Re: [osg-users] [3rdparty] Distributed rendering (was: RE: Cloud node kit)

2011-04-10 Thread Ümit Uzun
Selam Muhammed; This http://www.ub.uit.no/munin/bitstream/handle/10037/1065/thesis.pdf;jsessionid=C0E24ED29579BADBBA942B95B8C93B1D?sequence=1master thesis may help you to solve your problem about how OpenSceneGraph supports distributed rendering. Regards. Ümit Uzun 2011/4/10 Muhammed Kalkan

Re: [osg-users] Select node on screen

2010-07-16 Thread Ümit Uzun
Selam Tufan, Look at the herehttp://umituzun84.blogspot.com/2009/12/osgart-project.htmland download sourcecode which is related to Picking by Intersection on model by mouse clicks. HTH. Saygilar. Ümit Uzun 2010/7/15 Trajce (Nick) Nikolov nikolov.tra...@gmail.com Have a look at the osgpick

Re: [osg-users] SetImage problem

2010-05-31 Thread Ümit Uzun
before setImage funtion. And another hint, are you sure your captured image's depth is IPL_DEPTH_8U from OpenCV. You have set GL_UNSIGNED_BYTE to image type but may be your type could be IPL_DEPTH_16U or IPL_DEPTH_32U. Hope this helps. Regards. Ümit Uzun 2010/5/29 Osman Hancer enderenderenderen

Re: [osg-users] Telemetry Data (Motion Data) supported Free Game?

2010-05-26 Thread Ümit Uzun
-on-labview.html . Regards. Ümit Uzun 2010/5/26 Frederic Bouvier fredlis...@free.fr Hi Ümit, - Ümit Uzuna écrit : Hi All, Thanks for your all replies. Brede, I will look all suggested games ASAP. may be it helps me for a while before we grow our project. Jan, I mean motion

[osg-users] Telemetry Data (Motion Data) supported Free Game?

2010-05-24 Thread Ümit Uzun
or quality, I need only simple game which support me by accurate telemetry data. Thanks in advance. Regards. Ümit Uzun ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] Underwater OSG Video

2010-02-18 Thread Ümit Uzun
You can use some tunnel sites or you can only chance your dns (for example 4.2.2.2 or 4.2.2.1):D It works for me in Turkey. Ümit Uzun 2010/2/18 Trajce (Nick) Nikolov nikolov.tra...@gmail.com Hi Kim, I managed to see the video (thanks to some net tools) ... Looks awesome ! -Nick On Thu

Re: [osg-users] Follow an object

2010-02-10 Thread Ümit Uzun
Hi Tufan, You can use NodeTracker Manipulator, so you can track your origin node by your camera and manipulate your camera's rotation and oriantation due to your tracked node too. Regards. Ümit Uzun 2010/2/10 Vincent Bourdier vincent.bourd...@gmail.com In osgHud example, some text

[osg-users] osgQtBrowser error while compiling.

2010-01-18 Thread Ümit Uzun
and also osgQtBrowser has only C:\Qt\4.6.0\include path in Additional Include directories field. So there should be C:\Qt\4.6.0\include\qt too in CMake configuration to find QString header, shouldn't there? Or Am I missing something? Regards. Ümit Uzun ___ osg

Re: [osg-users] osgQtBrowser error while compiling.

2010-01-18 Thread Ümit Uzun
I have mean C:\Qt\4.6.0\include\QtCore Ümit Uzun 2010/1/18 Ümit Uzun umituzu...@gmail.com Hi All, When I compile last revision on svn I get c:\qt\4.6.0\include\qtwebkit\../../src/3rdparty/webkit/WebCore/../WebKit/qt/Api/qwebelement.h(23) : fatal error C1083: Cannot open include file

Re: [osg-users] FBX plugin and previous OSG releases...

2010-01-18 Thread Ümit Uzun
) doesn't interfere. HTH. Ümit Uzun 2010/1/18 Michael Platings mplati...@pixelpower.com Hi Alessandro I'll be happy to look at this. Please send me a zip of your model and textures and I'll see if I can repeat the bug. Cheers -- *From:* osg-users-boun

Re: [osg-users] FBX plugin and previous OSG releases...

