Re: [Audyssey] Lunimals. New audio game for everyone to try.

2011-05-10 Thread william lomas
guess it won't work for me again as the dx7vb.dll file issue ah well never mind On 9 May 2011, at 23:13, Jeremy Kaldobsky wrote: Greetings everyone. I'm still sad that Audiogames.net is offline, but in the mean time I have a new game for everyone. A few days ago, Keyisfull announced he was

Re: [Audyssey] lUMINALS, 0 DIRT BUG.

2011-05-10 Thread Jeremy Kaldobsky
Actually, if there isn't enough dirt, moss will be replaced to make room for the grass you buy. Just in case there is some sort of update problem, I will be sure to check it out. --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett

Re: [Audyssey] lUMINALS, 0 DIRT BUG.

2011-05-10 Thread shaun everiss
I have got to the third mission where I put rabbits on the squares. I can't seem to get the number, I may buy grass or whatever for where its not needed or needed but it never seems enough and I have never managed fore than 6 rabits at once. At 05:05 p.m. 10/05/2011, you wrote: oK, JUST

Re: [Audyssey] lUMINALS, 0 DIRT BUG.

2011-05-10 Thread shaun everiss
aah, I never checked the dirt issue I may have to buy some more. At 07:05 p.m. 10/05/2011, you wrote: Actually, if there isn't enough dirt, moss will be replaced to make room for the grass you buy. Just in case there is some sort of update problem, I will be sure to check it out. --- On Tue,

[Audyssey] More Luminal thoughts.

2011-05-10 Thread Christopher Bartlett
Ok, I've played through the first four missions. This is a fascinating game, and I'm very much looking forward to elaborations, more species and a free play mode. I do have some thoughts and observations that should in no way be taken as anything but constructive from someone who

Re: [Audyssey] lUMINALS, 0 DIRT BUG.

2011-05-10 Thread Christopher Bartlett
Do you want to know how I beat it? The solution is kind of subtle and points to some nice complexity in the game. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, May 10, 2011

Re: [Audyssey] More Luminal thoughts.

2011-05-10 Thread Jeremy Kaldobsky
Chris, thanks for the feedback. I've read through your observations and added a few new things to my to-do list. I will put this information into the game, but I should take this opportunity to explain how the tiles work. The interactions of grass, moss, and mushrooms work on a tile by tile

Re: [Audyssey] lUMINALS, 0 DIRT BUG.

2011-05-10 Thread Jeremy Kaldobsky
Now I'm curious, how did you beat it? --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG. To: 'Gamers Discussion list' gamers@audyssey.org Date: Tuesday, May 10, 2011,

Re: [Audyssey] dos games

2011-05-10 Thread burakyuksek
Hi, You can find those from http://kitchensinc.net saygilar sevgiler. - Original Message - From: fred olver goodfo...@charter.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 10, 2011 5:51 AM Subject: Re: [Audyssey] dos games Michael, if you want others to share

Re: [Audyssey] A wrong answer

2011-05-10 Thread dark
Yes, I got this one wrong too for the same reason. While Voldemort was generally credited with having killed Sedric, for instance in dumbledor's speech at the end of the book, it was as Charles said, very much Peter who actually did the deeed on Voldemort's command. Beware the grue!

Re: [Audyssey] dos games

2011-05-10 Thread michael barnes
Hey, Thanks. But I know about that site. I was looking for any other dos games for the blind that was text base game. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __

Re: [Audyssey] A wrong answer

2011-05-10 Thread Bryan Peterson
Yep, it was Pettigrew. Voldemort gave the command and Pettigrew carried it out. Even the film got that part right. unlike the incantation used to revive VOldemort. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers

Re: [Audyssey] Space sims?

2011-05-10 Thread Jim Kitchen
Hi Phil, I think that someone had once converted the dos Lunar Lander game to an accessible version. Not positive about that though. I am not sure exactly right now how I would plan to make it accessible myself as I remember playing it some when I had a tiny bit of sight left. I do have

Re: [Audyssey] Space sims?

2011-05-10 Thread Jim Kitchen
Hi Ron, Thanks, don't know why I always thought that the shuttle had 5 main engines. Maybe I was including the 2 SRB engines. Or maybe it was the Saturn rocket that had 5 engines in it's first stage. BFN Jim Out of my mind. Back in five minutes. j...@kitchensinc.net

Re: [Audyssey] history -Re: Apollo 13 - Re: Apollo - Re: Space sims?

