Normalise your CPU to a single core.
On 16/04/2015 14:37, Lane Eckley wrote:
Something doesn't add up as we aren't seeing CPU usage anywhere near
that high.
I double-checked a full server (6 players) running on an E3-1245 V2
and its using on average 1.2% CPU 740MB of RAM. Looking over the
anonymous
pipes to collect stdout and I simply gather everything steamcmd spits
out, waiting for it to quit, then scan that string for Success!.
I really dont see any point in monitoring the progress as updates
rarely take more than a couple of minutes.
On 2014/08/10 05:51, Steven Hartland wrote
the following to the code to enforce
line buffering of stdout:
setvbuf(stream, (char *)NULL, _IOLBF, 0);
This still doesn't explain the jumbled output.
Regards
Steve
- Original Message -
From: Steven Hartland kill...@multiplay.co.uk
To: d...@forlix.org; Half-Life dedicated Win32
I'm trying to script updates using steamcmd but I'm failing to
get it working due to some very strange behavour in the output
from the tool.
If you run steamcmd in a command prompt everything appears normal,
updates run and the output appears as it makes progress i.e.
line by line.
The problem
Thanks for the heads up John.
Took a few retries to persuad steam to connect and download the updates today,
but all looking good now :)
Regards
Steve
- Original Message -
From: John Gibson j...@tripwireinteractive.com
Everyone,
We have now set the Rising Storm/RO2 merged
If your considering a new compression algorithm, I would strongly suggest
looking at lz4:-
https://code.google.com/p/lz4/
Regards
Steve
- Original Message -
From: Fletcher Dunn fletch...@valvesoftware.com
To: Half-Life dedicated Win32 server mailing list
This has been mentioned many many times before, but given your fixing cfg
pathing its something I'll bring up a again ;-)
We really need a engine based command line option which sets the base directory
for the where configs, logs, bans etc are stored.
Other engines / games have been providing
CS:GO doesn't use maplist.txt
- Original Message -
From: James Ives
To: Half-Life dedicated Win32 server mailing list
Sent: Monday, August 20, 2012 9:00 AM
Subject: [hlds] CS:GO Map Voting?
How do I add other maps to my servers vote menu in csgo? I have everything in
the
Indeed holding releases and scheduling them for a predetermined time in
the morning early in the week with plenty of warning would be much more
preferable.
There are quite periods and there are busy periods just like in IT where
everyone scheduled stuff for the quite times to minimise the number
After you run it either in the console, server.cfg or command line you get following (manually typed in from screen shot so may
have some typos)
threadtools.cpp (2644) : Assertion Failed: Illegal termination of worker thread
'SteamFindServerThread'
Assert( Assertion Failed: Illegal termination
If you start a server in MvM without -maxplayers 32 it spams
the console with the message:-
You must set maxplayers to 32 to host MvM
It would be much more preferable if it said the message then
exited instead of spamming the message hundreds of times a
second wasting machine resources.
a new install by just linking to a common directory and create overrides for things like addons and cfg. As it is, with
my current servers sharing all the game content updating is a much faster procedure.
-Jeremy
On Aug 4, 2012, at 10:09 PM, Steven Hartland kill...@multiplay.co.uk wrote
- Original Message -
From: John lists.va...@nuclearfallout.net
To: hlds@list.valvesoftware.com
Sent: Sunday, August 05, 2012 4:51 AM
Subject: Re: [hlds] Multiple Servers From Same SRCDS Installation = Bad?
On 8/4/2012 7:09 PM, Steven Hartland wrote:
This is a bad idea don't use
.
Just as a heads-up: SourceMod needs it's own copy for every
server you are
running (if you're planning to use it). Otherwise horrible
things will
happen :)
On Thu, Aug 2, 2012 at 10:31 AM, Steven Hartland
kill
- Original Message -
From: PAL-18 pal...@zombiegamer.net
To: hlds@list.valvesoftware.com
Sent: Thursday, August 02, 2012 9:20 AM
Subject: [hlds] Multiple Servers From Same SRCDS Installation = Bad?
I've read this on lots of forums but no one seems to have any concrete reason
why this
no problem.
This should work on Windows aswell.
