Hi Cara,
Okay? How exactly do I add a low-pass filter to the game. I'm not sure
how to implement one.
On 12/6/10, Cara Quinn caraqu...@draconisentertainment.com wrote:
Thomas, this is the low-pass filter idea I was mentioning. I got it from
Quake, as sounds in other rooms are muffled, or sent
Hi Philip,
Well...That too is the classic catch 22. According to the License
Agreement that came with Mysteries of the Sith, I just reread it, it
says you can freely create mods for the game but under no
circomstances can you use the sounds, musick, or graphics from this
game. Question is what's
Hi Thomas;
quite honestly, the last time I looked at DX was DX8 but I believe you could
simply effect any sound individually as it had DSP for each source. I seem to
remember seeing EQ / high and low pass filters being among the properties one
could set / enable or disable for a sound source.
Hi Cara,
I guess I have to look at the DirectSound tutorials and user docs as I
honestly don't remember what DSP effects it has and how to set them. I
usually don't mess with DSP effects, and now it looks as though I
should. Plus I'm not acccessing DS directly and using Philip's
Streemway
Hello everyone,
I was wondering if some gamers and especially other game developers
could give me their input on this matter. Tonight I am sitting here
doing a bit of work on the Genesis 3D engine when it ocurred to me I
might be doing things the wrong way, or at least I don't have to do
things
hmmm making things to scale would be something I'd like to keep.
Though I wander if you could have things in modules then load what
you need on demand and unload what you don't need.
You probably don't need all levels loaded, and after the logo has
played and the menu and after all that you
Hi Thomas, one thing that comes to mind initially, is simply to use actual 3D
coordinates. You can still store objects or object descriptions in an array,
but add two coordinates to each which can define (on a gross level) its size.
I.E. a door might be defined as existing from -1.5, 0.0, -3.0
Hi Cara,
Yeah, that makes sense. I actually do that anyway as the engine still
keeps track of length, width, and hight of any object regardless of
what values are stored in the array itself. The array is basically
there used to tell what surface the player is walking on or to define
the size and
,
Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: gamers@audyssey.org
Sent: Monday, December 06, 2010 12:42 AM
Subject: [Audyssey] Creating game levels to scale?
Hello everyone,
I was wondering if some gamers and especially other game developers
Hi Shaun,
Ahem...The game does dispose of levels before loading a new one after
all. Besides loading the new level map it has to dispose of sound and
music objects as well as other game objects and recreate them with the
new level data.
On 12/5/10, shaun everiss sm.ever...@gmail.com wrote:
hmmm
Hi Philip,
Yeah, I get what your saying. The mixer is definitely a huge factor in
over all game performance. In fact, that is one reason why I switched
bakc to Streemway for the Windows releases. When I used OpenAL for
Windows it used a massive amount of memory to load the same amount of
sound
Hey, I found the space game Ashes of Angels from this list and have been
playing it a lot. I haven't been on it for 2 days and now when I try to log on,
I can't even bring up the site. Does anyone else play this game or know what's
wrong? Did they just suddenly go offline or are they having
Hi Thomas,
The one thing I feel lacking in MOTA is how you limit the sounds to just the
room you are in.
In reality once you open a door to the next room you should hear the sounds
in that room even though you are in the previous room.
And once the door is open and you go through, the sounds
To: gamers@audyssey.org
Subject: [Audyssey] Creating game levels to scale?
Hello everyone,
I was wondering if some gamers and especially other game developers could
give me their input on this matter. Tonight I am sitting here doing a bit of
work on the Genesis 3D engine when it ocurred to me I might
Hi Phil,
Well, one of the reasons I actually added the sound region idea is
back in the early development days of Montezuma's Revenge people
complained that they could hear warp platforms, ropes, lava pits, etc
through walls even though they were in a totally different room or
area of the temple.
, December 05, 2010 11:42 PM
Subject: [Audyssey] Creating game levels to scale?
