Re: [Audyssey] Dragon Warrior

2007-01-14 Thread Munawar Bijani
Hello, Liam, I did find the invalid syntax message at the beginning of the game odd as well. If it was indeed a real error, he would have had to type something to fix it, and chances are one runs a program and makes sure it works well before reviewing it; usually programs are not run for review if

[Audyssey] Treasure Hunt on sale!

2009-12-03 Thread Munawar Bijani
Hi Everyone, Treasure Hunt is now on sale at 32% off for a net price of $17.00 until January 1st, 2010. Treasure Hunt is a first-person shooter by BPCPrograms ( http://www.bpcprograms.com .) From now until the first day of next year you can buy the game for $17.00, compared to its original

Re: [Audyssey] question on game creation for game programmers

2009-12-03 Thread Munawar Bijani
Hi, I useMicrosoft .NET C# (C Sharp) for my games. I prefer Windows over other operating systems for building games because it has a very powerful interface, called DirectX, that offers high-level programming options and pretty advanced sound and device manipulation. A good reference site for

Re: [Audyssey] X-Sight Interactive news

2009-12-05 Thread Munawar Bijani
Hi, Good luck learning C++; I wish you all the best. It will definitely be frustrating at first but it will be better for you in the long run. I remember long ago when Three-D Velocity was written in Visual BASIC and I converted it to C-Sharp (not exactly C++, but I've had my fair share of C++

Re: [Audyssey] my thoughts-- Thomas Ward's development schedule

2009-12-05 Thread Munawar Bijani
Thread deadlocks are my worst nightmare! :d. When TDV first started out a couple years ago sound loading would actually deadlock the game sometimes. Finding out where you're getting data chomping and race conditions is absolutely horrid, so I know how annoying your situation might be. I agree

Re: [Audyssey] cosmos versus miriani?

2009-12-12 Thread Munawar Bijani
Hi, Agreed. One thing I always tell people when they criticize Cosmos is, Tristan did it--despite the criticism (he was also criticized by me.) That's definitely saying something and while I don't like the type of MOO he is working on (there are too many out there,) he certainly has something

Re: [Audyssey] Treasure Hunt Cheat Codes

2009-12-13 Thread Munawar Bijani
Hi, I think you have to enter the first code before the cheat counter starts ticking. It's been some time since I've looked at the code but I have a feeling that's probably the issue. Either way, once you enter the code, all the cheat codes are the same so you can ask someone who has the

Re: [Audyssey] Important MOTA Announcement

2009-12-13 Thread Munawar Bijani
Hi Tom, Converting your code to C++ could take even longer than a few months. While C#.NET is a C-style language, there are a lot of things you will do in C++ that you will not do in .NET. While it's entirely possible to convert your code, it's not just a matter of hitting convert. Even from

Re: [Audyssey] Important MOTA Announcement

2009-12-13 Thread Munawar Bijani
Hi, As Liam stated in an earlier post, people will crack games no matter what. Even if it's in C++, it's not uncrackable. -- From: Willem dwill...@gmail.com Sent: Sunday, December 13, 2009 11:44 AM To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] Important MOTA Announcement

2009-12-13 Thread Munawar Bijani
Hi, Agreed. It's sad because when .NET was first released it looked so promising, but I think the main factor the market will end up moving away from it is the same reason people don't favor Java: it's not native code and can be decompiled using Reflector or Microsoft's own ILDisassembler

[Audyssey] New Three-D Velocity Evaluation released; supports force feedback

2009-12-22 Thread Munawar Bijani
Hello All, A new version of Three-D Velocity, the combat flight simulator, is now ready for download. It includes an autoplay mode, force feedback support, and an audio version of the mission briefing found on the Three-D Velocity download page. The game supports Windows XP, Vista and Seven.

