Re: [Audyssey] MODA view
Hi Phil, That's a bit more programming than I had planned on for the view command. I agree that it would be better to speak the nearist item first, but that also requires a much more complex view system. More than i really think is needed to get the basic information across. Besides I am hoping to release by Christmas if possible. That puts me on a time table which i seriously hope I can keep. I've got just over two months to finish up, and I don't want to take any unnecessary delays for 1.0. Smile. Phil Vlasak wrote: Hi Thomas, That sounds better if the things in the room could be sorted by distance and the closest spoken first. Smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Finally! A Victory!
Hi Stephen, Yes, obviously she can see them if you use the view command. That's what the command is there for. O.K. Instead of calling the fires traps let us just call them challenges shall we. I'm not, under any circumstances, going to trade challenge and difficulty here for those gamers that want everything quick and easy. I'm not that kind of gamer, and certainly not that kind of developer. I respect challenge, hard work, and want my games to be slightly difficult to beat. Several players, including myself, felt that the warnings were too easy so they were taken out in this beta. Smile. Stephen wrote: Well for angela, she can see the fire, so I wouldn't exactly call that a trap, I tend to think of traps as those you can't see unless you look very very very hard. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Finally! A Victory!
Hi Phil, Lol! Good one.That would be funny. Seriously though, I could make the fires so they only burn her, take away some health, instead of killing her outright. That would be more realistic although a bit less challenging. That's a thought. Phil Vlasak wrote: Hi Thomas, How about when Angela, reaches 0 meters from the fire you hear the sound of her boots burning? Then the sound of her toes sizzling? Then a clomp clomp and a blowing sound as she dances away from the fire with a hot foot and blows on her toes to try to put them out. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bug in Mysteries of the Ancients
Hi Johnny, Probably most people wood bring a flashlight along, but again adding one to the game would make it too easy to play. That's precisely why there isn't one in the game. Smile. Johnny Tai wrote: One thing I find actually a bit annoying it the torch... I've ran out of it three times now and can't do much cept wander in the dark till something kills me. Would it be logical that if she brought a pistol, she'd bring a flashlight? No one ever kicked ass by saying I can't. Johnny ST Tai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Finally! A Victory!
Now now, Tom. Remember that Rambo always had strategy. *smile* Don't go knocking him or others here might call you on it. On Wed, September 30, 2009 2:38 am, Thomas Ward wrote: Hi Shaun, First, I'll drop you a hint. How you are handling the fires is far more complicated than it needs to be. Think about the c command, and what does it do. How can it help you with this situation? Second, as far as fists goes i've been thinking of it, but have rejected it for the time being. As i mentioned earlier I want the game to be challenging. I'm not going to pander to those gamers that want an easy game, with no challenge, and that can beat it in their sleep. O.K. Maybe adding fists would come in handy. However, you are missing the point of why I reduced the ammo. I want gamers to try and avoid monsters, to figure out a strategy to escape, instead of killing every single monster they see as though they were Rambo or something. HTH Raul A. Gallegos | http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Finally! A Victory!
You'll be so low you could mow the lawn! At 06:37 PM 30/09/2009, you wrote: Now now, Tom. Remember that Rambo always had strategy. *smile* Don't go knocking him or others here might call you on it. On Wed, September 30, 2009 2:38 am, Thomas Ward wrote: Hi Shaun, First, I'll drop you a hint. How you are handling the fires is far more complicated than it needs to be. Think about the c command, and what does it do. How can it help you with this situation? Second, as far as fists goes i've been thinking of it, but have rejected it for the time being. As i mentioned earlier I want the game to be challenging. I'm not going to pander to those gamers that want an easy game, with no challenge, and that can beat it in their sleep. O.K. Maybe adding fists would come in handy. However, you are missing the point of why I reduced the ammo. I want gamers to try and avoid monsters, to figure out a strategy to escape, instead of killing every single monster they see as though they were Rambo or something. HTH Raul A. Gallegos | http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] beat mota and suggestions etc.
hello thomas, although I was not posting to the list I did play mota and yes it's more challenging than beta6. a few seconds ago I finally managed to beat the game, and so I decided to write this email. first of all there should be some sort of a warning on fire pits, and I know many people already asked for this. I don't know if it's just I always was so close to them or what but I always find the amazon warrior's death and hit sounds to be at full volume in the center of the stereofield. also, to be honest I prefered the old boddyfall sound, but that's just me I guess, and the breaving sound is played even when you die and you're in the main menu. __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Finally! A Victory!
thomas, here's a suggestion. on the first difficulties, angela could be alerted about the fire / other traps, just like the old versions. then, wen the player is more experienced, on the harder difficulties she don't say anything, so you have to figure it out. it sounds better in my opinion. and i agree with clement.. make a combination of keys to look ahead / behind you, so you don't need to press v, then see what you need. it's faster. thanks. -Mensagem original- De: Thomas Ward thomasward1...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Quarta, 30 de Setembro de 2009 02:29 Assunto: Re: [Audyssey] Finally! A Victory! Hi Phil, Lol! Good one.That would be funny. Seriously though, I could make the fires so they only burn her, take away some health, instead of killing her outright. That would be more realistic although a bit less challenging. That's a thought. Phil Vlasak wrote: Hi Thomas, How about when Angela, reaches 0 meters from the fire you hear the sound of her boots burning? Then the sound of her toes sizzling? Then a clomp clomp and a blowing sound as she dances away from the fire with a hot foot and blows on her toes to try to put them out. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] beat mota and suggestions etc.
well, i agree with you. but if thomas agrees to my suggestion it whould be more logical, since it will give the player a opportunity to learn the game on the easy difficulties, and by practicing even knowing where the traps are, and distance should you be before jumping, etc. and challenging the player to try the next difficulties by adding this. -Mensagem original- De: william lomas lomaswill...@googlemail.com Para: Gamers Discussion list gamers@audyssey.org Data: Quarta, 30 de Setembro de 2009 11:23 Assunto: Re: [Audyssey] beat mota and suggestions etc. no i think if the warnings of firepits are there it is to easy On 30 Sep 2009, at 11:16, peter Mahach wrote: hello thomas, although I was not posting to the list I did play mota and yes it's more challenging than beta6. a few seconds ago I finally managed to beat the game, and so I decided to write this email. first of all there should be some sort of a warning on fire pits, and I know many people already asked for this. I don't know if it's just I always was so close to them or what but I always find the amazon warrior's death and hit sounds to be at full volume in the center of the stereofield. also, to be honest I prefered the old boddyfall sound, but that's just me I guess, and the breaving sound is played even when you die and you're in the main menu. __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA.
How are we supposed to get passed the enimies? Even when I get passed them, and I'm behind them, they still hit me. Ducking doesn't work, the only thing I can think of doing is jumping over them. That doesn't work either, though. I really think there should be more amo in the pistol. Fifteen shots just isn't enough, especially since it take like ten shots to kill certain enimies. When you only have 15 bullets, and you don't pick up a weapon in the first couple rooms, it's almost impossible to beat. Best Weight Loss Program - Click Here! http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsEGrHWl7MtsLFXi8geMiMxV14Dm450HNaBgaNbNwelaKpJLxyXvXq/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] beat mota and suggestions etc.
But there are wanrning infact. I think that a different footstep sound near to the pit is enough? Regards, Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:23 PM Subject: Re: [Audyssey] beat mota and suggestions etc. no i think if the warnings of firepits are there it is to easy On 30 Sep 2009, at 11:16, peter Mahach wrote: hello thomas, although I was not posting to the list I did play mota and yes it's more challenging than beta6. a few seconds ago I finally managed to beat the game, and so I decided to write this email. first of all there should be some sort of a warning on fire pits, and I know many people already asked for this. I don't know if it's just I always was so close to them or what but I always find the amazon warrior's death and hit sounds to be at full volume in the center of the stereofield. also, to be honest I prefered the old boddyfall sound, but that's just me I guess, and the breaving sound is played even when you die and you're in the main menu. __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4469 (20090930) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4469 (20090930) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Finally! A Victory!
Amen! Mathias got a point, at least with his first suggestion. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus Sent: 30 September 2009 12:30 PM To: gamers@audyssey.org Subject: Re: [Audyssey] Finally! A Victory! thomas, here's a suggestion. on the first difficulties, angela could be alerted about the fire / other traps, just like the old versions. then, wen the player is more experienced, on the harder difficulties she don't say anything, so you have to figure it out. it sounds better in my opinion. and i agree with clement.. make a combination of keys to look ahead / behind you, so you don't need to press v, then see what you need. it's faster. thanks. Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] my gct testing application
hello, my name is peter mahach. I'm from Poland and I'm not the oldest person ever. anyway, I'm pretty good at autoit and I looked at more advanced languages as well such as vb or the jaws scripting language. if there is any game I wanted to create 2 things come to mind. a side scroller with many weapons and enemies, and some sort of a realtime star trek battle simulator. __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] beat mota and suggestions etc.
