what about enemy attack,
At 07:17 a.m. 19/05/2011, you wrote:
Here are the links, both beta 0.2.
Wrecking ball: http://dl.dropbox.com/u/13071564/WreckingBallSetup.exe
Air Hockey:
http://dl.dropbox.com/u/13071564/AirHockeySetup.exe
Air hockey comes with source code, by the way.
Ken Downey
The
well aprone you are one of the new hack it yourself generation.
I have no idea how you seem to put things out so quickly but you must
be one of if not the fastest developer on record.
I don't know how you can release a game in 24 hours, heck not even a
comercial dev can do that.
I have been on
Hi.
I have found a major bug in the game.
If you don't put anything for the username, then the game says you
are registered.
I am not sure if you are or not but just telling you now.
Also, the game tells you to press a letter even though you have not
selected a player selection also it mixes th
Hi Thomas,
It all depends really on personal preference. In my opinion, some of those
games are quite good. I don't know what people think of River Raiders, I
know I play it nearly every day, I find it quite addictive, and I would
suggest that the few who regularly post to my scoreboard finds t
Hi all,
For those of you who are interested, here is a recording of a speech I held at
the Games for Health conference earlier this week when they had a game
accessibility day. The speech is just over 20 minutes and gives a bit of
background history for Blastbay, as well as a very brief demonst
when will this upcoming title be available? sounds very good
On 19 May 2011, at 12:47, Philip Bennefall wrote:
> Hi all,
>
> For those of you who are interested, here is a recording of a speech I held
> at the Games for Health conference earlier this week when they had a game
> accessibility d
very informative speech philip I hope the audience enjoyed it
On 19 May 2011, at 12:47, Philip Bennefall wrote:
> Hi all,
>
> For those of you who are interested, here is a recording of a speech I held
> at the Games for Health conference earlier this week when they had a game
> accessibility
HI PHilip is all of the periless hearts game purely based in a jugnle?
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One thing that was not mentioned, was the new title. Is it because the
title was not determined, or because you can easily find out from
listening to the recording. I think you can find that via the latter, so
that is what I will do.what
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If you wa
Thank you Will, glad you liked the speech. There is no scheduled release
date for Perilous Hearts, but I have been working on it since January and
have created 10 alphas thus far. Level 1 is completed, and so is the
foundation with the artificial intelligence, inventory, weapons, level
editor e
ah wow can we make our own levels as well?
On 19 May 2011, at 13:11, Philip Bennefall wrote:
> Thank you Will, glad you liked the speech. There is no scheduled release date
> for Perilous Hearts, but I have been working on it since January and have
> created 10 alphas thus far. Level 1 is compl
Hi Jeremy.
while I agree to an extent, this sort of comment also makes me rather
concerned that developers are narrowing their focus too much.
If everything has to stick in that narrow band betwene too different and too
much the same, we'll just see fewer and fewer games.
take the fps genre
Hi Shaun,
You forgot, but probably did not dial it up, but in the early nineties through
at least the mid nineties the place to find accessible games and other
accessible utility programmes etc was the Blink Link BBS in Pittsburgh run by
Willie Wilson. You know that was back when the BBSs we
Hi Will,
I haven't quite decided this yet. If I do make the level editor available it
will be as a paid extra component for a relatively low price. Nothing is
certain in that regard yet, though.
Kind regards,
Philip Bennefall
- Original Message -
From: "william lomas"
To: ; "Gamer
Hi all, does anyone remember an old game called domegame it was doing the
rounds on the bulletin boards, you had to solve a heap of clues to escape from
somewhere. I wonder if their is a windows port of that or the ibm game where
you had to get out of ibm headquarters.
Lisa Hayes
www.nu
Hi Tom.
Well I have my issues with Sryth and mechanics personally which is why I no
longer play myself, but I atually agree.
