-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, July 24, 2009 8:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch
Hi Pranav,
Well, I really dont' see any advantage in using
follow?
Pranav
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, July 24, 2009 8:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch
Hi Praniv,
That is basically why
Hi Pranav,
Well, I really dont' see any advantage in using xml over text files for
storing game info. A flat database is basically nothing more than a text
file with info separated by commas, and that is easy enough to implement
if I wanted to.
Smile.
Pranav Lal wrote:
Hi Thomas,
Why not
Hi Praniv,
That is basically why you would use a scripting language such as perl,
javascript, or php. The scripting language can help keep track of where
you've been, what adventures you have completed, and so on. You could
store that info in a database or parce it out to a text file for later
list
Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch
Hi Aaron,
Well, assuming I created a simple text interface, similar to the Infocom
games, there wouldn't be any software dependancies to speak of. However,
seeing as the Braille Plus is a type of note taker device any game
: Sunday, July 19, 2009 3:28 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch
Hi Aaron,
Well, assuming I created a simple text interface, similar to the Infocom
games, there wouldn't be any software dependancies to speak of. However,
seeing
Hi,
Yeah, I suppose that might be possible. Although, I am not sure on the
tecnical details of the game yet. I am getting quite a lot of requests
to create a stand alone application rather than create a web based game.
If I do so running the game on a Braille Plus would depend on its
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch
This issue of open-ended vs. tightly scripted RPing interests me. My style
as a game master is to set the scene, create significant non-player
characters with their own agendas, some of whom act off stage
and paths to pursue based
on which world they were in.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, July 16, 2009 10:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Creating Roll Playing Games From
Bartlett
Sent: Thursday, July 16, 2009 1:17 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch
This issue of open-ended vs. tightly scripted RPing interests me. My style
as a game master is to set the scene, create significant non-player
characters
handle just fine.
- Original Message -
From: Thomas Ward
To: Gamers Discussion list
Sent: Saturday, July 18, 2009 6:05 AM
Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch
Hi,
Yeah, I suppose that might be possible. Although, I am not sure
it would be a really simple browser page
setup that the browser in question could handle just fine.
- Original Message -
From: Thomas Ward
To: Gamers Discussion list
Sent: Saturday, July 18, 2009 6:05 AM
Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch
Hi
Hi Aaron,
Well, assuming I created a simple text interface, similar to the Infocom
games, there wouldn't be any software dependancies to speak of. However,
seeing as the Braille Plus is a type of note taker device any game
written for it would have to be pretty bare bones. I don't know at this
...@gmail.com
Sent: Thursday, July 16, 2009 10:01 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch
Hi Shadow Dragon,
I'm not really sure what you are suggesting. While it is true the
conceptual ideas of rpg style games is changing
Hi Tom,
That copyright stuff sounds like a mess. With the litigious nature of
companies and people today, I can understand why you want to avoid that mine
field as best you can.
When it comes to which game to make, there is nothing saying that you
couldn't create both over time. If I
] Creating Roll Playing Games From Scratch
Hi Dark,
Regardless if I create the game as a stand alone game in C++ or create it
as an online game I want to make it a single player game. I'm not really
interested in creating a party or pvp type game at this point.
As far as your idea of creating
of
the first type of games I'd try to make.
--
From: dark d...@xgam.org
Sent: Friday, July 17, 2009 8:20 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch
Well A long time ago in a galaxy
I'm interested in being able to play this game on my braille plus. As a browser
based game I believe this could be achieved easily.
- Original Message -
From: Thomas Ward
To: Gamers Discussion list
Sent: Thursday, July 16, 2009 5:09 PM
Subject: Re: [Audyssey] Creating Roll
Hi Al,
Yeah, copyrights can be a serious pain in the backside sometimes. It all
really depends on how strongly the company wants to press the issue, and
weather or not the content is in the public domain.
For example, in the 1990's there was a show called Hercules the
Legendary Journies.
This issue of open-ended vs. tightly scripted RPing interests me. My style
as a game master is to set the scene, create significant non-player
characters with their own agendas, some of whom act off stage independent
of, or in reaction to the player characters, but who may not meet them until
a
hmmm I'd be happy to install all the dependencies on my system.
I have dotnet 1.1 to 3.5 with all service packs.
I have dx9 I have xna3 for entombed I have I think some my sql addins for this
to.
So if it was easy enough I'd load all the dependancies.
At 03:27 p.m. 16/07/2009, you wrote:
Hi
well I don't care for an open ended online game I don't have all the time or
rather the wish to spend all my time on an online game.
