Re: [Freeciv-Dev] (PR#21499) Assertion `unit_list_size(ptile->units) == 0' failed

2006-10-03 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=21499 > [EMAIL PROTECTED] wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=21499 > > > 1: 0x8e955c8 Settlers at (118,76) WĹadysĹaw JagieĹĹo > civclient: packhand.c:2045: handle_tile_info: Assertion > `unit_list_size(ptile->units) == 0' faile

Re: [Freeciv-Dev] (PR#18651) [patch] link Freeciv icon to windows executables

2006-10-05 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=18651 > Okay but why is BUILT_SOURCES needed? -jason ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] (PR#23005) [OT] Distance equations

2006-10-26 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=23005 > Graham Reeds wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=23005 > > > Can anyone here tell me (or point me to the file that contains it) the > min-distance equations for toroidal maps? > > I have a similar problem (though not gr

[Freeciv-Dev] Re: [Freeciv-i18n] request permit for greek locale

2006-10-26 Thread Jason Dorje Short
Christian Knoke wrote: Hello, Chomwiit, Du schriebst am 24. Oct um 11:45 Uhr: Hi. I'd like to contribute a greek locale.If i got it right i have to register for an account in gna.org . (does the account in that list is related?). you're welcome. Yes, you will need a gna account, and load y

Re: [Freeciv-Dev] (PR#23721) 2.1.0beta2: 'start scenario' in gtk-2.0/osx crashes

2006-11-06 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=23721 > Benoit Hudson wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=23721 > > > $ wget http://.../freeciv-2.1.0-beta2.tar.bz2 > $ bzip2 -cd free[tab] | tar xf - > $ cd free[tab] > $ ./configure --disable-nls --prefix=$HOME > $ make -j2 > $

[Freeciv-Dev] freeciv el translation

2006-11-06 Thread Jason Dorje Short
There is an el.po in the trunk branch but no el.po in the S2_1 branch. This means that there will be no greek translation in 2.1, the next release! This is surely a mistake. I suggest the greek translation team read up on the use of SVN branches, get the S2_1 branch, and backport the greek transl

Re: [Freeciv-Dev] (PR#23998) no sound: unrecognized audio file format

2006-11-08 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=23998 > Cornelis de Gier wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=23998 > > > Sound does not work on freeciv 2.0.1 gui-gtk-2.0 on Debian 3.1r3, > kernel 2.6.8-3-686-smp. > > $ civclient -d 3 -P esd -S stdsounds > (...) > Audio File L

Re: [Freeciv-Dev] (PR#23998) no sound: unrecognized audio file format

2006-11-08 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=23998 > Cornelis de Gier wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=23998 > > > 2006/11/8, Jason Dorje Short <[EMAIL PROTECTED]>: >> http://bugs.freeciv.org/Ticket/Display.html?id=23998 > >>

Re: [Freeciv-Dev] (PR#24159) inadequate DEFAULT_DATA_PATH for MSYS

2006-11-10 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=24159 > Christian Prochaska wrote: >> CPPFLAGS="$CPPFLAGS -DDEFAULT_DATA_PATH=\\\"$DEFAULT_DATA_PATH\\\"" > this works: > > CPPFLAGS="$CPPFLAGS -DDEFAULT_DATA_PATH=\"\\\"$DEFAULT_DATA_PATH\\\"\"" Why does that work? What are the commands actuall

(PR#15416) Re: [Freeciv-Dev] Re: (PR#24593) a turn before crash - 'Guest' from freeciv forum

2006-11-13 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=15416 > NICK JEWKES wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=24593 > > > Thanks for the email, what'd I do or I leave it until the next patch or > version? > Many thanks for speedy response. A quick fix is probably to disable the AI

Re: (PR#15416) Re: [Freeciv-Dev] Re: (PR#24593) a turn before crash - 'Guest' from freeciv forum

2006-11-14 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=15416 > NICK JEWKES wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=15416 > > > Just 2.0.1 beta 2. How to disable the AI? I think I better wait until > the next patch/version, because I'm not a programmer, just an ordinary > player who love

