Re: [Audyssey] MODA view

2009-09-30 Thread Thomas Ward

Hi Phil,
That's a bit more programming than I had planned on for the view 
command. I agree that it would be better to speak the nearist item 
first, but that also requires a much more complex view system. More than 
i really think is needed to get the basic information across.
Besides I am hoping to release by Christmas if possible. That puts me on 
a time table which i seriously hope I can keep. I've got just over two 
months to finish up, and I don't want to take any unnecessary delays for 
1.0.


Smile.

Phil Vlasak wrote:

Hi Thomas,
That sounds better if the things in the room could be sorted by 
distance and the closest spoken first.


Smiles,
Phil



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Re: [Audyssey] Finally! A Victory!

2009-09-30 Thread Thomas Ward

Hi Stephen,


Yes, obviously she can see them if you use the view command. That's what 
the command is there for.


O.K. Instead of calling the fires traps let us just call them challenges 
shall we. I'm not, under any circumstances, going to trade challenge and 
difficulty here for those gamers that want everything quick and easy. 
I'm not that kind of gamer, and certainly not that kind of developer. I 
respect challenge, hard work, and want my games to be slightly difficult 
to beat. Several players, including myself, felt that the warnings were 
too easy so they were taken out in this beta.


Smile.

Stephen wrote:
Well for angela, she can see the fire, so I wouldn't exactly call that 
a trap, I tend to think of traps as those you can't see unless you 
look very very very hard.



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Re: [Audyssey] Finally! A Victory!

2009-09-30 Thread Thomas Ward

Hi Phil,

Lol! Good one.That would be funny.

Seriously though, I could make the fires so they only burn her, take 
away some health, instead of killing her outright. That would be more 
realistic although a bit less challenging. That's a thought.


Phil Vlasak wrote:

Hi Thomas,
How about when Angela,  reaches 0 meters from the fire you hear the 
sound of her boots burning?

Then the sound of her toes sizzling?
Then a clomp clomp and a blowing sound as she dances away from the 
fire with a hot foot and blows on her toes to try to put them out.

smiles,
Phil



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Re: [Audyssey] bug in Mysteries of the Ancients

2009-09-30 Thread Thomas Ward

Hi Johnny,

Probably most people wood bring a flashlight along, but again adding one 
to the game would make it too easy to play. That's precisely why there 
isn't one in the game.


Smile.

Johnny Tai wrote:
One thing I find actually a bit annoying it the torch... I've ran out 
of it three times now and can't do much cept wander in the dark till 
something kills me.
Would it be logical that if she brought a pistol, she'd bring a 
flashlight?


No one ever kicked ass by saying I can't.

Johnny ST Tai



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Re: [Audyssey] Finally! A Victory!

2009-09-30 Thread Raul A. Gallegos
Now now, Tom. Remember that Rambo always had strategy. *smile* Don't go
knocking him or others here might call you on it.

On Wed, September 30, 2009 2:38 am, Thomas Ward wrote:
 Hi Shaun,

 First, I'll drop you a hint. How you are handling the fires is far more
 complicated than it needs to be. Think about the c command, and what
 does it do. How can it help you with this situation?

 Second, as far as fists goes i've been thinking of it, but have rejected
 it for the time being. As i mentioned earlier I want the game to be
 challenging. I'm not going to pander to those gamers that want an easy
 game, with no challenge, and that can beat it in their sleep.

 O.K. Maybe adding fists would come in handy. However, you are missing
 the point of why I reduced the ammo. I want gamers to try and avoid
 monsters, to figure out a strategy to escape, instead of killing every
 single monster they see as though they were Rambo or something.

 HTH


Raul A. Gallegos | http://www.asmodean.net



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Re: [Audyssey] Finally! A Victory!

2009-09-30 Thread Stephen

You'll be so low you could mow the lawn!
At 06:37 PM 30/09/2009, you wrote:

Now now, Tom. Remember that Rambo always had strategy. *smile* Don't go
knocking him or others here might call you on it.

On Wed, September 30, 2009 2:38 am, Thomas Ward wrote:
 Hi Shaun,

 First, I'll drop you a hint. How you are handling the fires is far more
 complicated than it needs to be. Think about the c command, and what
 does it do. How can it help you with this situation?

 Second, as far as fists goes i've been thinking of it, but have rejected
 it for the time being. As i mentioned earlier I want the game to be
 challenging. I'm not going to pander to those gamers that want an easy
 game, with no challenge, and that can beat it in their sleep.

 O.K. Maybe adding fists would come in handy. However, you are missing
 the point of why I reduced the ammo. I want gamers to try and avoid
 monsters, to figure out a strategy to escape, instead of killing every
 single monster they see as though they were Rambo or something.

 HTH


Raul A. Gallegos | http://www.asmodean.net



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[Audyssey] beat mota and suggestions etc.

2009-09-30 Thread peter Mahach
hello thomas, although I was not posting to the list I did play mota and yes 
it's more challenging than beta6.
a few seconds ago I finally managed to beat the game, and so I decided to write 
this email. first of all there should be some sort of a warning on fire pits, 
and I know many people already asked for this.
I don't know if it's just I always was so close to them or what but I always 
find the amazon warrior's death and hit sounds to be at full volume in the 
center of the stereofield.
also, to  be honest I prefered the old boddyfall sound, but that's just me I 
guess, and the breaving sound is played even when you die and you're in the 
main menu.


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Re: [Audyssey] Finally! A Victory!

2009-09-30 Thread Matheus
thomas, here's a suggestion.
on the first difficulties, angela could be alerted about the fire /
other traps, just like the old versions. then, wen the player is more
experienced, on the harder difficulties she don't say anything, so you
have to figure it out.
it sounds better in my opinion.
and i agree with clement.. make a combination of keys to look ahead /
behind you, so you don't need to press v, then see what you need. it's
faster.
thanks.
-Mensagem original-
De: Thomas Ward thomasward1...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Quarta, 30 de Setembro de 2009 02:29
Assunto: Re: [Audyssey] Finally! A Victory!

Hi Phil,

Lol! Good one.That would be funny.

Seriously though, I could make the fires so they only burn her, take
away some health, instead of killing her outright. That would be more
realistic although a bit less challenging. That's a thought.

Phil Vlasak wrote:
 Hi Thomas,
 How about when Angela,  reaches 0 meters from the fire you hear the
 sound of her boots burning?
 Then the sound of her toes sizzling?
 Then a clomp clomp and a blowing sound as she dances away from the
 fire with a hot foot and blows on her toes to try to put them out.
 smiles,
 Phil


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Re: [Audyssey] beat mota and suggestions etc.

2009-09-30 Thread Matheus
well, i agree with you.
but if thomas agrees to my suggestion it whould be more logical, since
it will give the player a opportunity to learn the game on the easy
difficulties, and by practicing even knowing where the traps are, and
distance should you be before jumping, etc.
and challenging the player to try the next difficulties by adding this.

-Mensagem original-
De: william lomas lomaswill...@googlemail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Quarta, 30 de Setembro de 2009 11:23
Assunto: Re: [Audyssey] beat mota and suggestions etc.

no i think if the warnings of firepits are there it is to easy

On 30 Sep 2009, at 11:16, peter Mahach wrote:

 hello thomas, although I was not posting to the list I did play mota
 and yes it's more challenging than beta6.
 a few seconds ago I finally managed to beat the game, and so I
 decided to write this email. first of all there should be some sort
 of a warning on fire pits, and I know many people already asked for
 this.
 I don't know if it's just I always was so close to them or what but
 I always find the amazon warrior's death and hit sounds to be at
 full volume in the center of the stereofield.
 also, to  be honest I prefered the old boddyfall sound, but that's
 just me I guess, and the breaving sound is played even when you die
 and you're in the main menu.


 __ Information from ESET Smart Security, version of virus
 signature database 4333 (20090813) __

 The message was checked by ESET Smart Security.

 http://www.eset.com

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[Audyssey] MOTA.

2009-09-30 Thread Ryan Conroy
How are we supposed to get passed the enimies? Even when I get passed them, and 
I'm behind them, they still hit me. Ducking doesn't work, the only thing I can 
think of doing is jumping over them. That doesn't work either, though.
I really think there should be more amo in the pistol. Fifteen shots just isn't 
enough, especially since it take like ten shots to kill certain enimies. When 
you only have 15 bullets, and you don't pick up a weapon in the first couple 
rooms, it's almost impossible to beat.


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Re: [Audyssey] beat mota and suggestions etc.

2009-09-30 Thread Milos Przic
  But there are wanrning infact. I think that a different footstep sound 
near to the pit is enough?

  Regards,
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:23 PM
Subject: Re: [Audyssey] beat mota and suggestions etc.



no i think if the warnings of firepits are there it is to easy

On 30 Sep 2009, at 11:16, peter Mahach wrote:

hello thomas, although I was not posting to the list I did play mota  and 
yes it's more challenging than beta6.
a few seconds ago I finally managed to beat the game, and so I  decided 
to write this email. first of all there should be some sort  of a warning 
on fire pits, and I know many people already asked for  this.
I don't know if it's just I always was so close to them or what but  I 
always find the amazon warrior's death and hit sounds to be at  full 
volume in the center of the stereofield.
also, to  be honest I prefered the old boddyfall sound, but that's  just 
me I guess, and the breaving sound is played even when you die  and 
you're in the main menu.



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The message was checked by ESET Smart Security.

http://www.eset.com

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__ Information from ESET NOD32 Antivirus, version of virus signature 
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Re: [Audyssey] Finally! A Victory!

2009-09-30 Thread Nicol Oosthuizen
Amen!
Mathias got a point, at least with his first suggestion.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Matheus
Sent: 30 September 2009 12:30 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Finally! A Victory!

thomas, here's a suggestion.
on the first difficulties, angela could be alerted about the fire /
other traps, just like the old versions. then, wen the player is more
experienced, on the harder difficulties she don't say anything, so you
have to figure it out.
it sounds better in my opinion.
and i agree with clement.. make a combination of keys to look ahead /
behind you, so you don't need to press v, then see what you need. it's
faster.
thanks.
Please Note: This email and its contents are subject to our email legal notice 
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf 

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[Audyssey] my gct testing application

2009-09-30 Thread peter Mahach
hello, my name is peter mahach. I'm from Poland and I'm not the oldest 
person ever. anyway, I'm pretty good at autoit and I looked at more advanced 
languages as well such as vb or the jaws scripting language. if there is any 
game I wanted to create 2 things come to mind. a side scroller with many 
weapons and enemies, and some sort of a realtime star trek  battle 
simulator. 



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http://www.eset.com




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Re: [Audyssey] beat mota and suggestions etc.

2009-09-30 Thread Bryan Peterson
I agree that perhaps more ammo might be advisable especially since it's a 
bit dodgy avoiding enemies without taking too much damage. But the firepits 
are easy enough to deal with if you're willing to make an effort. Actually 
you just need to get their sound into the center of the stereo field or as 
close to that as possible. Or you can cheat and use the view command. As 
long as they're zero meters away you should be able to make the jump.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 4:16 AM
Subject: [Audyssey] beat mota and suggestions etc.


hello thomas, although I was not posting to the list I did play mota and 
yes it's more challenging than beta6.
a few seconds ago I finally managed to beat the game, and so I decided to 
write this email. first of all there should be some sort of a warning on 
fire pits, and I know many people already asked for this.
I don't know if it's just I always was so close to them or what but I 
always find the amazon warrior's death and hit sounds to be at full volume 
in the center of the stereofield.
also, to  be honest I prefered the old boddyfall sound, but that's just me 
I guess, and the breaving sound is played even when you die and you're in 
the main menu.



