Re: Houdini Digital Assets for Softies

2017-03-30 Thread Jordi Bares
Weird… what about sohoLib? jb > On 30 Mar 2017, at 12:39, Andy Nicholas wrote: > > Okay. Gonna narrow this down to the two most popular results. Please vote > here in the next hour or so, and then we can move on with doing stuff! > > https://goo.gl/u1aiFL > > (FYI, th

Re: Houdini Digital Assets for Softies

2017-03-29 Thread Jordi Bares
Don't you think although the inspiration may be to clone useful components and tools found in Softimage there is potentially a much bigger scope? Not only that, traditional Houdini artists may find these tools useful too? I guess what I am trying to say is, Softimage is dead, let's move on to an

Re: Random Thoughts about H.

2017-03-29 Thread Jordi Bares
I was wondering if using arrays in Houdini makes as much sense as in Softimage… Andy??? You are the expert here. jb > On 29 Mar 2017, at 10:57, Andy Nicholas wrote: > > Hi Olivier, where do you see the biggest difference with ICE arrays and > Houdini arrays? In both you have ways of adding, r

Re: Random Thoughts about H.

2017-03-28 Thread Jordi Bares
> With regards to a Softimage library of tools. Great idea. Personally, I'd > recommend doing it as a separate project to QLib as you'll no doubt want to > introduce the Softimage "feel" to the tools that may or may not sit well with > the other tools in QLib. Plus you'll want to have your own

Re: Random Thoughts about H.

2017-03-28 Thread Jordi Bares
stproc.autodesk.com > <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Jordi Bares > Sent: 28 March 2017 16:12 > To: Official Softimage Users Mailing List. > https://groups.google.com/forum/#!forum/xsi_list > <https://groups.google.com/forum/#!forum/xsi_list> <mailto:softima

Re: Random Thoughts about H.

2017-03-28 Thread Jordi Bares
If there is one initiative I would love to see is those things you miss to be shared via qLib (for example) Anyone? jb > On 28 Mar 2017, at 16:08, Olivier Jeannel wrote: > > My guess is that maybe we can improve VOP a lot ourselves by bringing some > ICE in it. There are a lot of ICE logic a

Re: Random Thoughts about H.

2017-03-28 Thread Jordi Bares
I can tell you, that is not unusual. jb > On 28 Mar 2017, at 08:31, Andy Goehler wrote: > > Good morning, > > this is the awesome support at SideFX > > Available in the daily builds. > yesterday > Houdini 16.0.561Added a hotkey to temporary toggle the state of > the "Allow Dro

Re: Latest Houdini Wrangle Masterclass

2017-03-27 Thread Jordi Bares
Nice seed Sent from my iPhone > On 27 Mar 2017, at 22:36, Andy Nicholas wrote: > > Here’s a variant that doesn’t require you to type any names, plus you get > super efficient packed primitives. > > Basically, you just pack each set of primitives (i.e. one for each sphere, > torus, etc) firs

Re: Random Thoughts about H.

2017-03-24 Thread Jordi Bares
ish for is a graph similar to Katana, where nodes collect the > objects and lights. Additional nodes provide material assignment and > overrides. Or simply bundles with overrides :D > > > > I’m still putting the pieces together to file an RFE with SESI. > > &

Re: Houdini Discord server

2017-03-23 Thread Jordi Bares
Some truly helpful people there and it is so immediate it is incredible… Join… just join. jb > On 23 Mar 2017, at 17:06, Andy Goehler wrote: > > I second that, it might be a bit more overwhelming trying to keep up, but > it's an awesome additional resource. > > Andy > > On Thu, 23 Mar 2017

Re: Random Thoughts about H.

2017-03-23 Thread Jordi Bares
people developed on rendering, after starting to use > Houdini, are very much welcome. > > cheers! > > Rob > > \/-\/\/ > On 22-3-2017 11:36, Jordi Bares wrote: >> >>> Yet for the points mentioned, I would have an easier time agree

Re: Random Thoughts about H.

2017-03-22 Thread Jordi Bares
Below >> Putting aside the fact we have to move out of Softimage sooner or later >> (hardware, OS, drivers, freelancers, support, etc… will eventually force us >> out) > > Indeed 'sooner or later' > ... 10+ years? when sampling the freshly released hypothetical 2070 Nvidias > running on Win 12?

Re: Random Thoughts about H.

