[Audyssey] q9
Hi. this game really rocks. I have found a way to get buy with the club only, s p o i l e r if you jump over a monster you have more chance of getting in 3 or 4 hits before he realises. in mpost cases you should be able to keep full health or so. with the cave monsters you still lose health but it is majorly slowed down. in the jungle mode you can kill your enemies outright. this game is a good stress reliever. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Q9
agreed. The mechanics have been really well thought out, so you actually need to considder what your being attacked by and what's in your immediate environment, --- which with the random enemies makes things very interesting indeed! The only thing I find a litle odd in this respect, is that it seems enemies can just walk streight over pits! it'd be nice if they had to take the time to jump just as you do, so you could use pits to your advantage too. Exceptional game none the less, and also one of the quickest key generators ever! the fact that I also don't have to bug the developer when I want to install it on my laptop is also a major pluss. Beware the grue! dark. - Original Message - From: peter Mahach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 11:08 AM Subject: Re: [Audyssey] Thoughts on Q9 to not clutter up the list with new threads I'll reply here. I love the game. I just love the sounds and the fact that enemies have different footsteps and bodyfalls on each level like q9 does. I'll tell you also that there are many ways to beat this. run like hel not recomended, use the shield could work but not the best or 1 I did once was I had a subtracting fortune field so I just watched these bats get zapped. what a view! lol. - Original Message - From: Orin orin8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 11:54 AM Subject: [Audyssey] Thoughts on Q9 Hey all, Just played my first game of Q9. I think it's the best game we've had in quite some time. For those with Macs using Fusion jumping is harder than it should be to say the least. When I press Up+Right no matter how fast I press right I jump right into it. I've been able to get past the pits but I don't have this problem with Mota or SL, so I'm not sure what's going on with this game. I do believe it's a Fusion problem, which is a shame, as it's a game I'm interested in. I beat the demo, but it took longer than I thought. Other than Fusion problems, the game itself is nice. Love the music. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] lite-tech interactive
Hi, Is lite-tech interactive still making games? Josh My email address is: jkenn...@gmail.com . www.satogo.com Get klango at www.klango.net it's free! Get NVDA www.nvda-project.org it's free! Grab Ubuntu at www.ubuntu.com it's free! and www.twitter.com/jkenn337 follow-me-on-twitter. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] lite-tech interactive
Josh pisze: Hi, Is lite-tech interactive still making games? Josh My email address is: jkenn...@gmail.com . www.satogo.com Get klango at www.klango.net it's free! Get NVDA www.nvda-project.org it's free! Grab Ubuntu at www.ubuntu.com it's free! and www.twitter.com/jkenn337 follow-me-on-twitter. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. If i know corectly, no, sadly. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Q9
dark pisze: agreed. The mechanics have been really well thought out, so you actually need to considder what your being attacked by and what's in your immediate environment, --- which with the random enemies makes things very interesting indeed! The only thing I find a litle odd in this respect, is that it seems enemies can just walk streight over pits! it'd be nice if they had to take the time to jump just as you do, so you could use pits to your advantage too. Exceptional game none the less, and also one of the quickest key generators ever! the fact that I also don't have to bug the developer when I want to install it on my laptop is also a major pluss. Beware the grue! dark. - Original Message - From: peter Mahach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 11:08 AM Subject: Re: [Audyssey] Thoughts on Q9 to not clutter up the list with new threads I'll reply here. I love the game. I just love the sounds and the fact that enemies have different footsteps and bodyfalls on each level like q9 does. I'll tell you also that there are many ways to beat this. run like hel not recomended, use the shield could work but not the best or 1 I did once was I had a subtracting fortune field so I just watched these bats get zapped. what a view! lol. - Original Message - From: Orin orin8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 11:54 AM Subject: [Audyssey] Thoughts on Q9 Hey all, Just played my first game of Q9. I think it's the best game we've had in quite some time. For those with Macs using Fusion jumping is harder than it should be to say the least. When I press Up+Right no matter how fast I press right I jump right into it. I've been able to get past the pits but I don't have this problem with Mota or SL, so I'm not sure what's going on with this game. I do believe it's a Fusion problem, which is a shame, as it's a game I'm interested in. I beat the demo, but it took longer than I thought. Other than Fusion problems, the game itself is nice. Love the music. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Hi. Sorry for little offtopic, but i have problem. I wanna buy this tittle, and i haven't a paypal account, is there a way to purchase it without a paypal account? Thanks Cheers Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] lite-tech interactive
Not as far as I've ever heard Josh, which is quite sad, sinse their games were getting better and better with each release, the audio environment in treasuremania is one of the best i've heard in a game. Beware the Grue! Dark. - Original Message - From: Josh jkenn...@gmail.com To: gamers list gamers@audyssey.org Sent: Monday, November 16, 2009 12:42 PM Subject: [Audyssey] lite-tech interactive Hi, Is lite-tech interactive still making games? Josh My email address is: jkenn...@gmail.com . www.satogo.com Get klango at www.klango.net it's free! Get NVDA www.nvda-project.org it's free! Grab Ubuntu at www.ubuntu.com it's free! and www.twitter.com/jkenn337 follow-me-on-twitter. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Q9 and Buy
Please,I want to buy ghis game,but I am from Czech republic and I have not Pay pall,please,How exactly do I my order?Please,help me.This game is good:) Lukáš Kakara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Q9 and paypal
For people who don't have paypal accounts and want the game, there is also a form on the paypal page to let you pay directly with a creddit card such as visa, american express or mastercard, rather than loguing into and using paypal. Hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] lite-tech interactive
needless to say I am in contact of 2 of the light tech devs. I'll have to talk to them more or something. I really agree wth dark here and I'd love to see what they could come up with. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 1:48 PM Subject: Re: [Audyssey] lite-tech interactive Not as far as I've ever heard Josh, which is quite sad, sinse their games were getting better and better with each release, the audio environment in treasuremania is one of the best i've heard in a game. Beware the Grue! Dark. - Original Message - From: Josh jkenn...@gmail.com To: gamers list gamers@audyssey.org Sent: Monday, November 16, 2009 12:42 PM Subject: [Audyssey] lite-tech interactive Hi, Is lite-tech interactive still making games? Josh My email address is: jkenn...@gmail.com . www.satogo.com Get klango at www.klango.net it's free! Get NVDA www.nvda-project.org it's free! Grab Ubuntu at www.ubuntu.com it's free! and www.twitter.com/jkenn337 follow-me-on-twitter. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Q9 - My reaction
Hello everyone, I would like to express my gratitude and, quite frankly, my astonishment at the flud of orders and praise that has been hitting my inbox over the last 12 hours or so. I must say I am completely overwhelmed, and extremely happy to see that so many people enjoy the game. It's very encouraging, especially since I never expected such a response. Thanks so much to all of you who has bought the game so far and sent me all your kind comments. Now, I have a few hours ahead of me where I'll be going through and replying to questions that I have received. Thanks again! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Q9
Hi Orin, Given the fact the game is written essentially in C++ and is DirectX 8 compatible I can't see any reason why Q9 would have any problems running via Fusion. Generally speaking native C++ applications and games work best with Fusion, but who knows. One thing I can say is I had a problemperforming jumps until I figured out you have to press up arrow, hold it down, and press the right arrow key several times in a row until I made it over the pits. It is quite tricky and gets ttrickier the further you move along in the game. HTH Orin wrote: Hey all, Just played my first game of Q9. I think it's the best game we've had in quite some time. For those with Macs using Fusion jumping is harder than it should be to say the least. When I press Up+Right no matter how fast I press right I jump right into it. I've been able to get past the pits but I don't have this problem with Mota or SL, so I'm not sure what's going on with this game. I do believe it's a Fusion problem, which is a shame, as it's a game I'm interested in. I beat the demo, but it took longer than I thought. Other than Fusion problems, the game itself is nice. Love the music. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] lite-tech interactive
Hi Josh, Last I heard Lite-Tech Interactive decided to stop developing accessible games. We haven't heard any news from them in ages. Josh wrote: Hi, Is lite-tech interactive still making games? Josh My email address is: jkenn...@gmail.com . www.satogo.com Get klango at www.klango.net it's free! Get NVDA www.nvda-project.org it's free! Grab Ubuntu at www.ubuntu.com it's free! and www.twitter.com/jkenn337 follow-me-on-twitter. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My Opinion of Q9
Hi Charles, Actually I don't think of my fellow accessible game developers as competition. I think of them in terms of colleagues rather than my competitors. I never got into game development for the money, as you and others know, so my only financial stake in it is to make sure I can cover development expenses and if I get a little extra that's alright by me. I can always use a little spending cash now and then. Around 2006 several of us created a mailing list and wiki for the agdev community. Although there was some interest and we got along well enough there wasn't enough interest to keep the agdev site going. However, my point is those of us who do accessible gaming as a hobby generally treated each other as colleagues rather than the competition. Smile. Charles Rivard wrote: We, the gamers who buy games, get this from the competition?? Heh heh heh. Good post, Tom. This is high praise, indeed. --- In God we trust! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 - My reaction
I'll be buying it myself just as soon as finances permit. I want to see the rest of the Jungle World for one thing LOL! Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 9:54 AM Subject: [Audyssey] Q9 - My reaction Hello everyone, I would like to express my gratitude and, quite frankly, my astonishment at the flud of orders and praise that has been hitting my inbox over the last 12 hours or so. I must say I am completely overwhelmed, and extremely happy to see that so many people enjoy the game. It's very encouraging, especially since I never expected such a response. Thanks so much to all of you who has bought the game so far and sent me all your kind comments. Now, I have a few hours ahead of me where I'll be going through and replying to questions that I have received. Thanks again! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Q9
You actually don't have to hold down the Up arrow. At least I never do and I still clear the pits. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 10:16 AM Subject: Re: [Audyssey] Thoughts on Q9 Hi Orin, Given the fact the game is written essentially in C++ and is DirectX 8 compatible I can't see any reason why Q9 would have any problems running via Fusion. Generally speaking native C++ applications and games work best with Fusion, but who knows. One thing I can say is I had a problemperforming jumps until I figured out you have to press up arrow, hold it down, and press the right arrow key several times in a row until I made it over the pits. It is quite tricky and gets ttrickier the further you move along in the game. HTH Orin wrote: Hey all, Just played my first game of Q9. I think it's the best game we've had in quite some time. For those with Macs using Fusion jumping is harder than it should be to say the least. When I press Up+Right no matter how fast I press right I jump right into it. I've been able to get past the pits but I don't have this problem with Mota or SL, so I'm not sure what's going on with this game. I do believe it's a Fusion problem, which is a shame, as it's a game I'm interested in. I beat the demo, but it took longer than I thought. Other than Fusion problems, the game itself is nice. Love the music. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My Opinion of Q9
I'm liking this game myself. Fun stuff. - Original Message - From: Thomas Ward To: Charles Rivard ; Gamers Discussion list Sent: Monday, November 16, 2009 12:34 PM Subject: Re: [Audyssey] My Opinion of Q9 Hi Charles, Actually I don't think of my fellow accessible game developers as competition. I think of them in terms of colleagues rather than my competitors. I never got into game development for the money, as you and others know, so my only financial stake in it is to make sure I can cover development expenses and if I get a little extra that's alright by me. I can always use a little spending cash now and then. Around 2006 several of us created a mailing list and wiki for the agdev community. Although there was some interest and we got along well enough there wasn't enough interest to keep the agdev site going. However, my point is those of us who do accessible gaming as a hobby generally treated each other as colleagues rather than the competition. Smile. Charles Rivard wrote: We, the gamers who buy games, get this from the competition?? Heh heh heh. Good post, Tom. This is high praise, indeed. --- In God we trust! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- avast! Antivirus: Inbound message clean. Virus Database (VPS): 091116-0, 11/16/2009 Tested on: 11/16/2009 1:06:15 PM avast! - copyright (c) 1988-2009 ALWIL Software. http://www.avast.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My Opinion of Q9
Definitely like this game, now if I can just figure out the trick to jumping over these pits that'll be great lol. Mike On Nov 16, 2009, at 12:08 PM, Valiant8086 wrote: I'm liking this game myself. Fun stuff. - Original Message - From: Thomas Ward To: Charles Rivard ; Gamers Discussion list Sent: Monday, November 16, 2009 12:34 PM Subject: Re: [Audyssey] My Opinion of Q9 Hi Charles, Actually I don't think of my fellow accessible game developers as competition. I think of them in terms of colleagues rather than my competitors. I never got into game development for the money, as you and others know, so my only financial stake in it is to make sure I can cover development expenses and if I get a little extra that's alright by me. I can always use a little spending cash now and then. Around 2006 several of us created a mailing list and wiki for the agdev community. Although there was some interest and we got along well enough there wasn't enough interest to keep the agdev site going. However, my point is those of us who do accessible gaming as a hobby generally treated each other as colleagues rather than the competition. Smile. Charles Rivard wrote: We, the gamers who buy games, get this from the competition?? Heh heh heh. Good post, Tom. This is high praise, indeed. --- In God we trust! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- avast! Antivirus: Inbound message clean. Virus Database (VPS): 091116-0, 11/16/2009 Tested on: 11/16/2009 1:06:15 PM avast! - copyright (c) 1988-2009 ALWIL Software. http://www.avast.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My Opinion of Q9
