Re: Arnold (SiToA) for toon shading?

2016-02-11 Thread Pierre Schiller
It shows an error for recent arnold versions. I placed all the .dlls inside users/autodesk/softimage2014/addons/SitoA/bin/x82-64 folder, but still shows error that shaders are not defined. Could anyone help me out with this? Thanks. On Jan 23, 2016 10:39 PM, "Pierre Schiller" wrote: &

Re: Arnold (SiToA) for toon shading?

2016-02-12 Thread Pierre Schiller
Softimage > Workgroup\TestWorkgroup\Addons\SItoA\Application\Plugins\bin\nt-x86-64 > > and the spdl files goes to: Z:\Softimage > Workgroup\TestWorkgroup\Addons\SItoA\Application\spdl > > hope this help. > > 2016-02-11 21:37 GMT-06:00, Pierre Schiller < > activemotionpi

Re: material library export

2016-02-19 Thread Pierre Schiller
Let me guess. Maya was also installed AFTER softimage in the machine you're working...right? On Feb 19, 2016 5:47 AM, "Mirko Jankovic" wrote: > re instalation of SI helped... so all good now. something got messed > > On Tue, Feb 16, 2016 at 10:52 PM, Mirko Jankovic < > mirkoj.anima...@gmail.com>

Re: Arnold (SiToA) for toon shading?

2016-03-02 Thread Pierre Schiller
Didn´t load up the shaders. I don´t know if I should make a custom Workgroup named SitoA, OR do I need to use the default SiToA directory? Thanks. On Fri, Feb 12, 2016 at 1:38 PM, Pierre Schiller < activemotionpictu...@gmail.com> wrote: > I'll try that. I read that obq thing goes

Re: Arnold (SiToA) for toon shading?

2016-03-02 Thread Pierre Schiller
" folder into > "Addons\SItoA\Application\spdl", > > + copy the content of "softimage\compounds" into > "Addons\SItoA\Data\RTcompounds", > > + copy the .dll in "bin" into > "Addons\SItoA\Application\Plugins\bin\nt-x86-64"

Re: Arnold (SiToA) for toon shading?

2016-03-03 Thread Pierre Schiller
7 Please help. What else do I need to configure? Thanks. On Wed, Mar 2, 2016 at 5:52 PM, Pierre Schiller < activemotionpictu...@gmail.com> wrote: > Cool. Thanks for the reply. I'll hop into the machine in a couple of hours > to test this. > On Mar 2, 2016 12:55 PM, "Step

Assigning shortcut keys to viewports

2016-03-25 Thread Pierre Schiller
Good day, team. I was switching around the shortcut keys for the viewports on softimage 2014. I can´t find : USER view nor CAMERA view. I´ve sucessfully assigned FRONT and TOP view. Works a charm, but I don´t know where those other 2´s can be invoked from. Could anyone help me out with this one, p

Re: Assigning shortcut keys to viewports

2016-03-25 Thread Pierre Schiller
;Scene Camera View". > > Cheers, > Thomas > > > On 03/25/2016 07:29 PM, Pierre Schiller wrote: > > Good day, team. > I was switching around the shortcut keys for the viewports on softimage > 2014. > I can´t find : USER view nor CAMERA view. I´ve sucessfully assigned

Re: Goodbyes (was this is the end...)

2016-03-29 Thread Pierre Schiller
All bells and whistles. Looks superb!! Great work there on the design Mirko! On Tue, Mar 29, 2016 at 1:14 PM, Mirko Jankovic wrote: > Hey guys, > > Couple weeks ago I shared trello board for people to create their short > cards with contact info and portfolio. > As mentioned it was getting harde

Re: Crate Alembic, get material names in xsi from 3dsmax abc file

2016-04-03 Thread Pierre Schiller
This is going to be an interesting scripting thread. Not even speedtree wanted to write code for this (and we did buy cinema full edition), if that's a pointer. On Apr 3, 2016 5:24 PM, "Fabian Schnuer Gohde" wrote: > Hi, > is there a straightforward way of getting the material assignment info > f

Re: Wrapped

2016-04-08 Thread Pierre Schiller
Breath taking, to say the leaset. Oh I love how grass looks, those strands...Fabulous, excellent work! On Fri, Apr 8, 2016 at 7:18 AM, Schoenberger wrote: > >It is stunning work. Did they use Softimage? > > Softimage + Arnold was used. > > > Holger Schönberger > technical director > The day has

Sticking particles over a cached cloth

2016-04-12 Thread Pierre Schiller
Hello team. Good day. I am caching a syflex simulation (collitions and wind) for a simple grid. On the second phase, that grid should emit simple spheres and those particles should stick to the grid while it´s deforming. I used the stick to surface compound, making it evaluate from the ICE execut

