Re: [osg-users] Best way to draw a tube

2009-11-30 Thread Trajce Nikolov
I would do that algorithmically. there is no command to do the tube for you, but if you have the shape of the tube - as a vector for example, then it is very trivial. Look at the osggeometry sample how to setup the scenegraph once you generate the vertices/normals Nick http://www.linkedin.com/in/

[osg-users] no textures on viewer "recreation"

2009-12-01 Thread Trajce Nikolov
Hi, please have a look at the following scenario. The viewer is dynamically created, destroyed and created again. On the later, no textures shows up. Any ideas? .. viewer->setSceneData( loadedModel.get() ); viewer->realize(); while (!viewer->done()) { viewer->frame(); } view

Re: [osg-users] no textures on viewer "recreation"

2009-12-01 Thread Trajce Nikolov
; read this: > http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/51995/ > > jp > > Trajce Nikolov wrote: > >> Hi, >> >> please have a look at the following scenario. The viewer is dynamically >> created, destroyed and cr

Re: [osg-users] no textures on viewer "recreation"

2009-12-01 Thread Trajce Nikolov
I just updated from svn. The source search gives mi 0 results Nick On Tue, Dec 1, 2009 at 5:36 AM, J.P. Delport wrote: > Hi, > > > Trajce Nikolov wrote: > >> interesting. Robert has closed this thread with "fixed" but I am having >> the same problem

Re: [osg-users] no textures on viewer "recreation" (was CompositeViewer context cleanup and missing textures)

2009-12-01 Thread Trajce Nikolov
ok /// it works for CompositeViewer does not work for osgViewer::Viewer Nick http://www.linkedin.com/in/tnikolov Sent from Devlet, Ankara, Turkey On Tue, Dec 1, 2009 at 5:42 AM, Trajce Nikolov wrote: > I just updated from svn. The source search gives mi 0 results > > Nick > > &g

Re: [osg-users] no textures on viewer "recreation"

2009-12-01 Thread Trajce Nikolov
gt; $ pwd > OpenSceneGraph/src > > $ grep -r -e "NEW_TEX" * > osg/Texture.cpp:#define USE_NEW_TEXTURE_POOL 1 > > jp > > Trajce Nikolov wrote: > >> I just updated from svn. The source search gives mi 0 results >> >> Nick >> >> &g

Re: [osg-users] no textures on viewer "recreation" (was CompositeViewer context cleanup and missing textures)

2009-12-01 Thread Trajce Nikolov
> jp > > Trajce Nikolov wrote: > >> ok /// it works for CompositeViewer does not work for osgViewer::Viewer >> >> Nick >> >> http://www.linkedin.com/in/tnikolov >> Sent from Devlet, Ankara, Turkey >> >> On Tue, Dec 1, 2009 at 5:42 AM, Trajce N

Re: [osg-users] no textures on viewer "recreation"

2009-12-01 Thread Trajce Nikolov
Looks like I am not up to date .. Getting the latest now. Will give it a try again Nick http://www.linkedin.com/in/tnikolov Sent from Devlet, Ankara, Turkey On Tue, Dec 1, 2009 at 5:56 AM, Trajce Nikolov wrote: > I started a new thread, not sure it went thru. > > It does

Re: [osg-users] no textures on viewer "recreation" (was CompositeViewer context cleanup and missing textures)

2009-12-01 Thread Trajce Nikolov
small example that people can easily compile to show >>the problem? This way will get you most help. >> >>jp >> >>Trajce Nikolov wrote: >> >>ok /// it works for CompositeViewer does not work for >> osgVie

[osg-users] video in osg

2009-12-01 Thread Trajce Nikolov
Hi, what kind of video is supported in osg? I am seeing directshow plugin, quicktime . What works on Linux? p.s. I am windows guy, but want to move to Linux shortly Nick http://www.linkedin.com/in/tnikolov Sent from Devlet, Ankara, Turkey ___ osg-

Re: [osg-users] video in osg

2009-12-01 Thread Trajce Nikolov
Yes. Thanks a lot ! Nick http://www.linkedin.com/in/tnikolov Sent from Devlet, Ankara, Turkey On Tue, Dec 1, 2009 at 6:32 AM, Jean-Sébastien Guay < jean-sebastien.g...@cm-labs.com> wrote: > Hi Nick, > > > what kind of video is supported in osg? I am seeing directshow plugin, >> quicktime .

Re: [osg-users] no textures on viewer "recreation"

2009-12-01 Thread Trajce Nikolov
The latest from the svn fixed the problem. Thanks for the support ! Nick http://www.linkedin.com/in/tnikolov On Tue, Dec 1, 2009 at 6:05 AM, Trajce Nikolov wrote: > Looks like I am not up to date .. Getting the latest now. Will give it > a try again > > Nick > > http:

[osg-users] with is the way to clean up about everything?