I find that pressing up arrow, letting up on it, then jabbing the irght arrow like a crazy man brigs me through just fine. Mike Reiser wrote: Definitely like this game, now if I can just figure out the trick to jumping over these pits that'll be great lol. Mike On Nov 16, 2009, at 12:08 PM, Valiant8086 wrote: I'm liking this game myself. Fun stuff. - Original Message - From: Thomas Ward To: Charles Rivard ; Gamers Discussion list Sent: Monday, November 16, 2009 12:34 PM Subject: Re: [Audyssey] My Opinion of Q9 Hi Charles, Actually I don't think of my fellow accessible game developers as competition. I think of them in terms of colleagues rather than my competitors. I never got into game development for the money, as you and others know, so my only financial stake in it is to make sure I can cover development expenses and if I get a little extra that's alright by me. I can always use a little spending cash now and then. Around 2006 several of us created a mailing list and wiki for the agdev community. Although there was some interest and we got along well enough there wasn't enough interest to keep the agdev site going. However, my point is those of us who do accessible gaming as a hobby generally treated each other as colleagues rather than the competition. Smile. Charles Rivard wrote: We, the gamers who buy games, get this from the competition?? Heh heh heh. Good post, Tom. This is high praise, indeed. --- In God we trust! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- avast! Antivirus: Inbound message clean. Virus Database (VPS): 091116-0, 11/16/2009 Tested on: 11/16/2009 1:06:15 PM avast! - copyright (c) 1988-2009 ALWIL Software. http://www.avast.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Q9
Thomas, I can tell you that there's no need to hold down the arrow key. I never hold it down and I've had no problems with pits. I just completed the game and I really enjoyed it. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 12:16 PM Subject: Re: [Audyssey] Thoughts on Q9 Hi Orin, Given the fact the game is written essentially in C++ and is DirectX 8 compatible I can't see any reason why Q9 would have any problems running via Fusion. Generally speaking native C++ applications and games work best with Fusion, but who knows. One thing I can say is I had a problemperforming jumps until I figured out you have to press up arrow, hold it down, and press the right arrow key several times in a row until I made it over the pits. It is quite tricky and gets ttrickier the further you move along in the game. HTH Orin wrote: Hey all, Just played my first game of Q9. I think it's the best game we've had in quite some time. For those with Macs using Fusion jumping is harder than it should be to say the least. When I press Up+Right no matter how fast I press right I jump right into it. I've been able to get past the pits but I don't have this problem with Mota or SL, so I'm not sure what's going on with this game. I do believe it's a Fusion problem, which is a shame, as it's a game I'm interested in. I beat the demo, but it took longer than I thought. Other than Fusion problems, the game itself is nice. Love the music. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Q9
Hi Yohandy, On what difficulty level did you complete the game? There is a different ending on easy as compared to the other three difficulty levels. And what is your over-all opinion of the whole game? Kind regards, Philip Bennefall - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 7:49 PM Subject: Re: [Audyssey] Thoughts on Q9 Thomas, I can tell you that there's no need to hold down the arrow key. I never hold it down and I've had no problems with pits. I just completed the game and I really enjoyed it. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 12:16 PM Subject: Re: [Audyssey] Thoughts on Q9 Hi Orin, Given the fact the game is written essentially in C++ and is DirectX 8 compatible I can't see any reason why Q9 would have any problems running via Fusion. Generally speaking native C++ applications and games work best with Fusion, but who knows. One thing I can say is I had a problemperforming jumps until I figured out you have to press up arrow, hold it down, and press the right arrow key several times in a row until I made it over the pits. It is quite tricky and gets ttrickier the further you move along in the game. HTH Orin wrote: Hey all, Just played my first game of Q9. I think it's the best game we've had in quite some time. For those with Macs using Fusion jumping is harder than it should be to say the least. When I press Up+Right no matter how fast I press right I jump right into it. I've been able to get past the pits but I don't have this problem with Mota or SL, so I'm not sure what's going on with this game. I do believe it's a Fusion problem, which is a shame, as it's a game I'm interested in. I beat the demo, but it took longer than I thought. Other than Fusion problems, the game itself is nice. Love the music. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09 19:41:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Q9
Hi,please,do you tell me about cheat codes?No,I don.t want to know codes,but howmany points I must have?:) - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 7:53 PM Subject: Re: [Audyssey] Thoughts on Q9 Hi Yohandy, On what difficulty level did you complete the game? There is a different ending on easy as compared to the other three difficulty levels. And what is your over-all opinion of the whole game? Kind regards, Philip Bennefall - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 7:49 PM Subject: Re: [Audyssey] Thoughts on Q9 Thomas, I can tell you that there's no need to hold down the arrow key. I never hold it down and I've had no problems with pits. I just completed the game and I really enjoyed it. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 12:16 PM Subject: Re: [Audyssey] Thoughts on Q9 Hi Orin, Given the fact the game is written essentially in C++ and is DirectX 8 compatible I can't see any reason why Q9 would have any problems running via Fusion. Generally speaking native C++ applications and games work best with Fusion, but who knows. One thing I can say is I had a problemperforming jumps until I figured out you have to press up arrow, hold it down, and press the right arrow key several times in a row until I made it over the pits. It is quite tricky and gets ttrickier the further you move along in the game. HTH Orin wrote: Hey all, Just played my first game of Q9. I think it's the best game we've had in quite some time. For those with Macs using Fusion jumping is harder than it should be to say the least. When I press Up+Right no matter how fast I press right I jump right into it. I've been able to get past the pits but I don't have this problem with Mota or SL, so I'm not sure what's going on with this game. I do believe it's a Fusion problem, which is a shame, as it's a game I'm interested in. I beat the demo, but it took longer than I thought. Other than Fusion problems, the game itself is nice. Love the music. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09 19:41:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Informace od NOD32 4611 (20091116) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you
Re: [Audyssey] Thoughts on Q9
I completed it on easy for now. will try other difficulties later. Man easy was hard enough lol. I'm impressed. great work on the game! s p o i l e r s p a c e Boss is definitely very interesting. first time I fought him I just ran straight at him and fell in the pit. hahaha. Let's just say I didn't do that again. I also like how he runs away from me when I activate the deus shield. that boss sure isn't stupid. From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 1:53 PM Subject: Re: [Audyssey] Thoughts on Q9 Hi Yohandy, On what difficulty level did you complete the game? There is a different ending on easy as compared to the other three difficulty levels. And what is your over-all opinion of the whole game? Kind regards, Philip Bennefall - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 7:49 PM Subject: Re: [Audyssey] Thoughts on Q9 Thomas, I can tell you that there's no need to hold down the arrow key. I never hold it down and I've had no problems with pits. I just completed the game and I really enjoyed it. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 12:16 PM Subject: Re: [Audyssey] Thoughts on Q9 Hi Orin, Given the fact the game is written essentially in C++ and is DirectX 8 compatible I can't see any reason why Q9 would have any problems running via Fusion. Generally speaking native C++ applications and games work best with Fusion, but who knows. One thing I can say is I had a problemperforming jumps until I figured out you have to press up arrow, hold it down, and press the right arrow key several times in a row until I made it over the pits. It is quite tricky and gets ttrickier the further you move along in the game. HTH Orin wrote: Hey all, Just played my first game of Q9. I think it's the best game we've had in quite some time. For those with Macs using Fusion jumping is harder than it should be to say the least. When I press Up+Right no matter how fast I press right I jump right into it. I've been able to get past the pits but I don't have this problem with Mota or SL, so I'm not sure what's going on with this game. I do believe it's a Fusion problem, which is a shame, as it's a game I'm interested in. I beat the demo, but it took longer than I thought. Other than Fusion problems, the game itself is nice. Love the music. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09 19:41:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Thoughts on Q9
I didn't know you need to hold the up arrow down? I've just been hammering the right arrow like crazy, which has got me through even on insane, though getting past the nasties there is another thing entirely. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 5:16 PM Subject: Re: [Audyssey] Thoughts on Q9 Hi Orin, Given the fact the game is written essentially in C++ and is DirectX 8 compatible I can't see any reason why Q9 would have any problems running via Fusion. Generally speaking native C++ applications and games work best with Fusion, but who knows. One thing I can say is I had a problemperforming jumps until I figured out you have to press up arrow, hold it down, and press the right arrow key several times in a row until I made it over the pits. It is quite tricky and gets ttrickier the further you move along in the game. HTH Orin wrote: Hey all, Just played my first game of Q9. I think it's the best game we've had in quite some time. For those with Macs using Fusion jumping is harder than it should be to say the least. When I press Up+Right no matter how fast I press right I jump right into it. I've been able to get past the pits but I don't have this problem with Mota or SL, so I'm not sure what's going on with this game. I do believe it's a Fusion problem, which is a shame, as it's a game I'm interested in. I beat the demo, but it took longer than I thought. Other than Fusion problems, the game itself is nice. Love the music. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My Opinion of Q9
And from a customers perspective, there areally aren't enough accessible games released to require people to make massive amounts of choice to buy one over another. There are a couple of instances, like Che's blind adrenaline card room vs all in play, - of games where having both at once really wouldn't be advantageous, but usually, if two devs produce side scrollers, they're different enough for the customer to want both! I've bought q9, and enjoy it, but this will certainly not stop me from buying Mota. Beware the grue1 Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 5:34 PM Subject: Re: [Audyssey] My Opinion of Q9 Hi Charles, Actually I don't think of my fellow accessible game developers as competition. I think of them in terms of colleagues rather than my competitors. I never got into game development for the money, as you and others know, so my only financial stake in it is to make sure I can cover development expenses and if I get a little extra that's alright by me. I can always use a little spending cash now and then. Around 2006 several of us created a mailing list and wiki for the agdev community. Although there was some interest and we got along well enough there wasn't enough interest to keep the agdev site going. However, my point is those of us who do accessible gaming as a hobby generally treated each other as colleagues rather than the competition. Smile. Charles Rivard wrote: We, the gamers who buy games, get this from the competition?? Heh heh heh. Good post, Tom. This is high praise, indeed. --- In God we trust! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New release - The Q9 Action game!
Will just say very cool, and suppose it helped to go read the manual after falling down the pits a few times so that I knew should jump first and then hit the right/left arrow key to make it over them...LOL! Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 4:00 AM Subject: [Audyssey] New release - The Q9 Action game! Hello everyone, I wish to officially announce the release of the Q9 Action Game. For those of you not familiar with it, it's a sidescroller entirely based on sound with 12 exciting levels containning a hoard of enemies and other dangers to make your way through. You have to guide the little alien Q9 through four different worlds with three levels in each, and help him to find his spaceship so that he can return back to his own planet. The game features a lot of high quality sound effects, an original orchestral score as well as numerous cut scenes with slightly morbid humor. For more information, please visit us on the web at www.blastbay.com. Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4610 (20091115) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4613 (20091116) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Q9
Hi Philip, I must say I love this game it is ausum. I know it is for people over 14 but even I like it at the grand old age of 36 (ouch). thanks for a fab game. Regards Christopher Huby Email: christopher.h...@blueyonder.co.uk Email2: christopher.h...@hotmail.co.uk Mobile: 07967603395. Skype: christopherhuby1. Twitter: christopherhuby -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Monday, November 16, 2009 6:54 PM To: Gamers Discussion list Subject: Re: [Audyssey] Thoughts on Q9 Hi Yohandy, On what difficulty level did you complete the game? There is a different ending on easy as compared to the other three difficulty levels. And what is your over-all opinion of the whole game? Kind regards, Philip Bennefall - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 7:49 PM Subject: Re: [Audyssey] Thoughts on Q9 Thomas, I can tell you that there's no need to hold down the arrow key. I never hold it down and I've had no problems with pits. I just completed the game and I really enjoyed it. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 12:16 PM Subject: Re: [Audyssey] Thoughts on Q9 Hi Orin, Given the fact the game is written essentially in C++ and is DirectX 8 compatible I can't see any reason why Q9 would have any problems running via Fusion. Generally speaking native C++ applications and games work best with Fusion, but who knows. One thing I can say is I had a problemperforming jumps until I figured out you have to press up arrow, hold it down, and press the right arrow key several times in a row until I made it over the pits. It is quite tricky and gets ttrickier the further you move along in the game. HTH Orin wrote: Hey all, Just played my first game of Q9. I think it's the best game we've had in quite some time. For those with Macs using Fusion jumping is harder than it should be to say the least. When I press Up+Right no matter how fast I press right I jump right into it. I've been able to get past the pits but I don't have this problem with Mota or SL, so I'm not sure what's going on with this game. I do believe it's a Fusion problem, which is a shame, as it's a game I'm interested in. I beat the demo, but it took longer than I thought. Other than Fusion problems, the game itself is nice. Love the music. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09 19:41:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the
Re: [Audyssey] Thoughts on Q9
Hi Philip, I just tried the demo version of Q9, and so far am quite impressed, though it's too bad you can't hear the cutscenes until you register. One thing that I think could be improved, however, is the manual. I noticed that, even though it's in HTML format, there are no links or headers for individual sections or website addresses. In my opinion, these would make it easier to jump to a section you want to navigate to quicker, or to go to a website. Maybe I'm just so used to manuals such as the ones included with products from Draconis Entertainment, or USA Games. Other than that, it's pretty good. Thanks. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Q9
Hi Kelly, Good point, I'll address this in version 1.1. I might turn it into an html help file, which is to say manual.chm whichs hould make navigation a snap. Kind regards, Philip Bennefall - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Monday, November 16, 2009 9:20 PM Subject: Re: [Audyssey] Thoughts on Q9 Hi Philip, I just tried the demo version of Q9, and so far am quite impressed, though it's too bad you can't hear the cutscenes until you register. One thing that I think could be improved, however, is the manual. I noticed that, even though it's in HTML format, there are no links or headers for individual sections or website addresses. In my opinion, these would make it easier to jump to a section you want to navigate to quicker, or to go to a website. Maybe I'm just so used to manuals such as the ones included with products from Draconis Entertainment, or USA Games. Other than that, it's pretty good. Thanks. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09 19:41:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New release - The Q9 Action game!