Re: Sticking particles over a cached cloth

2016-04-12 Thread Pierre Schiller
Jason S wrote: > >> I recall coming across a thread about something like that, I'll post it >> if I find it again. >> >> -J >> >> >> On 04/12/16 16:08, Pierre Schiller wrote: >> >> Hello team. Good day. I am caching a syflex simulati

Baking deformers on mesh? - Softimage Alembic to Modo

2016-04-18 Thread Pierre Schiller
Hello team, good day. I´ve rigged a simple model (plastic bag) with deformers. The hierachy looks this way: + COG_Control - Geo Mesh - Wave deformer OP - Lattice -Shape Jitter OP So when I play the timeline, a see a jittery object with the aspect of floating waves passin

Re: Baking deformers on mesh? - Softimage Alembic to Modo

2016-04-18 Thread Pierre Schiller
> > Then add MDD deformer to the imported basemesh in Modo : > > select mesh in the viewport : "RMB click > Item Operations > Add Deformer > > Influences > MDD influence" > > > -Ronald > > > On 4/18/2016 22:12, Pierre Schiller wrote: > > Hello t

OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-04 Thread Pierre Schiller
Good day. I came across this: https://vimeo.com/162972719 That´s a "Wait-a-minute-we-had-that-feature-for-years-before-in-softimage" moment. Had Softimage been exposed in such way in the past, will those features still be jaw opening to this generation users? Don´t think so. This is how much AD

Re: OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-04 Thread Pierre Schiller
it still is far >> from what ICE can do. >> >> That's a separate issue from AD's killing off brilliant tech, though. >> There is a lot more than ICE in Soft that runs circles around others. >> >> Tim >> >> On Wed, May 4, 2016 at 9:57 AM,

Re: OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-04 Thread Pierre Schiller
ir, your average SI user doesn't know what an array is, just > like the average Maya, Modo, Max, etc. user. > > Martin > Sent from my iPhone > > On 2016/05/05, at 1:18, Pierre Schiller > wrote: > > Good day. I came across this: > https://vimeo.com/162972719 > >

Re: OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-05 Thread Pierre Schiller
t's because I also view some technical parts of our > > projects and use ICE in some of our tools. > > > > And that's how it is in the game industry here in Japan. Sadly, it > > is very probably that SI 2015 won't be used at all. And most SI > > users won&#

Re: Is there a well know workflow to have deformers drive/blendnicely with Syflex?

2016-05-12 Thread Pierre Schiller
Wait, so could we see how did it ended up resulting? and the setup? Please? :D Cheers. On Thu, May 12, 2016 at 7:12 AM, Jason S wrote: > Like the story of life :P > > > On 05/12/16 7:36, pedro santos wrote: > > First time using Syflex, so after that fact clicked much simpler to get to > what I

Re: Xsi particles to 3dmax

2016-05-12 Thread Pierre Schiller
What kind of particles? there´s an Ice strand to fibermesh er... brush.. to maya and another Softimage ICE particle sims to MAX on youtube. It is always armed (build) from softimage to external apps. Basically you CACHE your particles to NCache or you Export them by Caching your sim and using Alem

Re: Is there a well know workflow to have deformers drive/blendnicely with Syflex?

2016-05-20 Thread Pierre Schiller
ecover some details > post sim as explained here. A tip for the future: > http://i.imgur.com/mNuSIKf.png > > Cheers > Pedro > > > > On Thu, May 12, 2016 at 3:53 PM, Pierre Schiller < > activemotionpictu...@gmail.com> wrote: > >> Wait, so could we see how

Re: Friday Flashback #265

2016-05-21 Thread Pierre Schiller
The thing it impacted me the most was the quick stretch operator and the way the disc (cd) was constructed. This set the basis for all my interactive cds. I still got those. People do buy these things? What price? :) On May 21, 2016 5:19 AM, "Olivier Jeannel" wrote: > That Softimage demo on indig

Re: equirectangular uv

2016-05-24 Thread Pierre Schiller
@Pedro Santos, is this an in-house solution? looks pretty solid! https://gfycat.com/ShabbySeriousDrafthorse Or is it available somewhere? Thanks! :D On Tue, May 17, 2016 at 8:51 PM, Matt Lind wrote: > I should also add: > > If you apply a spherical projection onto a cube which has Catmull-Clark

Arnold shaders, interactive oppacity on Alpha?

