Re: [Audyssey] fallthrough darkwater cave stuck?
The learning curve is incredibly steep, but it is fun when you get going, though rather a pest in parts, yet it's one of these games that's actually quite hard to put down. What was the principle problem? Beware the Grue! Dark. - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, January 13, 2009 7:33 AM Subject: Re: [Audyssey] fallthrough darkwater cave stuck? You know. I could never get started in fallthrough. I always died in the first two minutes. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, January 13, 2009 1:24 AM To: Gamers Discussion list Subject: Re: [Audyssey] fallthrough darkwater cave stuck? Hi. Yep, on my one occasion getting into the cave I did notice the leaches of doom. The problem is for some very odd reason, I'm not sure what triggers that stairway down to appear or not, it just seems to randomly appear or not at some points, which is a litle frustrating. To be honest at the moment I'm making my way back to the hole in the wall to try the maze there and hopefully get a silver key, sinse that will get me into a lot more dungeons. I don't particularly need the money, I've got a good 900 ralls from fighting warriors and renigades, but I'd like the rubies to go into my gold ring fund. Beware the Grue! Dark. Before, the demon in their totally destroyed me, but i think I should be able to do something about that now, sinse I've been fighting a lot of warriors and am about 30 levels stronger, pluss I have a bow and some arrows. - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 1:29 AM Subject: Re: [Audyssey] fallthrough darkwater cave stuck? I have to say this is probably one of the tougher puzzles in the game. And its going to be rather hard to give a hint for without giving the solution away, but I can try I suppose. Possible Spoiler It does involve that stairway leading down. The game doesn't acknowledge the door as a door because there's a special way you have to open it. You'll need to actually go down into the cave. The only hint I can think to give is that you'll need to keep your strength up and have a fair amount of luck down there. Hth, and good luck! -- From: dark d...@xgam.org Sent: Monday, January 12, 2009 11:27 AM To: Gamers@audyssey.org Subject: [Audyssey] fallthrough darkwater cave stuck? Hi. well I've got into darkwater cave, or at least into the dome. there seems to be something odd going on though. i can walk through several passages, one of which has a huge door with a symbol on it which lead to a dead end, the symbol on the door just seems to be a sign of where the dead end is. I can't unlock the door, in fact the game doesn't even seem to recognize that there is a door there at all. Once, when walking through one passage near the door I happened to see a stairway down, but like an idiot I'd not bought my lamp so couldn't head down there. I'm not sure though what the heck triggered this to appear, or whether indeed it just turned up at random. does anyone have any idea how I can get into the cave? I'd really like that wherering. Any help would be much appreciated. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the
Re: [Audyssey] fallthrough darkwater cave stuck?
Well. I got out of town, and wasn't exactly sure where I should go. I ended up coming across some warriors that beat me up. It's been a while since I played. But I did redownload it, and am going to delve in to it again. Any tips? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, January 13, 2009 2:20 AM To: Gamers Discussion list Subject: Re: [Audyssey] fallthrough darkwater cave stuck? The learning curve is incredibly steep, but it is fun when you get going, though rather a pest in parts, yet it's one of these games that's actually quite hard to put down. What was the principle problem? Beware the Grue! Dark. - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, January 13, 2009 7:33 AM Subject: Re: [Audyssey] fallthrough darkwater cave stuck? You know. I could never get started in fallthrough. I always died in the first two minutes. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, January 13, 2009 1:24 AM To: Gamers Discussion list Subject: Re: [Audyssey] fallthrough darkwater cave stuck? Hi. Yep, on my one occasion getting into the cave I did notice the leaches of doom. The problem is for some very odd reason, I'm not sure what triggers that stairway down to appear or not, it just seems to randomly appear or not at some points, which is a litle frustrating. To be honest at the moment I'm making my way back to the hole in the wall to try the maze there and hopefully get a silver key, sinse that will get me into a lot more dungeons. I don't particularly need the money, I've got a good 900 ralls from fighting warriors and renigades, but I'd like the rubies to go into my gold ring fund. Beware the Grue! Dark. Before, the demon in their totally destroyed me, but i think I should be able to do something about that now, sinse I've been fighting a lot of warriors and am about 30 levels stronger, pluss I have a bow and some arrows. - Original Message - From: Shadow Dragon elementalult...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 1:29 AM Subject: Re: [Audyssey] fallthrough darkwater cave stuck? I have to say this is probably one of the tougher puzzles in the game. And its going to be rather hard to give a hint for without giving the solution away, but I can try I suppose. Possible Spoiler It does involve that stairway leading down. The game doesn't acknowledge the door as a door because there's a special way you have to open it. You'll need to actually go down into the cave. The only hint I can think to give is that you'll need to keep your strength up and have a fair amount of luck down there. Hth, and good luck! -- From: dark d...@xgam.org Sent: Monday, January 12, 2009 11:27 AM To: Gamers@audyssey.org Subject: [Audyssey] fallthrough darkwater cave stuck? Hi. well I've got into darkwater cave, or at least into the dome. there seems to be something odd going on though. i can walk through several passages, one of which has a huge door with a symbol on it which lead to a dead end, the symbol on the door just seems to be a sign of where the dead end is. I can't unlock the door, in fact the game doesn't even seem to recognize that there is a door there at all. Once, when walking through one passage near the door I happened to see a stairway down, but like an idiot I'd not bought my lamp so couldn't head down there. I'm not sure though what the heck triggered this to appear, or whether indeed it just turned up at random. does anyone have any idea how I can get into the cave? I'd really like that wherering. Any help would be much appreciated. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. ---
Re: [Audyssey] fallthrough darkwater cave stuck?
Hi liam. Well, as you'll gather, I'm stil mid play myself, but for starting out I probably can offer some tips. First you shouldn't actually attempt combat until your A, an honourable warrior, B, are proficient in knife throwing, and C, have a decent weapon, ie an axe or better stil a sword. It also really helps if you know and recognize the warrior and can be pretty certain you've got a good chance of beating him, plus talking to warriors gets you some handy hintgs and info, as indeed does talking to peasants, especially at the start of the game sinse salve for healing wounds is comparatively expensive. Personally I began buy buying a knife, pack, 10 food and canteen then went to a hunting place which you get hints about, though I'll write it's loacation at the bottom of here just in case you want to speed things up slightly at the beginning of the game, also that hint only showed up once for me for some reason. When I had enough cash (and some knife throwing experience), i was able to afford first a lamp, oil and bottle, sinse if you don't have these by day 15 and the time the felven appear your pretty much dead, and an axe. This should be enough to begin fighting warriors and go exploring. I'll also offer one more hint. though buying armor, a sword and a burro is a must, don't be too quick to spend more cash, sinse imho the most helpful item can be bought in a slightly less obvious place, and I was actually very sorry I bought another item and didn't buy it earlier in the game sinse it makes things a lot easier and much more fun. Hunting spot spoiler! 30 east, 25 north. It's also outside a farm which helps for water. Hth. Beware the Grue! Dark. Hunting place, 30 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] question about video game developers
Jason, Developers don't make their games blind-accessible because: 1. They don't think about it. 2. They work for business people who want to maximize (or even achieve) profit. I've been coding user interfaces, including games, professionally for 30 years. It's rare to get any direction at all from management. Usually they just want to tweak button colors or locations at the end of a project. And I know lots of programmers. Absolutely zero of whom, with the exception of this and a couple of other related forums, are even aware of accessibility issues. Also. Making a program accessible adds roughly 20% to its time and cost. Since most projects are late, and most game companies are not even profitable, ... well, you get my drift. That being said, some good folks over at the IGDA Game Accessibilty SIG are trying to address at least problem 1. Mark Barlet at ablegamers.com is also doing some good industry-bugging. And there are some good folks on this forum: Thomas, Jim, Liam, Che, etc. come to mind, who are building good stuff. BTW. Some current research we're doing suggests that there are probably more blind-accessible games than motion-impaired accessible, or deaf accessible, or cognitively-impaired accessible games. I like Dark's approach. If a game could be made blind-accessible, and the developer company is small enough to give a hoot, ask them for changes. Which is not to say you don't have a legitimate beef. It truly sucks to be locked out of some otherwise good stuff. John Bannick Chief Technology Officer 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question aboout video game developers
Hi Matt and Ron, One of the problems is, video games are by design visual. When I could still see to play them, they were fairly simple. These days there is so much going on on the screen visually that even if you could label the graphics, there are so many of them and they are moving around constantly, there would be no way you could keep up with it all. I don't like to say this, but with sight one can get so so much more input in a glance then one can by sound alone. BFN Jim Cranial Input Error: Line Status Register 02 j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about video game developers
Hi John. I must admit, I'm incredibly doubtful about changing the minds of the mainstream game companies at all on this issue for the precise reasons you mention. Access costs money, big companies do not like spending money. while I fully support igda's efforts, and would be the first to jump in if something like world of warcraft became accessible, my expectations aren't high. Especially given that the two occasions I approached large companies, --- capcom and nintendo over some low vision access issues, they were both in different ways unhelpful. Capcom told me in no uncertain terms to get lost, and while nintendo were much more polite, unfortunatelly nintendo uk had absolutely no chance whatsoever of contacting the people in the company who made the decisions, --- which is mad! but believeable. this is why I think independent games are the way forward for access, and why I've put so much effort into chatting with devs over both Vi and low vision access issues. It does indeed drive me up the wall that I can't play games like Zelda, Ff or world of warcraft, but hopefully this way I can at least get something fun, like fallthrough! This didn't actually start out as a formal approach or idea, it was just me in 2002 trying out online games and politely asking devs if they could do x y and Z in order so that I could play them. yes though, I suppose now it has turned into a bit of a thing with me. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Moderator note Audeasy mag not on Kelly's site
I wonder if some ISP's see the message because of it's sheer size without an attachment as spam? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 12 January 2009 23:13 To: Charles Rivard; Gamers Discussion list Subject: [Audyssey] Moderator note Audeasy mag not on Kelly's site Hi Charles and all, First, by being a member of this list everyone should automatically recieve the magazine when it is posted. however, as passed releases have proven not everyone actually recieves it for some reason. Neither Raul or I have been able to figure out exactly why not everyone gets the magazine. Second, since this is an issue for some many people I'll upload the mag to the USA Games site this afternoon/tonight and let everyone know where to grab it. HTH. Charles Rivard wrote: I haven't gotten it, either. Is my understanding correct in that we, as members of this list, automatically get it in our inboxes? If so, something's screwy somewhere, because, as I say, I haven't received it. If members don't get a copy, where's the best source to download it rather than just viewing it online? Thanks. --- If guns cause crime, pencils cause misspelled words. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.229 / Virus Database: 270.10.6/1888 - Release Date: 01/12/09 07:04:00 No virus found in this outgoing message. Checked by AVG - www.avg.com Version: 8.0.229 / Virus Database: 270.10.6/1888 - Release Date: 01/12/09 07:04:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about video game developers