2011-05-10 Thread Jim Kitchen
Hi Dark, Yeah Mr Fucks pronounced Foo'ks looked like a buzz cut red neck fat football coach and also droned on and put one to sleep very quickly. But mostly he just wrote the assignment on the black board that he had moved me away from and everyone read the assignment in silence the entire

Re: [Audyssey] Space sims?

2011-05-10 Thread Jim Kitchen
Hi Imbar, Thanks, I did not know that the rocket engines had parachutes. I knew that the American space capsules from the Mercury, Gemini and Apollo missions had parachutes and landed in the ocean. They were sort of tear drop shaped. Now the shuttle is shaped like an airplane and lands on

Re: [Audyssey] Space sims?

2011-05-10 Thread Jim Kitchen
Hi Thomas, Oh yeah, thanks, I had forgotten how much more weight the Apollo missions carried and thus needed the huge Saturn rocket to get them into space. BFN Jim Ithinkmyspacebarstoppedworking. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers

Re: [Audyssey] Space sims?

2011-05-10 Thread Jim Kitchen
Hi Thomas, Yeah, starting with something like the open source simulator, Flight Gear would sure be a giant help. Just like if I were to ever write a chess program, I would start with the open source gnuchess project and try to write a nice interface for it. Why reinvent the wheel right?

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Shane Lowe
that would be interesting. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 09, 2011 9:40 PM Subject: Re: [Audyssey] Star Wars Game Thoughts/Ideas Honestly, I'd like to see this grow. Start simple, maybe a

Re: [Audyssey] A tpa turniment.

2011-05-10 Thread Shane Lowe
yes. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, May 09, 2011 9:53 PM Subject: Re: [Audyssey] A tpa turniment. Hi, All right...obviously my name is Hayden, but I'm going to sign up as Ian X--just as a

Re: [Audyssey] Space sims?

2011-05-10 Thread Imbar Golt
listen to the descents on youtube they are fascinating. Ms Imbar Golt im...@netvision.net.il - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Imbar Golt Gamers@audyssey.org Sent: Tuesday, May 10, 2011 12:57 PM Subject: Re: [Audyssey] Space sims? Hi Imbar, Thanks, I

[Audyssey] Sound RTS Question

2011-05-10 Thread Lori Duncan
Hi could someone tell me how I join the Sound RTS chat group? I'm trying to join through the google site, but am not registered with Google but Hotmail. I just need the subscription email address for the group. Thanks from Lori --- Gamers mailing list __ Gamers@audyssey.org If you want to

[Audyssey] Sound RTS

2011-05-10 Thread Lori Duncan
Hi how do people rate this game? I'm going to try it out and see how I go with it and just wondered what people think. Thanks from Lori --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

Re: [Audyssey] Space sims?

2011-05-10 Thread Ron Kolesar
Hello back at you Jim. It was the Saturn five that had five engines in it. The shuttle has several engines in it as well. But it only has three main engines two solid rocket boosters, two orbiting maneuvering engines and twelve reaction control jets. Ron Kolesar kolesar16...@roadrunner.com

Re: [Audyssey] Sound RTS Question

2011-05-10 Thread darren harris
Usually it's the group name followed by -subscr...@googlegroups.com -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: 10 May 2011 12:26 To: Gamers Discussion list Subject: [Audyssey] Sound RTS Question Hi

[Audyssey] Lunimals feedback

2011-05-10 Thread Zachary Kline
Hi Aprone and All, I've been unable to get back to sleep for the past while, so decided to give your Lunimals game a try. It's a remarkable bit of programming. I've only completed the first two missions, and am looking forward to the next. This game reminds me most of the old software toys

Re: [Audyssey] Space sims?

2011-05-10 Thread Thomas Ward
Hi Jim, Right. That's basically my thought. Why reinvent the wheel when there is free code laying around. Its perfectly legal to use it as long as the game remains free of charge. Open source code has helped me out a lot over the years. Especially when it comes to games. There are many free open

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Thomas Ward
Hi Clement, While I agree a game based on the Yuuzan Vong war would be cool I don't believe I could come up with any sounds that would fit. Its one thing to read about organic weapons etc in a book and quite another to invent sound effects from scratch to try and emulate what the books describe.