I agree that perhaps more ammo might be advisable especially since it's a bit dodgy avoiding enemies without taking too much damage. But the firepits are easy enough to deal with if you're willing to make an effort. Actually you just need to get their sound into the center of the stereo field or as close to that as possible. Or you can cheat and use the view command. As long as they're zero meters away you should be able to make the jump. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: peter Mahach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 4:16 AM Subject: [Audyssey] beat mota and suggestions etc. hello thomas, although I was not posting to the list I did play mota and yes it's more challenging than beta6. a few seconds ago I finally managed to beat the game, and so I decided to write this email. first of all there should be some sort of a warning on fire pits, and I know many people already asked for this. I don't know if it's just I always was so close to them or what but I always find the amazon warrior's death and hit sounds to be at full volume in the center of the stereofield. also, to be honest I prefered the old boddyfall sound, but that's just me I guess, and the breaving sound is played even when you die and you're in the main menu. __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bug in Mysteries of the Ancients
I using the exit command from the main menu and the problem comes up. and the problem also the problem comes up when i playing this beta. Yes i have finally uninstalled the beta 6 version. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 1:52 AM Subject: Re: [Audyssey] bug in Mysteries of the Ancients Hi Hayri, Hayri wrote: Firstly when you save the game and have the magnom as your preferred weapon then it switches the sound of gun sound when you load the saved game. My response: O.K. I'll look into it. It seams there is a small bug in the code to load sounds when restoring from a saved game. Thanks for the heads up. Hayri wrote: When I go out of Mysteries of the Ancients I get the following error message... My response: Unfortunately the error messages you posted don't appear to say anything specific about the problem you are having. They are what we call a general protection fault which could be anything under the sun. As I haven't experienced any errors like this I'll need some more information on what you were doing leading up to this problem. For example, did you use the exit program menu option in the main menu or did you try to press alt+f4 to exit the program. Was beta 6 removed before installing beta 7. Information like that can be critical in determining the problem. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA.
I personally really believe that the 'beginner' experience level is just a bit on the ridiculously tough side rofl- of course, cause I haven't even beaten it once and I've been at it for hours. I know some call that replayability, but I think there's a fineline between something being replayable and just pure frustration- especially when it's so much based on luck- if you grab multiple weapons in the first few rooms, great, if not, well, newbs like me can't even run past a centaur without dying rofl. So isn't the whole point of a 'beginner' level about being easy on newcomers? I know this vaguely sound like wining, but I think my point is valid. When a person has no idea what's going on and what tricks to use and where, he/she doesn't really enjoy dying 20+ times in under a hour rofl. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: Ryan Conroy staindadd...@juno.com To: gamers@audyssey.org Sent: Wednesday, September 30, 2009 3:51 AM Subject: [Audyssey] MOTA. How are we supposed to get passed the enimies? Even when I get passed them, and I'm behind them, they still hit me. Ducking doesn't work, the only thing I can think of doing is jumping over them. That doesn't work either, though. I really think there should be more amo in the pistol. Fifteen shots just isn't enough, especially since it take like ten shots to kill certain enimies. When you only have 15 bullets, and you don't pick up a weapon in the first couple rooms, it's almost impossible to beat. Best Weight Loss Program - Click Here! http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsEGrHWl7MtsLFXi8geMiMxV14Dm450HNaBgaNbNwelaKpJLxyXvXq/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.409 / Virus Database: 270.13.115/2403 - Release Date: 09/29/09 17:56:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Finally! A Victory!
Hi Raul, Yeah, right. O.K. instead of Rambo how about postal. In the kind of mood I'm in right now I feel like going postal on someone. Raul A. Gallegos wrote: Now now, Tom. Remember that Rambo always had strategy. *smile* Don't go knocking him or others here might call you on it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA.
Hi Ryan, Admitedly it is hard to get passed an enemy without taking some damage. Don't think I meant you wouldn't take a little damage. However, if you are quick jumping over them and slipping into the next room does help evade them. Often times, not always, a weapon will be in one of the first rooms so I make it a priority to seak out where weapons and ammo are, double back, and kill the enemies in the prier rooms. A lot depends on luck, timing, and practice. That's about all I can say. You said the game is almost impossible to beat. I usually win 9 out of 10 tries so I know it is possible. I admit I have an advantage here, being the games creator, but still I don't really feel the game is that hard once you practice a while. Ryan Conroy wrote: How are we supposed to get passed the enimies? Even when I get passed them, and I'm behind them, they still hit me. Ducking doesn't work, the only thing I can think of doing is jumping over them. That doesn't work either, though. I really think there should be more amo in the pistol. Fifteen shots just isn't enough, especially since it take like ten shots to kill certain enimies. When you only have 15 bullets, and you don't pick up a weapon in the first couple rooms, it's almost impossible to beat. Best Weight Loss Program - Click Here! http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsEGrHWl7MtsLFXi8geMiMxV14Dm450HNaBgaNbNwelaKpJLxyXvXq/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA.
Hi Johnny, Shrug...People keep telling me it is too hard, not enough ammo, etc. Thing is I've played it a number of times and don't find it particularly difficult on beginner. It's harder for the developer of a game to relate, I guess, because I am what people might call a master. i know all of the secrets in and out and can take advantage of them without thinking about them. As a result it is almost impossible for me to see the game the same way you do. I often play on the expert level as that level is what I consider challenging, and what some might declare ridiculously impossible. Johnny Tai wrote: I personally really believe that the 'beginner' experience level is just a bit on the ridiculously tough side rofl- of course, cause I haven't even beaten it once and I've been at it for hours. I know some call that replayability, but I think there's a fineline between something being replayable and just pure frustration- especially when it's so much based on luck- if you grab multiple weapons in the first few rooms, great, if not, well, newbs like me can't even run past a centaur without dying rofl. So isn't the whole point of a 'beginner' level about being easy on newcomers? I know this vaguely sound like wining, but I think my point is valid. When a person has no idea what's going on and what tricks to use and where, he/she doesn't really enjoy dying 20+ times in under a hour rofl. No one ever kicked ass by saying I can't. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA.
Personally I find the beginner level too easy and boring. I usually play the more difficult ones and have yet to beat the game in expert mode. Please don't change it to be easier as I think this would degrade from the replay value. Many thanks. On 9/30/2009 1:04 PM, Thomas Ward wrote: Hi Johnny, Shrug...People keep telling me it is too hard, not enough ammo, etc. Thing is I've played it a number of times and don't find it particularly difficult on beginner. It's harder for the developer of a game to relate, I guess, because I am what people might call a master. i know all of the secrets in and out and can take advantage of them without thinking about them. As a result it is almost impossible for me to see the game the same way you do. I often play on the expert level as that level is what I consider challenging, and what some might declare ridiculously impossible. -- Raul A. Gallegos http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA.
I agree. I personally don't feel the game ought to be changed much if at all. More often than not I'm able to beat it, although it does mean I have to run from Kerberos sometimes if I didn't get the weapon I wanted. Incidentally Tom I figured out why I thought he had a gun. It's because the impact sound anytime Angela is hit sounds a lot like the pistol. That's true for Kerberos' fangs, the Centaurs' arrows, the skeletons' and Amazons' blades, all of it. As for jumping over the enemies I'll have to try that sometime, although jumping over a centaur sounds like it might be tricky. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 10:50 AM Subject: Re: [Audyssey] MOTA. Hi Ryan, Admitedly it is hard to get passed an enemy without taking some damage. Don't think I meant you wouldn't take a little damage. However, if you are quick jumping over them and slipping into the next room does help evade them. Often times, not always, a weapon will be in one of the first rooms so I make it a priority to seak out where weapons and ammo are, double back, and kill the enemies in the prier rooms. A lot depends on luck, timing, and practice. That's about all I can say. You said the game is almost impossible to beat. I usually win 9 out of 10 tries so I know it is possible. I admit I have an advantage here, being the games creator, but still I don't really feel the game is that hard once you practice a while. Ryan Conroy wrote: How are we supposed to get passed the enimies? Even when I get passed them, and I'm behind them, they still hit me. Ducking doesn't work, the only thing I can think of doing is jumping over them. That doesn't work either, though. I really think there should be more amo in the pistol. Fifteen shots just isn't enough, especially since it take like ten shots to kill certain enimies. When you only have 15 bullets, and you don't pick up a weapon in the first couple rooms, it's almost impossible to beat. Best Weight Loss Program - Click Here! http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsEGrHWl7MtsLFXi8geMiMxV14Dm450HNaBgaNbNwelaKpJLxyXvXq/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Finally! A Victory!
Oh gosh. Please Thomas, don't do this. Make the game hard. Make people sweat for it, struggle till they give up, then relaunch the game a few hours later and struggle some more. Make it hard enough that when we finally beat it, we actually feel we accomplished something. It's about time we got some challenging games in the accessible market. - Original Message - From: Matheus an...@bol.com.br To: gamers@audyssey.org Sent: Wednesday, September 30, 2009 6:30 AM Subject: Re: [Audyssey] Finally! A Victory! thomas, here's a suggestion. on the first difficulties, angela could be alerted about the fire / other traps, just like the old versions. then, wen the player is more experienced, on the harder difficulties she don't say anything, so you have to figure it out. it sounds better in my opinion. and i agree with clement.. make a combination of keys to look ahead / behind you, so you don't need to press v, then see what you need. it's faster. thanks. -Mensagem original- De: Thomas Ward thomasward1...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Quarta, 30 de Setembro de 2009 02:29 Assunto: Re: [Audyssey] Finally! A Victory! Hi Phil, Lol! Good one.That would be funny. Seriously though, I could make the fires so they only burn her, take away some health, instead of killing her outright. That would be more realistic although a bit less challenging. That's a thought. Phil Vlasak wrote: Hi Thomas, How about when Angela, reaches 0 meters from the fire you hear the sound of her boots burning? Then the sound of her toes sizzling? Then a clomp clomp and a blowing sound as she dances away from the fire with a hot foot and blows on her toes to try to put them out. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Finally! A Victory!
