Re: [Audyssey] MOTA Beta 21 Released

2011-08-16 Thread burakyuksek
Hi, Can't you make an option to turn on or off analog jumping? Is it hard? saygilar sevgiler. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 8:34 PM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Hay

Re: [Audyssey] MOTA Beta 21 Released

2011-08-09 Thread Thomas Ward
Hi, Well, for what its worth I'm trying not to overly complicate the traps etc in MOTA as there are enough new concepts here for most VI gamers. Although, I certainly might put traps closer together on higher game levels, make hem more difficult to jump safely, etc once I feel sure people have got

Re: [Audyssey] MOTA Beta 21 Released

2011-08-09 Thread Thomas Ward
Hi Valiant, Well, assuming we do decide to use Sapi on Windows I'd obviously have to modify the engine to use whatever TTS API was available for Mac OS and Linux. Linux has the Speec-Dispatcher API which is similar to Sapi in a sense. Mac OS has its own Speech API, I forget what its called, but se

Re: [Audyssey] MOTA Beta 21 Released

2011-08-09 Thread Thomas Ward
Hi Michael, As I said previously the little game intro music was a very short track recorded for that cutscene specifically. It wouldn't really fit anywhere else in my opinion so didn't put it in the list of music tracks that get played during game play. As for cutscenes ingeneral I am well aware

Re: [Audyssey] MOTA Beta 21 Released

2011-08-09 Thread Thomas Ward
Hi phil, Sure, its not a problem. As I said the mechanics of beta 17 and earlier was totally different, and when I added the analog jumping support in beta 18 and later I didn't really think about pan/reposition the sounds as you were jumping in the air. So its not a huge update to add that featu

Re: [Audyssey] MOTA Beta 21 Released

2011-08-09 Thread Michael Gauler
Hi Thomas, regarding the music for the intro, I'd like to say that I am a fan of such pieces of music and I had expected to find it somewhere in the game itself. About the cutscenes, many games do have them in some form to tell a story instead of saying for example "level complete" or something

Re: [Audyssey] MOTA Beta 21 Released

2011-08-09 Thread Valiant8086
Hi. I'm curious, what would you do if you started using sapi for output when it came to mac and linux? Would you use speech dispatcher or what ever they call the sapi-like system they have on those platforms? Also I had a bit of a brainstorm. I know ESpeak is pretty much considered dreadful, b

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Yohandy
rom: "Charles Rivard" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 4:47 PM Subject: Re: [Audyssey] MOTA Beta 21 Released That would deduct from the replay value. It's more of a challenge to have to judge your distance. I can see where you're coming f

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Phil Vlasak
" Sent: Sunday, August 07, 2011 5:00 PM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Phil, Grown. Please, no more work. I've already got too much work to do as it is. :D Actually, I know what the problem is, and it might not be too hard to fix. While jumping the sounds are not r

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Charles, I'm certainly going to look into it. After all as Angela jumps the audio perspective should change in real time so I'm going to update that code shortly. As for the beta 21 patch. Its beginning to look like a full upgrade as tbetween the suggestions and bug fixes sent in by the list t

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Charles Rivard
t is the presence of the Lord." - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 4:00 PM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Phil, Grown. Please, no more work. I've already got too much wo

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Phil, Grown. Please, no more work. I've already got too much work to do as it is. :D Actually, I know what the problem is, and it might not be too hard to fix. While jumping the sounds are not repositioned or updated as Angela jumps. That's a hold over from before we actually had analog jumpin

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Charles Rivard
hil Vlasak" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 3:37 PM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Thomas, I think a way to tell when you have jumped past an obstacle is needed. I think an increase in volume might do the trick. For example the sound of the

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Charles Rivard
- Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 3:19 PM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Charles, That's a good point. A human being would have to pause even if it was a second or so before

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Phil Vlasak
Hi Thomas, I think a way to tell when you have jumped past an obstacle is needed. I think an increase in volume might do the trick. For example the sound of the pit or spikes could be set at 50 percent volume. As you jump when you reach the near edge the volume of the obstacle increases to 100 pe

