Re: [Audyssey] zero sight flying question

2011-12-24 Thread dark
r low flying at all, unrealistic as this sounds, though this may change in the future. Beware the grue! Dark. - Original Message - From: "Allen" To: "Gamers Discussion list" Sent: Saturday, December 24, 2011 3:11 AM Subject: [Audyssey] zero sight flying question Is

Re: [Audyssey] Playroom christmas update !

2011-12-24 Thread dark
always an option to continue. Pluss Manu is continually improving the game, he's just for instance added mouse support and apparently is looking into adding graphics as well. I'd deffinately recommend it, even if the computer isn't tough enough there is always online play. Bew

Re: [Audyssey] Backgammon was RE: Playroom Christmas update !

2011-12-24 Thread dark
re the grue! Dark.l - Original Message - From: "Loravara" To: "'Gamers Discussion list'" Sent: Saturday, December 24, 2011 12:05 PM Subject: [Audyssey] Backgammon was RE: Playroom Christmas update ! Hi Dark, I'm looking at the Pontes Backgammon sit

Re: [Audyssey] Playroom christmas update !

2011-12-24 Thread dark
going on. So people may want to check the audiogames.net news from time to time, even when your on the list,, the forum or both. i also attempt! to make the news interesting and humerous to read, though of course whether I succeed at this is for other people to say really. Beware t

Re: [Audyssey] Does anybody use the mIRC chatting client, related to IRC?

2011-12-24 Thread dark
i. this I actually find really useful sinse I can here people's replies without being focused on the m irc window, then just alt tab back and write a quick response. hth. Beware the grue! Dark. - Original Message - From: "Laurel" To: "Gamers Discussion list"

Re: [Audyssey] Merry Christmas

2011-12-24 Thread dark
And the same to everyone from myself and audiogames.net. Merry christmas, Hanica, Devali (though i think that was much earlier in december), or have a good solstice. Beware the grue! Dark. - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] dark, that you in trailer?

2011-12-25 Thread dark
What game? As far as I remember I haven't done any trailers sinse Airik, nor have Paulosoft contacted me to do anymore voice acting as yet. Beware the Grue!" Dark. - Original Message - From: "william lomas" To: "Gamers Discussion list" Sent: Sun

Re: [Audyssey] Merry Christmas

2011-12-25 Thread dark
a fair few wickens and stil have some very wicken friends. Beware the grue! Dark. - Origina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http

Re: [Audyssey] require list of war, militry, and race games

2011-12-25 Thread dark
ere for and while I don't mind answering these sorts of questions, it is a litle wearing to spend so much time working on the db if it is not used. Beware the grue! Dark. - Original Message - From: "austin pinto" To: "Gamers Discussion list" Sent: Sunday, Decemb

Re: [Audyssey] Merry Christmas

2011-12-25 Thread dark
nationalism and reffuse to stand for my country's national anthem, but before this gets too political or ethical I'd probably better stop. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.

Re: [Audyssey] Merry Christmas

2011-12-25 Thread dark
e quite reasonable indeed. Beware the grue! Dark. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Sunday, December 25, 2011 8:43 PM Subject: Re: [Audyssey] Merry Christmas And that's precisely why I never adopted a religion an

Re: [Audyssey] Merry Christmas

2011-12-26 Thread dark
's anybody!" beware the grue! Dark. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, December 26, 2011 12:19 AM Subject: Re: [Audyssey] Merry Christmas That's probably why people these days are becoming "

[Audyssey] Fw: Eamon Deluxe Update-12-27-2011

2011-12-27 Thread dark
essage - From: Eamon Deluxe To: Dark ; Paul Sanders ; Stephen Sent: Tuesday, December 27, 2011 11:23 AM Subject: Eamon Deluxe Update-12-27-2011 This is a message regarding updates for the Eamon Deluxe fantasy gaming system. If you wish to be taken off the EDX mailing list or want to upd

Re: [Audyssey] Top 25 websites for gamers who are blind

2011-12-27 Thread dark
great games podcasts up there, i've not seen any for a good while. Beware the Grue! Dark. - Original Message - From: "Connor Moser" To: Sent: Tuesday, December 20, 2011 2:07 PM Subject: Re: [Audyssey] Top 25 websites for gamers who are blind blind cool teck. a

Re: [Audyssey] BGT competition - any interest?