2010-01-18 Thread Ümit Uzun
plugin's on your system(all plugins which you can reach from your Path Environment Variables) and rebuild with your existing OSG version again. This would solve your problem. Regards. Ümit Uzun 2010/1/18 Sukender suky0...@free.fr Arg! Please avoid sending email addresses in clear (because

Re: [osg-users] FBX plugin and previous OSG releases...

2010-01-18 Thread Ümit Uzun
I have had same problem on different plugin while loading my model on runtime. After that I reliazed that version inconsistent with target plugin with my OSG. After recompilation problem disapperead. Ümit Uzun 2010/1/18 alessandro terenzi a.tere...@gmail.com I will try your suggestion Ümit

Re: [osg-users] Applying transparency to STL model

2010-01-16 Thread Ümit Uzun
Hi Maxym, Transparent objects drawing order is important. You have set ss-setRenderBinDetails(1, DepthSortedBin); so it make your object drawn first. Try to draw it last with supporting 11 renderbin order instead of 1. HTH. Regards. Ümit Uzun 2010/1/16 Maxym Bilinets maxymbilin...@gmail.com

Re: [osg-users] osgWidget::input work

2010-01-15 Thread Ümit Uzun
Merhaba Nikolov :) I would have been glad to meet you, but I stay in Ankara :( I think you are on graphical prject in Istanbul. Which company works based on 3D environment and simulation on Istanbul? Nice to meet you. Saygilar :D Ümit Uzun 2010/1/15 Trajce Nikolov nikolov.tra...@gmail.com

Re: [osg-users] osgWidget::input work

2010-01-15 Thread Ümit Uzun
Merhaba Nikolov, If you come Ankara, we may can meet :) Sorry for special question about company! See you... Regards. Ümit Uzun 2010/1/15 Trajce Nikolov nikolov.tra...@gmail.com hi Umut, I might have a short trip to Ankara soon. I am not going to disclose the company :) Nick http

Re: [osg-users] osgWidget::input work

2010-01-15 Thread Ümit Uzun
Hi Nikolov, What does http://www.linkedin.com/in/tnickhttp://www.linkedin.com/in/tnickSent from Devlet, Ankara, Turkey mean. Is this undefined spam type? Your location changing too fast. I am crious because I am from Turkey, too :D Regards. Ümit Uzun 2010/1/15 Jean-Sébastien Guay jean

Re: [osg-users] Attempted to read or write protected memory. ERROR

2010-01-07 Thread Ümit Uzun
Hi Tufan, If there is no obligation you should use general Win32 Console Project instead of CLI, and problem most probably about CLI C++ and Pure C++ reference collision. Good Luck :D Regards. Ümit Uzun 2010/1/7 Tufan Taş tas.tu...@gmail.com Hi, I am new in open scene graph. I installed

Re: [osg-users] Rotation 2 DOF node with 2 Different Matrix.

2009-12-31 Thread Ümit Uzun
or not? Thanks so much. Regards. Ümit Uzun 30 Aralık 2009 23:48 tarihinde Paul Martz pma...@skew-matrix.com yazdı: I would store the x and y rotations as separate variables. Use them to compute a single Matrix when you need to update. Test for identity by checking to see if your x and y variables fall

Re: [osg-users] Rotation 2 DOF node with 2 Different Matrix.

2009-12-31 Thread Ümit Uzun
Hi Simon, Thanks for your advices, but I need to apply unordered rotation. And I don't want to think about rotation apply order. So I can't use direct invert function, rotation should be incremental order, not direct neutralization. Thanks for your advices again. Regards. Ümit Uzun 2009/12/31

[osg-users] Rotation 2 DOF node with 2 Different Matrix.