Capcom really? I thought Capcom was a fan driven company. I entered accessible development for two main reasons. One, I have family members who are vision impaired and two, precisely because the market was small. The day Nintendo moves into accessible entertainment is the day me and many others are driven from it. We don't have million dollar focus groups and development teams. Personally, I like it. Its community driven. I hope my game is just one of many I develop. Dwarf Fortress proved that text games are still captivating to many people and that's all I really want. To captivate, even without text. Jason www.blind-games.com On Tue, Jan 13, 2009 at 9:15 PM, dark d...@xgam.org wrote: Hi John. I must admit, I'm incredibly doubtful about changing the minds of the mainstream game companies at all on this issue for the precise reasons you mention. Access costs money, big companies do not like spending money. while I fully support igda's efforts, and would be the first to jump in if something like world of warcraft became accessible, my expectations aren't high. Especially given that the two occasions I approached large companies, --- capcom and nintendo over some low vision access issues, they were both in different ways unhelpful. Capcom told me in no uncertain terms to get lost, and while nintendo were much more polite, unfortunatelly nintendo uk had absolutely no chance whatsoever of contacting the people in the company who made the decisions, --- which is mad! but believeable. this is why I think independent games are the way forward for access, and why I've put so much effort into chatting with devs over both Vi and low vision access issues. It does indeed drive me up the wall that I can't play games like Zelda, Ff or world of warcraft, but hopefully this way I can at least get something fun, like fallthrough! This didn't actually start out as a formal approach or idea, it was just me in 2002 trying out online games and politely asking devs if they could do x y and Z in order so that I could play them. yes though, I suppose now it has turned into a bit of a thing with me. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about video game developers
Hi Jason. Yep, I phoned capcom Uk. It was deffinately over a low vision access issue, --- principley the fact that they didn't bother releasing the Mega man aniversary collection in the Uk. I wanted to talk to them, sinse basically this meant complete lack of 2D platformers for me to play. I was more hoping just to have a reasonable conversation than anything else, but was basically told that Capcom didn't care about Vi gaming, the markit wasn't right for the collection (completely balls as the entire staff of my local gamestation wanted copies), and had the phone slammed down on me. So much for fan driven! As it turned out there's a handy region hacking disk for the Gc which let me play the collection, but that's the last time i expect anything from Capcom. Nintendo were much nicer when I wanted to talk about Wii menue access, and we had a reasonable conversation, however they couldn't actually contact anyone in the company to help which was rather sad. As to text not being captivating, right now my brother is playing his way through the phenix right games on the Ds. These involve playing as a lawyer phenix right, investigating cases, then going through the trial. The trial involves selecting from a menue of questions and answers, and knowing when to object to what the opposition is saying, while the investigation involves talking to witnesses, yes talking! everything works via menue driven conversation pluss use of the objection button. You can use the Ds touch screen to examine objects, --- but mainly everything is text, yes, text! why my brother who is a lawyer would want to play games about being a lawyer is beyond me, --- but hay! So text is officially a captivating and used medium I think. Btw, for me, I don't actually mind what medium the game uses, graphics, (those games I can play), audio or text, --- in fact sinse I'm synaesthesic you could say all games have graphics for me, lol! Seriously, while I do occasionally play a quick action burst, what I mostly play for is exploration and the journey. This even counts arcade style games with new enemies or levels, or beat em ups with specific bosses. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about video game developers
Hm. I've tried DF and really couldn't get anyware with it unfortunately. On Jan 13, 2009, at 5:31 AM, Jason Allen wrote: Capcom really? I thought Capcom was a fan driven company. I entered accessible development for two main reasons. One, I have family members who are vision impaired and two, precisely because the market was small. The day Nintendo moves into accessible entertainment is the day me and many others are driven from it. We don't have million dollar focus groups and development teams. Personally, I like it. Its community driven. I hope my game is just one of many I develop. Dwarf Fortress proved that text games are still captivating to many people and that's all I really want. To captivate, even without text. Jason www.blind-games.com On Tue, Jan 13, 2009 at 9:15 PM, dark d...@xgam.org wrote: Hi John. I must admit, I'm incredibly doubtful about changing the minds of the mainstream game companies at all on this issue for the precise reasons you mention. Access costs money, big companies do not like spending money. while I fully support igda's efforts, and would be the first to jump in if something like world of warcraft became accessible, my expectations aren't high. Especially given that the two occasions I approached large companies, --- capcom and nintendo over some low vision access issues, they were both in different ways unhelpful. Capcom told me in no uncertain terms to get lost, and while nintendo were much more polite, unfortunatelly nintendo uk had absolutely no chance whatsoever of contacting the people in the company who made the decisions, --- which is mad! but believeable. this is why I think independent games are the way forward for access, and why I've put so much effort into chatting with devs over both Vi and low vision access issues. It does indeed drive me up the wall that I can't play games like Zelda, Ff or world of warcraft, but hopefully this way I can at least get something fun, like fallthrough! This didn't actually start out as a formal approach or idea, it was just me in 2002 trying out online games and politely asking devs if they could do x y and Z in order so that I could play them. yes though, I suppose now it has turned into a bit of a thing with me. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about video game developers
I sort of thought Df was an aski game, which personally I've never worked out an efficient way of playing, owing to the lack of a braille display. On the other hand, I've not tried any aski games sinse Hal V9 introduced the repeat punctuation and find in Vf functions, both of which I think would help in an aski game. I found Adom the least irritating to play, so I might try it again. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Gma engine Audio rpgs
Hi tom. The principle reason I thought the gma engine might do an rpg game is to do with the way certain things worked in shades and Sarah. It can manifestly hanndle talking to characters (even with random speeches like the 2 way mirror in Sarah), shops keys and locks. This is the bulk of the exploration part of an rpg. for the offensive part, it can handle armor, hp weapons with various ranges, a variety of monsters which drop items when killed. Put all these together and you already have enough to make an action rpg similar to some of the zelda games, which do not have character leveling. I'm sure Phil will correct me on this if I'm wrong, but it also occurs to me that to level characters, all you need to do at base is to have the strength, armor, or amo of specific weapons, ie, mana for spells, increase according to either an enemy's killed statistic or completion of some other goals, such as finishing quests. If stat increases must be tied to collection of items, then some work around such as collection of magic christals from defeated monsters could be used, - and then have stat increases at various points, strength increase at 100 christals for example). If stat increases need to be tied to having certain armor or weapons, then simply use a shop. this is why I say that the Gma engine could make an rpg, and if the genesis engine has some of the same atributes, it might be able to as well. Appologies if I've got something incredibly wrong here, I'm just basing this on what I've seen the gma engine do thus far in shades and sarah, and breaking down an rpg conceptually. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about video game developers
I absolutely love Phoenix Wright. They're my favorite DS games of all time and I've played every one all the way through. Finishing the last Pheonix Wright was a sad, sad day. This list keeps bringing up absolute gems. What makes Pheonix Wright so great is the story. It's more like a modern text adventure. Pheonix Wright isn't accesible because the text isn't spoken though. There is so much text that the voice files wouldn't likely fit on a cartridge. Not to mention the cost involved. Story driven accessible games are hard to make because SAPI kills any emotion. It was pointed out not long ago that accesible games voice acting can kill a great story too. It's tough. I think the only way to do it would to get a professional voice actor (or a few) to donate their voices to a game. What I meant by text games in regards to Dwarf Fortress was ascii. Like nearly all roguelikes, it's ascii based. But the point was that even in an industry dominated by intense 3D graphics, DF was adored by the gaming community even though the graphics technology was as old as the home computer itself. I don't believe sound games have to play second fiddle to mainstream games. I think they're a great way to innovate. Jason www.blind-games.com On Tue, Jan 13, 2009 at 9:56 PM, dark d...@xgam.org wrote: I sort of thought Df was an aski game, which personally I've never worked out an efficient way of playing, owing to the lack of a braille display. On the other hand, I've not tried any aski games sinse Hal V9 introduced the repeat punctuation and find in Vf functions, both of which I think would help in an aski game. I found Adom the least irritating to play, so I might try it again. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about video game developers
Hi Jason. I've heard a lot about pheonix right from my brother, (he's also got the other series about appolo justice and miles edgeworth), Apparently their are on utube somewhere some actual voice acted plays of some of the phenix right cases, which I'd love to see just for the story. I'll have to check utube myself. I did once have a conversation with a friend of mine who did a degree in computer science about creating markers for emphasis in text files so as to produce more emotion in the voice. I must admit I'd always prefer actual voice acting myself, though sinse i've acquired scansoft daniel the sapi front is much more barable. It's probably just because I've got used to orphius, but I do find some of the tts voices do detract from things. In the matter of voice acting though, having done fairly serious ameter light opera for a number of years, I'm amazed at the amount of very good ameter actors who are around. I'd of course be very happy to voice act myself, I have a digital recorder, but given the fact I've seen some exceptional quality ameter acting (and some awful stuff too but that's not the point), you probably could find some voice actors who could do the job if you asked and auditioned. Beware the Grue! Dark. - Original Message - From: Jason Allen evildi...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 11:18 AM Subject: Re: [Audyssey] question about video game developers I absolutely love Phoenix Wright. They're my favorite DS games of all time and I've played every one all the way through. Finishing the last Pheonix Wright was a sad, sad day. This list keeps bringing up absolute gems. What makes Pheonix Wright so great is the story. It's more like a modern text adventure. Pheonix Wright isn't accesible because the text isn't spoken though. There is so much text that the voice files wouldn't likely fit on a cartridge. Not to mention the cost involved. Story driven accessible games are hard to make because SAPI kills any emotion. It was pointed out not long ago that accesible games voice acting can kill a great story too. It's tough. I think the only way to do it would to get a professional voice actor (or a few) to donate their voices to a game. What I meant by text games in regards to Dwarf Fortress was ascii. Like nearly all roguelikes, it's ascii based. But the point was that even in an industry dominated by intense 3D graphics, DF was adored by the gaming community even though the graphics technology was as old as the home computer itself. I don't believe sound games have to play second fiddle to mainstream games. I think they're a great way to innovate. Jason www.blind-games.com On Tue, Jan 13, 2009 at 9:56 PM, dark d...@xgam.org wrote: I sort of thought Df was an aski game, which personally I've never worked out an efficient way of playing, owing to the lack of a braille display. On the other hand, I've not tried any aski games sinse Hal V9 introduced the repeat punctuation and find in Vf functions, both of which I think would help in an aski game. I found Adom the least irritating to play, so I might try it again. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Moving up in Lusternia
Will write you with that. Really there are two of them that are real good. One John told me about and the other I found. fotr.mudmagic.com port and mudsite.comport 2500 -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Monday, January 12, 2009 11:38 PM To: mmaslo1...@swbell.net; Gamers Discussion list Subject: Re: [Audyssey] Moving up in Lusternia what address do you go to for starwars? At 12:15 p.m. 13/01/2009, you wrote: Che: I Have a character also on their. My character name is Marham. I just went there once or twice. Want to go back there but I spend a lot of time on Miriani and Star Wars. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: Monday, January 12, 2009 5:03 PM To: Gamers Discussion list Subject: [Audyssey] Moving up in Lusternia Hi gang, Not sure if any folks here are playing the Lusternia mud or not, but it is really good so far. I joined about 3 days ago, I'm currently circle 10, but I'm not sure what I should be training at this point. I am a paladin, and so far I've been concentrating on knighthood. Also, I can't seem to find the eggs to do the queen ant quest. Btw my name on there is Shay. The info to play the mud is: www.lusternia.com:23 Thanks much, Che (Pronounced shay, no matter what jaws might think) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] news?
