Re: [Audyssey] cheats in smugglers 3

2008-01-15 Thread Darren Harris
Well what you have to do, is to click on the top left hand side of the
bank window. Now the easiest way to get to the top left is certainly if
you're using window eyes is to hit numberpad 7 that will take you to the
top. Now, if you have a bit of site, hold the left mouse button down and
drag the banking window across to the left hand side. So just that the
left hand side of the window just goes off the screen. Then start double
clicking. It's far easier to do it that way. If you have no site at all
then the only other option is to get someone who has good sight to click
on this window for you. Once it's done it's done it's then after that
it's fine. You just make the adjustments that you want, then click on
back to game. Then you're done. Save it after that then you will save
your configurations as well. 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of alex wallis
Sent: 15 January 2008 17:18
To: gamers@audyssey.org
Subject: [Audyssey] cheats in smugglers 3


Hi list.
Just wondering how exactly do you bring the cheats option up? i've tried

clicking around all over the place with no luck. I couldn't figure out
how 
to move the window as someone suggested and maybe i'm being stupid but i

can't see how that would help click in the right place. 


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Re: [Audyssey] Huge gaming news!

2008-01-15 Thread Darren Harris
I don't think we'll ever see no more text games, they'll always be about
there will be a demand for them I think. There's thousands of them out
there. 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of ari
Sent: 15 January 2008 17:56
To: Gamers Discussion list
Subject: Re: [Audyssey] Huge gaming news!


I agree, The text ones are just borring web browser stuff you just click

through, sims is really million times deeper. Even with games like
Battrick 
and so on, I find it difficult to carry on being thrilled, I'm sure
most, if 
not all of us would rather play the football, cricket and strategy 
management games that are sold commercially which have bril sounds and
music 
as well as online playability. The reason why so many internet stuff is 
still text-based is probably because for many people the net is too slow
or 
propper online gaming is difficult to implement, but sadly the future of

online games is really moving towards fast virtual environments like
Second 
Life which are inaccessible. There is now even a virtual online sports
game, 
nearly like second life, where you control the life of a sportsman, not
just 
playing sports, you also sort out his finances, buy cars for him, date,
get 
points to be allowed in more fashionable nightclubs, etc, and most
people 
with no accessibility worries would rather play those, so would I, but
of 
course that's not possible without sighted help at the moment. Ari


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[Audyssey] Comparisons between smugglers 3 and the add on

2008-01-16 Thread Darren Harris
Wow I think it's harder!! Don't take missions on straight away because
you'll get mined!! It really is far more difficult now!! Anybody know
where you can get those mines from? They can blow up a fighter with 1
hit!!!


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Re: [Audyssey] Comparisons between smugglers 3 and the add on

2008-01-16 Thread Darren Harris
That's weird. I can't see them in either the trade menu or in the
equipment area. 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Michael Feir
Sent: 16 January 2008 15:02
To: Gamers Discussion list
Subject: Re: [Audyssey] Comparisons between smugglers 3 and the add on


You can buy mines pretty much anywhere. They'll take up five cargo
spaces 
each so a fighter can only hold one at a time. Once you're in a bigger
ship, 
you can get supermines which will deal fifty points of damage if they
hit. I 
can't wait to get a ship other than the paladin which was the only
capital 
ship I could manage to get. Trading's not my strong suit. Michael Feir
Creator and former editor of Audyssey Magazine 1996-2004 Check out my
blog at: www.blindspots.net
- Original Message - 
From: Darren Harris [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, January 16, 2008 9:50 AM
Subject: [Audyssey] Comparisons between smugglers 3 and the add on


 Wow I think it's harder!! Don't take missions on straight away because

 you'll get mined!! It really is far more difficult now!! Anybody know 
 where you can get those mines from? They can blow up a fighter with 1 
 hit!!!


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Re: [Audyssey] Comparisons between smugglers 3 and the add on

2008-01-16 Thread Darren Harris
Thanks for that, I wouldn't think of looking there!!

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Michael Feir
Sent: 16 January 2008 15:54
To: Gamers Discussion list
Subject: Re: [Audyssey] Comparisons between smugglers 3 and the add on


When you go to buy equipment, go down to the small cargo bay. Next,
tab 
over to the list on the right and that's the list of upgrades which a
small 
cargo bay can handle. You tab between the list of equipment on your ship
and 
the list of improvements you can get for whatever equipment onboard your

ship is highlighted. When you've got the small cargo bay selected,
tabbing 
will put you in a list with small cargo bay 2 and 3 upgrades, a small 
passenger cabin which you can't get if you're on a federation world, a
mine, 
and light armour. I find mines to be more worth-while than the armour 
although it can be helpful to have the extra five points grace before
being 
blown up.
Michael Feir
Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.blindspots.net
- Original Message - 
From: Darren Harris [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, January 16, 2008 10:19 AM
Subject: Re: [Audyssey] Comparisons between smugglers 3 and the add on


 That's weird. I can't see them in either the trade menu or in the 
 equipment area.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Michael Feir
 Sent: 16 January 2008 15:02
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Comparisons between smugglers 3 and the add on


 You can buy mines pretty much anywhere. They'll take up five cargo 
 spaces each so a fighter can only hold one at a time. Once you're in a

 bigger ship,
 you can get supermines which will deal fifty points of damage if they
 hit. I
 can't wait to get a ship other than the paladin which was the only
 capital
 ship I could manage to get. Trading's not my strong suit. Michael Feir
 Creator and former editor of Audyssey Magazine 1996-2004 Check out my
 blog at: www.blindspots.net
 - Original Message - 
 From: Darren Harris [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Wednesday, January 16, 2008 9:50 AM
 Subject: [Audyssey] Comparisons between smugglers 3 and the add on


 Wow I think it's harder!! Don't take missions on straight away 
 because

 you'll get mined!! It really is far more difficult now!! Anybody know

 where you can get those mines from? They can blow up a fighter with 1

 hit!!!


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Re: [Audyssey] the phaser canon in smugglers 3

2008-01-16 Thread Darren Harris
Hi,

You have to be in range in order to fire. 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of alex wallis
Sent: 17 January 2008 00:53
To: gamers@audyssey.org
Subject: [Audyssey] the phaser canon in smugglers 3


Hi list.
I've just upgraded my ship in smugglers 3 to a stargun.
However i can't get the damb phaser canons to fire no matter what i do
and i 
keep being killed.
Could someone advise me how i fire them?
thanks. 


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Re: [Audyssey] activating cheats in smugglers 3

2008-01-18 Thread Darren Harris
That would all depend on whether you're playing the add on or not. A lot
of people are now playing the add on so as such the save games won't
have any compatibility

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of alex wallis
Sent: 18 January 2008 01:55
To: gamers@audyssey.org
Subject: [Audyssey] activating cheats in smugglers 3


Hi list.
Ok i'm having serious trouble activating cheats in smugglers 3, i no in 
principle how it should be done, but i don't have good enough control of
my 
mouse to be able to do it, my cursor goes all over the place. I've tried
asking some eyes for a hand but they can't figure it out either. So was
just wondering could someone do me a favour who has activated the 
cheats, could they send me a list of what they are, then if i tell them
what 
i would like activated and on what sinario, could you please then create
me 
a saved game with the cheats activated as early as possible and send it
to 
me as an attachment?
As i'm getting very anoyed with this game lol.
thanks very much. 


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Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Darren Harris
Hi thomas, 

Yes I see what you mean. Also the other point as well is the likes of
draggans make the game far to easy. You may as well just make a ton of
draggans and go off and burn everything. 

The map does need to be bigger. Far bigger to my mind. I like to
explore. I like to find my enemy not to know where it is every time.
That's 1 reason why I loved cossacks so much. But maybe I've been spoilt
by games like that I don't know.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: 19 January 2008 04:16
To: Gamers Discussion list
Subject: [Audyssey] Sound RTS Feedback and thoughts.


Hi Jean'Luc,
As a relatively new player of Sound RTS I would like to offer my 
thoughts and feedback about Sound RTS. After nearly a week of playing I 
have really grown to enjoy this game immensely. Though, there are afew 
things I think would improve the game for those just playing in 
tootorial mode.
First, I really like the strategy elements the game provides. Not only 
battle field tactics but having to plan ahead on how you are going to 
finance the upgrades, army, and defences. It puts the gamer in a 
position to ask if he/she wants to upgrade to a castle or build 
something else more immediately useful instead. It is elements like this

that makes the game truly above most Audio games out there. Second, I
have beaten all three tootorials, and I am left with the 
feeling what next. Part of my disappointment in beating the game is the 
game currently only has a 3 by 3 playing area. Once you use up all the 
gold and wood in your posession and crush the enemies in the northern 
areas there is no continuation from there. I would personally like to 
see a much larger playing map, such as 10 by 10,  with the ability to 
build both sides up to having castles, dragons, and catipolts, and 
having full skaled engagements on a larger skale in tootorial mode. 
Perhaps this is possible in online play, I don't know, but as someone 
who is not always available for online play I'd like to see this become 
apart of the tootorial mode.
Third, as a personal preference I would like to be able to up and down 
arrow through the menus rather than tab. I am not sure if anyone else 
agrees with me but using arrows rather than tab seams much more natural 
to me than tabbing around the screen to find the map or tootorial I
want. I guess I'll stop here for now, but I did want to express that I
really 
think Sound RTS is off to a good start.


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Re: [Audyssey] Sound RTS Feedback and thoughts.

2008-01-19 Thread Darren Harris
No you need the lare, which takes quite a bit to upgrade to, but once
you've got it, my point is, you could scrap everything else.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Cara Quinn
Sent: 19 January 2008 16:35
To: Gamers Discussion list
Subject: Re: [Audyssey] Sound RTS Feedback and thoughts.


   Correct me if I'm wrong, but it's not that easy just to 'make a  
bunch of dragons.'

   Of course though, if you've done it, please please please do let me  
know how, as I love love love dragons!...

Smiles,

Cara  :)


On Jan 19, 2008, at 2:10 AM, Darren Harris wrote:

 Hi thomas,

 Yes I see what you mean. Also the other point as well is the likes of 
 draggans make the game far to easy. You may as well just make a ton of

 draggans and go off and burn everything.

 The map does need to be bigger. Far bigger to my mind. I like to 
 explore. I like to find my enemy not to know where it is every time. 
 That's 1 reason why I loved cossacks so much. But maybe I've been
 spoilt
 by games like that I don't know.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Thomas Ward
 Sent: 19 January 2008 04:16
 To: Gamers Discussion list
 Subject: [Audyssey] Sound RTS Feedback and thoughts.


 Hi Jean'Luc,
 As a relatively new player of Sound RTS I would like to offer my 
 thoughts and feedback about Sound RTS. After nearly a week of
 playing I
 have really grown to enjoy this game immensely. Though, there are afew
 things I think would improve the game for those just playing in
 tootorial mode.
 First, I really like the strategy elements the game provides. Not only
 battle field tactics but having to plan ahead on how you are going to
 finance the upgrades, army, and defences. It puts the gamer in a
 position to ask if he/she wants to upgrade to a castle or build
 something else more immediately useful instead. It is elements like  
 this

 that makes the game truly above most Audio games out there. Second, I 
 have beaten all three tootorials, and I am left with the feeling what 
 next. Part of my disappointment in beating the game is
 the
 game currently only has a 3 by 3 playing area. Once you use up all the
 gold and wood in your posession and crush the enemies in the northern
 areas there is no continuation from there. I would personally like to
 see a much larger playing map, such as 10 by 10,  with the ability to
 build both sides up to having castles, dragons, and catipolts, and
 having full skaled engagements on a larger skale in tootorial mode.
 Perhaps this is possible in online play, I don't know, but as someone
 who is not always available for online play I'd like to see this  
 become
 apart of the tootorial mode.
 Third, as a personal preference I would like to be able to up and down
 arrow through the menus rather than tab. I am not sure if anyone else
 agrees with me but using arrows rather than tab seams much more  
 natural
 to me than tabbing around the screen to find the map or tootorial I
 want. I guess I'll stop here for now, but I did want to express that I
 really
 think Sound RTS is off to a good start.


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Re: [Audyssey] Kingdom of Loathing discussion.

2008-07-03 Thread Darren Harris
What's it about where is it?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Shadow Dragon
Sent: 03 July 2008 00:51
To: Gamers Discussion list
Subject: Re: [Audyssey] Kingdom of Loathing discussion.


I play the game fairly regularly. I've ascended a few times, and have
some 
rare and powerful equipment. I'd be willing to help anyone who needs it
get 
a good start into the game, since i remember it can, or used to be a bit

rough on newbies.
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 02, 2008 4:10 PM
Subject: [Audyssey] Kingdom of Loathing discussion.


 Hey all,
 Just thought I'd start a Kingdom of loathing thread. Any KoL players 
 on list? What do you think of the game? I'm musicman2004 on there if 
 anyone wants to Kmail me.


 -
 For video game music and related content, check out the following 
 site: http://gh.ffshrine.org?r=16426


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Re: [Audyssey] Stuck in riding Home

2008-07-22 Thread Darren Harris
Hi,

I can't find the game there.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Orin
Sent: 22 July 2008 08:33
To: Gamers Discussion list
Subject: Re: [Audyssey] Stuck in riding Home


It's an AIF Adult Interactive Fiction game, found in the 2008 comp.  
All of the games can be found at newsletter.aifcommunity.org


On Jul 22, 2008, at 3:41 AM, Cory wrote:

 where do you get this game and is it free?
 - Original Message -
 From: Orin [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, July 21, 2008 9:30 PM
 Subject: [Audyssey] Stuck in riding Home


 Hi all,

 Just wondering if anyone has played this game yet? There might be 
 spoilers in here, be worned, as I'm not sure if I completed these 
 events in order so far:

 I first read the introduction, which gave me an idea of what I was 
 supposed to do. Make three phone calls. The first seemed pretty self 
 explanatory, call the tuxceedo shop. Then, I called Samantha and 
 Ashley. However, I'm confused as to how to interact dialog wise with 
 the wimmen on the bus. I'm trying to figure out direct keywords for 
 the tell virb, and I got one of Krystal's questions able to be 
 answered. However I still can't answer Erica's first question 
 regarding why I'm taking this particular rute.

 The one I answered for Krystal was about the wedding after Ashley's 
 call ended.

 I really like the talking GPS system. I don't know if it parities any

 of our real GPS systems Lol. Anyway Raul, what's your regular IF
 game?
 I'm interested in checking it out. Now that I think about it, I'm
 gonna delve more into IF/AIF now.



 ---
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Re: [Audyssey] Stuck in riding Home

2008-07-22 Thread Darren Harris
Hi,

Are my messages getting through? I can't see my responses

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Orin
Sent: 22 July 2008 08:33
To: Gamers Discussion list
Subject: Re: [Audyssey] Stuck in riding Home


It's an AIF Adult Interactive Fiction game, found in the 2008 comp.  
All of the games can be found at newsletter.aifcommunity.org


On Jul 22, 2008, at 3:41 AM, Cory wrote:

 where do you get this game and is it free?
 - Original Message -
 From: Orin [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, July 21, 2008 9:30 PM
 Subject: [Audyssey] Stuck in riding Home


 Hi all,

 Just wondering if anyone has played this game yet? There might be 
 spoilers in here, be worned, as I'm not sure if I completed these 
 events in order so far:

 I first read the introduction, which gave me an idea of what I was 
 supposed to do. Make three phone calls. The first seemed pretty self 
 explanatory, call the tuxceedo shop. Then, I called Samantha and 
 Ashley. However, I'm confused as to how to interact dialog wise with 
 the wimmen on the bus. I'm trying to figure out direct keywords for 
 the tell virb, and I got one of Krystal's questions able to be 
 answered. However I still can't answer Erica's first question 
 regarding why I'm taking this particular rute.

