On Thursday, 17 April 2014 at 15:50:04 UTC, Graham Fawcett wrote:
To clarify: you've built these tools in D? Or do the tools
provide some kind of D API to MongoDB?
Best,
Graham Fawcett (not the 3T software Graham; last names are
helpful!)
They've posted this same thing to a number of
On Friday, 25 April 2014 at 08:52:18 UTC, Atila Neves wrote:
On Friday, 25 April 2014 at 08:45:20 UTC, Atila Neves wrote:
On Thursday, 24 April 2014 at 18:53:22 UTC, Jacob Carlborg
wrote:
On 2014-04-23 15:24, Atila Neves wrote:
Like testing with Cucumber? Wish you could call native D
code
On Friday, 25 April 2014 at 10:02:45 UTC, Dicebot wrote:
On Friday, 25 April 2014 at 09:45:06 UTC, Rikki Cattermole
wrote:
Also when using things like __LINE__ keep them to template
args, as they are inferred to the initiation if possible.
This is antipattern. Default function arguments for
On Tuesday, 29 April 2014 at 18:48:33 UTC, ponce wrote:
There was a typo error: https://github.com/p0nce/y4m-d
On Tuesday, 29 April 2014 at 18:46:51 UTC, ponce wrote:
y4m-d is a library for reading and writing Y4M files.
https://github.com/p0nce/wave-d
I checked out y4m-d when it went up on
On 10/05/2014 7:48 a.m., Andrei Alexandrescu wrote:
Hi folks,
We at Facebook are very excited about the upcoming DConf 2014. In fact,
so excited we're considering livestreaming the event for the benefit of
the many of us who can't make it to Menlo Park, CA. Livestreaming
entails additional
On 15/05/2014 5:01 p.m., Manu via Digitalmars-d-announce wrote:
I tried to gather support for a community game project (FeedBack).
Lots of interest, but nobody actually joined the party when I kicked
it off.
On 15 May 2014 05:04, Andrej Mitrovic via Digitalmars-d-announce
On 16/05/2014 12:07 a.m., Manu via Digitalmars-d-announce wrote:
On 15 May 2014 16:30, Rikki Cattermole via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On 15/05/2014 5:01 p.m., Manu via Digitalmars-d-announce wrote:
I tried to gather support for a community game project
On 16/05/2014 1:38 a.m., Manu via Digitalmars-d-announce wrote:
On 15 May 2014 23:24, Rikki Cattermole via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On 16/05/2014 12:07 a.m., Manu via Digitalmars-d-announce wrote:
On 15 May 2014 16:30, Rikki Cattermole via Digitalmars
On Thursday, 15 May 2014 at 14:55:46 UTC, Adil Baig via
Digitalmars-d-announce wrote:
On Thu, May 15, 2014 at 7:22 PM, Rikki Cattermole via
Digitalmars-d-announce digitalmars-d-announce@puremagic.com
wrote:
On 16/05/2014 1:38 a.m., Manu via Digitalmars-d-announce wrote:
On 15 May 2014 23:24
On 16/05/2014 3:02 a.m., Mike Parker wrote:
I managed to let this little anniversary slip by me. My first post in
the old Derelict forum at DSource[1] is dated May 6, 2004, my initial
commit to svn[2] was May 7, and my announcement in the newsgroup[3] was
on May 8. My attention to the project
Alright so a little project I've put together[0].
Not entirely complete yet. But I feel its at a point where it can be
announced.
What it does is given a class it'll generate the PlantUML[1] descriptors
for it. If asked it can call PlantUML itself to generate the image
version of it.
My
On 17/05/2014 8:53 p.m., w0rp wrote:
That's pretty cool. I think I would change outputPlantUML so it works in
terms of something which outputs to an OutputRange or File. So you can
dump the UML directly to the file.
I've added that as a TODO.
On Sunday, 18 May 2014 at 21:22:25 UTC, Casey wrote:
But hey we also need a web service framework aimed at
enterprise in D and that's my target work now days.
