Selam Muhammed;
This
http://www.ub.uit.no/munin/bitstream/handle/10037/1065/thesis.pdf;jsessionid=C0E24ED29579BADBBA942B95B8C93B1D?sequence=1master
thesis may help you to solve your problem about how OpenSceneGraph
supports distributed rendering.
Regards.
Ümit Uzun
2011/4/10 Muhammed Kalkan
Selam Tufan,
Look at the herehttp://umituzun84.blogspot.com/2009/12/osgart-project.htmland
download sourcecode which is related to Picking by Intersection on
model
by mouse clicks.
HTH.
Saygilar.
Ümit Uzun
2010/7/15 Trajce (Nick) Nikolov nikolov.tra...@gmail.com
Have a look at the osgpick
before setImage funtion. And
another hint, are you sure your captured image's depth is IPL_DEPTH_8U from
OpenCV. You have set GL_UNSIGNED_BYTE to image type but may be your type
could be IPL_DEPTH_16U or IPL_DEPTH_32U.
Hope this helps.
Regards.
Ümit Uzun
2010/5/29 Osman Hancer enderenderenderen
-on-labview.html
.
Regards.
Ümit Uzun
2010/5/26 Frederic Bouvier fredlis...@free.fr
Hi Ümit,
- Ümit Uzuna écrit :
Hi All,
Thanks for your all replies. Brede, I will look all suggested games
ASAP. may be it helps me for a while before we grow our project.
Jan, I mean motion
or quality, I need only simple game which support me by
accurate telemetry data.
Thanks in advance.
Regards.
Ümit Uzun
___
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http://lists.openscenegraph.org/listinfo.cgi/osg-users
You can use some tunnel sites or you can only chance your dns (for example
4.2.2.2 or 4.2.2.1):D It works for me in Turkey.
Ümit Uzun
2010/2/18 Trajce (Nick) Nikolov nikolov.tra...@gmail.com
Hi Kim,
I managed to see the video (thanks to some net tools) ... Looks awesome !
-Nick
On Thu
Hi Tufan,
You can use NodeTracker Manipulator, so you can track your origin node by
your camera and manipulate your camera's rotation and oriantation due to
your tracked node too.
Regards.
Ümit Uzun
2010/2/10 Vincent Bourdier vincent.bourd...@gmail.com
In osgHud example, some text
and also
osgQtBrowser has only C:\Qt\4.6.0\include path in Additional Include
directories field.
So there should be C:\Qt\4.6.0\include\qt too in CMake configuration to
find QString header, shouldn't there?
Or Am I missing something?
Regards.
Ümit Uzun
___
osg
I have mean C:\Qt\4.6.0\include\QtCore
Ümit Uzun
2010/1/18 Ümit Uzun umituzu...@gmail.com
Hi All,
When I compile last revision on svn I get
c:\qt\4.6.0\include\qtwebkit\../../src/3rdparty/webkit/WebCore/../WebKit/qt/Api/qwebelement.h(23)
: fatal error C1083: Cannot open include file
) doesn't
interfere.
HTH.
Ümit Uzun
2010/1/18 Michael Platings mplati...@pixelpower.com
Hi Alessandro
I'll be happy to look at this. Please send me a zip of your model and
textures and I'll see if I can repeat the bug.
Cheers
--
*From:* osg-users-boun
plugin's on your system(all plugins which you can reach from your Path
Environment Variables) and rebuild with your existing OSG version again.
This would solve your problem.
Regards.
Ümit Uzun
2010/1/18 Sukender suky0...@free.fr
Arg! Please avoid sending email addresses in clear (because
I have had same problem on different plugin while loading my model on
runtime. After that I reliazed that version inconsistent with target plugin
with my OSG. After recompilation problem disapperead.
Ümit Uzun
2010/1/18 alessandro terenzi a.tere...@gmail.com
I will try your suggestion Ümit
Hi Maxym,
Transparent objects drawing order is important. You have set
ss-setRenderBinDetails(1, DepthSortedBin); so it make your object drawn
first. Try to draw it last with supporting 11 renderbin order instead of
1.
