[Audyssey] q9

2009-11-16 Thread shaun everiss
Hi. this game really rocks. I have found a way to get buy with the club only, s p o i l e r if you jump over a monster you have more chance of getting in 3 or 4 hits before he realises. in mpost cases you should be able to keep full health or so. with the cave monsters you still lose health but

Re: [Audyssey] Thoughts on Q9

2009-11-16 Thread dark
agreed. The mechanics have been really well thought out, so you actually need to considder what your being attacked by and what's in your immediate environment, --- which with the random enemies makes things very interesting indeed! The only thing I find a litle odd in this respect, is that

[Audyssey] lite-tech interactive

2009-11-16 Thread Josh
Hi, Is lite-tech interactive still making games? Josh My email address is: jkenn...@gmail.com . www.satogo.com Get klango at www.klango.net it's free! Get NVDA www.nvda-project.org it's free! Grab Ubuntu at www.ubuntu.com it's free! and www.twitter.com/jkenn337 follow-me-on-twitter. ---

Re: [Audyssey] lite-tech interactive

2009-11-16 Thread lirin
Josh pisze: Hi, Is lite-tech interactive still making games? Josh My email address is: jkenn...@gmail.com . www.satogo.com Get klango at www.klango.net it's free! Get NVDA www.nvda-project.org it's free! Grab Ubuntu at www.ubuntu.com it's free! and www.twitter.com/jkenn337

Re: [Audyssey] Thoughts on Q9

2009-11-16 Thread lirin
dark pisze: agreed. The mechanics have been really well thought out, so you actually need to considder what your being attacked by and what's in your immediate environment, --- which with the random enemies makes things very interesting indeed! The only thing I find a litle odd in this

Re: [Audyssey] lite-tech interactive

2009-11-16 Thread dark
Not as far as I've ever heard Josh, which is quite sad, sinse their games were getting better and better with each release, the audio environment in treasuremania is one of the best i've heard in a game. Beware the Grue! Dark. - Original Message - From: Josh

[Audyssey] Q9 and Buy

2009-11-16 Thread Angellko21
Please,I want to buy ghis game,but I am from Czech republic and I have not Pay pall,please,How exactly do I my order?Please,help me.This game is good:) Lukáš Kakara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.

[Audyssey] Q9 and paypal

2009-11-16 Thread dark
For people who don't have paypal accounts and want the game, there is also a form on the paypal page to let you pay directly with a creddit card such as visa, american express or mastercard, rather than loguing into and using paypal. Hth. Beware the grue! Dark. --- Gamers mailing list __

Re: [Audyssey] lite-tech interactive

2009-11-16 Thread peter Mahach
needless to say I am in contact of 2 of the light tech devs. I'll have to talk to them more or something. I really agree wth dark here and I'd love to see what they could come up with. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent:

[Audyssey] Q9 - My reaction

2009-11-16 Thread Philip Bennefall
Hello everyone, I would like to express my gratitude and, quite frankly, my astonishment at the flud of orders and praise that has been hitting my inbox over the last 12 hours or so. I must say I am completely overwhelmed, and extremely happy to see that so many people enjoy the game. It's

Re: [Audyssey] Thoughts on Q9

2009-11-16 Thread Thomas Ward
Hi Orin, Given the fact the game is written essentially in C++ and is DirectX 8 compatible I can't see any reason why Q9 would have any problems running via Fusion. Generally speaking native C++ applications and games work best with Fusion, but who knows. One thing I can say is I had a

Re: [Audyssey] lite-tech interactive

2009-11-16 Thread Thomas Ward
Hi Josh, Last I heard Lite-Tech Interactive decided to stop developing accessible games. We haven't heard any news from them in ages. Josh wrote: Hi, Is lite-tech interactive still making games? Josh My email address is: jkenn...@gmail.com . www.satogo.com Get klango at www.klango.net

Re: [Audyssey] My Opinion of Q9

2009-11-16 Thread Thomas Ward
Hi Charles, Actually I don't think of my fellow accessible game developers as competition. I think of them in terms of colleagues rather than my competitors. I never got into game development for the money, as you and others know, so my only financial stake in it is to make sure I can cover

Re: [Audyssey] Q9 - My reaction

2009-11-16 Thread Bryan Peterson
I'll be buying it myself just as soon as finances permit. I want to see the rest of the Jungle World for one thing LOL! Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Philip Bennefall

