http://bugs.freeciv.org/Ticket/Display.html?id=39936 >
> [EMAIL PROTECTED] - Sat Dec 01 03:15:56 2007]:
>
>
> i'm running freeciv 2.1:
> apt-cache policy freeciv-data
> freeciv-data:
> Installed: 2.1.0-1
> Candidate: 2.1.0-1
>
> it would be really handy if there was an option somewhere to
http://bugs.freeciv.org/Ticket/Display.html?id=11533 >
> [dmarks - Sun Dec 02 06:40:47 2007]:
>
> > [wsimpson - Sun Jun 24 18:31:37 2007]:
> >
> > While searching for color reports, found these two and linked
> them
> >
> >http://bugs.freeciv.org/Ticket/Display.html?id=2771
> >
> > I'm r
http://bugs.freeciv.org/Ticket/Display.html?id=39949 >
> [EMAIL PROTECTED] - Fri Dec 07 16:44:37 2007]:
> I was playing on a hex tileset. It was early in the game. I
> had a size 2 city on plains. At the end of one turn, two enemy (AI)
> chariots moved into one of the outermost tiles of th
http://bugs.freeciv.org/Ticket/Display.html?id=39957 >
> [wsimpson - Sun Dec 09 22:15:45 2007]:
>
> server/gamehand.c
>handle_single_want_hack_req()
> Sent send_ruleset_choices() when HACK is not successful.
> Redundant send_conn_info() when HACK is not successful.
>
> client/conn
http://bugs.freeciv.org/Ticket/Display.html?id=39957 >
> [jdorje - Tue Dec 11 06:55:12 2007]:
>
> > [book - Mon Dec 10 16:22:28 2007]:
>
> > We ameliorated this situation somewhat for warserver by
> > introducing/modifying the cmdlevels to:
>
> [...]
>
> What's the difference between ADMIN an
http://bugs.freeciv.org/Ticket/Display.html?id=39957 >
> [wsimpson - Wed Dec 12 14:25:21 2007]:
>
> Jason Dorje Short wrote:
> > But the point is that having HACK access allows you to write
directly to
> > the filesystem, through the /save command among others. HACK
access
> > should only b
http://bugs.freeciv.org/Ticket/Display.html?id=39987 >
The top level window was being shown before the theme was applied.
This resulted in a second or two of the default gtk theme being
visible before the freeciv theme was painted over everything. The
attached simple patch fixes this minor if ver
http://bugs.freeciv.org/Ticket/Display.html?id=39988 >
Wow, why did it make a duplicate... anyway sorry for that.
___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev
Amazingly RT made a 2nd duplicate
of my submission for reasons that I do not understand.
Please delete PR#39988 and PR#39989 and sorry again for the spam...
___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev
http://bugs.freeciv.org/Ticket/Display.html?id=39989 >
The top level window was being shown before the theme was applied.
This resulted in a second or two of the default gtk theme being
visible before the freeciv theme was painted over everything. The
attached simple patch fixes this minor if ver
http://bugs.freeciv.org/Ticket/Display.html?id=39988 >
The top level window was being shown before the theme was applied.
This resulted in a second or two of the default gtk theme being
visible before the freeciv theme was painted over everything. The
attached simple patch fixes this minor if ver
parties will
stand up to correct me.
Wishing all the best for the freeciv project in the year to come,
Madeline Book (a.k.a. book)
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Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev
http://bugs.freeciv.org/Ticket/Display.html?id=39984 >
On 1/4/08, William Allen Simpson <[EMAIL PROTECTED]> wrote:
>
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39984 >
>
> As to the original report:
>
> # When I change the values from within the start screen, the old values
> are
> # used
http://bugs.freeciv.org/Ticket/Display.html?id=39984 >
On 1/5/08, William Allen Simpson <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39984 >
>
> Madeline Book wrote:
> > One use for the "Save Options Now" item (in the menu
I have created an (incomplete) rough inital draft of a design document
for the S2_2 integrated map editor:
http://freeciv.wikia.com/wiki/Editor
This was done so that
1. The tasks needed to get the editor ready for use could more easily
be ascertained.
