Re: [Audyssey] Q9 action game, my opinion.
don't agree with everything you said but I do agree with a few things. *more worldsand enemies. that's true. from the game's point of view it feels like earth is a wild planet, wild life all around, no humanity... a few world ideas *the cityworld. you know, streets, that sort of thing. could have enemies such as cars or some random gun wielding guys. *the factory world. industrial, you're walking on metal... etc etc. *the water world. let's take q9 for a swim. enemies could include different fish, perhaps wails (could have alot of hp and, with their attack tehy could perhaps throw you back a few steps), sharks, ... *the garden world*. something more to the nature feel of the game but still with a twist. new enemies could include lawnmowers that could run you over (can't kill them like rino's), flies (require jumping up like bats but can give you poison that could take away health durring time) ... and some more weapons such as *gun, classic. requires ammo. *grenade launcher, could be called classic, too. useful for destroying packs of enemies, but there aren't much available to not make things simple. *taser for those who don't know, in rl this sends an elecctrical charge at someone stunning them for a while. in game this could be fun to have. and what about this. if q9's an alien he could have abilities of his own such as hyper jump (jumps high to avoid attacks but lasts a short while and you can't avoid pits with it) or charm (makes an enemy attack other enemies for a brief amount of time and requires recharging.) sorry for the long message and hth. - Original Message - From: lirin seal11...@gmail.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
peter Mahach pisze: don't agree with everything you said but I do agree with a few things. *more worldsand enemies. that's true. from the game's point of view it feels like earth is a wild planet, wild life all around, no humanity... a few world ideas *the cityworld. you know, streets, that sort of thing. could have enemies such as cars or some random gun wielding guys. *the factory world. industrial, you're walking on metal... etc etc. *the water world. let's take q9 for a swim. enemies could include different fish, perhaps wails (could have alot of hp and, with their attack tehy could perhaps throw you back a few steps), sharks, ... *the garden world*. something more to the nature feel of the game but still with a twist. new enemies could include lawnmowers that could run you over (can't kill them like rino's), flies (require jumping up like bats but can give you poison that could take away health durring time) ... and some more weapons such as *gun, classic. requires ammo. *grenade launcher, could be called classic, too. useful for destroying packs of enemies, but there aren't much available to not make things simple. *taser for those who don't know, in rl this sends an elecctrical charge at someone stunning them for a while. in game this could be fun to have. and what about this. if q9's an alien he could have abilities of his own such as hyper jump (jumps high to avoid attacks but lasts a short while and you can't avoid pits with it) or charm (makes an enemy attack other enemies for a brief amount of time and requires recharging.) sorry for the long message and hth. - Original Message - From: lirin seal11...@gmail.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Hi peter. Great ideas, very interesting, and i want have this in game. Cheers Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
I kind of like the fact that it's creatures fighting each other and that there aren't humans to be killed. That makes it far less likely that parents will object to their children playing the game. When you include the killing of people, that crosses a social line which Mr. Benfall currently doesn't have to worry about. I haven't heard of any parents other than perhaps some vegetarians who would object to all the animal killing. Lets not forget that this game is aimed at people as young as fourteen. It just so happens to be fun for us older folks also. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: lirin seal11...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 8:21 AM Subject: Re: [Audyssey] Q9 action game, my opinion. peter Mahach pisze: don't agree with everything you said but I do agree with a few things. *more worldsand enemies. that's true. from the game's point of view it feels like earth is a wild planet, wild life all around, no humanity... a few world ideas *the cityworld. you know, streets, that sort of thing. could have enemies such as cars or some random gun wielding guys. *the factory world. industrial, you're walking on metal... etc etc. *the water world. let's take q9 for a swim. enemies could include different fish, perhaps wails (could have alot of hp and, with their attack tehy could perhaps throw you back a few steps), sharks, ... *the garden world*. something more to the nature feel of the game but still with a twist. new enemies could include lawnmowers that could run you over (can't kill them like rino's), flies (require jumping up like bats but can give you poison that could take away health durring time) ... and some more weapons such as *gun, classic. requires ammo. *grenade launcher, could be called classic, too. useful for destroying packs of enemies, but there aren't much available to not make things simple. *taser for those who don't know, in rl this sends an elecctrical charge at someone stunning them for a while. in game this could be fun to have. and what about this. if q9's an alien he could have abilities of his own such as hyper jump (jumps high to avoid attacks but lasts a short while and you can't avoid pits with it) or charm (makes an enemy attack other enemies for a brief amount of time and requires recharging.) sorry for the long message and hth. - Original Message - From: lirin seal11...@gmail.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Hi peter. Great ideas, very interesting, and i want have this in game. Cheers Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4614 (20091117) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
Michael Feir pisze: I kind of like the fact that it's creatures fighting each other and that there aren't humans to be killed. That makes it far less likely that parents will object to their children playing the game. When you include the killing of people, that crosses a social line which Mr. Benfall currently doesn't have to worry about. I haven't heard of any parents other than perhaps some vegetarians who would object to all the animal killing. Lets not forget that this game is aimed at people as young as fourteen. It just so happens to be fun for us older folks also. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: lirin seal11...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 8:21 AM Subject: Re: [Audyssey] Q9 action game, my opinion. peter Mahach pisze: don't agree with everything you said but I do agree with a few things. *more worldsand enemies. that's true. from the game's point of view it feels like earth is a wild planet, wild life all around, no humanity... a few world ideas *the cityworld. you know, streets, that sort of thing. could have enemies such as cars or some random gun wielding guys. *the factory world. industrial, you're walking on metal... etc etc. *the water world. let's take q9 for a swim. enemies could include different fish, perhaps wails (could have alot of hp and, with their attack tehy could perhaps throw you back a few steps), sharks, ... *the garden world*. something more to the nature feel of the game but still with a twist. new enemies could include lawnmowers that could run you over (can't kill them like rino's), flies (require jumping up like bats but can give you poison that could take away health durring time) ... and some more weapons such as *gun, classic. requires ammo. *grenade launcher, could be called classic, too. useful for destroying packs of enemies, but there aren't much available to not make things simple. *taser for those who don't know, in rl this sends an elecctrical charge at someone stunning them for a while. in game this could be fun to have. and what about this. if q9's an alien he could have abilities of his own such as hyper jump (jumps high to avoid attacks but lasts a short while and you can't avoid pits with it) or charm (makes an enemy attack other enemies for a brief amount of time and requires recharging.) sorry for the long message and hth. - Original Message - From: lirin seal11...@gmail.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Hi peter. Great ideas, very interesting, and i want have this in game. Cheers Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4614 (20091117) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Maybe, but this idea can be very fun. I have good suggestion to Phillip. If you first time run the game, there can be only easy diffaculty, and if you beat the game, you will get another diffaculty, etc. If you complete game
Re: [Audyssey] Q9 action game, my opinion.
-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4614 (20091117) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
Hi Peter and all, I actually like the game as it is. In terms of only fighting animals and only having weapons like clubs and a slingshot I see the game as taking place in prehistoric times, and not in the modern world. Human beings, at least homosapiens, have only been around for the past couple hundred thousand years. If we look in it in that light things like city worlds, industrial worlds, and attacking lawn mowers are quite out of place. Another angle here is the world isn't our earth at all, but an earth like planet without people where the highest form of life is apes and gorillas. Speaking as a scientist and sci-fi fan why not replace humans with semi-inteligent gorillas anyway? Smile. peter Mahach wrote: don't agree with everything you said but I do agree with a few things. *more worldsand enemies. that's true. from the game's point of view it feels like earth is a wild planet, wild life all around, no humanity... a few world ideas *the cityworld. you know, streets, that sort of thing. could have enemies such as cars or some random gun wielding guys. *the factory world. industrial, you're walking on metal... etc etc. *the water world. let's take q9 for a swim. enemies could include different fish, perhaps wails (could have alot of hp and, with their attack tehy could perhaps throw you back a few steps), sharks, ... *the garden world*. something more to the nature feel of the game but still with a twist. new enemies could include lawnmowers that could run you over (can't kill them like rino's), flies (require jumping up like bats but can give you poison that could take away health durring time) ... and some more weapons such as *gun, classic. requires ammo. *grenade launcher, could be called classic, too. useful for destroying packs of enemies, but there aren't much available to not make things simple. *taser for those who don't know, in rl this sends an elecctrical charge at someone stunning them for a while. in game this could be fun to have. and what about this. if q9's an alien he could have abilities of his own such as hyper jump (jumps high to avoid attacks but lasts a short while and you can't avoid pits with it) or charm (makes an enemy attack other enemies for a brief amount of time and requires recharging.) sorry for the long message and hth. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
hi tom. oh, this idea sounds awesome. so it will increase the replaiability of the game by forcing you to complete it in all the difficulty levels. and this survival mode idea is amazing, so wen the online scoreboards come out, there could be a competition of who can / is experienced enough to get the greatest score in all the modes, especialy in that one. thanks. -Mensagem original- De: lirin seal11...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Terça, 17 de Novembro de 2009 15:20 Assunto: Re: [Audyssey] Q9 action game, my opinion. Michael Feir pisze: I kind of like the fact that it's creatures fighting each other and that there aren't humans to be killed. That makes it far less likely that parents will object to their children playing the game. When you include the killing of people, that crosses a social line which Mr. Benfall currently doesn't have to worry about. I haven't heard of any parents other than perhaps some vegetarians who would object to all the animal killing. Lets not forget that this game is aimed at people as young as fourteen. It just so happens to be fun for us older folks also. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: lirin seal11...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 8:21 AM Subject: Re: [Audyssey] Q9 action game, my opinion. peter Mahach pisze: don't agree with everything you said but I do agree with a few things. *more worldsand enemies. that's true. from the game's point of view it feels like earth is a wild planet, wild life all around, no humanity... a few world ideas *the cityworld. you know, streets, that sort of thing. could have enemies such as cars or some random gun wielding guys. *the factory world. industrial, you're walking on metal... etc etc. *the water world. let's take q9 for a swim. enemies could include different fish, perhaps wails (could have alot of hp and, with their attack tehy could perhaps throw you back a few steps), sharks, ... *the garden world*. something more to the nature feel of the game but still with a twist. new enemies could include lawnmowers that could run you over (can't kill them like rino's), flies (require jumping up like bats but can give you poison that could take away health durring time) ... and some more weapons such as *gun, classic. requires ammo. *grenade launcher, could be called classic, too. useful for destroying packs of enemies, but there aren't much available to not make things simple. *taser for those who don't know, in rl this sends an elecctrical charge at someone stunning them for a while. in game this could be fun to have. and what about this. if q9's an alien he could have abilities of his own such as hyper jump (jumps high to avoid attacks but lasts a short while and you can't avoid pits with it) or charm (makes an enemy attack other enemies for a brief amount of time and requires recharging.) sorry for the long message and hth. - Original Message - From: lirin seal11...@gmail.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Hi peter. Great ideas, very interesting, and i want have this in game. Cheers Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4614 (20091117) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers
Re: [Audyssey] Q9 action game, my opinion.
HI, IF THE GAME DOES TAKES PLACE THIS TIME BACK THEN YES THAT'S A GOOD POINT. PHILIP WOULD JUST HAVE TO CLARIFY THIS IN THE DOCS SO HE DOESN'T GET ANNOYED WITH SO MANY BAD IDEAS, LOL. BUT I LIKE THE GAME AS IS AND IF IT WON'T CHANGE I'M OK. SORRY FOR THE CAPS AND BFN. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 3:28 PM Subject: Re: [Audyssey] Q9 action game, my opinion. Hi Peter and all, I actually like the game as it is. In terms of only fighting animals and only having weapons like clubs and a slingshot I see the game as taking place in prehistoric times, and not in the modern world. Human beings, at least homosapiens, have only been around for the past couple hundred thousand years. If we look in it in that light things like city worlds, industrial worlds, and attacking lawn mowers are quite out of place. Another angle here is the world isn't our earth at all, but an earth like planet without people where the highest form of life is apes and gorillas. Speaking as a scientist and sci-fi fan why not replace humans with semi-inteligent gorillas anyway? Smile. peter Mahach wrote: don't agree with everything you said but I do agree with a few things. *more worldsand enemies. that's true. from the game's point of view it feels like earth is a wild planet, wild life all around, no humanity... a few world ideas *the cityworld. you know, streets, that sort of thing. could have enemies such as cars or some random gun wielding guys. *the factory world. industrial, you're walking on metal... etc etc. *the water world. let's take q9 for a swim. enemies could include different fish, perhaps wails (could have alot of hp and, with their attack tehy could perhaps throw you back a few steps), sharks, ... *the garden world*. something more to the nature feel of the game but still with a twist. new enemies could include lawnmowers that could run you over (can't kill them like rino's), flies (require jumping up like bats but can give you poison that could take away health durring time) ... and some more weapons such as *gun, classic. requires ammo. *grenade launcher, could be called classic, too. useful for destroying packs of enemies, but there aren't much available to not make things simple. *taser for those who don't know, in rl this sends an elecctrical charge at someone stunning them for a while. in game this could be fun to have. and what about this. if q9's an alien he could have abilities of his own such as hyper jump (jumps high to avoid attacks but lasts a short while and you can't avoid pits with it) or charm (makes an enemy attack other enemies for a brief amount of time and requires recharging.) sorry for the long message and hth. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Developer time was: My Opinion of Q9
Hi Dark, Oh, reading you loud and clear. I understood what you were getting at the first time. I just wanted to point out that both as a developer and gamer the only reason I can see to come up with another Uno, Solitaire, Blackjack, Monopoly, or Space Invader type game is for the purposes of creating cross platform versions. The Windows market is flooded with such games already as far as I am concerned. However, I will say this in defense of the guys who put out the Space Invader and Boppit type games even though there are several around. Programming is a difficult field for some people to get into. Everyone wants to be able to create something they can share. Simple card and board games and even a Space Invader type clone is fairly easy to create. Creating a game as complex as Mysteries of the Ancients takes some skill, practice, and programming knowledge beyond a beginner level. A full FPS game engine like the GMA engine takes considerably more skill yet. Many of these newby programmers would give up long before they reach that skill level, and they litterally have to start somewhere. Even if it means putting out another game like Boppit or Blackjack. I confess when I began programming around 97 or 98 the first games I created for myself were Blackjack, Draw Poker, Checkers, and games like that. However, unlike several others when I started USA Games I knew Jim Kichen already had games like this so I elected not to release my own Dos games that were basically the same thing. Still I needed to start somewhere and I started with the most basic and easy games I could create. dark wrote: Hi Tom. by original in this case I mean original to the community. It afterall does Vi gamers no good to say there are hundreds of side scrollers, if none are accessible without vision, this is why, though I myself stil have enough vision to play games liek turrican, Mega man and Metroid, I'd stil love to see something similar in audio. I admit I didn't considder the cross platform issue, which is fair enough, and I would say that a company like 7-128 who are able to make Windows and mac versions of their accessible games are indeed doing a very good job. However, the cases I can think of are those where developers, (once again, I won't accuse or name names), create windows self-voicing card games which they then try to claime as original despite the fact there are many others around, or spend their time making a windows arcade game which just plays like another version of boppit. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 and mods
Hi Dark, Hmmm...Well, if Phillip doesn't create such a simple tool maybe I can. Granted the games would be limited, but I don't think creating a game tool like that should be too hard. It would basically could be like a stripped down version of the Genesis engine. dark wrote: I know your working on the game creation toolkit Philip, and that that will be more powerful and able to create more games, - however, that will also require more knolidge to use than what is effectively a glorified level editer using the same engine, which is my suggestion here. This could cover the needs of people who for example just want a Q9 mod, with similar gameplay and items, but different weaponry, enemy attacks etc. Pluss, with how well worked out the underlying mechanics of Q9 are, it'd be nice to put this to use in a simple way to create games. Level editers, even those which let the players add in their own graphics and music and edit the properties of in game objects have proved very popular in mainstream games, and with many people who play audio games but few people who program them, - it would probably be helpful to have something like this. Of course, it's entirely your decision, and would undoubtedly be more work on your part depending upon how much trouble the programming involved would be. I merely presented this as a quick and easy solution to those who want mods, - and a way to increase the number of side scrollers we have available. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
Hi Michael, that's a very good point. There are people out there that don't have an issue fighting Gorillas, monsters, or non-human enemies, but do object to killing humans. Even if the humans in question are bad humans. There is a social line here that developers need to be aware of. At any rate I think the lack of humans in this case is a good thing for several reasons. One of them being as the game stands now it reminds me so much of the classic Atari and Nintendo games it isn't funny. In particular I am reminded of Donkey Kong 64. In DK 64 you start out in a jungle on Donkey Kong isle and you move on to caves, ancient temples, etc until the final boss level. This game has that kind of feel, and I'd hate it if these people end up ruining that experience by adding too many features and suggestions to the game. Michael Feir wrote: I kind of like the fact that it's creatures fighting each other and that there aren't humans to be killed. That makes it far less likely that parents will object to their children playing the game. When you include the killing of people, that crosses a social line which Mr. Benfall currently doesn't have to worry about. I haven't heard of any parents other than perhaps some vegetarians who would object to all the animal killing. Lets not forget that this game is aimed at people as young as fourteen. It just so happens to be fun for us older folks also. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
Well, saying 14 is a bit much. I myself watched films like aliens, terminator and robocop and played games like Mortal combat and moon stone at the age of 10, heck, I playes treetfighter 2 at the age of 8. i'm not saying that games, films etc shouldn't have ratings, just that being too strict about it and the audience and markinting isn't too helpful. then again, it's possible people in the Uk are more relaxed on this front, or at least, are mostly. beware the gRue! Dark. - Original Message - From: Michael Feir michael.f...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 1:47 PM Subject: Re: [Audyssey] Q9 action game, my opinion. I kind of like the fact that it's creatures fighting each other and that there aren't humans to be killed. That makes it far less likely that parents will object to their children playing the game. When you include the killing of people, that crosses a social line which Mr. Benfall currently doesn't have to worry about. I haven't heard of any parents other than perhaps some vegetarians who would object to all the animal killing. Lets not forget that this game is aimed at people as young as fourteen. It just so happens to be fun for us older folks also. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: lirin seal11...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 8:21 AM Subject: Re: [Audyssey] Q9 action game, my opinion. peter Mahach pisze: don't agree with everything you said but I do agree with a few things. *more worldsand enemies. that's true. from the game's point of view it feels like earth is a wild planet, wild life all around, no humanity... a few world ideas *the cityworld. you know, streets, that sort of thing. could have enemies such as cars or some random gun wielding guys. *the factory world. industrial, you're walking on metal... etc etc. *the water world. let's take q9 for a swim. enemies could include different fish, perhaps wails (could have alot of hp and, with their attack tehy could perhaps throw you back a few steps), sharks, ... *the garden world*. something more to the nature feel of the game but still with a twist. new enemies could include lawnmowers that could run you over (can't kill them like rino's), flies (require jumping up like bats but can give you poison that could take away health durring time) ... and some more weapons such as *gun, classic. requires ammo. *grenade launcher, could be called classic, too. useful for destroying packs of enemies, but there aren't much available to not make things simple. *taser for those who don't know, in rl this sends an elecctrical charge at someone stunning them for a while. in game this could be fun to have. and what about this. if q9's an alien he could have abilities of his own such as hyper jump (jumps high to avoid attacks but lasts a short while and you can't avoid pits with it) or charm (makes an enemy attack other enemies for a brief amount of time and requires recharging.) sorry for the long message and hth. - Original Message - From: lirin seal11...@gmail.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Hi peter. Great ideas, very interesting, and i want have this in game. Cheers Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4614 (20091117) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing
Re: [Audyssey] Q9 action game, my opinion.
