guess it won't work for me again as the dx7vb.dll file issue
ah well never mind
On 9 May 2011, at 23:13, Jeremy Kaldobsky wrote:
Greetings everyone. I'm still sad that Audiogames.net is offline, but in the
mean time I have a new game for everyone. A few days ago, Keyisfull announced
he was
Actually, if there isn't enough dirt, moss will be replaced to make room for
the grass you buy. Just in case there is some sort of update problem, I will
be sure to check it out.
--- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
From: Christopher Bartlett
I have got to the third mission where I put rabbits on the squares.
I can't seem to get the number, I may buy grass or whatever for where
its not needed or needed but it never seems enough and I have never
managed fore than 6 rabits at once.
At 05:05 p.m. 10/05/2011, you wrote:
oK, JUST
aah, I never checked the dirt issue I may have to buy some more.
At 07:05 p.m. 10/05/2011, you wrote:
Actually, if there isn't enough dirt, moss will be replaced to make
room for the grass you buy. Just in case there is some sort of
update problem, I will be sure to check it out.
--- On Tue,
Ok, I've played through the first four missions. This is a
fascinating game, and I'm very much looking forward to elaborations, more
species and a free play mode. I do have some thoughts and observations that
should in no way be taken as anything but constructive from someone who
Do you want to know how I beat it? The solution is kind of subtle and
points to some nice complexity in the game.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Tuesday, May 10, 2011
Chris, thanks for the feedback. I've read through your observations and added
a few new things to my to-do list.
I will put this information into the game, but I should take this opportunity
to explain how the tiles work. The interactions of grass, moss, and mushrooms
work on a tile by tile
Now I'm curious, how did you beat it?
--- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
From: Christopher Bartlett themusicalbre...@gmail.com
Subject: Re: [Audyssey] lUMINALS, 0 DIRT BUG.
To: 'Gamers Discussion list' gamers@audyssey.org
Date: Tuesday, May 10, 2011,
Hi,
You can find those from
http://kitchensinc.net
saygilar sevgiler.
- Original Message -
From: fred olver goodfo...@charter.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 10, 2011 5:51 AM
Subject: Re: [Audyssey] dos games
Michael, if you want others to share
Yes, I got this one wrong too for the same reason.
While Voldemort was generally credited with having killed Sedric, for
instance in dumbledor's speech at the end of the book, it was as Charles
said, very much Peter who actually did the deeed on Voldemort's command.
Beware the grue!
Hey, Thanks. But I know about that site.
I was looking for any other dos games for the blind that was text base game.
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Yep, it was Pettigrew. Voldemort gave the command and Pettigrew carried it
out. Even the film got that part right. unlike the incantation used to
revive VOldemort.
We are the Knights who say...Ni!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers
Hi Phil,
I think that someone had once converted the dos Lunar Lander game to an
accessible version. Not positive about that though. I am not sure exactly
right now how I would plan to make it accessible myself as I remember playing
it some when I had a tiny bit of sight left. I do have
Hi Ron,
Thanks, don't know why I always thought that the shuttle had 5 main engines.
Maybe I was including the 2 SRB engines. Or maybe it was the Saturn rocket
that had 5 engines in it's first stage.
BFN
Jim
Out of my mind. Back in five minutes.
j...@kitchensinc.net
Hi Dark,
Yeah Mr Fucks pronounced Foo'ks looked like a buzz cut red neck fat football
coach and also droned on and put one to sleep very quickly. But mostly he just
wrote the assignment on the black board that he had moved me away from and
everyone read the assignment in silence the entire
Hi Imbar,
Thanks, I did not know that the rocket engines had parachutes. I knew that the
American space capsules from the Mercury, Gemini and Apollo missions had
parachutes and landed in the ocean. They were sort of tear drop shaped. Now
the shuttle is shaped like an airplane and lands on
Hi Thomas,
Oh yeah, thanks, I had forgotten how much more weight the Apollo missions
carried and thus needed the huge Saturn rocket to get them into space.