2. Contributors working on the editor and fut
http://bugs.freeciv.org/Ticket/Display.html?id=40012 >
Make fails (when configured with --enable-debug) due to
helpdata.c: In function `helptext_tech':
helpdata.c:1128: warning: implicit declaration of function `strlcpy'
Possibly there are more such warnings.
_
http://bugs.freeciv.org/Ticket/Display.html?id=40013 >
> [wsimpson - Mon Jan 14 02:21:34 2008]:
>
> Discovered more egregious lack of checking buffer sizes, this time
> loading
> help text data from the file. Instead, there's a long_buffer[64000],
> ...
Given that so much text is written (need
http://bugs.freeciv.org/Ticket/Display.html?id=40018 >
> [EMAIL PROTECTED] - Tue Jan 15 02:16:57 2008]:
>
> Auth enabled server had died because of nasty SQL.
There are as far as I know two ways that foreign SQL could
be injected when auth is enabled: via the user name and via
a new user passw
http://bugs.freeciv.org/Ticket/Display.html?id=40028 >
Some translated strings show "garbage" characters when the client (branch
S2_2) runs under LANG=fr_FR. In particular if you try to connect to a non-
existant server (e.g. 192.168.77.77) then after failure the text in the network
status bar wi
http://bugs.freeciv.org/Ticket/Display.html?id=40028 >
> [wsimpson - Sun Jan 20 02:34:24 2008]:
>
> Madeline Book wrote:
> > Some translated strings show "garbage" characters when the client
> (branch
> > S2_2) runs under LANG=fr_FR.
>
> S2_2 does
http://bugs.freeciv.org/Ticket/Display.html?id=40028 >
> [book - Sun Jan 20 23:12:18 2008]:
>
> > [wsimpson - Sun Jan 20 11:27:57 2008]:
> >
> > Madeline Book wrote:
> > > I can reproduce the garbled text and gtk warnings with the
released
> > >
http://bugs.freeciv.org/Ticket/Display.html?id=40028 >
> [wsimpson - Sun Jan 20 11:27:57 2008]:
>
> Madeline Book wrote:
> > I can reproduce the garbled text and gtk warnings with the released
> > 2.1.1 and branch S2_1. As other occurences of "special" charac
http://bugs.freeciv.org/Ticket/Display.html?id=40028 >
> [jdorje - Sun Jan 27 06:35:40 2008]:
> Obviously. But this is not a bug that is going to be easy to verify as
> completely fixed. Doing so requires scanning every string (not every
> translated string; every string) to check for inclusions
http://bugs.freeciv.org/Ticket/Display.html?id=40028 >
> [jdorje - Sun Jan 27 22:16:24 2008]:
>
> Here is a quick and partial fix. I assume that strerror() is one of
the
> most common offending functions, so I quickly went through and
converted
> all mystrerror users in client/ and server/ di
http://bugs.freeciv.org/Ticket/Display.html?id=40028 >
> [jdorje - Sun Jan 27 22:16:24 2008]:
>
> Here is a quick and partial fix. I assume that strerror() is one of
the
> most common offending functions, so I quickly went through and
converted
> all mystrerror users in client/ and server/ di
http://bugs.freeciv.org/Ticket/Display.html?id=40028 >
> [book - Mon Jan 28 00:49:36 2008]:
> ...
Ha! So that is how it posts duplicate messages. After I submit my
reply if I refresh the resulting page it posts the message again.
Bleh RT tries hard to be disliked...
_
http://bugs.freeciv.org/Ticket/Display.html?id=40028 >
> [EMAIL PROTECTED] - Mon Jan 28 05:22:53 2008]:
>
> William Allen Simpson wrote:
> ...