__ Information from ESET Smart Security, version of virus 
signature database 4333 (20090813) __


The message was checked by ESET Smart Security.

http://www.eset.com

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Re: [Audyssey] bug in Mysteries of the Ancients

2009-09-30 Thread Hayri Tulumcu
I using the exit command from the main menu and the problem comes up. and 
the problem also the problem comes up when i playing this beta. Yes i have 
finally uninstalled the beta 6 version.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 1:52 AM
Subject: Re: [Audyssey] bug in Mysteries of the Ancients



Hi Hayri,

Hayri wrote:
Firstly when you save the game and have the magnom as your preferred 
weapon then it switches the sound

of gun sound when you load the saved game.

My response:
O.K. I'll look into it. It seams there is a small bug in the code to load 
sounds when restoring from a saved game. Thanks for the heads up.


Hayri wrote:
 When I go out of Mysteries of the Ancients I get the following error 
message...


My response:
Unfortunately the error messages you posted don't appear to say anything 
specific about the problem you are having. They are what we call a general 
protection fault which could be anything under the sun. As I haven't 
experienced any errors like this I'll need some more information on what 
you were doing leading up to this problem. For example, did you use the 
exit program menu option in the main menu or did you try to press alt+f4 
to exit the program. Was beta 6 removed before installing beta 7. 
Information like that can be critical in determining the problem.


Thanks.



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Re: [Audyssey] MOTA.

2009-09-30 Thread Johnny Tai
I personally really believe that the 'beginner' experience level is just a 
bit on the ridiculously tough side rofl- of course, cause I haven't even 
beaten it once and I've been at it for hours.
I know some call that replayability, but I think there's a fineline between 
something being replayable and just pure frustration- especially when it's 
so much based on luck- if you grab multiple weapons in the first few rooms, 
great, if not, well, newbs like me can't even run past a centaur without 
dying rofl.
So isn't the whole point of a 'beginner' level about being easy on 
newcomers?
I know this vaguely sound like wining, but I think my point is valid. When a 
person has no idea what's going on and what tricks to use and where, he/she 
doesn't really enjoy dying 20+ times in under a hour rofl.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Ryan Conroy staindadd...@juno.com

To: gamers@audyssey.org
Sent: Wednesday, September 30, 2009 3:51 AM
Subject: [Audyssey] MOTA.


How are we supposed to get passed the enimies? Even when I get passed 
them, and I'm behind them, they still hit me. Ducking doesn't work, the 
only thing I can think of doing is jumping over them. That doesn't work 
either, though.
I really think there should be more amo in the pistol. Fifteen shots just 
isn't enough, especially since it take like ten shots to kill certain 
enimies. When you only have 15 bullets, and you don't pick up a weapon in 
the first couple rooms, it's almost impossible to beat.



Best Weight Loss Program - Click Here!
http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsEGrHWl7MtsLFXi8geMiMxV14Dm450HNaBgaNbNwelaKpJLxyXvXq/
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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.409 / Virus Database: 270.13.115/2403 - Release Date: 09/29/09 
17:56:00



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Re: [Audyssey] Finally! A Victory!

2009-09-30 Thread Thomas Ward

Hi Raul,
Yeah, right. O.K. instead of Rambo how about postal. In the kind of mood 
I'm in right now I feel like going postal on someone.


Raul A. Gallegos wrote:

Now now, Tom. Remember that Rambo always had strategy. *smile* Don't go
knocking him or others here might call you on it.
  



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Re: [Audyssey] MOTA.

2009-09-30 Thread Thomas Ward

Hi Ryan,
Admitedly it is hard to get passed an enemy without taking some damage. 
Don't think I meant you wouldn't take a little damage. However, if you 
are quick jumping over them and slipping into the next room does help 
evade them. Often times, not always, a weapon will be in one of the 
first rooms so I make it a priority to seak out where weapons and ammo 
are, double back, and kill the enemies in the prier rooms.  A lot 
depends on luck, timing, and practice. That's about all I can say.
You said the game is almost impossible to beat. I usually win 9 out of 
10 tries so I know it is possible. I admit I have an advantage here, 
being the games creator, but still I don't really feel the game is that 
hard once you practice a while.


Ryan Conroy wrote:

How are we supposed to get passed the enimies? Even when I get passed them, and 
I'm behind them, they still hit me. Ducking doesn't work, the only thing I can 
think of doing is jumping over them. That doesn't work either, though.
I really think there should be more amo in the pistol. Fifteen shots just isn't 
enough, especially since it take like ten shots to kill certain enimies. When 
you only have 15 bullets, and you don't pick up a weapon in the first couple 
rooms, it's almost impossible to beat.


Best Weight Loss Program - Click Here!
http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsEGrHWl7MtsLFXi8geMiMxV14Dm450HNaBgaNbNwelaKpJLxyXvXq/
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Re: [Audyssey] MOTA.

2009-09-30 Thread Thomas Ward

Hi Johnny,
Shrug...People keep telling me it is too hard, not enough ammo, etc. 
Thing is I've played it a number of times and don't find it particularly 
difficult on beginner. It's harder for the developer of a game to 
relate, I guess, because I am what people might call a master. i know 
all of the secrets in and out and can take advantage of them without 
thinking about them. As a result it is almost impossible for me to see 
the game the same way you do. I often play on the expert level as that 
level is what I consider challenging, and what some might declare 
ridiculously impossible.



Johnny Tai wrote:
I personally really believe that the 'beginner' experience level is 
just a bit on the ridiculously tough side rofl- of course, cause I 
haven't even beaten it once and I've been at it for hours.
I know some call that replayability, but I think there's a fineline 
between something being replayable and just pure frustration- 
especially when it's so much based on luck- if you grab multiple 
weapons in the first few rooms, great, if not, well, newbs like me 
can't even run past a centaur without dying rofl.
So isn't the whole point of a 'beginner' level about being easy on 
newcomers?
I know this vaguely sound like wining, but I think my point is valid. 
When a person has no idea what's going on and what tricks to use and 
where, he/she doesn't really enjoy dying 20+ times in under a hour rofl.

No one ever kicked ass by saying I can't.



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Re: [Audyssey] MOTA.

2009-09-30 Thread Raul A. Gallegos
Personally I find the beginner level too easy and boring. I usually play 
the more difficult ones and have yet to beat the game in expert mode. 
Please don't change it to be easier as I think this would degrade from 
the replay value.


Many thanks.

On 9/30/2009 1:04 PM, Thomas Ward wrote:

Hi Johnny,
Shrug...People keep telling me it is too hard, not enough ammo, etc.
Thing is I've played it a number of times and don't find it particularly
difficult on beginner. It's harder for the developer of a game to
relate, I guess, because I am what people might call a master. i know
all of the secrets in and out and can take advantage of them without
thinking about them. As a result it is almost impossible for me to see
the game the same way you do. I often play on the expert level as that
level is what I consider challenging, and what some might declare
ridiculously impossible.


--
Raul A. Gallegos
http://www.asmodean.net

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Re: [Audyssey] MOTA.

2009-09-30 Thread Bryan Peterson
I agree. I personally don't feel the game ought to be changed much if at 
all. More often than not I'm able to beat it, although it does mean I have 
to run from Kerberos sometimes if I didn't get the weapon I wanted. 
Incidentally Tom I figured out why I thought he had a gun. It's because the 
impact sound anytime Angela is hit sounds a lot like the pistol. That's true 
for Kerberos' fangs, the Centaurs' arrows, the skeletons' and Amazons' 
blades, all of it. As for jumping over the enemies I'll have to try that 
sometime, although jumping over a centaur sounds like it might be tricky.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 10:50 AM
Subject: Re: [Audyssey] MOTA.



Hi Ryan,
Admitedly it is hard to get passed an enemy without taking some damage. 
Don't think I meant you wouldn't take a little damage. However, if you are 
quick jumping over them and slipping into the next room does help evade 
them. Often times, not always, a weapon will be in one of the first rooms 
so I make it a priority to seak out where weapons and ammo are, double 
back, and kill the enemies in the prier rooms.  A lot depends on luck, 
timing, and practice. That's about all I can say.
You said the game is almost impossible to beat. I usually win 9 out of 10 
tries so I know it is possible. I admit I have an advantage here, being 
the games creator, but still I don't really feel the game is that hard 
once you practice a while.


Ryan Conroy wrote:
How are we supposed to get passed the enimies? Even when I get passed 
them, and I'm behind them, they still hit me. Ducking doesn't work, the 
only thing I can think of doing is jumping over them. That doesn't work 
either, though.
I really think there should be more amo in the pistol. Fifteen shots just 
isn't enough, especially since it take like ten shots to kill certain 
enimies. When you only have 15 bullets, and you don't pick up a weapon in 
the first couple rooms, it's almost impossible to beat.



Best Weight Loss Program - Click Here!
http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsEGrHWl7MtsLFXi8geMiMxV14Dm450HNaBgaNbNwelaKpJLxyXvXq/
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Re: [Audyssey] Finally! A Victory!

2009-09-30 Thread Yohandy
Oh gosh. Please Thomas, don't do this. Make the game hard. Make people sweat 
for it, struggle till they give up, then relaunch the game a few hours later 
and struggle some more. Make it hard enough that when we finally beat it, we 
actually feel we accomplished something. It's about time we got some 
challenging games in the accessible market.



- Original Message - 
From: Matheus an...@bol.com.br

To: gamers@audyssey.org
Sent: Wednesday, September 30, 2009 6:30 AM
Subject: Re: [Audyssey] Finally! A Victory!



thomas, here's a suggestion.
on the first difficulties, angela could be alerted about the fire /
other traps, just like the old versions. then, wen the player is more
experienced, on the harder difficulties she don't say anything, so you
have to figure it out.
it sounds better in my opinion.
and i agree with clement.. make a combination of keys to look ahead /
behind you, so you don't need to press v, then see what you need. it's
faster.
thanks.
-Mensagem original-
De: Thomas Ward thomasward1...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Quarta, 30 de Setembro de 2009 02:29
Assunto: Re: [Audyssey] Finally! A Victory!

Hi Phil,

Lol! Good one.That would be funny.

Seriously though, I could make the fires so they only burn her, take
away some health, instead of killing her outright. That would be more
realistic although a bit less challenging. That's a thought.

Phil Vlasak wrote:

Hi Thomas,
How about when Angela,  reaches 0 meters from the fire you hear the
sound of her boots burning?
Then the sound of her toes sizzling?
Then a clomp clomp and a blowing sound as she dances away from the
fire with a hot foot and blows on her toes to try to put them out.
smiles,
Phil



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Re: [Audyssey] Finally! A Victory!

