Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread peter Mahach

don't agree with everything you said but I do agree with a few things.
*more worldsand enemies. that's true. from the game's point of view it feels 
like earth is a wild planet, wild life all around, no humanity...

a few world ideas
*the cityworld. you know, streets, that sort of thing. could have enemies 
such as cars or some random gun wielding guys.

*the factory world. industrial, you're walking on metal... etc etc.
*the water world. let's take q9 for a swim. enemies could include different 
fish, perhaps wails (could have  alot of hp and, with their attack tehy 
could perhaps throw you back a few steps), sharks, ...
*the garden world*. something more to the nature feel of the game but still 
with a twist. new enemies could include lawnmowers that could run you over 
(can't kill them like rino's), flies (require jumping up like bats but can 
give you poison that could take away health durring time) ...

and some more weapons such as
*gun, classic. requires ammo.
*grenade launcher, could be called classic, too. useful for destroying packs 
of enemies, but there aren't much available to not make things simple.
*taser for those who don't know, in rl this sends an elecctrical charge at 
someone stunning them for a while. in game this could be fun to have.


and what about this. if q9's an alien he could have abilities of his own 
such as hyper jump (jumps high to avoid attacks but lasts a short while and 
you can't avoid pits with it) or charm (makes an enemy attack other enemies 
for a brief amount of time and requires recharging.)

sorry for the long message and hth.
- Original Message - 
From: lirin seal11...@gmail.com 



__ Information from ESET Smart Security, version of virus signature 
database 4333 (20090813) __

The message was checked by ESET Smart Security.

http://www.eset.com




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread lirin

peter Mahach pisze:

don't agree with everything you said but I do agree with a few things.
*more worldsand enemies. that's true. from the game's point of view it 
feels like earth is a wild planet, wild life all around, no humanity...

a few world ideas
*the cityworld. you know, streets, that sort of thing. could have 
enemies such as cars or some random gun wielding guys.

*the factory world. industrial, you're walking on metal... etc etc.
*the water world. let's take q9 for a swim. enemies could include 
different fish, perhaps wails (could have  alot of hp and, with their 
attack tehy could perhaps throw you back a few steps), sharks, ...
*the garden world*. something more to the nature feel of the game but 
still with a twist. new enemies could include lawnmowers that could 
run you over (can't kill them like rino's), flies (require jumping up 
like bats but can give you poison that could take away health durring 
time) ...

and some more weapons such as
*gun, classic. requires ammo.
*grenade launcher, could be called classic, too. useful for destroying 
packs of enemies, but there aren't much available to not make things 
simple.
*taser for those who don't know, in rl this sends an elecctrical 
charge at someone stunning them for a while. in game this could be fun 
to have.


and what about this. if q9's an alien he could have abilities of his 
own such as hyper jump (jumps high to avoid attacks but lasts a short 
while and you can't avoid pits with it) or charm (makes an enemy 
attack other enemies for a brief amount of time and requires recharging.)

sorry for the long message and hth.
- Original Message - From: lirin seal11...@gmail.com

__ Information from ESET Smart Security, version of virus 
signature database 4333 (20090813) __


The message was checked by ESET Smart Security.

http://www.eset.com




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


   Hi peter. Great ideas, very interesting, and i want have this in game.

Cheers
Tom  


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread Michael Feir
I kind of like the fact that it's creatures fighting each other and that 
there aren't humans to be killed. That makes it far less likely that parents 
will object to their children playing the game. When you include the killing 
of people, that crosses a social line which Mr. Benfall currently doesn't 
have to worry about. I haven't heard of any parents other than perhaps some 
vegetarians who would object to all the animal killing. Lets not forget that 
this game is aimed at people as young as fourteen. It just so happens to be 
fun for us older folks also.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: lirin seal11...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 8:21 AM
Subject: Re: [Audyssey] Q9 action game, my opinion.



peter Mahach pisze:

don't agree with everything you said but I do agree with a few things.
*more worldsand enemies. that's true. from the game's point of view it 
feels like earth is a wild planet, wild life all around, no humanity...

a few world ideas
*the cityworld. you know, streets, that sort of thing. could have enemies 
such as cars or some random gun wielding guys.

*the factory world. industrial, you're walking on metal... etc etc.
*the water world. let's take q9 for a swim. enemies could include 
different fish, perhaps wails (could have  alot of hp and, with their 
attack tehy could perhaps throw you back a few steps), sharks, ...
*the garden world*. something more to the nature feel of the game but 
still with a twist. new enemies could include lawnmowers that could run 
you over (can't kill them like rino's), flies (require jumping up like 
bats but can give you poison that could take away health durring time) 
...

and some more weapons such as
*gun, classic. requires ammo.
*grenade launcher, could be called classic, too. useful for destroying 
packs of enemies, but there aren't much available to not make things 
simple.
*taser for those who don't know, in rl this sends an elecctrical charge 
at someone stunning them for a while. in game this could be fun to have.


and what about this. if q9's an alien he could have abilities of his own 
such as hyper jump (jumps high to avoid attacks but lasts a short while 
and you can't avoid pits with it) or charm (makes an enemy attack other 
enemies for a brief amount of time and requires recharging.)

sorry for the long message and hth.
- Original Message - From: lirin seal11...@gmail.com

__ Information from ESET Smart Security, version of virus 
signature database 4333 (20090813) __


The message was checked by ESET Smart Security.

http://www.eset.com




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


   Hi peter. Great ideas, very interesting, and i want have this in game.

Cheers
Tom
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



__ Information from ESET Smart Security, version of virus signature 
database 4614 (20091117) __

The message was checked by ESET Smart Security.

http://www.eset.com




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread lirin

Michael Feir pisze:
I kind of like the fact that it's creatures fighting each other and 
that there aren't humans to be killed. That makes it far less likely 
that parents will object to their children playing the game. When you 
include the killing of people, that crosses a social line which Mr. 
Benfall currently doesn't have to worry about. I haven't heard of any 
parents other than perhaps some vegetarians who would object to all 
the animal killing. Lets not forget that this game is aimed at people 
as young as fourteen. It just so happens to be fun for us older folks 
also.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - From: lirin seal11...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 8:21 AM
Subject: Re: [Audyssey] Q9 action game, my opinion.



peter Mahach pisze:

don't agree with everything you said but I do agree with a few things.
*more worldsand enemies. that's true. from the game's point of view 
it feels like earth is a wild planet, wild life all around, no 
humanity...

a few world ideas
*the cityworld. you know, streets, that sort of thing. could have 
enemies such as cars or some random gun wielding guys.

*the factory world. industrial, you're walking on metal... etc etc.
*the water world. let's take q9 for a swim. enemies could include 
different fish, perhaps wails (could have  alot of hp and, with 
their attack tehy could perhaps throw you back a few steps), sharks, 
...
*the garden world*. something more to the nature feel of the game 
but still with a twist. new enemies could include lawnmowers that 
could run you over (can't kill them like rino's), flies (require 
jumping up like bats but can give you poison that could take away 
health durring time) ...

and some more weapons such as
*gun, classic. requires ammo.
*grenade launcher, could be called classic, too. useful for 
destroying packs of enemies, but there aren't much available to not 
make things simple.
*taser for those who don't know, in rl this sends an elecctrical 
charge at someone stunning them for a while. in game this could be 
fun to have.


and what about this. if q9's an alien he could have abilities of his 
own such as hyper jump (jumps high to avoid attacks but lasts a 
short while and you can't avoid pits with it) or charm (makes an 
enemy attack other enemies for a brief amount of time and requires 
recharging.)

sorry for the long message and hth.
- Original Message - From: lirin seal11...@gmail.com

__ Information from ESET Smart Security, version of virus 
signature database 4333 (20090813) __


The message was checked by ESET Smart Security.

http://www.eset.com




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of 
the list,

please send E-mail to gamers-ow...@audyssey.org.

   Hi peter. Great ideas, very interesting, and i want have this in 
game.


Cheers
Tom
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



__ Information from ESET Smart Security, version of virus 
signature database 4614 (20091117) __


The message was checked by ESET Smart Security.

http://www.eset.com




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


Maybe, but this idea can be very fun.

I have good suggestion to Phillip. If you first time run the game, there 
can be only easy diffaculty, and if you beat the game, you will get 
another diffaculty, etc. If you complete game

Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread matheus
-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


__ Information from ESET Smart Security, version of virus signature 
database 4614 (20091117) __

The message was checked by ESET Smart Security.

http://www.eset.com




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread Thomas Ward

Hi Peter and all,
I actually like the game as it is. In terms of only fighting animals and 
only having weapons like clubs and a slingshot I see the game as taking 
place in prehistoric times, and not in the modern world. Human beings, 
at least homosapiens, have only been around for the past couple hundred 
thousand years. If we look in it in that light things like city worlds, 
industrial worlds, and attacking lawn mowers are quite out of place.


Another angle here is the world isn't our earth at all, but an earth 
like planet without people where the highest form of life is apes and 
gorillas. Speaking as a scientist and sci-fi fan why not replace humans 
with semi-inteligent  gorillas anyway?

Smile.

peter Mahach wrote:

don't agree with everything you said but I do agree with a few things.
*more worldsand enemies. that's true. from the game's point of view it 
feels like earth is a wild planet, wild life all around, no humanity...

a few world ideas
*the cityworld. you know, streets, that sort of thing. could have 
enemies such as cars or some random gun wielding guys.

*the factory world. industrial, you're walking on metal... etc etc.
*the water world. let's take q9 for a swim. enemies could include 
different fish, perhaps wails (could have  alot of hp and, with their 
attack tehy could perhaps throw you back a few steps), sharks, ...
*the garden world*. something more to the nature feel of the game but 
still with a twist. new enemies could include lawnmowers that could 
run you over (can't kill them like rino's), flies (require jumping up 
like bats but can give you poison that could take away health durring 
time) ...

and some more weapons such as
*gun, classic. requires ammo.
*grenade launcher, could be called classic, too. useful for destroying 
packs of enemies, but there aren't much available to not make things 
simple.
*taser for those who don't know, in rl this sends an elecctrical 
charge at someone stunning them for a while. in game this could be fun 
to have.


and what about this. if q9's an alien he could have abilities of his 
own such as hyper jump (jumps high to avoid attacks but lasts a short 
while and you can't avoid pits with it) or charm (makes an enemy 
attack other enemies for a brief amount of time and requires recharging.)

sorry for the long message and hth.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread matheus
hi tom.
oh, this idea sounds awesome. so it will increase the replaiability of
the game by forcing you to complete it in all the difficulty levels.
and this survival mode idea is amazing, so wen the online scoreboards
come out, there could be a competition of who can / is experienced
enough to get the greatest score in all the modes, especialy in that
one.
thanks.
-Mensagem original-
De: lirin seal11...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 17 de Novembro de 2009 15:20
Assunto: Re: [Audyssey] Q9 action game, my opinion.

Michael Feir pisze:
 I kind of like the fact that it's creatures fighting each other and
 that there aren't humans to be killed. That makes it far less likely
 that parents will object to their children playing the game. When you
 include the killing of people, that crosses a social line which Mr.
 Benfall currently doesn't have to worry about. I haven't heard of any
 parents other than perhaps some vegetarians who would object to all
 the animal killing. Lets not forget that this game is aimed at people
 as young as fourteen. It just so happens to be fun for us older folks
 also.
 Michael Feir
 Author of Personal Power:
 How Accessible Computers Can Enhance Personal Life For Blind People
 2006-2008
 www.blind-planet.com/content/personal-power

 A Life of Word and Sound
 2003-2007
 http://www.blind-planet.com/content/life-word-and-sound

 Creator and former editor of Audyssey Magazine
 1996-2004
 Check out my blog at:
 www.michaelfeir.blogspot.com


 - Original Message - From: lirin seal11...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, November 17, 2009 8:21 AM
 Subject: Re: [Audyssey] Q9 action game, my opinion.


 peter Mahach pisze:
 don't agree with everything you said but I do agree with a few things.
 *more worldsand enemies. that's true. from the game's point of view
 it feels like earth is a wild planet, wild life all around, no
 humanity...
 a few world ideas
 *the cityworld. you know, streets, that sort of thing. could have
 enemies such as cars or some random gun wielding guys.
 *the factory world. industrial, you're walking on metal... etc etc.
 *the water world. let's take q9 for a swim. enemies could include
 different fish, perhaps wails (could have  alot of hp and, with
 their attack tehy could perhaps throw you back a few steps), sharks,
 ...
 *the garden world*. something more to the nature feel of the game
 but still with a twist. new enemies could include lawnmowers that
 could run you over (can't kill them like rino's), flies (require
 jumping up like bats but can give you poison that could take away
 health durring time) ...
 and some more weapons such as
 *gun, classic. requires ammo.
 *grenade launcher, could be called classic, too. useful for
 destroying packs of enemies, but there aren't much available to not
 make things simple.
 *taser for those who don't know, in rl this sends an elecctrical
 charge at someone stunning them for a while. in game this could be
 fun to have.

 and what about this. if q9's an alien he could have abilities of his
 own such as hyper jump (jumps high to avoid attacks but lasts a
 short while and you can't avoid pits with it) or charm (makes an
 enemy attack other enemies for a brief amount of time and requires
 recharging.)
 sorry for the long message and hth.
 - Original Message - From: lirin seal11...@gmail.com

 __ Information from ESET Smart Security, version of virus
 signature database 4333 (20090813) __

 The message was checked by ESET Smart Security.

 http://www.eset.com




 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of
 the list,
 please send E-mail to gamers-ow...@audyssey.org.

Hi peter. Great ideas, very interesting, and i want have this in
 game.

 Cheers
 Tom
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 __ Information from ESET Smart Security, version of virus
 signature database 4614 (20091117) __

 The message was checked by ESET Smart Security.

 http://www.eset.com




 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers

Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread peter Mahach

HI,
IF THE GAME DOES TAKES PLACE THIS TIME BACK THEN YES THAT'S A GOOD POINT. 
PHILIP WOULD JUST HAVE TO CLARIFY THIS IN THE DOCS SO HE DOESN'T GET ANNOYED 
WITH SO MANY BAD IDEAS, LOL. BUT I LIKE THE GAME AS IS AND IF IT WON'T 
CHANGE I'M OK. SORRY FOR THE CAPS AND BFN.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 3:28 PM
Subject: Re: [Audyssey] Q9 action game, my opinion.



Hi Peter and all,
I actually like the game as it is. In terms of only fighting animals and 
only having weapons like clubs and a slingshot I see the game as taking 
place in prehistoric times, and not in the modern world. Human beings, at 
least homosapiens, have only been around for the past couple hundred 
thousand years. If we look in it in that light things like city worlds, 
industrial worlds, and attacking lawn mowers are quite out of place.


Another angle here is the world isn't our earth at all, but an earth like 
planet without people where the highest form of life is apes and gorillas. 
Speaking as a scientist and sci-fi fan why not replace humans with 
semi-inteligent  gorillas anyway?

Smile.

peter Mahach wrote:

don't agree with everything you said but I do agree with a few things.
*more worldsand enemies. that's true. from the game's point of view it 
feels like earth is a wild planet, wild life all around, no humanity...

a few world ideas
*the cityworld. you know, streets, that sort of thing. could have enemies 
such as cars or some random gun wielding guys.

*the factory world. industrial, you're walking on metal... etc etc.
*the water world. let's take q9 for a swim. enemies could include 
different fish, perhaps wails (could have  alot of hp and, with their 
attack tehy could perhaps throw you back a few steps), sharks, ...
*the garden world*. something more to the nature feel of the game but 
still with a twist. new enemies could include lawnmowers that could run 
you over (can't kill them like rino's), flies (require jumping up like 
bats but can give you poison that could take away health durring time) 
...

and some more weapons such as
*gun, classic. requires ammo.
*grenade launcher, could be called classic, too. useful for destroying 
packs of enemies, but there aren't much available to not make things 
simple.
*taser for those who don't know, in rl this sends an elecctrical charge 
at someone stunning them for a while. in game this could be fun to have.


and what about this. if q9's an alien he could have abilities of his own 
such as hyper jump (jumps high to avoid attacks but lasts a short while 
and you can't avoid pits with it) or charm (makes an enemy attack other 
enemies for a brief amount of time and requires recharging.)

sorry for the long message and hth.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.

__ Information from ESET Smart Security, version of virus 
signature database 4333 (20090813) __


The message was checked by ESET Smart Security.

http://www.eset.com






__ Information from ESET Smart Security, version of virus signature 
database 4333 (20090813) __

The message was checked by ESET Smart Security.

http://www.eset.com




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-17 Thread Thomas Ward

Hi Dark,
Oh, reading you loud and clear. I understood what you were getting at 
the first time. I just wanted to point out that both as a developer and 
gamer the only reason I can see to come up with another Uno, Solitaire, 
Blackjack, Monopoly, or Space Invader type game is for the purposes of 
creating cross platform versions. The Windows market is flooded with 
such games already as far as I am concerned.
However, I will say this in defense of the guys who put out the Space 
Invader and Boppit type games even though there are several around. 
Programming is a difficult field for some people to get into. Everyone 
wants to be able to create something they can share. Simple card and 
board games and even a Space Invader type clone is fairly easy to 
create. Creating a game as complex as Mysteries of the Ancients takes 
some skill, practice, and programming knowledge beyond a beginner level. 
A full FPS game engine like the GMA engine takes considerably more skill 
yet. Many of these newby programmers would give up long before they 
reach that skill level, and they litterally have to start somewhere. 
Even if it means putting out another game like Boppit or Blackjack.
I confess when I began programming around 97 or 98 the first games I 
created for myself were Blackjack, Draw Poker, Checkers, and games like 
that. However, unlike several others when I started USA Games I knew Jim 
Kichen already had games like this so I elected not to release my own 
Dos games that were basically the same thing. Still I needed to start 
somewhere and I started with the most basic and easy games I could create.


dark wrote:

Hi Tom.

by original in this case I mean original to the community. It 
afterall does Vi gamers no good to say there are hundreds of side 
scrollers,  if none are accessible without vision,  this is 
why, though I myself stil have enough vision to play games liek 
turrican, Mega man and Metroid, I'd stil love to see something similar 
in audio.