2017-03-22 Thread Jordi Bares
> On 22 Mar 2017, at 02:05, Jason S wrote: > > Hi Jordi! > > First I wanted to personally thank you for those docs, as they really did go > straight to the crux. Thank you, really appreciate knowing it has been useful. :-) > Yet for the points mentioned, I would have an easier time agreeing

Re: Random Thoughts about H.

2017-03-21 Thread Jordi Bares
Indeed I never managed to get fully where I wanted... as you can see VOPs was missing, VEX, DOPs and so many other things but such were my limitations in terms of knowledge and time. Nevertheless I will suggest you take Andy’s comments and review them, he certainly took the time to put some stu

Re: Am I being an idiot, probably

2017-03-01 Thread Jordi Bares
This should get you a little overview https://www.sidefx.com/filmtv/whats-new/ > On 1 Mar 2017, at 17:41, Andi Farhall wrote: > > i've been following along to some paid tutorials, > > this set might help. > > http://www.rohandalvi.net/textures/ > > > >

Re: Am I being an idiot, probably

2017-03-01 Thread Jordi Bares
I guess the point is that you will be able to hack the shader but you no longer need to dive inside, something that has been a hard thing sometimes.. the new material architecture should simplify things enormously when doing look dev. jb > On 1 Mar 2017, at 17:30, Laurence Dodd wrote: > > Yes,

Re: Soft to Houdini custom shelf / scripts.

2017-02-22 Thread Jordi Bares
:-D A secret for everyone… my wife uses both… can you believe it!!!?!???!? We are a 3D family. ;-) jb > On 22 Feb 2017, at 18:50, Jonathan Moore wrote: > > I bow to your more accurate description Jordi. ;) > > On 22 February 2017 at 18:45, Jordi Bares <mailto:jo

Re: Soft to Houdini custom shelf / scripts.

2017-02-22 Thread Jordi Bares
. He said >>>> 'loosely' at a fundamental level everything in Houdini comes down to the >>>> manipulation of attributes on points. It's all about wrangling the data. >>>> >>>> I'm sure most people on this list know his site but for thos

Re: Soft to Houdini custom shelf / scripts.

2017-02-22 Thread Jordi Bares
> On 22 Feb 2017, at 16:17, Jordi Bares wrote: > >> >> If so then is the only way to recreate the Softimage freeze is to export >> then import the geo? > > It is more efficient… imagine you save to disk a result of a long process > that is 1Gb… and y

Re: Soft to Houdini custom shelf / scripts.

2017-02-22 Thread Jordi Bares
e character or vehicle inside Houdini, > I would end up with a hundred of SOP nodes. > Houdini is an amazing software, I just don't understand why I can't collapse > nodes, I think every DCC can do that, simplify things when necessary. > > For now I'm going to lo

Re: Soft to Houdini custom shelf / scripts.

2017-02-22 Thread Jordi Bares
mputed and "locked". >> >> 2017-02-20 22:19 GMT+01:00 Paulo Cesar Duarte > <mailto:paulocdua...@gmail.com>>: >> Hey Pierre and Ed... >> I'm starting with Houdini too, just studying SOP for now. >> There is a simple way to freeze modeling like XSI?

Re: Soft to Houdini custom shelf / scripts.

2017-02-21 Thread Jordi Bares
In fact you will be doing yourself a weak favour with such a tool. After all having an infinite stack of operations is your mental process right there. You will need it later Jb Sent from my iPhone > On 22 Feb 2017, at 05:33, Andy Goehler wrote: > > The beauty is, there is no need to write

Re: Soft to Houdini custom shelf / scripts.

2017-02-21 Thread Jordi Bares
Lind wrote: >>> pressing D only gives information, it doesn't freeze the network a la >>> Softimage per the request. >>> >>> so the answer to his question is no, the feature is not available, but >>> perhaps it could be written....if somebo

Re: Opinion gathering

2017-02-21 Thread Jordi Bares
ssible" type of jobs, I still don't think it's the right tool. For > everything else it's definitely the way forward. > > 2017-02-20 17:11 GMT+01:00 Oscar Juarez <mailto:tridi.animei...@gmail.com>>: > Houdini 16 launch event: > > https://vimeo.com/20337

Re: Opinion gathering

2017-02-20 Thread Jordi Bares
:05 PM, Bradley Gabe <mailto:witha...@gmail.com>> wrote: > Any chance you could post a direct link to this screencast? > > > On Feb 19, 2017, at 9:07 AM, Jordi Bares > <mailto:jordiba...@gmail.com>> wrote: > > > > Have a look at the screencast the

Re: Soft to Houdini custom shelf / scripts.