Re: [Audyssey] another game programming question

2009-12-22 Thread Munawar Bijani
Hi, You're correct about Java. For all intents and purposes, I view it as more of a data analysis language than anything else. For instance, measuring the O() running time of a program is very easily done in Java. It seems to be really good for database programming but as far as games go it's

Re: [Audyssey] My impressions of monopoly

2009-12-23 Thread Munawar Bijani
Hi, Agreed. MikeF and Ryan did a really good job on this game. I played Mike for about three hours a couple days ago, and it was fantastic. Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

Re: [Audyssey] Three-D Velocity

2009-12-23 Thread Munawar Bijani
Hi, What do you mean holes? If you're getting choppy sound let me know what your processor speed is. Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

Re: [Audyssey] New Three-D Velocity Evaluation released; supports force feedback

2009-12-23 Thread Munawar Bijani
Hi, Sorry about that. XAudio is still a fairly new API and I don't think it's included as part of the regular Windows Update. In any case you're correct, if SlimDX fails to install it the DirectX web installer, now linked on the site, will fix it. In fact I recommend you use the web installer

Re: [Audyssey] New Three-D Velocity Evaluation released; supports force feedback

2009-12-23 Thread Munawar Bijani
- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Nicol Oosthuizen Sent: Wednesday, December 23, 2009 12:06 AM To: Munawar Bijani; Gamers Discussion list Subject: Re: [Audyssey] New Three-D Velocity Evaluation released; supports force feedback Does this version

Re: [Audyssey] New Three-D Velocity Evaluation released; supports force feedback

2009-12-23 Thread Munawar Bijani
Hi Tom, You are correct; .NET programs need a managed interface for DirectX. TDV self-contains SlimDX though, the main problem I saw was that XAudio itself was missing. I used to depend on the Assembly libraries for SlimDX, but later decided to just package it as part of TDV; that way the user

Re: [Audyssey] OT: Need help ergently!

2009-12-25 Thread Munawar Bijani
Hi, Try pressing CTRL+Alt+Delete when you see the logon screen come up. It could be possible that the setting to press ctrl alt del got set unintentionally, in which case you will see a window telling you to press ctrl alt del to get to the logon screen--a window I have known JAWS to see

Re: [Audyssey] using coordinates in games

2009-12-28 Thread Munawar Bijani
Hi, I've seen some games try to divide data too much. While this is certainly beneficial since it gives you smaller areas to work with, if overdone it can negate the purpose of sectors altogether. I'd much rather see sectors defined in a more consistent manner, like A-Z going left to right and

Re: [Audyssey] Monopoly Patch!

2009-12-29 Thread Munawar Bijani
Cool! You guys are doing a great job. Keep it up. Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates: http://www.twitter.com/munawar0009 -- From: Ryan Smith computerwi...@gmail.com

Re: [Audyssey] visual basic help

2009-12-29 Thread Munawar Bijani
Hi, Also, if you're using .NET, you don't need the MSAPI.dll. The interface to SAPI is built in to the .NET framework in the System.Speech namespace. Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates:

Re: [Audyssey] Public betas vs private testing

2010-01-02 Thread Munawar Bijani
Hi, Public testing is good since it lets you test the game on a wide range of configurations. I've seen the best results when a build is privately tested first, and then when considered stable, released for public evaluation. This is the practice I employ and it has worked well. As far as the

Re: [Audyssey] Public betas vs private testing

2010-01-02 Thread Munawar Bijani
Hi Dark, Private testing is more rigorous than public testing and requires a lot more time. You're testing prereleased software so at times you're the first test subject and may have to go through a lot just to get the software working. For this reason, I feel that private testers deserve some

Re: [Audyssey] The Anna voice, was Windows 7 and compatibility

2010-01-04 Thread Munawar Bijani
Hi Phil, Windows 7 only has the Anna voice. You can still get Sam and Mike I think, but...why? :d. I like the voice a lot. Although I don't use it because I find it's volume to be a bit too low, it's good to know there's a decent reading voice on the system now. Munawar A. Bijani blog:

Re: [Audyssey] The Anna voice, was Windows 7 and compatibility

2010-01-04 Thread Munawar Bijani
Hi, Yes, I have found the same issue on my system. So far, I haven't found a way to turn up the synthesizer volume like you could in Windows XP by clicking Speech in Control Panel. This is the reason I don't use the voice although it is pretty good. Of course you can turn down the system sounds

Re: [Audyssey] The Anna voice, was Windows 7 and compatibility

2010-01-04 Thread Munawar Bijani
Hi Phil, It ups it a bit if you do that, but it doesn't really make a difference if it's already at 90% volume and still soft--10% more won't really help. :). Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates:

Re: [Audyssey] The Anna voice, was Windows 7 and compatibility

2010-01-04 Thread Munawar Bijani
Hi, Go to Control Panel in Windows 7 and in the search box type speech and press TAAB. You will find an option called Text To Speech. Hit enter on that and the familiar Text To Speech dialog will appear. Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on

Re: [Audyssey] Need an American Teenager or Student who is a Blind orVI Gamer

2010-01-05 Thread Munawar Bijani
Hi, I'd be more than happy to be interviewed by them. It'll be a good chance the spread the word about audiogames. I'm so glad they're doing something like this. I don't live in DC but a phone / Skype interview is fine for me. I'm an audiogame developer myself so am pretty familiar with the

Re: [Audyssey] X-Sight Interactive News

2010-01-07 Thread Munawar Bijani
Hi, Add to that that the average price of data recovery--which involves breaking the seal on a drive--is minimum $845. I had a drive crash on me once and thought my data wasn't worth $845...but in this case, wow. I hope you can find a place that will do it cheaper. Munawar A. Bijani blog:

[Audyssey] Change this topic please: Re: The future of Blastbay Studios

2010-01-16 Thread Munawar Bijani
Hi Everyone can you please change the topic line for this message? This thread has gone on for way too long and I just now downloaded over 50 messages with the future of blastbay studios...most of which are talking about new game development, nothing to do with blastbay. There are too many

Re: [Audyssey] using a program called art money for game cheating.

2010-01-16 Thread Munawar Bijani
Hi Tom, You're correct. To state it in a different way, general copyright states that ideas, including quotes, cannot be copyrighted. Copyrights must be on tangible items. For instance, if someone else makes a first-person shooter, I can't claim copyright infringement just because BPC has a

Re: [Audyssey] Latest information regarding hard drive

2010-01-16 Thread Munawar Bijani
Hi, I'm glad they were able to recover your data. I'm assuming they had to break the seal then? That's when the cost does run pretty high...but in your case I would have done it too. It's not fun losing source code...on the very back up media that was supposed to keep it safe. Munawar A. Bijani

Re: [Audyssey] Good news!

2010-01-27 Thread Munawar Bijani
Yay! Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates: http://www.twitter.com/munawar0009 -- From: Damien Sadler dam...@x-sight-interactive.net Sent: Tuesday, January 26, 2010 2:54

Re: [Audyssey] Fs note taker games

2010-02-05 Thread Munawar Bijani
Hi Dark, The games on the BPC site can be played on Windows using GWBasic. It's available on the site under execution information on the support page. Munawar A. Bijani blog: http://munawar0009.blogspot.com http://www.bpcprograms.com Follow on Twitter for blog updates:

Re: [Audyssey] Asking for some game pad advice. Long lengthy letter.

2010-02-07 Thread Munawar Bijani
Hi Ron, I have an genious f-31 fighter 10-button USB joystick w/vibration. However, it has some callibration issues. I wouldn't recommend getting a stick with dynamic callibration, so be careful of that. It's better to be able to manually callibrate the device in Control Panel. Munawar A.