 The one I answered for Krystal was about the wedding after Ashley's 
 call ended.

 I really like the talking GPS system. I don't know if it parities any

 of our real GPS systems Lol. Anyway Raul, what's your regular IF
 game?
 I'm interested in checking it out. Now that I think about it, I'm
 gonna delve more into IF/AIF now.



 ---
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Re: [Audyssey] Stuck in riding Home

2008-07-22 Thread Darren Harris
I wish I could even see the games. No matter what link I click on it
makes no difference nothing comes up.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Cory
Sent: 22 July 2008 22:49
To: Gamers Discussion list
Subject: Re: [Audyssey] Stuck in riding Home


ok, there are so many games there. What files do I need?
- Original Message - 
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 22, 2008 12:33 AM
Subject: Re: [Audyssey] Stuck in riding Home


 It's an AIF Adult Interactive Fiction game, found in the 2008 comp. 
 All of the games can be found at newsletter.aifcommunity.org


 On Jul 22, 2008, at 3:41 AM, Cory wrote:

 where do you get this game and is it free?
 - Original Message -
 From: Orin [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, July 21, 2008 9:30 PM
 Subject: [Audyssey] Stuck in riding Home


 Hi all,

 Just wondering if anyone has played this game yet? There might be 
 spoilers in here, be worned, as I'm not sure if I completed these 
 events in order so far:

 I first read the introduction, which gave me an idea of what I was 
 supposed to do. Make three phone calls. The first seemed pretty self

 explanatory, call the tuxceedo shop. Then, I called Samantha and 
 Ashley. However, I'm confused as to how to interact dialog wise with

 the wimmen on the bus. I'm trying to figure out direct keywords for 
 the tell virb, and I got one of Krystal's questions able to be 
 answered. However I still can't answer Erica's first question 
 regarding why I'm taking this particular rute.

 The one I answered for Krystal was about the wedding after Ashley's 
 call ended.

 I really like the talking GPS system. I don't know if it parities 
 any of our real GPS systems Lol. Anyway Raul, what's your regular IF

 game? I'm interested in checking it out. Now that I think about it, 
 I'm gonna delve more into IF/AIF now.



 ---
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Re: [Audyssey] re games on a mobile device.

2008-07-30 Thread Darren Harris
That's not for nokia's though is it?s

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of [EMAIL PROTECTED]
Sent: 30 July 2008 18:29
To: Gamers Discussion list
Subject: Re: [Audyssey] re games on a mobile device.


Hi. They're lots. Check out BrailleSoft.net and l-works.net HTH.

- Original Message - 
From: christopher huby [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, July 30, 2008 8:59 AM
Subject: [Audyssey] re games on a mobile device.


 Good Evening all,
 ,

 Please could any one tell me if there is a game that the blind can 
 play on
 a
 mobile phone. I have the nokia n95 8gb.

 if you could help me I would be most grateful.

 regards

 Christopher Huby



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Re: [Audyssey] A SUGGESTION FOR THOM'S SIDE SCROLLER

2008-08-06 Thread Darren Harris
Sounds great tom! So how large do you think this game will be by the end
of it? By the sounds of it, it's not something that's going to be
completed in 5 minutes. At last I hope not I really don't like them
sorts of games. 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: 06 August 2008 15:24
To: Gamers Discussion list
Subject: Re: [Audyssey] A SUGGESTION FOR THOM'S SIDE SCROLLER


Hi Nicol,
As for the name of the new side-scroller its oficial name is Mysteries 
of the Ancients. The private testers and I decided this would be the 
best title for the new side-scroller, and I have no plans of renaming 
the project at this point. I am personally quite satisfied with the new 
title.
As for why I wouldn't give it a title like Tomizunta's Revenge it 
wouldn't be historically correct. I have never heard of a Myan, Aztec, 
or Incan ruler named Tomizunta. There was, however, an Aztec ruler named

Montezuma, actually Moctezuma if spelled correctly, who ruled the Aztec 
Empire during the 1520 Spanish conquest of Northern Mexico.
As for converting the potions to amulets there is three reasons I 
wouldn't do this in the new side-scroller. First, the original 
Montezuma's Revenge used amulets to give Panama Joe invincibility 
against monsters for a few seconds, and using them in this game would be

too much like the original. Second, I have completely rewritten the 
story line for the game, and the amulets would not really fit the new 
story line very well. Third, I don't have any sound effects here I could

use for the magic amulets.
As for the potions themselves you will probably be seeing more of them 
in this new game since Angela Carter is searching for a mythical item 
roomered to be located in Mezoamerica. It would only make sense in this 
case that the ancient Mayans that ruled that part of Mezoamerica would 
create healing potions from it, and put them in their temples. So you 
will just have to wait and see.
Cheers.

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Re: [Audyssey] A SUGGESTION FOR THOM'S SIDE SCROLLER

2008-08-06 Thread Darren Harris
Where did you find this!! 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Bryan Peterson
Sent: 06 August 2008 16:07
To: Gamers Discussion list
Subject: Re: [Audyssey] A SUGGESTION FOR THOM'S SIDE SCROLLER


That sounds cool. I look forward to te time you'll be able to devote
more 
time to it. Interestingly enouh though, I found a web site that sells 
classic video gmes including the old Atari, and I could have sworn I've
seen 
Monte there a few times. I've thought about buying it but as I recall
the 
game didn't feature much audio. I don't know about other folks but I
feel 
the old Atari 2600 had some of the most memorable sound in video gaming 
history.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 06, 2008 8:24 AM
Subject: Re: [Audyssey] A SUGGESTION FOR THOM'S SIDE SCROLLER


 Hi Nicol,
 As for the name of the new side-scroller its oficial name is Mysteries

 of the Ancients. The private testers and I decided this would be the 
 best title for the new side-scroller, and I have no plans of renaming 
 the project at this point. I am personally quite satisfied with the 
 new title. As for why I wouldn't give it a title like Tomizunta's 
 Revenge it wouldn't be historically correct. I have never heard of a 
 Myan, Aztec, or Incan ruler named Tomizunta. There was, however, an 
 Aztec ruler named Montezuma, actually Moctezuma if spelled correctly, 
 who ruled the Aztec Empire during the 1520 Spanish conquest of 
 Northern Mexico. As for converting the potions to amulets there is 
 three reasons I wouldn't do this in the new side-scroller. First, the 
 original Montezuma's Revenge used amulets to give Panama Joe 
 invincibility against monsters for a few seconds, and using them in 
 this game would be too much like the original. Second, I have 
 completely rewritten the story line for the game, and the amulets 
 would not really fit the new story line very well. Third, I don't have

 any sound effects here I could use for the magic amulets.
 As for the potions themselves you will probably be seeing more of them
 in this new game since Angela Carter is searching for a mythical item
 roomered to be located in Mezoamerica. It would only make sense in
this
 case that the ancient Mayans that ruled that part of Mezoamerica would
 create healing potions from it, and put them in their temples. So you
 will just have to wait and see.
 Cheers.

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Re: [Audyssey] A SUGGESTION FOR THOM'S SIDE SCROLLER

2008-08-06 Thread Darren Harris
Yes I have written to them to find out. Not only that because our power
is different to yours in terms of voltage, I'm wondering if they can
compensate for that. Because I would dearly love an atari I had one
years ago and stupidly sold it.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Bryan Peterson
Sent: 06 August 2008 18:29
To: Gamers Discussion list
Subject: Re: [Audyssey] A SUGGESTION FOR THOM'S SIDE SCROLLER


That I couldn't tell you. I just know that they use PayPal. I don't see
why 
they wouldn't deliver to the UK though.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Darren Harris [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, August 06, 2008 9:55 AM
Subject: Re: [Audyssey] A SUGGESTION FOR THOM'S SIDE SCROLLER


 Do they deliver to the UK? And will they work in the UK?

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Bryan Peterson
 Sent: 06 August 2008 16:46
 To: Gamers Discussion list
 Subject: Re: [Audyssey] A SUGGESTION FOR THOM'S SIDE SCROLLER


 The site is www.atariace.com, and it's fairly screen reader friendly. 
 They sell Atari, Nintendo and Sega games, consoles and controllers. 
 Their prices
 are slightly steep but it's well worth it as far as I'm concerned.
I've
 nere
 yet gotten a faulty product from them, which just goes to show how
much
 work
 they ut into them before they sell them. From what I understand they
 rebuild
 them completely if necessary to get them working.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Darren Harris [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Wednesday, August 06, 2008 9:38 AM
 Subject: Re: [Audyssey] A SUGGESTION FOR THOM'S SIDE SCROLLER


 Where did you find this!!

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED]
 On Behalf Of Bryan Peterson
 Sent: 06 August 2008 16:07
 To: Gamers Discussion list
 Subject: Re: [Audyssey] A SUGGESTION FOR THOM'S SIDE SCROLLER


 That sounds cool. I look forward to te time you'll be able to devote 
 more time to it. Interestingly enouh though, I found a web site that 
 sells classic video gmes including the old Atari, and I could have 
 sworn I've seen Monte there a few times. I've thought about buying it

 but as I recall the
 game didn't feature much audio. I don't know about other folks but I
 feel
 the old Atari 2600 had some of the most memorable sound in video
 gaming
 history.
 Time is an illusion, lunchtime doubly so.
 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, August 06, 2008 8:24 AM
 Subject: Re: [Audyssey] A SUGGESTION FOR THOM'S SIDE SCROLLER


 Hi Nicol,
 As for the name of the new side-scroller its oficial name is 
 Mysteries

 of the Ancients. The private testers and I decided this would be the

 best title for the new side-scroller, and I have no plans of 
 renaming

 the project at this point. I am personally quite satisfied with the 
 new title. As for why I wouldn't give it a title like Tomizunta's 
 Revenge it wouldn't be historically correct. I have never heard of a

 Myan, Aztec, or Incan ruler named Tomizunta. There was, however, an 
 Aztec ruler named Montezuma, actually Moctezuma if spelled 
 correctly,

 who ruled the Aztec Empire during the 1520 Spanish conquest of 
 Northern Mexico. As for converting the potions to amulets there is 
 three reasons I wouldn't do this in the new side-scroller. First, 
 the

 original Montezuma's Revenge used amulets to give Panama Joe 
 invincibility against monsters for a few seconds, and using them in 
 this game would be too much like the original. Second, I have 
 completely rewritten the story line for the game, and the amulets 
 would not really fit the new story line very well. Third, I don't 
 have

 any sound effects here I could use for the magic amulets. As for the

 potions themselves you will probably be seeing more of them in this 
 new game since Angela Carter is searching for a mythical

 item roomered to be located in Mezoamerica. It would only make sense

 in
 this
 case that the ancient Mayans that ruled that part of Mezoamerica 
 would create healing potions from it, and put them in their temples.

 So you will just have to wait and see. Cheers.

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[Audyssey] Any good footbal type games out there?

2008-08-12 Thread Darren Harris
Hi all,

Now free kick has gone the way of loads of other online games, seems to
be totally inaccessible for screen readers to use, does anybody have any
other good online football games like free kick to share? 

Many thanks. 

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Re: [Audyssey] Other good muds for blind people

2008-08-28 Thread Darren Harris
Are there any good spacey type games out there? As in trading, empire
building, anything like warring factions mud type games?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Missy Hoppe
Sent: 28 August 2008 12:08
To: Gamers Discussion list
Subject: Re: [Audyssey] Other good muds for blind people


discworld rocks for blind people! There are several of us there, and I 
happen to be a newbie helper.
discworld.atuin.net port 23.
My character is Eponine and I hope to see you there someday. Missy
- Original Message - 
From: Lindsay Cowell [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 28, 2008 6:39 AM
Subject: [Audyssey] Other good muds for blind people


Hi Folks,

I have already played Alter Eon and Miriani muds, but Miriani is down
until 
the third of September. Does anyone know of any other good muds I can
try, 
as I am not that keen on Alter Eon?

Lindsay Cowell.
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[Audyssey] Getting a sega mega drive to work?

2008-09-01 Thread Darren Harris
Hi all,

I bought a sega mega drive off ebay. In the UK just to clarify things.
Basically I can't get it working. It came with the unit, an arial lead,
and the plug obviously. Does it need an rf switcher box or something? I
have a new tv certainly it's less than 3 years old that's for sure.
Basically the buyer on ebay is telling me that this isn't the problem.
But I'm not so convinced. Can anybody give me some help here? 

Thanks.

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[Audyssey] Miriani help

2008-09-02 Thread Darren Harris
Hi all,

Just started this game. Have got 1mcr starter cash but can't get any
ships. How do I generate money to get ships.

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Re: [Audyssey] Miriani help

2008-09-03 Thread Darren Harris
Thanks.

How do I find a trade route?? Is it a case of just flying round? Or is
there a way of doing this

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Tj
Sent: 03 September 2008 08:59
To: Gamers Discussion list
Subject: Re: [Audyssey] Miriani help


Ask for help on the chatter channel, or you can actually take out a 10 
million credit lone.  That'll be enough to get you a cargo hauler, a
space 
suit, and other supplies as well, while not putting you far at all in
debt. 
Need any help?  Don't hesitate to ask.

Tj
- Original Message - 
From: Darren Harris [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, September 02, 2008 11:38 PM
Subject: [Audyssey] Miriani help


 Hi all,

 Just started this game. Have got 1mcr starter cash but can't get any 
 ships. How do I generate money to get ships.

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Re: [Audyssey] holotreck

2008-09-18 Thread Darren Harris
Hi,

What is this?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of shaun everiss
Sent: 18 September 2008 09:59
To: gamers@audyssey.org
Subject: [Audyssey] holotreck


Hi all.
I need some help, this is for those that do holotreck.
Ok I have made a char called everiss, I have a short description. The
creation thing put up things about rules and then biographies and such,
I have no idea where to send em to or what to put is it just like the
description or what, sounds complicated. At any point I am in federation
embasy, I suspect I need to go go to the recruitment office or something
but then what. I have no idea what to do at all. Asking for help gives
me a link to commands which give me links to more commands and really
not much about what I really have to do.


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[Audyssey] Empire building games?

2008-09-21 Thread Darren Harris
Hi all,

Does anybody know of any good persistent space trading empire building
type games out there? Where you can build up an empire, trade and the
like? 

thanks. 

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Re: [Audyssey] problem signing up to second life

2008-09-23 Thread Darren Harris
What is this game?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of shaun everiss
Sent: 23 September 2008 02:10
To: Gamers Discussion list
Subject: Re: [Audyssey] problem signing up to second life


there is no one round most times so I may miss out on this one. At 12:49
p.m. 23/09/2008, you wrote:
The names combo box is for selecting a lastname which will be used in
the game world.  Webvisum should work for solving the captcha.  When
the 
script is given to you, it will be stored in your account not on your 
comp.  If your willing to get sighted help to get started then it would

be great if you could help test and give feedback.  THanks,

Mike

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Re: [Audyssey] Mainstream games was sl accessibility contact details

2008-09-26 Thread Darren Harris
Yup this is the trouble. There's very few games out there that I'd
definitely go out and buy, because of that reason.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: 26 September 2008 02:34
To: Gamers Discussion list
Subject: [Audyssey] Mainstream games was sl accessibility contact
details


Hi,
Yeah, and the wait between accessible game releases  isn't the only 
reason blind gamers are looking at mainstream games. For me personally I

tend to find the majority of audio games produced for the blind do not 
hold my personal interest. We have plenty of card games, board games, 
Space Invader type clones, but nothing really like the games you can get

for the XBox or Playstation these days. I'm not saying there is anything

wrong with card games, board games, etc but it seams to be the main 
focus of audio game developers.
The main reason I have been working on a full 3D game engine for the 
blind, fairly similar to mainstream FPS engines, is that I would like to

see more accessible games made like Halo, Resident Evil, Tomb Raider, 
Jedi Knight, Gear Wars, etc. Those games really hold my interest, and I 
will sit for hours trying to play the mainstream versions, and if there 
was an accessible game made like that I'd certainly be spilling my 
pockets to get it. However, at this point in time I find myself the only

blind accessible game developer creating a game engine that can make 
games on the par with the mainstream games.