2009-12-02 Thread Trajce Nikolov
Hi, I am trying to clean up everything, release all gl objects, textures .. etc. I found osg::Node::releaseGLObjects, osg::Texture::deleteAllTextureObjects and I wrote visitors so before recreating new scenegraph I am calling it. Still have issues with missing textures though. It works when you dy

[osg-users] after deleteAllTextureObjects getNumberActiveTextureObjects still reports number of active objects

2009-12-02 Thread Trajce Nikolov
Here is the code snippet osg::ref_ptr& tom = osg::Texture::getTextureObjectManager(0); unsigned int n1 = tom->getNumberActiveTextureObjects(); unsigned int n2 = tom->getNumberOrphanedTextureObjects(); tom->deleteAllTextureObjects(); n1 = tom->getNumberActiveTextureObjects(); n2 = tom->getNumberO

Re: [osg-users] with is the way to clean up about everything?

2009-12-02 Thread Trajce Nikolov
uld call osg::discardAllGLObjects(contextID) to discard any GL > object handles that are cached for that context. > > Robert. > > On Wed, Dec 2, 2009 at 1:03 PM, Trajce Nikolov > wrote: > > Hi, > > I am trying to clean up everything, release all gl object

[osg-users] glsl shader preview

2009-12-02 Thread Trajce Nikolov
Hi comunity, anyone aware of some tool for viewing glsl shaders? Nick http://www.linkedin.com/in/tnikolov Sent from Ünalan, İstanbul, Turkey ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-

Re: [osg-users] glsl shader preview

2009-12-02 Thread Trajce Nikolov
yea Lumina seems to be good Nick http://www.linkedin.com/in/tnikolov On Wed, Dec 2, 2009 at 10:28 PM, J.P. Delport wrote: > Hi, > > what would you like to see? > > Maybe rendermonkey/lumina > > http://lumina.sourceforge.net/Home.html > > jp > &

Re: [osg-users] Setting fading property to node

2009-12-03 Thread Trajce Nikolov
make a update callback to the node and change the alpha component of the material in the state over time Nick http://www.linkedin.com/in/tnikolov Sent from Devlet, Ankara, Turkey On Thu, Dec 3, 2009 at 2:50 AM, Akilan Thangamani < akilan.thangam...@gmail.com> wrote: > Hi, > > In my terrain I wu

[osg-users] NodeTrackerCallback usage

2009-12-03 Thread Trajce Nikolov
Hi comunity, what is the usage of NodeTrackerCallback. I am to follow a node with the camera and to attach the camera to a node. Any hints? Thanks Nick http://www.linkedin.com/in/tnikolov ___ osg-users mailing list osg-users@lists.openscenegraph.org h

Re: [osg-users] osg::GraphicsContext::createGraphicsContext not working on NVIDIA

2009-12-03 Thread Trajce Nikolov
try changing paintEvent with paintGL and resizeEvent with resizeGL Nick http://www.linkedin.com/in/tnikolov Sent from Devlet, Ankara, Turkey On Thu, Dec 3, 2009 at 4:55 AM, Job Mulder wrote: > Hi, > > I have created a OSG-Qt Widget (based on the QOSGWidget example) that uses > threaded renderi

[osg-users] where the nested NodeCallbacks are called?

2009-12-03 Thread Trajce Nikolov
Hi, looks like nowhere. Here is the code in updatevisitor: inline void handle_callbacks_and_traverse(osg::Node& node) { handle_callbacks(node.getStateSet()); osg::NodeCallback* callback = node.getUpdateCallback(); if (callback) (*callback)(&node,this);

Re: [osg-users] where the nested NodeCallbacks are called?

2009-12-03 Thread Trajce Nikolov
yea... make sense :) ... thanks again Nick http://www.linkedin.com/in/tnikolov Sent from Devlet, Ankara, Turkey On Thu, Dec 3, 2009 at 7:29 AM, Thrall, Bryan wrote: > Trajce Nikolov wrote on Thursday, December 03, 2009 9:25 AM: > > looks like nowhere. Here is the code in upda

[osg-users] osgwidgetinput crash

2009-12-04 Thread Trajce Nikolov
Hi community, I am experiencing crashes on half of the osgwidget examples in the code from the trunk. Anyone with the same experience? OS: Windows XP NVIDIA GeForce GTX 260 Nick http://www.linkedin.com/in/tnikolov ___ osg-users mailing list osg-users@l

Re: [osg-users] osgwidgetinput crash

2009-12-04 Thread Trajce Nikolov
it happens when the app can not finds the font Nick http://www.linkedin.com/in/tnikolov Sent from Devlet, Ankara, Turkey On Fri, Dec 4, 2009 at 1:08 AM, Trajce Nikolov wrote: > Hi community, > I am experiencing crashes on half of the osgwidget examples in the code > from the trunk. An

[osg-users] osgShadow question

2009-12-05 Thread Trajce Nikolov
Hi community. I am having some issues with shadowed scene. Imagine this scenario: - terrain as a shadow receiver - 1 moving model as shadow caster (the shadow looks good now) - adding additional moving models (now the shadow of the first one still looks great, but on all next models it is very blu