2009-12-30 Thread Ümit Uzun
(for X and -X or for y and -Y with unordered queue) operation I want to get first initial matrix for my MT node. I know this is not hard operations, but I am unstable about choosing which one is right way. I appreciate any comments. Regards. Ümit Uzun

Re: [osg-users] HUD-Problem

2009-12-29 Thread Ümit Uzun
model's path. So you can't see any hud on the screen. Please control all path's on your system and recompile it. You will see all of them works. Regards. Ümit Uzun 2009/12/29 Trajce Nikolov nikolov.tra...@gmail.com dont panic :)) here is your code modfied and working osg::ref_ptrosg::Group

Re: [osg-users] What are the your favorite free 3d model sites?

2009-12-21 Thread Ümit Uzun
Hi Maxim; If you have time could you look at http://www.delta3d.org/article.php?story=20050720155458456topic=tutorials Resource Creation section to conform some rules to make much general conversion. Maybe it can help while conversion. Regards. Ümit Uzun 2009/12/21 Maxim Gammer maxgam

Re: [osg-users] Simple water effects

2009-12-21 Thread Ümit Uzun
would give you best ocean surface as you expect without much CPU usage. But I really suggest you to use osgOcean, You can turn on/off much of rendering unit. So you can only use reflection and environment mapping by toggling off all off other which are needs too much processing time. Regards. Ümit

Re: [osg-users] Simple water effects

2009-12-21 Thread Ümit Uzun
are very beginner, you need to learn water mathematic(which habib's talked about enough in his site) and implementation by GLSL. I think you have already known this is not trivial operation. Regards. Ümit Uzun 2009/12/22 Dominic Stalder dominic.stal...@bluewin.ch Hi Ümit thanks

Re: [osg-users] light lobes

2009-12-11 Thread Ümit Uzun
Hi Nick, I advice you to look at, How can I ask smart question? from http://catb.org/~esr/faqs/smart-questions.html Regards. Ümit Uzun 2009/12/11 Robert Osfield robert.osfi...@gmail.com Hi Nick, On Fri, Dec 11, 2009 at 1:01 PM, Trajce Nikolov nikolov.tra...@gmail.com wrote: one more

[osg-users] osg::StateAttribute::PROTECTED usage for not effected from it's parental shaders.

2009-12-03 Thread Ümit Uzun
::StateAttribute::PROTECTED but which osg::Attribute should I set to PROTECTED? I mean ChildNode-getOrCreateStateSet()-setAttributeAndModes( , osg::StateAttribute::PROTECTED | osg::StateAttribute::OFF); What should I assign to Or Does this way wrong or not? Regards. Ümit Uzun

Re: [osg-users] osg::StateAttribute::PROTECTED usage for not effected from it's parental shaders.

2009-12-03 Thread Ümit Uzun
Hi J.S; Thanks for reply, It works. I have known this rule but for some reason forgot so I have been trying to PROTECT child's stateSet :D Regards. Ümit Uzun 2009/12/3 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com Hi Ümit, I have a shader and try implement to the ParentNode but I

Re: [osg-users] [ANN] The book OpenSceneGraph Design and Implementation is published

2009-11-26 Thread Ümit Uzun
Thanks Wang, But is there anyone who is OSG user and knows Chinese and wants to translate this book to english in the future? :) Or will you translate it to make it more universe? Regards. Ümit Uzun 2009/11/26 Andrea Negri andrea.ne...@gmail.com Hi Wang, any chance to see an english

Re: [osg-users] GLSL tricks about texturing.

2009-10-30 Thread Ümit Uzun
? For example, now I can access to related pixel's texture value by; uniform sampler2D diffuseTexture; vec4 texture = texture2D(diffuseTexture,gl_TexCoord[0].st); But if I doesn't define my sampler2D to related texture how can I access? Thanks in advance. Regards. Ümit Uzun 2009/10/30 Ümit Uzun

Re: [osg-users] GLSL tricks about texturing.

2009-10-30 Thread Ümit Uzun
. Thanks again. Regards, Ümit Uzun 2009/10/30 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com Hi Ümit, How can I reach related pixel's texture value in fragment shader if I doesn't use sampler2D? I don't understand why you would *not* use sampler2D? You always need a sampler

Re: [osg-users] GLSL tricks about texturing.