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Clement Chou
Fair enough. And that was no more than that, a suggestion. While I would've liked a tomb Raider-esc experience, I'm more than happy with what we're getting... side scrollers and 3d games are both styles I happen to enjoy. I just suggested a beat em up because it would be easy to start. as to

[Audyssey] Audiogames.net running

2011-05-10 Thread burakyuksek
Hi, Audiogames.net is running now! saygılar sevgiler. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Sound RTS

2011-05-10 Thread Thomas Ward
Hi Lori, Well, I personally like SoundRTS. Its a great strategy game where you start out with a few peasants and try and build an empire by training footmen, archers, knights, etc and concoring the enemy players. Although, I will say it is a bit more fun in a human vs human game as they will make

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Shane Lowe
Personally, I still like the game based on revenge of the sith. Side scrollers are usually what I profere, because the way your saying, this 3d would be yes... quite hard. hth, Shane - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list

Re: [Audyssey] Space sims?

2011-05-10 Thread Charles Rivard
It was the Saturn V that had 5 main engines. Not sure, but I think it was labeled the Saturn V because of the Roman numeral for 5? --- Shepherds are the best beasts! - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Ron Kolesar Gamers@audyssey.org Sent: Tuesday, May 10,

[Audyssey] Moderator Reminder: Message Attachments

2011-05-10 Thread Thomas Ward
Hello list, A little while ago I just checked the moderators queue and there were four or five messages with Dos game attachments in them. I'd like to give everyone a friendly reminder that sending attachments to the list is not allowed for security reasons. Instead if you want to post a game to

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Clement Chou
In contrast, if I had to choose, I would prefer 3d... if nothing else because it is harder and much more of a challenge to play, and because that brings us one more step to the modern-day mainstream market instead of the arcade shooter and side-scrolling market which was popular... more than

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Richard Claridge
Hi Thomas I think we really need a fps personally. I've always thought you do what others want regardless of what you want from your games far to much. Cheers Rich Sent from my iPhone On 10 May 2011, at 14:22, Thomas Ward thomasward1...@gmail.com wrote: Hi Clement, While I agree a game

Re: [Audyssey] Space sims?

2011-05-10 Thread Phil Vlasak
Hi Jim, I used to enjoy playing the old text only DOS Lunar Lander at the time as back then no games had sound effects. It took lots of skill in adjusting your thrust and monitoring your fuel to land without crashing. I would like to create a windows version some day but not for the near

Re: [Audyssey] More Luminal thoughts.

2011-05-10 Thread Christopher Bartlett
Thanks for the explanation. This makes it more necessary to have an easier way to move from tile to tile. Perhaps add a go to tile command after this tile in the menu. As it is, navigation from tile to tile requires unpausing the game, unless I'm missing something. Off to finish mission 5.

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Thomas Ward
Hi Clement, Ah, sorry I misunderstood you. Yeah, I thought you meant write a beat-m-up and then convert the idea to an FPS or something like that. That obviously wouldn't be ideal as I've done it once for MOTA, and definitely wouldn't want to go through that again. :D Anyway, I certainly

Re: [Audyssey] lUMINALS, 0 DIRT BUG.

2011-05-10 Thread Christopher Bartlett
I changed the grass/moss balance by planting a lot of trees, and exercised judicious mouse population control. I noted that rabbits prefer moss to grass, so I made their supply of moss bigger. Of course this increased the acorn supply, but that replenishes slower, at least by my observations. I

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Clement Chou
Your point about moving forward instead of sticking to tradition makes sense. I dunno... maybe I just miss old beat em ups. I'd love to see a modern game with all the chracteristics of final fight and streets of Rage. Those were good times. As to darth bane, I put a lot of time into reading

[Audyssey] Review of Quentin C playroom and the 1000 miles game

2011-05-10 Thread Phil Vlasak
Hi Folks, Last week, on Main Menu, starting from 15:30 you can hear a 35 minute interview of Quentin C, creator of The Play Room, an online gaming platform for the blind. Then there is a demo of One Thousand Miles, just one of many games available on the free multi player site. Main Menu

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Thomas Ward
Hi, Agreed. Side-scrollers, to be honest, were really huge in the 80's and early 90's, but have been largely replaced by First-Person action games, and more recently supplanted by huge multiplayer MMO/RPG games. Game technology constantly keeps advancing in the mainstream market, but we, the

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Thomas Ward
Hi Shane, Well, I wouldn't go as far to say this 3d FPS game would be quite hard. Challenging yes, but quite hard no. If you have ever played Shades of Doom it would be a lot like that accept there would be a virtical up/down axis to movement as well. Plus a number of additional moves that a Jedi

Re: [Audyssey] Space sims?

