Re: [hlds] [TWI Serveradmins] Killing Floor 2 Beta Server Hosting Open For All

2015-04-16 Thread Steven Hartland
Normalise your CPU to a single core. On 16/04/2015 14:37, Lane Eckley wrote: Something doesn't add up as we aren't seeing CPU usage anywhere near that high. I double-checked a full server (6 players) running on an E3-1245 V2 and its using on average 1.2% CPU 740MB of RAM. Looking over the

Re: [hlds] Unable script steamcmd due to output issues

2014-08-10 Thread Steven Hartland
anonymous pipes to collect stdout and I simply gather everything steamcmd spits out, waiting for it to quit, then scan that string for Success!. I really dont see any point in monitoring the progress as updates rarely take more than a couple of minutes. On 2014/08/10 05:51, Steven Hartland wrote

Re: [hlds] Unable script steamcmd due to output issues

2014-08-10 Thread Steven Hartland
the following to the code to enforce line buffering of stdout: setvbuf(stream, (char *)NULL, _IOLBF, 0); This still doesn't explain the jumbled output. Regards Steve - Original Message - From: Steven Hartland kill...@multiplay.co.uk To: d...@forlix.org; Half-Life dedicated Win32

[hlds] Unable script steamcmd due to output issues

2014-08-09 Thread Steven Hartland
I'm trying to script updates using steamcmd but I'm failing to get it working due to some very strange behavour in the output from the tool. If you run steamcmd in a command prompt everything appears normal, updates run and the output appears as it makes progress i.e. line by line. The problem

Re: [hlds] [TWI Serveradmins] Rising Storm Full Game Launch Tomorrow, May 30th 2013

2013-05-30 Thread Steven Hartland
Thanks for the heads up John. Took a few retries to persuad steam to connect and download the updates today, but all looking good now :) Regards Steve - Original Message - From: John Gibson j...@tripwireinteractive.com Everyone, We have now set the Rising Storm/RO2 merged

Re: [hlds] Who do we send netspike.txt log too?

2013-05-15 Thread Steven Hartland
If your considering a new compression algorithm, I would strongly suggest looking at lz4:- https://code.google.com/p/lz4/ Regards Steve - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list

Re: [hlds] [hlds_announce] Pre-release updates available for CS:S, DoD:S, and HL2:DM

2013-04-26 Thread Steven Hartland
This has been mentioned many many times before, but given your fixing cfg pathing its something I'll bring up a again ;-) We really need a engine based command line option which sets the base directory for the where configs, logs, bans etc are stored. Other engines / games have been providing

Re: [hlds] CS:GO Map Voting?

2012-08-20 Thread Steven Hartland
CS:GO doesn't use maplist.txt - Original Message - From: James Ives To: Half-Life dedicated Win32 server mailing list Sent: Monday, August 20, 2012 9:00 AM Subject: [hlds] CS:GO Map Voting? How do I add other maps to my servers vote menu in csgo? I have everything in the

Re: [hlds] [hlds_linux] Full servers, but not?

2012-08-18 Thread Steven Hartland
Indeed holding releases and scheduling them for a predetermined time in the morning early in the week with plenty of warning would be much more preferable. There are quite periods and there are busy periods just like in IT where everyone scheduled stuff for the quite times to minimise the number

[hlds] Setting tf_mvm_missioncyclefile crashes the server

2012-08-16 Thread Steven Hartland
After you run it either in the console, server.cfg or command line you get following (manually typed in from screen shot so may have some typos) threadtools.cpp (2644) : Assertion Failed: Illegal termination of worker thread 'SteamFindServerThread' Assert( Assertion Failed: Illegal termination

[hlds] You must set maxplayers to 32 to host MvM console spam

2012-08-16 Thread Steven Hartland
If you start a server in MvM without -maxplayers 32 it spams the console with the message:- You must set maxplayers to 32 to host MvM It would be much more preferable if it said the message then exited instead of spamming the message hundreds of times a second wasting machine resources.

Re: [hlds] Multiple Servers From Same SRCDS Installation = Bad?