Hi Peter, While talking to Michael I had another thought as well. Even if the game were set in the modern age perhaps the game takes place in a remote area of the world like was the case in Donkey Kong 64. We know the first game world takes place in the jungle with animals like leopards, rhinos,and gorillas. This would indicate somewhere in the African jungles which are some of the most remote areas of the earth. Sure Africa has some very large and modern cities, but out in the wild you are unlikely to find any humans other than tribal hunters or small tribal villages. This could easily explain the lack of human beings in the game. peter Mahach wrote: HI, IF THE GAME DOES TAKES PLACE THIS TIME BACK THEN YES THAT'S A GOOD POINT. PHILIP WOULD JUST HAVE TO CLARIFY THIS IN THE DOCS SO HE DOESN'T GET ANNOYED WITH SO MANY BAD IDEAS, LOL. BUT I LIKE THE GAME AS IS AND IF IT WON'T CHANGE I'M OK. SORRY FOR THE CAPS AND BFN. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
Hi folks, I read all of these discussions with great interest. You all bring up points that I never even considered while writing the game. I do not think I'll be adding humans anytime soon, however I would not object to one or perhaps two more worlds to make the game a bit longer. As for the game being similar to old eighties games, I find that slightly funny as I have never in my life played any of them nor do I know what they contain, or at least close to nothing. So it's actually by shere coincidense that these particular similarities exist, I just added whatever came to mind. Kind regards, Philip Bennefall P.S. I still think humans or at least one particular human is being killed, as I am the voice of both the gorillas and the bats. Laughs. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 4:05 PM Subject: Re: [Audyssey] Q9 action game, my opinion. Hi Michael, that's a very good point. There are people out there that don't have an issue fighting Gorillas, monsters, or non-human enemies, but do object to killing humans. Even if the humans in question are bad humans. There is a social line here that developers need to be aware of. At any rate I think the lack of humans in this case is a good thing for several reasons. One of them being as the game stands now it reminds me so much of the classic Atari and Nintendo games it isn't funny. In particular I am reminded of Donkey Kong 64. In DK 64 you start out in a jungle on Donkey Kong isle and you move on to caves, ancient temples, etc until the final boss level. This game has that kind of feel, and I'd hate it if these people end up ruining that experience by adding too many features and suggestions to the game. Michael Feir wrote: I kind of like the fact that it's creatures fighting each other and that there aren't humans to be killed. That makes it far less likely that parents will object to their children playing the game. When you include the killing of people, that crosses a social line which Mr. Benfall currently doesn't have to worry about. I haven't heard of any parents other than perhaps some vegetarians who would object to all the animal killing. Lets not forget that this game is aimed at people as young as fourteen. It just so happens to be fun for us older folks also. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.68/2507 - Release Date: 11/16/09 19:53:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Q9 - A never-ending mode?
Hi everyone, I've seen some suggestions for an unlockable mode, an idea which I have been thinking of for a few weeks already but that I decided would have to come in a later release. Now, do you want a mode where enemies are constantly regenerated and you run back and forth in a medium sized area killing as many things as possible until you die? You would not have any bonus objects, and you would only start out with your 2 deus shields and 50 rocks and 100 health. And, to make matters worse, you'd only have one single life - though that's not too uncommon for humans in general I suppose. Grins. I think this would be agreat way of competing to see who can survive the longest. This mode would only be available once you had beaten the game on easy, however. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
Hi Dark, Yeah, I have to agree. Setting the age limit at 14 and up is a bit too strict for this title. At around 6 or 7 I was playing Montezuma's Revenge. I was about 9 or so when games like Double Dragon, Megaman, Mario Brothers, etc really became popular. My mom and dad had no problem with me playing those games. Not even Castlevania I which featured mummies, skeletons, the Grim Reaper, and other sci-fi and horror monsters. Compared to the games out today this game would be given an E for Everyone rating and not a T or Teen rating. dark wrote: Well, saying 14 is a bit much. I myself watched films like aliens, terminator and robocop and played games like Mortal combat and moon stone at the age of 10, heck, I playes treetfighter 2 at the age of 8. i'm not saying that games, films etc shouldn't have ratings, just that being too strict about it and the audience and markinting isn't too helpful. then again, it's possible people in the Uk are more relaxed on this front, or at least, are mostly. beware the gRue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Developer time was: My Opinion of Q9
I deffinately understand that Tom. My friend during his masters in I/t was actually required to program several games as exercises, including pingpong and the 23 sticks game. I completely understand when developers have to do this sort of thing as practice, that's whyy i try to be encouraging with feedback of such things. At the same time though, finding ways to make that type of game interesting isn't hard. Take Lighttech interactive for example. Their first two games were a guess the number game, and the turn based horse racing game, both of which are symple, but were produced for them to get the idea of how things worked. Nevertheless, they tried to make the games appealing, as well as being exercises, including interesting sounds, and some random obstacles in the horse racing game, pluss they later went back and modified it to be more interesting. There is also the possibility of programming games, - even symple ones, which we currently don't have access to. I can think of a number of card games with very symple rules which would probably be no harder to program than black jack or poker, 31s (also called stop the buss), rummy or prediction whist, which would also be good games to play in themselves. Then of course, there's producing arcade style games which do not boyle down to glorified boppit, but at the same time aren't precisely complex either. Look at Liam's egg hunt games as an example (though I know he's sinse modified those too). all this being said, if someone programmed a blackjack game, stated it was an exercise as asked people to test it, that would be fine with me. My problem is specifically with those developers who try and make money, or palm off games which are essentially the same as what we already have. I admit, there fortunately aren't many of these. Then again, - maybe it's just that i have a more wide ranging perspective on accessible games in general given my involvement with audiogames.net. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 2:52 PM Subject: Re: [Audyssey] Developer time was: My Opinion of Q9 Hi Dark, Oh, reading you loud and clear. I understood what you were getting at the first time. I just wanted to point out that both as a developer and gamer the only reason I can see to come up with another Uno, Solitaire, Blackjack, Monopoly, or Space Invader type game is for the purposes of creating cross platform versions. The Windows market is flooded with such games already as far as I am concerned. However, I will say this in defense of the guys who put out the Space Invader and Boppit type games even though there are several around. Programming is a difficult field for some people to get into. Everyone wants to be able to create something they can share. Simple card and board games and even a Space Invader type clone is fairly easy to create. Creating a game as complex as Mysteries of the Ancients takes some skill, practice, and programming knowledge beyond a beginner level. A full FPS game engine like the GMA engine takes considerably more skill yet. Many of these newby programmers would give up long before they reach that skill level, and they litterally have to start somewhere. Even if it means putting out another game like Boppit or Blackjack. I confess when I began programming around 97 or 98 the first games I created for myself were Blackjack, Draw Poker, Checkers, and games like that. However, unlike several others when I started USA Games I knew Jim Kichen already had games like this so I elected not to release my own Dos games that were basically the same thing. Still I needed to start somewhere and I started with the most basic and easy games I could create. dark wrote: Hi Tom. by original in this case I mean original to the community. It afterall does Vi gamers no good to say there are hundreds of side scrollers, if none are accessible without vision, this is why, though I myself stil have enough vision to play games liek turrican, Mega man and Metroid, I'd stil love to see something similar in audio. I admit I didn't considder the cross platform issue, which is fair enough, and I would say that a company like 7-128 who are able to make Windows and mac versions of their accessible games are indeed doing a very good job. However, the cases I can think of are those where developers, (once again, I won't accuse or name names), create windows self-voicing card games which they then try to claime as original despite the fact there are many others around, or spend their time making a windows arcade game which just plays like another version of boppit. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] Q9 - A never-ending mode?
hi philip. that's a perfect idea! i'd love to see this mode added to the game in the future, and compete with the others to see if i'm good enough! thanks for considering and reading all the suggestions that are being said here. -Mensagem original- De: Philip Bennefall phi...@blastbay.com Para: Gamers Discussion list gamers@audyssey.org Data: Terça, 17 de Novembro de 2009 16:18 Assunto: [Audyssey] Q9 - A never-ending mode? Hi everyone, I've seen some suggestions for an unlockable mode, an idea which I have been thinking of for a few weeks already but that I decided would have to come in a later release. Now, do you want a mode where enemies are constantly regenerated and you run back and forth in a medium sized area killing as many things as possible until you die? You would not have any bonus objects, and you would only start out with your 2 deus shields and 50 rocks and 100 health. And, to make matters worse, you'd only have one single life - though that's not too uncommon for humans in general I suppose. Grins. I think this would be agreat way of competing to see who can survive the longest. This mode would only be available once you had beaten the game on easy, however. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 and mods
As I said in another post Tom, i think the more wide ranging game creation tools there are, the more poeple will want to use themm, especially when a simpler tool is a stripped down version of a more complex one, so people can essentially practice first and get comfortable on the basic level before getting into more advanced teretory. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 2:55 PM Subject: Re: [Audyssey] Q9 and mods Hi Dark, Hmmm...Well, if Phillip doesn't create such a simple tool maybe I can. Granted the games would be limited, but I don't think creating a game tool like that should be too hard. It would basically could be like a stripped down version of the Genesis engine. dark wrote: I know your working on the game creation toolkit Philip, and that that will be more powerful and able to create more games, - however, that will also require more knolidge to use than what is effectively a glorified level editer using the same engine, which is my suggestion here. This could cover the needs of people who for example just want a Q9 mod, with similar gameplay and items, but different weaponry, enemy attacks etc. Pluss, with how well worked out the underlying mechanics of Q9 are, it'd be nice to put this to use in a simple way to create games. Level editers, even those which let the players add in their own graphics and music and edit the properties of in game objects have proved very popular in mainstream games, and with many people who play audio games but few people who program them, - it would probably be helpful to have something like this. Of course, it's entirely your decision, and would undoubtedly be more work on your part depending upon how much trouble the programming involved would be. I merely presented this as a quick and easy solution to those who want mods, - and a way to increase the number of side scrollers we have available. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 - A never-ending mode?
