Re: [Audyssey] General Gaming Info

2011-07-30 Thread Thomas Ward
Hi Brian, Right. I think they will be complex and stimulating enough for your study. Especially, if the player in question plays using audio only. I just merely wanted to point out though that not all VI gamers rely on the audio environment itself for input. There is quite a bit of spoken

Re: [Audyssey] General Gaming Info

2011-07-30 Thread Thomas Ward
Hi, Just a slight correction. The demo for Entombed has 7 floors not 8. Cheers! On 7/29/11, dark d...@xgam.org wrote: Hi Bryan. Given what your looking for, castaways, even though just in developement might fit the bill, as might time of conflict. Another game, though more rpg than

[Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Milos Przic
Hi all, I miserably lost the game when everything was ok! Luckily, I saved it so I can undo my error, but I need your help to work it out. I built the ship, I have some 6 knights of 24 people, I have around 150 meet, 120 bread and some wine, and about 60 vegetables though I can't

[Audyssey] Top Speed 3 languages question

2011-07-30 Thread Milos Przic
Hi all, This time the short one. :) Is it somehow possible to make the Top Speed 1 and the Top Speed 2 language packs compatible with the Top Speed 3, even with some time and work involved? Best! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs __ Information

Re: [Audyssey] Possible Bug in Castaways

2011-07-30 Thread Jeremy Kaldobsky
Until I saw your saved game Bill, I hadn't even thought about someone stripping every last resource from the map!  Hahaha, clearly your game had been going for a long time and you had a lot of stone masons and miners.  When the next version releases, you won't be able to actually run completely

Re: [Audyssey] Possible Bug in Castaways

2011-07-30 Thread Milos Przic
Hi Jeremy, And after destroying your own building what happens with it's material? Best regards! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org; Bill and Kristi Freeman

Re: [Audyssey] game complexity was, General Gaming Info

2011-07-30 Thread dark
Hi haiden. Yes, in the original packman you can see all the maze and get an overview of what the ghosts are doing. This turns it much more into a game of reflex and avoidance, eg trying to stay away from the areas where ghosts are, or nipping in quickly to get dots from another direction.

Re: [Audyssey] General Gaming Info

2011-07-30 Thread dark
Ah yes tom, sorry, i really should've remembered as much ;D. then again, sinse I bought the game virtually the instant it became available after alpha and beta testing, I actually have never played the actual demo through. Beware the grue! Dark. --- Gamers mailing list __

[Audyssey] castaways revised hot key list

2011-07-30 Thread Phil Vlasak
Hi Jeremy, Here is a slightly revised hot key list sorted alphabetically. Game Keys: Adjust screen reader, Tab. Adjust SAPI voice speed, Page up, and page down. Adjust game speed, [ left bracket and ] right bracket. building open or close, prevents supplies from being brought to it, Backspace.

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread dark
hi Milo. To build up food for the ship, you need to have enough farms and hun ters to make sure your accumulating more food than your actually eating. Even a large amount of food can be eaten pretty quickly by many people if your not producing a surpluss. Try closing the ship and Looking

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Bryan Peterson
I've tried having more farmers but they just stand around if all my farms already have a farmer harvesting from them. We are the Knights who say...Ni! - Original Message - From: dark d...@xgam.org To: Milos Przic milos.pr...@gmail.com; Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Thomas Ward
Hi, That is a good question. For one thing it looks like your vegetable production is low so you might want to assign a couple of extra farmers and then start changing everyone else non-essential over to peasants. Thing here is you need enough food to stock the ship, keep the tavern running, and

Re: [Audyssey] General Gaming Info

2011-07-30 Thread Thomas Ward
Hi Dark, No problem. No harm no fowl. I just thought it might be helpful to point out the demo only has seven levels not eight, and that for a demo it is a fairly complete game on its own. Buying the game and getting all the extra content is icing on the cake. On 7/30/11, dark d...@xgam.org

Re: [Audyssey] I broke castaways, plus

2011-07-30 Thread Ron Schamerhorn
Hi all This is probably a simple question to answer and I most likely should just try it out and se. However I'm doing quite well on my current game. I'm wondering when it comes to mines what type of terrain is best? This may not even matter but I wanted to know before going much further