BFN
Jim
Ithinkmyspacebarstoppedworking.
j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers
Hi Thomas,
Yeah, starting with something like the open source simulator, Flight Gear would
sure be a giant help. Just like if I were to ever write a chess program, I
would start with the open source gnuchess project and try to write a nice
interface for it. Why reinvent the wheel right?
that would be interesting.
- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 09, 2011 9:40 PM
Subject: Re: [Audyssey] Star Wars Game Thoughts/Ideas
Honestly, I'd like to see this grow. Start simple, maybe a
yes.
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, May 09, 2011 9:53 PM
Subject: Re: [Audyssey] A tpa turniment.
Hi,
All right...obviously my name is Hayden, but I'm going to sign up as Ian
X--just as a
listen to the descents on youtube they are fascinating.
Ms Imbar Golt
im...@netvision.net.il
- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: Imbar Golt Gamers@audyssey.org
Sent: Tuesday, May 10, 2011 12:57 PM
Subject: Re: [Audyssey] Space sims?
Hi Imbar,
Thanks, I
Hi could someone tell me how I join the Sound RTS chat group? I'm trying to
join through the google site, but am not registered with Google but Hotmail. I
just need the subscription email address for the group. Thanks from Lori
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Hi how do people rate this game? I'm going to try it out and see how I go with
it and just wondered what people think. Thanks from Lori
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Hello back at you Jim.
It was the Saturn five that had five engines in it.
The shuttle has several engines in it as well.
But it only has three main engines two solid rocket boosters, two orbiting
maneuvering engines and twelve reaction control jets.
Ron Kolesar
kolesar16...@roadrunner.com
Usually it's the group name followed
by -subscr...@googlegroups.com
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: 10 May 2011 12:26
To: Gamers Discussion list
Subject: [Audyssey] Sound RTS Question
Hi
Hi Aprone and All,
I've been unable to get back to sleep for the past while, so decided to give
your Lunimals game a try. It's a remarkable bit of programming. I've only
completed the first two missions, and am looking forward to the next.
This game reminds me most of the old software toys
Hi Jim,
Right. That's basically my thought. Why reinvent the wheel when there
is free code laying around. Its perfectly legal to use it as long as
the game remains free of charge. Open source code has helped me out a
lot over the years. Especially when it comes to games.
There are many free open
Hi Clement,
While I agree a game based on the Yuuzan Vong war would be cool I
don't believe I could come up with any sounds that would fit. Its one
thing to read about organic weapons etc in a book and quite another to
invent sound effects from scratch to try and emulate what the books
describe.
Fair enough. And that was no more than that, a suggestion. While I
would've liked a tomb Raider-esc experience, I'm more than happy with
what we're getting... side scrollers and 3d games are both styles I
happen to enjoy. I just suggested a beat em up because it would be
easy to start. as to
Hi,
Audiogames.net is running now!
saygılar sevgiler.
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Hi Lori,
Well, I personally like SoundRTS. Its a great strategy game where you
start out with a few peasants and try and build an empire by training
footmen, archers, knights, etc and concoring the enemy players.
Although, I will say it is a bit more fun in a human vs human game as
they will make
Personally, I still like the game based on revenge of the sith.
Side scrollers are usually what I profere, because the way your saying, this
3d would be yes... quite hard.
hth,
Shane
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list
It was the Saturn V that had 5 main engines. Not sure, but I think it was
labeled the Saturn V because of the Roman numeral for 5?
---
Shepherds are the best beasts!
- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: Ron Kolesar Gamers@audyssey.org
Sent: Tuesday, May 10,
Hello list,
A little while ago I just checked the moderators queue and there were
four or five messages with Dos game attachments in them. I'd like to
give everyone a friendly reminder that sending attachments to the list
is not allowed for security reasons. Instead if you want to post a
game to
In contrast, if I had to choose, I would prefer 3d... if nothing else
because it is harder and much more of a challenge to play, and
because that brings us one more step to the modern-day mainstream
market instead of the arcade shooter and side-scrolling market which
was popular... more than
Hi Thomas
I think we really need a fps personally.
I've always thought you do what others want regardless of what you want from
your games far to much.
