Hi,
Can't you make an option to turn on or off analog jumping? Is it hard?
saygilar sevgiler.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, August 07, 2011 8:34 PM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Hay
Hi,
Well, for what its worth I'm trying not to overly complicate the traps
etc in MOTA as there are enough new concepts here for most VI gamers.
Although, I certainly might put traps closer together on higher game
levels, make hem more difficult to jump safely, etc once I feel sure
people have got
Hi Valiant,
Well, assuming we do decide to use Sapi on Windows I'd obviously have
to modify the engine to use whatever TTS API was available for Mac OS
and Linux. Linux has the Speec-Dispatcher API which is similar to Sapi
in a sense. Mac OS has its own Speech API, I forget what its called,
but se
Hi Michael,
As I said previously the little game intro music was a very short
track recorded for that cutscene specifically. It wouldn't really fit
anywhere else in my opinion so didn't put it in the list of music
tracks that get played during game play.
As for cutscenes ingeneral I am well aware
Hi phil,
Sure, its not a problem. As I said the mechanics of beta 17 and
earlier was totally different, and when I added the analog jumping
support in beta 18 and later I didn't really think about
pan/reposition the sounds as you were jumping in the air. So its not a
huge update to add that featu
Hi Thomas,
regarding the music for the intro, I'd like to say that I am a fan of such
pieces of music and I had expected to find it somewhere in the game itself.
About the cutscenes, many games do have them in some form to tell a story
instead of saying for example "level complete" or something
Hi.
I'm curious, what would you do if you started using sapi for output when
it came to mac and linux? Would you use speech dispatcher or what ever
they call the sapi-like system they have on those platforms? Also I had
a bit of a brainstorm. I know ESpeak is pretty much considered dreadful,
b
rom: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Sunday, August 07, 2011 4:47 PM
Subject: Re: [Audyssey] MOTA Beta 21 Released
That would deduct from the replay value. It's more of a challenge to have
to judge your distance. I can see where you're coming f
"
Sent: Sunday, August 07, 2011 5:00 PM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Phil,
Grown. Please, no more work. I've already got too much work to do as it
is. :D
Actually, I know what the problem is, and it might not be too hard to
fix. While jumping the sounds are not r
Hi Charles,
I'm certainly going to look into it. After all as Angela jumps the
audio perspective should change in real time so I'm going to update
that code shortly.
As for the beta 21 patch. Its beginning to look like a full upgrade as
tbetween the suggestions and bug fixes sent in by the list t
t is the presence of the Lord."
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, August 07, 2011 4:00 PM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Phil,
Grown. Please, no more work. I've already got too much wo
Hi Phil,
Grown. Please, no more work. I've already got too much work to do as it is. :D
Actually, I know what the problem is, and it might not be too hard to
fix. While jumping the sounds are not repositioned or updated as
Angela jumps. That's a hold over from before we actually had analog
jumpin
hil Vlasak"
To: "Gamers Discussion list"
Sent: Sunday, August 07, 2011 3:37 PM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Thomas,
I think a way to tell when you have jumped past an obstacle is needed.
I think an increase in volume might do the trick.
For example the sound of the
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, August 07, 2011 3:19 PM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Charles,
That's a good point. A human being would have to pause even if it was
a second or so before
Hi Thomas,
I think a way to tell when you have jumped past an obstacle is needed.
I think an increase in volume might do the trick.
For example the sound of the pit or spikes could be set at
50 percent volume.
As you jump when you reach the near edge the volume of the obstacle
increases to 100 pe
Hi Charles,
That's a good point. A human being would have to pause even if it was
a second or so before trying to jump again. To rest if nothing else.
The way it worked in beta 18 was totally unrealistic because as soon
as Angela's feet hit the ground she bounced straight back up into the
air like
Hi Charles,
Unfix? That's a new one on me, but you are right. I'm learning after
10 years of programming sometimes its best to leave well enough alone.