2011-05-10 Thread Thomas Ward
Hi, Yes. I've often seen the Satern 5 written as Satern V since V is the Roman Numeral for five. It also had five huge engines for the main stage of the launch. Cheers! On 5/10/11, Charles Rivard woofer...@sbcglobal.net wrote: It was the Saturn V that had 5 main engines. Not sure, but I

[Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread william lomas
HI all, has anyone else had success with windows sseven 32 bit and direct x seven registering to play daytona? driving me up the wall all other games play fine --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Darren Duff
send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6110 (20110510) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6110 (20110510) information _ This message was checked by NOD32 antivirus

Re: [Audyssey] Sound RTS

2011-05-10 Thread Thomas Ward
Hi Lori, As far as I know the latest soundpack for SoundRTS ships with the game. As far as people fading in and out that could be because they are moving around. The peasants for example will often move around as they dig gold, chop wood, or perform some other task you asign them to. As for the

[Audyssey] (no subject)

2011-05-10 Thread michael barnes
Hey, A friend of mine gave me a copy of destination mars so I was wondering something about the version he gave me. I notice in the version that I got it don't have the mining on the astroid for gold to buy fuel. It don't have the selection when there is nothing to do you can press the A key

[Audyssey] Moderator: Close topic history

2011-05-10 Thread Thomas Ward
Hi all, Let's close this topic and get back to gaming. Cheers! On 5/10/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Dark, Yeah Mr Fucks pronounced Foo'ks looked like a buzz cut red neck fat football coach and also droned on and put one to sleep very quickly. But mostly he just wrote

Re: [Audyssey] Lunimals feedback

2011-05-10 Thread Jeremy Kaldobsky
Zach, thanks for the support and I'm glad you are liking the game so far. It is neat that you compared lunimals to the software toys released by Maxis. I was actually aiming for a sim city type feel to this game as I was designing it. I guess I've accomplished that. --- On Tue, 5/10/11,

[Audyssey] Destenation mars

2011-05-10 Thread Thomas Ward
Hi, Just responding to give this thread a proper subjectline for the list archives since Michael failed to supply one. Cheers! On 5/10/11, michael barnes c...@samobile.net wrote: Hey, A friend of mine gave me a copy of destination mars so I was wondering something about the version he gave

Re: [Audyssey] More Luminal thoughts.

2011-05-10 Thread Jeremy Kaldobsky
Chris, no, you aren't missing anything. I completely agree with you that there needs to be an easier way to switch between tiles while still in the build menu. I, too, have been frustrated by having to unpause the game just to move myself over to another tile. Anybody have any suggestions

Re: [Audyssey] lUMINALS, 0 DIRT BUG.

2011-05-10 Thread Jeremy Kaldobsky
Originally there was a way to buy more battery power, basically you paid passing transport robots to plug in and charge you up. I had to remove the feature when I found ways to cheat with it. Once you start breeding more expensive animals, I had found you could use 20 power to sell one, and

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread Trouble
Direct x 7? Don't you mean 9, because 7 has ben deprecated for years and no longer on the Microsoft site. At 11:30 AM 5/10/2011, you wrote: HI all, has anyone else had success with windows sseven 32 bit and direct x seven registering to play daytona? driving me up the wall all other

Re: [Audyssey] Destenation mars

2011-05-10 Thread burakyuksek
Hi, What is this game about? saygilar sevgiler. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 10, 2011 6:45 PM Subject: [Audyssey] Destenation mars Hi, Just responding to give this thread a proper

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread Thomas Ward
Hi William, Why are you using DirectX 7? Why not DirectX 8? Cheers! On 5/10/11, william lomas will.d.lo...@gmail.com wrote: HI all, has anyone else had success with windows sseven 32 bit and direct x seven registering to play daytona? driving me up the wall all other games play fine

Re: [Audyssey] More Luminal thoughts.

