[Flightgear-devel] scenery build question

2005-11-17 Thread Josh Babcock
Curt, Do you select which water texture to use based on the VMAP data, or is there something smarter going on like looking at the size of the water body? The reason I ask is that while the water textures we have are quite nice for large bodies of water and man made reservoirs, they don't look anyth

Re: [Flightgear-devel] Scenery DB (Was: San Jose)

2005-11-08 Thread George Patterson
On Tue, 2005-11-08 at 09:19 +0200, Vassilii Khachaturov wrote: > > > I would like to see all new scenery object contributions to end up in > > > the scenery database. However, the last time I wanted to sync the base > > > package and the DB there were more than one objects in the same space > > > b

Re: [Flightgear-devel] Scenery DB (Was: San Jose)

2005-11-07 Thread Vassilii Khachaturov
> > I would like to see all new scenery object contributions to end up in > > the scenery database. However, the last time I wanted to sync the base > > package and the DB there were more than one objects in the same space > > because of automatic object generation. btw it looks pretty cute someti

Re: [Flightgear-devel] Scenery DB (Was: San Jose)

2005-11-07 Thread Josh Babcock
Erik Hofman wrote: > Paul Surgeon wrote: > >> Since it's in the default San Francisco area you can submit it to Erik >> or Curt or you could sumbit it to the FlightGear scenery database. >> http://fgfsdb.stockill.org/ >> >> I'm just not sure if Curt will include objects from the FG scenery db >> i

Re: [Flightgear-devel] Scenery DB

2005-11-05 Thread Martin Spott
Erik Hofman wrote: > I would like to see all new scenery object contributions to end up in > the scenery database. However, the last time I wanted to sync the base > package and the DB there were more than one objects in the same space > because of automatic object generation. Ooops, I've simp

[Flightgear-devel] Scenery DB (Was: San Jose)

2005-11-05 Thread Erik Hofman
Paul Surgeon wrote: Since it's in the default San Francisco area you can submit it to Erik or Curt or you could sumbit it to the FlightGear scenery database. http://fgfsdb.stockill.org/ I'm just not sure if Curt will include objects from the FG scenery db into the default scenery area. Curt w

Re: [Flightgear-devel] Scenery

2005-07-29 Thread Erik Hofman
Craig Martin wrote: Is this the proper list for FGFS scenery questions? Yes, see http://www.terragear.org Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585ee

Re: [Flightgear-devel] Scenery

2005-07-29 Thread Craig Martin
Is this the proper list for FGFS scenery questions?   Craig___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Scenery files triangles

2005-07-13 Thread James Turner
On 13 Jul 2005, at 15:36, Andy Ross wrote:These days, it's usually faster to use indexed vertices.  Strips and fans are faster because they reduce the number of vertices that need to be transformed by (and sent to) the hardware by "saving" 1 or 2 from the last triangle drawn.  But modern cards have

Re: [Flightgear-devel] Scenery files triangles

2005-07-13 Thread Andy Ross
Harald JOHNSEN wrote: > Is there a reason why we are using fans and not strips for tile > objects ? These days, it's usually faster to use indexed vertices. Strips and fans are faster because they reduce the number of vertices that need to be transformed by (and sent to) the hardware by "saving"

Re: [Flightgear-devel] Scenery files triangles

2005-07-13 Thread Harald JOHNSEN
Erik Hofman wrote: Harald JOHNSEN wrote: Is there a reason why we are using fans and not strips for tile objects ? http://baron.flightgear.org/pipermail/terragear-devel/2005-June/001219.html Erik lol ok, I didn't saw that ;) Harald. ___ F

Re: [Flightgear-devel] Scenery files triangles

2005-07-13 Thread Erik Hofman
Harald JOHNSEN wrote: Is there a reason why we are using fans and not strips for tile objects ? http://baron.flightgear.org/pipermail/terragear-devel/2005-June/001219.html Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http:

[Flightgear-devel] Scenery files triangles

2005-07-13 Thread Harald JOHNSEN
While looking at the scene graph I saw that the .btg files are generating a lot of leafs. This is not new, but perhaps it is becoming worse each time the source data resolution used to build the tile becomes finer. I have added a few traces in simgear's sgBinObjLoad functions, an example : sg