2012-08-05 Thread Steven Hartland
a new install by just linking to a common directory and create overrides for things like addons and cfg. As it is, with my current servers sharing all the game content updating is a much faster procedure. -Jeremy On Aug 4, 2012, at 10:09 PM, Steven Hartland kill...@multiplay.co.uk wrote

Re: [hlds] Multiple Servers From Same SRCDS Installation = Bad?

2012-08-05 Thread Steven Hartland
- Original Message - From: John lists.va...@nuclearfallout.net To: hlds@list.valvesoftware.com Sent: Sunday, August 05, 2012 4:51 AM Subject: Re: [hlds] Multiple Servers From Same SRCDS Installation = Bad? On 8/4/2012 7:09 PM, Steven Hartland wrote: This is a bad idea don't use

Re: [hlds] Multiple Servers From Same SRCDS Installation = Bad?

2012-08-04 Thread Steven Hartland
. Just as a heads-up: SourceMod needs it's own copy for every server you are running (if you're planning to use it). Otherwise horrible things will happen :) On Thu, Aug 2, 2012 at 10:31 AM, Steven Hartland kill

Re: [hlds] Multiple Servers From Same SRCDS Installation = Bad?

2012-08-02 Thread Steven Hartland
- Original Message - From: PAL-18 pal...@zombiegamer.net To: hlds@list.valvesoftware.com Sent: Thursday, August 02, 2012 9:20 AM Subject: [hlds] Multiple Servers From Same SRCDS Installation = Bad? I've read this on lots of forums but no one seems to have any concrete reason why this

Re: [hlds] Multiple Servers From Same SRCDS Installation = Bad?

2012-08-02 Thread Steven Hartland
no problem. This should work on Windows aswell. Just as a heads-up: SourceMod needs it's own copy for every server you are running (if you're planning to use it). Otherwise horrible things will happen :) On Thu, Aug 2, 2012 at 10:31 AM, Steven Hartland kill...@multiplay.co.uk wrote

Re: [hlds] [OT] Modern Warfare 3 server package broken or masters not up yet?

2011-11-08 Thread Steven Hartland
just set sv_config to the relevant file and place it in the correct directory. Issues tips and problems and workarounds can be found here:- http://community.callofduty.com/thread/100568363?tstart=0 Regards Steve - Original Message - From: William Balkcom To:

Re: [hlds] Forum vs. email list

2011-10-25 Thread Steven Hartland
- Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Sent: Tuesday, October 25, 2011 1:34 AM Subject: [hlds] Forum vs. email list I am honestly astounded

Re: [hlds] Small Required Update for RO2 Dedicated Serverreleased-final update before launch

2011-09-14 Thread Steven Hartland
That will only work if you have only one server ;-) Regards Steve - Original Message - From: mu...@anbservers.net Don't delete the ini just change the settings in the defaultweb.ini . When ever the server overwrites the roweb.ini it will be pull the settings from the

Re: [hlds] Small Required Update for RO2 Dedicated Server released- final update before launch

2011-09-13 Thread Steven Hartland
Doesn't here, deleting defaultweb.ini and creating an roweb.ini with the wanted settings works just fine. Regards Steve - Original Message - From: Bobby To: 'Half-Life dedicated Win32 server mailing list' Sent: Tuesday, September 13, 2011 11:15 PM Subject: Re: [hlds]

Re: [hlds] upcoming orange box framerate changes

2011-07-20 Thread Steven Hartland
Thanks for the heads up. Does this mean your not doing fixed periods frame sleeps, instead using a dynamic interframe sleep to ensure an actual constant frame rate unlike the current code which sleeps for a fixed period meaning the fps varies under load? Hope so :) Regards Steve

Re: [hlds] [hlds_linux] Required Update For Killing Floor Coming Soon

2011-07-02 Thread Steven Hartland
Don't know about apologies, I think the dedication to release a patch on Saturday deserves a thank you :) Regards Steve - Original Message - From: Dayle Flowers da...@tripwireinteractive.com We apologize for this, but there was a very ugly bug that was causing players to not

Re: [hlds] BRINK Dedicated Server Update

2011-06-23 Thread Steven Hartland
Do you have a change list there Will? Regards Steve - Original Message - From: William 'Smooth' Richens To: 'hlds@list.valvesoftware.com' Sent: Thursday, June 23, 2011 5:41 PM Subject: [hlds] BRINK Dedicated Server Update Hey, Just a quick heads-up for all