2009-09-30 Thread ChB
Hi thomas,
Would two difficult settings be a thing you could put into
the options, so that more inexperienced gamers could get an
easier start? Just a thought that came to mind, so that
everyone  could play according to their skill level? I don't
have any idea if that would make it a lot more work to
develop and work on the game.
Chrissy


-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy
Sent: Wednesday, September 30, 2009 7:51 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Finally! A Victory!

Oh gosh. Please Thomas, don't do this. Make the game hard.
Make people sweat 
for it, struggle till they give up, then relaunch the game a
few hours later 
and struggle some more. Make it hard enough that when we
finally beat it, we 
actually feel we accomplished something. It's about time we
got some 
challenging games in the accessible market.


- Original Message - 
From: Matheus an...@bol.com.br
To: gamers@audyssey.org
Sent: Wednesday, September 30, 2009 6:30 AM
Subject: Re: [Audyssey] Finally! A Victory!


 thomas, here's a suggestion.
 on the first difficulties, angela could be alerted about
the fire /
 other traps, just like the old versions. then, wen the
player is more
 experienced, on the harder difficulties she don't say
anything, so you
 have to figure it out.
 it sounds better in my opinion.
 and i agree with clement.. make a combination of keys to
look ahead /
 behind you, so you don't need to press v, then see what
you need. it's
 faster.
 thanks.
 -Mensagem original-
 De: Thomas Ward thomasward1...@gmail.com
 Para: Gamers Discussion list gamers@audyssey.org
 Data: Quarta, 30 de Setembro de 2009 02:29
 Assunto: Re: [Audyssey] Finally! A Victory!

 Hi Phil,

 Lol! Good one.That would be funny.

 Seriously though, I could make the fires so they only burn
her, take
 away some health, instead of killing her outright. That
would be more
 realistic although a bit less challenging. That's a
thought.

 Phil Vlasak wrote:
 Hi Thomas,
 How about when Angela,  reaches 0 meters from the fire
you hear the
 sound of her boots burning?
 Then the sound of her toes sizzling?
 Then a clomp clomp and a blowing sound as she dances away
from the
 fire with a hot foot and blows on her toes to try to put
them out.
 smiles,
 Phil


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 list,
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Re: [Audyssey] Why can't we get a challenging game for once? was MOTA

2009-09-30 Thread Yohandy
   Why can't those of us that actually want a tough game finally get one? 
Why is it that people are always looking for the easy way out? This seems to 
happen in the audiogame market a lot and it frustrates me. If thomas makes 
his games extremely easy and you beat it in an hour, you'll feel good for 
about 5 minutes then forget all about the game. do you guys have any clue 
the sort of games sighted gamers play? we want devs to make mainstream games 
accessible, but if we keep complaining that a game is too hard, then they're 
just gonna laugh at us and ignore us like they've been doing all these 
years. I personally love challenge. It's why I got the Mortal Kombat vs dc 
universe platinum, and why I'm working hard on the Street Fighter IV one. TO 
my knowledge I'm the first blind person to get that platinum and it feels 
darn good. There's nothing as frustrating as those combo challenges, but I 
finally did it! If you guys don't want a hard game, then fine, don't buy it. 
but please let the rest of us enjoy a challenge for once.



- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 9:02 AM
Subject: Re: [Audyssey] MOTA.


I personally really believe that the 'beginner' experience level is just a 
bit on the ridiculously tough side rofl- of course, cause I haven't even 
beaten it once and I've been at it for hours.
I know some call that replayability, but I think there's a fineline 
between something being replayable and just pure frustration- especially 
when it's so much based on luck- if you grab multiple weapons in the first 
few rooms, great, if not, well, newbs like me can't even run past a 
centaur without dying rofl.
So isn't the whole point of a 'beginner' level about being easy on 
newcomers?
I know this vaguely sound like wining, but I think my point is valid. When 
a person has no idea what's going on and what tricks to use and where, 
he/she doesn't really enjoy dying 20+ times in under a hour rofl.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, 
one on one self defense training- call or email to book your appointment 
today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Ryan Conroy staindadd...@juno.com

To: gamers@audyssey.org
Sent: Wednesday, September 30, 2009 3:51 AM
Subject: [Audyssey] MOTA.


How are we supposed to get passed the enimies? Even when I get passed 
them, and I'm behind them, they still hit me. Ducking doesn't work, the 
only thing I can think of doing is jumping over them. That doesn't work 
either, though.
I really think there should be more amo in the pistol. Fifteen shots just 
isn't enough, especially since it take like ten shots to kill certain 
enimies. When you only have 15 bullets, and you don't pick up a weapon in 
the first couple rooms, it's almost impossible to beat.



Best Weight Loss Program - Click Here!
http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsEGrHWl7MtsLFXi8geMiMxV14Dm450HNaBgaNbNwelaKpJLxyXvXq/
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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.409 / Virus Database: 270.13.115/2403 - Release Date: 
09/29/09 17:56:00



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Re: [Audyssey] beat mota and suggestions etc.

2009-09-30 Thread Yohandy
If this game was made with sighted people in mind, do you think they'd hear 
a beep or whatever right before the pit? guess what? they won't. they'll see 
it. So why can't you guys use the commands at your disposal to figure things 
out? they aren't there because the dev enjoys adding extra keyboard 
commands, but to help the player




- Original Message - 
From: Matheus an...@bol.com.br

To: gamers@audyssey.org
Sent: Wednesday, September 30, 2009 6:34 AM
Subject: Re: [Audyssey] beat mota and suggestions etc.



well, i agree with you.
but if thomas agrees to my suggestion it whould be more logical, since
it will give the player a opportunity to learn the game on the easy
difficulties, and by practicing even knowing where the traps are, and
distance should you be before jumping, etc.
and challenging the player to try the next difficulties by adding this.

-Mensagem original-
De: william lomas lomaswill...@googlemail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Quarta, 30 de Setembro de 2009 11:23
Assunto: Re: [Audyssey] beat mota and suggestions etc.

no i think if the warnings of firepits are there it is to easy

On 30 Sep 2009, at 11:16, peter Mahach wrote:


hello thomas, although I was not posting to the list I did play mota
and yes it's more challenging than beta6.
a few seconds ago I finally managed to beat the game, and so I
decided to write this email. first of all there should be some sort
of a warning on fire pits, and I know many people already asked for
this.
I don't know if it's just I always was so close to them or what but
I always find the amazon warrior's death and hit sounds to be at
full volume in the center of the stereofield.
also, to  be honest I prefered the old boddyfall sound, but that's
just me I guess, and the breaving sound is played even when you die
and you're in the main menu.


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Re: [Audyssey] Fw: Super Street Fighter 4!

2009-09-30 Thread Yohandy
Hey that's how these companies make money. Look at how many guitar hero 
games have come out? all those songs could've been released as dlc. 
apparently we don't mind much cause gamers worldwide are buying these games. 
as long as we keep on buying, they'll keep on releasing new ones.


- Original Message - 
From: James Dietz james.j.di...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:25 AM
Subject: Re: [Audyssey] Fw: Super Street Fighter 4!



I'm sure they're right. That doesn't stop me from disliking updated
editions of games. Why would I invest in a game if a better version
will come out within a year or so? (Yes I know that SFIV owners will
be getting something extra, but in the long run I think it might've
been better and less of a money-grabbing strategy to save those
characters for the mentioned new installment)

On 9/29/09, Yohandy yohand...@gmail.com wrote:

apparently they made some upgrades to the engine that prevents them from
making the content downloadable. here's the gamespot article
http://tgs.gamespot.com/story/6230625/super-street-fighter-iv-impressions-first-look?tag=topslot;thumb;1

- Original Message -
From: James Dietz james.j.di...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 29, 2009 10:29 PM
Subject: Re: [Audyssey] Fw: Super Street Fighter 4!



Oh... great... I guess.  I actually thought Capcom would steer future
upgrades to online purchases rather than make an entire new game.

On 9/29/09, Clement Chou chou.clem...@gmail.com wrote:


- Original Message -
From: Clement Chou
To: brandonsl...@freelists.org
Sent: Tuesday, September 29, 2009 8:07 AM
Subject: Super Street Fighter 4!


So in typical capcom fashion, another SF game is set for release is
spring
of 2010. New characters and gameplay tweeks are all the  confirmed
details
at the moment. I'm looking forward to this!
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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Ryan Strunk
Amen! Nothing is more discouraging than spending $30 on a game and beating
it in a day or two.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Wednesday, September 30, 2009 1:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA

Why can't those of us that actually want a tough game finally get one? 
Why is it that people are always looking for the easy way out? This seems to

happen in the audiogame market a lot and it frustrates me. If thomas makes 
his games extremely easy and you beat it in an hour, you'll feel good for 
about 5 minutes then forget all about the game. do you guys have any clue 
the sort of games sighted gamers play? we want devs to make mainstream games

accessible, but if we keep complaining that a game is too hard, then they're

just gonna laugh at us and ignore us like they've been doing all these 
years. I personally love challenge. It's why I got the Mortal Kombat vs dc 
universe platinum, and why I'm working hard on the Street Fighter IV one. TO

my knowledge I'm the first blind person to get that platinum and it feels 
darn good. There's nothing as frustrating as those combo challenges, but I 
finally did it! If you guys don't want a hard game, then fine, don't buy it.

but please let the rest of us enjoy a challenge for once.


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Re: [Audyssey] MOTA.

2009-09-30 Thread Ryan Conroy
Tom,

I'm not at all saying make the game easier. I just beat the game, so I know 
it's not impossible. The expert level may be, but that's a whole other story.
All I'm saying is, at least for the beginner dificulty make more weapons 
available, more things on the ground to pick up, ETC. I don't think people are 
thinking about how this is only the first level. If the first level is this 
hard, it's only going to get harder from here in out. So, what do you think 
level 10 will look like?
Another thing, numbers 8, 9, and 0 don't do anything. Can we have some more 
weapons?

Thanks,
Ryan C.


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[Audyssey] Fw: You have uploaded a file (Filename: Mysteries of the Ancients on the advanced difficulty level.mp3)

2009-09-30 Thread Hayri Tulumcu

- Original Message - 
From: sendspace 
To: ha...@ka-net.dk 
Sent: Wednesday, September 30, 2009 8:41 PM
Subject: You have uploaded a file (Filename: Mysteries of the Ancients on the 
advanced difficulty level.mp3)


sendspace.com file upload confirmation for ha...@ka-net.dk

You have successfully uploaded a file called Mysteries of the Ancients on the 
advanced difficulty level.mp3 (10 MB), to sendspace.
You can use the following link to retrieve your file:

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The files may be available for a limited time only, if you are not a sendspace 
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Re: [Audyssey] MOTA.

2009-09-30 Thread Raul A. Gallegos
I guess it's a matter of opinion because I find the beginner level 
rather boring.


If it's made any easier, that would be like, hey, let's go deer hunting. 
You arrive in the Forrest and a ranger hands you a dead deer and says, 
Nice shooting, kid.


Just my opinion.