Cheers
Rich
Sent from my iPhone
On 10 May 2011, at 14:22, Thomas Ward thomasward1...@gmail.com wrote:
Hi Clement,
While I agree a game
Hi Jim,
I used to enjoy playing the old text only DOS Lunar Lander at the time as
back then no games had sound effects.
It took lots of skill in adjusting your thrust and monitoring your fuel to
land without crashing.
I would like to create a windows version some day but not for the near
Thanks for the explanation. This makes it more necessary to have an easier
way to move from tile to tile. Perhaps add a go to tile command after this
tile in the menu. As it is, navigation from tile to tile requires
unpausing the game, unless I'm missing something. Off to finish mission 5.
Hi Clement,
Ah, sorry I misunderstood you. Yeah, I thought you meant write a
beat-m-up and then convert the idea to an FPS or something like that.
That obviously wouldn't be ideal as I've done it once for MOTA, and
definitely wouldn't want to go through that again. :D
Anyway, I certainly
I changed the grass/moss balance by planting a lot of trees, and exercised
judicious mouse population control. I noted that rabbits prefer moss to
grass, so I made their supply of moss bigger. Of course this increased the
acorn supply, but that replenishes slower, at least by my observations. I
Your point about moving forward instead of sticking to tradition
makes sense. I dunno... maybe I just miss old beat em ups. I'd love
to see a modern game with all the chracteristics of final fight and
streets of Rage. Those were good times.
As to darth bane, I put a lot of time into reading
Hi Folks,
Last week, on Main Menu, starting from 15:30 you can hear a 35 minute
interview of Quentin C, creator of The Play Room, an online gaming platform
for the blind. Then there is a demo of One Thousand Miles, just one of many
games
available on the free multi player site.
Main Menu
Hi,
Agreed. Side-scrollers, to be honest, were really huge in the 80's and
early 90's, but have been largely replaced by First-Person action
games, and more recently supplanted by huge multiplayer MMO/RPG games.
Game technology constantly keeps advancing in the mainstream market,
but we, the
Hi Shane,
Well, I wouldn't go as far to say this 3d FPS game would be quite
hard. Challenging yes, but quite hard no. If you have ever played
Shades of Doom it would be a lot like that accept there would be a
virtical up/down axis to movement as well. Plus a number of additional
moves that a Jedi
Hi,
Yes. I've often seen the Satern 5 written as Satern V since V is the
Roman Numeral for five. It also had five huge engines for the main
stage of the launch.
Cheers!
On 5/10/11, Charles Rivard woofer...@sbcglobal.net wrote:
It was the Saturn V that had 5 main engines. Not sure, but I
HI all, has anyone else had success with windows sseven 32 bit and
direct x seven registering to play daytona?
driving me up the wall all other games play fine
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Hi Lori,
As far as I know the latest soundpack for SoundRTS ships with the
game. As far as people fading in and out that could be because they
are moving around. The peasants for example will often move around as
they dig gold, chop wood, or perform some other task you asign them
to. As for the
Hey, A friend of mine gave me a copy of destination mars so I was
wondering something about the version he gave me.
I notice in the version that I got it don't have the mining on the
astroid for gold to buy fuel. It don't have the selection when there
is nothing to do you can press the A key
Hi all,
Let's close this topic and get back to gaming.
Cheers!
On 5/10/11, Jim Kitchen j...@kitchensinc.net wrote:
Hi Dark,
Yeah Mr Fucks pronounced Foo'ks looked like a buzz cut red neck fat football
coach and also droned on and put one to sleep very quickly. But mostly he
just wrote
Zach, thanks for the support and I'm glad you are liking the game so far. It
is neat that you compared lunimals to the software toys released by Maxis. I
was actually aiming for a sim city type feel to this game as I was designing
it. I guess I've accomplished that.
--- On Tue, 5/10/11,
Hi,
Just responding to give this thread a proper subjectline for the list
archives since Michael failed to supply one.
Cheers!