2016-05-27 Thread Pierre Schiller
Hello Softimagers! :D I´ve been doing some quick test renders on arnold and I happen to come around a dead end: I know arnold property has to have "opaque" unchecked on the geometry in order to work the transparency from the shader (on the Refraction Scale = 1 to be fully transparent, also I switc

Re: Friday Flashback #265

2016-05-27 Thread Pierre Schiller
Picture #15 looks like Alienware logo. Deng, were we even that far ahead in the fure back then? On Wed, May 25, 2016 at 8:25 PM, Matt Lind wrote: > I updated my facebook page with some new photos of stuff I still have such > as the XSI 1.0 installation CDs. > > http://tinyurl.com/h7ccbkk > > > >

Re: Friday Flashback #274

2016-05-27 Thread Pierre Schiller
How much is that Sotimage ICE shop bag again? Alienware logo-like in picture #52 ( I meant). Were we even that far ahead in the future, back then? OMM (Oh my Mind) Eisner´s original book (that´s like looking Illusion of Iife back in the 60´s original print)! My mind, come to think of this, this me

Re: Arnold shaders, interactive oppacity on Alpha?

2016-05-29 Thread Pierre Schiller
but probably is > not what you are after. The way to handle this is to render with your > background in 3d so it's seen through the refraction. > > > > On Fri, May 27, 2016 at 5:56 PM, Pierre Schiller < > activemotionpictu...@gmail.com> wrote: > >> He

Re: Momentum / implosiafx plugins

2016-05-29 Thread Pierre Schiller
Oleg just entered the Softimage hall of fame, permanently. Thank you so much. You are a MVP (Most valued player). Thanks Oleg, great tool indeed. On May 29, 2016 6:21 AM, "Toonafish" wrote: > Grrreat !! What a nice surprise. Thanks so much Oleg. > > - Ronald > > On 5/26/2016 16:24, Oleg Bli

RE: Anybody still using mental ray?

2016-05-29 Thread Pierre Schiller
@Sven's got some really deep honest points regarding mr. @Matt Lind, any MR shaders you develop help a lot of people, who read this but can't participate either because they're not part of the list or this (will be) a cached google page. In representation of them: I vote YES, we do use MentalRay.

RE: Arnold shaders, interactive oppacity on Alpha?

2016-05-30 Thread Pierre Schiller
> The day has 24 hours, if that does not suffice, I will take the night > > > -- > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Pierre Schiller > *Sent:* Friday, May 27, 2016 5:56 P

Re: Arnold shaders, interactive oppacity on Alpha?

2016-06-05 Thread Pierre Schiller
So, to get my "transparent bk" I should set a gigantic grid on the entire background with the color I desire? Wait, then, how doable is it to work with alpha with arnold directly from render? I´m figuring I can pull out a key (by doing another "solid" constant white shader, assign it to a pass with

Re: Arnold shaders, interactive oppacity on Alpha?

2016-06-05 Thread Pierre Schiller
raight out from a sequence .png? Thanks. On Sun, Jun 5, 2016 at 6:01 PM, Pierre Schiller < activemotionpictu...@gmail.com> wrote: > So, to get my "transparent bk" I should set a gigantic grid on the entire > background with the color I desire? > Wait, then, how doable is it

Re: Arnold shaders, interactive oppacity on Alpha?

2016-06-06 Thread Pierre Schiller
THANK YOU ORLANDO! deng! the most obvious thing! Yep, I´m reading alpha now. Cheers. On Mon, Jun 6, 2016 at 9:39 AM, Orlando Esponda wrote: > Are you sure your framebuffer is set to RGBA? Sounds like you have it set > to RGB only. > > El lun., jun. 6, 2016 12:01 AM, Pie

Re: Arnold shaders, interactive oppacity on Alpha?

2016-06-06 Thread Pierre Schiller
; > > -- > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Pierre Schiller > *Sent:* Monday, June 06, 2016 5:21 PM > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Arnold shaders

Path constrained camera and endless loop

2016-06-17 Thread Pierre Schiller
Hello, good day. I got a scene setup for a camara on a circle (path constrained) and I started the path at 16%. So it ends on 100% but I need 30 frames more to finish the animation. Once path is reached at 100%, the following frame, I set the path on a linear interpolation on 0.22% keyframe and fi

Re: Path constrained camera and endless loop

2016-06-21 Thread Pierre Schiller
Thank you Matt. Would be a plus, to show the method. I initially solved as posted, but I didn't know one can extrapolate the curve for ever. On Jun 17, 2016 8:56 PM, "pedro santos" wrote: > @Matt > I'm confused: what do you mean by: "All you need to do is extrapolate the > FCurve linearly beyond

Re: Path constrained camera and endless loop

2016-06-23 Thread Pierre Schiller
rves_ExtrapolatingFunctionCurves.htm >> > >> > However, even if you don't use pre/post extrapolation, all you have to >> do is >> > enter a value above 100% along the path. Softimage will internally >> make the >> > adjustment to preserve

Gator Mirroring shapes - Duplicated meshes?