On 9/30/2009 2:40 PM, Ryan Conroy wrote:

Tom,

I'm not at all saying make the game easier. I just beat the game, so I know 
it's not impossible. The expert level may be, but that's a whole other story.
All I'm saying is, at least for the beginner dificulty make more weapons 
available, more things on the ground to pick up, ETC. I don't think people are 
thinking about how this is only the first level. If the first level is this 
hard, it's only going to get harder from here in out. So, what do you think 
level 10 will look like?
Another thing, numbers 8, 9, and 0 don't do anything. Can we have some more 
weapons?

Thanks,
Ryan C.


Are you a Shear Genius?  Top Beauty Schools. Click Now!
http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsNMGHZvyo5wTzo00qQdkHMpvh57g0qhYB9jQkMH0aGMBvhQP2AN9G/
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--
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http://www.asmodean.net

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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Bryan Peterson
Here here! It's sad actually. We complain that our games are too easy. Then 
Thomas tries to correct this problem and we turn around and complain it's 
too hard. I'll be the first to admit that MOTA's frustrated me but it's also 
made me more determined than ever to own a copy when the game's released.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:09 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



   Why can't those of us that actually want a tough game finally get one? 
Why is it that people are always looking for the easy way out? This seems 
to happen in the audiogame market a lot and it frustrates me. If thomas 
makes his games extremely easy and you beat it in an hour, you'll feel 
good for about 5 minutes then forget all about the game. do you guys have 
any clue the sort of games sighted gamers play? we want devs to make 
mainstream games accessible, but if we keep complaining that a game is too 
hard, then they're just gonna laugh at us and ignore us like they've been 
doing all these years. I personally love challenge. It's why I got the 
Mortal Kombat vs dc universe platinum, and why I'm working hard on the 
Street Fighter IV one. TO my knowledge I'm the first blind person to get 
that platinum and it feels darn good. There's nothing as frustrating as 
those combo challenges, but I finally did it! If you guys don't want a 
hard game, then fine, don't buy it. but please let the rest of us enjoy a 
challenge for once.



- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 9:02 AM
Subject: Re: [Audyssey] MOTA.


I personally really believe that the 'beginner' experience level is just a 
bit on the ridiculously tough side rofl- of course, cause I haven't even 
beaten it once and I've been at it for hours.
I know some call that replayability, but I think there's a fineline 
between something being replayable and just pure frustration- especially 
when it's so much based on luck- if you grab multiple weapons in the 
first few rooms, great, if not, well, newbs like me can't even run past a 
centaur without dying rofl.
So isn't the whole point of a 'beginner' level about being easy on 
newcomers?
I know this vaguely sound like wining, but I think my point is valid. 
When a person has no idea what's going on and what tricks to use and 
where, he/she doesn't really enjoy dying 20+ times in under a hour rofl.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, 
one on one self defense training- call or email to book your appointment 
today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

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http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Ryan Conroy staindadd...@juno.com

To: gamers@audyssey.org
Sent: Wednesday, September 30, 2009 3:51 AM
Subject: [Audyssey] MOTA.


How are we supposed to get passed the enimies? Even when I get passed 
them, and I'm behind them, they still hit me. Ducking doesn't work, the 
only thing I can think of doing is jumping over them. That doesn't work 
either, though.
I really think there should be more amo in the pistol. Fifteen shots 
just isn't enough, especially since it take like ten shots to kill 
certain enimies. When you only have 15 bullets, and you don't pick up a 
weapon in the first couple rooms, it's almost impossible to beat.



Best Weight Loss Program - Click Here!
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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.409 / Virus Database: 270.13.115/2403 - Release Date: 
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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Bryan Peterson

I beat Treasure Hunt from BPC in less than a day, so I can attest to that.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:25 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




Amen! Nothing is more discouraging than spending $30 on a game and beating
it in a day or two.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Wednesday, September 30, 2009 1:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA

   Why can't those of us that actually want a tough game finally get one?
Why is it that people are always looking for the easy way out? This seems 
to


happen in the audiogame market a lot and it frustrates me. If thomas makes
his games extremely easy and you beat it in an hour, you'll feel good for
about 5 minutes then forget all about the game. do you guys have any clue
the sort of games sighted gamers play? we want devs to make mainstream 
games


accessible, but if we keep complaining that a game is too hard, then 
they're


just gonna laugh at us and ignore us like they've been doing all these
years. I personally love challenge. It's why I got the Mortal Kombat vs dc
universe platinum, and why I'm working hard on the Street Fighter IV one. 
TO


my knowledge I'm the first blind person to get that platinum and it feels
darn good. There's nothing as frustrating as those combo challenges, but I
finally did it! If you guys don't want a hard game, then fine, don't buy 
it.


but please let the rest of us enjoy a challenge for once.


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list,
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Re: [Audyssey] MOTA.

2009-09-30 Thread Johnny Tai
Yeah, I can sort of relate to that since I've been building for mud for 
years. My first area turned out to be a total failure in the public eye, 
even though the design was beautiful, the storyline was strong and the 
rewards were good- it got trashed by the imms eventually cause too many 
people found it 'not player friendly.'
And you know what, even to this day, three eyars later, I still disaggree 
with them cause it was perfectly playable for me and my testers.

And now the shoe's on the other foot with me and MOTA...rofl
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 10:04 AM
Subject: Re: [Audyssey] MOTA.



Hi Johnny,
Shrug...People keep telling me it is too hard, not enough ammo, etc.
Thing is I've played it a number of times and don't find it particularly
difficult on beginner. It's harder for the developer of a game to
relate, I guess, because I am what people might call a master. i know
all of the secrets in and out and can take advantage of them without
thinking about them. As a result it is almost impossible for me to see
the game the same way you do. I often play on the expert level as that
level is what I consider challenging, and what some might declare
ridiculously impossible.


Johnny Tai wrote:

I personally really believe that the 'beginner' experience level is
just a bit on the ridiculously tough side rofl- of course, cause I
haven't even beaten it once and I've been at it for hours.
I know some call that replayability, but I think there's a fineline
between something being replayable and just pure frustration-
especially when it's so much based on luck- if you grab multiple
weapons in the first few rooms, great, if not, well, newbs like me
can't even run past a centaur without dying rofl.
So isn't the whole point of a 'beginner' level about being easy on
newcomers?
I know this vaguely sound like wining, but I think my point is valid.
When a person has no idea what's going on and what tricks to use and
where, he/she doesn't really enjoy dying 20+ times in under a hour rofl.
No one ever kicked ass by saying I can't.



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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Clement Chou
I agree on this front... I can't tell you the number of times I've walked 
away from Mota frustrated and wishing I had a real sword to hack something 
with. lol. But in all honesty, people need to find a balance. You folks 
complain about a game being too easy, but when Mota comes along turn around 
and say it's too hard. Good thing a lot of people here haven't played 
Invincible Tiger: the legend of Han tao... Mota looks really, really easy 
compared. lol.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:05 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




I beat Treasure Hunt from BPC in less than a day, so I can attest to that.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:25 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



Amen! Nothing is more discouraging than spending $30 on a game and 
beating

it in a day or two.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Wednesday, September 30, 2009 1:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA

   Why can't those of us that actually want a tough game finally get one?
Why is it that people are always looking for the easy way out? This seems 
to


happen in the audiogame market a lot and it frustrates me. If thomas 
makes

his games extremely easy and you beat it in an hour, you'll feel good for
about 5 minutes then forget all about the game. do you guys have any clue
the sort of games sighted gamers play? we want devs to make mainstream 
games


accessible, but if we keep complaining that a game is too hard, then 
they're


just gonna laugh at us and ignore us like they've been doing all these
years. I personally love challenge. It's why I got the Mortal Kombat vs 
dc
universe platinum, and why I'm working hard on the Street Fighter IV one. 
TO


my knowledge I'm the first blind person to get that platinum and it feels
darn good. There's nothing as frustrating as those combo challenges, but 
I
finally did it! If you guys don't want a hard game, then fine, don't buy 
it.


but please let the rest of us enjoy a challenge for once.


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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Milos Przic
 (20090930) __


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Re: [Audyssey] does anyone

2009-09-30 Thread Nicol
Phil vlasak is the guy to contact.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on
Behalf Of michael barnes
Sent: Tuesday, September 29, 2009 4:50 AM
To: gamers@audyssey.org
Subject: [Audyssey] does anyone

i'm looking for dungeons and dragons game to play does anyone know of
where i can play this game online

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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Clement Chou
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Re: [Audyssey] MOTA.

2009-09-30 Thread Ryan Conroy
All I have to say is this game should be based on skill, not luck. If you like 
it based it on luck, that's cool. It shouldn't be though.

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[Audyssey] games too hard or too difficult

2009-09-30 Thread Raul A. Gallegos
Hello. The text adventure game I wrote has many sign posts which are 
obvious to some and still present a challenge to others. A person who 
reviewed the game said that if I had any faults was that I tried too 
hard to make it easy for the player. yet my beta testers felt that the 
game gave the player enough choice as to how much hand holding should be 
done. I guess what it comes down to is that experienced text adventure 
players will find the way I did my game easy while newbies will find it 
more difficult so won't mind the sign-post type of style I did the game in.


In many ways, I see MOTA in a similar way. Those who are familiar with 
this style of game play will find it easier to play, or at least, not 
difficult for very long, while those who are not used to it, or have 
struggled with this kind of game play will say this is still too hard 
and will want more hand-outs.


Take Shades of Doom for example, when I first started playing it, I 
immediately did the you think you've had it hard so far difficulty. I 
learned the game on this level so that I could appreciate the 
challenges. Now I'm at the point where I play on it's a good day to die 
all the time because I'm used to it. Lone Wolf was another one which I 
didn't care for at first, but that was only because I didn't take the 
time to learn it well. Once I did, it became easy and now I can pass 
just about every mission ever written for it. I even wrote some of my 
own which some people have liked.


I'm just rambling now so I'll shut up, *smile*.

On 9/30/2009 3:06 PM, Johnny Tai wrote:

Yeah, I can sort of relate to that since I've been building for mud for
years. My first area turned out to be a total failure in the public eye,
even though the design was beautiful, the storyline was strong and the
rewards were good- it got trashed by the imms eventually cause too many
people found it 'not player friendly.'
And you know what, even to this day, three eyars later, I still
disaggree with them cause it was perfectly playable for me and my testers.
And now the shoe's on the other foot with me and MOTA...rofl
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private,
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[Audyssey] first level in Mota

2009-09-30 Thread Clement Chou
So I've reached a rope. I climb up and it tells me there's a ledge to my left 
and a door. But I can't get onto that level.. because when I jump I drop down 
to where I started. Tips?
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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Milos Przic
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Re: [Audyssey] first level in Mota

2009-09-30 Thread Raul A. Gallegos

Hi, climb higher, then jump left or right.

Good luck.