Just out of curiosity, have you looked into Vibe.d for this?
I've created a couple prototypes with it and they came out
pretty
good.
On 20/05/2014 7:50 a.m., Colden Cullen wrote:
Hi everyone,
I’m super excited to be able to announce that the Dash game engine[1] is
finally stable and ready for public use! I’m currently the Lead Engine
Programmer at Circular Studios[2] (the group behind Dash). We had 14
people working on the
On 20/05/2014 2:21 p.m., Colden Cullen wrote:
On Tuesday, 20 May 2014 at 01:12:38 UTC, Rikki Cattermole wrote:
Awesome to see!
Will be looking forward to what ever you guys get up to.
Only thing I can suggest, is get UML diagrams ext. Up on docs.
Says the author of Duml :)
It's definitely
On 17/05/2014 6:34 p.m., Rikki Cattermole wrote:
Alright so a little project I've put together[0].
Not entirely complete yet. But I feel its at a point where it can be
announced.
What it does is given a class it'll generate the PlantUML[1] descriptors
for it. If asked it can call PlantUML
Alright so, I've just finished Dakka's[0] exception support.
Functionality supported:
Local actor references
Remote node connections, using given ip/port
Remote actor calling
On start/stop/error support
Capabilities per node (can this node do x? if not which can do to create
a reference?)
In advancing to a reload system for Cmsed, I've built a directory
skeleton generator[0].
It supports both lua and a simpler text file syntax.
An example of this is:
# Simple skeleton descriptor
dlfile livereload.txt livereload.txt
mkdir bin
mkdir deps
dlfile deps/package.json package.json
Hello everyone.
As you all may know I've been working on recompiling D for web services
last few weeks.
Its both good news and bad news.
Good:
Reloading definitely possible. With dependency handling using dub.
Bad:
Its slow. And not in my code sort of way.
You're welcome to atest my speeds
On 15/08/2014 12:47 a.m., Vladimir Panteleev wrote:
On Thursday, 14 August 2014 at 11:54:57 UTC, Rikki Cattermole wrote:
Atleast from my experience with this, its dmd thats actually taking
the time.
I can't glean this from looking at the code, but are you recompiling the
entire program? Web
On 15/08/2014 3:09 a.m., Justin Whear wrote:
On Thu, 14 Aug 2014 14:58:20 +, John Colvin wrote:
My experience with these sort of things suggests that it'll be the
linker taking the time. Dynamic libraries are the solution.
Dub needs proper support for dynamic library dependencies.
I'll
On 15/08/2014 2:58 a.m., Vladimir Panteleev wrote:
On Thursday, 14 August 2014 at 12:56:10 UTC, Rikki Cattermole wrote:
Dub automatically handles caching of dependencies such as vibe-d. So
they are not rebuilt.
The only things that get recompiled for example is a single code unit.
This is
On 15/08/2014 6:06 a.m., Jacob Carlborg wrote:
On 2014-08-14 13:54, Rikki Cattermole wrote:
Hello everyone.
As you all may know I've been working on recompiling D for web services
last few weeks.
Its both good news and bad news.
Good:
Reloading definitely possible. With dependency handling
On 16/08/2014 11:29 a.m., Vladimir Panteleev wrote:
On Friday, 15 August 2014 at 06:54:28 UTC, Rikki Cattermole wrote:
On 15/08/2014 2:58 a.m., Vladimir Panteleev wrote:
How many D modules / object files is that?
I haven't gone into that, I don't really want to go around modifying
dub if I
On 17/08/2014 9:57 p.m., Jacob Carlborg wrote:
I though that this might be important enough to share on the announce list:
A pull request [1] by Rainer Schuetze which adds COFF support for Win32
has recently been merged by Walter. It seems to be enabled using the
-m32mscoff flag.
[1]
On 18/09/2014 11:20 p.m., IgorStepanov wrote:
I've created pull request, which introduces multiple alias this.
https://github.com/D-Programming-Language/dmd/pull/3998
Please see the additional tests and comment it.