Orin wrote:
 Most people are at least trying mainstream games, or attempting to.
 Wanna know why? Think about this. When in audio games did we have the 
 last big rlease? Rail Racer which, as of now was released a year 
 ago. Heck, I don't even know what the last big release was. Been so
long.


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Re: [Audyssey] Mainstream games

2008-10-01 Thread Darren Harris
Yup, I'm enjoying my new old mega drive now. I got one off ebay and am
just buying games for it like no tomorrow. Love it!!

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Tom Randall
Sent: 01 October 2008 21:47
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Mainstream games


Hey Bryan and all.

Well my collection as far as older stuff goes includes a regular Atari
2600, an atari 2600 JR. an Atari 800, and 800XL, a 130XE, a Sega
Genisis, and an Atari Lynx plus various software and drives and
controlers for all systems.  All of this gear works.  For newer stuff
all I currently have is my psp but as I said I am working on picking up
probably a ps2 for a newer home console fairly soon.  I still really
like the old game systems but I must admit I am really starting to enjoy
the newer stuff as well which was not the case until fairly recently.

Best regards,

Tom


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Bryan Peterson
Sent: Tuesday, September 30, 2008 2:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mainstream games


I  happen to have an Atari, a regular NES, Super NES, Game Boy Advance
and 
Game Cube. Not a massive collection but the Atari still works, which is
rare 
these days. Of course I did recently discover a web site whose owner 
specializes in just such things as Atari and the other older gaming
systems. 
I've never gotten a defective product from him, Systems, joysticks,
games, 
you name it he probably has it in stock from time to time. They're a bit

pricy but considering he completely rebuilds everything and tests it 
thoroughly before selling it it's worth it. As I said I've never once
gotten 
a defective game or other product from him. And he accepts PayPal, so 
ordering is fairly easy.


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Re: [Audyssey] Mainstream games

2008-10-02 Thread Darren Harris
Well, you know, it really does make a change to play games that have
content rather than all the jazzy looks. I've forgotten what moddle I
have, the recet button is below the power switch if that's any help. But
yes I love the old gaming systems. I think I'm going to have to get a
collection of them going lol. So far I have sonic 2, sylvester and
tweety, I love that game it's so close to the cartoon, and alien 3. have
just ordered gods from ebay as well. So yeah we'll just have to see what
happens won't we. I miss the old platform games. I think that games
should to a degree go back to them or we should have more platform games
out there still. 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of constantine (on laptop)
Sent: 02 October 2008 23:24
To: Gamers Discussion list
Subject: Re: [Audyssey] Mainstream games


I absolutely love those things. What version do you have? I like the
model 
1, and also sega cd model 1, with the front loading system. These feel,
to 
me, to be more sturdy units and less prone to damage. As someone said on
a 
nintendo 64 review, you could drive a tank over it and it wouldn't be 
damaged. Ok, a bit of over exageration, but honestly. It really does
rock 
and if I manage to get my hands on something else I'm always looking for

other systems. I love older cd based systems and sure I love all this
modern 
stuff. But honestly! Its really starting to (insert cuss here) me off
that 
everything is all about graphics! We've had cd quality sound for years
and 
even cartridge based systems can pipe out the tunes half decently.




contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Darren Harris [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, October 01, 2008 3:22 PM
Subject: Re: [Audyssey] Mainstream games


 Yup, I'm enjoying my new old mega drive now. I got one off ebay and am

 just buying games for it like no tomorrow. Love it!!

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Tom Randall
 Sent: 01 October 2008 21:47
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] Mainstream games


 Hey Bryan and all.

 Well my collection as far as older stuff goes includes a regular Atari

 2600, an atari 2600 JR. an Atari 800, and 800XL, a 130XE, a Sega 
 Genisis, and an Atari Lynx plus various software and drives and 
 controlers for all systems.  All of this gear works.  For newer stuff 
 all I currently have is my psp but as I said I am working on picking 
 up probably a ps2 for a newer home console fairly soon.  I still 
 really like the old game systems but I must admit I am really starting

 to enjoy the newer stuff as well which was not the case until fairly 
 recently.

 Best regards,

 Tom


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Bryan Peterson
 Sent: Tuesday, September 30, 2008 2:10 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Mainstream games


 I  happen to have an Atari, a regular NES, Super NES, Game Boy Advance

 and Game Cube. Not a massive collection but the Atari still works, 
 which is rare
 these days. Of course I did recently discover a web site whose owner
 specializes in just such things as Atari and the other older gaming
 systems.
 I've never gotten a defective product from him, Systems, joysticks,
 games,
 you name it he probably has it in stock from time to time. They're a
bit

 pricy but considering he completely rebuilds everything and tests it 
 thoroughly before selling it it's worth it. As I said I've never once 
 gotten a defective game or other product from him. And he accepts 
 PayPal, so ordering is fairly easy.


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Re: [Audyssey] Mainstream games

2008-10-03 Thread Darren Harris
Oh yeah, you can get the emulators, but somehow it's just not the same
is it. 

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Re: [Audyssey] Ot, trecker recordings

2008-10-07 Thread Darren Harris
Hi,

What cellphone do you have? Because there are cheaper alternatives out
there to trekker.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of dark
Sent: 06 October 2008 23:52
To: Gamers@audyssey.org
Subject: [Audyssey] Ot, trecker recordings


I'm really sorry for posting an ot message, but sinse I changed
computers, I've lost both the E-mail address and website for the oteasy
audeasy off topic list. 

appologies to tom and all other mods, and feel free someone to give me
the oteasy address,  if that list is even being checked stil of
course. 

Back to trecker though, sinse i'm probably getting one in the very near
future, I was wondering if there were any audio recordings or tutorials
available for it. the humanware site has complete html documentation,
but no actual recordings, and I do always like the hands on touch. 

I didn't see anything immediately obvious on main menue or blind cool
tech, but then again, i didn't check all that seriously. 

any advice would be appreciated. 

appologies again to tom and co. #

all the best, 

Dark.
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Re: [Audyssey] Ot, trecker recordings

2008-10-08 Thread Darren Harris
What did you look at? I've got a nokia n82 with talks and wayfinder. The
whole lot if you bought the phone off somewhere like play, the phone
would be about £300, then talks, then wayfinder, would cost you less
than 700 quid. Which is significantly less than the trekker and you have
a unit that's up to date and not looking like it's been bolted together.
I don't like the trekker I'd much rather a unit that's bluetooth capable
and small wayfinder fits the bill

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of dark
Sent: 07 October 2008 09:25
To: Gamers Discussion list
Subject: Re: [Audyssey] Ot, trecker recordings


Hi.

an immensely cheap mobile with no speech at all. After pricing
everything 
up, pluss the other phone contract I'd need, trecker actually didn't
work 
out as that much more, and I was impressed with many of the extra
navigation 
functions when i had a brief demo of one at site village earlier this
year.

Beware the Grue!

Dark.
- Original Message - 
From: Darren Harris [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, October 08, 2008 12:47 AM
Subject: Re: [Audyssey] Ot, trecker recordings


 Hi,

 What cellphone do you have? Because there are cheaper alternatives out

 there to trekker.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of dark
 Sent: 06 October 2008 23:52
 To: Gamers@audyssey.org
 Subject: [Audyssey] Ot, trecker recordings


 I'm really sorry for posting an ot message, but sinse I changed 
 computers, I've lost both the E-mail address and website for the 
 oteasy audeasy off topic list.

 appologies to tom and all other mods, and feel free someone to give me

 the oteasy address,  if that list is even being checked stil of 
 course.

 Back to trecker though, sinse i'm probably getting one in the very 
 near future, I was wondering if there were any audio recordings or 
 tutorials available for it. the humanware site has complete html 
 documentation, but no actual recordings, and I do always like the 
 hands on touch.

 I didn't see anything immediately obvious on main menue or blind cool 
 tech, but then again, i didn't check all that seriously.

 any advice would be appreciated.

 appologies again to tom and co. #

 all the best,

 Dark.
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Re: [Audyssey] Humanity MOO

2008-10-12 Thread Darren Harris
Hi,

So what elements do you propose adding into this mud?

I hope there's room for trading, outpost placement including factories,
multiple ship ctrl, for example, being able to store and fly multiple
vestles, and maybe to have some ships along for escort, so you can have
a wing of ships to fly with you, I think that would be a cool thing
tohave. 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Michael Forzano
Sent: 12 October 2008 03:29
To: gamers@audyssey.org
Subject: [Audyssey] Humanity MOO


Hi,

I know this isn't in the original thread, but I just had to switch email
addresses. I'm Mike, the main admin and coder on Humanity MOO. I'd just
like to clear up a few things. First, the moo isn't a Miriani clone.
Though it has some of the same concepts, lets face it, a lot of the same
concepts, it will be much expanded. For example, I have coded a combat
system, and I will have weapons etc. The most important thing, though,
is that its under development. From what I've heard, MOOs take years to
develop and though I feel I've made considerable progress it is still a
work in development. For example, the fact of the similar messages, I
made it this way so that the game would work with my Miriani soundpack
for testing purposes. I will most likely have a name change. But the
reason this thread was posted was to ask for ideas and suggestions of
things you guys would like to see in a moo that aren't in current moos.
Of course, if there any MOO coders out there, I'd be glad to have your
help. The moo address is jaybird.no-ip.info port . Remember though,
that anything you see is subject to change and I hope you will give the
game a chance even if you don't like what you see at this moment.
Furthermore, if you do not want to play a game that is under
development, don't. I am open to suggestions, not complaints. I hate to
sound harsh, but it seems that certain people expect so much from this
game but in reality it has been in existence for only 6 months. However,
it may turn out that some of you may actually like the game. In any
case, suggestions/ideas are welcome.

 

Regards,

Mike

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Re: [Audyssey] Humanity MOO

2008-10-12 Thread Darren Harris
Iv jut tridconecing wth the address given in this email with vip mud and
I get an 11001 error message. 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Michael Forzano
Sent: 12 October 2008 03:29
To: gamers@audyssey.org
Subject: [Audyssey] Humanity MOO


Hi,

I know this isn't in the original thread, but I just had to switch email
addresses. I'm Mike, the main admin and coder on Humanity MOO. I'd just
like to clear up a few things. First, the moo isn't a Miriani clone.
Though it has some of the same concepts, lets face it, a lot of the same
concepts, it will be much expanded. For example, I have coded a combat
system, and I will have weapons etc. The most important thing, though,
is that its under development. From what I've heard, MOOs take years to
develop and though I feel I've made considerable progress it is still a
work in development. For example, the fact of the similar messages, I
made it this way so that the game would work with my Miriani soundpack
for testing purposes. I will most likely have a name change. But the
reason this thread was posted was to ask for ideas and suggestions of
things you guys would like to see in a moo that aren't in current moos.
Of course, if there any MOO coders out there, I'd be glad to have your
help. The moo address is jaybird.no-ip.info port . Remember though,
that anything you see is subject to change and I hope you will give the
game a chance even if you don't like what you see at this moment.
Furthermore, if you do not want to play a game that is under
development, don't. I am open to suggestions, not complaints. I hate to
sound harsh, but it seems that certain people expect so much from this
game but in reality it has been in existence for only 6 months. However,
it may turn out that some of you may actually like the game. In any
case, suggestions/ideas are welcome.

 

Regards,

Mike

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Re: [Audyssey] Humanity MOO

2008-10-12 Thread Darren Harris
Well I created an account or tried to, I haven't got the confirmation
email through yet. I did write to the admins concrned and not herd
anything back. 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Andy, on Braille Plus
Sent: 12 October 2008 14:06
To: Gamers Discussion list
Subject: Re: [Audyssey] Humanity MOO


Hmm, weird, works fine for me here. The address once again:

jaybird.no-ip.info port 

Perhaps it was down? I don't know since I just woke up. LOL.


On Sun, 12 Oct 2008 13:43:12 +0100, Darren Harris wrote:


Iv jut tridconecing wth the address given in this email with vip mud 
and I get an 11001 error message.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Michael Forzano
Sent: 12 October 2008 03:29
To: gamers@audyssey.org
Subject: [Audyssey] Humanity MOO


Hi,

I know this isn't in the original thread, but I just had to switch 
email addresses. I'm Mike, the main admin and coder on Humanity MOO. 
I'd just like to clear up a few things. First, the moo isn't a Miriani 
clone. Though it has some of the same concepts, lets face it, a lot of 
the same concepts, it will be much expanded. For example, I have coded 
a combat system, and I will have weapons etc. The most important thing,

though, is that its under development. From what I've heard, MOOs take 
years to develop and though I feel I've made considerable progress it 
is still a work in development. For example, the fact of the similar 
messages, I made it this way so that the game would work with my 
Miriani soundpack for testing purposes. I will most likely have a name 
change. But the reason this thread was posted was to ask for ideas and 
suggestions of things you guys would like to see in a moo that aren't 
in current moos. Of course, if there any MOO coders out there, I'd be 
glad to have your help. The moo address is jaybird.no-ip.info port 
. Remember though, that anything you see is subject to change and I

hope you will give the game a chance even if you don't like what you 
see at this moment. Furthermore, if you do not want to play a game that

is under development, don't. I am open to suggestions, not complaints. 
I hate to sound harsh, but it seems that certain people expect so much 
from this game but in reality it has been in existence for only 6 
months. However, it may turn out that some of you may actually like the

game. In any case, suggestions/ideas are welcome.



Regards,

Mike

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11/10/2008 15:59


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Re: [Audyssey] Humanity MOO help

2008-10-13 Thread Darren Harris
Hi,

How do I board a train? I've gone for the ship option for the hell of it
and I'd like to get to the space centre. 

Thanks.

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[Audyssey] Fw: [Talks] [Wfaccess] Wfaccess] Release of Wayfinder Access 2.5

2008-10-14 Thread Darren Harris
Hi all, 

I'm sending this out as I believe it's important. Please see below for
your reference please feel free to spread the word and forward to who
ever you think will benefit this. I think it's important that a product
such as this is seriously pushed especially because of what it costs. 

Thank you

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Darren Harris
Sent: 14 October 2008 10:03
To: 'Talks Mailing List'
Cc: [EMAIL PROTECTED]; [EMAIL PROTECTED];
[EMAIL PROTECTED]; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [Talks] Off topic for some the new wayfinder 2.5 release


Hi,
I'm cross posting this to every list I'm on so I'm really sorry for
those lists that are off topic, this is only for your reference, not to
generate conversation. If anybody wants to come to the wfa list then
email me privately and I'll give you the subscription information,
including to those who I have bcc'd privately. Please feel free to pass
around including the attachment I've put in this email. 
I've not given this a proper field test yet I will admit, but from what
I've seen so far, whilst playing with it on my couch, I am going to love
this. The use a position feature is absolutely fantastic and I honestly
can't weight to get out there and really give this a field test. It's
truly great to see at last, that there is an affordable gps solution for
blind persons that is below the £1000 mark, not even that, below £500,
that in itself is a milestone in terms of access technology!! All I can
say is truly well done to wayfinder for designing and programming a
product that 1 is affordable, and 2, that works. Wfav2 always did work
very well in my opinion, but like all things, any good product can be
built upon, and certainly from the little I have played with wfav2.5,
wayfinder have certainly done that. So thanks and keep up the good
work!! Read the below email for details of where to get this product
from. 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Len Burns
Sent: 14 October 2008 09:30
To: Wayfinder Access e-mail forum
Cc: [EMAIL PROTECTED]
Subject: Re: [Talks] [Wfaccess] Release of Wayfinder Access 2.5


Good day,

I am cross posting this to the TALKS list for general interest. I would
like to thank Albin, the new product manager for Wayfinder Access, and
his team for a fine piece of work, as well as 
Neil for his key role in facilitating communication between the user
community and Wayfinder that made the 2.5 release a reality.  In the
past, there have been communication gaps with unfortunate results. This
time around, those who took the time to compose their thoughts were
heard.