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Charles, That's a good point. A human being would have to pause even if it was a second or so before trying to jump again. To rest if nothing else. The way it worked in beta 18 was totally unrealistic because as soon as Angela's feet hit the ground she bounced straight back up into the air like

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Charles, Unfix? That's a new one on me, but you are right. I'm learning after 10 years of programming sometimes its best to leave well enough alone. Sometimes when trying to fix something I end up breaking it instead. :D Cheers! On 8/7/11, Charles Rivard wrote: > If you try to fix the minor

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Charles Rivard
To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 9:00 AM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Karl, Ah, I see what you mean, but there is a very good reason why you have to release the jump keys and press them again to jump again. Basically, what it boils

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Bryan, Well, yes and no. Its true that a handful of people had problems with Sapi support, because for some strange reason Sapi is easy to screw up. Yet, it was under ten people who had problems. From a technical standpoint that's probably worth the risk of supporting the technology as Jeremy,

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Charles Rivard
" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 4:04 AM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Karl, As for running and pausing when you press enter I have no clue as to what causes it. People have been complaining about that for a while now, I've lo

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Charles Rivard
Aw nuts! --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 3:49 AM Subject: Re: [Audyssey] MOTA Beta 21 Released

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Bryan Peterson
I remember when he tried that. People kept having Sapi issues. We are the Knights who say...Ni! - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 11:43 AM Subject: Re: [Audyssey] MOTA Beta 21 Released I d

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Charles, Well, I've considered doing voice packs for the game at some point. I.E. zip up something like Scansoft Tom and offer it for download if Heather isn't your forte etc. Those kinds of things are certainly possible. Its just I don't really have time to update the Scansoft Tom recordings a

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Michael and all, Well, an analog jump system generally works like this. The longer the jump buttons or keys are held down the further and higher the character will jump with in reason. A character can't jump forever, but can jump pretty high or far if the keys or buttons are held down long enou

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Charles Rivard
f the Lord." - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, August 07, 2011 1:46 AM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Thomas, I've tried it, and I am impressed. However, why did you change the voice

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Hayden, Right you are. I've discovered don't release a public beta until you are prepared to stick with feature x as if you remove it or change it somebody is bound to not like it and want the old one back. That said, I think people forget that this is a work in progress and I'm experimenting a

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Michael, Yes, I've considered and have looked at possible voice talent to voice the game. However, to get quality voice talent to do the entire game would cost quite a lot of money, and I haven't found any free voice talent that really worked out. Of the two women I tried both ended up having t

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Hayden Presley
unday, August 07, 2011 3:49 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Hayden, Remember that big discussion over voices a couple of months back? Most of the customers/players wanted Acapella Heather so I took out Tom and put Heather back in. That's why Hea

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Michael Taboada (AI5HF)
n list" Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Karl, As for running and pausing when you press enter I have no clue as to what causes it. People have been complaining about that for a while now, I've looked, and can't find any reason for the problem. I can't fix what I don

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Michael Taboada (AI5HF)
Hi, I was just curious, since in one of your previous emails you mentioned voiceovers. Have you thought to make the game fully self-voiced by a human? Just curious, as that is what I prefer, although I'm sure it could be a bit more expensive if you don't want to do it yourself. Cheers, -Micha

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Phil, The thing is as I'm producing both a Windows and Linux version of this game its essential to identify which is for Windows and which is for Linux here. I'm thinking something like Mysteries of the Ancients (Windows X86) Mysteries of the Ancients (Linux X86) to identify the downloads for e

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Bryan, Smile. The lever is where it has been for the last few versions. S p o i l e r There is a secret room behind a fake wall. Its in the room below the room with the vanishing platform. HTH On 8/7/11, Bryan Peterson wrote: > I do have one question. I can't seem to find the lever that u

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Karl, Ah, I see what you mean, but there is a very good reason why you have to release the jump keys and press them again to jump again. Basically, what it boils down to if I didn't do it this way Angela would jump, land, and immediately jump again before you had a chance to release the control

