http://bugs.freeciv.org/Ticket/Display.html?id=21499 >
[EMAIL PROTECTED] wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=21499 >
>
> 1: 0x8e955c8 Settlers at (118,76) WĹadysĹaw JagieĹĹo
> civclient: packhand.c:2045: handle_tile_info: Assertion
> `unit_list_size(ptile->units) == 0' faile
http://bugs.freeciv.org/Ticket/Display.html?id=18651 >
Okay but why is BUILT_SOURCES needed?
-jason
___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev
http://bugs.freeciv.org/Ticket/Display.html?id=23005 >
Graham Reeds wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=23005 >
>
> Can anyone here tell me (or point me to the file that contains it) the
> min-distance equations for toroidal maps?
>
> I have a similar problem (though not gr
Christian Knoke wrote:
Hello, Chomwiit,
Du schriebst am 24. Oct um 11:45 Uhr:
Hi.
I'd like to contribute a greek locale.If i got it
right i have to register for an account in gna.org .
(does the account in that list is related?).
you're welcome. Yes, you will need a gna account, and load y
http://bugs.freeciv.org/Ticket/Display.html?id=23721 >
Benoit Hudson wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=23721 >
>
> $ wget http://.../freeciv-2.1.0-beta2.tar.bz2
> $ bzip2 -cd free[tab] | tar xf -
> $ cd free[tab]
> $ ./configure --disable-nls --prefix=$HOME
> $ make -j2
> $
There is an el.po in the trunk branch but no el.po in the S2_1 branch.
This means that there will be no greek translation in 2.1, the next release!
This is surely a mistake. I suggest the greek translation team read up
on the use of SVN branches, get the S2_1 branch, and backport the greek
transl
http://bugs.freeciv.org/Ticket/Display.html?id=23998 >
Cornelis de Gier wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=23998 >
>
> Sound does not work on freeciv 2.0.1 gui-gtk-2.0 on Debian 3.1r3,
> kernel 2.6.8-3-686-smp.
>
> $ civclient -d 3 -P esd -S stdsounds
> (...)
> Audio File L
http://bugs.freeciv.org/Ticket/Display.html?id=23998 >
Cornelis de Gier wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=23998 >
>
> 2006/11/8, Jason Dorje Short <[EMAIL PROTECTED]>:
>> http://bugs.freeciv.org/Ticket/Display.html?id=23998 >
>>
http://bugs.freeciv.org/Ticket/Display.html?id=24159 >
Christian Prochaska wrote:
>> CPPFLAGS="$CPPFLAGS -DDEFAULT_DATA_PATH=\\\"$DEFAULT_DATA_PATH\\\""
> this works:
>
> CPPFLAGS="$CPPFLAGS -DDEFAULT_DATA_PATH=\"\\\"$DEFAULT_DATA_PATH\\\"\""
Why does that work? What are the commands actuall
http://bugs.freeciv.org/Ticket/Display.html?id=15416 >
NICK JEWKES wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=24593 >
>
> Thanks for the email, what'd I do or I leave it until the next patch or
> version?
> Many thanks for speedy response.
A quick fix is probably to disable the AI
http://bugs.freeciv.org/Ticket/Display.html?id=15416 >
NICK JEWKES wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=15416 >
>
> Just 2.0.1 beta 2. How to disable the AI? I think I better wait until
> the next patch/version, because I'm not a programmer, just an ordinary
> player who love
http://bugs.freeciv.org/Ticket/Display.html?id=25944 >
Daniel Markstedt wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=25944 >
>
> Make fails on a recent dev snapshot with:
>
> In file included from intl-compat.c:20:
> ../config.h:29:96: missing terminating " character
> make[2]: *** [
http://bugs.freeciv.org/Ticket/Display.html?id=26565 >
Adomas Narkevicius wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=26565 >
>
> Hi,
>
>
>> Do there have to be ?nationgroup wrote cause it doesn't look good
>>
>> here's the screen shot uploaded:
What version is that? 2.1?