Re: [Freeciv-Dev] (PR#25944) make fails in config.h

2006-11-25 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=25944 > Daniel Markstedt wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=25944 > > > Make fails on a recent dev snapshot with: > > In file included from intl-compat.c:20: > ../config.h:29:96: missing terminating " character > make[2]: *** [

Re: [Freeciv-Dev] (PR#26565) ?nationgroup bug

2006-11-30 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=26565 > Adomas Narkevicius wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=26565 > > > Hi, > > >> Do there have to be ?nationgroup wrote cause it doesn't look good >> >> here's the screen shot uploaded: What version is that? 2.1? We need

[Freeciv-Dev] Re: (PR#13259) add tech graphics to the tileset

2006-12-04 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=13259 > Daniel Markstedt wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=13259 > > > Posted a new version of the tech icons: > http://bugs.freeciv.org/Ticket/Attachment/158292/104674/techs.png > > The recycling icon has been replaced with t

Re: [Freeciv-Dev] (PR#27500) Leonardo's workshop working correctly?

2006-12-06 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=27500 > Chris Hohner wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=27500 > > > hi, > > love your work on freeciv, just noticed the Leonardo's Workshop doesn't > appear to be working. if it is, any chance that it would notify you when a >

Re: [Freeciv-Dev] (PR#27861) loading map with no goodies causes SIGFPE

2006-12-08 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=27861 > Timo Juhani Lindfors wrote: > 2) Crash seems to happen since min_goodies_per_player==0 in > > 0x0813b78e in create_start_positions (mode=MT_VARIABLE) at > ../../../server/generator/startpos.c:320 > > 3) min_goodies_per_payer seems to be z

Re: [Freeciv-Dev] (PR#28534) Save Game Problem?

2006-12-11 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=28534 > Mike McDermott wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=28534 > > > Hi, > > I've recently downloaded the 2.1.0 beta2 of freeciv for windows. I can't > get it to save games. The dialog seems to work fine to save the game, bu

Re: [Freeciv-Dev] (PR#28793) Policy change regarding leader names

2006-12-16 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=28793 > Daniel Markstedt wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=28793 > > > This patch removes all living people from the leader lists, as well as > updates the policy document. I've got no particular objection to that policy. -ja

Re: [Freeciv-Dev] (PR#20534) FREECIV_DATA_PATH, ${prefix}, and $datadir

2006-12-16 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=20534 > Christian Knoke wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=20534 > > > Jason Short wrote on Dec 16, 00:58 (-0800): > >> In a similar problem, there is now in config.h >> >> #define LOCALEDIR "${prefix}/share/locale" >> >> Whi

Re: [Freeciv-Dev] (PR#28793) Policy change regarding leader names

2006-12-16 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=28793 > Daniel Markstedt wrote: > I am willing to be lenient with the policy. Exceptionally notable > characters could be allowed in, including those above. > >> May be we should leave the leader lists to people from the respective >> countries, at

Re: [Freeciv-Dev] (PR#20534) FREECIV_DATA_PATH, ${prefix}, and $datadir

2006-12-19 Thread Jason Dorje Short
gt; [chrisk - So 17. Dez 2006, 12:50:18]: >>> >>> Jason Dorje Short wrote on Dec 16, 17:37 (-0800): >>> >>>>> configure: error: Could not find zlib library. >>>> What does it say in config.log about it? (You can just attach the whole >>

[Freeciv-Dev] Re: (PR#20534) FREECIV_DATA_PATH, ${prefix}, and $datadir

2006-12-19 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=20534 > Christian Prochaska wrote: > Found this with google at > http://cvs.gnupg.org/cgi-bin/viewcvs.cgi/trunk/m4/po.m4?rev=4343: > > dnl Autoconf >= 2.60 defines localedir. For older versions of autoconf, we > dnl have to define it here, so t

Re: [Freeciv-Dev] (PR#29994) Freeciv Beta

2006-12-19 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=29994 > Christopher Spiewak wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=29994 > > > I have just downloaded the new beta and I know it is still in work, but > there were I few things I wanted to bring to you. First of all this game > ro