Absolutely, with a but. I figured out how to take on a wolf, a leopard, and a gorilla without taking damage. This is on medium difficulty. You just have to be quick on the draw and able to get away quickly. However, no matter how many times I've tried to fight a bear with a club, I always get hit at least once. If bears could be toned down just slightly so that they could be defeated with a club, it would go a long way toward making something like that doable. I don't want to make them too much easier, but as they stand right now, the level would pretty much be a measure of how many bears you had to face before running out of rocks and lives. This is all moot if you have any tips for fighting bears with a club. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Tuesday, November 17, 2009 9:19 AM To: Gamers Discussion list Subject: [Audyssey] Q9 - A never-ending mode? Hi everyone, I've seen some suggestions for an unlockable mode, an idea which I have been thinking of for a few weeks already but that I decided would have to come in a later release. Now, do you want a mode where enemies are constantly regenerated and you run back and forth in a medium sized area killing as many things as possible until you die? You would not have any bonus objects, and you would only start out with your 2 deus shields and 50 rocks and 100 health. And, to make matters worse, you'd only have one single life - though that's not too uncommon for humans in general I suppose. Grins. I think this would be agreat way of competing to see who can survive the longest. This mode would only be available once you had beaten the game on easy, however. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
Hi Thomas and others, About the age limit, I'll quote from the manual: The game is aimed at children aged 14+. There are some mild violent elements of a cartoon nature so adult supervision is advisable to younger gamers. So as you can see, it only says that the game is aimed and not restricted to children over 14. So 14 is merely a recommendation for parents who want to have a little more control over exactly what their children are subjected to; be it through a game, a film, etc. My parents had no problem with my playing titles with as much violence as Q9 when I was 11 or 12, but I know that some would and hense the notice in the manual. I also included it in order to protect myself in the event that the game would become more violent in the future as I would then have fairly free hands. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 4:19 PM Subject: Re: [Audyssey] Q9 action game, my opinion. Hi Dark, Yeah, I have to agree. Setting the age limit at 14 and up is a bit too strict for this title. At around 6 or 7 I was playing Montezuma's Revenge. I was about 9 or so when games like Double Dragon, Megaman, Mario Brothers, etc really became popular. My mom and dad had no problem with me playing those games. Not even Castlevania I which featured mummies, skeletons, the Grim Reaper, and other sci-fi and horror monsters. Compared to the games out today this game would be given an E for Everyone rating and not a T or Teen rating. dark wrote: Well, saying 14 is a bit much. I myself watched films like aliens, terminator and robocop and played games like Mortal combat and moon stone at the age of 10, heck, I playes treetfighter 2 at the age of 8. i'm not saying that games, films etc shouldn't have ratings, just that being too strict about it and the audience and markinting isn't too helpful. then again, it's possible people in the Uk are more relaxed on this front, or at least, are mostly. beware the gRue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.68/2507 - Release Date: 11/16/09 19:53:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
Ah Tom, funny you mention double dragon. now i think about it i was playing double dragon and International Karate pluss at the age of 5 on our old amstrad computer, before I lost the sight of my right eye, I only mention mortal combat because I remember the huge controversy when it was released and the removal of all the blood from the Snes version (well, it actually stil has blood, the blood is merely coloured grey), which I found confusing at the time sinse the violence in the original Mk is more cartoon gore than anything else anbd not worse than you'd see in Tom and Gerry. of course, depending upon how much of a twisted evil psycho people think i am now, that might influence what they think of children playing so called violent games. grin! Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 3:19 PM Subject: Re: [Audyssey] Q9 action game, my opinion. Hi Dark, Yeah, I have to agree. Setting the age limit at 14 and up is a bit too strict for this title. At around 6 or 7 I was playing Montezuma's Revenge. I was about 9 or so when games like Double Dragon, Megaman, Mario Brothers, etc really became popular. My mom and dad had no problem with me playing those games. Not even Castlevania I which featured mummies, skeletons, the Grim Reaper, and other sci-fi and horror monsters. Compared to the games out today this game would be given an E for Everyone rating and not a T or Teen rating. dark wrote: Well, saying 14 is a bit much. I myself watched films like aliens, terminator and robocop and played games like Mortal combat and moon stone at the age of 10, heck, I playes treetfighter 2 at the age of 8. i'm not saying that games, films etc shouldn't have ratings, just that being too strict about it and the audience and markinting isn't too helpful. then again, it's possible people in the Uk are more relaxed on this front, or at least, are mostly. beware the gRue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
dark pisze: Ah Tom, funny you mention double dragon. now i think about it i was playing double dragon and International Karate pluss at the age of 5 on our old amstrad computer, before I lost the sight of my right eye, I only mention mortal combat because I remember the huge controversy when it was released and the removal of all the blood from the Snes version (well, it actually stil has blood, the blood is merely coloured grey), which I found confusing at the time sinse the violence in the original Mk is more cartoon gore than anything else anbd not worse than you'd see in Tom and Gerry. of course, depending upon how much of a twisted evil psycho people think i am now, that might influence what they think of children playing so called violent games. grin! Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 3:19 PM Subject: Re: [Audyssey] Q9 action game, my opinion. Hi Dark, Yeah, I have to agree. Setting the age limit at 14 and up is a bit too strict for this title. At around 6 or 7 I was playing Montezuma's Revenge. I was about 9 or so when games like Double Dragon, Megaman, Mario Brothers, etc really became popular. My mom and dad had no problem with me playing those games. Not even Castlevania I which featured mummies, skeletons, the Grim Reaper, and other sci-fi and horror monsters. Compared to the games out today this game would be given an E for Everyone rating and not a T or Teen rating. dark wrote: Well, saying 14 is a bit much. I myself watched films like aliens, terminator and robocop and played games like Mortal combat and moon stone at the age of 10, heck, I playes treetfighter 2 at the age of 8. i'm not saying that games, films etc shouldn't have ratings, just that being too strict about it and the audience and markinting isn't too helpful. then again, it's possible people in the Uk are more relaxed on this front, or at least, are mostly. beware the gRue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. All of todays tittles, and cartoons for childres have violence elements, X-men, spiderman, and all marvel's productions. Every cartoon channel for kids playing many violence tittles. Ah, i remember double dragon, great game, i like old style beat em ups. Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 - A never-ending mode?
hi yes that sounds really cool. all though I have not been able to jump over the first few pits lol on easy with out braking my neck grin. that idea sounds really cool. from Mich Verrier from New Liskeard Ontario Canada. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 - A never-ending mode?
Sounds like it would be fun. --- In God we trust! - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 5:18 AM Subject: [Audyssey] Q9 - A never-ending mode? Hi everyone, I've seen some suggestions for an unlockable mode, an idea which I have been thinking of for a few weeks already but that I decided would have to come in a later release. Now, do you want a mode where enemies are constantly regenerated and you run back and forth in a medium sized area killing as many things as possible until you die? You would not have any bonus objects, and you would only start out with your 2 deus shields and 50 rocks and 100 health. And, to make matters worse, you'd only have one single life - though that's not too uncommon for humans in general I suppose. Grins. I think this would be agreat way of competing to see who can survive the longest. This mode would only be available once you had beaten the game on easy, however. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] q9 score
I've just started playing, and have scored 18,834 after completing the jungle level on the easy difficulty. --- In God we trust! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
Hi Philip, That is indeed funny. One would assume you had played some of these classic games like Donkey Kong 64 or something along those lines prier to writing this game. Never-the-less it goes to show what we can come up with independently when motivated to do so. Q9 isn't exactly like the classic Nintendo games, but close enough to bring back memories of them for me. So much so you have me eager to write my own all out arcade side-scroller. Lol! Smile. Philip Bennefall wrote: Hi folks, I read all of these discussions with great interest. You all bring up points that I never even considered while writing the game. I do not think I'll be adding humans anytime soon, however I would not object to one or perhaps two more worlds to make the game a bit longer. As for the game being similar to old eighties games, I find that slightly funny as I have never in my life played any of them nor do I know what they contain, or at least close to nothing. So it's actually by shere coincidense that these particular similarities exist, I just added whatever came to mind. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 - A never-ending mode?
go for it, I'd really love to get a revenge on these bears on a small area! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 9:11 PM Subject: Re: [Audyssey] Q9 - A never-ending mode? Sounds like it would be fun. --- In God we trust! - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 5:18 AM Subject: [Audyssey] Q9 - A never-ending mode? Hi everyone, I've seen some suggestions for an unlockable mode, an idea which I have been thinking of for a few weeks already but that I decided would have to come in a later release. Now, do you want a mode where enemies are constantly regenerated and you run back and forth in a medium sized area killing as many things as possible until you die? You would not have any bonus objects, and you would only start out with your 2 deus shields and 50 rocks and 100 health. And, to make matters worse, you'd only have one single life - though that's not too uncommon for humans in general I suppose. Grins. I think this would be agreat way of competing to see who can survive the longest. This mode would only be available once you had beaten the game on easy, however. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] q9 sounds - Re: Q9 action game, my opinion.
Maybe the animal sounds could be enhanced with an echo or something to signify that they fell into a pit? Sort of like a canyon or cave-type effect? --- In God we trust! - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 16, 2009 3:16 PM Subject: Re: [Audyssey] Q9 action game, my opinion. Hi Tom, I am certainly considering adding new worlds, probably keeping it 3 levels per world but more worlds would definitely be interesting. It'll have to be for a 2.0 release though probably. As for random footsteps, I like to have them in a sequence as it sounds more natural that way, but rather have many pares of footsteps (left/right foot). And regarding enemies falling down pits, it'd be easy to program but the sound question is a lot harder. What does a leopard sound like when falling down a pit, wha does a wolf sound like, what does a bear sound like tc? And how do I get a hold of such sounds, when they are not really associated with the actaul animals and so are not likely to exist in the sound libraries that I own even though they're quite large collections. Did you beat the game? And if so, on what difficulty level? If you are only running the demo and think the levels are too short, I can assure you that they get much longer and more difficult in the full product. Kind regards, philip Bennefall - Original Message - From: lirin seal11...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 2:01 AM Subject: [Audyssey] Q9 action game, my opinion. Hi. My opinion about the game. Firstly, i like a idea of this game. This tittle reminds me a old rayman game, i don't know why, but... little bit. Great sound system, music and creation, i was very excited when run the game first time. Now a negative things: For me, game is too small, too short, and little boring if you end it some times. Story tells about q9 who is on planet earth, not sure, but this planet looks like a planet of the apes, No people arround, etc. My suggestion is: add new worlds, minimum 3 or 4, every world with 4 or 5 levels. Boss after every world. With this new addons this game can be more interesting, for more hours to play. Now a smaller things: Randomly generated footsteps, no the same steps if you going for example in mountain. Feature to killing enemies in the pits etc, cause this is little unrealistic. What you think about it? Maybe i have too much requirements, but our world going to the futture, and new age. Cheers Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.61/2497 - Release Date: 11/11/09 19:41:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Developer time was: My Opinion of Q9
Hi Dark, Yeah, I know. Although as a developer I am often motivated or inspired by someone else's work, and the desire is to put what inspires me into my own projects. This is happening to me right now with the release of Q9. Since Q9 came out a couple of days ago I realised something about myself I hadn't thought much about before. In 2006 I took over Montezuma's Revenge primarily because I wanted to see that game be completed, and the fact like many others I had already invested money into it while it was on pre-order status. As a result as soon as I took the game over I wanted to make as close to an original clone as possible, but my customers had other ideas. I became very frustrated and down right sstressed out over the fact I was being bombarded with suggestions to add save game features, random enemies, random items, change this or that, to the point I was no longer creating Montezuma's Revenge, but a completely differen game than the one I was suppose to create. Although, fortunately the last betas were close enough. At any rate after my copyright infringement issue I was going to make Mysteries of the Ancients a similar type of side-scroller. However, once again end user suggestions came in, and I basically updated, changed, and modified the game to the point it was no longer what I had intended to create. I've never been completely satisfied with the game for that reason. When Q9 came out I realised what it is about Mysteries of the Ancients I don't like. I guess I want something more classic like Montezuma's Revenge, Pitfall, etc and I've never been allowed to do that. End users clearly wanted something more like the current game, and I felt by not adding those changes the game would not be very marketable or I would continue to get nagged over these feature requests. Now, that I've seen the reactions of the gamers regarding Q9 I do think that someday I could create a side-scroller like Montezuma's Revenge, Pitfall, Double Dragon, Castlevania, whatever and make it marketable. There aren't really any truly arcade based side-scrollers out there like Pitfall besides Q9, and there is room for more games where that came from. Smile. dark wrote: I deffinately understand that Tom. My friend during his masters in I/t was actually required to program several games as exercises, including pingpong and the 23 sticks game. I completely understand when developers have to do this sort of thing as practice, that's whyy i try to be encouraging with feedback of such things. At the same time though, finding ways to make that type of game interesting isn't hard. Take Lighttech interactive for example. Their first two games were a guess the number game, and the turn based horse racing game, both of which are symple, but were produced for them to get the idea of how things worked. Nevertheless, they tried to make the games appealing, as well as being exercises, including interesting sounds, and some random obstacles in the horse racing game, pluss they later went back and modified it to be more interesting. There is also the possibility of programming games, - even symple ones, which we currently don't have access to. I can think of a number of card games with very symple rules which would probably be no harder to program than black jack or poker, 31s (also called stop the buss), rummy or prediction whist, which would also be good games to play in themselves. Then of course, there's producing arcade style games which do not boyle down to glorified boppit, but at the same time aren't precisely complex either. Look at Liam's egg hunt games as an example (though I know he's sinse modified those too). all this being said, if someone programmed a blackjack game, stated it was an exercise as asked people to test it, that would be fine with me. My problem is specifically with those developers who try and make money, or palm off games which are essentially the same as what we already have. I admit, there fortunately aren't many of these. Then again, - maybe it's just that i have a more wide ranging perspective on accessible games in general given my involvement with audiogames.net. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 - A never-ending mode?