HTH. Regards.
Ümit Uzun
2010/1/16 Maxym Bilinets maxymbilin...@gmail.com
Merhaba Nikolov :)
I would have been glad to meet you, but I stay in Ankara :( I think you are
on graphical prject in Istanbul. Which company works based on 3D environment
and simulation on Istanbul?
Nice to meet you.
Saygilar :D
Ümit Uzun
2010/1/15 Trajce Nikolov nikolov.tra...@gmail.com
Merhaba Nikolov,
If you come Ankara, we may can meet :) Sorry for special question about
company!
See you...
Regards.
Ümit Uzun
2010/1/15 Trajce Nikolov nikolov.tra...@gmail.com
hi Umut,
I might have a short trip to Ankara soon. I am not going to disclose the
company :)
Nick
http
Hi Nikolov,
What does
http://www.linkedin.com/in/tnickhttp://www.linkedin.com/in/tnickSent
from Devlet, Ankara, Turkey mean. Is this undefined spam type? Your
location changing too fast. I am crious because I am from Turkey, too :D
Regards.
Ümit Uzun
2010/1/15 Jean-Sébastien Guay jean
Hi Tufan,
If there is no obligation you should use general Win32 Console Project
instead of CLI, and problem most probably about CLI C++ and Pure C++
reference collision.
Good Luck :D
Regards.
Ümit Uzun
2010/1/7 Tufan Taş tas.tu...@gmail.com
Hi,
I am new in open scene graph. I installed
or not?
Thanks so much. Regards.
Ümit Uzun
30 Aralık 2009 23:48 tarihinde Paul Martz pma...@skew-matrix.com yazdı:
I would store the x and y rotations as separate variables. Use them to
compute a single Matrix when you need to update. Test for identity by
checking to see if your x and y variables fall
Hi Simon,
Thanks for your advices, but I need to apply unordered rotation. And I don't
want to think about rotation apply order. So I can't use direct invert
function, rotation should be incremental order, not direct neutralization.
Thanks for your advices again.
Regards.
Ümit Uzun
2009/12/31
(for X and -X or for y and -Y with unordered queue)
operation I want to get first initial matrix for my MT node.
I know this is not hard operations, but I am unstable about choosing which
one is right way.
I appreciate any comments.
Regards.
Ümit Uzun
model's path. So you can't see any hud on the
screen. Please control all path's on your system and recompile it. You will
see all of them works.
Regards.
Ümit Uzun
2009/12/29 Trajce Nikolov nikolov.tra...@gmail.com
dont panic :))
here is your code modfied and working
osg::ref_ptrosg::Group
Hi Maxim;
If you have time could you look at
http://www.delta3d.org/article.php?story=20050720155458456topic=tutorials
Resource Creation section to conform some rules to make much general
conversion. Maybe it can help while conversion.
Regards.
Ümit Uzun
2009/12/21 Maxim Gammer maxgam
would give you best ocean
surface as you expect without much CPU usage.
But I really suggest you to use osgOcean, You can turn on/off much of
rendering unit. So you can only use reflection and environment mapping by
toggling off all off other which are needs too much processing time.
Regards.
Ümit
are very beginner, you need to learn water mathematic(which habib's
talked about enough in his site) and implementation by GLSL. I think you
have already known this is not trivial operation.
Regards.
Ümit Uzun
2009/12/22 Dominic Stalder dominic.stal...@bluewin.ch
Hi Ümit
thanks
Hi Nick,
I advice you to look at, How can I ask smart question? from
http://catb.org/~esr/faqs/smart-questions.html
Regards.
Ümit Uzun
2009/12/11 Robert Osfield robert.osfi...@gmail.com
Hi Nick,
On Fri, Dec 11, 2009 at 1:01 PM, Trajce Nikolov
nikolov.tra...@gmail.com wrote:
one more
::StateAttribute::PROTECTED but which
osg::Attribute should I set to PROTECTED?