Just as a heads-up: SourceMod needs it's own copy for every server you are
running (if you're planning to use it). Otherwise horrible things will happen :)
On Thu, Aug 2, 2012 at 10:31 AM, Steven Hartland kill...@multiplay.co.uk
wrote
just set sv_config to the relevant file and place it in the correct directory.
Issues tips and problems and workarounds can be found here:-
http://community.callofduty.com/thread/100568363?tstart=0
Regards
Steve
- Original Message -
From: William Balkcom
To:
- Original Message -
From: Fletcher Dunn fletch...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list
hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com
Sent: Tuesday, October 25, 2011 1:34 AM
Subject: [hlds] Forum vs. email list
I am honestly astounded
That will only work if you have only one server ;-)
Regards
Steve
- Original Message -
From: mu...@anbservers.net
Don't delete the ini just change the settings in the defaultweb.ini . When ever the server overwrites the roweb.ini it will be
pull the settings from the
Doesn't here, deleting defaultweb.ini and creating an roweb.ini with the wanted
settings works just fine.
Regards
Steve
- Original Message -
From: Bobby
To: 'Half-Life dedicated Win32 server mailing list'
Sent: Tuesday, September 13, 2011 11:15 PM
Subject: Re: [hlds]
Thanks for the heads up.
Does this mean your not doing fixed periods frame sleeps, instead using a
dynamic interframe sleep to ensure an actual constant frame rate unlike the
current code which sleeps for a fixed period meaning the fps varies under load?
Hope so :)
Regards
Steve
Don't know about apologies, I think the dedication to release a patch on
Saturday deserves a thank you :)
Regards
Steve
- Original Message -
From: Dayle Flowers da...@tripwireinteractive.com
We apologize for this, but there was a very ugly bug that was causing
players to not
Do you have a change list there Will?
Regards
Steve
- Original Message -
From: William 'Smooth' Richens
To: 'hlds@list.valvesoftware.com'
Sent: Thursday, June 23, 2011 5:41 PM
Subject: [hlds] BRINK Dedicated Server Update
Hey,
Just a quick heads-up for all
Thanks for the heads-up Will :)
- Original Message -
From: William 'Smooth' Richens
To: 'hlds@list.valvesoftware.com'
Sent: Monday, June 06, 2011 7:39 PM
Subject: [hlds] BRINK Dedicated Server Update
Hey,
Just a quick heads-up for all those running BRINK servers;
There are, its good please continue :)
- Original Message -
From: Matt 'Anti' Lowe
To: Half-Life dedicated Win32 server mailing list ; tmar...@shaw.ca
Sent: Tuesday, May 24, 2011 10:37 AM
Subject: Re: [hlds] Brink dedicated server 1.3.3 update
Hey Tristan,
I was
They still announce here as well though :)
Personally I like having all the steam server updates announced in
one place.
- Original Message -
From: msleeper mslee...@ismsleeperwrong.com
For what it's worth, Tripwire has setup their own mailing list and
they use both the
Thanks Matt, if you could give us a heads up when the client update goes live,
so we can roll out the update, that would be appreciated.
Regards
Steve
- Original Message -
From: Matt 'Anti' Lowe
To: 'hlds@list.valvesoftware.com'
Sent: Friday, May 13, 2011 4:46 PM
Thanks for the update Joe appreciated.
Would be nice in the future if someone could also drop a note to
say problem X is being investigated, as that would prevent all the
speculation and heartache about our poor little servers :)
Apologies if there was one and I missed it, thanks again!
Try one of our match servers, they are designed to run solid 1000fps up to
18players. Now we haven't tried above that, but if you want to test we
can set something up for you.
http://www.multiplaygameservers.com/game-servers/team-fortress-2-1000-fps/
Regards
Steve
- Original Message
Thanks for the update and thanks for the early heads up.
Appreciate timings never gonna be perfect for everyone but this is much
better for a good portion of EU, so from us to you thanks :)
If you could just enable the server download 30mins and hour before the
client releases so we can all be
be
certain if this is an issue with my GSP or with the game itself. It seemed
to coincide with everyone else having issues.