Re: [Freeciv-Dev] (PR#20534) FREECIV_DATA_PATH, ${prefix}, and $datadir

2006-12-20 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=20534 > Egor Vyscrebentsov wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=20534 > > > On Wed, 20 Dec 2006 Christian Knoke wrote: >> Jason Dorje Short wrote on Dec 19, 20:39 (-0800): >>>>> Patch at

Re: [Freeciv-Dev] (PR#20534) FREECIV_DATA_PATH, ${prefix}, and $datadir

2006-12-21 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=20534 > Christian Knoke wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=20534 > > > Jason Dorje Short wrote on Dec 20, 10:46 (-0800): >> http://bugs.freeciv.org/Ticket/Display.html?id=20534 > >> >>

Re: [Freeciv-Dev] (PR#20534) FREECIV_DATA_PATH, ${prefix}, and $datadir

2006-12-21 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=20534 > Christian Knoke wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=20534 > > > Jason Dorje Short wrote on Dec 20, 10:46 (-0800): >> http://bugs.freeciv.org/Ticket/Display.html?id=20534 > >> >>

Re: [Freeciv-Dev] Elephant Barbarian

2006-12-25 Thread Jason Dorje Short
Daniel Markstedt wrote: > It's a shame that the 'Elephant' unit sprite isn't in use in the > default ruleset! > > What about putting him to use as a barbarian-only unit, replacing > barbarian legions for example? Not a bad idea. ___ Freeciv-dev mailing

Re: [Freeciv-Dev] (PR#32779) SVG tileset

2007-01-07 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=32779 > Daniel Markstedt wrote: > This is an ambitious project indeed -- Rodrigo attempted to recreate > all artwork in Freeciv as vector graphics! There is a notable lack of > graphics for units and city improvements, and the wonder set is > incomp

Re: [Freeciv-Dev] (PR#22082) AI takes over savegame

2007-01-13 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=22082 > Guest wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=22082 > > >> [evyscr - Mon Oct 16 07:26:27 2006]: >> >> On Thu, 12 Oct 2006 Joel Karel wrote: >> >>> The AI has taken over my savegame in freeciv 2.1.0-beta2 (GTK+ client); >>> du

Re: [Freeciv-Dev] (PR#35641) Unit transport loading cleanup

2007-02-10 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=35641 > Per I. Mathisen wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=35641 > > > This patch > * Removes the second parameter to find_transporter_for_unit(), which > is already known. > * Adds function could_unit_load() which checks if a

Re: [Freeciv-Dev] (PR#35646) Remove unsafe terrain

2007-02-10 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=35646 > Per I. Mathisen wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=35646 > > > This patch removes all unsafe terrain, both the unsafe terrain flag > (currently unused, used to set for glaciers, but was removed since it > was annoying) a

Re: [Freeciv-Dev] (PR#35646) Remove unsafe terrain

2007-02-10 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=35646 > Per I. Mathisen wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=35646 > > > On Sat, 10 Feb 2007, Christian Knoke wrote: >>> This patch removes all unsafe terrain, both the unsafe terrain flag >>> (currently unused, used to set for gl

Re: [Freeciv-Dev] (PR#35646) Remove unsafe terrain

2007-02-11 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=35646 > Per I. Mathisen wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=35646 > > > On Sun, 11 Feb 2007, Marko Lindqvist wrote: >> Have you tested with different landmass settings? > > No, but I will do that before committing anything. > >

Re: [Freeciv-Dev] (PR#35695) "human" SDL client theme

2007-02-11 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=35695 > Christian Prochaska wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=35695 > > > This is a new theme for the SDL client, called "human". It was created > by Hogne Håskjold and is based on the "deluxe2" theme and the Ubuntu > "human" t

[Freeciv-Dev] Re: (PR#35908) ocean madness

2007-02-14 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=35908 > Daniel Markstedt wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=35908 > > > Eleazar added the comment below to this ticket. Forwarding it to the > mailing list. > > ~Daniel > >> [guest - Wed Feb 14 02:34:57 2007]: >> >> Hi, this