Sometimes when trying to fix something I end up breaking it instead.
:D
Cheers!
On 8/7/11, Charles Rivard wrote:
> If you try to fix the minor
To: "Gamers Discussion list"
Sent: Sunday, August 07, 2011 9:00 AM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Karl,
Ah, I see what you mean, but there is a very good reason why you have
to release the jump keys and press them again to jump again.
Basically, what it boils
Hi Bryan,
Well, yes and no. Its true that a handful of people had problems with
Sapi support, because for some strange reason Sapi is easy to screw
up. Yet, it was under ten people who had problems. From a technical
standpoint that's probably worth the risk of supporting the technology
as Jeremy,
"
To: "Gamers Discussion list"
Sent: Sunday, August 07, 2011 4:04 AM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Karl,
As for running and pausing when you press enter I have no clue as to
what causes it. People have been complaining about that for a while
now, I've lo
Aw nuts!
---
"Security is not the absence of danger. It is the presence of the Lord."
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, August 07, 2011 3:49 AM
Subject: Re: [Audyssey] MOTA Beta 21 Released
I remember when he tried that. People kept having Sapi issues.
We are the Knights who say...Ni!
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Sunday, August 07, 2011 11:43 AM
Subject: Re: [Audyssey] MOTA Beta 21 Released
I d
Hi Charles,
Well, I've considered doing voice packs for the game at some point.
I.E. zip up something like Scansoft Tom and offer it for download if
Heather isn't your forte etc. Those kinds of things are certainly
possible. Its just I don't really have time to update the Scansoft Tom
recordings a
Hi Michael and all,
Well, an analog jump system generally works like this. The longer the
jump buttons or keys are held down the further and higher the
character will jump with in reason. A character can't jump forever,
but can jump pretty high or far if the keys or buttons are held down
long enou
f the Lord."
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Sunday, August 07, 2011 1:46 AM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Thomas,
I've tried it, and I am impressed. However, why did you change the voice
Hi Hayden,
Right you are. I've discovered don't release a public beta until you
are prepared to stick with feature x as if you remove it or change it
somebody is bound to not like it and want the old one back. That said,
I think people forget that this is a work in progress and I'm
experimenting a
Hi Michael,
Yes, I've considered and have looked at possible voice talent to voice
the game. However, to get quality voice talent to do the entire game
would cost quite a lot of money, and I haven't found any free voice
talent that really worked out. Of the two women I tried both ended up
having t
unday, August 07, 2011 3:49 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Hayden,
Remember that big discussion over voices a couple of months back? Most
of the customers/players wanted Acapella Heather so I took out Tom and
put Heather back in. That's why Hea
n list"
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Karl,
As for running and pausing when you press enter I have no clue as to
what causes it. People have been complaining about that for a while
now, I've looked, and can't find any reason for the problem. I can't
fix what I don
Hi,
I was just curious, since in one of your previous emails you mentioned
voiceovers. Have you thought to make the game fully self-voiced by a human?
Just curious, as that is what I prefer, although I'm sure it could be a bit
more expensive if you don't want to do it yourself.
Cheers,
-Micha
Hi Phil,
The thing is as I'm producing both a Windows and Linux version of this
game its essential to identify which is for Windows and which is for
Linux here. I'm thinking something like
Mysteries of the Ancients (Windows X86)
Mysteries of the Ancients (Linux X86)
to identify the downloads for e
Hi Bryan,
Smile. The lever is where it has been for the last few versions.
S
p
o
i
l
e
r
There is a secret room behind a fake wall. Its in the room below the
room with the vanishing platform.
HTH
On 8/7/11, Bryan Peterson wrote:
> I do have one question. I can't seem to find the lever that u
Hi Karl,
Ah, I see what you mean, but there is a very good reason why you have
to release the jump keys and press them again to jump again.
Basically, what it boils down to if I didn't do it this way Angela
would jump, land, and immediately jump again before you had a chance
to release the control
Thanks Tom!
