Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-25 Thread Pranav Lal
-Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, July 24, 2009 8:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch Hi Pranav, Well, I really dont' see any advantage in using

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-25 Thread Pranav Lal
follow? Pranav -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, July 24, 2009 8:53 PM To: Gamers Discussion list Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch Hi Praniv, That is basically why

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-24 Thread Thomas Ward
Hi Pranav, Well, I really dont' see any advantage in using xml over text files for storing game info. A flat database is basically nothing more than a text file with info separated by commas, and that is easy enough to implement if I wanted to. Smile. Pranav Lal wrote: Hi Thomas, Why not

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-24 Thread Thomas Ward
Hi Praniv, That is basically why you would use a scripting language such as perl, javascript, or php. The scripting language can help keep track of where you've been, what adventures you have completed, and so on. You could store that info in a database or parce it out to a text file for later

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-19 Thread Pranav Lal
list Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch Hi Aaron, Well, assuming I created a simple text interface, similar to the Infocom games, there wouldn't be any software dependancies to speak of. However, seeing as the Braille Plus is a type of note taker device any game

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-19 Thread piotr machacz
: Sunday, July 19, 2009 3:28 AM To: Gamers Discussion list Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch Hi Aaron, Well, assuming I created a simple text interface, similar to the Infocom games, there wouldn't be any software dependancies to speak of. However, seeing

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-18 Thread Thomas Ward
Hi, Yeah, I suppose that might be possible. Although, I am not sure on the tecnical details of the game yet. I am getting quite a lot of requests to create a stand alone application rather than create a web based game. If I do so running the game on a Braille Plus would depend on its

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-18 Thread Nancy
To: 'Gamers Discussion list' Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch This issue of open-ended vs. tightly scripted RPing interests me. My style as a game master is to set the scene, create significant non-player characters with their own agendas, some of whom act off stage

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-18 Thread Nancy
and paths to pursue based on which world they were in. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, July 16, 2009 10:17 PM To: Gamers Discussion list Subject: Re: [Audyssey] Creating Roll Playing Games From

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-18 Thread Christopher Bartlett
Bartlett Sent: Thursday, July 16, 2009 1:17 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch This issue of open-ended vs. tightly scripted RPing interests me. My style as a game master is to set the scene, create significant non-player characters

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-18 Thread Valiant8086
handle just fine. - Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Saturday, July 18, 2009 6:05 AM Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch Hi, Yeah, I suppose that might be possible. Although, I am not sure

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-18 Thread piotr machacz
it would be a really simple browser page setup that the browser in question could handle just fine. - Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Saturday, July 18, 2009 6:05 AM Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch Hi

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-18 Thread Thomas Ward
Hi Aaron, Well, assuming I created a simple text interface, similar to the Infocom games, there wouldn't be any software dependancies to speak of. However, seeing as the Braille Plus is a type of note taker device any game written for it would have to be pretty bare bones. I don't know at this

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-17 Thread Shadow Dragon
...@gmail.com Sent: Thursday, July 16, 2009 10:01 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch Hi Shadow Dragon, I'm not really sure what you are suggesting. While it is true the conceptual ideas of rpg style games is changing

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-17 Thread Allan Thompson
Hi Tom, That copyright stuff sounds like a mess. With the litigious nature of companies and people today, I can understand why you want to avoid that mine field as best you can. When it comes to which game to make, there is nothing saying that you couldn't create both over time. If I

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-17 Thread dark
] Creating Roll Playing Games From Scratch Hi Dark, Regardless if I create the game as a stand alone game in C++ or create it as an online game I want to make it a single player game. I'm not really interested in creating a party or pvp type game at this point. As far as your idea of creating

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-17 Thread Shadow Dragon
of the first type of games I'd try to make. -- From: dark d...@xgam.org Sent: Friday, July 17, 2009 8:20 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch Well A long time ago in a galaxy

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-17 Thread Valiant8086
I'm interested in being able to play this game on my braille plus. As a browser based game I believe this could be achieved easily. - Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Thursday, July 16, 2009 5:09 PM Subject: Re: [Audyssey] Creating Roll

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-17 Thread Thomas Ward
Hi Al, Yeah, copyrights can be a serious pain in the backside sometimes. It all really depends on how strongly the company wants to press the issue, and weather or not the content is in the public domain. For example, in the 1990's there was a show called Hercules the Legendary Journies.

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread Christopher Bartlett
This issue of open-ended vs. tightly scripted RPing interests me. My style as a game master is to set the scene, create significant non-player characters with their own agendas, some of whom act off stage independent of, or in reaction to the player characters, but who may not meet them until a

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread shaun everiss
hmmm I'd be happy to install all the dependencies on my system. I have dotnet 1.1 to 3.5 with all service packs. I have dx9 I have xna3 for entombed I have I think some my sql addins for this to. So if it was easy enough I'd load all the dependancies. At 03:27 p.m. 16/07/2009, you wrote: Hi

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread shaun everiss
well I don't care for an open ended online game I don't have all the time or rather the wish to spend all my time on an online game. At 07:16 p.m. 16/07/2009, you wrote: This issue of open-ended vs. tightly scripted RPing interests me. My style as a game master is to set the scene, create

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread dark
Hi Chris. while I agree the responsiveness of a human gm to the choices of players is indeed something which couldn't be mimmicked by any computer program, I do think there must always be some sort of structure in the world or situation presented to the player anyway, symply because of the

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread piotr machacz
yeah same here. I'm personally more into offline gaming. I never liked online games that much, though the fighting fantasy gamebooks are cool there you get long descriptions and then links of what you want to do instad of something like a table: peter. mage. 31 hp out of 45. 11 mana out of 20. and