yes it would, although I'd like pits to be out of the game unless I suppose you waited for enemies in that unlockable field. At 04:18 a.m. 18/11/2009, you wrote: Hi everyone, I've seen some suggestions for an unlockable mode, an idea which I have been thinking of for a few weeks already but that I decided would have to come in a later release. Now, do you want a mode where enemies are constantly regenerated and you run back and forth in a medium sized area killing as many things as possible until you die? You would not have any bonus objects, and you would only start out with your 2 deus shields and 50 rocks and 100 health. And, to make matters worse, you'd only have one single life - though that's not too uncommon for humans in general I suppose. Grins. I think this would be agreat way of competing to see who can survive the longest. This mode would only be available once you had beaten the game on easy, however. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
Q9 initially made me think of something called goblin's revenge, from back in the 80s, when was still young and could see, and you were a goblin jumping over graveyards, shooting small fireballs at other smallish monsters, or stabbing them with daggers/swords, etc. etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 6:18 PM Subject: Re: [Audyssey] Q9 action game, my opinion. Hi Philip, That is indeed funny. One would assume you had played some of these classic games like Donkey Kong 64 or something along those lines prier to writing this game. Never-the-less it goes to show what we can come up with independently when motivated to do so. Q9 isn't exactly like the classic Nintendo games, but close enough to bring back memories of them for me. So much so you have me eager to write my own all out arcade side-scroller. Lol! Smile. Philip Bennefall wrote: Hi folks, I read all of these discussions with great interest. You all bring up points that I never even considered while writing the game. I do not think I'll be adding humans anytime soon, however I would not object to one or perhaps two more worlds to make the game a bit longer. As for the game being similar to old eighties games, I find that slightly funny as I have never in my life played any of them nor do I know what they contain, or at least close to nothing. So it's actually by shere coincidense that these particular similarities exist, I just added whatever came to mind. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4615 (20091117) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4615 (20091117) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 and mods
Hi Philip, Hmmm, somehow I'd never considered your point about replacing certain sounds or certain bits of music breaking the overall soundscape. Shocking to think I'd never considered it, because I know all too well how wildly interpretations can vary from mix to mix of music I've been in the production seat for and it's much the same sense of frustration that would be snapping at your heels. That said, what Dark is proposing makes perfect sense so long as you don't give people a soundscape you're attached too to work with. If you did go down this road of the side-scroller for dumbies like me project I'd guess the best thing to do would be not to offer any sound or music at all in fact. It'd lessen your work load for starters, and it'd put maximum possible creativity in the hands of the tool's user. On 11/17/09, dark d...@xgam.org wrote: As I said in another post Tom, i think the more wide ranging game creation tools there are, the more poeple will want to use themm, especially when a simpler tool is a stripped down version of a more complex one, so people can essentially practice first and get comfortable on the basic level before getting into more advanced teretory. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 2:55 PM Subject: Re: [Audyssey] Q9 and mods Hi Dark, Hmmm...Well, if Phillip doesn't create such a simple tool maybe I can. Granted the games would be limited, but I don't think creating a game tool like that should be too hard. It would basically could be like a stripped down version of the Genesis engine. dark wrote: I know your working on the game creation toolkit Philip, and that that will be more powerful and able to create more games, - however, that will also require more knolidge to use than what is effectively a glorified level editer using the same engine, which is my suggestion here. This could cover the needs of people who for example just want a Q9 mod, with similar gameplay and items, but different weaponry, enemy attacks etc. Pluss, with how well worked out the underlying mechanics of Q9 are, it'd be nice to put this to use in a simple way to create games. Level editers, even those which let the players add in their own graphics and music and edit the properties of in game objects have proved very popular in mainstream games, and with many people who play audio games but few people who program them, - it would probably be helpful to have something like this. Of course, it's entirely your decision, and would undoubtedly be more work on your part depending upon how much trouble the programming involved would be. I merely presented this as a quick and easy solution to those who want mods, - and a way to increase the number of side scrollers we have available. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 and mods
Hi Scott, Probably what I might do, if there is an interest in side scrollers, is to finish the Bgt game creation toolkit and then have layers on top of it that are geared specificly towards side scroller creation. This means that you could use really simple commands, perhaps even a menu system to make your scratch game and it would auto-generate Bgt code for you. Then, as you got more and more confident you could go in and start tweaking some of the details in the actual script which would enable you to go beyond the template and create something that is truly your own. Kind regards, Philip Bennefall - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 9:34 PM Subject: Re: [Audyssey] Q9 and mods Hi Philip, Hmmm, somehow I'd never considered your point about replacing certain sounds or certain bits of music breaking the overall soundscape. Shocking to think I'd never considered it, because I know all too well how wildly interpretations can vary from mix to mix of music I've been in the production seat for and it's much the same sense of frustration that would be snapping at your heels. That said, what Dark is proposing makes perfect sense so long as you don't give people a soundscape you're attached too to work with. If you did go down this road of the side-scroller for dumbies like me project I'd guess the best thing to do would be not to offer any sound or music at all in fact. It'd lessen your work load for starters, and it'd put maximum possible creativity in the hands of the tool's user. On 11/17/09, dark d...@xgam.org wrote: As I said in another post Tom, i think the more wide ranging game creation tools there are, the more poeple will want to use themm, especially when a simpler tool is a stripped down version of a more complex one, so people can essentially practice first and get comfortable on the basic level before getting into more advanced teretory. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 2:55 PM Subject: Re: [Audyssey] Q9 and mods Hi Dark, Hmmm...Well, if Phillip doesn't create such a simple tool maybe I can. Granted the games would be limited, but I don't think creating a game tool like that should be too hard. It would basically could be like a stripped down version of the Genesis engine. dark wrote: I know your working on the game creation toolkit Philip, and that that will be more powerful and able to create more games, - however, that will also require more knolidge to use than what is effectively a glorified level editer using the same engine, which is my suggestion here. This could cover the needs of people who for example just want a Q9 mod, with similar gameplay and items, but different weaponry, enemy attacks etc. Pluss, with how well worked out the underlying mechanics of Q9 are, it'd be nice to put this to use in a simple way to create games. Level editers, even those which let the players add in their own graphics and music and edit the properties of in game objects have proved very popular in mainstream games, and with many people who play audio games but few people who program them, - it would probably be helpful to have something like this. Of course, it's entirely your decision, and would undoubtedly be more work on your part depending upon how much trouble the programming involved would be. I merely presented this as a quick and easy solution to those who want mods, - and a way to increase the number of side scrollers we have available. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Q9 and mods
Sounds like a good plan to me Philip. On a pretty much unrelated note, does Q9 support input from a control pad? I haven't been home yet to try it out with mine but didn't see any reference to it in the manual or in the game itself so thought it was worth an ask. On 11/17/09, Philip Bennefall phi...@blastbay.com wrote: Hi Scott, Probably what I might do, if there is an interest in side scrollers, is to finish the Bgt game creation toolkit and then have layers on top of it that are geared specificly towards side scroller creation. This means that you could use really simple commands, perhaps even a menu system to make your scratch game and it would auto-generate Bgt code for you. Then, as you got more and more confident you could go in and start tweaking some of the details in the actual script which would enable you to go beyond the template and create something that is truly your own. Kind regards, Philip Bennefall - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 9:34 PM Subject: Re: [Audyssey] Q9 and mods Hi Philip, Hmmm, somehow I'd never considered your point about replacing certain sounds or certain bits of music breaking the overall soundscape. Shocking to think I'd never considered it, because I know all too well how wildly interpretations can vary from mix to mix of music I've been in the production seat for and it's much the same sense of frustration that would be snapping at your heels. That said, what Dark is proposing makes perfect sense so long as you don't give people a soundscape you're attached too to work with. If you did go down this road of the side-scroller for dumbies like me project I'd guess the best thing to do would be not to offer any sound or music at all in fact. It'd lessen your work load for starters, and it'd put maximum possible creativity in the hands of the tool's user. On 11/17/09, dark d...@xgam.org wrote: As I said in another post Tom, i think the more wide ranging game creation tools there are, the more poeple will want to use themm, especially when a simpler tool is a stripped down version of a more complex one, so people can essentially practice first and get comfortable on the basic level before getting into more advanced teretory. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 2:55 PM Subject: Re: [Audyssey] Q9 and mods Hi Dark, Hmmm...Well, if Phillip doesn't create such a simple tool maybe I can. Granted the games would be limited, but I don't think creating a game tool like that should be too hard. It would basically could be like a stripped down version of the Genesis engine. dark wrote: I know your working on the game creation toolkit Philip, and that that will be more powerful and able to create more games, - however, that will also require more knolidge to use than what is effectively a glorified level editer using the same engine, which is my suggestion here. This could cover the needs of people who for example just want a Q9 mod, with similar gameplay and items, but different weaponry, enemy attacks etc. Pluss, with how well worked out the underlying mechanics of Q9 are, it'd be nice to put this to use in a simple way to create games. Level editers, even those which let the players add in their own graphics and music and edit the properties of in game objects have proved very popular in mainstream games, and with many people who play audio games but few people who program them, - it would probably be helpful to have something like this. Of course, it's entirely your decision, and would undoubtedly be more work on your part depending upon how much trouble the programming involved would be. I merely presented this as a quick and easy solution to those who want mods, - and a way to increase the number of side scrollers we have available. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] Q9 and mods
Hi Scott, No, it does not support neither joysticks nor game pads at this time. It may be something for me to consider adding in a future version, however since I only have a very simple joystick myself that I have hardly ever used i'll be hard pressed to do proper testing on it. Kind regards, Philip Bennefall - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 10:15 PM Subject: Re: [Audyssey] Q9 and mods Sounds like a good plan to me Philip. On a pretty much unrelated note, does Q9 support input from a control pad? I haven't been home yet to try it out with mine but didn't see any reference to it in the manual or in the game itself so thought it was worth an ask. On 11/17/09, Philip Bennefall phi...@blastbay.com wrote: Hi Scott, Probably what I might do, if there is an interest in side scrollers, is to finish the Bgt game creation toolkit and then have layers on top of it that are geared specificly towards side scroller creation. This means that you could use really simple commands, perhaps even a menu system to make your scratch game and it would auto-generate Bgt code for you. Then, as you got more and more confident you could go in and start tweaking some of the details in the actual script which would enable you to go beyond the template and create something that is truly your own. Kind regards, Philip Bennefall - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 9:34 PM Subject: Re: [Audyssey] Q9 and mods Hi Philip, Hmmm, somehow I'd never considered your point about replacing certain sounds or certain bits of music breaking the overall soundscape. Shocking to think I'd never considered it, because I know all too well how wildly interpretations can vary from mix to mix of music I've been in the production seat for and it's much the same sense of frustration that would be snapping at your heels. That said, what Dark is proposing makes perfect sense so long as you don't give people a soundscape you're attached too to work with. If you did go down this road of the side-scroller for dumbies like me project I'd guess the best thing to do would be not to offer any sound or music at all in fact. It'd lessen your work load for starters, and it'd put maximum possible creativity in the hands of the tool's user. On 11/17/09, dark d...@xgam.org wrote: As I said in another post Tom, i think the more wide ranging game creation tools there are, the more poeple will want to use themm, especially when a simpler tool is a stripped down version of a more complex one, so people can essentially practice first and get comfortable on the basic level before getting into more advanced teretory. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 2:55 PM Subject: Re: [Audyssey] Q9 and mods Hi Dark, Hmmm...Well, if Phillip doesn't create such a simple tool maybe I can. Granted the games would be limited, but I don't think creating a game tool like that should be too hard. It would basically could be like a stripped down version of the Genesis engine. dark wrote: I know your working on the game creation toolkit Philip, and that that will be more powerful and able to create more games, - however, that will also require more knolidge to use than what is effectively a glorified level editer using the same engine, which is my suggestion here. This could cover the needs of people who for example just want a Q9 mod, with similar gameplay and items, but different weaponry, enemy attacks etc. Pluss, with how well worked out the underlying mechanics of Q9 are, it'd be nice to put this to use in a simple way to create games. Level editers, even those which let the players add in their own graphics and music and edit the properties of in game objects have proved very popular in mainstream games, and with many people who play audio games but few people who program them, - it would probably be helpful to have something like this. Of course, it's entirely your decision, and would undoubtedly be more work on your part depending upon how much trouble the programming involved would be. I merely presented this as a quick and easy solution to those who want mods, - and a way to increase the number of side scrollers we have available. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any
[Audyssey] Q9 upcoming change log
Hi again folks, I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all registered users. So far, the change log looks like this: Version 1.0.1: Added: The alt key can now be used to quickly cycle between your weapons. Added: A section on saving games is now present in the manual. Added: Anchor links to the manual which will enable quicker navigation. Fixed: Fortune fields will no longer create mysterious ghost enemies. Fixed: Fortune fields can no longer be generated in the middle of a pit. Fixed: The sounds of the deus shield have been lowered slightly. Fixed: Going to a new world from the bonus level by using a cheat code now works properly. Version 1.0: Initial release. I will be adding the other game mode and score posting in the 1.1 release most likely as it takes a little more work, this is mainly a bugfix/general improvement patch. Is there anything else that any of you want to see changed? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Q9 Audio
Hello Philip. What do you use when you need to record and edit audio? I even use Samplitude and Cubase SX 3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Phil Vlasak
Hello Phil. What do you use when you need to record and edit audio? I even use Samplitude and Cubase SX 3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Thomas Ward
Hello Thomas. What do you use when you need to record and edit audio? I even use Samplitude and Cubase SX 3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Liam Erven
Hello Liam. What do you use when you need to record and edit audio? I even use Samplitude and Cubase SX 3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming change log
Hi Philip, Haven't had tons of time on my hands to keep up with all the Q9 feedback so perhaps this has been suggested already, but I'd love to see the run key moved to shift instead of control. I've played quite a bit of Q9 in the last few days and still find myself instinctively hitting shift when I'm on the run from something scary because I'm so used to that being the standard key in both mainstream and accessible titles. Cheers Scott On 11/17/09, Philip Bennefall phi...@blastbay.com wrote: Hi again folks, I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all registered users. So far, the change log looks like this: Version 1.0.1: Added: The alt key can now be used to quickly cycle between your weapons. Added: A section on saving games is now present in the manual. Added: Anchor links to the manual which will enable quicker navigation. Fixed: Fortune fields will no longer create mysterious ghost enemies. Fixed: Fortune fields can no longer be generated in the middle of a pit. Fixed: The sounds of the deus shield have been lowered slightly. Fixed: Going to a new world from the bonus level by using a cheat code now works properly. Version 1.0: Initial release. I will be adding the other game mode and score posting in the 1.1 release most likely as it takes a little more work, this is mainly a bugfix/general improvement patch. Is there anything else that any of you want to see changed? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Phil Vlasak
Hi Hayri, So is this a contest to see who answers first? I use gold wave for sound editing. Phil - Original Message - From: Hayri Tulumcu ha...@ka-net.dk To: Gamers@audyssey.org Sent: Tuesday, November 17, 2009 4:45 PM Subject: [Audyssey] Phil Vlasak Hello Phil. What do you use when you need to record and edit audio? I even use Samplitude and Cubase SX 3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.69/2508 - Release Date: 11/17/09 07:40:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thomas Ward
Not to be rude Hayri, but you could just have posed one message asking the various developers this question. There's no need to clutter up the list with multiple messages to ask the same exact question. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Hayri Tulumcu ha...@ka-net.dk To: Gamers@audyssey.org Sent: Tuesday, November 17, 2009 2:45 PM Subject: [Audyssey] Thomas Ward Hello Thomas. What do you use when you need to record and edit audio? I even use Samplitude and Cubase SX 3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 and mods