Re: [osg-users] Please test svn/trunk in prep for 2.9.6 dev release

2009-12-05 Thread Trajce Nikolov
I am getting crash in void Group::releaseGLObjects(osg::State* state) const after releasing the osgViewer::VIewer Nick http://www.linkedin.com/in/tnikolov Sent from Gümüşsuyu, İstanbul, Turkey On Sat, Dec 5, 2009 at 2:38 AM, Robert Osfield wrote: > Hi Fabien, > > The wrappers were up to date,

Re: [osg-users] Please test svn/trunk in prep for 2.9.6 dev release

2009-12-06 Thread Trajce Nikolov
yes, destruction. it is my own example but will try to reproduce the problem with the examples and send the code Nick http://www.linkedin.com/in/tnikolov On Sun, Dec 6, 2009 at 11:56 AM, Robert Osfield wrote: > Hi Nick, > > On Sat, Dec 5, 2009 at 1:36 PM, Trajce Nikolov > wro

Re: [osg-users] Full list of dependencies

2009-12-06 Thread Trajce Nikolov
you can get all of them from the svn look in the archive for the details . do a search for 3rdParty Nick http://www.linkedin.com/in/tnikolov Sent from Örnek, İstanbul, Turkey On Sun, Dec 6, 2009 at 7:25 PM, Rizzen wrote: > Thanx, though did not help with building the optional mod

Re: [osg-users] Full list of dependencies

2009-12-06 Thread Trajce Nikolov
> > I have found the other required 3rd party modules and built them already. > > Rizzen > > Trajce Nikolov wrote: > > you can get all of them from the svn look in the archive for the > > details . do a search for 3rdParty > > > > Nick >

Re: [osg-users] basic traversal problem

2009-12-07 Thread Trajce Nikolov
please ignore this one. I figured that out Nick http://www.linkedin.com/in/tnikolov On Mon, Dec 7, 2009 at 5:15 AM, Trajce Nikolov wrote: > The attachment was too big . Now should be ok > > Nick > > http://www.linkedin.com/in/tnikolov > Sent from Gümüşsuyu, İstanbul, Turkey

Re: [osg-users] basic traversal problem

2009-12-07 Thread Trajce Nikolov
Hi JSG, Nick http://www.linkedin.com/in/tnikolov Sent from Gümüşsuyu, İstanbul, Turkey On Mon, Dec 7, 2009 at 6:02 AM, Jean-Sébastien Guay < jean-sebastien.g...@cm-labs.com> wrote: > Hello Trajce, > > > I have osg file and I am doing traversal to get nodes with given >>name. In the osg

Re: [osg-users] osgShadow question

2009-12-08 Thread Trajce Nikolov
Hi Community, please appologize for asking again, since there was no feedback on this. Any ideas about this? Nick http://www.linkedin.com/in/tnikolov On Sat, Dec 5, 2009 at 2:30 PM, Trajce Nikolov wrote: > Hi community. > > I am having some issues with shadowed scene. Imagine this

Re: [osg-users] osgShadow question

2009-12-08 Thread Trajce Nikolov
Hi RObert, SoftShadowMap Nick http://www.linkedin.com/in/tnikolov On Tue, Dec 8, 2009 at 11:20 AM, Robert Osfield wrote: > On Tue, Dec 8, 2009 at 9:08 AM, Trajce Nikolov > wrote: > > Hi Community, > > > > please appologize for asking again, since there was no

[osg-users] visual artifact

2009-12-08 Thread Trajce Nikolov
Hi Community, I am having a Camera as a part of the scenegraph and it renders the geometry backfaced ... Am I missing something? The camera setup is pretty much the same as in the examples. Thanks. Nick http://www.linkedin.com/in/tnikolov Sent from Gümüşsuyu, İstanbul, Turkey ___

Re: [osg-users] visual artifact

2009-12-08 Thread Trajce Nikolov
red something in the projections of the camera? > > Trajce Nikolov wrote: > >> Hi Community, >> >> I am having a Camera as a part of the scenegraph and it renders the >> geometry backfaced ... Am I missing something? The camera setup is pretty >> much the s

Re: [osg-users] visual artifact

2009-12-08 Thread Trajce Nikolov
, 2009 at 5:11 PM, Trajce Nikolov wrote: > No. > > The setup of the camera is exactly the same as in the osgprerendercubemap. > No mirroring done. It is child of a MatrixTransform though ... > > Nick > > http://www.linkedin.com/in/tnikolov > Sent from Gümüşsuyu, İstanbu

Re: [osg-users] visual artifact

2009-12-08 Thread Trajce Nikolov
en you should end up with a matrix that does not > mirror stuff. > > jp > > Trajce Nikolov wrote: > >> that was the problem the camera parent is MatrixTransform when I >> detached and attached to the top level root it is ok. Huh. I should have >> li