Hi thomas, Would two difficult settings be a thing you could put into the options, so that more inexperienced gamers could get an easier start? Just a thought that came to mind, so that everyone could play according to their skill level? I don't have any idea if that would make it a lot more work to develop and work on the game. Chrissy -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Wednesday, September 30, 2009 7:51 PM To: Gamers Discussion list Subject: Re: [Audyssey] Finally! A Victory! Oh gosh. Please Thomas, don't do this. Make the game hard. Make people sweat for it, struggle till they give up, then relaunch the game a few hours later and struggle some more. Make it hard enough that when we finally beat it, we actually feel we accomplished something. It's about time we got some challenging games in the accessible market. - Original Message - From: Matheus an...@bol.com.br To: gamers@audyssey.org Sent: Wednesday, September 30, 2009 6:30 AM Subject: Re: [Audyssey] Finally! A Victory! thomas, here's a suggestion. on the first difficulties, angela could be alerted about the fire / other traps, just like the old versions. then, wen the player is more experienced, on the harder difficulties she don't say anything, so you have to figure it out. it sounds better in my opinion. and i agree with clement.. make a combination of keys to look ahead / behind you, so you don't need to press v, then see what you need. it's faster. thanks. -Mensagem original- De: Thomas Ward thomasward1...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Quarta, 30 de Setembro de 2009 02:29 Assunto: Re: [Audyssey] Finally! A Victory! Hi Phil, Lol! Good one.That would be funny. Seriously though, I could make the fires so they only burn her, take away some health, instead of killing her outright. That would be more realistic although a bit less challenging. That's a thought. Phil Vlasak wrote: Hi Thomas, How about when Angela, reaches 0 meters from the fire you hear the sound of her boots burning? Then the sound of her toes sizzling? Then a clomp clomp and a blowing sound as she dances away from the fire with a hot foot and blows on her toes to try to put them out. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? was MOTA
Why can't those of us that actually want a tough game finally get one? Why is it that people are always looking for the easy way out? This seems to happen in the audiogame market a lot and it frustrates me. If thomas makes his games extremely easy and you beat it in an hour, you'll feel good for about 5 minutes then forget all about the game. do you guys have any clue the sort of games sighted gamers play? we want devs to make mainstream games accessible, but if we keep complaining that a game is too hard, then they're just gonna laugh at us and ignore us like they've been doing all these years. I personally love challenge. It's why I got the Mortal Kombat vs dc universe platinum, and why I'm working hard on the Street Fighter IV one. TO my knowledge I'm the first blind person to get that platinum and it feels darn good. There's nothing as frustrating as those combo challenges, but I finally did it! If you guys don't want a hard game, then fine, don't buy it. but please let the rest of us enjoy a challenge for once. - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 9:02 AM Subject: Re: [Audyssey] MOTA. I personally really believe that the 'beginner' experience level is just a bit on the ridiculously tough side rofl- of course, cause I haven't even beaten it once and I've been at it for hours. I know some call that replayability, but I think there's a fineline between something being replayable and just pure frustration- especially when it's so much based on luck- if you grab multiple weapons in the first few rooms, great, if not, well, newbs like me can't even run past a centaur without dying rofl. So isn't the whole point of a 'beginner' level about being easy on newcomers? I know this vaguely sound like wining, but I think my point is valid. When a person has no idea what's going on and what tricks to use and where, he/she doesn't really enjoy dying 20+ times in under a hour rofl. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: Ryan Conroy staindadd...@juno.com To: gamers@audyssey.org Sent: Wednesday, September 30, 2009 3:51 AM Subject: [Audyssey] MOTA. How are we supposed to get passed the enimies? Even when I get passed them, and I'm behind them, they still hit me. Ducking doesn't work, the only thing I can think of doing is jumping over them. That doesn't work either, though. I really think there should be more amo in the pistol. Fifteen shots just isn't enough, especially since it take like ten shots to kill certain enimies. When you only have 15 bullets, and you don't pick up a weapon in the first couple rooms, it's almost impossible to beat. Best Weight Loss Program - Click Here! http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsEGrHWl7MtsLFXi8geMiMxV14Dm450HNaBgaNbNwelaKpJLxyXvXq/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.409 / Virus Database: 270.13.115/2403 - Release Date: 09/29/09 17:56:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All
Re: [Audyssey] beat mota and suggestions etc.
If this game was made with sighted people in mind, do you think they'd hear a beep or whatever right before the pit? guess what? they won't. they'll see it. So why can't you guys use the commands at your disposal to figure things out? they aren't there because the dev enjoys adding extra keyboard commands, but to help the player - Original Message - From: Matheus an...@bol.com.br To: gamers@audyssey.org Sent: Wednesday, September 30, 2009 6:34 AM Subject: Re: [Audyssey] beat mota and suggestions etc. well, i agree with you. but if thomas agrees to my suggestion it whould be more logical, since it will give the player a opportunity to learn the game on the easy difficulties, and by practicing even knowing where the traps are, and distance should you be before jumping, etc. and challenging the player to try the next difficulties by adding this. -Mensagem original- De: william lomas lomaswill...@googlemail.com Para: Gamers Discussion list gamers@audyssey.org Data: Quarta, 30 de Setembro de 2009 11:23 Assunto: Re: [Audyssey] beat mota and suggestions etc. no i think if the warnings of firepits are there it is to easy On 30 Sep 2009, at 11:16, peter Mahach wrote: hello thomas, although I was not posting to the list I did play mota and yes it's more challenging than beta6. a few seconds ago I finally managed to beat the game, and so I decided to write this email. first of all there should be some sort of a warning on fire pits, and I know many people already asked for this. I don't know if it's just I always was so close to them or what but I always find the amazon warrior's death and hit sounds to be at full volume in the center of the stereofield. also, to be honest I prefered the old boddyfall sound, but that's just me I guess, and the breaving sound is played even when you die and you're in the main menu. __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fw: Super Street Fighter 4!
Hey that's how these companies make money. Look at how many guitar hero games have come out? all those songs could've been released as dlc. apparently we don't mind much cause gamers worldwide are buying these games. as long as we keep on buying, they'll keep on releasing new ones. - Original Message - From: James Dietz james.j.di...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:25 AM Subject: Re: [Audyssey] Fw: Super Street Fighter 4! I'm sure they're right. That doesn't stop me from disliking updated editions of games. Why would I invest in a game if a better version will come out within a year or so? (Yes I know that SFIV owners will be getting something extra, but in the long run I think it might've been better and less of a money-grabbing strategy to save those characters for the mentioned new installment) On 9/29/09, Yohandy yohand...@gmail.com wrote: apparently they made some upgrades to the engine that prevents them from making the content downloadable. here's the gamespot article http://tgs.gamespot.com/story/6230625/super-street-fighter-iv-impressions-first-look?tag=topslot;thumb;1 - Original Message - From: James Dietz james.j.di...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, September 29, 2009 10:29 PM Subject: Re: [Audyssey] Fw: Super Street Fighter 4! Oh... great... I guess. I actually thought Capcom would steer future upgrades to online purchases rather than make an entire new game. On 9/29/09, Clement Chou chou.clem...@gmail.com wrote: - Original Message - From: Clement Chou To: brandonsl...@freelists.org Sent: Tuesday, September 29, 2009 8:07 AM Subject: Super Street Fighter 4! So in typical capcom fashion, another SF game is set for release is spring of 2010. New characters and gameplay tweeks are all the confirmed details at the moment. I'm looking forward to this! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Amen! Nothing is more discouraging than spending $30 on a game and beating it in a day or two. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Wednesday, September 30, 2009 1:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Why can't those of us that actually want a tough game finally get one? Why is it that people are always looking for the easy way out? This seems to happen in the audiogame market a lot and it frustrates me. If thomas makes his games extremely easy and you beat it in an hour, you'll feel good for about 5 minutes then forget all about the game. do you guys have any clue the sort of games sighted gamers play? we want devs to make mainstream games accessible, but if we keep complaining that a game is too hard, then they're just gonna laugh at us and ignore us like they've been doing all these years. I personally love challenge. It's why I got the Mortal Kombat vs dc universe platinum, and why I'm working hard on the Street Fighter IV one. TO my knowledge I'm the first blind person to get that platinum and it feels darn good. There's nothing as frustrating as those combo challenges, but I finally did it! If you guys don't want a hard game, then fine, don't buy it. but please let the rest of us enjoy a challenge for once. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA.
Tom, I'm not at all saying make the game easier. I just beat the game, so I know it's not impossible. The expert level may be, but that's a whole other story. All I'm saying is, at least for the beginner dificulty make more weapons available, more things on the ground to pick up, ETC. I don't think people are thinking about how this is only the first level. If the first level is this hard, it's only going to get harder from here in out. So, what do you think level 10 will look like? Another thing, numbers 8, 9, and 0 don't do anything. Can we have some more weapons? Thanks, Ryan C. Are you a Shear Genius? Top Beauty Schools. Click Now! http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsNMGHZvyo5wTzo00qQdkHMpvh57g0qhYB9jQkMH0aGMBvhQP2AN9G/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Fw: You have uploaded a file (Filename: Mysteries of the Ancients on the advanced difficulty level.mp3)
- Original Message - From: sendspace To: ha...@ka-net.dk Sent: Wednesday, September 30, 2009 8:41 PM Subject: You have uploaded a file (Filename: Mysteries of the Ancients on the advanced difficulty level.mp3) sendspace.com file upload confirmation for ha...@ka-net.dk You have successfully uploaded a file called Mysteries of the Ancients on the advanced difficulty level.mp3 (10 MB), to sendspace. You can use the following link to retrieve your file: http://www.sendspace.com/file/cp704o You can use the following link to delete your file: http://www.sendspace.com/delete/cp704o/f9c3bfb953bbde8876d102db2503975a The files may be available for a limited time only, if you are not a sendspace Max member. If you gave us a recipient's email address they have now been sent the download link. Thank you for using sendspace. If you have any questions, please visit us again at http://www.sendspace.com. sendspace.com - The best free file sharing service. - Please do not reply to this email. This auto-mailbox is not monitored and you will not receive a response. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA.