Re: [Audyssey] game complexity was, General Gaming Info

2011-07-30 Thread Thomas Ward
Hi, Right. Classic Packman and Packman Talks are different from a strategy and reflex point of view. As Dark has pointed out in the classic 1982 Packman game and modern remakes you see the entire level as a whole. That gives you something of an advantage being able to see where all the ghosts

Re: [Audyssey] I broke castaways, plus

2011-07-30 Thread Bryan Peterson
I don't think it matters We are the Knights who say...Ni! - Original Message - From: Ron Schamerhorn blindwon...@cogeco.ca To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 30, 2011 6:20 AM Subject: Re: [Audyssey] I broke castaways, plus Hi all This is

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Bryan Peterson
Problem is if you assign more than one farmer with just one farm the new farmer just stands around. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Milos Przic milos.pr...@gmail.com; Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Thomas Ward
Hi, True, but I tend to have a couple of vegetable farms to keep production of vegetables always constant and to have a large surplus of them when it comes to building the ship. Cheers! On 7/30/11, Bryan Peterson bpeterson2...@cableone.net wrote: Problem is if you assign more than one farmer

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Bryan Peterson
I figured I'd do the same. The one I find hardest to stock though is bread. Wine's the easiest since all you have to do is not have a bartender. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Thomas Ward
Hi Bryan, Well, this is where the strategy part of the game comes in. In my last game I had something like 155 loaves of bread before I started stocking my ship for the voyage. I only had one wheat farm, one mill, and one bakery, but I eventually managed to employ two bakers so while one might

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Bryan Peterson
I've considered that too. Of course first I have to manage to survive until the ship again. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 30, 2011 6:52 AM Subject:

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread dark
funny, I've regularly found three farms and four farmers can really do the business in terms of production. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 30, 2011 11:59

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Bryan Peterson
Well I had two farmers and anytime one was doing anything the other was always just standing around unless I had another farm. And sometimes even that didn't take care of the proglem. We are the Knights who say...Ni! - Original Message - From: dark d...@xgam.org To: Gamers

Re: [Audyssey] Possible Bug in Castaways

2011-07-30 Thread Jeremy Kaldobsky
It is simply lost. Hi Jeremy,   And after destroying your own building what happens with it's material?   Best regards!          Milos Przic --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes

Re: [Audyssey] castaways revised hot key list

2011-07-30 Thread Jeremy Kaldobsky
Thank you sir. Hi Jeremy, Here is a slightly revised hot key list sorted alphabetically. Game Keys: Adjust screen reader, Tab. Adjust SAPI voice speed, Page up, and page down. Adjust game speed, [ left bracket and ] right bracket. building open or close, prevents supplies from being

Re: [Audyssey] Possible Bug in Castaways

2011-07-30 Thread Ron Schamerhorn
A bummer that the materials can't be salvaged from wrecking a building. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Milos Przic milos.pr...@gmail.com; Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 30, 2011 9:35 AM Subject: Re: [Audyssey]

Re: [Audyssey] I broke castaways, plus

2011-07-30 Thread Jeremy Kaldobsky
A miner work in the rocks just like a stone mason, so you will want to keep your mine near rocks. Treat the mine just like you would treat the quarry. Hi all   This is probably a simple question to answer and I most likely should just try it out and se.  However I'm doing quite well on

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Jeremy Kaldobsky
Perhaps Dark is using the green thumb perk, and you are not. I'm just taking a guess, but changing perks can have quite an affect on those kinds of things. Well I had two farmers and anytime one was doing anything the other was always just standing around unless I had another farm. And

Re: [Audyssey] Possible Bug in Castaways

2011-07-30 Thread Jeremy Kaldobsky
I may change it so that you do reclaim some of the materials, but I'm not certain yet. A bummer that the materials can't be salvaged from wrecking a building. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

Re: [Audyssey] game complexity was, General Gaming Info

2011-07-30 Thread dark
Hi Tom. As an interesting fact, the later game packmania on the pc actually had some of the features of the audio version. Everything was much larger and in isometric view, so you couldn't see the hole maze, in fact you only just saw packman and the tunnels around in four directions (you

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread dark
As I said brian, this does seem odd, Aprone has stated that farms produce slightly more than one farmer can harvest, thus making extra farmers a first recourse, and certainly i've found having a couple of extra farmers a very good way of increasing food myself. Beware the grue! Dark. -

Re: [Audyssey] Possible Bug in Castaways

2011-07-30 Thread Phil Vlasak
Hi Jeremy, To be realistic, if you tore down a building some of the materials would be reused for another building. It would be nice if you could salvage at least a half or third of the materials. Phil - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Milos Przic