On Mon, Jul 26, 2010 at 7:23 AM, Steven Hartland kill...@multiplay.co.ukwrote:
The results for Windows are in and using both -threads 1 and -threads 3
has produced a definite
The results for Windows are in and using both -threads 1 and -threads 3
has produced a definite improvement see the following graphs:-
http://www.multiplaygameservers.com/dropzone/13295_week-threads1.png
http://www.multiplaygameservers.com/dropzone/12609_week-thread3.png
I've now switched one of
hike caused by 2010-07-20 update/
-threads results part 1
I think your links are broken. (Maybe it's just me)
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
Sent: Monday, July 26, 2010 9:23 AM
I would be careful there you may have a virus or something else
hijacking your dns.
I would definitely run a scan to be sure.
Regards
Steve
- Original Message -
From: Mike Stiehm mikesti...@gmail.com
Looks like its something with my DNS server. Its working on another
In one of the recent CSS updates the stopping power of boxes has been
significantly changed, this breaks a large number of popular custom
maps as it makes it possible to kill people behind big / multiple
boxes as well as being able to shoot through walls.
Examples of effected maps are:
Yes.
You can now shoot through double boxes, large boxes and walls with anything
desert eagle and above on these maps :(
Regards
Steve
- Original Message -
From: Josh Bost dislexs...@dislexsick.com
To: Half-Life dedicated Win32 server mailing list
Its a little early to tell just yet but initial results seem to indicate
this MAY have helped on windows but not on Linux.
Regards
Steve
- Original Message -
From: Shizzle Nizzle infl...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
We're running a combination, across servers. Will post full results when
we have enough stats to make a well informed opinion.
Regards
Steve
- Original Message -
From: Shizzle Nizzle infl...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
I must say the updates are becoming a pain. More and more regular and more
often than not they break things :(
We all appreciate the work being done, don't think for a minute we don't,
but I do think that there could be some definite improvements to how things
are done atm.
First off don't
I would have to disagree, Friday is the worst day and for those in
Europe the worst time as well.
No time will every be perfect, but atm it couldn't be worse if your
in Europe as its both Friday ( bad in general ) and peak gaming hours
as well.
Ask anyone doing release management, and they will
Quite well aware of where Valve are based, but consideration for a not
insignificant number of their customers, here in Europe wouldn't go a
miss ;-)
Everyone on this list works hard to promote, configure and manage their
servers, which is one part of the big machine that enables these games
to
Yes Windows here, assigning cores wont solve high cpu load it will just limit
it :(
- Original Message -
From: Mike Stiehm mikesti...@gmail.com
To: 'Half-Life dedicated Win32 server mailing list'
hlds@list.valvesoftware.com
Sent: Thursday, July 22, 2010 1:11 AM
Subject: Re: [hlds]
Thanks for the suggestion Eric, I've restarted a selection of our
most popular publics with a mixture of -threads 1 and -threads 3
and will monitor the results.
It will take ~24 hours to get enough stats to be able to formulate a
meaningful conclusion from, so will report back some time
We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it
seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers.
Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since
Seems TF2 servers are reporting players via the query protocol
even though the console says 0 players and the server is using
0 CPU.
Like most GSP's we use the query results to monitor performance
and perform restarts when idle so its important that this
information is correct.
So really could
Nope cant find any, seems like they are players that had been on
the server but have left, a restart fixed it for now.
Regards
Steve
- Original Message -
From: Ronny Schedel i...@ronny-schedel.de
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
If you load cp_badlands while Source TV is running you get
massive amounts of console / log spam showing:-
DataTable warning: player: Out-of-range value (359.00) in SendPropFloat
'm_angEyeAngles[0]', clamping.
This sends CPU high and causes quite a bit of lag.
Regards
Steve
: [hlds] -verify_all causes Connection Reset,WinSock Error 10054
Connection reset by peer
Are you sure it's actually missing out files? The only occasion I've
had this happen on is when it's already downloaded all the files it
needed and was finished.
On 24 April 2010 15:51, Steven Hartland kill
First off the error we are getting even on a totally clean
install is:
Error
Could not load library matchmaking
OK
This is because the server is never looking in the right
place for the dll i.e. currentdir/left4dead2/bin
We've been chasing this since for a few days now and have
finally tracked
Would be really nice if this issue was fixed at some point
its been around years now but its getting worse with the
amount of files the update tool has to check when doing
a verify all.