2017-02-20 Thread Jordi Bares
> On 20 Feb 2017, at 22:19, Matt Lind wrote: > > You have to keep in mind Houdini is a non-linear system. > > Softimage's freeze and freeze modeling operations operate on construction > histories for individual objects. All the operators live in the same > construction history, so computing

Re: Soft to Houdini custom shelf / scripts.

2017-02-20 Thread Jordi Bares
>> 2017-02-20 22:19 GMT+01:00 Paulo Cesar Duarte > <mailto:paulocdua...@gmail.com>>: >> Hey Pierre and Ed... >> I'm starting with Houdini too, just studying SOP for now. >> There is a simple way to freeze modeling like XSI? Without the need of >> cac

Re: Opinion gathering

2017-02-20 Thread Jordi Bares
Actually, Flame has been upgraded very very nicely and the new pricing approach makes it very attractive against Nuke which, although very entrenched in film has not fully knocked Flame and the battle is on. Here at Glassworks we use both but Flame latest version has reinvigorated the compositin

Re: Opinion gathering

2017-02-19 Thread Jordi Bares
> On 19 Feb 2017, at 18:09, Graham Bell wrote: > > > See for yourself... > https://www.youtube.com/watch?v=6cYNWzQWeHU&spfreload=10 > > And you will find hundreds of examples that showcase how good Zbrush is on > the hard surface mod

Re: Glassworks VFX featurette on "A Monster Calls"

2017-02-19 Thread Jordi Bares
Just to clarify, there was a lot of Maya and Houdini as well. Jb Sent from my iPhone > On 19 Feb 2017, at 18:14, Jonathan Moore wrote: > > Their was a recent FXGuide podcast where Mike Seymour, Jason Diamond and Matt > Wallin discuss the visual effects in A Monster Calls. > > https://www.fxg

Re: Opinion gathering

2017-02-19 Thread Jordi Bares
amatically and is in many > ways, still changing. I think the next 12-18months could be very interesting > in terms of software out there. Agreed. jb > > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares

Re: Opinion gathering

2017-02-19 Thread Jordi Bares
tegration of 3rd party plugins with equal rapid development paths. However > at this point I still feel that Houdini isn't necessarily the right package > for everybody. It may be easier for a studio to be centred around a less > technical DCC like C4D, and 3rd party plugins spec

Re: Opinion gathering

2017-02-19 Thread Jordi Bares
> On 19 Feb 2017, at 14:44, Tom Kleinenberg wrote: > > For the front end of the pipeline Zbrush is the de-facto digital maquette > package and a lot of senior modellers seem to be pushing it further along the > pipeline (blendshape creation, variation building, that sort of thing. The > retop

Re: Opinion gathering

2017-02-19 Thread Jordi Bares
> On 19 Feb 2017, at 13:40, Graham Bell wrote: > > I think the problem Houdini has is penetrating the more ‘traditional’ > modelling, UV, and animation workflows. Maya/Max still dominate here. C4D and > Modo are trying hard but the former still seem to rule the roost. This is already happenin

Re: Opinion gathering

2017-02-17 Thread Jordi Bares
I know the feeling… discovery… what an wonderful feeling right? > On 17 Feb 2017, at 11:53, Artur W wrote: > > Houdini is positively overwhelming. I move around quite comfortably and yet I > feel it is still first base stage. -- Softimage Mailing List. To unsubscribe, send a mail to softim

Re: Maya

2017-02-17 Thread Jordi Bares
> On 17 Feb 2017, at 00:28, Artur W wrote: > > What pisses me off the most is that Autodesk thrives on industry pipeline > dependence and inability to instant switch. Finances, knowledge base, > sentiment, artist base are reasons why it is so simple for Autodesk just to > keep everyone in che

Re: Opinion gathering

2017-02-17 Thread Jordi Bares
mixer in Softimage (and perhaps sharing clips > among like models). > > thanks > > From: Jordi Bares <> > Sent: Thursday, February 16, 2017 2:15 PM > To: Official Softimage Users Mailing > List.https://groups.google.com/forum/#!forum/xsi_list <> > Subject: Re

Re: Opinion gathering

2017-02-16 Thread Jordi Bares
Below Sent from my iPhone > On 16 Feb 2017, at 18:47, phil harbath wrote: > > I am very curious on how people feel about houdini’s character animation > tools. I am reluctant to move on from Softimage until there is something out > there that is at least close to being on par with it. It