Re: [Audyssey] Thoughts on Q9

2009-11-16 Thread Bryan Peterson
You actually don't have to hold down the Up arrow. At least I never do and I still clear the pits. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers

Re: [Audyssey] My Opinion of Q9

2009-11-16 Thread Valiant8086
I'm liking this game myself. Fun stuff. - Original Message - From: Thomas Ward To: Charles Rivard ; Gamers Discussion list Sent: Monday, November 16, 2009 12:34 PM Subject: Re: [Audyssey] My Opinion of Q9 Hi Charles, Actually I don't think of my fellow accessible game

Re: [Audyssey] My Opinion of Q9

2009-11-16 Thread Mike Reiser
Definitely like this game, now if I can just figure out the trick to jumping over these pits that'll be great lol. Mike On Nov 16, 2009, at 12:08 PM, Valiant8086 wrote: I'm liking this game myself. Fun stuff. - Original Message - From: Thomas Ward To: Charles Rivard ; Gamers

Re: [Audyssey] My Opinion of Q9

2009-11-16 Thread Andy
I find that pressing up arrow, letting up on it, then jabbing the irght arrow like a crazy man brigs me through just fine. Mike Reiser wrote: Definitely like this game, now if I can just figure out the trick to jumping over these pits that'll be great lol. Mike On Nov 16, 2009, at

Re: [Audyssey] Thoughts on Q9

2009-11-16 Thread Yohandy
Thomas, I can tell you that there's no need to hold down the arrow key. I never hold it down and I've had no problems with pits. I just completed the game and I really enjoyed it. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list

Re: [Audyssey] Thoughts on Q9

2009-11-16 Thread Philip Bennefall
Hi Yohandy, On what difficulty level did you complete the game? There is a different ending on easy as compared to the other three difficulty levels. And what is your over-all opinion of the whole game? Kind regards, Philip Bennefall - Original Message - From: Yohandy

Re: [Audyssey] Thoughts on Q9

2009-11-16 Thread Angellko21
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Re: [Audyssey] Thoughts on Q9

2009-11-16 Thread Yohandy
I completed it on easy for now. will try other difficulties later. Man easy was hard enough lol. I'm impressed. great work on the game! s p o i l e r s p a c e Boss is definitely very interesting. first time I fought him I just ran straight at him and fell in the pit. hahaha. Let's just say

Re: [Audyssey] Thoughts on Q9

2009-11-16 Thread dark
I didn't know you need to hold the up arrow down? I've just been hammering the right arrow like crazy, which has got me through even on insane, though getting past the nasties there is another thing entirely. Beware the grue! Dark. - Original Message - From: Thomas Ward

Re: [Audyssey] My Opinion of Q9

2009-11-16 Thread dark
And from a customers perspective, there areally aren't enough accessible games released to require people to make massive amounts of choice to buy one over another. There are a couple of instances, like Che's blind adrenaline card room vs all in play, - of games where having

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread Jacob Kruger
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Re: [Audyssey] Thoughts on Q9

2009-11-16 Thread christopher huby
Hi Philip, I must say I love this game it is ausum. I know it is for people over 14 but even I like it at the grand old age of 36 (ouch). thanks for a fab game. Regards Christopher Huby Email: christopher.h...@blueyonder.co.uk Email2: christopher.h...@hotmail.co.uk Mobile: 07967603395.

Re: [Audyssey]   Thoughts on Q9

2009-11-16 Thread Kelly Sapergia
Hi Philip, I just tried the demo version of Q9, and so far am quite impressed, though it's too bad you can't hear the cutscenes until you register. One thing that I think could be improved, however, is the manual. I noticed that, even though it's in HTML format, there are no links or headers

Re: [Audyssey]   Thoughts on Q9

2009-11-16 Thread Philip Bennefall
Hi Kelly, Good point, I'll address this in version 1.1. I might turn it into an html help file, which is to say manual.chm whichs hould make navigation a snap. Kind regards, Philip Bennefall - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread shaun everiss
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Re: [Audyssey] Thoughts on Q9

2009-11-16 Thread djc
Hi Phillip. What a great new game this is. I'll be buying my copy for Christmas. I did quite well with the demo. *** REPLY SEPARATOR *** On 11/16/2009 at 8:17 PM christopher huby wrote: Hi Philip, I must say I love this game it is ausum. I know it is for people over 14 but