2016-06-27 Thread Pierre Schiller
Hello and thank you for opening this thread. Hopefully someone could help me and point me out onto the right direction: I got a character´s head who´s "L" shapes are all into the shape manager, doing ok. (L_smile, L_frown, etc..) so I duplicate this head and I choose a GATOR property for the first

Re: Gator Mirroring shapes - Duplicated meshes?

2016-06-28 Thread Pierre Schiller
Yes, I got GEAR, actually the whole thing rigged with gear. Ok I´ll check those options out. @Cesar, I´ll try freezing the gator op, tho´yesterday it just completely erased the mirrored in -x shapes. On Tue, Jun 28, 2016 at 5:05 AM, Cesar Saez wrote: > What about freezing the gator op? > > -

Re: Gator Mirroring shapes - Duplicated meshes?

2016-06-28 Thread Pierre Schiller
Marvelous!! Freezing the Gator operator worked like a charm!! Thank you Cesar!! Now the shapes run like the wind (previously were really slow!) Cheers. On Tue, Jun 28, 2016 at 3:32 PM, Pierre Schiller < activemotionpictu...@gmail.com> wrote: > Yes, I got GEAR, actually the whole thi

Installing AAOcean in Softimage 2014

2016-07-04 Thread Pierre Schiller
Hi everyone! I´m trying to install the aaOceanDeformer.dll via workgroup by placing it under (workgroup)\Application\Plugins\ But softimage can´t find neither the shader nor it deforms the sample scene. What else am I missing to install? I´m using softimage sp2 2014. Please help me, this is so con

Re: Installing AAOcean in Softimage 2014

2016-07-04 Thread Pierre Schiller
t you are missing one of the visual studio redistributable > packs. try installing them from > > https://www.microsoft.com/en-gb/download/details.aspx?id=14632 > https://www.microsoft.com/en-gb/download/details.aspx?id=13523 > > amaan > > > On 4 July 2016 at 22:21, Pierre

Re: Installing AAOcean in Softimage 2014

2016-07-04 Thread Pierre Schiller
gt; https://www.microsoft.com/en-gb/download/details.aspx?id=13523 >> >> amaan >> >> >> On 4 July 2016 at 22:21, Pierre Schiller >> wrote: >> >>> Hi everyone! >>> I´m trying to install the aaOceanDeformer.dll via workgroup by placing >&

Destruction in softimage - Noorvfx training?

2016-07-08 Thread Pierre Schiller
Hello list, I found this video and I was wondering if it´s still on sale? Anyone knows? https://vimeo.com/69523033 Thanks. -- Portfolio 2013 Cinema & TV production Video Reel -- Softimage Mailing List. To unsubscribe, send a mail

Double transforms on facial weights - Using Gear.

2016-07-09 Thread Pierre Schiller
Hello, team! I´m facing an odd problem regarding double transforms on the weights on my character´s face. Currently I´m using gear and the head bone´s hierarchy is like this: -ModelCharName -Face Mesh (Weighted) -Main-Gear-hierarchy - COG -COG_Head_Ctrl

Re: Double transforms on facial weights - Using Gear.

2016-07-12 Thread Pierre Schiller
nder a null, is that you character-geo? if so why is >>> the Head not also there? >>> >>> What is different(shape parent rigged?) between the teeth and the head >>> geo, >>> >>> what happens when you offset the actor-hierachy and then mute the

Camera warpers / deformers / lattice, anyone?

2016-07-12 Thread Pierre Schiller
Hello. I´ve seen this video some years ago: https://www.youtube.com/watch?v=RBUOl1wvLvY But I was trying to replicate this directly on cámera like he does, but I haven´t got far. AD 3dsMAX tutorials from japan show a lattice directly deforming a character to give "anime deformation/exageration for

Re: Camera warpers / deformers / lattice, anyone?

2016-07-12 Thread Pierre Schiller
objects, >> shapemanager to modify and store shapes.will also work with hair but if >> your objecktmoving in space than it has some strange movement, because of >> the lattice (warp) and not so easy to controll when lot of Shares. >> >> I Attaché an emdl with an simple Setup, rename

Re: Camera warpers / deformers / lattice, anyone?

2016-07-14 Thread Pierre Schiller
t the first video, deformation grid > > Maybe this guy is on this list? J > > > > > > *From:* softimage-boun...@listproc.autodesk.com [ > mailto:softimage-boun...@listproc.autodesk.com > ] *On Behalf Of *Pierre Schiller > *Sent:* יום ד 13 יולי 2016 07:07 > *To:* softi

Softimage and Unity - Recording camera as tracker.fbx?