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread dark
Green thumb is a favourite perk of mine, but I've found extra farmers handy even when playing without it. I think I've tried all the perks and faults out now, and my personal favourite are union smasher and green thumb, sinse it just is helpful with many areas of production, and my favourite

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Jeremy Kaldobsky
Like most things in Castaways however, the answer isn't as cut and dry. So many outside factors can change things, that it can be difficult for 1 person to perfectly mimic the results of another person. The distance the farms are from the storehouse, the different food types you are feeding

Re: [Audyssey] Possible Bug in Castaways

2011-07-30 Thread Jeremy Kaldobsky
I agree, you make a good point. I'm putting that on my to-do list, so that you can reclaim some of the materials in a future update. Hi Jeremy, To be realistic, if you tore down a building some of the materials would be reused for another building. It would be nice if you could salvage at

[Audyssey] Castaways tome bug

2011-07-30 Thread dark
Hi. I don't have a save file sinse unfortunately it is done, but i found the problem when trying to upgrade people with tomes. When trying to upgrade the stone mason I was told that person couldn't be upgraded, however when i was trying to upgrade the carpenter who was lumberjacking at the

Re: [Audyssey] Possible Bug in Castaways

2011-07-30 Thread dark
I have to agree with phil. Everything from the pyramids to roman britain and even 16th century houses were torn down so people could knick stone, therefore making all the materials go to waste is a litle unrealistic. As a possibly interesting gameplay point though, maybe this could be a job

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread dark
That's true. i always surround the storehouse and tavern with farms, in fact I tend these days to reserve squares close to the storehouse for this purpose and stick none essential stuff like houses a ways off. Beware the gRue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you

[Audyssey] Castaways and serfs

2011-07-30 Thread dark
Well I've just finished another game on mission 2. I've worked out how to keep cloth up, makes as many serfs as possible! they don't half work fast! Also I've now worked out what rangers do, they stop your knights being killed on raides. My first raide was four knights and a ranger and did

[Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread Jeremy Kaldobsky
Version 1.4b has been posted. This one has Jaws support, an ability for people to test out the French and Russian translations while I continue to work with those, and finally a new way to select jobs for your people that is Much! faster! If you are a Jaws user, press Tab to finally get rid

Re: [Audyssey] Castaways tome bug

2011-07-30 Thread Jeremy Kaldobsky
I'm looking in to it Dark, thanks for pointing this out! I don't have a save file sinse unfortunately it is done, but i found the problem when trying to upgrade people with tomes. When trying to upgrade the stone mason I was told that person couldn't be upgraded, however when i was

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Bryan Peterson
I always have the farms right by the storehouse and tavern if possible. We are the Knights who say...Ni! - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 30, 2011 8:07 AM Subject: Re: [Audyssey]

Re: [Audyssey] Castaways and serfs

2011-07-30 Thread Jeremy Kaldobsky
Don't worry Dark, I will always keep cooperative play and competitive play separate. I know many people prefer one over the other, so I will try to slowly develop each. Sharing resources has been in the works for a while actually, I just keep getting side tracked with other fixes, lol. Well

[Audyssey] problem with homer level 7

2011-07-30 Thread Tim Kilgore
Hey guys. I'm having aproblem with awesome homer level 7. I pull beside the car, get a ehimp sound, and it's like the car disappears. When I keep driving I aultimately run out of fuel. Help! Thanks Tim --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

[Audyssey] About the mag

2011-07-30 Thread Ron Schamerhorn
Hi everyone I thought I would send this here to get feedback from this section of the list. This will also go out to the mag only group as well. Granted I know it has been quite some time without an issue. In order to catch up my thoughts were as follows. Send out issue #55 as it

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread Phil Vlasak
Hi Jeremy, It is a small point but in the introduction to the first mission you are cast up on a beach. But when you start the level you are at a 1 which is dense forest. I suggest moving the starting location to something like j 15 which is land next to water. Phil - Original Message

Re: [Audyssey] treasure tutorial/podcast

2011-07-30 Thread burakyuksek
Hi, When will you upload the treasure hunt demonstration? Thank you. saygilar sevgiler. - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 29, 2011 6:23 PM Subject: Re: [Audyssey] treasure tutorial/podcast