Re: [hlds] BRINK Dedicated Server Update

2011-06-06 Thread Steven Hartland
Thanks for the heads-up Will :) - Original Message - From: William 'Smooth' Richens To: 'hlds@list.valvesoftware.com' Sent: Monday, June 06, 2011 7:39 PM Subject: [hlds] BRINK Dedicated Server Update Hey, Just a quick heads-up for all those running BRINK servers;

Re: [hlds] Brink dedicated server 1.3.3 update

2011-05-24 Thread Steven Hartland
There are, its good please continue :) - Original Message - From: Matt 'Anti' Lowe To: Half-Life dedicated Win32 server mailing list ; tmar...@shaw.ca Sent: Tuesday, May 24, 2011 10:37 AM Subject: Re: [hlds] Brink dedicated server 1.3.3 update Hey Tristan, I was

Re: [hlds] Brink dedicated server 1.3.3 update

2011-05-24 Thread Steven Hartland
They still announce here as well though :) Personally I like having all the steam server updates announced in one place. - Original Message - From: msleeper mslee...@ismsleeperwrong.com For what it's worth, Tripwire has setup their own mailing list and they use both the

Re: [hlds] Brink dedicated server update shortly

2011-05-13 Thread Steven Hartland
Thanks Matt, if you could give us a heads up when the client update goes live, so we can roll out the update, that would be appreciated. Regards Steve - Original Message - From: Matt 'Anti' Lowe To: 'hlds@list.valvesoftware.com' Sent: Friday, May 13, 2011 4:46 PM

Re: [hlds] Massive TF2 Server Crashing

2010-09-20 Thread Steven Hartland
Thanks for the update Joe appreciated. Would be nice in the future if someone could also drop a note to say problem X is being investigated, as that would prevent all the speculation and heartache about our poor little servers :) Apologies if there was one and I missed it, thanks again!

Re: [hlds] 32 Player TF2 Hardware

2010-09-03 Thread Steven Hartland
Try one of our match servers, they are designed to run solid 1000fps up to 18players. Now we haven't tried above that, but if you want to test we can set something up for you. http://www.multiplaygameservers.com/game-servers/team-fortress-2-1000-fps/ Regards Steve - Original Message

Re: [hlds] [hlds_announce] Team Fortress 2/Counter-Strike: Source and Day of Defeat: Source Update Released

2010-08-17 Thread Steven Hartland
Thanks for the update and thanks for the early heads up. Appreciate timings never gonna be perfect for everyone but this is much better for a good portion of EU, so from us to you thanks :) If you could just enable the server download 30mins and hour before the client releases so we can all be

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/ -threads results part 1

2010-08-02 Thread Steven Hartland
be certain if this is an issue with my GSP or with the game itself. It seemed to coincide with everyone else having issues. On Mon, Jul 26, 2010 at 7:23 AM, Steven Hartland kill...@multiplay.co.ukwrote: The results for Windows are in and using both -threads 1 and -threads 3 has produced a definite

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update / -threads results part 1

2010-07-26 Thread Steven Hartland
The results for Windows are in and using both -threads 1 and -threads 3 has produced a definite improvement see the following graphs:- http://www.multiplaygameservers.com/dropzone/13295_week-threads1.png http://www.multiplaygameservers.com/dropzone/12609_week-thread3.png I've now switched one of

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/ -threads results part 1

2010-07-26 Thread Steven Hartland
hike caused by 2010-07-20 update/ -threads results part 1 I think your links are broken. (Maybe it's just me) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Monday, July 26, 2010 9:23 AM

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/-threads results part 1

2010-07-26 Thread Steven Hartland
I would be careful there you may have a virus or something else hijacking your dns. I would definitely run a scan to be sure. Regards Steve - Original Message - From: Mike Stiehm mikesti...@gmail.com Looks like its something with my DNS server. Its working on another

[hlds] CounterStrike: Source update breaks box / wall stopping power on custom maps

2010-07-23 Thread Steven Hartland
In one of the recent CSS updates the stopping power of boxes has been significantly changed, this breaks a large number of popular custom maps as it makes it possible to kill people behind big / multiple boxes as well as being able to shoot through walls. Examples of effected maps are:

Re: [hlds] CounterStrike: Source update breaks box / wall stoppingpower on custom maps

2010-07-23 Thread Steven Hartland
Yes. You can now shoot through double boxes, large boxes and walls with anything desert eagle and above on these maps :( Regards Steve - Original Message - From: Josh Bost dislexs...@dislexsick.com To: Half-Life dedicated Win32 server mailing list

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-23 Thread Steven Hartland
Its a little early to tell just yet but initial results seem to indicate this MAY have helped on windows but not on Linux. Regards Steve - Original Message - From: Shizzle Nizzle infl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-23 Thread Steven Hartland
We're running a combination, across servers. Will post full results when we have enough stats to make a well informed opinion. Regards Steve - Original Message - From: Shizzle Nizzle infl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com

[hlds] Improving the update procedure

2010-07-23 Thread Steven Hartland
I must say the updates are becoming a pain. More and more regular and more often than not they break things :( We all appreciate the work being done, don't think for a minute we don't, but I do think that there could be some definite improvements to how things are done atm. First off don't

Re: [hlds] Improving the update procedure

2010-07-23 Thread Steven Hartland
I would have to disagree, Friday is the worst day and for those in Europe the worst time as well. No time will every be perfect, but atm it couldn't be worse if your in Europe as its both Friday ( bad in general ) and peak gaming hours as well. Ask anyone doing release management, and they will

Re: [hlds] Improving the update procedure

2010-07-23 Thread Steven Hartland
Quite well aware of where Valve are based, but consideration for a not insignificant number of their customers, here in Europe wouldn't go a miss ;-) Everyone on this list works hard to promote, configure and manage their servers, which is one part of the big machine that enables these games to

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-22 Thread Steven Hartland
Yes Windows here, assigning cores wont solve high cpu load it will just limit it :( - Original Message - From: Mike Stiehm mikesti...@gmail.com To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Thursday, July 22, 2010 1:11 AM Subject: Re: [hlds]

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-22 Thread Steven Hartland
Thanks for the suggestion Eric, I've restarted a selection of our most popular publics with a mixture of -threads 1 and -threads 3 and will monitor the results. It will take ~24 hours to get enough stats to be able to formulate a meaningful conclusion from, so will report back some time

[hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-21 Thread Steven Hartland
We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since

[hlds] TF2 servers reporting players via Query when empty

2010-05-18 Thread Steven Hartland
Seems TF2 servers are reporting players via the query protocol even though the console says 0 players and the server is using 0 CPU. Like most GSP's we use the query results to monitor performance and perform restarts when idle so its important that this information is correct. So really could

Re: [hlds] TF2 servers reporting players via Query when empty

2010-05-18 Thread Steven Hartland
Nope cant find any, seems like they are players that had been on the server but have left, a restart fixed it for now. Regards Steve - Original Message - From: Ronny Schedel i...@ronny-schedel.de To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com

[hlds] Conflict between TF2 cp_badlands and Source TV

2010-05-09 Thread Steven Hartland
If you load cp_badlands while Source TV is running you get massive amounts of console / log spam showing:- DataTable warning: player: Out-of-range value (359.00) in SendPropFloat 'm_angEyeAngles[0]', clamping. This sends CPU high and causes quite a bit of lag. Regards Steve

Re: [hlds] -verify_all causes Connection Reset, WinSock Error 10054 Connection reset by peer

2010-04-25 Thread Steven Hartland
: [hlds] -verify_all causes Connection Reset,WinSock Error 10054 Connection reset by peer Are you sure it's actually missing out files? The only occasion I've had this happen on is when it's already downloaded all the files it needed and was finished. On 24 April 2010 15:51, Steven Hartland kill

[hlds] Recent l4d2 update breaks based on install location

2010-04-25 Thread Steven Hartland
First off the error we are getting even on a totally clean install is: Error Could not load library matchmaking OK This is because the server is never looking in the right place for the dll i.e. currentdir/left4dead2/bin We've been chasing this since for a few days now and have finally tracked

[hlds] -verify_all causes Connection Reset, WinSock Error 10054 Connection reset by peer