2009-10-30 Thread Ümit Uzun
Hi JS, I will declare osg::Uniform on root node's stateset as you said. Thanks so much. Regards. Ümit Uzun 2009/10/30 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com Hi Ümit, My last question is, I have declared; uniform sampler2D diffuseTexture; in my fragment shader, although I

Re: [osg-users] TangentSpaceGenerator usage...

2009-10-30 Thread Ümit Uzun
Hi Alessandro, Try my bumpmapping sample from http://www.fileden.com/files/2007/9/10/1423182/BumpMapping.rar Hope this helps. Ümit Uzun 2009/10/30 alessandro terenzi a.tere...@gmail.com I'm trying to use the TangentSpaceGenerator in order to apply a bump mapping shader, but I cannot manage

Re: [osg-users] [build] How i build the osg dll on WINXP

2009-10-26 Thread Ümit Uzun
Hi Mike, You need to open up cmake again and assign collada dependency columns to collada 3rdParty folder which is in your system, And after generated solution again you need to build up osg dae plugin. I mean you simply build fully OSG again. That's all I think. Regards. Ümit Uzun 2009/10/26

Re: [osg-users] Video as background

2009-10-26 Thread Ümit Uzun
Hi Nectarious; There isn't video example or application in osg release except osgmovie as I know. But if you want to use Augmented Reality with osg I strongly advice you to look at osgART(http://www.artoolworks.com/community/osgart/) This is what look for. Regards. Ümit Uzun 2009/10/26

Re: [osg-users] [build] How i build the osg dll on WINXP

2009-10-26 Thread Ümit Uzun
Yes, osgdb_dae plugin for collada :D Ümit Uzun 2009/10/26 Mike Fried mike.fr...@gmx.de mikefried wrote: Hi, if the new build was OK, where can i find the dae plugin? Is the osgdb_dae the name of the dae plugin? Thank you! Cheers, Mike -- Read

Re: [osg-users] Hey Guys (osgWidget)

2009-10-22 Thread Ümit Uzun
Bless You :) Regards. Ümit Uzun 2009/10/22 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com Hi Jeremy, I totally understand where you're coming from here--and indeed, there would have to be SOME low-level interface in C++ to build off of--but the bottom line is, you simply can't

Re: [osg-users] Multiple Windows

2009-10-13 Thread Ümit Uzun
Hi Morris, Did you try to close only viewer; rViewer-getEventQueue()-keyPress(osgGA::GUIEventAdapter::KEY_Escape); rViewer-getEventQueue()-keyRelease(osgGA::GUIEventAdapter::KEY_Escape); Regards. Ümit Uzun 2009/10/12 Russell Morris russell.co...@gmail.com Hey all, I've been

Re: [osg-users] [build] How to open OSG in a CView MFC ?

2009-10-05 Thread Ümit Uzun
base parameters to create rendering window boundaries are got from m_hWnd. Regards. Good Luck. Ümit Uzun 2009/10/5 Nemo Ulysse ulysse.vau...@gmail.com Hi, no I do not us osg::DIsplaySetting. but as I didn't have the file osgViewer/StataHanler in the instalation of osg and do not manage

Re: [osg-users] [build] How to open OSG in a CView MFC ?

2009-10-03 Thread Ümit Uzun
Ni Nemo, There is osgViewerMFC example in the source, and firstly you should get the rendering way by scratching the codes. And then you can implement your with same way. There is not much example on MFC, so your only chance is osgViewerMFC I think. Regards. Ümit Uzun 2009/10/3 Nemo Ulysse

Re: [osg-users] [build] How to open OSG in a CView MFC ?