yeah I had to read that part of the menu about the pits. objects can sometimes come down in places where you really can't just get em. you have a pit on the left and some enemies on the right and well you get the picture. At 08:26 a.m. 17/11/2009, you wrote: Will just say very cool, and suppose it helped to go read the manual after falling down the pits a few times so that I knew should jump first and then hit the right/left arrow key to make it over them...LOL! Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 4:00 AM Subject: [Audyssey] New release - The Q9 Action game! Hello everyone, I wish to officially announce the release of the Q9 Action Game. For those of you not familiar with it, it's a sidescroller entirely based on sound with 12 exciting levels containning a hoard of enemies and other dangers to make your way through. You have to guide the little alien Q9 through four different worlds with three levels in each, and help him to find his spaceship so that he can return back to his own planet. The game features a lot of high quality sound effects, an original orchestral score as well as numerous cut scenes with slightly morbid humor. For more information, please visit us on the web at www.blastbay.com. Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4610 (20091115) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4613 (20091116) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Q9
Hi Phillip. What a great new game this is. I'll be buying my copy for Christmas. I did quite well with the demo. *** REPLY SEPARATOR *** On 11/16/2009 at 8:17 PM christopher huby wrote: Hi Philip, I must say I love this game it is ausum. I know it is for people over 14 but even I like it at the grand old age of 36 (ouch). thanks for a fab game. Regards Christopher Huby Email: christopher.h...@blueyonder.co.uk Email2: christopher.h...@hotmail.co.uk Mobile: 07967603395. Skype: christopherhuby1. Twitter: christopherhuby -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Monday, November 16, 2009 6:54 PM To: Gamers Discussion list Subject: Re: [Audyssey] Thoughts on Q9 Hi Yohandy, On what difficulty level did you complete the game? There is a different ending on easy as compared to the other three difficulty levels. And what is your over-all opinion of the whole game? Kind regards, Philip Bennefall - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 7:49 PM Subject: Re: [Audyssey] Thoughts on Q9 Thomas, I can tell you that there's no need to hold down the arrow key. I never hold it down and I've had no problems with pits. I just completed the game and I really enjoyed it. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 12:16 PM Subject: Re: [Audyssey] Thoughts on Q9 Hi Orin, Given the fact the game is written essentially in C++ and is DirectX 8 compatible I can't see any reason why Q9 would have any problems running via Fusion. Generally speaking native C++ applications and games work best with Fusion, but who knows. One thing I can say is I had a problemperforming jumps until I figured out you have to press up arrow, hold it down, and press the right arrow key several times in a row until I made it over the pits. It is quite tricky and gets ttrickier the further you move along in the game. HTH Orin wrote: Hey all, Just played my first game of Q9. I think it's the best game we've had in quite some time. For those with Macs using Fusion jumping is harder than it should be to say the least. When I press Up+Right no matter how fast I press right I jump right into it. I've been able to get past the pits but I don't have this problem with Mota or SL, so I'm not sure what's going on with this game. I do believe it's a Fusion problem, which is a shame, as it's a game I'm interested in. I beat the demo, but it took longer than I thought. Other than Fusion problems, the game itself is nice. Love the music. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- - No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09 19:41:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
Re: [Audyssey] New release - The Q9 Action game!
Hi Dark, Sorry for being a bit late in responding, I have a whole bunch of emails to wade through. First, you are not the only one to suggest a quicker way of switching weapons. Though I do not personally find it particularly ircsome, I can see why others might and so I will make it possible to press tab and shift tab to switch between the four weapons. As for turning, it works like this. When you are facing right and you press the left arrow, you will then turn around on the spot without taking a step. This is good for when you have one or more enemies on each side and you want to hit them both without actually moving. Running has noe effect on this, as you can turn as fast as you want. So if you keep pressing the left and right arrows in quick succession you will notice how Q9 turns back and forward without moving in the environment. I hope this answers your questions. Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 6:14 AM Subject: Re: [Audyssey] New release - The Q9 Action game! HTMLMETA HTTP-EQUIV=content-type CONTENT=text/html;charset=utf-8 PHi Phil. /DIV P /DIV PJust tried the demo. Very nicely put together indeed, not just in the matter of sound, but the matter of mechanics and how the engine works. /DIV P /DIV PFirstly, I love the way you don't actually get killed by just running into enemy's, they actually have to attack you, - which obviously they do at different rates. I also love the way you can get attacked from behind and above as well. /DIV P /DIV PThe precise sterrio targiting and way you hear enemies at a distance is really well thought out, and gives you a lot of information about what's going on in the game, pluss the need to use good quality headphones. I also love the way everything is random, so no two games are the same. /DIV P /DIV PI'll certainly be getting this one, and I'll be writing some news on audiogames.net as soon as I've finished this E-mail. /DIV P /DIV Pit's games like this that remind us, as we (very much me included), want more and more complex games, that however many classic arcade style games there are, even an old formular can be extremely good if done well. /DIV P /DIV PNow, I'm afraid I have one suggestion and one question. /DIV P /DIV PIf your well beyond the phase of implementing suggestions, fair enough. /DIV P /DIV PI find having the number row keys select weapons makes it slightly difficult to switch on the fly during combat. If I hear a bear coming, by the time I've got out my slingshot with the 2 key it's almost upon me, and by the time I've got back to my club with 1, I'm bearing (ha ha), a lot of pain. Is there any chance you could add, - if your stil in the manner of adding to the game, either a pause weapon select menue accessed with tab, or a quick weapon cycle key such as shift, alt, tab or z, so that it's possible to flick to one weapon and use it more smoothly than scrambling to and from the numbers row? If your beyond the content adding phase, fair enough. Now for the question. I'm not sure exactly how turning around works. The manual said that ctrl and arrow would turn you faster, does your character however turn on the spot, or take a step backwards and turn? and does this differ whether your walking or running? I just ask, sinse going through the demo both in easy and normal mode, I was having miner trouble stepping off pits after I turned round to deal with a monster sneaking up behind me. /DIV Congratulations on a brilliant game all round. All the best, Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 2:00 AM Subject: [Audyssey] New release - The Q9 Action game! Hello everyone, I wish to officially announce the release of the Q9 Action Game. For those of you not familiar with it, it's a sidescroller entirely based on sound with 12 exciting levels containning a hoard of enemies and other dangers to make your way through. You have to guide the little alien Q9 through four different worlds with three levels in each, and help him to find his spaceship so that he can return back to his own planet. The game features a lot of high quality sound effects, an original orchestral score as well as numerous cut scenes with slightly morbid humor. For more information, please visit us on the web at www.blastbay.com. Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are
Re: [Audyssey] New release - The Q9 Action game!
Objects are possible to get anywhere. they never materialize in impossible places. they're hard to get sometimes but never impossible. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 3:24 PM Subject: Re: [Audyssey] New release - The Q9 Action game! yeah I had to read that part of the menu about the pits. objects can sometimes come down in places where you really can't just get em. you have a pit on the left and some enemies on the right and well you get the picture. At 08:26 a.m. 17/11/2009, you wrote: Will just say very cool, and suppose it helped to go read the manual after falling down the pits a few times so that I knew should jump first and then hit the right/left arrow key to make it over them...LOL! Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 4:00 AM Subject: [Audyssey] New release - The Q9 Action game! Hello everyone, I wish to officially announce the release of the Q9 Action Game. For those of you not familiar with it, it's a sidescroller entirely based on sound with 12 exciting levels containning a hoard of enemies and other dangers to make your way through. You have to guide the little alien Q9 through four different worlds with three levels in each, and help him to find his spaceship so that he can return back to his own planet. The game features a lot of high quality sound effects, an original orchestral score as well as numerous cut scenes with slightly morbid humor. For more information, please visit us on the web at www.blastbay.com. Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4610 (20091115) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4613 (20091116) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thoughts on Q9
please don't do it. if you do, please include a txt file manual as well, i have some problems with my screen reader wen reading chm files. i'm really liking the games, i'm playing it for more than 8 hours now. thanks for that great release. -Mensagem original- De: Philip Bennefall phi...@blastbay.com Para: Gamers Discussion list gamers@audyssey.org Data: Segunda, 16 de Novembro de 2009 21:23 Assunto: Re: [Audyssey] Thoughts on Q9 Hi Kelly, Good point, I'll address this in version 1.1. I might turn it into an html help file, which is to say manual.chm whichs hould make navigation a snap. Kind regards, Philip Bennefall - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Monday, November 16, 2009 9:20 PM Subject: Re: [Audyssey] Thoughts on Q9 Hi Philip, I just tried the demo version of Q9, and so far am quite impressed, though it's too bad you can't hear the cutscenes until you register. One thing that I think could be improved, however, is the manual. I noticed that, even though it's in HTML format, there are no links or headers for individual sections or website addresses. In my opinion, these would make it easier to jump to a section you want to navigate to quicker, or to go to a website. Maybe I'm just so used to manuals such as the ones included with products from Draconis Entertainment, or USA Games. Other than that, it's pretty good. Thanks. Yours Sincerely, Kelly John Sapergia For information regarding my Internet radio shows, links to my favorite sites, and more, visit my personal website at http://www.ksapergia.net/. If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com/. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09 19:41:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New release - The Q9 Action game!
hi philip. i have a suggestion. what about more types of traps in some locations, to add even more random things and increase the replaiability of this awesome game? i don't know what else you could add, maybe the others can help with suggestions. another good thing that whould be good is maybe a new type of enemy to kill. the humans. i really love to kill the animals, but since the game takes place in the earth, some males / females armed with clubs or something even worse in the middle of the levels whould rock in my opinion. and for last, i know that it's hard to create, but a level editor that allows you to create custon levels whould give the game a infinity replay value. thanks for the attention, and i know if these suggestions are not going to be implemented, that's certain understandable, since i know you're working in other projects, and probably won't want to add much more things to this game. thanks again, for creating a game that remembers me of the old beat'em ups, totaly accessible for us. :) -Mensagem original- De: Philip Bennefall phi...@blastbay.com Para: Gamers Discussion list gamers@audyssey.org Data: Segunda, 16 de Novembro de 2009 21:30 Assunto: Re: [Audyssey] New release - The Q9 Action game! Hi Dark, Sorry for being a bit late in responding, I have a whole bunch of emails to wade through. First, you are not the only one to suggest a quicker way of switching weapons. Though I do not personally find it particularly ircsome, I can see why others might and so I will make it possible to press tab and shift tab to switch between the four weapons. As for turning, it works like this. When you are facing right and you press the left arrow, you will then turn around on the spot without taking a step. This is good for when you have one or more enemies on each side and you want to hit them both without actually moving. Running has noe effect on this, as you can turn as fast as you want. So if you keep pressing the left and right arrows in quick succession you will notice how Q9 turns back and forward without moving in the environment. I hope this answers your questions. Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 6:14 AM Subject: Re: [Audyssey] New release - The Q9 Action game! HTMLMETA HTTP-EQUIV=content-type CONTENT=text/html;charset=utf-8 PHi Phil. /DIV P /DIV PJust tried the demo. Very nicely put together indeed, not just in the matter of sound, but the matter of mechanics and how the engine works. /DIV P /DIV PFirstly, I love the way you don't actually get killed by just running into enemy's, they actually have to attack you, - which obviously they do at different rates. I also love the way you can get attacked from behind and above as well. /DIV P /DIV PThe precise sterrio targiting and way you hear enemies at a distance is really well thought out, and gives you a lot of information about what's going on in the game, pluss the need to use good quality headphones. I also love the way everything is random, so no two games are the same. /DIV P /DIV PI'll certainly be getting this one, and I'll be writing some news on audiogames.net as soon as I've finished this E-mail. /DIV P /DIV Pit's games like this that remind us, as we (very much me included), want more and more complex games, that however many classic arcade style games there are, even an old formular can be extremely good if done well. /DIV P /DIV PNow, I'm afraid I have one suggestion and one question. /DIV P /DIV PIf your well beyond the phase of implementing suggestions, fair enough. /DIV P /DIV PI find having the number row keys select weapons makes it slightly difficult to switch on the fly during combat. If I hear a bear coming, by the time I've got out my slingshot with the 2 key it's almost upon me, and by the time I've got back to my club with 1, I'm bearing (ha ha), a lot of pain. Is there any chance you could add, - if your stil in the manner of adding to the game, either a pause weapon select menue accessed with tab, or a quick weapon cycle key such as shift, alt, tab or z, so that it's possible to flick to one weapon and use it more smoothly than scrambling to and from the numbers row? If your beyond the content adding phase, fair enough. Now for the question. I'm not sure exactly how turning around works. The manual said that ctrl and arrow would turn you faster, does your character however turn on the spot, or take a step backwards and turn? and does this differ whether your walking or running? I just ask, sinse going through the demo both in easy and normal mode, I was having miner trouble stepping off pits after I turned round to deal with a monster sneaking up behind me. /DIV Congratulations on a brilliant game all
Re: [Audyssey] New release - The Q9 Action game!
walking or running? I just ask, sinse going through the demo both in easy and normal mode, I was having miner trouble stepping off pits after I turned round to deal with a monster sneaking up behind me. /DIV Congratulations on a brilliant game all round. All the best, Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 2:00 AM Subject: [Audyssey] New release - The Q9 Action game! Hello everyone, I wish to officially announce the release of the Q9 Action Game. For those of you not familiar with it, it's a sidescroller entirely based on sound with 12 exciting levels containning a hoard of enemies and other dangers to make your way through. You have to guide the little alien Q9 through four different worlds with three levels in each, and help him to find his spaceship so that he can return back to his own planet. The game features a lot of high quality sound effects, an original orchestral score as well as numerous cut scenes with slightly morbid humor. For more information, please visit us on the web at www.blastbay.com. Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.60/2495 - Release Date: 11/10/09 19:56:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Informace od NOD32 4613 (20091116) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New release - The Q9 Action game!