I admit I didn't considder the cross platform issue,  which is 
fair enough, and I would say that a company like 7-128 who are able to 
make Windows and mac versions of their accessible games are indeed 
doing a very good job.


However, the cases I can think of are those where developers,  
(once again, I won't accuse or name names), create windows 
self-voicing card games which they then try to claime as original 
despite the fact there are many others around,  or spend their 
time making a windows arcade game which just plays like another 
version of boppit.


Beware the grue!

Dark.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 and mods

2009-11-17 Thread Thomas Ward

Hi Dark,
Hmmm...Well, if Phillip doesn't create such a simple tool maybe I can. 
Granted the games would be limited, but I don't think creating a game 
tool like that should be too hard. It would basically could be like a 
stripped down version of the Genesis engine.


dark wrote:
I know your working on the game creation toolkit Philip, and that that 
will be more powerful and able to create more games, - however, 
that will also require more knolidge to use than what is effectively a 
glorified level editer using the same engine,  which is my 
suggestion here.


This could cover the needs of people who for example just want a Q9 
mod, with similar gameplay and items, but different weaponry, enemy 
attacks etc.


Pluss, with how well worked out the underlying mechanics of Q9 are, 
  it'd be nice to put this to use in a simple way to create games.


Level editers,  even those which let the players add in their own 
graphics and music and edit the properties of in game objects have 
proved very popular in mainstream games, and with many people who play 
audio games but few people who program them, - it would probably 
be helpful to have something like this.


Of course, it's entirely your decision, and would undoubtedly be more 
work on your part depending upon how much trouble the programming 
involved would be.


I merely presented this as a quick and easy solution to those who want 
mods, - and a way to increase the number of side scrollers we have 
available.


Beware the grue!

Dark.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread Thomas Ward

Hi Michael,
that's a very good point. There are people out there that don't have an 
issue fighting Gorillas, monsters, or non-human enemies, but do object 
to killing humans. Even if the humans in question are bad humans. There 
is a social line here that developers need to be aware of.
At any rate I think the lack of humans in this case is a good thing for 
several reasons. One of them being as the game stands now it reminds me 
so much of the classic Atari and Nintendo games it isn't funny. In 
particular I am reminded of Donkey Kong 64. In DK 64 you start out in a 
jungle on Donkey Kong isle and you move on to caves, ancient temples, 
etc until the final boss level. This game has that kind of feel, and I'd 
hate it if these people end up ruining that experience by adding too 
many features and suggestions to the game.


Michael Feir wrote:
I kind of like the fact that it's creatures fighting each other and 
that there aren't humans to be killed. That makes it far less likely 
that parents will object to their children playing the game. When you 
include the killing of people, that crosses a social line which Mr. 
Benfall currently doesn't have to worry about. I haven't heard of any 
parents other than perhaps some vegetarians who would object to all 
the animal killing. Lets not forget that this game is aimed at people 
as young as fourteen. It just so happens to be fun for us older folks 
also.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread dark

Well, saying 14 is a bit much.

I myself watched films like aliens, terminator and robocop and played games 
like Mortal combat and moon stone at the age of 10,  heck, I playes 
treetfighter 2 at the age of 8.


i'm not saying that games, films etc shouldn't have ratings,  just that 
being too strict about it and the audience and markinting isn't too helpful.


then again, it's possible people in the Uk are more relaxed on this 
front,  or at least, are mostly.


beware the gRue!

Dark.

- Original Message - 
From: Michael Feir michael.f...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 1:47 PM
Subject: Re: [Audyssey] Q9 action game, my opinion.


I kind of like the fact that it's creatures fighting each other and that 
there aren't humans to be killed. That makes it far less likely that 
parents will object to their children playing the game. When you include 
the killing of people, that crosses a social line which Mr. Benfall 
currently doesn't have to worry about. I haven't heard of any parents other 
than perhaps some vegetarians who would object to all the animal killing. 
Lets not forget that this game is aimed at people as young as fourteen. It 
just so happens to be fun for us older folks also.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: lirin seal11...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 8:21 AM
Subject: Re: [Audyssey] Q9 action game, my opinion.



peter Mahach pisze:

don't agree with everything you said but I do agree with a few things.
*more worldsand enemies. that's true. from the game's point of view it 
feels like earth is a wild planet, wild life all around, no humanity...

a few world ideas
*the cityworld. you know, streets, that sort of thing. could have 
enemies such as cars or some random gun wielding guys.

*the factory world. industrial, you're walking on metal... etc etc.
*the water world. let's take q9 for a swim. enemies could include 
different fish, perhaps wails (could have  alot of hp and, with their 
attack tehy could perhaps throw you back a few steps), sharks, ...
*the garden world*. something more to the nature feel of the game but 
still with a twist. new enemies could include lawnmowers that could run 
you over (can't kill them like rino's), flies (require jumping up like 
bats but can give you poison that could take away health durring time) 
...

and some more weapons such as
*gun, classic. requires ammo.
*grenade launcher, could be called classic, too. useful for destroying 
packs of enemies, but there aren't much available to not make things 
simple.
*taser for those who don't know, in rl this sends an elecctrical charge 
at someone stunning them for a while. in game this could be fun to have.


and what about this. if q9's an alien he could have abilities of his own 
such as hyper jump (jumps high to avoid attacks but lasts a short while 
and you can't avoid pits with it) or charm (makes an enemy attack other 
enemies for a brief amount of time and requires recharging.)

sorry for the long message and hth.
- Original Message - From: lirin seal11...@gmail.com

__ Information from ESET Smart Security, version of virus 
signature database 4333 (20090813) __


The message was checked by ESET Smart Security.

http://www.eset.com




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


   Hi peter. Great ideas, very interesting, and i want have this in game.

Cheers
Tom
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



__ Information from ESET Smart Security, version of virus 
signature database 4614 (20091117) __


The message was checked by ESET Smart Security.

http://www.eset.com




---
Gamers mailing

Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread Thomas Ward

Hi Peter,
While talking to Michael I had another thought as well. Even if the game 
were set in the modern age perhaps the game takes place in a remote area 
of the world like was the case in Donkey Kong 64. We know the first game 
world takes place in the jungle with animals like leopards, rhinos,and 
gorillas. This would indicate somewhere in the African jungles which are 
some of the most remote areas of the earth. Sure Africa has some very 
large and modern cities, but out in the wild you are unlikely to find 
any humans other than tribal hunters or small tribal villages. This 
could easily explain the lack of human beings in the game.


peter Mahach wrote:

HI,
IF THE GAME DOES TAKES PLACE THIS TIME BACK THEN YES THAT'S A GOOD 
POINT. PHILIP WOULD JUST HAVE TO CLARIFY THIS IN THE DOCS SO HE 
DOESN'T GET ANNOYED WITH SO MANY BAD IDEAS, LOL. BUT I LIKE THE GAME 
AS IS AND IF IT WON'T CHANGE I'M OK. SORRY FOR THE CAPS AND BFN.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread Philip Bennefall

Hi folks,

I read all of these discussions with great interest. You all bring up points 
that I never even considered while writing the game. I do not think I'll be 
adding humans anytime soon, however I would not object to one or perhaps two 
more worlds to make the game a bit longer.


As for the game being similar to old eighties games, I find that slightly 
funny as I have never in my life played any of them nor do I know what they 
contain, or at least close to nothing. So it's actually by shere coincidense 
that these particular similarities exist, I just added whatever came to 
mind.


Kind regards,

Philip Bennefall
P.S. I still think humans or at least one particular human is being killed, 
as I am the voice of both the gorillas and the bats. Laughs.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 4:05 PM
Subject: Re: [Audyssey] Q9 action game, my opinion.



Hi Michael,
that's a very good point. There are people out there that don't have an
issue fighting Gorillas, monsters, or non-human enemies, but do object
to killing humans. Even if the humans in question are bad humans. There
is a social line here that developers need to be aware of.
At any rate I think the lack of humans in this case is a good thing for
several reasons. One of them being as the game stands now it reminds me
so much of the classic Atari and Nintendo games it isn't funny. In
particular I am reminded of Donkey Kong 64. In DK 64 you start out in a
jungle on Donkey Kong isle and you move on to caves, ancient temples,
etc until the final boss level. This game has that kind of feel, and I'd
hate it if these people end up ruining that experience by adding too
many features and suggestions to the game.

Michael Feir wrote:

I kind of like the fact that it's creatures fighting each other and
that there aren't humans to be killed. That makes it far less likely
that parents will object to their children playing the game. When you
include the killing of people, that crosses a social line which Mr.
Benfall currently doesn't have to worry about. I haven't heard of any
parents other than perhaps some vegetarians who would object to all
the animal killing. Lets not forget that this game is aimed at people
as young as fourteen. It just so happens to be fun for us older folks
also.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.68/2507 - Release Date: 11/16/09 
19:53:00



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Q9 - A never-ending mode?

2009-11-17 Thread Philip Bennefall
Hi everyone,

I've seen some suggestions for an unlockable mode, an idea which I have been 
thinking of for a few weeks already but that I decided would have to come in a 
later release. Now, do you want a mode where enemies are constantly regenerated 
and you run back and forth in a medium sized area killing as many things as 
possible until you die? You would not have any bonus objects, and you would 
only start out with your 2 deus shields and 50 rocks and 100 health. And, to 
make matters worse, you'd only have one single life - though that's not too 
uncommon for humans in general I suppose. Grins.

I think this would be agreat way of competing to see who can survive the 
longest. This mode would only be available once you had beaten the game on 
easy, however.

Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread Thomas Ward

Hi Dark,
Yeah, I have to agree. Setting the age limit at 14 and up is a bit too 
strict for this title. At around 6 or 7 I was playing Montezuma's 
Revenge. I was about 9 or so when games like Double Dragon, Megaman, 
Mario Brothers, etc really became popular. My mom and dad had no problem 
with me playing those games. Not even Castlevania I which featured 
mummies, skeletons, the Grim Reaper, and other sci-fi and horror 
monsters. Compared to the games out today this game would be given an E 
for Everyone rating and not a T or Teen rating.


dark wrote:

Well, saying 14 is a bit much.

I myself watched films like aliens, terminator and robocop and played 
games like Mortal combat and moon stone at the age of 10,  heck, I 
playes treetfighter 2 at the age of 8.


i'm not saying that games, films etc shouldn't have ratings,  just 
that being too strict about it and the audience and markinting isn't 
too helpful.


then again, it's possible people in the Uk are more relaxed on this 
front,  or at least, are mostly.


beware the gRue!

Dark.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-17 Thread dark

I deffinately understand that Tom.

My friend during his masters in I/t was actually required to program several 
games as exercises, including pingpong and the 23 sticks game.


I completely understand when developers have to do this sort of thing as 
practice,  that's whyy i try to be encouraging with feedback of such 
things.


At the same time though, finding ways to make that type of game interesting 
isn't hard.


Take Lighttech interactive for example. Their first two games were a guess 
the number game, and the turn based horse racing game,  both of which 
are symple, but were produced for them to get the idea of how things worked.


Nevertheless, they tried to make the games appealing, as well as being 
exercises, including interesting sounds, and some random obstacles in the 
horse racing game,  pluss they later went back and modified it to be 
more interesting.


There is also the possibility of programming games, - even symple ones, 
which we currently don't have access to.


I can think of  a number of card games with very symple rules which would 
probably be no harder to program than black jack or poker,  31s (also 
called stop the buss), rummy or prediction whist,  which would also be 
good games to play in themselves.


Then of course, there's producing arcade style games which do not boyle down 
to glorified boppit, but at the same time aren't precisely complex either.


Look at Liam's egg hunt games as an example (though I know he's sinse 
modified those too).


all this being said, if someone programmed a blackjack game, stated it was 
an exercise as asked people to test it,  that would be fine with me.


My problem is specifically with those developers who try and make 
money,  or palm off games which are essentially the same as what we 
already have.


I admit, there fortunately aren't many of these.

Then again, - maybe it's just that i have a more wide ranging 
perspective on accessible games in general given my involvement with 
audiogames.net.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 2:52 PM
Subject: Re: [Audyssey] Developer time was: My Opinion of Q9



Hi Dark,
Oh, reading you loud and clear. I understood what you were getting at the 
first time. I just wanted to point out that both as a developer and gamer 
the only reason I can see to come up with another Uno, Solitaire, 
Blackjack, Monopoly, or Space Invader type game is for the purposes of 
creating cross platform versions. The Windows market is flooded with such 
games already as far as I am concerned.
However, I will say this in defense of the guys who put out the Space 
Invader and Boppit type games even though there are several around. 
Programming is a difficult field for some people to get into. Everyone 
wants to be able to create something they can share. Simple card and board 
games and even a Space Invader type clone is fairly easy to create. 
Creating a game as complex as Mysteries of the Ancients takes some skill, 
practice, and programming knowledge beyond a beginner level. A full FPS 
game engine like the GMA engine takes considerably more skill yet. Many of 
these newby programmers would give up long before they reach that skill 
level, and they litterally have to start somewhere. Even if it means 
putting out another game like Boppit or Blackjack.
I confess when I began programming around 97 or 98 the first games I 
created for myself were Blackjack, Draw Poker, Checkers, and games like 
that. However, unlike several others when I started USA Games I knew Jim 
Kichen already had games like this so I elected not to release my own Dos 
games that were basically the same thing. Still I needed to start 
somewhere and I started with the most basic and easy games I could create.


dark wrote:

Hi Tom.

by original in this case I mean original to the community. It afterall 
does Vi gamers no good to say there are hundreds of side scrollers,   
if none are accessible without vision,  this is why, though I myself 
stil have enough vision to play games liek turrican, Mega man and 
Metroid, I'd stil love to see something similar in audio.


I admit I didn't considder the cross platform issue,  which is fair 
enough, and I would say that a company like 7-128 who are able to make 
Windows and mac versions of their accessible games are indeed doing a 
very good job.


However, the cases I can think of are those where developers,  
(once again, I won't accuse or name names), create windows self-voicing 
card games which they then try to claime as original despite the fact 
there are many others around,  or spend their time making a windows 
arcade game which just plays like another version of boppit.


Beware the grue!

Dark.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 

Re: [Audyssey] Q9 - A never-ending mode?

2009-11-17 Thread matheus
hi philip. that's a perfect idea!
i'd love to see this mode added to the game in the future, and compete
with the others to see if i'm good enough!
thanks for considering and reading all the suggestions that are being
said here.

-Mensagem original-
De: Philip Bennefall phi...@blastbay.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 17 de Novembro de 2009 16:18
Assunto: [Audyssey] Q9 - A never-ending mode?

Hi everyone,

I've seen some suggestions for an unlockable mode, an idea which I have been 
thinking of for a few weeks already but that I decided would have to come in a 
later 
release. Now, do you want a mode where enemies are constantly regenerated and 
you run back and forth in a medium sized area killing as many things as 
possible until 
you die? You would not have any bonus objects, and you would only start out 
with your 2 deus shields and 50 rocks and 100 health. And, to make matters 
worse, you'd 
only have one single life - though that's not too uncommon for humans in 
general I suppose. Grins.

I think this would be agreat way of competing to see who can survive the 
longest. This mode would only be available once you had beaten the game on 
easy, however.

Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 and mods

2009-11-17 Thread dark
As I said in another post Tom, i think the more wide ranging game creation 
tools there are,  the more poeple will want to use themm,   
especially when a simpler tool is a stripped down version of a more complex 
one, so people can essentially practice first and get comfortable on the 
basic level before getting into more advanced teretory.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 2:55 PM
Subject: Re: [Audyssey] Q9 and mods



Hi Dark,
Hmmm...Well, if Phillip doesn't create such a simple tool maybe I can. 
Granted the games would be limited, but I don't think creating a game tool 
like that should be too hard. It would basically could be like a stripped 
down version of the Genesis engine.


dark wrote:
I know your working on the game creation toolkit Philip, and that that 
will be more powerful and able to create more games, - however, that 
will also require more knolidge to use than what is effectively a 
glorified level editer using the same engine,  which is my suggestion 
here.


This could cover the needs of people who for example just want a Q9 mod, 
with similar gameplay and items, but different weaponry, enemy attacks 
etc.


Pluss, with how well worked out the underlying mechanics of Q9 are,   
it'd be nice to put this to use in a simple way to create games.


Level editers,  even those which let the players add in their own 
graphics and music and edit the properties of in game objects have proved 
very popular in mainstream games, and with many people who play audio 
games but few people who program them, - it would probably be helpful 
to have something like this.


Of course, it's entirely your decision, and would undoubtedly be more 
work on your part depending upon how much trouble the programming 
involved would be.


I merely presented this as a quick and easy solution to those who want 
mods, - and a way to increase the number of side scrollers we have 
available.


Beware the grue!

Dark.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 - A never-ending mode?

2009-11-17 Thread Ryan Strunk
Absolutely, with a but.

I figured out how to take on a wolf, a leopard, and a gorilla without taking
damage. This is on medium difficulty. You just have to be quick on the draw
and able to get away quickly. However, no matter how many times I've tried
to fight a bear with a club, I always get hit at least once.

If bears could be toned down just slightly so that they could be defeated
with a club, it would go a long way toward making something like that
doable. I don't want to make them too much easier, but as they stand right
now, the level would pretty much be a measure of how many bears you had to
face before running out of rocks and lives.

This is all moot if you have any tips for fighting bears with a club.

Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Tuesday, November 17, 2009 9:19 AM
To: Gamers Discussion list
Subject: [Audyssey] Q9 - A never-ending mode?

Hi everyone,

I've seen some suggestions for an unlockable mode, an idea which I have been
thinking of for a few weeks already but that I decided would have to come in
a later release. Now, do you want a mode where enemies are constantly
regenerated and you run back and forth in a medium sized area killing as
many things as possible until you die? You would not have any bonus objects,
and you would only start out with your 2 deus shields and 50 rocks and 100
health. And, to make matters worse, you'd only have one single life - though
that's not too uncommon for humans in general I suppose. Grins.