We need
http://bugs.freeciv.org/Ticket/Display.html?id=13259 >
Daniel Markstedt wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=13259 >
>
> Posted a new version of the tech icons:
> http://bugs.freeciv.org/Ticket/Attachment/158292/104674/techs.png
>
> The recycling icon has been replaced with t
http://bugs.freeciv.org/Ticket/Display.html?id=27500 >
Chris Hohner wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=27500 >
>
> hi,
>
> love your work on freeciv, just noticed the Leonardo's Workshop doesn't
> appear to be working. if it is, any chance that it would notify you when a
>
http://bugs.freeciv.org/Ticket/Display.html?id=27861 >
Timo Juhani Lindfors wrote:
> 2) Crash seems to happen since min_goodies_per_player==0 in
>
> 0x0813b78e in create_start_positions (mode=MT_VARIABLE) at
> ../../../server/generator/startpos.c:320
>
> 3) min_goodies_per_payer seems to be z
http://bugs.freeciv.org/Ticket/Display.html?id=28534 >
Mike McDermott wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=28534 >
>
> Hi,
>
> I've recently downloaded the 2.1.0 beta2 of freeciv for windows. I can't
> get it to save games. The dialog seems to work fine to save the game, bu
http://bugs.freeciv.org/Ticket/Display.html?id=28793 >
Daniel Markstedt wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=28793 >
>
> This patch removes all living people from the leader lists, as well as
> updates the policy document.
I've got no particular objection to that policy.
-ja
http://bugs.freeciv.org/Ticket/Display.html?id=20534 >
Christian Knoke wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=20534 >
>
> Jason Short wrote on Dec 16, 00:58 (-0800):
>
>> In a similar problem, there is now in config.h
>>
>> #define LOCALEDIR "${prefix}/share/locale"
>>
>> Whi
http://bugs.freeciv.org/Ticket/Display.html?id=28793 >
Daniel Markstedt wrote:
> I am willing to be lenient with the policy. Exceptionally notable
> characters could be allowed in, including those above.
>
>> May be we should leave the leader lists to people from the respective
>> countries, at
gt; [chrisk - So 17. Dez 2006, 12:50:18]:
>>>
>>> Jason Dorje Short wrote on Dec 16, 17:37 (-0800):
>>>
>>>>> configure: error: Could not find zlib library.
>>>> What does it say in config.log about it? (You can just attach the whole
>>
http://bugs.freeciv.org/Ticket/Display.html?id=20534 >
Christian Prochaska wrote:
> Found this with google at
> http://cvs.gnupg.org/cgi-bin/viewcvs.cgi/trunk/m4/po.m4?rev=4343:
>
> dnl Autoconf >= 2.60 defines localedir. For older versions of autoconf, we
> dnl have to define it here, so t
http://bugs.freeciv.org/Ticket/Display.html?id=29994 >
Christopher Spiewak wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=29994 >
>
> I have just downloaded the new beta and I know it is still in work, but
> there were I few things I wanted to bring to you. First of all this game
> ro
http://bugs.freeciv.org/Ticket/Display.html?id=20534 >
Egor Vyscrebentsov wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=20534 >
>
> On Wed, 20 Dec 2006 Christian Knoke wrote:
>> Jason Dorje Short wrote on Dec 19, 20:39 (-0800):
>>>>> Patch at
http://bugs.freeciv.org/Ticket/Display.html?id=20534 >
Christian Knoke wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=20534 >
>
> Jason Dorje Short wrote on Dec 20, 10:46 (-0800):
>> http://bugs.freeciv.org/Ticket/Display.html?id=20534 >
>>
>>
http://bugs.freeciv.org/Ticket/Display.html?id=20534 >
Christian Knoke wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=20534 >
>
> Jason Dorje Short wrote on Dec 20, 10:46 (-0800):
>> http://bugs.freeciv.org/Ticket/Display.html?id=20534 >
>>
>>
Daniel Markstedt wrote:
> It's a shame that the 'Elephant' unit sprite isn't in use in the
> default ruleset!
>
> What about putting him to use as a barbarian-only unit, replacing
> barbarian legions for example?
Not a bad idea.