At 07:16 p.m. 16/07/2009, you wrote:
This issue of open-ended vs. tightly scripted RPing interests me. My style
as a game master is to set the scene, create
Hi Chris.
while I agree the responsiveness of a human gm to the choices of players is
indeed something which couldn't be mimmicked by any computer program, I do
think there must always be some sort of structure in the world or situation
presented to the player anyway, symply because of the
yeah same here. I'm personally more into offline gaming. I never liked
online games that much, though the fighting fantasy gamebooks are cool
there you get long descriptions and then links of what you want to do
instad of something like a table: peter. mage. 31 hp out of 45. 11
mana out of 20. and
Hi Dark,
Well, when I wrote that article I was actually thinking more of
designing roll playing games in general rather than my roll playing game
specifically. In any case I understand what you are saying, and I could
use text files to store stats, weapons, armor, and other items, but
there
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 16, 2009 3:18 PM
Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch
Hi Dark,
Well, when I wrote that article I was actually thinking more of designing
roll playing games in general rather
Hi,
Quote
First, I don't think I'd classify Angband or any of the Roguelikes as an
RPG. These feel more like tactical simulations with a lot of details added
End quote
I agree. I'm not thinking of a roguelike adventure such as Angband or
Ancient Domains of Mystery. What I am thinking of is a
, July 16, 2009 4:19 PM
Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch
Hi Tom,
It looks like a pretty good idea. I can't pretend to understand all the
technical mumbo jumbo, but it looks to me like you make a game, sell it,
and charge a subscription to keep playing it online, like
Of course, your right. One thing at a time.
al
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 16, 2009 11:37 AM
Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch
I agree Alan, a scifi rpg would be great
Given all the discussion about RPG mechanics on here I just figured I'd
throw in my two cents. Personally I think the use of RPG has taken to a
broader scope. There's everything ranging from your classic RPG, using pen
and paper, you and your friends creating all the characters and scennarios
Hi Chris,
Unfortunately, computer mediated games may never be able to match human
mediated games in quality. It is not just a matter of hardware, but the
programming techniques themselves are incapable of creating a truly
humanlike inteligence. Current artificial intelligence is limited to
Hi Shaun,
Sigh...That really wasn't my point. The point of my original article was
how to overcome certain aspects of creating a roll playing game with the
least amount of difficulty as possible.
I certainly could write such a game in C, C++, Visual Basic, C-Sharp, or
any other language I
Hi Dark,
Yes, the amount of text is really the key difference. Roguelike games,
like most games, aren't especially concerned with a great amount of
describing your surroundings in great detail, or giving you lots of
historical information about this or that place in the game world. There
is a
out by
space, you don't need to describe anything at all.
Beware the Grue!
Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 16, 2009 11:20 PM
Subject: Re: [Audyssey] Creating Roll Playing Games
Hi Dark,
That works for me. Like I was saying to Allan I am completely open into
moving to a different genre like science fiction or some other genre.
Just give me some ideas and I'd be all too happy to consider them.
dark wrote:
I agree Alan, a scifi rpg would be great, particularly with the
developement elsewhere.
Just my thoughts.
Beware the Grue!
Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 16, 2009 11:41 PM
Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch
Hi Thomas,
Why not use XML? You may be able to get the same advantage as in a database.
Pranav
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Hi Thomas,
This is an excellent post and I have archived it. One question. Could you
elaborate on the process of making a game book? How do you write the various
alternatives and keep track of them? For example, let's say that our
protagonist is called Peter. Peter can do two things. He can
Hi Shadow Dragon,
I'm not really sure what you are suggesting. While it is true the
conceptual ideas of rpg style games is changing, especially in terms of
audio/video games, but the basic concept of a roll playing game is to
assume a character roll within an imaginary world, complete various
Hi Dark,
Regardless if I create the game as a stand alone game in C++ or create
it as an online game I want to make it a single player game. I'm not
really interested in creating a party or pvp type game at this point.
As far as your idea of creating a universe with mixed technological
skills
WELL WHATEVER YOU CHOOSE i DON'T MIND i AM USED TO THE GAMEBOOKS ALTHOUGH i
ALSO LIKE THE STANDARD STANDALONE THINGS WHERE YOU HEAR EVERYTHING.
At 09:09 a.m. 17/07/2009, you wrote:
Hi Shaun,
Sigh...That really wasn't my point. The point of my original article was how
to overcome certain aspects
Hi Tom.
Interesting.
While i take the points about interface, ability to update the game easily
and make it ultiplatform, my concern with the game being entirely online and
multiplayer is that it avoides the traps of focusing on pvp, guild wars,
power gaming and grinding which seem to
Hi Tom.
Well I'm fully in favor of the frequent updates etc which a php script game
could give, and I'm glad your stil thinking single player even if the
logistics are much easier online, pluss, it'd probably be seen as more
reasonable of you to charge for an online game in some way than for
Well an online game is all and good, but I would probably take offline if I
could.
the main issue is that there are a load of capped connections, and going over
that probably is not nice.
although in theory the php html games take vary little data I just thought I
would point out that fact.
In
I have some thoughts here, being an inveterate paper-and-pen role playing
gamer.
First, I don't think I'd classify Angband or any of the Roguelikes as an
RPG. These feel more like tactical simulations with a lot of details added
in to make them have replay value.
One big advantage of what Tom
Hi Shaun,
Like I mentioned earlier it really comes down to a matter of logistics.
It is one thing to create a side-scroller like Mysteries of the
Ancients, and quite another when designing a detailed roll playing game.
With a game like Mysteries of the ancients you have perhaps 14enemies on
a
Hi Chris.
What you say about tactical simulations is true of vanilla angband, ie,
the basic varient which is purely about the dungeon full of monsters and
equipment balance and choice.
There are however now some other varients which feature quests, npcs, unique
pantheons of gods and
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