[osg-users] osgShadows

2009-12-09 Thread Trajce Nikolov
Hi, I am having a scene, large terrain and moving models. What is the best approach to have the scene shadowed? I tried couple of techniques, but the results are not good. Any hints ? Thanks! Nick http://www.linkedin.com/in/tnikolov Sent from Gümüşsuyu, İstanbul, Turkey _

Re: [osg-users] osgShadows

2009-12-09 Thread Trajce Nikolov
Hi Harold, yes, my light source is the "sun". No other lights in the scene yet. And the results are not good. I will do research on the "cascade shadowmaps" and will try to implement it. Thanks for the hint Nick http://www.linkedin.com/in/tnikolov Sent from Gümüşsuyu, İstanbul, Turkey On Wed, D

Re: [osg-users] [vpb] Integration of roads

2009-12-09 Thread Trajce Nikolov
depends on the budget ;-) Nick http://www.linkedin.com/in/tnikolov Sent from Gümüşsuyu, İstanbul, Turkey On Wed, Dec 9, 2009 at 3:18 PM, Martin Aasen wrote: > Hi all, > > Is there any way of getting road insets (triangulated roads integrated in > the terrain mesh) in a database generated by VPB

Re: [osg-users] [vpb] Integration of roads

2009-12-09 Thread Trajce Nikolov
I know how to do it. If you are after some sophisticated road generation tool, then bear in mind that it is not an easy task, but doable. Companies have done bunch of money from it. If you want to do it on your own have a look at osgdelaunay example, it should get you started Nick http://www.link

[osg-users] LISP Shadow Map and OverlayNode

2009-12-09 Thread Trajce Nikolov
Hi, I have a scenegraph like this ShadowMapScene with Light Space Perspective ShadowMap Technique and children an overlay node. The overlayed subgraph is all around ... unexpected. Possible bug. Any work around? Nick http://www.linkedin.com/in/tnikolov __

[osg-users] text3d spacing

2009-12-09 Thread Trajce Nikolov
Hi there are some odd spacings int Arial.ttf with text3d. This thing used to work well. Any recent changes in there ? Nick http://www.linkedin.com/in/tnikolov Sent from Gümüşsuyu, İstanbul, Turkey ___ osg-users mailing list osg-users@lists.openscenegrap

Re: [osg-users] Please test svn/trunk in prep for 2.9.6 dev release

2009-12-10 Thread Trajce Nikolov
Hi, all compiles good, VS2005, Windows7, NVIDIA GeForce GTX 260. I went thru the allexamples and I found two of them not working: - osgstereoimage (the image showed on the first frame and dissapeared) - osgtext3d (the spacing between the characters is busted and something wrong with the material a

Re: [osg-users] Please test svn/trunk in prep for 2.9.6 dev release

2009-12-10 Thread Trajce Nikolov
Gümüşsuyu, İstanbul, Turkey On Thu, Dec 10, 2009 at 11:51 AM, Robert Osfield wrote: > Hi Nick, > > On Thu, Dec 10, 2009 at 8:42 AM, Trajce Nikolov > wrote: > > all compiles good, VS2005, Windows7, NVIDIA GeForce GTX 260. I went thru > the > > allexamples and I found two of t

Re: [osg-users] OpenSceneGraph-2.9.6 developer release tagged

2009-12-10 Thread Trajce Nikolov
Congrats! Robert, just one question. 4. Shader composition support integrated into the core scene graph. Could you please give some thoughts on this, timeframe etc? Nick http://www.linkedin.com/in/tnikolov Sent from Gümüşsuyu, İstanbul, Turkey On Thu, Dec 10, 2009 at 3:59 PM, Robert Osfield

Re: [osg-users] Please test svn/trunk in prep for 2.9.6 dev release

2009-12-10 Thread Trajce Nikolov
Hi J-S, set OSG_SCREEN=0 osgstereoimage This actually helped. Works now. And yes, I am on dual screen machine Nick http://www.linkedin.com/in/tnikolov Sent from Gümüşsuyu, İstanbul, Turkey On Thu, Dec 10, 2009 at 4:29 PM, Jean-Sébastien Guay < jean-sebastien.g...@cm-labs.com> wrote: > Hi Nick

[osg-users] light lobes

2009-12-10 Thread Trajce Nikolov
Hello Community, I am to ask you for some hints, tips for light lobes. The scene is with ground vehicles and I have to come up with some method that will display light lobes of all the vehicles ... tens of 'em in the scene. Thanks for the help! Nick http://www.linkedin.com/in/tnikolov __

Re: [osg-users] light lobes

2009-12-10 Thread Trajce Nikolov
the topic. > > Paul Martz > Skew Matrix Software LLC > _http://www.skew-matrix.com_ <http://www.skew-matrix.com/> > +1 303 859 9466 > > > > Trajce Nikolov wrote: > >> Hello Community, >> >> I am to ask you for some hints, tips for light lobes. The sc