hi what's the latest news from game developers please in the latest issue of audyssey especially from draconis, any updates? thanks will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] .Net Framework
fulle package: http://download.microsoft.com/download/2/0/e/20e90413-712f-438c-988e-fdaa79a8ac3d/dotnetfx35.exe --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Monkey Business
I have found out that the level 6 is wrapped in the following file: c: \ Documents and Settings \ username \ Application Data \ Monkey Business \ oldwest.map it is not in the file mbmaps.esp I hope that they can package file into file mbmaps.esp --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about video game developers
Hi Thomas, I could imagine the the lava rocks in your example could make a sound or more importantly say how far away they are from you. Thus by their distance you could center one in the middle before jumping to it. Of course you would need some kind of jump meter to gage how far you jump. For example, the lava stone off to your right is saying 5 feet, so you hit the 5 foot jumping key or hit the get ready to jump key and it counts up 1, 2, 3, 4, and when it hits 5 you press the jump button. The game calculates how far you are on the 5 foot mark by tenths of a second, then places you at that spot and determines if you have landed on the stone. Of course the sinking of the stones would have to be slower, allowing you to aim at the next stone and jump. All this would not be necessary in a sighted only game. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 12, 2009 5:58 PM Subject: Re: [Audyssey] question about video game developers Hi Dakotah, Well said. My thoughts exactly. As a game developer myself i certainly know many games can be made accessible. on the other hand there are limits to how far I can go with accessibility. Obviously anything specifically requiring vision won't work at all. Often times there is simply no sound for a certain item, object, etc. Sometimes the design of the level is such that it is hard if not impossible to navigate while being blind. A case in point. In Tomb Raider Angel of Darkness there is a room in the Hall of Seasons filled with lava. There are little stones jutting up out of the lava you can use to jump onto to get across the lava. however, they are at such odd angles I have never managed to get lined up correctly to jump on to them. Plus when you land on one it starts to sink meaning once you get over the lava, get the crystals, you can not use the same stones coming back across. There are sighted gamers that have troubles playing that level, and it is impossible for a blind person to play it without some serious sighted help. I've tried coming up with my own accessible version of that level and it isn't easy. If a company was really going to make the game accessible it would be better to just scrub the entire level or line all the stones up in a row or something. That would in turn defeat the challenge for sighted players. There is only so much we can ask for before companies tell us point blank accessibility can't be done without sacrificing large portions of the games replay value. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Moving up in Lusternia
what two muds are theese i am thinking of playing listurnia but i am never bery god at them muds. but i am thinking of giving it a go. - Original Message - From: MICHAEL MASLO mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, January 13, 2009 11:44 AM Subject: Re: [Audyssey] Moving up in Lusternia Will write you with that. Really there are two of them that are real good. One John told me about and the other I found. fotr.mudmagic.com port and mudsite.comport 2500 -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Monday, January 12, 2009 11:38 PM To: mmaslo1...@swbell.net; Gamers Discussion list Subject: Re: [Audyssey] Moving up in Lusternia what address do you go to for starwars? At 12:15 p.m. 13/01/2009, you wrote: Che: I Have a character also on their. My character name is Marham. I just went there once or twice. Want to go back there but I spend a lot of time on Miriani and Star Wars. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: Monday, January 12, 2009 5:03 PM To: Gamers Discussion list Subject: [Audyssey] Moving up in Lusternia Hi gang, Not sure if any folks here are playing the Lusternia mud or not, but it is really good so far. I joined about 3 days ago, I'm currently circle 10, but I'm not sure what I should be training at this point. I am a paladin, and so far I've been concentrating on knighthood. Also, I can't seem to find the eggs to do the queen ant quest. Btw my name on there is Shay. The info to play the mud is: www.lusternia.com:23 Thanks much, Che (Pronounced shay, no matter what jaws might think) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Gma engine Audio rpgs
Hi Dark, The one limitation of the GMA game engine is that it was designed to be a first person shooter. Yes, you can have variables tracking your stats and adjusting them but it was not designed for multiple players or for you to switch classes or races at the beginning. As in tank commander, you can control other friendly computer controlled players but you only have a few ways to control them. I have Sarah asking help from Dobby based on what items she has not picked up on a floor and do a random help statement from Dobby to help her. Phil - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 6:14 AM Subject: [Audyssey] Gma engine Audio rpgs Hi tom. The principle reason I thought the gma engine might do an rpg game is to do with the way certain things worked in shades and Sarah. It can manifestly hanndle talking to characters (even with random speeches like the 2 way mirror in Sarah), shops keys and locks. This is the bulk of the exploration part of an rpg. for the offensive part, it can handle armor, hp weapons with various ranges, a variety of monsters which drop items when killed. Put all these together and you already have enough to make an action rpg similar to some of the zelda games, which do not have character leveling. I'm sure Phil will correct me on this if I'm wrong, but it also occurs to me that to level characters, all you need to do at base is to have the strength, armor, or amo of specific weapons, ie, mana for spells, increase according to either an enemy's killed statistic or completion of some other goals, such as finishing quests. If stat increases must be tied to collection of items, then some work around such as collection of magic christals from defeated monsters could be used, - and then have stat increases at various points, strength increase at 100 christals for example). If stat increases need to be tied to having certain armor or weapons, then simply use a shop. this is why I say that the Gma engine could make an rpg, and if the genesis engine has some of the same atributes, it might be able to as well. Appologies if I've got something incredibly wrong here, I'm just basing this on what I've seen the gma engine do thus far in shades and sarah, and breaking down an rpg conceptually. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Moving up in Lusternia
I've never really had much luck with lusternia or any other iron realms games for a couple reasons. Firstly the roleplay atmosphere just doesn't seem to fit no matter what race, class or the like I pick. The races don't seem to have their own cultures, it seems to be all guild based, and even then the roleplay I did see was very loose and didn't seem to make a lot of sense. There's a lot of things I'd like to try out in the iron realms games, like the colossus battles in lusternia, or the ship battles in achaea, but I can't get passed the roleplay thing. The other reason is that guilds are just, weird. You have to have player approval to get past a certain level of training, and it seems to me that to get into the guild, no matter which guild it is, you have to write a ton of reports and essays and do interview and, blah. I can see that sort of thing for like, a scholar's guild, but there's a sort of chaos knight guild in lusternia for which that makes absolutely no sense, same with the monks guild. Also, the little minigames like capture the flag and tag and such don't make sense at all in a roleplay atmosphere. I've suggested to them in the past that they put up sepperate servers of the games non-roleplay, since these muds would be awesome hack and slash, but I never got a response. I imagine for a non-roleplay version they'd have to take out a lot of the player run stuff like guild approval and the like, but that wouldn't bother me in the slightest since having some guy I don't know run a required aspect of the game doesn't sit well with me. Does anyone else think these muds would be great without roleplay constraints? If so, would you guys be willing to back me in suggesting it to them again? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Gma engine Audio rpgs
Hi Phil. to be honest both multiplayer and choice of race or class are I think optional in an rpg, and probably less important in an action rpg anyway, there are plenty of mainstream games such as the zelda series, Secret of mana The lotr titles on the Snes and alundra which manage without them. Lotr and secret of mana even had controllable friendly players. While obviously there are things which the gma engine couldn't do rpg wise such as create turn based combat, a game doesn't have to feature this to be a good rpg. I didn't know dobby's mirror was so complex, in that case you could do some quite interesting things with conversation i think. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Gma engine Audio rpgs
I believe Might and Magic was a first person setup. In addition you might also be able to use the engine to create turn-based combat with a menu structure. I haven't seen the engine, though, so I don't know if the latter is possible, but the first-person view certainly doesn't pose a problem. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Tuesday, January 13, 2009 7:57 AM To: Gamers Discussion list Subject: Re: [Audyssey] Gma engine Audio rpgs Hi Dark, The one limitation of the GMA game engine is that it was designed to be a first person shooter. Yes, you can have variables tracking your stats and adjusting them but it was not designed for multiple players or for you to switch classes or races at the beginning. As in tank commander, you can control other friendly computer controlled players but you only have a few ways to control them. I have Sarah asking help from Dobby based on what items she has not picked up on a floor and do a random help statement from Dobby to help her. Phil - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 6:14 AM Subject: [Audyssey] Gma engine Audio rpgs Hi tom. The principle reason I thought the gma engine might do an rpg game is to do with the way certain things worked in shades and Sarah. It can manifestly hanndle talking to characters (even with random speeches like the 2 way mirror in Sarah), shops keys and locks. This is the bulk of the exploration part of an rpg. for the offensive part, it can handle armor, hp weapons with various ranges, a variety of monsters which drop items when killed. Put all these together and you already have enough to make an action rpg similar to some of the zelda games, which do not have character leveling. I'm sure Phil will correct me on this if I'm wrong, but it also occurs to me that to level characters, all you need to do at base is to have the strength, armor, or amo of specific weapons, ie, mana for spells, increase according to either an enemy's killed statistic or completion of some other goals, such as finishing quests. If stat increases must be tied to collection of items, then some work around such as collection of magic christals from defeated monsters could be used, - and then have stat increases at various points, strength increase at 100 christals for example). If stat increases need to be tied to having certain armor or weapons, then simply use a shop. this is why I say that the Gma engine could make an rpg, and if the genesis engine has some of the same atributes, it might be able to as well. Appologies if I've got something incredibly wrong here, I'm just basing this on what I've seen the gma engine do thus far in shades and sarah, and breaking down an rpg conceptually. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] whoops! I messed up scorpion's 5th challenge.
oops! my bad. Replace down left square down left square, with down left x down left x. Or you can simply redownload the new file below. I also want to point out something else I forgot. If you're doing a challenge and you want to return the characters positions to what they were originally, press select. this is useful if you teleport and want to get back to the other side quickly without the need to jump over your opponent or teleporting yourself, or if you're in the middle of a wrong animation you can just hit select and it'll be cancelled. This only works in practice and in combo challenges. Here's the new link. let's hope I didn't mess anything else up. http://www.sendspace.com/file/gew661 - For video game music and related content, check out the following site: http://gh.ffshrine.org?r=16426 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sale On Rail Racer ending this week
done - Original Message - From: Che To: Gamers Discussion list Sent: Monday, January 12, 2009 6:06 PM Subject: [Audyssey] Sale On Rail Racer ending this week Hi all, The holiday sale on Rail Racer will be ending this Friday at midnight, at which time the price will be returning to $33. Right now the price is $19.95. If you haven't tried this game, you are really missing out, especially when it comes to online play. Rail Racer was voted game of the year for 2007 in a poll of accessible games , and for good reason. But don't take my word for it, Ask anyone on list here that owns the game what they think, it provides plenty of blind adrenaline indeed. To find out more, go to: www.blindAdrenaline.com Take care, Che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mk vs DCU: combo challenges for the blind.
lol no way. it's impossible to guess them. Someone read them to me, and I wrote them down. Once the challenges are finished, the game should be 100% playable. - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, January 13, 2009 2:23 AM Subject: Re: [Audyssey] Mk vs DCU: combo challenges for the blind. Very cool. How did you find out that info. Or was it a lot of guess work. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Monday, January 12, 2009 11:11 PM To: Gamers Discussion list Subject: [Audyssey] Mk vs DCU: combo challenges for the blind. This is a text file I'm creating that will eventually contain all combo challenges. link is at the bottom of this email. You guys can add to it if you wish, and reupload. If people contribute, we can probably finish it much quicker for everyone's benefit. A couple things I want to point out: 1. this particular file is for ps3, so if you have the game for the xbox 360 and decide to add content to the file, please don't write any references to xbox 360 buttons. It'll just confuse people if some challenges say x and others say a or something. create a separate text file and replace the buttons as needed if that's what you wish to do. I could've simply written attack 1, 2, etc for naming buttons, but I figured it would be much easier to write square, triangle, and so on. not to mention less confusion. 2. If you decide to add content, please keep the same format. It'll make things a lot simpler. 3. I can't possibly explain how to perform each combo. It would be way too time consuming. only the button combinations are listed. You will need to figure out if you need to wait between button presses, how long, if the moves are pro moves or normal moves, etc. This combo challenge guide isn't really suited for mk newbie's that have never played mk, it is for those of us that have played mk games for a long time and are familiar with its sound effects and mechanics. Here's how to get to the combo challenge option. 1. From the main menu, hit x 2. go down twice, and hit x. this should be the penultimate option since the menus don't rap. 3. You'll find yourself at a character selection screen. Pick a person's who's combo challenge you wish to perform, and an opponent. 4. You'll be at a screen with 10 items you can move through from left to write. these don't rap either, and this is actually the list of challenges. They are also numbered starting from 1 at the far left, and ending with 10 all the way to the write. If you haven't completed any challenges for a particular character, you'll start at number 1. If you have completed some challenges, you'll start where you left off. so for instance let's say you completed Sonya's first 3 combo challenges, next time you pick her, you'll be at challenge 4. convenient, isn't it? also when you've completed a challenge, you'll move to the next automatically. You'll know you completed a challenge, cause you'll here a very distinct dinging sound. in fact, I believe it's the same sound you hear when you use a breaker. That's about it. I do want to point out that these challenges are... well... challenging to put it lightly. Trust me you will get very angry at the game and at your controller. disclaimer! I shall not be held responsible if you decide to toss your system out the nearest window. DO it at your own risk lol I think I've covered everything in this lengthy email. It'll probably be a great idea to save it cause I'll most likely not retype it. If you guys need some help with combo challenge, feel free to drop me an email and I'll respond as soon as possible. link is below http://www.sendspace.com/file/agvtqj --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web,
Re: [Audyssey] whoops! I messed up scorpion's 5th challenge.