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread Thomas Ward
Hi Dark, Well, when I wrote that article I was actually thinking more of designing roll playing games in general rather than my roll playing game specifically. In any case I understand what you are saying, and I could use text files to store stats, weapons, armor, and other items, but there

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread dark
thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 16, 2009 3:18 PM Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch Hi Dark, Well, when I wrote that article I was actually thinking more of designing roll playing games in general rather

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread Thomas Ward
Hi, Quote First, I don't think I'd classify Angband or any of the Roguelikes as an RPG. These feel more like tactical simulations with a lot of details added End quote I agree. I'm not thinking of a roguelike adventure such as Angband or Ancient Domains of Mystery. What I am thinking of is a

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread dark
, July 16, 2009 4:19 PM Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch Hi Tom, It looks like a pretty good idea. I can't pretend to understand all the technical mumbo jumbo, but it looks to me like you make a game, sell it, and charge a subscription to keep playing it online, like

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread Allan Thompson
Of course, your right. One thing at a time. al - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 16, 2009 11:37 AM Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch I agree Alan, a scifi rpg would be great

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread Shadow Dragon
Given all the discussion about RPG mechanics on here I just figured I'd throw in my two cents. Personally I think the use of RPG has taken to a broader scope. There's everything ranging from your classic RPG, using pen and paper, you and your friends creating all the characters and scennarios

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread Thomas Ward
Hi Chris, Unfortunately, computer mediated games may never be able to match human mediated games in quality. It is not just a matter of hardware, but the programming techniques themselves are incapable of creating a truly humanlike inteligence. Current artificial intelligence is limited to

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread Thomas Ward
Hi Shaun, Sigh...That really wasn't my point. The point of my original article was how to overcome certain aspects of creating a roll playing game with the least amount of difficulty as possible. I certainly could write such a game in C, C++, Visual Basic, C-Sharp, or any other language I

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread Thomas Ward
Hi Dark, Yes, the amount of text is really the key difference. Roguelike games, like most games, aren't especially concerned with a great amount of describing your surroundings in great detail, or giving you lots of historical information about this or that place in the game world. There is a

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread dark
out by space, you don't need to describe anything at all. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 16, 2009 11:20 PM Subject: Re: [Audyssey] Creating Roll Playing Games

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread Thomas Ward
Hi Dark, That works for me. Like I was saying to Allan I am completely open into moving to a different genre like science fiction or some other genre. Just give me some ideas and I'd be all too happy to consider them. dark wrote: I agree Alan, a scifi rpg would be great, particularly with the

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread dark
developement elsewhere. Just my thoughts. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 16, 2009 11:41 PM Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread Pranav Lal
Hi Thomas, Why not use XML? You may be able to get the same advantage as in a database. Pranav --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread Pranav Lal
Hi Thomas, This is an excellent post and I have archived it. One question. Could you elaborate on the process of making a game book? How do you write the various alternatives and keep track of them? For example, let's say that our protagonist is called Peter. Peter can do two things. He can

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread Thomas Ward
Hi Shadow Dragon, I'm not really sure what you are suggesting. While it is true the conceptual ideas of rpg style games is changing, especially in terms of audio/video games, but the basic concept of a roll playing game is to assume a character roll within an imaginary world, complete various

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread Thomas Ward
Hi Dark, Regardless if I create the game as a stand alone game in C++ or create it as an online game I want to make it a single player game. I'm not really interested in creating a party or pvp type game at this point. As far as your idea of creating a universe with mixed technological skills

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-16 Thread shaun everiss
WELL WHATEVER YOU CHOOSE i DON'T MIND i AM USED TO THE GAMEBOOKS ALTHOUGH i ALSO LIKE THE STANDARD STANDALONE THINGS WHERE YOU HEAR EVERYTHING. At 09:09 a.m. 17/07/2009, you wrote: Hi Shaun, Sigh...That really wasn't my point. The point of my original article was how to overcome certain aspects

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-15 Thread dark
Hi Tom. Interesting. While i take the points about interface, ability to update the game easily and make it ultiplatform, my concern with the game being entirely online and multiplayer is that it avoides the traps of focusing on pvp, guild wars, power gaming and grinding which seem to

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-15 Thread dark
Hi Tom. Well I'm fully in favor of the frequent updates etc which a php script game could give, and I'm glad your stil thinking single player even if the logistics are much easier online, pluss, it'd probably be seen as more reasonable of you to charge for an online game in some way than for

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-15 Thread shaun everiss
Well an online game is all and good, but I would probably take offline if I could. the main issue is that there are a load of capped connections, and going over that probably is not nice. although in theory the php html games take vary little data I just thought I would point out that fact. In

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-15 Thread Christopher Bartlett
I have some thoughts here, being an inveterate paper-and-pen role playing gamer. First, I don't think I'd classify Angband or any of the Roguelikes as an RPG. These feel more like tactical simulations with a lot of details added in to make them have replay value. One big advantage of what Tom

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-15 Thread Thomas Ward
Hi Shaun, Like I mentioned earlier it really comes down to a matter of logistics. It is one thing to create a side-scroller like Mysteries of the Ancients, and quite another when designing a detailed roll playing game. With a game like Mysteries of the ancients you have perhaps 14enemies on a

Re: [Audyssey] Creating Roll Playing Games From Scratch

2009-07-15 Thread dark
Hi Chris. What you say about tactical simulations is true of vanilla angband, ie, the basic varient which is purely about the dungeon full of monsters and equipment balance and choice. There are however now some other varients which feature quests, npcs, unique pantheons of gods and