I found it!
Tommy
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- Original Message -
From: "Phil Vlasak"
To: "Gamers Discussion list"
Sent: Sunday, August 07, 2011 6:19 AM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Thomas,
Instead of Windows/86 you could put
MOTA-Standard-Beta21.exe
on the link.
By the way, I got the S
Hi Thomas,
Instead of Windows/86 you could put
MOTA-Standard-Beta21.exe
on the link.
By the way, I got the
Scope_Target.wav
and
Scope_Track.wav
from beta 18 and now the scope works fine.
Phil
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olver"
To: "Gamers Discussion list"
Sent: Sunday, August 07, 2011 5:41 AM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Thomas, I see several posts by you concerning MODA BETA 21. Is it possible
for you to consulidate your posts in to say one or two rather than 15 or
20. I kno
Sent: Sunday, August 07, 2011 4:14 AM
Subject: Re: [Audyssey] MOTA Beta 21 Released
> HI Tommy,
>
> Well, I really don't know what to tell you. The link is there as I
> said at the bottom of the page. Click on the Windows (X86) link and
> you will get the file. Perhaps if I
As he said, it's a known issue that'll be fixed in a patch.
We are the Knights who say...Ni!
- Original Message -
From: "shaun everiss"
To: "Gamers Discussion list"
Sent: Sunday, August 07, 2011 4:26 AM
Subject: Re: [Audyssey] MOTA Beta 21 Released
ion list"
Sent: Sunday, August 07, 2011 3:38 AM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Bryan,
Well, I have a theory about the pause thing, and I may be right or
wrong. It is completely possible that this is a system specific issue
rather than anything to do with the engine or game its
: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, August 07, 2011 5:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Karl,
As for running and pausing when you press enter I have no clue as to what
causes it. People
Tom, Just got the game.
The sound for the scope does not seem to work though there is a scope
tracking sound in the folder.
At 09:38 p.m. 7/08/2011, you wrote:
Hi Bryan,
Well, I have a theory about the pause thing, and I may be right or
wrong. It is completely possible that this is a system s
Hi Bryan,
Well, I have a theory about the pause thing, and I may be right or
wrong. It is completely possible that this is a system specific issue
rather than anything to do with the engine or game itself. No program
runs exactly the same on every computer. There are differences in CPU
speed, memo
I really haven't noticed it to be honest.
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, August 07, 2011 3:04 AM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Karl,
As for run
HI Tommy,
Well, I really don't know what to tell you. The link is there as I
said at the bottom of the page. Click on the Windows (X86) link and
you will get the file. Perhaps if I rename the link to something else
more explanitory you can find it easier. Its not that hard to find
though.
Cheers!
Hi Alfredo,
No, the game is still in development. I.E. beta stage. I have not even
added the game's registration system let alone can take orders. So in
answer to your question it isn't for sale yet, but I'm thinking in the
next couple of months or so as we have plans to get it done by the
Christm
Hi Karl,
As for running and pausing when you press enter I have no clue as to
what causes it. People have been complaining about that for a while
now, I've looked, and can't find any reason for the problem. I can't
fix what I don't know is wrong. Best thing to do right now is to
ignore or overlook
Hi Hayden,
Remember that big discussion over voices a couple of months back? Most
of the customers/players wanted Acapella Heather so I took out Tom and
put Heather back in. That's why Heather is in beta 21, and will remain
the voice for the game from here on out.
Cheers!
On 8/7/11, Hayden Presl
Hi Michael,
Well, there are a couple of reasons why I removed the cutscenes. For
one thing most people skip them, and ever since switching to C++
sounds and levels load much faster than with the .Net versions so they
really aren't needed. The other is that I'm still looking for voice
talent for th
6 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hmm. Why not help with the testing? Your input could be part of what makes
the game better. And why do you only play a game once? Unless I'm not
understanding your meaning, that would sure be a waste of money
amers Discussion list
Subject: Re: [Audyssey] MOTA Beta 21 Released
I can wait, because I can imagine how awesome it will be. (grinning in
anticipation)
---
"Security is not the absence of danger. It is the presence of the Lord."