I guess it's a matter of opinion because I find the beginner level rather boring. If it's made any easier, that would be like, hey, let's go deer hunting. You arrive in the Forrest and a ranger hands you a dead deer and says, Nice shooting, kid. Just my opinion. On 9/30/2009 2:40 PM, Ryan Conroy wrote: Tom, I'm not at all saying make the game easier. I just beat the game, so I know it's not impossible. The expert level may be, but that's a whole other story. All I'm saying is, at least for the beginner dificulty make more weapons available, more things on the ground to pick up, ETC. I don't think people are thinking about how this is only the first level. If the first level is this hard, it's only going to get harder from here in out. So, what do you think level 10 will look like? Another thing, numbers 8, 9, and 0 don't do anything. Can we have some more weapons? Thanks, Ryan C. Are you a Shear Genius? Top Beauty Schools. Click Now! http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsNMGHZvyo5wTzo00qQdkHMpvh57g0qhYB9jQkMH0aGMBvhQP2AN9G/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Raul A. Gallegos http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Here here! It's sad actually. We complain that our games are too easy. Then Thomas tries to correct this problem and we turn around and complain it's too hard. I'll be the first to admit that MOTA's frustrated me but it's also made me more determined than ever to own a copy when the game's released. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:09 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Why can't those of us that actually want a tough game finally get one? Why is it that people are always looking for the easy way out? This seems to happen in the audiogame market a lot and it frustrates me. If thomas makes his games extremely easy and you beat it in an hour, you'll feel good for about 5 minutes then forget all about the game. do you guys have any clue the sort of games sighted gamers play? we want devs to make mainstream games accessible, but if we keep complaining that a game is too hard, then they're just gonna laugh at us and ignore us like they've been doing all these years. I personally love challenge. It's why I got the Mortal Kombat vs dc universe platinum, and why I'm working hard on the Street Fighter IV one. TO my knowledge I'm the first blind person to get that platinum and it feels darn good. There's nothing as frustrating as those combo challenges, but I finally did it! If you guys don't want a hard game, then fine, don't buy it. but please let the rest of us enjoy a challenge for once. - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 9:02 AM Subject: Re: [Audyssey] MOTA. I personally really believe that the 'beginner' experience level is just a bit on the ridiculously tough side rofl- of course, cause I haven't even beaten it once and I've been at it for hours. I know some call that replayability, but I think there's a fineline between something being replayable and just pure frustration- especially when it's so much based on luck- if you grab multiple weapons in the first few rooms, great, if not, well, newbs like me can't even run past a centaur without dying rofl. So isn't the whole point of a 'beginner' level about being easy on newcomers? I know this vaguely sound like wining, but I think my point is valid. When a person has no idea what's going on and what tricks to use and where, he/she doesn't really enjoy dying 20+ times in under a hour rofl. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: Ryan Conroy staindadd...@juno.com To: gamers@audyssey.org Sent: Wednesday, September 30, 2009 3:51 AM Subject: [Audyssey] MOTA. How are we supposed to get passed the enimies? Even when I get passed them, and I'm behind them, they still hit me. Ducking doesn't work, the only thing I can think of doing is jumping over them. That doesn't work either, though. I really think there should be more amo in the pistol. Fifteen shots just isn't enough, especially since it take like ten shots to kill certain enimies. When you only have 15 bullets, and you don't pick up a weapon in the first couple rooms, it's almost impossible to beat. Best Weight Loss Program - Click Here! http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsEGrHWl7MtsLFXi8geMiMxV14Dm450HNaBgaNbNwelaKpJLxyXvXq/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.409 / Virus Database: 270.13.115/2403 - Release Date: 09/29/09 17:56:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
I beat Treasure Hunt from BPC in less than a day, so I can attest to that. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:25 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Amen! Nothing is more discouraging than spending $30 on a game and beating it in a day or two. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Wednesday, September 30, 2009 1:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Why can't those of us that actually want a tough game finally get one? Why is it that people are always looking for the easy way out? This seems to happen in the audiogame market a lot and it frustrates me. If thomas makes his games extremely easy and you beat it in an hour, you'll feel good for about 5 minutes then forget all about the game. do you guys have any clue the sort of games sighted gamers play? we want devs to make mainstream games accessible, but if we keep complaining that a game is too hard, then they're just gonna laugh at us and ignore us like they've been doing all these years. I personally love challenge. It's why I got the Mortal Kombat vs dc universe platinum, and why I'm working hard on the Street Fighter IV one. TO my knowledge I'm the first blind person to get that platinum and it feels darn good. There's nothing as frustrating as those combo challenges, but I finally did it! If you guys don't want a hard game, then fine, don't buy it. but please let the rest of us enjoy a challenge for once. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA.
Yeah, I can sort of relate to that since I've been building for mud for years. My first area turned out to be a total failure in the public eye, even though the design was beautiful, the storyline was strong and the rewards were good- it got trashed by the imms eventually cause too many people found it 'not player friendly.' And you know what, even to this day, three eyars later, I still disaggree with them cause it was perfectly playable for me and my testers. And now the shoe's on the other foot with me and MOTA...rofl No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 10:04 AM Subject: Re: [Audyssey] MOTA. Hi Johnny, Shrug...People keep telling me it is too hard, not enough ammo, etc. Thing is I've played it a number of times and don't find it particularly difficult on beginner. It's harder for the developer of a game to relate, I guess, because I am what people might call a master. i know all of the secrets in and out and can take advantage of them without thinking about them. As a result it is almost impossible for me to see the game the same way you do. I often play on the expert level as that level is what I consider challenging, and what some might declare ridiculously impossible. Johnny Tai wrote: I personally really believe that the 'beginner' experience level is just a bit on the ridiculously tough side rofl- of course, cause I haven't even beaten it once and I've been at it for hours. I know some call that replayability, but I think there's a fineline between something being replayable and just pure frustration- especially when it's so much based on luck- if you grab multiple weapons in the first few rooms, great, if not, well, newbs like me can't even run past a centaur without dying rofl. So isn't the whole point of a 'beginner' level about being easy on newcomers? I know this vaguely sound like wining, but I think my point is valid. When a person has no idea what's going on and what tricks to use and where, he/she doesn't really enjoy dying 20+ times in under a hour rofl. No one ever kicked ass by saying I can't. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.409 / Virus Database: 270.13.115/2405 - Release Date: 09/30/09 10:35:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
I agree on this front... I can't tell you the number of times I've walked away from Mota frustrated and wishing I had a real sword to hack something with. lol. But in all honesty, people need to find a balance. You folks complain about a game being too easy, but when Mota comes along turn around and say it's too hard. Good thing a lot of people here haven't played Invincible Tiger: the legend of Han tao... Mota looks really, really easy compared. lol. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:05 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA I beat Treasure Hunt from BPC in less than a day, so I can attest to that. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:25 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Amen! Nothing is more discouraging than spending $30 on a game and beating it in a day or two. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Wednesday, September 30, 2009 1:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Why can't those of us that actually want a tough game finally get one? Why is it that people are always looking for the easy way out? This seems to happen in the audiogame market a lot and it frustrates me. If thomas makes his games extremely easy and you beat it in an hour, you'll feel good for about 5 minutes then forget all about the game. do you guys have any clue the sort of games sighted gamers play? we want devs to make mainstream games accessible, but if we keep complaining that a game is too hard, then they're just gonna laugh at us and ignore us like they've been doing all these years. I personally love challenge. It's why I got the Mortal Kombat vs dc universe platinum, and why I'm working hard on the Street Fighter IV one. TO my knowledge I'm the first blind person to get that platinum and it feels darn good. There's nothing as frustrating as those combo challenges, but I finally did it! If you guys don't want a hard game, then fine, don't buy it. but please let the rest of us enjoy a challenge for once. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
(20090930) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4471 (20090930) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] does anyone
Phil vlasak is the guy to contact. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on Behalf Of michael barnes Sent: Tuesday, September 29, 2009 4:50 AM To: gamers@audyssey.org Subject: [Audyssey] does anyone i'm looking for dungeons and dragons game to play does anyone know of where i can play this game online -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4470 (20090930) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4471 (20090930) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA.