2010-04-24 Thread Steven Hartland
Would be really nice if this issue was fixed at some point its been around years now but its getting worse with the amount of files the update tool has to check when doing a verify all. The only workaround atm is to delete a few official files so the update has to download something, which I

Re: [hlds] ST3Gaming.com using 100mbitconnection to DoS rival servers

2010-01-24 Thread Steven Hartland
Which any serious hoster would either do, if they aren't an ISP in their own right so don't have to bother they just JFDI ;-) Regards Steve - Original Message - From: Blood Letter bw_bloodlet...@hotmail.com Uh, null routing is simply a routing rule that indicates that packet

Re: [hlds] Team Fortress 2 Update Available

2009-12-18 Thread Steven Hartland
Checking 'hl2ds/orangebox/tf' on 'localhost'.. CHANGES **Added** hl2ds/orangebox/tf/materials/backpack/crafting/token_pda.vmt hl2ds/orangebox/tf/materials/backpack/crafting/token_pda_large.vmt **Different** hl2ds/orangebox/tf/bin/server.dll hl2ds/orangebox/tf/bin/server_i486.so

Re: [hlds] L4D2 Update?

2009-11-27 Thread Steven Hartland
Jason on holiday? Regards Steve - Original Message - From: -xL-Trinidad trini...@extreme-losers.org would have been nice if it would have been anounced... This e.mail is private and confidential between Multiplay (UK) Ltd.

[hlds] OT: Is Valve aware of the client not attempting to decrypt pre-loads?

2009-10-30 Thread Steven Hartland
I know this more a forums issue but, so much noise on there its not worth the bother. Wondered if the guys at Valve where aware that steam more often than not isn't attempting to decrypt preloads. Instead it just tries to run the encrypted exe after unlock, which not surprisingly doesn't work.

Re: [hlds] Required Killing Floor Update release

2009-10-29 Thread Steven Hartland
Sweet, that's a good idea :) - Original Message - From: John Gibson j...@tripwireinteractive.com Additionally, per the suggestion of one of the server admins on HLDS, we have created a mailing list specifically for dedicated server administration for Tripwire Interactive's games. If

Re: [hlds] [hlds_announce] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-27 Thread Steven Hartland
Dedicated server before client, your our hero!!! Regards Steve - Original Message - From: Jason Ruymen jas...@valvesoftware.com As you've already seen, the dedicated server files for the Left 4 Dead 2 Demo are now available. The game name is left4dead2_demo. We're still

Re: [hlds] No dedi files CoD MW2

2009-10-24 Thread Steven Hartland
It is actually Valve related as its being launched on the steam platform, which on the sales page has nothing about this critical flaw. So letting potential server admins for this game know, who will be on this list, that there is going to be no server is a relevant point. Anyone not aware of

[hlds] Impractical l4d download solution ( was: l4d sv_downloadurl )

2009-06-26 Thread Steven Hartland
That really is a majorly stupid way of doing it, what happens when:- 1. In a few months when siteX that the mapper included as the source expires or gets shutdown? 2. A good campaign gets popular and the people downloading it overload the origin server? Why not use the tried an tested redirect

Re: [hlds] Darkest Hour Server Update Released

2009-06-23 Thread Steven Hartland
I was referring to the steam_appid.txt problem running two different mods. Valve put the appid in mod/gameinfo.txt if that's of help. Running two different instances off the same install has never been an issue for Unreal Engine games, we run hundreds of servers this way. I don't know where you

Re: [hlds] Darkest Hour Server Update Released

2009-06-22 Thread Steven Hartland
There must be an easy solution to this otherwise valves own games which are mods using the same exe wouldn't work. Regards Steve - Original Message - From: John Gibson j...@tripwireinteractive.com You should never run two servers out of the same dir on the same host anyway.