I mean ChildNode-getOrCreateStateSet()-setAttributeAndModes( ,
osg::StateAttribute::PROTECTED | osg::StateAttribute::OFF);
What should I assign to Or Does this way wrong or not?
Regards.
Ümit Uzun
Hi J.S;
Thanks for reply, It works. I have known this rule but for some reason
forgot so I have been trying to PROTECT child's stateSet :D
Regards.
Ümit Uzun
2009/12/3 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com
Hi Ümit,
I have a shader and try implement to the ParentNode but I
Thanks Wang,
But is there anyone who is OSG user and knows Chinese and wants to translate
this book to english in the future? :) Or will you translate it to make it
more universe?
Regards.
Ümit Uzun
2009/11/26 Andrea Negri andrea.ne...@gmail.com
Hi Wang,
any chance to see an english
? For
example, now I can access to related pixel's texture value by;
uniform sampler2D diffuseTexture;
vec4 texture = texture2D(diffuseTexture,gl_TexCoord[0].st);
But if I doesn't define my sampler2D to related texture how can I access?
Thanks in advance.
Regards.
Ümit Uzun
2009/10/30 Ümit Uzun
.
Thanks again.
Regards,
Ümit Uzun
2009/10/30 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com
Hi Ümit,
How can I reach related pixel's texture value in fragment shader if I
doesn't use sampler2D?
I don't understand why you would *not* use sampler2D? You always need a
sampler
Hi JS,
I will declare osg::Uniform on root node's stateset as you said.
Thanks so much.
Regards.
Ümit Uzun
2009/10/30 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com
Hi Ümit,
My last question is, I have declared;
uniform sampler2D diffuseTexture;
in my fragment shader, although I
Hi Alessandro,
Try my bumpmapping sample from
http://www.fileden.com/files/2007/9/10/1423182/BumpMapping.rar
Hope this helps.
Ümit Uzun
2009/10/30 alessandro terenzi a.tere...@gmail.com
I'm trying to use the TangentSpaceGenerator in order to apply a bump
mapping shader, but I cannot manage
Hi Mike,
You need to open up cmake again and assign collada dependency columns to
collada 3rdParty folder which is in your system, And after generated
solution again you need to build up osg dae plugin. I mean you simply build
fully OSG again. That's all I think.
Regards.
Ümit Uzun
2009/10/26
Hi Nectarious;
There isn't video example or application in osg release except osgmovie as I
know. But if you want to use Augmented Reality with osg I strongly advice
you to look at osgART(http://www.artoolworks.com/community/osgart/) This is
what look for.
Regards.
Ümit Uzun
2009/10/26
Yes, osgdb_dae plugin for collada :D
Ümit Uzun
2009/10/26 Mike Fried mike.fr...@gmx.de
mikefried wrote:
Hi,
if the new build was OK, where can i find the dae plugin? Is the
osgdb_dae the name of the dae plugin?
Thank you!
Cheers,
Mike
--
Read
Bless You :)
Regards.
Ümit Uzun
2009/10/22 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com
Hi Jeremy,
I totally understand where you're coming from here--and indeed, there
would have to be SOME low-level interface in C++ to build off of--but
the bottom line is, you simply can't
Hi Morris,
Did you try to close only viewer;
rViewer-getEventQueue()-keyPress(osgGA::GUIEventAdapter::KEY_Escape);
rViewer-getEventQueue()-keyRelease(osgGA::GUIEventAdapter::KEY_Escape);
Regards.
Ümit Uzun
2009/10/12 Russell Morris russell.co...@gmail.com
Hey all,
I've been
base
parameters to create rendering window boundaries are got from m_hWnd.
Regards. Good Luck.
Ümit Uzun
2009/10/5 Nemo Ulysse ulysse.vau...@gmail.com
Hi,
no I do not us osg::DIsplaySetting.
but as I didn't have the file osgViewer/StataHanler in the instalation of
osg and do not manage
Ni Nemo,
There is osgViewerMFC example in the source, and firstly you should get the
rendering way by scratching the codes. And then you can implement your with
same way. There is not much example on MFC, so your only chance is
osgViewerMFC I think.