Sure, I thought that must be the case. If you do decide to add support and need help with testing, feel free to give me a shout. I have an Xbox 360, a couple of Logitechs, and a few really cheap generic unbranded USB pads all available to test it with if needs be. I'm not sure what your gaming background is playing-wise, but I can promise you that this kind of fast paced title would rock on a pad. Cheers Scott On 11/17/09, Philip Bennefall phi...@blastbay.com wrote: Hi Scott, No, it does not support neither joysticks nor game pads at this time. It may be something for me to consider adding in a future version, however since I only have a very simple joystick myself that I have hardly ever used i'll be hard pressed to do proper testing on it. Kind regards, Philip Bennefall - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 10:15 PM Subject: Re: [Audyssey] Q9 and mods Sounds like a good plan to me Philip. On a pretty much unrelated note, does Q9 support input from a control pad? I haven't been home yet to try it out with mine but didn't see any reference to it in the manual or in the game itself so thought it was worth an ask. On 11/17/09, Philip Bennefall phi...@blastbay.com wrote: Hi Scott, Probably what I might do, if there is an interest in side scrollers, is to finish the Bgt game creation toolkit and then have layers on top of it that are geared specificly towards side scroller creation. This means that you could use really simple commands, perhaps even a menu system to make your scratch game and it would auto-generate Bgt code for you. Then, as you got more and more confident you could go in and start tweaking some of the details in the actual script which would enable you to go beyond the template and create something that is truly your own. Kind regards, Philip Bennefall - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 9:34 PM Subject: Re: [Audyssey] Q9 and mods Hi Philip, Hmmm, somehow I'd never considered your point about replacing certain sounds or certain bits of music breaking the overall soundscape. Shocking to think I'd never considered it, because I know all too well how wildly interpretations can vary from mix to mix of music I've been in the production seat for and it's much the same sense of frustration that would be snapping at your heels. That said, what Dark is proposing makes perfect sense so long as you don't give people a soundscape you're attached too to work with. If you did go down this road of the side-scroller for dumbies like me project I'd guess the best thing to do would be not to offer any sound or music at all in fact. It'd lessen your work load for starters, and it'd put maximum possible creativity in the hands of the tool's user. On 11/17/09, dark d...@xgam.org wrote: As I said in another post Tom, i think the more wide ranging game creation tools there are, the more poeple will want to use themm, especially when a simpler tool is a stripped down version of a more complex one, so people can essentially practice first and get comfortable on the basic level before getting into more advanced teretory. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 2:55 PM Subject: Re: [Audyssey] Q9 and mods Hi Dark, Hmmm...Well, if Phillip doesn't create such a simple tool maybe I can. Granted the games would be limited, but I don't think creating a game tool like that should be too hard. It would basically could be like a stripped down version of the Genesis engine. dark wrote: I know your working on the game creation toolkit Philip, and that that will be more powerful and able to create more games, - however, that will also require more knolidge to use than what is effectively a glorified level editer using the same engine, which is my suggestion here. This could cover the needs of people who for example just want a Q9 mod, with similar gameplay and items, but different weaponry, enemy attacks etc. Pluss, with how well worked out the underlying mechanics of Q9 are, it'd be nice to put this to use in a simple way to create games. Level editers, even those which let the players add in their own graphics and music and edit the properties of in game objects have proved very popular in mainstream games, and with many people who play audio games but few people who program them, - it would probably be helpful to have something like this. Of course, it's entirely your decision, and would undoubtedly be more work on your part depending upon how much trouble the programming involved would be. I
Re: [Audyssey] Phil Vlasak
Well the good news is that, if it is, you won. Give that man a coconut! On 11/17/09, Phil Vlasak p...@pcsgames.net wrote: Hi Hayri, So is this a contest to see who answers first? I use gold wave for sound editing. Phil - Original Message - From: Hayri Tulumcu ha...@ka-net.dk To: Gamers@audyssey.org Sent: Tuesday, November 17, 2009 4:45 PM Subject: [Audyssey] Phil Vlasak Hello Phil. What do you use when you need to record and edit audio? I even use Samplitude and Cubase SX 3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.69/2508 - Release Date: 11/17/09 07:40:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Liam Erven, Phillip bennfall and Thomas Ward
Hello Philip, Liam and Thomas. What do you use when you need to record and edit audio? I even use Samplitude and Cubase SX 3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming change log
Hi Philip, Finally had a chance to try your q9 game out and I like it. In the beginning I would like to hear q9 crashing to earth and the space ship carried away. The only other thing is, H key - Tells you how much strength you have remaining. Shouldn't it be, H key - Tells you how much health you have remaining? Thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Developer time was: My Opinion of Q9
Well Tom, As I said before, while myself and others can make suggestions or recommendations, it's stil your decision. Would a symple left to right side scroller with few enemies, the original double dragon only had 5 and the last boss, be such a bad thing? As Q9 has proved, clearly not when done well, with it's great sounds, good mechanics and number of environments. that being said, Q9 is the 3rd such game we have, the first two being Tarzan Jr and superliam, - you could possibly also count treasuremania from lighttech as well. Would it be so terrible to have another game in this style? no. I personally was happy with original Montizumas revenge as it was, heck, I've stil got the last beta on my computer. We however have no 90s style side scrollers, with fully targitable and interesting weapons, puzle and exploration features, - or indeed any vertical movement at all. to be brutally honest, even original Mega man is a more complex game than Q9 is. Six different starting stages each with unique enemies and a boss, six different weapons to collect pluss the default weapon, unique hazards in each world such as the disappearing/reappearing blocks in ice man's stage, the electric bariers in Elec man's stage and the moving mine carts in guts man's stage, not to mention a further five stages in Doctor Wily's castle, which are similarly unique (though shorter than the original six). though created in 1986, I'd stil say the first mega man game is more complex than anything seen in audio 2D thus far. The game that has the potential to change this is tomb hunter in it's current state of developement, which is why it is such a valuable project. This isn't intended as bashing Q9, i think it's a very well made game, just noting type and genre considderations. Then, there is the vertical movement question. this is something I was truly excited about in Montizumas revenge, and a real inervation even when you were intending a more basic style game. No audio 2D game really has explored the vertical plane much at all. all, even in as simple a way as original marrio brothers did. Considder, original mario scrolls from left to right and not vertically, but how much vertical movement does marrio himself do? How much jumping from ledge to ledge upwards, avoiding hazards from above, attacking monsters from below etc. Considder even the basic layout of the marrio brothers end of each level with the stair case rising up which you can take a running leap off to try and hit the top of the flag pole. I've always contended that, despite the obvious need to keep the players' focus, the view if you don't mind the term, abswolutely next to the character in audio, as compared to a graphical side scroller like mario where you can have a tiny character on a screen many times larger. Stil, if audio navigation is good enough, --- it should be just as possible to show a 2D vertical plane around the character in audio as it is to show a 3D environment. So even if you did decide next to create audio castle vania, so long as the vertical movement was there, --- I'd say you were stil doing something pretty inervative. Just to repeat, this is not a bash of Q9 at all, --- I've bought the game and enjoy it a lot! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Bgt simple was Q9 and mods
Hi Philip. i think this is a great idea, and a really helpful way to make introduction to your scripting language as easy as possible for beginners. Possibly you could create a number of menue templates for some game types, then leave them to the player. This way the player could use menues to alter the basic templates, then examine what's happening in the script and make tweaks, perhaps small ones at first, then larger so as to make the generic options create more and more unique games, until eventually the options are not being used at all. i certainly hope this happens. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 9:13 PM Subject: Re: [Audyssey] Q9 and mods Hi Scott, Probably what I might do, if there is an interest in side scrollers, is to finish the Bgt game creation toolkit and then have layers on top of it that are geared specificly towards side scroller creation. This means that you could use really simple commands, perhaps even a menu system to make your scratch game and it would auto-generate Bgt code for you. Then, as you got more and more confident you could go in and start tweaking some of the details in the actual script which would enable you to go beyond the template and create something that is truly your own. Kind regards, Philip Bennefall - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 9:34 PM Subject: Re: [Audyssey] Q9 and mods Hi Philip, Hmmm, somehow I'd never considered your point about replacing certain sounds or certain bits of music breaking the overall soundscape. Shocking to think I'd never considered it, because I know all too well how wildly interpretations can vary from mix to mix of music I've been in the production seat for and it's much the same sense of frustration that would be snapping at your heels. That said, what Dark is proposing makes perfect sense so long as you don't give people a soundscape you're attached too to work with. If you did go down this road of the side-scroller for dumbies like me project I'd guess the best thing to do would be not to offer any sound or music at all in fact. It'd lessen your work load for starters, and it'd put maximum possible creativity in the hands of the tool's user. On 11/17/09, dark d...@xgam.org wrote: As I said in another post Tom, i think the more wide ranging game creation tools there are, the more poeple will want to use themm, especially when a simpler tool is a stripped down version of a more complex one, so people can essentially practice first and get comfortable on the basic level before getting into more advanced teretory. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 2:55 PM Subject: Re: [Audyssey] Q9 and mods Hi Dark, Hmmm...Well, if Phillip doesn't create such a simple tool maybe I can. Granted the games would be limited, but I don't think creating a game tool like that should be too hard. It would basically could be like a stripped down version of the Genesis engine. dark wrote: I know your working on the game creation toolkit Philip, and that that will be more powerful and able to create more games, - however, that will also require more knolidge to use than what is effectively a glorified level editer using the same engine, which is my suggestion here. This could cover the needs of people who for example just want a Q9 mod, with similar gameplay and items, but different weaponry, enemy attacks etc. Pluss, with how well worked out the underlying mechanics of Q9 are, it'd be nice to put this to use in a simple way to create games. Level editers, even those which let the players add in their own graphics and music and edit the properties of in game objects have proved very popular in mainstream games, and with many people who play audio games but few people who program them, - it would probably be helpful to have something like this. Of course, it's entirely your decision, and would undoubtedly be more work on your part depending upon how much trouble the programming involved would be. I merely presented this as a quick and easy solution to those who want mods, - and a way to increase the number of side scrollers we have available. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any
Re: [Audyssey] Q9 upcoming change log
Sounds good to me philip, I'll look forward to it. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 9:30 PM Subject: [Audyssey] Q9 upcoming change log Hi again folks, I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all registered users. So far, the change log looks like this: Version 1.0.1: Added: The alt key can now be used to quickly cycle between your weapons. Added: A section on saving games is now present in the manual. Added: Anchor links to the manual which will enable quicker navigation. Fixed: Fortune fields will no longer create mysterious ghost enemies. Fixed: Fortune fields can no longer be generated in the middle of a pit. Fixed: The sounds of the deus shield have been lowered slightly. Fixed: Going to a new world from the bonus level by using a cheat code now works properly. Version 1.0: Initial release. I will be adding the other game mode and score posting in the 1.1 release most likely as it takes a little more work, this is mainly a bugfix/general improvement patch. Is there anything else that any of you want to see changed? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Liam Erven
Mmm, appologies for taking on mod duties, but why did you have to post the same message four times? Couldn't you have just asked a general question to the devs on this list, sinse for a start you've missed out asking Che martin, 7-128 and probably several others who are on here too. Beware the grue! Dark. - Original Message - From: Hayri Tulumcu ha...@ka-net.dk To: Gamers@audyssey.org Sent: Tuesday, November 17, 2009 9:45 PM Subject: [Audyssey] Liam Erven Hello Liam. What do you use when you need to record and edit audio? I even use Samplitude and Cubase SX 3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming change log
well I will confess that if the run key was changed to shift it would mean Hal users don't need to turn hotkeys off, just the voice, sinse the default shortcut to open the control panel in Hal is ctrl space. Then again, turning the hot keys off isn't such a big deal, I have to do it in several games currently anyway, especially on my laptop sinse Hal needs the F keys there. Oh, and to anticipate questions, no, you don't have to exit the Hal program to stop it from interfering with keystrokes and things the way you do Jaws when running games, sinse so long as you don't need any of the key combinations Hal uses it's not a problem, though it's always a good idea to flick the voice off to prevent being interupted with random chatter (I do this often when listening to music or watching dvds on my computer. So while not essential, shift for run would be appreciated if it was added. Beware the Grue! Dark. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 9:47 PM Subject: Re: [Audyssey] Q9 upcoming change log Hi Philip, Haven't had tons of time on my hands to keep up with all the Q9 feedback so perhaps this has been suggested already, but I'd love to see the run key moved to shift instead of control. I've played quite a bit of Q9 in the last few days and still find myself instinctively hitting shift when I'm on the run from something scary because I'm so used to that being the standard key in both mainstream and accessible titles. Cheers Scott On 11/17/09, Philip Bennefall phi...@blastbay.com wrote: Hi again folks, I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all registered users. So far, the change log looks like this: Version 1.0.1: Added: The alt key can now be used to quickly cycle between your weapons. Added: A section on saving games is now present in the manual. Added: Anchor links to the manual which will enable quicker navigation. Fixed: Fortune fields will no longer create mysterious ghost enemies. Fixed: Fortune fields can no longer be generated in the middle of a pit. Fixed: The sounds of the deus shield have been lowered slightly. Fixed: Going to a new world from the bonus level by using a cheat code now works properly. Version 1.0: Initial release. I will be adding the other game mode and score posting in the 1.1 release most likely as it takes a little more work, this is mainly a bugfix/general improvement patch. Is there anything else that any of you want to see changed? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Liam Erven
Dark. Don't give him ideas. Please My delete key finger is getting tired -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, November 17, 2009 4:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] Liam Erven Mmm, appologies for taking on mod duties, but why did you have to post the same message four times? Couldn't you have just asked a general question to the devs on this list, sinse for a start you've missed out asking Che martin, 7-128 and probably several others who are on here too. Beware the grue! Dark. - Original Message - From: Hayri Tulumcu ha...@ka-net.dk To: Gamers@audyssey.org Sent: Tuesday, November 17, 2009 9:45 PM Subject: [Audyssey] Liam Erven Hello Liam. What do you use when you need to record and edit audio? I even use Samplitude and Cubase SX 3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4615 (20091117) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4615 (20091117) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 and mods
I agree Tom, being such an average computer user myself. Well I admit having studdied formal logic, and had frequent conversation with my friend who's a professional software engineer, I'm probably slightly less in the dark than some, but stil i probably wouldn't know C+ code from java or Python at a glance. Bare in mind though, that in the land of graphical games, both mainstream, and especially! independent, level editers exist which let the player create his/her own levels for a game using it's own content, some for instance even allow the user to load his/her own graphics and music. for a great example of this, look at what has been done with some of the games in the boulderdash catagory. Right back to the original game released in the 1980's, level creation tool kits existed, which, sinse the game is essentially a puzle game using a few pieces, could make for some great playability. The game Emerald mine on the Amigar expanded this, and allowed users to create their own graphics and sound, though given hardware restrictions at the time, some fairly major animating skills were stil needed to draw the graphics. Stil, literally sixty thousand levels were produced, and level editers have been a staple of the genre, one freeware project started in 1995, rocks -n- diamonds, now has so much scripting power at altering the properties of in game elements it's been psosible for players to use it to make completely different games. See http://www.bd-fans.com/ f for a lot of history and details on this process. Then, other games have had level editers. the Original prince of persia for the Pc, and indeed one of my favourite Turrican clones T2002, which now has 50 unique levels for the game, many with specifically created sound and graphics as well as vastly different enemy placement than the original. Yet none of these things are avialable in audio. I personally believe game creation tools can either be big or small, as big as the scripting language and engine you and Philip are working on, - and as small as the Track creation tool in Rail racer. The point is, to let users exercise their creativity. The ,more complex the tool, the more a user has to learn, though ultimately even with a scripting language that will be less than learning from scratch. I personally believe there's distinct room for both, and both have potential. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming change log
A suggestion that I would make is to change the keyboard combination to run from control left or right arrow to shift left or right arrow. A lot of other games use this command that seems more intuitive to me. I think of it as shifting into high gear. --- In God we trust! - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 11:30 AM Subject: [Audyssey] Q9 upcoming change log Hi again folks, I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all registered users. So far, the change log looks like this: Version 1.0.1: Added: The alt key can now be used to quickly cycle between your weapons. Added: A section on saving games is now present in the manual. Added: Anchor links to the manual which will enable quicker navigation. Fixed: Fortune fields will no longer create mysterious ghost enemies. Fixed: Fortune fields can no longer be generated in the middle of a pit. Fixed: The sounds of the deus shield have been lowered slightly. Fixed: Going to a new world from the bonus level by using a cheat code now works properly. Version 1.0: Initial release. I will be adding the other game mode and score posting in the 1.1 release most likely as it takes a little more work, this is mainly a bugfix/general improvement patch. Is there anything else that any of you want to see changed? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] q9 score
From just completeing the Jungle World Level 1? I get only about 3000 from that myself. Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Tuesday, November 17, 2009 2:16 PM To: audyssey gamers group Subject: [Audyssey] q9 score I've just started playing, and have scored 18,834 after completing the jungle level on the easy difficulty. --- In God we trust! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Night of Parisite Question