On 9/30/2009 5:03 PM, Clement Chou wrote:

So I've reached a rope. I climb up and it tells me there's a ledge to my left 
and a door. But I can't get onto that level.. because when I jump I drop down 
to where I started. Tips?
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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Yohandy
exactly! Man I'm so close to tossing my controller through a window with 
invincible tiger. in some parts you have like 4 enemies coming at you from 
both sides all punching you simultaneously. extremely frustrating, but I 
love the challenge.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 3:13 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



I agree on this front... I can't tell you the number of times I've walked 
away from Mota frustrated and wishing I had a real sword to hack something 
with. lol. But in all honesty, people need to find a balance. You folks 
complain about a game being too easy, but when Mota comes along turn around 
and say it's too hard. Good thing a lot of people here haven't played 
Invincible Tiger: the legend of Han tao... Mota looks really, really easy 
compared. lol.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:05 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




I beat Treasure Hunt from BPC in less than a day, so I can attest to that.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:25 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



Amen! Nothing is more discouraging than spending $30 on a game and 
beating

it in a day or two.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Yohandy
Sent: Wednesday, September 30, 2009 1:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA

   Why can't those of us that actually want a tough game finally get 
one?
Why is it that people are always looking for the easy way out? This 
seems to


happen in the audiogame market a lot and it frustrates me. If thomas 
makes
his games extremely easy and you beat it in an hour, you'll feel good 
for
about 5 minutes then forget all about the game. do you guys have any 
clue
the sort of games sighted gamers play? we want devs to make mainstream 
games


accessible, but if we keep complaining that a game is too hard, then 
they're


just gonna laugh at us and ignore us like they've been doing all these
years. I personally love challenge. It's why I got the Mortal Kombat vs 
dc
universe platinum, and why I'm working hard on the Street Fighter IV 
one. TO


my knowledge I'm the first blind person to get that platinum and it 
feels
darn good. There's nothing as frustrating as those combo challenges, but 
I
finally did it! If you guys don't want a hard game, then fine, don't buy 
it.


but please let the rest of us enjoy a challenge for once.


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Re: [Audyssey] MOTA.

2009-09-30 Thread Yohandy

Ryan,
as thomas previously stated, the weapons are randomized. the entire level 
is.


- Original Message - 
From: Ryan Conroy staindadd...@juno.com

To: gamers@audyssey.org
Sent: Wednesday, September 30, 2009 2:40 PM
Subject: Re: [Audyssey] MOTA.



Tom,

I'm not at all saying make the game easier. I just beat the game, so I 
know it's not impossible. The expert level may be, but that's a whole 
other story.
All I'm saying is, at least for the beginner dificulty make more weapons 
available, more things on the ground to pick up, ETC. I don't think people 
are thinking about how this is only the first level. If the first level is 
this hard, it's only going to get harder from here in out. So, what do you 
think level 10 will look like?
Another thing, numbers 8, 9, and 0 don't do anything. Can we have some 
more weapons?


Thanks,
Ryan C.


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Re: [Audyssey] first level in Mota

2009-09-30 Thread Clement Chou
Right. Now having done that, I'm stuck on one side of two fire pits. And 
when I line up direct with the first one, and it says 0 meters to the left, 
I die when I jump, because it claims there's another one seven meters away 
from me, same direction. How do you get past this?
- Original Message - 
From: Raul A. Gallegos r...@asmodean.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 2:11 PM
Subject: Re: [Audyssey] first level in Mota



Hi, climb higher, then jump left or right.

Good luck.

On 9/30/2009 5:03 PM, Clement Chou wrote:
So I've reached a rope. I climb up and it tells me there's a ledge to my 
left and a door. But I can't get onto that level.. because when I jump I 
drop down to where I started. Tips?

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Re: [Audyssey] first level in Mota

2009-09-30 Thread Bryan Peterson
Well it might help if you make sure your weapon is holstered when you jump. 
That can throw you off. There's actoually about fourteen paces between the 
first pit and the second one.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 4:01 PM
Subject: Re: [Audyssey] first level in Mota


Right. Now having done that, I'm stuck on one side of two fire pits. And 
when I line up direct with the first one, and it says 0 meters to the 
left, I die when I jump, because it claims there's another one seven 
meters away from me, same direction. How do you get past this?
- Original Message - 
From: Raul A. Gallegos r...@asmodean.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 2:11 PM
Subject: Re: [Audyssey] first level in Mota



Hi, climb higher, then jump left or right.

Good luck.

On 9/30/2009 5:03 PM, Clement Chou wrote:
So I've reached a rope. I climb up and it tells me there's a ledge to my 
left and a door. But I can't get onto that level.. because when I jump I 
drop down to where I started. Tips?

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Re: [Audyssey] MOTA.

2009-09-30 Thread Bryan Peterson
Let's just face it. People are going to complain no matter what, if 
anything, Thomas does. It's no wonder some of us have a bit of an unwelcome 
rep in the sighted world. We complain something's too easy, then turn around 
when the challenge is upped and complain that it's too hard.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 3:54 PM
Subject: Re: [Audyssey] MOTA.



Ryan,
as thomas previously stated, the weapons are randomized. the entire level 
is.


- Original Message - 
From: Ryan Conroy staindadd...@juno.com

To: gamers@audyssey.org
Sent: Wednesday, September 30, 2009 2:40 PM
Subject: Re: [Audyssey] MOTA.



Tom,

I'm not at all saying make the game easier. I just beat the game, so I 
know it's not impossible. The expert level may be, but that's a whole 
other story.
All I'm saying is, at least for the beginner dificulty make more weapons 
available, more things on the ground to pick up, ETC. I don't think 
people are thinking about how this is only the first level. If the first 
level is this hard, it's only going to get harder from here in out. So, 
what do you think level 10 will look like?
Another thing, numbers 8, 9, and 0 don't do anything. Can we have some 
more weapons?


Thanks,
Ryan C.


Are you a Shear Genius?  Top Beauty Schools. Click Now!
http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsNMGHZvyo5wTzo00qQdkHMpvh57g0qhYB9jQkMH0aGMBvhQP2AN9G/
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Re: [Audyssey] bug in Mysteries of the Ancients

2009-09-30 Thread Charles Rivard

If the torch goes out before you get very far, move faster?  Just a thought.
---
Shepherds are the best beasts.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 29, 2009 11:46 PM
Subject: Re: [Audyssey] bug in Mysteries of the Ancients



Hi Johnny,

Probably most people wood bring a flashlight along, but again adding one 
to the game would make it too easy to play. That's precisely why there 
isn't one in the game.


Smile.

Johnny Tai wrote:
One thing I find actually a bit annoying it the torch... I've ran out of 
it three times now and can't do much cept wander in the dark till 
something kills me.
Would it be logical that if she brought a pistol, she'd bring a 
flashlight?


No one ever kicked ass by saying I can't.

Johnny ST Tai



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Re: [Audyssey] first level in Mota

2009-09-30 Thread Clement Chou
Thanks... though I figured that out the hard way. lol. Just beat the boss, 
and can't wait for the next levels... whenever those come out.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 3:09 PM
Subject: Re: [Audyssey] first level in Mota


Well it might help if you make sure your weapon is holstered when you 
jump. That can throw you off. There's actoually about fourteen paces 
between the first pit and the second one.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 4:01 PM
Subject: Re: [Audyssey] first level in Mota


Right. Now having done that, I'm stuck on one side of two fire pits. And 
when I line up direct with the first one, and it says 0 meters to the 
left, I die when I jump, because it claims there's another one seven 
meters away from me, same direction. How do you get past this?
- Original Message - 
From: Raul A. Gallegos r...@asmodean.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 2:11 PM
Subject: Re: [Audyssey] first level in Mota



Hi, climb higher, then jump left or right.

Good luck.

On 9/30/2009 5:03 PM, Clement Chou wrote:
So I've reached a rope. I climb up and it tells me there's a ledge to 
my left and a door. But I can't get onto that level.. because when I 
jump I drop down to where I started. Tips?

---
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--
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Re: [Audyssey] first level in Mota

2009-09-30 Thread Bryan Peterson
Yep, the boss is tough. I'm not yet comfortable enough with my abilities to 
try taking him on every time, so more often than not I run from him. But 
hopefully I'll get good enough with practice and I'll be able to save enough 
health, ammo and potions so that when I get to him I can kill him every 
time.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 4:27 PM
Subject: Re: [Audyssey] first level in Mota


Thanks... though I figured that out the hard way. lol. Just beat the boss, 
and can't wait for the next levels... whenever those come out.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 3:09 PM
Subject: Re: [Audyssey] first level in Mota


Well it might help if you make sure your weapon is holstered when you 
jump. That can throw you off. There's actoually about fourteen paces 
between the first pit and the second one.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 4:01 PM
Subject: Re: [Audyssey] first level in Mota


Right. Now having done that, I'm stuck on one side of two fire pits. And 
when I line up direct with the first one, and it says 0 meters to the 
left, I die when I jump, because it claims there's another one seven 
meters away from me, same direction. How do you get past this?
- Original Message - 
From: Raul A. Gallegos r...@asmodean.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 2:11 PM
Subject: Re: [Audyssey] first level in Mota



Hi, climb higher, then jump left or right.

Good luck.

On 9/30/2009 5:03 PM, Clement Chou wrote:
So I've reached a rope. I climb up and it tells me there's a ledge to 
my left and a door. But I can't get onto that level.. because when I 
jump I drop down to where I started. Tips?

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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Constantine

No bloody kidding.

Stop whining!

- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, September 30, 2009 1:25 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




Amen! Nothing is more discouraging than spending $30 on a game and beating
it in a day or two.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Wednesday, September 30, 2009 1:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA

   Why can't those of us that actually want a tough game finally get one?
Why is it that people are always looking for the easy way out? This seems 
to


happen in the audiogame market a lot and it frustrates me. If thomas makes
his games extremely easy and you beat it in an hour, you'll feel good for
about 5 minutes then forget all about the game. do you guys have any clue
the sort of games sighted gamers play? we want devs to make mainstream 
games


accessible, but if we keep complaining that a game is too hard, then 
they're


just gonna laugh at us and ignore us like they've been doing all these
years. I personally love challenge. It's why I got the Mortal Kombat vs dc
universe platinum, and why I'm working hard on the Street Fighter IV one. 
TO


my knowledge I'm the first blind person to get that platinum and it feels
darn good. There's nothing as frustrating as those combo challenges, but I
finally did it! If you guys don't want a hard game, then fine, don't buy 
it.


but please let the rest of us enjoy a challenge for once.


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Re: [Audyssey] MOTA.

2009-09-30 Thread Thomas Ward

Hi Raul,
Thanks for the support. For a while there I was beginning to think I was 
alone in thinking beginner is too easy. I also play on advanced or 
expert when not testing because they are the only levels that offers 
some real challenge. beginner I can beat 9 out of every 10 times without 
really trying hard. So I don't have any intention to make the game 
easier to play.


Raul A. Gallegos wrote:
Personally I find the beginner level too easy and boring. I usually 
play the more difficult ones and have yet to beat the game in expert 
mode. Please don't change it to be easier as I think this would 
degrade from the replay value.


Many thanks.



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Re: [Audyssey] MOTA.

2009-09-30 Thread Thomas Ward

Hi Bryan,
Hmmm...Perhaps I should remove the impact sounds then. It might sound 
more realistic, but might be just enough to have her sscream and yell 
when she gets hit like before.
As far as difficulty goes I don't plan on doing much to change the 
difficulty in the game from here on out. People are asking for something 
like a fist, and that would be fair I suppose. If I do it that's about 
all I'll do to make it slightly easier. A fist wouldn't be as effective 
as a gun, dagger, or sword so might give the player some protection, but 
isn't exactly a great weapon to fallback on. He or she still might find 
it better to evade instead of attack.