Awesome was waiting for something like this!
Also did we ever consider alias
On Sunday, 21 September 2014 at 17:43:14 UTC, Rainer Schuetze
wrote:
How about running the test suite?
+1
Would make me far more happier of starting seriously getting into
dmd bug fixing.
On Wednesday, 8 October 2014 at 21:01:27 UTC, Andrei Alexandrescu
wrote:
Recorded this morning. Enjoy!
http://twit.tv/show/floss-weekly/311
Andrei
I'm currently up to the part where its mentioned about TAP
testing protocol [0].
Based upon my quick glance over at druntime [1].
I think we
On 7/11/2014 6:56 p.m., luminousone wrote:
I have been working on a media library, it still has a long way to go,
but I figured its about time I shared what I am doing.
https://github.com/luminousone/dmedia
If I could possibly convince a few people out their to give'er a once over.
I use
On 7/11/2014 7:38 p.m., luminousone wrote:
On Friday, 7 November 2014 at 06:29:14 UTC, Rikki Cattermole wrote:
On 7/11/2014 6:56 p.m., luminousone wrote:
I have been working on a media library, it still has a long way to go,
but I figured its about time I shared what I am doing.
On 7/11/2014 7:58 p.m., luminousone wrote:
On Friday, 7 November 2014 at 06:42:24 UTC, Rikki Cattermole wrote:
On 7/11/2014 7:38 p.m., luminousone wrote:
On Friday, 7 November 2014 at 06:29:14 UTC, Rikki Cattermole wrote:
On 7/11/2014 6:56 p.m., luminousone wrote:
I have been working on a
On 7/11/2014 8:22 p.m., luminousone wrote:
On Friday, 7 November 2014 at 07:08:02 UTC, Rikki Cattermole wrote:
On 7/11/2014 7:58 p.m., luminousone wrote:
On Friday, 7 November 2014 at 06:42:24 UTC, Rikki Cattermole wrote:
On 7/11/2014 7:38 p.m., luminousone wrote:
On Friday, 7 November 2014
Right, time for a new announcement from me.
First off the library I have been talking about called DWC has been
renamed. It is now Under the banner of Devisualization, window[0] project.
Devisualization.window otherwise known as de_window is a window and
context creation for Windows, Linux
On 8/11/2014 12:46 a.m., ponce wrote:
Nice work, it's basically the SDL replacement I wished for! I like that
its scope is well defined.
I don't get why it depends on DerelictGL. AFAIK SDL, GLFW and friends do
not depend on GL function loaders.
It depends because of OpenGL context creation.
On 8/11/2014 12:48 a.m., Kagamin wrote:
On Friday, 7 November 2014 at 10:48:46 UTC, Rikki Cattermole wrote:
- Native GUI controls (such as the menu for OSX)
D native or OS native?
Short answer:
Basically it should use the native implementation if possible otherwise
it should use the non
To further Devisualization, I have got the start of an image library.
It should be fairly interface complete now.
For this I really could use help from anyone with experience with PNG
especially with Adam7 interlacing and color correction such as gamma.
Currently missing an exporter. Only
On 18/11/2014 10:37 p.m., Timur Gafarov wrote:
15.11.2014 07:48, Rikki Cattermole пишет:
To further Devisualization, I have got the start of an image library.
It should be fairly interface complete now.