It's actually a text based game that I'd most like to create myself, sinse
even among all the brouser based affairs available I've never found
something that quite sut
Funnily enough tom, both in terms of Megaman and in terms of the bsc games,
I never had them when they first came out.
i actually didn't play the original nes mega man games until 2005 when i got
the aniversary collection for the gamecube, and I only became interested
because of the snes offer
I fore one would pay no problems at all
Be good see it out this year but as usual take your time
On 19 May 2011, at 13:23, Philip Bennefall wrote:
> Hi Will,
>
> I haven't quite decided this yet. If I do make the level editor available it
> will be as a paid extra component for a relatively lo
That's one reason why I personally am trying to be selective before giving
an announced bgt game a page in the database or news, because I cannot be
sure of quality, this has irritated some people, but I think it's necessary.
That being said, pontes backgammon as i SAId earlier was a bgt proje
Hi,
I wonder why Philip decided to change frequencies for the person asking
questions and the person answering them. Also the game was in Stereo,
not mono, though in skype it probably would have been mono.
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Ah yes,
And did you give some thought about making a re-make of Science
invasion, perhaps give it another title and write it in a different
programming language?
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You ca
Reminds me of a great old amigar game called war, which was actually
completely completely public domain.
It was a sort of mix betwene a simple stratogy game where you made space
fleets, sent them to conquer planits, got resources etc, and a real time
space battle where you actually got to fig
Hi Alfredo,
As I mention in the beginning I was not able to record the sound of the
audience, so I did not get the recordings of the actual voices of the people
who asked the questions. For this reason I had to record the questions
afterwards myself and insert them in the gap, and I used the f
Hi tom.
I think there though that it depends upon the game overall and how different
the rules are.
I'm not sure of monopoly but a life game with completely different text,
some extra piratical rules, pluss I presume some sfx etc would be welcome in
my book.
Another board game my brothers'
And when you mention filter, what exactly do you mean, if this is
concerning audio, it will have to be somewhere else.
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Oddly enough, I think the reasoning for changing the pitch of the questions
was answered right at the beginning, before the speech.
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heart.
- Original Message -
From: "Alfredo_The_Music_maker"
To: "Gamers Di
Hi Phillup I just heard your speech and I thought it was awesome I really
like the new game a lot and I'm looking forward to playing it when it gets
released. The sounds are very good where did you get those sound effects.
I'm a musician also and love sound effects and have some libraries of so
The segments on how you started your company and on game creation were
short, but interesting. I know they were short due to time constraints.
As for the game demo, this sounds like a fun game that is sort of a
combination of Tarzan Junior and Q9. All in all, a good presentation.
Thanks for
I never used the app, but if it uses filesharing (which I think it does)
1. Connect your iPhone and load iTunes.
2. In the sources tree, find it in the devices section.
3. tab to the apps radio button and activate it.
4. keep tabbing until you find a "file sharing apps" tree/table. select
frots i
Shaun,
I want to start by thanking you for the audio games history, I actually
find it very informative and useful. I like having some idea of how things
went in the past, so I can get a better idea of how they will likely change
now, and in the future. I think it would be an excellent id
Hi Philip,
Many people would object to the killing of monkeys in a game.
That is unless they could attack and harm you.
The same would apply to dogs and cats.
That is why in Monkey business, you can only net them and in Shades of doom
the dogs are mutant and will attack you.
If you want monkeys i
Dark,
I might have given the wrong impression with my last post. I didn't mean
to suggest that the developers Should ignore using existing ideas, I just meant
that it is probably what they are doing nonetheless. As you said, if the
developers adopt that mentality we would have fewer games
The bio is interesting.
My thought about an article on the history of gaming for the blind is this:
I think this article could be a lengthy one, and an interesting one as well.
Wouldn't it be a cool insertion, in parts, into consecutive issues of the
Audyssey magazines? It would be a good mat
Not using a preexisting outline or story idea just because it already exists
sure is narrowing your possibilities. I think that only using original
ideas for a game is like severing your body in order to save your little
finger, or like cutting 7 fingers off because they are multiples of the
e
Hi Phil,
Personally I don't see this as a problem. You kill humans in games all the
time, and that's just as harmless as killing monkeys since in both cases,
it's obviously not real. You do not need to kill the monkeys in this game,
but you can. So if people don't want to, they don't have to.
ah but surely the game will not be asy easy as not killing antyhing and walking
across the level? smile
On 19 May 2011, at 16:49, Philip Bennefall wrote:
> Hi Phil,
>
> Personally I don't see this as a problem. You kill humans in games all the
> time, and that's just as harmless as killing mon
No, definitely not. However the things that you are required to kill will
certainly be aggressive in their turn. The monkeys are there to fill out the
picture and make everything more authentic, but you don't have to kill them
unless you choose to.