2011-05-10 Thread Christopher Bartlett
Oh, and on an unrelated note, I'm not getting stereo sound. I'm getting the animal population sounds, but they appear to be mono. I'm using stereo-capable headphones and I get stereo playback from music applications, but not from Luminal. Chris -Original Message- From:

Re: [Audyssey] More Luminal thoughts.

2011-05-10 Thread Zachary Kline
Hi Chris, Odd, as I've been getting stereo sounds myself, without any effort on my part. At least, I can tell from which side of the field they come, and that seems to have an impact on the population sizes, as I'd expect. Are you hearing the sound in both ears at once, or some such? Best,

Re: [Audyssey] Destenation mars

2011-05-10 Thread Charles Rivard
Thanks for doing that. I wonder how many people, other than myself, automatically deleted his message with the attitude of no subject line, no interest. I wonder if the copy of the game he was given is not legal? I believe that the game was originally sold by one of those businesses that

Re: [Audyssey] Sound RTS

2011-05-10 Thread Thomas Ward
Hi Lori, Unfortunately, not. When you give them an order all they will say is ok and do it. As I recall in Warcraft, the game SoundRTS is loosely based on, I think the units will say sometimes say yes my lord and things like that. You'd have to mod SoundRTS with new peasant responces for them to

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Thomas Ward
Hi Darren, Yeah, i haven't either. However, some VI users do seem to have problems. I'm not quite sure why. Although, that in of itself shouldn't prevent me from investing time and energy in a really good FPS Star Wars game. That said, I'm right now upgrading G3D to use FMOD Ex which is the best

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread Jeremy Kaldobsky
His question is about registering it, he isn't looking for suggestions about which one to use lol. --- On Tue, 5/10/11, Thomas Ward thomasward1...@gmail.com wrote: From: Thomas Ward thomasward1...@gmail.com Subject: Re: [Audyssey] anyone else get direct x seven registered? To: Gamers

Re: [Audyssey] More Luminal thoughts.

2011-05-10 Thread Jeremy Kaldobsky
Chris, that is a very strange problem indeed. I don't have the slightest idea why the stereo wouldn't work on your game. Has anyone else had that issue? --- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote: From: Christopher Bartlett themusicalbre...@gmail.com Subject:

[Audyssey] Sound RTS Group

2011-05-10 Thread Lori Duncan
Hi I've tried and tried to subscribe to the sound rts group at: soundrtschat-subscribe@googlegroups.combut my emails just bounce back. When I try through google it won't accept my details and the site isn't very accessible because of the audio capture thing where you have to enter the

Re: [Audyssey] More Luminal thoughts.

2011-05-10 Thread Pitermach
Well... I did have a similar problem with all directx games, and what I did was fire up dxdiag and set the hardware acceleration on the audio tab to 33%. The problem is for what ever reason I do not believe this still exists on vista and seven, then again hardware acceleration support was

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread william lomas
shame the games don't work direct with direct x 11 On 10 May 2011, at 17:27, Jeremy Kaldobsky wrote: His question is about registering it, he isn't looking for suggestions about which one to use lol. --- On Tue, 5/10/11, Thomas Ward thomasward1...@gmail.com wrote: From: Thomas Ward

Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-10 Thread Darren Duff
send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6110 (20110510) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6110 (20110510) information _ This message was checked by NOD32 antivirus

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread Thomas Ward
Hi Geremy, Yes, I realize that. However, as far as I am aware Windows 7 rrequires DirectX 8 or higher. I don't believe DirectX 7 and earlier are supported by Windows 7. That was why I questioned putting DirectX 7 on Windows 7 as DirectX 8 already comes with Windows 7 and most DX 7 stuff will work

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread Thomas Ward
Hi Will, Actually, right now the only major difference between DirectX 9 and DirectX 11 is Direct3D 11. Everything else such as DirectInput, for example, are exactly the same. Then, the newer DirectX libraries like XAudio2 have been included with the DirectX 9.0C SDK to maintain compatibility

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread Jeremy Kaldobsky
DirectX 7 will work on windows 7 as long as you register it. I'm running 64-bit windows 7 myself without any DX7 problems. I'll look into using directx8 instead. I wasn't aware that simply jumping up to DX8 would eliminate people's need to register the driver on windows 7. A while back

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread Thomas Ward
Hi, If you are talking about registering DX7VB.dll or DX8VB.dll those libraries still have to be registered simpkly because they were removed from Windows Vista/Windows 7. That said, there is a simple fix for this and it is to install Jim Kitchens Winkit installer which adds a number of VB

[Audyssey] xtent?