For those who may not know, you can purchase an activation code for
Wayfinder Access or TALKS in the amount of time required to receive an
email from Neil's web site at: http://www.talknav.net/

I finally had the pleasure of taking a short walk this evening with WFA,
and thus far am ecstatic.  First of all, we have our auto-refresh back
in the vicinity views!  The loss of this was a serious problem.  I can
now leave WFA in the near by cross roads view and know what street lies
ahead with out hitting manual refresh every 30 seconds.

I walked with WFA for a good mile this evening, and played around with
auto-refresh in all the views.  It worked exactly as I would have hoped.
One 
thing, if you intend to use this on a phone on which the screen saver
kicks in quickly like the N82, go to options, and set back light to
always on.

My hope for the future is the ability to set WFA to update only those
items in my direction of travel.  For now, I am just thrilled to have
auto-refresh back, and working smoother than before.

I agree with those who have commented on the problem of the info view
always returning focus to GPS status upon refresh. it would be very
useful to refresh without changing focus.  For me, this would be
especially valuable when monitoring heading and speed.

Another feature I am finding highly valuable is the ability to use
favourites as the focal point for exploration.  Go to favourites, choose
one around which you would like to explore, hit options and select use
as position.  Give WFA 15 or 20 seconds to download data, and then check
out the vicinity views.  They will be populated exactly as if you were
standing at the location of the favourite.  I am having a lot of fun
exploring, and have used this along with the map view to learn about
several areas in detail that I will be visiting soon.

There are two things I hope for in future versions.  First, it would be
useful to be able to use a search result as a position.  Also, it would
be valuable to have the option to lock to a favourite.  Right now it is
only possible to lock to a favourite in the near by favourites vicinity
view.  This limits the range to I believe about 2 kilometres.  This is
limiting for those of us who do not always stay on the beaten path.

I am also very pleased to see

Re: [Audyssey] scifi moo

2008-10-28 Thread Darren Harris
Yeah I'd like to find somewhere that has the ability to let you trade
and build up an empire and the like. I love that sort of thing.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of shaun everiss
Sent: 28 October 2008 05:45
To: gamers@audyssey.org
Subject: [Audyssey] scifi moo


Hi.
So what moos are out there for scifi users.
I'm not going to spend hours and hours of my life playing but I need
something to waste the ocational  hour or 2 when things are just going
nowhere. all the squidsoft stuff is gone, holotrek is a rpg and I doubt
I'll ever complete a bio, etc because I really will not play that much.
Then well the squidsoft stuff has gone away and I really don't like
miriani. Slipgate legacy is shutting down, and humanity moo is still in
alpha and well not that I mean something by it but is there a good space
mud out there guys. maybe exploration etc. Or is this my lot. I don't
care for the standard hack and slash muds either.
 


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Re: [Audyssey] scifi moo

2008-10-29 Thread Darren Harris
Is star conquest still around? What's it's address

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Tj
Sent: 29 October 2008 19:30
To: Gamers Discussion list
Subject: Re: [Audyssey] scifi moo


Miriani and Star conquest are two different games.  I know there has
been 
loads upon loads of confusion about this, so I will point out the 
differences.  First, however, I will point out the similarities.

The ship system, credits, points, space suits, asteroid hauling,
salavaging, 
all the same.  I'll admit that they hhave cloned this from Star Conquest
to 
a key, however, without the messages.  Even stun weapons probably too, 
however, they are named differently.

That, hough, i where the games completely differ.  Miriani in any way,
shape 
or form, with the exceptin of those  listed aboe is not starconquest.
It is 
what is called a sister to it, meaning it's similar, and paralells it,
but 
it's completely different.  From the other activities involved, to the 
playerbase, and the hosts, they differ in every way possible.  Miriani
has 
out've local and out've comms, with differences in artifacts, the way 
surveying works, recharging, and I could go on.  Missions are different 
(combat isn't the same, yatta yatta).  The hosts of miriani A R E N O T
the 
star conquest hosts.
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 28, 2008 3:44 PM
Subject: Re: [Audyssey] scifi moo


 aah.
 Well I never got much in miriani, maybe I should try my luck, looks 
 like
 the only game I will be able to do now.
 who knows, I'll just see how bored I get.
 At 04:07 a.m. 29/10/2008, you wrote:
Star Conquest is Miriani. They're run by the same people, I do 
believe.
And
they're working on a GWSE equivalent but honestly, I don't have much
faith
in that one either.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]

On Behalf Of shaun everiss
Sent: October 28, 2008 4:34 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] scifi moo

Well I'd really like a mud/moo you can do exploring, etc.
I don't want to mess with an rpg like holotrek because I am not going 
to
be
a serious all day gamer since this stuff is just for relaxation
really.
Until I can get my char reroled in humanity moo or they fix the
various
things that happen after death of the char then I really can't use it,

well
I can but I obviously don't have any objects at all.
Miriani is just becomming bad, and I never stayed on it long enough to
really enjoy it, I hardly mastered it.
And the rest, slipgate legacy, etc seem to be offline or going
offline.
One thing that was mentioned on the squidsoft community was a moo
called
milkeyway 2306 or something, is this still opperating or is this gone
to.
I'd really like something that has a scifi feel to it, for casual
play.
Also I wander what happened to star conquest there aparently is
supposed 
to
be a new version but www.squidsoft.net just yealds a blank page.
If scc comes back up I may just join that.
I managed to read the last ever log, although it sounded quite rough
at
least it was semi interesting.

At 08:55 p.m. 28/10/2008, you wrote:
Yeah I'd like to find somewhere that has the ability to let you trade

and build up an empire and the like. I love that sort of thing.

-Original Message-
From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED]
On Behalf Of shaun everiss
Sent: 28 October 2008 05:45
To: gamers@audyssey.org
Subject: [Audyssey] scifi moo


Hi.
So what moos are out there for scifi users.
I'm not going to spend hours and hours of my life playing but I need 
something to waste the ocational  hour or 2 when things are just 
going nowhere. all the squidsoft stuff is gone, holotrek is a rpg and

I doubt I'll ever complete a bio, etc because I really will not play 
that much. Then well the squidsoft stuff has gone away and I really 
don't like miriani. Slipgate legacy is shutting down, and humanity 
moo is still in alpha and well not that I mean something by it but is

there a good space mud out there guys. maybe exploration etc. Or is 
this my lot. I don't care for the standard hack and slash muds 
either.



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[Audyssey] Online manuals for old games?

2008-10-29 Thread Darren Harris
Hi all, 

Am trying to find somewhee in the internet that has online versions of
games manuals. I'm buying tons of mega drive games now off ebay and I
was looking for accessible versions of the manuals as some of the games
especially don't come with manuals. Anybody got any ideas?


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Re: [Audyssey] What games are people playing now?

2008-12-19 Thread Darren Harris
Well now I've gone and got a psp. It's small and you can plug it into a
tv so I'm looking forward to exploring new gaming possabilities again

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Clement Chou
Sent: 19 December 2008 18:39
To: Gamers Discussion list
Subject: Re: [Audyssey] What games are people playing now?


That is true as well. I'm hoping sony does this soon though... because
that 
would be very, very nice to have.
- Original Message - 
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, December 19, 2008 10:34 AM
Subject: Re: [Audyssey] What games are people playing now?


I believe mm9 hit the ps3 a few days before the x box, but x box has a 
ton  of games on it's marketplace  A lot of old arcade games like 
pakman, frogger, and stuff.  Also.  X box  has
 ultamite mk 3 unlong with the origian soul calibur.
 And.. As an added bonus, the marketplace is completely accessible from
the
 web.  Unlike the ps3.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]

 On Behalf Of Clement Chou
 Sent: Friday, December 19, 2008 12:16 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] What games are people playing now?

 Ah okay. Good to note then... thanks Liam. I wasn't actually aware 
 that Megaman 9 was for the xbox360 as well...


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Re: [Audyssey] What games are people playing now?

2008-12-19 Thread Darren Harris
Right. Any good game pointers?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Liam Erven
Sent: 19 December 2008 19:01
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] What games are people playing now?


I saddly have the old version that doesn't plug in to a tv.  But then.
The price was right, so...
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Darren Harris
Sent: Friday, December 19, 2008 12:56 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] What games are people playing now?

Well now I've gone and got a psp. It's small and you can plug it into a
tv so I'm looking forward to exploring new gaming possabilities again

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Clement Chou
Sent: 19 December 2008 18:39
To: Gamers Discussion list
Subject: Re: [Audyssey] What games are people playing now?


That is true as well. I'm hoping sony does this soon though... because
that would be very, very nice to have.
- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, December 19, 2008 10:34 AM
Subject: Re: [Audyssey] What games are people playing now?


I believe mm9 hit the ps3 a few days before the x box, but x box has a
ton  of games on it's marketplace  A lot of old arcade games like 
pakman, frogger, and stuff.  Also.  X box  has  ultamite mk 3 unlong 
with the origian soul calibur.
 And.. As an added bonus, the marketplace is completely accessible from
the
 web.  Unlike the ps3.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]

 On Behalf Of Clement Chou
 Sent: Friday, December 19, 2008 12:16 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] What games are people playing now?

 Ah okay. Good to note then... thanks Liam. I wasn't actually aware
 that Megaman 9 was for the xbox360 as well...


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Re: [Audyssey] What games are people playing now?

2008-12-20 Thread Darren Harris
And how would you get on with such games if they are very text based? 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Liam Erven
Sent: 19 December 2008 20:36
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] What games are people playing now?


Depends what kind of games you like.  Riviera is cool if you like rpg's,
I really enjoy tekken dark reserection personally.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Darren Harris
Sent: Friday, December 19, 2008 1:40 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] What games are people playing now?

Right. Any good game pointers?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Liam Erven
Sent: 19 December 2008 19:01
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] What games are people playing now?


I saddly have the old version that doesn't plug in to a tv.  But then.
The price was right, so...
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Darren Harris
Sent: Friday, December 19, 2008 12:56 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] What games are people playing now?

Well now I've gone and got a psp. It's small and you can plug it into a
tv so I'm looking forward to exploring new gaming possabilities again

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Clement Chou
Sent: 19 December 2008 18:39
To: Gamers Discussion list
Subject: Re: [Audyssey] What games are people playing now?


That is true as well. I'm hoping sony does this soon though... because
that would be very, very nice to have.
- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, December 19, 2008 10:34 AM
Subject: Re: [Audyssey] What games are people playing now?


I believe mm9 hit the ps3 a few days before the x box, but x box has a
ton  of games on it's marketplace  A lot of old arcade games like 
pakman, frogger, and stuff.  Also.  X box  has  ultamite mk 3 unlong 
with the origian soul calibur.
 And.. As an added bonus, the marketplace is completely accessible from
the
 web.  Unlike the ps3.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]

 On Behalf Of Clement Chou
 Sent: Friday, December 19, 2008 12:16 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] What games are people playing now?

 Ah okay. Good to note then... thanks Liam. I wasn't actually aware
 that Megaman 9 was for the xbox360 as well...


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Re: [Audyssey] smugglers 4 demo

2008-12-22 Thread Darren Harris
In sm 4 do you age as quickly as you did in sm 3 or is there a way to
turn the aging off. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Orin
Sent: 22 December 2008 10:53
To: Gamers Discussion list
Subject: Re: [Audyssey] smugglers 4 demo


I think it's just meant for background music. I'm not totally certain  
because I've never played the full version but I believe that's the  
only one. If not, that'd of course be great. Might buy it actually.  
There didn't really seem to be any type of plot or what have you in  
the demo...
On Dec 22, 2008, at 5:50 AM, Will Lomas wrote:

   hi does the demo of smugglers 4 only contain that 1
track of music? 
 does the full version contain more variety?


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Re: [Audyssey] smugglers 4 demo

2008-12-22 Thread Darren Harris
Oh that's good because with smuglers 3 you aged far to quickly. I turned
the aging thing off

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of dark
Sent: 22 December 2008 13:03
To: Gamers Discussion list
Subject: Re: [Audyssey] smugglers 4 demo


No, you age much more slowly.

I'm currently a 29 year old admiral with his own planet.

Beware the Grue!

dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 22, 2008 11:33 AM
Subject: Re: [Audyssey] smugglers 4 demo


 In sm 4 do you age as quickly as you did in sm 3 or is there a way to 
 turn the aging off.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On Behalf Of Orin
 Sent: 22 December 2008 10:53
 To: Gamers Discussion list
 Subject: Re: [Audyssey] smugglers 4 demo


 I think it's just meant for background music. I'm not totally certain 
 because I've never played the full version but I believe that's the 
 only one. If not, that'd of course be great. Might buy it actually. 
 There didn't really seem to be any type of plot or what have you in 
 the demo... On Dec 22, 2008, at 5:50 AM, Will Lomas wrote:

 hi does the demo of smugglers 4 only contain that 1
 track of music?
 does the full version contain more variety?


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Re: [Audyssey] smugglers 4 demo

2008-12-22 Thread Darren Harris
Do you have to turn off the music like in the prev version as the prev
version it was way to loud

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Re: [Audyssey] thoughts on smugglers 4

2008-12-23 Thread Darren Harris
Couldn't agree more, I think he's great myself. He really has taken the
time and he's not just said that he'd work on it and forget it, he's
made the compatability mode as part of every update and he's made it
clear that he's working on it in every update. Is the blind mode
switched on by default?? 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Che
Sent: 22 December 2008 21:33
To: Gamers Discussion list
Subject: Re: [Audyssey] thoughts on smugglers 4


  I agree, to blame the developer of this game for it not working
smoothly 
with jaws is a little nutty.
  I think with some more moderate scripting, the game could be made
playable 
without too much difficulty by jaws, but I myself don't enjoy poking
around 
trying to find something on the screen, I am big on easy and intuitive 
interfaces, as anyone who has played my games can attest.
  I took a stab at writing some jaws scripts for smugglers, but even
with 
the scripts, some information was seemingly impossible to read, but that
is 
more likely a failure on my part, not the games.
  I have never used hal, so not sure what it is doing differently, but
if it 
makes the game easy to play without extra coding, it is definately doing

more than jaws is so far.
  When I heard Neals was developing some features that would make his
game 
accessible, I went ahead and bought it, not sure if I would like it or
not, 
because it didn't matter if I liked it.  I wanted to support this
effort, so 
maybe other mainstream game developers would see us blinks are willing
to 
support their efforts to include us.
  I am a jaws scripting hobbyist at best at this point, so maybe with a
more 
advanced scripter it would be possible to get the game working smoothly.
If 
anyone knows a person out there that might be into giving it a shot,
tell 
them to go for it.
  In the end, no matter the results, Neals has gone much farther in
trying 
to make his game accessible than almost all the other mainstream game 
developers out there, and for that he deserves our thanks.
  Later taters,
Che 


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22/12/2008 11:23
 

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Checked by AVG. 
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Re: [Audyssey] smugglers 4 demo

2008-12-23 Thread Darren Harris
Hi, I can't seem to find the trade screen. Any ideas?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of dark
Sent: 22 December 2008 13:54
To: Gamers Discussion list
Subject: Re: [Audyssey] smugglers 4 demo


Well personally I never turned off even the music in S3, I just wore
some 
good headphones, but to answer your question, the music in S4 is indeed 
quieter, so having it on or not is a matter of preference rather than 
necessity.