Re: Opinion gathering

2017-02-16 Thread Jordi Bares
_ >> Adam Seeley >> Love Vfx Ltd. >> UK +44 (0) 7956 976 245 >> www.LoveVfx.co.uk >> www.linkedin.com/in/adamseeleyuk >> www.vimeo.com/adamseeley >> >> >> >> On 16 February 2017 at 13:16, Jordi Bares wrote: >> Fascinating insight…

Re: Opinion gathering

2017-02-16 Thread Jordi Bares
Fascinating insight… so spot on! jb > On 16 Feb 2017, at 12:12, Jonathan Moore wrote: > > I work with the University of the Arts London, mentoring final year students > that are planning to set up their own creative businesses after graduation (a > surprising number see this as the best route

Re: Opinion gathering

2017-02-16 Thread Jordi Bares
> On 16 Feb 2017, at 09:29, Laurence Dodd wrote: > > I've been looking at houdini, liking it a lot, but what houses in London are > switching to it? Or am I, once again choosing the underdog software > (Combustion, anyone?) I would say Combustion demise came when Autodesk bought them (like m

Re: Soft to Houdini custom shelf / scripts.

2017-02-10 Thread Jordi Bares
A few thoughts of mine.. hope you don’t mind poking at those suggestions… > On 3 Feb 2017, at 20:11, Ed Schiffer wrote: > hi Tim > I am just starting in Houdini as well and would be interested in a XSI Shelf > tools. Good idea > for these particular issues you mentioned, you could match the Tr

Re: houdini 16

2017-02-10 Thread Jordi Bares
nathan Moore >>> wrote: >>> When I think of emTopolizer I always think of Tim Borgmann's work for >>> Framestore. Any of the Nissan projects of 2013 are a strong showcase for >>> emTopolizer. But this Altima spot is my pick of the three. >>> >&

Re: houdini 16

2017-02-09 Thread Jordi Bares
simulated > particle system. > > > From: Jordi Bares <> > Sent: Thursday, February 9, 2017 3:59 PM > To: Official Softimage Users Mailing > List.https://groups.google.com/forum/#!forum/xsi_list <> > Subject: Re: houdini 16 > > Trying to answer you questi

Re: houdini 16

2017-02-09 Thread Jordi Bares
Trying to answer you questions… below > On 9 Feb 2017, at 20:48, phil harbath wrote: > > sorry, yes, I meant emtopolizer. I really like using ice to control each > piece (fragment) of a geometry, I am really hoping whatever I move to next > has that capability, so if anyone knows if there is

Re: houdini 16

2017-02-09 Thread Jordi Bares
es or maybe it's a quality they look for in their hire's, either > way it makes a pleasant change from some of their competition. > > On 9 February 2017 at 12:56, Jordi Bares <mailto:jordiba...@gmail.com>> wrote: > I am the under the impression, and this is just my

Re: houdini 16

2017-02-09 Thread Jordi Bares
ve been addressed all at > the same time. Has this happened as a result of throwing a load more > resources at the problem? It was mentioned 3 or 4 times that things started > to gain momentum about 18 months to 2 years ago. Not a coincidence there then. > > > > O

Re: houdini 16

2017-02-09 Thread Jordi Bares
hell of a release. > On Tue, Feb 7, 2017 at 8:35 AM Jordi Bares <mailto:jordiba...@gmail.com>> wrote: > Give them a year and let’s have a look again. ;-) > Jb > > > >> On 7 Feb 2017, at 15:52, Jonathan Moore > <mailto:jonathan.moo...@gmail.com>>

Re: houdini 16

2017-02-07 Thread Jordi Bares
nima...@gmail.com>> wrote: > This build feels a lot like going form XSI 5 to 6 honestly... > ᐧ > > On Tue, Feb 7, 2017 at 4:25 PM, Artur W <mailto:artur.w...@gmail.com>> wrote: > I can believe even though autodesk was numbing us for years. > I only wish i could

Re: houdini 16

2017-02-07 Thread Jordi Bares
This release is monumentally big… can’t believe what they have done in less than a year.. jb > On 7 Feb 2017, at 14:51, Artur W wrote: > > 16 is very nice so far. > Doing some ocean for a project. > > ARtur > > 2017-02-07 15:32 GMT+01:00 Chris Marshall >: >