2009-10-03 Thread Ümit Uzun
Hi Nemo, Did you use osg::DisplaySettings to open up multisampling for antialiasing? If you answer yes, remove multisampling support or reduce the multisampling rate. Regards. Ümit Uzun 2009/10/3 Nemo Ulysse ulysse.vau...@gmail.com Hi Thanks’ for your answer I already work on this example

Re: [osg-users] problem in setPivotPoint of PAT for .3DS file

2009-10-02 Thread Ümit Uzun
()); As you can see from attached code we get the models boundingSphere's center and make it pivotPoint. After this initialization your model will be rotated around this point by setAttitude command. You can look at osgLight, osgLauncher and osgLogo too. HTH. Regards. Ümit Uzun 2009/10/2 gopal

Re: [osg-users] problem in setPivotPoint of PAT for .3DS file

2009-10-02 Thread Ümit Uzun
Hi Gopal; I don't understand what you really want. Please write simple and much understandable words to specify your problem. Regards. Ümit Uzun 2009/10/2 gopal goenka gopal.goe...@hed.ltindia.com Hi Ümit, i have a .3ds files with there own origin now i have set the files

Re: [osg-users] problem in camera rotation

2009-09-10 Thread Ümit Uzun
; AccumulatedMatrix = TranslateMatrix * RotateMatrix * ScaleMatrix; So I suggest you to use one MatrixTransform because you can do all operation in one MatrixTransform too. And try rotMT-setMatrix(tmatrix * rmatrix); and delete transMT. Use single MatrixTransform. HTH. Regards. Ümit Uzun 2009/9/10

Re: [osg-users] [vpb] virtual reality builder

2009-09-04 Thread Ümit Uzun
Yes I agree you about this is spammer :) Ümit Uzun 2009/9/4 Kim Bale kcb...@googlemail.com Is this spam? The website looks plain dodgy Kim. 2009/9/4 Lulin Wang osgfo...@tevs.eu: Lanmeivr company is superior in solving system simulation problems,specializing system simulation research

Re: [osg-users] Generate example solution with osg Examples

2009-09-04 Thread Ümit Uzun
and when compiling step in VisualStudio you may exclude core libraries and build only examples. I haven't tried but it would work. HTH. Regards. Ümit Uzun 2009/9/4 Filip Holm filip.h...@gmail.com Hi All, Is there a way to generate a solution that only contains the osg Example projects

Re: [osg-users] osgmovie plugin missing?

2009-09-04 Thread Ümit Uzun
Hi Alex; You only create an account that's it. And also I have already send SDK to your mail address. HTH. Ümit Uzun 2009/9/4 Alex Malhao franciskovi...@gmail.com Hi, thanks for your reply. I tryied to install quicktime sdk for windows how ever I has not able to download it from https

Re: [osg-users] osgmovie plugin missing?

2009-09-04 Thread Ümit Uzun
Hi Alex; Yes you should rebuild OSG to use the QuickTime because to generate qt osg plugin. Regards. Ümit Uzun 2009/9/4 Alex Malhao franciskovi...@gmail.com Hi thanks again for the file! Now that I installed quicktime sdk, I used CMake to configure and generate, with the new quicktime

Re: [osg-users] osgmovie plugin missing?

2009-09-04 Thread Ümit Uzun
Hi Alex; If your mov type video has sound, you will hear sound too. Regards. Ümit Uzun 2009/9/4 Alex Malhao franciskovi...@gmail.com Ok thank you again! Using this qt plugin am I going to hear any sound? Or just the video without any sound? Cheers, Alex -- Read

Re: [osg-users] osgmovie plugin missing?

2009-09-04 Thread Ümit Uzun
Hi, You can watch my old underwater simulation video which has quicktime plugin and play video in it from http://umituzun84.blogspot.com/2009/06/deepworker-submarine-simulator.html Regards. Ümit Uzun 2009/9/4 Ümit Uzun umituzu...@gmail.com Hi Alex; If your mov type video has sound, you

Re: [osg-users] tutorial Problem

2009-08-31 Thread Ümit Uzun
Hi Alex; You can find all source code and resource file from http://www.openscenegraph.org/projects/osg/attachment/wiki/Support/Tutorials/NPS_Tutorials_src.rar Regards. Ümit Uzun 2009/9/1 Charles Cossé cco...@gmail.com Alex, perhaps it's bad etiquette to send this as attachment, but oh

Re: [osg-users] Rotate camera

2009-08-28 Thread Ümit Uzun
motions. And I attend to Gordon too :) Regards. Ümit Uzun 2009/8/28 Tomlinson, Gordon gtomlin...@overwatch.textron.com Look in the source YOU HAVE IT, do a simple search for files with the word 'Manipulator' in the name or used with in See the examples theres over 140 of them out the box

