 2014 at 5:10 PM, Emilio
  Hernandez emi...@e-roja.com
  wrote:
  

  

  Hey Mirko I ran your script and I got 50.7 fps...

  
  But then I remembered I have my displays plugged in to
  my 470.. hahaha.
  

Don't ask why, but when using AE with the displays
plugged into the Ti, AE does not like it and disables
GPU for calculations...

  
  P.


  
  
  

  
  
  2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

  Hey Tim
Would you be able to take 2 minutes of your
  tmie and run this ol python script for SI with
  your titan?
I'm getting weird results with an 780 in my
  home system outperforming titan a lot... well
  here is copy paste from forum if you are able
  to check it out as well.. thanks!:


itan:
~170 fps
  780:
~245 fps
  
  Go
figure
  But
I'm suspecting something weird with my titan
system for some time will have to test
further but would be great if anyone with
titan as well could run it too?
  This
old python script:
  Application.CreatePrim("Cube",
"MeshSurface", "", "")
  Application.SetValue("cube.polymsh.geom.subdivu",
831, "")
  Application.SetValue("cube.polymsh.geom.subdivv",
800, "")
  Application.SetValue("cube.polymsh.geom.subdivbase",
800, "")
  Application.SetValue("Camera.camvis.refreshrate",
True, "")
  Application.SetDisplayMode("Camera",
"shaded")
  Application.DeselectAll()
  Application.SetValue("PlayControl.Out",
5000, "")
  Application.DeselectAll()
  Application.GetPrim("Null",
"", "", "")
  Application.SelectObj("Camera_Root",
"", "")
  Application.CopyPaste("Camera_Root",
"", "null", 1)
  Application.SelectObj("null",
"", "")
  Application.SaveKey("null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz",
1, "", "", "", "", "")
  Application.SetValue("PlayControl.Key",
5000, "")
  Application.SetValue("PlayControl.Current",
5000, "")
  Application.Rotate("",
0, 8000, 0, "siAbsolute", "siPivot",
"siObj", "siY", "", "", "", "", "", "", "",
0, "")
  Application.SaveKey("null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz",
5000, "", "", "", "", "")
  Application.FirstFrame()


  

  Just paste in python script run and hit
play.
  Thakns!

  
  

  

On Thu, 

Re: Redshift3D Render

2014-01-09 Thread Stefan Kubicek

So does Chrome btw. I also notice this wehn running my laptop without power supply. The GPU sucks the battery dry in an hour.With Chrome closed it's 4 hrs. GPU acceleration can be turned off in Chrome though, don't know about Firefox.Just a funny fact that I found...After opening several tabs for looking for the Nvidia specs, I left them open. I am using FireFox.I hit play again and the fps dropped by half 24 fps.
Start scratching my head. Closed the addtional tabs of Firefox, restarted Softimage and the speed was back to 50.7So my guess is that this modern browser suck a lot from the GPU... pfff.

2014/1/9 Leonard Koch leonardkoch...@gmail.com
Ah interesting. That begins to explain it.Thanks Emilio.On Thu, Jan 9, 2014 at 5:36 PM, Emilio Hernandez emi...@e-roja.com wrote:

Yes Mirko tell the secret. I don't want to break my mind thinking about memory clocks and bandwiths



2014/1/9 Tim Crowson tim.crow...@magneticdreams.com



  

  
  
I just get "60.0 fps +"
How are you getting it display a value higher than 60? I'm pretty
sure it the actual fps is higher, but the value in the viewport is
capped at 60
-Tim


On 1/9/2014 10:12 AM, Leonard Koch
  wrote:


  I get about 28-31 out of my 680. Does anyone have a
common explanation for that?
  

On Thu, Jan 9, 2014 at 5:10 PM, Emilio
  Hernandez emi...@e-roja.com
  wrote:
  

  

  Hey Mirko I ran your script and I got 50.7 fps...

  
  But then I remembered I have my displays plugged in to
  my 470.. hahaha.
  

Don't ask why, but when using AE with the displays
plugged into the Ti, AE does not like it and disables
GPU for calculations...

  
  P.


  
  
  

  
  
  2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

  Hey Tim
Would you be able to take 2 minutes of your
  tmie and run this ol python script for SI with
  your titan?
I'm getting weird results with an 780 in my
  home system outperforming titan a lot... well
  here is copy paste from forum if you are able
  to check it out as well.. thanks!:


itan:
~170 fps
  780:
~245 fps
  
  Go
figure



  But
I'm suspecting something weird with my titan
system for some time will have to test
further but would be great if anyone with
titan as well could run it too?
  This
old python script:
  Application.CreatePrim("Cube",
"MeshSurface", "", "")
  Application.SetValue("cube.polymsh.geom.subdivu",
831, "")
  Application.SetValue("cube.polymsh.geom.subdivv",
800, "")
  Application.SetValue("cube.polymsh.geom.subdivbase",
800, "")
  Application.SetValue("Camera.camvis.refreshrate",
True, "")
  Application.SetDisplayMode("Camera",
"shaded")
  Application.DeselectAll()



  Application.SetValue("PlayControl.Out",
5000, "")
  Application.DeselectAll()



  Application.GetPrim("Null",
"", "", "")
  Application.SelectObj("Camera_Root",
"", "")
  Application.CopyPaste("Camera_Root",
"", "null", 1)
  Application.SelectObj("null",
"", "")
  Application.SaveKey("null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz",
1, "", "", "", "", "")



  Application.SetValue("PlayControl.Key",
5000, "")
  Application.SetValue("PlayControl.Current",
5000, "")
  

Re: Redshift3D Render

2014-01-09 Thread Francisco Criado
Emilio, did you try telling the application (firefox, chrome) to use the
cpu instead of the gpu? that happened to me too and found it usefu,l
through the nvidia control panel.

F.




2014/1/9 Emilio Hernandez emi...@e-roja.com

 Just a funny fact that I found...

 After opening several tabs for looking for the Nvidia specs, I left them
 open.  I am using FireFox.

 I hit play again and the fps dropped by half 24 fps.

 Start scratching my head.  Closed the addtional tabs of Firefox, restarted
 Softimage and the speed was back to 50.7

 So my guess is that this modern browser suck a lot from the GPU... pfff.






 2014/1/9 Leonard Koch leonardkoch...@gmail.com

 Ah interesting. That begins to explain it.
 Thanks Emilio.


 On Thu, Jan 9, 2014 at 5:36 PM, Emilio Hernandez emi...@e-roja.comwrote:

 Yes Mirko tell the secret.  I don't want to break my mind thinking about
 memory clocks and bandwiths




 2014/1/9 Tim Crowson tim.crow...@magneticdreams.com

  I just get 60.0 fps +
 How are you getting it display a value higher than 60? I'm pretty sure
 it the actual fps is higher, but the value in the viewport is capped at
 60
 -Tim



 On 1/9/2014 10:12 AM, Leonard Koch wrote:

 I get about 28-31 out of my 680. Does anyone have a common explanation
 for that?


 On Thu, Jan 9, 2014 at 5:10 PM, Emilio Hernandez emi...@e-roja.comwrote:

   Hey Mirko I ran your script and I got 50.7 fps...

  But then I remembered I have my displays plugged in to my 470..
 hahaha.

  Don't ask why, but when using AE with the displays plugged into the
 Ti,  AE does not like it and disables GPU for calculations...

  P.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 Hey Tim
 Would you be able to take 2 minutes of your tmie and run this ol
 python script for SI with your titan?
 I'm getting weird results with an 780 in my home system outperforming
 titan a lot... well here is copy paste from forum if you are able to 
 check
 it out as well.. thanks!:

  itan: ~170 fps
 780: ~245 fps

 Go figure [image: :)]
 But I'm suspecting something weird with my titan system for some time
 will have to test further but would be great if anyone with titan as well
 could run it too?
 This old python script:
 Application.CreatePrim(Cube, MeshSurface, , )
 Application.SetValue(cube.polymsh.geom.subdivu, 831, )
 Application.SetValue(cube.polymsh.geom.subdivv, 800, )
 Application.SetValue(cube.polymsh.geom.subdivbase, 800, )
 Application.SetValue(Camera.camvis.refreshrate, True, )
 Application.SetDisplayMode(Camera, shaded)
 Application.DeselectAll()
 Application.SetValue(PlayControl.Out, 5000, )
 Application.DeselectAll()
 Application.GetPrim(Null, , , )
 Application.SelectObj(Camera_Root, , )
 Application.CopyPaste(Camera_Root, , null, 1)
 Application.SelectObj(null, , )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 1, , , , , )
 Application.SetValue(PlayControl.Key, 5000, )
 Application.SetValue(PlayControl.Current, 5000, )
 Application.Rotate(, 0, 8000, 0, siAbsolute, siPivot, siObj,
 siY, , , , , , , , 0, )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 5000, , , , , )
 Application.FirstFrame()

  Just paste in python script run and hit play.
 Thakns!


 On Thu, Jan 9, 2014 at 3:34 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  We've been testing 1 Titan vs. 3 and so far, the speed increase of
 the triple-Titan box is holding at about 2.45x. In an email exchange (or
 maybe it was on the forums, can't recall) it was mentioned that on the
 topic parallelization, Pixar had determined that even for them, 4 units
 together (of whatever, not necessarily Titans) was the max they could
 really go before it started to cost more money than it was worth. In our
 case, I'm thinking 3 might be our max, based on some nerdy mathematics 
 by
 one of our IT guys analyzing render times per shot, per frame,
 hardware/software costs, rack space used, etc.

 But hey, Redshift aside, the Titan in my workstation is doing
 wonders for my viewport performance in Soft. I had a 58M, 2500-item 
 model
 derived from a CAD file the other day, and this thing was letting me 
 tumble
 around it at ~15fps in Shaded mode. That ain't shabby!
 -Tim



 On 1/9/2014 6:11 AM, Paul Griswold wrote:

  There was a discussion on the RS forums about it.  I don't recall
 the numbers, though.  I don't think the speed of the PCIe slot made a 
 huge
 difference.  It's really all about the speed of the card.

  Also, although it doesn't load the entire scene into your card's
 memory, the more memory your card has, the better it is.

  But overall, for the type of work I'm mainly doing these days,
 it's extremely fast.  In fact, it's so fast that I was finding the
 bottleneck was the time taken to export the mesh to Redshift, not
 rendering.  Redshift has a proxy system like Vray  Arnold, but you 
 have to
 manually create proxies per object  my scene had hundreds and hundreds 
 of
 

Re: Redshift3D Render

2014-01-09 Thread Emilio Hernandez
I am going to try your suggestions right now.  That will explain a lot of
things.






2014/1/9 Tim Crowson tim.crow...@magneticdreams.com

  I wish it was always that simple. For instance, Redshift will perform
 better with more vram, and the Titan comes standard with 6GB, which is not
 even an option on the 780 or 780Ti. If you can get by with less vram
 though, the 780s are pretty sweet. Can't wait to see what they announce
 next.
 -Tim


 On 1/9/2014 10:39 AM, Ben Houston wrote:

 For GPU speeds, you always need to consult this list, it is pretty
 representative of what to expect from things like Redshift3D:

  http://www.videocardbenchmark.net/high_end_gpus.html

  -ben


 On Thu, Jan 9, 2014 at 11:36 AM, Emilio Hernandez emi...@e-roja.comwrote:

 Yes Mirko tell the secret.  I don't want to break my mind thinking about
 memory clocks and bandwiths




 2014/1/9 Tim Crowson tim.crow...@magneticdreams.com

  I just get 60.0 fps +
 How are you getting it display a value higher than 60? I'm pretty sure
 it the actual fps is higher, but the value in the viewport is capped at
 60
 -Tim



 On 1/9/2014 10:12 AM, Leonard Koch wrote:

 I get about 28-31 out of my 680. Does anyone have a common explanation
 for that?


 On Thu, Jan 9, 2014 at 5:10 PM, Emilio Hernandez emi...@e-roja.comwrote:

   Hey Mirko I ran your script and I got 50.7 fps...

  But then I remembered I have my displays plugged in to my 470.. hahaha.

  Don't ask why, but when using AE with the displays plugged into the
 Ti,  AE does not like it and disables GPU for calculations...

  P.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 Hey Tim
 Would you be able to take 2 minutes of your tmie and run this ol
 python script for SI with your titan?
 I'm getting weird results with an 780 in my home system outperforming
 titan a lot... well here is copy paste from forum if you are able to check
 it out as well.. thanks!:

  itan: ~170 fps
 780: ~245 fps

 Go figure [image: :)]
 But I'm suspecting something weird with my titan system for some time
 will have to test further but would be great if anyone with titan as well
 could run it too?
 This old python script:
 Application.CreatePrim(Cube, MeshSurface, , )
 Application.SetValue(cube.polymsh.geom.subdivu, 831, )
 Application.SetValue(cube.polymsh.geom.subdivv, 800, )
 Application.SetValue(cube.polymsh.geom.subdivbase, 800, )
 Application.SetValue(Camera.camvis.refreshrate, True, )
 Application.SetDisplayMode(Camera, shaded)
 Application.DeselectAll()
 Application.SetValue(PlayControl.Out, 5000, )
 Application.DeselectAll()
 Application.GetPrim(Null, , , )
 Application.SelectObj(Camera_Root, , )
 Application.CopyPaste(Camera_Root, , null, 1)
 Application.SelectObj(null, , )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 1, , , , , )
 Application.SetValue(PlayControl.Key, 5000, )
 Application.SetValue(PlayControl.Current, 5000, )
 Application.Rotate(, 0, 8000, 0, siAbsolute, siPivot, siObj,
 siY, , , , , , , , 0, )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 5000, , , , , )
 Application.FirstFrame()

  Just paste in python script run and hit play.
 Thakns!


 On Thu, Jan 9, 2014 at 3:34 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  We've been testing 1 Titan vs. 3 and so far, the speed increase of
 the triple-Titan box is holding at about 2.45x. In an email exchange (or
 maybe it was on the forums, can't recall) it was mentioned that on the
 topic parallelization, Pixar had determined that even for them, 4 units
 together (of whatever, not necessarily Titans) was the max they could
 really go before it started to cost more money than it was worth. In our
 case, I'm thinking 3 might be our max, based on some nerdy mathematics by
 one of our IT guys analyzing render times per shot, per frame,
 hardware/software costs, rack space used, etc.

 But hey, Redshift aside, the Titan in my workstation is doing wonders
 for my viewport performance in Soft. I had a 58M, 2500-item model derived
 from a CAD file the other day, and this thing was letting me tumble 
 around
 it at ~15fps in Shaded mode. That ain't shabby!
 -Tim



 On 1/9/2014 6:11 AM, Paul Griswold wrote:

  There was a discussion on the RS forums about it.  I don't recall
 the numbers, though.  I don't think the speed of the PCIe slot made a 
 huge
 difference.  It's really all about the speed of the card.

  Also, although it doesn't load the entire scene into your card's
 memory, the more memory your card has, the better it is.

  But overall, for the type of work I'm mainly doing these days, it's
 extremely fast.  In fact, it's so fast that I was finding the bottleneck
 was the time taken to export the mesh to Redshift, not rendering.  
 Redshift
 has a proxy system like Vray  Arnold, but you have to manually create
 proxies per object  my scene had hundreds and hundreds of objects, so I
 didn't have time to create them.  

Re: Redshift3D Render

2014-01-09 Thread Tim Crowson
I wish it was always that simple. For instance, Redshift will perform 
better with more vram, and the Titan comes standard with 6GB, which is 
not even an option on the 780 or 780Ti. If you can get by with less vram 
though, the 780s are pretty sweet. Can't wait to see what they announce 
next.