For this I really could use help from anyone with experience with PNG
especially with Adam7
On 28/11/2014 8:16 a.m., gedaiu wrote:
Hi,
In the last weeks I tried to make a draft for a mvc library. I tried to
take advantage of templates, uda and ctfe to make the interaction with
the database and the routing easier. There is still a lot of work to do
for making it ready to work in
On 30/11/2014 1:20 p.m., Dylan Knutson wrote:
MongoModel in the model part of crate.d is interesting, and I'm glad to
see there's a more structured way of interacting with MongoDB than just
poking at untyped objects. I think D is still missing a really good ORM
(Rikki's dvorm is a start), but
On 4/12/2014 8:13 p.m., ketmar via Digitalmars-d-announce wrote:
On Thu, 04 Dec 2014 04:02:46 +
Mike via Digitalmars-d-announce digitalmars-d-announce@puremagic.com
wrote:
I had to maintain a technical forum last year that was getting
spammed like crazy. I added the question how many bits
On 14/12/2014 4:28 a.m., Martin Nowak wrote:
On 12/13/2014 02:59 PM, ZombineDev wrote:
Thanks for the great work!
Is it possible to also include dmd+druntimie+phobos git-head?
It would be helpful to know if your project can be built with the new
version of DMD (when it is officially released)
On 15/12/2014 5:03 a.m., Martin Nowak wrote:
On 12/14/2014 01:42 AM, Rikki Cattermole wrote:
And anyway, it forces us to have good infrastructure going for automated
releases.
We already have that, I build that in Jan 2014.
Unless we have nightlies for e.g. installers, I'm not quite sure
On 22/12/2014 5:51 p.m., Laeeth Isharc wrote:
https://github.com/Laeeth/d_hdf5
HDF5 is a very valuable tool for those working with large data sets.
From HDF5group.org
HDF5 is a unique technology suite that makes possible the management of
extremely large and complex data collections. The
On 23/12/2014 12:14 p.m., Elie Morisse wrote:
Hi everyone,
I have the pleasure to announce to you all the existence of a modified
LDC able to interface directly to C++ libraries, wiping out the need to
write bindings:
https://github.com/Syniurge/Calypso
It's at a prototype stage, but its
On 28/12/2014 7:45 a.m., Walter Bright wrote:
On 12/27/2014 7:36 AM, Laeeth Isharc wrote:
On Saturday, 27 December 2014 at 11:15:11 UTC, Walter Bright wrote:
On 12/26/2014 10:25 PM, Walter Bright wrote:
http://www.wired.com/2014/12/wired-enterprise-year/
On 29/12/2014 10:13 a.m., Adam D. Ruppe wrote:
I just noticed they temporarily reduced the price of my book:
https://www.packtpub.com/application-development/d-cookbook
If you haven't gotten a copy yet, start off the new year right! :)
Among the stuff covered are how to use ranges,
On 29/12/2014 10:33 p.m., Vadim Lopatin wrote:
On Monday, 29 December 2014 at 09:30:40 UTC, Vadim Lopatin wrote:
On Monday, 29 December 2014 at 07:35:13 UTC, ketmar via
Digitalmars-d-announce wrote:
ah, and another thing: freeimage sux for GNU/Linux. it looks completely
alien and no sane GUI
On 30/12/2014 12:14 a.m., Vadim Lopatin wrote:
On Monday, 29 December 2014 at 09:43:34 UTC, Rikki Cattermole wrote:
On 29/12/2014 10:33 p.m., Vadim Lopatin wrote:
On Monday, 29 December 2014 at 09:30:40 UTC, Vadim Lopatin wrote:
BTW, there is de_image package - Image loading and exporting
On 25/01/2015 9:29 a.m., Suliman wrote:
I checked what is in:
derelict-sdl2-1.9.1\.dub\build\library-debug-windows-x86-dmd_2066-C6F79EB15955F23DC333E5B450077DDB
In this folder located only file: DerelictSDL2.lib
$ dub clean
$ dub build --force
Some inconsistency in build caches I bet.
On 5/02/2015 1:07 p.m., Andrei Alexandrescu wrote:
Andrew Edwards, our former release czar, declined his czardom because he
went to college. Thanks and good luck!
He left a void of power. After a period of turmoil and intestine
political fights, we have a new, ruthless czar: Martin Nowak. He
On 15/01/2015 3:26 a.m., Ben Boeckel via Digitalmars-d-announce wrote:
On Wed, Jan 14, 2015 at 15:05:18 +1300, Rikki Cattermole via
Digitalmars-d-announce wrote:
Definitely need to get JNI support first class.