Bryan Peterson wrote:
I agree. I personally don't feel the game ought to be changed much if 
at all. More often than not I'm able to beat it, although it does mean 
I have to run from Kerberos sometimes if I didn't get the weapon I 
wanted. Incidentally Tom I figured out why I thought he had a gun. 
It's because the impact sound anytime Angela is hit sounds a lot like 
the pistol. That's true for Kerberos' fangs, the Centaurs' arrows, the 
skeletons' and Amazons' blades, all of it. As for jumping over the 
enemies I'll have to try that sometime, although jumping over a 
centaur sounds like it might be tricky.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] Finally! A Victory!

2009-09-30 Thread Thomas Ward

Hi Yohandy,
Great minds think alike. Grin.

Yohandy wrote:
Oh gosh. Please Thomas, don't do this. Make the game hard. Make people 
sweat for it, struggle till they give up, then relaunch the game a few 
hours later and struggle some more. Make it hard enough that when we 
finally beat it, we actually feel we accomplished something. It's 
about time we got some challenging games in the accessible market.





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Re: [Audyssey] first level in Mota

2009-09-30 Thread shaun everiss
well I am happy to take him on if I have the sword.
Its a good job that monsters don't hound you if you move outside their rooms or 
recharge because I need to charge, attack and retreat several times.
At 11:34 a.m. 1/10/2009, you wrote:
Yep, the boss is tough. I'm not yet comfortable enough with my abilities to 
try taking him on every time, so more often than not I run from him. But 
hopefully I'll get good enough with practice and I'll be able to save enough 
health, ammo and potions so that when I get to him I can kill him every time.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 4:27 PM
Subject: Re: [Audyssey] first level in Mota


Thanks... though I figured that out the hard way. lol. Just beat the boss, 
and can't wait for the next levels... whenever those come out.
- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 3:09 PM
Subject: Re: [Audyssey] first level in Mota


Well it might help if you make sure your weapon is holstered when you jump. 
That can throw you off. There's actoually about fourteen paces between the 
first pit and the second one.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 4:01 PM
Subject: Re: [Audyssey] first level in Mota


Right. Now having done that, I'm stuck on one side of two fire pits. And 
when I line up direct with the first one, and it says 0 meters to the left, 
I die when I jump, because it claims there's another one seven meters away 
from me, same direction. How do you get past this?
- Original Message - From: Raul A. Gallegos r...@asmodean.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 2:11 PM
Subject: Re: [Audyssey] first level in Mota


Hi, climb higher, then jump left or right.

Good luck.

On 9/30/2009 5:03 PM, Clement Chou wrote:
So I've reached a rope. I climb up and it tells me there's a ledge to my 
left and a door. But I can't get onto that level.. because when I jump I 
drop down to where I started. Tips?
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Re: [Audyssey] MOTA.

2009-09-30 Thread shaun everiss
hmmm would be usefull for say a skull thats just an anoyance.
At 11:56 a.m. 1/10/2009, you wrote:
Hi Bryan,
Hmmm...Perhaps I should remove the impact sounds then. It might sound more 
realistic, but might be just enough to have her sscream and yell when she gets 
hit like before.
As far as difficulty goes I don't plan on doing much to change the difficulty 
in the game from here on out. People are asking for something like a fist, and 
that would be fair I suppose. If I do it that's about all I'll do to make it 
slightly easier. A fist wouldn't be as effective as a gun, dagger, or sword so 
might give the player some protection, but isn't exactly a great weapon to 
fallback on. He or she still might find it better to evade instead of attack.

Bryan Peterson wrote:
I agree. I personally don't feel the game ought to be changed much if at all. 
More often than not I'm able to beat it, although it does mean I have to run 
from Kerberos sometimes if I didn't get the weapon I wanted. Incidentally Tom 
I figured out why I thought he had a gun. It's because the impact sound 
anytime Angela is hit sounds a lot like the pistol. That's true for Kerberos' 
fangs, the Centaurs' arrows, the skeletons' and Amazons' blades, all of it. 
As for jumping over the enemies I'll have to try that sometime, although 
jumping over a centaur sounds like it might be tricky.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.


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Re: [Audyssey] Finally! A Victory!

2009-09-30 Thread Thomas Ward

Hi Chrissy,
I'm not sure what you are asking. There are already four difficulty 
settings in the game. The issue is that some people think the easiest 
difficulty setting, beginner, is too hard and others think it is too 
easy. So adding another difficulty setting isn't likely to help matters 
much as far as I can see.


Thanks.

ChB wrote:

Hi thomas,
Would two difficult settings be a thing you could put into
the options, so that more inexperienced gamers could get an
easier start? Just a thought that came to mind, so that
everyone  could play according to their skill level? I don't
have any idea if that would make it a lot more work to
develop and work on the game.
Chrissy

  



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Re: [Audyssey] Why can't we get a challenging game for once? was MOTA

2009-09-30 Thread Thomas Ward

Hi Yohandy,
I think it boils down to the fact most totally blind gamers have never 
experienced mainstream games firsthand, and therefore have no frame of 
reference to compare their accessible games too. As you pointed out many 
blind gamers constantly want more accessible mainstream games without 
understanding how challenging some of those games can be. I don't think 
they fully realize or think about the fact the games they have played 
like Troopenum, Packman Talks, and so on are child's play compared to 
some of the mainstream titles out there. Even my games are child's play 
compared to some of the mainstream games out there. What I'd like to do 
is raise the bar a little higher, and add more difficulty to an 
otherwise pretty so-so game.


Yohandy wrote:
   Why can't those of us that actually want a tough game finally get 
one? Why is it that people are always looking for the easy way out? 
This seems to happen in the audiogame market a lot and it frustrates 
me. If thomas makes his games extremely easy and you beat it in an 
hour, you'll feel good for about 5 minutes then forget all about the 
game. do you guys have any clue the sort of games sighted gamers play? 
we want devs to make mainstream games accessible, but if we keep 
complaining that a game is too hard, then they're just gonna laugh at 
us and ignore us like they've been doing all these years. I personally 
love challenge. It's why I got the Mortal Kombat vs dc universe 
platinum, and why I'm working hard on the Street Fighter IV one. TO my 
knowledge I'm the first blind person to get that platinum and it feels 
darn good. There's nothing as frustrating as those combo challenges, 
but I finally did it! If you guys don't want a hard game, then fine, 
don't buy it. but please let the rest of us enjoy a challenge for once.





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Re: [Audyssey] MOTA.

2009-09-30 Thread Thomas Ward

Hi Ryan,
Even if I were to add more weapons it wouldn't make the game much 
easier. The real challenge with this game is that weapons, ammo, etc is 
based on the games built in random generator. Since items are randomly 
placed at the start of the game it is the luck of the draw here. The 
only way to take the luck factor out is to not randomly place items and 
monsters which would make the game much more boring for sure.
Take healing potions for example. I've found up to five potions on level 
1 before. Other times I am lucky to find one at all. It is completely 
random and I never know from game to game or level to level what I'm 
going to get.


Ryan Conroy wrote:

Tom,

I'm not at all saying make the game easier. I just beat the game, so I know 
it's not impossible. The expert level may be, but that's a whole other story.
All I'm saying is, at least for the beginner dificulty make more weapons 
available, more things on the ground to pick up, ETC. I don't think people are 
thinking about how this is only the first level. If the first level is this 
hard, it's only going to get harder from here in out. So, what do you think 
level 10 will look like?
Another thing, numbers 8, 9, and 0 don't do anything. Can we have some more 
weapons?

Thanks,
Ryan C.


Are you a Shear Genius?  Top Beauty Schools. Click Now!
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Re: [Audyssey] MOTA.

2009-09-30 Thread Thomas Ward

Hi Raul,
Hahahahahaha...That's a good one and kind of the way I feel about it. 
Making a game too easy is like handing them the victory without having 
to work and sweat for it.


Smile.

Raul A. Gallegos wrote:
I guess it's a matter of opinion because I find the beginner level 
rather boring.


If it's made any easier, that would be like, hey, let's go deer 
hunting. You arrive in the Forrest and a ranger hands you a dead deer 
and says, Nice shooting, kid.


Just my opinion.



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Re: [Audyssey] MOTA.

2009-09-30 Thread Charles Rivard
I'm finding the challenge fun, although I haven't been home for most of the 
day to keep working at beating it.  It's going to be fantastic when it comes 
out with all of the levels.  It will be a challenge, which makes it have 
more replay value.

---
Shepherds are the best beasts.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 10:04 AM
Subject: Re: [Audyssey] MOTA.



Hi Johnny,
Shrug...People keep telling me it is too hard, not enough ammo, etc. Thing 
is I've played it a number of times and don't find it particularly 
difficult on beginner. It's harder for the developer of a game to relate, 
I guess, because I am what people might call a master. i know all of the 
secrets in and out and can take advantage of them without thinking about 
them. As a result it is almost impossible for me to see the game the same 
way you do. I often play on the expert level as that level is what I 
consider challenging, and what some might declare ridiculously impossible.



Johnny Tai wrote:
I personally really believe that the 'beginner' experience level is just 
a bit on the ridiculously tough side rofl- of course, cause I haven't 
even beaten it once and I've been at it for hours.
I know some call that replayability, but I think there's a fineline 
between something being replayable and just pure frustration- especially 
when it's so much based on luck- if you grab multiple weapons in the 
first few rooms, great, if not, well, newbs like me can't even run past a 
centaur without dying rofl.
So isn't the whole point of a 'beginner' level about being easy on 
newcomers?
I know this vaguely sound like wining, but I think my point is valid. 
When a person has no idea what's going on and what tricks to use and 
where, he/she doesn't really enjoy dying 20+ times in under a hour rofl.

No one ever kicked ass by saying I can't.



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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Charles Rivard
Does anyone play any of the game that James North created that are now sold 
through


www.draconisentertainment.com

Even on the easy difficulty, you have to work at them.  It makes them fun. 
That's replay value.  MOTA is the same way.  I think it takes skill, not 
only luck, to beat the game, and that's the way I like it.  The randomness 
also adds replay value, and does add a bit of luck to the game, but, again, 
that's replay value.

---
Shepherds are the best beasts.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, September 30, 2009 11:25 AM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




Amen! Nothing is more discouraging than spending $30 on a game and beating
it in a day or two.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Wednesday, September 30, 2009 1:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA

   Why can't those of us that actually want a tough game finally get one?
Why is it that people are always looking for the easy way out? This seems 
to


happen in the audiogame market a lot and it frustrates me. If thomas makes
his games extremely easy and you beat it in an hour, you'll feel good for
about 5 minutes then forget all about the game. do you guys have any clue
the sort of games sighted gamers play? we want devs to make mainstream 
games


accessible, but if we keep complaining that a game is too hard, then 
they're


just gonna laugh at us and ignore us like they've been doing all these
years. I personally love challenge. It's why I got the Mortal Kombat vs dc
universe platinum, and why I'm working hard on the Street Fighter IV one. 
TO


my knowledge I'm the first blind person to get that platinum and it feels
darn good. There's nothing as frustrating as those combo challenges, but I
finally did it! If you guys don't want a hard game, then fine, don't buy 
it.


but please let the rest of us enjoy a challenge for once.