RE: RE: [Flightgear-devel] Scenery size constraints

2005-05-26 Thread Alberico, James F
Erik Hofman wrote: >Harald JOHNSEN wrote: >> Alberico, James F wrote: >> >>> Hi, >>> >>> I have been tracking down the cause of an FGFS access violation that >>> occurs when attempting to use 1-arcsec scenery data for a tile >>> generated in TerraGear to have 4 nodes. Granted, this may be

Re: [Flightgear-devel] Scenery size constraints

2005-05-26 Thread Erik Hofman
Harald JOHNSEN wrote: Alberico, James F wrote: Hi, I have been tracking down the cause of an FGFS access violation that occurs when attempting to use 1-arcsec scenery data for a tile generated in TerraGear to have 4 nodes. Granted, this may be extremely ambitious from a performance standp

Re: [Flightgear-devel] Scenery size constraints

2005-05-25 Thread Harald JOHNSEN
Alberico, James F wrote: Hi, I have been tracking down the cause of an FGFS access violation that occurs when attempting to use 1-arcsec scenery data for a tile generated in TerraGear to have 4 nodes. Granted, this may be extremely ambitious from a performance standpoint, and may prove to

[Flightgear-devel] Scenery size constraints

2005-05-25 Thread Alberico, James F
Hi, I have been tracking down the cause of an FGFS access violation that occurs when attempting to use 1-arcsec scenery data for a tile generated in TerraGear to have 4 nodes. Granted, this may be extremely ambitious from a performance standpoint, and may prove to be completely infeasible. H

[Flightgear-devel] scenery tiling

2005-04-16 Thread eagles rules
hi ; i am trying to change scenery tiles. i am using fg and ppe under windows xp. i follow the instructions http://mail.flightgear.org/pipermail/flightgear-devel/2001-December/002239.html but i couldnt load the scenery . mostly ppe crashes with the error viewer.loadModel('KLVK.atg') Assertion f

Re: [Flightgear-devel] Scenery

2005-03-06 Thread Lee Elliott
On Sunday 06 March 2005 14:14, Jon Stockill wrote: > Lee Elliott wrote: > > Hello Jon, > > > > I was just wondering if you had done any updates/additions > > to your models. I thought I'd seen a couple of messages > > where you'd corrected a couple of things, like the > > orientation of the Humber

Re: [Flightgear-devel] Scenery

2005-03-06 Thread Jon Stockill
Lee Elliott wrote: Hello Jon, I was just wondering if you had done any updates/additions to your models. I thought I'd seen a couple of messages where you'd corrected a couple of things, like the orientation of the Humber bridge but I haven't been able to find them. I also noticed that a few

Re: [Flightgear-devel] Scenery

2005-03-05 Thread Lee Elliott
On Thursday 06 January 2005 16:15, Jon Stockill wrote: [snip...] > Well if anyone wants to add a few objects to their scenery you > may find these useful (files are under 250k each): > > http://flightgear.stockill.org.uk/testing/FGFS-Models-20050106 >.tgz > http://flightgear.stockill.org.uk/testin

[Flightgear-devel] Scenery questions

2005-02-06 Thread Paul Surgeon
I have a few questions regarding scenery building. First question : What datasets and parameters are used when building the global scenery? I want to be able to duplicate the scenery building process so that I get *exactly* what is released. For example what sort of max error is used when using T

Re: [Flightgear-devel] Scenery download

2005-01-19 Thread Curtis L. Olson
Frederic Bouvier wrote: The graphical interface and the FTP interface links for scenery download are still pointing to Scenery-0.9.5 This is in page http://www.flightgear.org/Downloads/scenery.html Yes, thanks ... I'm planning to roll up the win32 binary release today (thanks for building the e

[Flightgear-devel] Scenery download

2005-01-19 Thread Frederic Bouvier
The graphical interface and the FTP interface links for scenery download are still pointing to Scenery-0.9.5 This is in page http://www.flightgear.org/Downloads/scenery.html Regards, -Fred ___ Flightgear-devel mailing list Flightgear-devel@flightgear

Re: [Flightgear-devel] Scenery

2005-01-11 Thread Thomas Förster
Am Montag 10 Januar 2005 17:26 schrieb Christian Mayer: >>... > I got an answer. > > They told me that the ministry decided that it'll be a security problem > if people could the the coordinates of objects and places easily and > quickly from the BayernViewer. The usual stupidity :-( As if it woul