-Tim

On 1/9/2014 10:39 AM, Ben Houston wrote:
For GPU speeds, you always need to consult this list, it is pretty 
representative of what to expect from things like Redshift3D:


http://www.videocardbenchmark.net/high_end_gpus.html

-ben


On Thu, Jan 9, 2014 at 11:36 AM, Emilio Hernandez emi...@e-roja.com 
mailto:emi...@e-roja.com wrote:


Yes Mirko tell the secret.  I don't want to break my mind thinking
about memory clocks and bandwiths




2014/1/9 Tim Crowson tim.crow...@magneticdreams.com
mailto:tim.crow...@magneticdreams.com

I just get 60.0 fps +
How are you getting it display a value higher than 60? I'm
pretty sure it the actual fps is higher, but the value in the
viewport is capped at 60
-Tim



On 1/9/2014 10:12 AM, Leonard Koch wrote:

I get about 28-31 out of my 680. Does anyone have a common
explanation for that?


On Thu, Jan 9, 2014 at 5:10 PM, Emilio Hernandez
emi...@e-roja.com mailto:emi...@e-roja.com wrote:

Hey Mirko I ran your script and I got 50.7 fps...

But then I remembered I have my displays plugged in to my
470.. hahaha.

Don't ask why, but when using AE with the displays
plugged into the Ti,  AE does not like it and disables
GPU for calculations...

P.




2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com
mailto:mirkoj.anima...@gmail.com

Hey Tim
Would you be able to take 2 minutes of your tmie and
run this ol python script for SI with your titan?
I'm getting weird results with an 780 in my home
system outperforming titan a lot... well here is copy
paste from forum if you are able to check it out as
well.. thanks!:

itan: ~170 fps
780: ~245 fps

Go figure :)
But I'm suspecting something weird with my titan
system for some time will have to test further but
would be great if anyone with titan as well could run
it too?
This old python script:
Application.CreatePrim(Cube, MeshSurface, , )
Application.SetValue(cube.polymsh.geom.subdivu,
831, )
Application.SetValue(cube.polymsh.geom.subdivv,
800, )
Application.SetValue(cube.polymsh.geom.subdivbase,
800, )
Application.SetValue(Camera.camvis.refreshrate,
True, )
Application.SetDisplayMode(Camera, shaded)
Application.DeselectAll()
Application.SetValue(PlayControl.Out, 5000, )
Application.DeselectAll()
Application.GetPrim(Null, , , )
Application.SelectObj(Camera_Root, , )
Application.CopyPaste(Camera_Root, , null, 1)
Application.SelectObj(null, , )

Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
1, , , , , )
Application.SetValue(PlayControl.Key, 5000, )
Application.SetValue(PlayControl.Current, 5000, )
Application.Rotate(, 0, 8000, 0, siAbsolute,
siPivot, siObj, siY, , , , , , ,
, 0, )

Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
5000, , , , , )
Application.FirstFrame()

Just paste in python script run and hit play.
Thakns!


On Thu, Jan 9, 2014 at 3:34 PM, Tim Crowson
tim.crow...@magneticdreams.com
mailto:tim.crow...@magneticdreams.com wrote:

We've been testing 1 Titan vs. 3 and so far, the
speed increase of the triple-Titan box is holding
at about 2.45x. In an email exchange (or maybe it
was on the forums, can't recall) it was mentioned
that on the topic parallelization, Pixar had
determined that even for them, 4 units together
(of whatever, not necessarily Titans) was the max
they could really go before it started to cost
more money than it was worth. In our case, I'm
thinking 3 might be our max, based on some nerdy
mathematics by one of our IT guys analyzing
render times per shot, 

Re: Redshift3D Render

2014-01-09 Thread Emilio Hernandez
Well switch displays to the Titan and I am getting with the Vsync option
off the same as Tim 63.6fps

Maybe this Rubikjancovik cube has a trick :)




2014/1/9 Emilio Hernandez emi...@e-roja.com

 I am going to try your suggestions right now.  That will explain a lot of
 things.






 2014/1/9 Tim Crowson tim.crow...@magneticdreams.com

  I wish it was always that simple. For instance, Redshift will perform
 better with more vram, and the Titan comes standard with 6GB, which is not
 even an option on the 780 or 780Ti. If you can get by with less vram
 though, the 780s are pretty sweet. Can't wait to see what they announce
 next.
 -Tim


 On 1/9/2014 10:39 AM, Ben Houston wrote:

 For GPU speeds, you always need to consult this list, it is pretty
 representative of what to expect from things like Redshift3D:

  http://www.videocardbenchmark.net/high_end_gpus.html

  -ben


 On Thu, Jan 9, 2014 at 11:36 AM, Emilio Hernandez emi...@e-roja.comwrote:

 Yes Mirko tell the secret.  I don't want to break my mind thinking about
 memory clocks and bandwiths




 2014/1/9 Tim Crowson tim.crow...@magneticdreams.com

  I just get 60.0 fps +
 How are you getting it display a value higher than 60? I'm pretty sure
 it the actual fps is higher, but the value in the viewport is capped at
 60
 -Tim



 On 1/9/2014 10:12 AM, Leonard Koch wrote:

 I get about 28-31 out of my 680. Does anyone have a common explanation
 for that?


 On Thu, Jan 9, 2014 at 5:10 PM, Emilio Hernandez emi...@e-roja.comwrote:

   Hey Mirko I ran your script and I got 50.7 fps...

  But then I remembered I have my displays plugged in to my 470..
 hahaha.

  Don't ask why, but when using AE with the displays plugged into the
 Ti,  AE does not like it and disables GPU for calculations...

  P.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 Hey Tim
 Would you be able to take 2 minutes of your tmie and run this ol
 python script for SI with your titan?
 I'm getting weird results with an 780 in my home system outperforming
 titan a lot... well here is copy paste from forum if you are able to 
 check
 it out as well.. thanks!:

  itan: ~170 fps
 780: ~245 fps

 Go figure [image: :)]
 But I'm suspecting something weird with my titan system for some time
 will have to test further but would be great if anyone with titan as well
 could run it too?
 This old python script:
 Application.CreatePrim(Cube, MeshSurface, , )
 Application.SetValue(cube.polymsh.geom.subdivu, 831, )
 Application.SetValue(cube.polymsh.geom.subdivv, 800, )
 Application.SetValue(cube.polymsh.geom.subdivbase, 800, )
 Application.SetValue(Camera.camvis.refreshrate, True, )
 Application.SetDisplayMode(Camera, shaded)
 Application.DeselectAll()
 Application.SetValue(PlayControl.Out, 5000, )
 Application.DeselectAll()
 Application.GetPrim(Null, , , )
 Application.SelectObj(Camera_Root, , )
 Application.CopyPaste(Camera_Root, , null, 1)
 Application.SelectObj(null, , )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 1, , , , , )
 Application.SetValue(PlayControl.Key, 5000, )
 Application.SetValue(PlayControl.Current, 5000, )
 Application.Rotate(, 0, 8000, 0, siAbsolute, siPivot, siObj,
 siY, , , , , , , , 0, )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 5000, , , , , )
 Application.FirstFrame()

  Just paste in python script run and hit play.
 Thakns!


 On Thu, Jan 9, 2014 at 3:34 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  We've been testing 1 Titan vs. 3 and so far, the speed increase of
 the triple-Titan box is holding at about 2.45x. In an email exchange (or
 maybe it was on the forums, can't recall) it was mentioned that on the
 topic parallelization, Pixar had determined that even for them, 4 units
 together (of whatever, not necessarily Titans) was the max they could
 really go before it started to cost more money than it was worth. In our
 case, I'm thinking 3 might be our max, based on some nerdy mathematics 
 by
 one of our IT guys analyzing render times per shot, per frame,
 hardware/software costs, rack space used, etc.

 But hey, Redshift aside, the Titan in my workstation is doing
 wonders for my viewport performance in Soft. I had a 58M, 2500-item 
 model
 derived from a CAD file the other day, and this thing was letting me 
 tumble
 around it at ~15fps in Shaded mode. That ain't shabby!
 -Tim



 On 1/9/2014 6:11 AM, Paul Griswold wrote:

  There was a discussion on the RS forums about it.  I don't recall
 the numbers, though.  I don't think the speed of the PCIe slot made a 
 huge
 difference.  It's really all about the speed of the card.

  Also, although it doesn't load the entire scene into your card's
 memory, the more memory your card has, the better it is.

  But overall, for the type of work I'm mainly doing these days,
 it's extremely fast.  In fact, it's so fast that I was finding the
 bottleneck was the time taken to export the mesh to Redshift, not
 

Re: Redshift3D Render

2014-01-09 Thread Mirko Jankovic
just got back , yes 60 is vsync on, turn of vsync in nvida control panel


On Thu, Jan 9, 2014 at 5:52 PM, Stefan Kubicek s...@tidbit-images.com wrote:

   I guess 60fps is the refresh rate of your display, right?  Have you
 disabled VSync in the driver settings?


 I just get 60.0 fps +
 How are you getting it display a value higher than 60? I'm pretty sure it
 the actual fps is higher, but the value in the viewport is capped at 60
 -Tim


 On 1/9/2014 10:12 AM, Leonard Koch wrote:

 I get about 28-31 out of my 680. Does anyone have a common explanation for
 that?


 On Thu, Jan 9, 2014 at 5:10 PM, Emilio Hernandez emi...@e-roja.comwrote:

   Hey Mirko I ran your script and I got 50.7 fps...

  But then I remembered I have my displays plugged in to my 470.. hahaha.

  Don't ask why, but when using AE with the displays plugged into the Ti,
 AE does not like it and disables GPU for calculations...

  P.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 Hey Tim
 Would you be able to take 2 minutes of your tmie and run this ol python
 script for SI with your titan?
 I'm getting weird results with an 780 in my home system outperforming
 titan a lot... well here is copy paste from forum if you are able to check
 it out as well.. thanks!:

  itan: ~170 fps
 780: ~245 fps

 Go figure [image: :)]
 But I'm suspecting something weird with my titan system for some time
 will have to test further but would be great if anyone with titan as well
 could run it too?
 This old python script:
 Application.CreatePrim(Cube, MeshSurface, , )
 Application.SetValue(cube.polymsh.geom.subdivu, 831, )
 Application.SetValue(cube.polymsh.geom.subdivv, 800, )
 Application.SetValue(cube.polymsh.geom.subdivbase, 800, )
 Application.SetValue(Camera.camvis.refreshrate, True, )
 Application.SetDisplayMode(Camera, shaded)
 Application.DeselectAll()
 Application.SetValue(PlayControl.Out, 5000, )
 Application.DeselectAll()
 Application.GetPrim(Null, , , )
 Application.SelectObj(Camera_Root, , )
 Application.CopyPaste(Camera_Root, , null, 1)
 Application.SelectObj(null, , )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 1, , , , , )
 Application.SetValue(PlayControl.Key, 5000, )
 Application.SetValue(PlayControl.Current, 5000, )
 Application.Rotate(, 0, 8000, 0, siAbsolute, siPivot, siObj,
 siY, , , , , , , , 0, )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 5000, , , , , )
 Application.FirstFrame()

  Just paste in python script run and hit play.
 Thakns!


 On Thu, Jan 9, 2014 at 3:34 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  We've been testing 1 Titan vs. 3 and so far, the speed increase of the
 triple-Titan box is holding at about 2.45x. In an email exchange (or maybe
 it was on the forums, can't recall) it was mentioned that on the topic
 parallelization, Pixar had determined that even for them, 4 units together
 (of whatever, not necessarily Titans) was the max they could really go
 before it started to cost more money than it was worth. In our case, I'm
 thinking 3 might be our max, based on some nerdy mathematics by one of our
 IT guys analyzing render times per shot, per frame, hardware/software
 costs, rack space used, etc.

 But hey, Redshift aside, the Titan in my workstation is doing wonders
 for my viewport performance in Soft. I had a 58M, 2500-item model derived
 from a CAD file the other day, and this thing was letting me tumble around
 it at ~15fps in Shaded mode. That ain't shabby!
 -Tim



 On 1/9/2014 6:11 AM, Paul Griswold wrote:

  There was a discussion on the RS forums about it.  I don't recall the
 numbers, though.  I don't think the speed of the PCIe slot made a huge
 difference.  It's really all about the speed of the card.

  Also, although it doesn't load the entire scene into your card's
 memory, the more memory your card has, the better it is.

  But overall, for the type of work I'm mainly doing these days, it's
 extremely fast.  In fact, it's so fast that I was finding the bottleneck
 was the time taken to export the mesh to Redshift, not rendering.  Redshift
 has a proxy system like Vray  Arnold, but you have to manually create
 proxies per object  my scene had hundreds and hundreds of objects, so I
 didn't have time to create them.  Therefore, it was creating a renderable
 mesh per frame - so on a frame that took 28 seconds to render, 20 seconds
 was spent exporting the mesh and 8 seconds were spent on rendering.  But
 again, it's a beta and they're continuing to improve things like the proxy
 system.

  Once I'm caught up I'm hoping to try rendering the classroom scene
 and see how it does.

  -Paul


  ᐧ


  --






 --






 --
 ---
 Stefan Kubicek
 ---
 keyvis digital imagery
 Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
 Phone: +43/699/12614231
 www.keyvis.at ste...@keyvis.at
 -- This email and its 

Re: Redshift3D Render

2014-01-09 Thread Emilio Hernandez
I already did that and still getting the 65 fps limit with the Titan.




2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 just got back , yes 60 is vsync on, turn of vsync in nvida control panel


 On Thu, Jan 9, 2014 at 5:52 PM, Stefan Kubicek s...@tidbit-images.comwrote:

   I guess 60fps is the refresh rate of your display, right?  Have you
 disabled VSync in the driver settings?


 I just get 60.0 fps +
 How are you getting it display a value higher than 60? I'm pretty sure it
 the actual fps is higher, but the value in the viewport is capped at 60
 -Tim


 On 1/9/2014 10:12 AM, Leonard Koch wrote:

 I get about 28-31 out of my 680. Does anyone have a common explanation
 for that?


 On Thu, Jan 9, 2014 at 5:10 PM, Emilio Hernandez emi...@e-roja.comwrote:

   Hey Mirko I ran your script and I got 50.7 fps...

  But then I remembered I have my displays plugged in to my 470.. hahaha.

  Don't ask why, but when using AE with the displays plugged into the
 Ti,  AE does not like it and disables GPU for calculations...

  P.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 Hey Tim
 Would you be able to take 2 minutes of your tmie and run this ol python
 script for SI with your titan?
 I'm getting weird results with an 780 in my home system outperforming
 titan a lot... well here is copy paste from forum if you are able to check
 it out as well.. thanks!:

  itan: ~170 fps
 780: ~245 fps

 Go figure [image: :)]
 But I'm suspecting something weird with my titan system for some time
 will have to test further but would be great if anyone with titan as well
 could run it too?
 This old python script:
 Application.CreatePrim(Cube, MeshSurface, , )
 Application.SetValue(cube.polymsh.geom.subdivu, 831, )
 Application.SetValue(cube.polymsh.geom.subdivv, 800, )
 Application.SetValue(cube.polymsh.geom.subdivbase, 800, )
 Application.SetValue(Camera.camvis.refreshrate, True, )
 Application.SetDisplayMode(Camera, shaded)
 Application.DeselectAll()
 Application.SetValue(PlayControl.Out, 5000, )
 Application.DeselectAll()
 Application.GetPrim(Null, , , )
 Application.SelectObj(Camera_Root, , )
 Application.CopyPaste(Camera_Root, , null, 1)
 Application.SelectObj(null, , )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 1, , , , , )
 Application.SetValue(PlayControl.Key, 5000, )
 Application.SetValue(PlayControl.Current, 5000, )
 Application.Rotate(, 0, 8000, 0, siAbsolute, siPivot, siObj,
 siY, , , , , , , , 0, )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 5000, , , , , )
 Application.FirstFrame()

  Just paste in python script run and hit play.
 Thakns!