I think this would be agreat way of competing to see who can survive the
longest. This mode would only be available once you had beaten the game on
easy, however.

Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread Philip Bennefall

Hi Thomas and others,

About the age limit, I'll quote from the manual:

The game is aimed at children aged 14+. There are some mild violent 
elements of a cartoon nature so adult supervision is advisable to younger 
gamers.


So as you can see, it only says that the game is aimed and not restricted to 
children over 14. So 14 is merely a recommendation for parents who want to 
have a little more control over exactly what their children are subjected 
to; be it through a game, a film, etc. My parents had no problem with my 
playing titles with as much violence as Q9 when I was 11 or 12, but I know 
that some would and hense the notice in the manual. I also included it in 
order to protect myself in the event that the game would become more violent 
in the future as I would then have fairly free hands.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 4:19 PM
Subject: Re: [Audyssey] Q9 action game, my opinion.



Hi Dark,
Yeah, I have to agree. Setting the age limit at 14 and up is a bit too
strict for this title. At around 6 or 7 I was playing Montezuma's
Revenge. I was about 9 or so when games like Double Dragon, Megaman,
Mario Brothers, etc really became popular. My mom and dad had no problem
with me playing those games. Not even Castlevania I which featured
mummies, skeletons, the Grim Reaper, and other sci-fi and horror
monsters. Compared to the games out today this game would be given an E
for Everyone rating and not a T or Teen rating.

dark wrote:

Well, saying 14 is a bit much.

I myself watched films like aliens, terminator and robocop and played
games like Mortal combat and moon stone at the age of 10,  heck, I
playes treetfighter 2 at the age of 8.

i'm not saying that games, films etc shouldn't have ratings,  just
that being too strict about it and the audience and markinting isn't
too helpful.

then again, it's possible people in the Uk are more relaxed on this
front,  or at least, are mostly.

beware the gRue!

Dark.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.68/2507 - Release Date: 11/16/09 
19:53:00



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread dark

Ah Tom, funny you mention double dragon.

now i think about it i was playing double dragon and International Karate 
pluss at the age of 5 on our old amstrad computer,  before I lost the 
sight of my right eye, I only mention mortal combat because I remember the 
huge controversy when it was released and the removal of all the blood from 
the Snes version (well, it actually stil has blood, the blood is merely 
coloured grey), which I found confusing at the time sinse the violence in 
the original Mk is more cartoon gore than anything else anbd not worse than 
you'd see in Tom and Gerry.


of course, depending upon how much of a twisted evil psycho people think i 
am now, that might influence what they think of children playing so called 
violent games. grin!


Beware the grue!

Dark.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 3:19 PM
Subject: Re: [Audyssey] Q9 action game, my opinion.



Hi Dark,
Yeah, I have to agree. Setting the age limit at 14 and up is a bit too 
strict for this title. At around 6 or 7 I was playing Montezuma's Revenge. 
I was about 9 or so when games like Double Dragon, Megaman, Mario 
Brothers, etc really became popular. My mom and dad had no problem with me 
playing those games. Not even Castlevania I which featured mummies, 
skeletons, the Grim Reaper, and other sci-fi and horror monsters. Compared 
to the games out today this game would be given an E for Everyone rating 
and not a T or Teen rating.


dark wrote:

Well, saying 14 is a bit much.

I myself watched films like aliens, terminator and robocop and played 
games like Mortal combat and moon stone at the age of 10,  heck, I 
playes treetfighter 2 at the age of 8.


i'm not saying that games, films etc shouldn't have ratings,  just 
that being too strict about it and the audience and markinting isn't too 
helpful.


then again, it's possible people in the Uk are more relaxed on this 
front,  or at least, are mostly.


beware the gRue!

Dark.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread lirin

dark pisze:

Ah Tom, funny you mention double dragon.

now i think about it i was playing double dragon and International 
Karate pluss at the age of 5 on our old amstrad computer,  before 
I lost the sight of my right eye, I only mention mortal combat because 
I remember the huge controversy when it was released and the removal 
of all the blood from the Snes version (well, it actually stil has 
blood, the blood is merely coloured grey), which I found confusing at 
the time sinse the violence in the original Mk is more cartoon gore 
than anything else anbd not worse than you'd see in Tom and Gerry.


of course, depending upon how much of a twisted evil psycho people 
think i am now, that might influence what they think of children 
playing so called violent games. grin!


Beware the grue!

Dark.


- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 3:19 PM
Subject: Re: [Audyssey] Q9 action game, my opinion.



Hi Dark,
Yeah, I have to agree. Setting the age limit at 14 and up is a bit 
too strict for this title. At around 6 or 7 I was playing Montezuma's 
Revenge. I was about 9 or so when games like Double Dragon, Megaman, 
Mario Brothers, etc really became popular. My mom and dad had no 
problem with me playing those games. Not even Castlevania I which 
featured mummies, skeletons, the Grim Reaper, and other sci-fi and 
horror monsters. Compared to the games out today this game would be 
given an E for Everyone rating and not a T or Teen rating.


dark wrote:

Well, saying 14 is a bit much.

I myself watched films like aliens, terminator and robocop and 
played games like Mortal combat and moon stone at the age of 10, 
 heck, I playes treetfighter 2 at the age of 8.


i'm not saying that games, films etc shouldn't have ratings,  
just that being too strict about it and the audience and markinting 
isn't too helpful.


then again, it's possible people in the Uk are more relaxed on this 
front,  or at least, are mostly.


beware the gRue!

Dark.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.

All of todays tittles, and cartoons for childres have violence elements, 
X-men, spiderman, and all marvel's productions. Every cartoon channel 
for kids playing many violence tittles.


Ah, i remember double dragon, great game, i like old style beat em ups.

Tom

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 - A never-ending mode?

2009-11-17 Thread Mich
hi yes that sounds really cool. all though I have not been able to jump over 
the first few pits lol on easy with out braking my neck grin. that idea 
sounds really cool. from Mich Verrier from New Liskeard Ontario Canada. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 - A never-ending mode?

2009-11-17 Thread Charles Rivard
Sounds like it would be fun.
---
In God we trust!
- Original Message - 
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 5:18 AM
Subject: [Audyssey] Q9 - A never-ending mode?


Hi everyone,

I've seen some suggestions for an unlockable mode, an idea which I have been 
thinking of for a few weeks already but that I decided would have to come in 
a later release. Now, do you want a mode where enemies are constantly 
regenerated and you run back and forth in a medium sized area killing as 
many things as possible until you die? You would not have any bonus objects, 
and you would only start out with your 2 deus shields and 50 rocks and 100 
health. And, to make matters worse, you'd only have one single life - though 
that's not too uncommon for humans in general I suppose. Grins.

I think this would be agreat way of competing to see who can survive the 
longest. This mode would only be available once you had beaten the game on 
easy, however.

Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] q9 score

2009-11-17 Thread Charles Rivard
I've just started playing, and have scored 18,834 after completing the jungle 
level on the easy difficulty.
---
In God we trust!
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread Thomas Ward

Hi Philip,
That is indeed funny. One would assume you had played some of these 
classic games like Donkey Kong 64 or something along those lines prier 
to writing this game. Never-the-less it goes to show what we can come up 
with independently when motivated to do so. Q9 isn't exactly like the 
classic Nintendo games, but close enough to bring back memories of them 
for me. So much so you have me eager to write my own all out arcade 
side-scroller. Lol!


Smile.


Philip Bennefall wrote:

Hi folks,

I read all of these discussions with great interest. You all bring up 
points that I never even considered while writing the game. I do not 
think I'll be adding humans anytime soon, however I would not object 
to one or perhaps two more worlds to make the game a bit longer.


As for the game being similar to old eighties games, I find that 
slightly funny as I have never in my life played any of them nor do I 
know what they contain, or at least close to nothing. So it's actually 
by shere coincidense that these particular similarities exist, I just 
added whatever came to mind.


Kind regards,

Philip Bennefall



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 - A never-ending mode?

2009-11-17 Thread peter Mahach

go for it, I'd  really love to get a revenge on these bears on a small area!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 9:11 PM
Subject: Re: [Audyssey] Q9 - A never-ending mode?



Sounds like it would be fun.
---
In God we trust!
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 5:18 AM
Subject: [Audyssey] Q9 - A never-ending mode?


Hi everyone,

I've seen some suggestions for an unlockable mode, an idea which I have 
been
thinking of for a few weeks already but that I decided would have to come 
in

a later release. Now, do you want a mode where enemies are constantly
regenerated and you run back and forth in a medium sized area killing as
many things as possible until you die? You would not have any bonus 
objects,

and you would only start out with your 2 deus shields and 50 rocks and 100
health. And, to make matters worse, you'd only have one single life - 
though

that's not too uncommon for humans in general I suppose. Grins.

I think this would be agreat way of competing to see who can survive the
longest. This mode would only be available once you had beaten the game on
easy, however.

Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.

__ Information from ESET Smart Security, version of virus 
signature database 4333 (20090813) __


The message was checked by ESET Smart Security.

http://www.eset.com






__ Information from ESET Smart Security, version of virus signature 
database 4333 (20090813) __

The message was checked by ESET Smart Security.

http://www.eset.com




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] q9 sounds - Re: Q9 action game, my opinion.

2009-11-17 Thread Charles Rivard
Maybe the animal sounds could be enhanced with an echo or something to 
signify that they fell into a pit?  Sort of like a canyon or cave-type 
effect?
---
In God we trust!
- Original Message - 
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 16, 2009 3:16 PM
Subject: Re: [Audyssey] Q9 action game, my opinion.


Hi Tom,

I am certainly considering adding new worlds, probably keeping it 3 levels
per world but more worlds would definitely be interesting. It'll have to be
for a 2.0 release though probably.

As for random footsteps, I like to have them in a sequence as it sounds more
natural that way, but rather have many pares of footsteps (left/right foot).

And regarding enemies falling down pits, it'd be easy to program but the
sound question is a lot harder. What does a leopard sound like when falling
down a pit, wha does a wolf sound like, what does a bear sound like tc? And
how do I get a hold of such sounds, when they are not really associated with
the actaul animals and so are not likely to exist in the sound libraries
that I own even though they're quite large collections.

Did you beat the game? And if so, on what difficulty level? If you are only
running the demo and think the levels are too short, I can assure you that
they get much longer and more difficult in the full product.

Kind regards,

philip Bennefall
- Original Message - 
From: lirin seal11...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 2:01 AM
Subject: [Audyssey] Q9 action game, my opinion.


 Hi.

 My opinion about the game. Firstly, i like a idea of this game. This
 tittle reminds me a old rayman game, i don't know why, but... little  bit.

 Great sound system, music and creation, i was very excited when run the
 game first time.

 Now a negative things:  For me, game is too small, too short, and little
 boring if you end it some times.  Story tells about q9 who is on planet
 earth, not sure, but this planet looks like a planet of the apes, No
 people arround, etc.
 My suggestion is: add new worlds, minimum 3 or 4, every world with 4 or
 5 levels. Boss after every world. With this new addons this game can be
 more interesting, for more hours to play.

 Now a smaller things: Randomly generated footsteps, no the same steps if
 you going for example in mountain. Feature to killing enemies in the
 pits etc, cause this is little unrealistic.
 What you think about it?
 Maybe i have  too much requirements, but our world going to the futture,
 and new age.


 Cheers

 Tom

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.






No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09
19:41:00


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-17 Thread Thomas Ward

Hi Dark,
Yeah, I know. Although as a developer I am often motivated or inspired 
by someone else's work, and the desire is to put what inspires me into 
my own projects. This is happening to me right now with the release of 
Q9. Since Q9 came out a couple of days ago I realised something about 
myself I hadn't thought much about before.
In 2006 I took over Montezuma's Revenge primarily because I wanted to 
see that game be completed, and the fact like many others I had already 
invested money into it while it was on pre-order status. As a result as 
soon as I took the game over I wanted to make as close to an original 
clone as possible, but my customers had other ideas. I became very 
frustrated and down right sstressed out over the fact I was being 
bombarded with suggestions to add save game features, random enemies, 
random items, change this or that, to the point I was no longer creating 
Montezuma's Revenge, but a completely differen game than the one I was 
suppose to create. Although, fortunately the last betas were close enough.
At any rate after my copyright infringement issue I was going to make 
Mysteries of the Ancients a similar type of side-scroller. However, once 
again end user suggestions came in, and I basically updated, changed, 
and modified the game to the point it was no longer what I had intended 
to create. I've never been completely satisfied with the game for that 
reason.
When Q9 came out I realised what it is about Mysteries of the Ancients I 
don't like. I guess I want something more classic like Montezuma's 
Revenge, Pitfall, etc and I've never been allowed to do that. End users 
clearly wanted something more like the current game, and I felt by not 
adding those changes the game would not be very marketable or I would 
continue to get nagged over these feature requests.
Now, that I've seen the reactions of the gamers regarding Q9 I do think 
that someday I could create a side-scroller like Montezuma's Revenge, 
Pitfall, Double Dragon, Castlevania, whatever and make it marketable. 
There aren't really any truly arcade based side-scrollers out there like 
Pitfall besides Q9, and there is room for more games where that came from.


Smile.

dark wrote:

I deffinately understand that Tom.

My friend during his masters in I/t was actually required to program 
several games as exercises, including pingpong and the 23 sticks game.


I completely understand when developers have to do this sort of thing 
as practice,  that's whyy i try to be encouraging with feedback of 
such things.


At the same time though, finding ways to make that type of game 
interesting isn't hard.


Take Lighttech interactive for example. Their first two games were a 
guess the number game, and the turn based horse racing game,  both 
of which are symple, but were produced for them to get the idea of how 
things worked.


Nevertheless, they tried to make the games appealing, as well as being 
exercises, including interesting sounds, and some random obstacles in 
the horse racing game,  pluss they later went back and modified it 
to be more interesting.


There is also the possibility of programming games, - even symple 
ones, which we currently don't have access to.


I can think of  a number of card games with very symple rules which 
would probably be no harder to program than black jack or poker,  
31s (also called stop the buss), rummy or prediction whist,  which 
would also be good games to play in themselves.


Then of course, there's producing arcade style games which do not 
boyle down to glorified boppit, but at the same time aren't precisely 
complex either.


Look at Liam's egg hunt games as an example (though I know he's sinse 
modified those too).


all this being said, if someone programmed a blackjack game, stated it 
was an exercise as asked people to test it,  that would be fine 
with me.


My problem is specifically with those developers who try and make 
money,  or palm off games which are essentially the same as what 
we already have.


I admit, there fortunately aren't many of these.

Then again, - maybe it's just that i have a more wide ranging 
perspective on accessible games in general given my involvement with 
audiogames.net.


Beware the grue!

Dark.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 - A never-ending mode?

2009-11-17 Thread shaun everiss
yes it would, although I'd like pits to be out of the game unless I suppose you 
waited for enemies in that unlockable field.
At 04:18 a.m. 18/11/2009, you wrote:
Hi everyone,

I've seen some suggestions for an unlockable mode, an idea which I have been 
thinking of for a few weeks already but that I decided would have to come in a 
later release. Now, do you want a mode where enemies are constantly 
regenerated and you run back and forth in a medium sized area killing as many 
things as possible until you die? You would not have any bonus objects, and 
you would only start out with your 2 deus shields and 50 rocks and 100 health. 
And, to make matters worse, you'd only have one single life - though that's 
not too uncommon for humans in general I suppose. Grins.

I think this would be agreat way of competing to see who can survive the 
longest. This mode would only be available once you had beaten the game on 
easy, however.

Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread Jacob Kruger
Q9 initially made me think of something called goblin's revenge, from back 
in the 80s, when was still young and could see, and you were a goblin 
jumping over graveyards, shooting small fireballs at other smallish 
monsters, or stabbing them with daggers/swords, etc. etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 6:18 PM
Subject: Re: [Audyssey] Q9 action game, my opinion.



Hi Philip,
That is indeed funny. One would assume you had played some of these 
classic games like Donkey Kong 64 or something along those lines prier to 
writing this game. Never-the-less it goes to show what we can come up with 
independently when motivated to do so. Q9 isn't exactly like the classic 
Nintendo games, but close enough to bring back memories of them for me. So 
much so you have me eager to write my own all out arcade side-scroller. 
Lol!


Smile.


Philip Bennefall wrote:

Hi folks,

I read all of these discussions with great interest. You all bring up 
points that I never even considered while writing the game. I do not 
think I'll be adding humans anytime soon, however I would not object to 
one or perhaps two more worlds to make the game a bit longer.


As for the game being similar to old eighties games, I find that slightly 
funny as I have never in my life played any of them nor do I know what 
they contain, or at least close to nothing. So it's actually by shere 
coincidense that these particular similarities exist, I just added 
whatever came to mind.


Kind regards,

Philip Bennefall



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.

__ Information from ESET NOD32 Antivirus, version of virus 
signature database 4615 (20091117) __


The message was checked by ESET NOD32 Antivirus.

http://www.eset.com






__ Information from ESET NOD32 Antivirus, version of virus signature 
database 4615 (20091117) __

The message was checked by ESET NOD32 Antivirus.

http://www.eset.com




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 and mods

2009-11-17 Thread Scott Chesworth
Hi Philip,

Hmmm, somehow I'd never considered your point about replacing certain
sounds or certain bits of music breaking the overall soundscape.
Shocking to think I'd never considered it, because I know all too well
how wildly interpretations can vary from mix to mix of music I've been
in the production seat for and it's much the same sense of frustration
that would be snapping at your heels.

That said, what Dark is proposing makes perfect sense so long as you
don't give people a soundscape you're attached too to work with.  If
you did go down this road of the side-scroller for dumbies like me
project I'd guess the best thing to do would be not to offer any sound
or music at all in fact.  It'd lessen your work load for starters, and
it'd put maximum possible creativity in the hands of the tool's user.

On 11/17/09, dark d...@xgam.org wrote:
 As I said in another post Tom, i think the more wide ranging game creation
 tools there are,  the more poeple will want to use themm, 
 especially when a simpler tool is a stripped down version of a more complex
 one, so people can essentially practice first and get comfortable on the
 basic level before getting into more advanced teretory.

