intain fidelity between import / export a lot better.
Hope that helps a bit.
----
Eric Thivierge
http://www.ethivierge.com
On Fri, Jun 30, 2017 at 3:42 PM, Steve Parish <porkypar...@gmail.com> wrote:
> Sorry for the Maya question on a Softy board
Also look into Maya Modules which is as close to a plugin directory /
package as you're probably going to get.
Eric Thivierge
http://www.ethivierge.com
On Thu, Mar 9, 2017 at 12:22 PM, Sandy Sutherland <sandy.mailli...@gmail.com
> wrote:
>
If you're talking ICE particles then you could get the particle velocity >
Mulitply Scalar (0.9) > set particle velocity or something like that.
----
Eric Thivierge
http://www.ethivierge.com
On Thu, Feb 23, 2017 at 4:13 PM, Kris Rivel <krisri...@
Just got a weird email with an attachment with my name on it from this
list. This is something I've heard of happening on other lists recently.
Just a warning not sure what its all about but wanted to warn people.
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Updated video link:
https://www.youtube.com/watch?v=Zm_FWIfTjFQ=youtu.be=1s
Eric Thivierge
http://www.ethivierge.com
On Thu, Nov 17, 2016 at 5:41 PM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:
> Guys the video was removed, I d
around 3:30
Cheers,
Eric Thivierge
http://www.ethivierge.com
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topic in our forums and will link back when done. I just wanted to let you
know I'm on it. :)
Best,
Eric T.
Eric Thivierge
http://www.ethivierge.com
On Thu, Nov 10, 2016 at 4:52 AM, Thomas Volkmann <li...@thomasvolkmann.com>
wrote:
> Hi,
You should be all sorted out now Eric. Message me off list if you have any
other issues.
Eric T.
Eric Thivierge
http://www.ethivierge.com
On Thu, Oct 27, 2016 at 3:13 PM, Eric Thivierge <ethivie...@gmail.com>
wrote:
> I am! :D I'll a
I am! :D I'll ask around internally and we can take this off list.
Best,
Eric T.
Eric Thivierge
http://www.ethivierge.com
On Wed, Oct 26, 2016 at 11:16 PM, Eric Turman <i.anima...@gmail.com> wrote:
> I'm trying to get Fabric Engine integr
If I remember correctly the topology nodes do wipe out the UV's and you
have to set the UVs via an ICE attribute to ensure they are kept. They then
live in ICE Attribute land and not actual UV property land.
Eric Thivierge
http://www.ethivierge.com
and
scattering presets built in.
Eric Thivierge
http://www.ethivierge.com
On Sat, Aug 6, 2016 at 2:13 PM, Phil Harbath <phil.harb...@jamination.com>
wrote:
> Does it do pointcloud based stuff. I use those ice features alot. Mostly
> n
I'm a bit biased these days but Fabric Engine Canvas is ICE on steroids. :)
Eric Thivierge
http://www.ethivierge.com
On Sat, Aug 6, 2016 at 5:17 AM, Olivier Jeannel <facialdel...@gmail.com>
wrote:
> Yeah any non AD product !
> Bt
.
Get Fabric Here:
http://fabricengine.com/get-fabric/
Eric Thivierge
http://www.ethivierge.com
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We are still investigating the Unreal implementation but we've had a few
discussions on what this means and how it can be used going forward.
Best,
Eric T.
Eric Thivierge
http://www.ethivierge.com
On Fri, Jun 24, 2016 at 2:35 AM, Enter Reality <
in a Fabric
tool.
Keep an eye on the Github Issues page of Kraken for all the issues we're
working on and the milestones they are slated for.
https://github.com/fabric-engine/Kraken/milestones
Best,
Eric T.
Eric Thivierge
http://www.ethivierge.com
the work Oculus Story Studio
and Fabric Engine's Helge Mathee is doing with Kraken for VR and Unreal
Engine (Yes we have a prototype of Kraken rigs running in Unreal!).
Best,
Eric Thivierge
http://www.ethivierge.com
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Softimage Mailing List
What space did you create your blend shape in? Local or Object? Check your
blend shape prefs. If it's Local space you'll need to create a compound
that handles the local space properly.
Eric T.