Re: [osg-users] light lobes

2009-12-11 Thread Trajce Nikolov
On Fri, Dec 11, 2009 at 12:06 PM, Robert Osfield wrote: > Hi Nick, > > On Fri, Dec 11, 2009 at 9:40 AM, Trajce Nikolov > wrote: > > I mimic the code from osgspotlight and here are the results. To me it > looks > > like one half of the lobe is mirrored. Any idea ? >

Re: [osg-users] light lobes

2009-12-11 Thread Trajce Nikolov
ok .. did some experiments and made it work. Now I am seeing it the same with Texture1D. Any ideas how this texture should look like? Nick http://www.linkedin.com/in/tnikolov Sent from Gümüşsuyu, İstanbul, Turkey On Fri, Dec 11, 2009 at 12:10 PM, Trajce Nikolov wrote: > Hi Robert, >

Re: [osg-users] light lobes

2009-12-11 Thread Trajce Nikolov
one more thing. The matrix that I pass to TexGen seem to not be taken into account. No matter how I set the far plane it shows same results. Is this expected behavior ? Nick http://www.linkedin.com/in/tnikolov Sent from Gümüşsuyu, İstanbul, Turkey 2009/12/11 Trajce Nikolov > ok .. did s

Re: [osg-users] light lobes

2009-12-11 Thread Trajce Nikolov
ewer::Viewer viewer; // add the spoit light model to the viewer viewer.setSceneData( createModel() ); // run the viewer main frame loop. return viewer.run(); } Nick http://www.linkedin.com/in/tnikolov Sent from Gümüşsuyu, İstanbul, Turkey On Fri, Dec 11, 2009 at 3:47 PM, Robert

Re: [osg-users] light lobes

2009-12-11 Thread Trajce Nikolov
I ask smart question?" from > http://catb.org/~esr/faqs/smart-questions.html > > Regards. > > Ümit Uzun > > > 2009/12/11 Robert Osfield > > Hi Nick, >> >> On Fri, Dec 11, 2009 at 1:01 PM, Trajce Nikolov >> wrote: >> > one more thing. The mat

[osg-users] where is osgCharacter

2009-12-14 Thread Trajce Nikolov
Hi, I tried search on wiki but no results. IS this project available somewhere? Thanks Nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] where is osgCharacter

2009-12-14 Thread Trajce Nikolov
is that the same node kit? I have osgCal but looked at the NodeKits page and I got an impression it is another one Nick http://www.linkedin.com/in/tnick Sent from Gümüşsuyu, İstanbul, Turkey On Mon, Dec 14, 2009 at 2:27 PM, Maxim Gammer wrote: > see osgCal > > 2009/12/14 Trajc

Re: [osg-users] where is osgCharacter

2009-12-14 Thread Trajce Nikolov
nbul, Turkey On Mon, Dec 14, 2009 at 2:37 PM, Maxim Gammer wrote: > see ... > http://osgcal.sourceforge.net > http://osgcal.sourceforge.net/abdulla.png > > 2009/12/14 Maxim Gammer > > * >> osgcal*.sourceforge.net >> >> >> 2009/12/14 Trajce Nikolov

Re: [osg-users] where is osgCharacter

2009-12-14 Thread Trajce Nikolov
12:22 PM, Trajce Nikolov > wrote: > > I tried search on wiki but no results. IS this project available > somewhere? > > osgCharacter popped up in existence, but then didn't go anything further. > > osgAnimation is now the place to look for skinning, rigid body and key &

Re: [osg-users] where is osgCharacter

2009-12-14 Thread Trajce Nikolov
m not aware. > > Cheers, > Cedric > > -- > Provide services around OpenSceneGraph > +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net > http://www.plopbyte.net > > > On Mon, 2009-12-14 at 14:58 +0200, Trajce Nikolov wrote: > > Thanks Robert, &g

Re: [osg-users] where is osgCharacter

2009-12-14 Thread Trajce Nikolov
Model.cpp(79) : error C2039: 'destroy' : is not a member of 'CalCoreTrack' 1>D:\dev\cal3d-0.10.0\src\cal3d/coretrack.h(26) : see declaration of 'CalCoreTrack' 1>Generating Code... 1>Build log was saved at "file://d:\dev\osgCal\src\osgCal\os

Re: [osg-users] where is osgCharacter

2009-12-14 Thread Trajce Nikolov
arghh ... ok :-) .. got it Thanks ! Nick http://www.linkedin.com/in/tnick Sent from Gümüşsuyu, İstanbul, Turkey On Mon, Dec 14, 2009 at 4:31 PM, Trajce Nikolov wrote: > just out of curiosity I tried with 0.11.0 .. here is the build log > > 1>-- Build started: Project:

Re: [osg-users] file extension alias

2009-12-14 Thread Trajce Nikolov
I think it should work look at std::string Registry::createLibraryNameForExtension(const std::string& ext) Nick http://www.linkedin.com/in/tnick Sent from Ünalan, İstanbul, Turkey On Mon, Dec 14, 2009 at 10:27 PM, Paul Martz wrote: > I have always been able to register an extension alias by c