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Tommy
Thanks Tom! I found it! Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Bryan Peterson
- Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 6:19 AM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Thomas, Instead of Windows/86 you could put MOTA-Standard-Beta21.exe on the link. By the way, I got the S

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Phil Vlasak
Hi Thomas, Instead of Windows/86 you could put MOTA-Standard-Beta21.exe on the link. By the way, I got the Scope_Target.wav and Scope_Track.wav from beta 18 and now the scope works fine. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-un

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Bryan Peterson
olver" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 5:41 AM Subject: Re: [Audyssey] MOTA Beta 21 Released Thomas, I see several posts by you concerning MODA BETA 21. Is it possible for you to consulidate your posts in to say one or two rather than 15 or 20. I kno

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread fred olver
Sent: Sunday, August 07, 2011 4:14 AM Subject: Re: [Audyssey] MOTA Beta 21 Released > HI Tommy, > > Well, I really don't know what to tell you. The link is there as I > said at the bottom of the page. Click on the Windows (X86) link and > you will get the file. Perhaps if I

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Bryan Peterson
As he said, it's a known issue that'll be fixed in a patch. We are the Knights who say...Ni! - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 4:26 AM Subject: Re: [Audyssey] MOTA Beta 21 Released

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Bryan Peterson
ion list" Sent: Sunday, August 07, 2011 3:38 AM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Bryan, Well, I have a theory about the pause thing, and I may be right or wrong. It is completely possible that this is a system specific issue rather than anything to do with the engine or game its

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Karl Belanger
: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, August 07, 2011 5:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Karl, As for running and pausing when you press enter I have no clue as to what causes it. People

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread shaun everiss
Tom, Just got the game. The sound for the scope does not seem to work though there is a scope tracking sound in the folder. At 09:38 p.m. 7/08/2011, you wrote: Hi Bryan, Well, I have a theory about the pause thing, and I may be right or wrong. It is completely possible that this is a system s

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Bryan, Well, I have a theory about the pause thing, and I may be right or wrong. It is completely possible that this is a system specific issue rather than anything to do with the engine or game itself. No program runs exactly the same on every computer. There are differences in CPU speed, memo

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Bryan Peterson
I really haven't noticed it to be honest. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, August 07, 2011 3:04 AM Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Karl, As for run

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
HI Tommy, Well, I really don't know what to tell you. The link is there as I said at the bottom of the page. Click on the Windows (X86) link and you will get the file. Perhaps if I rename the link to something else more explanitory you can find it easier. Its not that hard to find though. Cheers!

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Alfredo, No, the game is still in development. I.E. beta stage. I have not even added the game's registration system let alone can take orders. So in answer to your question it isn't for sale yet, but I'm thinking in the next couple of months or so as we have plans to get it done by the Christm

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Karl, As for running and pausing when you press enter I have no clue as to what causes it. People have been complaining about that for a while now, I've looked, and can't find any reason for the problem. I can't fix what I don't know is wrong. Best thing to do right now is to ignore or overlook

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Hayden, Remember that big discussion over voices a couple of months back? Most of the customers/players wanted Acapella Heather so I took out Tom and put Heather back in. That's why Heather is in beta 21, and will remain the voice for the game from here on out. Cheers! On 8/7/11, Hayden Presl

Re: [Audyssey] MOTA Beta 21 Released

2011-08-07 Thread Thomas Ward
Hi Michael, Well, there are a couple of reasons why I removed the cutscenes. For one thing most people skip them, and ever since switching to C++ sounds and levels load much faster than with the .Net versions so they really aren't needed. The other is that I'm still looking for voice talent for th

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Hayden Presley
6 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 21 Released Hmm. Why not help with the testing? Your input could be part of what makes the game better. And why do you only play a game once? Unless I'm not understanding your meaning, that would sure be a waste of money

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Hayden Presley
amers Discussion list Subject: Re: [Audyssey] MOTA Beta 21 Released I can wait, because I can imagine how awesome it will be. (grinning in anticipation) --- "Security is not the absence of danger. It is the presence of the Lord." - Original Message - From: "Bryan Pe