Hi Shaun, Oh, I hate it when special items come down over a pit and I have to try and jump over the pit and grab it in mid air before it falls into the pit. That drives me nuts, but is all part of the fun. I can't tel you how many times Q9 has broke his stupid alien neck going for falling items that are in less than accessible places. Lol! shaun everiss wrote: yeah I had to read that part of the menu about the pits. objects can sometimes come down in places where you really can't just get em. you have a pit on the left and some enemies on the right and well you get the picture. At 08:26 a.m. 17/11/2009, you wrote: Will just say very cool, and suppose it helped to go read the manual after falling down the pits a few times so that I knew should jump first and then hit the right/left arrow key to make it over them...LOL! Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 4:00 AM Subject: [Audyssey] New release - The Q9 Action game! Hello everyone, I wish to officially announce the release of the Q9 Action Game. For those of you not familiar with it, it's a sidescroller entirely based on sound with 12 exciting levels containning a hoard of enemies and other dangers to make your way through. You have to guide the little alien Q9 through four different worlds with three levels in each, and help him to find his spaceship so that he can return back to his own planet. The game features a lot of high quality sound effects, an original orchestral score as well as numerous cut scenes with slightly morbid humor. For more information, please visit us on the web at www.blastbay.com. Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4610 (20091115) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4613 (20091116) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New release - The Q9 Action game!
Well, that's to me another good point about the game, deciding when to go after bonsues and when not to. Beware the gRue1 Dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 8:24 PM Subject: Re: [Audyssey] New release - The Q9 Action game! yeah I had to read that part of the menu about the pits. objects can sometimes come down in places where you really can't just get em. you have a pit on the left and some enemies on the right and well you get the picture. At 08:26 a.m. 17/11/2009, you wrote: Will just say very cool, and suppose it helped to go read the manual after falling down the pits a few times so that I knew should jump first and then hit the right/left arrow key to make it over them...LOL! Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 4:00 AM Subject: [Audyssey] New release - The Q9 Action game! Hello everyone, I wish to officially announce the release of the Q9 Action Game. For those of you not familiar with it, it's a sidescroller entirely based on sound with 12 exciting levels containning a hoard of enemies and other dangers to make your way through. You have to guide the little alien Q9 through four different worlds with three levels in each, and help him to find his spaceship so that he can return back to his own planet. The game features a lot of high quality sound effects, an original orchestral score as well as numerous cut scenes with slightly morbid humor. For more information, please visit us on the web at www.blastbay.com. Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4610 (20091115) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4613 (20091116) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New release - The Q9 Action game!
Just bought the game, keep up the great work! Mike On Nov 16, 2009, at 4:06 PM, dark wrote: Well, that's to me another good point about the game, deciding when to go after bonsues and when not to. Beware the gRue1 Dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 8:24 PM Subject: Re: [Audyssey] New release - The Q9 Action game! yeah I had to read that part of the menu about the pits. objects can sometimes come down in places where you really can't just get em. you have a pit on the left and some enemies on the right and well you get the picture. At 08:26 a.m. 17/11/2009, you wrote: Will just say very cool, and suppose it helped to go read the manual after falling down the pits a few times so that I knew should jump first and then hit the right/left arrow key to make it over them...LOL! Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 4:00 AM Subject: [Audyssey] New release - The Q9 Action game! Hello everyone, I wish to officially announce the release of the Q9 Action Game. For those of you not familiar with it, it's a sidescroller entirely based on sound with 12 exciting levels containning a hoard of enemies and other dangers to make your way through. You have to guide the little alien Q9 through four different worlds with three levels in each, and help him to find his spaceship so that he can return back to his own planet. The game features a lot of high quality sound effects, an original orchestral score as well as numerous cut scenes with slightly morbid humor. For more information, please visit us on the web at www.blastbay.com. Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4610 (20091115) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4613 (20091116) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New release - The Q9 Action game!
Thanks Philip. Very handy to know on both counts, and I'll appreciate the use of the tab key for weapon switching when the next update has come. I've now bought my copy too, and while I haven't been able to play it as much today as I would've liked, I have seen more worlds and levels, not to mention those cut scenes and death sequences, - awsome! My only miner question is, even if it's not really an answerable one, who the heck is Q9, from where does he come, and how did he lose his spaceship? I know action games aren't supposed to have massive amounts of plot, and I'm probably being pedantic, but i'd appreciate knowing all the same, either by an extra game cut scene or an intro in the manual. Beware the gRue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 8:30 PM Subject: Re: [Audyssey] New release - The Q9 Action game! Hi Dark, Sorry for being a bit late in responding, I have a whole bunch of emails to wade through. First, you are not the only one to suggest a quicker way of switching weapons. Though I do not personally find it particularly ircsome, I can see why others might and so I will make it possible to press tab and shift tab to switch between the four weapons. As for turning, it works like this. When you are facing right and you press the left arrow, you will then turn around on the spot without taking a step. This is good for when you have one or more enemies on each side and you want to hit them both without actually moving. Running has noe effect on this, as you can turn as fast as you want. So if you keep pressing the left and right arrows in quick succession you will notice how Q9 turns back and forward without moving in the environment. I hope this answers your questions. Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 6:14 AM Subject: Re: [Audyssey] New release - The Q9 Action game! HTMLMETA HTTP-EQUIV=content-type CONTENT=text/html;charset=utf-8 PHi Phil. /DIV P /DIV PJust tried the demo. Very nicely put together indeed, not just in the matter of sound, but the matter of mechanics and how the engine works. /DIV P /DIV PFirstly, I love the way you don't actually get killed by just running into enemy's, they actually have to attack you, - which obviously they do at different rates. I also love the way you can get attacked from behind and above as well. /DIV P /DIV PThe precise sterrio targiting and way you hear enemies at a distance is really well thought out, and gives you a lot of information about what's going on in the game, pluss the need to use good quality headphones. I also love the way everything is random, so no two games are the same. /DIV P /DIV PI'll certainly be getting this one, and I'll be writing some news on audiogames.net as soon as I've finished this E-mail. /DIV P /DIV Pit's games like this that remind us, as we (very much me included), want more and more complex games, that however many classic arcade style games there are, even an old formular can be extremely good if done well. /DIV P /DIV PNow, I'm afraid I have one suggestion and one question. /DIV P /DIV PIf your well beyond the phase of implementing suggestions, fair enough. /DIV P /DIV PI find having the number row keys select weapons makes it slightly difficult to switch on the fly during combat. If I hear a bear coming, by the time I've got out my slingshot with the 2 key it's almost upon me, and by the time I've got back to my club with 1, I'm bearing (ha ha), a lot of pain. Is there any chance you could add, - if your stil in the manner of adding to the game, either a pause weapon select menue accessed with tab, or a quick weapon cycle key such as shift, alt, tab or z, so that it's possible to flick to one weapon and use it more smoothly than scrambling to and from the numbers row? If your beyond the content adding phase, fair enough. Now for the question. I'm not sure exactly how turning around works. The manual said that ctrl and arrow would turn you faster, does your character however turn on the spot, or take a step backwards and turn? and does this differ whether your walking or running? I just ask, sinse going through the demo both in easy and normal mode, I was having miner trouble stepping off pits after I turned round to deal with a monster sneaking up behind me. /DIV Congratulations on a brilliant game all round. All the best, Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 2:00 AM
Re: [Audyssey] New release - The Q9 Action game!
Hi, I second that. It is not so much impossible to get the objects as pretty darn hard when you have enemies piling on you like a bunch of football players and the stupid object is heading straight for a pit. It is times like that you litterally have to decide to try and jump for the object over the pit or stand their and try and beat off all of your enemy attackers. Sometimes you don't have much choice but to stand there and fight while the object goes smash. Yohandy wrote: Objects are possible to get anywhere. they never materialize in impossible places. they're hard to get sometimes but never impossible. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New release - The Q9 Action game!
while more traps would be nice if possible, maybe themed traps for the levels, I seriously don't see what good an editer would do in a game where everything is randomized, sinse I assume the principle differences betwene the levels are the types and frequency rates of enemies, pits and items, and their length. I don't see how playing with these factors in an editer would really do anything more than the current game is doing already. Beware the grue! Dark. - Original Message - From: matheus an...@bol.com.br To: gamers@audyssey.org Sent: Monday, November 16, 2009 10:10 PM Subject: Re: [Audyssey] New release - The Q9 Action game! hi philip. i have a suggestion. what about more types of traps in some locations, to add even more random things and increase the replaiability of this awesome game? i don't know what else you could add, maybe the others can help with suggestions. another good thing that whould be good is maybe a new type of enemy to kill. the humans. i really love to kill the animals, but since the game takes place in the earth, some males / females armed with clubs or something even worse in the middle of the levels whould rock in my opinion. and for last, i know that it's hard to create, but a level editor that allows you to create custon levels whould give the game a infinity replay value. thanks for the attention, and i know if these suggestions are not going to be implemented, that's certain understandable, since i know you're working in other projects, and probably won't want to add much more things to this game. thanks again, for creating a game that remembers me of the old beat'em ups, totaly accessible for us. :) -Mensagem original- De: Philip Bennefall phi...@blastbay.com Para: Gamers Discussion list gamers@audyssey.org Data: Segunda, 16 de Novembro de 2009 21:30 Assunto: Re: [Audyssey] New release - The Q9 Action game! Hi Dark, Sorry for being a bit late in responding, I have a whole bunch of emails to wade through. First, you are not the only one to suggest a quicker way of switching weapons. Though I do not personally find it particularly ircsome, I can see why others might and so I will make it possible to press tab and shift tab to switch between the four weapons. As for turning, it works like this. When you are facing right and you press the left arrow, you will then turn around on the spot without taking a step. This is good for when you have one or more enemies on each side and you want to hit them both without actually moving. Running has noe effect on this, as you can turn as fast as you want. So if you keep pressing the left and right arrows in quick succession you will notice how Q9 turns back and forward without moving in the environment. I hope this answers your questions. Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 6:14 AM Subject: Re: [Audyssey] New release - The Q9 Action game! HTMLMETA HTTP-EQUIV=content-type CONTENT=text/html;charset=utf-8 PHi Phil. /DIV P /DIV PJust tried the demo. Very nicely put together indeed, not just in the matter of sound, but the matter of mechanics and how the engine works. /DIV P /DIV PFirstly, I love the way you don't actually get killed by just running into enemy's, they actually have to attack you, - which obviously they do at different rates. I also love the way you can get attacked from behind and above as well. /DIV P /DIV PThe precise sterrio targiting and way you hear enemies at a distance is really well thought out, and gives you a lot of information about what's going on in the game, pluss the need to use good quality headphones. I also love the way everything is random, so no two games are the same. /DIV P /DIV PI'll certainly be getting this one, and I'll be writing some news on audiogames.net as soon as I've finished this E-mail. /DIV P /DIV Pit's games like this that remind us, as we (very much me included), want more and more complex games, that however many classic arcade style games there are, even an old formular can be extremely good if done well. /DIV P /DIV PNow, I'm afraid I have one suggestion and one question. /DIV P /DIV PIf your well beyond the phase of implementing suggestions, fair enough. /DIV P /DIV PI find having the number row keys select weapons makes it slightly difficult to switch on the fly during combat. If I hear a bear coming, by the time I've got out my slingshot with the 2 key it's almost upon me, and by the time I've got back to my club with 1, I'm bearing (ha ha), a lot of pain. Is there any chance you could add, - if your stil in the manner of adding to the game, either a pause weapon select menue accessed with tab, or a quick weapon cycle key such as shift, alt, tab or z, so that it's possible to flick to one weapon and use it
[Audyssey] Saving.
Hi all, How do you save a game in Q9? I don't remember seeing it in the manual. Ryan C. Passion for Animation? Earn an animation degree and advance your career! Free info. http://thirdpartyoffers.juno.com/TGL2131/c?cp=vZVoL4suMYphY4-m1j1eLgAAJz2jaNpB6CPeiffPNfNRseoUAAQFAPLSTT4AAAMlAARBaQA= --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Q9 - my impressions
Hi, I bought the game just after trying the demo and I must say I really like it so far. I didn't manage to complete it yet, not even on the easy difficulty. I'm quite stuck at the last level of the death world with little strength and little amunition. *sigh* But it's a really great game and something I wanted to play for quite a long time. Great work Philip! Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Saving.
Hi, the game automatically saves after each completed level. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New release - The Q9 Action game!