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Re: [Audyssey] first level in Mota

2009-09-30 Thread Thomas Ward

Hi,
Two things. Make sure you climb high enough to jump onto the ledge and 
make sure all weapons are holstered. That way you can jump further.


Clement Chou wrote:

So I've reached a rope. I climb up and it tells me there's a ledge to my left 
and a door. But I can't get onto that level.. because when I jump I drop down 
to where I started. Tips?
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Re: [Audyssey] first level in Mota

2009-09-30 Thread Clement Chou
And regarding jumping... I notice that you can't seem to either jump or duck 
after you've done it once, you have to take a step to do it again. Is this 
intentional? Or is this a potential bug?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 4:58 PM
Subject: Re: [Audyssey] first level in Mota



Hi,
Two things. Make sure you climb high enough to jump onto the ledge and 
make sure all weapons are holstered. That way you can jump further.


Clement Chou wrote:
So I've reached a rope. I climb up and it tells me there's a ledge to my 
left and a door. But I can't get onto that level.. because when I jump I 
drop down to where I started. Tips?

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[Audyssey] Preordering was MOTABeta

2009-09-30 Thread Thomas Ward

Hi Haden,
We are currently not taking preorders for any of our games at this time. 
The main reason is it causes both the customers and developers too much 
stress. Ever since taking on both Alchemy's preorders and my own I've 
been frequently hounded over those games. When will the game be 
released? Why is it taking so long to release the game? Can I have my 
money back? If you don't show me a demo of the game I paid for I'm going 
to take you to court.
As you can see some of the inquaries can get quite nasty. What many of 
these ccustomers fail to realise is I can't do it all over night. It 
isn't my full time job, and I purely work on the games for fun in my 
free time. I never signed up to be a target for someone's hate mail, or 
to be threatened to be sued over using the sales of the preorders to buy 
content for the game/games in question. The also fail to realize by 
answering their endless nag messages is time better spent on working on 
said games.


Hayden Presley wrote:

What about USA Race Way? I'm really looking forward to that one...can you
still preorder that one?
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, September 29, 2009 8:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA beta 7

Hi Haden,
You can't. All preordering was done during the Christmas season of 2007 
when I was expecting to release Montezuma's Revenge. Unfortunately my 
plans got screwed up when the mainstream copyright holders of that game 
decided to threaten me with a law suit if i didn't discontinue the product.


HTH

Hayden Presley wrote:
  

And how do you preorder?
Hayden
  




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Re: [Audyssey] first level in Mota

2009-09-30 Thread Thomas Ward

Hi,
That's not really a bug, but it was suppose to fix a problem with the 
joystick and mouse. I'm thinking of disabling joystick and mouse support 
so jumping will work normally for keyboard users.


Smile.

Clement Chou wrote:
And regarding jumping... I notice that you can't seem to either jump 
or duck after you've done it once, you have to take a step to do it 
again. Is this intentional? Or is this a potential bug?



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Re: [Audyssey] games too hard or too difficult

2009-09-30 Thread Thomas Ward

Hi Raul,
That's a good point. As I mentioned earlier on this or the USA Games 
list it is all about what you are use too playing. I tend to get into 
FPS action games both mainstream and accessible. So side-scrollers like 
MOTA is what I view as pretty simplistic and easy comparatively 
speaking. A blind gamer who has never played the games I've played have 
nothing to really compare it too, and think this is really hard. 
However, the reality is there are games in the mainstream markets 10 
times harder than this.


Raul A. Gallegos wrote:
Hello. The text adventure game I wrote has many sign posts which are 
obvious to some and still present a challenge to others. A person who 
reviewed the game said that if I had any faults was that I tried too 
hard to make it easy for the player. yet my beta testers felt that the 
game gave the player enough choice as to how much hand holding should 
be done. I guess what it comes down to is that experienced text 
adventure players will find the way I did my game easy while newbies 
will find it more difficult so won't mind the sign-post type of style 
I did the game in.


In many ways, I see MOTA in a similar way. Those who are familiar with 
this style of game play will find it easier to play, or at least, not 
difficult for very long, while those who are not used to it, or have 
struggled with this kind of game play will say this is still too hard 
and will want more hand-outs.


Take Shades of Doom for example, when I first started playing it, I 
immediately did the you think you've had it hard so far difficulty. I 
learned the game on this level so that I could appreciate the 
challenges. Now I'm at the point where I play on it's a good day to 
die all the time because I'm used to it. Lone Wolf was another one 
which I didn't care for at first, but that was only because I didn't 
take the time to learn it well. Once I did, it became easy and now I 
can pass just about every mission ever written for it. I even wrote 
some of my own which some people have liked.


I'm just rambling now so I'll shut up, *smile*.



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Re: [Audyssey] Why can't we get a challenging game for once? was MOTA

2009-09-30 Thread shaun everiss
hmmm you have a point, I have friends that can spend days trying to solve a 
game.
One friend I have managed to play for a week non stop and solved a game but 
generally this guy can take a couple months to solve games.
He mostly cheats but yeah people don't realise how envolved some of that stuff 
is.
I suppose when most think of the games being made for the blind they interpret 
them as easier because we are blind, that may have been true at one time but 
with the fact we are able to use most technologies, directx, xna, java etc we 
are almost up with it.
At 12:16 p.m. 1/10/2009, you wrote:
Hi Yohandy,
I think it boils down to the fact most totally blind gamers have never 
experienced mainstream games firsthand, and therefore have no frame of 
reference to compare their accessible games too. As you pointed out many blind 
gamers constantly want more accessible mainstream games without understanding 
how challenging some of those games can be. I don't think they fully realize 
or think about the fact the games they have played like Troopenum, Packman 
Talks, and so on are child's play compared to some of the mainstream titles 
out there. Even my games are child's play compared to some of the mainstream 
games out there. What I'd like to do is raise the bar a little higher, and add 
more difficulty to an otherwise pretty so-so game.

Yohandy wrote:
   Why can't those of us that actually want a tough game finally get one? Why 
 is it that people are always looking for the easy way out? This seems to 
 happen in the audiogame market a lot and it frustrates me. If thomas makes 
 his games extremely easy and you beat it in an hour, you'll feel good for 
 about 5 minutes then forget all about the game. do you guys have any clue 
 the sort of games sighted gamers play? we want devs to make mainstream games 
 accessible, but if we keep complaining that a game is too hard, then they're 
 just gonna laugh at us and ignore us like they've been doing all these 
 years. I personally love challenge. It's why I got the Mortal Kombat vs dc 
 universe platinum, and why I'm working hard on the Street Fighter IV one. TO 
 my knowledge I'm the first blind person to get that platinum and it feels 
 darn good. There's nothing as frustrating as those combo challenges, but I 
 finally did it! If you guys don't want a hard game, then fine, don't buy it. 
 but please let t
he rest of us enjoy a challenge for once.


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Re: [Audyssey] first level in Mota

2009-09-30 Thread Clement Chou
Ah okay. I wasn't sure why it didn't work right when I was trying it. It 
makes trying to duck attacks a problem sometimes.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 5:33 PM
Subject: Re: [Audyssey] first level in Mota



Hi,
That's not really a bug, but it was suppose to fix a problem with the 
joystick and mouse. I'm thinking of disabling joystick and mouse support 
so jumping will work normally for keyboard users.


Smile.

Clement Chou wrote:
And regarding jumping... I notice that you can't seem to either jump or 
duck after you've done it once, you have to take a step to do it again. 
Is this intentional? Or is this a potential bug?



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Re: [Audyssey] MOTA.

2009-09-30 Thread shaun everiss
yeah I'll say going to get it when it comes out, maybe for christmas.
this game is hard but it really kicks but.
At 02:30 p.m. 1/10/2009, you wrote:
I'm finding the challenge fun, although I haven't been home for most of the 
day to keep working at beating it.  It's going to be fantastic when it comes 
out with all of the levels.  It will be a challenge, which makes it have more 
replay value.
---
Shepherds are the best beasts.
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 10:04 AM
Subject: Re: [Audyssey] MOTA.


Hi Johnny,
Shrug...People keep telling me it is too hard, not enough ammo, etc. Thing is 
I've played it a number of times and don't find it particularly difficult on 
beginner. It's harder for the developer of a game to relate, I guess, because 
I am what people might call a master. i know all of the secrets in and out 
and can take advantage of them without thinking about them. As a result it is 
almost impossible for me to see the game the same way you do. I often play on 
the expert level as that level is what I consider challenging, and what some 
might declare ridiculously impossible.


Johnny Tai wrote:
I personally really believe that the 'beginner' experience level is just a 
bit on the ridiculously tough side rofl- of course, cause I haven't even 
beaten it once and I've been at it for hours.
I know some call that replayability, but I think there's a fineline between 
something being replayable and just pure frustration- especially when it's 
so much based on luck- if you grab multiple weapons in the first few rooms, 
great, if not, well, newbs like me can't even run past a centaur without 
dying rofl.
So isn't the whole point of a 'beginner' level about being easy on newcomers?
I know this vaguely sound like wining, but I think my point is valid. When a 
person has no idea what's going on and what tricks to use and where, he/she 
doesn't really enjoy dying 20+ times in under a hour rofl.
No one ever kicked ass by saying I can't.


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Re: [Audyssey] MOTA.

2009-09-30 Thread Bryan Peterson
I'm looking forward to fighting Athena, since by all accounts she was a 
skilled fighter when she chose to do so.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, September 30, 2009 7:05 PM
Subject: Re: [Audyssey] MOTA.



yeah I'll say going to get it when it comes out, maybe for christmas.
this game is hard but it really kicks but.
At 02:30 p.m. 1/10/2009, you wrote:
I'm finding the challenge fun, although I haven't been home for most of 
the day to keep working at beating it.  It's going to be fantastic when it 
comes out with all of the levels.  It will be a challenge, which makes it 
have more replay value.

---
Shepherds are the best beasts.
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 10:04 AM
Subject: Re: [Audyssey] MOTA.



Hi Johnny,
Shrug...People keep telling me it is too hard, not enough ammo, etc. 
Thing is I've played it a number of times and don't find it particularly 
difficult on beginner. It's harder for the developer of a game to relate, 
I guess, because I am what people might call a master. i know all of the 
secrets in and out and can take advantage of them without thinking about 
them. As a result it is almost impossible for me to see the game the same 
way you do. I often play on the expert level as that level is what I 
consider challenging, and what some might declare ridiculously 
impossible.



Johnny Tai wrote:
I personally really believe that the 'beginner' experience level is just 
a bit on the ridiculously tough side rofl- of course, cause I haven't 
even beaten it once and I've been at it for hours.
I know some call that replayability, but I think there's a fineline 
between something being replayable and just pure frustration- especially 
when it's so much based on luck- if you grab multiple weapons in the 
first few rooms, great, if not, well, newbs like me can't even run past 
a centaur without dying rofl.
So isn't the whole point of a 'beginner' level about being easy on 
newcomers?
I know this vaguely sound like wining, but I think my point is valid. 
When a person has no idea what's going on and what tricks to use and 
where, he/she doesn't really enjoy dying 20+ times in under a hour rofl.