Hello everyone,
I was wondering if some gamers and especially other game developers
could give me their input on this matter. Tonight I am sitting here
doing a bit of work on the Genesis 3D engine when it ocurred to me
fade in and out rather than to be limited by area.
Beware the grue!
Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 06, 2010 2:29 AM
Subject: Re: [Audyssey] Creating game levels to scale?
Hi Phil
: [Audyssey] browser game question dealing with Ashes of Angels?
Hey, I found the space game Ashes of Angels from this list and have been
playing it a lot. I haven't been on it for 2 days and now when I try to
log on, I can't even bring up the site. Does anyone else play this game or
know what's
Hi Dark,
Lol! I take your meaning. I always did think the knife in Shades of
Doom was a bit too long. Its like a ssmall sword their.
For example, this weekend I spent a little time playing around with a
possible clone of Mysteries of the Sith, and created a sample level
for testing out some game
Hi Thomas,
It is definitely too late to do this for MOTA, but I would have the door
designated as a sound region itself.
It could be about 4 foot thick, and the door between room 1 and 2 would play
the sounds of both room 1 and 2 but at 40 percent volume.
Phil
---
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Ah, poor storm troopers, I hope the empire gives good injury pay ;D.
Then again would you really want to end up against darth vader in court? I
can see it now.
you will drop the case!
I --- will --- drop --- the --- case
You will award the empire huge compensation bonuses!
Either that
Hi Dark,
Hmmm...Well, fortunately MOTS takes place about 6 years after Return
of the Jedi so Vader and Emperor Palpatine are ancient history. That
said, seeing as the main character for MOTS is Mara Jade Vader would
have to be pretty stupid to mess with her. After all she was trained
by the
Hi Phil,
Hmmm...I see. Well, you are right it is definitely too late for
something like that. We are talking a massive rewrite of the engine to
make the rooms and the sound regions separate objects. The way it
works now if you asign an item or enemy to room x sounds are not
triggered until the
Indeed. That's what he does best... and if they don't trust him...
I find your lack of faith disturbing!
lol
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I so! Want! To! Hear! This!
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 06 December 2010 04:21
To: Gamers Discussion list
Subject: Re: [Audyssey] Creating game levels to scale?
Hi Dark,
Lol! I take your meaning
Good joking from you!
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bogdan Muresan
Sent: 01 December 2010 16:02
To: Gamers Discussion list
Subject: Re: [Audyssey] NEw game, lawyer battle!
2010/11/30, dark d...@xgam.org:
Welcome
Hi all
AS a kid I had wonderful memories playing tv games with a sighted friend.
My favorite game was sircus Charlie.
My friend told me which buttons to press and when to press them.
It had 5 stages:
Stage 1: you are on a donkey's back and you have to navigate the donkey to
jump successfully
Hi Nicol,
No, Circus Charly is not the same as Circus Atari. I've never played
Circus Charly, but have played Circus Atari back in the Atari 2600
days.
On 12/3/10, NIcol nicoljaco...@telkomsa.net wrote:
Hi all
AS a kid I had wonderful memories playing tv games with a sighted friend.
My
Yes, and it's fun.
---
Shepherds are the best beasts!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, November 30, 2010 8:29 PM
Subject: Re: [Audyssey] NEw game, lawyer battle!
Hi,
Aren't you just
2010/11/30, dark d...@xgam.org:
Welcome to Lawyer battle, a new and modern game for the 21st century!
In this pokemon style game you have the chance to catch, train and battle
innumerable types of lawyers against each other in an effort to see who can
get the most cash for the most ridiculous
I'll max out my aggression skill. I'll be so aggressive that Soni will be
sorry. Lol.
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 01, 2010 1:53 AM
Subject: Re: [Audyssey] NEw game, lawyer battle!
Ah, well
Didn't you get the point? Its a joke.
- Original Message -
From: Ian McNamara ianandri...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 01, 2010 2:04 AM
Subject: Re: [Audyssey] NEw game, lawyer battle!
is this a real game or a joke if so what
Welcome to Lawyer battle, a new and modern game for the 21st century!