Eric Thivierge
http://www.ethivierge.com
On Tue, May 31
No and start up time has been improved a lot!
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understand them pretty easily. :)
Have a look at the Alembic Viewer as I included a few custom widgets (done
completely in Python) that interact with the graph that runs the
application to see how easy it is!
Eric Thivierge
http://www.ethivierge.com
/
Eric Thivierge
http://www.ethivierge.com
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e and bandwidth
with multiple shows running. They need cloud when they're maxed out and
still need to scale out.
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ed and replaced requiring
> extensive rework and testing. That would have been the case with Softimage.
That is how I remember it when the discussion was had years ago about it.
--------
Eric Thivierge
http://www.ethivierge.com
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Uh... the one in the first post of this thread?
Eric Thivierge
http://www.ethivierge.com
On Mon, Apr 18, 2016 at 10:14 AM, Ognjen Vukovic <ognj...@gmail.com> wrote:
> Eric i just saw that now. Do you know which press release th
@Ognjen, have you even read the FXGuide article??
Eric Thivierge
http://www.ethivierge.com
On Mon, Apr 18, 2016 at 9:57 AM, Ognjen Vukovic <ognj...@gmail.com> wrote:
> Is it safe to assume that there being no talk of Max getting arnold t
I believe there should be a "Stick To Emit Location" node or if not, you
can get and store the emit location and look it up later and set point
position by that.
----
Eric Thivierge
http://www.ethivierge.com
On Tue, Apr 12, 2016 at 4:56 P
This can typically happen when a plugin / command sets undo level to 0 and
doesn't set it back to the previous value. Check any plugins you're using
and narrow down until you figure out which one it is.
Eric Thivierge
http://www.ethivierge.com
On Fri
Announcement:*
http://forums.fabricengine.com/discussion/305/fabric-2-1-is-here
Cheers,
Eric Thivierge
http://www.ethivierge.com
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Next time you open / save the scene Softimage
could clear that data since it's not being used. I've had that a few times
unless you mark it as AlwaysEvaluated in the ICE Attribute Editor.
----
Eric Thivierge
http://www.ethivierge.com
On Sun, Feb 28, 2016
Here you go Jeremy & all:
https://gist.github.com/EricTRocks/acdb297705dd58a6226c
Can probably be optimized a bit but works for my needs.
Eric T.
----
Eric Thivierge
http://www.ethivierge.com
On Sat, Feb 27, 2016 at 10:35 PM, Eric Thivierge <
Yes I've done it for an internal tool. I can dig up a snippet in the next
few days. You're basically going to write to a Vec3 array attribute that
you'll have to pre-fill with place holder data then build up your data
array through your timeline pass and at the end set it all at once.
It's
Files I believe. :)
http://graphics.pixar.com/usd/
https://vimeo.com/75372056
Eric Thivierge
http://www.ethivierge.com
On Wed, Jan 27, 2016 at 4:11 PM, Angus Davidson <angus.david...@wits.ac.za>
wrote:
> Hi Folks
>
> On a slightly less de
Recently had a similar issue with the trial. Use Revo Uninstaller if you
can. There is a mode that will search out things in the registry as well.
Eric Thivierge
http://www.ethivierge.com
On Mon, Jan 25, 2016 at 8:19 AM, Sofronis Efstathiou <
sefst
found info on a AD forum saying to uninstall the trial and install
the software again. :(
Any help is appreciated.
----
Eric Thivierge
http://www.ethivierge.com
.
Eric Thivierge
http://www.ethivierge.com
On Thu, Jan 7, 2016 at 9:57 AM, Stephen Blair <stephenrbl...@gmail.com>
wrote:
> You said "any help", so here goes:
>
> Google found "Error 1316: The specified account already exists" here:
>
> https://forums.autode
ing forward.
Best,
Eric T.
----
Eric Thivierge
http://www.ethivierge.com
On Mon, Nov 23, 2015 at 8:21 AM, Mirko Jankovic <mirkoj.anima...@gmail.com>
wrote:
> heh Softimage man Softimage... nothing will replace it fully in years to
> come so instead
Sorry Ognjen, we were specifically talking about animation. Rendering is
definitely an area where it needs work.
Eric T.