2011-05-10 Thread william lomas
hi all does anyone know who developed extent, what is going to ahppen with this project, as it had potential? Will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread william lomas
ah if dx eight works be ideal as i ahve dx 11 on ehre so can do whatever i just watn play your games :) On 10 May 2011, at 18:01, Jeremy Kaldobsky wrote: DirectX 7 will work on windows 7 as long as you register it. I'm running 64-bit windows 7 myself without any DX7 problems. I'll look

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread william lomas
but i guess jeremys games need to be made to work with dx8 or higher for me to play them? On 10 May 2011, at 17:49, Thomas Ward wrote: Hi Will, Actually, right now the only major difference between DirectX 9 and DirectX 11 is Direct3D 11. Everything else such as DirectInput, for example,

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread william lomas
if i install jim kitchens things thomas, will i then be able to run the games then if he upgrades them? On 10 May 2011, at 18:46, Thomas Ward wrote: Hi, If you are talking about registering DX7VB.dll or DX8VB.dll those libraries still have to be registered simpkly because they were

Re: [Audyssey] xtent?

2011-05-10 Thread dark
I can at least answer the first question. The game is being developed by Richard and Sander of audiogames.net, the two chaps who actually own the site and do all the technical bits. As to what is going to happen with the project though, I'm not sure I'm afraid. Beware the gRue!

Re: [Audyssey] Destenation mars

2011-05-10 Thread Kelly Sapergia
Hi Michael and all, I'm guessing the version you have is an older one. When I purchased that game around 1993 or so, I believe it was version 2.0. For those who have never played this game, it was a text-based game, by Richard de Steno, that also included PC speaker sounds. The object was to

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread Jeremy Kaldobsky
If you install Jim Kitchens Winkit, the games should work just as they are. You won't even have to wait for them to be updated to DX8. --- On Tue, 5/10/11, william lomas will.d.lo...@gmail.com wrote: From: william lomas will.d.lo...@gmail.com Subject: Re: [Audyssey] anyone else get direct x

Re: [Audyssey] More Luminal thoughts.

2011-05-10 Thread Christopher Bartlett
Yep, this solved the problem. Now my fishies are dying properly in my left ear. *grumble* Chris -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Pitermach Sent: Tuesday, May 10, 2011 9:37 AM To: Gamers Discussion list

Re: [Audyssey] More Luminal thoughts.

2011-05-10 Thread Christopher Bartlett
Seems to me the best way of resolving the problem is to have escape do what it's supposed to do, back you out of a tile view so you can use the arrow keys. Reserve space for pause/unpause exclusively. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org

[Audyssey] More GG add-ons

2011-05-10 Thread Darren Duff
Hi guys. This afternoon I spent some more time changing some of the GG sounds. Changes. 1. The outlaws will now draw and holster there guns. 2. bosses have a new gun sound, or should I say sounds as it depends on each boss as they each have there own sounds. 3. When you shoot someone you can

Re: [Audyssey] More GG add-ons

2011-05-10 Thread Ron Kolesar
Where can one grab the old Grizzley Gulch game and will it work with windows seven and in a newer up to date 64 bit format? I have my cd-rom laying around somewhere. It was the first hand to ear product that I purchased. I just read this letter and I think the newer wave files will add realistic

Re: [Audyssey] Sound RTS Group

2011-05-10 Thread Richard Sherman
HI Lori, in order to subscribe to a google group, you need to put a plus sign between the name and subscribe, not a dash. give that a try. Rich - Original Message - From: Lori Duncan lori_dunca...@hotmail.com Sent: Tuesday, May 10, 2011 10:34 AM Hi I've tried and tried to subscribe

Re: [Audyssey] Destenation mars

2011-05-10 Thread dark
That destination mars game sounds pretty awsome, if anyone has a working copy and could paste a link I wouldn't mind trying it myself. Beware the grue! Dark. - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Tuesday, May 10, 2011 9:17 PM

Re: [Audyssey] Destenation mars

2011-05-10 Thread Charles Rivard
I think they were copywrited, so this might not be a good idea. --- Shepherds are the best beasts! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 10, 2011 4:30 PM Subject: Re: [Audyssey] Destenation mars That