Re: [Flightgear-devel] Scenery

2005-01-10 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Christian Mayer schrieb: > Jon Stockill schrieb: > I can look up a few positions of objects. What format do you need? Lat/Lon? >>> >>> >>>Just lat/lon, a heading (if appropriate) and the model you want inserted >>>at that point (obviously if i

[Flightgear-devel] Scenery questions

2005-01-08 Thread Stewart Andreason
At http://www.flightgear.org/Downloads/scenery.html I've noticed there are two colored boxes now for downloadable scenery, yellow and orange. Is one newer, or have more detailed objects? There are _fewer_ transmitter towers or cellular masts in 0.9.7 as there were in 0.9.5. While several were pe

Re: [Flightgear-devel] Scenery, plus an offer

2005-01-06 Thread Chris Metzler
On Thu, 06 Jan 2005 18:30:15 +0100 Erik Hofman wrote: > > Chris Metzler wrote: > > > Jon, are you agreeable to getting this stuff into the downloadable > > scenery (that is, putting the models into the data tree and making > > their placement part of the TerraGear/scenery generation process)? > >

Re: [Flightgear-devel] Scenery, plus an offer

2005-01-06 Thread Erik Hofman
Chris Metzler wrote: Jon, are you agreeable to getting this stuff into the downloadable scenery (that is, putting the models into the data tree and making their placement part of the TerraGear/scenery generation process)? Curt, are you? It would be cool to have this stuff in the scenery. There is

Re: [Flightgear-devel] Scenery

2005-01-06 Thread Martin Spott
Jon Stockill wrote: > [...] If you've got a database handy I can send you a > dump of the database I have so far. Are you talking about a database containing locations of already existing scenery objects ? I think if we use a database for maintaining object positions around the world we also sho

Re: [Flightgear-devel] Scenery

2005-01-06 Thread Arnt Karlsen
On Thu, 6 Jan 2005 13:13:19 +, Dave wrote in message <[EMAIL PROTECTED]>: > > Theres a great potential for abuse (don't forget e:mail will be listed > in the FG Dev list archive.) ..those can be shown there as graphics rather than text etc. -- ..med vennlig hilsen = with Kind Regards from

Re: [Flightgear-devel] Scenery, plus an offer

2005-01-06 Thread Chris Metzler
On Thu, 06 Jan 2005 13:21:36 + Jon Stockill wrote: > > I can position all the navaids for you if you like. If you have any > lists of object positions (I've got lighthouses, wind farms, power > stations, radio masts, and Ordnance Survey triangulation points in the > database so far - but th

Re: [Flightgear-devel] Scenery

2005-01-06 Thread Jon Stockill
Christian Mayer wrote: Argh. The Bayernviewer page doesn't give me the coordinates anymore (the old, non-java version could do that). I write an eMail and hope that they'll add that functionality. OK Well if anyone wants to add a few objects to their scenery you may find these useful (files are un

Re: [Flightgear-devel] Scenery

2005-01-06 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jon Stockill schrieb: >> I can look up a few positions of objects. What format do you need? >> Lat/Lon? > > > Just lat/lon, a heading (if appropriate) and the model you want inserted > at that point (obviously if it's not a standard one form the Mode

Re: [Flightgear-devel] Scenery

2005-01-06 Thread Jon Stockill
Martin Spott wrote: Exactly this was my intention, I didn't aim at reinventing David's wheel (TM ;-)) Apparently you don't want me to collect and distribute such objects and I won't urge you to leave this work to me I actually just made an offer. Feel free to use it or not, My apologies - I

Re: [Flightgear-devel] Scenery

2005-01-06 Thread Martin Spott
Jon Stockill wrote: > Well David Luff is already collecting airport updates on his taxidraw > site, and as far as I know the 0.9.7 Scenery already includes all those > updates. The advantages of objects sitting on the scenery is that they > can be easily updated independantly of the terrain, an

Re: [Flightgear-devel] Scenery

2005-01-06 Thread Jon Stockill
Christian Mayer wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jon Stockill schrieb: Martin Spott wrote: Jon Stockill wrote: Just let me know the areas you're interested in. Europe ? ;-)) Which scenery tarballs? I'll get them downloaded, and get on with processing the terrain elevation f

Re: [Flightgear-devel] Scenery

2005-01-06 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jon Stockill schrieb: > Martin Spott wrote: > >> Jon Stockill wrote: >> >> >>> Just let me know the areas you're interested in. >> >> >> >> Europe ? ;-)) > > > Which scenery tarballs? I'll get them downloaded, and get on with > processing the terra