- Original Message -
From: "Bryan Pe
Thanks! I found it!
Tommy
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Re: [Audyssey] MOTA Beta 21 Released
Where can I downloaded? I didn't see it anywhere on the webpage.
Tommy
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urday, August 06, 2011 7:27 PM
Subject: Re: [Audyssey] MOTA Beta 21 Released
I'm downloading it now. I can't wait for the full game!
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturda
ugust 06, 2011 7:45 PM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Where can I downloaded? I didn't see it anywhere on the webpage.
Tommy
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You can make changes or u
absence of danger. It is the presence of the Lord."
- Original Message -
From: "Alfredo"
To: "Gamers Discussion list"
Sent: Saturday, August 06, 2011 6:25 PM
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hello,
I just want to say that I will not play MOAT un
Where can I downloaded? I didn't see it anywhere on the webpage.
Tommy
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I'm downloading it now. I can't wait for the full game!
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, August 06, 2011 12:14 PM
Subject: [Audyssey] MOTA Beta 21 Released
Hello
You can press escape if you don't wish to hear the intro.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Michael Gauler
Sent: Saturday, August 06, 2011 6:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 21 Rel
ubject: Re: [Audyssey] MOTA Beta 21 Released
Hi Darren,
I'm glad you like the new weapon sounds. I recently purchased them and felt
they sounded better than the ones I was using. So put them in beta 21.
As for the "dead end" message Angela says when walking into a wall no
probl
Hello,
I just want to say that I will not play MOAT until the full release has
been made. Usually I just play a game once and that is it. To say that I
only play if I feel the need for some action.
Is there a way I can order the game?
Alfredo
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If y
Hey Tom!
I still didn't see anywhere. Still said, N/a.
Tommy
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Hi,
I also had the problem of the scope not working, but if it is a missing
file, that's no problem.
I haven't played the new version for long yet, but I have some questions not
related to bugs.
Why did you remove the cut-scenes and made the first scene apear before you
come into the main menu
Hi Darren,
I'm glad you like the new weapon sounds. I recently purchased them and
felt they sounded better than the ones I was using. So put them in
beta 21.
As for the "dead end" message Angela says when walking into a wall no
problem. I've got to release a patch anyway to fix the laser sight so
Hi Angela,
Thanks for letting me know. It appears the file Scope_Target.wav is
missing from the installation directory. That's why the laser sight
isn't working. I'll uploade a patch to correct this problem tonight or
tomorrow.
Other than that is anyone else experiencing any more problems, bugs,
ion list
Subject: Re: [Audyssey] MOTA Beta 21 Released
Hi Tommy,
Try again. Near the bottom of the Mysteries of the Ancients home page you
will see a link labeled "Windows (X86)" in the downloads section.
That is the link to download the 32-bit version for Windows. The only
version currentl
The download link is there. The laser sight still does not work though. It
says sight on but it doesn't turn it on.
- Original Message -
From: "Tommy"
To: "Gamers Discussion list"
Sent: Saturday, August 06, 2011 2:28 PM
Subject: Re: [Audyssey] MOTA Beta 2
Hi Tommy,
Try again. Near the bottom of the Mysteries of the Ancients home page
you will see a link labeled "Windows (X86)" in the downloads section.
That is the link to download the 32-bit version for Windows. The only
version currently with not available status is the Linux version as I
still ne
Hey Tom!
I didn't see anywhere to download. It's n/a n/a.
Tommy
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Hello Gamers,
USA Games Interactive would like to announce the immediate release of
Mysteries of the Ancients Beta 21 for public testing. This all new
test release addresses a number of bugs and key issues present in
betas 18 through 20. This is most likely the most stable test release
of the game
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