2016-07-15 Thread Pierre Schiller
Hi, I crossed this url today: https://developers.google.com/tango/apis/unity/unity-prefab-motion-tracking And looks like a pretty nice starting point to develop in unity for FBX tracking data, so the general idea would be to move your android phone around and capture that as FBX file with tracking

Re: Sitoa - Refraction - Spec - Sprite logo

2016-07-26 Thread Pierre Schiller
On the object that you're using, have you given it arnold properties? Add arnold properties to the object and untick "oppaque". With oppaque off, you can drive transparency, which will give you shadow properly. Also what drives the cristal color will be: refraction parameter. Cheers On Jul 25, 201

Re: What does this mean for Arnold ?

2016-08-02 Thread Pierre Schiller
Well Arnold over Vray all the way, we all know that. So I guess at least on all the Arnold shaders and params are all the same, and that would mean at least there will be jobs for all softimagers on the maya wagon (late comming users) that for the least, would know how to "render" on MA. AD showing

Re: Reminiscing

2016-08-06 Thread Pierre Schiller
Matt nailed right off: "Any non AD package would do". Yes, totally agree. But to answer the direct question: 3dcoat has given me free creativity. Also substance designer and procedural shaders with real pump to tweak settings on end user (once you've deployed your shader). Yes, there are things o

aaOcean - SI 2014 - How to set it up on a scene?

2016-08-06 Thread Pierre Schiller
​ Hello guys, when I installed my AAOcean Workgroup, I only see this compound. And it´s output it´s on yellow. Previous AAOCean had a grey output so it could be plugged directly into Executes on ICE tree node. Question: What is the correct way to setup aaOcean on ICE? Cheers. -- Portfolio 2013 <

Re: aaOcean - SI 2014 - How to set it up on a scene?

2016-08-07 Thread Pierre Schiller
gt; amaan > > On 7 August 2016 at 04:45, Pierre Schiller > wrote: > >> >> ​ >> Hello guys, when I installed my AAOcean Workgroup, I only see this >> compound. And it´s output it´s on yellow. Previous AAOCean had a grey >> output so it could be plugged dire

Re: aaOcean - SI 2014 - How to set it up on a scene?

2016-08-07 Thread Pierre Schiller
ads > > On 7 August 2016 at 14:14, Pierre Schiller > wrote: > >> Yes. But on SI 2013 only. And that was some time ago. >> >> How can I plug the yellow port to an ice execute port on ice? >> >> (I don't have demo scenes anymore) >> Thanks for the rep

Re: aaOcean - SI 2014 - How to set it up on a scene?

2016-08-07 Thread Pierre Schiller
former.dll *aaOceanShaderDefinition.dll What other thing do I need to make to have the shader found with MR? Thanks @Aamaan On Sun, Aug 7, 2016 at 2:55 PM, Pierre Schiller < activemotionpictu...@gmail.com> wrote: > Ok, I´m going for AAOcean Rev255 Stable Win.zip > Let´s see how it goes. Thanks fo

Re: aaOcean - SI 2014 - How to set it up on a scene?

2016-08-07 Thread Pierre Schiller
ocean/ > > Also, the Plugin Manager should help in showing if the shaders/deformers > are visible to softimage > > On 7 August 2016 at 21:44, Pierre Schiller > wrote: > >> Ok. Opened AA_Ocean_DemoScenes\aaOcean_MentalRay.scn but error shows: >> ERROR : PHEN 0.17

Re: aaOcean - SI 2014 - How to set it up on a scene?

2016-08-10 Thread Pierre Schiller
t i always wanted to ask. :) >> >> On Mon, Aug 8, 2016 at 12:09 AM, Pierre Schiller < >> activemotionpictu...@gmail.com> wrote: >> >>> BTW, how do I correctly connect those cyan outputs? Shader shows >>> disconnections. >>> >>> >>

Re: OT: GearVR + Mocap Suit = Full Body in VR

2016-08-10 Thread Pierre Schiller
Thank you for sharing!!! THIS IS SO PROMISING!!! Can´t wait to see more of your development. Congrats! On Wed, Aug 10, 2016 at 1:44 AM, Enter Reality <3dv...@gmail.com> wrote: > Hey guys, > > I did some test yestarday and I'm blown away by the results! > > Latency from the suit heavily reduced an

Re: aaOcean - SI 2014 - How to set it up on a scene?

2016-08-10 Thread Pierre Schiller
weightmap and some particles are emitted from there. >> >> Le 10 août 2016 19:43, "Pierre Schiller" >> a écrit : >> >> The foam on that vimeo video sim look pretty cool. (I know byfost has >> params for that) >> I also read an attribute boolean on

Re: redshift materials show gray in viewport

2016-08-16 Thread Pierre Schiller
Matt , while we´re at it (brute force representation UVws), sometimes arnold materials do not show themselves on the Material explorer, is that the reason why? On Tue, Aug 16, 2016 at 2:48 PM, Sven Constable wrote: > *"…**By default all lights in the scene are shown to be inclusive, but > they a

Re: Blast from the past - TGen forces anyone?