Re: [osg-users] file extension alias

2009-12-15 Thread Trajce Nikolov
I think there is no need to do any work in the plugins. Registry::createLibraryNameForExtension(const std::string& ext) gives you the name of the library (plugin) you have to load having in mind all the aliases. And I like this design and I think it is ok Nick http://www.linkedin.com/in/tnick Sen

Re: [osg-users] osgText::Text Drawing order

2009-12-15 Thread Trajce Nikolov
Andre, could you send some test code so we can do some tests and help you ? Nick http://www.linkedin.com/in/tnick Sent from Gümüşsuyu, İstanbul, Turkey On Tue, Dec 15, 2009 at 12:27 PM, Robert Osfield wrote: > Hi Andre, > > Block diagrams won't help as that most likely not at issue. What are

Re: [osg-users] 3ds animations

2009-12-15 Thread Trajce Nikolov
I might be in the same park. Which ones uses osgAnimation? Blender is one? Anything else? Nick http://www.linkedin.com/in/tnick Sent from Gümüşsuyu, İstanbul, Turkey On Tue, Dec 15, 2009 at 4:09 PM, Cedric Pinson wrote: > Hi > I have never used import of 3ds file in blender so i can't answer i

[osg-users] osgOcean synced thru multiple machines

2009-12-15 Thread Trajce Nikolov
Hi, I just got osgOcean compiled and running and it looks great !!! One question. Is there a way to sync the waves on multiple machines ? Nick http://www.linkedin.com/in/tnick Sent from Gümüşsuyu, İstanbul, Turkey ___ osg-users mailing list osg-users@

Re: [osg-users] osgOcean synced thru multiple machines

2009-12-15 Thread Trajce Nikolov
Thanks ! Nick http://www.linkedin.com/in/tnick Sent from Gümüşsuyu, İstanbul, Turkey On Tue, Dec 15, 2009 at 4:53 PM, Kim Bale wrote: > haha I thought I had this one.. but you beat me to it! > > Lightning fast response. > > Cheers. > > Kim. > > > 2009/12/15 Jean-Sébastien Guay : > > Hi Nick,

Re: [osg-users] file extension alias

2009-12-15 Thread Trajce Nikolov
why not using Registry::createLibraryNameForExtension or Registry::getReaderWriterForExtension it checks the aliases and returns the right thing Nick http://www.linkedin.com/in/tnick Sent from Gümüşsuyu, İstanbul, Turkey On Tue, Dec 15, 2009 at 5:34 PM, Robert Osfield wrote: > Hi Bryan, >

[osg-users] osgCal2 flipped textures

2009-12-15 Thread Trajce Nikolov
Hi, I am having a model exported from 3d studio and I see the textures flipped on the mesh. Any solution for this? p.s. On the osgCal project page it is stated that this issue has been resolved. I am missing somthing? The max exporter and osgCal are built on top of cal3d 0.11.0 Nick http://www.l

Re: [osg-users] osgText::Text Drawing order

2009-12-15 Thread Trajce Nikolov
Andre, can you post some code samples? Nick http://www.linkedin.com/in/tnick Sent from Gümüşsuyu, İstanbul, Turkey On Tue, Dec 15, 2009 at 7:31 PM, Robert Osfield wrote: > Hi Andre, > > I'm afraid I can't dedicate all my support time to just understanding > what you are doing wrong and trying

[osg-users] disable culling for particle effects

2009-12-17 Thread Trajce Nikolov
Hi, even I set ParticleSystemUpdater::setCullingActive to false, the stats shows me huge culling time. Any ideas ? Nick http://www.linkedin.com/in/tnick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listi

[osg-users] osgEphemeris

2009-12-17 Thread Trajce Nikolov
Hi, has anyone made this work with the latest osg from the svn? For me it crashes. WIndows7, NVIDIA GTX 260 Nick http://www.linkedin.com/in/tnick Sent from Gümüşsuyu, İstanbul, Turkey ___ osg-users mailing list osg-users@lists.openscenegraph.org http://

Re: [osg-users] osgEphemeris

2009-12-17 Thread Trajce Nikolov
ll where it > was posted), then you can find the post. Hopefully that will help. > > Paul Martz > Skew Matrix Software LLC > _http://www.skew-matrix.com_ <http://www.skew-matrix.com/> > +1 303 859 9466 > > > > Trajce Nikolov wrote: > >> Hi, >> >>

Re: [osg-users] Win32 disable close button

2009-12-18 Thread Trajce Nikolov
Get a handle of the window and set the style. If you are one windows, I might help you with some code. Nick http://www.linkedin.com/in/tnick On Fri, Dec 18, 2009 at 10:05 AM, J.P. Delport wrote: > Hi all, > > anyone have some code for disabling the close button on the OSG created > window? AFA

Re: [osg-users] osgCal2 flipped textures

2009-12-18 Thread Trajce Nikolov
Thanks dimi! Nick http://www.linkedin.com/in/tnick Sent from Istanbul, 34, Turkey On Fri, Dec 18, 2009 at 10:45 AM, dimi christop wrote: > Use > CalLoader::setLoadingMode (LOADER_INVERT_V_COORD); > > > -- > *From:* Trajce Nikolov > *To:*