> > 2) Madeline reported the problem was in mystrerror(), so that's a
> > good target,
>
> Ahh yes, I see that now. Obviously I had only remembered it
On 1/28/08, Christian Knoke <[EMAIL PROTECTED]> wrote:
>
> PR 40060 wasn't sent to this list, vor unknown reasons, even after I replied
> on it in the web interface.
My reply to #40058 was not sent to the list either... maybe RT is just slow
at the moment? :(
(I hope it is not pouting about my ea
http://bugs.freeciv.org/Ticket/Display.html?id=40058 >
> [wsimpson - Mon Jan 28 13:42:20 2008]:
>
> After much discussion, here's the simpler version.
>
> Examining the actual mystrerror() code, it appears that there are
already
> WIN32_NATIVE and other variants that are non-reentrant. The re
http://bugs.freeciv.org/Ticket/Display.html?id=40058 >
> [jdorje - Tue Jan 29 02:02:12 2008]:
>
> Patch is fine but the comment is a bit misleading - generally the
> returned value is passed off to GTK which wants it in UTF-8 (aka the
> internal encoding). When used in the server this may not b
http://bugs.freeciv.org/Ticket/Display.html?id=40085 >
> [jdorje - Wed Feb 06 07:34:32 2008]:
> I believe such a feature exists in the warclient; would one of the
> warclient developers be willing to provide a patch for this?
Pepeto did implement a quick version of this
feature, I'll post a port
http://bugs.freeciv.org/Ticket/Display.html?id=40085 >
As promised, a quick port of the warclient
maxconnectionsperhost setting as originally
implemented by Pepeto and with minor improvements
by me.
S2_2-maxconnectionsperhost.patch
Description: Binary data
__
http://bugs.freeciv.org/Ticket/Display.html?id=40085 >
> [book - Wed Feb 06 20:07:07 2008]:
>
> As promised, a quick port of the warclient
> maxconnectionsperhost setting as originally
> implemented by Pepeto and with minor improvements
> by me.
And here is second version that corrects
a large
In case the people (or person) that is responsible for the wikia freeciv
pages does not often check the main freeciv forums, I would like to
request that
freeciv\.freeforums\.org
be added to the wikia spam whitelist at
http://freeciv.wikia.com/wiki/MediaWiki:Spam-whitelist
so that I can update
On 2/19/08, Egor Vyscrebentsov <[EMAIL PROTECTED]> wrote:
> On Sun, 17 Feb 2008 Madeline Book wrote:
>
> > I would like to request that
> >
> > freeciv\.freeforums\.org
> >
> > be added to the wikia spam whitelist at
> >
> > http://freeciv.wi
http://bugs.freeciv.org/Ticket/Display.html?id=39872 >
>-- client/civclient.h -
>index 1221bee..2686f45 100644
>@@ -67,6 +67,7 @@ extern bool in_ggz;
> *
> * TODO: Lots more variables could be added here. */
> extern struct civclient {
>+
http://bugs.freeciv.org/Ticket/Display.html?id=39872 >
> [wsimpson - Fri Feb 22 07:29:28 2008]:
>
> Originally had thought about client.player, but changed
> it to .playing after considering the meaning. In freeciv,
> "player" is the civilization, not the user. That's what's
> somewhat confusi
http://bugs.freeciv.org/Ticket/Display.html?id=40107 >
> [EMAIL PROTECTED] - Fri Feb 22 21:58:32 2008]:
>
>
> Hello,
> first of all i want to thank you all the work you put in this game. I
>really enjoy playing civ (for free).
> I have found out that parachute troops disapear when you let t
http://bugs.freeciv.org/Ticket/Display.html?id=40110 >
> [wsimpson - Sat Feb 23 18:08:32 2008]:
>
> The upside is a new feature: air and civilian units no longer prevent
> working a tile. This better conforms with usual expectations. See
> new unit_occupies_tile().