All I have to say is this game should be based on skill, not luck. If you like it based it on luck, that's cool. It shouldn't be though. Medical Billing Careers Click here for a Medical Billing Career. Get free info Apply Today! http://thirdpartyoffers.juno.com/TGL2131/c?cp=RyF4k19F9xxsjJ9imGF9swAAJz2jaNpB6CPeiffPNfNRseoUAAQFAFpkez4AAAMlABNldAA= --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] games too hard or too difficult
Hello. The text adventure game I wrote has many sign posts which are obvious to some and still present a challenge to others. A person who reviewed the game said that if I had any faults was that I tried too hard to make it easy for the player. yet my beta testers felt that the game gave the player enough choice as to how much hand holding should be done. I guess what it comes down to is that experienced text adventure players will find the way I did my game easy while newbies will find it more difficult so won't mind the sign-post type of style I did the game in. In many ways, I see MOTA in a similar way. Those who are familiar with this style of game play will find it easier to play, or at least, not difficult for very long, while those who are not used to it, or have struggled with this kind of game play will say this is still too hard and will want more hand-outs. Take Shades of Doom for example, when I first started playing it, I immediately did the you think you've had it hard so far difficulty. I learned the game on this level so that I could appreciate the challenges. Now I'm at the point where I play on it's a good day to die all the time because I'm used to it. Lone Wolf was another one which I didn't care for at first, but that was only because I didn't take the time to learn it well. Once I did, it became easy and now I can pass just about every mission ever written for it. I even wrote some of my own which some people have liked. I'm just rambling now so I'll shut up, *smile*. On 9/30/2009 3:06 PM, Johnny Tai wrote: Yeah, I can sort of relate to that since I've been building for mud for years. My first area turned out to be a total failure in the public eye, even though the design was beautiful, the storyline was strong and the rewards were good- it got trashed by the imms eventually cause too many people found it 'not player friendly.' And you know what, even to this day, three eyars later, I still disaggree with them cause it was perfectly playable for me and my testers. And now the shoe's on the other foot with me and MOTA...rofl No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca -- Raul A. Gallegos http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] first level in Mota
So I've reached a rope. I climb up and it tells me there's a ledge to my left and a door. But I can't get onto that level.. because when I jump I drop down to where I started. Tips? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4470 (20090930) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4471 (20090930) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4471 (20090930) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4471 (20090930) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first level in Mota
Hi, climb higher, then jump left or right. Good luck. On 9/30/2009 5:03 PM, Clement Chou wrote: So I've reached a rope. I climb up and it tells me there's a ledge to my left and a door. But I can't get onto that level.. because when I jump I drop down to where I started. Tips? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Raul A. Gallegos http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
exactly! Man I'm so close to tossing my controller through a window with invincible tiger. in some parts you have like 4 enemies coming at you from both sides all punching you simultaneously. extremely frustrating, but I love the challenge. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 3:13 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA I agree on this front... I can't tell you the number of times I've walked away from Mota frustrated and wishing I had a real sword to hack something with. lol. But in all honesty, people need to find a balance. You folks complain about a game being too easy, but when Mota comes along turn around and say it's too hard. Good thing a lot of people here haven't played Invincible Tiger: the legend of Han tao... Mota looks really, really easy compared. lol. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:05 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA I beat Treasure Hunt from BPC in less than a day, so I can attest to that. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:25 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Amen! Nothing is more discouraging than spending $30 on a game and beating it in a day or two. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Wednesday, September 30, 2009 1:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Why can't those of us that actually want a tough game finally get one? Why is it that people are always looking for the easy way out? This seems to happen in the audiogame market a lot and it frustrates me. If thomas makes his games extremely easy and you beat it in an hour, you'll feel good for about 5 minutes then forget all about the game. do you guys have any clue the sort of games sighted gamers play? we want devs to make mainstream games accessible, but if we keep complaining that a game is too hard, then they're just gonna laugh at us and ignore us like they've been doing all these years. I personally love challenge. It's why I got the Mortal Kombat vs dc universe platinum, and why I'm working hard on the Street Fighter IV one. TO my knowledge I'm the first blind person to get that platinum and it feels darn good. There's nothing as frustrating as those combo challenges, but I finally did it! If you guys don't want a hard game, then fine, don't buy it. but please let the rest of us enjoy a challenge for once. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
Re: [Audyssey] MOTA.
Ryan, as thomas previously stated, the weapons are randomized. the entire level is. - Original Message - From: Ryan Conroy staindadd...@juno.com To: gamers@audyssey.org Sent: Wednesday, September 30, 2009 2:40 PM Subject: Re: [Audyssey] MOTA. Tom, I'm not at all saying make the game easier. I just beat the game, so I know it's not impossible. The expert level may be, but that's a whole other story. All I'm saying is, at least for the beginner dificulty make more weapons available, more things on the ground to pick up, ETC. I don't think people are thinking about how this is only the first level. If the first level is this hard, it's only going to get harder from here in out. So, what do you think level 10 will look like? Another thing, numbers 8, 9, and 0 don't do anything. Can we have some more weapons? Thanks, Ryan C. Are you a Shear Genius? Top Beauty Schools. Click Now! http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsNMGHZvyo5wTzo00qQdkHMpvh57g0qhYB9jQkMH0aGMBvhQP2AN9G/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first level in Mota
Right. Now having done that, I'm stuck on one side of two fire pits. And when I line up direct with the first one, and it says 0 meters to the left, I die when I jump, because it claims there's another one seven meters away from me, same direction. How do you get past this? - Original Message - From: Raul A. Gallegos r...@asmodean.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 2:11 PM Subject: Re: [Audyssey] first level in Mota Hi, climb higher, then jump left or right. Good luck. On 9/30/2009 5:03 PM, Clement Chou wrote: So I've reached a rope. I climb up and it tells me there's a ledge to my left and a door. But I can't get onto that level.. because when I jump I drop down to where I started. Tips? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Raul A. Gallegos http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first level in Mota
Well it might help if you make sure your weapon is holstered when you jump. That can throw you off. There's actoually about fourteen paces between the first pit and the second one. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 4:01 PM Subject: Re: [Audyssey] first level in Mota Right. Now having done that, I'm stuck on one side of two fire pits. And when I line up direct with the first one, and it says 0 meters to the left, I die when I jump, because it claims there's another one seven meters away from me, same direction. How do you get past this? - Original Message - From: Raul A. Gallegos r...@asmodean.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 2:11 PM Subject: Re: [Audyssey] first level in Mota Hi, climb higher, then jump left or right. Good luck. On 9/30/2009 5:03 PM, Clement Chou wrote: So I've reached a rope. I climb up and it tells me there's a ledge to my left and a door. But I can't get onto that level.. because when I jump I drop down to where I started. Tips? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Raul A. Gallegos http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA.
Let's just face it. People are going to complain no matter what, if anything, Thomas does. It's no wonder some of us have a bit of an unwelcome rep in the sighted world. We complain something's too easy, then turn around when the challenge is upped and complain that it's too hard. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 3:54 PM Subject: Re: [Audyssey] MOTA. Ryan, as thomas previously stated, the weapons are randomized. the entire level is. - Original Message - From: Ryan Conroy staindadd...@juno.com To: gamers@audyssey.org Sent: Wednesday, September 30, 2009 2:40 PM Subject: Re: [Audyssey] MOTA. Tom, I'm not at all saying make the game easier. I just beat the game, so I know it's not impossible. The expert level may be, but that's a whole other story. All I'm saying is, at least for the beginner dificulty make more weapons available, more things on the ground to pick up, ETC. I don't think people are thinking about how this is only the first level. If the first level is this hard, it's only going to get harder from here in out. So, what do you think level 10 will look like? Another thing, numbers 8, 9, and 0 don't do anything. Can we have some more weapons? Thanks, Ryan C. Are you a Shear Genius? Top Beauty Schools. Click Now! http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsNMGHZvyo5wTzo00qQdkHMpvh57g0qhYB9jQkMH0aGMBvhQP2AN9G/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bug in Mysteries of the Ancients
If the torch goes out before you get very far, move faster? Just a thought. --- Shepherds are the best beasts. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, September 29, 2009 11:46 PM Subject: Re: [Audyssey] bug in Mysteries of the Ancients Hi Johnny, Probably most people wood bring a flashlight along, but again adding one to the game would make it too easy to play. That's precisely why there isn't one in the game. Smile. Johnny Tai wrote: One thing I find actually a bit annoying it the torch... I've ran out of it three times now and can't do much cept wander in the dark till something kills me. Would it be logical that if she brought a pistol, she'd bring a flashlight? No one ever kicked ass by saying I can't. Johnny ST Tai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first level in Mota
Thanks... though I figured that out the hard way. lol. Just beat the boss, and can't wait for the next levels... whenever those come out. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 3:09 PM Subject: Re: [Audyssey] first level in Mota Well it might help if you make sure your weapon is holstered when you jump. That can throw you off. There's actoually about fourteen paces between the first pit and the second one. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 4:01 PM Subject: Re: [Audyssey] first level in Mota Right. Now having done that, I'm stuck on one side of two fire pits. And when I line up direct with the first one, and it says 0 meters to the left, I die when I jump, because it claims there's another one seven meters away from me, same direction. How do you get past this? - Original Message - From: Raul A. Gallegos r...@asmodean.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 2:11 PM Subject: Re: [Audyssey] first level in Mota Hi, climb higher, then jump left or right. Good luck. On 9/30/2009 5:03 PM, Clement Chou wrote: So I've reached a rope. I climb up and it tells me there's a ledge to my left and a door. But I can't get onto that level.. because when I jump I drop down to where I started. Tips? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Raul A. Gallegos http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first level in Mota
Yep, the boss is tough. I'm not yet comfortable enough with my abilities to try taking him on every time, so more often than not I run from him. But hopefully I'll get good enough with practice and I'll be able to save enough health, ammo and potions so that when I get to him I can kill him every time. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 4:27 PM Subject: Re: [Audyssey] first level in Mota Thanks... though I figured that out the hard way. lol. Just beat the boss, and can't wait for the next levels... whenever those come out. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 3:09 PM Subject: Re: [Audyssey] first level in Mota Well it might help if you make sure your weapon is holstered when you jump. That can throw you off. There's actoually about fourteen paces between the first pit and the second one. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 4:01 PM Subject: Re: [Audyssey] first level in Mota Right. Now having done that, I'm stuck on one side of two fire pits. And when I line up direct with the first one, and it says 0 meters to the left, I die when I jump, because it claims there's another one seven meters away from me, same direction. How do you get past this? - Original Message - From: Raul A. Gallegos r...@asmodean.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 2:11 PM Subject: Re: [Audyssey] first level in Mota Hi, climb higher, then jump left or right. Good luck. On 9/30/2009 5:03 PM, Clement Chou wrote: So I've reached a rope. I climb up and it tells me there's a ledge to my left and a door. But I can't get onto that level.. because when I jump I drop down to where I started. Tips? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Raul A. Gallegos http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
No bloody kidding. Stop whining! - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, September 30, 2009 1:25 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Amen! Nothing is more discouraging than spending $30 on a game and beating it in a day or two. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Wednesday, September 30, 2009 1:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Why can't those of us that actually want a tough game finally get one? Why is it that people are always looking for the easy way out? This seems to happen in the audiogame market a lot and it frustrates me. If thomas makes his games extremely easy and you beat it in an hour, you'll feel good for about 5 minutes then forget all about the game. do you guys have any clue the sort of games sighted gamers play? we want devs to make mainstream games accessible, but if we keep complaining that a game is too hard, then they're just gonna laugh at us and ignore us like they've been doing all these years. I personally love challenge. It's why I got the Mortal Kombat vs dc universe platinum, and why I'm working hard on the Street Fighter IV one. TO my knowledge I'm the first blind person to get that platinum and it feels darn good. There's nothing as frustrating as those combo challenges, but I finally did it! If you guys don't want a hard game, then fine, don't buy it. but please let the rest of us enjoy a challenge for once. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA.