___
Freeciv-dev mailing
http://bugs.freeciv.org/Ticket/Display.html?id=32779 >
Daniel Markstedt wrote:
> This is an ambitious project indeed -- Rodrigo attempted to recreate
> all artwork in Freeciv as vector graphics! There is a notable lack of
> graphics for units and city improvements, and the wonder set is
> incomp
http://bugs.freeciv.org/Ticket/Display.html?id=22082 >
Guest wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=22082 >
>
>> [evyscr - Mon Oct 16 07:26:27 2006]:
>>
>> On Thu, 12 Oct 2006 Joel Karel wrote:
>>
>>> The AI has taken over my savegame in freeciv 2.1.0-beta2 (GTK+ client);
>>> du
http://bugs.freeciv.org/Ticket/Display.html?id=35641 >
Per I. Mathisen wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=35641 >
>
> This patch
> * Removes the second parameter to find_transporter_for_unit(), which
> is already known.
> * Adds function could_unit_load() which checks if a
http://bugs.freeciv.org/Ticket/Display.html?id=35646 >
Per I. Mathisen wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=35646 >
>
> This patch removes all unsafe terrain, both the unsafe terrain flag
> (currently unused, used to set for glaciers, but was removed since it
> was annoying) a
http://bugs.freeciv.org/Ticket/Display.html?id=35646 >
Per I. Mathisen wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=35646 >
>
> On Sat, 10 Feb 2007, Christian Knoke wrote:
>>> This patch removes all unsafe terrain, both the unsafe terrain flag
>>> (currently unused, used to set for gl
http://bugs.freeciv.org/Ticket/Display.html?id=35646 >
Per I. Mathisen wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=35646 >
>
> On Sun, 11 Feb 2007, Marko Lindqvist wrote:
>> Have you tested with different landmass settings?
>
> No, but I will do that before committing anything.
>
>
http://bugs.freeciv.org/Ticket/Display.html?id=35695 >
Christian Prochaska wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=35695 >
>
> This is a new theme for the SDL client, called "human". It was created
> by Hogne Håskjold and is based on the "deluxe2" theme and the Ubuntu
> "human" t
http://bugs.freeciv.org/Ticket/Display.html?id=35908 >
Daniel Markstedt wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=35908 >
>
> Eleazar added the comment below to this ticket. Forwarding it to the
> mailing list.
>
> ~Daniel
>
>> [guest - Wed Feb 14 02:34:57 2007]:
>>
>> Hi, this
http://bugs.freeciv.org/Ticket/Display.html?id=35908 >
Brendon Oram wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=35908 >
>
> Whatever method you guys decide on, can you make multiple graphical
> sprites possible for a single terrain match?
>
> Even with 81 sprites most of the terrain
http://bugs.freeciv.org/Ticket/Display.html?id=36132 >
This simple patch lets drawing layers be reversed for a particular
terrain type.
Useful in some hackish tileset setups.
-jason
Index: client/tilespec.c
===
--- client/tilespec
http://bugs.freeciv.org/Ticket/Display.html?id=36185 >
This patch removes the unused game.trireme_loss_chance[i] values.
I will commit immediately.
-jason
Index: version.in
===
--- version.in (revision 12648)
+++ version.in (worki
http://bugs.freeciv.org/Ticket/Display.html?id=36225 >
This patch removes the unused trireme-loss tech flags.
I will commit immediately.
-jason
Index: data/civ2/techs.ruleset
===
--- data/civ2/techs.ruleset (revision 12648)
+++ da
http://bugs.freeciv.org/Ticket/Display.html?id=36226 >
This patch removes the unused NO_SINK effect.
If someone could take a glance at the ai parts that would be good.
Also, this (and the trireme tech flag) patch both break network
compatibility by reordering enumerations. This could be avoide
http://bugs.freeciv.org/Ticket/Display.html?id=36321 >
I had an explorer unit on some arctic. The entire continent was
explored so the unit stopped exploring and control was returned to me.
As I often do I pressed 'x' again, which typically does nothing (except,
incorrectly , advance focus to th
http://bugs.freeciv.org/Ticket/Display.html?id=35908 >
Jason Short wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=35908 >
>
> Here is an updated patch for the crazy ocean graphics.