 On Thu, Jan 9, 2014 at 3:34 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  We've been testing 1 Titan vs. 3 and so far, the speed increase of
 the triple-Titan box is holding at about 2.45x. In an email exchange (or
 maybe it was on the forums, can't recall) it was mentioned that on the
 topic parallelization, Pixar had determined that even for them, 4 units
 together (of whatever, not necessarily Titans) was the max they could
 really go before it started to cost more money than it was worth. In our
 case, I'm thinking 3 might be our max, based on some nerdy mathematics by
 one of our IT guys analyzing render times per shot, per frame,
 hardware/software costs, rack space used, etc.

 But hey, Redshift aside, the Titan in my workstation is doing wonders
 for my viewport performance in Soft. I had a 58M, 2500-item model derived
 from a CAD file the other day, and this thing was letting me tumble around
 it at ~15fps in Shaded mode. That ain't shabby!
 -Tim



 On 1/9/2014 6:11 AM, Paul Griswold wrote:

  There was a discussion on the RS forums about it.  I don't recall
 the numbers, though.  I don't think the speed of the PCIe slot made a huge
 difference.  It's really all about the speed of the card.

  Also, although it doesn't load the entire scene into your card's
 memory, the more memory your card has, the better it is.

  But overall, for the type of work I'm mainly doing these days, it's
 extremely fast.  In fact, it's so fast that I was finding the bottleneck
 was the time taken to export the mesh to Redshift, not rendering.  
 Redshift
 has a proxy system like Vray  Arnold, but you have to manually create
 proxies per object  my scene had hundreds and hundreds of objects, so I
 didn't have time to create them.  Therefore, it was creating a renderable
 mesh per frame - so on a frame that took 28 seconds to render, 20 seconds
 was spent exporting the mesh and 8 seconds were spent on rendering.  But
 again, it's a beta and they're continuing to improve things like the proxy
 system.

  Once I'm caught up I'm hoping to try rendering the classroom scene
 and see how it does.

  -Paul


  ᐧ


  --






 --






 --
 ---
 Stefan Kubicek
 ---
 keyvis digital imagery
 Alfred 

Re: Redshift3D Render

2014-01-09 Thread Mirko Jankovic
hmm another gues.. is it set to RT or ALL in play?


On Thu, Jan 9, 2014 at 6:53 PM, Emilio Hernandez emi...@e-roja.com wrote:

 I already did that and still getting the 65 fps limit with the Titan.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 just got back , yes 60 is vsync on, turn of vsync in nvida control panel


 On Thu, Jan 9, 2014 at 5:52 PM, Stefan Kubicek s...@tidbit-images.comwrote:

   I guess 60fps is the refresh rate of your display, right?  Have you
 disabled VSync in the driver settings?


 I just get 60.0 fps +
 How are you getting it display a value higher than 60? I'm pretty sure
 it the actual fps is higher, but the value in the viewport is capped at
 60
 -Tim


 On 1/9/2014 10:12 AM, Leonard Koch wrote:

 I get about 28-31 out of my 680. Does anyone have a common explanation
 for that?


 On Thu, Jan 9, 2014 at 5:10 PM, Emilio Hernandez emi...@e-roja.comwrote:

   Hey Mirko I ran your script and I got 50.7 fps...

  But then I remembered I have my displays plugged in to my 470.. hahaha.

  Don't ask why, but when using AE with the displays plugged into the
 Ti,  AE does not like it and disables GPU for calculations...

  P.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 Hey Tim
 Would you be able to take 2 minutes of your tmie and run this ol
 python script for SI with your titan?
 I'm getting weird results with an 780 in my home system outperforming
 titan a lot... well here is copy paste from forum if you are able to check
 it out as well.. thanks!:

  itan: ~170 fps
 780: ~245 fps

 Go figure [image: :)]
 But I'm suspecting something weird with my titan system for some time
 will have to test further but would be great if anyone with titan as well
 could run it too?
 This old python script:
 Application.CreatePrim(Cube, MeshSurface, , )
 Application.SetValue(cube.polymsh.geom.subdivu, 831, )
 Application.SetValue(cube.polymsh.geom.subdivv, 800, )
 Application.SetValue(cube.polymsh.geom.subdivbase, 800, )
 Application.SetValue(Camera.camvis.refreshrate, True, )
 Application.SetDisplayMode(Camera, shaded)
 Application.DeselectAll()
 Application.SetValue(PlayControl.Out, 5000, )
 Application.DeselectAll()
 Application.GetPrim(Null, , , )
 Application.SelectObj(Camera_Root, , )
 Application.CopyPaste(Camera_Root, , null, 1)
 Application.SelectObj(null, , )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 1, , , , , )
 Application.SetValue(PlayControl.Key, 5000, )
 Application.SetValue(PlayControl.Current, 5000, )
 Application.Rotate(, 0, 8000, 0, siAbsolute, siPivot, siObj,
 siY, , , , , , , , 0, )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 5000, , , , , )
 Application.FirstFrame()

  Just paste in python script run and hit play.
 Thakns!


 On Thu, Jan 9, 2014 at 3:34 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  We've been testing 1 Titan vs. 3 and so far, the speed increase of
 the triple-Titan box is holding at about 2.45x. In an email exchange (or
 maybe it was on the forums, can't recall) it was mentioned that on the
 topic parallelization, Pixar had determined that even for them, 4 units
 together (of whatever, not necessarily Titans) was the max they could
 really go before it started to cost more money than it was worth. In our
 case, I'm thinking 3 might be our max, based on some nerdy mathematics by
 one of our IT guys analyzing render times per shot, per frame,
 hardware/software costs, rack space used, etc.

 But hey, Redshift aside, the Titan in my workstation is doing wonders
 for my viewport performance in Soft. I had a 58M, 2500-item model derived
 from a CAD file the other day, and this thing was letting me tumble 
 around
 it at ~15fps in Shaded mode. That ain't shabby!
 -Tim



 On 1/9/2014 6:11 AM, Paul Griswold wrote:

  There was a discussion on the RS forums about it.  I don't recall
 the numbers, though.  I don't think the speed of the PCIe slot made a 
 huge
 difference.  It's really all about the speed of the card.

  Also, although it doesn't load the entire scene into your card's
 memory, the more memory your card has, the better it is.

  But overall, for the type of work I'm mainly doing these days, it's
 extremely fast.  In fact, it's so fast that I was finding the bottleneck
 was the time taken to export the mesh to Redshift, not rendering.  
 Redshift
 has a proxy system like Vray  Arnold, but you have to manually create
 proxies per object  my scene had hundreds and hundreds of objects, so I
 didn't have time to create them.  Therefore, it was creating a renderable
 mesh per frame - so on a frame that took 28 seconds to render, 20 seconds
 was spent exporting the mesh and 8 seconds were spent on rendering.  But
 again, it's a beta and they're continuing to improve things like the 
 proxy
 system.

  Once I'm caught up I'm hoping to try rendering the classroom scene
 and see how it does.

  -Paul


  ᐧ


  --






 --






 --
 

Re: Redshift3D Render

2014-01-09 Thread Emilio Hernandez
It is set to ALL.




2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 hmm another gues.. is it set to RT or ALL in play?


 On Thu, Jan 9, 2014 at 6:53 PM, Emilio Hernandez emi...@e-roja.comwrote:

 I already did that and still getting the 65 fps limit with the Titan.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 just got back , yes 60 is vsync on, turn of vsync in nvida control panel


 On Thu, Jan 9, 2014 at 5:52 PM, Stefan Kubicek 
 s...@tidbit-images.comwrote:

   I guess 60fps is the refresh rate of your display, right?  Have you
 disabled VSync in the driver settings?


 I just get 60.0 fps +
 How are you getting it display a value higher than 60? I'm pretty sure
 it the actual fps is higher, but the value in the viewport is capped at
 60
 -Tim


 On 1/9/2014 10:12 AM, Leonard Koch wrote:

 I get about 28-31 out of my 680. Does anyone have a common explanation
 for that?


 On Thu, Jan 9, 2014 at 5:10 PM, Emilio Hernandez emi...@e-roja.comwrote:

   Hey Mirko I ran your script and I got 50.7 fps...

  But then I remembered I have my displays plugged in to my 470..
 hahaha.

  Don't ask why, but when using AE with the displays plugged into the
 Ti,  AE does not like it and disables GPU for calculations...

  P.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 Hey Tim
 Would you be able to take 2 minutes of your tmie and run this ol
 python script for SI with your titan?
 I'm getting weird results with an 780 in my home system outperforming
 titan a lot... well here is copy paste from forum if you are able to 
 check
 it out as well.. thanks!:

  itan: ~170 fps
 780: ~245 fps

 Go figure [image: :)]
 But I'm suspecting something weird with my titan system for some time
 will have to test further but would be great if anyone with titan as well
 could run it too?
 This old python script:
 Application.CreatePrim(Cube, MeshSurface, , )
 Application.SetValue(cube.polymsh.geom.subdivu, 831, )
 Application.SetValue(cube.polymsh.geom.subdivv, 800, )
 Application.SetValue(cube.polymsh.geom.subdivbase, 800, )
 Application.SetValue(Camera.camvis.refreshrate, True, )
 Application.SetDisplayMode(Camera, shaded)
 Application.DeselectAll()
 Application.SetValue(PlayControl.Out, 5000, )
 Application.DeselectAll()
 Application.GetPrim(Null, , , )
 Application.SelectObj(Camera_Root, , )
 Application.CopyPaste(Camera_Root, , null, 1)
 Application.SelectObj(null, , )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 1, , , , , )
 Application.SetValue(PlayControl.Key, 5000, )
 Application.SetValue(PlayControl.Current, 5000, )
 Application.Rotate(, 0, 8000, 0, siAbsolute, siPivot, siObj,
 siY, , , , , , , , 0, )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 5000, , , , , )
 Application.FirstFrame()

  Just paste in python script run and hit play.
 Thakns!


 On Thu, Jan 9, 2014 at 3:34 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  We've been testing 1 Titan vs. 3 and so far, the speed increase of
 the triple-Titan box is holding at about 2.45x. In an email exchange (or
 maybe it was on the forums, can't recall) it was mentioned that on the
 topic parallelization, Pixar had determined that even for them, 4 units
 together (of whatever, not necessarily Titans) was the max they could
 really go before it started to cost more money than it was worth. In our
 case, I'm thinking 3 might be our max, based on some nerdy mathematics 
 by
 one of our IT guys analyzing render times per shot, per frame,
 hardware/software costs, rack space used, etc.

 But hey, Redshift aside, the Titan in my workstation is doing
 wonders for my viewport performance in Soft. I had a 58M, 2500-item 
 model
 derived from a CAD file the other day, and this thing was letting me 
 tumble
 around it at ~15fps in Shaded mode. That ain't shabby!
 -Tim



 On 1/9/2014 6:11 AM, Paul Griswold wrote:

  There was a discussion on the RS forums about it.  I don't recall
 the numbers, though.  I don't think the speed of the PCIe slot made a 
 huge
 difference.  It's really all about the speed of the card.

  Also, although it doesn't load the entire scene into your card's
 memory, the more memory your card has, the better it is.

  But overall, for the type of work I'm mainly doing these days,
 it's extremely fast.  In fact, it's so fast that I was finding the
 bottleneck was the time taken to export the mesh to Redshift, not
 rendering.  Redshift has a proxy system like Vray  Arnold, but you 
 have to
 manually create proxies per object  my scene had hundreds and hundreds 
 of
 objects, so I didn't have time to create them.  Therefore, it was 
 creating
 a renderable mesh per frame - so on a frame that took 28 seconds to 
 render,
 20 seconds was spent exporting the mesh and 8 seconds were spent on
 rendering.  But again, it's a beta and they're continuing to improve 
 things
 like the proxy system.

  Once I'm caught up I'm hoping to try 

Re: Redshift3D Render

2014-01-09 Thread Mirko Jankovic
yea I guess that woul dbe the case but just tried.. strange really no
idea.. any chance to run cinebench 15 opengl test then? if that gives too
low result as well then something is not good


On Thu, Jan 9, 2014 at 6:58 PM, Emilio Hernandez emi...@e-roja.com wrote:

 It is set to ALL.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 hmm another gues.. is it set to RT or ALL in play?


 On Thu, Jan 9, 2014 at 6:53 PM, Emilio Hernandez emi...@e-roja.comwrote:

 I already did that and still getting the 65 fps limit with the Titan.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 just got back , yes 60 is vsync on, turn of vsync in nvida control panel


 On Thu, Jan 9, 2014 at 5:52 PM, Stefan Kubicek 
 s...@tidbit-images.comwrote:

   I guess 60fps is the refresh rate of your display, right?  Have you
 disabled VSync in the driver settings?


 I just get 60.0 fps +
 How are you getting it display a value higher than 60? I'm pretty sure
 it the actual fps is higher, but the value in the viewport is capped at
 60
 -Tim


 On 1/9/2014 10:12 AM, Leonard Koch wrote:

 I get about 28-31 out of my 680. Does anyone have a common explanation
 for that?


 On Thu, Jan 9, 2014 at 5:10 PM, Emilio Hernandez emi...@e-roja.comwrote:

   Hey Mirko I ran your script and I got 50.7 fps...

  But then I remembered I have my displays plugged in to my 470..
 hahaha.

  Don't ask why, but when using AE with the displays plugged into the
 Ti,  AE does not like it and disables GPU for calculations...

  P.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 Hey Tim
 Would you be able to take 2 minutes of your tmie and run this ol
 python script for SI with your titan?
 I'm getting weird results with an 780 in my home system
 outperforming titan a lot... well here is copy paste from forum if you 
 are
 able to check it out as well.. thanks!:

  itan: ~170 fps
 780: ~245 fps

 Go figure [image: :)]
 But I'm suspecting something weird with my titan system for some
 time will have to test further but would be great if anyone with titan 
 as
 well could run it too?
 This old python script:
 Application.CreatePrim(Cube, MeshSurface, , )
 Application.SetValue(cube.polymsh.geom.subdivu, 831, )
 Application.SetValue(cube.polymsh.geom.subdivv, 800, )
 Application.SetValue(cube.polymsh.geom.subdivbase, 800, )
 Application.SetValue(Camera.camvis.refreshrate, True, )
 Application.SetDisplayMode(Camera, shaded)
 Application.DeselectAll()
 Application.SetValue(PlayControl.Out, 5000, )
 Application.DeselectAll()
 Application.GetPrim(Null, , , )
 Application.SelectObj(Camera_Root, , )
 Application.CopyPaste(Camera_Root, , null, 1)
 Application.SelectObj(null, , )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 1, , , , , )
 Application.SetValue(PlayControl.Key, 5000, )
 Application.SetValue(PlayControl.Current, 5000, )
 Application.Rotate(, 0, 8000, 0, siAbsolute, siPivot, siObj,
 siY, , , , , , , , 0, )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 5000, , , , , )
 Application.FirstFrame()

  Just paste in python script run and hit play.
 Thakns!