In this pokemon style game you have the chance to catch, train and battle
innumerable types of lawyers against each other in an effort to see who can get
the most cash for the most ridiculous claime.
Begining with a lowly
Hi Dark,
Lol! That's a good one. Sounds like a best seller.
On 11/30/10, dark d...@xgam.org wrote:
Welcome to Lawyer battle, a new and modern game for the 21st century!
In this pokemon style game you have the chance to catch, train and battle
innumerable types of lawyers against each other
.
---
Shepherds are the best beasts!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 30, 2010 3:54 PM
Subject: Re: [Audyssey] New game, lawyer battle!
Hi Dark,
Lol! That's a good one. Sounds like a best seller
@audyssey.org
Sent: Tuesday, November 30, 2010 4:28 PM
Subject: [Audyssey] NEw game, lawyer battle!
Welcome to Lawyer battle, a new and modern game for the 21st century!
In this pokemon style game you have the chance to catch, train and battle
innumerable types of lawyers against each other
Lawyers?, or liars. Or are those two terms synonymous. (grin)
---
Shepherds are the best beasts!
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 30, 2010 4:52 PM
Subject: Re: [Audyssey] NEw game, lawyer
10:02 PM
Subject: Re: [Audyssey] New game, lawyer battle!
He did not mention the game manufacturing firm of Dewey, Cheatum, and
Howe, most likely on purpose. And, if you contact them to see about
making this game accessible to the blind, who is the first person you
speak to? Of course, it's
...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 30, 2010 10:52 PM
Subject: Re: [Audyssey] NEw game, lawyer battle!
Now you did it, Dark.
I broke my finger hitting the delete key on your message so my lawyers
will be in touch with you to negotiate a settlement
is this a real game or a joke if so what is the u r l to play it.
Ian McNamara
---
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You can make changes or update your subscription via the web, at
Subject: Re: [Audyssey] NEw game, lawyer battle!
is this a real game or a joke if so what is the u r l to play it.
Ian McNamara
---
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You can make changes or update your
The URL is www.onYou.4fun
Ornery little He he he
---
Shepherds are the best beasts!
- Original Message -
From: Ian McNamara ianandri...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 30, 2010 8:04 PM
Subject: Re: [Audyssey] NEw game, lawyer
01, 2010 2:04 AM
Subject: Re: [Audyssey] NEw game, lawyer battle!
is this a real game or a joke if so what is the u r l to play it.
Ian McNamara
---
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gamers-unsubscr...@audyssey.org.
You can make
Hi,
Aren't you just the ornery type? Grin
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Tuesday, November 30, 2010 8:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] NEw game
Now I know that a lot of this will be personal opinion but I need a place to
start. I'm seeking out Christmas gift ideals for my wife and I'm considering
some sort of game consul. Now, here is the big question! Which game consuls
have the most accessible games? To help, I consider myself a very
, 2010 10:25 AM
Subject: [Audyssey] Accessable game concels
Now I know that a lot of this will be personal opinion but I need a place
to
start. I'm seeking out Christmas gift ideals for my wife and I'm
considering
some sort of game consul. Now, here is the big question! Which game
consuls
have
Hi I to would like to know this as well please. from Mich.
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 19, 2010 12:41 PM
Subject: Re: [Audyssey] Accessable game concels
Along these same lines
Hi Charles,
Unfortunately, I don't know of any mainstream console like that. All
of them require some sighted assistance when you are starting out.
Even if it is just to have someone read off the menus so you can
braille them up for later reference and things like that.
However, as been said
Hi Tony,
Well, in terms of number of playable games I'd still say your best bet
would be the Play Station 2. However, those are rapidly being replaced
by the Play Station 3, and I'm not sure exactly how many PS3 games are
playable from a low vision/blind standpoint. MK verses DC is, and a
few
well I know that a load of game play stuff was done for games on the
ps1 ps2 and ps3 as well as a few on the psp, xbox xbox360 and some of
the nintendo systems.