>
Please take care not to ch
On 2/23/08, Philipp Hofmann <[EMAIL PROTECTED]> wrote:
> hi,
>
> i recently spent some time on one of those programming games, you know
> these games in which only ai players compete with each other. anyway
> at some point i remembered my long time favorite civilization, an i
> checked freeciv'
http://bugs.freeciv.org/Ticket/Display.html?id=40110 >
> [wsimpson - Sun Feb 24 02:57:33 2008]:
>
> Madeline Book wrote:
> > And as for appealing to realism (I assume that is what
> > you mean by "usual expectations",
>
> I meant the actual behavior of
http://bugs.freeciv.org/Ticket/Display.html?id=40110 >
> [wsimpson - Sun Feb 24 12:51:14 2008]:
>
> Madeline Book wrote:
> > I mean a server setting (in
> > server/settings.c) like savepalace or killcitizen,
> > I don't see why
> > this shoul
http://bugs.freeciv.org/Ticket/Display.html?id=40111 >
> [wsimpson - Sun Feb 24 12:55:07 2008]:
>
> Madeline Book wrote:
> > Spies and diplomats do not have the Partial_Invis flag.
>
> This is a bug. These units should not show up until
> adjacent to cities, and sho
http://bugs.freeciv.org/Ticket/Display.html?id=40110 >
> [wsimpson - Mon Feb 25 01:11:20 2008]:
>
> Since Madeline's testing revealed no bugs in the code execution,
I never tested the code (indeed looking back at my posts
I never said so implicitly or explicitly), I merely
commented on your own
http://bugs.freeciv.org/Ticket/Display.html?id=40113 >
After updating my working tree with latest S2_2 branch
(r14422) I get an assertion failure in the client when
trying to start a new game.
Steps to reproduce:
1. Start a server in one console (e.g. run ./ser).
2. Start a client in another c
http://bugs.freeciv.org/Ticket/Display.html?id=40110 >
> [wsimpson - Mon Feb 25 03:15:06 2008]:
>
> Madeline Book wrote:
>
> > I never tested the code
>
> WTF! The whole purpose of posting patches for comments is
> that the patches are actively tested!
Un
t at the moment.
>From 537f83146dce55c7805aa8b0eaaee3a0cca4d977 Mon Sep 17 00:00:00 2001
From: Madeline Book <[EMAIL PROTECTED]>
Date: Sun, 24 Feb 2008 23:47:38 -0500
Subject: [PATCH] (PR#40113) Fix assertion failure when picking nation.
The civclient global variable client.playing was
no
http://bugs.freeciv.org/Ticket/Display.html?id=40113 >
> [wsimpson - Mon Feb 25 03:22:41 2008]:
>
> Cannot duplicate, running client with internal server.
> Tried random nation button (my usual test), random nation
> button on nation dialog, and picking specific nation. All work.
I did say to
http://bugs.freeciv.org/Ticket/Display.html?id=40113 >
> [wsimpson - Mon Feb 25 04:19:53 2008]:
> This appears to be wrong. This might set client.playing for
> observer, which would violate quite a bit of existing logic.
Yes, I was afraid of something like that. So what are the
semantics of clie
http://bugs.freeciv.org/Ticket/Display.html?id=40111 >
> [per - Mon Feb 25 06:50:49 2008]:
>
> On Sun, Feb 24, 2008 at 6:46 PM, Madeline Book
> <[EMAIL PROTECTED]> wrote:
> > > This is a bug. These units should not show up until
> > > adjacent to cities
http://bugs.freeciv.org/Ticket/Display.html?id=40113 >
> [wsimpson - Mon Feb 25 13:02:09 2008]:
>
> Now that I've had some sleep....
>
> Madeline Book wrote:
> > Yes, I was afraid of something like that. So what are the
> > semantics of client.playing?