 On Thu, Jan 9, 2014 at 3:34 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  We've been testing 1 Titan vs. 3 and so far, the speed increase of
 the triple-Titan box is holding at about 2.45x. In an email exchange 
 (or
 maybe it was on the forums, can't recall) it was mentioned that on the
 topic parallelization, Pixar had determined that even for them, 4 units
 together (of whatever, not necessarily Titans) was the max they could
 really go before it started to cost more money than it was worth. In 
 our
 case, I'm thinking 3 might be our max, based on some nerdy mathematics 
 by
 one of our IT guys analyzing render times per shot, per frame,
 hardware/software costs, rack space used, etc.

 But hey, Redshift aside, the Titan in my workstation is doing
 wonders for my viewport performance in Soft. I had a 58M, 2500-item 
 model
 derived from a CAD file the other day, and this thing was letting me 
 tumble
 around it at ~15fps in Shaded mode. That ain't shabby!
 -Tim



 On 1/9/2014 6:11 AM, Paul Griswold wrote:

  There was a discussion on the RS forums about it.  I don't recall
 the numbers, though.  I don't think the speed of the PCIe slot made a 
 huge
 difference.  It's really all about the speed of the card.

  Also, although it doesn't load the entire scene into your card's
 memory, the more memory your card has, the better it is.

  But overall, for the type of work I'm mainly doing these days,
 it's extremely fast.  In fact, it's so fast that I was finding the
 bottleneck was the time taken to export the mesh to Redshift, not
 rendering.  Redshift has a proxy system like Vray  Arnold, but you 
 have to
 manually create proxies per object  my scene had hundreds and 
 hundreds of
 objects, so I didn't have time to create them.  Therefore, it was 
 creating
 a renderable mesh per 

Re: Redshift3D Render

2014-01-09 Thread Emilio Hernandez
Yes specailly if you are getting more than the double speed.

I ran the test and I got 75.78 fps

Thx




2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 yea I guess that woul dbe the case but just tried.. strange really no
 idea.. any chance to run cinebench 15 opengl test then? if that gives too
 low result as well then something is not good


 On Thu, Jan 9, 2014 at 6:58 PM, Emilio Hernandez emi...@e-roja.comwrote:

 It is set to ALL.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 hmm another gues.. is it set to RT or ALL in play?


 On Thu, Jan 9, 2014 at 6:53 PM, Emilio Hernandez emi...@e-roja.comwrote:

 I already did that and still getting the 65 fps limit with the Titan.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 just got back , yes 60 is vsync on, turn of vsync in nvida control
 panel


 On Thu, Jan 9, 2014 at 5:52 PM, Stefan Kubicek 
 s...@tidbit-images.comwrote:

   I guess 60fps is the refresh rate of your display, right?  Have
 you disabled VSync in the driver settings?


 I just get 60.0 fps +
 How are you getting it display a value higher than 60? I'm pretty
 sure it the actual fps is higher, but the value in the viewport is capped
 at 60
 -Tim


 On 1/9/2014 10:12 AM, Leonard Koch wrote:

 I get about 28-31 out of my 680. Does anyone have a common
 explanation for that?


 On Thu, Jan 9, 2014 at 5:10 PM, Emilio Hernandez 
 emi...@e-roja.comwrote:

   Hey Mirko I ran your script and I got 50.7 fps...

  But then I remembered I have my displays plugged in to my 470..
 hahaha.

  Don't ask why, but when using AE with the displays plugged into the
 Ti,  AE does not like it and disables GPU for calculations...

  P.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 Hey Tim
 Would you be able to take 2 minutes of your tmie and run this ol
 python script for SI with your titan?
 I'm getting weird results with an 780 in my home system
 outperforming titan a lot... well here is copy paste from forum if you 
 are
 able to check it out as well.. thanks!:

  itan: ~170 fps
 780: ~245 fps

 Go figure [image: :)]
 But I'm suspecting something weird with my titan system for some
 time will have to test further but would be great if anyone with titan 
 as
 well could run it too?
 This old python script:
 Application.CreatePrim(Cube, MeshSurface, , )
 Application.SetValue(cube.polymsh.geom.subdivu, 831, )
 Application.SetValue(cube.polymsh.geom.subdivv, 800, )
 Application.SetValue(cube.polymsh.geom.subdivbase, 800, )
 Application.SetValue(Camera.camvis.refreshrate, True, )
 Application.SetDisplayMode(Camera, shaded)
 Application.DeselectAll()
 Application.SetValue(PlayControl.Out, 5000, )
 Application.DeselectAll()
 Application.GetPrim(Null, , , )
 Application.SelectObj(Camera_Root, , )
 Application.CopyPaste(Camera_Root, , null, 1)
 Application.SelectObj(null, , )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 1, , , , , )
 Application.SetValue(PlayControl.Key, 5000, )
 Application.SetValue(PlayControl.Current, 5000, )
 Application.Rotate(, 0, 8000, 0, siAbsolute, siPivot,
 siObj, siY, , , , , , , , 0, )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 5000, , , , , )
 Application.FirstFrame()

  Just paste in python script run and hit play.
 Thakns!


 On Thu, Jan 9, 2014 at 3:34 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  We've been testing 1 Titan vs. 3 and so far, the speed increase
 of the triple-Titan box is holding at about 2.45x. In an email 
 exchange (or
 maybe it was on the forums, can't recall) it was mentioned that on the
 topic parallelization, Pixar had determined that even for them, 4 
 units
 together (of whatever, not necessarily Titans) was the max they could
 really go before it started to cost more money than it was worth. In 
 our
 case, I'm thinking 3 might be our max, based on some nerdy 
 mathematics by
 one of our IT guys analyzing render times per shot, per frame,
 hardware/software costs, rack space used, etc.

 But hey, Redshift aside, the Titan in my workstation is doing
 wonders for my viewport performance in Soft. I had a 58M, 2500-item 
 model
 derived from a CAD file the other day, and this thing was letting me 
 tumble
 around it at ~15fps in Shaded mode. That ain't shabby!
 -Tim



 On 1/9/2014 6:11 AM, Paul Griswold wrote:

  There was a discussion on the RS forums about it.  I don't
 recall the numbers, though.  I don't think the speed of the PCIe slot 
 made
 a huge difference.  It's really all about the speed of the card.

  Also, although it doesn't load the entire scene into your card's
 memory, the more memory your card has, the better it is.

  But overall, for the type of work I'm mainly doing these days,
 it's extremely fast.  In fact, it's so fast that I was finding the
 bottleneck was the time taken to export the mesh to Redshift, not
 rendering.  Redshift has a proxy system like Vray  Arnold, but you 
 have to
 manually 

Re: Redshift3D Render

2014-01-09 Thread Mirko Jankovic
getting around 95 score in cinebench with titan, and again 780 in home comp
getting 140 score in cinebench...
wondering how can 780 crash titan so much in opengl.

titan system beside 4 titans have i7 3930K, asus p9x79-e ws MBO
and home comp i7 4770k on asus maximus VI hero

Will test some redshift rendering later to compare single GPU 780 vs titan


On Thu, Jan 9, 2014 at 7:11 PM, Emilio Hernandez emi...@e-roja.com wrote:

 Yes specailly if you are getting more than the double speed.

 I ran the test and I got 75.78 fps

 Thx




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 yea I guess that woul dbe the case but just tried.. strange really no
 idea.. any chance to run cinebench 15 opengl test then? if that gives too
 low result as well then something is not good


 On Thu, Jan 9, 2014 at 6:58 PM, Emilio Hernandez emi...@e-roja.comwrote:

 It is set to ALL.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 hmm another gues.. is it set to RT or ALL in play?


 On Thu, Jan 9, 2014 at 6:53 PM, Emilio Hernandez emi...@e-roja.comwrote:

 I already did that and still getting the 65 fps limit with the Titan.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 just got back , yes 60 is vsync on, turn of vsync in nvida control
 panel


 On Thu, Jan 9, 2014 at 5:52 PM, Stefan Kubicek 
 s...@tidbit-images.comwrote:

   I guess 60fps is the refresh rate of your display, right?  Have
 you disabled VSync in the driver settings?


 I just get 60.0 fps +
 How are you getting it display a value higher than 60? I'm pretty
 sure it the actual fps is higher, but the value in the viewport is 
 capped
 at 60
 -Tim


 On 1/9/2014 10:12 AM, Leonard Koch wrote:

 I get about 28-31 out of my 680. Does anyone have a common
 explanation for that?


 On Thu, Jan 9, 2014 at 5:10 PM, Emilio Hernandez 
 emi...@e-roja.comwrote:

   Hey Mirko I ran your script and I got 50.7 fps...

  But then I remembered I have my displays plugged in to my 470..
 hahaha.

  Don't ask why, but when using AE with the displays plugged into
 the Ti,  AE does not like it and disables GPU for calculations...

  P.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 Hey Tim
 Would you be able to take 2 minutes of your tmie and run this ol
 python script for SI with your titan?
 I'm getting weird results with an 780 in my home system
 outperforming titan a lot... well here is copy paste from forum if 
 you are
 able to check it out as well.. thanks!:

  itan: ~170 fps
 780: ~245 fps

 Go figure [image: :)]
 But I'm suspecting something weird with my titan system for some
 time will have to test further but would be great if anyone with 
 titan as
 well could run it too?
 This old python script:
 Application.CreatePrim(Cube, MeshSurface, , )
 Application.SetValue(cube.polymsh.geom.subdivu, 831, )
 Application.SetValue(cube.polymsh.geom.subdivv, 800, )
 Application.SetValue(cube.polymsh.geom.subdivbase, 800, )
 Application.SetValue(Camera.camvis.refreshrate, True, )
 Application.SetDisplayMode(Camera, shaded)
 Application.DeselectAll()
 Application.SetValue(PlayControl.Out, 5000, )
 Application.DeselectAll()
 Application.GetPrim(Null, , , )
 Application.SelectObj(Camera_Root, , )
 Application.CopyPaste(Camera_Root, , null, 1)
 Application.SelectObj(null, , )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 1, , , , , )
 Application.SetValue(PlayControl.Key, 5000, )
 Application.SetValue(PlayControl.Current, 5000, )
 Application.Rotate(, 0, 8000, 0, siAbsolute, siPivot,
 siObj, siY, , , , , , , , 0, )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 5000, , , , , )
 Application.FirstFrame()

  Just paste in python script run and hit play.
 Thakns!


 On Thu, Jan 9, 2014 at 3:34 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  We've been testing 1 Titan vs. 3 and so far, the speed increase
 of the triple-Titan box is holding at about 2.45x. In an email 
 exchange (or
 maybe it was on the forums, can't recall) it was mentioned that on 
 the
 topic parallelization, Pixar had determined that even for them, 4 
 units
 together (of whatever, not necessarily Titans) was the max they could
 really go before it started to cost more money than it was worth. In 
 our
 case, I'm thinking 3 might be our max, based on some nerdy 
 mathematics by
 one of our IT guys analyzing render times per shot, per frame,
 hardware/software costs, rack space used, etc.

 But hey, Redshift aside, the Titan in my workstation is doing
 wonders for my viewport performance in Soft. I had a 58M, 2500-item 
 model
 derived from a CAD file the other day, and this thing was letting me 
 tumble
 around it at ~15fps in Shaded mode. That ain't shabby!
 -Tim



 On 1/9/2014 6:11 AM, Paul Griswold wrote:

  There was a discussion on the RS forums about it.  I don't
 recall the numbers, though.  I don't think the speed of the PCIe 
 slot made
 a huge difference.  It's really all about the 

Re: Redshift3D Render

2014-01-09 Thread Emilio Hernandez
Now I am starting to scratch my head to figure out the maze of Nvidia...

At least my benchmark said the Titatn beated up a Quadro 4000K ha ha




2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 getting around 95 score in cinebench with titan, and again 780 in home
 comp getting 140 score in cinebench...
 wondering how can 780 crash titan so much in opengl.

 titan system beside 4 titans have i7 3930K, asus p9x79-e ws MBO
 and home comp i7 4770k on asus maximus VI hero

 Will test some redshift rendering later to compare single GPU 780 vs titan


 On Thu, Jan 9, 2014 at 7:11 PM, Emilio Hernandez emi...@e-roja.comwrote:

 Yes specailly if you are getting more than the double speed.

 I ran the test and I got 75.78 fps

 Thx




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 yea I guess that woul dbe the case but just tried.. strange really no
 idea.. any chance to run cinebench 15 opengl test then? if that gives too
 low result as well then something is not good


 On Thu, Jan 9, 2014 at 6:58 PM, Emilio Hernandez emi...@e-roja.comwrote:

 It is set to ALL.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 hmm another gues.. is it set to RT or ALL in play?


 On Thu, Jan 9, 2014 at 6:53 PM, Emilio Hernandez emi...@e-roja.comwrote:

 I already did that and still getting the 65 fps limit with the Titan.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 just got back , yes 60 is vsync on, turn of vsync in nvida control
 panel


 On Thu, Jan 9, 2014 at 5:52 PM, Stefan Kubicek s...@tidbit-images.com
  wrote:

   I guess 60fps is the refresh rate of your display, right?  Have
 you disabled VSync in the driver settings?


 I just get 60.0 fps +
 How are you getting it display a value higher than 60? I'm pretty
 sure it the actual fps is higher, but the value in the viewport is 
 capped
 at 60
 -Tim


 On 1/9/2014 10:12 AM, Leonard Koch wrote:

 I get about 28-31 out of my 680. Does anyone have a common
 explanation for that?


 On Thu, Jan 9, 2014 at 5:10 PM, Emilio Hernandez emi...@e-roja.com
  wrote:

   Hey Mirko I ran your script and I got 50.7 fps...

  But then I remembered I have my displays plugged in to my 470..
 hahaha.

  Don't ask why, but when using AE with the displays plugged into
 the Ti,  AE does not like it and disables GPU for calculations...

  P.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 Hey Tim
 Would you be able to take 2 minutes of your tmie and run this ol
 python script for SI with your titan?
 I'm getting weird results with an 780 in my home system
 outperforming titan a lot... well here is copy paste from forum if 
 you are
 able to check it out as well.. thanks!:

  itan: ~170 fps
 780: ~245 fps

 Go figure [image: :)]
 But I'm suspecting something weird with my titan system for some
 time will have to test further but would be great if anyone with 
 titan as
 well could run it too?
 This old python script:
 Application.CreatePrim(Cube, MeshSurface, , )
 Application.SetValue(cube.polymsh.geom.subdivu, 831, )
 Application.SetValue(cube.polymsh.geom.subdivv, 800, )
 Application.SetValue(cube.polymsh.geom.subdivbase, 800, )
 Application.SetValue(Camera.camvis.refreshrate, True, )
 Application.SetDisplayMode(Camera, shaded)
 Application.DeselectAll()
 Application.SetValue(PlayControl.Out, 5000, )
 Application.DeselectAll()
 Application.GetPrim(Null, , , )
 Application.SelectObj(Camera_Root, , )
 Application.CopyPaste(Camera_Root, , null, 1)
 Application.SelectObj(null, , )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 1, , , , , )
 Application.SetValue(PlayControl.Key, 5000, )
 Application.SetValue(PlayControl.Current, 5000, )
 Application.Rotate(, 0, 8000, 0, siAbsolute, siPivot,
 siObj, siY, , , , , , , , 0, )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 5000, , , , , )
 Application.FirstFrame()

  Just paste in python script run and hit play.
 Thakns!