Kind regards,
Philip Bennefall
- Origina
You and I are in agreement. Games are not real. I will tell you something,
though. I cringe at certain sounds in games. One of the sounds that I
really hate to hear is when I kill a wolf in Q9. I have had German Shepherd
guides since 1977, and the sounds of your wolves dying makes me think
Hi Philip,
I see a distinction between killing adult humans and monkeys.
Killing monkeys is like killing human children and babies.
Most of them are considered not aggressive and not as smart as adult humans.
It is good that you don't have to kill them to win the game.
Phil
- Original Message
Hi Charles,
Yes, a lot of people say that the wolves sound very sad when they die. I
agree with this, but like yourself I don't consider it bad for this reason.
I could never kill neither a man nor an animals, except possibly wasps, in
real life. But I have no problem chopping up boars or leop
Hi Phil,
I have no disagreement with you when it comes to real life, but I can't
agree that the same is true for games. If I can kill a man in a game, I can
kill a monkey. I might place a rating on this game stating that it is not
suitable for younger audiences, however.
Kind regards,
Phili
I've often considered writing a book about the history of audio games.
An audio documentary would be ideal I suppose. I'm not yet competent
enough an audio editor for a project like that. Another difficulty may
be contacting some key figures who have chosen to distance themselves
from the community
i wonder why sighted games can contain brutal violence, not only against
human, but animals and everything, just as an example check out one of
the call of duty games, i think it was modern warfare 2, it had a scene
that you had to kill innocent peoples that were in the streets, there
was no way of
Hi Jeremy.
Thanks for the bio. From the quality and number of the games you
produce, I surmised that you have been programming for a while as
proficiency only comes with time and practice.
Over the years I can remember only one other developer, Ian Humfrees
from spoonbill games who released as man
Hey Shawn,
thanks for telling the whole list how to register for free lol
I'll fix that asap!
Ken Downey
The Addictor
www.TheAddictor.com
- Original Message -
From: "shaun everiss"
To:
Sent: Thursday, May 19, 2011 4:22 AM
Subject: [Audyssey] phrase madness bug
Hi.
I have found a m
I agree. There is a big difference between games and real life. It
reminds me of the guy who thought he managed to enchant a broomstick
like in Harry Potter and jumped off a roof. While you can easily do
this in Sarah and the castle of witchcraft and wizardy, this would be
a bad idea in real life.
Hi Geremy,
Well, as a game developer I think you are putting too much thought
into it. I.E. over thinking the problem. Just because you were
thinking of a game with an Indiana Jones type look and feel to it
doesn't mean it isn't marketable. I, for one, am a huge fan of such
games. Hense why I am c
Hi Matheus,
I am not against adult games with violence and sex.
As long as they are sold as what they are.
Most games take moral stands.
One good example is Dungeons and Dragons.
You can play that game but must decide if your character is evil, neutral,
or good.
If you play it as an evil charact
Hi Phil
Personally i'm afraid i disagree. Monkey killing in context of games is a
tradition that goes back to donkey kong on the nes.
Mega man 2 had robotic monkies, Micky Mouse' castle of illusion on the Mega
drive had evil monkies, general evilness of monkies is pretty well
established in
Hi Geremy,
Lol! Your bio sounds a bit like me. Like you I can't keep my mind or
attention focussed on any single project at a time. That is in part
why it is taking me so long to complete Mysteries of the Ancients.
My weekly schedule is crazy in part because I switch from project to
project from
Hi jeremy.
this really though shows my point, and wwhy I made the initial post.
there is a difference betwene a direct replication of what has gone before
and a similar concept which may be a solid and playable game.
Agreed, if you merely had a game where you needed to form shapes with the
m
Nice thought charles.