Hi Raul, Thanks for the support. For a while there I was beginning to think I was alone in thinking beginner is too easy. I also play on advanced or expert when not testing because they are the only levels that offers some real challenge. beginner I can beat 9 out of every 10 times without really trying hard. So I don't have any intention to make the game easier to play. Raul A. Gallegos wrote: Personally I find the beginner level too easy and boring. I usually play the more difficult ones and have yet to beat the game in expert mode. Please don't change it to be easier as I think this would degrade from the replay value. Many thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA.
Hi Bryan, Hmmm...Perhaps I should remove the impact sounds then. It might sound more realistic, but might be just enough to have her sscream and yell when she gets hit like before. As far as difficulty goes I don't plan on doing much to change the difficulty in the game from here on out. People are asking for something like a fist, and that would be fair I suppose. If I do it that's about all I'll do to make it slightly easier. A fist wouldn't be as effective as a gun, dagger, or sword so might give the player some protection, but isn't exactly a great weapon to fallback on. He or she still might find it better to evade instead of attack. Bryan Peterson wrote: I agree. I personally don't feel the game ought to be changed much if at all. More often than not I'm able to beat it, although it does mean I have to run from Kerberos sometimes if I didn't get the weapon I wanted. Incidentally Tom I figured out why I thought he had a gun. It's because the impact sound anytime Angela is hit sounds a lot like the pistol. That's true for Kerberos' fangs, the Centaurs' arrows, the skeletons' and Amazons' blades, all of it. As for jumping over the enemies I'll have to try that sometime, although jumping over a centaur sounds like it might be tricky. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Finally! A Victory!
Hi Yohandy, Great minds think alike. Grin. Yohandy wrote: Oh gosh. Please Thomas, don't do this. Make the game hard. Make people sweat for it, struggle till they give up, then relaunch the game a few hours later and struggle some more. Make it hard enough that when we finally beat it, we actually feel we accomplished something. It's about time we got some challenging games in the accessible market. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first level in Mota
well I am happy to take him on if I have the sword. Its a good job that monsters don't hound you if you move outside their rooms or recharge because I need to charge, attack and retreat several times. At 11:34 a.m. 1/10/2009, you wrote: Yep, the boss is tough. I'm not yet comfortable enough with my abilities to try taking him on every time, so more often than not I run from him. But hopefully I'll get good enough with practice and I'll be able to save enough health, ammo and potions so that when I get to him I can kill him every time. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 4:27 PM Subject: Re: [Audyssey] first level in Mota Thanks... though I figured that out the hard way. lol. Just beat the boss, and can't wait for the next levels... whenever those come out. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 3:09 PM Subject: Re: [Audyssey] first level in Mota Well it might help if you make sure your weapon is holstered when you jump. That can throw you off. There's actoually about fourteen paces between the first pit and the second one. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 4:01 PM Subject: Re: [Audyssey] first level in Mota Right. Now having done that, I'm stuck on one side of two fire pits. And when I line up direct with the first one, and it says 0 meters to the left, I die when I jump, because it claims there's another one seven meters away from me, same direction. How do you get past this? - Original Message - From: Raul A. Gallegos r...@asmodean.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 2:11 PM Subject: Re: [Audyssey] first level in Mota Hi, climb higher, then jump left or right. Good luck. On 9/30/2009 5:03 PM, Clement Chou wrote: So I've reached a rope. I climb up and it tells me there's a ledge to my left and a door. But I can't get onto that level.. because when I jump I drop down to where I started. Tips? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Raul A. Gallegos http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __
Re: [Audyssey] MOTA.
hmmm would be usefull for say a skull thats just an anoyance. At 11:56 a.m. 1/10/2009, you wrote: Hi Bryan, Hmmm...Perhaps I should remove the impact sounds then. It might sound more realistic, but might be just enough to have her sscream and yell when she gets hit like before. As far as difficulty goes I don't plan on doing much to change the difficulty in the game from here on out. People are asking for something like a fist, and that would be fair I suppose. If I do it that's about all I'll do to make it slightly easier. A fist wouldn't be as effective as a gun, dagger, or sword so might give the player some protection, but isn't exactly a great weapon to fallback on. He or she still might find it better to evade instead of attack. Bryan Peterson wrote: I agree. I personally don't feel the game ought to be changed much if at all. More often than not I'm able to beat it, although it does mean I have to run from Kerberos sometimes if I didn't get the weapon I wanted. Incidentally Tom I figured out why I thought he had a gun. It's because the impact sound anytime Angela is hit sounds a lot like the pistol. That's true for Kerberos' fangs, the Centaurs' arrows, the skeletons' and Amazons' blades, all of it. As for jumping over the enemies I'll have to try that sometime, although jumping over a centaur sounds like it might be tricky. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Finally! A Victory!
Hi Chrissy, I'm not sure what you are asking. There are already four difficulty settings in the game. The issue is that some people think the easiest difficulty setting, beginner, is too hard and others think it is too easy. So adding another difficulty setting isn't likely to help matters much as far as I can see. Thanks. ChB wrote: Hi thomas, Would two difficult settings be a thing you could put into the options, so that more inexperienced gamers could get an easier start? Just a thought that came to mind, so that everyone could play according to their skill level? I don't have any idea if that would make it a lot more work to develop and work on the game. Chrissy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? was MOTA
Hi Yohandy, I think it boils down to the fact most totally blind gamers have never experienced mainstream games firsthand, and therefore have no frame of reference to compare their accessible games too. As you pointed out many blind gamers constantly want more accessible mainstream games without understanding how challenging some of those games can be. I don't think they fully realize or think about the fact the games they have played like Troopenum, Packman Talks, and so on are child's play compared to some of the mainstream titles out there. Even my games are child's play compared to some of the mainstream games out there. What I'd like to do is raise the bar a little higher, and add more difficulty to an otherwise pretty so-so game. Yohandy wrote: Why can't those of us that actually want a tough game finally get one? Why is it that people are always looking for the easy way out? This seems to happen in the audiogame market a lot and it frustrates me. If thomas makes his games extremely easy and you beat it in an hour, you'll feel good for about 5 minutes then forget all about the game. do you guys have any clue the sort of games sighted gamers play? we want devs to make mainstream games accessible, but if we keep complaining that a game is too hard, then they're just gonna laugh at us and ignore us like they've been doing all these years. I personally love challenge. It's why I got the Mortal Kombat vs dc universe platinum, and why I'm working hard on the Street Fighter IV one. TO my knowledge I'm the first blind person to get that platinum and it feels darn good. There's nothing as frustrating as those combo challenges, but I finally did it! If you guys don't want a hard game, then fine, don't buy it. but please let the rest of us enjoy a challenge for once. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA.
Hi Ryan, Even if I were to add more weapons it wouldn't make the game much easier. The real challenge with this game is that weapons, ammo, etc is based on the games built in random generator. Since items are randomly placed at the start of the game it is the luck of the draw here. The only way to take the luck factor out is to not randomly place items and monsters which would make the game much more boring for sure. Take healing potions for example. I've found up to five potions on level 1 before. Other times I am lucky to find one at all. It is completely random and I never know from game to game or level to level what I'm going to get. Ryan Conroy wrote: Tom, I'm not at all saying make the game easier. I just beat the game, so I know it's not impossible. The expert level may be, but that's a whole other story. All I'm saying is, at least for the beginner dificulty make more weapons available, more things on the ground to pick up, ETC. I don't think people are thinking about how this is only the first level. If the first level is this hard, it's only going to get harder from here in out. So, what do you think level 10 will look like? Another thing, numbers 8, 9, and 0 don't do anything. Can we have some more weapons? Thanks, Ryan C. Are you a Shear Genius? Top Beauty Schools. Click Now! http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsNMGHZvyo5wTzo00qQdkHMpvh57g0qhYB9jQkMH0aGMBvhQP2AN9G/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA.
Hi Raul, Hahahahahaha...That's a good one and kind of the way I feel about it. Making a game too easy is like handing them the victory without having to work and sweat for it. Smile. Raul A. Gallegos wrote: I guess it's a matter of opinion because I find the beginner level rather boring. If it's made any easier, that would be like, hey, let's go deer hunting. You arrive in the Forrest and a ranger hands you a dead deer and says, Nice shooting, kid. Just my opinion. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA.