On 5/10/11, michael barnes c...@samobile.net wrote:
Hey, A friend of mine gave me a copy of destination mars so I was
wondering something about the version he gave
Chris, no, you aren't missing anything. I completely agree with you that there
needs to be an easier way to switch between tiles while still in the build
menu. I, too, have been frustrated by having to unpause the game just to move
myself over to another tile. Anybody have any suggestions
Originally there was a way to buy more battery power, basically you paid
passing transport robots to plug in and charge you up. I had to remove the
feature when I found ways to cheat with it. Once you start breeding more
expensive animals, I had found you could use 20 power to sell one, and
Direct x 7? Don't you mean 9, because 7 has ben deprecated for years
and no longer on the Microsoft site.
At 11:30 AM 5/10/2011, you wrote:
HI all, has anyone else had success with windows sseven 32
bit and direct x seven registering to play daytona?
driving me up the wall all other
Hi,
What is this game about?
saygilar sevgiler.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 10, 2011 6:45 PM
Subject: [Audyssey] Destenation mars
Hi,
Just responding to give this thread a proper
Hi William,
Why are you using DirectX 7? Why not DirectX 8?
Cheers!
On 5/10/11, william lomas will.d.lo...@gmail.com wrote:
HI all, has anyone else had success with windows sseven 32 bit and
direct x
seven registering to play daytona?
driving me up the wall all other games play fine
Oh, and on an unrelated note, I'm not getting stereo sound. I'm getting the
animal population sounds, but they appear to be mono. I'm using
stereo-capable headphones and I get stereo playback from music applications,
but not from Luminal.
Chris
-Original Message-
From:
Hi Chris,
Odd, as I've been getting stereo sounds myself, without any effort on my part.
At least, I can tell from which side of the field they come, and that seems to
have an impact on the population sizes, as I'd expect. Are you hearing the
sound in both ears at once, or some such?
Best,
Thanks for doing that. I wonder how many people, other than myself,
automatically deleted his message with the attitude of no subject line, no
interest.
I wonder if the copy of the game he was given is not legal? I believe that
the game was originally sold by one of those businesses that
Hi Lori,
Unfortunately, not. When you give them an order all they will say is
ok and do it. As I recall in Warcraft, the game SoundRTS is loosely
based on, I think the units will say sometimes say yes my lord and
things like that. You'd have to mod SoundRTS with new peasant
responces for them to
Hi Darren,
Yeah, i haven't either. However, some VI users do seem to have
problems. I'm not quite sure why. Although, that in of itself
shouldn't prevent me from investing time and energy in a really good
FPS Star Wars game.
That said, I'm right now upgrading G3D to use FMOD Ex which is the
best
His question is about registering it, he isn't looking for suggestions about
which one to use lol.
--- On Tue, 5/10/11, Thomas Ward thomasward1...@gmail.com wrote:
From: Thomas Ward thomasward1...@gmail.com
Subject: Re: [Audyssey] anyone else get direct x seven registered?
To: Gamers
Chris, that is a very strange problem indeed. I don't have the slightest idea
why the stereo wouldn't work on your game. Has anyone else had that issue?
--- On Tue, 5/10/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
From: Christopher Bartlett themusicalbre...@gmail.com
Subject:
Hi I've tried and tried to subscribe to the sound rts group at:
soundrtschat-subscribe@googlegroups.combut my emails just bounce back. When I
try through google it won't accept my details and the site isn't very
accessible because of the audio capture thing where you have to enter the
Well... I did have a similar problem with all directx games, and what I did
was fire up dxdiag and set the hardware acceleration on the audio tab to
33%. The problem is for what ever reason I do not believe this still exists
on vista and seven, then again hardware acceleration support was
shame the games don't work direct with direct x 11
On 10 May 2011, at 17:27, Jeremy Kaldobsky wrote:
His question is about registering it, he isn't looking for suggestions about
which one to use lol.
--- On Tue, 5/10/11, Thomas Ward thomasward1...@gmail.com wrote:
From: Thomas Ward
send E-mail to gamers-ow...@audyssey.org.