Eric Thivierge
http://www.ethivierge.com
On Mon, Nov 23, 2015 at 4:54 PM, Ognjen Vukovic <ognj...@gmail.com> wrote:
>
I'd like to know a concrete example of where you had to do something that
took significantly more time and more people for every day tasks. :)
Eric T.
Eric Thivierge
http://www.ethivierge.com
On Mon, Nov 23, 2015 at 9:52 AM, Mirko Jankovic
Then I ask you, what was different between the Softimage animation tools
and Maya animation tools? Could you say that Softimage was innovating in
that area?
Eric T.
Eric Thivierge
http://www.ethivierge.com
On Mon, Nov 23, 2015 at 11:40 AM, Derek
Hi Gerbrand,
You can join the Fabric list here:
https://groups.google.com/forum/#!forum/fabricengine
Directly related to your VR questions this blog post and video samples
should interest you a lot:
http://fabricengine.com/the-challenges-of-authoring-content-for-vr/
You'll probably want to
to get a buddy to write me a C++ command instead.
Thanks in advance.
Eric Thivierge
http://www.ethivierge.com
, will tinker.
Eric T.
Eric Thivierge
http://www.ethivierge.com
On Fri, Oct 30, 2015 at 3:18 PM, Matt Lind <speye...@hotmail.com> wrote:
> You'll consider C++ but not something simpler like JScript of VBScript?
> Seems rather odd logic.
>
shouldn't need to re-install for Python issues.
Eric Thivierge
http://www.ethivierge.com
On Wed, Oct 7, 2015 at 11:04 AM, Ivan Vasiljevic <klebed...@gmail.com>
wrote:
> Softimage reinstall helped, but I forgot about runonce.bat. Bet that would
&
Open the Softimage command prompt and run the runonce.bat
On Oct 6, 2015 9:01 PM, "Stefan Kubicek" wrote:
> Are you saying that even when setting the preferences back to using
> Softimage's "internal" Python version it would fail to initialize that
> scripting language? I
How are you going to tell which slave to follow which master?
Eric Thivierge
http://www.ethivierge.com
On Mon, Oct 5, 2015 at 4:08 PM, Olivier Jeannel <facialdel...@gmail.com>
wrote:
> I don't know how to do that :
>
> Let's say I ha
/
Eric Thivierge
http://www.ethivierge.com
http://fabricengine.com/fabric-engine-2-is-here/
The new Canvas graph is now available. Those who were waiting for an ICE
like UI and workflow should be pleased. :)
Eric Thivierge
http://www.ethivierge.com
It should. Contact Fabric support directly though.
Eric Thivierge
http://www.ethivierge.com
On Wed, Sep 30, 2015 at 4:51 PM, Tim Crowson <tim.crow...@magneticdreams.com
> wrote:
> Cool, so the Fabric 50 does that get us FE 2.
Softimage does not have a command port out of the box.
Eric Thivierge
http://www.ethivierge.com
On Thu, Sep 3, 2015 at 9:41 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
j.ponthi...@nasa.gov> wrote:
> That requires it to be installed pri
Matt there was a more recent one done in Python that is included too. We
didn't do a straight language conversion.
Eric Thivierge
http://www.ethivierge.com
On Wed, Sep 2, 2015 at 7:08 PM, Matt Lind <speye...@hotmail.com> wrote:
> The "
There is a sample Python one in the SDK example workgroup. It's not a
straight forward process and the one time I was working on a team to do
this it was quite convoluted to get it working as desired.
Eric T.
Eric Thivierge
http://www.ethivierge.com
and getting back to me off list on whether
the save / load issues are still there?
Thanks,
Eric T.
Eric Thivierge
http://www.ethivierge.com
On Mon, Aug 31, 2015 at 12:52 PM, Oscar Juarez <tridi.animei...@gmail.com>
wrote:
> Hello Eric and Phil,
&g
I've just opened the kraken mailing list to the public:
https://groups.google.com/forum/#!forum/kraken-project
Eric Thivierge
http://www.ethivierge.com
On Mon, Aug 31, 2015 at 1:25 PM, Eric Thivierge <ethivie...@gmail.com>
wrote:
>
,
Eric Thivierge
with my thumbs
On Jun 30, 2015 10:52 AM, Eric Thivierge ethivie...@hybride.com
wrote:
Just drudging this topic back up. Is there a build out there with the
PySide support? I see that there is a Qt package in the git repo but not
sure that ever made it into an xsiaddon.