Re: Meetup for those going to the Houdini 16 launch event

2017-02-05 Thread Jordi Bares
I think I will see you at the pub too. Great night ahead Jb Sent from my iPhone > On 5 Feb 2017, at 22:22, Chris Marshall wrote: > > Maybe the next Houdini super mega launch event could be held somewhere like, > maybe Cardiff!? > > >> On 5 February 2017 at 21:24, Adam Seeley wrote: >> S

Re: houdini 16

2017-02-05 Thread Jordi Bares
Glad you guys still like it but it is true… SideFX move so quickly that a few things need refreshing… ;-) jb > On 4 Feb 2017, at 19:23, Jonathan Moore wrote: > > Hey, where is that PDF Jordi (I think it was Jordi?) came up with for XSI > users moving to Houdini? > > Here you go Tim. I bundl

Re: houdini 16

2017-02-05 Thread Jordi Bares
https://archive.sidefx.com/index.php?option=com_content&task=view&id=2711&Itemid=166 :-) But I may have a surprise very very soon!!! ;-) jb > On 4 Feb 2017, at 19:12, Tim Crowson wrote: > > Hey, where i

Re: houdini 16

2017-02-04 Thread Jordi Bares
rash fest, come > in and check it! > > Houdini.. doest it look like... > > https://www.youtube.com/watch?v=bwzDxp2TC7I > <https://www.youtube.com/watch?v=bwzDxp2TC7I> > ᐧ > > On Sat, Feb 4, 2017 at 10:51 AM, Jordi Bares <mailto:jordiba...@gmail.com>> wrote: &

Re: houdini 16

2017-02-04 Thread Jordi Bares
:) > On 4 Feb 2017, at 06:18, Eugene Flormata wrote: > > https://vimeo.com/202435893 > > new houdini stuff > is this all of it, or are there more suprises? looks good though I can’t talk much but what you saw in that video is actually enormous amount of features…

Re: houdini stability

2017-01-23 Thread Jordi Bares
Crashes in Houdini are rare and when these happen you don't loose data which is essential. Nevertheless even in the most extreme cases of an scene being corrupted(only happened once due to a compiled plugin) you can start Houdini telling it to avoid any scene evaluation so very very stable envi

Re: mountains

2017-01-13 Thread Jordi Bares
stuff... last year Siggraph? I have been looking > hard for some new info on how its developing. With OpenVDB you could do some > cool terrain stuff I am sure. > > On Thu, Jan 12, 2017 at 8:49 AM, Jordi Bares <mailto:jordiba...@gmail.com>> wrote: > Stay tuned to F

Re: mountains

2017-01-13 Thread Jordi Bares
> >> Den 13. januar 2017 klokken 15:42 skrev Jordi Bares : >> >> >> Long road ahead…. We lived for long time on the crossroads of art, tech and >> user friendliness and that is not something you can copy & paste. >> >> :-P >> jb >> &g

Re: mountains

2017-01-13 Thread Jordi Bares
; >> >> Rob >> >> \/-\/\/ >> >> On 13-1-2017 14:15, Morten Bartholdy wrote: >>> You are such a tease Jordi! ;) >>> I wish I could make it :/ >>> >>> Morten >>> >>> >>

Re: mountains

2017-01-13 Thread Jordi Bares
fties ;) > > On 12 January 2017 at 17:05, Jonathan Moore <mailto:jonathan.moo...@gmail.com>> wrote: > Stay tuned to Feb 6th… I will leave it there and say no more. > > Presuming you'll be in Bethnal Green on the evening of the 6th then? ;) > > On 12 Janua

Re: mountains

2017-01-12 Thread Jordi Bares
Stay tuned to Feb 6th… I will leave it there and say no more. jb > On 12 Jan 2017, at 12:19, Chris Marshall wrote: > > thumbs up > > > On 12 January 2017 at 11:53, Cristobal Infante > wrote: > get on your bike: > > https://vimeo.com/116364169

Re: Softimage EOL 2017 - The chronicles of a giant (documentary)

2016-12-08 Thread Jordi Bares
A brutal change from one day to another would be suicidal and it may work for some but regardless how you approach it, this is a transition you have to manage and control. My suggestion, and I talk from my experience of having done the move is to use “salami tactics”, meaning, little by little,

Re: Softimage EOL 2017 - The chronicles of a giant (documentary)

2016-12-08 Thread Jordi Bares
IMHO it is a bit more complex than that… 1) Your current setup will certainly stop working as soon as a driver that never tested Softimage breaks it, therefore your operation if you are a post-house may be compromised. 2) Your machines, your operating system will also suffer the same fate and