Regards.
Ümit Uzun
2009/10/3 Nemo Ulysse
Hi Nemo,
Did you use osg::DisplaySettings to open up multisampling for antialiasing?
If you answer yes, remove multisampling support or reduce the multisampling
rate.
Regards.
Ümit Uzun
2009/10/3 Nemo Ulysse ulysse.vau...@gmail.com
Hi
Thanks’ for your answer
I already work on this example
());
As you can see from attached code we get the models boundingSphere's center
and make it pivotPoint. After this initialization your model will be rotated
around this point by setAttitude command.
You can look at osgLight, osgLauncher and osgLogo too.
HTH.
Regards.
Ümit Uzun
2009/10/2 gopal
Hi Gopal;
I don't understand what you really want. Please write simple and much
understandable words to specify your problem.
Regards.
Ümit Uzun
2009/10/2 gopal goenka gopal.goe...@hed.ltindia.com
Hi Ümit,
i have a .3ds files with there own origin now i have set the files
;
AccumulatedMatrix = TranslateMatrix * RotateMatrix * ScaleMatrix;
So I suggest you to use one MatrixTransform because you can do all operation
in one MatrixTransform too. And try rotMT-setMatrix(tmatrix * rmatrix); and
delete transMT. Use single MatrixTransform.
HTH.
Regards.
Ümit Uzun
2009/9/10
Yes I agree you about this is spammer :)
Ümit Uzun
2009/9/4 Kim Bale kcb...@googlemail.com
Is this spam? The website looks plain dodgy
Kim.
2009/9/4 Lulin Wang osgfo...@tevs.eu:
Lanmeivr company is superior in solving system simulation
problems,specializing system simulation research
and when
compiling step in VisualStudio you may exclude core libraries and build only
examples. I haven't tried but it would work.
HTH. Regards.
Ümit Uzun
2009/9/4 Filip Holm filip.h...@gmail.com
Hi All,
Is there a way to generate a solution that only contains the osg
Example projects
Hi Alex;
You only create an account that's it. And also I have already send SDK to
your mail address.
HTH.
Ümit Uzun
2009/9/4 Alex Malhao franciskovi...@gmail.com
Hi, thanks for your reply.
I tryied to install quicktime sdk for windows how ever I has not able to
download it from
https
Hi Alex;
Yes you should rebuild OSG to use the QuickTime because to generate qt osg
plugin.
Regards.
Ümit Uzun
2009/9/4 Alex Malhao franciskovi...@gmail.com
Hi thanks again for the file!
Now that I installed quicktime sdk, I used CMake to configure and generate,
with the new quicktime
Hi Alex;
If your mov type video has sound, you will hear sound too.
Regards.
Ümit Uzun
2009/9/4 Alex Malhao franciskovi...@gmail.com
Ok thank you again!
Using this qt plugin am I going to hear any sound? Or just the video
without any sound?
Cheers,
Alex
--
Read
Hi,
You can watch my old underwater simulation video which has quicktime plugin
and play video in it from
http://umituzun84.blogspot.com/2009/06/deepworker-submarine-simulator.html
Regards.
Ümit Uzun
2009/9/4 Ümit Uzun umituzu...@gmail.com
Hi Alex;
If your mov type video has sound, you
Hi Alex;
You can find all source code and resource file from
http://www.openscenegraph.org/projects/osg/attachment/wiki/Support/Tutorials/NPS_Tutorials_src.rar
Regards.
Ümit Uzun
2009/9/1 Charles Cossé cco...@gmail.com
Alex,
perhaps it's bad etiquette to send this as attachment, but oh
motions.
And I attend to Gordon too :)
Regards.
Ümit Uzun
2009/8/28 Tomlinson, Gordon gtomlin...@overwatch.textron.com
Look in the source YOU HAVE IT,
do a simple search for files with the word 'Manipulator' in the name or
used with in
See the examples theres over 140 of them out the box
.
