Hi.
this game really rocks.
I have found a way to get buy with the club only,
s
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if you jump over a monster you have more chance of getting in 3 or 4 hits
before he realises.
in mpost cases you should be able to keep full health or so.
with the cave monsters you still lose health but
agreed. The mechanics have been really well thought out, so you actually
need to considder what your being attacked by and what's in your immediate
environment, --- which with the random enemies makes things very interesting
indeed!
The only thing I find a litle odd in this respect, is that
Hi,
Is lite-tech interactive still making games?
Josh
My email address is: jkenn...@gmail.com . www.satogo.com Get klango at
www.klango.net it's free! Get NVDA www.nvda-project.org it's free! Grab Ubuntu
at www.ubuntu.com it's free! and www.twitter.com/jkenn337 follow-me-on-twitter.
---
Josh pisze:
Hi,
Is lite-tech interactive still making games?
Josh
My email address is: jkenn...@gmail.com . www.satogo.com Get klango at www.klango.net it's free! Get NVDA www.nvda-project.org it's free! Grab Ubuntu at www.ubuntu.com it's free! and www.twitter.com/jkenn337
dark pisze:
agreed. The mechanics have been really well thought out, so you
actually need to considder what your being attacked by and what's in
your immediate environment, --- which with the random enemies makes
things very interesting indeed!
The only thing I find a litle odd in this
Not as far as I've ever heard Josh, which is quite sad, sinse their
games were getting better and better with each release, the audio
environment in treasuremania is one of the best i've heard in a game.
Beware the Grue!
Dark.
- Original Message -
From: Josh
Please,I want to buy ghis game,but I am from Czech republic and I have not
Pay pall,please,How exactly do I my order?Please,help me.This game is good:)
Lukáš Kakara
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For people who don't have paypal accounts and want the game, there is also a
form on the paypal page to let you pay directly with a creddit card such as
visa, american express or mastercard, rather than loguing into and using
paypal.
Hth.
Beware the grue!
Dark.
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needless to say I am in contact of 2 of the light tech devs. I'll have to
talk to them more or something. I really agree wth dark here and I'd love to
see what they could come up with.
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent:
Hello everyone,
I would like to express my gratitude and, quite frankly, my astonishment at the
flud of orders and praise that has been hitting my inbox over the last 12 hours
or so. I must say I am completely overwhelmed, and extremely happy to see that
so many people enjoy the game. It's
Hi Orin,
Given the fact the game is written essentially in C++ and is DirectX 8
compatible I can't see any reason why Q9 would have any problems running
via Fusion. Generally speaking native C++ applications and games work
best with Fusion, but who knows.
One thing I can say is I had a
Hi Josh,
Last I heard Lite-Tech Interactive decided to stop developing accessible
games. We haven't heard any news from them in ages.
Josh wrote:
Hi,
Is lite-tech interactive still making games?
Josh
My email address is: jkenn...@gmail.com . www.satogo.com Get klango at www.klango.net
Hi Charles,
Actually I don't think of my fellow accessible game developers as
competition. I think of them in terms of colleagues rather than my
competitors. I never got into game development for the money, as you and
others know, so my only financial stake in it is to make sure I can
cover
I'll be buying it myself just as soon as finances permit. I want to see the
rest of the Jungle World for one thing LOL!
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: Philip Bennefall
You actually don't have to hold down the Up arrow. At least I never do and I
still clear the pits.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers
I'm liking this game myself. Fun stuff.
- Original Message -
From: Thomas Ward
To: Charles Rivard ; Gamers Discussion list
Sent: Monday, November 16, 2009 12:34 PM
Subject: Re: [Audyssey] My Opinion of Q9
Hi Charles,
Actually I don't think of my fellow accessible game
Definitely like this game, now if I can just figure out the trick to jumping
over these pits that'll be great lol.
Mike
On Nov 16, 2009, at 12:08 PM, Valiant8086 wrote:
I'm liking this game myself. Fun stuff.
- Original Message -
From: Thomas Ward
To: Charles Rivard ; Gamers
I find that pressing up arrow, letting up on it, then jabbing the
irght arrow like a crazy man brigs me through just fine.