Hi Yohandy, Thanks for the list of challenges. It would be interesting to make a fully accessible game using them. I would need to know some more about the relationship of the keys to come up with standard keyboard choices that would simulate those on the controller. For example PCS did a boxing game using the six pack keys to throw punches. You used the insert, home and page up keys to throw left punches to the head, center punches to the head or right punches to the head of your opponent. The delete, end and page down keys punched the body. And the left and right arrow keys kicked. The up and down arrow keys moved you in and out. Could you recommend keyboard keys that would replace the square, triangle etc keys you listed? Phil - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 10:55 AM Subject: [Audyssey] whoops! I messed up scorpion's 5th challenge. oops! my bad. Replace down left square down left square, with down left x down left x. Or you can simply redownload the new file below. I also want to point out something else I forgot. If you're doing a challenge and you want to return the characters positions to what they were originally, press select. this is useful if you teleport and want to get back to the other side quickly without the need to jump over your opponent or teleporting yourself, or if you're in the middle of a wrong animation you can just hit select and it'll be cancelled. This only works in practice and in combo challenges. Here's the new link. let's hope I didn't mess anything else up. http://www.sendspace.com/file/gew661 - For video game music and related content, check out the following site: http://gh.ffshrine.org?r=16426 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.176 / Virus Database: 270.10.6/1891 - Release Date: 1/13/2009 8:17 AM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Moving up in Lusternia
Frankly, there are many roleplay aspects of Lusternia that I have never seen conform to what you are saying. I have three different characters, all of different races, and people treat them differently. A lot of it has to do with where you are, what city or guild you are in, more than what race you are, but I know that going out of character or acting in a manner that violates a principal of your race is forbidden. I've only been on for a little while, but I haven't seen much in terms of any of the problems you speak of. Also, it makes perfect sense to me to have another player control how high you get in a guild. That is like real life. There are a lot of rpg that just let you advance based on how much you kill or how many quests you perform. That provides a weak atmosphere. Games completely run by automation and npc interaction aren't that great for roleplay. You can't have both good roleplay and a weak atmosphere. Having other sentient beings in charge of your advancement is very, very realistic. Most guilds do require some sort of exam or report, but that makes sense, as guilds are influencial bodies politic in all Lusternian cities. As a note to Che, most guilds have a suggested training regiment. Read GHELP, that's for guild help, and it'll probably obvious. If it's not, I'm considering making a paladin character. I'll help if I can. As for the queen ant quest, first, don't be afraid to ask in character. Some quests are set up to be impossibler to do on your own. This one is not, so I'll tell you about it. Go to newton Caverns, and get to the shroomie kingdom through one of the portals. Go as far east as you can, around the lake, and you'll find a road up the mountain. Kill finks in that area and ant eggs will fall out of them. Happy lusterniaing. Signed: Dakotah Rickard On 1/13/09, Shadow Dragon elementalult...@hotmail.com wrote: I've never really had much luck with lusternia or any other iron realms games for a couple reasons. Firstly the roleplay atmosphere just doesn't seem to fit no matter what race, class or the like I pick. The races don't seem to have their own cultures, it seems to be all guild based, and even then the roleplay I did see was very loose and didn't seem to make a lot of sense. There's a lot of things I'd like to try out in the iron realms games, like the colossus battles in lusternia, or the ship battles in achaea, but I can't get passed the roleplay thing. The other reason is that guilds are just, weird. You have to have player approval to get past a certain level of training, and it seems to me that to get into the guild, no matter which guild it is, you have to write a ton of reports and essays and do interview and, blah. I can see that sort of thing for like, a scholar's guild, but there's a sort of chaos knight guild in lusternia for which that makes absolutely no sense, same with the monks guild. Also, the little minigames like capture the flag and tag and such don't make sense at all in a roleplay atmosphere. I've suggested to them in the past that they put up sepperate servers of the games non-roleplay, since these muds would be awesome hack and slash, but I never got a response. I imagine for a non-roleplay version they'd have to take out a lot of the player run stuff like guild approval and the like, but that wouldn't bother me in the slightest since having some guy I don't know run a required aspect of the game doesn't sit well with me. Does anyone else think these muds would be great without roleplay constraints? If so, would you guys be willing to back me in suggesting it to them again? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] chillingham help please
hi in chillingham how do i light the lamp please when by the tree for the bugs to come out? i forget haven't played the game in ages thanks for any hints will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] chillingham help please
I think you take the candle and use it with the lantern. -- Chris Hallsworth E-mail: christopherhallswort...@googlemail.com MSN: ch9...@hotmail.com Skype: chrishallsworth7266 - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 5:01 PM Subject: [Audyssey] chillingham help please hi in chillingham how do i light the lamp please when by the tree for the bugs to come out? i forget haven't played the game in ages thanks for any hints will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] whoops! I messed up scorpion's 5th challenge.
Are you wanting to make a fighting game similar to mk? I'm not sure how you can relate a keyboard to buttons on a playstation controller. They're just so completely different. Now that I'm considering it, if you were to create let's say a mortal kombat game for the pc, it'll be a lot harder to play using a standard keyboard. this is because many of the attacks we perform with a controller would be too awkward with out it. If anyone's played emulators using a keyboard then you know what I'm referring to. Give me an idea of the games you wish to create and I'll see what I can come up with. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 11:50 AM Subject: Re: [Audyssey] whoops! I messed up scorpion's 5th challenge. Hi Yohandy, Thanks for the list of challenges. It would be interesting to make a fully accessible game using them. I would need to know some more about the relationship of the keys to come up with standard keyboard choices that would simulate those on the controller. For example PCS did a boxing game using the six pack keys to throw punches. You used the insert, home and page up keys to throw left punches to the head, center punches to the head or right punches to the head of your opponent. The delete, end and page down keys punched the body. And the left and right arrow keys kicked. The up and down arrow keys moved you in and out. Could you recommend keyboard keys that would replace the square, triangle etc keys you listed? Phil - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 10:55 AM Subject: [Audyssey] whoops! I messed up scorpion's 5th challenge. oops! my bad. Replace down left square down left square, with down left x down left x. Or you can simply redownload the new file below. I also want to point out something else I forgot. If you're doing a challenge and you want to return the characters positions to what they were originally, press select. this is useful if you teleport and want to get back to the other side quickly without the need to jump over your opponent or teleporting yourself, or if you're in the middle of a wrong animation you can just hit select and it'll be cancelled. This only works in practice and in combo challenges. Here's the new link. let's hope I didn't mess anything else up. http://www.sendspace.com/file/gew661 - For video game music and related content, check out the following site: http://gh.ffshrine.org?r=16426 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.176 / Virus Database: 270.10.6/1891 - Release Date: 1/13/2009 8:17 AM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about video game developers
Couple of things. First of all, I would absolutely love to see a Pheonix Wright type game. Some good friends of mine decided to create some cases similar to those in the game and we took turns playing them out. This is an old standby that is really fun, if you've got good buddies like that. Another things is this. Voice acting has seen serious controversy on-list because people record different things at different times in different ways. I can understand how this might work, but it isn't as big a deal as all that, if a developer gets together what they need all at once and leaves it at that. I know that this can be sort of hard, what with the changing nature of games in development, but I would rather do too much than too little. The trick would be getting everyone's audio files to come out the same quality, but making simple prerequisites an order would solve most of this. I myself would love to do some voice acting for anyone who asked. I have what some have described as a talent for different accents and voice qualities, much of this praise coming from people whose differing vocal qualities I was immitating. If people need voice actors, we could either audition on-list for talent or maybe even ask some of the guys from places like Darker Projects for some voice acting. Not everyone there is excellent, but many are. Signed: Dakotah Rickard On 1/13/09, dark d...@xgam.org wrote: Hi Jason. I've heard a lot about pheonix right from my brother, (he's also got the other series about appolo justice and miles edgeworth), Apparently their are on utube somewhere some actual voice acted plays of some of the phenix right cases, which I'd love to see just for the story. I'll have to check utube myself. I did once have a conversation with a friend of mine who did a degree in computer science about creating markers for emphasis in text files so as to produce more emotion in the voice. I must admit I'd always prefer actual voice acting myself, though sinse i've acquired scansoft daniel the sapi front is much more barable. It's probably just because I've got used to orphius, but I do find some of the tts voices do detract from things. In the matter of voice acting though, having done fairly serious ameter light opera for a number of years, I'm amazed at the amount of very good ameter actors who are around. I'd of course be very happy to voice act myself, I have a digital recorder, but given the fact I've seen some exceptional quality ameter acting (and some awful stuff too but that's not the point), you probably could find some voice actors who could do the job if you asked and auditioned. Beware the Grue! Dark. - Original Message - From: Jason Allen evildi...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 11:18 AM Subject: Re: [Audyssey] question about video game developers I absolutely love Phoenix Wright. They're my favorite DS games of all time and I've played every one all the way through. Finishing the last Pheonix Wright was a sad, sad day. This list keeps bringing up absolute gems. What makes Pheonix Wright so great is the story. It's more like a modern text adventure. Pheonix Wright isn't accesible because the text isn't spoken though. There is so much text that the voice files wouldn't likely fit on a cartridge. Not to mention the cost involved. Story driven accessible games are hard to make because SAPI kills any emotion. It was pointed out not long ago that accesible games voice acting can kill a great story too. It's tough. I think the only way to do it would to get a professional voice actor (or a few) to donate their voices to a game. What I meant by text games in regards to Dwarf Fortress was ascii. Like nearly all roguelikes, it's ascii based. But the point was that even in an industry dominated by intense 3D graphics, DF was adored by the gaming community even though the graphics technology was as old as the home computer itself. I don't believe sound games have to play second fiddle to mainstream games. I think they're a great way to innovate. Jason www.blind-games.com On Tue, Jan 13, 2009 at 9:56 PM, dark d...@xgam.org wrote: I sort of thought Df was an aski game, which personally I've never worked out an efficient way of playing, owing to the lack of a braille display. On the other hand, I've not tried any aski games sinse Hal V9 introduced the repeat punctuation and find in Vf functions, both of which I think would help in an aski game. I found Adom the least irritating to play, so I might try it again. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] whoops! I messed up scorpion's 5th challenge.