Thanks,
--
Eric Thivierge
Certainly possible.
Eric Thivierge
http://www.ethivierge.com
On Tue, Jul 28, 2015 at 7:37 PM, Pierre Schiller
activemotionpictu...@gmail.com wrote:
https://vimeo.com/21742004
For what I´ve seen on the presentations and demos of FE2 this must
Making things go faster fits pretty well I think. :)
Eric Thivierge
http://www.ethivierge.com
On Fri, Jul 10, 2015 at 9:23 AM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
where we are going, we don't need roads is probably copyrighted
standard ones that you'll
be able to use and build your own components from:
2 Bone IK / FK
N Bone IK / FK
Bezier Spine
Multi Pose Constraint
Eric Thivierge
http://www.ethivierge.com
On Tue, Jul 7, 2015 at 10:23 AM, Juhani Karlsson juhani.karls
Fabric doesn't have a concept of clusters currently so no. I'm sure you
could implement something similar though.
Eric T.
Eric Thivierge
http://www.ethivierge.com
On Tue, Jul 7, 2015 at 10:39 AM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote
Just drudging this topic back up. Is there a build out there with the
PySide support? I see that there is a Qt package in the git repo but not
sure that ever made it into an xsiaddon.
Thanks,
--
Eric Thivierge
Rigging Lead
not be horrible. Start from the beta 5 tag
On Tue, Jun 30, 2015, 1:19 PM Eric Thivierge ethivie...@hybride.com
mailto:ethivie...@hybride.com wrote:
OK that's fine for me I'll have a gander when I get home. I saw there
were also some open pull requests so was wondering
isn't working as well as PyQt
*written with my thumbs
On Jun 30, 2015 10:52 AM, Eric Thivierge ethivie...@hybride.com
mailto:ethivie...@hybride.com wrote:
Just drudging this topic back up. Is there a build out there with
the PySide support? I see that there is a Qt package in the git
repo
whatever data they contain. But I simply don't know how to
script this. I just haven't done much scripting with mesh attributes
like this. How do I get the positions attribute from one shape key and
apply it to another?
On 6/17/2015 6:21 PM, Eric Thivierge wrote:
Hey Tim,
Any reason you're
As a last addition to this, it's also worth mentioning you can query
ICEAttribute values directly from scripting too using the
ICEAttribute.DataArray and you may be able to use that more efficiently
than the Elements.Array
Eric T
On 6/18/2015 9:49 AM, Eric Thivierge wrote:
If you get
of get data nodes or you can fill in the
reference inputs that point to the right objects / properties.
You can update data in shape keys through scripting or ICE.
Eric T.
Eric Thivierge
http://www.ethivierge.com
On Wed, Jun 17, 2015 at 3:48 PM, Tim
AFAIK .scn and .emdl are not open formats so likely you won't be able
to.
Eric T.
On Tuesday, June 02, 2015 1:07:58 PM, Tim Crowson wrote:
Let me clarify... obviously I'm not asking about the I/O SDKs for
other apps... I'm asking about info on XSI's native I/O formats.
On 6/2/2015 11:19 AM,
Did you turn off the Reload Externally Modified Clips On Focus in the
Prefs Rendering Images Tab?
On Thursday, May 28, 2015 10:43:22 AM, Leonard Koch wrote:
Hey list,
since updating to Windows 8 I've had the issue that if I leave
softimage alone for a few minutes, it takes about 10 seconds
of experience that cannot be queried with a few
clicks and keystrokes.
Softimage is not forever and this list / community needs to evolve to
something bigger otherwise it's going to die off.
Eric Thivierge
http://www.ethivierge.com
On Fri, May 15, 2015
I think he was 4. :P
On Thursday, May 14, 2015 10:15:45 AM, Cristobal Infante wrote:
How old were you when you started with 4 Alan? The truth needs to come
out at some point ;)
Hey Sven,
I'm not sure you have the right to police this list like that. I don't
mind if this kind of stuff is posted here. So when you use the word we
I'm not sure who you're speaking for but it certainly isn't the whole of
this list.
