r low
flying at all, unrealistic as this sounds, though this may change in the
future.
Beware the grue!
Dark.
- Original Message -
From: "Allen"
To: "Gamers Discussion list"
Sent: Saturday, December 24, 2011 3:11 AM
Subject: [Audyssey] zero sight flying question
Is
always an option
to continue.
Pluss Manu is continually improving the game, he's just for instance added
mouse support and apparently is looking into adding graphics as well.
I'd deffinately recommend it, even if the computer isn't tough enough there
is always online play.
Bew
re the grue!
Dark.l
- Original Message -
From: "Loravara"
To: "'Gamers Discussion list'"
Sent: Saturday, December 24, 2011 12:05 PM
Subject: [Audyssey] Backgammon was RE: Playroom Christmas update !
Hi Dark,
I'm looking at the Pontes Backgammon sit
going on.
So people may want to check the audiogames.net news from time to time, even
when your on the list,, the forum or both.
i also attempt! to make the news interesting and humerous to read,
though of course whether I succeed at this is for other people to say
really.
Beware t
i.
this I actually find really useful sinse I can here people's replies without
being focused on the m irc window, then just alt tab back and write a quick
response.
hth.
Beware the grue!
Dark.
- Original Message -
From: "Laurel"
To: "Gamers Discussion list"
And the same to everyone from myself and audiogames.net.
Merry christmas, Hanica, Devali (though i think that was much earlier in
december), or have a good solstice.
Beware the grue!
Dark.
-
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What game?
As far as I remember I haven't done any trailers sinse Airik, nor have
Paulosoft contacted me to do anymore voice acting as yet.
Beware the Grue!"
Dark.
- Original Message -
From: "william lomas"
To: "Gamers Discussion list"
Sent: Sun
a fair few
wickens and stil have some very wicken friends.
Beware the grue!
Dark.
- Origina
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http
ere for and while I don't mind answering these sorts of
questions, it is a litle wearing to spend so much time working on the db if
it is not used.
Beware the grue!
Dark.
- Original Message -
From: "austin pinto"
To: "Gamers Discussion list"
Sent: Sunday, Decemb
nationalism and reffuse to stand for my
country's national anthem, but before this gets too political or ethical I'd
probably better stop.
Beware the grue!
dark.
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e quite reasonable indeed.
Beware the grue!
Dark.
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Sunday, December 25, 2011 8:43 PM
Subject: Re: [Audyssey] Merry Christmas
And that's precisely why I never adopted a religion an
's anybody!"
beware the grue!
Dark.
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Monday, December 26, 2011 12:19 AM
Subject: Re: [Audyssey] Merry Christmas
That's probably why people these days are becoming "
essage -
From: Eamon Deluxe
To: Dark ; Paul Sanders ; Stephen
Sent: Tuesday, December 27, 2011 11:23 AM
Subject: Eamon Deluxe Update-12-27-2011
This is a message regarding updates for the Eamon Deluxe fantasy gaming system.
If you wish to be taken off the EDX mailing list or want to upd
great
games podcasts up there, i've not seen any for a good while.
Beware the Grue!
Dark.
- Original Message -
From: "Connor Moser"
To:
Sent: Tuesday, December 20, 2011 2:07 PM
Subject: Re: [Audyssey] Top 25 websites for gamers who are blind
blind cool teck. a
uying it.
Change this to a quarterly competition ie, every three months to give people
more time, and I think your probably onto something.
Beware the grue!
Dark.
- Original Message -
From: "Philip Bennefall"
To: "Gamers Discussion list"
Sent: Tuesday, December
files and play the games.
There are barely any text rpgs, and from what I've gathered through limited
playing with the current version of eamon delux, these are just the sort of
games we've been looking for, all in text.
Beware the grue!
Dark.
- Original Message -
From: "Th
ng out very soon, so we'll see
how that goes.
Beware the grue!
dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, December 27, 2011 8:12 PM
Subject: Re: [Audyssey] Airic the cleric question
Hi Sarah,
I'm gl
There is also a list on www.pcsgames.net too.