As someone who largely missed the doss days, and much of the early releases
for windows, i'D BE GLAD TO READ IT, INDEED AS RECENTLY HAPPENED WHEN i
ASSUMED ORIGINAL TROOPANUM WAS RELEASED IN 20004, EVEN MY IDEA OF WHAT
HAPPENED WHEN IS SOMETIMES A LITLE WONKY ;D.
b
Agreed charles, but such is the case with a game with good sounds.
shades of doom for instance gives me the shivers even now because the sounds
of the creatures are so evil, and when it comes to those gelatinous
blobs, i'm pretty glad they're not real ;d.
Beware the grue!
Dark.
- Or
I never liked the end of the seventh book. I reckon Harry should have taken
that wand before and when he killed Voldemort, bury it. I wouldn't want a
weapon like that for the rest of my life, but Harry and Voldemort should
have had a real battle. I mean, who defeats a dark wizard with an
expell
But here is the issue as well. You just feel like saying yeah, good or what
ever. But you don't want to write anything else. I am not defending anyone,
but I am making a point here as well.
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Wednesday, May 18, 2011 1:
Hi William.
an intereesting point about stratogy games as well is that the interface and
use of combat has developed.
Galaxy ranger has nooverview commands for the map and all combat is a real
tiem targiting shooter affair where you personally need to targit yourself.
sound rts has propper
Broomsticks are not from the harry potter books. Guy said that he enchanted
a broom to fly? Come on, that's very stupid.
- Original Message -
From: "Willem Venter"
To: "Gamers Discussion list"
Sent: Thursday, May 19, 2011 5:48 PM
Subject: Re: [Audyssey] periless hearts, was Speech on B
I'd love the idea of making our own levels. I'm sure I can come up with
some truly evil levels. Remember I love mainstream games that are
challenging guys. mwahahahaha! Please include the editor Philip! There are
quite a few mainstream games out there that allow one to make their own
levels
I'd much prefer Gangster attack to be honest. that game had potential! both
would be good though.
- Original Message -
From: "Philip Bennefall"
To: "Gamers Discussion list"
Sent: Thursday, May 19, 2011 8:44 AM
Subject: Re: [Audyssey] Speech on Blastbay products
Hi Alfredo,
As I m
Hi Philip,
Just heard the speech and demo.
it sounds great actually, I particularly like the idea of inteligent animals
and having missions presented to you in the jungle rather than just trying
to get from one point to another.
Are there other environments in the game? or is it all set in t
I am holding a contest for all registered users of Phrase Madness. The winner
of this contest will receive $20 for a job well-done.
Here's how this contest works:
Record as many new phrases as possible, zip them up, and send the zip file to
k...@theaddictor.com. The person with the biggest an
No, but obviously he got the idea of trying to enchant it from reading Harry
Potter.
We are the Knights who say...Ni!
- Original Message -
From: "Shiny protector"
To: "Gamers Discussion list"
Sent: Thursday, May 19, 2011 11:50 AM
Subject: Re: [Audyssey] periless hearts, was Speech
Hi Thomas,
I'm glad I'm not the only one then, although I must have at least 50 game
ideas on the agenda. Lol.
Regards,
Damien.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, May 19, 2011 6:24 PM
Subject: Re: [Audyssey] the spirit of game pro
for me Actually Muhammed, i thought the ending was correct.
skilled though harry was, him defeating voldemort in a magic duel just
wouldn't have been believeable, not when even a wizard as skilled as
dumbledor couldn't.
Voldemort actually defeated himself by attacking harry without realizing
I'm the same way. Actuall the one I'm trying to cobble together now, at
least in terms of storyline and gameplay mechanics at the moment, is an
audio remake of Sid Meier's Pirates! I could never play the original so te
idea of an audio version is extremely enticing.
We are the Knights who s
Frequency filters. Basically, with a frequency filter, he made it sound like
a radio, when the other dude was speaking.