The only workaround atm is to delete a few official files
so the update has to download something, which I
Which any serious hoster would either do, if they aren't an ISP in
their own right so don't have to bother they just JFDI ;-)
Regards
Steve
- Original Message -
From: Blood Letter bw_bloodlet...@hotmail.com
Uh, null routing is simply a routing rule that indicates that packet
Checking 'hl2ds/orangebox/tf' on 'localhost'.. CHANGES
**Added**
hl2ds/orangebox/tf/materials/backpack/crafting/token_pda.vmt
hl2ds/orangebox/tf/materials/backpack/crafting/token_pda_large.vmt
**Different**
hl2ds/orangebox/tf/bin/server.dll
hl2ds/orangebox/tf/bin/server_i486.so
Jason on holiday?
Regards
Steve
- Original Message -
From: -xL-Trinidad trini...@extreme-losers.org
would have been nice if it would have been anounced...
This e.mail is private and confidential between Multiplay (UK) Ltd.
I know this more a forums issue but, so much noise on there its
not worth the bother.
Wondered if the guys at Valve where aware that steam more often
than not isn't attempting to decrypt preloads. Instead it just
tries to run the encrypted exe after unlock, which not surprisingly
doesn't work.
Sweet, that's a good idea :)
- Original Message -
From: John Gibson j...@tripwireinteractive.com
Additionally, per the suggestion
of one of the server admins on HLDS, we have created a mailing list
specifically for dedicated server administration for Tripwire Interactive's
games. If
Dedicated server before client, your our hero!!!
Regards
Steve
- Original Message -
From: Jason Ruymen jas...@valvesoftware.com
As you've already seen, the dedicated server files for the Left 4 Dead 2 Demo
are now available. The game name is
left4dead2_demo. We're still
It is actually Valve related as its being launched on the steam
platform, which on the sales page has nothing about this critical
flaw. So letting potential server admins for this game know, who
will be on this list, that there is going to be no server is a
relevant point.
Anyone not aware of
That really is a majorly stupid way of doing it, what happens when:-
1. In a few months when siteX that the mapper included as the source
expires or gets shutdown?
2. A good campaign gets popular and the people downloading it overload
the origin server?
Why not use the tried an tested redirect
I was referring to the steam_appid.txt problem running two different
mods. Valve put the appid in mod/gameinfo.txt if that's of help.
Running two different instances off the same install has never been
an issue for Unreal Engine games, we run hundreds of servers this
way. I don't know where you
There must be an easy solution to this otherwise valves own games which
are mods using the same exe wouldn't work.
Regards
Steve
- Original Message -
From: John Gibson j...@tripwireinteractive.com
You should never run two servers out of the same dir on the same host
anyway.
Seems the dedicated server isn't listed as an option
under the hlds tool as yet. It available under tools
on the main steam client.
Does anyone know the name of the game to use with
the dedicated server tool?
Regards
Steve
This e.mail is
That will likely be the case but talking about the windows
server here not the linux one.
- Original Message -
From: Adam Nowacki no...@xpam.de
With 2.x linux server usually lagged behind windows version, I guess its
going to be the same with 3.x if they'll even release linux
-ut2s works
- Original Message -
From: Matthew Bancroft hldsl...@apeximages.org
To: Half-Life dedicated Linux server mailing list
hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server mailing
list hlds@list.valvesoftware.com
Sent: Saturday, May 16, 2009 5:37 AM
Subject:
Please read the question before answering as this clearly targeted
at a game which doesn't even have a server.cfg.
Regards
Steve
- Original Message -
From: Nightbox alexandrualexa...@gmail.com
for hostname you put hostname in server.cfg
2009/5/16 admin
- Original Message -
From: John Gibson j...@tripwireinteractive.com
Thanks for the feedback. The general changes were included in the e-mail
below actually. Specifically pertaining to servers, there were some
issues with the wrong default settings being set in the first version of
If this is a dual quad core machine and your using taskmanager to determine
the CPU% then that may be right as what you actually seeing is 8 * 5
so 40% of a core, add to that using a low frequency kernel on a modern
CPU and its possible that may be correct.