Re: [Flightgear-devel] Scenery

2005-01-06 Thread Jon Stockill
Martin Spott wrote: Jon Stockill wrote: It's not easy to update an airport like that, since the airport model requires a suitably sized/shaped hole in the terrain. This works well for objects sitting *on* the terrain though, with 1 slight limitation - if 2 people are working on different airpor

Re: [Flightgear-devel] Scenery

2005-01-06 Thread Martin Spott
Jon Stockill wrote: > It's not easy to update an airport like that, since the airport model > requires a suitably sized/shaped hole in the terrain. This works well > for objects sitting *on* the terrain though, with 1 slight limitation - > if 2 people are working on different airports in the sa

Re: [Flightgear-devel] Scenery

2005-01-06 Thread Jon Stockill
Martin Spott wrote: Jon Stockill wrote: Just let me know the areas you're interested in. Europe ? ;-)) Which scenery tarballs? I'll get them downloaded, and get on with processing the terrain elevation for the navaids straight away - more detail can be added as people find me info to import.

Re: [Flightgear-devel] Scenery

2005-01-06 Thread Martin Spott
Jon Stockill wrote: > Just let me know the areas you're interested in. Europe ? ;-)) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___

Re: [Flightgear-devel] Scenery

2005-01-06 Thread Jon Stockill
Martin Spott wrote: I'd suggest that contributions should consist of any sort of archive files that contain everything which is necessary to define the object and it's location like e000n50/e006n51/3056458.stg plus: e000n50/e006n51/EDLN.btg.gz for EDLN. I'm convinced I'll find a way to mer

Re: [Flightgear-devel] Scenery

2005-01-06 Thread Martin Spott
Dave Martin wrote: > Although I'm a bit dubious about it being anonymous access :-/ I have had an anonymous FTP 'incoming' directory on this server for serveral years now and experienced very little abuse. Files that I can't connect to something useful and legal are being removed from time to tim

Re: [Flightgear-devel] Scenery

2005-01-06 Thread Jon Stockill
Dave Martin wrote: On Thursday 06 Jan 2005 11:43, Thomas FÃrster wrote: I've begun some scenery work for the Berlin area. I'd like to see some place/db where you could upload models and coordinates, which creates corresponding .stg files. I've also made a start on some UK city and airfield scener

Re: [Flightgear-devel] Scenery

2005-01-06 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Thomas FÃrster schrieb: >>PS: For Bavaria you can get the official 1:5 (or is it even 1:25000) >>maps and air pictures for free from the net. But they are only in pixel >>format (not vector format) and the UI isn't that great to do some >>"harvest

Re: [Flightgear-devel] Scenery

2005-01-06 Thread Jon Stockill
Christian Mayer wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jon Stockill schrieb: While messing around with my scripts for inserting objects into the scenery (it's now all database driven, with numerous datasets imported) I decided I could do with a few landmarks. Here's a couple of views

Re: [Flightgear-devel] Scenery

2005-01-06 Thread Dave Martin
On Thursday 06 Jan 2005 12:54, Martin Spott wrote: > Martin Spott wrote: > > I think the missing of exactly such a repository is the main obstacle > > for collecting such data. I'd be willing to provide an anonymous FTP > > upload directory and maintain a collection of everything that arrives > > t

Re: [Flightgear-devel] Scenery

2005-01-06 Thread Martin Spott
Martin Spott wrote: > I think the missing of exactly such a repository is the main obstacle > for collecting such data. I'd be willing to provide an anonymous FTP > upload directory and maintain a collection of everything that arrives > there - at least one thing where I could serve the community.

Re: [Flightgear-devel] Scenery

2005-01-06 Thread Martin Spott
Dave Martin wrote: > I was wondering about setting up a collaborative repository for this. (I can > get vhost accounts on the cheap with a fair ammount of bandwidth). I think the missing of exactly such a repository is the main obstacle for collecting such data. I'd be willing to provide an anon

Re: [Flightgear-devel] Scenery

2005-01-06 Thread Dave Martin
On Thursday 06 Jan 2005 11:43, Thomas FÃrster wrote: > I've begun some scenery work for the Berlin area. I'd like to see some > place/db where you could upload models and coordinates, which creates > corresponding .stg files. I've also made a start on some UK city and airfield scenery. I was won