Right now though as I am going away soon I only have enough working
to run the laptop and check mail.
At 07:10 a.m. 20/11/2010, you
Okay. To charles and Tony, there aren't going to be games where you
can just pick up and play without getting menus read to you. And as
Tom already said, classic arcade shooters like that have pretty much
vanished off the earth in modern day games. However, in terms of
playable games, I would
PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessable game concels
Hi Charles,
Unfortunately, I don't know of any mainstream console like that. All of them
require some sighted assistance when you are starting out.
Even if it is just to have someone read off the menus so you can braille
we have to deal with and accept.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, November 19, 2010 12:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessable game concels
Hi Charles
Hi,
And I'd also like to add, if this hasn't been said already, that the
games that we can play require a lot of time, practice, and a good
deal of doing things from memory. For example, since menus don't
speak you might write it down, braille it up, etc but sooner or later
you are going to just
Good thing there are training modes in every fighting game you pick
up... but one more thing to add to what you said, Tom. A lot of it is
memory and sound cues... but it's also important to keep track of
where you are on the screen. This is why I'm a decent SF player...
because I can bait my
I haven't tried it myself, but one person told me they use virtual machine and
the game ran fine.
--- On Fri, 11/12/10, Hayden Presley hdpres...@hotmail.com wrote:
From: Hayden Presley hdpres...@hotmail.com
Subject: Re: [Audyssey] Towers Game
To: 'Gamers Discussion list' gamers@audyssey.org
Hi,
Definitely not. Visual Basic 6 is a totally Microsoft thing. People
who write in that language are by definition only concerned with
Microsoft Windows and nothing else.
That said, it is sometimes possible to get VB programs running under
Mac OS and Linux via wine. In fact, I'm trying to get
: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of AudioGames.net
Sent: 30 October 2010 03:45 PM
To: Gamers Discussion list
Subject: [Audyssey] Extant - game feadback
Hi Lori et al,
Thanks Lori, we'll definitely consider adding extra targeting feedback.
For all of you
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 15, 2010 6:59 PM
Subject: Re: [Audyssey] Extant - game feadback
Hi Richard
I am sorry to say, but when opening the file for the pc version of the
game
after downloading it, I got this error:
Compressed (zipped) Folders Error
, November 15, 2010 12:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Extant - game feadback
Hi Nicol,
What probably is the case is that your anti-virus software has blocked or
removed the .exe from the .zip-file. You can read about this problem on the
Extant-forum here:
http
Hi,
Sure do. You are missing a dependency. My guess is you are missing one
or more VB 6 runtime libraries.
On 11/10/10, Casey Mathews csm...@cfl.rr.com wrote:
Wow, this sounds very cool unfortunately when I try to run it I get the
following error:
Aprones Towers of War
Run-time error '429':
Hi I'm using windows xp and have just tried to download the Tower Defence game
from audiogames.net site. I got a runtime error then the game opened at the
main menu, but all that was there was exit game. Also my windows firewall
blocked some of the game content, I don't know what's happening,
hi you have to use the tab key to cycle through the menus.
Simon
msn: simod...@hotmail.com
skype, slifinger
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 12, 2010 5:11 PM
Subject: [Audyssey] Towers
Hi,
You're using the arrow keys to try to navigate the menu, which is not the
way to do it in this case. Tab and shift+tab are what you need.
Hope this helps,
Zack.
On Fri, 12 Nov 2010, Lori Duncan wrote:
Hi I'm using windows xp and have just tried to download the Tower Defence game
from
Hi.
You can get towers of war from
http://www.kaldobsky.com/audiogames/towersofwarbeta.zip (I believe when I
posted the original link the folder was stil called tower defense, so that
might be why it's now not working).
For details on the game see
suggestions to throw in.