Beware the Grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 22, 2008 1:22 PM
Subject: Re: [Audyssey] smugglers 4 demo


 Do you have to turn off the music like in the prev version as the prev

 version it was way to loud

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Re: [Audyssey] smugglers 4 demo

2008-12-23 Thread Darren Harris
Don't worry I've found the blind mode now

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Darren Harris
Sent: 23 December 2008 10:23
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] smugglers 4 demo


Hi, I can't seem to find the trade screen. Any ideas?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of dark
Sent: 22 December 2008 13:54
To: Gamers Discussion list
Subject: Re: [Audyssey] smugglers 4 demo


Well personally I never turned off even the music in S3, I just wore
some 
good headphones, but to answer your question, the music in S4 is indeed 
quieter, so having it on or not is a matter of preference rather than 
necessity.

Beware the Grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 22, 2008 1:22 PM
Subject: Re: [Audyssey] smugglers 4 demo


 Do you have to turn off the music like in the prev version as the prev

 version it was way to loud

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 Checked by AVG.
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Re: [Audyssey] thoughts on smugglers 4

2008-12-23 Thread Darren Harris
I can't seem to buy it. Every time I try it says tthat there is nothing
in my basket

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of dark
Sent: 23 December 2008 11:13
To: Gamers Discussion list
Subject: Re: [Audyssey] thoughts on smugglers 4


No, you have to activate it in the options menue at the start of each 
game,  but that's really not a problem sinse everything there is
text.

Beware the Grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com
To: 'Che' c...@blindadrenaline.com; 'Gamers Discussion list' 
gamers@audyssey.org
Sent: Tuesday, December 23, 2008 10:11 AM
Subject: Re: [Audyssey] thoughts on smugglers 4


 Couldn't agree more, I think he's great myself. He really has taken 
 the time and he's not just said that he'd work on it and forget it, 
 he's made the compatability mode as part of every update and he's made

 it clear that he's working on it in every update. Is the blind mode 
 switched on by default??

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On Behalf Of Che
 Sent: 22 December 2008 21:33
 To: Gamers Discussion list
 Subject: Re: [Audyssey] thoughts on smugglers 4


  I agree, to blame the developer of this game for it not working 
 smoothly with jaws is a little nutty.
  I think with some more moderate scripting, the game could be made
 playable
 without too much difficulty by jaws, but I myself don't enjoy poking
 around
 trying to find something on the screen, I am big on easy and intuitive
 interfaces, as anyone who has played my games can attest.
  I took a stab at writing some jaws scripts for smugglers, but even
 with
 the scripts, some information was seemingly impossible to read, but
that
 is
 more likely a failure on my part, not the games.
  I have never used hal, so not sure what it is doing differently, but
 if it
 makes the game easy to play without extra coding, it is definately
doing

 more than jaws is so far.
  When I heard Neals was developing some features that would make his 
 game accessible, I went ahead and bought it, not sure if I would like 
 it or not,
 because it didn't matter if I liked it.  I wanted to support this
 effort, so
 maybe other mainstream game developers would see us blinks are willing
 to
 support their efforts to include us.
  I am a jaws scripting hobbyist at best at this point, so maybe with a
 more
 advanced scripter it would be possible to get the game working
smoothly.
 If
 anyone knows a person out there that might be into giving it a shot,
 tell
 them to go for it.
  In the end, no matter the results, Neals has gone much farther in
 trying
 to make his game accessible than almost all the other mainstream game
 developers out there, and for that he deserves our thanks.
  Later taters,
 Che


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org. You can make changes or update your 
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 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.

 No virus found in this incoming message.
 Checked by AVG.
 Version: 7.5.552 / Virus Database: 270.10.0/1861 - Release Date: 
 22/12/2008 11:23


 No virus found in this outgoing message.
 Checked by AVG.
 Version: 7.5.552 / Virus Database: 270.10.0/1861 - Release Date: 
 22/12/2008 11:23



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If you want

Re: [Audyssey] thoughts on smugglers 4

2008-12-23 Thread Darren Harris
Don't worry sorted it now

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Darren Harris
Sent: 23 December 2008 11:22
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] thoughts on smugglers 4


I can't seem to buy it. Every time I try it says tthat there is nothing
in my basket

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of dark
Sent: 23 December 2008 11:13
To: Gamers Discussion list
Subject: Re: [Audyssey] thoughts on smugglers 4


No, you have to activate it in the options menue at the start of each 
game,  but that's really not a problem sinse everything there is
text.

Beware the Grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com
To: 'Che' c...@blindadrenaline.com; 'Gamers Discussion list' 
gamers@audyssey.org
Sent: Tuesday, December 23, 2008 10:11 AM
Subject: Re: [Audyssey] thoughts on smugglers 4


 Couldn't agree more, I think he's great myself. He really has taken
 the time and he's not just said that he'd work on it and forget it, 
 he's made the compatability mode as part of every update and he's made

 it clear that he's working on it in every update. Is the blind mode
 switched on by default??

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On Behalf Of Che
 Sent: 22 December 2008 21:33
 To: Gamers Discussion list
 Subject: Re: [Audyssey] thoughts on smugglers 4


  I agree, to blame the developer of this game for it not working
 smoothly with jaws is a little nutty.
  I think with some more moderate scripting, the game could be made
 playable
 without too much difficulty by jaws, but I myself don't enjoy poking
 around
 trying to find something on the screen, I am big on easy and intuitive
 interfaces, as anyone who has played my games can attest.
  I took a stab at writing some jaws scripts for smugglers, but even
 with
 the scripts, some information was seemingly impossible to read, but
that
 is
 more likely a failure on my part, not the games.
  I have never used hal, so not sure what it is doing differently, but 
 if it makes the game easy to play without extra coding, it is 
 definately
doing

 more than jaws is so far.
  When I heard Neals was developing some features that would make his
 game accessible, I went ahead and bought it, not sure if I would like 
 it or not,
 because it didn't matter if I liked it.  I wanted to support this
 effort, so
 maybe other mainstream game developers would see us blinks are willing
 to
 support their efforts to include us.
  I am a jaws scripting hobbyist at best at this point, so maybe with a
 more
 advanced scripter it would be possible to get the game working
smoothly.
 If
 anyone knows a person out there that might be into giving it a shot, 
 tell them to go for it.
  In the end, no matter the results, Neals has gone much farther in
 trying
 to make his game accessible than almost all the other mainstream game
 developers out there, and for that he deserves our thanks.
  Later taters,
 Che


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[Audyssey] Bug with smugglers 4?

2008-12-24 Thread Darren Harris
Hi all, 

I don't know what's happening here, but every so often with the game I
get this window that pops up and it says something like can't make
active a mobile window something like that. It usually happens in the
fighting screen. Then I can't play the game once I've cleared that
dialog. I can click the buttons but absolutely nothing happens accept a
beep. Any ideas? Compatibility mode is on and am using windoweyes 7.01. 

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Re: [Audyssey] Bug with smugglers 4?

2008-12-24 Thread Darren Harris
Well sometimes that happens sometimes it doesn't.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Zachary Kline
Sent: 24 December 2008 08:40
To: Gamers Discussion list
Subject: Re: [Audyssey] Bug with smugglers 4?


Hi,
This window has been around for a while, and I don't know what it
means 
exactly.  I've reported it to Niels before, and I'm not sure he knows 
either.
Whenever it pops up in my case I am able to continue the game as
normal 
just by closing the window with the ok button.  Are you absolutely sure 
nothing happens?  This is very odd, and if that's really the way things
are 
Niels should hear about it.
Thanks,
Zack.

- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com
To: 'Che' c...@blindadrenaline.com; 'Gamers Discussion list' 
gamers@audyssey.org
Sent: Wednesday, December 24, 2008 12:13 AM
Subject: [Audyssey] Bug with smugglers 4?


 Hi all,

 I don't know what's happening here, but every so often with the game I

 get this window that pops up and it says something like can't make 
 active a mobile window something like that. It usually happens in the 
 fighting screen. Then I can't play the game once I've cleared that 
 dialog. I can click the buttons but absolutely nothing happens accept 
 a beep. Any ideas? Compatibility mode is on and am using windoweyes 
 7.01.

 No virus found in this outgoing message.
 Checked by AVG.
 Version: 7.5.552 / Virus Database: 270.10.0/1862 - Release Date: 
 23/12/2008 12:08



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[Audyssey] Replying to messages was RE: /Tomb Hunter trailer released.

2008-12-24 Thread Darren Harris
Why is it that people put their replies in silly places where by you
have to look for them! Can't you do it at the top like most people? 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Kevin Weispfennig
Sent: 24 December 2008 11:15
To: Gamers Discussion list
Subject: Re: [Audyssey] /Tomb Hunter trailer released.


On 12/24/2008 11:24 AM wrote Claudio:
 Thomas,
 if I listen to your trailer, I feel like I hear a film...
 I can't explain it in words what I feel...
 I just cant do it!
 It's wonderfull!
 I have put my head fone very loud!
 I love the music at the begin and at the end of the trailer. I'ts 
 wonderfull! Also the sounds in the game...
 Guy, you can be excited about yourself!
 Don't think about what was happnd this year.
 It isn't important now.
 The year is done soon, and you have done a very very gread job this
year.
 Don't think about the bat things.
 Now you have something in your hand about what you can be happy!
 Best regards and happy hollidays.
 Claudio Zeni.


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I love the Trailer. I  am going to buy the game as soon it comes outl. 
In the first day the game is online i'll buy it! Perfect Job!!!

-- 
Email: kevin.weispfen...@gmx.net
Homepage: http://www.weisi4u.de
BlinkNationBlog: http://www.blinknation.com/kevinweisi/weblog
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Klango-Username: kevinweisi
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Podcast: http://weisi4u.podspot.de
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Re: [Audyssey] Fw: Violent videogames may boost brain power, say researchers

2011-02-05 Thread darren harris
Lol who said blood wasn't good for you then!!! I really couldn't resist that


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 05 February 2011 14:38
To: Gamers Discussion list
Subject: Re: [Audyssey] Fw: Violent videogames may boost brain power, say
researchers

Hi Jacob,

Very interesting. Hmmm...That has interesting implications for gamers.
I use to play games like that for years. I wonder if this means my
brain power was boosted by slottering hords of enemies in Doom, Quake,
Jedi Knight, Tomb Raider, etc. Would be ironic to think so. Lol!

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Re: [Audyssey] anybody still playing core exiles?

2011-02-23 Thread darren harris
Yeah I'm in the brotherhood I like that bunch of people. 

I think the game has been very well thought out actually.

My latest thing is exploring combined with combat. Boy you get a ton of xp
with that combination!



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Re: [Audyssey] anybody still playing core exiles?

2011-02-25 Thread darren harris
They're active up to 180 days if you aren't premium. 

I'm still rather enjoying it. there's quite a lot I haven't done yet am just
building up a ton of IP skill at the moment. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Anouk Radix
Sent: 25 February 2011 10:41
To: Gamers Discussion list
Subject: Re: [Audyssey] anybody still playing core exiles?

I used to play core exiles but not anymore, i found it quite repetetive. I 
am not even sure if my account is still active.
Greetings, Anouk,
- Original Message - 
From: darren harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, February 23, 2011 6:01 PM
Subject: Re: [Audyssey] anybody still playing core exiles?


 Yeah I'm in the brotherhood I like that bunch of people.

 I think the game has been very well thought out actually.

 My latest thing is exploring combined with combat. Boy you get a ton of xp
 with that combination!



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Re: [Audyssey] anybody still playing core exiles?

2011-02-25 Thread darren harris
They've got a few new things there now new tech and a whole new galaxy. I
think there's some big things happening there this year.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Anouk Radix
Sent: 25 February 2011 11:34
To: Gamers Discussion list
Subject: Re: [Audyssey] anybody still playing core exiles?

Hi, oh i am premium i think but i have no idea how long i havent played or 
what my account name is. It was fun for a while though.
Greetings, Anouk,
- Original Message - 
From: darren harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, February 25, 2011 12:14 PM
Subject: Re: [Audyssey] anybody still playing core exiles?


 They're active up to 180 days if you aren't premium.

 I'm still rather enjoying it. there's quite a lot I haven't done yet am 
 just
 building up a ton of IP skill at the moment.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Anouk Radix
 Sent: 25 February 2011 10:41
 To: Gamers Discussion list
 Subject: Re: [Audyssey] anybody still playing core exiles?

 I used to play core exiles but not anymore, i found it quite repetetive. I
 am not even sure if my account is still active.
 Greetings, Anouk,
 - Original Message - 
 From: darren harris darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Wednesday, February 23, 2011 6:01 PM
 Subject: Re: [Audyssey] anybody still playing core exiles?


 Yeah I'm in the brotherhood I like that bunch of people.

 I think the game has been very well thought out actually.

 My latest thing is exploring combined with combat. Boy you get a ton of 
 xp
 with that combination!



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Re: [Audyssey] a strong message about the future of games for the vi

2011-02-28 Thread darren harris
There's no point in being taught something if you aren't prepared to ask
questions about it. I know of pastors who would say that you shouldn't just
follow blindly because if god gave us brains then he obviously intended for
us to use them.

To say that x is wrong and I'm saying this because that's what I've been
taught to me is very weak.

It's personal choice as to what types of games people play and nobody should
be criticizing those who play a particular type of game or those that don't.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 28 February 2011 15:54
To: Gamers Discussion list
Subject: Re: [Audyssey] a strong message about the future of games for the
vi

That doesn't excuse you calling other developers loveless because 
they make violent games. And the shooting in pipe 2 is vastly 
different from shooting in other games. And I hate to be harsh... but 
there are some things that are taught that just seem so obvious 
shoudln't be believed... but to each their own. If I came across as 
harsh, I appologize. It just seems like you are imposing the view of 
both yourself and your religion on others. And if those things were 
not your views but came from what you've been taught... it certainly 
could've fooled me.


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Re: [Audyssey] A Suggestion for SCW

2011-03-05 Thread darren harris
Yeah I never understood why they changed the name of the book the American
name is pants and it doesn't even explain anything as to what this stone is.
If anything it offers a misconception 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 05 March 2011 11:14
To: Gamers Discussion list
Subject: Re: [Audyssey] A Suggestion for SCW

 suspect Tom was just referring to the game which was licensed by the film, 
sinse even in the us, the first book is stil called philosophers' stone.

It always amuses me that the hollywood numbskulls thought Americans wouldn't

know what a philosopher was so called it sorcerer's stone instead,  by 
the same logic, sinse I'm doing a phd in philosophy, can I say I'm doing a 
phd in sorcery? ;D.

Beware the grue!

Dark. 


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Re: [Audyssey] voices of Orion Smart book

2011-03-09 Thread darren harris
Hi,

What is the speck and cost of this device? What can it do?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: 09 March 2011 22:03
To: Gamers Discussion list
Subject: [Audyssey] voices of Orion Smart book

Hi Folks,
I just listened to the voices of Orion Smart book
A new note taking device from Level Star.
No links on their web site yet but the announcement said that it uses the 
IVONA  voices.
http://www.ivona.com/studio.php

I liked Kendra - American English the best.
I am tempted to use them in future games.
Phil



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Re: [Audyssey] Games we'd like to play, Time of deciet

2011-03-12 Thread darren harris
How comes you don't play core exiles anymore dark 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 12 March 2011 20:49
To: Gamers Discussion list
Subject: Re: [Audyssey] Games we'd like to play, Time of deciet

Hi tom.

I think you may have got the wrong end of the stick here slightly.