 On Thu, Jan 9, 2014 at 3:34 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  We've been testing 1 Titan vs. 3 and so far, the speed increase
 of the triple-Titan box is holding at about 2.45x. In an email 
 exchange (or
 maybe it was on the forums, can't recall) it was mentioned that on 
 the
 topic parallelization, Pixar had determined that even for them, 4 
 units
 together (of whatever, not necessarily Titans) was the max they 
 could
 really go before it started to cost more money than it was worth. 
 In our
 case, I'm thinking 3 might be our max, based on some nerdy 
 mathematics by
 one of our IT guys analyzing render times per shot, per frame,
 hardware/software costs, rack space used, etc.

 But hey, Redshift aside, the Titan in my workstation is doing
 wonders for my viewport performance in Soft. I had a 58M, 2500-item 
 model
 derived from a CAD file the other day, and this thing was letting 
 me tumble
 around it at ~15fps in Shaded mode. That ain't shabby!
 -Tim



 On 1/9/2014 6:11 

Re: Redshift3D Render

2014-01-09 Thread Mirko Jankovic
cinebench you mean? so what is score? :)


On Thu, Jan 9, 2014 at 7:47 PM, Emilio Hernandez emi...@e-roja.com wrote:

 Now I am starting to scratch my head to figure out the maze of Nvidia...

 At least my benchmark said the Titatn beated up a Quadro 4000K ha ha




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 getting around 95 score in cinebench with titan, and again 780 in home
 comp getting 140 score in cinebench...
 wondering how can 780 crash titan so much in opengl.

 titan system beside 4 titans have i7 3930K, asus p9x79-e ws MBO
 and home comp i7 4770k on asus maximus VI hero

 Will test some redshift rendering later to compare single GPU 780 vs
 titan


 On Thu, Jan 9, 2014 at 7:11 PM, Emilio Hernandez emi...@e-roja.comwrote:

 Yes specailly if you are getting more than the double speed.

 I ran the test and I got 75.78 fps

 Thx




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 yea I guess that woul dbe the case but just tried.. strange really no
 idea.. any chance to run cinebench 15 opengl test then? if that gives too
 low result as well then something is not good


 On Thu, Jan 9, 2014 at 6:58 PM, Emilio Hernandez emi...@e-roja.comwrote:

 It is set to ALL.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 hmm another gues.. is it set to RT or ALL in play?


 On Thu, Jan 9, 2014 at 6:53 PM, Emilio Hernandez 
 emi...@e-roja.comwrote:

 I already did that and still getting the 65 fps limit with the Titan.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 just got back , yes 60 is vsync on, turn of vsync in nvida control
 panel


 On Thu, Jan 9, 2014 at 5:52 PM, Stefan Kubicek 
 s...@tidbit-images.com wrote:

   I guess 60fps is the refresh rate of your display, right?  Have
 you disabled VSync in the driver settings?


 I just get 60.0 fps +
 How are you getting it display a value higher than 60? I'm pretty
 sure it the actual fps is higher, but the value in the viewport is 
 capped
 at 60
 -Tim


 On 1/9/2014 10:12 AM, Leonard Koch wrote:

 I get about 28-31 out of my 680. Does anyone have a common
 explanation for that?


 On Thu, Jan 9, 2014 at 5:10 PM, Emilio Hernandez 
 emi...@e-roja.com wrote:

   Hey Mirko I ran your script and I got 50.7 fps...

  But then I remembered I have my displays plugged in to my 470..
 hahaha.

  Don't ask why, but when using AE with the displays plugged into
 the Ti,  AE does not like it and disables GPU for calculations...

  P.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 Hey Tim
 Would you be able to take 2 minutes of your tmie and run this ol
 python script for SI with your titan?
 I'm getting weird results with an 780 in my home system
 outperforming titan a lot... well here is copy paste from forum if 
 you are
 able to check it out as well.. thanks!:

  itan: ~170 fps
 780: ~245 fps

 Go figure [image: :)]
 But I'm suspecting something weird with my titan system for some
 time will have to test further but would be great if anyone with 
 titan as
 well could run it too?
 This old python script:
 Application.CreatePrim(Cube, MeshSurface, , )
 Application.SetValue(cube.polymsh.geom.subdivu, 831, )
 Application.SetValue(cube.polymsh.geom.subdivv, 800, )
 Application.SetValue(cube.polymsh.geom.subdivbase, 800, )
 Application.SetValue(Camera.camvis.refreshrate, True, )
 Application.SetDisplayMode(Camera, shaded)
 Application.DeselectAll()
 Application.SetValue(PlayControl.Out, 5000, )
 Application.DeselectAll()
 Application.GetPrim(Null, , , )
 Application.SelectObj(Camera_Root, , )
 Application.CopyPaste(Camera_Root, , null, 1)
 Application.SelectObj(null, , )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 1, , , , , )
 Application.SetValue(PlayControl.Key, 5000, )
 Application.SetValue(PlayControl.Current, 5000, )
 Application.Rotate(, 0, 8000, 0, siAbsolute, siPivot,
 siObj, siY, , , , , , , , 0, )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 5000, , , , , )
 Application.FirstFrame()

  Just paste in python script run and hit play.
 Thakns!


 On Thu, Jan 9, 2014 at 3:34 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  We've been testing 1 Titan vs. 3 and so far, the speed
 increase of the triple-Titan box is holding at about 2.45x. In an 
 email
 exchange (or maybe it was on the forums, can't recall) it was 
 mentioned
 that on the topic parallelization, Pixar had determined that even 
 for them,
 4 units together (of whatever, not necessarily Titans) was the max 
 they
 could really go before it started to cost more money than it was 
 worth. In
 our case, I'm thinking 3 might be our max, based on some nerdy 
 mathematics
 by one of our IT guys analyzing render times per shot, per frame,
 hardware/software costs, rack space used, etc.

 But hey, Redshift aside, the Titan in my workstation is doing
 wonders for my viewport performance in Soft. I had a 58M, 
 2500-item model
 derived from a CAD file the other day, 

Re: Redshift3D Render

2014-01-09 Thread Emilio Hernandez
Dumb question here.  Where do I see the score? I only get a fps result for
OpenGl and a 759cb in the CPU results in Cinebench.

and I get 75.78fps at the OpenGl test.




2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 cinebench you mean? so what is score? :)


 On Thu, Jan 9, 2014 at 7:47 PM, Emilio Hernandez emi...@e-roja.comwrote:

 Now I am starting to scratch my head to figure out the maze of Nvidia...

 At least my benchmark said the Titatn beated up a Quadro 4000K ha ha




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 getting around 95 score in cinebench with titan, and again 780 in home
 comp getting 140 score in cinebench...
 wondering how can 780 crash titan so much in opengl.

 titan system beside 4 titans have i7 3930K, asus p9x79-e ws MBO
 and home comp i7 4770k on asus maximus VI hero

 Will test some redshift rendering later to compare single GPU 780 vs
 titan


 On Thu, Jan 9, 2014 at 7:11 PM, Emilio Hernandez emi...@e-roja.comwrote:

 Yes specailly if you are getting more than the double speed.

 I ran the test and I got 75.78 fps

 Thx




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 yea I guess that woul dbe the case but just tried.. strange really no
 idea.. any chance to run cinebench 15 opengl test then? if that gives too
 low result as well then something is not good


 On Thu, Jan 9, 2014 at 6:58 PM, Emilio Hernandez emi...@e-roja.comwrote:

 It is set to ALL.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 hmm another gues.. is it set to RT or ALL in play?


 On Thu, Jan 9, 2014 at 6:53 PM, Emilio Hernandez 
 emi...@e-roja.comwrote:

 I already did that and still getting the 65 fps limit with the
 Titan.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 just got back , yes 60 is vsync on, turn of vsync in nvida control
 panel


 On Thu, Jan 9, 2014 at 5:52 PM, Stefan Kubicek 
 s...@tidbit-images.com wrote:

   I guess 60fps is the refresh rate of your display, right?
  Have you disabled VSync in the driver settings?


 I just get 60.0 fps +
 How are you getting it display a value higher than 60? I'm pretty
 sure it the actual fps is higher, but the value in the viewport is 
 capped
 at 60
 -Tim


 On 1/9/2014 10:12 AM, Leonard Koch wrote:

 I get about 28-31 out of my 680. Does anyone have a common
 explanation for that?


 On Thu, Jan 9, 2014 at 5:10 PM, Emilio Hernandez 
 emi...@e-roja.com wrote:

   Hey Mirko I ran your script and I got 50.7 fps...

  But then I remembered I have my displays plugged in to my 470..
 hahaha.

  Don't ask why, but when using AE with the displays plugged into
 the Ti,  AE does not like it and disables GPU for calculations...

  P.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 Hey Tim
 Would you be able to take 2 minutes of your tmie and run this
 ol python script for SI with your titan?
 I'm getting weird results with an 780 in my home system
 outperforming titan a lot... well here is copy paste from forum if 
 you are
 able to check it out as well.. thanks!:

  itan: ~170 fps
 780: ~245 fps

 Go figure [image: :)]
 But I'm suspecting something weird with my titan system for
 some time will have to test further but would be great if anyone 
 with titan
 as well could run it too?
 This old python script:
 Application.CreatePrim(Cube, MeshSurface, , )
 Application.SetValue(cube.polymsh.geom.subdivu, 831, )
 Application.SetValue(cube.polymsh.geom.subdivv, 800, )
 Application.SetValue(cube.polymsh.geom.subdivbase, 800, )
 Application.SetValue(Camera.camvis.refreshrate, True, )
 Application.SetDisplayMode(Camera, shaded)
 Application.DeselectAll()
 Application.SetValue(PlayControl.Out, 5000, )
 Application.DeselectAll()
 Application.GetPrim(Null, , , )
 Application.SelectObj(Camera_Root, , )
 Application.CopyPaste(Camera_Root, , null, 1)
 Application.SelectObj(null, , )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 1, , , , , )
 Application.SetValue(PlayControl.Key, 5000, )
 Application.SetValue(PlayControl.Current, 5000, )
 Application.Rotate(, 0, 8000, 0, siAbsolute, siPivot,
 siObj, siY, , , , , , , , 0, )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 5000, , , , , )
 Application.FirstFrame()

  Just paste in python script run and hit play.
 Thakns!


 On Thu, Jan 9, 2014 at 3:34 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  We've been testing 1 Titan vs. 3 and so far, the speed
 increase of the triple-Titan box is holding at about 2.45x. In an 
 email
 exchange (or maybe it was on the forums, can't recall) it was 
 mentioned
 that on the topic parallelization, Pixar had determined that even 
 for them,
 4 units together (of whatever, not necessarily Titans) was the 
 max they
 could really go before it started to cost more money than it was 
 worth. In
 our case, I'm thinking 3 might be our max, based on some nerdy 
 mathematics
 by one of our IT guys analyzing render times per shot, per frame,
 

Re: Redshift3D Render

2014-01-09 Thread Mirko Jankovic
yes fps is score. hmm maybe if I got some time I could get one of titans
and test it out on maximus MBO to see if that is the diference...


On Thu, Jan 9, 2014 at 8:09 PM, Emilio Hernandez emi...@e-roja.com wrote:

 Dumb question here.  Where do I see the score? I only get a fps result for
 OpenGl and a 759cb in the CPU results in Cinebench.

 and I get 75.78fps at the OpenGl test.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 cinebench you mean? so what is score? :)


 On Thu, Jan 9, 2014 at 7:47 PM, Emilio Hernandez emi...@e-roja.comwrote:

 Now I am starting to scratch my head to figure out the maze of Nvidia...

 At least my benchmark said the Titatn beated up a Quadro 4000K ha ha




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 getting around 95 score in cinebench with titan, and again 780 in home
 comp getting 140 score in cinebench...
 wondering how can 780 crash titan so much in opengl.

 titan system beside 4 titans have i7 3930K, asus p9x79-e ws MBO
 and home comp i7 4770k on asus maximus VI hero

 Will test some redshift rendering later to compare single GPU 780 vs
 titan


 On Thu, Jan 9, 2014 at 7:11 PM, Emilio Hernandez emi...@e-roja.comwrote:

 Yes specailly if you are getting more than the double speed.

 I ran the test and I got 75.78 fps

 Thx




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 yea I guess that woul dbe the case but just tried.. strange really no
 idea.. any chance to run cinebench 15 opengl test then? if that gives too
 low result as well then something is not good


 On Thu, Jan 9, 2014 at 6:58 PM, Emilio Hernandez 
 emi...@e-roja.comwrote:

 It is set to ALL.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 hmm another gues.. is it set to RT or ALL in play?


 On Thu, Jan 9, 2014 at 6:53 PM, Emilio Hernandez emi...@e-roja.com
  wrote:

 I already did that and still getting the 65 fps limit with the
 Titan.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 just got back , yes 60 is vsync on, turn of vsync in nvida
 control panel


 On Thu, Jan 9, 2014 at 5:52 PM, Stefan Kubicek 
 s...@tidbit-images.com wrote:

   I guess 60fps is the refresh rate of your display, right?
  Have you disabled VSync in the driver settings?


 I just get 60.0 fps +
 How are you getting it display a value higher than 60? I'm
 pretty sure it the actual fps is higher, but the value in the 
 viewport is
 capped at 60
 -Tim


 On 1/9/2014 10:12 AM, Leonard Koch wrote:

 I get about 28-31 out of my 680. Does anyone have a common
 explanation for that?


 On Thu, Jan 9, 2014 at 5:10 PM, Emilio Hernandez 
 emi...@e-roja.com wrote:

   Hey Mirko I ran your script and I got 50.7 fps...

  But then I remembered I have my displays plugged in to my
 470.. hahaha.

  Don't ask why, but when using AE with the displays plugged
 into the Ti,  AE does not like it and disables GPU for 
 calculations...

  P.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 Hey Tim
 Would you be able to take 2 minutes of your tmie and run this
 ol python script for SI with your titan?
 I'm getting weird results with an 780 in my home system
 outperforming titan a lot... well here is copy paste from forum 
 if you are
 able to check it out as well.. thanks!:

  itan: ~170 fps
 780: ~245 fps

 Go figure [image: :)]
 But I'm suspecting something weird with my titan system for
 some time will have to test further but would be great if anyone 
 with titan
 as well could run it too?
 This old python script:
 Application.CreatePrim(Cube, MeshSurface, , )
 Application.SetValue(cube.polymsh.geom.subdivu, 831, )
 Application.SetValue(cube.polymsh.geom.subdivv, 800, )
 Application.SetValue(cube.polymsh.geom.subdivbase, 800, )
 Application.SetValue(Camera.camvis.refreshrate, True, )
 Application.SetDisplayMode(Camera, shaded)
 Application.DeselectAll()
 Application.SetValue(PlayControl.Out, 5000, )
 Application.DeselectAll()
 Application.GetPrim(Null, , , )
 Application.SelectObj(Camera_Root, , )
 Application.CopyPaste(Camera_Root, , null, 1)
 Application.SelectObj(null, , )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 1, , , , , )
 Application.SetValue(PlayControl.Key, 5000, )
 Application.SetValue(PlayControl.Current, 5000, )
 Application.Rotate(, 0, 8000, 0, siAbsolute, siPivot,
 siObj, siY, , , , , , , , 0, )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 5000, , , , , )
 Application.FirstFrame()

  Just paste in python script run and hit play.
 Thakns!