Re: [Audyssey] programming

2010-02-14 Thread Munawar Bijani
Hi, This is a good idea and I may take it on this summer concerning .NET and SlimDX development, since with .NET things are sort of all over the place, and message loops are pretty important to understand. I don't think there's a clear-cut audiogame development tutorial--all we can do is show

[Audyssey] Three-D Velocity Evaluation Released

2008-05-05 Thread Munawar Bijani
Hello Gamers, We have just released an evaluation version of Three-D Velocity, a realtime fighter jet simulation. You can visit bpcprograms.com to download a copy. I have provided a description from the website for you below: Three-D Velocity is a real-time fighter jet simulation. Your craft is

Re: [Audyssey] 3D Velocity.

2008-05-06 Thread Munawar Bijani
Hi, Thanks for your feedback; can you tell us what about the controls made it tricky to navigate? Thanks, Munawar A. Bijani Are you certain you will awaken from bed tomorrow? Never assume something of which you lack strong knowledge. MSN: [EMAIL PROTECTED] http://www.bpcprograms.com/

Re: [Audyssey] 3D Velocity.

2008-05-06 Thread Munawar Bijani
Hi, When you're piloting an aircraft, remember that your commands to ascend and descend are going to be different from your traditional up and down keys since you now have a throttle as well. You pull back on your throttle to lift your nose, and push forward on it to descend, this is why your

Re: [Audyssey] Optional accessible games mirror?

2008-05-07 Thread Munawar Bijani
Hi, This idea sounds awesome to me. Indeed we need more mirrors for audigames so that the primary developer's bandwidth can be conserved a bit more which would cut down on server costs. Also for people who are closer to the mirrors than the main site, it would be a quicker download in most cases.

Re: [Audyssey] 3D Velocity.

2008-05-07 Thread Munawar Bijani
Hi, It's at bpcprograms.com. Munawar A. Bijani Are you certain you will awaken from bed tomorrow? Never assume something of which you lack strong knowledge. MSN: [EMAIL PROTECTED] http://www.bpcprograms.com/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of

Re: [Audyssey] 3D Velocity.

2008-05-07 Thread Munawar Bijani
Hi, You either don't have .NET 1.1 or Managed DirectX installed. Go here: http://www.bpcprograms.com/programs/utilities/ and download the two components. Munawar A. Bijani Are you certain you will awaken from bed tomorrow? Never assume something of which you lack strong knowledge. MSN: [EMAIL

Re: [Audyssey] Strange message when trying to play velosity

2008-05-07 Thread Munawar Bijani
Hi, You need to download Managed DirectX from what it looks like. You can get it by going to the utilities download page on the BPC website. Munawar A. Bijani Are you certain you will awaken from bed tomorrow? Never assume something of which you lack strong knowledge. MSN: [EMAIL PROTECTED]

Re: [Audyssey] 3D Velocity.

2008-05-07 Thread Munawar Bijani
Hi Dacotah, Thanks for your feedback. Although the roling maneuver has been provided, it doesn't necessarily need to be used; our intention was to provide all the basic maneuvers for people who feel the need to take advantage of them. If you want to report any errors, you can either report them

Re: [Audyssey] Three-D Velocity Evaluation Released

2008-05-07 Thread Munawar Bijani
Hi, You need to select a moade before you select start game. Munawar A. Bijani Are you certain you will awaken from bed tomorrow? Never assume something of which you lack strong knowledge. MSN: [EMAIL PROTECTED] http://www.bpcprograms.com/ -Original Message- From: [EMAIL PROTECTED]

Re: [Audyssey] 3d load menu

2008-05-07 Thread Munawar Bijani
Hi, Please select a mode before you select start flight. Sorry this wasn't documented. Munawar A. Bijani Are you certain you will awaken from bed tomorrow? Never assume something of which you lack strong knowledge. MSN: [EMAIL PROTECTED] http://www.bpcprograms.com/ -Original Message-

[Audyssey] Force Feedback: RE: Quick USA Games Survey.