Re: [Audyssey] Destenation mars

2011-05-10 Thread Ron Kolesar
Iremember that old dos game and would also like a copy if we could get it to work in win 7 and in the world of the 64 bit processor as well. Thanks. Ron Kolesar kolesar16...@roadrunner.com -- From: dark d...@xgam.org Sent: Tuesday, May 10, 2011

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread william lomas
ah smile if so all i will need now is to have a key held down as drawer shapes as i use fusion on mac with magic trackpad On 10 May 2011, at 21:36, Jeremy Kaldobsky wrote: If you install Jim Kitchens Winkit, the games should work just as they are. You won't even have to wait for them to be

Re: [Audyssey] More Luminal thoughts.

2011-05-10 Thread ian mcnamara
Hello where can i get these games from the datona and the bok of ggold and the game caled luminalls. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread Thomas Ward
Hi Will, In a word, yes. I haven't had any issues with games that use DirectX 8 on Windows 7. As long as you get the VB 6 and DirectX 8 libs provided in Winkit you are set to go with most older accessible games using those technologies. Cheers! On 5/10/11, william lomas will.d.lo...@gmail.com

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread william lomas
just installed winkit form 2003 from jims site and still get the 429 error On 10 May 2011, at 21:36, Jeremy Kaldobsky wrote: If you install Jim Kitchens Winkit, the games should work just as they are. You won't even have to wait for them to be updated to DX8. --- On Tue, 5/10/11, william

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread Zachary Kline
Hi WIlliam, Have you tried the regsvr32 step mentioned in the readme file? If so, did you make sure to run it as an administrator? When I did this, it cleared up my errors and I was able to run the game. Best, Zack. On May 10, 2011, at 3:47 PM, william lomas wrote: just installed winkit form

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread william lomas
ok tom I just installed winkit from 2003 or is a newer version out? and still the same error On 10 May 2011, at 23:43, Thomas Ward wrote: Hi Will, In a word, yes. I haven't had any issues with games that use DirectX 8 on Windows 7. As long as you get the VB 6 and DirectX 8 libs provided in

Re: [Audyssey] Destenation mars

2011-05-10 Thread Thomas Ward
Hi, Hmmm...Hard to say with an application like that. Its more than 15 years old. Even though the copyrights might still be in effect it all depends on how the developer wants to handle it. If we could ask him he might just say share them. Alot of games like the original Prince of Persia for Dos

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread william lomas
i am an administrator but it always states an error which i am not sure how to reproduce since i run windows on my mac. my account under windows seven is admin On 10 May 2011, at 23:49, Zachary Kline wrote: Hi WIlliam, Have you tried the regsvr32 step mentioned in the readme file? If so, did

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread Thomas Ward
Hi Will, Can you post a complete stack trace/error message for us to see. It is probably do to the fact he is using DX 7 rather than DX 8, but I need the complete error message to help. Cheers! On 5/10/11, william lomas will.d.lo...@gmail.com wrote: ok tom I just installed winkit from 2003 or

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread Zachary Kline
Hi WIlliam, FOr what it's worth, I did the steps on my VmWare FUsion machine and it worked just as well. I really don't think the Mac should matter at all in this case. Can you tell us the error and I might be able to help? Best, Zack. On May 10, 2011, at 3:54 PM, william lomas wrote: i am

Re: [Audyssey] More Luminal thoughts.

2011-05-10 Thread Willem
Speaking of which, I think fish either die too quickly or turtles eat them too quickly. They also spawn like crazy, which seems funny. I think that system needs balansing. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list'

Re: [Audyssey] anyone else get direct x seven registered?

2011-05-10 Thread william lomas
using nvda how can i copy a dialogue box contents On 10 May 2011, at 23:57, Zachary Kline wrote: Hi WIlliam, FOr what it's worth, I did the steps on my VmWare FUsion machine and it worked just as well. I really don't think the Mac should matter at all in this case. Can you tell us the

[Audyssey] here is two games that has been requested

2011-05-10 Thread michael barnes
Hello all I am glad to say that down below is two links for two of the games that people have requested. The first one is Destination Mars, the second one is Run For President. If anyone have later versions of these games then please upload them for all of us. I belive that Destination Mars

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