Mike Reiser wrote:
Definitely like this game, now if I can just figure out the trick to jumping over these pits that'll be great lol.
Mike
On Nov 16, 2009, at
Thomas,
I can tell you that there's no need to hold down the arrow key. I never hold
it down and I've had no problems with pits. I just completed the game and I
really enjoyed it.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list
Hi Yohandy,
On what difficulty level did you complete the game? There is a different
ending on easy as compared to the other three difficulty levels. And what is
your over-all opinion of the whole game?
Kind regards,
Philip Bennefall
- Original Message -
From: Yohandy
.
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I completed it on easy for now. will try other difficulties later. Man easy
was hard enough lol. I'm impressed. great work on the game!
s
p
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Boss is definitely very interesting. first time I fought him I just ran
straight at him and fell in the pit. hahaha. Let's just say
I didn't know you need to hold the up arrow down? I've just been hammering
the right arrow like crazy, which has got me through even on
insane, though getting past the nasties there is another thing
entirely.
Beware the grue!
Dark.
- Original Message -
From: Thomas Ward
And from a customers perspective, there areally aren't enough
accessible games released to require people to make massive amounts of
choice to buy one over another.
There are a couple of instances, like Che's blind adrenaline card room
vs all in play, - of games where having
.
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Hi Philip,
I must say I love this game it is ausum.
I know it is for people over 14 but even I like it at the grand old age of
36 (ouch).
thanks for a fab game.
Regards
Christopher Huby
Email: christopher.h...@blueyonder.co.uk
Email2: christopher.h...@hotmail.co.uk
Mobile: 07967603395.
Hi Philip,
I just tried the demo version of Q9, and so far am quite impressed,
though it's too bad you can't hear the cutscenes until you register.
One thing that I think could be improved, however, is the manual. I noticed
that, even though it's in HTML format, there are no links or headers
Hi Kelly,
Good point, I'll address this in version 1.1. I might turn it into an html
help file, which is to say manual.chm whichs hould make navigation a snap.
Kind regards,
Philip Bennefall
- Original Message -
From: Kelly Sapergia ksaper...@sasktel.net
To: gamers@audyssey.org
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Hi Phillip. What a great new game this is. I'll be buying my copy for
Christmas. I did quite well with the demo.
*** REPLY SEPARATOR ***
On 11/16/2009 at 8:17 PM christopher huby wrote:
Hi Philip,
I must say I love this game it is ausum.
I know it is for people over 14 but
Hi Dark,
Sorry for being a bit late in responding, I have a whole bunch of emails to
wade through.
First, you are not the only one to suggest a quicker way of switching
weapons. Though I do not personally find it particularly ircsome, I can see
why others might and so I will make it
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please don't do it. if you do, please include a txt file manual as well,
i have some problems with my screen reader wen reading chm files. i'm
really liking the games, i'm playing it for more than 8 hours now.
thanks for that great release.
-Mensagem original-
De: Philip Bennefall
hi philip. i have a suggestion. what about more types of traps in some
locations, to add even more random things and increase the replaiability
of this awesome game? i don't know what else you could add, maybe
the others can help with suggestions. another good thing that whould be
good is maybe a
E-mail to gamers-ow...@audyssey.org.
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Thanks Philip.
Very handy to know on both counts, and I'll appreciate the use of the
tab key for weapon switching when the next update has come.
I've now bought my copy too, and while I haven't been able to play it
as much today as I would've liked, I have seen more worlds and
Hi,
I second that. It is not so much impossible to get the objects as pretty
darn hard when you have enemies piling on you like a bunch of football
players and the stupid object is heading straight for a pit. It is times
like that you litterally have to decide to try and jump for the object
while more traps would be nice if possible, maybe themed traps for the
levels, I seriously don't see what good an editer would do in a game where
everything is randomized, sinse I assume the principle differences betwene
the levels are the types and frequency rates of enemies, pits and
Hi all,
How do you save a game in Q9? I don't remember seeing it in the manual.
Ryan C.
Passion for Animation?
Earn an animation degree and advance your career! Free info.
Hi,
I bought the game just after trying the demo and I must say I really like it
so far.
I didn't manage to complete it yet, not even on the easy difficulty. I'm
quite stuck at the last level of the death world with little strength and
little amunition. *sigh*
But it's a really great game
Hi,
the game automatically saves after each completed level.