Basically, I posted the message, but didn't see any response immediately, 
and didn't catch the return mail to me so I wasn't sure it had posted 
correctly (yes, I should've checked the archives).

The only reason I could think of for this was the p i s games joke.

i have no problem with either your or Raul's moderating, in fact I learnt a 
lot of what I do myself when moderating audiogames.net and the entombed list

from the pair of you, so I wouldn't really be one to level cryticism unless 
there was a really good reason.

I have however seen occasions where automated language filters get in the 
way of things irrispective of moderator's position.

For instance, I only found! the language filters for audiogames.net (which 
were rather hidden in a subsection of the admin pannel), when I wanted to 
allow microwave for talking about towers of war which previously was 
disallowed to discourage spambots (I also allowed quite a bit of other 
language while I was there).

And I have seem some very silly language filters, for instance in core 
exiles, I was having fun naming all my mechs things like scrap iron of 
death, spare parts of doom, and junk heep of terror.

However, the mech I dcalled the wreck from hell was auto deleted by the 
games' filters, sinse for some odd reason Hell was considdered against the 
in game naming system's language filters.

Rather nutty if you ask me, I think they may have been programmed by your 
deviled egg haiting relatives Tom ;D.

Hope this makes things clear.

Btw, a question. If you believe people will go to hell for saying hell, how 
can you warn them where they're going? ;D.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 12, 2011 7:13 PM
Subject: Re: [Audyssey] Games we'd like to play, Time of deciet


 Hi Dark,

 Um...What language filters? The Audyssey list doesn't use language
 filters. We generally incurrage free speach as much as possible. I
 frankly don't know where the list gets these roomers, but over the
 last few months I've heard plenty of these kinds of roomers.

 A couple of weeks ago we  have Michael acting as though Raul and I
 read and approve every one of his messages, like the speech police,
 even though he isn't even being moderated. Now you bring up the topic
 of language filters. Do you mind explaining where these false roomers
 come from?

 It is a little difficult to keep good relationships between the
 moderators and the list with these kinds of false roomers floating
 around on list. Contrary to opinions held by some we aren't a couple
 of dictators. While we have to keep law and order for the common good
 we are also gamers ourselves and like to form good friendly
 relationships with the fellow listers out here as much as possible.
 All I'm saying is that Raul and I would appreciate not being accused
 of moderation/management tactics that are false.

 Thanks.

 On 3/12/11, dark d...@xgam.org wrote:
 glad you liked it Phil.

 Actually I thought the language filter had stopped this message from 
 making
 it to the list, glad it got there.

 I actually like phlippy games, sound like they make good pinball tables 
 ;D.

 Beware the grue!

 Dark.


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If 

[Audyssey] core exiles was RE: Games we'd like to play, Time of deciet

2011-03-12 Thread darren harris
Ah right. well your account is still there because I have you on my friends
list and it shows you not been online for 57days or so. You don't have to
restart you can just carry on from where you left off. All your goods will
be in the secure store. Accept for anything you may have left in the
collection point ieextractors that have been removed from their extraction
point.  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 12 March 2011 20:54
To: Gamers Discussion list
Subject: Re: [Audyssey] Games we'd like to play, Time of deciet

No special reason, just got out of the habbit temporarily then was busy.

sinse however I have everything like what npc missions I was looking for
written up in notes starting up again won't be too hard.

Also I was giving a couple of other games like KoL a try, but I'll admit I
didn't find them half as absorbing as Ce.

Beware the grue!

Dark.
- Original Message -
From: darren harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, March 12, 2011 8:52 PM
Subject: Re: [Audyssey] Games we'd like to play, Time of deciet


 How comes you don't play core exiles anymore dark



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Re: [Audyssey] core exiles was RE: Games we'd like to play, Time of deciet

2011-03-12 Thread darren harris
Awesome. are you in a build? If so come to the brotherhood.

You should see what they've done with raid bases now

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 12 March 2011 21:46
To: Gamers Discussion list
Subject: Re: [Audyssey] core exiles was RE: Games we'd like to play, Time of
deciet

Hmmm 57 days? I thought it was only a month or so, mostly because I've been 
doing a production for the last three weeks.

Okay, I do need to get back to the galaxy and see what's going on, 
especially as things were going quite well.

Beware the grue!

Dark.
- Original Message - 
From: darren harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, March 12, 2011 9:02 PM
Subject: [Audyssey] core exiles was RE: Games we'd like to play,Time of 
deciet


 Ah right. well your account is still there because I have you on my 
 friends
 list and it shows you not been online for 57days or so. You don't have to
 restart you can just carry on from where you left off. All your goods will
 be in the secure store. Accept for anything you may have left in the
 collection point ieextractors that have been removed from their extraction
 point.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: 12 March 2011 20:54
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Games we'd like to play, Time of deciet

 No special reason, just got out of the habbit temporarily then was busy.

 sinse however I have everything like what npc missions I was looking for
 written up in notes starting up again won't be too hard.

 Also I was giving a couple of other games like KoL a try, but I'll admit I
 didn't find them half as absorbing as Ce.

 Beware the grue!

 Dark.
 - Original Message -
 From: darren harris darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, March 12, 2011 8:52 PM
 Subject: Re: [Audyssey] Games we'd like to play, Time of deciet


 How comes you don't play core exiles anymore dark



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Re: [Audyssey] Games we'd like to play, Time of deciet

2011-03-12 Thread darren harris
I love faggots! Though they don't taste like how they used too now do they. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 12 March 2011 22:30
To: Gamers Discussion list
Subject: Re: [Audyssey] Games we'd like to play, Time of deciet

A hell of an interesting chat ;d.

Though actually very similar to what I was reading about a while aog whilst 
reading the percy jaxon novels and deciding to do some extra research on 
griek myths such as Tartarus.

Also as an amusing point, in nordic languages Hell just means hill, in fact 
there is a very famous station in Sweedan simply called hell station and 
lots of tourists have photos of the sign precisely for the reason you 
mention ;d.

But I do take the contextual point,  I was most surprised when i found 
Americans getting upset at the word faggot, which in England simply means a 
large bundle of firewood or,  in the midlands where I'm from, an 
extremely tasty spicy meat dish similar to black pudding (the local butcher 
in Nottingham where my parents lives makes the most wonderful faggots).

Beware the Grue!

Dark. 


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Re: [Audyssey] Games we'd like to play, Time of deciet

2011-03-13 Thread darren harris
Thomas I can make you laugh even more then, my partner and I were visiting
friends in Utah a couple years ago, we went out for dinner at an olive
garden restaurant. That's 1 of my favourite places over there. Anyway we
were talking about cigarettes. Anyway over here 1 particular slang term for
cigarettes is fags. Anyway my mum asked me to bring some home and I hate
them. So I was telling them and I was saying that I'll never bring fags home
I hate them! I hate fags! They were like shut up! I'm like why I'm just
saying I hate fags and the smell when people smoke faggs! 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 13 March 2011 09:35
To: Gamers Discussion list
Subject: Re: [Audyssey] Games we'd like to play, Time of deciet

Hi Darren,

Lol! I think you just proved my point to Dark a second ago. Even
though I know exactly what you meant taken from the American
interpretation of the word faggot you just said you were a homosexual
even though I know that isn't what you intended to say. Funny how
language can be so easily twisted and misinterpreted from culture to
culture.

Cheers!


On 3/12/11, darren harris darren_g_har...@btinternet.com wrote:
 I love faggots! Though they don't taste like how they used too now do
they.


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Re: [Audyssey] Games we'd like to play, Time of deciet

2011-03-13 Thread darren harris
Yup it's a British slang word.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 13 March 2011 12:57
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Games we'd like to play, Time of deciet

Hi,
Wow...I've never heard that expression before.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of darren harris
Sent: Sunday, March 13, 2011 4:44 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Games we'd like to play, Time of deciet

Thomas I can make you laugh even more then, my partner and I were visiting
friends in Utah a couple years ago, we went out for dinner at an olive
garden restaurant. That's 1 of my favourite places over there. Anyway we
were talking about cigarettes. Anyway over here 1 particular slang term for
cigarettes is fags. Anyway my mum asked me to bring some home and I hate
them. So I was telling them and I was saying that I'll never bring fags home
I hate them! I hate fags! They were like shut up! I'm like why I'm just
saying I hate fags and the smell when people smoke faggs! 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 13 March 2011 09:35
To: Gamers Discussion list
Subject: Re: [Audyssey] Games we'd like to play, Time of deciet

Hi Darren,

Lol! I think you just proved my point to Dark a second ago. Even though I
know exactly what you meant taken from the American interpretation of the
word faggot you just said you were a homosexual even though I know that
isn't what you intended to say. Funny how language can be so easily twisted
and misinterpreted from culture to culture.

Cheers!


On 3/12/11, darren harris darren_g_har...@btinternet.com wrote:
 I love faggots! Though they don't taste like how they used too now do
they.


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Re: [Audyssey] Aurora 5.42 is released

2011-03-14 Thread darren harris
Hi,

Can you post on how much more accessible this game is?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Zachary Kline
Sent: 14 March 2011 17:39
To: Gamers Discussion list
Subject: [Audyssey] Aurora 5.42 is released

Hi All,
At long last, Aurora 5.4 is out.  The initial version was 5.40, which had
some issues which have since been corrected in two further patches, 5.41 and
5.42.  With this new release, the game works now on screens with a minimum
resolution of 1280 by 800, which is my laptop's native resolution.  There's
no need to artificially fiddle with the display settings anymore.  
As with all Aurora releases, the game can be found at the official forum,
http://aurora2.pentarch.org.  First install 4.9, then 5.4, and finally 5.42.
I intend on posting on the forums about updating the installer at some point
soon to make this whole mess a bit easier.
Enjoy,
Zack.
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Re: [Audyssey] Aurora 5.42 is released

2011-03-14 Thread darren harris
Do you play this game online?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Zachary Kline
Sent: 14 March 2011 17:55
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] Aurora 5.42 is released

Hi,
Aurora is a space strategy game, somewhat in the tradition of games for
sighted people like Civilization or Galactic Civilizations.  You start out
with one planet and have to gradually expand and build up an empire of
colonized worlds, while defending it from other empires trying to do the
same thing.  The thing which distinguishes this game from most others of its
kind is the complexity along with its accessibility, a happy accident of the
fact it was written in VB6.
Best,
Zack.
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Re: [Audyssey] Reviewing space in audio

2011-03-16 Thread darren harris
Hi dark.

I have read this with interest. I never quite thought about it in the way
you have described.

The thing is though I'm not entirely sure how you would get around that in
an audio medium. Visually you can judge when you jump and how high you jump.
But without adding extra sound into the mix which could have an impact on
the environment of the game then I don't quite know how 1 would go about
working round this. For example, take an action game, it wouldn't be
possible always to stop, hear a description of how far you would have to
jump to x point so then be able to make that judgement. You would have to
run and jump.

I think that when it comes to audio only games the challenges would have to
be significantly different to that of a game that deals with both audio and
visual input. For example, you may not have to worry about how far you have
to jump, but when you get to the other side, you could be attacked without
warning that's certainly feasible. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 16 March 2011 11:20
To: Gamers@audyssey.org
Subject: [Audyssey] Reviewing space in audio

Hi. 

My snes has been out of commission for the last few months sinse I turned
off power to my tv and lost the tuning, and sinse tuning my tv requires a
visual menue I had to wait for my dad to visit to rejigger it so that I
could play my snes again. 

This means I've been revisiting some of my favourite classics such as Mario
all stars and Super metroid. 

By a coincidence, sinse buying esp pinball classic, I've also been replaying
several audiogames I haven't been on for a while such as the esp pinball
xtreme tables and alien outback. 

The funny thing is, I've found that while I can do almost as well as I used
to at a game like Alien outback, and probably won't need to practice much to
get back to where I was, even at super metroid which is a game I've been
through up down and backwards innumerable times, i've found my skills have
really! deteriorated. 

I started to wonder why, this might be, and believe I have come up with the
answer. 

Sinse it is far harder to show a large amount of spacial information in
sound, a lot of audio games,  even highly detailed and well put together
ones like Q9 and alien outback, work essentially by presenting the player
with sets of circumstances which the player must respond to more and more
quickly and correctly. 

Eg, you here a ship on the left, you fly over and shoot it. 

These games increase difficulty by a, increasing the number of circumstances
the player needs to be aware of, eg, different types of ships to listen for
which move differently, and b, increasing the speed or complexity of the
players' responses.

Pipe 2 is one of the best examples, by forcing the player to first learn and
respond to the rythm of fitting pipes, then increasing more and more
randomized factors on top. 

At base this is a similar principle to simon, though games like Q9
undoubtedly take it a lot further. 

The drawback of such a system however, is that once a player has learnt
response time, the response becomes entirely automatic, and thus no longer
of challenge or interest, and, when replayed, those initially learnt
responses are stil in the players' mind and can be recalled as needed.

A game like Marrio however, does not just rely on the speed or complexity of
a players response. 

yes, the player may have to respond quickly or in a prescribed fashion, but
these responses are tied to a set of game mechanics which require the player
to use judgement as well as learnt reflexes, and it is that judgement which
can be renewed. 

For instance, in Q9, when you come to a pit, it's simply necessary to press
jump and hit the right arrow enough times. In marrio however, the distance
you jump is controled by a, how long you hold down the jump button, b, how
fast your running when you begin the jump, and c, where you jump from. 

Then, there is the question of landing, sinse if you land from a long jump
your stopping distance will not be immediate, meaning you might for instance
jump a pit but slide streight into a monster just afterwards if your not
careful. 

I think part of this difference is due to the fact that it's more difficult
to show multiple objects in sound, and thus develope the sort of more
involved physics which requires the players' judgement as well as their
reflexes, however while showing information (paticularly what is above or
below your character), could be difficult, i do certainly thing more could
be done than currently exists, especially in the matter of altering the
characters' movement and physics so as to be more complex. 

Of course, some audio games do have more complex mechanics to take into
account such as the first person games like Shades of doom and Jim's golf
game. 

But it does seem that we have rather too many games which go on the basic
principle of here x, give response y, rather 

[Audyssey] core exiles

2011-03-27 Thread darren harris
Hi all,
 
For anybody that wants to know, there's a recommend a friend programme now
on core exiles. By recommending a friend the new player gets a whole host of
free stuff as too does the person who's name you put in the recommended
field.
 
Core exiles is a free to play game. You can do a whole host of things
including crafting your own weapons, shields and other parts, making loads
of money, exploring planets and alien systems, soon there will be the
ability to make your own ships and either fly them or sell them.
 
Go to http://www.core-exiles.com
 
My captain name is James t kirk as spelt. If you feel inclined, feel free to
say that I recommended you and we will both benefit. 
 
It's totally free to play the community is very friendly. 
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Re: [Audyssey] Core-Exiles

2011-05-03 Thread darren harris
What made anybody think that core exiles is a mud? 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Meka White, LMP
Sent: 02 May 2011 20:50
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] Core-Exiles

if you mean www.core-exiles.com it isn't a mud at all, which is why you 
can't access it that way.  It is a browser-based game.


- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 02, 2011 6:53 AM
Subject: [Audyssey] Core-Exiles


Hi I found this one on the net, I thought I could get into it using my VIP 
MUD client, but it seems not.  Has anyone else managed to playing it using a

mud.
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Re: [Audyssey] Core-Exiles

2011-05-03 Thread darren harris
It's perfectly blind friendly. I've been playing it for over a year. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: 03 May 2011 13:46
To: Gamers Discussion list
Subject: Re: [Audyssey] Core-Exiles

I wasn't sure if it was a mud or not, that's why i was askig, anyway it
doesn't seem very blind-friendly
- Original Message -
From: darren harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, May 03, 2011 1:39 PM
Subject: Re: [Audyssey] Core-Exiles


 What made anybody think that core exiles is a mud?