2011-12-27 Thread dark
uying it. Change this to a quarterly competition ie, every three months to give people more time, and I think your probably onto something. Beware the grue! Dark. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Tuesday, December

Re: [Audyssey] Fw: Eamon Deluxe Update-12-27-2011

2011-12-27 Thread dark
files and play the games. There are barely any text rpgs, and from what I've gathered through limited playing with the current version of eamon delux, these are just the sort of games we've been looking for, all in text. Beware the grue! Dark. - Original Message - From: "Th

Re: [Audyssey] Airic the cleric question

2011-12-27 Thread dark
ng out very soon, so we'll see how that goes. Beware the grue! dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, December 27, 2011 8:12 PM Subject: Re: [Audyssey] Airic the cleric question Hi Sarah, I'm gl

Re: [Audyssey] Where to look for blind friendly games

2011-12-27 Thread dark
There is also a list on www.pcsgames.net too. Audiogames.net has pages you can search by catagory and hopefully good descriptions of the games, while pcsgames.net is a more global list that goes by websites and is good for an overview. Beware the grue! Dark. - Original Message

Re: [Audyssey] Airic the cleric question

2011-12-27 Thread dark
grue! Dark. - Original Message - From: "Sarah Haake" To: "Gamers Discussion list" Sent: Wednesday, December 28, 2011 3:23 AM Subject: Re: [Audyssey] Airic the cleric question Hi Dark and others, I would be glad if you would not take my emails as a reason to start c

[Audyssey] Suggestion about the list

2011-12-27 Thread dark
o I get games generally" type of questions. I could have a bash at knocking up some sort of short info welcome message with a couple of links myself if that would help, though if tom, Raul or damian as the list mods, or indeed anyone else wants to have a crack at doing this that is a

Re: [Audyssey] Suggestion about the list

2011-12-28 Thread dark
to keep having this message sinse obviously all the regulars already know! about audiogames.net. Of course this is just my opinion on an attached text and link and other people might think differently. Beware the grue! Dark. - Original Message - From: "QuentinC" To: "

Re: [Audyssey] Suggestion about the list

2011-12-28 Thread dark
once again explain about audiogames.net, pcsgames.net etc. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, December 28, 2011 1:04 PM Subject: Re: [Audyssey] Suggestion about the list Hi Dark, I th

Re: [Audyssey] Suggestion about the list

2011-12-28 Thread dark
least hopefully take the time to read. Beware the grue! Dark. - Original Message - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.

Re: [Audyssey] Airic the cleric question

2011-12-28 Thread dark
sure how successful this has been. We'll have to see how his new game works out. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, December 28, 2011 4:20 PM Subject: Re: [Audyssey] Airic the cle

Re: [Audyssey] Suggestion about the list

2011-12-28 Thread dark
intro webpage and a welcome message people can be given more of a start on where to look for games. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, December 28, 2011 3:38 PM Subject: Re: [Audyssey] Sugges

Re: [Audyssey] ScreenReaderAPI.dll Supernova support patch

2011-12-28 Thread dark
best, dark. - Original Message - From: "QuentinC" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Wednesday, December 28, 2011 8:29 PM Subject: [Audyssey] ScreenReaderAPI.dll Supernova support patch Hello everybody, I have added supernova su

Re: [Audyssey] Airic the cleric question

2011-12-28 Thread dark
Ah, appologies if I'm getting thread authors confused. either way, glad everything is streightened out now. Beware the grue! Dark. - Original Message - From: "Sarah Haake" To: "Gamers Discussion list" Sent: Wednesday, December 28, 2011 11:02 PM Subject:

Re: [Audyssey] Fw: Eamon Deluxe Update-12-27-2011

2011-12-28 Thread dark
game like smugglers which uses textual, but none standard controls was fine with hal. Beware the grue! Dark. - Original Message - From: "Michael Gauler" To: "Gamers Discussion list" Sent: Wednesday, December 28, 2011 11:56 PM Subject: Re: [Audyssey] Fw: Eamon De

Re: [Audyssey] Fw: Eamon Deluxe Update-12-27-2011

2011-12-29 Thread dark
he thing runs, we'll just have to find out. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audy

Re: [Audyssey] Fw: Eamon Deluxe Update-12-27-2011

2011-12-30 Thread dark
o the current area, or alt tabbing out and in a window. I think the architecture has changed fairly significantly though on that point now. Beware the grue! Dark. - Original Message - From: "Pitermach" To: "Gamers Discussion list" Sent: Friday, December 30,

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
inted that we have another stage of developement to go through, though it sounds like this won't be half as arduous a task as all the mesage around with game languages and cross compatibility libraries. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
You missed out hard as nales, another quality which Athena likes as I recall :d. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Johnny Tai" ; "Gamers Discussion list" Sent: Friday, December 30, 2011 9:52 PM Subject: Re: [Audys

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
the ps1 and 32 bit era, the hole thing expanded, especially with beat em ups and puzle games, indeed original soul blade with it's unlockable weapons, as well as the extensive story mode is stil a favourite of mine in the series for that reason. Beware the grue! Dark. - Original Me

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
Oh please no! not another annoying hero who makes bad jokes every step of the way! Actually myself I'd always thought of Angela more as the serious dedicated type, indeed when i've met survivalits they don't tend to be to chatty :D. Beware the grue! Dark. - Original Mess

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
x27;t to say that I wouldn't want a 3D game, only that clever hidden items, complex routes etc are just as possible in 2D. I think once we have a side scroller not based just upon reactions, with a true analogue jump system and some inervative use of audio positioning, we'll be a good

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
gue jump system and hopefully vertical mazes is a step in the right direction in terms of making up this gap, so I'd be really sorry to see it abandoned as a side scroller, much as I'd like to see a 3D game too. Beware the grue! Dark. - Original Message - From: &quo

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
do magic based on nature create a localized winter, which of course being a snake god and therefore cold blooded, Set didn't like at all! Yes, I freely admit our battle tactics can be rather unusual :D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
ffected by their experiences but is able to overcome them, than some super human who is never bothered by anything, I find this isn't a tendency I like particularly. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
ink pretty much any type of puzle could be done in 2D as well as 3D, though admittedly it would probably need the use of the vertical dimention. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.o

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
r the Snes layed out in ascii, even with each room marked. Let me know if that would help and I could send it to you. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
st exploration of a vertical maze in 2D. as I said if you really just want to create a 3D game and forget side scrollers, well I'll look forward to playing it, but I stil think we'd miss out on something in the process, not the least seeing the engine you've w

Re: [Audyssey] Mysteries of the Ancients News

2011-12-30 Thread dark
er any longer and changes to a 3D game, well that's fair enough and I'd enjoy such a game on it's own merrits, but I'd stil believe something would be lost. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread dark
Hi quentin. that is a good point indeed and something I've seen done in other games too. Indeed, some side scrollers have a ful object and inventory system like an rpg, and just use a separate screen to manipulate them. Beware the grue! Dark. - Original Message - From: &quo

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread dark
y things go, but in considdering the issue, remember it isn't a case of shades of doom vs superliam here. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread dark
llers. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messag

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread dark
larger variety of traps, timed switches, a far more detailed story etc. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via t

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread dark
sinse many first off developers are creating side scrollers as bgt example games, and it would be nice to have a true! accessible side scroller to tip the balance. Beware the grue! Dark. - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsu

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread dark
or fun games in 2D that people will not realize until a developer creates something closer to a true 2D game. Beware the grue! Dark. - Original Message - From: "michael maslo" To: "Gamers Discussion list" Sent: Saturday, December 31, 2011 3:01 PM Subject: Re: [Audy