Anyone wanting to share new ways of working and tools
something you don't want to read move on.
Eric T.
Eric Thivierge
http://www.ethivierge.com
On Thu, May 14, 2015 at 8:43 PM, Sylvain Lebeau s...@shedmtl.com wrote:
A message of great nostalgia, sadness but also realism and share fullness.
sly
believe that's what 'Asset's in Maya were supposed to do, but they
never really progressed that far. Some good ideas in there though.
On Wed, May 13, 2015 at 6:17 PM Eric Thivierge ethivie...@hybride.com
mailto:ethivie...@hybride.com wrote:
Yeah I could do that but animator's would kill me
Hello all,
Wondering if there is a container like object where you can add
attributes to that lives under an object in Maya. Also having multiple
instances of this object type as well with the attributes within it
exposed in the channel box.
Thanks,
Eric T.
-
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-
boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Wednesday, May 13, 2015 12:20 PM
To: softimage@listproc.autodesk.com
Subject: Re: Any equivalent to Custom Param sets in Maya?
Hey Joey,
Yeah I know the standard
Good luck Graham! Thanks for the help over the years. Hope you find or have
found a nice place to land.
Eric T.
Eric Thivierge
http://www.ethivierge.com
On Tue, May 12, 2015 at 6:59 PM, Graham Bell bell...@gmail.com wrote:
I hadn't wanted to make
Yeah I started on 4.0 / 4.2... was wondering when Stephen was going to get
to this release. :)
Eric Thivierge
http://www.ethivierge.com
On Fri, May 8, 2015 at 1:33 PM, Sven Constable sixsi_l...@imagefront.de
wrote:
especially since it was the first
Where does the alembic time control live?
On Wednesday, May 06, 2015 11:20:05 AM, Morten Bartholdy wrote:
I have a heavy model with refmodel sub parts - onto this I import
alembic animation data attaching it to existing nodes. This works fine
so far. Saving the scene and loading it again I find
si = Application
log = LogMessage
sel = si.Selection
if sel.Count 0:
if SubComponent in sel(0).Type:
log(list(sel(0).SubComponent.ElementArray))
On Tuesday, May 05, 2015 10:03:11 AM, Ognjen Vukovic wrote:
Hi guys,
Could someone maybe give a pointer on how to solve this little
Great to see Paul!
Can you get Fabric integrated with my microwave too? :P
Eric T.
On 5/4/2015 4:20 PM, Paul Doyle wrote:
Hi everyone – we just published some pretty exciting news as part of
our FMX attendance this year:
http://fabricengine.com/2015/05/fabric-at-fmx-2015/
If you don’t
FYI,
You can create groups and put GeoApprox properties on them. As long as
all meshes don't have local geo approx, they will use the one in the
group. May help make things easier / quicker?
Eric T.
On 4/28/2015 7:59 AM, Toonafish wrote:
couldn't you just select all objects and add a
I agree Ed,
I'm not going to hold on to Softimage for the next 2-3+ years just
because I want to make a statement. As a 3D artist, it's my opinion that
you need to move with the times whether you like it or not. If you stick
with Softimage, you're delaying the transition that will eventually
Getting a bit semantic but you probably need to do both no? :)
Eric T.
On Tuesday, April 14, 2015 11:36:36 AM, Leendert A. Hartog wrote:
Eric Thivierge schreef op 14-4-2015 om 17:08:
If you want to stay in the industry and stay relevant you have to
evolve.
Let's say you have to adapt
Pretty sure it was flawed. A few people I know of along with myself were
confused when the mesh lost it's shape when applying the Delta Mush
which seemed to just smooth the mesh. It's supposed to maintain the
detail. I think the video was flawed so they are probably redoing it to
ensure it's
to appreciate. Get rid of the clutter to make
room for new tools and quicker workflows.
My 2 cents,
Eric T.
On 4/14/2015 9:06 AM, Eric Thivierge wrote:
Pretty sure it was flawed. A few people I know of along with myself
were confused when the mesh lost it's shape when applying the Delta
Mush which seemed
One thing would be to make sure the rigger doesn't change the pivots
from the data that he gets from you. Either that or you need to update
the assets that you're applying the cache on, to match.
Eric T.
On 4/8/2015 12:02 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:
Yeah, unfortunately
Is this using Alembic?