It definitely will help with getting D on Android.
My experience is that the D
On 22/01/2015 3:07 a.m., Mike Parker wrote:
I've been wanting to play around with the Chromium Emdedded Framework
for a while. So I've created a D binding for it. I want to stress that I
can offer no support for this right now beyond fixing bugs, i.e. I can't
help anyone with how to use the CEF
On 20/01/2015 1:48 a.m., Jonas Drewsen wrote:
On Sunday, 18 January 2015 at 22:00:51 UTC, Piotrek wrote:
On Friday, 16 January 2015 at 21:19:08 UTC, Jonas Drewsen wrote:
I have been working on an editor written in D for use with D for some
time now and have made a blog post about it.
Any
On 11/02/2015 11:40 a.m., Kiith-Sa wrote:
DDocs.org (http://ddocs.org) is a repository of documentation for DUB
projects that automatically re-generates docs as new
projects/releases/branch changes are added.
The idea is to make documenting D projects as simple as possible, to the
point where
Exciting news, my book on CTFE is out[0].
To summarize, it contains most of my knowledge of CTFE in a generic'ish
form with examples being in D.
There is a bit of talk of what support there can be and what we have.
The design patterns are probably the most interesting.
If you have any
On 18/02/2015 5:08 a.m., Andrei Alexandrescu wrote:
On 2/17/15 3:49 AM, Russel Winder via Digitalmars-d-announce wrote:
On Tue, 2015-02-17 at 16:40 +1300, Rikki Cattermole via
Digitalmars-d-announce wrote:
[…]
Just let me know any improvements that could be made. Updates are
free after all
On 17/02/2015 4:32 p.m., Walter Bright wrote:
On 2/16/2015 3:07 PM, Rikki Cattermole wrote:
[0] https://leanpub.com/ctfe
Thank you. I bought my copy!
No problem!
Just let me know any improvements that could be made. Updates are free
after all! (Leanpub is amazing, what with markdown
On 18/02/2015 12:49 a.m., Russel Winder via Digitalmars-d-announce wrote:
On Tue, 2015-02-17 at 16:40 +1300, Rikki Cattermole via Digitalmars-d-announce
wrote:
[…]
Just let me know any improvements that could be made. Updates are
free after all! (Leanpub is amazing, what with markdown
On 1/02/2015 4:31 a.m., Kiith-Sa wrote:
Harbored-mod (https://github.com/kiith-sa/harbored-mod) is a
documentation generator based on Brian Schott's Harbored that
supports both DDoc and Markdown in documentation comments.
--
Examples of generated docs
On 1/02/2015 1:02 p.m., Rikki Cattermole wrote:
On 1/02/2015 4:31 a.m., Kiith-Sa wrote:
Harbored-mod (https://github.com/kiith-sa/harbored-mod) is a
documentation generator based on Brian Schott's Harbored that
supports both DDoc and Markdown in documentation comments.
On 1/02/2015 2:17 p.m., Andrei Alexandrescu wrote:
Hello,
Walter and I have been mulling for a while on a vision for the first six
months of 2015.
http://wiki.dlang.org/Vision/2015H1
This is stuff we consider important for D going forward and plan to work
actively on. We encourage the D
On 2/02/2015 2:36 a.m., Kiith-Sa wrote:
Atleast on chrome win7 the font is absolutely awful.
Could you post a screenshot? I mostly just use the default sans which
can result in any font being used based on the OS,
http://imgur.com/JvbjN9o
On 27/01/2015 12:46 p.m., Iain Buclaw wrote:
Hi,
It is my pleasure to release a new site onto the community. An
Interactive DMD compiler.
http://asm.dlang.org/
Inspired by Matt Godbolt's GCC Explorer[1], and my own hosted version
that uses GDC[2]. I was asked by Andrei to fork and make a
On 9/01/2015 4:20 p.m., John Carter via Digitalmars-d-announce wrote:
If you email me at john DOT carter AT taitradio DOT com we can take this
conversation out of the D forum as it is going way off topic.