Hi, that's a lovely idea, of course, I would love an accessible game of such complexity as Mortal Combat, which is one of the cases that would need just perhaps a bit more accessibility elements like in the menus, etc., and they would be perfectly accessible... But if you ever wanted to start working on a game of this kind, I recommend that you have someone sighted whom you could check a newer Mortal Combat with first to see what all the game has to offer. It certainly is not just a bit more advanced Savage Gambit. :-) Lukas - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 5:50 PM Subject: Re: [Audyssey] whoops! I messed up scorpion's 5th challenge. Hi Yohandy, Thanks for the list of challenges. It would be interesting to make a fully accessible game using them. I would need to know some more about the relationship of the keys to come up with standard keyboard choices that would simulate those on the controller. For example PCS did a boxing game using the six pack keys to throw punches. You used the insert, home and page up keys to throw left punches to the head, center punches to the head or right punches to the head of your opponent. The delete, end and page down keys punched the body. And the left and right arrow keys kicked. The up and down arrow keys moved you in and out. Could you recommend keyboard keys that would replace the square, triangle etc keys you listed? Phil - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 10:55 AM Subject: [Audyssey] whoops! I messed up scorpion's 5th challenge. oops! my bad. Replace down left square down left square, with down left x down left x. Or you can simply redownload the new file below. I also want to point out something else I forgot. If you're doing a challenge and you want to return the characters positions to what they were originally, press select. this is useful if you teleport and want to get back to the other side quickly without the need to jump over your opponent or teleporting yourself, or if you're in the middle of a wrong animation you can just hit select and it'll be cancelled. This only works in practice and in combo challenges. Here's the new link. let's hope I didn't mess anything else up. http://www.sendspace.com/file/gew661 - For video game music and related content, check out the following site: http://gh.ffshrine.org?r=16426 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.176 / Virus Database: 270.10.6/1891 - Release Date: 1/13/2009 8:17 AM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] chillingham help please
Hi. Take the candle at the church, then use it with the hermit's camp fire, then use it on the lantern. Goodness knows how Fredric wanders around chillingham with a lit candle, - but ah well. Beware the Grue! Dark. - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 5:01 PM Subject: [Audyssey] chillingham help please hi in chillingham how do i light the lamp please when by the tree for the bugs to come out? i forget haven't played the game in ages thanks for any hints will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] chillingham help please
Now when speeking about chillingham, who knows when chillingham 2 come out? If not, is the first game then become freware? Jimmy - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 6:20 PM Subject: Re: [Audyssey] chillingham help please Hi. Take the candle at the church, then use it with the hermit's camp fire, then use it on the lantern. Goodness knows how Fredric wanders around chillingham with a lit candle, - but ah well. Beware the Grue! Dark. - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 5:01 PM Subject: [Audyssey] chillingham help please hi in chillingham how do i light the lamp please when by the tree for the bugs to come out? i forget haven't played the game in ages thanks for any hints will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.176 / Virus Database: 270.10.6/1889 - Release Date: 12-01-2009 20:18 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] chillingham help please
the answer to both is We don't know chillingham certainly isn't freeware sinse at least theoretically it's stil being sold as bavisoft's site is stil up. Whether they're sending out orders or not I don't know, but officially both games are most distinctly not freeware. As to chillingham 2, sinse 1 imho had one of the most inconclusive plots to any audiogame ever, I'd love to see 2. Afterall, all we really know is that there's some fellow called lord chillingham involved somewhere, and that Lilly was in his house. But the actual appearence of Chillingham 2 seems less and less likely with each passing year, even given the 4 year release gap betwene Grizly and chillingham. Sad. Beware the Grue! Dark. - Original Message - From: Jimmy Odin Kristoffersen jimmy.o...@blindsigtmail.dk To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 5:27 PM Subject: Re: [Audyssey] chillingham help please Now when speeking about chillingham, who knows when chillingham 2 come out? If not, is the first game then become freware? Jimmy - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 6:20 PM Subject: Re: [Audyssey] chillingham help please Hi. Take the candle at the church, then use it with the hermit's camp fire, then use it on the lantern. Goodness knows how Fredric wanders around chillingham with a lit candle, - but ah well. Beware the Grue! Dark. - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 5:01 PM Subject: [Audyssey] chillingham help please hi in chillingham how do i light the lamp please when by the tree for the bugs to come out? i forget haven't played the game in ages thanks for any hints will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.176 / Virus Database: 270.10.6/1889 - Release Date: 12-01-2009 20:18 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] chillingham help please
Hi I remember being absolutely lost just after getting the key I think it was from the church. no clue what to do next though. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 12:20 PM Subject: Re: [Audyssey] chillingham help please Hi. Take the candle at the church, then use it with the hermit's camp fire, then use it on the lantern. Goodness knows how Fredric wanders around chillingham with a lit candle, - but ah well. Beware the Grue! Dark. - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 5:01 PM Subject: [Audyssey] chillingham help please hi in chillingham how do i light the lamp please when by the tree for the bugs to come out? i forget haven't played the game in ages thanks for any hints will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Moving up in Lusternia
Sorry, I guess I didn't make myself very clear on this point. Enforced roleplay, no matter how it works, generally isn't my cup of tea. Granted I never really got into the roleplay aspect of any of the iron realms games much, I was more interested in playing with the class and race skillsets and exploring and questing. So perhaps the loose roleplay I saw was in fact just my take on what I was seeing from an outsider's point of view. You're right, having someone control your actions within a guild or political body is realistic, but it makes me uneasy all the same. Seems as though it'd be rather easy for someone to get power hungry or find ways to exploit the guild even in character. I guess I'm just a distrusting erson at heart, *grins*. Either way I'm not really trying to bash the mud. All I was really saying is that it'd be cool to have a non-roleplay version of the game to just get on, explore, quest, grind levels, etc, without having to worry about the politics and enforced roleplay. Just my personal opinion I suppose. I still have to disagree about the exam thing though. It amuses me greatly to picture a giant barbaric warrior in spiked armor laying down his sword and sitting back with a parchment and quill to write out a report on why he should be allowed into the guild to submit to his superiors. Seems to me it'd make more sense to put him through weapon tests, training exercises, supervised battles and the like, to test his mettle and such. Each guild should have its own submission and acceptance processes rather than all of them being based on reports, interviews and the like. It just doesn't seem to fit, once again in my personal opinion. -- From: Dakotah Rickard dakotah.rick...@gmail.com Sent: Tuesday, January 13, 2009 9:52 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Moving up in Lusternia Frankly, there are many roleplay aspects of Lusternia that I have never seen conform to what you are saying. I have three different characters, all of different races, and people treat them differently. A lot of it has to do with where you are, what city or guild you are in, more than what race you are, but I know that going out of character or acting in a manner that violates a principal of your race is forbidden. I've only been on for a little while, but I haven't seen much in terms of any of the problems you speak of. Also, it makes perfect sense to me to have another player control how high you get in a guild. That is like real life. There are a lot of rpg that just let you advance based on how much you kill or how many quests you perform. That provides a weak atmosphere. Games completely run by automation and npc interaction aren't that great for roleplay. You can't have both good roleplay and a weak atmosphere. Having other sentient beings in charge of your advancement is very, very realistic. Most guilds do require some sort of exam or report, but that makes sense, as guilds are influencial bodies politic in all Lusternian cities. As a note to Che, most guilds have a suggested training regiment. Read GHELP, that's for guild help, and it'll probably obvious. If it's not, I'm considering making a paladin character. I'll help if I can. As for the queen ant quest, first, don't be afraid to ask in character. Some quests are set up to be impossibler to do on your own. This one is not, so I'll tell you about it. Go to newton Caverns, and get to the shroomie kingdom through one of the portals. Go as far east as you can, around the lake, and you'll find a road up the mountain. Kill finks in that area and ant eggs will fall out of them. Happy lusterniaing. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] latest issue of Audyssey
A moderator may have blown it, slightly. It's not Raul, it's the other one. I send this reminder with a grin. Yesterday, Thomas Ward said that he would post the latest issue of Audyssey Gamers' Magazine on his web site last night, and let us know where we could download it. Uh, oh. I haven't gotten the info in my inbox. Tom: You either didn't get to it, which is OK, and not a problem, or you forgot to send the message letting us know where we could get the mag, which would be an oops?, or something's screwy with my receiving Emails from the group, which is neither OK, nor is it an oops. (grin) --- If guns cause crime, pencils cause misspelled words. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] whoops! I messed up scorpion's 5th challenge.
Hi Yohandy, I am interested in the position of the buttons on the controller . Is the square next to the triangle? Is it to the left or right, up or down from it? If the triangle is in the center of three buttons, then the end key can substitute for it. I would assume the position of the buttons will determine how difficult a certain combination is. phil - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 12:09 PM Subject: Re: [Audyssey] whoops! I messed up scorpion's 5th challenge. Are you wanting to make a fighting game similar to mk? I'm not sure how you can relate a keyboard to buttons on a playstation controller. They're just so completely different. Now that I'm considering it, if you were to create let's say a mortal kombat game for the pc, it'll be a lot harder to play using a standard keyboard. this is because many of the attacks we perform with a controller would be too awkward with out it. If anyone's played emulators using a keyboard then you know what I'm referring to. Give me an idea of the games you wish to create and I'll see what I can come up with. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 11:50 AM Subject: Re: [Audyssey] whoops! I messed up scorpion's 5th challenge. Hi Yohandy, Thanks for the list of challenges. It would be interesting to make a fully accessible game using them. I would need to know some more about the relationship of the keys to come up with standard keyboard choices that would simulate those on the controller. For example PCS did a boxing game using the six pack keys to throw punches. You used the insert, home and page up keys to throw left punches to the head, center punches to the head or right punches to the head of your opponent. The delete, end and page down keys punched the body. And the left and right arrow keys kicked. The up and down arrow keys moved you in and out. Could you recommend keyboard keys that would replace the square, triangle etc keys you listed? Phil - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 10:55 AM Subject: [Audyssey] whoops! I messed up scorpion's 5th challenge. oops! my bad. Replace down left square down left square, with down left x down left x. Or you can simply redownload the new file below. I also want to point out something else I forgot. If you're doing a challenge and you want to return the characters positions to what they were originally, press select. this is useful if you teleport and want to get back to the other side quickly without the need to jump over your opponent or teleporting yourself, or if you're in the middle of a wrong animation you can just hit select and it'll be cancelled. This only works in practice and in combo challenges. Here's the new link. let's hope I didn't mess anything else up. http://www.sendspace.com/file/gew661 - For video game music and related content, check out the following site: http://gh.ffshrine.org?r=16426 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.176 / Virus Database: 270.10.6/1891 - Release Date: 1/13/2009 8:17 AM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No
[Audyssey] Iron Realms Stuff
Not sure how many people this will interest, but this morning I sent an email to the iron realms team asking about alternate versions of the games with a focus more on exploration, questing and grinding rather than on roleplay, pvp and politics. Here's the response I got. Response here: That is actually a good idea and something I have considered, something with very relaxed rules for PK, gaining 'class', and role play. However, we currently have two games in production. Perhaps after those two are released we will look into doing something like this. Thanks for the email. - Jeremy Looks promising, in my opinion at least. I've always wanted to get deeper into the iron realms stuff without having to worry about the roleplay side of things. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SoundRTS question
Hi Christian I know I've done some online games before, the thing is to contact people to get a good game together. I'd say getting a few contacts on msn/Skype or whatever that way everyone knows whose around. Time zones can also be a little tricky for some. I'm up for a game possibly. All the best Ron Audyssey editor - Original Message - From: Christian christia...@runbox.com To: gamers@audyssey.org Sent: Sunday, January 11, 2009 3:21 PM Subject: [Audyssey] SoundRTS question Hi all, I have a question if anyone would be interested in eventually having a game of SoundRTS with me? I am new to it, and would like to check it out. Best regards and thanks, Christian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] My Audyssey Magazine Page Is Now Up To Date
Hi, I just wanted to let you know that issues 51 through 54 of Audyssey are now available as text files from my website, and the ZIP file has been updated to include these issues. You can find my page at: http://www.ksapergia.net/audyssey.html Thanks. Yours Sincerely, Kelly John Sapergia Personal Website: http://www.ksapergia.net Need to relax and unwind? Listen to Northern Lights, Thursdays from 01:00 to 03:00 GMT (Wednesdays in North America) on ACB (American Council of the Blind) Radio Interactive at http://interactive.acbradio.org Visit the show's website at http://nl.ksapergia.net If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] whoops! I messed up scorpion's 5th challenge.