 On Thu, Jan 9, 2014 at 3:34 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  We've been testing 1 Titan vs. 3 and so far, the speed
 increase of the triple-Titan box is holding at about 2.45x. In 
 an email
 exchange (or maybe it was on the forums, can't recall) it was 
 mentioned
 that on the topic parallelization, Pixar had determined that 
 even for them,
 4 units together (of whatever, not necessarily Titans) was the 
 max they
 

Re: Redshift3D Render

2014-01-09 Thread Mirko Jankovic
just played a bit with overclocking...
now I pushed PCI GEN in bios back to auto instead of GEN 3 so it is now PCI
2.0 x16 instead of 3..
That alone gave me slightly higher score on cinebench.. and after
overclocking CPU to 4.5 now new result in cinebench for titan is 100, and
script in softimage gives me ~200 fps.
Oh well...


On Thu, Jan 9, 2014 at 8:24 PM, Mirko Jankovic mirkoj.anima...@gmail.comwrote:

 yes fps is score. hmm maybe if I got some time I could get one of titans
 and test it out on maximus MBO to see if that is the diference...


 On Thu, Jan 9, 2014 at 8:09 PM, Emilio Hernandez emi...@e-roja.comwrote:

 Dumb question here.  Where do I see the score? I only get a fps result
 for OpenGl and a 759cb in the CPU results in Cinebench.

 and I get 75.78fps at the OpenGl test.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 cinebench you mean? so what is score? :)


 On Thu, Jan 9, 2014 at 7:47 PM, Emilio Hernandez emi...@e-roja.comwrote:

 Now I am starting to scratch my head to figure out the maze of Nvidia...

 At least my benchmark said the Titatn beated up a Quadro 4000K ha ha




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 getting around 95 score in cinebench with titan, and again 780 in home
 comp getting 140 score in cinebench...
 wondering how can 780 crash titan so much in opengl.

 titan system beside 4 titans have i7 3930K, asus p9x79-e ws MBO
 and home comp i7 4770k on asus maximus VI hero

 Will test some redshift rendering later to compare single GPU 780 vs
 titan


 On Thu, Jan 9, 2014 at 7:11 PM, Emilio Hernandez emi...@e-roja.comwrote:

 Yes specailly if you are getting more than the double speed.

 I ran the test and I got 75.78 fps

 Thx




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 yea I guess that woul dbe the case but just tried.. strange really
 no idea.. any chance to run cinebench 15 opengl test then? if that gives
 too low result as well then something is not good


 On Thu, Jan 9, 2014 at 6:58 PM, Emilio Hernandez 
 emi...@e-roja.comwrote:

 It is set to ALL.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 hmm another gues.. is it set to RT or ALL in play?


 On Thu, Jan 9, 2014 at 6:53 PM, Emilio Hernandez 
 emi...@e-roja.com wrote:

 I already did that and still getting the 65 fps limit with the
 Titan.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 just got back , yes 60 is vsync on, turn of vsync in nvida
 control panel


 On Thu, Jan 9, 2014 at 5:52 PM, Stefan Kubicek 
 s...@tidbit-images.com wrote:

   I guess 60fps is the refresh rate of your display, right?
  Have you disabled VSync in the driver settings?


 I just get 60.0 fps +
 How are you getting it display a value higher than 60? I'm
 pretty sure it the actual fps is higher, but the value in the 
 viewport is
 capped at 60
 -Tim


 On 1/9/2014 10:12 AM, Leonard Koch wrote:

 I get about 28-31 out of my 680. Does anyone have a common
 explanation for that?


 On Thu, Jan 9, 2014 at 5:10 PM, Emilio Hernandez 
 emi...@e-roja.com wrote:

   Hey Mirko I ran your script and I got 50.7 fps...

  But then I remembered I have my displays plugged in to my
 470.. hahaha.

  Don't ask why, but when using AE with the displays plugged
 into the Ti,  AE does not like it and disables GPU for 
 calculations...

  P.




 2014/1/9 Mirko Jankovic mirkoj.anima...@gmail.com

 Hey Tim
 Would you be able to take 2 minutes of your tmie and run this
 ol python script for SI with your titan?
 I'm getting weird results with an 780 in my home system
 outperforming titan a lot... well here is copy paste from forum 
 if you are
 able to check it out as well.. thanks!:

  itan: ~170 fps
 780: ~245 fps

 Go figure [image: :)]
 But I'm suspecting something weird with my titan system for
 some time will have to test further but would be great if anyone 
 with titan
 as well could run it too?
 This old python script:
 Application.CreatePrim(Cube, MeshSurface, , )
 Application.SetValue(cube.polymsh.geom.subdivu, 831, )
 Application.SetValue(cube.polymsh.geom.subdivv, 800, )
 Application.SetValue(cube.polymsh.geom.subdivbase, 800, )
 Application.SetValue(Camera.camvis.refreshrate, True, )
 Application.SetDisplayMode(Camera, shaded)
 Application.DeselectAll()
 Application.SetValue(PlayControl.Out, 5000, )
 Application.DeselectAll()
 Application.GetPrim(Null, , , )
 Application.SelectObj(Camera_Root, , )
 Application.CopyPaste(Camera_Root, , null, 1)
 Application.SelectObj(null, , )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 1, , , , , )
 Application.SetValue(PlayControl.Key, 5000, )
 Application.SetValue(PlayControl.Current, 5000, )
 Application.Rotate(, 0, 8000, 0, siAbsolute, siPivot,
 siObj, siY, , , , , , , , 0, )
 Application.SaveKey(null.kine.local.rotx,null.kine.local.roty,null.kine.local.rotz,
 5000, , , , , )
 Application.FirstFrame()

  Just paste in python script run and hit play.
 Thakns!


 On Thu, Jan 9, 2014 at 3:34 PM, Tim 

Redshift3D Render

2014-01-08 Thread Stephen Davidson
I just wanted to start this thread so we can kill the Sofimage is dead
thread. :)

So..Redshift3D enthusiasts...post here.

I think we will benefit the group, as a whole, if we spread the word on this
amazing GPU rendering company. They have made my workflow SO much faster.


-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: Redshift3D Render

2014-01-08 Thread Ed Manning
+1


Re: Redshift3D Render

2014-01-08 Thread Paul Griswold
I've been using it along side Arnold for quite a while now.  I just
finished a project for CES entirely in Redshift.

I think Redshift falls more into the category of a VRay competitor rather
than Arnold.  Redshift isn't open the way Arnold is  I don't think they
intend it to be.

I've found it to be extremely fast and stable in most cases, but being just
out of alpha there are times when it's warts show.

For $100, it's certainly worth a test drive.

-Paul


ᐧ


On Wed, Jan 8, 2014 at 3:46 PM, Stephen Davidson magic...@bellsouth.netwrote:

 I just wanted to start this thread so we can kill the Sofimage is dead
 thread. :)

 So..Redshift3D enthusiasts...post here.

 I think we will benefit the group, as a whole, if we spread the word on
 this
 amazing GPU rendering company. They have made my workflow SO much faster.


 --

 Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956 *sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com



Re: Redshift3D Render

2014-01-08 Thread Daniel Kim
I used Redshift when it was alpha (it's beta now) I really loved it, but
Redshift is developing few features that I always need like hair, ICE
strand rendering, and better displacement map result. But still Redshift is
incredibly fast than any other renderers (Arnold, V-Ray, MRay) and it's
really stable. Once it supports those features well, I am going to use it
with Arnold.

Daniel


---
Daniel Kim
Animation Director  Professional 3D Generalist
http://www.danielkim3d.com
---




On Thu, Jan 9, 2014 at 9:53 AM, Paul Griswold 
pgrisw...@fusiondigitalproductions.com wrote:

 I've been using it along side Arnold for quite a while now.  I just
 finished a project for CES entirely in Redshift.

 I think Redshift falls more into the category of a VRay competitor rather
 than Arnold.  Redshift isn't open the way Arnold is  I don't think they
 intend it to be.

 I've found it to be extremely fast and stable in most cases, but being
 just out of alpha there are times when it's warts show.

 For $100, it's certainly worth a test drive.

 -Paul


 ᐧ


 On Wed, Jan 8, 2014 at 3:46 PM, Stephen Davidson 
 magic...@bellsouth.netwrote:

 I just wanted to start this thread so we can kill the Sofimage is dead
 thread. :)

 So..Redshift3D enthusiasts...post here.

 I think we will benefit the group, as a whole, if we spread the word on
 this
 amazing GPU rendering company. They have made my workflow SO much faster.


 --

 Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956 *
 sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com





Re: Redshift3D Render

2014-01-08 Thread Tim Crowson

I'll repost what I said in the other thread

We started using Redshift back in March and pretty much use it 
exclusively now. Of course it all depends on the needs of the project 
(and there are still some real limitations).  The RS dev team is top 
notch though. I'm really excited to see how things will be at the end of 
this calendar year.  Redshift development is progressing at a fantastic 
rate, and the pricing is very competitive. For facilities, even small 
ones, it does require that you spend some time considering your hardware 
and infrastructure, especially if you want to start converting CPU farms 
for GPU rendering, or augmenting them. Fortunately, Redshift isn't 
licensed per GPU, but per machine, and that should provide some 
breathing room.


To be honest (and I realize we have many Arnold folks here), here at 
Magnetic we evaluated our rendering options (MR, vRay, 3Delight, 
Arnold). I even started working on a Soft-to-Modo pipeline. Among these 
Arnold was the clear winner. That said, we felt that to be useful for us 
in production, Arnold was too costly a solution for us, both financially 
and in render time, /considering the kinds of projects we do/ . Then 
Redshift came along and despite its infancy, really turned our heads. We 
cautiously began using it on productions, and it has since proven itself 
for us.


Again, it all depends on what kind of project you're working on! You 
need to evaluate it for yourself of course, but for smaller houses like 
us, it allows us to produce better looking content faster, while staying 
in Softimage. And in this economy, we can't argue with that.


-Tim


On 1/8/2014 2:53 PM, Paul Griswold wrote:
I've been using it along side Arnold for quite a while now.  I just 
finished a project for CES entirely in Redshift.


I think Redshift falls more into the category of a VRay competitor 
rather than Arnold.  Redshift isn't open the way Arnold is  I don't 
think they intend it to be.


I've found it to be extremely fast and stable in most cases, but being 
just out of alpha there are times when it's warts show.


For $100, it's certainly worth a test drive.

-Paul


ᐧ


On Wed, Jan 8, 2014 at 3:46 PM, Stephen Davidson 
magic...@bellsouth.net mailto:magic...@bellsouth.net wrote:


I just wanted to start this thread so we can kill the Sofimage is
dead thread. :)

So..Redshift3D enthusiasts...post here.

I think we will benefit the group, as a whole, if we spread the
word on this
amazing GPU rendering company. They have made my workflow SO much
faster.


-- 


Best Regards,
*  Stephen P. Davidson**
**(954) 552-7956 tel:%28954%29%20552-7956
* sdavid...@3danimationmagic.com

/Any sufficiently advanced technology is indistinguishable from magic/

   - Arthur C. Clarke

http://www.3danimationmagic.com




--
Signature

*Tim Crowson
*/Lead CG Artist/

*Magnetic Dreams, Inc.
*2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
*Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
tim.crow...@magneticdreams.com

/Confidentiality Notice: This email, including attachments, is 
confidential and should not be used by anyone who is not the original 
intended recipient(s). If you have received this e-mail in error please 
inform the sender and delete it from your mailbox or any other storage 
mechanism. Magnetic Dreams, Inc cannot accept liability for any 
statements made which are clearly the sender's own and not expressly 
made on behalf of Magnetic Dreams, Inc or one of its agents./




Re: Redshift3D Render

2014-01-08 Thread Emilio Hernandez
Displacement and bump map are there and they work beautiful.  They event
implement a scalar change range into the displacement node.




2014/1/8 Tim Crowson tim.crow...@magneticdreams.com

  I'll repost what I said in the other thread

 We started using Redshift back in March and pretty much use it exclusively
 now. Of course it all depends on the needs of the project (and there are
 still some real limitations).  The RS dev team is top notch though. I'm
 really excited to see how things will be at the end of this calendar year.
 Redshift development is progressing at a fantastic rate, and the pricing is
 very competitive. For facilities, even small ones, it does require that you
 spend some time considering your hardware and infrastructure, especially if
 you want to start converting CPU farms for GPU rendering, or augmenting
 them. Fortunately, Redshift isn't licensed per GPU, but per machine, and
 that should provide some breathing room.

 To be honest (and I realize we have many Arnold folks here), here at
 Magnetic we evaluated our rendering options (MR, vRay, 3Delight, Arnold). I
 even started working on a Soft-to-Modo pipeline. Among these Arnold was the
 clear winner. That said, we felt that to be useful for us in production,
 Arnold was too costly a solution for us, both financially and in render
 time, *considering the kinds of projects we do* . Then Redshift came
 along and despite its infancy, really turned our heads. We cautiously began
 using it on productions, and it has since proven itself for us.

 Again, it all depends on what kind of project you're working on! You need
 to evaluate it for yourself of course, but for smaller houses like us, it
 allows us to produce better looking content faster, while staying in
 Softimage. And in this economy, we can't argue with that.

 -Tim



 On 1/8/2014 2:53 PM, Paul Griswold wrote:

  I've been using it along side Arnold for quite a while now.  I just
 finished a project for CES entirely in Redshift.

  I think Redshift falls more into the category of a VRay competitor
 rather than Arnold.  Redshift isn't open the way Arnold is  I don't think
 they intend it to be.

  I've found it to be extremely fast and stable in most cases, but being
 just out of alpha there are times when it's warts show.

  For $100, it's certainly worth a test drive.

  -Paul


  ᐧ


 On Wed, Jan 8, 2014 at 3:46 PM, Stephen Davidson 
 magic...@bellsouth.netwrote:

 I just wanted to start this thread so we can kill the Sofimage is dead
 thread. :)

 So..Redshift3D enthusiasts...post here.

  I think we will benefit the group, as a whole, if we spread the word on
 this
 amazing GPU rendering company. They have made my workflow SO much faster.


  --

  Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956 *
 sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com



 --




 *Tim Crowson **Lead CG Artist*


 *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville,
 TN 37214
 *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
 tim.crow...@magneticdreams.com

 *Confidentiality Notice: This email, including attachments, is
 confidential and should not be used by anyone who is not the original
 intended recipient(s). If you have received this e-mail in error please
 inform the sender and delete it from your mailbox or any other storage
 mechanism. Magnetic Dreams, Inc cannot accept liability for any statements
 made which are clearly the sender's own and not expressly made on behalf of
 Magnetic Dreams, Inc or one of its agents.*





Re: Redshift3D Render

2014-01-08 Thread Daniel Kim
I found some weird result of displacement map with Redshift. Elevation is
okay, but sometimes I could see weird connection of UVM. All UVM boders
wasn't smooth and I had no idea how to fix it. Arnold has that option
though : / But more option I need is... hair @__@ and ICE strand


---
Daniel Kim
Animation Director  Professional 3D Generalist
http://www.danielkim3d.com
---




On Thu, Jan 9, 2014 at 10:31 AM, Emilio Hernandez emi...@e-roja.com wrote:

 Displacement and bump map are there and they work beautiful.  They event
 implement a scalar change range into the displacement node.