Best regards
Sarah
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Hi,
Agreed. In all respects Q9 is a classic 80's type side-scroller similar
to Donkey Kong and some of the later Pitfall games. Things like level
editors etc need not apply here. This is exactly one of the aspects
where I ran into problems with Mysteries of the Ancients.
I started out writing
To add to Sarah's answer, I thought it's worth pointing out that with
this system you really can only have one saved game at a time. It's
no good thinking to yourself hmmm, I'll just start a fresh because
I've got a spare 15 minutes to kill, I can always go back to the boss
fight later because
To clarify my last post with the suggestion, I think level editor was
perhaps the wrong choice of phrase, it really does sway more toward a
mod maker that I'm imagining. Whatever sound or story you care to put
to it in your mod, it'll still retain the classic arcade style because
of the UI and
hi scott!
that's exactly what i ment to say, not a level editor, but peraps mods
for it. so you can change the enemies,background sounds,sound of traps,
etc.
thanks for helping me clarify that.
-Mensagem original-
De: Scott Chesworth scottcheswo...@gmail.com
Para: Gamers Discussion list
I'll definitely put in a section on saving in the manual for version 1.1, it
does need some clarification; I agree.
Kind regards,
Philip Bennefall
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November
Hi Dark,
So true. In terms of gaming the handful of game developers we do have
haven't began to really scratch the surface of what is out there for the
mainstream markets. When it comes to side-scrollers we have Super Liam,
Mysteries of the Ancients, and of course Q9. All are different, unique
Hi folks,
To follow up on the suggestions for mods that I've seen here recently, I'd
like to add my thoughts to the discussion. Personally I am not a big fan of
mods, for the simple reason that a mod for me is the same as destroying a
complete picture that the audio, music and game engine all
Hi.
I'm finding a miner problem with the deus shields. They work great, 0-
however their sound is so loud it's actually rather hard to here the step
boundary before pits, especially when there are enemies running around.
Is there any chance the deus shield sound could be made a
I'm stil not keen on the idea to be honest scot.
QYour not essentially at that point changing the game at all, just re-doing
the sounds, and the sounds in Q9 are great already!
Perhaps at some point in the future Philip could make a classic side
scroller creation tool, in which you can
True again Tom.
also though, i would point out, that this is all the more reason for when a
developer is just rehashing an existing game and passing it off as a new
idea, which I'm sorry to say has happened on a couple of occasions i
can think of, it's all the more important for the
hi Philip.
I'm not a mod fan either, sinse I would agree with you that a game and it's
sounds are a single creative work.
that being said, some some small scale game creation software would
imho be a good thing.
Say for example, you released a classic side scroller generator, which
hmmm
I sertainly wouldn't mod the game, or change the music.
and I know superliam can be modded but its up to the dev.
However saying that any chance for those that buy the game or whatever you
like, that we get the soundtrack for listening?
I'd actually like to play the music outside the game on
Hi Dark,
The Bgt game creation toolkit that I have in the works would definitely be
able to make a game such as Q9, though it won't be as specific as being just
a sidescroller engine; it's rather a very high level scripting language full
of game related functions.
Kind regards,
Philip
I think the game is just fine as is.
true its not one of the games we are used to but this reminds me of the
portable brick game and other small games I used to play as a boy, especially
in the car when driving.
At 11:38 a.m. 17/11/2009, you wrote:
Hi,
Agreed. In all respects Q9 is a classic
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The message
I actually don't have any problems with that. In fact the sound's current
volume enables me to tell the when shield's about to fade.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: dark
Hi all,
A few questions. Firstly, I'm using JAWS 11, and cannot seem to look north
or south; any ideas? Secondly, I need some elp on the first big boss-he gets
to me before I can get to him, and before I know it, I'm dead! Any
suggestions?
Best Regards,
Hayden
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Hi.
My opinion about the game. Firstly, i like a idea of this game. This
tittle reminds me a old rayman game, i don't know why, but... little bit.
Great sound system, music and creation, i was very excited when run the
game first time.