Audiogames.net has pages you can search by catagory and hopefully good
descriptions of the games, while pcsgames.net is a more global list that
goes by websites and is good for an overview.
Beware the grue!
Dark.
- Original Message
grue!
Dark.
- Original Message -
From: "Sarah Haake"
To: "Gamers Discussion list"
Sent: Wednesday, December 28, 2011 3:23 AM
Subject: Re: [Audyssey] Airic the cleric question
Hi Dark and others,
I would be glad if you would not take my emails as a reason to start
c
o I get games generally"
type of questions.
I could have a bash at knocking up some sort of short info welcome message with
a couple of links myself if that would help, though if tom, Raul or damian as
the list mods, or indeed anyone else wants to have a crack at doing this that
is a
to keep having this message sinse obviously all the regulars already
know! about audiogames.net.
Of course this is just my opinion on an attached text and link and other
people might think differently.
Beware the grue!
Dark.
- Original Message -
From: "QuentinC"
To: "
once again explain about
audiogames.net, pcsgames.net etc.
Beware the grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, December 28, 2011 1:04 PM
Subject: Re: [Audyssey] Suggestion about the list
Hi Dark,
I th
least hopefully take the time to read.
Beware the grue!
Dark.
- Original Message -
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sure how
successful this has been.
We'll have to see how his new game works out.
Beware the grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, December 28, 2011 4:20 PM
Subject: Re: [Audyssey] Airic the cle
intro webpage and a welcome message people
can be given more of a start on where to look for games.
Beware the grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, December 28, 2011 3:38 PM
Subject: Re: [Audyssey] Sugges
best,
dark.
- Original Message -
From: "QuentinC"
To: "Philip Bennefall" ; "Gamers Discussion list"
Sent: Wednesday, December 28, 2011 8:29 PM
Subject: [Audyssey] ScreenReaderAPI.dll Supernova support patch
Hello everybody,
I have added supernova su
Ah, appologies if I'm getting thread authors confused.
either way, glad everything is streightened out now.
Beware the grue!
Dark.
- Original Message -
From: "Sarah Haake"
To: "Gamers Discussion list"
Sent: Wednesday, December 28, 2011 11:02 PM
Subject:
game like smugglers which uses textual, but none standard
controls was fine with hal.
Beware the grue!
Dark.
- Original Message -
From: "Michael Gauler"
To: "Gamers Discussion list"
Sent: Wednesday, December 28, 2011 11:56 PM
Subject: Re: [Audyssey] Fw: Eamon De
he thing runs, we'll just
have to find out.
Beware the grue!
Dark.
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o the current
area, or alt tabbing out and in a window.
I think the architecture has changed fairly significantly though on that
point now.
Beware the grue!
Dark.
- Original Message -
From: "Pitermach"
To: "Gamers Discussion list"
Sent: Friday, December 30,
inted that we have another stage of
developement to go through, though it sounds like this won't be half as
arduous a task as all the mesage around with game languages and cross
compatibility libraries.
Beware the grue!
Dark.
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If you want
You missed out hard as nales, another quality which Athena likes as I recall
:d.
Beware the grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Johnny Tai" ; "Gamers Discussion list"
Sent: Friday, December 30, 2011 9:52 PM
Subject: Re: [Audys
the ps1 and 32 bit era, the hole thing expanded, especially with beat
em ups and puzle games, indeed original soul blade with it's unlockable
weapons, as well as the extensive story mode is stil a favourite of mine in
the series for that reason.
Beware the grue!
Dark.
- Original Me
Oh please no!
not another annoying hero who makes bad jokes every step of the way!
Actually myself I'd always thought of Angela more as the serious dedicated
type, indeed when i've met survivalits they don't tend to be to chatty :D.
Beware the grue!
Dark.
- Original Mess
x27;t to say that I wouldn't want a 3D game, only that clever hidden
items, complex routes etc are just as possible in 2D.
I think once we have a side scroller not based just upon reactions, with a
true analogue jump system and some inervative use of audio positioning,
we'll be a good
gue jump system and hopefully vertical mazes is a step
in the right direction in terms of making up this gap, so I'd be really
sorry to see it abandoned as a side scroller, much as I'd like to see a
3D game too.