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread dark
, just a general comment on the state of the audio games currently available, and possible trends in the future. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] Laser Tag

2011-12-31 Thread dark
x27;m just interested to know what you did. Beware the grue"! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/m

Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread dark
t the game and there will be yet another delay while you rewrite things once again, this time in 3D, which will probably be fraught with even more confusion. That is for me yet another concern. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] Mysteries of the Ancients News

2012-01-02 Thread dark
f not of the tomb raider series just to show what is possible. Beware the grue! Dark. - Ori --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web,

Re: [Audyssey] Unknown developer found, two games available

2012-01-02 Thread dark
Hi Sarah. that's the member gorthalon the dragon from audigoaems.net, I will write about his games in the audiogames.net news as soon as I've determined what sort of state they are in. Beware the grue! dark. - Original Message - From: "Sarah Haake" To: &qu

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread dark
x27;s actually already a windows port, - or at least a port in the tads if language that can be played easily in windows, that's indeed where I first played it myself. Beware the grue! dark. - Original Message - From: "Ron Kolesar" To: "Audyssey" Sent: Wednes

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread dark
ormat as far as I remember. i remember it very particularly sinse it was the first if game I eve played back in 2002. Beware the grue! dark. - Original Message - From: "Tobias Vinteus" To: "Gamers Discussion list" Sent: Wednesday, January 04, 2012 1:16 AM Su

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread dark
-- stil, maybe you could considder putting it on the todo list, sinse it'd be something I think lots of people would appreciate. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread dark
ed back in the nineteen eighties for zcode games with images). hHth. Beware the grue! Dark. - Original Message - From: "Lisa Hayes" To: "Gamers Discussion list" Sent: Wednesday, January 04, 2012 5:26 AM Subject: Re: [Audyssey] Any chance of making huge cave work wit

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread dark
d say this is where choice based stuff or gamebooks have the advantage, sinse as they are based on a finite set of choices, it doesn't matter how obscure the puzle is, a person will get it in the end anyway. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you wa

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread dark
cave has all the text, but has had the parza extended a litle so as to make commands easier, though wI will confess I personally could never get in to the game too much. Beware the grue! dark. - Original Message - --- Gamers mailing list __ Gamers@audyssey.org If you want to leav

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread dark
ing as how much that has expanded with courses people have made for the game. Even if not origan traile, Have you ever considdered another management type sim? Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr.

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread dark
That would be cool if and when you might have the time, I'm quite intreagued to try the game with all i've heard about it. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, January 04, 2012

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread dark
, and treasure. Put these together and you've got a lot of different scenarios, even using no programming and just what is possible with rolling D10 dice. I've actually considdered trying something similar in dark grue myself. Beware the grue! Dark. --- Gamers mailing list __ Game

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread dark
ibly even more than were we to compare it to a platformer where at least you cannot walk up and down. Btw, sorry if this explanation made sense, it's a litle hard to explain if you haven't knolidge of the point of view in such games. Beware the grue! Dark. --- Gamers mailing li

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread dark
. Beware the grue! Dark. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Wednesday, January 04, 2012 6:07 PM Subject: Re: [Audyssey] Mysteries of the Ancients News It's like I said on the audiogames.net forum. Somebody really needs to

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread dark
ith the one big boss! :D. Good in a book, but not necessarily in a game. Beware the grue! Dark. - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via t

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-04 Thread dark
tweaked just a litle bit. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_au

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread dark
or whatever, having action games that actually engage a players judgement of a given situation and it's factors and require practice, rather than just reaction speed. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread dark
facing one way, so as far as I'm concerned it's stil 2D. Beware the grue! Dark. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Wednesday, January 04, 2012 9:46 PM Subject: Re: [Audyssey] Mysteries of the Ancients News

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread dark
rry about and other things to judge, just the way the original space invaders had six invaders at once with different wrates of fire. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread dark
indicator sounds such as voice or footsteps, though again how well this would work i'm not certain and you'd stil! have problems with diagonal attacks. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsu

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread dark
re plenty of others. Beware the grue! Dark. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Wednesday, January 04, 2012 11:07 PM Subject: Re: [Audyssey] Mysteries of the Ancients News More good points, of course. But I think half t

Re: [Audyssey] Possible New MOTA Story

2012-01-04 Thread dark
with the recent Dr. who, they no longer seem to considder what the various races such as the daleks are doing progressively through time and just pull them in to be villain of the week. Beware the grue! Dark. - Original Mes --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread dark
tional hazards similar to lectricity on pipe levels which you needed to be aware of. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Mysteries of the Ancients News

2012-01-04 Thread dark
to master my own spacial logic and hand coordination in order to get it to do what I want has been quite a challenge, even though the yo yo itself is a very simple actifact who's movements are easy to predict. This is what I mean in terms of games. Beware the grue! Dark. - Original

Re: [Audyssey] Mysteries of the Ancients News

2012-01-05 Thread dark
t in connection with vehicle driving games or sports games, but actually can be a factor in other types of game too. Beware the grue! Dark. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Thursday, January 05, 2012 6:44 AM Subject: Re: [

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-05 Thread dark
sn't completely necessary, especially when there are a lot of factors in the game. A game with that sort of play style, managing a number of factors over time in the face of randomness and limited risk, something like trucker but with more complexity would be a good one I think. Be

[Audyssey] Eamon delux good and bad news

2012-01-05 Thread dark
x is, see the page on audiogames.net. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/game

Re: [Audyssey] Eamon delux good and bad news

2012-01-05 Thread dark
That is true michael, I should've specified 64 bit windows 7 rather than 32 bit when referring to the game not working. Beware the Gure! Dark. - Original Message - From: "michael barnes" To: Sent: Thursday, January 05, 2012 8:14 PM Subject: Re: [Audyssey] Eamon del

Re: [Audyssey] Possible New MOTA Story

2012-01-05 Thread dark
f capcom bring him back once again in some sort of similarly lame trick. By a rather ironic twist though, sinse after mega man x6 the series went into 3D and thus became unplayable for me, the 102 year ending happening at the end of x6 for me does! fit in quite nicely with the mega man zero se

Re: [Audyssey] Eamon delux good and bad news

2012-01-05 Thread dark
e as running eamon on an apple emulator. Beware the Grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, January 05, 2012 8:41 PM Subject: Re: [Audyssey] Eamon delux good and bad news Hi Dark, This is indeed good news.

Re: [Audyssey] Possible New MOTA Story

2012-01-05 Thread dark
generate or the fact that everyone thought it was the doctor, it was apparently a robot! NoI ws expecting some sort of cunning time travel paradox or similar, but no, it was a robot clone! Needless to say I had some choice remarks about Series writer Steven Mophat over that one.

Re: [Audyssey] Randomisation in Games was Huge Cave

2012-01-05 Thread dark
at the game creates these descriptions out of a number of components that are put together. So each potion for instance could be a red potion, a red congealed potion, a red bubling potion, a dark red potion etc and you have lots of variation. the same goes for room descriptions. one idea I had in

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread dark
ading on a staircase which is off the floor but how well these sorts of practices work can vary quite a lot. There really isn't a good way around this sound problem, sinse sound libraries are pretty expensive. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If y

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread dark
give some people trouble I'm not sure. Beware the grue! Dark. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Friday, January 06, 2012 3:37 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Could there be a bit more ec

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread dark
where the bbc filmed the chronicles of narnia series back in the 90's with tom baker (it was for the undergorund bit of the silver chair), as well as several cavern related doctor who episodes like Dr. who and the silurians. Beware the grue! Dark. - --- Gamers mailing list

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-06 Thread dark
s requires far more than just fast reactions, it also requires judgement and calculation. this is probably why the golf game has been so popular. - Original Message - From: "Jim Kitchen" To: "dark" Sent: Friday, January 06, 2012 10:02 AM Subject: Re: [Audyssey]