Hi, Agreed. In all respects Q9 is a classic 80's type side-scroller similar to Donkey Kong and some of the later Pitfall games. Things like level editors etc need not apply here. This is exactly one of the aspects where I ran into problems with Mysteries of the Ancients. I started out writing a traditional side-scroller along the lines of Montezuma's Revenge,and I was bombarded with requests for level editors, save game features, random monsters, random items, etc. After a while as I added features and updates the game ceased to be what I initially had planned to create in the first place. In the end I've been very disappointed in the product while others constantly say how much they enjoy it. Kind of a paradox disliking the very game others like. However, that situation was caused by trying to please everyone else except myself. I don't want to see Philip make this mistake as well. Anyway, in my personal opinion adding level editors and such to Q9 would ruin the classic arcade game feel. The reason I like this game so well is it reminds me of the type of games I played in my younger years. Sure it has some modern aspects like random items, random monsters, etc but that enhances rather than detracts from the game. The game is very adictive and has a high amount of replay value for me right now. That's all that counts in my opinion. dark wrote: while more traps would be nice if possible, maybe themed traps for the levels, I seriously don't see what good an editer would do in a game where everything is randomized, sinse I assume the principle differences betwene the levels are the types and frequency rates of enemies, pits and items, and their length. I don't see how playing with these factors in an editer would really do anything more than the current game is doing already. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Saving.
To add to Sarah's answer, I thought it's worth pointing out that with this system you really can only have one saved game at a time. It's no good thinking to yourself hmmm, I'll just start a fresh because I've got a spare 15 minutes to kill, I can always go back to the boss fight later because it's not gonna happen folks. For this kind of title, I really like the way it forces you not to rely on saves, but perhaps the way the system works could be mentioned in the manual. Cheers Scott On 11/16/09, Sarah Haake ti...@gmx.net wrote: Hi, the game automatically saves after each completed level. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New release - The Q9 Action game!
To clarify my last post with the suggestion, I think level editor was perhaps the wrong choice of phrase, it really does sway more toward a mod maker that I'm imagining. Whatever sound or story you care to put to it in your mod, it'll still retain the classic arcade style because of the UI and navigation surely. On 11/16/09, Thomas Ward thomasward1...@gmail.com wrote: Hi, Agreed. In all respects Q9 is a classic 80's type side-scroller similar to Donkey Kong and some of the later Pitfall games. Things like level editors etc need not apply here. This is exactly one of the aspects where I ran into problems with Mysteries of the Ancients. I started out writing a traditional side-scroller along the lines of Montezuma's Revenge,and I was bombarded with requests for level editors, save game features, random monsters, random items, etc. After a while as I added features and updates the game ceased to be what I initially had planned to create in the first place. In the end I've been very disappointed in the product while others constantly say how much they enjoy it. Kind of a paradox disliking the very game others like. However, that situation was caused by trying to please everyone else except myself. I don't want to see Philip make this mistake as well. Anyway, in my personal opinion adding level editors and such to Q9 would ruin the classic arcade game feel. The reason I like this game so well is it reminds me of the type of games I played in my younger years. Sure it has some modern aspects like random items, random monsters, etc but that enhances rather than detracts from the game. The game is very adictive and has a high amount of replay value for me right now. That's all that counts in my opinion. dark wrote: while more traps would be nice if possible, maybe themed traps for the levels, I seriously don't see what good an editer would do in a game where everything is randomized, sinse I assume the principle differences betwene the levels are the types and frequency rates of enemies, pits and items, and their length. I don't see how playing with these factors in an editer would really do anything more than the current game is doing already. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New release - The Q9 Action game!
hi scott! that's exactly what i ment to say, not a level editor, but peraps mods for it. so you can change the enemies,background sounds,sound of traps, etc. thanks for helping me clarify that. -Mensagem original- De: Scott Chesworth scottcheswo...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Segunda, 16 de Novembro de 2009 22:45 Assunto: Re: [Audyssey] New release - The Q9 Action game! To clarify my last post with the suggestion, I think level editor was perhaps the wrong choice of phrase, it really does sway more toward a mod maker that I'm imagining. Whatever sound or story you care to put to it in your mod, it'll still retain the classic arcade style because of the UI and navigation surely. On 11/16/09, Thomas Ward thomasward1...@gmail.com wrote: Hi, Agreed. In all respects Q9 is a classic 80's type side-scroller similar to Donkey Kong and some of the later Pitfall games. Things like level editors etc need not apply here. This is exactly one of the aspects where I ran into problems with Mysteries of the Ancients. I started out writing a traditional side-scroller along the lines of Montezuma's Revenge,and I was bombarded with requests for level editors, save game features, random monsters, random items, etc. After a while as I added features and updates the game ceased to be what I initially had planned to create in the first place. In the end I've been very disappointed in the product while others constantly say how much they enjoy it. Kind of a paradox disliking the very game others like. However, that situation was caused by trying to please everyone else except myself. I don't want to see Philip make this mistake as well. Anyway, in my personal opinion adding level editors and such to Q9 would ruin the classic arcade game feel. The reason I like this game so well is it reminds me of the type of games I played in my younger years. Sure it has some modern aspects like random items, random monsters, etc but that enhances rather than detracts from the game. The game is very adictive and has a high amount of replay value for me right now. That's all that counts in my opinion. dark wrote: while more traps would be nice if possible, maybe themed traps for the levels, I seriously don't see what good an editer would do in a game where everything is randomized, sinse I assume the principle differences betwene the levels are the types and frequency rates of enemies, pits and items, and their length. I don't see how playing with these factors in an editer would really do anything more than the current game is doing already. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Saving.
I'll definitely put in a section on saving in the manual for version 1.1, it does need some clarification; I agree. Kind regards, Philip Bennefall - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 11:42 PM Subject: Re: [Audyssey] Saving. To add to Sarah's answer, I thought it's worth pointing out that with this system you really can only have one saved game at a time. It's no good thinking to yourself hmmm, I'll just start a fresh because I've got a spare 15 minutes to kill, I can always go back to the boss fight later because it's not gonna happen folks. For this kind of title, I really like the way it forces you not to rely on saves, but perhaps the way the system works could be mentioned in the manual. Cheers Scott On 11/16/09, Sarah Haake ti...@gmx.net wrote: Hi, the game automatically saves after each completed level. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09 19:41:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My Opinion of Q9
Hi Dark, So true. In terms of gaming the handful of game developers we do have haven't began to really scratch the surface of what is out there for the mainstream markets. When it comes to side-scrollers we have Super Liam, Mysteries of the Ancients, and of course Q9. All are different, unique games, and there is no reason a gamer could not own more than one of the titles above. That's not even a drop in the bucket compared to the number of side-scrollers out there for the mainstream market. Just in the 80's alone when Nintendo was getting started there were hundreds of side-scrollers out there that were nothing alike. You had your typical beat-m-up games like Double Dragon and Bad Dudes that were the forerunners of games like Street Fighter. You had your Sci-Fi games like Total Recall and Megaman. You had your super hero games like Batman and Spiderman. You had your Halloween and horror type games such as Castlevania. Regardless of what you liked there were plenty of games to choose from. When we come to the accessible games market we mainly have card and board games. There are also plenty of the Space Invader type games. However, when we talk about side-scrollers, FPS titles, accessible RPG games, etc they are few and far between. So there really isn't any need for accessible game developers to fight over copyrights, ideas, or be in direct competition as our mainstream counterparts do. There is plenty f roomfor all of us to create new and more interesting games. dark wrote: And from a customers perspective, there areally aren't enough accessible games released to require people to make massive amounts of choice to buy one over another. There are a couple of instances, like Che's blind adrenaline card room vs all in play, - of games where having both at once really wouldn't be advantageous, but usually, if two devs produce side scrollers, they're different enough for the customer to want both! I've bought q9, and enjoy it, but this will certainly not stop me from buying Mota. Beware the grue Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Q9 and mods
Hi folks, To follow up on the suggestions for mods that I've seen here recently, I'd like to add my thoughts to the discussion. Personally I am not a big fan of mods, for the simple reason that a mod for me is the same as destroying a complete picture that the audio, music and game engine all form together. When I made my sounds I made them for one particular purpose, and if they are taken out of context or replaced by something else it'd break the complete picture in my opinion. This is why I encrypt and package my sounds in the dat file. I know that a lot of people have quite differing views on this, that a mod is merely a creative outlet for imaginative gamers and in a sense I agree with that, but as the game's audio designer it would make me feel as though my work has been taken apart and twisted in a way. However, my opinion is merely one of many and I'd love to continue this discussion, as we may be able to come up with some sort of compromise. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Deus shields q9?
Hi. I'm finding a miner problem with the deus shields. They work great, 0- however their sound is so loud it's actually rather hard to here the step boundary before pits, especially when there are enemies running around. Is there any chance the deus shield sound could be made a litle quieter in a future version of the game? If not, I'll just try turning my volume up a bit. Beware the gRue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New release - The Q9 Action game!
I'm stil not keen on the idea to be honest scot. QYour not essentially at that point changing the game at all, just re-doing the sounds, and the sounds in Q9 are great already! Perhaps at some point in the future Philip could make a classic side scroller creation tool, in which you can modify the properties of pits, traps, items, enemies, the range,, damage and amo of character weapons and how much is randomized, not to mention add your own sounds and music. this is though, quite a different project from Q9, and would I think be better, and more useful, as a different tool entirely, even if it used elements of the Q9 code. Beware the grue! Dark. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 10:45 PM Subject: Re: [Audyssey] New release - The Q9 Action game! To clarify my last post with the suggestion, I think level editor was perhaps the wrong choice of phrase, it really does sway more toward a mod maker that I'm imagining. Whatever sound or story you care to put to it in your mod, it'll still retain the classic arcade style because of the UI and navigation surely. On 11/16/09, Thomas Ward thomasward1...@gmail.com wrote: Hi, Agreed. In all respects Q9 is a classic 80's type side-scroller similar to Donkey Kong and some of the later Pitfall games. Things like level editors etc need not apply here. This is exactly one of the aspects where I ran into problems with Mysteries of the Ancients. I started out writing a traditional side-scroller along the lines of Montezuma's Revenge,and I was bombarded with requests for level editors, save game features, random monsters, random items, etc. After a while as I added features and updates the game ceased to be what I initially had planned to create in the first place. In the end I've been very disappointed in the product while others constantly say how much they enjoy it. Kind of a paradox disliking the very game others like. However, that situation was caused by trying to please everyone else except myself. I don't want to see Philip make this mistake as well. Anyway, in my personal opinion adding level editors and such to Q9 would ruin the classic arcade game feel. The reason I like this game so well is it reminds me of the type of games I played in my younger years. Sure it has some modern aspects like random items, random monsters, etc but that enhances rather than detracts from the game. The game is very adictive and has a high amount of replay value for me right now. That's all that counts in my opinion. dark wrote: while more traps would be nice if possible, maybe themed traps for the levels, I seriously don't see what good an editer would do in a game where everything is randomized, sinse I assume the principle differences betwene the levels are the types and frequency rates of enemies, pits and items, and their length. I don't see how playing with these factors in an editer would really do anything more than the current game is doing already. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Developer time was: My Opinion of Q9
True again Tom. also though, i would point out, that this is all the more reason for when a developer is just rehashing an existing game and passing it off as a new idea, which I'm sorry to say has happened on a couple of occasions i can think of, it's all the more important for the community and the other devs to set them right. Q9, Superliam, Tomb hunter, - and even Tarzan Junior ar significantly different games, I own and enjoy playing all of them. if however a developer stated an intention to create something like another space invaders game, a self-voicing single player black jack or a modified version of boppit, they'd have to offer a pretty good account as to why such a game would be a worth while use of their time and skills which could be put to work in writing something we have more need for. such justifications are possible, as Liam proved with judgement day and it's many unlockables, and Che proved with his online playable tournament black jack, but I'd say a developer would do well to considder all accessible games available before sitting down to code, - especially if they expect to sell such games. I don't want to name and shame here, but I can certainly think of a couple of developers who imho have very much wasted their ttime in creating just another game of a familiar type, and, what is worse in several cases, expecting people to spend money upon it. This could've been avoided if they just looked around to see what was out there first, or honestly admitted that the couple of extra sounds they stuck in the game didn't make it in any way original or worth the asked price. btw, this is on my mind, sinse the audio games database is back up and running, and in considdering some new entries I'm finding it quite hard to stay at the very least neutral when describing certain games. with the database though, Where as I'll always say anything good that imho should be said about a game, I don't make negative comments, - however deserved I might think they could be. I'll freely say what I want here and on the forums though, sinse they are less official. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 and mods
hi Philip. I'm not a mod fan either, sinse I would agree with you that a game and it's sounds are a single creative work. that being said, some some small scale game creation software would imho be a good thing. Say for example, you released a classic side scroller generator, which could be used to set the attack speed, strength and range of enemies and the main character, amo limit, speed and range of character weapons, amount, frequency and effect of items, length of levels and effect and length of floor hazards. Depending upon coding you could also have the choice betwene placing these things randomly (with frequency control), or having the designer place them deliberately. to this people could add their own sounds and music, and tadar! a game which essentially uses the Q9 engine, but has completely different enemies, with their own attacks etc, --- -complete with different music, sounds and cut scenes. then, we don't just get Q9 in a different package, we get a number of completely different classic side scrollers. Beware the Grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 11:09 PM Subject: [Audyssey] Q9 and mods Hi folks, To follow up on the suggestions for mods that I've seen here recently, I'd like to add my thoughts to the discussion. Personally I am not a big fan of mods, for the simple reason that a mod for me is the same as destroying a complete picture that the audio, music and game engine all form together. When I made my sounds I made them for one particular purpose, and if they are taken out of context or replaced by something else it'd break the complete picture in my opinion. This is why I encrypt and package my sounds in the dat file. I know that a lot of people have quite differing views on this, that a mod is merely a creative outlet for imaginative gamers and in a sense I agree with that, but as the game's audio designer it would make me feel as though my work has been taken apart and twisted in a way. However, my opinion is merely one of many and I'd love to continue this discussion, as we may be able to come up with some sort of compromise. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 and mods
hmmm I sertainly wouldn't mod the game, or change the music. and I know superliam can be modded but its up to the dev. However saying that any chance for those that buy the game or whatever you like, that we get the soundtrack for listening? I'd actually like to play the music outside the game on my speakers. Ofcause I don't expect you to give this away for free, but it could be an added bonus with the full version of the game. I'd sertainly buy it just for the soundtrack. At 12:09 p.m. 17/11/2009, you wrote: Hi folks, To follow up on the suggestions for mods that I've seen here recently, I'd like to add my thoughts to the discussion. Personally I am not a big fan of mods, for the simple reason that a mod for me is the same as destroying a complete picture that the audio, music and game engine all form together. When I made my sounds I made them for one particular purpose, and if they are taken out of context or replaced by something else it'd break the complete picture in my opinion. This is why I encrypt and package my sounds in the dat file. I know that a lot of people have quite differing views on this, that a mod is merely a creative outlet for imaginative gamers and in a sense I agree with that, but as the game's audio designer it would make me feel as though my work has been taken apart and twisted in a way. However, my opinion is merely one of many and I'd love to continue this discussion, as we may be able to come up with some sort of compromise. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 and mods
Hi Dark, The Bgt game creation toolkit that I have in the works would definitely be able to make a game such as Q9, though it won't be as specific as being just a sidescroller engine; it's rather a very high level scripting language full of game related functions. Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 12:42 AM Subject: Re: [Audyssey] Q9 and mods hi Philip. I'm not a mod fan either, sinse I would agree with you that a game and it's sounds are a single creative work. that being said, some some small scale game creation software would imho be a good thing. Say for example, you released a classic side scroller generator, which could be used to set the attack speed, strength and range of enemies and the main character, amo limit, speed and range of character weapons, amount, frequency and effect of items, length of levels and effect and length of floor hazards. Depending upon coding you could also have the choice betwene placing these things randomly (with frequency control), or having the designer place them deliberately. to this people could add their own sounds and music, and tadar! a game which essentially uses the Q9 engine, but has completely different enemies, with their own attacks etc, --- -complete with different music, sounds and cut scenes. then, we don't just get Q9 in a different package, we get a number of completely different classic side scrollers. Beware the Grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 11:09 PM Subject: [Audyssey] Q9 and mods Hi folks, To follow up on the suggestions for mods that I've seen here recently, I'd like to add my thoughts to the discussion. Personally I am not a big fan of mods, for the simple reason that a mod for me is the same as destroying a complete picture that the audio, music and game engine all form together. When I made my sounds I made them for one particular purpose, and if they are taken out of context or replaced by something else it'd break the complete picture in my opinion. This is why I encrypt and package my sounds in the dat file. I know that a lot of people have quite differing views on this, that a mod is merely a creative outlet for imaginative gamers and in a sense I agree with that, but as the game's audio designer it would make me feel as though my work has been taken apart and twisted in a way. However, my opinion is merely one of many and I'd love to continue this discussion, as we may be able to come up with some sort of compromise. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09 19:41:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New release - The Q9 Action game!