...
Index: doc/README.effects
===
--- do
http://bugs.freeciv.org/Ticket/Display.html?id=36522 >
This patch adds a third terrain layer, and makes the blending layer
configurable.
-jason
Index: data/trident.tilespec
===
--- data/trident.tilespec (revision 12674)
+++ data/tr
http://bugs.freeciv.org/Ticket/Display.html?id=23961 >
Fernando Goncalves wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=23961 >
>
> In the new release (beta 3) the control of awac is impossible, just like
> in beta2.
>
> Also: the air units seem to be useless. Bombers, Fighters and M
http://bugs.freeciv.org/Ticket/Display.html?id=36577 >
Daniil Ivanov wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=36577 >
>
> Hi,
>
> what is the actual reason that PNG flags and shields do not depend on SVG
> files
> and, thus, are not generated during build? Should I make a patc
http://bugs.freeciv.org/Ticket/Display.html?id=36617 >
Egor Vyscrebentsov wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=36617 >
>
> Good daytime!
>
> There is a problem in freeciv with recoding if string contains
> symbol that is not present in target charset. Resulted string is
> ful
http://bugs.freeciv.org/Ticket/Display.html?id=37856 >
There is a separate parameter for "embedded" GGZ that you pass to
ggzcore. This means you have to actually change the ggz-txt code to
check some is_embedded variable (as ggz-gtk does) and pass that on to
ggzcore.
-jason
_
http://bugs.freeciv.org/Ticket/Display.html?id=37692 >
Daniil Ivanov wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=37692 >
>
> Nasty thing that it tries to modify /etc/ggz.modules during build
> /usr/bin/ggz-config -D --install --modfile=civclient.dsc --force
> () Unable to read or wri
http://bugs.freeciv.org/Ticket/Display.html?id=37692 >
Daniil Ivanov wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=37692 >
>
> Hi,
>
> It's happened so that I'm pitiful Fedora Core user. There is no support
> for GGZ under Fedore and unlikely will be. Just because.
> I managed to p
http://bugs.freeciv.org/Ticket/Display.html?id=38691 >
Jareth Haubold wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=38691 >
>
> if you click on network 8to play in the network) the game crashes, leaving
> the following message: "0: Did not find token entry_name in (null) line 1".
> My
http://bugs.freeciv.org/Ticket/Display.html?id=12100 >
Kevin Benton wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=12100 >
>
>> [jdorje - Fri Feb 04 00:14:50 2005]:
>>
>> Here's a version that actually works.
>>
>> -jason
>
> jdorje - I have been trying to figure out how to see trade r
http://bugs.freeciv.org/Ticket/Display.html?id=12104 >
Kevin Benton wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=12104 >
>
>> [vasc - Fri Feb 04 01:31:56 2005]:
>>
>> PR#12100 makes it redundant.
>
> While this is true, considering how users get to the data, (and how
> difficult it i
http://bugs.freeciv.org/Ticket/Display.html?id=39322 >
Daniel Markstedt wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39322 >
>
> On 4/3/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote:
>> I looked through the file and found heaps of strings with percent
>> signs not marked as no-c-form
http://bugs.freeciv.org/Ticket/Display.html?id=39325 >
Dawn Lepard wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39325 >
>
> -- Forwarded message --
> From: Dawn Lepard <[EMAIL PROTECTED]>
> Date: Apr 4, 2007 7:28 PM
> Subject: Women's Suffrage in 2.1.0-beta3
> To: [EMA
Make sure all your replies get sent to the bug tracker. We can give
you an account there (tell us what username you want) but it's hardly
needed if you use the email interface.
I'm out of town til next week so you'll have to get someone else to
commit any relevant patches.