Re: [osg-users] Win32 disable close button

2009-12-18 Thread Trajce Nikolov
http://www.linkedin.com/in/tnick Sent from Istanbul, 34, Turkey On Fri, Dec 18, 2009 at 11:48 AM, J.P. Delport wrote: > Hi, > > > Trajce Nikolov wrote: > >> Get a handle of the window and set the style. If you are one windows, >> > > refer to title... > > >

Re: [osg-users] Drawing shapefiles on a sphere

2009-12-18 Thread Trajce Nikolov
have a look at osgsimulation example. It uses osgSim::OverlayNode Nick http://www.linkedin.com/in/tnick Sent from Istanbul, 34, Turkey On Thu, Dec 17, 2009 at 5:29 AM, Eddy Lee wrote: > Hi, > > I am able to read ESRI shapefiles as nodes. I would like to draw these > shapes onto a sphere. Can y

Re: [osg-users] Win32 disable close button

2009-12-18 Thread Trajce Nikolov
u r welcome Nick http://www.linkedin.com/in/tnick Sent from Istanbul, 34, Turkey On Fri, Dec 18, 2009 at 12:24 PM, J.P. Delport wrote: > Hi Nick, > > thanks a lot. > > rgds > jp > > Trajce Nikolov wrote: > >> This should disable it: >> >> o

Re: [osg-users] osgEphemeris

2009-12-18 Thread Trajce Nikolov
I made it work somewhat in release mode. Debug still crashes osg ... Any ideas? Nick http://www.linkedin.com/in/tnick On Thu, Dec 17, 2009 at 9:49 PM, Trajce Nikolov wrote: > thanks Paul! > > Nick > > http://www.linkedin.com/in/tnick > Sent from Ünalan, İstanbul, Turkey

Re: [osg-users] New 3DS reader/writer is ready to test

2009-12-18 Thread Trajce Nikolov
Hi, does this thing exports animations too? Nick http://www.linkedin.com/in/tnick Sent from Istanbul, 34, Turkey On Fri, Dec 18, 2009 at 6:18 PM, Sukender wrote: > Hi Miguel, > > > I would like to know why face normals are use despite of vertex > > normals whereas there is "if (_usePerVertex

Re: [osg-users] osgEphemeris

2009-12-18 Thread Trajce Nikolov
2009 at 3:55 PM, Trajce Nikolov > wrote: > > I made it work somewhat in release mode. Debug still crashes osg ... Any > > ideas? > > Hows about posting your stack trace. > > Robert. > ___ > osg-users mailing list &

Re: [osg-users] osgEphemeris

2009-12-18 Thread Trajce Nikolov
f_ptr::~ref_ptr() Line 33 + 0x38 bytes C++ KtOSGIGD.exe!main(int argc=1, char * * argv=0x0221e3b0) Line 1095 + 0x28 bytes C++ KtOSGIGD.exe!__tmainCRTStartup() Line 597 + 0x19 bytes C KtOSGIGD.exe!mainCRTStartup() Line 414 C kernel32.dll!771c1174() [Frames below may be incorrect an

Re: [osg-users] Background image...

2009-12-19 Thread Trajce Nikolov
Hi Alessandro, nah. That wont do the job. I did a quick test, and here is how I made it work go the the osgHUD example and: 1. createHUD, set for the camera: camera->setRenderOrder(osg::Camera::NESTED_RENDER); 2. in main, about line 362, where you load your scene without arguments osg::ref_ptr

Re: [osg-users] Background image...

2009-12-19 Thread Trajce Nikolov
ode(GL_DEPTH_TEST,osg::StateAttribute::OFF); > > into this: > > one > ->getOrCreateStateSet()->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF); > > Regards. > Alessandro > > > On Sat, Dec 19, 2009 at 12:42 PM, Trajce Nikolov > wrote: > >> Hi Alessandro

Re: [osg-users] Background image...

2009-12-19 Thread Trajce Nikolov
renzi wrote: > Thank you very much Nick, it worked fine, I just changed this: > > > group > ->getOrCreateStateSet()->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF); > > into this: > > one > ->getOrCreateStateSet()->setMode(GL_DEPTH_TEST,osg::StateAttribute::

[osg-users] getCamera matrix in update callback

2009-12-19 Thread Trajce Nikolov
Hi, with the following setup I expect to have a line from the center of the screeen to the point hard coded. It not that case. Any ideas? Thanks this is geode update callback class UpdateCallback : public osg::NodeCallback { public: UpdateCallback(osgViewer::Viewer* viewer) : mViewer(viewer)

Re: [osg-users] getCamera matrix in update callback

2009-12-19 Thread Trajce Nikolov
eye to the "center" point that it returns. > So, if you supply that distance, the you should be able to draw a line from > "center" to a hardcoded value. > > Paul Martz > Skew Matrix Software LLC > _http://www.skew-matrix.com_ <http://www.skew-matrix.com/&