2016-08-24 Thread Pierre Schiller
Nice! Could you please share quick workflow please? Thanks. On Aug 24, 2016 7:30 AM, "Morten Bartholdy" wrote: > Never mind - just found out. As you were. > > //MB > > > > > Den 24. august 2016 klokken 14:12 skrev Morten Bartholdy < > x...@colorshopvfx.dk>: > > > > > > I have not touched TGen fo

Re: [OT]Would this be any good ? Scouting for new (laptop)

2016-09-05 Thread Pierre Schiller
Google predator nvidia. Comming out next month. 2 gcards: 1080. Texting from phone. On Sep 3, 2016 7:18 PM, "Sebastien Sterling" wrote: > http://www.ldlc.com/fiche/PB00213731.html > > Am currently looking for a new portable work horse. Wish I could get this > with a qwerty keyboard. What do yo

Re: ÜberTage says goodbye: ÜberTage|2016 this Friday, September 16th in Siegen/Germany

2016-09-13 Thread Pierre Schiller
In the end, an all-timer-top-moments from the meetings will be released, right? :) Great times Oliver, thanks for sharing your passion with the industry for those years. On Sep 13, 2016 2:53 PM, "Christian Freisleder" wrote: > hey Oliver > > you did a great job and it was worth it every single t

Render rates - or where to get a softimage farm?

2016-09-16 Thread Pierre Schiller
Hello everyone, good day. There´s this gig I got...it´s a simple 360º render of a warehouse with a lot of small things, like boxes, and stuff animated (you know the usual things you´ll go to place and store at a rent warehouse). I did this using Arnold. And pretty much delivered all 400 frames of

Re: Render rates - or where to get a softimage farm?

2016-09-19 Thread Pierre Schiller
ptember 2016 at 06:35, Olivier Jeannel > wrote: > >> Everybody talks about Gridmarket these days. Seems they are the fastest >> and the cheapest. Not sure they have something for Softies, but you might >> want to check. >> >> Le 16 sept. 2016 23:46, "Pierre Sch

OT: Just before 2018 - Where is XSI?

2016-09-20 Thread Pierre Schiller
https://youtu.be/9pkvyIjlX9E I really gotta say that team got inspired by the XSI logo, or what? :D Anyone here on the list on the production? Deng.. that´s a good way to say "bye" to SI. Cheers. -- Portfolio 2013 Cinema & TV production Video Reel

Re: object parenting in maya

2016-09-20 Thread Pierre Schiller
yes, they could *at least*. I´m keeping my hopes up from 2012 when the SI dev team told us they would migrate some stuff from SI to MA, in 2018. Back then, it seemed very far. SI went down the drains, and now there are 2 more years to go for the waitlet´s see what MA would look like in 2018,

Re: object parenting in maya

2016-09-21 Thread Pierre Schiller
en when our ICE and math knowledge is limited, simple things >>>>>> like randomizing attributes, seem like a futuristic thing hehehe. >>>>>> >>>>>> Orlando >>>>>> >>>>>> El mié., sept. 21, 2016 7:

Re: OT: Just before 2018 - Where is XSI?

2016-09-21 Thread Pierre Schiller
"kicks and kicks"...they have been around since the late 70's.. > I invite you to visit their site...pay attention to the logo.. :-) > > http://xutos.pt/ > > later, > Rui > > 2016-09-20 19:53 GMT+01:00 Andrew Prostrelov : > >> seems so ))) >>

OT: Today it hit me again. EOL SI on networks?!

2016-09-22 Thread Pierre Schiller
What´s up everyone? How do you do? Go to behance. Try to select (or suggest) you made something with Autodesk Softimage, the item list on the subject erases itself, and Autodesk Softimage doesn´t get input as a product anymore. Darn. AD did a brilliant job erasing us from the map on America. Fort

Softimage wikia first, now Jeremiepasserin.com?!!

2016-09-29 Thread Pierre Schiller
Okay, http://jeremiepasserin.com It´s abandoned. Today I was shocked google gave no results, fearing the worst, I re-checked. So It´s down. Question: Could anyone please, help me out on how to operate presets through gear with these buttons? ​ Gee, one by one. Thanks to Miquel, he´s hosting Gear

Re: Softimage wikia first, now Jeremiepasserin.com?!!

2016-09-30 Thread Pierre Schiller
Thank you Jeremie. Well, I mostly don´t know how to fully (and which cases) are to be used on the following sections of the original Gear: Modeling > Match Geometry Symmetrize points Merge with clusers Split polygon Islands Rigging > Renamer De

Re: Softimage wikia first, now Jeremiepasserin.com?!!