-jason
On 4/9/07, Er
http://bugs.freeciv.org/Ticket/Display.html?id=39344 >
Ulrik Sverdrup wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39344 >
>
> Attached a savegame that crashes freeciv 2.1 beta 4 (compiled myself
> from linux source on Ubuntu 6.10/ppc)
>
> Steps to reproduce: Load the attached savega
http://bugs.freeciv.org/Ticket/Display.html?id=39328 >
[EMAIL PROTECTED] wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39328 >
>
> Hi again,
>
> Jason Short wrote:
>> http://bugs.freeciv.org/Ticket/Display.html?id=39328 >
>>
>> The current code is clearly wrong. The va_arg may be imp
http://bugs.freeciv.org/Ticket/Display.html?id=39344 >
Ulrik Sverdrup wrote:
> I tried compiling current svn and trying the civserver with the same
> savegame, and it still crashes!
Oops, seems there was another instance of the bug (PR#39328). Can you
still reproduce the crash (with SVN 2.1) n
http://bugs.freeciv.org/Ticket/Display.html?id=39346 >
Ulrik Sverdrup wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39346 >
>
> Comparing 2.1 beta 4 to 2.0, 2.1 looks better because of changed
> drawing code. 2.1 has smoohter edges and looks better.
>
> Significan is however the big r
http://bugs.freeciv.org/Ticket/Display.html?id=39323 >
Per I. Mathisen wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39323 >
>
> On 4/4/07, Jason Dorje Short <[EMAIL PROTECTED]> wrote:
>> Here's a shot from later in the game. The city of Kobe is the o
http://bugs.freeciv.org/Ticket/Display.html?id=39356 >
Kevin Benton wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39356 >
>
> It would really help to be able to save the server options from the
> client when starting a game, especially for those of us who like to play
> similar styles
http://bugs.freeciv.org/Ticket/Display.html?id=39360 >
Kevin Benton wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39360 >
>
> Usability dramatically decreased with 2.1.0b4. After creating a new
> game, I changed the worklist immediately to settlers, settlers,
> settlers, settlers, war
http://bugs.freeciv.org/Ticket/Display.html?id=39365 >
William Allen Simpson wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39365 >
>
> Recent (2006 May 2) MacOS compile of freeciv-2.1.0-beta4.tar.bz2.
>
> This is a very obscure error, and likely not worth fixing before release,
> unle
http://bugs.freeciv.org/Ticket/Display.html?id=39848 >
citydlg.c: In function 'create_present_supported_units_widget_list':
citydlg.c:745: error: 'struct city_dialog' has no member named 'city_owner'
citydlg.c:745: error: 'pCity' undeclared (first use in this function)
citydlg.c:745: error: (Each
http://bugs.freeciv.org/Ticket/Display.html?id=39849 >
ruleset.c: In function 'load_city_name_list':
ruleset.c:2289: warning: implicit declaration of function 'strcasestr'
ruleset.c:2289: warning: comparison between pointer and integer
Now I'm not sure why I get this warning, since string.h is i
http://bugs.freeciv.org/Ticket/Display.html?id=39845 >
William Allen Simpson wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39845 >
>
> Per I. Mathisen wrote:
>> I would suggest that before you change it, at least post the design
>> you have come up with here for discussion.
I have to
http://bugs.freeciv.org/Ticket/Display.html?id=39845 >
William Allen Simpson wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39845 >
>
> Jason Dorje Short wrote:
>> A triple-loop is also rather tedious (possibly too slow with a very
>> large number of
http://bugs.freeciv.org/Ticket/Display.html?id=39845 >
William Allen Simpson wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39845 >
>
> Randy Kramer wrote:
>> If this is a step toward making freeciv more civ3-ish, I'd like to request
>> that a means be kept to continue to have civ1 and
http://bugs.freeciv.org/Ticket/Display.html?id=39849 >
William Allen Simpson wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39849 >
>
> Naive trunk implementation:
Naive is fine but you forgot to add the check to configure.ac. Attached
patch does that.