 Beware the grue!

 Dark.
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, November 17, 2009 2:55 PM
 Subject: Re: [Audyssey] Q9 and mods


 Hi Dark,
 Hmmm...Well, if Phillip doesn't create such a simple tool maybe I can.
 Granted the games would be limited, but I don't think creating a game tool

 like that should be too hard. It would basically could be like a stripped
 down version of the Genesis engine.

 dark wrote:
 I know your working on the game creation toolkit Philip, and that that
 will be more powerful and able to create more games, - however, that
 will also require more knolidge to use than what is effectively a
 glorified level editer using the same engine,  which is my suggestion

 here.

 This could cover the needs of people who for example just want a Q9 mod,
 with similar gameplay and items, but different weaponry, enemy attacks
 etc.

 Pluss, with how well worked out the underlying mechanics of Q9 are, 

 it'd be nice to put this to use in a simple way to create games.

 Level editers,  even those which let the players add in their own
 graphics and music and edit the properties of in game objects have proved

 very popular in mainstream games, and with many people who play audio
 games but few people who program them, - it would probably be helpful

 to have something like this.

 Of course, it's entirely your decision, and would undoubtedly be more
 work on your part depending upon how much trouble the programming
 involved would be.

 I merely presented this as a quick and easy solution to those who want
 mods, - and a way to increase the number of side scrollers we have
 available.

 Beware the grue!

 Dark.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 and mods

2009-11-17 Thread Philip Bennefall

Hi Scott,

Probably what I might do, if there is an interest in side scrollers, is to 
finish the Bgt game creation toolkit and then have layers on top of it that 
are geared specificly towards side scroller creation. This means that you 
could use really simple commands, perhaps even a menu system to make your 
scratch game and it would auto-generate Bgt code for you. Then, as you got 
more and more confident you could go in and start tweaking some of the 
details in the actual script which would enable you to go beyond the 
template and create something that is truly your own.


Kind regards,

Philip Bennefall
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 9:34 PM
Subject: Re: [Audyssey] Q9 and mods



Hi Philip,

Hmmm, somehow I'd never considered your point about replacing certain
sounds or certain bits of music breaking the overall soundscape.
Shocking to think I'd never considered it, because I know all too well
how wildly interpretations can vary from mix to mix of music I've been
in the production seat for and it's much the same sense of frustration
that would be snapping at your heels.

That said, what Dark is proposing makes perfect sense so long as you
don't give people a soundscape you're attached too to work with.  If
you did go down this road of the side-scroller for dumbies like me
project I'd guess the best thing to do would be not to offer any sound
or music at all in fact.  It'd lessen your work load for starters, and
it'd put maximum possible creativity in the hands of the tool's user.

On 11/17/09, dark d...@xgam.org wrote:
As I said in another post Tom, i think the more wide ranging game 
creation

tools there are,  the more poeple will want to use themm, 
especially when a simpler tool is a stripped down version of a more 
complex

one, so people can essentially practice first and get comfortable on the
basic level before getting into more advanced teretory.

Beware the grue!

Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 2:55 PM
Subject: Re: [Audyssey] Q9 and mods



Hi Dark,
Hmmm...Well, if Phillip doesn't create such a simple tool maybe I can.
Granted the games would be limited, but I don't think creating a game 
tool


like that should be too hard. It would basically could be like a 
stripped

down version of the Genesis engine.

dark wrote:

I know your working on the game creation toolkit Philip, and that that
will be more powerful and able to create more games, - however, 
that

will also require more knolidge to use than what is effectively a
glorified level editer using the same engine,  which is my 
suggestion


here.

This could cover the needs of people who for example just want a Q9 
mod,

with similar gameplay and items, but different weaponry, enemy attacks
etc.

Pluss, with how well worked out the underlying mechanics of Q9 
are, 


it'd be nice to put this to use in a simple way to create games.

Level editers,  even those which let the players add in their own
graphics and music and edit the properties of in game objects have 
proved


very popular in mainstream games, and with many people who play audio
games but few people who program them, - it would probably be 
helpful


to have something like this.

Of course, it's entirely your decision, and would undoubtedly be more
work on your part depending upon how much trouble the programming
involved would be.

I merely presented this as a quick and easy solution to those who want
mods, - and a way to increase the number of side scrollers we have
available.

Beware the grue!

Dark.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at

Re: [Audyssey] Q9 and mods

2009-11-17 Thread Scott Chesworth
Sounds like a good plan to me Philip.

On a pretty much unrelated note, does Q9 support input from a control
pad?  I haven't been home yet to try it out with mine but didn't see
any reference to it in the manual or in the game itself so thought it
was worth an ask.

On 11/17/09, Philip Bennefall phi...@blastbay.com wrote:
 Hi Scott,

 Probably what I might do, if there is an interest in side scrollers, is to
 finish the Bgt game creation toolkit and then have layers on top of it that
 are geared specificly towards side scroller creation. This means that you
 could use really simple commands, perhaps even a menu system to make your
 scratch game and it would auto-generate Bgt code for you. Then, as you got
 more and more confident you could go in and start tweaking some of the
 details in the actual script which would enable you to go beyond the
 template and create something that is truly your own.

 Kind regards,

 Philip Bennefall
 - Original Message -
 From: Scott Chesworth scottcheswo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, November 17, 2009 9:34 PM
 Subject: Re: [Audyssey] Q9 and mods


 Hi Philip,

 Hmmm, somehow I'd never considered your point about replacing certain
 sounds or certain bits of music breaking the overall soundscape.
 Shocking to think I'd never considered it, because I know all too well
 how wildly interpretations can vary from mix to mix of music I've been
 in the production seat for and it's much the same sense of frustration
 that would be snapping at your heels.

 That said, what Dark is proposing makes perfect sense so long as you
 don't give people a soundscape you're attached too to work with.  If
 you did go down this road of the side-scroller for dumbies like me
 project I'd guess the best thing to do would be not to offer any sound
 or music at all in fact.  It'd lessen your work load for starters, and
 it'd put maximum possible creativity in the hands of the tool's user.

 On 11/17/09, dark d...@xgam.org wrote:
 As I said in another post Tom, i think the more wide ranging game
 creation
 tools there are,  the more poeple will want to use themm, 
 especially when a simpler tool is a stripped down version of a more
 complex
 one, so people can essentially practice first and get comfortable on the
 basic level before getting into more advanced teretory.

 Beware the grue!

 Dark.
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, November 17, 2009 2:55 PM
 Subject: Re: [Audyssey] Q9 and mods


 Hi Dark,
 Hmmm...Well, if Phillip doesn't create such a simple tool maybe I can.
 Granted the games would be limited, but I don't think creating a game
 tool

 like that should be too hard. It would basically could be like a
 stripped
 down version of the Genesis engine.

 dark wrote:
 I know your working on the game creation toolkit Philip, and that that
 will be more powerful and able to create more games, - however,
 that
 will also require more knolidge to use than what is effectively a
 glorified level editer using the same engine,  which is my
 suggestion

 here.

 This could cover the needs of people who for example just want a Q9
 mod,
 with similar gameplay and items, but different weaponry, enemy attacks
 etc.

 Pluss, with how well worked out the underlying mechanics of Q9
 are, 

 it'd be nice to put this to use in a simple way to create games.

 Level editers,  even those which let the players add in their own
 graphics and music and edit the properties of in game objects have
 proved

 very popular in mainstream games, and with many people who play audio
 games but few people who program them, - it would probably be
 helpful

 to have something like this.

 Of course, it's entirely your decision, and would undoubtedly be more
 work on your part depending upon how much trouble the programming
 involved would be.

 I merely presented this as a quick and easy solution to those who want
 mods, - and a way to increase the number of side scrollers we have
 available.

 Beware the grue!

 Dark.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 

Re: [Audyssey] Q9 and mods

2009-11-17 Thread Philip Bennefall

Hi Scott,

No, it does not support neither joysticks nor game pads at this time. It may 
be something for me to consider adding in a future version, however since I 
only have a very simple joystick myself that I have hardly ever used i'll be 
hard pressed to do proper testing on it.


Kind regards,

Philip Bennefall
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 10:15 PM
Subject: Re: [Audyssey] Q9 and mods



Sounds like a good plan to me Philip.

On a pretty much unrelated note, does Q9 support input from a control
pad?  I haven't been home yet to try it out with mine but didn't see
any reference to it in the manual or in the game itself so thought it
was worth an ask.

On 11/17/09, Philip Bennefall phi...@blastbay.com wrote:

Hi Scott,

Probably what I might do, if there is an interest in side scrollers, is 
to
finish the Bgt game creation toolkit and then have layers on top of it 
that

are geared specificly towards side scroller creation. This means that you
could use really simple commands, perhaps even a menu system to make your
scratch game and it would auto-generate Bgt code for you. Then, as you 
got

more and more confident you could go in and start tweaking some of the
details in the actual script which would enable you to go beyond the
template and create something that is truly your own.

Kind regards,

Philip Bennefall
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 9:34 PM
Subject: Re: [Audyssey] Q9 and mods



Hi Philip,

Hmmm, somehow I'd never considered your point about replacing certain
sounds or certain bits of music breaking the overall soundscape.
Shocking to think I'd never considered it, because I know all too well
how wildly interpretations can vary from mix to mix of music I've been
in the production seat for and it's much the same sense of frustration
that would be snapping at your heels.

That said, what Dark is proposing makes perfect sense so long as you
don't give people a soundscape you're attached too to work with.  If
you did go down this road of the side-scroller for dumbies like me
project I'd guess the best thing to do would be not to offer any sound
or music at all in fact.  It'd lessen your work load for starters, and
it'd put maximum possible creativity in the hands of the tool's user.

On 11/17/09, dark d...@xgam.org wrote:

As I said in another post Tom, i think the more wide ranging game
creation
tools there are,  the more poeple will want to use themm, 
especially when a simpler tool is a stripped down version of a more
complex
one, so people can essentially practice first and get comfortable on 
the

basic level before getting into more advanced teretory.

Beware the grue!

Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 2:55 PM
Subject: Re: [Audyssey] Q9 and mods



Hi Dark,
Hmmm...Well, if Phillip doesn't create such a simple tool maybe I can.
Granted the games would be limited, but I don't think creating a game
tool

like that should be too hard. It would basically could be like a
stripped
down version of the Genesis engine.

dark wrote:
I know your working on the game creation toolkit Philip, and that 
that

will be more powerful and able to create more games, - however,
that
will also require more knolidge to use than what is effectively a
glorified level editer using the same engine,  which is my
suggestion

here.

This could cover the needs of people who for example just want a Q9
mod,
with similar gameplay and items, but different weaponry, enemy 
attacks

etc.

Pluss, with how well worked out the underlying mechanics of Q9
are, 

it'd be nice to put this to use in a simple way to create games.

Level editers,  even those which let the players add in their own
graphics and music and edit the properties of in game objects have
proved

very popular in mainstream games, and with many people who play audio
games but few people who program them, - it would probably be
helpful

to have something like this.

Of course, it's entirely your decision, and would undoubtedly be more
work on your part depending upon how much trouble the programming
involved would be.

I merely presented this as a quick and easy solution to those who 
want
mods, - and a way to increase the number of side scrollers we 
have

available.

Beware the grue!

Dark.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any 

[Audyssey] Q9 upcoming change log

2009-11-17 Thread Philip Bennefall
Hi again folks,

I am working on a 1.0.1 update release of the Q9 game which, of course, will be 
free for all registered users. So far, the change log looks like this:

Version 1.0.1:
Added: The alt key can now be used to quickly cycle between your weapons.
Added: A section on saving games is now present in the manual.
Added: Anchor links to the manual which will enable quicker navigation.
Fixed: Fortune fields will no longer create mysterious ghost enemies.
Fixed: Fortune fields can no longer be generated in the middle of a pit.
Fixed: The sounds of the deus shield have been lowered slightly.
Fixed: Going to a new world from the bonus level by using a cheat code now 
works properly.

Version 1.0:
Initial release.

I will be adding the other game mode and score posting in the 1.1 release most 
likely as it takes a little more work, this is mainly a bugfix/general 
improvement patch. Is there anything else that any of you want to see changed?

Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Q9 Audio

2009-11-17 Thread Hayri Tulumcu
Hello Philip. What do you use when you need to record and edit audio? I even 
use Samplitude and Cubase SX 3
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Phil Vlasak

2009-11-17 Thread Hayri Tulumcu
Hello Phil. What do you use when you need to record and edit audio? I even use 
Samplitude and Cubase SX 3
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Thomas Ward

2009-11-17 Thread Hayri Tulumcu
Hello Thomas. What do you use when you need to record and edit audio? I even 
use Samplitude and Cubase SX 3
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Liam Erven

2009-11-17 Thread Hayri Tulumcu
Hello Liam. What do you use when you need to record and edit audio? I even use 
Samplitude and Cubase SX 3
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Scott Chesworth
Hi Philip,

Haven't had tons of time on my hands to keep up with all the Q9
feedback so perhaps this has been suggested already, but I'd love to
see the run key moved to shift instead of control.  I've played quite
a bit of Q9 in the last few days and still find myself instinctively
hitting shift when I'm on the run from something scary because I'm so
used to that being the standard key in both mainstream and accessible
titles.

Cheers
Scott

On 11/17/09, Philip Bennefall phi...@blastbay.com wrote:
 Hi again folks,

 I am working on a 1.0.1 update release of the Q9 game which, of course, will
 be free for all registered users. So far, the change log looks like this:

 Version 1.0.1:
 Added: The alt key can now be used to quickly cycle between your weapons.
 Added: A section on saving games is now present in the manual.
 Added: Anchor links to the manual which will enable quicker navigation.
 Fixed: Fortune fields will no longer create mysterious ghost enemies.
 Fixed: Fortune fields can no longer be generated in the middle of a pit.
 Fixed: The sounds of the deus shield have been lowered slightly.
 Fixed: Going to a new world from the bonus level by using a cheat code now
 works properly.

 Version 1.0:
 Initial release.

 I will be adding the other game mode and score posting in the 1.1 release
 most likely as it takes a little more work, this is mainly a bugfix/general
 improvement patch. Is there anything else that any of you want to see
 changed?

 Kind regards,

 Philip Bennefall
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Phil Vlasak

2009-11-17 Thread Phil Vlasak

Hi Hayri,
So is this a contest to see who answers first?
I use gold wave for sound editing.
Phil


- Original Message - 
From: Hayri Tulumcu ha...@ka-net.dk

To: Gamers@audyssey.org
Sent: Tuesday, November 17, 2009 4:45 PM
Subject: [Audyssey] Phil Vlasak


Hello Phil. What do you use when you need to record and edit audio? I even 
use Samplitude and Cubase SX 3

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.69/2508 - Release Date: 11/17/09 
07:40:00



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Thomas Ward

2009-11-17 Thread Bryan Peterson
Not to be rude Hayri, but you could just have posed one message asking the 
various developers this question. There's no need to clutter up the list 
with multiple messages to ask the same exact question.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayri Tulumcu ha...@ka-net.dk

To: Gamers@audyssey.org
Sent: Tuesday, November 17, 2009 2:45 PM
Subject: [Audyssey] Thomas Ward


Hello Thomas. What do you use when you need to record and edit audio? I 
even use Samplitude and Cubase SX 3

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 and mods

2009-11-17 Thread Scott Chesworth
Sure, I thought that must be the case.
If you do decide to add support and need help with testing, feel free
to give me a shout.  I have an Xbox 360, a couple of Logitechs, and a
few really cheap generic unbranded USB pads all available to test it
with if needs be.
I'm not sure what your gaming background is playing-wise, but I can
promise you that this kind of fast paced title would rock on a pad.

Cheers
Scott

On 11/17/09, Philip Bennefall phi...@blastbay.com wrote:
 Hi Scott,

 No, it does not support neither joysticks nor game pads at this time. It may
 be something for me to consider adding in a future version, however since I
 only have a very simple joystick myself that I have hardly ever used i'll be
 hard pressed to do proper testing on it.

 Kind regards,

 Philip Bennefall
 - Original Message -
 From: Scott Chesworth scottcheswo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, November 17, 2009 10:15 PM
 Subject: Re: [Audyssey] Q9 and mods


 Sounds like a good plan to me Philip.

 On a pretty much unrelated note, does Q9 support input from a control
 pad?  I haven't been home yet to try it out with mine but didn't see
 any reference to it in the manual or in the game itself so thought it
 was worth an ask.

 On 11/17/09, Philip Bennefall phi...@blastbay.com wrote:
 Hi Scott,

 Probably what I might do, if there is an interest in side scrollers, is
 to
 finish the Bgt game creation toolkit and then have layers on top of it
 that
 are geared specificly towards side scroller creation. This means that you
 could use really simple commands, perhaps even a menu system to make your
 scratch game and it would auto-generate Bgt code for you. Then, as you
 got
 more and more confident you could go in and start tweaking some of the
 details in the actual script which would enable you to go beyond the
 template and create something that is truly your own.

 Kind regards,

 Philip Bennefall
 - Original Message -
 From: Scott Chesworth scottcheswo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, November 17, 2009 9:34 PM
 Subject: Re: [Audyssey] Q9 and mods


 Hi Philip,

 Hmmm, somehow I'd never considered your point about replacing certain
 sounds or certain bits of music breaking the overall soundscape.
 Shocking to think I'd never considered it, because I know all too well
 how wildly interpretations can vary from mix to mix of music I've been
 in the production seat for and it's much the same sense of frustration
 that would be snapping at your heels.

 That said, what Dark is proposing makes perfect sense so long as you
 don't give people a soundscape you're attached too to work with.  If
 you did go down this road of the side-scroller for dumbies like me
 project I'd guess the best thing to do would be not to offer any sound
 or music at all in fact.  It'd lessen your work load for starters, and
 it'd put maximum possible creativity in the hands of the tool's user.