2008-05-16 Thread Munawar Bijani
Hi, Good explanation there Tom. I think also if the device supports it, the game can make the controller wheel jerk in the player's hands to make it harder to control when scraping against a wall or something. Trust me, it's so much fun to play around with :). Of course you don't want the jerking

Re: [Audyssey] Beating the drum

2008-05-23 Thread Munawar Bijani
Hi, Where do we send submissions? Munawar A. Bijani Are you certain you will awaken from bed tomorrow? Never assume something of which you lack strong knowledge. http://www.bpcprograms.com/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Ron Schamerhorn

Re: [Audyssey] Beating the drum

2008-05-23 Thread Munawar Bijani
Hi, When are the articles due by? Munawar A. Bijani Are you certain you will awaken from bed tomorrow? Never assume something of which you lack strong knowledge. mailto:[EMAIL PROTECTED] MSN: [EMAIL PROTECTED] http://www.bpcprograms.com/ -Original Message- From: [EMAIL PROTECTED]

Re: [Audyssey] landing sequence with Three D vilosity

2009-07-02 Thread Munawar Bijani
Hi, Try setting your speed to below 260 knots. You won't hit the ideal descent rate, but that's not an obligation. Good luck. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

Re: [Audyssey] Game Chat Reminder

2009-07-18 Thread Munawar Bijani
Hi Everyone, Is this room still valid or is this an old notice? I am considering joining today. Is it really all that active? Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

Re: [Audyssey] Audyssey.org hit with Malware?

2009-07-30 Thread Munawar Bijani
Hi, Yes, Avast gave me this warning when I went to the site to check it out after what you said: avast! Warning A Trojan Horse Was Found! There is no reason to worry, though. avast! has stopped the malware before it could enter your computer. When you click on the Abort connection button, the

Re: [Audyssey] saving game set-up files on CD?

2009-08-04 Thread Munawar Bijani
Hi, No, this will not effect the setup file. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From:

Re: [Audyssey] Game Chat Reminder

2009-08-13 Thread Munawar Bijani
Even if another room was created I doubt it will be used. No one has any interest in it; most of us are too busy with university and game development to dedicate three hours to listening to crash reports and questions we've been asked a million times over. Munawar A. Bijani Knowledge is of two

Re: [Audyssey] Nintendo wii and intro

2009-08-13 Thread Munawar Bijani
No, he was drunk. The first message entitled balls balls balls made that clear. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com

Re: [Audyssey] The real Game Circle

2009-08-14 Thread Munawar Bijani
Agreed. I have gotten the same complaints about Three-D Velocity--although it seems as if most people here are very tempted to try new things. So yes, you get the occasional this is too hard, add feature X to make it easier message, but for the most part you'll see a positive outlook; if for

Re: [Audyssey] New accessible train simulator in development

2009-08-15 Thread Munawar Bijani
Yay. I'm glad another developer is working on a simulator too. Hats off to serious games...finally! Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com

Re: [Audyssey] New accessible train simulator in development

2009-08-15 Thread Munawar Bijani
It is a train sim...you're driving on a track. But the real fun in this one will be making sure your steam engine doesn't explode. :d. I played one sim a while back...I've forgotten the name now. It uses SAPI to read out your stats to you. It was a steam engine simulator but it pretty much ran

Re: [Audyssey] The real Game Circle

2009-08-15 Thread Munawar Bijani
Hi Tom, I think the real issue is not the lack of plot in Tomb raider, but simply that it's been going on for so long. Take Metal Gear Solid, for instance. It got so popular people wrote official analytical papers on its story. Scratch the game play--it's just a first-person shooter. But the

Re: [Audyssey] the real game circle

2009-08-15 Thread Munawar Bijani
Hi, Petitioning is a good idea, but in the end whether or not accessibility gets implemented boils down to revenue. There aren't enough blind players to convince a company like Soni to invest time (including research hours) and money into making a game fully accessible. This is one reason, I