Ümit Uzun
2009/8/25 Danny Lesnik danny...@walla.co.il
Hi everybody,
Thank you for reply.
We are talking about 2 different laptops. One with Windows XP and second
with Vista, both have latest ATI Rageon drivers.
Thank you!
Cheers,
Danny
--
Read this topic online here
Hi Miraslav;
If you try to open image in your browser it's normal to crash or can't show
anything. Because these images is too big images to not be shown on simple
browser and image viewer. Try to Save As Image to your hard-disk.
Regards.
Ümit Uzun
2009/8/23 miroslav karpis karpis_miros
,
texWheel.get(), osg::StateAttribute::ON);
Regards.
Ümit Uzun
attachment: Wheel.jpg___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Hi Robert;
Thanks for reply. I have known ShapeDrawable's main target is creating
faster general shape for scene construction :)
I will try to create my wheel by Geometry class.
Regards.
Ümit Uzun
2009/8/21 Robert Osfield robert.osfi...@gmail.com
Hi Umit,
The osg::Shapes/osg
Hi Ufuk;
Compress word doesn't define your expected operation very well. This
operation's name is Mipmapping. You should generate automatic mipmapping for
your texture in runtime and the you can choose any resolution you have
created to use your program.
Regards.
Ümit Uzun
2009/8/20 Ufuk ufuk
has all
resoluted images in it? If you want kind of this operation you can use dds
format. But I don't know osg does support reading mipmapped dds format.
Regards.
Ümit Uzun
2009/8/20 Ufuk ufuk@gmail.com
Hi Ümit,yes, i need mipmapping but i want to store these mipmapped
textures on disk. i
will be
deleted automatically when intelligent ref_ptr decided to it is unneccessary
some times later. And then it will be deleted automaticly. Be cool.
ref_ptr's target is counting pointer usage and finding unneccesary pointers.
Regards.
Ümit Uzun
2009/8/19 Ufuk ufuk@gmail.com
Hi Ismail
archieve
ling to send you.
Whatever, I am glad to solved at last :)
Regards.
Ümit Uzun
2009/8/19 Ufuk ufuk@gmail.com
Hi Daniel,
thanks for link. i searched but all i found was normal debugging and
breakpoints... it really useful for me. i did not know such an ability of
visual studio. i
.
Regards.
Ümit Uzun
2009/8/18 Nguyen Cuong manhcuong111...@yahoo.com
Hi,
I'm new mem, i have some problems that want suggetion. i use osg 2.8.2 in
MFC viewer, in my scene, i have a root(osg::Group), and i can add object to
root, remove all object in root(init scene again). but when i use
in this texturing operation.
Regards.
Ümit Uzun
2009/7/25 yang zhiyuan yangzy...@gmail.com
Hi:
I find that there is only sound when I set useTextureRectangle to
false.Does quicktime plugin only support TextrueRectangle.
zhi yuan
___
osg
Hi David;
Please look at
http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudioto
achieve OSG installation on your VisualStudio environment.
Regards.
Ümit Uzun
2009/7/24 David Goering dgoer...@gmail.com
Hi,
I am trying to get OpenSceneGraph running under
Hi David;
If you do all configurations (for example all Environment Variable settings,
it is very critic to help CMAKE to find related libraries) there won't be
any error I think and it is normal if you build in Debug mode :) Release
mode would be faster.
Regards.
Ümit Uzun
2009/7/24 David
OpenSceneGraph-Data
environment varible pointer to use necessary data.
Regards.
Ümit Uzun
2009/7/24 David Goering dgoer...@gmail.com
Hey,
It is done building now, and it said it was successfull. But somehow I am
pretty confused now, how exactly can I test if it worked, so that I can
continue
.
Regards.
Ümit Uzun
2009/7/21 Danny Lesnik danny...@walla.co.il
Hi Jean-Sébastien,
Thank you for your reply i'm trying to do it by first method I implemented
some code but it looks like this code does nothing:
bool CameraMover::handle(const osgGA::GUIEventAdapter
ea,osgGA::GUIActionAdapter us
while rendering scene graph.