 On 11/17/09, dark d...@xgam.org wrote:
 As I said in another post Tom, i think the more wide ranging game
 creation
 tools there are,  the more poeple will want to use themm, 
 especially when a simpler tool is a stripped down version of a more
 complex
 one, so people can essentially practice first and get comfortable on
 the
 basic level before getting into more advanced teretory.

 Beware the grue!

 Dark.
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, November 17, 2009 2:55 PM
 Subject: Re: [Audyssey] Q9 and mods


 Hi Dark,
 Hmmm...Well, if Phillip doesn't create such a simple tool maybe I can.
 Granted the games would be limited, but I don't think creating a game
 tool

 like that should be too hard. It would basically could be like a
 stripped
 down version of the Genesis engine.

 dark wrote:
 I know your working on the game creation toolkit Philip, and that
 that
 will be more powerful and able to create more games, - however,
 that
 will also require more knolidge to use than what is effectively a
 glorified level editer using the same engine,  which is my
 suggestion

 here.

 This could cover the needs of people who for example just want a Q9
 mod,
 with similar gameplay and items, but different weaponry, enemy
 attacks
 etc.

 Pluss, with how well worked out the underlying mechanics of Q9
 are, 

 it'd be nice to put this to use in a simple way to create games.

 Level editers,  even those which let the players add in their own
 graphics and music and edit the properties of in game objects have
 proved

 very popular in mainstream games, and with many people who play audio
 games but few people who program them, - it would probably be
 helpful

 to have something like this.

 Of course, it's entirely your decision, and would undoubtedly be more
 work on your part depending upon how much trouble the programming
 involved would be.

 I 

Re: [Audyssey] Phil Vlasak

2009-11-17 Thread Scott Chesworth
Well the good news is that, if it is, you won.
Give that man a coconut!

On 11/17/09, Phil Vlasak p...@pcsgames.net wrote:
 Hi Hayri,
 So is this a contest to see who answers first?
 I use gold wave for sound editing.
 Phil


 - Original Message -
 From: Hayri Tulumcu ha...@ka-net.dk
 To: Gamers@audyssey.org
 Sent: Tuesday, November 17, 2009 4:45 PM
 Subject: [Audyssey] Phil Vlasak


 Hello Phil. What do you use when you need to record and edit audio? I even

 use Samplitude and Cubase SX 3
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 



 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 8.5.425 / Virus Database: 270.14.69/2508 - Release Date: 11/17/09
 07:40:00


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Liam Erven, Phillip bennfall and Thomas Ward

2009-11-17 Thread Hayri Tulumcu
Hello Philip, Liam and Thomas. What do you use when you need to record and edit 
audio? I even use Samplitude and Cubase SX 3
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Phil Vlasak

Hi Philip,
Finally had a chance to try your q9 game out and I like it.
In the beginning I would like to hear q9 crashing to earth and the space 
ship carried away.

The only other thing is,
H key - Tells you how much strength you have remaining.
Shouldn't it be, H key - Tells you how much health you have remaining?
Thanks,
Phil 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-17 Thread dark

Well Tom,

As I said before, while myself and others can make suggestions or 
recommendations,  it's stil your decision.


Would a symple left to right side scroller with few enemies,  the 
original double dragon only had 5 and the last boss, be such a bad thing?


As Q9 has proved,  clearly not when done well, with it's great sounds, 
good mechanics and number of environments.


that being said, Q9 is the 3rd such game we have,  the first two being 
Tarzan Jr and superliam, - you could possibly also count treasuremania 
from lighttech as well.


Would it be so terrible to have another game in this style? no.

I personally was happy with original Montizumas revenge as it was,   
heck, I've stil got the last beta on my computer.


We however have no 90s style side scrollers, with fully targitable and 
interesting weapons, puzle and exploration features, - or indeed any 
vertical movement at all.


to be brutally honest, even original Mega man is a more complex game than Q9 
is. Six different starting stages each with unique enemies and a boss, six 
different weapons to collect pluss the default weapon,  unique hazards 
in each world such as the disappearing/reappearing blocks in ice man's 
stage, the electric bariers in Elec man's stage and the moving mine carts in 
guts man's stage,  not to mention a further five stages in Doctor Wily's 
castle, which are similarly unique (though shorter than the original six).


though created in 1986, I'd stil say the first mega man game is more complex 
than anything seen in audio 2D thus far.


The game that has the potential to change this is tomb hunter in it's 
current state of developement,  which is why it is such a valuable 
project.


This isn't intended as bashing Q9,  i think it's a very well made game, 
just noting type and genre considderations.


Then, there is the vertical movement question. this is something I was truly 
excited about in Montizumas revenge, and a real inervation even when you 
were intending a more basic style game.


No audio 2D game really has explored the vertical plane much at all. 
all,  even in as simple a way as original marrio brothers did.


Considder, original mario scrolls from left to right and not 
vertically,  but how much vertical movement does marrio himself do?


How much jumping from ledge to ledge upwards, avoiding hazards from above, 
attacking monsters from below etc.


Considder even the basic layout of the marrio brothers end of each level 
with the stair case rising up which you can take a running leap off to try 
and hit the top of the flag pole.


I've always contended that,  despite the obvious need to keep the 
players' focus,  the view if you don't mind the term, abswolutely next 
to the character in audio, as compared to a graphical side scroller like 
mario where you can have a tiny character on a screen many times larger.


Stil, if audio navigation is good enough, --- it should be just as possible 
to show a 2D vertical plane around the character in audio as it is to show a 
3D environment.


So even if you did decide next to create audio castle vania,  so long as 
the vertical movement was there, --- I'd say you were stil doing something 
pretty inervative.


Just to repeat, this is not a bash of Q9 at all, --- I've bought the game 
and enjoy it a lot!


Beware the grue!

Dark.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Bgt simple was Q9 and mods

2009-11-17 Thread dark

Hi Philip.

i think this is a great idea, and a really helpful way to make introduction 
to your scripting language as easy as possible for beginners.


Possibly you could create a number of menue templates for some game 
types,  then leave them to the player.


This way the player could use menues to alter the basic templates, then 
examine what's happening in the script and make tweaks,  perhaps small 
ones at first, then larger so as to make the generic options create more and 
more unique games,  until eventually the options are not being used at 
all.


i certainly hope this happens.

Beware the grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 9:13 PM
Subject: Re: [Audyssey] Q9 and mods



Hi Scott,

Probably what I might do, if there is an interest in side scrollers, is to 
finish the Bgt game creation toolkit and then have layers on top of it 
that are geared specificly towards side scroller creation. This means that 
you could use really simple commands, perhaps even a menu system to make 
your scratch game and it would auto-generate Bgt code for you. Then, as 
you got more and more confident you could go in and start tweaking some of 
the details in the actual script which would enable you to go beyond the 
template and create something that is truly your own.


Kind regards,

Philip Bennefall
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 9:34 PM
Subject: Re: [Audyssey] Q9 and mods



Hi Philip,

Hmmm, somehow I'd never considered your point about replacing certain
sounds or certain bits of music breaking the overall soundscape.
Shocking to think I'd never considered it, because I know all too well
how wildly interpretations can vary from mix to mix of music I've been
in the production seat for and it's much the same sense of frustration
that would be snapping at your heels.

That said, what Dark is proposing makes perfect sense so long as you
don't give people a soundscape you're attached too to work with.  If
you did go down this road of the side-scroller for dumbies like me
project I'd guess the best thing to do would be not to offer any sound
or music at all in fact.  It'd lessen your work load for starters, and
it'd put maximum possible creativity in the hands of the tool's user.

On 11/17/09, dark d...@xgam.org wrote:
As I said in another post Tom, i think the more wide ranging game 
creation

tools there are,  the more poeple will want to use themm, 
especially when a simpler tool is a stripped down version of a more 
complex

one, so people can essentially practice first and get comfortable on the
basic level before getting into more advanced teretory.

Beware the grue!

Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 2:55 PM
Subject: Re: [Audyssey] Q9 and mods



Hi Dark,
Hmmm...Well, if Phillip doesn't create such a simple tool maybe I can.
Granted the games would be limited, but I don't think creating a game 
tool


like that should be too hard. It would basically could be like a 
stripped

down version of the Genesis engine.

dark wrote:

I know your working on the game creation toolkit Philip, and that that
will be more powerful and able to create more games, - however, 
that

will also require more knolidge to use than what is effectively a
glorified level editer using the same engine,  which is my 
suggestion


here.

This could cover the needs of people who for example just want a Q9 
mod,

with similar gameplay and items, but different weaponry, enemy attacks
etc.

Pluss, with how well worked out the underlying mechanics of Q9 
are, 


it'd be nice to put this to use in a simple way to create games.

Level editers,  even those which let the players add in their own
graphics and music and edit the properties of in game objects have 
proved


very popular in mainstream games, and with many people who play audio
games but few people who program them, - it would probably be 
helpful


to have something like this.

Of course, it's entirely your decision, and would undoubtedly be more
work on your part depending upon how much trouble the programming
involved would be.

I merely presented this as a quick and easy solution to those who want
mods, - and a way to increase the number of side scrollers we have
available.

Beware the grue!

Dark.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any 

Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread dark

Sounds good to me philip,  I'll look forward to it.

Beware the grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 9:30 PM
Subject: [Audyssey] Q9 upcoming change log



Hi again folks,

I am working on a 1.0.1 update release of the Q9 game which, of course, 
will be free for all registered users. So far, the change log looks like 
this:


Version 1.0.1:
Added: The alt key can now be used to quickly cycle between your weapons.
Added: A section on saving games is now present in the manual.
Added: Anchor links to the manual which will enable quicker navigation.
Fixed: Fortune fields will no longer create mysterious ghost enemies.
Fixed: Fortune fields can no longer be generated in the middle of a pit.
Fixed: The sounds of the deus shield have been lowered slightly.
Fixed: Going to a new world from the bonus level by using a cheat code now 
works properly.


Version 1.0:
Initial release.

I will be adding the other game mode and score posting in the 1.1 release 
most likely as it takes a little more work, this is mainly a 
bugfix/general improvement patch. Is there anything else that any of you 
want to see changed?


Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Liam Erven

2009-11-17 Thread dark
Mmm, appologies for taking on mod duties,  but why did you have to post 
the same message four times?


Couldn't you have just asked a general question to the devs on this 
list,  sinse for a start you've missed out asking Che martin, 7-128 and 
probably several others who are on here too.


Beware the grue!

Dark.
- Original Message - 
From: Hayri Tulumcu ha...@ka-net.dk

To: Gamers@audyssey.org
Sent: Tuesday, November 17, 2009 9:45 PM
Subject: [Audyssey] Liam Erven


Hello Liam. What do you use when you need to record and edit audio? I even 
use Samplitude and Cubase SX 3

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread dark
well I will confess that if the run key was changed to shift it would mean 
Hal users don't need to turn hotkeys off,  just the voice, sinse the 
default shortcut to open the control panel in Hal is ctrl space.


Then again, turning the hot keys off isn't such a big deal,  I have to 
do it in several games currently anyway,  especially on my laptop sinse 
Hal needs the F keys there.


Oh, and to anticipate questions, no, you don't have to exit the Hal program 
to stop it from interfering with keystrokes and things the way you do Jaws 
when running games,  sinse so long as you don't need any of the key 
combinations Hal uses it's not a problem,  though it's always a good 
idea to flick the voice off to prevent being interupted with random chatter 
(I do this often when listening to music or watching dvds on my computer.


So while not essential, shift for run would be appreciated if it was added.

Beware the Grue!

Dark.
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 9:47 PM
Subject: Re: [Audyssey] Q9 upcoming change log



Hi Philip,

Haven't had tons of time on my hands to keep up with all the Q9
feedback so perhaps this has been suggested already, but I'd love to
see the run key moved to shift instead of control.  I've played quite
a bit of Q9 in the last few days and still find myself instinctively
hitting shift when I'm on the run from something scary because I'm so
used to that being the standard key in both mainstream and accessible
titles.

Cheers
Scott

On 11/17/09, Philip Bennefall phi...@blastbay.com wrote:

Hi again folks,

I am working on a 1.0.1 update release of the Q9 game which, of course, 
will

be free for all registered users. So far, the change log looks like this:

Version 1.0.1:
Added: The alt key can now be used to quickly cycle between your weapons.
Added: A section on saving games is now present in the manual.
Added: Anchor links to the manual which will enable quicker navigation.
Fixed: Fortune fields will no longer create mysterious ghost enemies.
Fixed: Fortune fields can no longer be generated in the middle of a pit.
Fixed: The sounds of the deus shield have been lowered slightly.
Fixed: Going to a new world from the bonus level by using a cheat code 
now

works properly.

Version 1.0:
Initial release.

I will be adding the other game mode and score posting in the 1.1 release
most likely as it takes a little more work, this is mainly a 
bugfix/general

improvement patch. Is there anything else that any of you want to see
changed?

Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Liam Erven

2009-11-17 Thread Liam Erven
Dark. Don't give him ideas. Please
My delete key finger is getting tired
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, November 17, 2009 4:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Liam Erven

Mmm, appologies for taking on mod duties,  but why did you have to post
the same message four times?

Couldn't you have just asked a general question to the devs on this list,
 sinse for a start you've missed out asking Che martin, 7-128 and
probably several others who are on here too.

Beware the grue!

Dark.
- Original Message -
From: Hayri Tulumcu ha...@ka-net.dk
To: Gamers@audyssey.org
Sent: Tuesday, November 17, 2009 9:45 PM
Subject: [Audyssey] Liam Erven


 Hello Liam. What do you use when you need to record and edit audio? I even

 use Samplitude and Cubase SX 3
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.
 

__ Information from ESET Smart Security, version of virus signature
database 4615 (20091117) __

The message was checked by ESET Smart Security.

http://www.eset.com
 
 

__ Information from ESET Smart Security, version of virus signature
database 4615 (20091117) __

The message was checked by ESET Smart Security.

http://www.eset.com
 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 and mods

2009-11-17 Thread dark

I agree Tom,  being such an average computer user myself.

Well I admit having studdied formal logic, and had frequent conversation 
with my friend who's a professional software engineer,  I'm probably 
slightly less in the dark than some, but stil i probably wouldn't know C+ 
code from java or Python at a glance.


Bare in mind though, that in the land of graphical games,  both 
mainstream, and especially! independent, level editers exist which let the 
player create his/her own levels for a game using it's own content,   
some for instance even allow the user to load his/her own graphics and 
music.


for a great  example of this, look at what has been done with some of the 
games in the boulderdash catagory.


Right back to the original game released in the 1980's, level creation tool 
kits existed,  which, sinse the game is essentially a puzle game using a 
few pieces, could make for some great playability.


The game Emerald mine on the Amigar expanded this, and allowed users to 
create their own graphics and sound,  though given hardware restrictions 
at the time, some fairly major animating skills were stil needed to draw the 
graphics.


Stil, literally sixty thousand levels were produced,  and level editers 
have been a staple of the genre,  one freeware project started in 1995, 
rocks -n- diamonds, now has so much scripting power at altering the 
properties of in game elements it's been psosible for players to use it to 
make completely different games.


See http://www.bd-fans.com/ f for a lot of history and details on this 
process.


Then, other games have had level editers. the Original prince of persia for 
the Pc,  and indeed one of my favourite Turrican clones T2002,   
which now has 50 unique levels for the game,  many with specifically 
created sound and graphics as well as vastly different enemy placement than 
the original.


Yet none of these things are avialable in audio.

I personally believe game creation tools can either be big or small,  as 
big as the scripting language and engine you and Philip are working 
on, - and as small as the Track creation tool in Rail racer.


The point is, to let users exercise their creativity. The ,more complex the 
tool, the more a user has to learn,  though ultimately even with a 
scripting language that will be less than learning from scratch.


I personally believe there's distinct room for both, and both have 
potential.


Beware the grue!

Dark.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Charles Rivard
A suggestion that I would make is to change the keyboard combination to run 
from control left or right arrow to shift left or right arrow.  A lot of 
other games use this command that seems more intuitive to me.  I think of it 
as shifting into high gear.
---
In God we trust!
- Original Message - 
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 11:30 AM
Subject: [Audyssey] Q9 upcoming change log


Hi again folks,

I am working on a 1.0.1 update release of the Q9 game which, of course, will 
be free for all registered users. So far, the change log looks like this:

Version 1.0.1:
Added: The alt key can now be used to quickly cycle between your weapons.
Added: A section on saving games is now present in the manual.
Added: Anchor links to the manual which will enable quicker navigation.
Fixed: Fortune fields will no longer create mysterious ghost enemies.
Fixed: Fortune fields can no longer be generated in the middle of a pit.
Fixed: The sounds of the deus shield have been lowered slightly.
Fixed: Going to a new world from the bonus level by using a cheat code now 
works properly.

Version 1.0:
Initial release.

I will be adding the other game mode and score posting in the 1.1 release 
most likely as it takes a little more work, this is mainly a bugfix/general 
improvement patch. Is there anything else that any of you want to see 
changed?

Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] q9 score

2009-11-17 Thread Hayden Presley
From just completeing the Jungle World Level 1? I get only about 3000 from
that myself.
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Tuesday, November 17, 2009 2:16 PM
To: audyssey gamers group
Subject: [Audyssey] q9 score

I've just started playing, and have scored 18,834 after completing the
jungle level on the easy difficulty.
---
In God we trust!
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Night of Parisite Question

2009-11-17 Thread Hayden Presley
One thing I really like is the ability to not accidentally enter a room.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, November 17, 2009 12:32 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Night of Parisite Question

Hi.

 No idea on the Jaws issue, - however the game basically has a combat 
system where things damage you at a fixed rate.

The only way I found to kill the boss was by standing in the top left corner

of the room, then simply shooting the heck out of him, intermitantly using 
med packs.

If I have one cryticism of the game,  this is a miner problem. Despite 
the grid based system,  it's nearly impossible to kill things without 
being hit yourself, which turns it basically into a battle of who can do 
more damage quickest, and how many medical packs you have.

Beware the Grue!