- Original Message -
From: "Alfredo_The_Music_maker"
To: "Philip Bennefall" ; "Gamers Discussion list"
Sent: Thursday, May 19, 2011 2:14 PM
Subject: Re: [Audyssey] S
HI Dark,
Agreed. Think of how many side-scrollers were created between say 1984
and 1994. The original Pitfall and Montezuma's Revenge came out at
roughly the same time, similare game play elements, etc but were
actually quite different when you got down to it. Montezuma's Revenge
was about an exp
Dumbledore did beat Voldemort in the fifth book.
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Thursday, May 19, 2011 7:11 PM
Subject: Re: [Audyssey] Harry Potter Trivia 2
for me Actually Muhammed, i thought the ending was correct.
skilled though harry was, h
Someone mentioned he had a lot of games out. I know of Towers of War, but
that's about it. I haven't been keeping up with the accessible gaming market
too much in the past few months. I tried Googling for a site, or somewhere
where I could find a game list, but didn't find anything. I think he a
Hi Damien,
Right. That's exactly why I didn't name names or specifically point
out the new games I didn't like. I don't want to put the developer
down for giving it his or her best. I remember all to well there was a
time I was exactly where they were when starting out, and it is
certainly not hel
hi man, here's all of his projects, recently(2 days ago i believe)
aprone opened his site.
http://www.kaldobsky.com/audiogames/
there are games and other interesting things there.
HTH
-Mensagem original-
De: "Yohandy"
Para: "Gamers Discussion list"
Data: Quinta, 19 de Maio de 2011 14:48
A
Hi,
Oh, i don't know. One of the Tomb Raider games, I want to say Tomb
Raider III, involved monkies that would attack you and I don't recall
anyone complaining about killing them if they became too much trouble.
I will say, however, that the sound effects when killing a chimp in
Periless Hearts w
I looked on your site, Ken and the only game I found was the phrase madness
one, are there others?
Fred Olver
- Original Message -
From: "The Addictor"
To: "Gamers Discussion list" ; "The PAC Mate User List"
Sent: Wednesday, May 18, 2011 2:45 PM
Subject: [Audyssey] Reuploading my gam
Hi Dark,
Hahaha. Yeah, I agree. I'm not an extremely violent person in real
life, but give me a game like Shades of Doom and my opinion is "if it
is still breathing kill it." However, that attitude/opinion doesn't
extend into my day to day real life. Just my in-game attitude.
As to the monkey kil
Hi,
Right. I can think of a number of games as well that gives you a moral
direction besides DND.
For example, Star Wars Jedi Knight was one such game. You played the
part of an aspiring Jedi Knight, Kile Katern, and you could select
your moral alignment from light side, dark side, or neutral. If
Hi Philip,
Yeah, exactly. I was about to bring that point up as well. I'm not
really sure what Phil is getting at because like you said if someone
can kill a human being in a game someone can certainly kill a monkey.
For instance, in Shades of Doom one of the characters, the insane
scientist, isn
Hi Tom.
You are right about side scrollers.
thinking about this a bit further though, I do wonder if part of the issue
comes from the fact we have! had such a boom in specifically arcade style
games.
IWhile I think Liam did a great job with jd, I think the basic arcade
principle of having a
Hi Yohandi.
Jeremy has actually done this himself on his website.
See http://www.kaldobsky.com/audiogames/ for a full list of audio games and
handy access aplications he's written.
Towers of war and daytona also have pages on audiogames.net too, and
lunimals will pretty soon as well.
Bewar
In fairness though tom there is another side to this.
Several developers started as ameter devs and actually improved as they went
along.
I'm thinking here both of people like rs games, and of philip bennefall
himself.
going from 3D snake and duck blaster to the bgt engine itself is a prett
I was rather counting that one as a stale mate, sinse it was voldemort's
failed attempt to possess harry that ended the duel, not dumbledor, and the
ministery were kicking down the door at the time hence why voldemort had to
leg itt sinse even he would have trouble with about a hundred auras and
This came in on the news list from the gamebook site project.aon and will be
of interest to anyone who enjoys gamebooks.
If you dont' know project.aon they have a page on audiogames.net.
all the lone wolf gamebooks are quite playable with a copy of the combat
results table and a D10, say from
If you don't take into consideration the difference between gaming and real
life, you just might earn yourself a Darwin award and never even know it.