[osg-users] viewer loaded from dll not responsive to events

2009-12-20 Thread Trajce Nikolov
Hi, I am loading my viewer from a dll and as the topic says, it does not respond to any events. Windows platform. Any ideas? There is a way I think to put message hooks but it is more then a hack then a real solution Thanks Nick http://www.linkedin.com/in/tnick _

Re: [osg-users] Creating tree model of scenegraph for use in QTreeView

2009-12-21 Thread Trajce Nikolov
Hi, I am not a QT expert but has done this in the past with MFC. You simply create nodevisitior that will traverse the scene and create your tree items Nick http://www.linkedin.com/in/tnick On Fri, Dec 18, 2009 at 11:32 PM, Jason Bellone wrote: > Greetings, > > I would like to create some qt

Re: [osg-users] viewer loaded from dll not responsive to events

2009-12-21 Thread Trajce Nikolov
viewer from a dll. >> >> The best platform for handling really flexible window creation is the >> oldest one we support... X11 allows you great control over events >> and is far better than Windows and OSX for this. Alas sometimes >> technologies go backwards overtim

[osg-users] Avatar

2009-12-21 Thread Trajce Nikolov
This is off tech topic, :-), but I watched the movie in 3d and ... WOW . what they have done there is CG we can dream off .. A must see thing ! Nick http://www.linkedin.com/in/tnick ___ osg-users mailing list osg-users@lists.openscenegraph.or

[osg-users] volumetric fog

2009-12-22 Thread Trajce Nikolov
Hi Community, has anybody done some work with this? Could you share some ideas, hints? Thanks Nick http://www.linkedin.com/in/tnick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-ope

[osg-users] osg-examples on google code

2009-12-22 Thread Trajce Nikolov
Hi Community, I came accross the osg examples hosted on google code http://code.google.com/p/osg-glsl-examples/source/checkout the svn is down. Any info about this project? Thanks, Nick http://www.linkedin.com/in/tnick Sent from Devlet

Re: [osg-users] volumetric fog

2009-12-22 Thread Trajce Nikolov
put: > http://mrl.nyu.edu/~perlin/experiments/gabor/ > -- > Terry Welsh / mogumbo 'at' gmail.com > www.reallyslick.com / www.mogumbo.com > > > > > > > Message: 10 > > Date: Tue, 22 Dec 2009 15:29:38 +0200 > > From: Trajce Nikolov > > To: Open

Re: [osg-users] volumetric fog

2009-12-22 Thread Trajce Nikolov
e LLC > _http://www.skew-matrix.com_ <http://www.skew-matrix.com/> > +1 303 859 9466 > > > > Trajce Nikolov wrote: > >> Hi Community, >> >> has anybody done some work with this? Could you share some idea

Re: [osg-users] HUD-Problem

2009-12-22 Thread Trajce Nikolov
I have seen the black screen on windows7 so I had to reactivate the window with CTRL-TAB Nick http://www.linkedin.com/in/tnick On Wed, Dec 23, 2009 at 2:00 AM, Simon Hammett wrote: > 2009/12/22 Carl Johnson > > Hi, >> >> I need to use osg for a project, so i tried to modify the example >> Huds

[osg-users] CompositeViewer::removeView crashes

2009-12-23 Thread Trajce Nikolov
here is the call stack osg62-osgViewerd.dll!std::list,std::allocator > >::begin() Line 528 + 0x13 bytes C++ > osg62-osgViewerd.dll!osgViewer::CompositeViewer::eventTraversal() Line 990 + 0x19 bytes C++ osg62-osgViewerd.dll!osgViewer::ViewerBase::frame(double simulationTime=1.797693134862315

Re: [osg-users] CompositeViewer::removeView crashes

2009-12-23 Thread Trajce Nikolov
eting the object you > are doing the work from. > > The right way remove a view is outside of frame(). > > Robert. > > On Wed, Dec 23, 2009 at 12:56 PM, Trajce Nikolov > wrote: > > here is the call stack > > > > > osg62-osgViewerd.dll!std::list,std

Re: [osg-users] CompositeViewer::removeView crashes

2009-12-23 Thread Trajce Nikolov
gt; > Try calling stopThreading() before you remove the view, and > startThreading() after you've done it. > > Robert. > > On Wed, Dec 23, 2009 at 3:46 PM, Trajce Nikolov > wrote: > > Hi Robert, > > now I did it outside frame. Id doesnt crash anymore ... b

Re: [osg-users] CompositeViewer::removeView crashes

2009-12-23 Thread Trajce Nikolov
e, but there is works Nick http://www.linkedin.com/in/tnick Sent from Istanbul, 34, Turkey On Wed, Dec 23, 2009 at 6:47 PM, Robert Osfield wrote: > HI Nick, > > On Wed, Dec 23, 2009 at 4:27 PM, Trajce Nikolov > wrote: > > Hi Robert, > > now it hangs at >

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