[hlds] Americas Army 3 dedicated server not listed on hlds tool

2009-06-17 Thread Steven Hartland
Seems the dedicated server isn't listed as an option under the hlds tool as yet. It available under tools on the main steam client. Does anyone know the name of the game to use with the dedicated server tool? Regards Steve This e.mail is

Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool

2009-06-17 Thread Steven Hartland
That will likely be the case but talking about the windows server here not the linux one. - Original Message - From: Adam Nowacki no...@xpam.de With 2.x linux server usually lagged behind windows version, I guess its going to be the same with 3.x if they'll even release linux

Re: [hlds] Killing Floor and Qstats

2009-05-16 Thread Steven Hartland
-ut2s works - Original Message - From: Matthew Bancroft hldsl...@apeximages.org To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, May 16, 2009 5:37 AM Subject:

Re: [hlds] Killing Floor server name and other commands

2009-05-16 Thread Steven Hartland
Please read the question before answering as this clearly targeted at a game which doesn't even have a server.cfg. Regards Steve - Original Message - From: Nightbox alexandrualexa...@gmail.com for hostname you put hostname in server.cfg 2009/5/16 admin

Re: [hlds] Required Killing Floor Server Update Released

2009-05-16 Thread Steven Hartland
- Original Message - From: John Gibson j...@tripwireinteractive.com Thanks for the feedback. The general changes were included in the e-mail below actually. Specifically pertaining to servers, there were some issues with the wrong default settings being set in the first version of

Re: [hlds] Windows TF2 CPU Core Usage

2009-05-09 Thread Steven Hartland
If this is a dual quad core machine and your using taskmanager to determine the CPU% then that may be right as what you actually seeing is 8 * 5 so 40% of a core, add to that using a low frequency kernel on a modern CPU and its possible that may be correct. On a high frequency kernel 2.4Ghz Intel

Re: [hlds] L4D Client Update

2009-03-15 Thread Steven Hartland
You mean just like the custom tags debarcle? Players dont choose to do this, they just dont know there's an option to choose otherwise hence kill servers which would otherwise provide potentially a better experience :( Come on just read what your wrote here: Lobby leaders can now specify in

[hlds] Urgent fix required for no query response for passworded servers!

2009-03-12 Thread Steven Hartland
The update last night broke query responses for servers with a password set. This urgently needs fixing as it means that servers fail up checks at GSP and hence get constantly restarted until they are determined failed and then shutdown. Regards Steve

Re: [hlds] Urgent fix required for no query response for passwordedservers!

2009-03-12 Thread Steven Hartland
Yes it does, can you tell we are a company of gamers ;-) - Original Message - From: matan nov tanktun...@gmail.com Does your phone number actually end with 1337? Because that is awesome. This e.mail is private and confidential between

Re: [hlds] Left 4 Dead Update Available

2009-03-11 Thread Steven Hartland
sv_gametype yey!!! - Original Message - From: Jason Ruymen jas...@valvesoftware.com Server Changes - Added convar sv_gametype that allows server operators to limit the types of games that will start on their server. Default value is 'coop,versus'. Can be changed to just 'coop' or

Re: [hlds] Orangebox Dedicated Server files

2009-03-06 Thread Steven Hartland
I don't use high priority flag very often but wanted to make sure people aware that this change appears to mean for those of us who use update scripts to manage their updates need to ensure that -game orangebox is NOT present. With the announcement last night we couldn't figure our why when after

Re: [hlds] The overloaded Steam Forums were not an issue anymore?

2009-02-24 Thread Steven Hartland
I seriously hope they have changed their minds. I for one wont be moving to the forums. They drop the list I stop partaking in server admin simple as that. Regards Steve - Original Message - From: Matthew Gottlieb matthew.j.gottl...@gmail.com The list really moved to the

Re: [hlds] Please VALVe, keep the STEAM_1 now

2009-02-17 Thread Steven Hartland
If you need to change 26000 text files due to this change I respectfully suggest you need to look at the design of you system. Regards Steve - Original Message - From: Jarno Veuger h...@mr-green.nl So you're saying because you don't got problems with it. Valve should keep

Re: [hlds] VMware Advise

2009-02-09 Thread Steven Hartland
lol @ NTP that's no good for accurate timing require on a frame by frame basis. Try running any code which will report time going backwards errors and you will see it happening, doesn't even have to be under load. Regards Steve - Original Message - From: Karl Weckstrom

Re: [hlds] VMware Advise

2009-02-09 Thread Steven Hartland
...@list.valvesoftware.com] On Behalf Of Steven Hartland [kill...@multiplay.co.uk] Sent: Monday, February 09, 2009 5:05 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] VMware Advise lol @ NTP that's no good for accurate timing require on a frame by frame basis. Try