On Fri, Jan 9, 2015 at 4:05 PM, Rikki Cattermole via
Digitalmars-d-announce digitalmars-d
-engineer2
You can help me try!
Part of the problem with getting a new language accepted in a company,
is to develop a critical mass of willing and capable programmers in that
language.
On Fri, Jan 9, 2015 at 2:20 AM, Rikki Cattermole via
Digitalmars-d-announce digitalmars-d-announce@puremagic.com
On 14/01/2015 3:00 p.m., james wrote:
I've been playing with jni.h and D. I think I've got a fully
working jni.d and I have the start of a nicer D wrapper around it
with djvm.d.
https://github.com/jamesmahler/djvm
There is an example usage in the README.md. There's also why I'd
do such a
On 14/01/2015 4:46 p.m., Philpax wrote:
Hey everyone,
I recently wrote a blog post about how I used D/vibe.d to help find a
new house. I haven't publicized it anywhere else yet, so I'm looking
forward to what the D community has to say! You can check it out here:
On 5/01/2015 2:07 a.m., Daniel Murphy wrote:
I've created a dub package for the D version of DMD's lexer, generated
automatically from the C++ source.
github: https://github.com/yebblies/ddmd
dub: http://code.dlang.org/packages/ddmd
There are a few annoying limitations, such that it uses dmd's
On 5/01/2015 2:39 a.m., Daniel Murphy wrote:
Rikki Cattermole wrote in message news:m8be2m$1dlp$1...@digitalmars.com...
I saw that. I'm really looking forward to getting my teeth into it and
doing some good old refactoring. Although that will be a while because
of the auto generated thing.
On 9/01/2015 12:10 a.m., Johanna Burgos wrote:
Your Mission
Support our team in the development of our event-based infrastructure
Development of high-performance applications and services
Writing applications to work with our distributed DHT database system
You will be coding in the D-language
On 17/03/2015 10:38 a.m., Martin Nowak wrote:
Release Candidate for 2.067.0
http://downloads.dlang.org/pre-releases/2.x/2.067.0/
http://ftp.digitalmars.com/
You can get the binaries here until they are mirrored.
https://dlang.dawg.eu/downloads/dmd.2.067.0-rc1/
We fixed the few remaining
On 21/03/2015 10:55 a.m., Kingsley wrote:
In preparation for the London D meetup I have got the DTanks robot
battle framework into the first alpha release state - good enough to use
at the meetup anyway.
https://github.com/masterthought/dtanks
--K
Are you aware of what turtles are? Because
On 21/03/2015 7:46 p.m., sclytrack wrote:
On Saturday, 21 March 2015 at 02:39:23 UTC, Rikki Cattermole wrote:
On 21/03/2015 10:55 a.m., Kingsley wrote:
In preparation for the London D meetup I have got the DTanks robot
battle framework into the first alpha release state - good enough to use
at
On 10/03/2015 1:09 a.m., Ondra wrote:
Would you consider streaming on twitch.tv too?
I have done so in the past. But they are a game streaming site. The only
development streams meant to take place there is for games. So no I
won't be.
I'm starting a live stream[1] for making a book.
The book is The way to program - Lets think like a D(eveloper)
For now I will only commit to Mondays 12pm UTC+0.
I may stream at random times beyond that. Check my Twitter as to when
that might be[2].
The book I am making is available at[0].
On 9/03/2015 10:34 p.m., Israel wrote:
On Sunday, 8 March 2015 at 02:52:41 UTC, Rikki Cattermole wrote:
I'm starting a live stream[1] for making a book.
The book is The way to program - Lets think like a D(eveloper)
For now I will only commit to Mondays 12pm UTC+0.
I may stream at random times
On 25/03/2015 2:24 a.m., Bruno Medeiros wrote:
On 23/03/2015 15:35, Ben Boeckel via Digitalmars-d-announce wrote:
Running a Python script to generate D code?