Re: Robinsons drink effect

2016-11-30 Thread Jordi Bares
ity is a > winning feature over the increased complexity of the other options. One of > the things it's really good for is thin voxel grids, where you can get that > Robinson's mograph look with ease (and with far less memory overhead). > > Food for thought anyway. >

Re: Robinsons drink effect

2016-11-30 Thread Jordi Bares
Can't wait to see > how that turns out. > > On 30 November 2016 at 16:28, Jordi Bares <mailto:jordiba...@gmail.com>> wrote: > That could be excellent look treatment… look forward to see it! > >> On 30 Nov 2016, at 16:25, Chris Marshall > <mailto:chrism

Re: Robinsons drink effect

2016-11-30 Thread Jordi Bares
tering of > Houdini licenses too). Nothing wrong with your brain, it is one of those things you start to dig and when you find it Eureka moment comes to mind. Enjoy! jb > > Definitely post back if and when you've had a chance to do some comparative > tests. > > jm >

Re: Robinsons drink effect

2016-11-30 Thread Jordi Bares
t; :-/ > > > On 30 November 2016 at 16:13, Jordi Bares <mailto:jordiba...@gmail.com>> wrote: > What I love from the original Aardman version is that the animation of the > characters is clearly 2D, they nailed it and it shows… but looks too flat > although is not d

Re: Robinsons drink effect

2016-11-30 Thread Jordi Bares
What I love from the original Aardman version is that the animation of the characters is clearly 2D, they nailed it and it shows… but looks too flat although is not displeasing at all… really prefer their approach than the full 3D character one. Look forward to see what you are up to. :-) Jb

Re: Robinsons drink effect

2016-11-30 Thread Jordi Bares
s being shoveled by the vendors and their resellers! > ;) > > On 30 November 2016 at 14:46, Jordi Bares <mailto:jordiba...@gmail.com>> wrote: > Now I want to do a test on speed. ;-) > >> On 30 Nov 2016, at 14:38, Jonathan Moore > <mailto:jonathan.moo...@gma

Re: Robinsons drink effect

2016-11-30 Thread Jordi Bares
's a farm rendering job both Mantra and Krakatoa are > equally capable but Krakatoa will be far more efficient. I agree with staying > away from plugins where possible but when a plugin has such a strong > competitive advantage, it'd hard to resist and pays for itself very quick

Re: Robinsons drink effect

2016-11-30 Thread Jordi Bares
I rather don’t invest in plugins if you can avoid it (that is just me), plus you get a Houdini’s full toolset that in the future will surely prove useful… plus the price is not that dissimilar (you will need the full FX license though) Have a look https://www.youtube.com/watch?v=OaJKKgJSNhY

Re: Houdini 2 Soft Q - how to write/read Houdini attributes in XSI?

2016-10-10 Thread Jordi Bares
This is exactly what I was trying to clarify on a previous post, the package that does the VFX should become the backbone or else you will have to support this custom data export on both sides and it can become a lot of work, doable no doubt, but a lot of work. You may want to investigate using

Re: Soft 2 Houdini acronyms

2016-10-10 Thread Jordi Bares
One more thing… it is really true that the acronyms don’t help but when you try to explain things to others it is very helpful these are so short although I must confess if you do it on the tube you will look like a moron. jb > On 10 Oct 2016, at 13:20, Jordi Bares wrote: > > A

Re: Soft 2 Houdini acronyms

2016-10-10 Thread Jordi Bares
A few hints > On 10 Oct 2016, at 12:58, Chris Marshall wrote: > > OK So I'm getting somewhere, slowly, which is positive. > The acronyms aren't helping > > BSDF > PBR Physically based Renderer > VOP VEX Operators > VEX The name of Houdini native language, a blend between PRMAN and C > VOP

Re: Soft 2 Houdini

2016-10-10 Thread Jordi Bares
gt; On Mon, Oct 10, 2016 at 12:33 PM, Jordi Bares <mailto:jordiba...@gmail.com>> wrote: > It is fun you propose all these solutions, my take (and I wrote about this a > long time ago on my blog) is that Houdini makes a lot of sense as the > backbone of your pipeline. > > Me

Re: Soft 2 Houdini

2016-10-10 Thread Jordi Bares
t; ᐧ > > On Mon, Oct 10, 2016 at 12:28 PM, Jordi Bares <mailto:jordiba...@gmail.com>> wrote: > Indeed Houdini is becoming more friendly on the shader front, you certainly > want to explore the Principled Shader rather than building your shaders from > scratch every time.