Re: [Audyssey] treasure tutorial/podcast

2011-07-30 Thread Hayden Presley
Hi, I don't mean to be picky, Shane, but do you know wha GMT stands for? If so, then you'd know that 8 A.M. is hardly GMT. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of burakyuksek Sent: Saturday, July 30,

[Audyssey] cast aways

2011-07-30 Thread mike maslo
Hi everyone: What is the link I can download this game from? I tried to go to his web site but I got a 404 error. What is the correct address to download it from? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

Re: [Audyssey] cast aways

2011-07-30 Thread Jeremy Kaldobsky
the download link is here www.kaldobsky.com/audiogames/castaways.zip the website is here www.kaldobsky.com/audiogames/ Hi everyone: What is the link I can download this game from? I tried to go to his web site but I got a 404 error. What is the correct address to download it from? ---

Re: [Audyssey] About the mag

2011-07-30 Thread dark
Hi Ron. i'm pleased the mag is back. while it's true the announcements in the mag really are duplicated on list or on audiogames.net (though obviously there ar people who do not check those places), for me it's the articals, reviews and editorials that are the interesting point. Having a

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread dark
Hi Phil. I'm afraid I don't agree. you meaning the group of castaways are on the beach, but you the player are simply viewing the map and selecting a place for the settlement, therefore the view starts with the curser at the most logical place which is top left corner at A1. Afterall, your

Re: [Audyssey] cast aways

2011-07-30 Thread Phil Vlasak
Hi Jeremy, I can go to your web page from the link in the email, but when I add http://www.kaldobsky.com/audiogames/ to my list of games then click on the link my computer says file not found. Do you have any upper case letters in the current page name? This could mess up some computers. Phil

Re: [Audyssey] cast aways

2011-07-30 Thread Jeremy Kaldobsky
I must admit I'm not entirely sure what you're trying to do with the link, so I can't help you there. All of the letters are supposed to be lower case, though it seems like you're already doing that correctly. Hi Jeremy, I can go to your web page from the link in the email, but when I add

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread Phil Vlasak
Hi Dark, I picture the beginning as you are always at the cursor location and your people follow you around as you explore the map. When you want one of your people to start chopping trees you go to the place where they should work and tell them what to do. So starting at J 15 which is land

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread dark
I'm sorry Phil, but I actually believe mechanically you pretty much can order your peopel around with the curser anywhere. Just tel someone to be a lumberjack, and they'll automatically run off to the nearest quarry. All the curser does is let you look around the map, and site where you want

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread darren harris
This is true. Although I tend to group everything resource driven round the storehouse as best I can. I do tend to put the storehouse close to both trees and rocks -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 30 July

Re: [Audyssey] question about new professions in castaways.

2011-07-30 Thread Richard Sherman
Hi Jeremy, You wrote: The upgradable jobs are peasant, stone mason, cook, bartender, builder, hunter, and fisherman. end quote If it isn't too much trouble, would you please let me know what happens to each character when a tome is used on it? I know you said each one gets some type of perk,

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Richard Sherman
Hi, Me personally, in mission 1 I've had to build 2 vegetable and sometimes 2 vineyards. This way I have enough to go around and fill both the tavern and the boat. If I want to fill the boat faster, I close the tavern until it is almost empty. Then opening it back up doesn't seem to starve

Re: [Audyssey] castaways revised hot key list

2011-07-30 Thread Richard Sherman
HI, Phil wrote: people upgrade one with a tome, U. end quote. Just playing my first game on mission 2. But yet when I press the letter U, it says a brief description on what a tome does, but does not upgrade the person. I have to press shit plus the letter U in order to upgrade that person.

Re: [Audyssey] Possible Bug in Castaways

2011-07-30 Thread Richard Sherman
Hi, If a building is destroyed before any supplies are left at the construction site, what happens then? Am I out those supplies? For instance, the game is paused. I put a mine at a particular spot, but then looking around I want it somewhere else. If I go back to that spot, press the delete

Re: [Audyssey] question about new professions in castaways.