Beware the grue!
Dark.
- Original Message -
From: &quo
do magic based on
nature create a localized winter, which of course being a snake god and
therefore cold blooded, Set didn't like at all!
Yes, I freely admit our battle tactics can be rather unusual :D.
Beware the grue!
Dark.
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If you want
ffected by their experiences but is able to
overcome them, than some super human who is never bothered by anything, I
find this isn't a tendency I like particularly.
Beware the grue!
Dark.
---
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ink pretty much any type of puzle could be
done in 2D as well as 3D, though admittedly it would probably need the use
of the vertical dimention.
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Dark.
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r the Snes
layed out in ascii, even with each room marked.
Let me know if that would help and I could send it to you.
Beware the grue!
Dark.
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You can make changes
st exploration of a vertical maze in 2D.
as I said if you really just want to create a 3D game and forget side
scrollers, well I'll look forward to playing it, but I stil think we'd
miss out on something in the process, not the least seeing the engine you've
w
er any longer and changes to a 3D game, well that's fair
enough and I'd enjoy such a game on it's own merrits, but I'd stil believe
something would be lost.
Beware the grue!
Dark.
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Hi quentin.
that is a good point indeed and something I've seen done in other games too.
Indeed, some side scrollers have a ful object and inventory system like an
rpg, and just use a separate screen to manipulate them.
Beware the grue!
Dark.
- Original Message -
From: &quo
y things
go, but in considdering the issue, remember it isn't a case of shades of
doom vs superliam here.
Beware the grue!
Dark.
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llers.
Beware the grue!
Dark.
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All messag
larger variety of traps, timed switches, a far more detailed
story etc.
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Dark.
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sinse many first off developers are creating side scrollers as bgt example
games, and it would be nice to have a true! accessible side scroller to tip
the balance.
Beware the grue!
Dark.
-
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or fun games in 2D that
people will not realize until a developer creates something closer to a true
2D game.
Beware the grue!
Dark.
- Original Message -
From: "michael maslo"
To: "Gamers Discussion list"
Sent: Saturday, December 31, 2011 3:01 PM
Subject: Re: [Audy
, just a general comment on the
state of the audio games currently available, and possible trends in the
future.
Beware the grue!
Dark.
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x27;m just interested to know what you did.
Beware the grue"!
Dark.
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t the game and there will be yet another delay
while you rewrite things once again, this time in 3D, which will probably be
fraught with even more confusion.
That is for me yet another concern.
Beware the grue!
Dark.
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If you want to leave
f not of the
tomb raider series just to show what is possible.
Beware the grue!
Dark.
- Ori
---
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Hi Sarah.
that's the member gorthalon the dragon from audigoaems.net, I will write
about his games in the audiogames.net news as soon as I've determined what
sort of state they are in.
Beware the grue!
dark.
- Original Message -
From: "Sarah Haake"
To: &qu
x27;s actually already a windows port, - or at least a port in
the tads if language that can be played easily in windows, that's indeed
where I first played it myself.
Beware the grue!
dark.
- Original Message -
From: "Ron Kolesar"
To: "Audyssey"
Sent: Wednes
ormat as far as I remember.
i remember it very particularly sinse it was the first if game I eve played
back in 2002.
Beware the grue!
dark.
- Original Message -
From: "Tobias Vinteus"
To: "Gamers Discussion list"
Sent: Wednesday, January 04, 2012 1:16 AM
Su
-- stil,
maybe you could considder putting it on the todo list, sinse it'd be
something I think lots of people would appreciate.
Beware the grue!
Dark.
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You can
ed back in the nineteen eighties for zcode games with images).
hHth.
Beware the grue!
Dark.
- Original Message -
From: "Lisa Hayes"
To: "Gamers Discussion list"
Sent: Wednesday, January 04, 2012 5:26 AM
Subject: Re: [Audyssey] Any chance of making huge cave work wit
d say this is where choice based stuff or gamebooks have the
advantage, sinse as they are based on a finite set of choices, it doesn't
matter how obscure the puzle is, a person will get it in the end anyway.