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread Philip Bennefall
Hi Dark, Sorry for being a bit late in responding, I have a whole bunch of emails to wade through. First, you are not the only one to suggest a quicker way of switching weapons. Though I do not personally find it particularly ircsome, I can see why others might and so I will make it

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread Yohandy
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Re: [Audyssey]   Thoughts on Q9

2009-11-16 Thread matheus
please don't do it. if you do, please include a txt file manual as well, i have some problems with my screen reader wen reading chm files. i'm really liking the games, i'm playing it for more than 8 hours now. thanks for that great release. -Mensagem original- De: Philip Bennefall

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread matheus
hi philip. i have a suggestion. what about more types of traps in some locations, to add even more random things and increase the replaiability of this awesome game? i don't know what else you could add, maybe the others can help with suggestions. another good thing that whould be good is maybe a

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread Angellko21
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Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread Thomas Ward
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Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread dark
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Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread Mike Reiser
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Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread dark
Thanks Philip. Very handy to know on both counts, and I'll appreciate the use of the tab key for weapon switching when the next update has come. I've now bought my copy too, and while I haven't been able to play it as much today as I would've liked, I have seen more worlds and

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread Thomas Ward
Hi, I second that. It is not so much impossible to get the objects as pretty darn hard when you have enemies piling on you like a bunch of football players and the stupid object is heading straight for a pit. It is times like that you litterally have to decide to try and jump for the object

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread dark
while more traps would be nice if possible, maybe themed traps for the levels, I seriously don't see what good an editer would do in a game where everything is randomized, sinse I assume the principle differences betwene the levels are the types and frequency rates of enemies, pits and

[Audyssey] Saving.

2009-11-16 Thread Ryan Conroy
Hi all, How do you save a game in Q9? I don't remember seeing it in the manual. Ryan C. Passion for Animation? Earn an animation degree and advance your career! Free info.

[Audyssey] Q9 - my impressions

2009-11-16 Thread Sarah Haake
Hi, I bought the game just after trying the demo and I must say I really like it so far. I didn't manage to complete it yet, not even on the easy difficulty. I'm quite stuck at the last level of the death world with little strength and little amunition. *sigh* But it's a really great game

Re: [Audyssey] Saving.

2009-11-16 Thread Sarah Haake
Hi, the game automatically saves after each completed level. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread Thomas Ward
Hi, Agreed. In all respects Q9 is a classic 80's type side-scroller similar to Donkey Kong and some of the later Pitfall games. Things like level editors etc need not apply here. This is exactly one of the aspects where I ran into problems with Mysteries of the Ancients. I started out writing

Re: [Audyssey] Saving.

2009-11-16 Thread Scott Chesworth
To add to Sarah's answer, I thought it's worth pointing out that with this system you really can only have one saved game at a time. It's no good thinking to yourself hmmm, I'll just start a fresh because I've got a spare 15 minutes to kill, I can always go back to the boss fight later because

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread Scott Chesworth
To clarify my last post with the suggestion, I think level editor was perhaps the wrong choice of phrase, it really does sway more toward a mod maker that I'm imagining. Whatever sound or story you care to put to it in your mod, it'll still retain the classic arcade style because of the UI and

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread matheus
hi scott! that's exactly what i ment to say, not a level editor, but peraps mods for it. so you can change the enemies,background sounds,sound of traps, etc. thanks for helping me clarify that. -Mensagem original- De: Scott Chesworth scottcheswo...@gmail.com Para: Gamers Discussion list

Re: [Audyssey] Saving.

2009-11-16 Thread Philip Bennefall
I'll definitely put in a section on saving in the manual for version 1.1, it does need some clarification; I agree. Kind regards, Philip Bennefall - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November

Re: [Audyssey] My Opinion of Q9

2009-11-16 Thread Thomas Ward
Hi Dark, So true. In terms of gaming the handful of game developers we do have haven't began to really scratch the surface of what is out there for the mainstream markets. When it comes to side-scrollers we have Super Liam, Mysteries of the Ancients, and of course Q9. All are different, unique

[Audyssey] Q9 and mods

2009-11-16 Thread Philip Bennefall
Hi folks, To follow up on the suggestions for mods that I've seen here recently, I'd like to add my thoughts to the discussion. Personally I am not a big fan of mods, for the simple reason that a mod for me is the same as destroying a complete picture that the audio, music and game engine all

[Audyssey] Deus shields q9?