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Hi Geremy,
Yes, I realize that. However, as far as I am aware Windows 7 rrequires
DirectX 8 or higher. I don't believe DirectX 7 and earlier are
supported by Windows 7. That was why I questioned putting DirectX 7 on
Windows 7 as DirectX 8 already comes with Windows 7 and most DX 7
stuff will work
Hi Will,
Actually, right now the only major difference between DirectX 9 and
DirectX 11 is Direct3D 11. Everything else such as DirectInput, for
example, are exactly the same. Then, the newer DirectX libraries like
XAudio2 have been included with the DirectX 9.0C SDK to maintain
compatibility
DirectX 7 will work on windows 7 as long as you register it. I'm running
64-bit windows 7 myself without any DX7 problems. I'll look into using
directx8 instead. I wasn't aware that simply jumping up to DX8 would eliminate
people's need to register the driver on windows 7. A while back
Hi,
If you are talking about registering DX7VB.dll or DX8VB.dll those
libraries still have to be registered simpkly because they were
removed from Windows Vista/Windows 7. That said, there is a simple fix
for this and it is to install Jim Kitchens Winkit installer which adds
a number of VB
hi all does anyone know who developed extent, what is going to ahppen
with this project, as it had potential?
Will
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ah if dx eight works be ideal as i ahve dx 11 on ehre so can do whatever i just
watn play your games :)
On 10 May 2011, at 18:01, Jeremy Kaldobsky wrote:
DirectX 7 will work on windows 7 as long as you register it. I'm running
64-bit windows 7 myself without any DX7 problems. I'll look
but i guess jeremys games need to be made to work with dx8 or higher for me to
play them?
On 10 May 2011, at 17:49, Thomas Ward wrote:
Hi Will,
Actually, right now the only major difference between DirectX 9 and
DirectX 11 is Direct3D 11. Everything else such as DirectInput, for
example,
if i install jim kitchens things thomas, will i then be able to run the games
then if he upgrades them?
On 10 May 2011, at 18:46, Thomas Ward wrote:
Hi,
If you are talking about registering DX7VB.dll or DX8VB.dll those
libraries still have to be registered simpkly because they were
I can at least answer the first question.
The game is being developed by Richard and Sander of audiogames.net,
the two chaps who actually own the site and do all the technical bits.
As to what is going to happen with the project though, I'm not sure I'm
afraid.
Beware the gRue!
Hi Michael and all,
I'm guessing the version you have is an older one. When I purchased that
game around 1993 or so, I believe it was version 2.0.
For those who have never played this game, it was a text-based game, by
Richard de Steno, that also included PC speaker sounds. The object was to
If you install Jim Kitchens Winkit, the games should work just as they are.
You won't even have to wait for them to be updated to DX8.
--- On Tue, 5/10/11, william lomas will.d.lo...@gmail.com wrote:
From: william lomas will.d.lo...@gmail.com
Subject: Re: [Audyssey] anyone else get direct x
Yep, this solved the problem. Now my fishies are dying properly in my left
ear. *grumble*
Chris
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Pitermach
Sent: Tuesday, May 10, 2011 9:37 AM
To: Gamers Discussion list
Seems to me the best way of resolving the problem is to have escape do what
it's supposed to do, back you out of a tile view so you can use the arrow
keys. Reserve space for pause/unpause exclusively.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org
Hi guys. This afternoon I spent some more time changing some of the GG
sounds.
Changes.
1. The outlaws will now draw and holster there guns.
2. bosses have a new gun sound, or should I say sounds as it depends on each
boss as they each have there own sounds.
3. When you shoot someone you can
Where can one grab the old Grizzley Gulch game and will it work with windows
seven and in a newer up to date 64 bit format?
I have my cd-rom laying around somewhere.
It was the first hand to ear product that I purchased.
I just read this letter and I think the newer wave files will add realistic
HI Lori,
in order to subscribe to a google group, you need to put a plus sign between
the name and subscribe, not a dash. give that a try.
Rich
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
Sent: Tuesday, May 10, 2011 10:34 AM
Hi I've tried and tried to subscribe
That destination mars game sounds pretty awsome, if anyone has a working
copy and could paste a link I wouldn't mind trying it myself.