But now it still won't compile
http://bugs.freeciv.org/Ticket/Display.html?id=39849 >
Jason Dorje Short wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39849 >
>
> William Allen Simpson wrote:
>> http://bugs.freeciv.org/Ticket/Display.html?id=39849 >
>>
>> Naive trunk implementatio
http://bugs.freeciv.org/Ticket/Display.html?id=39855 >
Daniel Markstedt wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39855 >
>
> We ought to have a windows gtk package with embedded ggz client. Was told
> on #ggz that the code is portable, with win32 binaries available from http://
>
http://bugs.freeciv.org/Ticket/Display.html?id=39611 >
Christian Prochaska wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39611 >
>
>> [jordi - So 28. Okt 2007, 23:47:27]:
>>
>>> [chrisk - Vie. Ago. 24 13:36:50 2007]:
>>> configure doesn't look for ggzlib in the standard path:
>>>
>>> O
http://bugs.freeciv.org/Ticket/Display.html?id=39859 >
wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39859 >
>
> The sliders to set the values (gold, happy, etc.) do not work in the
> governor menu of the cities. It is possible to use the presets but you
> are not able to set the val
http://bugs.freeciv.org/Ticket/Display.html?id=39861 >
William Allen Simpson wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39861 >
>
> Daniel Markstedt wrote:
>> We get this question a lot so I suggest making a FAQ entry for it.
>>
> If we get the question a lot, we should make the def
http://bugs.freeciv.org/Ticket/Display.html?id=39855 >
Christian Prochaska wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39855 >
>
>> [EMAIL PROTECTED] - Di 13. Nov 2007, 07:05:50]:
>>
>> Daniel Markstedt wrote:
>>> http://bugs.freeciv.org/Ticket/Display.html?id=39855 >
>>>
>>> We ough
http://bugs.freeciv.org/Ticket/Display.html?id=39858 >
William Allen Simpson wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39858 >
>
> Jason Short wrote:
>> The error is IMO in tile.c which crashes if given a NULL terrain.
>> Attached patch should fix it, probably for all branches but
http://bugs.freeciv.org/Ticket/Display.html?id=39868 >
This was introduced in 39817.
I'm not sure why but at a guess the unsentried unit is being put onto
the urgent-focus queue then refocused later when it runs out of moves
and unit focus is supposed to advance.
-jason
___
http://bugs.freeciv.org/Ticket/Display.html?id=39868 >
William Allen Simpson wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39868 >
>
> Found it! After straightening the code, and getting some sleep, the answer
> leaped right out. When taking a unit out of sentry by client instead of
http://bugs.freeciv.org/Ticket/Display.html?id=39878 >
Tautvydas Andrikys wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39878 >
>
> It is very comfortable to get help after right clicking on city
> improvement/worklist item/...
Good idea but surely it can be done with a lot less code?
http://bugs.freeciv.org/Ticket/Display.html?id=39838 >
William Allen Simpson wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39838 >
>
> Jason Short wrote:
>> It should be easy enough to find a free SVG dollar sign...
>>
> We had a dollar sign, we don't want a dollar sign, we want someth
http://bugs.freeciv.org/Ticket/Display.html?id=9722 >
Some people still use 1.14 and I wouldn't rule out accepting simple
bugfixes for it (or 2.0 of course).
Anything complicated should be marked fixed-in-current-version or, if
it's specifically tied to that branch (as in "1.14 has charset
probl
http://bugs.freeciv.org/Ticket/Display.html?id=39887 >
When the new city styles were created they weren't rigorously applied
to every nation.
If european style is more appropriate for australian nation then that
should be fixed.
-jason
___
Freeciv-
http://bugs.freeciv.org/Ticket/Display.html?id=39897 >
William Allen Simpson wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39897 >
>
> When I submitted my Balkan city lists, I included lat/long and the time of
> founding in the comments. Someday, we could automatically sort the lists.
http://bugs.freeciv.org/Ticket/Display.html?id=39904 >
One place in log.c uses strdup instead of mystrdup.
Patch for 2.1, probably applies to 2.2 and trunk also.
-jason
Index: utility/log.c
===
--- utility/log.c (revision 14048)
+
http://bugs.freeciv.org/Ticket/Display.html?id=39905 >
Two places in the client/ code define variables midway through functions.
This can break older compilers unnecessarily and has been reported on
IRC today as a problem when compiling on beos.
This patch fixes it - for 2.1, should apply to 2
http://bugs.freeciv.org/Ticket/Display.html?id=39906 >
On IRC a number of errors were reported in compiling gui-sdl on beos
with gcc 2.95.