(grin)
---
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heart.
- Original Message -
From: "Willem Venter"
Hi the speach was brilliant and i really like the sound of the game.
Ian McNamara
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Hi Thomas,
The key is that in Philip's game, the monkeys are not villains.
They don't hurt you. But if he did have them attack you then I would agree
that killing them is justified.
They don't necessarily have to bite you, they could also be carrying
something you need to survive.
One other sugg
Hi Phil,
The chimpanzees work as you describe, e.g. they usually do not attack you
for no reason, but they will sometimes defend themselves when threatened.
The little monkeys are defenseless, which means that you do not need to
interact with them. You can kill them but you don't have to, whic
Hey, I downloaded the dropbox client on my computer, and I am trying to
put some interactive fiction games on the frotz iphone app.
Can someone please walk me through the steps to put the file on the
app? Here is the name of the file Amfv.z4 which is a interactive
fiction game call a mind. Tha
Hi Philip,
One interesting possibility is if you kill a little monkey, then the older
ones will attack you.
This would add a level of consequences to your actions.
I like games where you can't always kill everything but have to make a
logical decision before acting.
I like games where some of t
Hi,
A Mind Forever Voyaging, eh? I didn't know ther was a Zcode version of that
one.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Thursday, May 19, 2011 5:13 PM
To: gamers@audyssey.org
Sub
Hi,
That's a tricky one, actually; Voldemort would've had quite some trouble
with the complete order plus the aurors. One could say, however, that his
failed attempt to possess Harry distracted him long enough for Dumbledore to
beat him.
Best Regards,
Hayden
-Original Message-
From: game
Hi Haiden.
Actually sinse it was originally an infocom game I believe it was written in
zcode to begin with and should be on http://if.illuminion.de/index.html with
the other infocom games.
Beware the grue!
Dark.
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion
I could be wrong Phil, but I actually got the idea that was! how philip's
game worked.
if you attacked an animal, it got angry and attacked you, while if you tried
to kill it and were sucessful it'd run.
Beware the grue!
Dark.
- Original Message -
From: "Phil Vlasak"
To: "Gamers D
Hey, Dark.
I have alot of the infocom games that I will be posting up for everyone
to get. However I really could use some help to put I.F. games in the
frotz app.
Thanks.
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Voldemort became part of Harry, knowing that if Dumbledor wanted to kill
him, he would also have to kill Harry. Voldemort's weakness was that he
thought there was nothing worse than death. Dumbledor knew better, and did
not kill either of them.
---
Laughter is the best medicine, so look arou
I got the impression that if the animals were occupied with other things and
not interested in you, you were in no danger. Attack them, and they
retaliate. If you merely injure them, they would run away.
---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
---
Hi,
Lol! No kidding. There is a television show that actually has stories
about this kind of crazy thing all the time. The stupid ways people
whipe themselves out of existance is amazing. Some people don't seem
to make a destinction between games, movies, etc and reality.
For example, the funnies
Ah, that makes more sense, you could have used an mp3 skype recording
software to capture what the audience was saying, or rout your speakers
to a virtual audio cable and have a program record it as wall. There are
several ways to do it.
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If you wa
Hey, here is the download zip for the infocom games that I have so enjoy.
http://dl.dropbox.com/u/29695335/infocom.zip
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I believe we are looking at the situation from different angles. If I were
simply looking for a marketable game, then I completely agree with you. More
money can be pulled from an an existing game design, as long as you twist the
story and game play enough to be entertaining. I, however, am n
Hi Dark,
That's possible. Remember the VI gaming market as a whole hasn't had
much experience with games outside this community and maybe what
his/her friends/family play. This might contribute to the feeling of
well if there is a game like Tarzan Junior set in the jungle then
another side-scrolle
Hi Dark,
Yeah, I know. Trust me I've been there and done that myself. My first
games, so-called games, were pretty boring affairs. They would be
pretty laughable compared to what I'm creating now.
For instance, the first game I wrote was text-based and was suppose to
be something like a intergala
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