 2014/1/8 Tim Crowson tim.crow...@magneticdreams.com

  I'll repost what I said in the other thread

 We started using Redshift back in March and pretty much use it
 exclusively now. Of course it all depends on the needs of the project (and
 there are still some real limitations).  The RS dev team is top notch
 though. I'm really excited to see how things will be at the end of this
 calendar year.  Redshift development is progressing at a fantastic rate,
 and the pricing is very competitive. For facilities, even small ones, it
 does require that you spend some time considering your hardware and
 infrastructure, especially if you want to start converting CPU farms for
 GPU rendering, or augmenting them. Fortunately, Redshift isn't licensed per
 GPU, but per machine, and that should provide some breathing room.

 To be honest (and I realize we have many Arnold folks here), here at
 Magnetic we evaluated our rendering options (MR, vRay, 3Delight, Arnold). I
 even started working on a Soft-to-Modo pipeline. Among these Arnold was the
 clear winner. That said, we felt that to be useful for us in production,
 Arnold was too costly a solution for us, both financially and in render
 time, *considering the kinds of projects we do* . Then Redshift came
 along and despite its infancy, really turned our heads. We cautiously began
 using it on productions, and it has since proven itself for us.

 Again, it all depends on what kind of project you're working on! You need
 to evaluate it for yourself of course, but for smaller houses like us, it
 allows us to produce better looking content faster, while staying in
 Softimage. And in this economy, we can't argue with that.

 -Tim



 On 1/8/2014 2:53 PM, Paul Griswold wrote:

  I've been using it along side Arnold for quite a while now.  I just
 finished a project for CES entirely in Redshift.

  I think Redshift falls more into the category of a VRay competitor
 rather than Arnold.  Redshift isn't open the way Arnold is  I don't think
 they intend it to be.

  I've found it to be extremely fast and stable in most cases, but being
 just out of alpha there are times when it's warts show.

  For $100, it's certainly worth a test drive.

  -Paul


  ᐧ


 On Wed, Jan 8, 2014 at 3:46 PM, Stephen Davidson 
 magic...@bellsouth.netwrote:

 I just wanted to start this thread so we can kill the Sofimage is dead
 thread. :)

 So..Redshift3D enthusiasts...post here.

  I think we will benefit the group, as a whole, if we spread the word
 on this
 amazing GPU rendering company. They have made my workflow SO much faster.


  --

  Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956 *
 sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


  - Arthur C. Clarke

 http://www.3danimationmagic.com



 --




 *Tim Crowson **Lead CG Artist*


 *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville,
 TN 37214
 *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
 tim.crow...@magneticdreams.com

 *Confidentiality Notice: This email, including attachments, is
 confidential and should not be used by anyone who is not the original
 intended recipient(s). If you have received this e-mail in error please
 inform the sender and delete it from your mailbox or any other storage
 mechanism. Magnetic Dreams, Inc cannot accept liability for any statements
 made which are clearly the sender's own and not expressly made on behalf of
 Magnetic Dreams, Inc or one of its agents.*







Re: Redshift3D Render

2014-01-08 Thread Emilio Hernandez
Sorry hit the send button...

I was saying...  Yes. They even implemented a scalar change range into the
displacement node and they have an auto bump feature.

It can render such fine detail, that really is amazing.

The bump map by itself looks awsome.




2014/1/8 Emilio Hernandez emi...@e-roja.com

 Displacement and bump map are there and they work beautiful.  They event
 implement a scalar change range into the displacement node.




 2014/1/8 Tim Crowson tim.crow...@magneticdreams.com

  I'll repost what I said in the other thread

 We started using Redshift back in March and pretty much use it
 exclusively now. Of course it all depends on the needs of the project (and
 there are still some real limitations).  The RS dev team is top notch
 though. I'm really excited to see how things will be at the end of this
 calendar year.  Redshift development is progressing at a fantastic rate,
 and the pricing is very competitive. For facilities, even small ones, it
 does require that you spend some time considering your hardware and
 infrastructure, especially if you want to start converting CPU farms for
 GPU rendering, or augmenting them. Fortunately, Redshift isn't licensed per
 GPU, but per machine, and that should provide some breathing room.

 To be honest (and I realize we have many Arnold folks here), here at
 Magnetic we evaluated our rendering options (MR, vRay, 3Delight, Arnold). I
 even started working on a Soft-to-Modo pipeline. Among these Arnold was the
 clear winner. That said, we felt that to be useful for us in production,
 Arnold was too costly a solution for us, both financially and in render
 time, *considering the kinds of projects we do* . Then Redshift came
 along and despite its infancy, really turned our heads. We cautiously began
 using it on productions, and it has since proven itself for us.

 Again, it all depends on what kind of project you're working on! You need
 to evaluate it for yourself of course, but for smaller houses like us, it
 allows us to produce better looking content faster, while staying in
 Softimage. And in this economy, we can't argue with that.

 -Tim



 On 1/8/2014 2:53 PM, Paul Griswold wrote:

  I've been using it along side Arnold for quite a while now.  I just
 finished a project for CES entirely in Redshift.

  I think Redshift falls more into the category of a VRay competitor
 rather than Arnold.  Redshift isn't open the way Arnold is  I don't think
 they intend it to be.

  I've found it to be extremely fast and stable in most cases, but being
 just out of alpha there are times when it's warts show.

  For $100, it's certainly worth a test drive.

  -Paul


  ᐧ


 On Wed, Jan 8, 2014 at 3:46 PM, Stephen Davidson 
 magic...@bellsouth.netwrote:

 I just wanted to start this thread so we can kill the Sofimage is dead
 thread. :)

 So..Redshift3D enthusiasts...post here.

  I think we will benefit the group, as a whole, if we spread the word
 on this
 amazing GPU rendering company. They have made my workflow SO much faster.


  --

  Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956 *
 sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


  - Arthur C. Clarke

 http://www.3danimationmagic.com



 --




 *Tim Crowson **Lead CG Artist*


 *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville,
 TN 37214
 *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
 tim.crow...@magneticdreams.com

 *Confidentiality Notice: This email, including attachments, is
 confidential and should not be used by anyone who is not the original
 intended recipient(s). If you have received this e-mail in error please
 inform the sender and delete it from your mailbox or any other storage
 mechanism. Magnetic Dreams, Inc cannot accept liability for any statements
 made which are clearly the sender's own and not expressly made on behalf of
 Magnetic Dreams, Inc or one of its agents.*







Re: Redshift3D Render

2014-01-08 Thread Tim Crowson
They've stated pretty clearly that Hair and Strand support is the next 
big thing to come... shouldn't be too long now...


-Tim


On 1/8/2014 3:36 PM, Daniel Kim wrote:
I found some weird result of displacement map with Redshift. Elevation 
is okay, but sometimes I could see weird connection of UVM. All UVM 
boders wasn't smooth and I had no idea how to fix it. Arnold has that 
option though : / But more option I need is... hair @__@ and ICE strand



---
Daniel Kim
Animation Director  Professional 3D Generalist
http://www.danielkim3d.com
---




On Thu, Jan 9, 2014 at 10:31 AM, Emilio Hernandez emi...@e-roja.com 
mailto:emi...@e-roja.com wrote:


Displacement and bump map are there and they work beautiful.  They
event implement a scalar change range into the displacement node.




2014/1/8 Tim Crowson tim.crow...@magneticdreams.com
mailto:tim.crow...@magneticdreams.com

I'll repost what I said in the other thread

We started using Redshift back in March and pretty much use it
exclusively now. Of course it all depends on the needs of the
project (and there are still some real limitations).  The RS
dev team is top notch though. I'm really excited to see how
things will be at the end of this calendar year.  Redshift
development is progressing at a fantastic rate, and the
pricing is very competitive. For facilities, even small ones,
it does require that you spend some time considering your
hardware and infrastructure, especially if you want to start
converting CPU farms for GPU rendering, or augmenting them.
Fortunately, Redshift isn't licensed per GPU, but per machine,
and that should provide some breathing room.

To be honest (and I realize we have many Arnold folks here),
here at Magnetic we evaluated our rendering options (MR, vRay,
3Delight, Arnold). I even started working on a Soft-to-Modo
pipeline. Among these Arnold was the clear winner. That said,
we felt that to be useful for us in production, Arnold was too
costly a solution for us, both financially and in render time,
/considering the kinds of projects we do/ . Then Redshift came
along and despite its infancy, really turned our heads. We
cautiously began using it on productions, and it has since
proven itself for us.

Again, it all depends on what kind of project you're working
on! You need to evaluate it for yourself of course, but for
smaller houses like us, it allows us to produce better looking
content faster, while staying in Softimage. And in this
economy, we can't argue with that.

-Tim



On 1/8/2014 2:53 PM, Paul Griswold wrote:

I've been using it along side Arnold for quite a while now.
 I just finished a project for CES entirely in Redshift.

I think Redshift falls more into the category of a VRay
competitor rather than Arnold.  Redshift isn't open the way
Arnold is  I don't think they intend it to be.

I've found it to be extremely fast and stable in most cases,
but being just out of alpha there are times when it's warts
show.

For $100, it's certainly worth a test drive.

-Paul


ᐧ


On Wed, Jan 8, 2014 at 3:46 PM, Stephen Davidson
magic...@bellsouth.net mailto:magic...@bellsouth.net wrote:

I just wanted to start this thread so we can kill the
Sofimage is dead thread. :)

So..Redshift3D enthusiasts...post here.

I think we will benefit the group, as a whole, if we
spread the word on this
amazing GPU rendering company. They have made my workflow
SO much faster.


-- 


Best Regards,
*  Stephen P. Davidson**
**(954) 552-7956 tel:%28954%29%20552-7956
* sdavid...@3danimationmagic.com
mailto:sdavid...@3danimationmagic.com

/Any sufficiently advanced technology is
indistinguishable from magic/

   - Arthur C. Clarke

http://www.3danimationmagic.com




-- 


*Tim Crowson
*/Lead CG Artist/

*Magnetic Dreams, Inc.
*2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
*Ph* 615.885.6801 tel:615.885.6801 | *Fax* 615.889.4768
tel:615.889.4768 | www.magneticdreams.com
http://www.magneticdreams.com
tim.crow...@magneticdreams.com
mailto:tim.crow...@magneticdreams.com

/Confidentiality Notice: This email, including attachments, is
confidential and should not be used by anyone who is not the
original intended recipient(s). If you have received 

Re: Redshift3D Render

2014-01-08 Thread Daniel Kim
Yep. I see that's coming.
I can't wait to use paid beta version


---
Daniel Kim
Animation Director  Professional 3D Generalist
http://www.danielkim3d.com
---




On Thu, Jan 9, 2014 at 10:42 AM, Tim Crowson tim.crow...@magneticdreams.com
 wrote:

  They've stated pretty clearly that Hair and Strand support is the next
 big thing to come... shouldn't be too long now...

 -Tim



 On 1/8/2014 3:36 PM, Daniel Kim wrote:

 I found some weird result of displacement map with Redshift. Elevation is
 okay, but sometimes I could see weird connection of UVM. All UVM boders
 wasn't smooth and I had no idea how to fix it. Arnold has that option
 though : / But more option I need is... hair @__@ and ICE strand


  ---
 Daniel Kim
 Animation Director  Professional 3D Generalist
 http://www.danielkim3d.com
 ---




 On Thu, Jan 9, 2014 at 10:31 AM, Emilio Hernandez emi...@e-roja.comwrote:

 Displacement and bump map are there and they work beautiful.  They event
 implement a scalar change range into the displacement node.




 2014/1/8 Tim Crowson tim.crow...@magneticdreams.com

  I'll repost what I said in the other thread

 We started using Redshift back in March and pretty much use it
 exclusively now. Of course it all depends on the needs of the project (and
 there are still some real limitations).  The RS dev team is top notch
 though. I'm really excited to see how things will be at the end of this
 calendar year.  Redshift development is progressing at a fantastic rate,
 and the pricing is very competitive. For facilities, even small ones, it
 does require that you spend some time considering your hardware and
 infrastructure, especially if you want to start converting CPU farms for
 GPU rendering, or augmenting them. Fortunately, Redshift isn't licensed per
 GPU, but per machine, and that should provide some breathing room.

 To be honest (and I realize we have many Arnold folks here), here at
 Magnetic we evaluated our rendering options (MR, vRay, 3Delight, Arnold). I
 even started working on a Soft-to-Modo pipeline. Among these Arnold was the
 clear winner. That said, we felt that to be useful for us in production,
 Arnold was too costly a solution for us, both financially and in render
 time, *considering the kinds of projects we do* . Then Redshift came
 along and despite its infancy, really turned our heads. We cautiously began
 using it on productions, and it has since proven itself for us.

 Again, it all depends on what kind of project you're working on! You
 need to evaluate it for yourself of course, but for smaller houses like us,
 it allows us to produce better looking content faster, while staying in
 Softimage. And in this economy, we can't argue with that.

 -Tim



 On 1/8/2014 2:53 PM, Paul Griswold wrote:

  I've been using it along side Arnold for quite a while now.  I just
 finished a project for CES entirely in Redshift.

  I think Redshift falls more into the category of a VRay competitor
 rather than Arnold.  Redshift isn't open the way Arnold is  I don't think
 they intend it to be.

  I've found it to be extremely fast and stable in most cases, but being
 just out of alpha there are times when it's warts show.

  For $100, it's certainly worth a test drive.

  -Paul


  ᐧ


 On Wed, Jan 8, 2014 at 3:46 PM, Stephen Davidson magic...@bellsouth.net
  wrote:

 I just wanted to start this thread so we can kill the Sofimage is dead
 thread. :)

 So..Redshift3D enthusiasts...post here.

  I think we will benefit the group, as a whole, if we spread the word
 on this
 amazing GPU rendering company. They have made my workflow SO much
 faster.


  --

  Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956 *
 sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


  - Arthur C. Clarke

 http://www.3danimationmagic.com



  --




 *Tim Crowson **Lead CG Artist*


 *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101,
 Nashville, TN 37214
 *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
 tim.crow...@magneticdreams.com

 *Confidentiality Notice: This email, including attachments, is
 confidential and should not be used by anyone who is not the original
 intended recipient(s). If you have received this e-mail in error please
 inform the sender and delete it from your mailbox or any other storage
 mechanism. Magnetic Dreams, Inc cannot accept liability for any statements
 made which are clearly the sender's own and not expressly made on behalf of
 Magnetic Dreams, Inc or one of its agents.*






 --






Re: Redshift3D Render

2014-01-08 Thread Emilio Hernandez
Backing up Tim, in the forums there is actually a hair test in Softimage
with a simple phong shader.  And IMHO it looks nice.




2014/1/8 Tim Crowson tim.crow...@magneticdreams.com

  They've stated pretty clearly that Hair and Strand support is the next
 big thing to come... shouldn't be too long now...

 -Tim



 On 1/8/2014 3:36 PM, Daniel Kim wrote:

 I found some weird result of displacement map with Redshift. Elevation is
 okay, but sometimes I could see weird connection of UVM. All UVM boders
 wasn't smooth and I had no idea how to fix it. Arnold has that option
 though : / But more option I need is... hair @__@ and ICE strand


  ---
 Daniel Kim
 Animation Director  Professional 3D Generalist
 http://www.danielkim3d.com
 ---




 On Thu, Jan 9, 2014 at 10:31 AM, Emilio Hernandez emi...@e-roja.comwrote:

 Displacement and bump map are there and they work beautiful.  They event
 implement a scalar change range into the displacement node.