Re: [osg-users] Shadows Problem on vista

2009-08-25 Thread Ümit Uzun
. Ümit Uzun 2009/8/25 Danny Lesnik danny...@walla.co.il Hi everybody, Thank you for reply. We are talking about 2 different laptops. One with Windows XP and second with Vista, both have latest ATI Rageon drivers. Thank you! Cheers, Danny -- Read this topic online here

Re: [osg-users] [vpb] download problem - Nasa Blue Marble Next Generation

2009-08-23 Thread Ümit Uzun
Hi Miraslav; If you try to open image in your browser it's normal to crash or can't show anything. Because these images is too big images to not be shown on simple browser and image viewer. Try to Save As Image to your hard-disk. Regards. Ümit Uzun 2009/8/23 miroslav karpis karpis_miros

[osg-users] Texturing Operation on osg::Cylinder ShapeDrawable Problem.

2009-08-21 Thread Ümit Uzun
, texWheel.get(), osg::StateAttribute::ON); Regards. Ümit Uzun attachment: Wheel.jpg___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Texturing Operation on osg::Cylinder ShapeDrawable Problem.

2009-08-21 Thread Ümit Uzun
Hi Robert; Thanks for reply. I have known ShapeDrawable's main target is creating faster general shape for scene construction :) I will try to create my wheel by Geometry class. Regards. Ümit Uzun 2009/8/21 Robert Osfield robert.osfi...@gmail.com Hi Umit, The osg::Shapes/osg

Re: [osg-users] Compress image

2009-08-20 Thread Ümit Uzun
Hi Ufuk; Compress word doesn't define your expected operation very well. This operation's name is Mipmapping. You should generate automatic mipmapping for your texture in runtime and the you can choose any resolution you have created to use your program. Regards. Ümit Uzun 2009/8/20 Ufuk ufuk

Re: [osg-users] Compress image

2009-08-20 Thread Ümit Uzun
has all resoluted images in it? If you want kind of this operation you can use dds format. But I don't know osg does support reading mipmapped dds format. Regards. Ümit Uzun 2009/8/20 Ufuk ufuk@gmail.com Hi Ümit,yes, i need mipmapping but i want to store these mipmapped textures on disk. i

Re: [osg-users] Reference count catcher?

2009-08-19 Thread Ümit Uzun
will be deleted automatically when intelligent ref_ptr decided to it is unneccessary some times later. And then it will be deleted automaticly. Be cool. ref_ptr's target is counting pointer usage and finding unneccesary pointers. Regards. Ümit Uzun 2009/8/19 Ufuk ufuk@gmail.com Hi Ismail

Re: [osg-users] Reference count catcher?

2009-08-19 Thread Ümit Uzun
archieve ling to send you. Whatever, I am glad to solved at last :) Regards. Ümit Uzun 2009/8/19 Ufuk ufuk@gmail.com Hi Daniel, thanks for link. i searched but all i found was normal debugging and breakpoints... it really useful for me. i did not know such an ability of visual studio. i

Re: [osg-users] [forum] Help to use osgViewer in MFC

2009-08-18 Thread Ümit Uzun
. Regards. Ümit Uzun 2009/8/18 Nguyen Cuong manhcuong111...@yahoo.com Hi, I'm new mem, i have some problems that want suggetion. i use osg 2.8.2 in MFC viewer, in my scene, i have a root(osg::Group), and i can add object to root, remove all object in root(init scene again). but when i use

Re: [osg-users] osgMovie example problem

2009-07-25 Thread Ümit Uzun
in this texturing operation. Regards. Ümit Uzun 2009/7/25 yang zhiyuan yangzy...@gmail.com Hi: I find that there is only sound when I set useTextureRectangle to false.Does quicktime plugin only support TextrueRectangle. zhi yuan ___ osg