2011-07-30 Thread Jeremy Kaldobsky
All of the jobs, except cook and bartender, get a 30 percent boost to their speed. Fisherman get the extra fish that they catch. The advantage that the cook and bartender get, is that they actually give people an extra energy bonus as they feed them. It isn't a huge difference, but anyone

Re: [Audyssey] About the mag

2011-07-30 Thread Thomas Ward
Hi Ron, That sounds fair in terms of catching the community up on past news for the magazine, but I do have some concerns. For instance, I am pretty sure I sent you some kind of press releases for MOTA. I would hate to see you send out an announcement for say beta 17 when I'm about to release

[Audyssey] can't run castaway

2011-07-30 Thread mike maslo
Hi everyone: I don't know why but I am unable to run cast away. I hit enter on the executable file but it does nothing. Was there a file I needed to register or what is the problem? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] can't run castaway

2011-07-30 Thread Thomas Ward
Hi Mike, Yes. If you have never registered DX7VB.dll you will have to do so before you can run Castaways or any of Jeremey's other games. HTH On 7/30/11, mike maslo mmaslo1...@swbell.net wrote: Hi everyone: I don't know why but I am unable to run cast away. I hit enter on the executable

Re: [Audyssey] question about new professions in castaways.

2011-07-30 Thread Richard Sherman
HI, The extra energy one gets from an upgraded cook or bartender. does that mean it takes that much longer for them to come back to the tavern? Or that they work just a bit harder and faster.? Thanks. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com Sent: Saturday,

Re: [Audyssey] can't run castaway

2011-07-30 Thread Richard Sherman
Hi, to add to Thomas's comment. The directions for how to register the correct files can be found in the readme.txt file. it is quite easy to do. Rich - Original Message - From: Thomas Ward thomasward1...@gmail.com Sent: Saturday, July 30, 2011 2:00 PM Hi Mike, Yes. If you have

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Jeremy Kaldobsky
Richard, what version are you using? I can't spot anywhere that talks about the ship needing bricks. Hi, Me personally, in mission 1 I've had to build 2 vegetable and sometimes 2 vineyards. This way I have enough to go around and fill both the tavern and the boat. If I want to fill

Re: [Audyssey] Possible Bug in Castaways

2011-07-30 Thread Jeremy Kaldobsky
If you had the game paused the whole time, then you didn't actually spend any supplies on the construction that you canceled. If supplies were already being carried to the construction site, the game will turn the people back around so that the lumber, bricks, metal, and cloth go back into

Re: [Audyssey] can't run castaway

2011-07-30 Thread Jeremy Kaldobsky
Mike, check the debuglog.txt file. If it mentions anything about Jaws failing to load, just download the game again. It was brought to my attention that Jaws 8 wasn't loading correctly with the game, so I fixed it and uploaded the game again without changing the version number. I'm guessing

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread dark
Yep Darren. i usually have everything production wise as close to the storehouse as I can, then stick houses a ways off, sinse it really doesn't matter too much where you put them at the moment. Beware the grue! Dark. - Original Message - From: darren harris

Re: [Audyssey] question about new professions in castaways.

2011-07-30 Thread Jeremy Kaldobsky
It isn't a huge change mind you, but the extra energy means they can stay away longer without having to eat again. It is actually 10 percent more energy, now that I took the time to check the code. This should make a pretty good difference, to be well worth taking the effort to upgrade your

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread Phil Vlasak
Hi dark, I thought the lumberjack when created would find the nearest tree to the coordinates you were at when you assigned him or her. Phil - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 30, 2011 2:57 PM Subject:

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread dark
Hi Phil. Nope, not from what I've seen at all. As I said, the curser is just for viewing the map and planting buildings. In castaways you have no direct control over what any of your people do at all. Lumberjacks will automatically find the nearest tree, your soldiers and knights go off and

Re: [Audyssey] About the mag

2011-07-30 Thread Ron Schamerhorn
Hi Tom Of course I'll only use the most up-to-date info I have. Examples being I'll put in Jim's Awesome Homer, and since I know the next version of MOTA is coming out I'll let people know to check there in a few days. Or I'll include it in the updated games list. No worries, I'm not

Re: [Audyssey] About the mag

2011-07-30 Thread Ron Schamerhorn
Hi Dark I encourage everyone to write about some aspect of gaming. Maybe a review of their favourite game, the best gamepad, what they like in ambiance or whatever. I don't think I've ever missed publishing something that has been sent to me. I'm now of renewed spirit, ready to get it

Re: [Audyssey] treasure tutorial/podcast

2011-07-30 Thread fred olver
If you are going to mention that he didn't get it right, shouldn't you also show him the error he made? Fred Olver - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, July 30, 2011 12:23 PM Subject: Re:

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Richard Sherman
Hi Jeremy, I am currently using version 1.3. I've grabbed 1.4, but haven't installed it yet. In the building guide text file, it says: Ship 50 Lumber, 18 Metal Bars, and 30 Cloth But yet, everytime I've gone and built the ship, it asks for 18 bricks also. Strange? Need a saved file, let me

Re: [Audyssey] About the mag

2011-07-30 Thread dark
Hi Ron. well if that is the case, please let me know if your looking for articals, as obviously i would be interested in trying another myself, but also I can stick something on the audiogames.net site to the affect that anyone wanting to write a review or artical can send it to you for

Re: [Audyssey] About the mag

2011-07-30 Thread darren harris
This is fantastic news! I've really missed the magazine. I'll be writing for it again I used to enjoy the stuff I would produce a few years ago. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 30 July 2011 22:26 To: Gamers

Re: [Audyssey] About the mag

2011-07-30 Thread Ron Schamerhorn
Hi Dark That's some fantastic news! Myself I get rather muddled at forums so if people want to write about a game they like then it's wholeheartedly encouraged and gladly published. anytime is good to send something as the inbox is always open. I'd rather think of what to hold back for

Re: [Audyssey] About the mag

2011-07-30 Thread Ron Schamerhorn
Hi Darren That's great for me to hear as contributions go. I'm always willing to read what people have to say about games. Look forward to hearing from you. Take care Ron - Original Message - From: darren harris darren_g_har...@btinternet.com To: 'Gamers Discussion list'

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-30 Thread Jeremy Kaldobsky
Indeed this is very strange. If you have a saved game file, please send it my way so I can take a look. Hi Jeremy, I am currently using version 1.3. I've grabbed 1.4, but haven't installed it yet. In the building guide text file, it says: Ship 50 Lumber, 18 Metal Bars, and 30

Re: [Audyssey] About the mag

2011-07-30 Thread dark
Hi Ron. Okay, I'll pass that on. just out of interest, what is the mail address to send to? is it stil blindwon...@cogeco.ca Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

[Audyssey] Airik the Cleric help

2011-07-30 Thread James Howard
Hi, was trying to play Airik the Cleric, I have been able to get the staff, but after that I'm not sure what to do, I've found some crystals, but thats about it, also I've found a stone platform, but not sure what to do with it. Right now I'm stuck with no progress, not sure how to proceed, any

Re: [Audyssey] About the mag

2011-07-30 Thread Ron Schamerhorn
Hi Dark Indeed I'm still at that address. so feel free to let people know about it. Ron - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 30, 2011 5:55 PM Subject: Re: [Audyssey] About the mag Hi Ron. Okay, I'll

Re: [Audyssey] treasure tutorial/podcast

2011-07-30 Thread Shane Lowe
ok! wasn't thinking! I know!. but, on another note, I've got the archive. you can download it by click the link below http://dl.dropbox.com/u/19927380/treasure-hunt-tutorial.mp3 shane - Original Message - From: fred olver goodfo...@charter.net To: Gamers Discussion list

[Audyssey] tarzan jr. 7.0?

2011-07-30 Thread Shane Lowe
can anyone upload and post a link to get tarzan jr. 7.0? thanks, Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] tarzan jr. 7.0?

2011-07-30 Thread Hayden Presley
Hi, What in the world is that/ The latest version is on USA Games...there willbe no more updates, and if that is later, I don't know. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Saturday,

Re: [Audyssey] treasure tutorial/podcast

2011-07-30 Thread Hayden Presley
Hi, Well...GMT, meaing Grenwich Meantime, is five hours ahead of eastern standard time. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Saturday, July 30, 2011 6:25 PM To: Gamers Discussion

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-30 Thread Hayden Presley
Hi, THat is often problematic though. For instance, I was playing earlier today, and I had three injured people. Well, I had cloth, but with my peasants transporting oar, meat, and dead animals, and vegetables, I never got the cloth to the hospital. Then if you close everyhing but the hospital

[Audyssey] Easter Quest version 1.0.1 released

2011-07-30 Thread Michael Taboada (AI5HF)
Hi all, Just wanted to let everyone know that Easter Quest version 1.0.1 was released just now. I noticed that someone on our scoreboard was able to get nearly 1000 points, which made me think about the fact that we had no sound for 1000 points or higher. You can download it at the same link,