Re: [Flightgear-devel] Scenery

2005-01-06 Thread Thomas Förster
Am Donnerstag 06 Januar 2005 12:16 schrieb Christian Mayer: > Jon Stockill schrieb: > > While messing around with my scripts for inserting objects into the > > scenery (it's now all database driven, with numerous datasets imported) > > I decided I could do with a few landmarks. Here's a couple of v

Re: [Flightgear-devel] Scenery

2005-01-06 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jon Stockill schrieb: > While messing around with my scripts for inserting objects into the > scenery (it's now all database driven, with numerous datasets imported) > I decided I could do with a few landmarks. Here's a couple of views of > the first,

[Flightgear-devel] Scenery

2005-01-05 Thread Jon Stockill
While messing around with my scripts for inserting objects into the scenery (it's now all database driven, with numerous datasets imported) I decided I could do with a few landmarks. Here's a couple of views of the first, also showing off the object positioning: http://flightgear.stockill.org.u

[Flightgear-devel] scenery generation

2004-11-27 Thread Jason Cox
hi all, I have been tring to crate new scenery for australia but have few problems. 1. it appears that fgfs-tools-client stops due to low memory, is it ment to not use the virtual memory ? 2. if it wont use the virtual memory how much is recommened ? 3. is there any information on t

[Flightgear-devel] Scenery problems with new version

2004-09-02 Thread Luca Masera
Hi, I've compiled the latest CVS version of FlightGear and I've downloaded the scenery of center Europe. Now, every time I launch FlightGear starting form the airports into this zone (I've tried with LIPI and the airports near this one) the program stops with the following error: fgtzfile_read()

Re: [Flightgear-devel] Scenery Loading

2004-08-16 Thread Jim Wilson
"Curtis L. Olson" said: > > I don't know how this scenery loading message/pause was implimented, but ... > The most recent changes from Fred work great. I made the original fix in order to correct the problems doing in air starts near KSFO before the release, without thinking about the frame ra

Re: [Flightgear-devel] Scenery Loading

2004-08-16 Thread Frederic Bouvier
Curtis L. Olson wrote: > Erik Hofman wrote: > > > I noticed that the fact that scenery loading is faster when pressing > > 'v' is caused by the fact that FlightGear doesn't bother rendering the > > scene in the mean time. > > > > Maybe it would be a good idea to set /sim/rendering/draw-otw to fals

Re: [Flightgear-devel] Scenery Loading

2004-08-16 Thread Curtis L. Olson
Erik Hofman wrote: I noticed that the fact that scenery loading is faster when pressing 'v' is caused by the fact that FlightGear doesn't bother rendering the scene in the mean time. Maybe it would be a good idea to set /sim/rendering/draw-otw to false just after the message box is displayed, a

Re: [Flightgear-devel] Scenery Loading

2004-08-15 Thread Mathias Fröhlich
On Sonntag, 15. August 2004 15:24, Frederic Bouvier wrote: > > So everything speeding up this would be good! > > If you use current CVS, you can set /sim/sceneryloaded-override to true > to have the old behavior. Very good , thank you. Greetings Mathias -- Mathias Fröhlich, em

Re: [Flightgear-devel] Scenery Loading

2004-08-15 Thread Frederic Bouvier
Mathias Fröhlich wrote: > On Sonntag, 15. August 2004 12:00, Erik Hofman wrote: > > I noticed that the fact that scenery loading is faster when pressing 'v' > > is caused by the fact that FlightGear doesn't bother rendering the scene > > in the mean time. > > > > Maybe it would be a good idea to se

Re: [Flightgear-devel] Scenery Loading

2004-08-15 Thread Frederic Bouvier
Erik Hofman wrote: > > Hi, > > I noticed that the fact that scenery loading is faster when pressing 'v' > is caused by the fact that FlightGear doesn't bother rendering the scene > in the mean time. > > Maybe it would be a good idea to set /sim/rendering/draw-otw to false > just after the mes

Re: [Flightgear-devel] Scenery Loading

2004-08-15 Thread Mathias Fröhlich
Hi, On Sonntag, 15. August 2004 12:00, Erik Hofman wrote: > I noticed that the fact that scenery loading is faster when pressing 'v' > is caused by the fact that FlightGear doesn't bother rendering the scene > in the mean time. > > Maybe it would be a good idea to set /sim/rendering/draw-otw to f