On a high frequency kernel 2.4Ghz Intel
You mean just like the custom tags debarcle?
Players dont choose to do this, they just dont know there's an option
to choose otherwise hence kill servers which would otherwise provide
potentially a better experience :(
Come on just read what your wrote here:
Lobby leaders can now specify in
The update last night broke query responses for servers with
a password set.
This urgently needs fixing as it means that servers fail up
checks at GSP and hence get constantly restarted until they
are determined failed and then shutdown.
Regards
Steve
Yes it does, can you tell we are a company of gamers ;-)
- Original Message -
From: matan nov tanktun...@gmail.com
Does your phone number actually end with 1337? Because that is awesome.
This e.mail is private and confidential between
sv_gametype yey!!!
- Original Message -
From: Jason Ruymen jas...@valvesoftware.com
Server Changes
- Added convar sv_gametype that allows server operators to limit the types of
games that will start on their server. Default
value is 'coop,versus'. Can be changed to just 'coop' or
I don't use high priority flag very often but wanted to make sure people
aware that this change appears to mean for those of us who use update
scripts to manage their updates need to ensure that -game orangebox is
NOT present.
With the announcement last night we couldn't figure our why when after
I seriously hope they have changed their minds. I for one
wont be moving to the forums. They drop the list I stop
partaking in server admin simple as that.
Regards
Steve
- Original Message -
From: Matthew Gottlieb matthew.j.gottl...@gmail.com
The list really moved to the
If you need to change 26000 text files due to this change I respectfully
suggest you need to look at the design of you system.
Regards
Steve
- Original Message -
From: Jarno Veuger h...@mr-green.nl
So you're saying because you don't got problems with it. Valve should
keep
lol @ NTP that's no good for accurate timing require on a frame by frame
basis.
Try running any code which will report time going backwards errors and
you will see it happening, doesn't even have to be under load.
Regards
Steve
- Original Message -
From: Karl Weckstrom
...@list.valvesoftware.com] On Behalf Of Steven Hartland
[kill...@multiplay.co.uk]
Sent: Monday, February 09, 2009 5:05 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] VMware Advise
lol @ NTP that's no good for accurate timing require on a frame by frame
basis.
Try
My must say I haven't tried SRC itself but have tried others and
they lag badly due, which I assume is due to use of comparison
in timestamps and / or inaccurate sleep periods.
With regards trading apps do they really require events to happen
with ms accuracy? I cant picture a scenario for FD
The timing under VM's is not reliable enough for games. Basically time
can and DOES go backwards as the hardware timer is also virtualised.
This is much less apparent in single core VM's but in multi core VM's
its a major problem.
Regards
Steve
- Original Message -
From: Chad
Nope its got the biggest memory leak in the world so totally unusable ATM :(
Regards
Steve
- Original Message -
From: Cc2iscooL cc2isc...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list
Picture paints a thousand words so:-
http://clanservers.multiplay.co.uk/dropzone/20414_hour.png
Regards
Steve
This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person or entity to whom it is addressed. In the
Seems l4d is missing servercfgfile and mapcyclefile cvars so how are
we meant to set these for l4d servers?
Obviously +exec sort of works for server.cfg but its not quite the
same as it doesn't exec on each map change.
Also in the other games bannedcfgfile was added to prevent the issue
of bans
Quite the option to limit the number of player shouldn't have been taken
out. Same with servercfgfile, maplistfile, bancfgfile...
Really need these basic features back :(
Regards
Steve
- Original Message -
From: Rick Payton [EMAIL PROTECTED]
Imagine you're a GSP, and you have
Interesting you say that, yes seen that here.
Regards
Steve
- Original Message -
From: Alec Sanger [EMAIL PROTECTED]
Don't know what it is, but it seems like a couple updates ago made it so only
3 people max can join my servers. I just checked
my graphs and it's a solid
Following the announcement last night that there will be no
server browser for the highly anticipated Left 4 Dead, we
have been thinking long and hard about the impact this has
on the hosting of the game.
With no server browser how are people supposed to join a
server they have rented? Will
Why oh why drop the server browser?