Re: [osg-users] [build] Help building OSG 2.8.1 with CMAKE

2009-07-24 Thread Ümit Uzun
Hi David; Please look at http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudioto achieve OSG installation on your VisualStudio environment. Regards. Ümit Uzun 2009/7/24 David Goering dgoer...@gmail.com Hi, I am trying to get OpenSceneGraph running under

Re: [osg-users] [build] Help building OSG 2.8.1 with CMAKE

2009-07-24 Thread Ümit Uzun
Hi David; If you do all configurations (for example all Environment Variable settings, it is very critic to help CMAKE to find related libraries) there won't be any error I think and it is normal if you build in Debug mode :) Release mode would be faster. Regards. Ümit Uzun 2009/7/24 David

Re: [osg-users] [build] Help building OSG 2.8.1 with CMAKE

2009-07-24 Thread Ümit Uzun
OpenSceneGraph-Data environment varible pointer to use necessary data. Regards. Ümit Uzun 2009/7/24 David Goering dgoer...@gmail.com Hey, It is done building now, and it said it was successfull. But somehow I am pretty confused now, how exactly can I test if it worked, so that I can continue

Re: [osg-users] Camera Move example

2009-07-21 Thread Ümit Uzun
. Regards. Ümit Uzun 2009/7/21 Danny Lesnik danny...@walla.co.il Hi Jean-Sébastien, Thank you for your reply i'm trying to do it by first method I implemented some code but it looks like this code does nothing: bool CameraMover::handle(const osgGA::GUIEventAdapter ea,osgGA::GUIActionAdapter us

Re: [osg-users] Transformations

2009-07-17 Thread Ümit Uzun
while rendering scene graph. What type gridOrientation is? Be careful while multiplying the matricies because precedence is important for kind of these operations : result = rotation * translation; Regards. Ümit Uzun 2009/7/17 Pau Moreno Font tekka...@gmail.com Hi, I'm trying to change my

Re: [osg-users] what is the thread difference between MFC and console?

2009-07-10 Thread Ümit Uzun
suspect that low frame rate is caused by rendering on specified HWND. If you really need to render on MFC control(i.e PictureBox) you should narrow you HWND control size to get high frame rate. Regards. Ümit Uzun 2009/7/10 forest fores...@163.com hi all, I have a problem with OSG in MFC

Re: [osg-users] MatrixTransform accumulation

2009-07-09 Thread Ümit Uzun
node before the child node. So you can't hope to accumulate traslation value as rotation value. I hope that I did't tell you wrong explanations. Ümit Uzun 2009/7/9 yang zhiyuan yangzy...@gmail.com Hi: I find something strange like this: osg::Matrix _matrix; osg::ref_prtosg

Re: [osg-users] Any suggestion about OSG-ODE integration and collision detection.

2009-06-25 Thread Ümit Uzun
yet), but if you wish something simple, then PVLE may suit your needs. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 18 Jun 2009 11:34:50 +0200, Ümit Uzun umituzu...@gmail.com a écrit: Hi Sergey; I have known about Delta3D. It uses ODE

[osg-users] I can't load Released OSG library in Debug Mode.

2009-06-19 Thread Ümit Uzun
...) But same code works when working same mode. VS2008 don't let us to use this interchangeability anymore or should I set some parameters? Regards. -- Ümit Uzun ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] I can't load Released OSG library in Debug Mode.

2009-06-19 Thread Ümit Uzun
/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Ümit Uzun ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] osg OpenGL ES

2009-06-18 Thread Ümit Uzun
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Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-18 Thread Ümit Uzun
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[osg-users] Any suggestion about OSG-ODE integration and collision detection.

2009-06-18 Thread Ümit Uzun
me, which collision detection system would choose? PostScript : I am noob on ODE, this experince will be the first introdution for me. Any suggestion appreciated with glad. Regards. -- Ümit Uzun ___ osg-users mailing list osg-users

Re: [osg-users] Any suggestion about OSG-ODE integration and collision detection.

2009-06-18 Thread Ümit Uzun
with glad. Regards. -- Ümit Uzun ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing

Re: [osg-users] Any suggestion about OSG-ODE integration and collision detection.