Eric T.
On Wednesday, April 08, 2015 11:08:09 AM, Morten Bartholdy wrote:
I am moving a number of scenes animated in Maya to Soft for shading
and rendering, but am running into the old problem of hierarchial rig
having all pivots on child nodes moving to the center of
Are you applying a cache to existing geometry in Softimage or are you
pulling geometry and point / transform caches in?
Eric T.
On 4/8/2015 11:28 AM, Mirko Jankovic wrote:
IM right now rendering BUNCH of scenes from Maya in SI, and alembic is
your friend!
On Wed, Apr 8, 2015 at 5:21 PM,
Hello,
Was wondering if there is a way to have a self installing property
survive a New Scene call. Typically I attach it to the Scene Root but
that won't survive a New Scene call.
I have a UI that I would like to save the state of over a new scene call.
Anyone have a trick for this?
Eric
If I do this, I lose the selected values in the property. :\
On 3/23/2015 12:04 PM, Leendert A. Hartog wrote:
Add the creation of the property to a NewScene event, maybe?
Greetz
Leendert
://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/si_cmds/SetGlobal.html
On 23-Mar-15 11:07, Eric Thivierge wrote:
Hello,
Was wondering if there is a way to have a self installing property
survive a New Scene call. Typically I attach it to the Scene Root but
that won't survive
Yeah not something I really want to do for saving the state and I can
just deal with it for now. Guess this is why doing a QT Window UI that
is attached to the application would be best.
Thanks,
Eric T.
On Monday, March 23, 2015 12:59:40 PM, Leendert A. Hartog wrote:
Saving a preset of the
, Eric Thivierge wrote:
Like Rob said, you'll have to go the ID approach. If you know what
particles should follow which curves its easy. If not, then you'll
have to setup some logic.
Create a custom param set on each curves named the same thing, like
curveData.
Then for each curve set a unique
Hopefully your geometry isn't that heavy...
1. Select the mesh.
2. Freeze Modeling (Make sure alembic topo op gets frozen)
3. Use the Animate Tools Plot Shape.
4. Delete Alembic PolyMesh Op off of the mesh.
Eric T.
On 3/19/2015 8:58 AM, Morten Bartholdy wrote:
Hmm - does someone here know
Nope. Doesn't work.
On 3/19/2015 1:27 PM, Cristobal Infante wrote:
merge the curves, job done..
a jump to
the same curve over and over again when they overlap instead
of continuing along their first curve.
Inline image 1
On Thu, Mar 19, 2015 at 11:33 AM, Eric Thivierge
ethivie...@hybride.com mailto:ethivie...@hybride.com wrote:
Huh
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Thursday, March 19, 2015 12:02 PM
To: softimage@listproc.autodesk.com
Subject: Re: ICE emit particles and follow branching geometry
Your best bet is to create a mesh from those curves and transfer the curve's
tangent
Your best bet is to create a mesh from those curves and transfer the
curve's tangent onto the mesh as a vector attribute.
Emit from the curve but use the geo's attribute to set the direction.
How Paul Smith's hair grooming stuff works essentially.
Using a group of curves or even doing one
Huh... works actually. I remember this not working before... carry on
never mind.
Eric T.
On 3/19/2015 12:25 PM, Eric Thivierge wrote:
Closest location doesn't work with curves fed in with a group. It
always uses the first one.
Eric T.
On 3/19/2015 12:23 PM, Grahame Fuller wrote:
Greg
Select all of the original meshes and run. Hopefully your objects are
numbered sequentially starting from 0 and up and doesn't have number
padding.
# Python
si = Application
for i in xrange(si.Selection.Count):
si.CopyUVW(Alembic_tiles1.Cube_new_ + str(i) +
One thing you kind of see / feel already is that you can start mixing
things you normally couldn't in ICE. An example is to read in an
alembic and have it as an input into a rig. An example is to load an
alembic of your ground and have your leg solvers collide with it. Of
note would be that
2015 at 13:14, Eric Thivierge ethivie...@hybride.com
mailto:ethivie...@hybride.com wrote:
One thing you kind of see / feel already is that you can start
mixing things you normally couldn't in ICE. An example is to
read in an alembic and have it as an input into a rig
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