2009-11-16 Thread dark
Hi. I'm finding a miner problem with the deus shields. They work great, 0- however their sound is so loud it's actually rather hard to here the step boundary before pits, especially when there are enemies running around. Is there any chance the deus shield sound could be made a

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread dark
I'm stil not keen on the idea to be honest scot. QYour not essentially at that point changing the game at all, just re-doing the sounds, and the sounds in Q9 are great already! Perhaps at some point in the future Philip could make a classic side scroller creation tool, in which you can

[Audyssey] Developer time was: My Opinion of Q9

2009-11-16 Thread dark
True again Tom. also though, i would point out, that this is all the more reason for when a developer is just rehashing an existing game and passing it off as a new idea, which I'm sorry to say has happened on a couple of occasions i can think of, it's all the more important for the

Re: [Audyssey] Q9 and mods

2009-11-16 Thread dark
hi Philip. I'm not a mod fan either, sinse I would agree with you that a game and it's sounds are a single creative work. that being said, some some small scale game creation software would imho be a good thing. Say for example, you released a classic side scroller generator, which

Re: [Audyssey] Q9 and mods

2009-11-16 Thread shaun everiss
hmmm I sertainly wouldn't mod the game, or change the music. and I know superliam can be modded but its up to the dev. However saying that any chance for those that buy the game or whatever you like, that we get the soundtrack for listening? I'd actually like to play the music outside the game on

Re: [Audyssey] Q9 and mods

2009-11-16 Thread Philip Bennefall
Hi Dark, The Bgt game creation toolkit that I have in the works would definitely be able to make a game such as Q9, though it won't be as specific as being just a sidescroller engine; it's rather a very high level scripting language full of game related functions. Kind regards, Philip

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread shaun everiss
I think the game is just fine as is. true its not one of the games we are used to but this reminds me of the portable brick game and other small games I used to play as a boy, especially in the car when driving. At 11:38 a.m. 17/11/2009, you wrote: Hi, Agreed. In all respects Q9 is a classic

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread shaun everiss
from ESET NOD32 Antivirus, version of virus signature database 4610 (20091115) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4613 (20091116) __ The message

Re: [Audyssey] Deus shields q9?

2009-11-16 Thread Bryan Peterson
I actually don't have any problems with that. In fact the sound's current volume enables me to tell the when shield's about to fade. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark

[Audyssey] Night of Parisite Question

2009-11-16 Thread Hayden Presley
Hi all, A few questions. Firstly, I'm using JAWS 11, and cannot seem to look north or south; any ideas? Secondly, I need some elp on the first big boss-he gets to me before I can get to him, and before I know it, I'm dead! Any suggestions? Best Regards, Hayden --- Gamers mailing list __

[Audyssey] Q9 action game, my opinion.

2009-11-16 Thread lirin
Hi. My opinion about the game. Firstly, i like a idea of this game. This tittle reminds me a old rayman game, i don't know why, but... little bit. Great sound system, music and creation, i was very excited when run the game first time. Now a negative things: For me, game is too small,

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread Munawar Bijani
Hi, Wow amazing. I don't think we've had a release like this in a while. Well there are Che's card games but I'm not a card gamer so I'm excited to try this one out. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam

Re: [Audyssey] Q9 action game, my opinion.

2009-11-16 Thread Philip Bennefall
Hi Tom, I am certainly considering adding new worlds, probably keeping it 3 levels per world but more worlds would definitely be interesting. It'll have to be for a 2.0 release though probably. As for random footsteps, I like to have them in a sequence as it sounds more natural that way,

Re: [Audyssey] Q9 action game, my opinion.

2009-11-16 Thread Philip Bennefall
Forgive all the spelling mistakes in my last post, I'll check my messages more carefully next time. Kind regards, Philip Bennefall - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 2:16 AM

Re: [Audyssey] Q9 action game, my opinion.