Re: [Audyssey] there was one game this year

2009-08-16 Thread Munawar Bijani
Hi Jim, I thinkt he only way to really know just how difficult it is to put together a game is being a developer or co-developer of the title. Unfortunately, there is no linearly increasing equation for the amount of hours you put in to a title and the net worth of the game as seen by the

Re: [Audyssey] mainstream game accessibility

2009-08-16 Thread Munawar Bijani
Hi Josh, The suing part requires money not many of us can dish out. As for blackmail, well, they have advanced blocking features because I'm sure they deal with that kind of stuff every day. It's easy to ignore spam mail--just press your delete button. What are you going to tell them, make it

Re: [Audyssey] Lone Wolf the best game!

2009-08-24 Thread Munawar Bijani
Hi, If you're into simulations, I'm working on one at the moment as well--it's a fighterjet simulation. You can get the demo at www.bpcprograms.com. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib,

Re: [Audyssey] Gamespot artical on Blind accessible games

2009-08-25 Thread Munawar Bijani
How did these people get in touch with everyone who interviewed--I'm amazed the first ever fully accessible fighterjet sim didn't make it into the article, but Che's chopper sim did. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is

Re: [Audyssey] Gamespot artical on Blind accessible games

2009-08-25 Thread Munawar Bijani
Also, The article seems to focus more on how-to...making mainstream games accessible, versus the wide scope of audiogames we have currently. I understand there's not much room when you're limited to one article but to me it seems as if audiogames didn't gain enough attention in this one.

Re: [Audyssey] Gamespot artical on Blind accessible games

2009-08-25 Thread Munawar Bijani
and asked fore help in the readme. we got pretty good ratings but I never really looked often and I've no idea if someone posted comments or such. - Original Message - From: Ryan Smith computerwi...@gmail.com To: Munawar Bijani munaw...@gmail.com; Gamers Discussion list gamers

Re: [Audyssey] access to more than one joystick with joytokey

2009-09-01 Thread Munawar Bijani
Hi, The z pad doesn't signal a button press in terms of hardware. Look for something called viewfinder in the joystick mapper program. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj

Re: [Audyssey] fw: pinky's revenge

2009-09-03 Thread Munawar Bijani
Hi, Firstly, you don't need to hack someone's computer to get their IP address. Secondly, for them to tailor the game to behave differently on your computer only, means they'd have to get the source (or know how to edit hex,) and get a fingerprint of your computer, then upload the infected

Re: [Audyssey] off topic: qbasic compiler

2009-09-04 Thread Munawar Bijani
Hi, GWBasic can compile and run compiled QBASIC programs for you. You can ddownload it from the BPC website at the following address: http://bpcprograms.com/programs/utilities/dos/gwbasic.zip The site also contains basic getting started tips that you can find on the support page. Munawar A.

Re: [Audyssey] off topic: qbasic compiler

2009-09-04 Thread Munawar Bijani
a .txt file full of code for compiling? On 9/4/09, Munawar Bijani munaw...@gmail.com wrote: Hi, GWBasic can compile and run compiled QBASIC programs for you. You can ddownload it from the BPC website at the following address: http://bpcprograms.com/programs/utilities/dos/gwbasic.zip The site

Re: [Audyssey] modifying games

2009-09-08 Thread Munawar Bijani
No, because then we'd be making no money off of it and the market would just collapse. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com

Re: [Audyssey] modifying games

2009-09-08 Thread Munawar Bijani
As a follow up to my last message talking about the market collapse, I think this is already happening with the audiogames market. Take Super Liam, for instance. It's an excellent game. Guess what? Someone comes along and builds something like it--and releases it for free. Now people will no

[Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpoint ongaming:3 articles

2009-09-10 Thread Munawar Bijani
Hi, The articles appeared to have no credible information at all; from start to finish, they kept naming one youth who said this or that. Very rarely did they mention names, and to me that's suspicious as far as their content and research is concerned. Further, they explained their arguments

[Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpoint on gaming

2009-09-10 Thread Munawar Bijani
Hi, The articles appeared to have no credible information at all; from start to finish, they kept naming one youth who said this or that. Very rarely did they mention names, and to me that's suspicious as far as their content and research is concerned. Further, they explained their arguments by

Re: [Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpointon gaming

2009-09-10 Thread Munawar Bijani
Hi Tom, Yes, I know several groups who have expressly condemned Harry Potter and some places of worship (not necessarily all Christian) have banned their members from reading the books. I agree with your point that in the end Harry Potter shows good character and morale--that friends are

Re: [Audyssey] Three-D Velocity

2009-09-25 Thread Munawar Bijani
Hi, I haven't had a chance to listen to the whole file but from what I heard it sounds like you were set pretty well for a landing. Are there any specifics you need help with? Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is

Re: [Audyssey] Three-D Velocity

2009-09-26 Thread Munawar Bijani
Discussion list gamers@audyssey.org Sent: Saturday, September 26, 2009 5:21 PM Subject: Re: [Audyssey] Three-D Velocity It could well be that it had managed for you to make a safe landing because it is apparently only Munawar Bijani who can do it. I do the following when I ease off the ground

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-02 Thread Munawar Bijani
Hi, Minusing a save feature is good for some games--however, with a lot of other games the games are simply too long to not include a save feature. We have to account for the player having a life outside of the game as well. Plus, getting so far and then losing, and losing again and again

Re: [Audyssey] the sl maxpayne mod

2009-10-02 Thread Munawar Bijani
http://www.bpcprograms.com/audio/superliammod.zip Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message -

Re: [Audyssey] Questions for all you game developers on the list

2009-10-02 Thread Munawar Bijani
Hi, If you select C Sharp.NET your best bet is to get SlimDX which includes a DirectSound and XAudio wrapper (I tend to use the former since it's not in beta by Microsoft): http://code.google.com/p/slimdx This is the library I use. You will have to write your own functions for handling audio

Re: [Audyssey] MOTA Beta 9error encountered

2009-10-28 Thread Munawar Bijani
Hi, This is a Managed DirectX bug. When reading into a SoundBuffer sometimes DirectSound trips a false error saying the argument is out of range. There is no known fix for it since Managed DirectX hasn't been in development since .NET 1.1. In other words, it's not an issue with the

Re: [Audyssey] MOTA Beta 9error encountered

2009-10-28 Thread Munawar Bijani
Hi, This is a Managed DirectX bug. When reading into a SoundBuffer sometimes DirectSound trips a false error saying the argument is out of range. There is no known fix for it since Managed DirectX hasn't been in development since .NET 1.1. In other words, it's not an issue with the game--it's a

[Audyssey] SlimDX: Re: MOTA Beta 9error encountered

2009-10-28 Thread Munawar Bijani
if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: Munawar Bijani munaw...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 6:08 AM Subject: Re: [Audyssey

Re: [Audyssey] Video Game Music Special On The Global Voice InternetRadio

2009-11-09 Thread Munawar Bijani
That's cool--I haven't heard one of your shows since ACB Radio INteractive smile, I may tune in. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Munawar Bijani
Hi, I just now saw this thread and haven't gotten up to the top yet. Whats your website address? This sounds interesting. I know you used to be pb-soundscape but that site changed. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Munawar Bijani
Hi, I sent a message asking for the site, I got it from this one--thanks! Will this be paid or free? Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com

Re: [Audyssey] Blastbay Studios - upcoming sidescroller

2009-11-11 Thread Munawar Bijani
Okay great.We haven't spoken in years and I'm surprised to see your name on the list. Do Email me off list when you get a chance, I'd love to catch up with you but would hate for the entire list to get your Email address. My Email is in my signature. Munawar A. Bijani Knowledge is of two

Re: [Audyssey] why do cheat codes exist?