I think the game is just fine as is. true its not one of the games we are used to but this reminds me of the portable brick game and other small games I used to play as a boy, especially in the car when driving. At 11:38 a.m. 17/11/2009, you wrote: Hi, Agreed. In all respects Q9 is a classic 80's type side-scroller similar to Donkey Kong and some of the later Pitfall games. Things like level editors etc need not apply here. This is exactly one of the aspects where I ran into problems with Mysteries of the Ancients. I started out writing a traditional side-scroller along the lines of Montezuma's Revenge,and I was bombarded with requests for level editors, save game features, random monsters, random items, etc. After a while as I added features and updates the game ceased to be what I initially had planned to create in the first place. In the end I've been very disappointed in the product while others constantly say how much they enjoy it. Kind of a paradox disliking the very game others like. However, that situation was caused by trying to please everyone else except myself. I don't want to see Philip make this mistake as well. Anyway, in my personal opinion adding level editors and such to Q9 would ruin the classic arcade game feel. The reason I like this game so well is it reminds me of the type of games I played in my younger years. Sure it has some modern aspects like random items, random monsters, etc but that enhances rather than detracts from the game. The game is very adictive and has a high amount of replay value for me right now. That's all that counts in my opinion. dark wrote: while more traps would be nice if possible, maybe themed traps for the levels, I seriously don't see what good an editer would do in a game where everything is randomized, sinse I assume the principle differences betwene the levels are the types and frequency rates of enemies, pits and items, and their length. I don't see how playing with these factors in an editer would really do anything more than the current game is doing already. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New release - The Q9 Action game!
Well I have just not bothered, I may not even bother. unless ofcause I can kill the enemies and some how jump back and get the thing. but we will see. I must say the fortune fields are good and not. usefull or not. At 11:04 a.m. 17/11/2009, you wrote: Hi Shaun, Oh, I hate it when special items come down over a pit and I have to try and jump over the pit and grab it in mid air before it falls into the pit. That drives me nuts, but is all part of the fun. I can't tel you how many times Q9 has broke his stupid alien neck going for falling items that are in less than accessible places. Lol! shaun everiss wrote: yeah I had to read that part of the menu about the pits. objects can sometimes come down in places where you really can't just get em. you have a pit on the left and some enemies on the right and well you get the picture. At 08:26 a.m. 17/11/2009, you wrote: Will just say very cool, and suppose it helped to go read the manual after falling down the pits a few times so that I knew should jump first and then hit the right/left arrow key to make it over them...LOL! Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 4:00 AM Subject: [Audyssey] New release - The Q9 Action game! Hello everyone, I wish to officially announce the release of the Q9 Action Game. For those of you not familiar with it, it's a sidescroller entirely based on sound with 12 exciting levels containning a hoard of enemies and other dangers to make your way through. You have to guide the little alien Q9 through four different worlds with three levels in each, and help him to find his spaceship so that he can return back to his own planet. The game features a lot of high quality sound effects, an original orchestral score as well as numerous cut scenes with slightly morbid humor. For more information, please visit us on the web at www.blastbay.com. Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4610 (20091115) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4613 (20091116) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow
Re: [Audyssey] Deus shields q9?
I actually don't have any problems with that. In fact the sound's current volume enables me to tell the when shield's about to fade. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Monday, November 16, 2009 4:12 PM Subject: [Audyssey] Deus shields q9? Hi. I'm finding a miner problem with the deus shields. They work great, 0- however their sound is so loud it's actually rather hard to here the step boundary before pits, especially when there are enemies running around. Is there any chance the deus shield sound could be made a litle quieter in a future version of the game? If not, I'll just try turning my volume up a bit. Beware the gRue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Night of Parisite Question
Hi all, A few questions. Firstly, I'm using JAWS 11, and cannot seem to look north or south; any ideas? Secondly, I need some elp on the first big boss-he gets to me before I can get to him, and before I know it, I'm dead! Any suggestions? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Q9 action game, my opinion.
Hi. My opinion about the game. Firstly, i like a idea of this game. This tittle reminds me a old rayman game, i don't know why, but... little bit. Great sound system, music and creation, i was very excited when run the game first time. Now a negative things: For me, game is too small, too short, and little boring if you end it some times. Story tells about q9 who is on planet earth, not sure, but this planet looks like a planet of the apes, No people arround, etc. My suggestion is: add new worlds, minimum 3 or 4, every world with 4 or 5 levels. Boss after every world. With this new addons this game can be more interesting, for more hours to play. Now a smaller things: Randomly generated footsteps, no the same steps if you going for example in mountain. Feature to killing enemies in the pits etc, cause this is little unrealistic. What you think about it? Maybe i have too much requirements, but our world going to the futture, and new age. Cheers Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New release - The Q9 Action game!
Hi, Wow amazing. I don't think we've had a release like this in a while. Well there are Che's card games but I'm not a card gamer so I'm excited to try this one out. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 15, 2009 9:00 PM Subject: [Audyssey] New release - The Q9 Action game! Hello everyone, I wish to officially announce the release of the Q9 Action Game. For those of you not familiar with it, it's a sidescroller entirely based on sound with 12 exciting levels containning a hoard of enemies and other dangers to make your way through. You have to guide the little alien Q9 through four different worlds with three levels in each, and help him to find his spaceship so that he can return back to his own planet. The game features a lot of high quality sound effects, an original orchestral score as well as numerous cut scenes with slightly morbid humor. For more information, please visit us on the web at www.blastbay.com. Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
Hi Tom, I am certainly considering adding new worlds, probably keeping it 3 levels per world but more worlds would definitely be interesting. It'll have to be for a 2.0 release though probably. As for random footsteps, I like to have them in a sequence as it sounds more natural that way, but rather have many pares of footsteps (left/right foot). And regarding enemies falling down pits, it'd be easy to program but the sound question is a lot harder. What does a leopard sound like when falling down a pit, wha does a wolf sound like, what does a bear sound like tc? And how do I get a hold of such sounds, when they are not really associated with the actaul animals and so are not likely to exist in the sound libraries that I own even though they're quite large collections. Did you beat the game? And if so, on what difficulty level? If you are only running the demo and think the levels are too short, I can assure you that they get much longer and more difficult in the full product. Kind regards, philip Bennefall - Original Message - From: lirin seal11...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 2:01 AM Subject: [Audyssey] Q9 action game, my opinion. Hi. My opinion about the game. Firstly, i like a idea of this game. This tittle reminds me a old rayman game, i don't know why, but... little bit. Great sound system, music and creation, i was very excited when run the game first time. Now a negative things: For me, game is too small, too short, and little boring if you end it some times. Story tells about q9 who is on planet earth, not sure, but this planet looks like a planet of the apes, No people arround, etc. My suggestion is: add new worlds, minimum 3 or 4, every world with 4 or 5 levels. Boss after every world. With this new addons this game can be more interesting, for more hours to play. Now a smaller things: Randomly generated footsteps, no the same steps if you going for example in mountain. Feature to killing enemies in the pits etc, cause this is little unrealistic. What you think about it? Maybe i have too much requirements, but our world going to the futture, and new age. Cheers Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09 19:41:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
Forgive all the spelling mistakes in my last post, I'll check my messages more carefully next time. Kind regards, Philip Bennefall - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 2:16 AM Subject: Re: [Audyssey] Q9 action game, my opinion. Hi Tom, I am certainly considering adding new worlds, probably keeping it 3 levels per world but more worlds would definitely be interesting. It'll have to be for a 2.0 release though probably. As for random footsteps, I like to have them in a sequence as it sounds more natural that way, but rather have many pares of footsteps (left/right foot). And regarding enemies falling down pits, it'd be easy to program but the sound question is a lot harder. What does a leopard sound like when falling down a pit, wha does a wolf sound like, what does a bear sound like tc? And how do I get a hold of such sounds, when they are not really associated with the actaul animals and so are not likely to exist in the sound libraries that I own even though they're quite large collections. Did you beat the game? And if so, on what difficulty level? If you are only running the demo and think the levels are too short, I can assure you that they get much longer and more difficult in the full product. Kind regards, philip Bennefall - Original Message - From: lirin seal11...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 2:01 AM Subject: [Audyssey] Q9 action game, my opinion. Hi. My opinion about the game. Firstly, i like a idea of this game. This tittle reminds me a old rayman game, i don't know why, but... little bit. Great sound system, music and creation, i was very excited when run the game first time. Now a negative things: For me, game is too small, too short, and little boring if you end it some times. Story tells about q9 who is on planet earth, not sure, but this planet looks like a planet of the apes, No people arround, etc. My suggestion is: add new worlds, minimum 3 or 4, every world with 4 or 5 levels. Boss after every world. With this new addons this game can be more interesting, for more hours to play. Now a smaller things: Randomly generated footsteps, no the same steps if you going for example in mountain. Feature to killing enemies in the pits etc, cause this is little unrealistic. What you think about it? Maybe i have too much requirements, but our world going to the futture, and new age. Cheers Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09 19:41:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09 19:41:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
hi, I love! this game, I love stuff like this with challenges, obsticles, unlike some games that have endless upon endless passages that you might spend 50 mins trying to find an enemy or door or something, not that those games are bad at all, I prefer something more like this reminds me a little of night of parisite except more challenging lol just want to! say! awsome work! I am seriously! considering buying it! just don't have the funds at the moment, and also buying MOTA once its in final release. I think for animals falling down pits you could use the fall that is currently there, and some how make it have a distance reverb or some sort of echo, or something just my thoughts on that. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 19:18 Subject: Re: [Audyssey] Q9 action game, my opinion. Forgive all the spelling mistakes in my last post, I'll check my messages more carefully next time. Kind regards, Philip Bennefall - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 2:16 AM Subject: Re: [Audyssey] Q9 action game, my opinion. Hi Tom, I am certainly considering adding new worlds, probably keeping it 3 levels per world but more worlds would definitely be interesting. It'll have to be for a 2.0 release though probably. As for random footsteps, I like to have them in a sequence as it sounds more natural that way, but rather have many pares of footsteps (left/right foot). And regarding enemies falling down pits, it'd be easy to program but the sound question is a lot harder. What does a leopard sound like when falling down a pit, wha does a wolf sound like, what does a bear sound like tc? And how do I get a hold of such sounds, when they are not really associated with the actaul animals and so are not likely to exist in the sound libraries that I own even though they're quite large collections. Did you beat the game? And if so, on what difficulty level? If you are only running the demo and think the levels are too short, I can assure you that they get much longer and more difficult in the full product. Kind regards, philip Bennefall - Original Message - From: lirin seal11...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 2:01 AM Subject: [Audyssey] Q9 action game, my opinion. Hi. My opinion about the game. Firstly, i like a idea of this game. This tittle reminds me a old rayman game, i don't know why, but... little bit. Great sound system, music and creation, i was very excited when run the game first time. Now a negative things: For me, game is too small, too short, and little boring if you end it some times. Story tells about q9 who is on planet earth, not sure, but this planet looks like a planet of the apes, No people arround, etc. My suggestion is: add new worlds, minimum 3 or 4, every world with 4 or 5 levels. Boss after every world. With this new addons this game can be more interesting, for more hours to play. Now a smaller things: Randomly generated footsteps, no the same steps if you going for example in mountain. Feature to killing enemies in the pits etc, cause this is little unrealistic. What you think about it? Maybe i have too much requirements, but our world going to the futture, and new age. Cheers Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09 19:41:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09 19:41:00 --- Gamers mailing list __ Gamers@audyssey.org If
Re: [Audyssey] Night of Parisite Question
hi, some times jaws doesn't speak when looking a direction so you have to go in another direction, then try looking say north or south.. as for the boss, are you talking about the one in the store room? thats the one you will! need your ammo for then you can go get the card from his corpse, and go all the way to the west, down and get a no A ammo box do that and you will steer clear of the electric box! HTH - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, November 16, 2009 18:16 Subject: [Audyssey] Night of Parisite Question Hi all, A few questions. Firstly, I'm using JAWS 11, and cannot seem to look north or south; any ideas? Secondly, I need some elp on the first big boss-he gets to me before I can get to him, and before I know it, I'm dead! Any suggestions? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New release - The Q9 Action game!