There are 4 buttons on the front of the controller. circle is on the right side, triangle is to the left of it. under circle is the x button, and to the left of it, square button. There are also 4 buttons on the top edge, 2 on the left and two on the right. They are r1, with r2 above it, and on the left you have l1 and l2 above that. Then of course you have the start and select buttons twards the middle. It's all a little difficult to explain if you're not holding the controller. If you've played systems like the super nintendo, it's sorta like that. If you want to emulate the keys as closely as possible, then your best bet is to use something like e and r to represent triangle and circle, d f for square x. and perhaps b and n for start and sellect buttons? for the r and l buttons perhaps something useing the number row? lol. what do you guys think? - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 1:53 PM Subject: Re: [Audyssey] whoops! I messed up scorpion's 5th challenge. Hi Yohandy, I am interested in the position of the buttons on the controller . Is the square next to the triangle? Is it to the left or right, up or down from it? If the triangle is in the center of three buttons, then the end key can substitute for it. I would assume the position of the buttons will determine how difficult a certain combination is. phil - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 12:09 PM Subject: Re: [Audyssey] whoops! I messed up scorpion's 5th challenge. Are you wanting to make a fighting game similar to mk? I'm not sure how you can relate a keyboard to buttons on a playstation controller. They're just so completely different. Now that I'm considering it, if you were to create let's say a mortal kombat game for the pc, it'll be a lot harder to play using a standard keyboard. this is because many of the attacks we perform with a controller would be too awkward with out it. If anyone's played emulators using a keyboard then you know what I'm referring to. Give me an idea of the games you wish to create and I'll see what I can come up with. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 11:50 AM Subject: Re: [Audyssey] whoops! I messed up scorpion's 5th challenge. Hi Yohandy, Thanks for the list of challenges. It would be interesting to make a fully accessible game using them. I would need to know some more about the relationship of the keys to come up with standard keyboard choices that would simulate those on the controller. For example PCS did a boxing game using the six pack keys to throw punches. You used the insert, home and page up keys to throw left punches to the head, center punches to the head or right punches to the head of your opponent. The delete, end and page down keys punched the body. And the left and right arrow keys kicked. The up and down arrow keys moved you in and out. Could you recommend keyboard keys that would replace the square, triangle etc keys you listed? Phil - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 10:55 AM Subject: [Audyssey] whoops! I messed up scorpion's 5th challenge. oops! my bad. Replace down left square down left square, with down left x down left x. Or you can simply redownload the new file below. I also want to point out something else I forgot. If you're doing a challenge and you want to return the characters positions to what they were originally, press select. this is useful if you teleport and want to get back to the other side quickly without the need to jump over your opponent or teleporting yourself, or if you're in the middle of a wrong animation you can just hit select and it'll be cancelled. This only works in practice and in combo challenges. Here's the new link. let's hope I didn't mess anything else up. http://www.sendspace.com/file/gew661 - For video game music and related content, check out the following site: http://gh.ffshrine.org?r=16426 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.176 / Virus Database:
Re: [Audyssey] Monkey Business
Have you, directly, let them know this? This may be the solution to the problem of the missing level. Thanks. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Hayri Tulumcu ha...@ka-net.dk To: gamers@audyssey.org Sent: Tuesday, January 13, 2009 4:39 AM Subject: [Audyssey] Monkey Business I have found out that the level 6 is wrapped in the following file: c: \ Documents and Settings \ username \ Application Data \ Monkey Business \ oldwest.map it is not in the file mbmaps.esp I hope that they can package file into file mbmaps.esp --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My Audyssey Magazine Page Is Now Up To Date
thanks for this kelly much appreciated On 13 Jan 2009, at 19:10, Kelly Sapergia wrote: Hi, I just wanted to let you know that issues 51 through 54 of Audyssey are now available as text files from my website, and the ZIP file has been updated to include these issues. You can find my page at: http://www.ksapergia.net/audyssey.html Thanks. Yours Sincerely, Kelly John Sapergia Personal Website: http://www.ksapergia.net Need to relax and unwind? Listen to Northern Lights, Thursdays from 01:00 to 03:00 GMT (Wednesdays in North America) on ACB (American Council of the Blind) Radio Interactive at http://interactive.acbradio.org Visit the show's website at http://nl.ksapergia.net If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Moving up in Lusternia
Thanks, I was able to get the larvae thing figured out yesterday, and got a lift to the Gnome Fink war by Momma Mia. Now I'm trying to figure out how to fix this catapult. Regarding the role playing thing, I like it the way it is in Listernia, at least so far. If you want to just hack and slash your way through the areas and do quests, you can certainly do that, as far as I can tell you can get by without really interacting with anyone at all if you want, though it makes things easier if you can get advice from time to time. On the flip side of things I played GodWars for a while, and it was fun for a time, but for me it all got boring after a while, just the same old thing over and over. With the iron realms muds, you get some really good writing of the areas , and they hired one of the best quest builders in the business to come up with their quests, and so far I dig what I see. Later, che - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 10:52 AM Subject: Re: [Audyssey] Moving up in Lusternia Frankly, there are many roleplay aspects of Lusternia that I have never seen conform to what you are saying. I have three different characters, all of different races, and people treat them differently. A lot of it has to do with where you are, what city or guild you are in, more than what race you are, but I know that going out of character or acting in a manner that violates a principal of your race is forbidden. I've only been on for a little while, but I haven't seen much in terms of any of the problems you speak of. Also, it makes perfect sense to me to have another player control how high you get in a guild. That is like real life. There are a lot of rpg that just let you advance based on how much you kill or how many quests you perform. That provides a weak atmosphere. Games completely run by automation and npc interaction aren't that great for roleplay. You can't have both good roleplay and a weak atmosphere. Having other sentient beings in charge of your advancement is very, very realistic. Most guilds do require some sort of exam or report, but that makes sense, as guilds are influencial bodies politic in all Lusternian cities. As a note to Che, most guilds have a suggested training regiment. Read GHELP, that's for guild help, and it'll probably obvious. If it's not, I'm considering making a paladin character. I'll help if I can. As for the queen ant quest, first, don't be afraid to ask in character. Some quests are set up to be impossibler to do on your own. This one is not, so I'll tell you about it. Go to newton Caverns, and get to the shroomie kingdom through one of the portals. Go as far east as you can, around the lake, and you'll find a road up the mountain. Kill finks in that area and ant eggs will fall out of them. Happy lusterniaing. Signed: Dakotah Rickard On 1/13/09, Shadow Dragon elementalult...@hotmail.com wrote: I've never really had much luck with lusternia or any other iron realms games for a couple reasons. Firstly the roleplay atmosphere just doesn't seem to fit no matter what race, class or the like I pick. The races don't seem to have their own cultures, it seems to be all guild based, and even then the roleplay I did see was very loose and didn't seem to make a lot of sense. There's a lot of things I'd like to try out in the iron realms games, like the colossus battles in lusternia, or the ship battles in achaea, but I can't get passed the roleplay thing. The other reason is that guilds are just, weird. You have to have player approval to get past a certain level of training, and it seems to me that to get into the guild, no matter which guild it is, you have to write a ton of reports and essays and do interview and, blah. I can see that sort of thing for like, a scholar's guild, but there's a sort of chaos knight guild in lusternia for which that makes absolutely no sense, same with the monks guild. Also, the little minigames like capture the flag and tag and such don't make sense at all in a roleplay atmosphere. I've suggested to them in the past that they put up sepperate servers of the games non-roleplay, since these muds would be awesome hack and slash, but I never got a response. I imagine for a non-roleplay version they'd have to take out a lot of the player run stuff like guild approval and the like, but that wouldn't bother me in the slightest since having some guy I don't know run a required aspect of the game doesn't sit well with me. Does anyone else think these muds would be great without roleplay constraints? If so, would you guys be willing to back me in suggesting it to them again? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] SoundRTS question
What changes has there been since I last played which was about a year or so ago now? Are the maps bigger? Can you us more than 20 moving objects at any 1 time? What's the limis now? Are there far more things you can build? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron Schamerhorn Sent: 13 January 2009 19:06 To: Gamers Discussion list Subject: Re: [Audyssey] SoundRTS question Hi Christian I know I've done some online games before, the thing is to contact people to get a good game together. I'd say getting a few contacts on msn/Skype or whatever that way everyone knows whose around. Time zones can also be a little tricky for some. I'm up for a game possibly. All the best Ron Audyssey editor - Original Message - From: Christian christia...@runbox.com To: gamers@audyssey.org Sent: Sunday, January 11, 2009 3:21 PM Subject: [Audyssey] SoundRTS question Hi all, I have a question if anyone would be interested in eventually having a game of SoundRTS with me? I am new to it, and would like to check it out. Best regards and thanks, Christian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.229 / Virus Database: 270.10.6/1891 - Release Date: 01/13/09 08:17:00 No virus found in this outgoing message. Checked by AVG - www.avg.com Version: 8.0.229 / Virus Database: 270.10.6/1891 - Release Date: 01/13/09 08:17:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Iron Realms Stuff
Yeah, me too. Iron Rrealms games would be awesome without the roleplay and guild requirements that have at least 21 steps, including an interview at the end. Also, in-character when I want to know, for example, a command, I have trouble asking about it IC. On Jan 13, 2009, at 1:55 PM, Shadow Dragon wrote: Not sure how many people this will interest, but this morning I sent an email to the iron realms team asking about alternate versions of the games with a focus more on exploration, questing and grinding rather than on roleplay, pvp and politics. Here's the response I got. Response here: That is actually a good idea and something I have considered, something with very relaxed rules for PK, gaining 'class', and role play. However, we currently have two games in production. Perhaps after those two are released we will look into doing something like this. Thanks for the email. - Jeremy Looks promising, in my opinion at least. I've always wanted to get deeper into the iron realms stuff without having to worry about the roleplay side of things. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] whoops! I messed up scorpion's 5th challenge.
In the case of MK VS. DCU, it didn't take me long to learn the menus. Keep in mind I did it without sighted assistance. The only thing I have trouble with menu whise is the options. I know the layout of the menus, but I, for example, can't tell when something is on or off. And in the controler menu to change buttons may be difucult. Correction: is, dificult without sighted assistance. Other than that, since the menus don't rap, and the character selection screen has only two rows, you'll easily be able to memorise that too. For example, if I wanted to choose The Flash, I know that from the defult position where the character selection screen starts that Flash is seven times to the right. Also, the character selection screen goes left to right, making it easier to know which character you select before you select it. Organised. On Jan 13, 2009, at 12:12 PM, Lukás Hosnedl wrote: Hi, that's a lovely idea, of course, I would love an accessible game of such complexity as Mortal Combat, which is one of the cases that would need just perhaps a bit more accessibility elements like in the menus, etc., and they would be perfectly accessible... But if you ever wanted to start working on a game of this kind, I recommend that you have someone sighted whom you could check a newer Mortal Combat with first to see what all the game has to offer. It certainly is not just a bit more advanced Savage Gambit. :-) Lukas - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 5:50 PM Subject: Re: [Audyssey] whoops! I messed up scorpion's 5th challenge. Hi Yohandy, Thanks for the list of challenges. It would be interesting to make a fully accessible game using them. I would need to know some more about the relationship of the keys to come up with standard keyboard choices that would simulate those on the controller. For example PCS did a boxing game using the six pack keys to throw punches. You used the insert, home and page up keys to throw left punches to the head, center punches to the head or right punches to the head of your opponent. The delete, end and page down keys punched the body. And the left and right arrow keys kicked. The up and down arrow keys moved you in and out. Could you recommend keyboard keys that would replace the square, triangle etc keys you listed? Phil - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 10:55 AM Subject: [Audyssey] whoops! I messed up scorpion's 5th challenge. oops! my bad. Replace down left square down left square, with down left x down left x. Or you can simply redownload the new file below. I also want to point out something else I forgot. If you're doing a challenge and you want to return the characters positions to what they were originally, press select. this is useful if you teleport and want to get back to the other side quickly without the need to jump over your opponent or teleporting yourself, or if you're in the middle of a wrong animation you can just hit select and it'll be cancelled. This only works in practice and in combo challenges. Here's the new link. let's hope I didn't mess anything else up. http://www.sendspace.com/file/gew661 - For video game music and related content, check out the following site: http://gh.ffshrine.org?r=16426 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.176 / Virus Database: 270.10.6/1891 - Release Date: 1/13/2009 8:17 AM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All
Re: [Audyssey] question about video game developers