Re: [Freeciv-Dev] Re: (PR#35908) ocean madness

2007-02-14 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=35908 > Brendon Oram wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=35908 > > > Whatever method you guys decide on, can you make multiple graphical > sprites possible for a single terrain match? > > Even with 81 sprites most of the terrain

[Freeciv-Dev] (PR#36132) reversible layers

2007-02-16 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=36132 > This simple patch lets drawing layers be reversed for a particular terrain type. Useful in some hackish tileset setups. -jason Index: client/tilespec.c === --- client/tilespec

[Freeciv-Dev] (PR#36185) remove game.trireme_loss_chance[i]

2007-02-16 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=36185 > This patch removes the unused game.trireme_loss_chance[i] values. I will commit immediately. -jason Index: version.in === --- version.in (revision 12648) +++ version.in (worki

[Freeciv-Dev] (PR#36225) remove trireme loss tech flags

2007-02-17 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=36225 > This patch removes the unused trireme-loss tech flags. I will commit immediately. -jason Index: data/civ2/techs.ruleset === --- data/civ2/techs.ruleset (revision 12648) +++ da

[Freeciv-Dev] (PR#36226) remove EFT_NO_SINK_DEEP

2007-02-17 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=36226 > This patch removes the unused NO_SINK effect. If someone could take a glance at the ai parts that would be good. Also, this (and the trireme tech flag) patch both break network compatibility by reordering enumerations. This could be avoide

[Freeciv-Dev] (PR#36321) exploring crash

2007-02-18 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=36321 > I had an explorer unit on some arctic. The entire continent was explored so the unit stopped exploring and control was returned to me. As I often do I pressed 'x' again, which typically does nothing (except, incorrectly , advance focus to th

Re: [Freeciv-Dev] (PR#35908) ocean madness

2007-02-19 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=35908 > Jason Short wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=35908 > > > Here is an updated patch for the crazy ocean graphics. ... Index: doc/README.effects === --- do

[Freeciv-Dev] (PR#36522) adding a third terrain layer

2007-02-21 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=36522 > This patch adds a third terrain layer, and makes the blending layer configurable. -jason Index: data/trident.tilespec === --- data/trident.tilespec (revision 12674) +++ data/tr

[Freeciv-Dev] Re: (PR#23961) AutoReply: Freeciv bug.

2007-02-21 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=23961 > Fernando Goncalves wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=23961 > > > In the new release (beta 3) the control of awac is impossible, just like > in beta2. > > Also: the air units seem to be useless. Bombers, Fighters and M

Re: [Freeciv-Dev] (PR#36577) PNG flags and shields do not depend on SVG files

2007-02-22 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=36577 > Daniil Ivanov wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=36577 > > > Hi, > > what is the actual reason that PNG flags and shields do not depend on SVG > files > and, thus, are not generated during build? Should I make a patc

Re: [Freeciv-Dev] (PR#36617) Charset recoding problem

2007-02-22 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=36617 > Egor Vyscrebentsov wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=36617 > > > Good daytime! > > There is a problem in freeciv with recoding if string contains > symbol that is not present in target charset. Resulted string is > ful

Re: [Freeciv-Dev] (PR#37856) [gui-sdl] embedded ggz client

2007-03-13 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=37856 > There is a separate parameter for "embedded" GGZ that you pass to ggzcore. This means you have to actually change the ggz-txt code to check some is_embedded variable (as ggz-gtk does) and pass that on to ggzcore. -jason _

Re: [Freeciv-Dev] Re: (PR#37692) AutoReply: Fedora+ggz

2007-03-13 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=37692 > Daniil Ivanov wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=37692 > > > Nasty thing that it tries to modify /etc/ggz.modules during build > /usr/bin/ggz-config -D --install --modfile=civclient.dsc --force > () Unable to read or wri

Re: [Freeciv-Dev] (PR#37692) Fedora+ggz

2007-03-13 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=37692 > Daniil Ivanov wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=37692 > > > Hi, > > It's happened so that I'm pitiful Fedora Core user. There is no support > for GGZ under Fedore and unlikely will be. Just because. > I managed to p