Hi Scott, Hmmm...I see. In other words is what you are really thinking of is an easy to use game engine. A sort of game creation tool like BGT or Genesis that allows you to create games using an existing game engine. Just add sounds, music, and the basic functionality is already there fore you. Smile. Scott Chesworth wrote: To clarify my last post with the suggestion, I think level editor was perhaps the wrong choice of phrase, it really does sway more toward a mod maker that I'm imagining. Whatever sound or story you care to put to it in your mod, it'll still retain the classic arcade style because of the UI and navigation surely. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 and mods
Hi Philip, Often times when this subject of modding games comes up I think what the customers are really asking for is some quick and easy way to create new games for themselves. Most of them don't know a thing about programming, don't have the time/desire to learn programming, and perhaps are a bit intimidated by the entire subject. As a result they do what comes easiest to them which is modding an existing game. Let's assume someone wanted to come up with a Megaman game. Well, in theory they could take a game like Q9, and modify it until they came up with something like Megaman. They could replace the rocks with lasers, the club with a power fist, replace the shields with a forcefield, replace the animals with various robots, etc. When they got done it would no longer resemble your actual game, and the end user would be vicariously be creating a new game by replacing all of your sounds and music with his/her own. they may see it only as modding, but their actual intent is to create a completely new game, based on their own game ideas and sounds, rather than excepting your game as it is. Fortunately both of us are working on such tools. However, I haven't yet found a way that follows the keep it simple stupid principle. At some point the game engine needs to be scripted, and we come right back to the problem of the end user having to get his/her hands dirty with some aspect of coding the game by hand. Grr... Philip Bennefall wrote: Hi folks, To follow up on the suggestions for mods that I've seen here recently, I'd like to add my thoughts to the discussion. Personally I am not a big fan of mods, for the simple reason that a mod for me is the same as destroying a complete picture that the audio, music and game engine all form together. When I made my sounds I made them for one particular purpose, and if they are taken out of context or replaced by something else it'd break the complete picture in my opinion. This is why I encrypt and package my sounds in the dat file. I know that a lot of people have quite differing views on this, that a mod is merely a creative outlet for imaginative gamers and in a sense I agree with that, but as the game's audio designer it would make me feel as though my work has been taken apart and twisted in a way. However, my opinion is merely one of many and I'd love to continue this discussion, as we may be able to come up with some sort of compromise. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Developer time was: My Opinion of Q9
Hi Dark, By and large I personally agree with everything you said below. However, I can think of a few exceptions to the rule. One of them being the need for more cross platform games. As you know accessibility for Mac and Linux has really opened up over the last couple years or so, and more and more blind computer users are turning to Mac and Linux as an alternative to Windows. Unfortunately most of our games can't be played on Mac or Linux without some sort of emulation, and sometimes not even then. In a case like that creating a cross platform version of Monopoly, Blackjack, Aliens in the Outback, whatever would be perfectly reasonable. After all, there are a number of games that could be rewritten to be cross platform compatible, but there is not enough accessible game developers interested in doing so. At any rate I think this falls under a good reason why to rewrite or at least copy an existing title. As for myself I am not the type to run with the pack. I'm perfectly capable of creating new and original content which is something I hope to do as soon as some of these games are cleared away. Even if the game isn't 100% original such as my Tomb Hunter games they are still quite a bit different from what is already out there currently to be of interest to customers. Which is something I think our little community needs. Smile. dark wrote: True again Tom. also though, i would point out, that this is all the more reason for when a developer is just rehashing an existing game and passing it off as a new idea, which I'm sorry to say has happened on a couple of occasions i can think of, it's all the more important for the community and the other devs to set them right. Q9, Superliam, Tomb hunter, - and even Tarzan Junior ar significantly different games, I own and enjoy playing all of them. if however a developer stated an intention to create something like another space invaders game, a self-voicing single player black jack or a modified version of boppit, they'd have to offer a pretty good account as to why such a game would be a worth while use of their time and skills which could be put to work in writing something we have more need for. such justifications are possible, as Liam proved with judgement day and it's many unlockables, and Che proved with his online playable tournament black jack, but I'd say a developer would do well to considder all accessible games available before sitting down to code, - especially if they expect to sell such games. I don't want to name and shame here, but I can certainly think of a couple of developers who imho have very much wasted their ttime in creating just another game of a familiar type, and, what is worse in several cases, expecting people to spend money upon it. This could've been avoided if they just looked around to see what was out there first, or honestly admitted that the couple of extra sounds they stuck in the game didn't make it in any way original or worth the asked price. btw, this is on my mind, sinse the audio games database is back up and running, and in considdering some new entries I'm finding it quite hard to stay at the very least neutral when describing certain games. with the database though, Where as I'll always say anything good that imho should be said about a game, I don't make negative comments, - however deserved I might think they could be. I'll freely say what I want here and on the forums though, sinse they are less official. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 and mods
Hi dark, Exactly what I said earlier. As you probably know Philip is working on a game creation toolkit as am I. I can't say when my creation toolkit, Genesis 3D, will be available to the public but I do know it is something people really want. As I said earlier a lot of people don't know anything about programming, don't have time to learn, whatever and they just want a simple creation tool that will allow them to slap a game together quickly and simply. Unfortunately, the more simplicity you add the less functionality you get. At some level you really need to be able to script the engine in order to customize the game as needed. Which creates a problem in of itself because your average computer user out there doesn't know anything about VBScript, JavaScript, Python, or several other scripting languages the game could use for scripting levels, enemies, weapons, etc. dark wrote: hi Philip. I'm not a mod fan either, sinse I would agree with you that a game and it's sounds are a single creative work. that being said, some some small scale game creation software would imho be a good thing. Say for example, you released a classic side scroller generator, which could be used to set the attack speed, strength and range of enemies and the main character, amo limit, speed and range of character weapons, amount, frequency and effect of items, length of levels and effect and length of floor hazards. Depending upon coding you could also have the choice betwene placing these things randomly (with frequency control), or having the designer place them deliberately. to this people could add their own sounds and music, and tadar! a game which essentially uses the Q9 engine, but has completely different enemies, with their own attacks etc, --- -complete with different music, sounds and cut scenes. then, we don't just get Q9 in a different package, we get a number of completely different classic side scrollers. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Night of Parisite Question
Actually, I have gotten to chapter 2...I was actually talking about the one in the bedroom; I just couldn't get to him. Also, no matter what I do, I cannot look north or south, and about said electric box-I did once run into that duu to that lack of functionality. There has got to be a way to script that, but I'm not quite sure how... Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of tim Sent: Monday, November 16, 2009 7:47 PM To: Gamers Discussion list Subject: Re: [Audyssey] Night of Parisite Question hi, some times jaws doesn't speak when looking a direction so you have to go in another direction, then try looking say north or south.. as for the boss, are you talking about the one in the store room? thats the one you will! need your ammo for then you can go get the card from his corpse, and go all the way to the west, down and get a no A ammo box do that and you will steer clear of the electric box! HTH - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, November 16, 2009 18:16 Subject: [Audyssey] Night of Parisite Question Hi all, A few questions. Firstly, I'm using JAWS 11, and cannot seem to look north or south; any ideas? Secondly, I need some elp on the first big boss-he gets to me before I can get to him, and before I know it, I'm dead! Any suggestions? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
Hmmm...now I like that myself, about the animals. I will also add my own feedback. Firstly, I love the sounds, especially the creatures falling in the Jungle World. Also, considering my past experience with Super Liam (I have bought it and beat it a number of times) it has made it significantly easier to play. I notice, however, that there is nothing about the boss in the documentation? Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of tim Sent: Monday, November 16, 2009 7:43 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 action game, my opinion. hi, I love! this game, I love stuff like this with challenges, obsticles, unlike some games that have endless upon endless passages that you might spend 50 mins trying to find an enemy or door or something, not that those games are bad at all, I prefer something more like this reminds me a little of night of parisite except more challenging lol just want to! say! awsome work! I am seriously! considering buying it! just don't have the funds at the moment, and also buying MOTA once its in final release. I think for animals falling down pits you could use the fall that is currently there, and some how make it have a distance reverb or some sort of echo, or something just my thoughts on that. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 19:18 Subject: Re: [Audyssey] Q9 action game, my opinion. Forgive all the spelling mistakes in my last post, I'll check my messages more carefully next time. Kind regards, Philip Bennefall - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 2:16 AM Subject: Re: [Audyssey] Q9 action game, my opinion. Hi Tom, I am certainly considering adding new worlds, probably keeping it 3 levels per world but more worlds would definitely be interesting. It'll have to be for a 2.0 release though probably. As for random footsteps, I like to have them in a sequence as it sounds more natural that way, but rather have many pares of footsteps (left/right foot). And regarding enemies falling down pits, it'd be easy to program but the sound question is a lot harder. What does a leopard sound like when falling down a pit, wha does a wolf sound like, what does a bear sound like tc? And how do I get a hold of such sounds, when they are not really associated with the actaul animals and so are not likely to exist in the sound libraries that I own even though they're quite large collections. Did you beat the game? And if so, on what difficulty level? If you are only running the demo and think the levels are too short, I can assure you that they get much longer and more difficult in the full product. Kind regards, philip Bennefall - Original Message - From: lirin seal11...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 2:01 AM Subject: [Audyssey] Q9 action game, my opinion. Hi. My opinion about the game. Firstly, i like a idea of this game. This tittle reminds me a old rayman game, i don't know why, but... little bit. Great sound system, music and creation, i was very excited when run the game first time. Now a negative things: For me, game is too small, too short, and little boring if you end it some times. Story tells about q9 who is on planet earth, not sure, but this planet looks like a planet of the apes, No people arround, etc. My suggestion is: add new worlds, minimum 3 or 4, every world with 4 or 5 levels. Boss after every world. With this new addons this game can be more interesting, for more hours to play. Now a smaller things: Randomly generated footsteps, no the same steps if you going for example in mountain. Feature to killing enemies in the pits etc, cause this is little unrealistic. What you think about it? Maybe i have too much requirements, but our world going to the futture, and new age. Cheers Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09 19:41:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
Re: [Audyssey] Night of Parisite Question
hi, how in the world! did you avoid the matter in the upstairs second flor quarter with the double bed and the woordrobe?? been at that for weeks now!!! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, November 16, 2009 21:56 Subject: Re: [Audyssey] Night of Parisite Question Actually, I have gotten to chapter 2...I was actually talking about the one in the bedroom; I just couldn't get to him. Also, no matter what I do, I cannot look north or south, and about said electric box-I did once run into that duu to that lack of functionality. There has got to be a way to script that, but I'm not quite sure how... Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of tim Sent: Monday, November 16, 2009 7:47 PM To: Gamers Discussion list Subject: Re: [Audyssey] Night of Parisite Question hi, some times jaws doesn't speak when looking a direction so you have to go in another direction, then try looking say north or south.. as for the boss, are you talking about the one in the store room? thats the one you will! need your ammo for then you can go get the card from his corpse, and go all the way to the west, down and get a no A ammo box do that and you will steer clear of the electric box! HTH - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, November 16, 2009 18:16 Subject: [Audyssey] Night of Parisite Question Hi all, A few questions. Firstly, I'm using JAWS 11, and cannot seem to look north or south; any ideas? Secondly, I need some elp on the first big boss-he gets to me before I can get to him, and before I know it, I'm dead! Any suggestions? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 and mods
I know your working on the game creation toolkit Philip, and that that will be more powerful and able to create more games, - however, that will also require more knolidge to use than what is effectively a glorified level editer using the same engine, which is my suggestion here. This could cover the needs of people who for example just want a Q9 mod, with similar gameplay and items, but different weaponry, enemy attacks etc. Pluss, with how well worked out the underlying mechanics of Q9 are, it'd be nice to put this to use in a simple way to create games. Level editers, even those which let the players add in their own graphics and music and edit the properties of in game objects have proved very popular in mainstream games, and with many people who play audio games but few people who program them, - it would probably be helpful to have something like this. Of course, it's entirely your decision, and would undoubtedly be more work on your part depending upon how much trouble the programming involved would be. I merely presented this as a quick and easy solution to those who want mods, - and a way to increase the number of side scrollers we have available. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 11:53 PM Subject: Re: [Audyssey] Q9 and mods Hi Dark, The Bgt game creation toolkit that I have in the works would definitely be able to make a game such as Q9, though it won't be as specific as being just a sidescroller engine; it's rather a very high level scripting language full of game related functions. Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 12:42 AM Subject: Re: [Audyssey] Q9 and mods hi Philip. I'm not a mod fan either, sinse I would agree with you that a game and it's sounds are a single creative work. that being said, some some small scale game creation software would imho be a good thing. Say for example, you released a classic side scroller generator, which could be used to set the attack speed, strength and range of enemies and the main character, amo limit, speed and range of character weapons, amount, frequency and effect of items, length of levels and effect and length of floor hazards. Depending upon coding you could also have the choice betwene placing these things randomly (with frequency control), or having the designer place them deliberately. to this people could add their own sounds and music, and tadar! a game which essentially uses the Q9 engine, but has completely different enemies, with their own attacks etc, --- -complete with different music, sounds and cut scenes. then, we don't just get Q9 in a different package, we get a number of completely different classic side scrollers. Beware the Grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 11:09 PM Subject: [Audyssey] Q9 and mods Hi folks, To follow up on the suggestions for mods that I've seen here recently, I'd like to add my thoughts to the discussion. Personally I am not a big fan of mods, for the simple reason that a mod for me is the same as destroying a complete picture that the audio, music and game engine all form together. When I made my sounds I made them for one particular purpose, and if they are taken out of context or replaced by something else it'd break the complete picture in my opinion. This is why I encrypt and package my sounds in the dat file. I know that a lot of people have quite differing views on this, that a mod is merely a creative outlet for imaginative gamers and in a sense I agree with that, but as the game's audio designer it would make me feel as though my work has been taken apart and twisted in a way. However, my opinion is merely one of many and I'd love to continue this discussion, as we may be able to come up with some sort of compromise. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are
Re: [Audyssey] Deus shields q9?