2009-06-18 Thread Ümit Uzun
appreciated with glad. Regards. -- Ümit Uzun ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-18 Thread Ümit Uzun
. Update your code from: *https://osgocean.googlecode.com/svn/tags/osgOcean-1.0/* Regards, Kim. *From:* osg-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Ümit Uzun *Sent:* 18 June 2009 07:35 *To:* OpenSceneGraph Users

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-18 Thread Ümit Uzun
implemented Texture2D to show my movie on it by myself. I think my GPU's main one problem is TextureRectangle implementation. Regards. 2009/6/18 Ümit Uzun umituzu...@gmail.com Hi Kim, Thanks you so much. But prompted screen wants username and password from me? Regards. 2009/6/18 Kim C Bale k.b

Re: [osg-users] Help - StereoMode

2009-06-18 Thread Ümit Uzun
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Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-18 Thread Ümit Uzun
-onlyhttp://osgocean.googlecode.com/svn/tags/osgOcean-1.0/%0Aosgocean-read-only or grab a copy of the tortoise client to download it. Regards, Kim. *From:* osg-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Ümit Uzun *Sent

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-17 Thread Ümit Uzun
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Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-17 Thread Ümit Uzun
and build a debug version of the application/library it’s highly likely you’ll get errors. If that doesn’t solve it get back to me. Regards, Kim. *From:* osg-users-boun...@lists.openscenegraph.org [mailto: osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Ümit Uzun

Re: [osg-users] [build] Can't build libraries under windows

2009-06-15 Thread Ümit Uzun
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Ümit Uzun ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] Some Fixes

2009-06-12 Thread Ümit Uzun
Hi Robert, There is some fixes this is not critic, only for appearance ; osgpointsprites : there is needless inclusions #include osg/TexEnv #include osg/GLExtensions #include osg/TexEnv osgautocapture: Rendring time = should be Rendering time = Regards. -- Ümit Uzun

Re: [osg-users] Bug report

2009-06-11 Thread Ümit Uzun
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Re: [osg-users] ArgumentParser issues on Windows?

2009-06-09 Thread Ümit Uzun
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Re: [osg-users] Load PlugIn Library in OsgDB::Registry

2009-06-09 Thread Ümit Uzun
! http://goto.mail.sohu.com/goto.php?code=090601jifen ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Ümit Uzun

Re: [osg-users] Texture coords

2009-06-08 Thread Ümit Uzun
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Re: [osg-users] vertex shader help: compare position against plane

2009-05-27 Thread Ümit Uzun
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Re: [osg-users] Direction vector to Rotation (Attitude) Quaternion

2009-05-21 Thread Ümit Uzun
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[osg-users] osg2cpp sample needs a tweak?

2009-05-21 Thread Ümit Uzun
,endOfLine-startOfLine-1) Regards. -- Ümit Uzun ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] osg2cpp sample needs a tweak?

2009-05-21 Thread Ümit Uzun
the OpenGL driver map to distrinct line numbers, without this all the lines would be treated as a whole program ecoded in a single line. Robert. On Thu, May 21, 2009 at 3:49 PM, Ümit Uzun umituzu...@gmail.com wrote: Hi Robert; I have realized that when using --shader option in osg2cpp it parses

Re: [osg-users] Bad OSG geometry

2009-05-21 Thread Ümit Uzun
=12719#12719 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Ümit Uzun ___ osg-users mailing list osg-users

Re: [osg-users] How to increase rotation

2009-05-14 Thread Ümit Uzun
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Re: [osg-users] Problem with my cubemap

2009-05-14 Thread Ümit Uzun
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Re: [osg-users] Taking it easy for a couple of days

2009-05-13 Thread Ümit Uzun
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Re: [osg-users] how to get a city's image data?

2009-05-12 Thread Ümit Uzun
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Re: [osg-users] osgOcean release

2009-05-07 Thread Ümit Uzun
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Re: [osg-users] osgOcean release

2009-05-07 Thread Ümit Uzun
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Re: [osg-users] osgOcean release

2009-05-07 Thread Ümit Uzun
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Ümit Uzun ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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