>
http://bugs.freeciv.org/Ticket/Display.html?id=40110 >
> [wsimpson - Mon Feb 25 03:32:06 2008]:
>
> Madeline Book wrote:
> > Unfortunately for you, posting a comment about a side-effect
> > of your patch does not imply that the person posting the comment
> > tes
http://bugs.freeciv.org/Ticket/Display.html?id=40113 >
> [wsimpson - Mon Feb 25 22:15:57 2008]:
>
> Madeline Book wrote:
> > So I supposed it should be set for clients connecting to
> > a server somewhere remotely (e.g. a to play a game online).
> >
>
>
riable (the
conn info packet handler comes to mind).
>From 0f1b111764fa53026c85cbb49d9f452e64019638 Mon Sep 17 00:00:00 2001
From: Madeline Book <[EMAIL PROTECTED]>
Date: Tue, 26 Feb 2008 23:42:37 -0500
Subject: [PATCH] (PR#40113) Fix assertion failure due to missing send_game_info.
Problem:
The client updates its client.pl
http://bugs.freeciv.org/Ticket/Display.html?id=40113 >
> [wsimpson - Wed Feb 27 14:23:41 2008]:
>
> It was too hard to do it all in one patch. Please check whether the
> current revision fixes your problem?
All trivial tests succeed, which is adequate for my purposes.
http://bugs.freeciv.org/Ticket/Display.html?id=40126 >
> [EMAIL PROTECTED] - Thu Mar 27 22:50:50 2008]:
>
> On 04/03/2008, Madeline Book wrote:
> > Please berate me if the format of this submission could be
> > improved. On the one hand this way you see each of my loc
http://bugs.freeciv.org/Ticket/Display.html?id=40170 >
> [EMAIL PROTECTED] - Thu Mar 27 23:18:35 2008]:
>
> From the security point of view I don't like sending of logmessages
> to clients, introduced in #40087. Those messages can potentially
> contain information about server machine internals
http://bugs.freeciv.org/Ticket/Display.html?id=40170 >
> [EMAIL PROTECTED] - Fri Mar 28 07:00:36 2008]:
>
> On 28/03/2008, Madeline Book wrote:
> >
> > > At least commandline switch to disable this feature is required.
> >
> > Or it could be disa
http://bugs.freeciv.org/Ticket/Display.html?id=40126 >
So here is the previous patchset rolled into a one
not very large diff.
Interface changes:
- As per the wikia Editor page the Edit Mode checkitem
is checked if and only if edit mode is active in the
server, and sensitive if and only if t
http://bugs.freeciv.org/Ticket/Display.html?id=40173 >
> [EMAIL PROTECTED] - Sun Mar 30 15:26:48 2008]:
>
> Current S2_2. Client crashed when trying to reconnect game I
> just left.
I can't seem to reproduce this. :(
Did you do anything special prior to leaving and
reconnecting?
> Another
http://bugs.freeciv.org/Ticket/Display.html?id=40170 >
> [book - Thu Apr 03 22:43:48 2008]:
>
> > [EMAIL PROTECTED] - Wed Apr 02 22:39:35 2008]:
> >
> > On 28/03/2008, Madeline Book wrote:
> > >
> > > Actually, in the meantime, I thought of a bette
http://bugs.freeciv.org/Ticket/Display.html?id=40183 >
As per my off-topic comment in PR#40170, the /wall command
should not be E_LOG_FATAL. A patch will be coming soon...