Yes, in DUB you can run arbitrary external commands before and after the
D sources compilation.
But not in between? Basically, can
On 30/03/2015 7:14 p.m., ketmar wrote:
On Mon, 30 Mar 2015 18:54:42 +1300, Rikki Cattermole wrote:
On 30/03/2015 6:35 p.m., ketmar wrote:
On Mon, 30 Mar 2015 18:23:11 +1300, Rikki Cattermole wrote:
Although I'm a little concerned because dub is meant to validate and
tell you conflicts in
On 30/03/2015 6:35 p.m., ketmar wrote:
On Mon, 30 Mar 2015 18:23:11 +1300, Rikki Cattermole wrote:
Although I'm a little concerned because dub is meant to validate and
tell you conflicts in licenses.
O_O
Hey hey hey, context matters!
On 30/03/2015 7:26 p.m., ketmar wrote:
On Mon, 30 Mar 2015 19:17:35 +1300, Rikki Cattermole wrote:
On 30/03/2015 7:14 p.m., ketmar wrote:
On Mon, 30 Mar 2015 18:54:42 +1300, Rikki Cattermole wrote:
On 30/03/2015 6:35 p.m., ketmar wrote:
On Mon, 30 Mar 2015 18:23:11 +1300, Rikki Cattermole
On 30/03/2015 6:02 a.m., D. Martinez wrote:
I am releasing today a first version of dsq-1: a software synthesizer
modeled after some great 80's hybrid synths, Ensoniq ESQ-1 and SQ-80.
The 'd' in the project's name stands for the author's first name, as
well as, you know. ;)
The source code for
On 1/04/2015 10:28 p.m., Sönke Ludwig wrote:
Am 30.03.2015 um 08:34 schrieb Rikki Cattermole:
snip
Yeah, the vibe.d/dub guys are amazing at getting stuff working. But
horrible at abstraction's especially with library code.
Okay.
Nobody can be the best at everything. So it was a
On 1/04/2015 11:07 p.m., Sönke Ludwig wrote:
Am 01.04.2015 um 11:33 schrieb Rikki Cattermole:
On 1/04/2015 10:28 p.m., Sönke Ludwig wrote:
Am 30.03.2015 um 08:34 schrieb Rikki Cattermole:
snip
Yeah, the vibe.d/dub guys are amazing at getting stuff working. But
horrible at abstraction's
On 3/03/2015 8:08 a.m., CraigDillabaugh wrote:
Unfortunately our organizational proposal for the 2015 Google Summer of
Code was rejected. Thanks to everyone who helped out on this,
especially to those who volunteered to mentor.
I've asked Google to provide me with feedback, and I will post
On 23/02/2015 8:01 p.m., Namespace wrote:
On OSX you can load either legacy version of OpenGL so 1.x/2.x or
3.x+. Not both. I found this out for Devisualization.Window. Most
likely dgame by default is loading it in legacy mode.
Derelict GL is loading in legacy mode. You have to call 'reload'
On 23/02/2015 11:33 a.m., Gan wrote:
On Sunday, 22 February 2015 at 22:32:44 UTC, Gan wrote:
On Sunday, 22 February 2015 at 22:29:53 UTC, Namespace wrote:
On Sunday, 22 February 2015 at 22:24:59 UTC, Gan wrote:
On Sunday, 22 February 2015 at 21:58:13 UTC, John Colvin wrote:
On Sunday, 22
On 21/02/2015 3:00 a.m., Kingsley wrote:
Hi
Just thought I would share this in case anyone else finds it useful. I
wrote a tiny utility that detects changes to D files and then rebuilds
and re-executes the main binary using dub.