Simon
msn: simod...@hotmail.com
skype, slifinger
- Original Message -
From: dark d...@xgam.org
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list
gamers@audyssey.org
Sent: Friday, November 12, 2010 5:37 PM
Subject: Re: [Audyssey] Towers game
: [Audyssey] Towers game not working
hi dark, yes I been playing the first map can only get up to level 13 I
thought my score was impressive enough but apparently not, them dragons
are so fast and tough too. very impressed with the game, I am waiting for
my registration details to come through from
@audyssey.org
Sent: Friday, November 12, 2010 5:37 PM
Subject: Re: [Audyssey] Towers game not working
Hi.
You can get towers of war from
http://www.kaldobsky.com/audiogames/towersofwarbeta.zip (I believe when I
posted the original link the folder was stil called tower defense, so that
might
Subject: [Audyssey] Towers Game
Hi Dark
I totally agree with you. This game is just totally awesome and I've only
played for about a couple of hours and have finished map 1 on easy.
Fantastic.
- Original Message -
From: dark d...@xgam.org
To: Lori Duncan lori_dunca...@hotmail.com; Gamers
Good point, I think I was getting confused with hitting ctrl on towers to
upgrade them.
You can also do some cool things in the latest version like pressing 1 or
shift 1 to review the row and column, press the graave accent key next to 1
to have an ascii file of the current map in the games
Hi Dark,
Grin. You don't have to do that either.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Friday, November 12, 2010 5:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Towers Game
Good
hello is this game accessable for the mac.
Ian McNamara
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To: Gamers Discussion list
Subject: Re: [Audyssey] Towers Game
hello is this game accessable for the mac.
Ian McNamara
---
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: [Audyssey] New game, towers of war
No idea what's happening there Haiden, nobody has reported a similar problem
as yet, but the game is stil in beta afterall.
You can register on the forum and report things (unless you already have),
or I'll ask Aprone if it's okay for me to give out his E-mail
Hi.
people already on the audiogames.net forums or who read the site news will know
about this, but for everyone else I thought an announcement was in order.
just over a week ago, a chap by the name of Jeremy Kaldovski turned up on the
forum with the name Aprone. He was interested in stratogy
Hi
Any news on game creation toolkit 1.0 full version? This must be a big
release if its taking awhile. I already bought my copy, the bgt lite.
---
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You can make changes
Trust me, when there's something newsworthy we'll be hearing it from Philip.
We are the Knights who say...Ni!
- Original Message -
From: Josh Kennedy jkenn...@gmail.com
To: gamers@audyssey.org
Sent: Wednesday, November 10, 2010 1:07 PM
Subject: [Audyssey] bgt game creation toolkit
...@xgam.org
Sent: Wednesday, November 10, 2010 1:53 PM
To: Gamers@audyssey.org
Subject: [Audyssey] New game, towers of war
Hi.
people already on the audiogames.net forums or who read the site news will
know about this, but for everyone else I thought an announcement was in
order.
just over a week
4:45 PM
Subject: Re: [Audyssey] New game, towers of war
Wow, this sounds very cool unfortunately when I try to run it I get the
following error:
Aprones Towers of War
Run-time error '429':
ActiveX component can't create object
OK
Any idea what this is about? I have windows 7 x64
, 2010 4:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] New game, towers of war
Seeing as new betas are apparently coming out quite often, I would send this
to the game developer directly.
---
Shepherds are the best beasts!
- Original Message -
From: Casey Mathews csm
Hi,
Wow...sure yhis guy's human?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Casey Mathews
Sent: Wednesday, November 10, 2010 4:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] New game, towers
Subject: Re: [Audyssey] New game, towers of war
Hi KC,
That probably means (don't take my word for it though) that it was
developed
in VB6. Do you have Jim's games?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf
Sometimes we wonder ;D.
Beware the Grue!
Dark.
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, November 10, 2010 11:34 PM
Subject: Re: [Audyssey] New game, towers of war
Hi,
Wow...sure yhis guy's
Yeah, Jim's games work fine though.
--
From: Hayden Presley hdpres...@hotmail.com
Sent: Wednesday, November 10, 2010 6:32 PM
To: Yeah,'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] New game, towers of war
Hi KC
No idea what's happening there Haiden, nobody has reported a similar problem
as yet, but the game is stil in beta afterall.