--
ごもんごもん。ちょっと早すぎるよね
__
http://bugs.freeciv.org/Ticket/Display.html?id=40170 >
> [EMAIL PROTECTED] - Wed Apr 02 22:39:35 2008]:
>
> On 28/03/2008, Madeline Book wrote:
> >
> > Actually, in the meantime, I thought of a better way: send the
> > error messages only to connections with hack
ny trivialities. ;)
-
急がなきゃ。急がなきゃ。急がなきゃ。
>From 3963f1a831b0828418fe5a022620c6d3f4c4f161 Mon Sep 17 00:00:00 2001
From: Madeline Book <[EMAIL PROTECTED]>
Date: Thu, 3 Apr 2008 19:26:39 -0500
Subject: [PATCH] Re-added E_MESSAGE_WALL
http://bugs.freeciv.org/Ticket/Display.html?id=40183 >
> [EMAIL PROTECTED] - Fri Apr 04 22:10:50 2008]:
>
> On 04/04/2008, Madeline Book wrote:
> >
> >
> > > [book - Thu Apr 03 22:58:49 2008]:
> >
> > >
> > > As per my off-topic co
http://bugs.freeciv.org/Ticket/Display.html?id=40191 >
> [EMAIL PROTECTED] - Sun Apr 06 13:33:00 2008]:
>
> When new client connects, send Edit Mode notification only to that
> connection.
Quite correct, it was my mistake to use NULL instead of dest.
-
http://bugs.freeciv.org/Ticket/Display.html?id=40184 >
> [EMAIL PROTECTED] - Sun Apr 06 16:20:31 2008]:
>
> On 04/04/2008, Madeline Book wrote:
> >
> > A small preview of the editor toolbar in action, as
> > described in the editor wikia page.
> > I have
http://bugs.freeciv.org/Ticket/Display.html?id=40196 >
As far as I can see the mystrncasequotecmp function
is only used by find_player_by_name_prefix. Why would
the player names in the internal server/client data
structures (i.e. in game.players[]) have meaningless
(i.e. not significant for compa
On 4/9/08, Karol Stasiak <[EMAIL PROTECTED]> wrote:
> To FreeCiv devs:
>
> 1.
> I understand that your primary goal is 100% rules compatibility with
> Civilization II, so you decided to implement to the game a global
> warming model.
> However, for sake of reality, I'd really like to see an op
http://bugs.freeciv.org/Ticket/Display.html?id=40202 >
At the start of handle_stdin_input, parse the inputline
into a vector of dynamically allocated strings (or I
suppose there could be constants MAX_LEN_ARGUMENT and
MAX_NUM_ARGUMENTS for auto arrays...).
The first element of the vector gives t
http://bugs.freeciv.org/Ticket/Display.html?id=40207 >
> [EMAIL PROTECTED] - Sun Apr 20 12:01:58 2008]:
>
> Should the tile on which a city with a Supermarket sits automatically
> get the benefit of farmland, similar to auto-irrigation?
Yes, that has been the case in 2.0.x and previous versions
http://bugs.freeciv.org/Ticket/Display.html?id=40207 >
> [EMAIL PROTECTED] - Sat Apr 26 20:59:39 2008]:
>
> To fix this, it's not safe to just pass "tile" as it stands into the
> bowels of the effects system, since parts of that can access members
> of "tile" that haven't been initialised. Howev
http://bugs.freeciv.org/Ticket/Display.html?id=40184 >
> [engla - Mon Apr 28 16:15:54 2008]:
>
> 2008/4/28 Madeline Book <[EMAIL PROTECTED]>:
> >
> > http://bugs.freeciv.org/Ticket/Display.html?id=40184 >
> >
> > The usual status update, gentlem
http://bugs.freeciv.org/Ticket/Display.html?id=40221 >
When compiling with --enable-debug I get this warning/error:
canvas.c: In function `canvas_put_bezier_line':
canvas.c:301: warning: unused variable `end_x'
Hopefully it really is just unneeded and can be removed.
Otherwise, the curved line
http://bugs.freeciv.org/Ticket/Display.html?id=40224 >
> [EMAIL PROTECTED] - Sat May 03 09:07:39 2008]:
>
> I have a patch that adds separate server command for saving current
> (running, not pregame!) game as scenario and related menu item "Save
> as scenario" to client/editor.