Re: [hlds] VMware Advise

2009-02-09 Thread Steven Hartland
My must say I haven't tried SRC itself but have tried others and they lag badly due, which I assume is due to use of comparison in timestamps and / or inaccurate sleep periods. With regards trading apps do they really require events to happen with ms accuracy? I cant picture a scenario for FD

Re: [hlds] VMware Advise

2009-02-08 Thread Steven Hartland
The timing under VM's is not reliable enough for games. Basically time can and DOES go backwards as the hardware timer is also virtualised. This is much less apparent in single core VM's but in multi core VM's its a major problem. Regards Steve - Original Message - From: Chad

Re: [hlds] L4D SourceTV?

2009-01-31 Thread Steven Hartland
Nope its got the biggest memory leak in the world so totally unusable ATM :( Regards Steve - Original Message - From: Cc2iscooL cc2isc...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list

[hlds] L4D Source TV MASSIVE memory leak ( unusable )

2008-12-08 Thread Steven Hartland
Picture paints a thousand words so:- http://clanservers.multiplay.co.uk/dropzone/20414_hour.png Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the

[hlds] l4d missing key cvars: servercfgfile, mapcyclefile and bannedcfgfile

2008-11-18 Thread Steven Hartland
Seems l4d is missing servercfgfile and mapcyclefile cvars so how are we meant to set these for l4d servers? Obviously +exec sort of works for server.cfg but its not quite the same as it doesn't exec on each map change. Also in the other games bannedcfgfile was added to prevent the issue of bans

Re: [hlds] Vs. servers are automatic

2008-11-18 Thread Steven Hartland
Quite the option to limit the number of player shouldn't have been taken out. Same with servercfgfile, maplistfile, bancfgfile... Really need these basic features back :( Regards Steve - Original Message - From: Rick Payton [EMAIL PROTECTED] Imagine you're a GSP, and you have

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-17 Thread Steven Hartland
Interesting you say that, yes seen that here. Regards Steve - Original Message - From: Alec Sanger [EMAIL PROTECTED] Don't know what it is, but it seems like a couple updates ago made it so only 3 people max can join my servers. I just checked my graphs and it's a solid

[hlds] L4D No Server Browser = No Server Support

2008-11-06 Thread Steven Hartland
Following the announcement last night that there will be no server browser for the highly anticipated Left 4 Dead, we have been thinking long and hard about the impact this has on the hosting of the game. With no server browser how are people supposed to join a server they have rented? Will

Re: [hlds] [hlds_linux] Left 4 Dead -Matchmaking - please bring back the server list

2008-11-06 Thread Steven Hartland
Why oh why drop the server browser? Forgive me, but that sounds like a console port which is a massive step back. It eliminates any incentive GSP's like ourselves have to run servers as there is no promotion point. Yes there's MOTD with a banner, but that only displays to players joining the

Re: [hlds] Counter-Strike 1.6 Beta Updated

2008-09-30 Thread Steven Hartland
Yey, thanks for bannedcfgfile that was much needed, just hope it will make an appearance in source as well :) - Original Message - From: Jason Ruymen [EMAIL PROTECTED] A required update for the Counter-Strike 1.6 Beta has been released. Please run hldsupdatetool to receive it. The

Re: [hlds] Server Bandwidth Help?

2008-08-26 Thread Steven Hartland
I spent quite a while looking at this and unfortunately they have made some quite unfortunate design decisions with the project, which make it mostly unsuitable for standard hosting. This is mainly due to its reliance on dbus which is a Local only protocol meaning that remote management without

Re: [hlds] Server Bandwidth Help?

2008-08-26 Thread Steven Hartland
Oh I hope they do! I really don't want to be bogging the voice comms hosting boxes down running local control panels due to the inadequacies of dbus. Regards Steve - Original Message - From: Lee Gardiner [EMAIL PROTECTED] Re: Mumble Last I heard they where ditching Dbus, and

Re: [hlds] Multiple servers, same configs

2008-08-21 Thread Steven Hartland
A hard link to a file is indistinguishable from the original directory entry; any changes to a file are effectively independent of the name used to reference the file. Hard links may not normally refer to directories and may not span file systems. A symbolic link contains the name of the file to

Re: [hlds] valve, some feedback?