Re: Soft 2 Houdini

2016-10-10 Thread Jordi Bares
Why that one? How would I know to >> connect the BSDF port and not the Colour port? >> >> Thanks for your help, it's much appreciated. >> >> >> >> >> On 10 October 2016 at 10:47, Jordi Bares > <mailto:jordiba...@gmail.com>> wrote: >

Re: Soft 2 Houdini

2016-10-10 Thread Jordi Bares
Lambert shader has already done the shading calculation. > > Thanks for your help, it's much appreciated. > > > > > On 10 October 2016 at 10:47, Jordi Bares <mailto:jordiba...@gmail.com>> wrote: > Because you don’t want to turn it on, these “abbrevi

Re: Soft 2 Houdini

2016-10-10 Thread Jordi Bares
show full input > and output names on VOP Nodes Option! How could I forget!? :-D > > Thanks > > > On 10 October 2016 at 10:39, Jordi Bares <mailto:jordiba...@gmail.com>> wrote: > Edit > Preferences > Network Editor, Nodes and Trees - Show Full Input and > Ou

Re: Soft 2 Houdini

2016-10-10 Thread Jordi Bares
016, at 14:10, Rob Wuijster >> <mailto:r...@casema.nl>> wrote: >>> >>> I wonder if anyone already mentioned entagma.com <http://entagma.com/> >>> There's very cool stuff there to watch! >>> p.s. some Houdini basics are required ;-) >>

Re: Soft 2 Houdini

2016-10-10 Thread Jordi Bares
ng next to Cristobal ;) >>> >>> On Fri, 7 Oct 2016, 23:36 Chris Marshall, >> <mailto:chrismarshal...@gmail.com>> wrote: >>> Thanks guys! >>> >>> >>> On 7 October 2016 at 16:19, Cristobal Infante >> <mailto:cgc...@gmail

Re: Soft 2 Houdini

2016-10-09 Thread Jordi Bares
.@gmail.com>> wrote: >> Thanks guys! >> >> >> On 7 October 2016 at 16:19, Cristobal Infante > <mailto:cgc...@gmail.com>> wrote: >> soft 2 Houdini all the way.. let us know if you need any help. >> >> >> On Friday, 7 October 2016,

Re: Soft 2 Houdini

2016-10-08 Thread Jordi Bares
Thanks, I am certain I will need lots of help :-) Jb > On 7 Oct 2016, at 16:19, Cristobal Infante wrote: > > soft 2 Houdini all the way.. let us know if you need any help. > > On Friday, 7 October 2016, Jordi Bares <mailto:jordiba...@gmail.com>> wrote: > BTW, I wi

Re: Soft 2 Houdini

2016-10-07 Thread Jordi Bares
BTW, I will start working on a fully revamped version soon so stay tuned via my Twitter account @jordibares or SideFX forums Jb > On 7 Oct 2016, at 15:03, Olivier Jeannel wrote: > > Shameless self promotion, but https://vimeo.com/158037926 > > > On Fri, Oct 7

Re: Soft 2 Houdini

2016-10-07 Thread Jordi Bares
Follow the link http://www.jordibares.com/2014_04_02/softimage-to-houdini-transition-guides/ > On 7 Oct 2016, at 14:24, Chris Marshall wrote: > > Hi All, > I didn't pay too much attention back when they came out, but weren't there > some Soft to Houdini tutorials posted? Just wonderi

Re: Ping

2016-10-05 Thread Jordi Bares
Still around on the list but pretty much 100% of my time on Houdini now except occasional projects. Jb > On 5 Oct 2016, at 17:58, Tim Borgmann wrote: > > Same here. Still using SI for most of my work. > > send from mobil > > Am 05.10.2016 um 11:38 schrieb Oliver Weingarten

Re: Do you reckon this might be made with fabric ?

2016-09-05 Thread Jordi Bares
I am afraid it is not and the interface is a bit of a rip off from Houdini, even the icons are “inspired” but there you go. jg > On 5 Sep 2016, at 16:00, Sebastien Sterling > wrote: > > https://vimeo.com/181450922 > > it looks a little like the interface, that sa

Re: Redshift - Architectural vs Material materials.