This is a plan
http://bugs.freeciv.org/Ticket/Display.html?id=40224 >
> [EMAIL PROTECTED] - Sat May 03 09:27:04 2008]:
>
> Some scenarios might be considered "running" (with players,
> cities, etc) and some not (just with a list of nations and
> potential starting points). This distinction may not even
> be u
http://bugs.freeciv.org/Ticket/Display.html?id=40228 >
> [EMAIL PROTECTED] - Sun May 04 10:02:07 2008]:
>
> 2008/5/4 Jason Dorje Short:
> > > "And, became more experienced" has event type separate from the
> > > 'parent' message. So it's possible that this message is displayed
> when
> > > p
http://bugs.freeciv.org/Ticket/Display.html?id=40184 >
> [book - Mon May 05 05:46:41 2008]:
>
> I started to add some packet definitions, so to avoid
> conflicts with existing packet numbers I made all editor
> packets start at 200. Is there any reason why this would
> not be a good idea?
So th
http://bugs.freeciv.org/Ticket/Display.html?id=40234 >
> [EMAIL PROTECTED] - Wed May 07 21:59:32 2008]:
>
> GTK-2
>
> Current Start button sensitivity checks against global observer, but
> observer attached to player cannot start game either.
The start button should also not be sensitive for
http://bugs.freeciv.org/Ticket/Display.html?id=40235 >
> [EMAIL PROTECTED] - Thu May 08 00:52:08 2008]:
>
> Player changes when trying to /take player one is
> currently observing.
>
> Reproducing in S2_1
>
> 1) /set aifill 5
> 2) Select nation for some of the players (this is just to mak
http://bugs.freeciv.org/Ticket/Display.html?id=40236 >
...except waste CPU cycles. :(
This was found while testing terrain changes with the editor
(so unfortunately the only way to reproduce is to use the lastest
editor patch in PR#40184 or make a lot of engineers ;)).
In particular this looks
http://bugs.freeciv.org/Ticket/Display.html?id=40237 >
Using tile_has_any_specials to test for the presence of any
specials can spuriosly return TRUE even if the tile has
no specials.
By specials I mean those in [0, S_LAST), i.e. those given by
tile_special_type_iterate and causing pretty pictur
http://bugs.freeciv.org/Ticket/Display.html?id=40234 >
> [EMAIL PROTECTED] - Thu May 08 09:12:40 2008]:
>
> 2008/5/8 Madeline Book:
> >
> > > [EMAIL PROTECTED] - Wed May 07 21:59:32 2008]:
> > >
> > > GTK-2
> > >
> > >
http://bugs.freeciv.org/Ticket/Display.html?id=40234 >
> [EMAIL PROTECTED] - Fri May 09 23:02:41 2008]:
>
> 2008/5/10 Madeline Book <[EMAIL PROTECTED]>:
> >
> > I think "Create Player" or "Become Player" might be less
>
> I consi
http://bugs.freeciv.org/Ticket/Display.html?id=40128 >
> [cproc - Tue May 13 00:37:04 2008]:
>
> > [book - Di 11. Mär 2008, 21:38:24]:
> >
> > > [cproc - Tue Mar 11 20:01:02 2008]:
> > >
> > > > [book - Mi 05. Mär 2008, 00:48:27]:
> > > >
> > > > > [book - Tue Mar 04 21:17:31 2008]:
> > > > >
http://bugs.freeciv.org/Ticket/Display.html?id=40128 >
Here you go.
--
はいこれ
>From 90aafdce6a7cba212eac1de3fb95241cbc275bb9 Mon Sep 17 00:00:00 2001
From: Madeline Book <[EMAIL PROTECTED]>
Date: Tue, 13 May 2008 18
http://bugs.freeciv.org/Ticket/Display.html?id=40221 >
> [EMAIL PROTECTED] - Wed May 14 19:22:11 2008]:
>
> New version of the patch for anyone interested:
>
> changes:
>
> 1) should now compile for any graphical library (but will still only
> affect gtk2, all other libraries will draw strai
http://bugs.freeciv.org/Ticket/Display.html?id=40244 >
> [EMAIL PROTECTED] - Fri May 16 00:29:58 2008]:
> ...