Dark.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, November 17, 2009 12:16 AM
Subject: [Audyssey] Night of Parisite Question


 Hi all,

 A few questions. Firstly, I'm using JAWS 11, and cannot seem to look north
 or south; any ideas? Secondly, I need some elp on the first big boss-he 
 gets
 to me before I can get to him, and before I know it, I'm dead! Any
 suggestions?

 Best Regards,

 Hayden

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Night of Parisite Question

2009-11-17 Thread Hayden Presley
Excelent question Tim...it took a while, but you'll want to be in the
northern area of the bedroom.
Haydden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of tim
Sent: Tuesday, November 17, 2009 12:21 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Night of Parisite Question

hi, how in the world! did you avoid the matter in the upstairs second flor 
quarter with the double bed and the woordrobe?? been at that for weeks 
now!!!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 16, 2009 21:56
Subject: Re: [Audyssey] Night of Parisite Question


 Actually, I have gotten to chapter 2...I was actually talking about the 
 one
 in the bedroom; I just couldn't get to him. Also, no matter what I do, I
 cannot look north or south, and about said electric box-I did once run 
 into
 that duu to that lack of functionality. There has got to be a way to 
 script
 that, but I'm not quite sure how...
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of tim
 Sent: Monday, November 16, 2009 7:47 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Night of Parisite Question

 hi, some times jaws doesn't speak when looking a direction so you have to 
 go

 in another direction, then try looking say north or south.. as for the 
 boss,

 are you talking about the one in the store room? thats the one you will!
 need your ammo for then you can go get the card from his corpse, and go 
 all
 the way to the west, down and get a no A ammo box do that and you will 
 steer

 clear of the electric box! HTH
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, November 16, 2009 18:16
 Subject: [Audyssey] Night of Parisite Question


 Hi all,

 A few questions. Firstly, I'm using JAWS 11, and cannot seem to look 
 north
 or south; any ideas? Secondly, I need some elp on the first big boss-he
 gets
 to me before I can get to him, and before I know it, I'm dead! Any
 suggestions?

 Best Regards,

 Hayden

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Thomas Ward

Hi Philip,
Yeah, i have a couple miner suggestions I'd like to see in the next 
release if you don't mind. There are basically a couple of keyboard 
modifications I think would make the game a little more user friendly.
First, when running I'd like to see the runn command asigned to 
shift+left arrow and shift+right arrow. This is a very common keyboard 
asignment and it would make Q9 more like the mainstream games as well as 
Mysteries of the Ancients. It makes more sense to me than control+left 
arrow and control+right arrow.
Second, if you wouldn't mind I'd like to see jump moved to the control 
key. Again this is much easier for me than trying to press up arrow and 
the left or right arrow key to jump left/right


Thanks.

Philip Bennefall wrote:

Hi again folks,

I am working on a 1.0.1 update release of the Q9 game which, of course, will be 
free for all registered users. So far, the change log looks like this:

Version 1.0.1:
Added: The alt key can now be used to quickly cycle between your weapons.
Added: A section on saving games is now present in the manual.
Added: Anchor links to the manual which will enable quicker navigation.
Fixed: Fortune fields will no longer create mysterious ghost enemies.
Fixed: Fortune fields can no longer be generated in the middle of a pit.
Fixed: The sounds of the deus shield have been lowered slightly.
Fixed: Going to a new world from the bonus level by using a cheat code now 
works properly.

Version 1.0:
Initial release.

I will be adding the other game mode and score posting in the 1.1 release most 
likely as it takes a little more work, this is mainly a bugfix/general 
improvement patch. Is there anything else that any of you want to see changed?

Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

  



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Audio Editor

2009-11-17 Thread Thomas Ward

Hi Hayri,
I use Goldwave for recording, editing, and modifying game sounds.

HTH

Hayri Tulumcu wrote:

Hello Thomas. What do you use when you need to record and edit audio? I even 
use Samplitude and Cubase SX 3
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

  



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Philip Bennefall

Hi Thomas,

I like your suggestions personally, but I have one problem which, as I 
gather from the discussions over the recent weeks, you are more than 
familiar with yourself from developing Mota.


The keyboard changes are indeed logical and would probably make for faster 
reaction possibilities, but I have some 45 users with registered copies who 
bought it with this current design. I don't have any way of knowing the 
reaction if I were to make such a major change, but I'm afraid that a number 
of people would not be particularly pleased while others might love it. And 
since I do not give refunds on orders unless there is an actual problem that 
cannot be resolved, I'd be in a pretty difficult position. So even though I 
myself would not think that changing the keystrokes in this manner would be 
a bad thing, I dare not do it at this point. However, for my next side 
scroller I'll probably adapt this key mapping.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 18, 2009 2:45 AM
Subject: Re: [Audyssey] Q9 upcoming change log



Hi Philip,
Yeah, i have a couple miner suggestions I'd like to see in the next
release if you don't mind. There are basically a couple of keyboard
modifications I think would make the game a little more user friendly.
First, when running I'd like to see the runn command asigned to
shift+left arrow and shift+right arrow. This is a very common keyboard
asignment and it would make Q9 more like the mainstream games as well as
Mysteries of the Ancients. It makes more sense to me than control+left
arrow and control+right arrow.
Second, if you wouldn't mind I'd like to see jump moved to the control
key. Again this is much easier for me than trying to press up arrow and
the left or right arrow key to jump left/right

Thanks.

Philip Bennefall wrote:

Hi again folks,

I am working on a 1.0.1 update release of the Q9 game which, of course, 
will be free for all registered users. So far, the change log looks like 
this:


Version 1.0.1:
Added: The alt key can now be used to quickly cycle between your weapons.
Added: A section on saving games is now present in the manual.
Added: Anchor links to the manual which will enable quicker navigation.
Fixed: Fortune fields will no longer create mysterious ghost enemies.
Fixed: Fortune fields can no longer be generated in the middle of a pit.
Fixed: The sounds of the deus shield have been lowered slightly.
Fixed: Going to a new world from the bonus level by using a cheat code 
now works properly.


Version 1.0:
Initial release.

I will be adding the other game mode and score posting in the 1.1 release 
most likely as it takes a little more work, this is mainly a 
bugfix/general improvement patch. Is there anything else that any of you 
want to see changed?


Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.68/2507 - Release Date: 11/16/09 
19:53:00



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Jeremy Hartley
I actually like jumping with the up arrow as opposed to the control key.  I 
know there was some discussion about how to jump, and some said that the 
only way they could jump across the pits was to hold down the up arrow key 
and then tap right arrow.  I just played q9 again before writing this 
message, and I can say that I have never pressed and held up arrow to jump. 
I just tap up arrow and then hit the right arrow a few times while in the 
air.  I just tried practicing doing the same jump with control, and although 
it is just a pinky tap away, I just like having the movement controls, other 
than running of course, controlled by one hand.  Yeah I know you could hit 
the right control key as well, but I just don't see why.


Whatever Philip decides, I will continue to support the game, having 
purchased it a few days ago.  This was just my 1.3 cents.


Jeremy

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 5:45 PM
Subject: Re: [Audyssey] Q9 upcoming change log



Hi Philip,
Yeah, i have a couple miner suggestions I'd like to see in the next 
release if you don't mind. There are basically a couple of keyboard 
modifications I think would make the game a little more user friendly.
First, when running I'd like to see the runn command asigned to shift+left 
arrow and shift+right arrow. This is a very common keyboard asignment and 
it would make Q9 more like the mainstream games as well as Mysteries of 
the Ancients. It makes more sense to me than control+left arrow and 
control+right arrow.
Second, if you wouldn't mind I'd like to see jump moved to the control 
key. Again this is much easier for me than trying to press up arrow and 
the left or right arrow key to jump left/right


Thanks.

Philip Bennefall wrote:

Hi again folks,

I am working on a 1.0.1 update release of the Q9 game which, of course, 
will be free for all registered users. So far, the change log looks like 
this:


Version 1.0.1:
Added: The alt key can now be used to quickly cycle between your weapons.
Added: A section on saving games is now present in the manual.
Added: Anchor links to the manual which will enable quicker navigation.
Fixed: Fortune fields will no longer create mysterious ghost enemies.
Fixed: Fortune fields can no longer be generated in the middle of a pit.
Fixed: The sounds of the deus shield have been lowered slightly.
Fixed: Going to a new world from the bonus level by using a cheat code 
now works properly.


Version 1.0:
Initial release.

I will be adding the other game mode and score posting in the 1.1 release 
most likely as it takes a little more work, this is mainly a 
bugfix/general improvement patch. Is there anything else that any of you 
want to see changed?


Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.

__ Information from ESET NOD32 Antivirus, version of virus 
signature database 4615 (20091117) __


The message was checked by ESET NOD32 Antivirus.

http://www.eset.com






---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] jumping in Q9 - Re: Q9 upcoming change log

2009-11-17 Thread Charles Rivard
I also find that I do not have to hold the up arrow and moving quickly to 
the right, and I like this way of jumping.
---
In God we trust!
- Original Message - 
From: Jeremy Hartley jeremyhart...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 3:56 PM
Subject: Re: [Audyssey] Q9 upcoming change log


I actually like jumping with the up arrow as opposed to the control key.  I
know there was some discussion about how to jump, and some said that the
only way they could jump across the pits was to hold down the up arrow key
and then tap right arrow.  I just played q9 again before writing this
message, and I can say that I have never pressed and held up arrow to jump.
I just tap up arrow and then hit the right arrow a few times while in the
air.  I just tried practicing doing the same jump with control, and although
it is just a pinky tap away, I just like having the movement controls, other
than running of course, controlled by one hand.  Yeah I know you could hit
the right control key as well, but I just don't see why.

Whatever Philip decides, I will continue to support the game, having
purchased it a few days ago.  This was just my 1.3 cents.

Jeremy

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 5:45 PM
Subject: Re: [Audyssey] Q9 upcoming change log


 Hi Philip,
 Yeah, i have a couple miner suggestions I'd like to see in the next
 release if you don't mind. There are basically a couple of keyboard
 modifications I think would make the game a little more user friendly.
 First, when running I'd like to see the runn command asigned to shift+left
 arrow and shift+right arrow. This is a very common keyboard asignment and
 it would make Q9 more like the mainstream games as well as Mysteries of
 the Ancients. It makes more sense to me than control+left arrow and
 control+right arrow.
 Second, if you wouldn't mind I'd like to see jump moved to the control
 key. Again this is much easier for me than trying to press up arrow and
 the left or right arrow key to jump left/right

 Thanks.

 Philip Bennefall wrote:
 Hi again folks,

 I am working on a 1.0.1 update release of the Q9 game which, of course,
 will be free for all registered users. So far, the change log looks like
 this:

 Version 1.0.1:
 Added: The alt key can now be used to quickly cycle between your weapons.
 Added: A section on saving games is now present in the manual.
 Added: Anchor links to the manual which will enable quicker navigation.
 Fixed: Fortune fields will no longer create mysterious ghost enemies.
 Fixed: Fortune fields can no longer be generated in the middle of a pit.
 Fixed: The sounds of the deus shield have been lowered slightly.
 Fixed: Going to a new world from the bonus level by using a cheat code
 now works properly.

 Version 1.0:
 Initial release.

 I will be adding the other game mode and score posting in the 1.1 release
 most likely as it takes a little more work, this is mainly a
 bugfix/general improvement patch. Is there anything else that any of you
 want to see changed?

 Kind regards,

 Philip Bennefall
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.




 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.

 __ Information from ESET NOD32 Antivirus, version of virus
 signature database 4615 (20091117) __

 The message was checked by ESET NOD32 Antivirus.

 http://www.eset.com





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-17 Thread Thomas Ward

Hi Dark,
Yeah, I know. I realise that Mysteries of the Ancients is unique amung 
audio games, and that's the primary reason I decided to listen to the 
customers and keep it as is. As you said there aren't any 90's style 
side-scrollers out there for audio gamers. Of the four existing 
side-scrollers Hunter, Q9, Super Liam, and Tarzan Junior, they all are 
more or less classic side-scrollers. Mysteries of he Ancients is 
definitely going to change that when released, and be a very unique 
product for blind gamers for sure.
As you said there are a number of classic mainstream side-scrollers I 
could do that wouldn't be as complex is Mysteries of he Ancients, but 
would be more complex than Q9 by far. One such game would be Adventure 
Island which would be a pretty cool game to convert to audio. Another 
game I wouldn't mind seeing is Contra. Then, of course, there is 
Castlevania, Megaman, Donkey Kong, etc. There are so many to choose 
from, and I could make a career out of reproducing clasic side-scrollers 
alone. Thing is all of them would be unique in their own way.


Cheers!


dark wrote:

Well Tom,

As I said before, while myself and others can make suggestions or 
recommendations,  it's stil your decision.


Would a symple left to right side scroller with few enemies,  the 
original double dragon only had 5 and the last boss, be such a bad thing?


As Q9 has proved,  clearly not when done well, with it's great 
sounds, good mechanics and number of environments.


that being said, Q9 is the 3rd such game we have,  the first two 
being Tarzan Jr and superliam, - you could possibly also count 
treasuremania from lighttech as well.


Would it be so terrible to have another game in this style? no.

I personally was happy with original Montizumas revenge as it was, 
  heck, I've stil got the last beta on my computer.


We however have no 90s style side scrollers, with fully targitable and 
interesting weapons, puzle and exploration features, - or indeed 
any vertical movement at all.


to be brutally honest, even original Mega man is a more complex game 
than Q9 is. Six different starting stages each with unique enemies and 
a boss, six different weapons to collect pluss the default weapon, 
 unique hazards in each world such as the disappearing/reappearing 
blocks in ice man's stage, the electric bariers in Elec man's stage 
and the moving mine carts in guts man's stage,  not to mention a 
further five stages in Doctor Wily's castle, which are similarly 
unique (though shorter than the original six).


though created in 1986, I'd stil say the first mega man game is more 
complex than anything seen in audio 2D thus far.


The game that has the potential to change this is tomb hunter in it's 
current state of developement,  which is why it is such a valuable 
project.


This isn't intended as bashing Q9,  i think it's a very well made 
game, just noting type and genre considderations.


Then, there is the vertical movement question. this is something I was 
truly excited about in Montizumas revenge, and a real inervation even 
when you were intending a more basic style game.


No audio 2D game really has explored the vertical plane much at all. 
all,  even in as simple a way as original marrio brothers did.


Considder, original mario scrolls from left to right and not 
vertically,  but how much vertical movement does marrio himself do?


How much jumping from ledge to ledge upwards, avoiding hazards from 
above, attacking monsters from below etc.


Considder even the basic layout of the marrio brothers end of each 
level with the stair case rising up which you can take a running leap 
off to try and hit the top of the flag pole.


I've always contended that,  despite the obvious need to keep the 
players' focus,  the view if you don't mind the term, 
abswolutely next to the character in audio, as compared to a graphical 
side scroller like mario where you can have a tiny character on a 
screen many times larger.


Stil, if audio navigation is good enough, --- it should be just as 
possible to show a 2D vertical plane around the character in audio as 
it is to show a 3D environment.


So even if you did decide next to create audio castle vania,  so 
long as the vertical movement was there, --- I'd say you were stil 
doing something pretty inervative.


Just to repeat, this is not a bash of Q9 at all, --- I've bought the 
game and enjoy it a lot!


Beware the grue!

Dark.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to 

Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Thomas Ward

Hi Philip,
Yeah, I understand. Though I thought I'd toss that out there as 
something to think about for a future upgrade. Too bad there wasn't any 
kind of public beta or something we could have tried before the game 
went on sale as some of these issues might have come up before 1.0 came out.
I've just finished reading some of the other rresponses out here and 
there were quite a few gamers that like the idea of the shift+arrow key 
combo for running. So I'm not alone in that feature request. it is just 
too bad none of us had a chanse to suggest this before you sold those 45 
copies, but I understand your reasons for not wanting to change it now.


Cheers!!



Philip Bennefall wrote:

Hi Thomas,

I like your suggestions personally, but I have one problem which, as I 
gather from the discussions over the recent weeks, you are more than 
familiar with yourself from developing Mota.


The keyboard changes are indeed logical and would probably make for 
faster reaction possibilities, but I have some 45 users with 
registered copies who bought it with this current design. I don't have 
any way of knowing the reaction if I were to make such a major change, 
but I'm afraid that a number of people would not be particularly 
pleased while others might love it. And since I do not give refunds on 
orders unless there is an actual problem that cannot be resolved, I'd 
be in a pretty difficult position. So even though I myself would not 
think that changing the keystrokes in this manner would be a bad 
thing, I dare not do it at this point. However, for my next side 
scroller I'll probably adapt this key mapping.


Kind regards,

Philip Bennefall


- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 18, 2009 2:45 AM
Subject: Re: [Audyssey] Q9 upcoming change log



Hi Philip,
Yeah, i have a couple miner suggestions I'd like to see in the next
release if you don't mind. There are basically a couple of keyboard
modifications I think would make the game a little more user friendly.
First, when running I'd like to see the runn command asigned to
shift+left arrow and shift+right arrow. This is a very common keyboard
asignment and it would make Q9 more like the mainstream games as well as
Mysteries of the Ancients. It makes more sense to me than control+left
arrow and control+right arrow.
Second, if you wouldn't mind I'd like to see jump moved to the control
key. Again this is much easier for me than trying to press up arrow and
the left or right arrow key to jump left/right

Thanks.

Philip Bennefall wrote:

Hi again folks,

I am working on a 1.0.1 update release of the Q9 game which, of 
course, will be free for all registered users. So far, the change 
log looks like this:


Version 1.0.1:
Added: The alt key can now be used to quickly cycle between your 
weapons.

Added: A section on saving games is now present in the manual.
Added: Anchor links to the manual which will enable quicker navigation.
Fixed: Fortune fields will no longer create mysterious ghost enemies.
Fixed: Fortune fields can no longer be generated in the middle of a 
pit.

Fixed: The sounds of the deus shield have been lowered slightly.
Fixed: Going to a new world from the bonus level by using a cheat 
code now works properly.


Version 1.0:
Initial release.

I will be adding the other game mode and score posting in the 1.1 
release most likely as it takes a little more work, this is mainly a 
bugfix/general improvement patch. Is there anything else that any of 
you want to see changed?


Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of 
the list,

please send E-mail to gamers-ow...@audyssey.org.





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



 





No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.68/2507 - Release Date: 
11/16/09 19:53:00



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make 

Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread Thomas Ward

Hi Dark,
Yeah, the original Mortal Kombat was very cartoonish when it came to 
gore. Nevertheless there are those people out there that flip out over 
any kind of violence in games, blood and gore, and think that we should 
not give such games to our kids.
Consider, for example,  the article Nicol posted to this list that 
basically said that playing such games was ungodly behavior, that games 
like that lead young children away from Christ, etc. The entire article 
was poorly researched, and I found the so-called evidence in that 
article unconvincing.
Still it is a reminder that some games will always cross some boundries 
and will be socially unacceptable to some people for one reason or 
another. It isn't possible to create a game like Double Dragon or Mortal 
Kombat without getting some kind of negative feedback from the public. 
Some parents, psychologists, and religious people are very concerned 
over the amount of violence in video games. They feel the violent nature 
of games have gone too far, but there just as many people who don't care 
or worry about it.
When it comes to a game like Q9, eh, don't worry about it. The violence 
is pretty tame all things considdered. It is no where as violent or gory 
as say Silent Hill, Resident Evil, Mortal Kombat, Street Fighter, and 
plenty of other games I can think of. In fact, you don't even have to 
think about killing the creatures in the game. It is designed in such a 
way that a person can think of knocking them out with the club or rocks 
instead of outright killing them if they have a thing about killing animals.


dark wrote:

Ah Tom, funny you mention double dragon.

now i think about it i was playing double dragon and International 
Karate pluss at the age of 5 on our old amstrad computer,  before 
I lost the sight of my right eye, I only mention mortal combat because 
I remember the huge controversy when it was released and the removal 
of all the blood from the Snes version (well, it actually stil has 
blood, the blood is merely coloured grey), which I found confusing at 
the time sinse the violence in the original Mk is more cartoon gore 
than anything else anbd not worse than you'd see in Tom and Gerry.


of course, depending upon how much of a twisted evil psycho people 
think i am now, that might influence what they think of children 
playing so called violent games. grin!


Beware the grue!

Dark.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Phil Vlasak

Hi Phillip.
One suggestion for the key mapping is to have a text file do the mapping so 
people can change them if they wish.

The GMA engine has this feature.
You can list only those keys people want to change.

smiles,
Phil

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 8:55 PM
Subject: Re: [Audyssey] Q9 upcoming change log



Hi Thomas,

I like your suggestions personally, but I have one problem which, as I
gather from the discussions over the recent weeks, you are more than
familiar with yourself from developing Mota.

The keyboard changes are indeed logical and would probably make for faster
reaction possibilities, but I have some 45 users with registered copies 
who

bought it with this current design. I don't have any way of knowing the
reaction if I were to make such a major change, but I'm afraid that a 
number
of people would not be particularly pleased while others might love it. 
And
since I do not give refunds on orders unless there is an actual problem 
that
cannot be resolved, I'd be in a pretty difficult position. So even though 
I
myself would not think that changing the keystrokes in this manner would 
be

a bad thing, I dare not do it at this point. However, for my next side
scroller I'll probably adapt this key mapping.

Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 18, 2009 2:45 AM
Subject: Re: [Audyssey] Q9 upcoming change log



Hi Philip,
Yeah, i have a couple miner suggestions I'd like to see in the next
release if you don't mind. There are basically a couple of keyboard
modifications I think would make the game a little more user friendly.
First, when running I'd like to see the runn command asigned to
shift+left arrow and shift+right arrow. This is a very common keyboard
asignment and it would make Q9 more like the mainstream games as well as
Mysteries of the Ancients. It makes more sense to me than control+left
arrow and control+right arrow.
Second, if you wouldn't mind I'd like to see jump moved to the control
key. Again this is much easier for me than trying to press up arrow and
the left or right arrow key to jump left/right

Thanks.

Philip Bennefall wrote:

Hi again folks,

I am working on a 1.0.1 update release of the Q9 game which, of course,
will be free for all registered users. So far, the change log looks like
this:

Version 1.0.1:
Added: The alt key can now be used to quickly cycle between your 
weapons.

Added: A section on saving games is now present in the manual.
Added: Anchor links to the manual which will enable quicker navigation.
Fixed: Fortune fields will no longer create mysterious ghost enemies.
Fixed: Fortune fields can no longer be generated in the middle of a pit.
Fixed: The sounds of the deus shield have been lowered slightly.
Fixed: Going to a new world from the bonus level by using a cheat code
now works properly.

Version 1.0:
Initial release.

I will be adding the other game mode and score posting in the 1.1 
release

most likely as it takes a little more work, this is mainly a
bugfix/general improvement patch. Is there anything else that any of you
want to see changed?

Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.68/2507 - Release Date: 11/16/09
19:53:00


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 

Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread Thomas Ward

Hi Philip,
Ok, got you. I saw that in the manual, but didn't pay attention to that 
I guess.


Smile.

Philip Bennefall wrote:

Hi Thomas and others,

About the age limit, I'll quote from the manual:

The game is aimed at children aged 14+. There are some mild violent 
elements of a cartoon nature so adult supervision is advisable to 
younger gamers.


So as you can see, it only says that the game is aimed and not 
restricted to children over 14. So 14 is merely a recommendation for 
parents who want to have a little more control over exactly what their 
children are subjected to; be it through a game, a film, etc. My 
parents had no problem with my playing titles with as much violence as 
Q9 when I was 11 or 12, but I know that some would and hense the 
notice in the manual. I also included it in order to protect myself in 
the event that the game would become more violent in the future as I 
would then have fairly free hands.


Kind regards,

Philip Bennefall



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Stephen
I've got a better idea. what about a feature that lets you define 
your own keys.  This way you can please everyone.

At 12:55 PM 18/11/2009, you wrote:

Hi Thomas,

I like your suggestions personally, but I have one problem which, as 
I gather from the discussions over the recent weeks, you are more 
than familiar with yourself from developing Mota.


The keyboard changes are indeed logical and would probably make for 
faster reaction possibilities, but I have some 45 users with 
registered copies who bought it with this current design. I don't 
have any way of knowing the reaction if I were to make such a major 
change, but I'm afraid that a number of people would not be 
particularly pleased while others might love it. And since I do not 
give refunds on orders unless there is an actual problem that cannot 
be resolved, I'd be in a pretty difficult position. So even though I 
myself would not think that changing the keystrokes in this manner 
would be a bad thing, I dare not do it at this point. However, for 
my next side scroller I'll probably adapt this key mapping.


Kind regards,

Philip Bennefall
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 18, 2009 2:45 AM
Subject: Re: [Audyssey] Q9 upcoming change log



Hi Philip,
Yeah, i have a couple miner suggestions I'd like to see in the next
release if you don't mind. There are basically a couple of keyboard
modifications I think would make the game a little more user friendly.
First, when running I'd like to see the runn command asigned to
shift+left arrow and shift+right arrow. This is a very common keyboard
asignment and it would make Q9 more like the mainstream games as well as
Mysteries of the Ancients. It makes more sense to me than control+left
arrow and control+right arrow.
Second, if you wouldn't mind I'd like to see jump moved to the control
key. Again this is much easier for me than trying to press up arrow and
the left or right arrow key to jump left/right

Thanks.

Philip Bennefall wrote:

Hi again folks,

I am working on a 1.0.1 update release of the Q9 game which, of 
course, will be free for all registered users. So far, the change 
log looks like this:


Version 1.0.1:
Added: The alt key can now be used to quickly cycle between your weapons.
Added: A section on saving games is now present in the manual.
Added: Anchor links to the manual which will enable quicker navigation.
Fixed: Fortune fields will no longer create mysterious ghost enemies.
Fixed: Fortune fields can no longer be generated in the middle of a pit.
Fixed: The sounds of the deus shield have been lowered slightly.
Fixed: Going to a new world from the bonus level by using a cheat 
code now works properly.


Version 1.0:
Initial release.

I will be adding the other game mode and score posting in the 1.1 
release most likely as it takes a little more work, this is mainly 
a bugfix/general improvement patch. Is there anything else that 
any of you want to see changed?


Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.68/2507 - Release Date: 
11/16/09 19:53:00



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at

Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Thomas Ward

Hi Phil,
That's a pretty good idea, but I know as well as Philip adding some kind 
of key mapping feature might be somewhat difficult to add at this point. 
I've thought about doing that for MOTA, but there is more work involved 
than I want to do at this late date. I'm almost certain Philip would 
feel the same way.


Phil Vlasak wrote:

Hi Phillip.
One suggestion for the key mapping is to have a text file do the 
mapping so people can change them if they wish.

The GMA engine has this feature.
You can list only those keys people want to change.

smiles,
Phil



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Ryan Strunk
Beta nothing. I'm tickled pink that he not only put together a great
product, but that he's still willing to make modifications to it even after
its release.

Rock on, Phil!

Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, November 17, 2009 8:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 upcoming change log

Hi Philip,
Yeah, I understand. Though I thought I'd toss that out there as 
something to think about for a future upgrade. Too bad there wasn't any 
kind of public beta or something we could have tried before the game 
went on sale as some of these issues might have come up before 1.0 came out.
I've just finished reading some of the other rresponses out here and 
there were quite a few gamers that like the idea of the shift+arrow key 
combo for running. So I'm not alone in that feature request. it is just 
too bad none of us had a chanse to suggest this before you sold those 45 
copies, but I understand your reasons for not wanting to change it now.

Cheers!!



Philip Bennefall wrote:
 Hi Thomas,

 I like your suggestions personally, but I have one problem which, as I 
 gather from the discussions over the recent weeks, you are more than 
 familiar with yourself from developing Mota.

 The keyboard changes are indeed logical and would probably make for 
 faster reaction possibilities, but I have some 45 users with 
 registered copies who bought it with this current design. I don't have 
 any way of knowing the reaction if I were to make such a major change, 
 but I'm afraid that a number of people would not be particularly 
 pleased while others might love it. And since I do not give refunds on 
 orders unless there is an actual problem that cannot be resolved, I'd 
 be in a pretty difficult position. So even though I myself would not 
 think that changing the keystrokes in this manner would be a bad 
 thing, I dare not do it at this point. However, for my next side 
 scroller I'll probably adapt this key mapping.

 Kind regards,

 Philip Bennefall

 - Original Message - From: Thomas Ward 
 thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, November 18, 2009 2:45 AM
 Subject: Re: [Audyssey] Q9 upcoming change log


 Hi Philip,
 Yeah, i have a couple miner suggestions I'd like to see in the next
 release if you don't mind. There are basically a couple of keyboard
 modifications I think would make the game a little more user friendly.
 First, when running I'd like to see the runn command asigned to
 shift+left arrow and shift+right arrow. This is a very common keyboard
 asignment and it would make Q9 more like the mainstream games as well as
 Mysteries of the Ancients. It makes more sense to me than control+left
 arrow and control+right arrow.
 Second, if you wouldn't mind I'd like to see jump moved to the control
 key. Again this is much easier for me than trying to press up arrow and
 the left or right arrow key to jump left/right

 Thanks.

 Philip Bennefall wrote:
 Hi again folks,

 I am working on a 1.0.1 update release of the Q9 game which, of 
 course, will be free for all registered users. So far, the change 
 log looks like this:

 Version 1.0.1:
 Added: The alt key can now be used to quickly cycle between your 
 weapons.
 Added: A section on saving games is now present in the manual.
 Added: Anchor links to the manual which will enable quicker navigation.
 Fixed: Fortune fields will no longer create mysterious ghost enemies.
 Fixed: Fortune fields can no longer be generated in the middle of a 
 pit.
 Fixed: The sounds of the deus shield have been lowered slightly.
 Fixed: Going to a new world from the bonus level by using a cheat 
 code now works properly.

 Version 1.0:
 Initial release.

 I will be adding the other game mode and score posting in the 1.1 
 release most likely as it takes a little more work, this is mainly a 
 bugfix/general improvement patch. Is there anything else that any of 
 you want to see changed?

 Kind regards,

 Philip Bennefall
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of 
 the list,
 please send E-mail to gamers-ow...@audyssey.org.




 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or 

Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Jacob Kruger
 regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.

__ Information from ESET NOD32 Antivirus, version of virus 
signature database 4615 (20091117) __


The message was checked by ESET NOD32 Antivirus.

http://www.eset.com






__ Information from ESET NOD32 Antivirus, version of virus signature 
database 4615 (20091117) __

The message was checked by ESET NOD32 Antivirus.

http://www.eset.com




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Just a thought on Q9.

2009-11-17 Thread Ryan Conroy
Hi guys,

I think the enimies in Q9 should be made so they fall in the pit if trying to 
attack you when you're standing at the edge of one. Either that, or they should 
stand at the edge, and wait for you to jump over. I'm thinking of Super Liam 
here when I say this. That's how it was in that game, and I think it'd be good 
if it was like that too in this one. Plus, it's more realistic. If an enimy is 
trying to go over a pit, it's only fare that they'd fall into it, or if they 
wait on the edge.. I just think it's more realistic.
Any thoughts?

Ryan

Save On Health Insurance
Compare health insurance companies and save money today.
http://thirdpartyoffers.juno.com/TGL2131/c?cp=C121iQ3N7XWhvkNKHbgvhAAAJz2jaNpB6CPeiffPNfNRseoUAAQFALMAWj4AAAMlAAiWOQA=
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Just a thought on Q9.

2009-11-17 Thread Ryan Chou
nah that makes it a bit too easy
one, you wouldn't have the surprise
2, you could just stand on the other edge and peck them with rocks

On 11/17/09, Ryan Conroy staindadd...@juno.com wrote:
 Hi guys,

 I think the enimies in Q9 should be made so they fall in the pit if trying
 to attack you when you're standing at the edge of one. Either that, or they
 should stand at the edge, and wait for you to jump over. I'm thinking of
 Super Liam here when I say this. That's how it was in that game, and I think
 it'd be good if it was like that too in this one. Plus, it's more realistic.
 If an enimy is trying to go over a pit, it's only fare that they'd fall into
 it, or if they wait on the edge.. I just think it's more realistic.
 Any thoughts?

 Ryan
 
 Save On Health Insurance
 Compare health insurance companies and save money today.
 http://thirdpartyoffers.juno.com/TGL2131/c?cp=C121iQ3N7XWhvkNKHbgvhAAAJz2jaNpB6CPeiffPNfNRseoUAAQFALMAWj4AAAMlAAiWOQA=
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] unlockables in entombed?

2009-11-17 Thread Dennis Zwicker

Hi folks!

I'm playing entombed verry often these days and have a question:

s
p
o
i
l
e
r

I got the following cards:
goblin card unlocking the goblin race,
nature card  unlocking the druid job by becoming a healer-ranger
saphire card unlocking the adventurer job by becoming a wanderer-thief.

does annyone know other unlockable entombed stuff and how to get to it? 
I tried combining several other job, but with no result


Greetings

Dennis

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 action game, my opinion.

2009-11-17 Thread Yohandy
It's funny now you mention mk. ESRB ratings came about due in part to Mortal 
Kombat. lol


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 9:48 PM
Subject: Re: [Audyssey] Q9 action game, my opinion.



Hi Dark,
Yeah, the original Mortal Kombat was very cartoonish when it came to gore. 
Nevertheless there are those people out there that flip out over any kind 
of violence in games, blood and gore, and think that we should not give 
such games to our kids.
Consider, for example,  the article Nicol posted to this list that 
basically said that playing such games was ungodly behavior, that games 
like that lead young children away from Christ, etc. The entire article 
was poorly researched, and I found the so-called evidence in that article 
unconvincing.
Still it is a reminder that some games will always cross some boundries 
and will be socially unacceptable to some people for one reason or 
another. It isn't possible to create a game like Double Dragon or Mortal 
Kombat without getting some kind of negative feedback from the public. 
Some parents, psychologists, and religious people are very concerned over 
the amount of violence in video games. They feel the violent nature of 
games have gone too far, but there just as many people who don't care or 
worry about it.
When it comes to a game like Q9, eh, don't worry about it. The violence is 
pretty tame all things considdered. It is no where as violent or gory as 
say Silent Hill, Resident Evil, Mortal Kombat, Street Fighter, and plenty 
of other games I can think of. In fact, you don't even have to think about 
killing the creatures in the game. It is designed in such a way that a 
person can think of knocking them out with the club or rocks instead of 
outright killing them if they have a thing about killing animals.


dark wrote:

Ah Tom, funny you mention double dragon.

now i think about it i was playing double dragon and International Karate 
pluss at the age of 5 on our old amstrad computer,  before I lost the 
sight of my right eye, I only mention mortal combat because I remember 
the huge controversy when it was released and the removal of all the 
blood from the Snes version (well, it actually stil has blood, the blood 
is merely coloured grey), which I found confusing at the time sinse the 
violence in the original Mk is more cartoon gore than anything else anbd 
not worse than you'd see in Tom and Gerry.


of course, depending upon how much of a twisted evil psycho people think 
i am now, that might influence what they think of children playing so 
called violent games. grin!


Beware the grue!

Dark.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Just a thought on Q9.

2009-11-17 Thread shaun everiss
yeah I would like it if if you knew they were in the edge you could use a sling 
to knock them off.
that would rock.
the fortune fields can actually be a good protection against large groups of 
monsters to.
At 04:51 p.m. 18/11/2009, you wrote:
Hi guys,

I think the enimies in Q9 should be made so they fall in the pit if trying to 
attack you when you're standing at the edge of one. Either that, or they 
should stand at the edge, and wait for you to jump over. I'm thinking of Super 
Liam here when I say this. That's how it was in that game, and I think it'd be 
good if it was like that too in this one. Plus, it's more realistic. If an 
enimy is trying to go over a pit, it's only fare that they'd fall into it, or 
if they wait on the edge.. I just think it's more realistic.
Any thoughts?