Hi, That is all too true. What most people fail to realise is there is a lot of indifference to accessibility, because most people simply aren't aware that we can even use a computer let alone play games etc. Here is a case in point. How many of you have gone to a job fair, showed up for an interview, etc and the person interviewing you doesn't have a clue how you use the computer? If you depend on a state agency like devision of blind services to setup the interview they will lay the ground work letting them know what technology you require as a blind user to conduct your job. However, if you setup the interview, meeting, yourself in my experience the majority of people have never heard of Jaws for Windows, Window Eyes, Openbook, and several other programs we take for granted. I think many of us are so familiar with programs like Jaws, and assume everyone knows about them too. That isn't true. I remember a case in point where I showed up for an interview. It was a short contract job where I would do some programming for a company on a short term basis. The interviewer asked me straight out how i would conduct my job if I couldn't see the screen, and by asking implied I couldn't use a computer as a result. Fortunately I came prepared for the question and took out my laptop and gave a live demonstration on the spot of Jaws and Window Eyes. He was suprised and amazed he had never heard of it before. That's what I mean by people, highly educated, etc just are simply unaware of us and really don't know how we use a computer let alone how they could make something like an accessible vidio game. John Bannick wrote: Jason, Developers don't make their games blind-accessible because: 1. They don't think about it. 2. They work for business people who want to maximize (or even achieve) profit. I've been coding user interfaces, including games, professionally for 30 years. It's rare to get any direction at all from management. Usually they just want to tweak button colors or locations at the end of a project. And I know lots of programmers. Absolutely zero of whom, with the exception of this and a couple of other related forums, are even aware of accessibility issues. Also. Making a program accessible adds roughly 20% to its time and cost. Since most projects are late, and most game companies are not even profitable, ... well, you get my drift. That being said, some good folks over at the IGDA Game Accessibilty SIG are trying to address at least problem 1. Mark Barlet at ablegamers.com is also doing some good industry-bugging. And there are some good folks on this forum: Thomas, Jim, Liam, Che, etc. come to mind, who are building good stuff. BTW. Some current research we're doing suggests that there are probably more blind-accessible games than motion-impaired accessible, or deaf accessible, or cognitively-impaired accessible games. I like Dark's approach. If a game could be made blind-accessible, and the developer company is small enough to give a hoot, ask them for changes. Which is not to say you don't have a legitimate beef. It truly sucks to be locked out of some otherwise good stuff. John Bannick Chief Technology Officer 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about video game developers
Hi Jim and all, It is not just that there are a lot of graphics to deal with, but modern games often allow you to change the camera angle to see the same screen from a different angle or point of view. The full 3D games especially do this as it is easier to see the same thing from multiple points of view depending on your position and relationship to the items on the screen. There are also other factors to consider in modern games like where exactly to shoot an enemy. Many games allow you to do more or less damage to an enemy depending on where you shoot them. This is, I am afraid to say, very very visual in nature and difficult to translate into an accessible format. The day where you just fire your weapon and the little alien, spaceship, etc blows up is over. Games today are much more complicated and more advanced. Specific hitpoints based on a bodypart or area is alot more difficult, but it is also more realistic. Jim Kitchen wrote: Hi Matt and Ron, One of the problems is, video games are by design visual. When I could still see to play them, they were fairly simple. These days there is so much going on on the screen visually that even if you could label the graphics, there are so many of them and they are moving around constantly, there would be no way you could keep up with it all. I don't like to say this, but with sight one can get so so much more input in a glance then one can by sound alone. BFN Jim Cranial Input Error: Line Status Register 02 j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SoundRTS question
hey guys. i use to play sound rts quite a bit but haven't touched it in months. if any of u would like to arrange for a game or 2, u can contact me on msn with this address: wlkel...@yahoo.com.sg see u. - Original Message - From: Ron Schamerhorn blindwon...@cogeco.ca To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 14, 2009 3:06 AM Subject: Re: [Audyssey] SoundRTS question Hi Christian I know I've done some online games before, the thing is to contact people to get a good game together. I'd say getting a few contacts on msn/Skype or whatever that way everyone knows whose around. Time zones can also be a little tricky for some. I'm up for a game possibly. All the best Ron Audyssey editor - Original Message - From: Christian christia...@runbox.com To: gamers@audyssey.org Sent: Sunday, January 11, 2009 3:21 PM Subject: [Audyssey] SoundRTS question Hi all, I have a question if anyone would be interested in eventually having a game of SoundRTS with me? I am new to it, and would like to check it out. Best regards and thanks, Christian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.176 / Virus Database: 270.10.6/1891 - Release Date: 1/13/2009 8:17 AM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Iron Realms Stuff
I must be loony, but I love all of the homework in Iron Realms games. There are plenty of muds out there for grinding; most of them, in fact. Iron Realms is games are some of the few in which you really have to think about what you're doing, whether you're a paladin or a mage. If the IR crew wants to put up a new game for more hack and slash players --and I'm not knocking that, everyone has fun in a different way--that would be great, but for one I'd hate to see the existing games converted into that sort of thing. --Bill - Original Message - From: Orin orin8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 3:22 PM Subject: Re: [Audyssey] Iron Realms Stuff Yeah, me too. Iron Rrealms games would be awesome without the roleplay and guild requirements that have at least 21 steps, including an interview at the end. Also, in-character when I want to know, for example, a command, I have trouble asking about it IC. On Jan 13, 2009, at 1:55 PM, Shadow Dragon wrote: Not sure how many people this will interest, but this morning I sent an email to the iron realms team asking about alternate versions of the games with a focus more on exploration, questing and grinding rather than on roleplay, pvp and politics. Here's the response I got. Response here: That is actually a good idea and something I have considered, something with very relaxed rules for PK, gaining 'class', and role play. However, we currently have two games in production. Perhaps after those two are released we will look into doing something like this. Thanks for the email. - Jeremy Looks promising, in my opinion at least. I've always wanted to get deeper into the iron realms stuff without having to worry about the roleplay side of things. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Gma engine Audio rpgs
Hi Dark, Well, this is one of those cases of yes and no. It is true the GMA engine will allow you to create various armer classes, pick up items from killed monsters, create and cast different spells, etc. However, the features you described applies to a lot of First Person games and not just RPG. I guess this is one of those cross over points, but technically the GMA engine isn't an RPG engine. Neither is Genesis 3D though they have many of the features you would need for a real time RPG game they aren't really RPG games. In an RPG game there are a variety of stat checks that determines if you can do this or that. If you toss a stun spell at a creature the game would have to roll a dice and see if it succeeded or failed. if it succeeded how much damage was done. Instead in the GMA engine if you are looking in the right direction and the enemy is in rrange the stun spell will succeed no matter what. That might be a small difference, but I think one that needs to be taken into acccount. Another thing is the entire deal with experience points and skill levels. The GMA engine won't allow you to train skills and gain experience points. For me the ability to train skills, train powers, and gain experience is a vital part of an RPG. Without them everything is just static and is nothing more than a glorified FPS style game. Then there is character creation. Another important feature the GMA engine lacks is the ability to create custom characters. In a RPG game you should be able to pick character stats, race, class, etc. You can't do this with the GMA engine. Smile. dark wrote: Hi tom. The principle reason I thought the gma engine might do an rpg game is to do with the way certain things worked in shades and Sarah. It can manifestly hanndle talking to characters (even with random speeches like the 2 way mirror in Sarah), shops keys and locks. This is the bulk of the exploration part of an rpg. for the offensive part, it can handle armor, hp weapons with various ranges, a variety of monsters which drop items when killed. Put all these together and you already have enough to make an action rpg similar to some of the zelda games, which do not have character leveling. I'm sure Phil will correct me on this if I'm wrong, but it also occurs to me that to level characters, all you need to do at base is to have the strength, armor, or amo of specific weapons, ie, mana for spells, increase according to either an enemy's killed statistic or completion of some other goals, such as finishing quests. If stat increases must be tied to collection of items, then some work around such as collection of magic christals from defeated monsters could be used, - and then have stat increases at various points, strength increase at 100 christals for example). If stat increases need to be tied to having certain armor or weapons, then simply use a shop. this is why I say that the Gma engine could make an rpg, and if the genesis engine has some of the same atributes, it might be able to as well. Appologies if I've got something incredibly wrong here, I'm just basing this on what I've seen the gma engine do thus far in shades and sarah, and breaking down an rpg conceptually. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Monkey Business
Hi, Hmmm... That is strange. I wonder why they would remove it from the mbmaps.esp archive. In any case I can look around for my packaging tool and repackage the esp archive with that file once I locate my tools for it. Assuming, of course, that that turns out to be the problem it could be an easy fix. Hayri Tulumcu wrote: I have found out that the level 6 is wrapped in the following file: c: \ Documents and Settings \ username \ Application Data \ Monkey Business \ oldwest.map it is not in the file mbmaps.esp I hope that they can package file into file mbmaps.esp --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about video game developers
Hi Phil, Yeah, that might work for making that level accessible, but it also is a case in point where that accessibility comes at a cost to the sighted gamer. While your method might make that level easy enough for us to play it would dramatically reduce the skill level required to play that level for sighted players too. i'm afraid many die-hard gamers would find it way too easy and boring. mainstream game companies would likely have to remove some of the difficulties in a level like that to make it accessible. A jump meter is way too easy for a sighted gamer. In general in games like Angel of Darkness most of the challenge is being able to jump correctly from ledge to ledge, over lava pits, etc. Even for sighted gamers it is tricky, difficult, and requires not just a little skill. Perfect timing and good handling is everything. Your jump meter is a good solution for a blind gamer, but isn't a desirable feature for a sighted gamer. It would negate the hours of practice required to get through level x because all one would need to do is wait until the jump meter reached the correct distance and go for it. It also might negate the fact that most of these traps are puzzles that need solving. One little mistake can screw the entire puzzle up and you have to start over from scratch. So a gamer has to be able to make mistakes when doing the jumps or it defeats the puzzle. Phil Vlasak wrote: Hi Thomas, I could imagine the the lava rocks in your example could make a sound or more importantly say how far away they are from you. Thus by their distance you could center one in the middle before jumping to it. Of course you would need some kind of jump meter to gage how far you jump. For example, the lava stone off to your right is saying 5 feet, so you hit the 5 foot jumping key or hit the get ready to jump key and it counts up 1, 2, 3, 4, and when it hits 5 you press the jump button. The game calculates how far you are on the 5 foot mark by tenths of a second, then places you at that spot and determines if you have landed on the stone. Of course the sinking of the stones would have to be slower, allowing you to aim at the next stone and jump. All this would not be necessary in a sighted only game. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Gma engine Audio rpgs
Again Tom, a point of deffinition and semantics I think, sinse by that deffinition a lot of games, such as Zelda, alundra, and Lord of the rings on the snes do not count as rpgs. Even in secret of mana (imho one of the best rpg games of all time), though you could name your characters there was no way of customizing them and they were heavily part of the story. Also, though there was ganing xp with various skills and powers and individual leveling for the three characters of the party, these simply involved how much damage the various things did, and how much hp and mana the characters had. For weapon combat, it was all action based, ie, you get close to a monster and whack it, and it took the requisite damage from the weapon. It's true that the elemental magic weakness system was probably beyond what would be possible in the gma engine, sinse it involved different monsters or your party taking more damage or greater status effects from one of 8 elements, all of which needed to be trained up individually by your magic using characters, but certainly the weapon combat was entirely action based and not the least random, simply based upon how much skill your character had with a weapon, and how tough the monster was. Also personally, while I see the point of character creation, some of imho the finest rpgs such as the final fantasy serieshave had their appeal from the fact that you do not play as generic custom characters with a ccustom environment, but specific characters with history, backstory and their own goals. Again though, I suppose this is just a matter of deffinition and personal preference. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 14, 2009 12:19 AM Subject: Re: [Audyssey] Gma engine Audio rpgs Hi Dark, Well, this is one of those cases of yes and no. It is true the GMA engine will allow you to create various armer classes, pick up items from killed monsters, create and cast different spells, etc. However, the features you described applies to a lot of First Person games and not just RPG. I guess this is one of those cross over points, but technically the GMA engine isn't an RPG engine. Neither is Genesis 3D though they have many of the features you would need for a real time RPG game they aren't really RPG games. In an RPG game there are a variety of stat checks that determines if you can do this or that. If you toss a stun spell at a creature the game would have to roll a dice and see if it succeeded or failed. if it succeeded how much damage was done. Instead in the GMA engine if you are looking in the right direction and the enemy is in rrange the stun spell will succeed no matter what. That might be a small difference, but I think one that needs to be taken into acccount. Another thing is the entire deal with experience points and skill levels. The GMA engine won't allow you to train skills and gain experience points. For me the ability to train skills, train powers, and gain experience is a vital part of an RPG. Without them everything is just static and is nothing more than a glorified FPS style game. Then there is character creation. Another important feature the GMA engine lacks is the ability to create custom characters. In a RPG game you should be able to pick character stats, race, class, etc. You can't do this with the GMA engine. Smile. dark wrote: Hi tom. The principle reason I thought the gma engine might do an rpg game is to do with the way certain things worked in shades and Sarah. It can manifestly hanndle talking to characters (even with random speeches like the 2 way mirror in Sarah), shops keys and locks. This is the bulk of the exploration part of an rpg. for the offensive part, it can handle armor, hp weapons with various ranges, a variety of monsters which drop items when killed. Put all these together and you already have enough to make an action rpg similar to some of the zelda games, which do not have character leveling. I'm sure Phil will correct me on this if I'm wrong, but it also occurs to me that to level characters, all you need to do at base is to have the strength, armor, or amo of specific weapons, ie, mana for spells, increase according to either an enemy's killed statistic or completion of some other goals, such as finishing quests. If stat increases must be tied to collection of items, then some work around such as collection of magic christals from defeated monsters could be used, - and then have stat increases at various points, strength increase at 100 christals for example). If stat increases need to be tied to having certain armor or weapons, then simply use a shop. this is why I say that the Gma engine could make an rpg, and if the genesis engine has some of the same atributes, it might be able to as well.