Re: [Freeciv-Dev] (PR#38691) freeciv 2.1.0-beta3 crashes

2007-03-22 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=38691 > Jareth Haubold wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=38691 > > > if you click on network 8to play in the network) the game crashes, leaving > the following message: "0: Did not find token entry_name in (null) line 1". > My

[Freeciv-Dev] Re: (PR#12100) show trade routes better

2007-03-28 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=12100 > Kevin Benton wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=12100 > > >> [jdorje - Fri Feb 04 00:14:50 2005]: >> >> Here's a version that actually works. >> >> -jason > > jdorje - I have been trying to figure out how to see trade r

Re: [Freeciv-Dev] (PR#12104) Remove trade routes tab from city dialog.

2007-03-30 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=12104 > Kevin Benton wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=12104 > > >> [vasc - Fri Feb 04 01:31:56 2005]: >> >> PR#12100 makes it redundant. > > While this is true, considering how users get to the data, (and how > difficult it i

Re: [Freeciv-Dev] (PR#39322) Untranslatable message

2007-04-04 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39322 > Daniel Markstedt wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39322 > > > On 4/3/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote: >> I looked through the file and found heaps of strings with percent >> signs not marked as no-c-form

Re: [Freeciv-Dev] (PR#39325) Fwd: Women's Suffrage in 2.1.0-beta3

2007-04-04 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39325 > Dawn Lepard wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39325 > > > -- Forwarded message -- > From: Dawn Lepard <[EMAIL PROTECTED]> > Date: Apr 4, 2007 7:28 PM > Subject: Women's Suffrage in 2.1.0-beta3 > To: [EMA

Re: [Freeciv-Dev] Fix for PR#39328 and Related Crash

2007-04-10 Thread Jason Dorje Short
Make sure all your replies get sent to the bug tracker. We can give you an account there (tell us what username you want) but it's hardly needed if you use the email interface. I'm out of town til next week so you'll have to get someone else to commit any relevant patches. -jason On 4/9/07, Er

Re: [Freeciv-Dev] (PR#39344) Crash in 2.1beta4, SIGSEGV with 0x0fe16fec in strlen () from /lib/libc.so.6

2007-04-16 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39344 > Ulrik Sverdrup wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39344 > > > Attached a savegame that crashes freeciv 2.1 beta 4 (compiled myself > from linux source on Ubuntu 6.10/ppc) > > Steps to reproduce: Load the attached savega

Re: [Freeciv-Dev] (PR#39328) Reproducible Crash When Changing Tech Goal (2.1.0-b4 and SVN Head)

2007-04-17 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39328 > [EMAIL PROTECTED] wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39328 > > > Hi again, > > Jason Short wrote: >> http://bugs.freeciv.org/Ticket/Display.html?id=39328 > >> >> The current code is clearly wrong. The va_arg may be imp

Re: [Freeciv-Dev] (PR#39344) Crash in 2.1beta4, SIGSEGV with 0x0fe16fec in strlen () from /lib/libc.so.6

2007-04-17 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39344 > Ulrik Sverdrup wrote: > I tried compiling current svn and trying the civserver with the same > savegame, and it still crashes! Oops, seems there was another instance of the bug (PR#39328). Can you still reproduce the crash (with SVN 2.1) n

Re: [Freeciv-Dev] (PR#39346) Dithering and smooth graphics should be toggleable

2007-04-17 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39346 > Ulrik Sverdrup wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39346 > > > Comparing 2.1 beta 4 to 2.0, 2.1 looks better because of changed > drawing code. 2.1 has smoohter edges and looks better. > > Significan is however the big r

Re: [Freeciv-Dev] (PR#39323) bad border configuration

2007-04-21 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39323 > Per I. Mathisen wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39323 > > > On 4/4/07, Jason Dorje Short <[EMAIL PROTECTED]> wrote: >> Here's a shot from later in the game. The city of Kobe is the o

Re: [Freeciv-Dev] (PR#39356) RFE: Ability to save/load startup options for client

2007-04-28 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39356 > Kevin Benton wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39356 > > > It would really help to be able to save the server options from the > client when starting a game, especially for those of us who like to play > similar styles