One thing I really like is the ability to not accidentally enter a room. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, November 17, 2009 12:32 AM To: Gamers Discussion list Subject: Re: [Audyssey] Night of Parisite Question Hi. No idea on the Jaws issue, - however the game basically has a combat system where things damage you at a fixed rate. The only way I found to kill the boss was by standing in the top left corner of the room, then simply shooting the heck out of him, intermitantly using med packs. If I have one cryticism of the game, this is a miner problem. Despite the grid based system, it's nearly impossible to kill things without being hit yourself, which turns it basically into a battle of who can do more damage quickest, and how many medical packs you have. Beware the Grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, November 17, 2009 12:16 AM Subject: [Audyssey] Night of Parisite Question Hi all, A few questions. Firstly, I'm using JAWS 11, and cannot seem to look north or south; any ideas? Secondly, I need some elp on the first big boss-he gets to me before I can get to him, and before I know it, I'm dead! Any suggestions? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Night of Parisite Question
Excelent question Tim...it took a while, but you'll want to be in the northern area of the bedroom. Haydden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of tim Sent: Tuesday, November 17, 2009 12:21 AM To: Gamers Discussion list Subject: Re: [Audyssey] Night of Parisite Question hi, how in the world! did you avoid the matter in the upstairs second flor quarter with the double bed and the woordrobe?? been at that for weeks now!!! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, November 16, 2009 21:56 Subject: Re: [Audyssey] Night of Parisite Question Actually, I have gotten to chapter 2...I was actually talking about the one in the bedroom; I just couldn't get to him. Also, no matter what I do, I cannot look north or south, and about said electric box-I did once run into that duu to that lack of functionality. There has got to be a way to script that, but I'm not quite sure how... Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of tim Sent: Monday, November 16, 2009 7:47 PM To: Gamers Discussion list Subject: Re: [Audyssey] Night of Parisite Question hi, some times jaws doesn't speak when looking a direction so you have to go in another direction, then try looking say north or south.. as for the boss, are you talking about the one in the store room? thats the one you will! need your ammo for then you can go get the card from his corpse, and go all the way to the west, down and get a no A ammo box do that and you will steer clear of the electric box! HTH - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, November 16, 2009 18:16 Subject: [Audyssey] Night of Parisite Question Hi all, A few questions. Firstly, I'm using JAWS 11, and cannot seem to look north or south; any ideas? Secondly, I need some elp on the first big boss-he gets to me before I can get to him, and before I know it, I'm dead! Any suggestions? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming change log
Hi Philip, Yeah, i have a couple miner suggestions I'd like to see in the next release if you don't mind. There are basically a couple of keyboard modifications I think would make the game a little more user friendly. First, when running I'd like to see the runn command asigned to shift+left arrow and shift+right arrow. This is a very common keyboard asignment and it would make Q9 more like the mainstream games as well as Mysteries of the Ancients. It makes more sense to me than control+left arrow and control+right arrow. Second, if you wouldn't mind I'd like to see jump moved to the control key. Again this is much easier for me than trying to press up arrow and the left or right arrow key to jump left/right Thanks. Philip Bennefall wrote: Hi again folks, I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all registered users. So far, the change log looks like this: Version 1.0.1: Added: The alt key can now be used to quickly cycle between your weapons. Added: A section on saving games is now present in the manual. Added: Anchor links to the manual which will enable quicker navigation. Fixed: Fortune fields will no longer create mysterious ghost enemies. Fixed: Fortune fields can no longer be generated in the middle of a pit. Fixed: The sounds of the deus shield have been lowered slightly. Fixed: Going to a new world from the bonus level by using a cheat code now works properly. Version 1.0: Initial release. I will be adding the other game mode and score posting in the 1.1 release most likely as it takes a little more work, this is mainly a bugfix/general improvement patch. Is there anything else that any of you want to see changed? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audio Editor
Hi Hayri, I use Goldwave for recording, editing, and modifying game sounds. HTH Hayri Tulumcu wrote: Hello Thomas. What do you use when you need to record and edit audio? I even use Samplitude and Cubase SX 3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming change log
Hi Thomas, I like your suggestions personally, but I have one problem which, as I gather from the discussions over the recent weeks, you are more than familiar with yourself from developing Mota. The keyboard changes are indeed logical and would probably make for faster reaction possibilities, but I have some 45 users with registered copies who bought it with this current design. I don't have any way of knowing the reaction if I were to make such a major change, but I'm afraid that a number of people would not be particularly pleased while others might love it. And since I do not give refunds on orders unless there is an actual problem that cannot be resolved, I'd be in a pretty difficult position. So even though I myself would not think that changing the keystrokes in this manner would be a bad thing, I dare not do it at this point. However, for my next side scroller I'll probably adapt this key mapping. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 18, 2009 2:45 AM Subject: Re: [Audyssey] Q9 upcoming change log Hi Philip, Yeah, i have a couple miner suggestions I'd like to see in the next release if you don't mind. There are basically a couple of keyboard modifications I think would make the game a little more user friendly. First, when running I'd like to see the runn command asigned to shift+left arrow and shift+right arrow. This is a very common keyboard asignment and it would make Q9 more like the mainstream games as well as Mysteries of the Ancients. It makes more sense to me than control+left arrow and control+right arrow. Second, if you wouldn't mind I'd like to see jump moved to the control key. Again this is much easier for me than trying to press up arrow and the left or right arrow key to jump left/right Thanks. Philip Bennefall wrote: Hi again folks, I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all registered users. So far, the change log looks like this: Version 1.0.1: Added: The alt key can now be used to quickly cycle between your weapons. Added: A section on saving games is now present in the manual. Added: Anchor links to the manual which will enable quicker navigation. Fixed: Fortune fields will no longer create mysterious ghost enemies. Fixed: Fortune fields can no longer be generated in the middle of a pit. Fixed: The sounds of the deus shield have been lowered slightly. Fixed: Going to a new world from the bonus level by using a cheat code now works properly. Version 1.0: Initial release. I will be adding the other game mode and score posting in the 1.1 release most likely as it takes a little more work, this is mainly a bugfix/general improvement patch. Is there anything else that any of you want to see changed? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.68/2507 - Release Date: 11/16/09 19:53:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming change log
I actually like jumping with the up arrow as opposed to the control key. I know there was some discussion about how to jump, and some said that the only way they could jump across the pits was to hold down the up arrow key and then tap right arrow. I just played q9 again before writing this message, and I can say that I have never pressed and held up arrow to jump. I just tap up arrow and then hit the right arrow a few times while in the air. I just tried practicing doing the same jump with control, and although it is just a pinky tap away, I just like having the movement controls, other than running of course, controlled by one hand. Yeah I know you could hit the right control key as well, but I just don't see why. Whatever Philip decides, I will continue to support the game, having purchased it a few days ago. This was just my 1.3 cents. Jeremy - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 5:45 PM Subject: Re: [Audyssey] Q9 upcoming change log Hi Philip, Yeah, i have a couple miner suggestions I'd like to see in the next release if you don't mind. There are basically a couple of keyboard modifications I think would make the game a little more user friendly. First, when running I'd like to see the runn command asigned to shift+left arrow and shift+right arrow. This is a very common keyboard asignment and it would make Q9 more like the mainstream games as well as Mysteries of the Ancients. It makes more sense to me than control+left arrow and control+right arrow. Second, if you wouldn't mind I'd like to see jump moved to the control key. Again this is much easier for me than trying to press up arrow and the left or right arrow key to jump left/right Thanks. Philip Bennefall wrote: Hi again folks, I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all registered users. So far, the change log looks like this: Version 1.0.1: Added: The alt key can now be used to quickly cycle between your weapons. Added: A section on saving games is now present in the manual. Added: Anchor links to the manual which will enable quicker navigation. Fixed: Fortune fields will no longer create mysterious ghost enemies. Fixed: Fortune fields can no longer be generated in the middle of a pit. Fixed: The sounds of the deus shield have been lowered slightly. Fixed: Going to a new world from the bonus level by using a cheat code now works properly. Version 1.0: Initial release. I will be adding the other game mode and score posting in the 1.1 release most likely as it takes a little more work, this is mainly a bugfix/general improvement patch. Is there anything else that any of you want to see changed? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4615 (20091117) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] jumping in Q9 - Re: Q9 upcoming change log
I also find that I do not have to hold the up arrow and moving quickly to the right, and I like this way of jumping. --- In God we trust! - Original Message - From: Jeremy Hartley jeremyhart...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 3:56 PM Subject: Re: [Audyssey] Q9 upcoming change log I actually like jumping with the up arrow as opposed to the control key. I know there was some discussion about how to jump, and some said that the only way they could jump across the pits was to hold down the up arrow key and then tap right arrow. I just played q9 again before writing this message, and I can say that I have never pressed and held up arrow to jump. I just tap up arrow and then hit the right arrow a few times while in the air. I just tried practicing doing the same jump with control, and although it is just a pinky tap away, I just like having the movement controls, other than running of course, controlled by one hand. Yeah I know you could hit the right control key as well, but I just don't see why. Whatever Philip decides, I will continue to support the game, having purchased it a few days ago. This was just my 1.3 cents. Jeremy - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 5:45 PM Subject: Re: [Audyssey] Q9 upcoming change log Hi Philip, Yeah, i have a couple miner suggestions I'd like to see in the next release if you don't mind. There are basically a couple of keyboard modifications I think would make the game a little more user friendly. First, when running I'd like to see the runn command asigned to shift+left arrow and shift+right arrow. This is a very common keyboard asignment and it would make Q9 more like the mainstream games as well as Mysteries of the Ancients. It makes more sense to me than control+left arrow and control+right arrow. Second, if you wouldn't mind I'd like to see jump moved to the control key. Again this is much easier for me than trying to press up arrow and the left or right arrow key to jump left/right Thanks. Philip Bennefall wrote: Hi again folks, I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all registered users. So far, the change log looks like this: Version 1.0.1: Added: The alt key can now be used to quickly cycle between your weapons. Added: A section on saving games is now present in the manual. Added: Anchor links to the manual which will enable quicker navigation. Fixed: Fortune fields will no longer create mysterious ghost enemies. Fixed: Fortune fields can no longer be generated in the middle of a pit. Fixed: The sounds of the deus shield have been lowered slightly. Fixed: Going to a new world from the bonus level by using a cheat code now works properly. Version 1.0: Initial release. I will be adding the other game mode and score posting in the 1.1 release most likely as it takes a little more work, this is mainly a bugfix/general improvement patch. Is there anything else that any of you want to see changed? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4615 (20091117) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org
Re: [Audyssey] Developer time was: My Opinion of Q9
Hi Dark, Yeah, I know. I realise that Mysteries of the Ancients is unique amung audio games, and that's the primary reason I decided to listen to the customers and keep it as is. As you said there aren't any 90's style side-scrollers out there for audio gamers. Of the four existing side-scrollers Hunter, Q9, Super Liam, and Tarzan Junior, they all are more or less classic side-scrollers. Mysteries of he Ancients is definitely going to change that when released, and be a very unique product for blind gamers for sure. As you said there are a number of classic mainstream side-scrollers I could do that wouldn't be as complex is Mysteries of he Ancients, but would be more complex than Q9 by far. One such game would be Adventure Island which would be a pretty cool game to convert to audio. Another game I wouldn't mind seeing is Contra. Then, of course, there is Castlevania, Megaman, Donkey Kong, etc. There are so many to choose from, and I could make a career out of reproducing clasic side-scrollers alone. Thing is all of them would be unique in their own way. Cheers! dark wrote: Well Tom, As I said before, while myself and others can make suggestions or recommendations, it's stil your decision. Would a symple left to right side scroller with few enemies, the original double dragon only had 5 and the last boss, be such a bad thing? As Q9 has proved, clearly not when done well, with it's great sounds, good mechanics and number of environments. that being said, Q9 is the 3rd such game we have, the first two being Tarzan Jr and superliam, - you could possibly also count treasuremania from lighttech as well. Would it be so terrible to have another game in this style? no. I personally was happy with original Montizumas revenge as it was, heck, I've stil got the last beta on my computer. We however have no 90s style side scrollers, with fully targitable and interesting weapons, puzle and exploration features, - or indeed any vertical movement at all. to be brutally honest, even original Mega man is a more complex game than Q9 is. Six different starting stages each with unique enemies and a boss, six different weapons to collect pluss the default weapon, unique hazards in each world such as the disappearing/reappearing blocks in ice man's stage, the electric bariers in Elec man's stage and the moving mine carts in guts man's stage, not to mention a further five stages in Doctor Wily's castle, which are similarly unique (though shorter than the original six). though created in 1986, I'd stil say the first mega man game is more complex than anything seen in audio 2D thus far. The game that has the potential to change this is tomb hunter in it's current state of developement, which is why it is such a valuable project. This isn't intended as bashing Q9, i think it's a very well made game, just noting type and genre considderations. Then, there is the vertical movement question. this is something I was truly excited about in Montizumas revenge, and a real inervation even when you were intending a more basic style game. No audio 2D game really has explored the vertical plane much at all. all, even in as simple a way as original marrio brothers did. Considder, original mario scrolls from left to right and not vertically, but how much vertical movement does marrio himself do? How much jumping from ledge to ledge upwards, avoiding hazards from above, attacking monsters from below etc. Considder even the basic layout of the marrio brothers end of each level with the stair case rising up which you can take a running leap off to try and hit the top of the flag pole. I've always contended that, despite the obvious need to keep the players' focus, the view if you don't mind the term, abswolutely next to the character in audio, as compared to a graphical side scroller like mario where you can have a tiny character on a screen many times larger. Stil, if audio navigation is good enough, --- it should be just as possible to show a 2D vertical plane around the character in audio as it is to show a 3D environment. So even if you did decide next to create audio castle vania, so long as the vertical movement was there, --- I'd say you were stil doing something pretty inervative. Just to repeat, this is not a bash of Q9 at all, --- I've bought the game and enjoy it a lot! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
Re: [Audyssey] Q9 upcoming change log
Hi Philip, Yeah, I understand. Though I thought I'd toss that out there as something to think about for a future upgrade. Too bad there wasn't any kind of public beta or something we could have tried before the game went on sale as some of these issues might have come up before 1.0 came out. I've just finished reading some of the other rresponses out here and there were quite a few gamers that like the idea of the shift+arrow key combo for running. So I'm not alone in that feature request. it is just too bad none of us had a chanse to suggest this before you sold those 45 copies, but I understand your reasons for not wanting to change it now. Cheers!! Philip Bennefall wrote: Hi Thomas, I like your suggestions personally, but I have one problem which, as I gather from the discussions over the recent weeks, you are more than familiar with yourself from developing Mota. The keyboard changes are indeed logical and would probably make for faster reaction possibilities, but I have some 45 users with registered copies who bought it with this current design. I don't have any way of knowing the reaction if I were to make such a major change, but I'm afraid that a number of people would not be particularly pleased while others might love it. And since I do not give refunds on orders unless there is an actual problem that cannot be resolved, I'd be in a pretty difficult position. So even though I myself would not think that changing the keystrokes in this manner would be a bad thing, I dare not do it at this point. However, for my next side scroller I'll probably adapt this key mapping. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 18, 2009 2:45 AM Subject: Re: [Audyssey] Q9 upcoming change log Hi Philip, Yeah, i have a couple miner suggestions I'd like to see in the next release if you don't mind. There are basically a couple of keyboard modifications I think would make the game a little more user friendly. First, when running I'd like to see the runn command asigned to shift+left arrow and shift+right arrow. This is a very common keyboard asignment and it would make Q9 more like the mainstream games as well as Mysteries of the Ancients. It makes more sense to me than control+left arrow and control+right arrow. Second, if you wouldn't mind I'd like to see jump moved to the control key. Again this is much easier for me than trying to press up arrow and the left or right arrow key to jump left/right Thanks. Philip Bennefall wrote: Hi again folks, I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all registered users. So far, the change log looks like this: Version 1.0.1: Added: The alt key can now be used to quickly cycle between your weapons. Added: A section on saving games is now present in the manual. Added: Anchor links to the manual which will enable quicker navigation. Fixed: Fortune fields will no longer create mysterious ghost enemies. Fixed: Fortune fields can no longer be generated in the middle of a pit. Fixed: The sounds of the deus shield have been lowered slightly. Fixed: Going to a new world from the bonus level by using a cheat code now works properly. Version 1.0: Initial release. I will be adding the other game mode and score posting in the 1.1 release most likely as it takes a little more work, this is mainly a bugfix/general improvement patch. Is there anything else that any of you want to see changed? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.68/2507 - Release Date: 11/16/09 19:53:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make
Re: [Audyssey] Q9 action game, my opinion.