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On Behalf Of Meka White, LMP
 Sent: 02 May 2011 20:50
 To: Lori Duncan; Gamers Discussion list
 Subject: Re: [Audyssey] Core-Exiles

 if you mean www.core-exiles.com it isn't a mud at all, which is why 
 you can't access it that way.  It is a browser-based game.


 - Original Message -
 From: Lori Duncan lori_dunca...@hotmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, May 02, 2011 6:53 AM
 Subject: [Audyssey] Core-Exiles


 Hi I found this one on the net, I thought I could get into it using my 
 VIP MUD client, but it seems not.  Has anyone else managed to playing 
 it using a

 mud.
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Re: [Audyssey] Space sims?

2011-05-07 Thread darren harris
Actually I'd like to know if there are any accessible space simulators out
there that people have played. Obviously it won't be fully accessible
because I know of no blind friendly games out there that have been developed
but is there anything out there that people with limited vision do play?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 07 May 2011 21:16
To: Gamers Discussion list
Subject: Re: [Audyssey] Space sims?

what would be the point to not shooting.
Seriously, shooting or at least some stratogy is needed.
If you mean just fly round in the air doing not that much then get a 
sighted person to play orbit sim with you.
Play for 30 minutes, then fall assleap.
Its real boring.
ON the other hand, this is all rather general and one sieded.
At 08:04 a.m. 8/05/2011, you wrote:
Hi,

Are there any spaceship sims without shooting any aliens?

Thanks,

Imbar
Ms Imbar Golt
im...@netvision.net.il
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Re: [Audyssey] Space sims?

2011-05-07 Thread darren harris
I used to play the x beyond the frontier series but it became so complex as
to make it unplayable as the later games developed. So yeah if anybody has
played anything that can still work on either xp or windows 7 that is good
to play then I'd definitely like to know about it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 07 May 2011 21:24
To: Gamers Discussion list
Subject: Re: [Audyssey] Space sims?

The old 80's Asteroids game doesn't involve shooting aliens.  You shoot
asteroids lol.  It sounds like you're looking for more of a space themed
flight simulator.

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Re: [Audyssey] Space sims?

2011-05-07 Thread darren harris
I've always wanted to go up into space actually. It's always been my dream
thus my love for space games. Right from elite onwards really. I think
that's 1 area where the accessible games market is seriously lacking. We
have an excellent game like loan wolf, so why not take that further and
develop a fully fledged sim. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 07 May 2011 23:21
To: Gamers Discussion list
Subject: Re: [Audyssey] Space sims?

Hi Ron,

Why couldn't we do a Shuttle launch? I have a friend who went to Space
Camp one year and she ended up being Shuttle Commander. They even let
her try as Shuttle pilot in the simulator which was cool. I think with
the right accessibility aids flying a space shuttle is no different
than any other aircraft. You just have to make sure to get the angles
right when taking off and landing or you will turn into a fireball.

Anyway, I would love a space shuttle simulator. I've always wanted to
fly one of the shuttles and it shouldn't be that hard to create. Just
need to get the right kind of actors to do for the communications
between the flight crew and NASA. As well as the flight crew and the
International Space Station etc.

Cheers!

On 5/7/11, Ron Kolesar kolesar16...@roadrunner.com wrote:
 I for one agree with you Imbar.
 Now where oh where is that space shuttle simulator?
 I hope someone makes me eat my words on the following.
 I don't think that we could do the launching part.
 But there ought to be a way via the keyboard and or a USB controller where
 we could
 Orbit, dock and undock with the International space station, perform the
 reentry procedures and land as realistically as possible.
 I know that the program that the Astronauts use to practice with is called
 PILOT.
 I don't remember what it stands for though.
 So far for a airplane simulator,
 The best around is Three D Velocity.
 For the Civilian side of the flying coin.
 I'm not going to offer a recommendation.
 Ron who knows with his interests, if he were sighted he knows that he'd
have
 a career in the air and hopefully would have earned his 1,000 hour
 certification for either a space shuttle commander (CDR) or a space
shuttle
 pilot (PLT)/

 Ron Kolesar
 kolesar16...@roadrunner.com


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Re: [Audyssey] Space sims?

2011-05-08 Thread darren harris
Hi tom, 

Yeah I can see how that would be an issue.

I've played games like frontier elite 2 in the passed, it simulates space
very well. I've also played games like x beyond the frontier, whereby the
normal physics of space don't apply. Meaning if you want to stop you can and
you don't need to reverse thrust to do it. 

I think the 1 thing that attracts me with space games is the sheer vastness
of them. 

I don't care so much if the physics of space is right or not so much, but I
love the game to be directly affected by my interaction with it's
environment. For example, having a direct affect on the economy by trading
or manufacturing. 

Am not 1 that likes or favours structured games. Whereby for example if you
get beyond a specific level you have to start doing other things. it's ok
for those things to become available, but equally it should be ok for you to
not do those things should you choose to. I like freedom of play. Whereby
you can effectively choose your own gaming experience within a particular
environment. 

Don't get me wrong, if you choose to build a space station, then obviously
that has a process you need to follow in order to build it successfully. But
the point is I chose to build it. 



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Re: [Audyssey] Sound RTS Question

2011-05-10 Thread darren harris
Usually it's the group name followed 
 by -subscr...@googlegroups.com 
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: 10 May 2011 12:26
To: Gamers Discussion list
Subject: [Audyssey] Sound RTS Question


Hi could someone tell me how I join the Sound RTS chat group?  I'm trying to
join through the google site, but am not registered with Google but Hotmail.
I just need the subscription email address for the group.  Thanks from Lori
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Re: [Audyssey] Lunimals feedback

2011-05-11 Thread darren harris
Hi I'm catching up a bit where do I get this game from?

Thanks 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 11 May 2011 08:20
To: Gamers Discussion list
Subject: Re: [Audyssey] Lunimals feedback

your game is adicting. I am up to mission 5 which is a bit of a challenge.
but its good.

  At 12:51 a.m. 11/05/2011, you wrote:
Hi Aprone and All,
I've been unable to get back to sleep for the past while, so decided 
to give your Lunimals game a try.  It's a remarkable bit of 
programming.  I've only completed the first two missions, and am 
looking forward to the next.
This game reminds me most of the old software toys released by 
Maxis.  SimLife and SimEarth come to mind, or at least what I've 
heard of them.  Kudos to Aprone for producing something nobody else 
in this community has tried before.  I eagerly await farhther developments.
Best,
Zack.
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Re: [Audyssey] Lunimals feedback

2011-05-11 Thread darren harris
Is there anywhere I can read about the game first?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 11 May 2011 13:33
To: Gamers Discussion list
Subject: Re: [Audyssey] Lunimals feedback


Here is the game's download link darren.
www.kaldobsky.com/audiogames/lunimals.zip

--- On Wed, 5/11/11, darren harris darren_g_har...@btinternet.com wrote:

 From: darren harris darren_g_har...@btinternet.com
 Subject: Re: [Audyssey] Lunimals feedback
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Wednesday, May 11, 2011, 3:22 AM
 Hi I'm catching up a bit where do I
 get this game from?
 
 Thanks
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of shaun everiss
 Sent: 11 May 2011 08:20
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Lunimals feedback
 
 your game is adicting. I am up to mission 5 which is a bit
 of a challenge.
 but its good.
 
   At 12:51 a.m. 11/05/2011, you wrote:
 Hi Aprone and All,
 I've been unable to get back to sleep for the past
 while, so decided
 to give your Lunimals game a try.  It's a
 remarkable bit of
 programming.  I've only completed the first two
 missions, and am
 looking forward to the next.
 This game reminds me most of the old software toys
 released by
 Maxis.  SimLife and SimEarth come to mind, or at
 least what I've
 heard of them.  Kudos to Aprone for producing
 something nobody else
 in this community has tried before.  I eagerly
 await farhther developments.
 Best,
 Zack.
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 the web, at
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 at
 http://www.mail-archive.com/gamers@audyssey.org.
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Re: [Audyssey] Star Wars Game Thoughts/Ideas

2011-05-11 Thread darren harris
I honestly think that games aren't as fun as they used to be. They've been
made too complex now. That's not to say I don't like complex games, but
there's always a place if you ask me for the likes of packman and sonic. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 11 May 2011 17:33
To: Gamers Discussion list
Subject: Re: [Audyssey] Star Wars Game Thoughts/Ideas


Hi Clement,

Yeah, that's true. There have been a number of new side-scrollers coming out
of late. I think a lot of it has to do wwith the nostalgia factor of these
games.

For instance, I myself use to play Megaman etc rather heavily until I lost
my vision. Now, that I'm older, a parent, etc I'd love to pass on those same
kinds of games to my kids. When I go out and buy a PS III or an XBox 360 I
want to have games equal to what I played on my NES or Super NES back in the
day as well as any new games that came out. These remakes and new
side-scrollers help bridge that gap.

Not only that we need a wider variety of family friendly games. I've noticed
a trend towards teen and mature rated games which are fine for people in
those age groups, but my son is only 6. I like to find games more age
appropriate for him. Somethinglike Megaman is more age appropriate for him
than Grand Theft Auto or MK 9 in my opinion.

Cheers!


On 5/10/11, Clement Chou chou.clem...@gmail.com wrote:
 Fair enough. FPS it is... and any help I fcan give will be offered. 
 Although, oddly enough, with the stream of games sony and mirosoft 
 have started releasing via downloads for the ps3 and xbox360 through 
 use of their separate online stores, it's surprising to see how many 
 side scrollers are coming back. Bionic commando and final fight have 
 been remade, though final fight only has redone graphics and remixed 
 music... bionic commando is a complete remake of the original. Then 
 other games like Castle quest, Shank, Invincible tiger... and all the 
 newer megaman games, of course. These are all side scrollers... and I 
 think, like fighting games, they're making a comeback.


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[Audyssey] Miranda help?

2011-05-12 Thread darren harris
Hi all,

This is sort of game related as I do use im for gaming purposes.

I've recently installed miranda but I can't seem to get the fb protocol to
work. I can't make miranda see it at all. Can anybody give me step by step
instructions as to how to do this? I need several plugins infact fb is just
1 of them.

Thanks all.

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Re: [Audyssey] Luminals, version 1.6b

2011-05-13 Thread darren harris
Just restart the machine it will work fine. So save what you've done restart
and it will work.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 13 May 2011 20:43
To: Gamers Discussion list
Subject: [Audyssey] Luminals, version 1.6b


I've just uploaded version 1.6b which has mission 7, the piranha species,
and limited JAWS 12 support.  I downloaded their 40 minute trial but the
darn thing expired before I could finish.  As long as people are willing to
hear Title is in front of each spoken sentence, it does work.  If I'd had
only a little more time I would have finished it, so I'm wondering if I can
just uninstall it and get another 40 minutes.  Has anyone tried that before?

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Re: [Audyssey] Luminals, version 1.6b

2011-05-13 Thread darren harris
Or even better simply don't bother and let people use the far superior
screen reader that is window eyes lol.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matheus Rheine
Sent: 13 May 2011 20:00
To: gamers@audyssey.org
Subject: Re: [Audyssey] Luminals, version 1.6b


hi aprone.
when you restart your computer you will have 40 more minuts to use it. i
don't see a problem with not having jaws support, peoples can just download
nvda which is totaly free and easy to use, heck, there's even a portable
version, but it's just my opinion. will download and check it out, thanks!
-Mensagem original-
De: Jeremy Kaldobsky jer...@kaldobsky.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sexta, 13 de Maio de 2011 12:43
Assunto: [Audyssey] Luminals, version 1.6b

I've just uploaded version 1.6b which has mission 7, the piranha species,
and limited JAWS 12 support.  I downloaded their 40 minute trial but the
darn thing expired 
before I could finish.  As long as people are willing to hear Title is in
front of each spoken sentence, it does work.  If I'd had only a little more
time I would 
have finished it, so I'm wondering if I can just uninstall it and get
another 40 minutes.  Has anyone tried that before?

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Re: [Audyssey] Lunimals feedback

2011-05-14 Thread darren harris
Wow how long does 1 of these games last? Also will you be able to do other
stuff with the money? 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Willem
Sent: 14 May 2011 11:41
To: Gamers Discussion list
Subject: Re: [Audyssey] Lunimals feedback


more spoilers: ... ...
the same holds for snakes. I've found that snakes are the best animals to 
keep when looking to make money.
For mission 7, keep your snake population between 12 and 20 and sell off 
snakes as needed. I quickly repayed my lone that way.- Original 
Message - 
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, May 14, 2011 7:51 AM
Subject: Re: [Audyssey] Lunimals feedback


 Warning: something of a S P O I L E R! S P O I L E R!  Read at your 
 own risk, this text direct to you from the heart of the Fukushima 
 reactor, etc, etc.

 So beating the fish and turtles thing is a bit of a slog, but there's 
 a consistent setup I use that gets me to the tricky part.  Buy two, 
 and only two fish.  Monitor their numbers *very* carefully.  When they 
 reach 7, sell the extra 5 to get back down to 2.  (You may find a time 
 where you have 8 because of happy, reproductive fish, sell 6).  You 
 need to do this in order
 to make sufficient money to get your first turtle.  Keep cycling through
 until you have your $160,000.

 Buy 1 and only 1 turtle.  Now your fish balancing gets slightly 
 trickier.
 I
 found that keeping 4 fish as the minimum to sell down to seemed to work
 pretty well.  When you have 9 or 10 fish, sell down to four.  Keep 
 bringing
 in that advertising and sales money until you are ready for your second
 turtle.

 Now here's the art, and where my instructions get a little fuzzy.  
 When you're about to buy your second turtle, you have to begin letting 
 the fish population grow a little more.  I think 13 to 15 was the 
 number I chose for the minimum, so let it grow to 18-20 and sell down.  
 The tricky part is that
 in this region, reproduction isn't predictably one at a time, so you will
 have to catch it quickly.  Too few and the turtles eat them.  Too many, 
 and
 you have a population explosion and subsequent crash, and with 2 turtles,
 that crash might be fatal to your fish.
 If you screw up and have an explosion with less than 2 turtles, you'll be
 fine, ride it out until the numbers crash back down into the low teens 
 then
 start over.  Your biggest enemy is power loss and being unable to sell, so
 monitor your power consumption carefully.

 I'm not seeing a huge effect of bug numbers on the fish cycle.  I 
 think a large bug reproduction simply lengthens the cycle.  I haven't 
 tried balancing fish with only algae though so that effect may be more 
 significant than I think.

 Note, this same strategy will work in a modified form for the later 
 parts
 of
 mission 6, though there, you're working with land animals, and mice are 
 more
 forgiving than fish.

 I'm currently stuck on the part of mission 7 with the added loan.  
 That quarter million every 120 ticks is brutal.  I've also had a hell 
 of a time keeping squirrels alive if there's anything else in the 
 dome.  For fun, I started rabbits and squirrels to see if I could get 
 a sustainable population before introducing mice.  The mice are too 
 efficient acorn eaters to allow the squirrels to live in any of my 
 domes so far.  I did get a stable rabbit
 population to coexist with maximized mice, but it hovered around 5-10
 rabbits after the die-off that came with the mouse explosion.

 Can you tell I've been thinking a lot about this game?  Well done 
 Jeremy, and I'm excited to see what comes next.