This patch should fix the problems in the gui-sdl code.
Most errors are simply caused by declaring variables mid-function. This
is supported in C99 but s
http://bugs.freeciv.org/Ticket/Display.html?id=39722 >
Castanier Carl wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39722 >
>
> 2007/11/26, Jason Short <[EMAIL PROTECTED]>:
>>
>> http://bugs.freeciv.org/Ticket/Display.html?id=39722 >
>
> I can't view that ticket as guest since tracker
http://bugs.freeciv.org/Ticket/Display.html?id=39900 >
William Allen Simpson wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39900 >
>
> Christian Knoke wrote:
>> No, I didn't. Which PR number?
>>
> Your reply included the PR# in your second message, so we know you've
> previously seen i
http://bugs.freeciv.org/Ticket/Display.html?id=39900 >
William Allen Simpson wrote:
>> ... Because the times
>> I've done translation it's almost impossible to know what you should
>> use as a shortcut key. I think in most cases it might not be a good
>> idea to add shortcut keys.
>>
> Actually,
http://bugs.freeciv.org/Ticket/Display.html?id=39900 >
William Allen Simpson wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39900 >
>
> Jason Dorje Short wrote:
>> Neither "update" nor "change" is synonymous with opening a popup window.
>>
http://bugs.freeciv.org/Ticket/Display.html?id=39916 >
Per I. Mathisen wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39916 >
>
> On 11/26/07, Ulrik Sverdrup <[EMAIL PROTECTED]> wrote:
>> If not answered, the initial Ceasefire proposal tabs are still not
>> closed after end of turn.
>
http://bugs.freeciv.org/Ticket/Display.html?id=39849 >
Egor Vyscrebentsov wrote:
> Main thought here is that we have different includes while configuring
> and while compiling, and this may affects.
The compiler notification is only a warning...the compilation will
succeed if -Werror is not on
http://bugs.freeciv.org/Ticket/Display.html?id=39922 >
William Allen Simpson wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39922 >
>
> To replicate, try any report (such as F1) and then accidentally hit
> space or escape or any other unit command key. The action happens
> in the main
http://bugs.freeciv.org/Ticket/Display.html?id=39909 >
Daniel Markstedt wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39909 >
>
> On 11/28/07, Jason Short <[EMAIL PROTECTED]> wrote:
>> http://bugs.freeciv.org/Ticket/Display.html?id=39909 >
>>
>>> [wsimpson - Sun Nov 25 18:14:27 2007]:
http://bugs.freeciv.org/Ticket/Display.html?id=39923 >
With the demise of pubserver GGZ is the natural replacement, as it has
worked with freeciv for some years now.
http://ggzgamingzone.org/
freeciv.ggzgamingzone.org points to the "main" GGZ server, a rather
small machine used primarily for
http://bugs.freeciv.org/Ticket/Display.html?id=39922 >
William Allen Simpson wrote:
> This code begs for a complete re-write. Who's the GTK expert around here
> these days? There are damn good reasons I'm not a gui programmer, and
> this utter frustration is one of them.
The reason the code i
http://bugs.freeciv.org/Ticket/Display.html?id=39926 >
William Allen Simpson wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39926 >
>
> William Allen Simpson wrote:
>> For portability, we should re-write this section.
>>
> Damnit, was already re-written in 2.1, but not in 2.2/trunk. As
http://bugs.freeciv.org/Ticket/Display.html?id=39925 >
wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39925 >
>
> Well everytime i end a round all production queue are changed? Is it a
> bug or a generell problem. Also my save games seem to be buggy cause i
> lost some colloseums in
http://bugs.freeciv.org/Ticket/Display.html?id=39926 >
William Allen Simpson wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39926 >
>
> Jason Dorje Short wrote:
>> On that topic, why do we have a 2.2 already?
>
> You should, of course, re-read your message
http://bugs.freeciv.org/Ticket/Display.html?id=39931 >
This is deprecated in recent GTKs and doesn't seem to be needed. It's
easily replaced.
Patch was made for 2.1 but we probably only need it for trunk.
-jason
Index: client/gui-gtk-2.0/cityrep.c
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