What type gridOrientation is?
Be careful while multiplying the matricies because precedence is important
for kind of these operations : result = rotation * translation;
Regards.
Ümit Uzun
2009/7/17 Pau Moreno Font tekka...@gmail.com
Hi,
I'm trying to change my
suspect that low
frame rate is caused by rendering on specified HWND. If you really need to
render on MFC control(i.e PictureBox) you should narrow you HWND control
size to get high frame rate.
Regards.
Ümit Uzun
2009/7/10 forest fores...@163.com
hi all,
I have a problem with OSG in MFC
node before the child node. So
you can't hope to accumulate traslation value as rotation value.
I hope that I did't tell you wrong explanations.
Ümit Uzun
2009/7/9 yang zhiyuan yangzy...@gmail.com
Hi:
I find something strange like this:
osg::Matrix _matrix;
osg::ref_prtosg
yet), but if you wish something
simple, then PVLE may suit your needs.
Sukender
PVLE - Lightweight cross-platform game engine -
http://pvle.sourceforge.net/
Le Thu, 18 Jun 2009 11:34:50 +0200, Ümit Uzun umituzu...@gmail.com a
écrit:
Hi Sergey;
I have known about Delta3D. It uses ODE
...) But
same code works when working same mode.
VS2008 don't let us to use this interchangeability anymore or should I set
some parameters?
Regards.
--
Ümit Uzun
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/
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--
Ümit Uzun
___
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-openscenegraph.org
--
Ümit Uzun
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*
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Ümit Uzun
me, which collision detection system would choose?
PostScript : I am noob on ODE, this experince will be the first introdution
for me.
Any suggestion appreciated with glad.
Regards.
--
Ümit Uzun
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with glad.
Regards.
--
Ümit Uzun
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appreciated with glad.
Regards.
--
Ümit Uzun
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___
osg
.
Update your code from:
*https://osgocean.googlecode.com/svn/tags/osgOcean-1.0/*
Regards,
Kim.
*From:* osg-users-boun...@lists.openscenegraph.org [mailto:
osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Ümit Uzun
*Sent:* 18 June 2009 07:35
*To:* OpenSceneGraph Users
implemented Texture2D to show my
movie on it by myself.
I think my GPU's main one problem is TextureRectangle implementation.
Regards.
2009/6/18 Ümit Uzun umituzu...@gmail.com
Hi Kim,
Thanks you so much. But prompted screen wants username and password from
me?
Regards.
2009/6/18 Kim C Bale k.b
-openscenegraph.org
--
Ümit Uzun
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-onlyhttp://osgocean.googlecode.com/svn/tags/osgOcean-1.0/%0Aosgocean-read-only
or grab a copy of the tortoise client to download it.
Regards,
Kim.
*From:* osg-users-boun...@lists.openscenegraph.org [mailto:
osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Ümit Uzun
*Sent
*
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--
Ümit Uzun
and build a debug
version of the application/library it’s highly likely you’ll get errors.
If that doesn’t solve it get back to me.
Regards,
Kim.
*From:* osg-users-boun...@lists.openscenegraph.org [mailto:
osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Ümit Uzun
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Ümit Uzun
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Hi Robert,
There is some fixes this is not critic, only for appearance ;
osgpointsprites : there is needless inclusions
#include osg/TexEnv
#include osg/GLExtensions
#include osg/TexEnv
osgautocapture: Rendring time = should be Rendering time =
Regards.
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! http://goto.mail.sohu.com/goto.php?code=090601jifen
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,endOfLine-startOfLine-1)
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the
OpenGL driver map to distrinct line numbers, without this all the
lines would be treated as a whole program ecoded in a single line.
Robert.
On Thu, May 21, 2009 at 3:49 PM, Ümit Uzun umituzu...@gmail.com wrote:
Hi Robert;
I have realized that when using --shader option in osg2cpp it parses
=12719#12719
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