 Chris Bartlett



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All 

Re: [Audyssey] Hey Gamers

2011-05-23 Thread darren harris
Yes it is without a doubt. Michael wouldn't send stuff like that let alone
even write like that.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Pitermach
Sent: 23 May 2011 09:02
To: Gamers Discussion list
Subject: Re: [Audyssey] Hey Gamers


Anyone else think this is spam?
- Original Message - 
From: michael.f...@gmail.com
To: gamers@audyssey.org
Sent: Monday, May 23, 2011 6:13 AM
Subject: [Audyssey] Hey Gamers


 hi Gamers i quit my job two weeks ago

http://accountbook.com/redirect.php?to=aHR0cDovL3d3dy5jbmJjNy5jb20vP3BpZD02O
Dg0NjA=

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 __ Information from ESET Smart Security, version of virus
 signature database 5266 (20100709) __

 The message was checked by ESET Smart Security.

 http://www.eset.com


 


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database 5266 (20100709) __

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http://www.eset.com




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Re: [Audyssey] PCS e-mail back and clone wars episodes

2011-06-06 Thread darren harris
Hi,

I can't get this link to work at all. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: 05 June 2011 12:51
To: The Addictor; Gamers Discussion list
Subject: [Audyssey] PCS e-mail back and clone wars episodes


Hi Folks,
My e-mail server is working again so any one who requested a Sarah game 
replacement key in the last four days should submit their request again to
p...@pcsgames.net

The blind mice are busy with 21 Star Wars episodes.
To make this game related, I wonder how many of these plots could be used in

a star wars game?

01 - 01 The clone wars - Ambush
01 - 02 The clone wars - Rising melevolence
01 - 03 The clone wars - Shadow of melevolence
01 - 04 The clone wars - Destroy melevolence
01 - 05 The clone wars - Rookies
01 - 06 The clone wars - Downfall of a droid
01 - 07 the clone wars - Duel of the Droids
01 - 08 The clone wars - Bombad jedi
01 - 09 The clone wars - The cloak of darkness
01 - 10 The clone wars - The lair of general Greivas
01 - 11 the clone wars - Dooku captured
01 - 12 The clone wars - The Gungan general
01 - 13 The clone wars - Jedi crash
01 - 14 The clone wars - Defenders of peace
01 - 15 the clone wars - Trespass
01 - 16 The clone wars - Hidden enemy
01 - 17 The clone wars - Blue shadow virus
01 - 18 the clone wars - Mystery of the thousand moons
01 - 19 the clone wars - Storm over Ryloth
01 - 20 The clone wars - Innocents of Ryloth
01 - 21 The clone wars - Liberty on Ryloth
http://www.blindmicemart.com/assets/product_images/movies2.html


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Re: [Audyssey] PCS e-mail back and clone wars episodes

2011-06-07 Thread darren harris
Hi tom,

I can't get to it using http://www.blindmicemart.com either. In ie I get the
unable to display page thing come up on firefox I get the connection has
timed out. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 06 June 2011 17:09
To: Gamers Discussion list
Subject: Re: [Audyssey] PCS e-mail back and clone wars episodes


Hi Darren and all,

If you mean you can't access the Blind Mice movie vault its a well known
issue. A lot of people on the Lost in the Stacks and Blind Movie Buff lists
have the same problem.The only way I can access the movie vault is to go to
http://www.blindmicemart.com click on the movie vault link and then I can
access it with no issues. If  I try to bookmark the movie vault page and go
there I get a error and can't access it even though I can get there just
fine via the home page. So try that. Anyway, since this is off topic let's
take the Blind Mice  movie vault discussion off list.

Cheers!

On 6/6/11, darren harris darren_g_har...@btinternet.com wrote:
 Hi,

 I can't get this link to work at all.

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Re: [Audyssey] PCS e-mail back and clone wars episodes

2011-06-07 Thread darren harris
I used to be able to access it though. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Pitermach
Sent: 07 June 2011 16:12
To: Gamers Discussion list
Subject: Re: [Audyssey] PCS e-mail back and clone wars episodes


From what me and a few international klango members have managed to sniff 
out is that You can't access it if you're not in the US, which was 
definitely confirmed after someone from India got in using a proxy. -  
Original Message - 
From: darren harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, June 07, 2011 1:00 PM
Subject: Re: [Audyssey] PCS e-mail back and clone wars episodes


 Hi tom,

 I can't get to it using http://www.blindmicemart.com either. In ie I 
 get
 the
 unable to display page thing come up on firefox I get the connection has
 timed out.


__ Information from ESET Smart Security, version of virus signature
database 5266 (20100709) __

The message was checked by ESET Smart Security.

http://www.eset.com




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[Audyssey] Help trying to connect to core exiles using miranda

2011-06-09 Thread darren harris
Hi all,

Are there any core exiles players on here that use the irc channel for ce
chat? If so then can someone please help me to connect to ce chat using
miranda? I can't seem to get it to work at all.

Many thanks in advance.

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Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-12 Thread darren harris
Very nice you're someone to keep an eye on for making good and interesting
games.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: 11 June 2011 19:41
To: Gamers Discussion list
Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game.


this sounds awesome!

- Original Message - 
From: Allen allen.j...@foxvalley.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 11, 2011 2:00 PM
Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game.


I agree.  This game idea sounds totally cool.
 On Jun 11, 2011, at 11:37 AM, william lomas wrote:

 my god this sounds awesome

 On 11 Jun 2011, at 17:33, Jeremy Kaldobsky wrote:

 Hey guys, earlier this week I started working on a little game idea 
 that
 popped in to my head at work.  To clarify, this is Not! the game I've 
 been developing with Locutus that will be using head tracking 
 technology.  As you all know by now, I can't keep myself from branching 
 out into other ideas, so I present to you, yet another side project. 
 Temporal.

 The current status of the game is pretty rough.  I don't even have 
 any
 sounds in it, except for screen reader dialog.  The reason I'm posting 
 this game so early, is because I need to get people's reactions to the 
 game's concept.  As far as I know, no other audio games work like this 
 one, so I don't want to invest too much time into it until I know people

 don't hate it, haha!

 In Temporal, you awaken in a government facility deep underground.  
 You
 don't know how long they have been studying you, but you have been kept 
 in a drug induced, unconscious state, to prevent you from escaping. 
 Through some type of mistake, you have awaken.  Keeping you unconscious 
 was this facility's first line of defense against the most powerful 
 human ever to walk the earth.  you.  Using your powers, to jump forward 
 and backward through time, you must escape the lab they have been 
 keeping you in.  This game requires you to keep careful track of what 
 you have already done, as well as planning ahead for what you intend to 
 still do.  Traveling through time means you will share the environment 
 with all other instances of yourself who were present at that time. 
 Confusing?  If you jump back in time, you may run through a room where a

 past version of yourself is busy attacking the guards.  When you hold 
 open a door now, later you will travel back in time
 to this point in order to run through it!  With everything going on, you

 must always be careful not to run into any past versions of yourself, or

 you will destroy the continuity of events and lose the game.

 I only have 1 mission done, but it should be enough to give you all 
 a
 good idea of how the game is played.  Please let me know your thoughts.

 www.kaldobsky.com/audiogames/temporal.zip  (v0.5b)

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If you want to 

Re: [Audyssey] Airik has been released

2011-06-16 Thread darren harris
I went to http://pawlosoft.webs.com/airikthecleric.htm and the site doesn't
exist.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 16 June 2011 11:49
To: Gamers Discussion list
Subject: Re: [Audyssey] Airik has been released


Hi Dark,

Thanks for letting everyone know. This should finally lay to rest the
arguments that this game is a scam and so on. Now, I think those people
should offer the developer a public apology as they had nothing to base
their opinions on except fear and perhaps a desire to ruin his name before
he had a chance to prove himself.

On 6/15/11, dark d...@xgam.org wrote:
 Subject says it all.

 I recieved my mail with download link just now.

 I suspect preorders are being sent out first, but obviously the game 
 will be available to everyone else quite soon.

 And I wanted to get some sleep tonight ;D.

 Beware the Grue!

 Dark.
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Re: [Audyssey] Airik has been released

2011-06-16 Thread darren harris
This game looks massive. Is it as big as it looks? Or is it easily
completable. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 16 June 2011 12:31
To: Gamers Discussion list
Subject: Re: [Audyssey] Airik has been released


Hi Tom.

Well there is a rather irritating bug present in Airik currently that causes

the find feature not to work.

From the evidence of me trying on both my desktop and laptop, and from 
someone else on audiogames.net, it seems the bug may be xp specific.

I'm confident though it will be solved soon, annoying as it is that I can't 
currently play the game.

Beware the grue!

Dark. 


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Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread darren harris
Hey where is this game?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 12 July 2011 20:35
To: audyssey
Subject: [Audyssey] Castaways v0.3b

I've just posted version 0.3b, and I highly recommend everyone take a minute
to download it.  Don't worry, your saved games will still work, even though
you'll probably benefit from starting over because of certain changes.

Here are the changes that I can remember making.  Lol, I made many little
changes so I might be forgetting some.
- Cooks, Bartenders, and Mothers are far more resistant to illness and
injury.
- Everyone else is also more resistant, it just isn't as drastic of a change
as I made with the Cooks, Bartenders, and Mothers.
- You begin with more supplies, most importantly, you begin with some cloth
now.  This will give you a way to cure some injuries before you have a
textile up and running.
- Pregnant women give birth a little sooner, and Children grow up 33 percent
faster.
- I fixed the bug that made you restart the game if you were defeated.
- There is a significant change in how the selection feature works.  When
you use E, and R, there is now a Total listing.  This is selected by
default.  This is important when you learn that the normal unit list will
now only show you people whose jobs match the one you picked with E, and R!
When you have it set to Total, things work how you're already used to.
- Holding down Shift, while pressing D, and F, will cycle you through your
buildings.
- When people have nothing to do, depending on their job type, they will
temporarily to help out with the job that is under theirs.  A carpenter who
has no supplies, will take a minute to help out as a lumber jack, for
example.  Once they perform their temporary job, they will revert back to
the job you originally assigned them.  This should help everyone a lot.

I'm still adding stuff like a mad man!  Please keep the bug reports coming
in, and remember that saved games, at the time of a bug, are [gold]!  It
makes things a million times easier for me to find the problem.

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Re: [Audyssey] Castaways v0.3b

2011-07-12 Thread darren harris
Hi, I can't get the application to run.

I click on it, I give windows permission to run it and it just does nothing.

I'm running a 64 bit windows 7 laptop.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 12 July 2011 22:16
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways v0.3b

Thank you William.  I've just fixed that bug with the miners, and found that
it also applied to stone masons as well.  Thanks for pointing that out.

I've corrected vegetables, lol, but I haven't been able to reproduce the bug
with the builders.  If it happens to you again, save the game and send me
the file please.  With a description of what's happening, of course.


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Re: [Audyssey] Castaways v0.3b

2011-07-13 Thread darren harris
Hi,

Is there a way to make the sound work?

I tried to play last night and the debug log said it couldn't create direct
sound. 

I was hoping that you'd be able to just download and play but something is
stopping it. could this be looked into?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 13 July 2011 17:21
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways v0.3b

Well, after tearing all of the new AI code out, things went back to working
perfectly, as far as I could tell.  Instead of just putting the new AI code
back in, I got to work changing the original AI so that it would have a
nicer bond with the new features I was going to put back in.  I'm pleased to
say, that after I finished, I played a game where I got all of the way up to
having a doctor, and not a single error or bug with the people!  Yay!  We
won't know for sure, of course, until I have my swarm of testers putting it
to the test through.  Hehe, that's all of you guys.

I've added in a quick reference announcement, for when you highlight over
buildings.  A tavern will say Tavern. 5, 2, 0, 2 to give you a super quick
idea of what is stored within it.  In this case, 5 meat, 2 bread, no
vegetables, and 2 wine barrels.  Buildings under construction now also tell
you what the destination amount is.  When building construction site are
fully stocked, a message will let you know that it is time for the builders
to take over.  And finally, when the game begins, all of your people start
out as builders instead of peasants!  For the millionth time, I started the
game out by switching everyone over to be builders, and it occurred to me I
should just change that!  Now that the new AI is working, those builders
will start out acting as peasants, so there won't be any job switching
required, until you want to start specifically dedicating some people to be
peasants (which is a good idea at some point).

Please grab version 0.6b and let me know if the bugs are finally squashed.
I'm already back to work on the new features, so hopefully I hear good news
from everyone about this new version.  big_smile

As a side note.  Blacksmiths require 2 metal bars to make a suit of armor,
so that might explain why some people saw their black smiths sitting around
even when there was metal waiting in the forge.

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Re: [Audyssey] Castaways v0.3b

2011-07-13 Thread darren harris
Thanks I at last got that file registered.

Will I have to register that file again for every update?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 13 July 2011 19:48
To: Gamers Discussion list
Subject: Re: [Audyssey] Castaways v0.3b

You don't have direct X7 registered on your system.  There are instructions
for doing that, within the game's readme.txt file.  Once you do the steps,
it will start up fine, and you won't ever have to register the file again.

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Re: [Audyssey] Castaways, to wait or build?

2011-07-13 Thread darren harris
So how many units can you have active in the game at any 1 time? Is it
purely resource based or is it capped regardless of amount of resources.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 13 July 2011 21:47
To: Milos Przic; Gamers Discussion list
Subject: Re: [Audyssey] Castaways, to wait or build?


The task of constructing a new building is done by 2 different groups of
people.  When you decide to make a new building, a House for example, a
construction site is created.  Peasants will begin carrying lumber, bricks,
and anything else needed, to that construction site automatically.
Depending on how far away the construction site is, sometimes that takes a
little while.  You will be told, as the peasants drop off supplies.

At any time you can hover over the building and press enter to check on its
status.  A building that's under construction will tell you if it is still
waiting on more supplies.  If all of the supplies have been delivered, it
will tell you what percentage complete it is.

When the supplies have all been delivered, the peasants are finished with
their part.  Now, builders will travel out to the construction site and
start building.  Once again, depending on where you're building, it may take
them a little while to walk there and do their jobs.  You will be told as
different people work on constructing your new building.  Once they have
done enough work, you will be told that the building is completed.

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[Audyssey] castaways getting people to eat?

2011-07-14 Thread darren harris
Hi,

How do I do this? I've tried getting people to become fishermen and hunters
my meet and bred seems to be going up but everybody died lol. how can I stop
this?



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Re: [Audyssey] castaways getting people to eat?

2011-07-14 Thread darren harris
Hi,

Thanks. Now I have a new problem. I have a hospital and a doctor but people
are getting sick. What can I do about this?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Zachary Kline
Sent: 14 July 2011 09:49
To: Gamers Discussion list
Subject: Re: [Audyssey] castaways getting people to eat?

Hi,
In order for people to eat, you need a tavern and a cook.  This will help
with meat, bread and vegetables.  Wine requires a bartender.  Also note that
bread and wine require more elaborate prduction processes, whereas meat and
vegetables mostly just come in.  Keep your tavern close to your storehouse
and farms.
Best,
Zack.
On Jul 14, 2011, at 12:53 AM, darren harris wrote:

 Hi,
 
 How do I do this? I've tried getting people to become fishermen and
hunters
 my meet and bred seems to be going up but everybody died lol. how can I
stop
 this?
 
 
 
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Re: [Audyssey] castaways getting people to eat?

2011-07-14 Thread darren harris
Hi,k I've gone to www.kaldobsky.com/audiogames/ and I can no longer find the
latest game. I've lost the actual address but can you tell me the full
address?

Thanks.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 14 July 2011 10:16
To: Gamers Discussion list
Subject: Re: [Audyssey] castaways getting people to eat?

Zack is right darren, but one piece of advice I'll mention is to always make

sure the doctor is only a doctor when there are sick people to treat, sinse 
otherwise he/she will just stand around idle.

When you eventually get a textile the doctor can double as a spare tayler, 
but sinse this doesn't happen for quite some time as it is you don't want 
anyone standing around doing nothing.

Beware the Grue!

Dark. 


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