Re: [Audyssey] staircase echo, was Mysteries of the Ancients News

2012-01-06 Thread dark
hi Phil. i've noticed the really good echoes in sarah, where are an improvement on those in shades, but I'd utterly forgotten about the stairs, a good example though. I actually need to play sarah again myself! Beware the grue! Dark. - Original Message - From: &q

Re: [Audyssey] Randomisation in Games was Huge Cave

2012-01-06 Thread dark
chat ever get added? Beware the grue! Dark. - Original Message - From: "Dennis Towne" To: "Gamers Discussion list" Sent: Friday, January 06, 2012 2:15 PM Subject: Re: [Audyssey] Randomisation in Games was Huge Cave Dark, We actually use a ton of tricks like th

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread dark
getting humans to do your monster growls and noises, (something which even modern audio drama companies like big finish continue I'd be glad to help with this myself). in the bbc lotr, Shelob was played by an actress with a litle bit of reberb, who sounded great! Beware the grue!

Re: [Audyssey] Randomisation in Games was Huge Cave

2012-01-06 Thread dark
not only do different things but actually look different as well, yet in audio alone this is fairly limted. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or u

Re: [Audyssey] Any chance of making huge cave work with windows?

2012-01-06 Thread dark
ndomization is included to simulate this, - why not describe it? Beware the grue! Dark. ----- Original Message - From: "Jim Kitchen" To: "dark" Sent: Friday, January 06, 2012 10:20 PM Subject: Re: [Audyssey] Any chance of making huge cave work with windows? Hi Dark,

Re: [Audyssey] Randomisation in Games was Huge Cave

2012-01-06 Thread dark
iption. This is fine in terms of gameplay, but I'd really like to know more than just the name evil wizard, especially with some of the more interesting monsters, hence my suggestion of a preview command that could be used on corpses to get the descriptiof them awake. Beware the grue!¬

[Audyssey] Eamon delux news and thoughts

2012-01-07 Thread dark
dom text would I think be awsome! indeed I might think about creating something like this if I ever start writing games. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make c

Re: [Audyssey] Eamon delux news and thoughts

2012-01-07 Thread dark
ssues with display, which is why having a new version is so good. Beware the grue! Dark. - Original Message - From: "Christina" To: "Gamers Discussion list" Sent: Sunday, January 08, 2012 1:50 AM Subject: Re: [Audyssey] Eamon delux news and thoughts Hi. Is thi

Re: [Audyssey] Eamon delux news and thoughts

2012-01-07 Thread dark
step to climb. This is just what I mean. then, having combat in a game gives you a way to interact with your environment and have some fun as well. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, J

Re: [Audyssey] Eamon delux news and thoughts

2012-01-08 Thread dark
why i don't correct it as I type, but why does it make such a huge difference? Beware the grue! dark. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Sunday, January 08, 2012 2:47 PM Subject: Re: [Audyssey] Eamon delux news and

Re: [Audyssey] Eamon delux news and thoughts

2012-01-08 Thread dark
Fair enough, I didn't realize that Eloquence caused the difference in pronunciation. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, January 08, 2012 4:45 PM Subject: Re: [Audyssey] Eamon delux new

Re: [Audyssey] Eamon delux news and thoughts

2012-01-08 Thread dark
grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and c

Re: [Audyssey] Great Trek 2000 Battle

2012-01-12 Thread dark
r reason I'd like to see a trek game with a single ship, sinse that leaves room for more tactical combat, sinse afterall there were situations when starfleet had to fire first, such as when combating the borg. all the best, Dark. - Original Message - From: "Thomas Ward&

Re: [Audyssey] Great Trek 2000 Battle

2012-01-12 Thread dark
hough that's perhaps a debate for another timme. Either way, it's the hole boldly going where no one has gone before in startrek that rather interested me, and I'd love to see a game that reflected more of that sort of aspect of things. Beware the grue! Dark. --- Gamers ma

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