I'm finding the challenge fun, although I haven't been home for most of the day to keep working at beating it. It's going to be fantastic when it comes out with all of the levels. It will be a challenge, which makes it have more replay value. --- Shepherds are the best beasts. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 10:04 AM Subject: Re: [Audyssey] MOTA. Hi Johnny, Shrug...People keep telling me it is too hard, not enough ammo, etc. Thing is I've played it a number of times and don't find it particularly difficult on beginner. It's harder for the developer of a game to relate, I guess, because I am what people might call a master. i know all of the secrets in and out and can take advantage of them without thinking about them. As a result it is almost impossible for me to see the game the same way you do. I often play on the expert level as that level is what I consider challenging, and what some might declare ridiculously impossible. Johnny Tai wrote: I personally really believe that the 'beginner' experience level is just a bit on the ridiculously tough side rofl- of course, cause I haven't even beaten it once and I've been at it for hours. I know some call that replayability, but I think there's a fineline between something being replayable and just pure frustration- especially when it's so much based on luck- if you grab multiple weapons in the first few rooms, great, if not, well, newbs like me can't even run past a centaur without dying rofl. So isn't the whole point of a 'beginner' level about being easy on newcomers? I know this vaguely sound like wining, but I think my point is valid. When a person has no idea what's going on and what tricks to use and where, he/she doesn't really enjoy dying 20+ times in under a hour rofl. No one ever kicked ass by saying I can't. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Does anyone play any of the game that James North created that are now sold through www.draconisentertainment.com Even on the easy difficulty, you have to work at them. It makes them fun. That's replay value. MOTA is the same way. I think it takes skill, not only luck, to beat the game, and that's the way I like it. The randomness also adds replay value, and does add a bit of luck to the game, but, again, that's replay value. --- Shepherds are the best beasts. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, September 30, 2009 11:25 AM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Amen! Nothing is more discouraging than spending $30 on a game and beating it in a day or two. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Wednesday, September 30, 2009 1:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Why can't those of us that actually want a tough game finally get one? Why is it that people are always looking for the easy way out? This seems to happen in the audiogame market a lot and it frustrates me. If thomas makes his games extremely easy and you beat it in an hour, you'll feel good for about 5 minutes then forget all about the game. do you guys have any clue the sort of games sighted gamers play? we want devs to make mainstream games accessible, but if we keep complaining that a game is too hard, then they're just gonna laugh at us and ignore us like they've been doing all these years. I personally love challenge. It's why I got the Mortal Kombat vs dc universe platinum, and why I'm working hard on the Street Fighter IV one. TO my knowledge I'm the first blind person to get that platinum and it feels darn good. There's nothing as frustrating as those combo challenges, but I finally did it! If you guys don't want a hard game, then fine, don't buy it. but please let the rest of us enjoy a challenge for once. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first level in Mota
Hi, Two things. Make sure you climb high enough to jump onto the ledge and make sure all weapons are holstered. That way you can jump further. Clement Chou wrote: So I've reached a rope. I climb up and it tells me there's a ledge to my left and a door. But I can't get onto that level.. because when I jump I drop down to where I started. Tips? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first level in Mota
And regarding jumping... I notice that you can't seem to either jump or duck after you've done it once, you have to take a step to do it again. Is this intentional? Or is this a potential bug? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 4:58 PM Subject: Re: [Audyssey] first level in Mota Hi, Two things. Make sure you climb high enough to jump onto the ledge and make sure all weapons are holstered. That way you can jump further. Clement Chou wrote: So I've reached a rope. I climb up and it tells me there's a ledge to my left and a door. But I can't get onto that level.. because when I jump I drop down to where I started. Tips? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Preordering was MOTABeta
Hi Haden, We are currently not taking preorders for any of our games at this time. The main reason is it causes both the customers and developers too much stress. Ever since taking on both Alchemy's preorders and my own I've been frequently hounded over those games. When will the game be released? Why is it taking so long to release the game? Can I have my money back? If you don't show me a demo of the game I paid for I'm going to take you to court. As you can see some of the inquaries can get quite nasty. What many of these ccustomers fail to realise is I can't do it all over night. It isn't my full time job, and I purely work on the games for fun in my free time. I never signed up to be a target for someone's hate mail, or to be threatened to be sued over using the sales of the preorders to buy content for the game/games in question. The also fail to realize by answering their endless nag messages is time better spent on working on said games. Hayden Presley wrote: What about USA Race Way? I'm really looking forward to that one...can you still preorder that one? Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, September 29, 2009 8:14 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA beta 7 Hi Haden, You can't. All preordering was done during the Christmas season of 2007 when I was expecting to release Montezuma's Revenge. Unfortunately my plans got screwed up when the mainstream copyright holders of that game decided to threaten me with a law suit if i didn't discontinue the product. HTH Hayden Presley wrote: And how do you preorder? Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first level in Mota
Hi, That's not really a bug, but it was suppose to fix a problem with the joystick and mouse. I'm thinking of disabling joystick and mouse support so jumping will work normally for keyboard users. Smile. Clement Chou wrote: And regarding jumping... I notice that you can't seem to either jump or duck after you've done it once, you have to take a step to do it again. Is this intentional? Or is this a potential bug? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games too hard or too difficult
Hi Raul, That's a good point. As I mentioned earlier on this or the USA Games list it is all about what you are use too playing. I tend to get into FPS action games both mainstream and accessible. So side-scrollers like MOTA is what I view as pretty simplistic and easy comparatively speaking. A blind gamer who has never played the games I've played have nothing to really compare it too, and think this is really hard. However, the reality is there are games in the mainstream markets 10 times harder than this. Raul A. Gallegos wrote: Hello. The text adventure game I wrote has many sign posts which are obvious to some and still present a challenge to others. A person who reviewed the game said that if I had any faults was that I tried too hard to make it easy for the player. yet my beta testers felt that the game gave the player enough choice as to how much hand holding should be done. I guess what it comes down to is that experienced text adventure players will find the way I did my game easy while newbies will find it more difficult so won't mind the sign-post type of style I did the game in. In many ways, I see MOTA in a similar way. Those who are familiar with this style of game play will find it easier to play, or at least, not difficult for very long, while those who are not used to it, or have struggled with this kind of game play will say this is still too hard and will want more hand-outs. Take Shades of Doom for example, when I first started playing it, I immediately did the you think you've had it hard so far difficulty. I learned the game on this level so that I could appreciate the challenges. Now I'm at the point where I play on it's a good day to die all the time because I'm used to it. Lone Wolf was another one which I didn't care for at first, but that was only because I didn't take the time to learn it well. Once I did, it became easy and now I can pass just about every mission ever written for it. I even wrote some of my own which some people have liked. I'm just rambling now so I'll shut up, *smile*. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? was MOTA
hmmm you have a point, I have friends that can spend days trying to solve a game. One friend I have managed to play for a week non stop and solved a game but generally this guy can take a couple months to solve games. He mostly cheats but yeah people don't realise how envolved some of that stuff is. I suppose when most think of the games being made for the blind they interpret them as easier because we are blind, that may have been true at one time but with the fact we are able to use most technologies, directx, xna, java etc we are almost up with it. At 12:16 p.m. 1/10/2009, you wrote: Hi Yohandy, I think it boils down to the fact most totally blind gamers have never experienced mainstream games firsthand, and therefore have no frame of reference to compare their accessible games too. As you pointed out many blind gamers constantly want more accessible mainstream games without understanding how challenging some of those games can be. I don't think they fully realize or think about the fact the games they have played like Troopenum, Packman Talks, and so on are child's play compared to some of the mainstream titles out there. Even my games are child's play compared to some of the mainstream games out there. What I'd like to do is raise the bar a little higher, and add more difficulty to an otherwise pretty so-so game. Yohandy wrote: Why can't those of us that actually want a tough game finally get one? Why is it that people are always looking for the easy way out? This seems to happen in the audiogame market a lot and it frustrates me. If thomas makes his games extremely easy and you beat it in an hour, you'll feel good for about 5 minutes then forget all about the game. do you guys have any clue the sort of games sighted gamers play? we want devs to make mainstream games accessible, but if we keep complaining that a game is too hard, then they're just gonna laugh at us and ignore us like they've been doing all these years. I personally love challenge. It's why I got the Mortal Kombat vs dc universe platinum, and why I'm working hard on the Street Fighter IV one. TO my knowledge I'm the first blind person to get that platinum and it feels darn good. There's nothing as frustrating as those combo challenges, but I finally did it! If you guys don't want a hard game, then fine, don't buy it. but please let t he rest of us enjoy a challenge for once. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first level in Mota
Ah okay. I wasn't sure why it didn't work right when I was trying it. It makes trying to duck attacks a problem sometimes. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 5:33 PM Subject: Re: [Audyssey] first level in Mota Hi, That's not really a bug, but it was suppose to fix a problem with the joystick and mouse. I'm thinking of disabling joystick and mouse support so jumping will work normally for keyboard users. Smile. Clement Chou wrote: And regarding jumping... I notice that you can't seem to either jump or duck after you've done it once, you have to take a step to do it again. Is this intentional? Or is this a potential bug? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA.
yeah I'll say going to get it when it comes out, maybe for christmas. this game is hard but it really kicks but. At 02:30 p.m. 1/10/2009, you wrote: I'm finding the challenge fun, although I haven't been home for most of the day to keep working at beating it. It's going to be fantastic when it comes out with all of the levels. It will be a challenge, which makes it have more replay value. --- Shepherds are the best beasts. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 10:04 AM Subject: Re: [Audyssey] MOTA. Hi Johnny, Shrug...People keep telling me it is too hard, not enough ammo, etc. Thing is I've played it a number of times and don't find it particularly difficult on beginner. It's harder for the developer of a game to relate, I guess, because I am what people might call a master. i know all of the secrets in and out and can take advantage of them without thinking about them. As a result it is almost impossible for me to see the game the same way you do. I often play on the expert level as that level is what I consider challenging, and what some might declare ridiculously impossible. Johnny Tai wrote: I personally really believe that the 'beginner' experience level is just a bit on the ridiculously tough side rofl- of course, cause I haven't even beaten it once and I've been at it for hours. I know some call that replayability, but I think there's a fineline between something being replayable and just pure frustration- especially when it's so much based on luck- if you grab multiple weapons in the first few rooms, great, if not, well, newbs like me can't even run past a centaur without dying rofl. So isn't the whole point of a 'beginner' level about being easy on newcomers? I know this vaguely sound like wining, but I think my point is valid. When a person has no idea what's going on and what tricks to use and where, he/she doesn't really enjoy dying 20+ times in under a hour rofl. No one ever kicked ass by saying I can't. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA.