I use for developing with vibe.d and other dub D project that
On 26/02/2015 3:57 p.m., Gan wrote:
On Thursday, 26 February 2015 at 02:32:51 UTC, stewarth wrote:
I'd also try hacking in Window.d directly to see if even basic gl
commands work, e.g. immediately after window and context creation, try
rendering a triangle then tweak the context
On 2/04/2015 8:42 a.m., Joseph Rushton Wakeling wrote:
On Monday, 30 March 2015 at 05:23:18 UTC, Rikki Cattermole wrote:
This is a primarily a french license. It took me a good while to
understand that it was compatible with e.g. MIT.
Compatible in what way? Isn't CeCILL a copyleft license?
On 25/04/2015 3:33 p.m., Jonathan M Davis wrote:
On Friday, 24 April 2015 at 21:48:30 UTC, Stewart Gordon wrote:
On 22/04/2015 08:20, Jacob Carlborg wrote:
snip
If you're forking a project on Github you get your own copy of the
project. The projects
are linked but the repositories are not.
On 28/04/2015 12:56 a.m., Kagamin wrote:
On Saturday, 25 April 2015 at 03:36:24 UTC, Rikki Cattermole wrote:
[0] http://www.sourcetreeapp.com/
Git got a proper visualization of commit tree? :)
Better then anything else out there!
On 5/05/2015 7:01 a.m., Adam D. Ruppe wrote:
On Monday, 4 May 2015 at 03:50:57 UTC, Rikki Cattermole wrote:
A pet peeve from the community section might be a great idea!
If you ever want to rant, type it up and email it to me, I'll work it in!
BTW I also have a window open on my browser
On 3/05/2015 1:27 p.m., Walter Bright wrote:
On 5/2/2015 5:12 PM, Andrei Alexandrescu wrote:
On 5/2/15 4:50 PM, Ilya Yaroshenko wrote:
* Tutorial: http://d.readthedocs.org (btw should we link that from the
homepage?)
May I transfer the repositories (both GitHub and RTD) to the
On 16/04/2015 11:25 a.m., Stewart Gordon wrote:
On 08/04/2015 03:21, Rikki Cattermole wrote:
On 8/04/2015 9:44 a.m., Stewart Gordon wrote:
snip
Yes, a set of bindings to eventually put into Phobos/druntime was the
aim of the WindowsAPI project from the beginning. But unfortunately,
progress
On 18/04/2015 10:28 p.m., lafoldes wrote:
Just found this:
http://www.terrainformatica.com/2015/04/sciter-d-language-sdk-port/
s/port/bindings/
But anyway, it looks cool. Although a little tied to WinAPI.
On 15/04/2015 4:17 a.m., Justin Whear wrote:
EMSI is hiring for an Engineer II to work on D codebases: https://
emsi.bamboohr.com/jobs/view.php?id=30
Hum, I think I'll try and see if they don't mind remote workers ;)
On 8/04/2015 9:44 a.m., Stewart Gordon wrote:
snip
Yes, a set of bindings to eventually put into Phobos/druntime was the
aim of the WindowsAPI project from the beginning. But unfortunately,
progress has been slow.
Instead of moving to Github, this should be done instead. Thanks to
package.d
On 4/04/2015 11:53 a.m., ddos wrote:
Hi folks,
today i've created my first dlang library ^_^ a binding to the OpenVG
library standard. The referenced implementation is ShivaVG which allows
to draw vector graphics within an OpenGL context (similar to cairo).
A small demo application is included,
On 5/06/2015 10:34 p.m., extrawurst wrote:
On Friday, 5 June 2015 at 10:24:10 UTC, Rikki Cattermole wrote:
On 5/06/2015 7:43 p.m., Basile Burg wrote:
Coedit, the small IDE for the DMD D compiler is about to become 'gold'.
There 's not much to say since it's been promoted here already 3 or 4
On 5/06/2015 7:43 p.m., Basile Burg wrote:
Coedit, the small IDE for the DMD D compiler is about to become 'gold'.
There 's not much to say since it's been promoted here already 3 or 4
times.
https://github.com/BBasile/Coedit/releases/tag/1_rc1
beta 2 3 had not been announced officialy, so
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