Hi Dark, Yeah, the original Mortal Kombat was very cartoonish when it came to gore. Nevertheless there are those people out there that flip out over any kind of violence in games, blood and gore, and think that we should not give such games to our kids. Consider, for example, the article Nicol posted to this list that basically said that playing such games was ungodly behavior, that games like that lead young children away from Christ, etc. The entire article was poorly researched, and I found the so-called evidence in that article unconvincing. Still it is a reminder that some games will always cross some boundries and will be socially unacceptable to some people for one reason or another. It isn't possible to create a game like Double Dragon or Mortal Kombat without getting some kind of negative feedback from the public. Some parents, psychologists, and religious people are very concerned over the amount of violence in video games. They feel the violent nature of games have gone too far, but there just as many people who don't care or worry about it. When it comes to a game like Q9, eh, don't worry about it. The violence is pretty tame all things considdered. It is no where as violent or gory as say Silent Hill, Resident Evil, Mortal Kombat, Street Fighter, and plenty of other games I can think of. In fact, you don't even have to think about killing the creatures in the game. It is designed in such a way that a person can think of knocking them out with the club or rocks instead of outright killing them if they have a thing about killing animals. dark wrote: Ah Tom, funny you mention double dragon. now i think about it i was playing double dragon and International Karate pluss at the age of 5 on our old amstrad computer, before I lost the sight of my right eye, I only mention mortal combat because I remember the huge controversy when it was released and the removal of all the blood from the Snes version (well, it actually stil has blood, the blood is merely coloured grey), which I found confusing at the time sinse the violence in the original Mk is more cartoon gore than anything else anbd not worse than you'd see in Tom and Gerry. of course, depending upon how much of a twisted evil psycho people think i am now, that might influence what they think of children playing so called violent games. grin! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming change log
Hi Phillip. One suggestion for the key mapping is to have a text file do the mapping so people can change them if they wish. The GMA engine has this feature. You can list only those keys people want to change. smiles, Phil - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 8:55 PM Subject: Re: [Audyssey] Q9 upcoming change log Hi Thomas, I like your suggestions personally, but I have one problem which, as I gather from the discussions over the recent weeks, you are more than familiar with yourself from developing Mota. The keyboard changes are indeed logical and would probably make for faster reaction possibilities, but I have some 45 users with registered copies who bought it with this current design. I don't have any way of knowing the reaction if I were to make such a major change, but I'm afraid that a number of people would not be particularly pleased while others might love it. And since I do not give refunds on orders unless there is an actual problem that cannot be resolved, I'd be in a pretty difficult position. So even though I myself would not think that changing the keystrokes in this manner would be a bad thing, I dare not do it at this point. However, for my next side scroller I'll probably adapt this key mapping. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 18, 2009 2:45 AM Subject: Re: [Audyssey] Q9 upcoming change log Hi Philip, Yeah, i have a couple miner suggestions I'd like to see in the next release if you don't mind. There are basically a couple of keyboard modifications I think would make the game a little more user friendly. First, when running I'd like to see the runn command asigned to shift+left arrow and shift+right arrow. This is a very common keyboard asignment and it would make Q9 more like the mainstream games as well as Mysteries of the Ancients. It makes more sense to me than control+left arrow and control+right arrow. Second, if you wouldn't mind I'd like to see jump moved to the control key. Again this is much easier for me than trying to press up arrow and the left or right arrow key to jump left/right Thanks. Philip Bennefall wrote: Hi again folks, I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all registered users. So far, the change log looks like this: Version 1.0.1: Added: The alt key can now be used to quickly cycle between your weapons. Added: A section on saving games is now present in the manual. Added: Anchor links to the manual which will enable quicker navigation. Fixed: Fortune fields will no longer create mysterious ghost enemies. Fixed: Fortune fields can no longer be generated in the middle of a pit. Fixed: The sounds of the deus shield have been lowered slightly. Fixed: Going to a new world from the bonus level by using a cheat code now works properly. Version 1.0: Initial release. I will be adding the other game mode and score posting in the 1.1 release most likely as it takes a little more work, this is mainly a bugfix/general improvement patch. Is there anything else that any of you want to see changed? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.68/2507 - Release Date: 11/16/09 19:53:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the
Re: [Audyssey] Q9 action game, my opinion.
Hi Philip, Ok, got you. I saw that in the manual, but didn't pay attention to that I guess. Smile. Philip Bennefall wrote: Hi Thomas and others, About the age limit, I'll quote from the manual: The game is aimed at children aged 14+. There are some mild violent elements of a cartoon nature so adult supervision is advisable to younger gamers. So as you can see, it only says that the game is aimed and not restricted to children over 14. So 14 is merely a recommendation for parents who want to have a little more control over exactly what their children are subjected to; be it through a game, a film, etc. My parents had no problem with my playing titles with as much violence as Q9 when I was 11 or 12, but I know that some would and hense the notice in the manual. I also included it in order to protect myself in the event that the game would become more violent in the future as I would then have fairly free hands. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming change log
I've got a better idea. what about a feature that lets you define your own keys. This way you can please everyone. At 12:55 PM 18/11/2009, you wrote: Hi Thomas, I like your suggestions personally, but I have one problem which, as I gather from the discussions over the recent weeks, you are more than familiar with yourself from developing Mota. The keyboard changes are indeed logical and would probably make for faster reaction possibilities, but I have some 45 users with registered copies who bought it with this current design. I don't have any way of knowing the reaction if I were to make such a major change, but I'm afraid that a number of people would not be particularly pleased while others might love it. And since I do not give refunds on orders unless there is an actual problem that cannot be resolved, I'd be in a pretty difficult position. So even though I myself would not think that changing the keystrokes in this manner would be a bad thing, I dare not do it at this point. However, for my next side scroller I'll probably adapt this key mapping. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 18, 2009 2:45 AM Subject: Re: [Audyssey] Q9 upcoming change log Hi Philip, Yeah, i have a couple miner suggestions I'd like to see in the next release if you don't mind. There are basically a couple of keyboard modifications I think would make the game a little more user friendly. First, when running I'd like to see the runn command asigned to shift+left arrow and shift+right arrow. This is a very common keyboard asignment and it would make Q9 more like the mainstream games as well as Mysteries of the Ancients. It makes more sense to me than control+left arrow and control+right arrow. Second, if you wouldn't mind I'd like to see jump moved to the control key. Again this is much easier for me than trying to press up arrow and the left or right arrow key to jump left/right Thanks. Philip Bennefall wrote: Hi again folks, I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all registered users. So far, the change log looks like this: Version 1.0.1: Added: The alt key can now be used to quickly cycle between your weapons. Added: A section on saving games is now present in the manual. Added: Anchor links to the manual which will enable quicker navigation. Fixed: Fortune fields will no longer create mysterious ghost enemies. Fixed: Fortune fields can no longer be generated in the middle of a pit. Fixed: The sounds of the deus shield have been lowered slightly. Fixed: Going to a new world from the bonus level by using a cheat code now works properly. Version 1.0: Initial release. I will be adding the other game mode and score posting in the 1.1 release most likely as it takes a little more work, this is mainly a bugfix/general improvement patch. Is there anything else that any of you want to see changed? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.68/2507 - Release Date: 11/16/09 19:53:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Q9 upcoming change log
Hi Phil, That's a pretty good idea, but I know as well as Philip adding some kind of key mapping feature might be somewhat difficult to add at this point. I've thought about doing that for MOTA, but there is more work involved than I want to do at this late date. I'm almost certain Philip would feel the same way. Phil Vlasak wrote: Hi Phillip. One suggestion for the key mapping is to have a text file do the mapping so people can change them if they wish. The GMA engine has this feature. You can list only those keys people want to change. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming change log
Beta nothing. I'm tickled pink that he not only put together a great product, but that he's still willing to make modifications to it even after its release. Rock on, Phil! Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, November 17, 2009 8:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming change log Hi Philip, Yeah, I understand. Though I thought I'd toss that out there as something to think about for a future upgrade. Too bad there wasn't any kind of public beta or something we could have tried before the game went on sale as some of these issues might have come up before 1.0 came out. I've just finished reading some of the other rresponses out here and there were quite a few gamers that like the idea of the shift+arrow key combo for running. So I'm not alone in that feature request. it is just too bad none of us had a chanse to suggest this before you sold those 45 copies, but I understand your reasons for not wanting to change it now. Cheers!! Philip Bennefall wrote: Hi Thomas, I like your suggestions personally, but I have one problem which, as I gather from the discussions over the recent weeks, you are more than familiar with yourself from developing Mota. The keyboard changes are indeed logical and would probably make for faster reaction possibilities, but I have some 45 users with registered copies who bought it with this current design. I don't have any way of knowing the reaction if I were to make such a major change, but I'm afraid that a number of people would not be particularly pleased while others might love it. And since I do not give refunds on orders unless there is an actual problem that cannot be resolved, I'd be in a pretty difficult position. So even though I myself would not think that changing the keystrokes in this manner would be a bad thing, I dare not do it at this point. However, for my next side scroller I'll probably adapt this key mapping. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 18, 2009 2:45 AM Subject: Re: [Audyssey] Q9 upcoming change log Hi Philip, Yeah, i have a couple miner suggestions I'd like to see in the next release if you don't mind. There are basically a couple of keyboard modifications I think would make the game a little more user friendly. First, when running I'd like to see the runn command asigned to shift+left arrow and shift+right arrow. This is a very common keyboard asignment and it would make Q9 more like the mainstream games as well as Mysteries of the Ancients. It makes more sense to me than control+left arrow and control+right arrow. Second, if you wouldn't mind I'd like to see jump moved to the control key. Again this is much easier for me than trying to press up arrow and the left or right arrow key to jump left/right Thanks. Philip Bennefall wrote: Hi again folks, I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all registered users. So far, the change log looks like this: Version 1.0.1: Added: The alt key can now be used to quickly cycle between your weapons. Added: A section on saving games is now present in the manual. Added: Anchor links to the manual which will enable quicker navigation. Fixed: Fortune fields will no longer create mysterious ghost enemies. Fixed: Fortune fields can no longer be generated in the middle of a pit. Fixed: The sounds of the deus shield have been lowered slightly. Fixed: Going to a new world from the bonus level by using a cheat code now works properly. Version 1.0: Initial release. I will be adding the other game mode and score posting in the 1.1 release most likely as it takes a little more work, this is mainly a bugfix/general improvement patch. Is there anything else that any of you want to see changed? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or
Re: [Audyssey] Q9 upcoming change log
regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4615 (20091117) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4615 (20091117) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Just a thought on Q9.
Hi guys, I think the enimies in Q9 should be made so they fall in the pit if trying to attack you when you're standing at the edge of one. Either that, or they should stand at the edge, and wait for you to jump over. I'm thinking of Super Liam here when I say this. That's how it was in that game, and I think it'd be good if it was like that too in this one. Plus, it's more realistic. If an enimy is trying to go over a pit, it's only fare that they'd fall into it, or if they wait on the edge.. I just think it's more realistic. Any thoughts? Ryan Save On Health Insurance Compare health insurance companies and save money today. http://thirdpartyoffers.juno.com/TGL2131/c?cp=C121iQ3N7XWhvkNKHbgvhAAAJz2jaNpB6CPeiffPNfNRseoUAAQFALMAWj4AAAMlAAiWOQA= --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Just a thought on Q9.
nah that makes it a bit too easy one, you wouldn't have the surprise 2, you could just stand on the other edge and peck them with rocks On 11/17/09, Ryan Conroy staindadd...@juno.com wrote: Hi guys, I think the enimies in Q9 should be made so they fall in the pit if trying to attack you when you're standing at the edge of one. Either that, or they should stand at the edge, and wait for you to jump over. I'm thinking of Super Liam here when I say this. That's how it was in that game, and I think it'd be good if it was like that too in this one. Plus, it's more realistic. If an enimy is trying to go over a pit, it's only fare that they'd fall into it, or if they wait on the edge.. I just think it's more realistic. Any thoughts? Ryan Save On Health Insurance Compare health insurance companies and save money today. http://thirdpartyoffers.juno.com/TGL2131/c?cp=C121iQ3N7XWhvkNKHbgvhAAAJz2jaNpB6CPeiffPNfNRseoUAAQFALMAWj4AAAMlAAiWOQA= --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] unlockables in entombed?
Hi folks! I'm playing entombed verry often these days and have a question: s p o i l e r I got the following cards: goblin card unlocking the goblin race, nature card unlocking the druid job by becoming a healer-ranger saphire card unlocking the adventurer job by becoming a wanderer-thief. does annyone know other unlockable entombed stuff and how to get to it? I tried combining several other job, but with no result Greetings Dennis --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
It's funny now you mention mk. ESRB ratings came about due in part to Mortal Kombat. lol - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 9:48 PM Subject: Re: [Audyssey] Q9 action game, my opinion. Hi Dark, Yeah, the original Mortal Kombat was very cartoonish when it came to gore. Nevertheless there are those people out there that flip out over any kind of violence in games, blood and gore, and think that we should not give such games to our kids. Consider, for example, the article Nicol posted to this list that basically said that playing such games was ungodly behavior, that games like that lead young children away from Christ, etc. The entire article was poorly researched, and I found the so-called evidence in that article unconvincing. Still it is a reminder that some games will always cross some boundries and will be socially unacceptable to some people for one reason or another. It isn't possible to create a game like Double Dragon or Mortal Kombat without getting some kind of negative feedback from the public. Some parents, psychologists, and religious people are very concerned over the amount of violence in video games. They feel the violent nature of games have gone too far, but there just as many people who don't care or worry about it. When it comes to a game like Q9, eh, don't worry about it. The violence is pretty tame all things considdered. It is no where as violent or gory as say Silent Hill, Resident Evil, Mortal Kombat, Street Fighter, and plenty of other games I can think of. In fact, you don't even have to think about killing the creatures in the game. It is designed in such a way that a person can think of knocking them out with the club or rocks instead of outright killing them if they have a thing about killing animals. dark wrote: Ah Tom, funny you mention double dragon. now i think about it i was playing double dragon and International Karate pluss at the age of 5 on our old amstrad computer, before I lost the sight of my right eye, I only mention mortal combat because I remember the huge controversy when it was released and the removal of all the blood from the Snes version (well, it actually stil has blood, the blood is merely coloured grey), which I found confusing at the time sinse the violence in the original Mk is more cartoon gore than anything else anbd not worse than you'd see in Tom and Gerry. of course, depending upon how much of a twisted evil psycho people think i am now, that might influence what they think of children playing so called violent games. grin! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Just a thought on Q9.