2016-09-30 Thread Pierre Schiller
Thank you!! I´ll go try this all. Thanks again Jeremie, I think most of them I got them wrong because of the absence of the sym map. Cheers. On Fri, Sep 30, 2016 at 11:55 AM, Jeremie Passerin wrote: > It feels so long ago. > > > Modeling > > *Match Geometry* : Pretty sure you select a geo, click

Re: Ping

2016-10-05 Thread Pierre Schiller
I'll be here as long as there's people saying: Metal Gear marked my teen years, and sfv is still kick ass, and Guilty gear xxrd is 2d (tho' we know it's softimage toon shader). Roger that. On Oct 5, 2016 1:25 AM, "Daniel Kim" wrote: > I am still using Softimage here for short animation work now

Re: Scripting operator on Select Cases driven by POS

2016-10-05 Thread Pierre Schiller
gt; just a quick solution in ICE: > > http://pasteall.org/pic/index.php?id=107404 > > Probably other ways to do it with a modulo, but this should get you > started. > Unless you really need to have a scripted operator going for some > reason > > cheers, > Thomas

Re: wacom right click not working

2016-10-07 Thread Pierre Schiller
Definetly a driver/update/patch older software problem with win 10. I'd suggest to you, try borrowing another partner's more up to date wacom, and see if problem persist. Probably by installing most recent hardware and driver for windows, tends to solve legacy software and hardware device conflicts

OT: Just for the sake of it

2016-10-09 Thread Pierre Schiller
Hi everyone. Many colleagues are leaving the CG field for real, once and for all. Due to many reasons. Which (you may if you´d like - add to this thread), but I came across this: https://vimeo.com/183859356 And thought...yeah, if they will close CG jobs and/or are paying lower, these guys on the v

Wireless MIDI device capture for Softimage - Tutorial (2016 edit)

2016-10-11 Thread Pierre Schiller
Hi, I picked up a lot of stuff from old tutos and sites and so I found this one a really interesting option to re-post. How to drive stuff via midi capture on softimage using Android? Here´s the blog: http://wp.me/p4qGvb-31 Based from 3ds Max and Ipad: http://stateoflux.net/?portfolio=wifi-midi-an

Re: Wireless MIDI device capture for Softimage - Tutorial (2016 edit)

2016-10-11 Thread Pierre Schiller
Thanks Jentzen, I´m planning pulling this entire thing on a video for a new rig setup. Let´s see how it comes. Cheers. On Tue, Oct 11, 2016 at 1:42 PM, jentzen mooney wrote: > nice!! > > On Tue, Oct 11, 2016 at 11:33 AM, Pierre Schiller < > activemotionpictu...@gmail.com>

Re: Wireless MIDI device capture for Softimage - Tutorial (2016 edit)

2016-10-12 Thread Pierre Schiller
of them can "code their way into" OSC. Horrible. Tools like this are so necessary for the animator... On Tue, Oct 11, 2016 at 2:05 PM, jentzen mooney wrote: > yeah keep us all posted cheers! > > On Tue, Oct 11, 2016 at 11:50 AM, Pierre Schiller < > activemotion

Re: Cage deformer question

2016-10-13 Thread Pierre Schiller
Artur, the complete sentence would be something like "Now do that in maya, in front of client"... On Oct 13, 2016 8:04 AM, "Artur W" wrote: > .. and it's on me. > > 2016-10-13 14:58 GMT+02:00 Mirko Jankovic : > >> maya and love in same sentence.. >> >> >> hahah that is some joke ;) >> ᐧ >> >> On

Re: Is this even remotely possible ?

2016-10-13 Thread Pierre Schiller
Just explain there will be no space between letters. Explain printers (at most) will make an entire toothpaste letters together. On Thu, Oct 13, 2016 at 2:55 PM, Michael Amasio wrote: > I think I'm missing the point of why this would be 3d printed if it's > going to be super thin, (?o?)but I've

OT: Cloud rendering - Time to review options for Softimage?

2016-10-18 Thread Pierre Schiller
Good day everyone, I just crossed this video on my internet trip of today: https://vimeo.com/177142860 He takes pretty solid point from minute 24 onwards. Has anyone tried Amazon cloud services to work with Softimage? I read they got prices for "decent-normal" everyday machines but give you free u

OT: Softimage 7.01 Splash screen

2016-10-27 Thread Pierre Schiller
Hi everyone. Good day. I was wondering if...you know...now that SI is EOL, if by any chance...Tim Borgmann could share the Softimage ICE scene, the one that is seen on the splash screen of softimage 7.01? Is this possible? :D Thanks. -- Portfolio 2013 Cinema & TV produc

Arnold displacement 3.14.0

2016-10-28 Thread Pierre Schiller
Hello team. I can't seem to make the displacement work on the arnold demo of 3.14.0 for softimage. Could anyone be so kind to record a little video on how to set it up? I read and followed the manual but I'm missing some step along the way (probably mixing MR and Arn concepts on geo displacement an