2009-11-16 Thread tim
hi, I love! this game, I love stuff like this with challenges, obsticles, unlike some games that have endless upon endless passages that you might spend 50 mins trying to find an enemy or door or something, not that those games are bad at all, I prefer something more like this reminds me a

Re: [Audyssey] Night of Parisite Question

2009-11-16 Thread tim
hi, some times jaws doesn't speak when looking a direction so you have to go in another direction, then try looking say north or south.. as for the boss, are you talking about the one in the store room? thats the one you will! need your ammo for then you can go get the card from his corpse, and

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread Thomas Ward
Hi Scott, Hmmm...I see. In other words is what you are really thinking of is an easy to use game engine. A sort of game creation tool like BGT or Genesis that allows you to create games using an existing game engine. Just add sounds, music, and the basic functionality is already there fore

Re: [Audyssey] Q9 and mods

2009-11-16 Thread Thomas Ward
Hi Philip, Often times when this subject of modding games comes up I think what the customers are really asking for is some quick and easy way to create new games for themselves. Most of them don't know a thing about programming, don't have the time/desire to learn programming, and perhaps are

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-16 Thread Thomas Ward
Hi Dark, By and large I personally agree with everything you said below. However, I can think of a few exceptions to the rule. One of them being the need for more cross platform games. As you know accessibility for Mac and Linux has really opened up over the last couple years or so, and more

Re: [Audyssey] Q9 and mods

2009-11-16 Thread Thomas Ward
Hi dark, Exactly what I said earlier. As you probably know Philip is working on a game creation toolkit as am I. I can't say when my creation toolkit, Genesis 3D, will be available to the public but I do know it is something people really want. As I said earlier a lot of people don't know

Re: [Audyssey] Night of Parisite Question

2009-11-16 Thread Hayden Presley
Actually, I have gotten to chapter 2...I was actually talking about the one in the bedroom; I just couldn't get to him. Also, no matter what I do, I cannot look north or south, and about said electric box-I did once run into that duu to that lack of functionality. There has got to be a way to

Re: [Audyssey] Q9 action game, my opinion.

2009-11-16 Thread Hayden Presley
Hmmm...now I like that myself, about the animals. I will also add my own feedback. Firstly, I love the sounds, especially the creatures falling in the Jungle World. Also, considering my past experience with Super Liam (I have bought it and beat it a number of times) it has made it significantly

Re: [Audyssey] Night of Parisite Question

2009-11-16 Thread tim
hi, how in the world! did you avoid the matter in the upstairs second flor quarter with the double bed and the woordrobe?? been at that for weeks now!!! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent:

Re: [Audyssey] Q9 and mods

2009-11-16 Thread dark
I know your working on the game creation toolkit Philip, and that that will be more powerful and able to create more games, - however, that will also require more knolidge to use than what is effectively a glorified level editer using the same engine, which is my suggestion here.

Re: [Audyssey] Deus shields q9?

2009-11-16 Thread dark
Fair enough, as I said, it might just be i need to turn my own volume up. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 12:00 AM Subject: Re: [Audyssey]

Re: [Audyssey] Night of Parisite Question

2009-11-16 Thread dark
Hi. No idea on the Jaws issue, - however the game basically has a combat system where things damage you at a fixed rate. The only way I found to kill the boss was by standing in the top left corner of the room, then simply shooting the heck out of him, intermitantly using med packs.

Re: [Audyssey] Q9 action game, my opinion.

2009-11-16 Thread dark
Hi Philip. I personally would like to see enemies falling down pits, but I do appreciate the sound issue. To make enemy pit fall sounds, How about just mixing the sounds you have. In the way you've got the item blip going down in pitch, have the pitch of the enemy sound raise as the eenemy

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-16 Thread dark
Hi Tom. by original in this case I mean original to the community. It afterall does Vi gamers no good to say there are hundreds of side scrollers, if none are accessible without vision, this is why, though I myself stil have enough vision to play games liek turrican, Mega man and

Re: [Audyssey] Q9 action game, my opinion.

2009-11-16 Thread shaun everiss
also have it when you or the enemy fall into the pit well have a nice splattering sound. At 07:46 p.m. 17/11/2009, you wrote: Hi Philip. I personally would like to see enemies falling down pits, but I do appreciate the sound issue. To make enemy pit fall sounds, How about just mixing the

Re: [Audyssey] Q9 action game, my opinion.

2009-11-16 Thread dark
Have you played on all difficulties? easy is easy, others are not, 0 and I'm hoping philip is going to add unlockables for more of the game. More bosses would be nice I agree, however I think it's too much to ask for a big load more worlds, - especially gien the quality of the