Ryan

Save On Health Insurance
Compare health insurance companies and save money today.
http://thirdpartyoffers.juno.com/TGL2131/c?cp=C121iQ3N7XWhvkNKHbgvhAAAJz2jaNpB6CPeiffPNfNRseoUAAQFALMAWj4AAAMlAAiWOQA=
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread dark
Sinse for mee part of the point of having shift as run would be to avoid a 
Hal conflict with space, I wouldn't personally go for control in this way 
either, - though like Jeremy, i certainly don't plan on kicking up a 
huge fuss or demanding a refund if it was added.


Beware the greu1

Dark.
- Original Message - 
From: Jeremy Hartley jeremyhart...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 18, 2009 1:56 AM
Subject: Re: [Audyssey] Q9 upcoming change log


I actually like jumping with the up arrow as opposed to the control key.  I 
know there was some discussion about how to jump, and some said that the 
only way they could jump across the pits was to hold down the up arrow key 
and then tap right arrow.  I just played q9 again before writing this 
message, and I can say that I have never pressed and held up arrow to jump. 
I just tap up arrow and then hit the right arrow a few times while in the 
air.  I just tried practicing doing the same jump with control, and 
although it is just a pinky tap away, I just like having the movement 
controls, other than running of course, controlled by one hand.  Yeah I 
know you could hit the right control key as well, but I just don't see why.


Whatever Philip decides, I will continue to support the game, having 
purchased it a few days ago.  This was just my 1.3 cents.


Jeremy

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 5:45 PM
Subject: Re: [Audyssey] Q9 upcoming change log



Hi Philip,
Yeah, i have a couple miner suggestions I'd like to see in the next 
release if you don't mind. There are basically a couple of keyboard 
modifications I think would make the game a little more user friendly.
First, when running I'd like to see the runn command asigned to 
shift+left arrow and shift+right arrow. This is a very common keyboard 
asignment and it would make Q9 more like the mainstream games as well as 
Mysteries of the Ancients. It makes more sense to me than control+left 
arrow and control+right arrow.
Second, if you wouldn't mind I'd like to see jump moved to the control 
key. Again this is much easier for me than trying to press up arrow and 
the left or right arrow key to jump left/right


Thanks.

Philip Bennefall wrote:

Hi again folks,

I am working on a 1.0.1 update release of the Q9 game which, of course, 
will be free for all registered users. So far, the change log looks like 
this:


Version 1.0.1:
Added: The alt key can now be used to quickly cycle between your 
weapons.

Added: A section on saving games is now present in the manual.
Added: Anchor links to the manual which will enable quicker navigation.
Fixed: Fortune fields will no longer create mysterious ghost enemies.
Fixed: Fortune fields can no longer be generated in the middle of a pit.
Fixed: The sounds of the deus shield have been lowered slightly.
Fixed: Going to a new world from the bonus level by using a cheat code 
now works properly.


Version 1.0:
Initial release.

I will be adding the other game mode and score posting in the 1.1 
release most likely as it takes a little more work, this is mainly a 
bugfix/general improvement patch. Is there anything else that any of you 
want to see changed?


Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.

__ Information from ESET NOD32 Antivirus, version of virus 
signature database 4615 (20091117) __


The message was checked by ESET NOD32 Antivirus.

http://www.eset.com






---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-17 Thread dark
Well I don't know adventure island,  the nes never really took off in 
England, so I've only ever played nes titles in collections on other 
machines,  but audio Contra, Castlevania or Turrican would be great.


Turrican is an absolute favourite game series of mine, sinse it has such a 
simple principle,  collect one of the four weapons, blast enemies and 
bosses, try to find the exit,  no saving, no puzles or locked doors, 
just you, your main gun and a few sub weapons and lots of nasty robots. Yet 
it has hours of replayability owing to the truly huge level size and the 
amount of extra lives and extra weapon power ups hidden all over the 
place,  which also serve to reward the player for exploration.


Turrican was in concept a mix of Contra and Metroid,  large exploration 
style mazes (you even have the ability to turn into a wheel and roll along 
the ground), and Contra,  many enemies on screen at once and a number of 
big weapons to choose,  no complex equipping structure, just a number of 
lives and levels to complete.


Something like that in audio would be fantastic!

Beware the grue!

Dark.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread jaffar
Hi Philip.  Your implimentation of a text file for players to map their own 
key events is a good one.  I'll implement it in my upcoming game.  Cheers 
and thanks.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 18, 2009 10:48 AM
Subject: Re: [Audyssey] Q9 upcoming change log



Hi Phillip.
One suggestion for the key mapping is to have a text file do the mapping 
so people can change them if they wish.

The GMA engine has this feature.
You can list only those keys people want to change.

smiles,
Phil

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 8:55 PM
Subject: Re: [Audyssey] Q9 upcoming change log



Hi Thomas,

I like your suggestions personally, but I have one problem which, as I
gather from the discussions over the recent weeks, you are more than
familiar with yourself from developing Mota.

The keyboard changes are indeed logical and would probably make for 
faster
reaction possibilities, but I have some 45 users with registered copies 
who

bought it with this current design. I don't have any way of knowing the
reaction if I were to make such a major change, but I'm afraid that a 
number
of people would not be particularly pleased while others might love it. 
And
since I do not give refunds on orders unless there is an actual problem 
that
cannot be resolved, I'd be in a pretty difficult position. So even though 
I
myself would not think that changing the keystrokes in this manner would 
be

a bad thing, I dare not do it at this point. However, for my next side
scroller I'll probably adapt this key mapping.

Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 18, 2009 2:45 AM
Subject: Re: [Audyssey] Q9 upcoming change log



Hi Philip,
Yeah, i have a couple miner suggestions I'd like to see in the next
release if you don't mind. There are basically a couple of keyboard
modifications I think would make the game a little more user friendly.
First, when running I'd like to see the runn command asigned to
shift+left arrow and shift+right arrow. This is a very common keyboard
asignment and it would make Q9 more like the mainstream games as well as
Mysteries of the Ancients. It makes more sense to me than control+left
arrow and control+right arrow.
Second, if you wouldn't mind I'd like to see jump moved to the control
key. Again this is much easier for me than trying to press up arrow and
the left or right arrow key to jump left/right

Thanks.

Philip Bennefall wrote:

Hi again folks,

I am working on a 1.0.1 update release of the Q9 game which, of course,
will be free for all registered users. So far, the change log looks 
like

this:

Version 1.0.1:
Added: The alt key can now be used to quickly cycle between your 
weapons.

Added: A section on saving games is now present in the manual.
Added: Anchor links to the manual which will enable quicker navigation.
Fixed: Fortune fields will no longer create mysterious ghost enemies.
Fixed: Fortune fields can no longer be generated in the middle of a 
pit.

Fixed: The sounds of the deus shield have been lowered slightly.
Fixed: Going to a new world from the bonus level by using a cheat code
now works properly.

Version 1.0:
Initial release.

I will be adding the other game mode and score posting in the 1.1 
release

most likely as it takes a little more work, this is mainly a
bugfix/general improvement patch. Is there anything else that any of 
you

want to see changed?

Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.425 / Virus Database: 270.14.68/2507 - Release Date: 
11/16/09

19:53:00


---
Gamers mailing list __ Gamers@audyssey.org
If 

Re: [Audyssey] Q9 and mods

2009-11-17 Thread jaffar
Hi all.  The question of creating and having mods for a game is very 
interesting.  While I'm not personally in favor of my game being radically 
chipped and chopped by anyone, I'm open to a gamer playing my game adapting 
my game to suit his own personal requirements and taste.  I have therefore 
decided that should my oncoming accessible video game be recieved well 
enough by both the VI and sighted community, I'll create a mod for it, but 
under certain guidelines and programmability restrictions.  Cheers!
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 18, 2009 5:26 AM
Subject: Re: [Audyssey] Q9 and mods



Hi Scott,

No, it does not support neither joysticks nor game pads at this time. It 
may be something for me to consider adding in a future version, however 
since I only have a very simple joystick myself that I have hardly ever 
used i'll be hard pressed to do proper testing on it.


Kind regards,

Philip Bennefall
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 10:15 PM
Subject: Re: [Audyssey] Q9 and mods



Sounds like a good plan to me Philip.

On a pretty much unrelated note, does Q9 support input from a control
pad?  I haven't been home yet to try it out with mine but didn't see
any reference to it in the manual or in the game itself so thought it
was worth an ask.

On 11/17/09, Philip Bennefall phi...@blastbay.com wrote:

Hi Scott,

Probably what I might do, if there is an interest in side scrollers, is 
to
finish the Bgt game creation toolkit and then have layers on top of it 
that
are geared specificly towards side scroller creation. This means that 
you
could use really simple commands, perhaps even a menu system to make 
your
scratch game and it would auto-generate Bgt code for you. Then, as you 
got

more and more confident you could go in and start tweaking some of the
details in the actual script which would enable you to go beyond the
template and create something that is truly your own.

Kind regards,

Philip Bennefall
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 9:34 PM
Subject: Re: [Audyssey] Q9 and mods



Hi Philip,

Hmmm, somehow I'd never considered your point about replacing certain
sounds or certain bits of music breaking the overall soundscape.
Shocking to think I'd never considered it, because I know all too well
how wildly interpretations can vary from mix to mix of music I've been
in the production seat for and it's much the same sense of frustration
that would be snapping at your heels.

That said, what Dark is proposing makes perfect sense so long as you
don't give people a soundscape you're attached too to work with.  If
you did go down this road of the side-scroller for dumbies like me
project I'd guess the best thing to do would be not to offer any sound
or music at all in fact.  It'd lessen your work load for starters, and
it'd put maximum possible creativity in the hands of the tool's user.

On 11/17/09, dark d...@xgam.org wrote:

As I said in another post Tom, i think the more wide ranging game
creation
tools there are,  the more poeple will want to use themm, 
especially when a simpler tool is a stripped down version of a more
complex
one, so people can essentially practice first and get comfortable on 
the

basic level before getting into more advanced teretory.

Beware the grue!

Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 2:55 PM
Subject: Re: [Audyssey] Q9 and mods



Hi Dark,
Hmmm...Well, if Phillip doesn't create such a simple tool maybe I 
can.

Granted the games would be limited, but I don't think creating a game
tool

like that should be too hard. It would basically could be like a
stripped
down version of the Genesis engine.

dark wrote:
I know your working on the game creation toolkit Philip, and that 
that

will be more powerful and able to create more games, - however,
that
will also require more knolidge to use than what is effectively a
glorified level editer using the same engine,  which is my
suggestion

here.

This could cover the needs of people who for example just want a Q9
mod,
with similar gameplay and items, but different weaponry, enemy 
attacks

etc.

Pluss, with how well worked out the underlying mechanics of Q9
are, 

it'd be nice to put this to use in a simple way to create games.

Level editers,  even those which let the players add in their 
own

graphics and music and edit the properties of in game objects have
proved

very popular in mainstream games, and with many people who play 
audio

games but few people who program them, - it would probably be
helpful

to have something 

Re: [Audyssey] Just a thought on Q9.

2009-11-17 Thread dark
I agree,  pluss it'd require more tactics,  how about using your 
sling to clear the opposite side of a pit before you cross,  or using a 
pit to leave enemies chasing you behind.


In superliam enemies didn't walk over pits because the placement of enemies 
in that game wasn't random like it is in Q9,  however, I stil hope it'd 
be possible to add to the game.


Beware the grue!

Dark.
- Original Message - 
From: Ryan Conroy staindadd...@juno.com

To: gamers@audyssey.org
Sent: Wednesday, November 18, 2009 3:51 AM
Subject: [Audyssey] Just a thought on Q9.



Hi guys,

I think the enimies in Q9 should be made so they fall in the pit if trying 
to attack you when you're standing at the edge of one. Either that, or 
they should stand at the edge, and wait for you to jump over. I'm thinking 
of Super Liam here when I say this. That's how it was in that game, and I 
think it'd be good if it was like that too in this one. Plus, it's more 
realistic. If an enimy is trying to go over a pit, it's only fare that 
they'd fall into it, or if they wait on the edge.. I just think it's more 
realistic.

Any thoughts?

Ryan

Save On Health Insurance
Compare health insurance companies and save money today.
http://thirdpartyoffers.juno.com/TGL2131/c?cp=C121iQ3N7XWhvkNKHbgvhAAAJz2jaNpB6CPeiffPNfNRseoUAAQFALMAWj4AAAMlAAiWOQA=
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Just a thought on Q9.

2009-11-17 Thread dark
I think it'd be too easy if enemies mindlessly walked down pits,  thus 
all you'd have to do is run like the clappers when you got attacked.


If however enemies either jumped over or waited for you across pits,  I 
think it'd just add some interesting tactics to the game.


Beware the grue!

Dark.
- Original Message - 
From: Ryan Chou rc4896...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 18, 2009 4:26 AM
Subject: Re: [Audyssey] Just a thought on Q9.



nah that makes it a bit too easy
one, you wouldn't have the surprise
2, you could just stand on the other edge and peck them with rocks

On 11/17/09, Ryan Conroy staindadd...@juno.com wrote:

Hi guys,

I think the enimies in Q9 should be made so they fall in the pit if 
trying
to attack you when you're standing at the edge of one. Either that, or 
they

should stand at the edge, and wait for you to jump over. I'm thinking of
Super Liam here when I say this. That's how it was in that game, and I 
think
it'd be good if it was like that too in this one. Plus, it's more 
realistic.
If an enimy is trying to go over a pit, it's only fare that they'd fall 
into

it, or if they wait on the edge.. I just think it's more realistic.
Any thoughts?

Ryan

Save On Health Insurance
Compare health insurance companies and save money today.
http://thirdpartyoffers.juno.com/TGL2131/c?cp=C121iQ3N7XWhvkNKHbgvhAAAJz2jaNpB6CPeiffPNfNRseoUAAQFALMAWj4AAAMlAAiWOQA=
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread shaun everiss
its ok to turn off the keys but yeah I wouldn't have control space, control and 
right and left to jump either space to run or shift to run maybe with left and 
right arrows would work.
At 07:17 p.m. 18/11/2009, you wrote:
Sinse for mee part of the point of having shift as run would be to avoid a Hal 
conflict with space, I wouldn't personally go for control in this way either, 
- though like Jeremy, i certainly don't plan on kicking up a huge fuss or 
demanding a refund if it was added.

Beware the greu1

Dark.
- Original Message - From: Jeremy Hartley jeremyhart...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 18, 2009 1:56 AM
Subject: Re: [Audyssey] Q9 upcoming change log


I actually like jumping with the up arrow as opposed to the control key.  I 
know there was some discussion about how to jump, and some said that the only 
way they could jump across the pits was to hold down the up arrow key and 
then tap right arrow.  I just played q9 again before writing this message, 
and I can say that I have never pressed and held up arrow to jump. I just tap 
up arrow and then hit the right arrow a few times while in the air.  I just 
tried practicing doing the same jump with control, and although it is just a 
pinky tap away, I just like having the movement controls, other than running 
of course, controlled by one hand.  Yeah I know you could hit the right 
control key as well, but I just don't see why.

Whatever Philip decides, I will continue to support the game, having 
purchased it a few days ago.  This was just my 1.3 cents.

Jeremy

- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 5:45 PM
Subject: Re: [Audyssey] Q9 upcoming change log


Hi Philip,
Yeah, i have a couple miner suggestions I'd like to see in the next release 
if you don't mind. There are basically a couple of keyboard modifications I 
think would make the game a little more user friendly.
First, when running I'd like to see the runn command asigned to shift+left 
arrow and shift+right arrow. This is a very common keyboard asignment and it 
would make Q9 more like the mainstream games as well as Mysteries of the 
Ancients. It makes more sense to me than control+left arrow and 
control+right arrow.
Second, if you wouldn't mind I'd like to see jump moved to the control key. 
Again this is much easier for me than trying to press up arrow and the left 
or right arrow key to jump left/right

Thanks.

Philip Bennefall wrote:
Hi again folks,

I am working on a 1.0.1 update release of the Q9 game which, of course, 
will be free for all registered users. So far, the change log looks like 
this:

Version 1.0.1:
Added: The alt key can now be used to quickly cycle between your weapons.
Added: A section on saving games is now present in the manual.
Added: Anchor links to the manual which will enable quicker navigation.
Fixed: Fortune fields will no longer create mysterious ghost enemies.
Fixed: Fortune fields can no longer be generated in the middle of a pit.
Fixed: The sounds of the deus shield have been lowered slightly.
Fixed: Going to a new world from the bonus level by using a cheat code now 
works properly.

Version 1.0:
Initial release.

I will be adding the other game mode and score posting in the 1.1 release 
most likely as it takes a little more work, this is mainly a bugfix/general 
improvement patch. Is there anything else that any of you want to see 
changed?

Kind regards,

Philip Bennefall
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

__ Information from ESET NOD32 Antivirus, version of virus signature 
database 4615 (20091117) __

The message was checked by ESET NOD32 Antivirus.

http://www.eset.com




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages

Re: [Audyssey] unlockables in entombed?

2009-11-17 Thread dark

Hi dennis.

There is also the crystal card. You used to get this directly as a reward 
for completing the game, - but i'm not sure how it's unlocked now unless 
it's a random drop from an enemy like the goblin card.


I'll ask on the entombed discussion list and try and find out for you.

Beware the Grue!

Dark.
- Original Message - 
From: Dennis Zwicker dennis.zwic...@ewetel.net

To: gamers@audyssey.org
Sent: Wednesday, November 18, 2009 5:04 AM
Subject: [Audyssey] unlockables in entombed?



Hi folks!

I'm playing entombed verry often these days and have a question:

s
p
o
i
l
e
r

I got the following cards:
goblin card unlocking the goblin race,
nature card  unlocking the druid job by becoming a healer-ranger
saphire card unlocking the adventurer job by becoming a wanderer-thief.

does annyone know other unlockable entombed stuff and how to get to it? I 
tried combining several other job, but with no result


Greetings

Dennis

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Q9 and registration

2009-11-17 Thread Angellko21
Hallo, Phill, I want to ask you: I bought this good game, but after 
registration is still in main menu register. Is it ok?
Lukáš Kakara 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.