You can register on the forum and report things (unless you already have),
or I'll ask Aprone if it's okay for me to give out his E-mail on this list
so that you can
Does anyone have the first shades prototype?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 01 November 2010 01:51
To: Gamers Discussion list
Subject: Re: [Audyssey] Extant - game feadback
it never ends
Hi I was just wondering if anyone has played Moxie? I'd made the word Rat and
got my 100 points for it being a moxie word, then I added an E to make Rate,
but when I tried to cover up the A in Rat with the letter U for rut, it showed
up as a twoddle. Am I understanding the game properly, I
Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Friday, November 05, 2010 5:25 PM
To: Gamers Discussion list
Subject: [Audyssey] Moxie game for Iphone and Ipod
Hi I was just wondering if anyone has played Moxie? I'd made the word
Hi
Is the 1.0 full version of game creation toolkit will it be available
soon? It will be fun to make my own games without learning a programming
language. And then when I get more familiar with how it works I can
start learning the scripting language for bgt.
Josh
---
Gamers mailing list
Hey when I went to audiogames.net to get this game the home page nor
the download page would come up.
could someone upload this game?
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list
Subject: Re: [Audyssey] Extant - game feadback
Hi Hayden,
Which URL exactly? To download the game:
Extant - Download for PC
http://www.audiogames.net/download/6
Extant - Download for MAC
http://www.audiogames.net/download/5
To read about the disappearing .exe on the Extant forum:
http
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 31 Oct 2010 03:52:42 -
Subject: Re: [Audyssey] Extant - game feadback
I don't like the idea of all storage locations being zombi free, but I do
agree once destroyed they should be empty
: Re: [Audyssey] Extant - game feadback
there are amo packs for instance in the rest room, just listen for the
beeping sound.
You'll know when you pick one up because you'll hear a gun cocking sound.
likewise, you'll know when you've picked up a health restore by your
character sighing
for.
At least in a 3d Shooter like this. Also, I am not a great fan of the gun
sound. *smiles*.
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 31 Oct 2010 03:49:05 -
Subject: Re: [Audyssey] Extant - game feadback
Well
gamers@audyssey.org
Date: Sun, 31 Oct 2010 15:27:36 +1300
Subject: Re: [Audyssey] Extant - game feadback
I just got find I never was able to select anything.
At 12:10 p.m. 31/10/2010, you wrote:
I don't understand the Dog. I tell him to find the gun for example. How
do
I know when he's found
: [Audyssey] Extant - game feadback
Where can you download this game? I looked at www.audiogames.net
and I couldn't find it! Thanks in advance!
Jose Lomeli
Email: joselomel...@lavabit.com
Website: http://all4webs.com/q/2/jlomeli9393
- Original Message -
From: AudioGames.net rich
and it will be easy.
Kevin
- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: Lori Duncan lori_dunca...@hotmail.com, Gamers Discussion list
gamers@audyssey.org
Date: Sun, 31 Oct 2010 15:12:16 +1300
Subject: Re: [Audyssey] Extant - game feadback
oh and the monsters need steps.
I
To: Gamers Discussion list
Subject: Re: [Audyssey] Extant - game feadback
Where can you download this game? I looked at www.audiogames.net
and I couldn't find it! Thanks in advance!
Jose Lomeli
Email: joselomel...@lavabit.com
Website: http://all4webs.com/q/2/jlomeli9393
- Original Message
that be implemented? I
would love that feature!
Kevin
- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Sun, 31 Oct 2010 15:11:30 +1300
Subject: Re: [Audyssey] Extant - game feadback
wow thats a load of questions.
To be honest I
, but that's another game ;)
- Original Message - From: shaun everiss sm.ever...@gmail.com
To: gamers@audyssey.org
Sent: Friday, October 29, 2010 9:10 PM
Subject: [Audyssey] game feadback
Hi.
the extant demo rocks.
Ok I never played a game with mono before.
at full graphics
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