Re: [Freeciv-Dev] (PR#39360) 2.1.0b4 civclient usability changed for worse

2007-04-28 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39360 > Kevin Benton wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39360 > > > Usability dramatically decreased with 2.1.0b4. After creating a new > game, I changed the worklist immediately to settlers, settlers, > settlers, settlers, war

Re: [Freeciv-Dev] (PR#39365) 2.1.0b4 random number seed not saved correctly

2007-05-12 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39365 > William Allen Simpson wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39365 > > > Recent (2006 May 2) MacOS compile of freeciv-2.1.0-beta4.tar.bz2. > > This is a very obscure error, and likely not worth fixing before release, > unle

[Freeciv-Dev] (PR#39848) S2_1 SDL client compile error

2007-11-08 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39848 > citydlg.c: In function 'create_present_supported_units_widget_list': citydlg.c:745: error: 'struct city_dialog' has no member named 'city_owner' citydlg.c:745: error: 'pCity' undeclared (first use in this function) citydlg.c:745: error: (Each

[Freeciv-Dev] (PR#39849) strcasestr warning

2007-11-08 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39849 > ruleset.c: In function 'load_city_name_list': ruleset.c:2289: warning: implicit declaration of function 'strcasestr' ruleset.c:2289: warning: comparison between pointer and integer Now I'm not sure why I get this warning, since string.h is i

Re: [Freeciv-Dev] (PR#39845) RFE: deterministic borders and vision

2007-11-08 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39845 > William Allen Simpson wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39845 > > > Per I. Mathisen wrote: >> I would suggest that before you change it, at least post the design >> you have come up with here for discussion. I have to

Re: [Freeciv-Dev] (PR#39845) RFE: deterministic borders and vision

2007-11-09 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39845 > William Allen Simpson wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39845 > > > Jason Dorje Short wrote: >> A triple-loop is also rather tedious (possibly too slow with a very >> large number of

Re: [Freeciv-Dev] (PR#39845) RFE: deterministic borders and vision

2007-11-09 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39845 > William Allen Simpson wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39845 > > > Randy Kramer wrote: >> If this is a step toward making freeciv more civ3-ish, I'd like to request >> that a means be kept to continue to have civ1 and

Re: [Freeciv-Dev] (PR#39849) strcasestr warning

2007-11-09 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39849 > William Allen Simpson wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39849 > > > Naive trunk implementation: Naive is fine but you forgot to add the check to configure.ac. Attached patch does that. But now it still won't compile

Re: [Freeciv-Dev] (PR#39849) strcasestr warning

2007-11-09 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39849 > Jason Dorje Short wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39849 > > > William Allen Simpson wrote: >> http://bugs.freeciv.org/Ticket/Display.html?id=39849 > >> >> Naive trunk implementatio

Re: [Freeciv-Dev] (PR#39855) windows package and ggz client

2007-11-12 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39855 > Daniel Markstedt wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39855 > > > We ought to have a windows gtk package with embedded ggz client. Was told > on #ggz that the code is portable, with win32 binaries available from http:// >

Re: [Freeciv-Dev] (PR#39611) BETA6 cannot find libggz

2007-11-13 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39611 > Christian Prochaska wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39611 > > >> [jordi - So 28. Okt 2007, 23:47:27]: >> >>> [chrisk - Vie. Ago. 24 13:36:50 2007]: >>> configure doesn't look for ggzlib in the standard path: >>> >>> O

Re: [Freeciv-Dev] (PR#39859) Sliders in governor menu do not work

2007-11-13 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39859 > wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39859 > > > The sliders to set the values (gold, happy, etc.) do not work in the > governor menu of the cities. It is possible to use the presets but you > are not able to set the val

Re: [Freeciv-Dev] (PR#39861) scrollbar on side and top doesnt work

2007-11-13 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39861 > William Allen Simpson wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39861 > > > Daniel Markstedt wrote: >> We get this question a lot so I suggest making a FAQ entry for it. >> > If we get the question a lot, we should make the def