yeah I would like it if if you knew they were in the edge you could use a sling to knock them off. that would rock. the fortune fields can actually be a good protection against large groups of monsters to. At 04:51 p.m. 18/11/2009, you wrote: Hi guys, I think the enimies in Q9 should be made so they fall in the pit if trying to attack you when you're standing at the edge of one. Either that, or they should stand at the edge, and wait for you to jump over. I'm thinking of Super Liam here when I say this. That's how it was in that game, and I think it'd be good if it was like that too in this one. Plus, it's more realistic. If an enimy is trying to go over a pit, it's only fare that they'd fall into it, or if they wait on the edge.. I just think it's more realistic. Any thoughts? Ryan Save On Health Insurance Compare health insurance companies and save money today. http://thirdpartyoffers.juno.com/TGL2131/c?cp=C121iQ3N7XWhvkNKHbgvhAAAJz2jaNpB6CPeiffPNfNRseoUAAQFALMAWj4AAAMlAAiWOQA= --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming change log
Sinse for mee part of the point of having shift as run would be to avoid a Hal conflict with space, I wouldn't personally go for control in this way either, - though like Jeremy, i certainly don't plan on kicking up a huge fuss or demanding a refund if it was added. Beware the greu1 Dark. - Original Message - From: Jeremy Hartley jeremyhart...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 18, 2009 1:56 AM Subject: Re: [Audyssey] Q9 upcoming change log I actually like jumping with the up arrow as opposed to the control key. I know there was some discussion about how to jump, and some said that the only way they could jump across the pits was to hold down the up arrow key and then tap right arrow. I just played q9 again before writing this message, and I can say that I have never pressed and held up arrow to jump. I just tap up arrow and then hit the right arrow a few times while in the air. I just tried practicing doing the same jump with control, and although it is just a pinky tap away, I just like having the movement controls, other than running of course, controlled by one hand. Yeah I know you could hit the right control key as well, but I just don't see why. Whatever Philip decides, I will continue to support the game, having purchased it a few days ago. This was just my 1.3 cents. Jeremy - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 5:45 PM Subject: Re: [Audyssey] Q9 upcoming change log Hi Philip, Yeah, i have a couple miner suggestions I'd like to see in the next release if you don't mind. There are basically a couple of keyboard modifications I think would make the game a little more user friendly. First, when running I'd like to see the runn command asigned to shift+left arrow and shift+right arrow. This is a very common keyboard asignment and it would make Q9 more like the mainstream games as well as Mysteries of the Ancients. It makes more sense to me than control+left arrow and control+right arrow. Second, if you wouldn't mind I'd like to see jump moved to the control key. Again this is much easier for me than trying to press up arrow and the left or right arrow key to jump left/right Thanks. Philip Bennefall wrote: Hi again folks, I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all registered users. So far, the change log looks like this: Version 1.0.1: Added: The alt key can now be used to quickly cycle between your weapons. Added: A section on saving games is now present in the manual. Added: Anchor links to the manual which will enable quicker navigation. Fixed: Fortune fields will no longer create mysterious ghost enemies. Fixed: Fortune fields can no longer be generated in the middle of a pit. Fixed: The sounds of the deus shield have been lowered slightly. Fixed: Going to a new world from the bonus level by using a cheat code now works properly. Version 1.0: Initial release. I will be adding the other game mode and score posting in the 1.1 release most likely as it takes a little more work, this is mainly a bugfix/general improvement patch. Is there anything else that any of you want to see changed? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4615 (20091117) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers
Re: [Audyssey] Developer time was: My Opinion of Q9
Well I don't know adventure island, the nes never really took off in England, so I've only ever played nes titles in collections on other machines, but audio Contra, Castlevania or Turrican would be great. Turrican is an absolute favourite game series of mine, sinse it has such a simple principle, collect one of the four weapons, blast enemies and bosses, try to find the exit, no saving, no puzles or locked doors, just you, your main gun and a few sub weapons and lots of nasty robots. Yet it has hours of replayability owing to the truly huge level size and the amount of extra lives and extra weapon power ups hidden all over the place, which also serve to reward the player for exploration. Turrican was in concept a mix of Contra and Metroid, large exploration style mazes (you even have the ability to turn into a wheel and roll along the ground), and Contra, many enemies on screen at once and a number of big weapons to choose, no complex equipping structure, just a number of lives and levels to complete. Something like that in audio would be fantastic! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming change log
Hi Philip. Your implimentation of a text file for players to map their own key events is a good one. I'll implement it in my upcoming game. Cheers and thanks. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 18, 2009 10:48 AM Subject: Re: [Audyssey] Q9 upcoming change log Hi Phillip. One suggestion for the key mapping is to have a text file do the mapping so people can change them if they wish. The GMA engine has this feature. You can list only those keys people want to change. smiles, Phil - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 8:55 PM Subject: Re: [Audyssey] Q9 upcoming change log Hi Thomas, I like your suggestions personally, but I have one problem which, as I gather from the discussions over the recent weeks, you are more than familiar with yourself from developing Mota. The keyboard changes are indeed logical and would probably make for faster reaction possibilities, but I have some 45 users with registered copies who bought it with this current design. I don't have any way of knowing the reaction if I were to make such a major change, but I'm afraid that a number of people would not be particularly pleased while others might love it. And since I do not give refunds on orders unless there is an actual problem that cannot be resolved, I'd be in a pretty difficult position. So even though I myself would not think that changing the keystrokes in this manner would be a bad thing, I dare not do it at this point. However, for my next side scroller I'll probably adapt this key mapping. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 18, 2009 2:45 AM Subject: Re: [Audyssey] Q9 upcoming change log Hi Philip, Yeah, i have a couple miner suggestions I'd like to see in the next release if you don't mind. There are basically a couple of keyboard modifications I think would make the game a little more user friendly. First, when running I'd like to see the runn command asigned to shift+left arrow and shift+right arrow. This is a very common keyboard asignment and it would make Q9 more like the mainstream games as well as Mysteries of the Ancients. It makes more sense to me than control+left arrow and control+right arrow. Second, if you wouldn't mind I'd like to see jump moved to the control key. Again this is much easier for me than trying to press up arrow and the left or right arrow key to jump left/right Thanks. Philip Bennefall wrote: Hi again folks, I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all registered users. So far, the change log looks like this: Version 1.0.1: Added: The alt key can now be used to quickly cycle between your weapons. Added: A section on saving games is now present in the manual. Added: Anchor links to the manual which will enable quicker navigation. Fixed: Fortune fields will no longer create mysterious ghost enemies. Fixed: Fortune fields can no longer be generated in the middle of a pit. Fixed: The sounds of the deus shield have been lowered slightly. Fixed: Going to a new world from the bonus level by using a cheat code now works properly. Version 1.0: Initial release. I will be adding the other game mode and score posting in the 1.1 release most likely as it takes a little more work, this is mainly a bugfix/general improvement patch. Is there anything else that any of you want to see changed? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.68/2507 - Release Date: 11/16/09 19:53:00 --- Gamers mailing list __ Gamers@audyssey.org If
Re: [Audyssey] Q9 and mods
Hi all. The question of creating and having mods for a game is very interesting. While I'm not personally in favor of my game being radically chipped and chopped by anyone, I'm open to a gamer playing my game adapting my game to suit his own personal requirements and taste. I have therefore decided that should my oncoming accessible video game be recieved well enough by both the VI and sighted community, I'll create a mod for it, but under certain guidelines and programmability restrictions. Cheers! - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 18, 2009 5:26 AM Subject: Re: [Audyssey] Q9 and mods Hi Scott, No, it does not support neither joysticks nor game pads at this time. It may be something for me to consider adding in a future version, however since I only have a very simple joystick myself that I have hardly ever used i'll be hard pressed to do proper testing on it. Kind regards, Philip Bennefall - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 10:15 PM Subject: Re: [Audyssey] Q9 and mods Sounds like a good plan to me Philip. On a pretty much unrelated note, does Q9 support input from a control pad? I haven't been home yet to try it out with mine but didn't see any reference to it in the manual or in the game itself so thought it was worth an ask. On 11/17/09, Philip Bennefall phi...@blastbay.com wrote: Hi Scott, Probably what I might do, if there is an interest in side scrollers, is to finish the Bgt game creation toolkit and then have layers on top of it that are geared specificly towards side scroller creation. This means that you could use really simple commands, perhaps even a menu system to make your scratch game and it would auto-generate Bgt code for you. Then, as you got more and more confident you could go in and start tweaking some of the details in the actual script which would enable you to go beyond the template and create something that is truly your own. Kind regards, Philip Bennefall - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 9:34 PM Subject: Re: [Audyssey] Q9 and mods Hi Philip, Hmmm, somehow I'd never considered your point about replacing certain sounds or certain bits of music breaking the overall soundscape. Shocking to think I'd never considered it, because I know all too well how wildly interpretations can vary from mix to mix of music I've been in the production seat for and it's much the same sense of frustration that would be snapping at your heels. That said, what Dark is proposing makes perfect sense so long as you don't give people a soundscape you're attached too to work with. If you did go down this road of the side-scroller for dumbies like me project I'd guess the best thing to do would be not to offer any sound or music at all in fact. It'd lessen your work load for starters, and it'd put maximum possible creativity in the hands of the tool's user. On 11/17/09, dark d...@xgam.org wrote: As I said in another post Tom, i think the more wide ranging game creation tools there are, the more poeple will want to use themm, especially when a simpler tool is a stripped down version of a more complex one, so people can essentially practice first and get comfortable on the basic level before getting into more advanced teretory. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 2:55 PM Subject: Re: [Audyssey] Q9 and mods Hi Dark, Hmmm...Well, if Phillip doesn't create such a simple tool maybe I can. Granted the games would be limited, but I don't think creating a game tool like that should be too hard. It would basically could be like a stripped down version of the Genesis engine. dark wrote: I know your working on the game creation toolkit Philip, and that that will be more powerful and able to create more games, - however, that will also require more knolidge to use than what is effectively a glorified level editer using the same engine, which is my suggestion here. This could cover the needs of people who for example just want a Q9 mod, with similar gameplay and items, but different weaponry, enemy attacks etc. Pluss, with how well worked out the underlying mechanics of Q9 are, it'd be nice to put this to use in a simple way to create games. Level editers, even those which let the players add in their own graphics and music and edit the properties of in game objects have proved very popular in mainstream games, and with many people who play audio games but few people who program them, - it would probably be helpful to have something
Re: [Audyssey] Just a thought on Q9.
I agree, pluss it'd require more tactics, how about using your sling to clear the opposite side of a pit before you cross, or using a pit to leave enemies chasing you behind. In superliam enemies didn't walk over pits because the placement of enemies in that game wasn't random like it is in Q9, however, I stil hope it'd be possible to add to the game. Beware the grue! Dark. - Original Message - From: Ryan Conroy staindadd...@juno.com To: gamers@audyssey.org Sent: Wednesday, November 18, 2009 3:51 AM Subject: [Audyssey] Just a thought on Q9. Hi guys, I think the enimies in Q9 should be made so they fall in the pit if trying to attack you when you're standing at the edge of one. Either that, or they should stand at the edge, and wait for you to jump over. I'm thinking of Super Liam here when I say this. That's how it was in that game, and I think it'd be good if it was like that too in this one. Plus, it's more realistic. If an enimy is trying to go over a pit, it's only fare that they'd fall into it, or if they wait on the edge.. I just think it's more realistic. Any thoughts? Ryan Save On Health Insurance Compare health insurance companies and save money today. http://thirdpartyoffers.juno.com/TGL2131/c?cp=C121iQ3N7XWhvkNKHbgvhAAAJz2jaNpB6CPeiffPNfNRseoUAAQFALMAWj4AAAMlAAiWOQA= --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Just a thought on Q9.
I think it'd be too easy if enemies mindlessly walked down pits, thus all you'd have to do is run like the clappers when you got attacked. If however enemies either jumped over or waited for you across pits, I think it'd just add some interesting tactics to the game. Beware the grue! Dark. - Original Message - From: Ryan Chou rc4896...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 18, 2009 4:26 AM Subject: Re: [Audyssey] Just a thought on Q9. nah that makes it a bit too easy one, you wouldn't have the surprise 2, you could just stand on the other edge and peck them with rocks On 11/17/09, Ryan Conroy staindadd...@juno.com wrote: Hi guys, I think the enimies in Q9 should be made so they fall in the pit if trying to attack you when you're standing at the edge of one. Either that, or they should stand at the edge, and wait for you to jump over. I'm thinking of Super Liam here when I say this. That's how it was in that game, and I think it'd be good if it was like that too in this one. Plus, it's more realistic. If an enimy is trying to go over a pit, it's only fare that they'd fall into it, or if they wait on the edge.. I just think it's more realistic. Any thoughts? Ryan Save On Health Insurance Compare health insurance companies and save money today. http://thirdpartyoffers.juno.com/TGL2131/c?cp=C121iQ3N7XWhvkNKHbgvhAAAJz2jaNpB6CPeiffPNfNRseoUAAQFALMAWj4AAAMlAAiWOQA= --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming change log
its ok to turn off the keys but yeah I wouldn't have control space, control and right and left to jump either space to run or shift to run maybe with left and right arrows would work. At 07:17 p.m. 18/11/2009, you wrote: Sinse for mee part of the point of having shift as run would be to avoid a Hal conflict with space, I wouldn't personally go for control in this way either, - though like Jeremy, i certainly don't plan on kicking up a huge fuss or demanding a refund if it was added. Beware the greu1 Dark. - Original Message - From: Jeremy Hartley jeremyhart...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 18, 2009 1:56 AM Subject: Re: [Audyssey] Q9 upcoming change log I actually like jumping with the up arrow as opposed to the control key. I know there was some discussion about how to jump, and some said that the only way they could jump across the pits was to hold down the up arrow key and then tap right arrow. I just played q9 again before writing this message, and I can say that I have never pressed and held up arrow to jump. I just tap up arrow and then hit the right arrow a few times while in the air. I just tried practicing doing the same jump with control, and although it is just a pinky tap away, I just like having the movement controls, other than running of course, controlled by one hand. Yeah I know you could hit the right control key as well, but I just don't see why. Whatever Philip decides, I will continue to support the game, having purchased it a few days ago. This was just my 1.3 cents. Jeremy - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 5:45 PM Subject: Re: [Audyssey] Q9 upcoming change log Hi Philip, Yeah, i have a couple miner suggestions I'd like to see in the next release if you don't mind. There are basically a couple of keyboard modifications I think would make the game a little more user friendly. First, when running I'd like to see the runn command asigned to shift+left arrow and shift+right arrow. This is a very common keyboard asignment and it would make Q9 more like the mainstream games as well as Mysteries of the Ancients. It makes more sense to me than control+left arrow and control+right arrow. Second, if you wouldn't mind I'd like to see jump moved to the control key. Again this is much easier for me than trying to press up arrow and the left or right arrow key to jump left/right Thanks. Philip Bennefall wrote: Hi again folks, I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all registered users. So far, the change log looks like this: Version 1.0.1: Added: The alt key can now be used to quickly cycle between your weapons. Added: A section on saving games is now present in the manual. Added: Anchor links to the manual which will enable quicker navigation. Fixed: Fortune fields will no longer create mysterious ghost enemies. Fixed: Fortune fields can no longer be generated in the middle of a pit. Fixed: The sounds of the deus shield have been lowered slightly. Fixed: Going to a new world from the bonus level by using a cheat code now works properly. Version 1.0: Initial release. I will be adding the other game mode and score posting in the 1.1 release most likely as it takes a little more work, this is mainly a bugfix/general improvement patch. Is there anything else that any of you want to see changed? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4615 (20091117) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages
Re: [Audyssey] unlockables in entombed?
Hi dennis. There is also the crystal card. You used to get this directly as a reward for completing the game, - but i'm not sure how it's unlocked now unless it's a random drop from an enemy like the goblin card. I'll ask on the entombed discussion list and try and find out for you. Beware the Grue! Dark. - Original Message - From: Dennis Zwicker dennis.zwic...@ewetel.net To: gamers@audyssey.org Sent: Wednesday, November 18, 2009 5:04 AM Subject: [Audyssey] unlockables in entombed? Hi folks! I'm playing entombed verry often these days and have a question: s p o i l e r I got the following cards: goblin card unlocking the goblin race, nature card unlocking the druid job by becoming a healer-ranger saphire card unlocking the adventurer job by becoming a wanderer-thief. does annyone know other unlockable entombed stuff and how to get to it? I tried combining several other job, but with no result Greetings Dennis --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Q9 and registration
Hallo, Phill, I want to ask you: I bought this good game, but after registration is still in main menu register. Is it ok? Lukáš Kakara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.