No one ever kicked ass by saying I can't.



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Re: [Audyssey] MOTA.

2009-09-30 Thread Bryan Peterson
Raul's comment reminds me of a sketch by commedian Bill Engvall, in fact it 
basically was the sketch reworded and considerably shortened. He was talking 
about how he thought Teeball was just a dumbed down version of baseball to 
give kids a sport to play. And I think the remark applies just as much here. 
Giving people a game they could beat in a day or two or even just a week or 
a few weeks would be like going hunting and having someone hand you a dead 
deer the moment you entered the woods.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 5:26 PM
Subject: Re: [Audyssey] MOTA.



Hi Raul,
Hahahahahaha...That's a good one and kind of the way I feel about it. 
Making a game too easy is like handing them the victory without having to 
work and sweat for it.


Smile.

Raul A. Gallegos wrote:
I guess it's a matter of opinion because I find the beginner level rather 
boring.


If it's made any easier, that would be like, hey, let's go deer hunting. 
You arrive in the Forrest and a ranger hands you a dead deer and says, 
Nice shooting, kid.


Just my opinion.



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Re: [Audyssey] first level in Mota

2009-09-30 Thread Bryan Peterson
That's what I do. If I have the sword I'll take him on. I'll run in close, 
strike him a few times, then run out of the room until my strength 
recharges. Of course I don't bother taking him on unless I've got a potion 
or two to restore health since he does a lot of damage. It takes at least 
thirty strikes from the sword to bring him down, and the sword seems to be 
the most effective weapon in terms of damage.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 5:02 PM
Subject: Re: [Audyssey] first level in Mota



well I am happy to take him on if I have the sword.
Its a good job that monsters don't hound you if you move outside their 
rooms or recharge because I need to charge, attack and retreat several 
times.

At 11:34 a.m. 1/10/2009, you wrote:
Yep, the boss is tough. I'm not yet comfortable enough with my abilities 
to try taking him on every time, so more often than not I run from him. 
But hopefully I'll get good enough with practice and I'll be able to save 
enough health, ammo and potions so that when I get to him I can kill him 
every time.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 4:27 PM
Subject: Re: [Audyssey] first level in Mota


Thanks... though I figured that out the hard way. lol. Just beat the 
boss, and can't wait for the next levels... whenever those come out.
- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 3:09 PM
Subject: Re: [Audyssey] first level in Mota


Well it might help if you make sure your weapon is holstered when you 
jump. That can throw you off. There's actoually about fourteen paces 
between the first pit and the second one.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: Clement Chou 
chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 4:01 PM
Subject: Re: [Audyssey] first level in Mota


Right. Now having done that, I'm stuck on one side of two fire pits. 
And when I line up direct with the first one, and it says 0 meters to 
the left, I die when I jump, because it claims there's another one 
seven meters away from me, same direction. How do you get past this?
- Original Message - From: Raul A. Gallegos 
r...@asmodean.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 2:11 PM
Subject: Re: [Audyssey] first level in Mota



Hi, climb higher, then jump left or right.

Good luck.

On 9/30/2009 5:03 PM, Clement Chou wrote:
So I've reached a rope. I climb up and it tells me there's a ledge to 
my left and a door. But I can't get onto that level.. because when I 
jump I drop down to where I started. Tips?

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--
Raul A. Gallegos
http://www.asmodean.net

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Re: [Audyssey] MOTA.

2009-09-30 Thread Bryan Peterson
That and if you were going for realism you'd have to find impact sounds for 
each form of attack since a monster's fangs, sword, arrow etc would probably 
actually sound different from one another.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 4:56 PM
Subject: Re: [Audyssey] MOTA.



Hi Bryan,
Hmmm...Perhaps I should remove the impact sounds then. It might sound more 
realistic, but might be just enough to have her sscream and yell when she 
gets hit like before.
As far as difficulty goes I don't plan on doing much to change the 
difficulty in the game from here on out. People are asking for something 
like a fist, and that would be fair I suppose. If I do it that's about all 
I'll do to make it slightly easier. A fist wouldn't be as effective as a 
gun, dagger, or sword so might give the player some protection, but isn't 
exactly a great weapon to fallback on. He or she still might find it 
better to evade instead of attack.


Bryan Peterson wrote:
I agree. I personally don't feel the game ought to be changed much if at 
all. More often than not I'm able to beat it, although it does mean I 
have to run from Kerberos sometimes if I didn't get the weapon I wanted. 
Incidentally Tom I figured out why I thought he had a gun. It's because 
the impact sound anytime Angela is hit sounds a lot like the pistol. 
That's true for Kerberos' fangs, the Centaurs' arrows, the skeletons' and 
Amazons' blades, all of it. As for jumping over the enemies I'll have to 
try that sometime, although jumping over a centaur sounds like it might 
be tricky.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Johnny Tai
Okay, beat it...ended up having to cheat by saving game before each door and 
if health dropped too low, went back to saved game and try again...
I was really hoping to be able to win without resorting to that rofl- it 
always make me feel a bit cheap to do that.

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:13 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA




I agree on this front... I can't tell you the number of times I've walked
away from Mota frustrated and wishing I had a real sword to hack something
with. lol. But in all honesty, people need to find a balance. You folks
complain about a game being too easy, but when Mota comes along turn 
around

and say it's too hard. Good thing a lot of people here haven't played
Invincible Tiger: the legend of Han tao... Mota looks really, really easy
compared. lol.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:05 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA



I beat Treasure Hunt from BPC in less than a day, so I can attest to that.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:25 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA



Amen! Nothing is more discouraging than spending $30 on a game and
beating
it in a day or two.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Yohandy
Sent: Wednesday, September 30, 2009 1:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA

   Why can't those of us that actually want a tough game finally get 
one?
Why is it that people are always looking for the easy way out? This 
seems

to

happen in the audiogame market a lot and it frustrates me. If thomas
makes
his games extremely easy and you beat it in an hour, you'll feel good 
for
about 5 minutes then forget all about the game. do you guys have any 
clue

the sort of games sighted gamers play? we want devs to make mainstream
games

accessible, but if we keep complaining that a game is too hard, then
they're

just gonna laugh at us and ignore us like they've been doing all these
years. I personally love challenge. It's why I got the Mortal Kombat vs
dc
universe platinum, and why I'm working hard on the Street Fighter IV 
one.

TO

my knowledge I'm the first blind person to get that platinum and it 
feels

darn good. There's nothing as frustrating as those combo challenges, but
I
finally did it! If you guys don't want a hard game, then fine, don't buy
it.

but please let the rest of us enjoy a challenge for once.


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If you 

Re: [Audyssey] Preordering was MOTABeta

2009-09-30 Thread Hayden Presley
Hi Thomas,
I see what you mean...I bet that can get nasty sometimes.
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, September 30, 2009 7:32 PM
To: Gamers Discussion list
Subject: [Audyssey] Preordering was MOTABeta

Hi Haden,
We are currently not taking preorders for any of our games at this time. 
The main reason is it causes both the customers and developers too much 
stress. Ever since taking on both Alchemy's preorders and my own I've 
been frequently hounded over those games. When will the game be 
released? Why is it taking so long to release the game? Can I have my 
money back? If you don't show me a demo of the game I paid for I'm going 
to take you to court.
As you can see some of the inquaries can get quite nasty. What many of 
these ccustomers fail to realise is I can't do it all over night. It 
isn't my full time job, and I purely work on the games for fun in my 
free time. I never signed up to be a target for someone's hate mail, or 
to be threatened to be sued over using the sales of the preorders to buy 
content for the game/games in question. The also fail to realize by 
answering their endless nag messages is time better spent on working on 
said games.

Hayden Presley wrote:
 What about USA Race Way? I'm really looking forward to that one...can you
 still preorder that one?
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: Tuesday, September 29, 2009 8:14 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] MOTA beta 7

 Hi Haden,
 You can't. All preordering was done during the Christmas season of 2007 
 when I was expecting to release Montezuma's Revenge. Unfortunately my 
 plans got screwed up when the mainstream copyright holders of that game 
 decided to threaten me with a law suit if i didn't discontinue the
product.

 HTH

 Hayden Presley wrote:
   
 And how do you preorder?
 Hayden
   
 


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Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-09-30 Thread Phil Vlasak

Hi Johnny,
I have an aversion to saving my game as I consider it is a way to turn a 
very difficult game to a too easy one jus by saving before each encounter.
I think the idea of saving games is worse than giving you all the weapons in 
the beginning.
If an attack is based on a random number such as a 20 sided dice, then you 
could roll the dice as many times as you need to get the magic 20 and kill 
the creature by saving the game before each attack.

Phil

- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 11:08 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once? 
wasMOTA



Okay, beat it...ended up having to cheat by saving game before each door 
and

if health dropped too low, went back to saved game and try again...
I was really hoping to be able to win without resorting to that rofl- it
always make me feel a bit cheap to do that.
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, 
one
on one self defense training- call or email to book your appointment 
today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:13 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA



I agree on this front... I can't tell you the number of times I've walked
away from Mota frustrated and wishing I had a real sword to hack 
something

with. lol. But in all honesty, people need to find a balance. You folks
complain about a game being too easy, but when Mota comes along turn
around
and say it's too hard. Good thing a lot of people here haven't played
Invincible Tiger: the legend of Han tao... Mota looks really, really easy
compared. lol.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:05 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA


I beat Treasure Hunt from BPC in less than a day, so I can attest to 
that.

Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, September 30, 2009 12:25 PM
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA



Amen! Nothing is more discouraging than spending $30 on a game and
beating
it in a day or two.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
Behalf Of Yohandy
Sent: Wednesday, September 30, 2009 1:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why can't we get a challenging game for once?
wasMOTA

   Why can't those of us that actually want a tough game finally get
one?
Why is it that people are always looking for the easy way out? This
seems
to

happen in the audiogame market a lot and it frustrates me. If thomas
makes
his games extremely easy and you beat it in an hour, you'll feel good
for
about 5 minutes then forget all about the game. do you guys have any
clue
the sort of games sighted gamers play? we want devs to make mainstream
games

accessible, but if we keep complaining that a game is too hard, then
they're

just gonna laugh at us and ignore us like they've been doing all these
years. I personally love challenge. It's why I got the Mortal Kombat vs
dc
universe platinum, and why I'm working hard on the Street Fighter IV
one.
TO

my knowledge I'm the first blind person to get that platinum and it
feels
darn good. There's nothing as frustrating as those combo challenges, 
but

I
finally did it! If you guys don't want a hard game, then fine, don't 
buy

it.

but please let the rest of us enjoy a challenge for once.


---
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All messages are archived and can be searched and read at
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You can make changes or 

[Audyssey] Saving game penalty

2009-09-30 Thread Phil Vlasak

Hi folks,
How about having a penalty to saving the MOTA game.
Each time you save the game 1 percent is taken away from your health.
So even with a healing potion, you would only go back to 99 percent if you 
saved the game once.
For example if you saved the game 20 times your maximum health would be 80 
and could go no higher.
So if you save the game 50 times you would only have half of your health and 
could be killed much easier.

This would take away the addiction of saving the game at each door.
Of course maybe if you got that magic orb you would be restored to full 
health.
Phil 



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