2009-11-12 Thread Munawar Bijani
Hi, I view cheats as a way to reward a gamer for completing a game, or reaching to a certain challenging level. For instance, some games don't let you activate cheats until you have beaten it once. After you beat it, the point of cheats are to let you have fun--bigger bombs, invincibility to

Re: [Audyssey] New release - The Q9 Action game!

2009-11-16 Thread Munawar Bijani
Hi, Wow amazing. I don't think we've had a release like this in a while. Well there are Che's card games but I'm not a card gamer so I'm excited to try this one out. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam

Re: [Audyssey] How to non program a game

2009-11-22 Thread Munawar Bijani
Hi Dar, This is very well put. However, I can't be expected to know the ins and outs of baking bread if I'm not a baker. Similarly, a nonprogrammer can't be expected to know how daunting a suggestion would be to program. Indeed, many things--even to programmers--look easy, but are

Re: [Audyssey] How to non program a game

2009-11-22 Thread Munawar Bijani
Hi, What if you are a creative person, with an excellent game idea that he or she believes ... In any event, you may have a little money to put into a project, ... but you simply don't have the time to really learn how to program. So what do you do? ... Turning a game idea in to a game can

Re: [Audyssey] question on game hot keys

2009-11-23 Thread Munawar Bijani
Hi, A lot of games offer key mapping if there are key conflicts. Three-D Velocity is one of them, I have heard people have played it successfully on Netbook. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn

[Audyssey] A new Three-D Belocity evaluation has been released

2009-05-18 Thread Munawar Bijani
Hello All, Finally, the much awaited TDV evaluation is out! Almost a year after the first release of Three-D Velocity, we bring to you an all new version. Three-D Velocity is a real-time fighterjet simulation--the first of its kind for blind or visually impaired people! If you have always

Re: [Audyssey] Windows 7

2009-05-18 Thread Munawar Bijani
Hi, The games written under .NET 3.5 combined with XNA, or .NET 3.5 and DirectX should work under Windows 7 with no problems. The only games that may have problems are the older games like Tank Commander which uses DirectX 8, since that is a legacy library and will have to probably be

Re: [Audyssey] MOTA Mouse Support

2009-05-20 Thread Munawar Bijani
Hi, I like these ideas; they all seem logical to me. However, I think the action button should be pressing straight down on the mouse wheel rather than the left click. That would free up left click for something else. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard

Re: [Audyssey] TDV and the Philips 2909 gamepad

2009-05-20 Thread Munawar Bijani
Hi Ron, Your stick should work just fine with TDV; the implementation is very generic. I've only tested the game using two types of sticks; one that I have, and one which a tester has. Both of these work fine. Mine has a rudder control, while his throttle stick is twistable. I have a speed

Re: [Audyssey] 3D VELOCITY

2009-05-20 Thread Munawar Bijani
Hi Will, Yes, Mission Mode will be quite different from the standard racing and eath match modes--the story aspect of it anyway. I can't reveal any more details about that though or I'll be spoiling the plot. Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge

Re: [Audyssey] terminal verlosity

2009-05-20 Thread Munawar Bijani
Hi, You don't need to be steadily locked onto the landing beacon to land successfully. Remember that the landing beacon is placed smack in the middle of the runway. It's the runway you need to land on, not the landing beacon. :). Also, when you start decreasing speed, it's fine if the stall

Re: [Audyssey] For all TDV pilots.

2009-05-20 Thread Munawar Bijani
Hi, Actually, when naming the POVs, we look at everything from the aircraft's perspective. Thus, internal means you are looking from the perspective of inside the aircraft, and external means you are looking at the aircraft from outside. These words mean different things depending on what you

Re: [Audyssey] MOTA Mouse Support

2009-05-21 Thread Munawar Bijani
Hi Tom, That's odd. I've never had trouble with the Alt key in DirectInput...I wonder if it was a Managed DirectX issue. Either way, you can probably disable the system menu pulldown so that there's no menu bar to go to in the first place. Smile. I'm glad to hear Java is working out for you,

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