Re: [Audyssey] Iron Realms Stuff
They wouldn't be converted. I made sure in my email to mension alternate versions of the games. So if they did put up non-roleplay versions of the current games, they'd simply put another version of the game up on another port. This is what I'm hoping for, though it might not be too bad if they made a new game strictly for hack and slash purposes as long as it was good. -- From: William L. Houts abra...@drizzle.com Sent: Tuesday, January 13, 2009 5:19 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Iron Realms Stuff I must be loony, but I love all of the homework in Iron Realms games. There are plenty of muds out there for grinding; most of them, in fact. Iron Realms is games are some of the few in which you really have to think about what you're doing, whether you're a paladin or a mage. If the IR crew wants to put up a new game for more hack and slash players --and I'm not knocking that, everyone has fun in a different way--that would be great, but for one I'd hate to see the existing games converted into that sort of thing. --Bill - Original Message - From: Orin orin8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 3:22 PM Subject: Re: [Audyssey] Iron Realms Stuff Yeah, me too. Iron Rrealms games would be awesome without the roleplay and guild requirements that have at least 21 steps, including an interview at the end. Also, in-character when I want to know, for example, a command, I have trouble asking about it IC. On Jan 13, 2009, at 1:55 PM, Shadow Dragon wrote: Not sure how many people this will interest, but this morning I sent an email to the iron realms team asking about alternate versions of the games with a focus more on exploration, questing and grinding rather than on roleplay, pvp and politics. Here's the response I got. Response here: That is actually a good idea and something I have considered, something with very relaxed rules for PK, gaining 'class', and role play. However, we currently have two games in production. Perhaps after those two are released we will look into doing something like this. Thanks for the email. - Jeremy Looks promising, in my opinion at least. I've always wanted to get deeper into the iron realms stuff without having to worry about the roleplay side of things. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about video game developers
The only way I could see this working is to have some sort of general ambiance audio that gives one a hint as to how far they're jumping. Of course there'd be problems there, but it seems to me to be the most practical solution. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 4:45 PM Subject: Re: [Audyssey] question about video game developers Hi Phil, Yeah, that might work for making that level accessible, but it also is a case in point where that accessibility comes at a cost to the sighted gamer. While your method might make that level easy enough for us to play it would dramatically reduce the skill level required to play that level for sighted players too. i'm afraid many die-hard gamers would find it way too easy and boring. mainstream game companies would likely have to remove some of the difficulties in a level like that to make it accessible. A jump meter is way too easy for a sighted gamer. In general in games like Angel of Darkness most of the challenge is being able to jump correctly from ledge to ledge, over lava pits, etc. Even for sighted gamers it is tricky, difficult, and requires not just a little skill. Perfect timing and good handling is everything. Your jump meter is a good solution for a blind gamer, but isn't a desirable feature for a sighted gamer. It would negate the hours of practice required to get through level x because all one would need to do is wait until the jump meter reached the correct distance and go for it. It also might negate the fact that most of these traps are puzzles that need solving. One little mistake can screw the entire puzzle up and you have to start over from scratch. So a gamer has to be able to make mistakes when doing the jumps or it defeats the puzzle. Phil Vlasak wrote: Hi Thomas, I could imagine the the lava rocks in your example could make a sound or more importantly say how far away they are from you. Thus by their distance you could center one in the middle before jumping to it. Of course you would need some kind of jump meter to gage how far you jump. For example, the lava stone off to your right is saying 5 feet, so you hit the 5 foot jumping key or hit the get ready to jump key and it counts up 1, 2, 3, 4, and when it hits 5 you press the jump button. The game calculates how far you are on the 5 foot mark by tenths of a second, then places you at that spot and determines if you have landed on the stone. Of course the sinking of the stones would have to be slower, allowing you to aim at the next stone and jump. All this would not be necessary in a sighted only game. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Iron Realms Stuff
Most of IR's quests are awesome, and they need to be put into other muds. In those quests it's not all about grinding. Yet on other muds, in those quests you have to kill something, go back and get quest points. I hate quest points. Nothing significent about them accept getting what grinders like, better equipment. I personally can't wait to see what IR has for a scifi game. It'll be awesome and I'll probably stay on that one than I had more of the others because scifi is more of my thing. I must say, though, that I might try Lasternia again, since it was the game I had the most success on the first time playing. On Jan 13, 2009, at 7:19 PM, William L. Houts wrote: I must be loony, but I love all of the homework in Iron Realms games. There are plenty of muds out there for grinding; most of them, in fact. Iron Realms is games are some of the few in which you really have to think about what you're doing, whether you're a paladin or a mage. If the IR crew wants to put up a new game for more hack and slash players --and I'm not knocking that, everyone has fun in a different way--that would be great, but for one I'd hate to see the existing games converted into that sort of thing. --Bill - Original Message - From: Orin orin8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 3:22 PM Subject: Re: [Audyssey] Iron Realms Stuff Yeah, me too. Iron Rrealms games would be awesome without the roleplay and guild requirements that have at least 21 steps, including an interview at the end. Also, in-character when I want to know, for example, a command, I have trouble asking about it IC. On Jan 13, 2009, at 1:55 PM, Shadow Dragon wrote: Not sure how many people this will interest, but this morning I sent an email to the iron realms team asking about alternate versions of the games with a focus more on exploration, questing and grinding rather than on roleplay, pvp and politics. Here's the response I got. Response here: That is actually a good idea and something I have considered, something with very relaxed rules for PK, gaining 'class', and role play. However, we currently have two games in production. Perhaps after those two are released we will look into doing something like this. Thanks for the email. - Jeremy Looks promising, in my opinion at least. I've always wanted to get deeper into the iron realms stuff without having to worry about the roleplay side of things. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] whoops! I messed up scorpion's 5th challenge.
actually, changing the button layout makes perfect sense. buttons go in order and all you need to do is go down through the option and press the appropriate button. If you change the vibration feature from on to off, the controller will vibrate if it is on. the options aren't so hard if you memorize them. Also the selection screen does rap from left to right. so you can more easily pick the flash by going left 3 times from the default player 1 position - Original Message - From: Orin orin8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 6:40 PM Subject: Re: [Audyssey] whoops! I messed up scorpion's 5th challenge. In the case of MK VS. DCU, it didn't take me long to learn the menus. Keep in mind I did it without sighted assistance. The only thing I have trouble with menu whise is the options. I know the layout of the menus, but I, for example, can't tell when something is on or off. And in the controler menu to change buttons may be difucult. Correction: is, dificult without sighted assistance. Other than that, since the menus don't rap, and the character selection screen has only two rows, you'll easily be able to memorise that too. For example, if I wanted to choose The Flash, I know that from the defult position where the character selection screen starts that Flash is seven times to the right. Also, the character selection screen goes left to right, making it easier to know which character you select before you select it. Organised. On Jan 13, 2009, at 12:12 PM, Lukás Hosnedl wrote: Hi, that's a lovely idea, of course, I would love an accessible game of such complexity as Mortal Combat, which is one of the cases that would need just perhaps a bit more accessibility elements like in the menus, etc., and they would be perfectly accessible... But if you ever wanted to start working on a game of this kind, I recommend that you have someone sighted whom you could check a newer Mortal Combat with first to see what all the game has to offer. It certainly is not just a bit more advanced Savage Gambit. :-) Lukas - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 5:50 PM Subject: Re: [Audyssey] whoops! I messed up scorpion's 5th challenge. Hi Yohandy, Thanks for the list of challenges. It would be interesting to make a fully accessible game using them. I would need to know some more about the relationship of the keys to come up with standard keyboard choices that would simulate those on the controller. For example PCS did a boxing game using the six pack keys to throw punches. You used the insert, home and page up keys to throw left punches to the head, center punches to the head or right punches to the head of your opponent. The delete, end and page down keys punched the body. And the left and right arrow keys kicked. The up and down arrow keys moved you in and out. Could you recommend keyboard keys that would replace the square, triangle etc keys you listed? Phil - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 13, 2009 10:55 AM Subject: [Audyssey] whoops! I messed up scorpion's 5th challenge. oops! my bad. Replace down left square down left square, with down left x down left x. Or you can simply redownload the new file below. I also want to point out something else I forgot. If you're doing a challenge and you want to return the characters positions to what they were originally, press select. this is useful if you teleport and want to get back to the other side quickly without the need to jump over your opponent or teleporting yourself, or if you're in the middle of a wrong animation you can just hit select and it'll be cancelled. This only works in practice and in combo challenges. Here's the new link. let's hope I didn't mess anything else up. http://www.sendspace.com/file/gew661 - For video game music and related content, check out the following site: http://gh.ffshrine.org?r=16426 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.176 / Virus Database: 270.10.6/1891 - Release Date: 1/13/2009 8:17 AM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
[Audyssey] wwe smackdown 2009 for ps2?
hey all. can someone tell me if you guys awreade tried wwe smackdown vs raw 2009 i think that's the name of the game, for ps2? and if so, this is accessible a bit and worth checking out or no? thanks and best regards. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] for game developers
I have not checked this out, but I thought it might be of interest to developers needing sound bites: Here's an online community that offers an invaluable free resource to anyone who wants to use sound effects or audio loops in digital projects. SoundSnap is worth checking out, whether you are creating a podcast, a presentation, a website, a science project, or a custom activity for a program like Clicker 5 or Classroom Suite. SoundSnap has literally thousands of well organized and searchable audio files available for download. there are sixteen main headings under which the sound files are organized. You'll also see a total number of files currently available under each heading. The download interface gives you the option of listening to a clip before deciding whether or not to download. You are told the duration of the clip. You can see how many times the file has already been downloaded and how it has been rated by other users. If you have audio files that you would like to contribute, SoundSnap would welcome them. Click this link to visit http://www.soundsnap.com --- If guns cause crime, pencils cause misspelled words. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wwe smackdown 2009 for ps2?
Hi, I don't know about 2009, but earlier releases of Smackdown vs Raw were quite playable as a blind gamer. Matheus wrote: hey all. can someone tell me if you guys awreade tried wwe smackdown vs raw 2009 i think that's the name of the game, for ps2? and if so, this is accessible a bit and worth checking out or no? thanks and best regards. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Gma engine Audio rpgs
Hi Dark, You have got a point there. Over the passed few years there has been a lot of blurring between RPG and other styles of games because there is no reason why a third person or first person game can't contain some RPG type elements in them, nor is there reason why an RPG can't be played in the first person or third person as well. A vidio game series that does a RPG and first person mixture well is the Star Wars Jedi Knight series. While the entire series is played out using a first person game engine it does offer many RPG elements that improves the game play. You can choose to train certain force powers to get better force jumps, force speed, and various other force powers. You can even unlock some dark side force powers such as force lightning if you choose to take a more dark side route. Later games in the series also let you sswitch characters. In Mysteries of the Syth you start out with Kyle Katern, but after level 4 or so you would then play as Mara Jade until the end of the game. The JK series also offered alternative endings depending on what you do. In the sith temple Kyle is taken over by the dark side and Mara Jade has to decide how to handle it. In one situation if you refuse to attack Kyle and use force perswation on him you can turn him back to the light side. If you are a dark sider you can kill Kyle and become the new Sith Lord. If you don't care you can join Kyle as his Sith apprentice. In this way the game really does offer many RPG elements of game play even though it is technically an FPS. Tomb Raider Angel of Darkness also is an FPS/RPG combo. Throughout the levels there is all kinds of stuff around you can use to give Lara Croft various skill bonuses. If you lift a certain crate, move something, do this or that she will get stronger, faster, can jump higher, and so on. When you start out Lara isn't strong enough to kick a door in and has to use a key or a crowbar to pry the door open. However, if you strengthen her legs when you approach a door Lara will say something like, I think i can kick that door in. In fact, the first few levels in Paris are mainly there to set up the games plot as well as allow you to train up various skills. those skills become quite helpful if not out right invaluable by the time Lara Croft actually gets to the job of tomb rading and treasure hunting. Jump skill bonuses will help you jump over any number of traps in the tombs. Being able to kick doors in comes in handy in various places in the game when you can't find a way to open the door or there isn't another way to gain entry. In this way Angel of Darkness is far more RPG based than the earlier games in the series. Anyway, the point is I guess being an FPS doesn't make it not an RPG. From a certain perspective they can be one and the same if created along similar lines. Definition therefore is not something set in stone. As for custom character creation i guess it depends on the game. In a game like Star Wars Mysteries of the Sith i always enjoyed playing as Mara Jade. In the Thrawn series, Jedi Academy series, and Hand of Thrawn series she realy comes off brash and sassy. I not only know her history, but I've always liked female characters with a bit of an attitude to them. Unfortunately after her and Luke get married she seams to have mellowed out some and lost some of the attitude that made her cool. Perhaps some of that can be attributed to the fact by then she was older, wiser, and a Jedi Master I don't know. Though the Mara Jade in the later books isn't quite as exciting as she was when she was first introduced. Maybe that is why the jurks killed her off in a few books back. I am still steamed over that one. Though, I hear she is going to return in a later bookas a fricking force ghost. It is enough to make me give up on reading new Star Wars books. G... Anyway, I digress don't i? So with that said I'll let you go, and head off for bed soon. dark wrote: Again Tom, a point of deffinition and semantics I think, sinse by that deffinition a lot of games, such as Zelda, alundra, and Lord of the rings on the snes do not count as rpgs. Even in secret of mana (imho one of the best rpg games of all time), though you could name your characters there was no way of customizing them and they were heavily part of the story. Also, though there was ganing xp with various skills and powers and individual leveling for the three characters of the party, these simply involved how much damage the various things did, and how much hp and mana the characters had. For weapon combat, it was all action based, ie, you get close to a monster and whack it, and it took the requisite damage from the weapon. It's true that the elemental magic weakness system was probably beyond what would be possible in the gma engine, sinse it involved different monsters or your party taking more damage or greater status effects from one of 8 elements,