2016-08-23 Thread Jordi Bares
ers Jordi, > > Sounds good to me. > > Not sure why they didn't call it an Uber material.. I haven't compare much > but it seems to be more Uber than the Architectural one. > Just forgot I guess. > > Adam. > > On 23 August 2016 at 16:44, Jordi Bares <mailto:

Re: Redshift - Architectural vs Material materials.

2016-08-23 Thread Jordi Bares
We have used both on our latest project and I started to fall in love with the new Material one, no drawbacks on our side so far. jb > On 23 Aug 2016, at 16:42, Adam Seeley wrote: > > Hi experienced Redshift folk, > > I'm working on an exterior Architectural fly around project, inserting new

Re: OT: Camera lens distortion

2016-08-17 Thread Jordi Bares
Ha ha ha ha…. true, I don’t like it either jb > On 17 Aug 2016, at 13:35, Adam Seeley wrote: > > The 3DE interface gives me a headache. > > A. > > On 5 August 2016 at 18:57, Jordi Bares <mailto:jordiba...@gmail.com>> wrote: > DxO do a fantastic job but of co

Re: OT: Camera lens distortion

2016-08-05 Thread Jordi Bares
ork but worth asking. > > Might have to have another look at 3DE then.. I keep heading back to PFTrack > at the moment. > > Cheers, > > Adam. > > > On 4 August 2016 at 10:37, Jordi Bares <mailto:jordiba...@gmail.com>> wrote: > You want to approximate it

Re: OT: Camera lens distortion

2016-08-04 Thread Jordi Bares
You want to approximate it from the track, that is the only truth you have.. where to put your VFX. > On 3 Aug 2016, at 15:58, Adam Seeley wrote: > > Thanks peeps, > > I was really just wondering whether any tracking software would just allow > you enter a camera/lens combination rather than

Re: OT: Camera lens distortion

2016-08-04 Thread Jordi Bares
The big issue with lens databases is that they need to be very well crafted or you will end up trusting something that is not right although surely better than nothing… I guess. To do it well we should be registering the grids with variations of focal lengths (zoom lenses of course) and for eac

Re: Bad scenes or geometry crashing

2016-08-03 Thread Jordi Bares
I use a combination of Mudbox to identify issues and Houdini to fix them, specially since handling very large datasets is not an issue… Try the SOP polydoctor in Houdini to run through series of checks (beware scale is important as there are some hard coded numbers inside the SOP. hope it helps

Re: Motion Tracking

2016-07-21 Thread Jordi Bares
If I was to pick 1 only I would go straight to 3DE. If you have a bit of cash spare to buy more toys then PFT would be a good addition and although all of them will do the job in one way or another there are thing you can only do with 3DE and that is the point, it is rock solid tracker but more

Re: Anybody still using mental ray?

2016-06-03 Thread Jordi Bares
> On 3 Jun 2016, at 18:21, Jason S wrote: > > IMO, what mainly hindered MR was reliable light transport (in animation) > which is essential for realistic renders, and where FG can be difficult. very true > Something which also hinders Redshift to an extent, but the tricks used to > circumven

Re: Google Earth Pro 3D data or similar? edit -> Terrain Generators Q?

2016-05-18 Thread Jordi Bares
I am afraid it is very ad-hoc altogether, a combination of World Machine, Vue, Zbrush and some clever tricks is simply critical if you want to do sophisticated terrains and there is close to no literature on the subject. I did a job recently with 6km by 6km Swiss range of mountains (pretty amazi

Re: Google Earth Pro 3D data or similar?

2016-05-13 Thread Jordi Bares
Agreed, is either that or a world of massive pain to have full control. good luck jb > On 13 May 2016, at 15:33, adrian wyer wrote: > > not what you want to hear but there's a really good plugin for cinema 4D > that makes this stuff incredibly easy > > meh > > a > > -Original Message---

Re: Autodesk acquires Solid Angle

2016-04-22 Thread Jordi Bares
ring on the cloud makes logical sense. > > The take away is those purchases don't have much to do with patents. > > On Fri, Apr 22, 2016 at 10:50 AM, Jordi Bares <mailto:jordiba...@gmail.com>> wrote: > Mmmm… I am not convinced at all Cloud is what is goin

Re: Autodesk acquires Solid Angle

2016-04-22 Thread Jordi Bares
Mmmm… I am not convinced at all Cloud is what is going to save the day, I think you got it wrong. jb > On 22 Apr 2016, at 18:41, Luc-Eric Rousseau wrote: > > Right now the press interviews are saying the Arnold acquisition will > help "accelerate the drive to the cloud" and that Arnold is "C

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