> At the end can u tell me in which files of the source code
> the tech tree is developed?
The tech tree is defined in a ruleset file called "techs.ruleset"
in the appropriate ruleset di
http://bugs.freeciv.org/Ticket/Display.html?id=40244 >
> [EMAIL PROTECTED] - Fri May 16 17:12:37 2008]:
>
> thanks, that's kinda the tech list.
> and where can I find the "implementation" (where it's said what
> tech advance do in the game)?
That would be in most of the other ruleset files I th
http://bugs.freeciv.org/Ticket/Display.html?id=40246 >
This finally got irritating enough that I took a small
digression from working on the editor to fix it. I am
not sure that all platforms using the gtk-2.0 client had
this bug, but for me at least flag images have always
been visually corrupte
oblem by cancelling AI mode in the attached
player if AI mode is on and the server is in
the pregame state.
--
直すことができる?
>From 5f7a1c0ce248246575d6916b1ea36e5e1f8c2511 Mon Sep 17 00:00:00 2001
From: Madeline Book <[EMAIL PR
mapview).
--
当然だぞ。
>From fbee9f59d5ab79e0cc212b2856455ca5bf938500 Mon Sep 17 00:00:00 2001
From: Madeline Book <[EMAIL PROTECTED]>
Date: Thu, 29 May 2008 22:06:10 -0400
Subject: [PATCH] Only draw output sprites in citymode.
Tiles worked by
http://bugs.freeciv.org/Ticket/Display.html?id=40207 >
> [EMAIL PROTECTED] - Sat May 31 20:26:20 2008]:
>
> Here's an alternative approach which side-steps the issue:
> stop messing around with dummy tiles entirely, and promote
> the city-centre effect to the same level as irrigation and
> farml
http://bugs.freeciv.org/Ticket/Display.html?id=40256 >
> [EMAIL PROTECTED] - Wed Jun 04 13:31:11 2008]:
>
> Hi,
>
> I'm reporting a bug in Freeciv 2.1.4 compiled from source running on
>Ubuntu.
>
> On the Connect to Network Game screen, the Refresh button does not
>appear to work and t
http://bugs.freeciv.org/Ticket/Display.html?id=40256 >
Here is a minimal patch that addresses the problem.
The server "scan" was only being stopped when changing from
the network page. While it was would be "running" (really
just idling after having received the full response), the
function upda
http://bugs.freeciv.org/Ticket/Display.html?id=40256 >
The previous patch works but is a little inefficient
in that it adds a useless call to get_server_scan_list
before a new scan is actually started. So here is
a slight variation that fixes this.
--
http://bugs.freeciv.org/Ticket/Display.html?id=40256 >
> [dmarks - Thu Jun 05 07:24:19 2008]:
>
> On 6/5/08, Madeline Book <[EMAIL PROTECTED]> wrote:
> >
> > http://bugs.freeciv.org/Ticket/Display.html?id=40256 >
> >
> >
> > The previous patc
http://bugs.freeciv.org/Ticket/Display.html?id=40255 >
> [EMAIL PROTECTED] - Thu Jun 05 20:45:51 2008]:
>
> 2008/5/30 Madeline Book:
> >
> > Tiles worked by cities would have their output
> > drawn on the main map view because of a missing
> > test in f
http://bugs.freeciv.org/Ticket/Display.html?id=40254 >
> [EMAIL PROTECTED] - Thu Jun 05 20:53:32 2008]:
>
> 2008/5/30 Madeline Book:
> >
> > When a user connected to a server with some
> > AI players created by aifill, they were attached
> > to an ex
http://bugs.freeciv.org/Ticket/Display.html?id=40257 >
There was a forum post about some bugs in the civ2 ruleset
regarding the fundamentalism government:
http://forum.freeciv.org/viewtopic.php?p=20350
I have guessed at the required changes; they are in the
attached patch. I am also including a
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