Beware the grue!
Dark.
---
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If you wa
cave has all the text, but has had the
parza extended a litle so as to make commands easier, though wI will confess
I personally could never get in to the game too much.
Beware the grue!
dark.
- Original Message -
---
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If you want to leav
ing as how much that has
expanded with courses people have made for the game.
Even if not origan traile, Have you ever considdered another management type
sim?
Beware the grue!
Dark.
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That would be cool if and when you might have the time, I'm quite intreagued
to try the game with all i've heard about it.
Beware the grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, January 04, 2012
, and treasure.
Put these together and you've got a lot of different scenarios, even using
no programming and just what is possible with rolling D10 dice.
I've actually considdered trying something similar in dark grue myself.
Beware the grue!
Dark.
---
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ibly even more than were we to
compare it to a platformer where at least you cannot walk up and down.
Btw, sorry if this explanation made sense, it's a litle hard to explain if
you haven't knolidge of the point of view in such games.
Beware the grue!
Dark.
---
Gamers mailing li
.
Beware the grue!
Dark.
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Wednesday, January 04, 2012 6:07 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
It's like I said on the audiogames.net forum. Somebody really needs to
ith the one big boss!
:D.
Good in a book, but not necessarily in a game.
Beware the grue!
Dark.
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tweaked just a litle bit.
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Dark.
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or whatever, having action games that actually engage a players judgement
of a given situation and it's factors and require practice, rather than just
reaction speed.
Beware the grue!
Dark.
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facing one way, so as far as I'm concerned it's stil 2D.
Beware the grue!
Dark.
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Wednesday, January 04, 2012 9:46 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
rry
about and other things to judge, just the way the original space invaders
had six invaders at once with different wrates of fire.
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Dark.
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You
indicator sounds such as
voice or footsteps, though again how well this would work i'm not certain
and you'd stil! have problems with diagonal attacks.
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Dark.
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re
plenty of others.
Beware the grue!
Dark.
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Wednesday, January 04, 2012 11:07 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News
More good points, of course. But I think half t
with the recent Dr. who, they no
longer seem to considder what the various races such as the daleks are doing
progressively through time and just pull them in to be villain of the week.
Beware the grue!
Dark.
- Original Mes
---
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If you want to
tional hazards similar to
lectricity on pipe levels which you needed to be aware of.
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Dark.
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to master my own spacial logic
and hand coordination in order to get it to do what I want has been quite a
challenge, even though the yo yo itself is a very simple actifact who's
movements are easy to predict.
This is what I mean in terms of games.
Beware the grue!
Dark.
- Original
t in connection with vehicle driving
games or sports games, but actually can be a factor in other types of game
too.
Beware the grue!
Dark.
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Thursday, January 05, 2012 6:44 AM
Subject: Re: [
sn't completely necessary, especially when there are a lot of factors in
the game.
A game with that sort of play style, managing a number of factors over time
in the face of randomness and limited risk, something like trucker but with
more complexity would be a good one I think.
Be
x is, see the page on audiogames.net.
Beware the grue!
Dark.
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That is true michael, I should've specified 64 bit windows 7 rather than 32
bit when referring to the game not working.
Beware the Gure!
Dark.
- Original Message -
From: "michael barnes"
To:
Sent: Thursday, January 05, 2012 8:14 PM
Subject: Re: [Audyssey] Eamon del
f capcom bring him back once again in some sort of
similarly lame trick.
By a rather ironic twist though, sinse after mega man x6 the series went
into 3D and thus became unplayable for me, the 102 year ending happening at
the end of x6 for me does! fit in quite nicely with the mega man zero se
e as running eamon on an apple emulator.
Beware the Grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, January 05, 2012 8:41 PM
Subject: Re: [Audyssey] Eamon delux good and bad news
Hi Dark,
This is indeed good news.
generate or the fact that everyone
thought it was the doctor, it was apparently a robot!
NoI ws expecting some sort of cunning time travel paradox or similar, but
no, it was a robot clone!