 2014/1/8 Tim Crowson tim.crow...@magneticdreams.com

  I'll repost what I said in the other thread

 We started using Redshift back in March and pretty much use it
 exclusively now. Of course it all depends on the needs of the project (and
 there are still some real limitations).  The RS dev team is top notch
 though. I'm really excited to see how things will be at the end of this
 calendar year.  Redshift development is progressing at a fantastic rate,
 and the pricing is very competitive. For facilities, even small ones, it
 does require that you spend some time considering your hardware and
 infrastructure, especially if you want to start converting CPU farms for
 GPU rendering, or augmenting them. Fortunately, Redshift isn't licensed per
 GPU, but per machine, and that should provide some breathing room.

 To be honest (and I realize we have many Arnold folks here), here at
 Magnetic we evaluated our rendering options (MR, vRay, 3Delight, Arnold). I
 even started working on a Soft-to-Modo pipeline. Among these Arnold was the
 clear winner. That said, we felt that to be useful for us in production,
 Arnold was too costly a solution for us, both financially and in render
 time, *considering the kinds of projects we do* . Then Redshift came
 along and despite its infancy, really turned our heads. We cautiously began
 using it on productions, and it has since proven itself for us.

 Again, it all depends on what kind of project you're working on! You
 need to evaluate it for yourself of course, but for smaller houses like us,
 it allows us to produce better looking content faster, while staying in
 Softimage. And in this economy, we can't argue with that.

 -Tim



 On 1/8/2014 2:53 PM, Paul Griswold wrote:

  I've been using it along side Arnold for quite a while now.  I just
 finished a project for CES entirely in Redshift.

  I think Redshift falls more into the category of a VRay competitor
 rather than Arnold.  Redshift isn't open the way Arnold is  I don't think
 they intend it to be.

  I've found it to be extremely fast and stable in most cases, but being
 just out of alpha there are times when it's warts show.

  For $100, it's certainly worth a test drive.

  -Paul


  ᐧ


 On Wed, Jan 8, 2014 at 3:46 PM, Stephen Davidson magic...@bellsouth.net
  wrote:

 I just wanted to start this thread so we can kill the Sofimage is dead
 thread. :)

 So..Redshift3D enthusiasts...post here.

  I think we will benefit the group, as a whole, if we spread the word
 on this
 amazing GPU rendering company. They have made my workflow SO much
 faster.


  --

  Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956 *
 sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


  - Arthur C. Clarke

 http://www.3danimationmagic.com



  --




 *Tim Crowson **Lead CG Artist*


 *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101,
 Nashville, TN 37214
 *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
 tim.crow...@magneticdreams.com

 *Confidentiality Notice: This email, including attachments, is
 confidential and should not be used by anyone who is not the original
 intended recipient(s). If you have received this e-mail in error please
 inform the sender and delete it from your mailbox or any other storage
 mechanism. Magnetic Dreams, Inc cannot accept liability for any statements
 made which are clearly the sender's own and not expressly made on behalf of
 Magnetic Dreams, Inc or one of its agents.*






 --






Re: Redshift3D Render

2014-01-08 Thread Tim Leydecker

For a current list of features available as well as a roadmap,
I would like to suggest to just go and give it a free try:

https://www.redshift3d.com/get-redshift

Yes, actually you don´t even have to commit to spending $100 directly,
the Free Beta Trial gives you 30 days of full access to Redshift.

A special benefit of this free trial option is that you could actually
try out how a bunch of machines would run using redshift in a farm or knot.

Reading the docs doesn´t require a login:

http://docs.redshift3d.com/Default.html


Redshift is a really well balanced renderer and I wholehartedly trust in it´s 
success.

With the above opportunity available it is a good time to test it in your 
production scenario
and wheight it against VRay and Arnold, which are also both very nice 
plattforms with
enough momentum to also be around for quite a while.

I am sure Redshift is a valuable addition to that arsenal.

Cheers,

tim







On 08.01.2014 22:44, Emilio Hernandez wrote:

Backing up Tim, in the forums there is actually a hair test in Softimage with a 
simple phong shader.  And IMHO it looks nice.




2014/1/8 Tim Crowson tim.crow...@magneticdreams.com 
mailto:tim.crow...@magneticdreams.com

They've stated pretty clearly that Hair and Strand support is the next big 
thing to come... shouldn't be too long now...

-Tim



On 1/8/2014 3:36 PM, Daniel Kim wrote:

I found some weird result of displacement map with Redshift. Elevation is 
okay, but sometimes I could see weird connection of UVM. All UVM boders wasn't 
smooth and I had no
idea how to fix it. Arnold has that option though : / But more option I 
need is... hair @__@ and ICE strand


---
Daniel Kim
Animation Director  Professional 3D Generalist
http://www.danielkim3d.com
---




On Thu, Jan 9, 2014 at 10:31 AM, Emilio Hernandez emi...@e-roja.com 
mailto:emi...@e-roja.com wrote:

Displacement and bump map are there and they work beautiful.  They 
event implement a scalar change range into the displacement node.




2014/1/8 Tim Crowson tim.crow...@magneticdreams.com 
mailto:tim.crow...@magneticdreams.com

I'll repost what I said in the other thread

We started using Redshift back in March and pretty much use it 
exclusively now. Of course it all depends on the needs of the project (and 
there are still some real
limitations).  The RS dev team is top notch though. I'm really 
excited to see how things will be at the end of this calendar year.  Redshift 
development is
progressing at a fantastic rate, and the pricing is very 
competitive. For facilities, even small ones, it does require that you spend 
some time considering your
hardware and infrastructure, especially if you want to start 
converting CPU farms for GPU rendering, or augmenting them. Fortunately, 
Redshift isn't licensed per GPU,
but per machine, and that should provide some breathing room.

To be honest (and I realize we have many Arnold folks here), here 
at Magnetic we evaluated our rendering options (MR, vRay, 3Delight, Arnold). I 
even started working
on a Soft-to-Modo pipeline. Among these Arnold was the clear 
winner. That said, we felt that to be useful for us in production, Arnold was 
too costly a solution for
us, both financially and in render time, /considering the kinds of 
projects we do/ . Then Redshift came along and despite its infancy, really 
turned our heads. We
cautiously began using it on productions, and it has since proven 
itself for us.

Again, it all depends on what kind of project you're working on! 
You need to evaluate it for yourself of course, but for smaller houses like us, 
it allows us to
produce better looking content faster, while staying in Softimage. 
And in this economy, we can't argue with that.

-Tim



On 1/8/2014 2:53 PM, Paul Griswold wrote:

I've been using it along side Arnold for quite a while now.  I just 
finished a project for CES entirely in Redshift.

I think Redshift falls more into the category of a VRay competitor 
rather than Arnold.  Redshift isn't open the way Arnold is  I don't think they 
intend it to be.

I've found it to be extremely fast and stable in most cases, but 
being just out of alpha there are times when it's warts show.

For $100, it's certainly worth a test drive.

-Paul


ᐧ


On Wed, Jan 8, 2014 at 3:46 PM, Stephen Davidson magic...@bellsouth.net 
mailto:magic...@bellsouth.net wrote:

I just wanted to start this thread so we can kill the Sofimage 
is dead thread. :)

So..Redshift3D enthusiasts...post here.

I think we will benefit 

Re: Redshift3D Render

2014-01-08 Thread Byron Nash
I'm pretty excited about GPU rendering as a concept and this is the first
time I've tried it in a DCC app. I have to say it's really nice to be doing
Render Region renders and never peg out the CPU. I typically have a lot of
things open and switch around a lot and having the CPU free to run other
things is a big plus.


On Wed, Jan 8, 2014 at 5:13 PM, Tim Leydecker bauero...@gmx.de wrote:

 For a current list of features available as well as a roadmap,
 I would like to suggest to just go and give it a free try:

 https://www.redshift3d.com/get-redshift

 Yes, actually you don´t even have to commit to spending $100 directly,
 the Free Beta Trial gives you 30 days of full access to Redshift.

 A special benefit of this free trial option is that you could actually
 try out how a bunch of machines would run using redshift in a farm or knot.

 Reading the docs doesn´t require a login:

 http://docs.redshift3d.com/Default.html


 Redshift is a really well balanced renderer and I wholehartedly trust in
 it´s success.

 With the above opportunity available it is a good time to test it in your
 production scenario
 and wheight it against VRay and Arnold, which are also both very nice
 plattforms with
 enough momentum to also be around for quite a while.

 I am sure Redshift is a valuable addition to that arsenal.

 Cheers,

 tim








 On 08.01.2014 22:44, Emilio Hernandez wrote:

 Backing up Tim, in the forums there is actually a hair test in Softimage
 with a simple phong shader.  And IMHO it looks nice.




 2014/1/8 Tim Crowson tim.crow...@magneticdreams.com mailto:tim.crowson@
 magneticdreams.com


 They've stated pretty clearly that Hair and Strand support is the
 next big thing to come... shouldn't be too long now...

 -Tim



 On 1/8/2014 3:36 PM, Daniel Kim wrote:

 I found some weird result of displacement map with Redshift.
 Elevation is okay, but sometimes I could see weird connection of UVM. All
 UVM boders wasn't smooth and I had no
 idea how to fix it. Arnold has that option though : / But more
 option I need is... hair @__@ and ICE strand


 ---
 Daniel Kim
 Animation Director  Professional 3D Generalist
 http://www.danielkim3d.com
 ---




 On Thu, Jan 9, 2014 at 10:31 AM, Emilio Hernandez 
 emi...@e-roja.commailto:
 emi...@e-roja.com wrote:

 Displacement and bump map are there and they work beautiful.
  They event implement a scalar change range into the displacement node.




 2014/1/8 Tim Crowson tim.crow...@magneticdreams.com mailto:
 tim.crow...@magneticdreams.com


 I'll repost what I said in the other thread

 We started using Redshift back in March and pretty much use
 it exclusively now. Of course it all depends on the needs of the project
 (and there are still some real
 limitations).  The RS dev team is top notch though. I'm
 really excited to see how things will be at the end of this calendar year.
  Redshift development is
 progressing at a fantastic rate, and the pricing is very
 competitive. For facilities, even small ones, it does require that you
 spend some time considering your
 hardware and infrastructure, especially if you want to start
 converting CPU farms for GPU rendering, or augmenting them. Fortunately,
 Redshift isn't licensed per GPU,
 but per machine, and that should provide some breathing room.

 To be honest (and I realize we have many Arnold folks here),
 here at Magnetic we evaluated our rendering options (MR, vRay, 3Delight,
 Arnold). I even started working
 on a Soft-to-Modo pipeline. Among these Arnold was the clear
 winner. That said, we felt that to be useful for us in production, Arnold
 was too costly a solution for
 us, both financially and in render time, /considering the
 kinds of projects we do/ . Then Redshift came along and despite its
 infancy, really turned our heads. We

 cautiously began using it on productions, and it has since
 proven itself for us.

 Again, it all depends on what kind of project you're working
 on! You need to evaluate it for yourself of course, but for smaller houses
 like us, it allows us to
 produce better looking content faster, while staying in
 Softimage. And in this economy, we can't argue with that.

 -Tim



 On 1/8/2014 2:53 PM, Paul Griswold wrote:

 I've been using it along side Arnold for quite a while now.
  I just finished a project for CES entirely in Redshift.

 I think Redshift falls more into the category of a VRay
 competitor rather than Arnold.  Redshift isn't open the way Arnold is  I
 don't think they intend it to be.

 I've found it to be extremely fast and stable in most
 cases, but being just out of alpha there 

Re: Redshift3D Render

2014-01-08 Thread Sebastien Sterling
Call me immature, but i kind of love the idea of my gaming pc also being my
render farm :P

Sod of Nvidia and your flaby Quadro cards there expensive as fuck and you
can't play Crysis on them :)


On 8 January 2014 23:13, Tim Leydecker bauero...@gmx.de wrote:

 For a current list of features available as well as a roadmap,
 I would like to suggest to just go and give it a free try:

 https://www.redshift3d.com/get-redshift

 Yes, actually you don´t even have to commit to spending $100 directly,
 the Free Beta Trial gives you 30 days of full access to Redshift.

 A special benefit of this free trial option is that you could actually
 try out how a bunch of machines would run using redshift in a farm or knot.

 Reading the docs doesn´t require a login:

 http://docs.redshift3d.com/Default.html


 Redshift is a really well balanced renderer and I wholehartedly trust in
 it´s success.

 With the above opportunity available it is a good time to test it in your
 production scenario
 and wheight it against VRay and Arnold, which are also both very nice
 plattforms with
 enough momentum to also be around for quite a while.

 I am sure Redshift is a valuable addition to that arsenal.

 Cheers,

 tim








 On 08.01.2014 22:44, Emilio Hernandez wrote:

 Backing up Tim, in the forums there is actually a hair test in Softimage
 with a simple phong shader.  And IMHO it looks nice.




 2014/1/8 Tim Crowson tim.crow...@magneticdreams.com mailto:tim.crowson@
 magneticdreams.com


 They've stated pretty clearly that Hair and Strand support is the
 next big thing to come... shouldn't be too long now...

 -Tim



 On 1/8/2014 3:36 PM, Daniel Kim wrote:

 I found some weird result of displacement map with Redshift.
 Elevation is okay, but sometimes I could see weird connection of UVM. All
 UVM boders wasn't smooth and I had no
 idea how to fix it. Arnold has that option though : / But more
 option I need is... hair @__@ and ICE strand


 ---
 Daniel Kim
 Animation Director  Professional 3D Generalist
 http://www.danielkim3d.com
 ---




 On Thu, Jan 9, 2014 at 10:31 AM, Emilio Hernandez 
 emi...@e-roja.commailto:
 emi...@e-roja.com wrote:

 Displacement and bump map are there and they work beautiful.
  They event implement a scalar change range into the displacement node.




 2014/1/8 Tim Crowson tim.crow...@magneticdreams.com mailto:
 tim.crow...@magneticdreams.com


 I'll repost what I said in the other thread

 We started using Redshift back in March and pretty much use
 it exclusively now. Of course it all depends on the needs of the project
 (and there are still some real
 limitations).  The RS dev team is top notch though. I'm
 really excited to see how things will be at the end of this calendar year.
  Redshift development is
 progressing at a fantastic rate, and the pricing is very
 competitive. For facilities, even small ones, it does require that you
 spend some time considering your
 hardware and infrastructure, especially if you want to start
 converting CPU farms for GPU rendering, or augmenting them. Fortunately,
 Redshift isn't licensed per GPU,
 but per machine, and that should provide some breathing room.

 To be honest (and I realize we have many Arnold folks here),
 here at Magnetic we evaluated our rendering options (MR, vRay, 3Delight,
 Arnold). I even started working
 on a Soft-to-Modo pipeline. Among these Arnold was the clear
 winner. That said, we felt that to be useful for us in production, Arnold
 was too costly a solution for
 us, both financially and in render time, /considering the
 kinds of projects we do/ . Then Redshift came along and despite its
 infancy, really turned our heads. We

 cautiously began using it on productions, and it has since
 proven itself for us.

 Again, it all depends on what kind of project you're working
 on! You need to evaluate it for yourself of course, but for smaller houses
 like us, it allows us to
 produce better looking content faster, while staying in
 Softimage. And in this economy, we can't argue with that.

 -Tim



 On 1/8/2014 2:53 PM, Paul Griswold wrote:

 I've been using it along side Arnold for quite a while now.
  I just finished a project for CES entirely in Redshift.

 I think Redshift falls more into the category of a VRay
 competitor rather than Arnold.  Redshift isn't open the way Arnold is  I
 don't think they intend it to be.

 I've found it to be extremely fast and stable in most
 cases, but being just out of alpha there are times when it's warts show.

 For $100, it's certainly worth a test drive.

 -Paul


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