Re: Friday Flashback #284

2016-10-28 Thread Pierre Schiller
True till the end. On Oct 28, 2016 7:14 AM, "Morten Bartholdy" wrote: > Eight good years :) > > / Morten > > > > Den 28. oktober 2016 klokken 13:12 skrev Stephen Blair < > stephenrbl...@gmail.com>: > > > > > > 2008. > > Introducing ICE. It's visual. It's fast. It's infinite. > > http://wp.me/pow

Re: About Licenses

2016-10-28 Thread Pierre Schiller
What them both say about it? Since you got a working code for them, crediting should be the first thing to do on the licence. On Oct 28, 2016 2:31 AM, "Martin Yara" wrote: > Hi, I'm about to finish a weight tool for Softimage and I'd like to share > it but I don't fully understand all those lice

Softimage viewport 2014-2015 - PBR ready?

2016-10-28 Thread Pierre Schiller
Hello. I just visited this video on youtube: https://youtu.be/Y7VZHjcdr6o and I was wondering if there was any way to setup a "tricked" PBR for viewport viewing using RT shading? How possible could it be? Thanks. -- Portfolio 2013 Cinema & TV production Video Reel

Re: Arnold displacement 3.14.0

2016-10-28 Thread Pierre Schiller
gt; > For a vector displacement map, use the "sta_vector_displacement" node. > > Hope this helps.. > > -Ronald > > > On 10/28/2016 23:36, Pierre Schiller wrote: > > Hello team. I can't seem to make the displacement work on the arnold demo > of 3.14.0 for s

Re: Softimage viewport 2014-2015 - PBR ready?

2016-11-02 Thread Pierre Schiller
ink it's definately possible using the dx9 viewport. I seem to recall > someone doing it for 3ds max > On 29 Oct 2016 08:13, "Pierre Schiller" > wrote: > >> Hello. I just visited this video on youtube: >> https://youtu.be/Y7VZHjcdr6o >> >> and I was w

Re: Softimage viewport 2014-2015 - PBR ready?

2016-11-02 Thread Pierre Schiller
Is it this one? http://www.bencloward.com/tutorials_shaders1.shtml If he is, I also found this interesting: http://www.bencloward.com/shaders_globalIllum.shtml On Wed, Nov 2, 2016 at 3:17 PM, Pierre Schiller < activemotionpictu...@gmail.com> wrote: > How should I google that? PBR vie

Re: electric plasma effect

2016-11-03 Thread Pierre Schiller
Any screencaps allowed? 😃😃😃 On Nov 3, 2016 6:07 AM, "Chris Marshall" wrote: > This was more a demo than the actual final delivered result. > > > On 3 November 2016 at 11:03, Mirko Jankovic > wrote: > >> I would just say that initial connecting of arc could be a bit faster >> like to be snap za

Softimage 2014 SP2 - Crashing when opening material editor

2016-11-08 Thread Pierre Schiller
Hello everyone. I´m on a tight deadline, and I have been using arnold 3.13.0 for my renders. It all went fine until 2 days ago. My scene crashes every time I dare to touch the material editor /or/ resize it. I´m cheking the sources for all of my textures to be path relative to the user of the proje

Re: Softimage 2014 SP2 - Crashing when opening material editor

2016-11-09 Thread Pierre Schiller
t;%28954%29%20552-7956> * >> sdavid...@3danimationmagic.com >> >> 3D Animation Magic Facebook page >> <http://www.facebook.com/3danimationmagic> >> >> *Any sufficiently advanced technology is indistinguishable from magic* >> >> &g

Re: Softimage 2014 SP2 - Crashing when opening material editor

2016-11-11 Thread Pierre Schiller
is easily done in the External > Files Manager. > > MB > > > > Den 10. november 2016 klokken 00:35 skrev Pierre Schiller < > activemotionpictu...@gmail.com>: > > > > > > Merge worked. Thanks everyone for your help. > > Though I will try to turn

Very OT: Did anyone see the BCon2016 (Blender conference)?

2016-11-13 Thread Pierre Schiller
Hi. I´m amazed blender is peaking heights, in this last quarter of 2016. Specifically the Blender Cloud and the "MAD Animation Studio - the Blender takeover" blew my mind. (for such software to have acquired those skills in a few years). Who else on the SI list is following / using blender? I´m go

Re: Warcraft Creating The Horde

2016-11-17 Thread Pierre Schiller
Ohh thank you sooo much!!! This is great news Thank you On Nov 17, 2016 12:55 PM, "Jonathan Moore" wrote: > Ace to see Softimage and Fabric Engine singing in perfect harmony. > > On 17 November 2016 at 15:56, Eric Thivierge wrote: > >> Hey all, >> >> This new video from ILM has a few cl

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