Re: [Freeciv-Dev] (PR#39855) windows package and ggz client

2007-11-13 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39855 > Christian Prochaska wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39855 > > >> [EMAIL PROTECTED] - Di 13. Nov 2007, 07:05:50]: >> >> Daniel Markstedt wrote: >>> http://bugs.freeciv.org/Ticket/Display.html?id=39855 > >>> >>> We ough

Re: [Freeciv-Dev] (PR#39858) middle click for terrain info on unexplored territory causes crash

2007-11-14 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39858 > William Allen Simpson wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39858 > > > Jason Short wrote: >> The error is IMO in tile.c which crashes if given a NULL terrain. >> Attached patch should fix it, probably for all branches but

Re: [Freeciv-Dev] (PR#39868) [regression] unit woken up from sentry not properly deselected

2007-11-16 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39868 > This was introduced in 39817. I'm not sure why but at a guess the unsentried unit is being put onto the urgent-focus queue then refocused later when it runs out of moves and unit focus is supposed to advance. -jason ___

Re: [Freeciv-Dev] (PR#39868) [regression] unit woken up from sentry not properly deselected

2007-11-18 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39868 > William Allen Simpson wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39868 > > > Found it! After straightening the code, and getting some sleep, the answer > leaped right out. When taking a unit out of sentry by client instead of

Re: [Freeciv-Dev] (PR#39878) Show help when user clicks with rmb on city improvement/production/...

2007-11-21 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39878 > Tautvydas Andrikys wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39878 > > > It is very comfortable to get help after right clicking on city > improvement/worklist item/... Good idea but surely it can be done with a lot less code?

Re: [Freeciv-Dev] (PR#39838) Dollar symbol

2007-11-21 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39838 > William Allen Simpson wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39838 > > > Jason Short wrote: >> It should be easy enough to find a free SVG dollar sign... >> > We had a dollar sign, we don't want a dollar sign, we want someth

Re: [Freeciv-Dev] (PR#9722) fix charset problems in 1.14

2007-11-24 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=9722 > Some people still use 1.14 and I wouldn't rule out accepting simple bugfixes for it (or 2.0 of course). Anything complicated should be marked fixed-in-current-version or, if it's specifically tied to that branch (as in "1.14 has charset probl

Re: [Freeciv-Dev] (PR#39887) Australian housing style should be EU

2007-11-24 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39887 > When the new city styles were created they weren't rigorously applied to every nation. If european style is more appropriate for australian nation then that should be fixed. -jason ___ Freeciv-

Re: [Freeciv-Dev] (PR#39897) Suggestion: geographic location of cities

2007-11-24 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39897 > William Allen Simpson wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39897 > > > When I submitted my Balkan city lists, I included lat/long and the time of > founding in the comments. Someday, we could automatically sort the lists.

[Freeciv-Dev] (PR#39904) use mystrdup

2007-11-25 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39904 > One place in log.c uses strdup instead of mystrdup. Patch for 2.1, probably applies to 2.2 and trunk also. -jason Index: utility/log.c === --- utility/log.c (revision 14048) +

[Freeciv-Dev] (PR#39905) variable declarations in client/

2007-11-25 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39905 > Two places in the client/ code define variables midway through functions. This can break older compilers unnecessarily and has been reported on IRC today as a problem when compiling on beos. This patch fixes it - for 2.1, should apply to 2

[Freeciv-Dev] (PR#39906) gui-sdl gcc2.95 compile errors

2007-11-25 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39906 > On IRC a number of errors were reported in compiling gui-sdl on beos with gcc 2.95. This patch should fix the problems in the gui-sdl code. Most errors are simply caused by declaring variables mid-function. This is supported in C99 but s

Re: [Freeciv-Dev] (PR#39722) Change CMA by F1 panel don't work (gcc-4.2 specific bug)

2007-11-26 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39722 > Castanier Carl wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39722 > > > 2007/11/26, Jason Short <[EMAIL PROTECTED]>: >> >> http://bugs.freeciv.org/Ticket/Display.html?id=39722 > > > I can't view that ticket as guest since tracker