2008-07-24 Thread Steven Hartland
Then you would be an idiot and deserve to be removed from the gene pool ;-) - Original Message - From: chillicane [EMAIL PROTECTED] I dont see whats wrong with that warning, im allergic to peanuts, and you never know, i might pick up a bag of peanuts and not realise that peanuts have

Re: [hlds] valve, some feedback?

2008-07-24 Thread Steven Hartland
Very well said Voogru, especially like the menu analogy. I also hope Valve does fix this, ditches the Custom Tab and adds tag searching to the out of game server list, otherwise as you said its pointless no one will use it and all that dev time will have gone to waste. Regard Steve -

Re: [hlds] Memory leaks still after update

2008-07-08 Thread Steven Hartland
Sorry but the more likely cause in the discrepancy is on your side. - Original Message - From: William Stillwell - KI4SWY [EMAIL PROTECTED] I am running two Win2K3 Servers with only beetlesmod, Memory usuage on restart is 54mb.. I don't understand how you have be using 200mb on your

Re: [hlds] memory leak

2008-07-05 Thread Steven Hartland
It has actually made a marked improvement here, but still another similar sized leak to nail by the looks:- http://clanservers.multiplay.co.uk/dropzone/12561_week.png Regards Steve - Original Message - From: Saint K. [EMAIL PROTECTED] To: 'Half-Life dedicated Win32 server

Re: [hlds] TF2/OB memory leak

2008-07-01 Thread Steven Hartland
You can see it here too:- http://clanservers.multiplay.co.uk/dropzone/16076_day.png http://clanservers.multiplay.co.uk/dropzone/16076_week.png N.B. Our system caps the memory to 400MB. Regards Steve - Original Message - From: 1nsane [EMAIL PROTECTED] To: [EMAIL PROTECTED];

Re: [hlds] TF2/OB memory leak

2008-06-27 Thread Steven Hartland
Depending on the OS this could be just the fact your not reading it right. Regards Steve - Original Message - From: JDoc0512 [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, June 26, 2008 10:07 PM Subject: Re:

Re: [hlds] TF2/OB memory leak

2008-06-27 Thread Steven Hartland
lol, there's someone looking at the wrong figure :P Regards Steve - Original Message - From: Keeper [EMAIL PROTECTED] Mine is operating just fine. After 24 hours it was at 55MB after moderate play. This e.mail is private

Re: [hlds] TF2/OB memory leak

2008-06-27 Thread Steven Hartland
-Original Message- From: Steven Hartland [mailto:[EMAIL PROTECTED] Sent: Friday, June 27, 2008 9:11 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2/OB memory leak lol, there's someone looking at the wrong figure :P Regards Steve

Re: [hlds] TF2/OB memory leak

2008-06-25 Thread Steven Hartland
The man speaks the truth. Valve really needs to get a handle on this and sort it out especially when combined with HLTV which causes stupid memory requirements. Regards Steve - Original Message - From: Serge Baranov [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing

Re: [hlds] Scrap the custome server tab

2008-05-25 Thread Steven Hartland
Actually there have been some perfectly good suggestions on how to fix the problem some less drastic than others but I'm sure no one will disagree that even the basic naming of the tabs is confusing. We are not looking at LAN, Internet, Favourites here which everyone understands. We have Internet

Re: [hlds] Single Tab w/filter options Petition

2008-05-24 Thread Steven Hartland
That would definitely be my preference the Internet Custom is just confusing and prevents the natural flow of players. Why anyone would think presenting all the filter options using a consistent format and in one place is a bad idea is beyond me. - Original Message - From: Timothy L

Re: [hlds] TF2 server memory leak ( was: srcds memory leak )

2008-05-23 Thread Steven Hartland
This is definitely a big issue! We are getting complaints left right and centre about servers due to this issue see the following for an example:- http://clanservers.multiplay.co.uk/dropzone/17102_hour.png http://clanservers.multiplay.co.uk/dropzone/17102_day.png This is the worst server leak

  1   2   3   4   >