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Tommy
Thanks! I found it! Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are arch

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Greg Steel
Re: [Audyssey] MOTA Beta 21 Released Where can I downloaded? I didn't see it anywhere on the webpage. Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscrip

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Charles Rivard
urday, August 06, 2011 7:27 PM Subject: Re: [Audyssey] MOTA Beta 21 Released I'm downloading it now. I can't wait for the full game! We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturda

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Charles Rivard
ugust 06, 2011 7:45 PM Subject: Re: [Audyssey] MOTA Beta 21 Released Where can I downloaded? I didn't see it anywhere on the webpage. Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or u

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Charles Rivard
absence of danger. It is the presence of the Lord." - Original Message - From: "Alfredo" To: "Gamers Discussion list" Sent: Saturday, August 06, 2011 6:25 PM Subject: Re: [Audyssey] MOTA Beta 21 Released Hello, I just want to say that I will not play MOAT un

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Tommy
Where can I downloaded? I didn't see it anywhere on the webpage. Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listin

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Bryan Peterson
I'm downloading it now. I can't wait for the full game! We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, August 06, 2011 12:14 PM Subject: [Audyssey] MOTA Beta 21 Released Hello

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Darren Duff
You can press escape if you don't wish to hear the intro. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Michael Gauler Sent: Saturday, August 06, 2011 6:04 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 21 Rel

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Karl Belanger
ubject: Re: [Audyssey] MOTA Beta 21 Released Hi Darren, I'm glad you like the new weapon sounds. I recently purchased them and felt they sounded better than the ones I was using. So put them in beta 21. As for the "dead end" message Angela says when walking into a wall no probl

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Alfredo
Hello, I just want to say that I will not play MOAT until the full release has been made. Usually I just play a game once and that is it. To say that I only play if I feel the need for some action. Is there a way I can order the game? Alfredo --- Gamers mailing list __ Gamers@audyssey.org If y

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Tommy
Hey Tom! I still didn't see anywhere. Still said, N/a. Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Michael Gauler
Hi, I also had the problem of the scope not working, but if it is a missing file, that's no problem. I haven't played the new version for long yet, but I have some questions not related to bugs. Why did you remove the cut-scenes and made the first scene apear before you come into the main menu

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Thomas Ward
Hi Darren, I'm glad you like the new weapon sounds. I recently purchased them and felt they sounded better than the ones I was using. So put them in beta 21. As for the "dead end" message Angela says when walking into a wall no problem. I've got to release a patch anyway to fix the laser sight so

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Thomas Ward
Hi Angela, Thanks for letting me know. It appears the file Scope_Target.wav is missing from the installation directory. That's why the laser sight isn't working. I'll uploade a patch to correct this problem tonight or tomorrow. Other than that is anyone else experiencing any more problems, bugs,

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Darren Duff
ion list Subject: Re: [Audyssey] MOTA Beta 21 Released Hi Tommy, Try again. Near the bottom of the Mysteries of the Ancients home page you will see a link labeled "Windows (X86)" in the downloads section. That is the link to download the 32-bit version for Windows. The only version currentl

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Angela Lerma
The download link is there. The laser sight still does not work though. It says sight on but it doesn't turn it on. - Original Message - From: "Tommy" To: "Gamers Discussion list" Sent: Saturday, August 06, 2011 2:28 PM Subject: Re: [Audyssey] MOTA Beta 2

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Thomas Ward
Hi Tommy, Try again. Near the bottom of the Mysteries of the Ancients home page you will see a link labeled "Windows (X86)" in the downloads section. That is the link to download the 32-bit version for Windows. The only version currently with not available status is the Linux version as I still ne

Re: [Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Tommy
Hey Tom! I didn't see anywhere to download. It's n/a n/a. Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gam

[Audyssey] MOTA Beta 21 Released

2011-08-06 Thread Thomas Ward
Hello Gamers, USA Games Interactive would like to announce the immediate release of Mysteries of the Ancients Beta 21 for public testing. This all new test release addresses a number of bugs and key issues present in betas 18 through 20. This is most likely the most stable test release of the game