Re: [Freeciv-Dev] (PR#39900) _Update button in city report

2007-11-26 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39900 > William Allen Simpson wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39900 > > > Christian Knoke wrote: >> No, I didn't. Which PR number? >> > Your reply included the PR# in your second message, so we know you've > previously seen i

Re: [Freeciv-Dev] (PR#39900) _Update button in city report

2007-11-26 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39900 > William Allen Simpson wrote: >> ... Because the times >> I've done translation it's almost impossible to know what you should >> use as a shortcut key. I think in most cases it might not be a good >> idea to add shortcut keys. >> > Actually,

Re: [Freeciv-Dev] (PR#39900) _Update button in city report

2007-11-26 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39900 > William Allen Simpson wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39900 > > > Jason Dorje Short wrote: >> Neither "update" nor "change" is synonymous with opening a popup window. >>

Re: [Freeciv-Dev] (PR#39916) Diplomacy proposals last after end of turn

2007-11-27 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39916 > Per I. Mathisen wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39916 > > > On 11/26/07, Ulrik Sverdrup <[EMAIL PROTECTED]> wrote: >> If not answered, the initial Ceasefire proposal tabs are still not >> closed after end of turn. >

Re: [Freeciv-Dev] (PR#39849) strcasestr warning

2007-11-27 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39849 > Egor Vyscrebentsov wrote: > Main thought here is that we have different includes while configuring > and while compiling, and this may affects. The compiler notification is only a warning...the compilation will succeed if -Werror is not on

Re: [Freeciv-Dev] (PR#39922) BUG: keys operate units with map not in focus

2007-11-27 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39922 > William Allen Simpson wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39922 > > > To replicate, try any report (such as F1) and then accidentally hit > space or escape or any other unit command key. The action happens > in the main

Re: [Freeciv-Dev] (PR#39909) BUG: leader gender ignored in diplomat/spy dialog

2007-11-28 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39909 > Daniel Markstedt wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39909 > > > On 11/28/07, Jason Short <[EMAIL PROTECTED]> wrote: >> http://bugs.freeciv.org/Ticket/Display.html?id=39909 > >> >>> [wsimpson - Sun Nov 25 18:14:27 2007]:

[Freeciv-Dev] (PR#39923) ggz support for 2.1

2007-11-28 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39923 > With the demise of pubserver GGZ is the natural replacement, as it has worked with freeciv for some years now. http://ggzgamingzone.org/ freeciv.ggzgamingzone.org points to the "main" GGZ server, a rather small machine used primarily for

Re: [Freeciv-Dev] (PR#39922) BUG: keys operate units with map not in focus

2007-11-28 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39922 > William Allen Simpson wrote: > This code begs for a complete re-write. Who's the GTK expert around here > these days? There are damn good reasons I'm not a gui programmer, and > this utter frustration is one of them. The reason the code i

Re: [Freeciv-Dev] (PR#39926) 2.2-test build error in settings.c with gcc 2.95.3

2007-11-28 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39926 > William Allen Simpson wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39926 > > > William Allen Simpson wrote: >> For portability, we should re-write this section. >> > Damnit, was already re-written in 2.1, but not in 2.2/trunk. As

Re: [Freeciv-Dev] (PR#39925) Automatic change of queue + save bug

2007-11-28 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39925 > wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39925 > > > Well everytime i end a round all production queue are changed? Is it a > bug or a generell problem. Also my save games seem to be buggy cause i > lost some colloseums in

Re: [Freeciv-Dev] (PR#39926) 2.2-test build error in settings.c with gcc 2.95.3

2007-11-28 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39926 > William Allen Simpson wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=39926 > > > Jason Dorje Short wrote: >> On that topic, why do we have a 2.2 already? > > You should, of course, re-read your message

[Freeciv-Dev] (PR#39931) remove gtk_menu_item_remove_submenu

2007-11-28 Thread Jason Dorje Short
http://bugs.freeciv.org/Ticket/Display.html?id=39931 > This is deprecated in recent GTKs and doesn't seem to be needed. It's easily replaced. Patch was made for 2.1 but we probably only need it for trunk. -jason Index: client/gui-gtk-2.0/cityrep.c

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