[Flightgear-devel] Scenery Loading

2004-08-15 Thread Erik Hofman
Hi, I noticed that the fact that scenery loading is faster when pressing 'v' is caused by the fact that FlightGear doesn't bother rendering the scene in the mean time. Maybe it would be a good idea to set /sim/rendering/draw-otw to false just after the message box is displayed, and setting it b

[Flightgear-devel] Scenery diff

2004-07-19 Thread Birger Brunswiek
Is there a scenery diff somewhere from 0.9.4 to 0.9.5-pre1, I don't really want to download the whole 80+Mb package again... Birger ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] scenery paging memory leak

2004-07-19 Thread Frederic Bouvier
Frederic Bouvier wrote : > Durk Talsma wrote: > > > The new scenery (the 0.9.5 release, downloaded using terrasync) > > > > Cheers, > > Durk > > > > On Sunday 18 July 2004 23:08, Frederic Bouvier wrote: > > > Durk Talsma wrote: > > > > > Ehm, to both of you, was this using the real-weather option

Re: [Flightgear-devel] scenery paging memory leak

2004-07-18 Thread Frederic Bouvier
Durk Talsma wrote: > The new scenery (the 0.9.5 release, downloaded using terrasync) > > Cheers, > Durk > > On Sunday 18 July 2004 23:08, Frederic Bouvier wrote: > > Durk Talsma wrote: > > > > Ehm, to both of you, was this using the real-weather option turned on > > > > or anything other which mig

Re: [Flightgear-devel] scenery paging memory leak

2004-07-18 Thread Durk Talsma
The new scenery (the 0.9.5 release, downloaded using terrasync) Cheers, Durk On Sunday 18 July 2004 23:08, Frederic Bouvier wrote: > Durk Talsma wrote: > > > Ehm, to both of you, was this using the real-weather option turned on > > > or anything other which might be related? > > > > Euhhm, yes, I

Re: [Flightgear-devel] scenery paging memory leak

2004-07-18 Thread Frederic Bouvier
Durk Talsma wrote: > > > Ehm, to both of you, was this using the real-weather option turned on or > > anything other which might be related? > > > > Euhhm, yes, I always have turned the real-weather option on by default. Are you using the old or the new Scenery. There was some changes in the anima

Re: [Flightgear-devel] scenery paging memory leak

2004-07-18 Thread Durk Talsma
> Ehm, to both of you, was this using the real-weather option turned on or > anything other which might be related? > Euhhm, yes, I always have turned the real-weather option on by default. Cheers, Durk ___ Flightgear-devel mailing list [EMAIL PROTEC

Re: [Flightgear-devel] scenery paging memory leak

2004-07-18 Thread Erik Hofman
Durk Talsma wrote: I do remember seeing something similar happening, on a long haul test flight between Tokyo and Sydney, which judging from the timestamp on the scenery directory, I did around the 22nd of June. Same problem: Huge memory leak, up to the point where the aircraft became uncontroll

Re: [Flightgear-devel] scenery paging memory leak

2004-07-18 Thread Erik Hofman
Curtis L. Olson wrote: Hey guys, Did we introduce a memory leak when paging scenery recently? I left FG running all night (with ATC and AI traffic disabled) and memory usage was stable. Then I went for 2-3 hour flight and just about filled up all my main RAM + Swap on my linux machine before

Re: [Flightgear-devel] scenery paging memory leak

2004-07-18 Thread Durk Talsma
Curt, I do remember seeing something similar happening, on a long haul test flight between Tokyo and Sydney, which judging from the timestamp on the scenery directory, I did around the 22nd of June. Same problem: Huge memory leak, up to the point where the aircraft became uncontrollable. I rera

[Flightgear-devel] scenery paging memory leak

2004-07-18 Thread Curtis L. Olson
Hey guys, Did we introduce a memory leak when paging scenery recently? I left FG running all night (with ATC and AI traffic disabled) and memory usage was stable. Then I went for 2-3 hour flight and just about filled up all my main RAM + Swap on my linux machine before I finally killed lande

[Flightgear-devel] Scenery search path behavior

2004-06-21 Thread Josh Babcock
I have noticed that with the new Scenery directory structure, FG does not look at mydir/Objects/w080n30/w077n38/1695792.stg unless it finds mydir/Terrain/w080n30/w077n38/1695792.stg. This seems a little broken. If I want to add some objects, I not only have to populate mydir/Objects/w080n30/w