Forgive me, but that sounds like a console port which is a massive
step back. It eliminates any incentive GSP's like ourselves have to
run servers as there is no promotion point.
Yes there's MOTD with a banner, but that only displays to players
joining the
Yey, thanks for bannedcfgfile that was much needed, just hope it will make an
appearance in source as well :)
- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]
A required update for the Counter-Strike 1.6 Beta has been released.
Please run hldsupdatetool to receive it. The
I spent quite a while looking at this and unfortunately they have made
some quite unfortunate design decisions with the project, which make
it mostly unsuitable for standard hosting.
This is mainly due to its reliance on dbus which is a Local only
protocol meaning that remote management without
Oh I hope they do! I really don't want to be bogging the voice comms hosting
boxes down running local control panels due to the inadequacies of dbus.
Regards
Steve
- Original Message -
From: Lee Gardiner [EMAIL PROTECTED]
Re: Mumble
Last I heard they where ditching Dbus, and
A hard link to a file is indistinguishable from the original directory entry;
any changes to a file are effectively independent of the name used to reference
the file. Hard links may not normally refer to directories and may not span
file systems.
A symbolic link contains the name of the file to
Then you would be an idiot and deserve to be removed from the gene pool ;-)
- Original Message -
From: chillicane [EMAIL PROTECTED]
I dont see whats wrong with that warning, im allergic to peanuts, and you
never know, i might pick up a bag of peanuts and not realise that peanuts
have
Very well said Voogru, especially like the menu analogy.
I also hope Valve does fix this, ditches the Custom Tab and adds tag searching
to the out of game server list, otherwise as you said its pointless no one
will use it and all that dev time will have gone to waste.
Regard
Steve
-
Sorry but the more likely cause in the discrepancy is on your side.
- Original Message -
From: William Stillwell - KI4SWY [EMAIL PROTECTED]
I am running two Win2K3 Servers with only beetlesmod, Memory usuage on restart
is 54mb.. I don't understand how you have be using
200mb on your
It has actually made a marked improvement here, but still another similar
sized leak to nail by the looks:-
http://clanservers.multiplay.co.uk/dropzone/12561_week.png
Regards
Steve
- Original Message -
From: Saint K. [EMAIL PROTECTED]
To: 'Half-Life dedicated Win32 server
You can see it here too:-
http://clanservers.multiplay.co.uk/dropzone/16076_day.png
http://clanservers.multiplay.co.uk/dropzone/16076_week.png
N.B. Our system caps the memory to 400MB.
Regards
Steve
- Original Message -
From: 1nsane [EMAIL PROTECTED]
To: [EMAIL PROTECTED];
Depending on the OS this could be just the fact your not reading it right.
Regards
Steve
- Original Message -
From: JDoc0512 [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Thursday, June 26, 2008 10:07 PM
Subject: Re:
lol, there's someone looking at the wrong figure :P
Regards
Steve
- Original Message -
From: Keeper [EMAIL PROTECTED]
Mine is operating just fine. After 24 hours it was at 55MB after moderate
play.
This e.mail is private
-Original Message-
From: Steven Hartland [mailto:[EMAIL PROTECTED]
Sent: Friday, June 27, 2008 9:11 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2/OB memory leak
lol, there's someone looking at the wrong figure :P
Regards
Steve
The man speaks the truth. Valve really needs to get a handle on this
and sort it out especially when combined with HLTV which causes stupid
memory requirements.
Regards
Steve
- Original Message -
From: Serge Baranov [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing
Actually there have been some perfectly good suggestions on how
to fix the problem some less drastic than others but I'm sure no
one will disagree that even the basic naming of the tabs is
confusing.
We are not looking at LAN, Internet, Favourites here which everyone
understands. We have Internet
That would definitely be my preference the Internet Custom is
just confusing and prevents the natural flow of players.
Why anyone would think presenting all the filter options using a
consistent format and in one place is a bad idea is beyond me.
- Original Message -
From: Timothy L
This is definitely a big issue! We are getting complaints left right and
centre about servers due to this issue see the following for an example:-
http://clanservers.multiplay.co.uk/dropzone/17102_hour.png
http://clanservers.multiplay.co.uk/dropzone/17102_day.png
This is the worst server leak
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