Beware the grue!
Dark.
- Original Message -
From: Kelly Sapergia ksaper...@sasktel.net
To: gamers@audyssey.org
Sent: Tuesday, May 10, 2011 9:17 PM
I think they were copywrited, so this might not be a good idea.
---
Shepherds are the best beasts!
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 10, 2011 4:30 PM
Subject: Re: [Audyssey] Destenation mars
That
Iremember that old dos game and would also like a copy if we could get it to
work in win 7 and in the world of the 64 bit processor as well.
Thanks.
Ron Kolesar
kolesar16...@roadrunner.com
--
From: dark d...@xgam.org
Sent: Tuesday, May 10, 2011
ah smile if so all i will need now is to have a key held down as drawer shapes
as i use fusion on mac with magic trackpad
On 10 May 2011, at 21:36, Jeremy Kaldobsky wrote:
If you install Jim Kitchens Winkit, the games should work just as they are.
You won't even have to wait for them to be
Hello where can i get these games from the datona and the bok of ggold
and the game caled luminalls.
Ian McNamara
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Hi Will,
In a word, yes. I haven't had any issues with games that use DirectX 8
on Windows 7. As long as you get the VB 6 and DirectX 8 libs provided
in Winkit you are set to go with most older accessible games using
those technologies.
Cheers!
On 5/10/11, william lomas will.d.lo...@gmail.com
just installed winkit form 2003 from jims site and still get the 429 error
On 10 May 2011, at 21:36, Jeremy Kaldobsky wrote:
If you install Jim Kitchens Winkit, the games should work just as they are.
You won't even have to wait for them to be updated to DX8.
--- On Tue, 5/10/11, william
Hi WIlliam,
Have you tried the regsvr32 step mentioned in the readme file? If so, did you
make sure to run it as an administrator? When I did this, it cleared up my
errors and I was able to run the game.
Best,
Zack.
On May 10, 2011, at 3:47 PM, william lomas wrote:
just installed winkit form
ok tom I just installed winkit from 2003 or is a newer version out?
and still the same error
On 10 May 2011, at 23:43, Thomas Ward wrote:
Hi Will,
In a word, yes. I haven't had any issues with games that use DirectX 8
on Windows 7. As long as you get the VB 6 and DirectX 8 libs provided
in
Hi,
Hmmm...Hard to say with an application like that. Its more than 15
years old. Even though the copyrights might still be in effect it all
depends on how the developer wants to handle it. If we could ask him
he might just say share them. Alot of games like the original Prince
of Persia for Dos
i am an administrator but it always states an error which i am not sure how to
reproduce since i run windows on my mac. my account under windows seven is admin
On 10 May 2011, at 23:49, Zachary Kline wrote:
Hi WIlliam,
Have you tried the regsvr32 step mentioned in the readme file? If so, did
Hi Will,
Can you post a complete stack trace/error message for us to see. It is
probably do to the fact he is using DX 7 rather than DX 8, but I need
the complete error message to help.
Cheers!
On 5/10/11, william lomas will.d.lo...@gmail.com wrote:
ok tom I just installed winkit from 2003 or
Hi WIlliam,
FOr what it's worth, I did the steps on my VmWare FUsion machine and it worked
just as well. I really don't think the Mac should matter at all in this case.
Can you tell us the error and I might be able to help?
Best,
Zack.
On May 10, 2011, at 3:54 PM, william lomas wrote:
i am
Speaking of which, I think fish either die too quickly or turtles eat them
too quickly. They also spawn like crazy, which seems funny.
I think that system needs balansing.
- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list'
using nvda how can i copy a dialogue box contents
On 10 May 2011, at 23:57, Zachary Kline wrote:
Hi WIlliam,
FOr what it's worth, I did the steps on my VmWare FUsion machine and it
worked just as well. I really don't think the Mac should matter at all in
this case. Can you tell us the
Hello all I am glad to say that down below is two links for two of the
games that people have requested.
The first one is Destination Mars, the second one is Run For
President. If anyone have later versions of these games then please
upload them for all of us.
I belive that Destination Mars
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