Re: [Flightgear-devel] Scenery problem at CYHM

2004-06-18 Thread Curtis L. Olson
David Megginson wrote: Thanks, Curt -- I took at look at the file, and that's exactly what happened. Given all of the problems in this release of Robin's data -- messed-up runways, hundreds of missing ILS approaches, etc. -- we might want to consider reverting to the previous version until his

Re: [Flightgear-devel] Scenery problem at CYHM

2004-06-18 Thread David Megginson
Curtis L. Olson wrote: The problem is that the terragear airport generator names the airport scenery file according to apt. id, but in these cases the airport id occurs twice. I am eager to see these (and other) problems fixed in Robin's next data release. Thanks, Curt -- I took at look at the

Re: [Flightgear-devel] Scenery problem at CYHM

2004-06-18 Thread Curtis L. Olson
David, I think what you are describing is another problem introduced in Robin's latest scenery. For some airports that share the same name with other airports (San Carlos, Crystal, etc.) Robin somehow got multiple entries for the same airport in the database with the runways split between them

Re: [Flightgear-devel] Scenery problem at CYHM

2004-06-18 Thread Chris Metzler
On Fri, 18 Jun 2004 14:21:41 -0400 David Megginson <[EMAIL PROTECTED]> wrote: > > Using today's scenery over TerraSync, I've found an interesting problem > at CYHM (Hamilton, ON). Runway 12/30 is where it should be, but runway > 06/24 is missing -- there is a big hole in the ground. When you try

[Flightgear-devel] Scenery problem at CYHM

2004-06-18 Thread David Megginson
Using today's scenery over TerraSync, I've found an interesting problem at CYHM (Hamilton, ON). Runway 12/30 is where it should be, but runway 06/24 is missing -- there is a big hole in the ground. When you try to start on runway 6, the plane starts up high in the clouds, presumably where the

Re: [Flightgear-devel] Scenery

2004-01-29 Thread Christopher S Horler
On Thu, 2004-01-29 at 08:44, Erik Hofman wrote: > Matthew Law wrote: > > That's pretty good scenery! Is that straight from TerraGear or ripped from the MS > > Scenery add-ons? > > As I understand it it's a commercial CD containing satellite images of > the UK, but processed with TerraGear to

Re: [Flightgear-devel] Scenery

2004-01-29 Thread Erik Hofman
Mally wrote: As I understand it it's a commercial CD containing satellite images of the UK, but processed with TerraGear to match FlightGear's own scenery format. Maybe the simscreens postings should credit the source and acknowledge the copyright? At least mentioning that it uses textures based

Re: [Flightgear-devel] Scenery

2004-01-29 Thread Mally
> As I understand it it's a commercial CD containing satellite images of > the UK, but processed with TerraGear to match FlightGear's own scenery > format. Maybe the simscreens postings should credit the source and acknowledge the copyright? Mally --- Outgoing mail is certified Virus Free. Che

Re: [Flightgear-devel] Scenery

2004-01-29 Thread Erik Hofman
Matthew Law wrote: That's pretty good scenery! Is that straight from TerraGear or ripped from the MS Scenery add-ons? As I understand it it's a commercial CD containing satellite images of the UK, but processed with TerraGear to match FlightGear's own scenery format. Erik _

Re: [Flightgear-devel] Scenery

2004-01-28 Thread Matthew Law
That's pretty good scenery! Is that straight from TerraGear or ripped from the MS Scenery add-ons? All the best, Matt. On 23:31 Wed 28 Jan , Erik Hofman wrote: > But I must also admit that after looking at the new screen shots from > Mat Churchill I might want to change my mind: > > > h

[Flightgear-devel] Scenery

2004-01-28 Thread Erik Hofman
Hi, I must admit I've been a long standing fan of tiled scenery like we use right now. It needs some attention but the goal is my favorite. But I must also admit that after looking at the new screen shots from Mat Churchill I might want to change my mind: http://www.simscreens.net/index.ph

Re: [Flightgear-devel] Scenery testing

2003-12-10 Thread Erik Hofman
Curtis L. Olson wrote: Can we double the power, add some animation, and perhaps more loosely couple the power plants? Now is when we really could use the ability to drop ordinance. I don't have the POH in front of me, but I would think that those particular engines would certainly need to expel