Needless to say I had some choice remarks about Series writer Steven Mophat
over that one.
at the game creates these descriptions
out of a number of components that are put together. So each potion for
instance could be a red potion, a red congealed potion, a red bubling
potion, a dark red potion etc and you have lots of variation.
the same goes for room descriptions.
one idea I had in
ading on a staircase which is off the floor but
how well these sorts of practices work can vary quite a lot.
There really isn't a good way around this sound problem, sinse sound
libraries are pretty expensive.
Beware the grue!
Dark.
---
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If y
give some people trouble
I'm not sure.
Beware the grue!
Dark.
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Friday, January 06, 2012 3:37 AM
Subject: Re: [Audyssey] Mysteries of the Ancients News
Could there be a bit more ec
where the bbc filmed the chronicles of
narnia series back in the 90's with tom baker (it was for the undergorund
bit of the silver chair), as well as several cavern related doctor who
episodes like Dr. who and the silurians.
Beware the grue!
Dark.
-
---
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s requires far more than just fast reactions, it also
requires judgement and calculation.
this is probably why the golf game has been so popular.
- Original Message -
From: "Jim Kitchen"
To: "dark"
Sent: Friday, January 06, 2012 10:02 AM
Subject: Re: [Audyssey]
hi Phil.
i've noticed the really good echoes in sarah, where are an improvement on
those in shades, but I'd utterly forgotten about the stairs, a good
example though.
I actually need to play sarah again myself!
Beware the grue!
Dark.
- Original Message -
From: &q
chat ever get added?
Beware the grue!
Dark.
- Original Message -
From: "Dennis Towne"
To: "Gamers Discussion list"
Sent: Friday, January 06, 2012 2:15 PM
Subject: Re: [Audyssey] Randomisation in Games was Huge Cave
Dark,
We actually use a ton of tricks like th
getting humans to do your monster
growls and noises, (something which even modern audio drama companies like
big finish continue I'd be glad to help with this myself).
in the bbc lotr, Shelob was played by an actress with a litle bit of reberb,
who sounded great!
Beware the grue!
not
only do different things but actually look different as well, yet in audio
alone this is fairly limted.
Beware the grue!
Dark.
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You can make changes or u
ndomization is included to simulate this, - why not describe it?
Beware the grue!
Dark.
----- Original Message -
From: "Jim Kitchen"
To: "dark"
Sent: Friday, January 06, 2012 10:20 PM
Subject: Re: [Audyssey] Any chance of making huge cave work with windows?
Hi Dark,
iption. This is
fine in terms of gameplay, but I'd really like to know more than just the
name evil wizard, especially with some of the more interesting monsters,
hence my suggestion of a preview command that could be used on corpses to
get the descriptiof them awake.
Beware the grue!¬
dom text would I think be awsome! indeed I
might think about creating something like this if I ever start writing games.
Beware the grue!
Dark.
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You can make c
ssues with display, which is why having a new version is so good.
Beware the grue!
Dark.
- Original Message -
From: "Christina"
To: "Gamers Discussion list"
Sent: Sunday, January 08, 2012 1:50 AM
Subject: Re: [Audyssey] Eamon delux news and thoughts
Hi.
Is thi
step to climb.
This is just what I mean.
then, having combat in a game gives you a way to interact with your
environment and have some fun as well.
Beware the grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, J
why i don't correct it as I type, but why does it make such a huge
difference?
Beware the grue!
dark.
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Sunday, January 08, 2012 2:47 PM
Subject: Re: [Audyssey] Eamon delux news and
Fair enough, I didn't realize that Eloquence caused the difference in
pronunciation.
Beware the grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, January 08, 2012 4:45 PM
Subject: Re: [Audyssey] Eamon delux new
grue!
Dark.
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r reason I'd like to see a trek game with a single ship, sinse
that leaves room for more tactical combat, sinse afterall there were
situations when starfleet had to fire first, such as when combating the
borg.
all the best,
Dark.
- Original Message -
From: "Thomas Ward&
hough that's perhaps a debate for another timme.
Either way, it's the hole boldly going where no one has gone before in
startrek that rather interested me, and I'd love to see a game that
reflected more of that sort of aspect of things.
Beware the grue!
Dark.
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