Now a negative things: For me, game is too small,
Hi,
Wow amazing. I don't think we've had a release like this in a while. Well
there are Che's card games but I'm not a card gamer so I'm excited to try
this one out.
Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only
useful if it is absorbed. - Imam
Hi Tom,
I am certainly considering adding new worlds, probably keeping it 3 levels
per world but more worlds would definitely be interesting. It'll have to be
for a 2.0 release though probably.
As for random footsteps, I like to have them in a sequence as it sounds more
natural that way,
Forgive all the spelling mistakes in my last post, I'll check my messages
more carefully next time.
Kind regards,
Philip Bennefall
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 2:16 AM
hi, I love! this game, I love stuff like this with challenges, obsticles,
unlike some games that have endless upon endless passages that you might
spend 50 mins trying to find an enemy or door or something, not that those
games are bad at all, I prefer something more like this reminds me a
hi, some times jaws doesn't speak when looking a direction so you have to go
in another direction, then try looking say north or south.. as for the boss,
are you talking about the one in the store room? thats the one you will!
need your ammo for then you can go get the card from his corpse, and
Hi Scott,
Hmmm...I see. In other words is what you are really thinking of is an
easy to use game engine. A sort of game creation tool like BGT or
Genesis that allows you to create games using an existing game engine.
Just add sounds, music, and the basic functionality is already there
fore
Hi Philip,
Often times when this subject of modding games comes up I think what the
customers are really asking for is some quick and easy way to create new
games for themselves. Most of them don't know a thing about programming,
don't have the time/desire to learn programming, and perhaps are
Hi Dark,
By and large I personally agree with everything you said below. However,
I can think of a few exceptions to the rule. One of them being the need
for more cross platform games.
As you know accessibility for Mac and Linux has really opened up over
the last couple years or so, and more
Hi dark,
Exactly what I said earlier. As you probably know Philip is working on a
game creation toolkit as am I. I can't say when my creation toolkit,
Genesis 3D, will be available to the public but I do know it is
something people really want.
As I said earlier a lot of people don't know
Actually, I have gotten to chapter 2...I was actually talking about the one
in the bedroom; I just couldn't get to him. Also, no matter what I do, I
cannot look north or south, and about said electric box-I did once run into
that duu to that lack of functionality. There has got to be a way to
Hmmm...now I like that myself, about the animals. I will also add my own
feedback. Firstly, I love the sounds, especially the creatures falling in
the Jungle World. Also, considering my past experience with Super Liam (I
have bought it and beat it a number of times) it has made it significantly
hi, how in the world! did you avoid the matter in the upstairs second flor
quarter with the double bed and the woordrobe?? been at that for weeks
now!!!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent:
I know your working on the game creation toolkit Philip, and that that will
be more powerful and able to create more games, - however, that will
also require more knolidge to use than what is effectively a glorified level
editer using the same engine, which is my suggestion here.
Fair enough, as I said, it might just be i need to turn my own volume
up.
Beware the grue!
Dark.
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 12:00 AM
Subject: Re: [Audyssey]
Hi.
No idea on the Jaws issue, - however the game basically has a combat
system where things damage you at a fixed rate.
The only way I found to kill the boss was by standing in the top left corner
of the room, then simply shooting the heck out of him, intermitantly using
med packs.
Hi Philip.
I personally would like to see enemies falling down pits, but I do
appreciate the sound issue. To make enemy pit fall sounds, How about just
mixing the sounds you have. In the way you've got the item blip going down
in pitch, have the pitch of the enemy sound raise as the eenemy
Hi Tom.
by original in this case I mean original to the community. It afterall
does Vi gamers no good to say there are hundreds of side scrollers, if
none are accessible without vision, this is why, though I myself stil
have enough vision to play games liek turrican, Mega man and
also have it when you or the enemy fall into the pit well have a nice
splattering sound.
At 07:46 p.m. 17/11/2009, you wrote:
Hi Philip.
I personally would like to see enemies falling down pits, but I do appreciate
the sound issue. To make enemy pit fall sounds, How about just mixing the
Have you played on all difficulties? easy is easy, others are not, 0 and
I'm hoping philip is going to add unlockables for more of the game.
More bosses would be nice I agree, however I think it's too much to ask
for a big load more worlds, - especially gien the quality of the
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