Re: [Flightgear-devel] Scenery testing

2003-12-09 Thread Curtis L. Olson
Erik Hofman writes: > Jon Stockill wrote: > > I've just been having a look at some of the new airports I've generated, > > and I've noticed an error with the new ufo model - the great big red > > anti-collision light from the front is missing ;-) > > Heh, I noticed that too recently. > I was mostl

Re: [Flightgear-devel] Scenery testing

2003-12-09 Thread Erik Hofman
Jon Stockill wrote: I've just been having a look at some of the new airports I've generated, and I've noticed an error with the new ufo model - the great big red anti-collision light from the front is missing ;-) Heh, I noticed that too recently. I was mostly busy doing other stuff today, I'll see

[Flightgear-devel] Scenery testing

2003-12-09 Thread Jon Stockill
I've just been having a look at some of the new airports I've generated, and I've noticed an error with the new ufo model - the great big red anti-collision light from the front is missing ;-) -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mail

RE: [Flightgear-devel] Scenery engine features.

2003-11-14 Thread Norman Vine
Curtis L. Olson writes: > > Paul Surgeon writes: > > I'm sure this subject has been brought up plenty of times but I > > think it would be great to compile a list of all the features that > > we need the FG terrain rendering system to support. > > Norman Vine writes: > > > - Ability to cut in pol

RE: [Flightgear-devel] Scenery engine features.

2003-11-13 Thread Curtis L. Olson
Paul Surgeon writes: > I'm sure this subject has been brought up plenty of times but I > think it would be great to compile a list of all the features that > we need the FG terrain rendering system to support. Norman Vine writes: > > - Ability to cut in polygon models of airports. > > Any cut in

Re: [Flightgear-devel] Scenery engine features.

2003-11-13 Thread David Luff
On 11/14/03 at 12:17 AM Paul Surgeon wrote: >I'm sure this subject has been brought up plenty of times but I think it >would >be great to compile a list of all the features that we need the FG terrain >rendering system to support. > >I want to keep this to features only - lets forget about the >

RE: [Flightgear-devel] Scenery engine features.

2003-11-13 Thread Norman Vine
Curtis L. Olson writes: > > Paul Surgeon writes: > > I'm sure this subject has been brought up plenty of times but I think it would > > be great to compile a list of all the features that we need the FG terrain > > rendering system to support. > > > > I'll add in a few things: me too > - Ab

Re: [Flightgear-devel] Scenery engine features.

2003-11-13 Thread Curtis L. Olson
Paul Surgeon writes: > I'm sure this subject has been brought up plenty of times but I think it would > be great to compile a list of all the features that we need the FG terrain > rendering system to support. > > I want to keep this to features only - lets forget about the implementation > for

[Flightgear-devel] Scenery engine features.

2003-11-13 Thread Paul Surgeon
I'm sure this subject has been brought up plenty of times but I think it would be great to compile a list of all the features that we need the FG terrain rendering system to support. I want to keep this to features only - lets forget about the implementation for the moment so we can at least ge

Re: [Flightgear-devel] Scenery file format

2003-11-08 Thread Paul Surgeon
Thanks, that helps a bit. Paul On Saturday, 8 November 2003 15:07, Norman Vine wrote: > Paul Surgeon writes: > > Is there any documentation on the binary scenery file format and how > > FlightGear/SimGear renders the terrain? > > > > I've searched through all the docs and have not found anything.

RE: [Flightgear-devel] Scenery file format

2003-11-08 Thread Norman Vine
Paul Surgeon writes: > > Is there any documentation on the binary scenery file format and how > FlightGear/SimGear renders the terrain? > > I've searched through all the docs and have not found anything. The scenery docs are a little skimpy but maybe this will help get you started < outdated bu

[Flightgear-devel] Scenery file format

2003-11-08 Thread Paul Surgeon
Is there any documentation on the binary scenery file format and how FlightGear/SimGear renders the terrain? I've searched through all the docs and have not found anything. And no the doxygen docs are not helping me at all - doxygen does not explain the logic used in the terrain rendering. Is i

Re: [Flightgear-devel] Scenery mirrors

2003-10-15 Thread James A. Treacy
On Wed, Oct 15, 2003 at 10:49:36AM -0500, Curtis L. Olson wrote: > > The difficulty for us is that our web and ftp trees are on separate > machines. They aren't even on the same server. Our ftp tree is about > 13Gb, our web site is about 100Mb. If we merged all the ftp data in > with the web si

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