Fair enough, as I said, it might just be i need to turn my own volume up. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 12:00 AM Subject: Re: [Audyssey] Deus shields q9? I actually don't have any problems with that. In fact the sound's current volume enables me to tell the when shield's about to fade. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Monday, November 16, 2009 4:12 PM Subject: [Audyssey] Deus shields q9? Hi. I'm finding a miner problem with the deus shields. They work great, 0- however their sound is so loud it's actually rather hard to here the step boundary before pits, especially when there are enemies running around. Is there any chance the deus shield sound could be made a litle quieter in a future version of the game? If not, I'll just try turning my volume up a bit. Beware the gRue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Night of Parisite Question
Hi. No idea on the Jaws issue, - however the game basically has a combat system where things damage you at a fixed rate. The only way I found to kill the boss was by standing in the top left corner of the room, then simply shooting the heck out of him, intermitantly using med packs. If I have one cryticism of the game, this is a miner problem. Despite the grid based system, it's nearly impossible to kill things without being hit yourself, which turns it basically into a battle of who can do more damage quickest, and how many medical packs you have. Beware the Grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, November 17, 2009 12:16 AM Subject: [Audyssey] Night of Parisite Question Hi all, A few questions. Firstly, I'm using JAWS 11, and cannot seem to look north or south; any ideas? Secondly, I need some elp on the first big boss-he gets to me before I can get to him, and before I know it, I'm dead! Any suggestions? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
Hi Philip. I personally would like to see enemies falling down pits, but I do appreciate the sound issue. To make enemy pit fall sounds, How about just mixing the sounds you have. In the way you've got the item blip going down in pitch, have the pitch of the enemy sound raise as the eenemy falls, combined with perhaps a slide whistle type tone if you have one or some extra wind to illustrate the body of the enemy flying through the air. This way you wouldn't need extra, and as you point out, - probably near impossible sounds to make the effect. Just a suggestion. Beware the greu! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 1:16 AM Subject: Re: [Audyssey] Q9 action game, my opinion. Hi Tom, I am certainly considering adding new worlds, probably keeping it 3 levels per world but more worlds would definitely be interesting. It'll have to be for a 2.0 release though probably. As for random footsteps, I like to have them in a sequence as it sounds more natural that way, but rather have many pares of footsteps (left/right foot). And regarding enemies falling down pits, it'd be easy to program but the sound question is a lot harder. What does a leopard sound like when falling down a pit, wha does a wolf sound like, what does a bear sound like tc? And how do I get a hold of such sounds, when they are not really associated with the actaul animals and so are not likely to exist in the sound libraries that I own even though they're quite large collections. Did you beat the game? And if so, on what difficulty level? If you are only running the demo and think the levels are too short, I can assure you that they get much longer and more difficult in the full product. Kind regards, philip Bennefall - Original Message - From: lirin seal11...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 2:01 AM Subject: [Audyssey] Q9 action game, my opinion. Hi. My opinion about the game. Firstly, i like a idea of this game. This tittle reminds me a old rayman game, i don't know why, but... little bit. Great sound system, music and creation, i was very excited when run the game first time. Now a negative things: For me, game is too small, too short, and little boring if you end it some times. Story tells about q9 who is on planet earth, not sure, but this planet looks like a planet of the apes, No people arround, etc. My suggestion is: add new worlds, minimum 3 or 4, every world with 4 or 5 levels. Boss after every world. With this new addons this game can be more interesting, for more hours to play. Now a smaller things: Randomly generated footsteps, no the same steps if you going for example in mountain. Feature to killing enemies in the pits etc, cause this is little unrealistic. What you think about it? Maybe i have too much requirements, but our world going to the futture, and new age. Cheers Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09 19:41:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Developer time was: My Opinion of Q9
Hi Tom. by original in this case I mean original to the community. It afterall does Vi gamers no good to say there are hundreds of side scrollers, if none are accessible without vision, this is why, though I myself stil have enough vision to play games liek turrican, Mega man and Metroid, I'd stil love to see something similar in audio. I admit I didn't considder the cross platform issue, which is fair enough, and I would say that a company like 7-128 who are able to make Windows and mac versions of their accessible games are indeed doing a very good job. However, the cases I can think of are those where developers, (once again, I won't accuse or name names), create windows self-voicing card games which they then try to claime as original despite the fact there are many others around, or spend their time making a windows arcade game which just plays like another version of boppit. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 2:36 AM Subject: Re: [Audyssey] Developer time was: My Opinion of Q9 Hi Dark, By and large I personally agree with everything you said below. However, I can think of a few exceptions to the rule. One of them being the need for more cross platform games. As you know accessibility for Mac and Linux has really opened up over the last couple years or so, and more and more blind computer users are turning to Mac and Linux as an alternative to Windows. Unfortunately most of our games can't be played on Mac or Linux without some sort of emulation, and sometimes not even then. In a case like that creating a cross platform version of Monopoly, Blackjack, Aliens in the Outback, whatever would be perfectly reasonable. After all, there are a number of games that could be rewritten to be cross platform compatible, but there is not enough accessible game developers interested in doing so. At any rate I think this falls under a good reason why to rewrite or at least copy an existing title. As for myself I am not the type to run with the pack. I'm perfectly capable of creating new and original content which is something I hope to do as soon as some of these games are cleared away. Even if the game isn't 100% original such as my Tomb Hunter games they are still quite a bit different from what is already out there currently to be of interest to customers. Which is something I think our little community needs. Smile. dark wrote: True again Tom. also though, i would point out, that this is all the more reason for when a developer is just rehashing an existing game and passing it off as a new idea, which I'm sorry to say has happened on a couple of occasions i can think of, it's all the more important for the community and the other devs to set them right. Q9, Superliam, Tomb hunter, - and even Tarzan Junior ar significantly different games, I own and enjoy playing all of them. if however a developer stated an intention to create something like another space invaders game, a self-voicing single player black jack or a modified version of boppit, they'd have to offer a pretty good account as to why such a game would be a worth while use of their time and skills which could be put to work in writing something we have more need for. such justifications are possible, as Liam proved with judgement day and it's many unlockables, and Che proved with his online playable tournament black jack, but I'd say a developer would do well to considder all accessible games available before sitting down to code, - especially if they expect to sell such games. I don't want to name and shame here, but I can certainly think of a couple of developers who imho have very much wasted their ttime in creating just another game of a familiar type, and, what is worse in several cases, expecting people to spend money upon it. This could've been avoided if they just looked around to see what was out there first, or honestly admitted that the couple of extra sounds they stuck in the game didn't make it in any way original or worth the asked price. btw, this is on my mind, sinse the audio games database is back up and running, and in considdering some new entries I'm finding it quite hard to stay at the very least neutral when describing certain games. with the database though, Where as I'll always say anything good that imho should be said about a game, I don't make negative comments, - however deserved I might think they could be. I'll freely say what I want here and on the forums though, sinse they are less official. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Q9 action game, my opinion.
also have it when you or the enemy fall into the pit well have a nice splattering sound. At 07:46 p.m. 17/11/2009, you wrote: Hi Philip. I personally would like to see enemies falling down pits, but I do appreciate the sound issue. To make enemy pit fall sounds, How about just mixing the sounds you have. In the way you've got the item blip going down in pitch, have the pitch of the enemy sound raise as the eenemy falls, combined with perhaps a slide whistle type tone if you have one or some extra wind to illustrate the body of the enemy flying through the air. This way you wouldn't need extra, and as you point out, - probably near impossible sounds to make the effect. Just a suggestion. Beware the greu! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 1:16 AM Subject: Re: [Audyssey] Q9 action game, my opinion. Hi Tom, I am certainly considering adding new worlds, probably keeping it 3 levels per world but more worlds would definitely be interesting. It'll have to be for a 2.0 release though probably. As for random footsteps, I like to have them in a sequence as it sounds more natural that way, but rather have many pares of footsteps (left/right foot). And regarding enemies falling down pits, it'd be easy to program but the sound question is a lot harder. What does a leopard sound like when falling down a pit, wha does a wolf sound like, what does a bear sound like tc? And how do I get a hold of such sounds, when they are not really associated with the actaul animals and so are not likely to exist in the sound libraries that I own even though they're quite large collections. Did you beat the game? And if so, on what difficulty level? If you are only running the demo and think the levels are too short, I can assure you that they get much longer and more difficult in the full product. Kind regards, philip Bennefall - Original Message - From: lirin seal11...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 2:01 AM Subject: [Audyssey] Q9 action game, my opinion. Hi. My opinion about the game. Firstly, i like a idea of this game. This tittle reminds me a old rayman game, i don't know why, but... little bit. Great sound system, music and creation, i was very excited when run the game first time. Now a negative things: For me, game is too small, too short, and little boring if you end it some times. Story tells about q9 who is on planet earth, not sure, but this planet looks like a planet of the apes, No people arround, etc. My suggestion is: add new worlds, minimum 3 or 4, every world with 4 or 5 levels. Boss after every world. With this new addons this game can be more interesting, for more hours to play. Now a smaller things: Randomly generated footsteps, no the same steps if you going for example in mountain. Feature to killing enemies in the pits etc, cause this is little unrealistic. What you think about it? Maybe i have too much requirements, but our world going to the futture, and new age. Cheers Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09 19:41:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make
Re: [Audyssey] Q9 action game, my opinion.
Have you played on all difficulties? easy is easy, others are not, 0 and I'm hoping philip is going to add unlockables for more of the game. More bosses would be nice I agree, however I think it's too much to ask for a big load more worlds, - especially gien the quality of the sound effects and music, and the unique style of the enemies. Q9 is, basically a whack all enemies action game. an incredibly well put together one, but essentially not a complicated game, this is fine. I'm sure Philip will be able to release something more complex in future, but I don't see why we should go down the road that Mota did with adding more and more features until the game is unrecognizable. If I was to suggest extra features, I'd suggest more floor traps, for instance ice which could make you slip (ie move forward or backwards at a constant rate faster), or tar which sticks your feet, and perhaps more bosses to fight. These would only be nice litle extras though to what is already a very well put together game. Beware the grue! Dark. - Original Message - From: lirin seal11...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 1:01 AM Subject: [Audyssey] Q9 action game, my opinion. Hi. My opinion about the game. Firstly, i like a idea of this game. This tittle reminds me a old rayman game, i don't know why, but... little bit. Great sound system, music and creation, i was very excited when run the game first time. Now a negative things: For me, game is too small, too short, and little boring if you end it some times. Story tells about q9 who is on planet earth, not sure, but this planet looks like a planet of the apes, No people arround, etc. My suggestion is: add new worlds, minimum 3 or 4, every world with 4 or 5 levels. Boss after every world. With this new addons this game can be more interesting, for more hours to play. Now a smaller things: Randomly generated footsteps, no the same steps if you going for example in mountain. Feature to killing enemies in the pits etc, cause this is little unrealistic. What you think about it? Maybe i have too much requirements, but our world going to the futture, and new age. Cheers Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.