I'm looking forward to fighting Athena, since by all accounts she was a skilled fighter when she chose to do so. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 7:05 PM Subject: Re: [Audyssey] MOTA. yeah I'll say going to get it when it comes out, maybe for christmas. this game is hard but it really kicks but. At 02:30 p.m. 1/10/2009, you wrote: I'm finding the challenge fun, although I haven't been home for most of the day to keep working at beating it. It's going to be fantastic when it comes out with all of the levels. It will be a challenge, which makes it have more replay value. --- Shepherds are the best beasts. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 10:04 AM Subject: Re: [Audyssey] MOTA. Hi Johnny, Shrug...People keep telling me it is too hard, not enough ammo, etc. Thing is I've played it a number of times and don't find it particularly difficult on beginner. It's harder for the developer of a game to relate, I guess, because I am what people might call a master. i know all of the secrets in and out and can take advantage of them without thinking about them. As a result it is almost impossible for me to see the game the same way you do. I often play on the expert level as that level is what I consider challenging, and what some might declare ridiculously impossible. Johnny Tai wrote: I personally really believe that the 'beginner' experience level is just a bit on the ridiculously tough side rofl- of course, cause I haven't even beaten it once and I've been at it for hours. I know some call that replayability, but I think there's a fineline between something being replayable and just pure frustration- especially when it's so much based on luck- if you grab multiple weapons in the first few rooms, great, if not, well, newbs like me can't even run past a centaur without dying rofl. So isn't the whole point of a 'beginner' level about being easy on newcomers? I know this vaguely sound like wining, but I think my point is valid. When a person has no idea what's going on and what tricks to use and where, he/she doesn't really enjoy dying 20+ times in under a hour rofl. No one ever kicked ass by saying I can't. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA.
Raul's comment reminds me of a sketch by commedian Bill Engvall, in fact it basically was the sketch reworded and considerably shortened. He was talking about how he thought Teeball was just a dumbed down version of baseball to give kids a sport to play. And I think the remark applies just as much here. Giving people a game they could beat in a day or two or even just a week or a few weeks would be like going hunting and having someone hand you a dead deer the moment you entered the woods. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 5:26 PM Subject: Re: [Audyssey] MOTA. Hi Raul, Hahahahahaha...That's a good one and kind of the way I feel about it. Making a game too easy is like handing them the victory without having to work and sweat for it. Smile. Raul A. Gallegos wrote: I guess it's a matter of opinion because I find the beginner level rather boring. If it's made any easier, that would be like, hey, let's go deer hunting. You arrive in the Forrest and a ranger hands you a dead deer and says, Nice shooting, kid. Just my opinion. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first level in Mota
That's what I do. If I have the sword I'll take him on. I'll run in close, strike him a few times, then run out of the room until my strength recharges. Of course I don't bother taking him on unless I've got a potion or two to restore health since he does a lot of damage. It takes at least thirty strikes from the sword to bring him down, and the sword seems to be the most effective weapon in terms of damage. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 5:02 PM Subject: Re: [Audyssey] first level in Mota well I am happy to take him on if I have the sword. Its a good job that monsters don't hound you if you move outside their rooms or recharge because I need to charge, attack and retreat several times. At 11:34 a.m. 1/10/2009, you wrote: Yep, the boss is tough. I'm not yet comfortable enough with my abilities to try taking him on every time, so more often than not I run from him. But hopefully I'll get good enough with practice and I'll be able to save enough health, ammo and potions so that when I get to him I can kill him every time. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 4:27 PM Subject: Re: [Audyssey] first level in Mota Thanks... though I figured that out the hard way. lol. Just beat the boss, and can't wait for the next levels... whenever those come out. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 3:09 PM Subject: Re: [Audyssey] first level in Mota Well it might help if you make sure your weapon is holstered when you jump. That can throw you off. There's actoually about fourteen paces between the first pit and the second one. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 4:01 PM Subject: Re: [Audyssey] first level in Mota Right. Now having done that, I'm stuck on one side of two fire pits. And when I line up direct with the first one, and it says 0 meters to the left, I die when I jump, because it claims there's another one seven meters away from me, same direction. How do you get past this? - Original Message - From: Raul A. Gallegos r...@asmodean.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 2:11 PM Subject: Re: [Audyssey] first level in Mota Hi, climb higher, then jump left or right. Good luck. On 9/30/2009 5:03 PM, Clement Chou wrote: So I've reached a rope. I climb up and it tells me there's a ledge to my left and a door. But I can't get onto that level.. because when I jump I drop down to where I started. Tips? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Raul A. Gallegos http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] MOTA.
That and if you were going for realism you'd have to find impact sounds for each form of attack since a monster's fangs, sword, arrow etc would probably actually sound different from one another. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 4:56 PM Subject: Re: [Audyssey] MOTA. Hi Bryan, Hmmm...Perhaps I should remove the impact sounds then. It might sound more realistic, but might be just enough to have her sscream and yell when she gets hit like before. As far as difficulty goes I don't plan on doing much to change the difficulty in the game from here on out. People are asking for something like a fist, and that would be fair I suppose. If I do it that's about all I'll do to make it slightly easier. A fist wouldn't be as effective as a gun, dagger, or sword so might give the player some protection, but isn't exactly a great weapon to fallback on. He or she still might find it better to evade instead of attack. Bryan Peterson wrote: I agree. I personally don't feel the game ought to be changed much if at all. More often than not I'm able to beat it, although it does mean I have to run from Kerberos sometimes if I didn't get the weapon I wanted. Incidentally Tom I figured out why I thought he had a gun. It's because the impact sound anytime Angela is hit sounds a lot like the pistol. That's true for Kerberos' fangs, the Centaurs' arrows, the skeletons' and Amazons' blades, all of it. As for jumping over the enemies I'll have to try that sometime, although jumping over a centaur sounds like it might be tricky. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Okay, beat it...ended up having to cheat by saving game before each door and if health dropped too low, went back to saved game and try again... I was really hoping to be able to win without resorting to that rofl- it always make me feel a bit cheap to do that. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:13 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA I agree on this front... I can't tell you the number of times I've walked away from Mota frustrated and wishing I had a real sword to hack something with. lol. But in all honesty, people need to find a balance. You folks complain about a game being too easy, but when Mota comes along turn around and say it's too hard. Good thing a lot of people here haven't played Invincible Tiger: the legend of Han tao... Mota looks really, really easy compared. lol. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:05 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA I beat Treasure Hunt from BPC in less than a day, so I can attest to that. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:25 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Amen! Nothing is more discouraging than spending $30 on a game and beating it in a day or two. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Wednesday, September 30, 2009 1:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Why can't those of us that actually want a tough game finally get one? Why is it that people are always looking for the easy way out? This seems to happen in the audiogame market a lot and it frustrates me. If thomas makes his games extremely easy and you beat it in an hour, you'll feel good for about 5 minutes then forget all about the game. do you guys have any clue the sort of games sighted gamers play? we want devs to make mainstream games accessible, but if we keep complaining that a game is too hard, then they're just gonna laugh at us and ignore us like they've been doing all these years. I personally love challenge. It's why I got the Mortal Kombat vs dc universe platinum, and why I'm working hard on the Street Fighter IV one. TO my knowledge I'm the first blind person to get that platinum and it feels darn good. There's nothing as frustrating as those combo challenges, but I finally did it! If you guys don't want a hard game, then fine, don't buy it. but please let the rest of us enjoy a challenge for once. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you
Re: [Audyssey] Preordering was MOTABeta
Hi Thomas, I see what you mean...I bet that can get nasty sometimes. Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, September 30, 2009 7:32 PM To: Gamers Discussion list Subject: [Audyssey] Preordering was MOTABeta Hi Haden, We are currently not taking preorders for any of our games at this time. The main reason is it causes both the customers and developers too much stress. Ever since taking on both Alchemy's preorders and my own I've been frequently hounded over those games. When will the game be released? Why is it taking so long to release the game? Can I have my money back? If you don't show me a demo of the game I paid for I'm going to take you to court. As you can see some of the inquaries can get quite nasty. What many of these ccustomers fail to realise is I can't do it all over night. It isn't my full time job, and I purely work on the games for fun in my free time. I never signed up to be a target for someone's hate mail, or to be threatened to be sued over using the sales of the preorders to buy content for the game/games in question. The also fail to realize by answering their endless nag messages is time better spent on working on said games. Hayden Presley wrote: What about USA Race Way? I'm really looking forward to that one...can you still preorder that one? Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, September 29, 2009 8:14 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA beta 7 Hi Haden, You can't. All preordering was done during the Christmas season of 2007 when I was expecting to release Montezuma's Revenge. Unfortunately my plans got screwed up when the mainstream copyright holders of that game decided to threaten me with a law suit if i didn't discontinue the product. HTH Hayden Presley wrote: And how do you preorder? Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Hi Johnny, I have an aversion to saving my game as I consider it is a way to turn a very difficult game to a too easy one jus by saving before each encounter. I think the idea of saving games is worse than giving you all the weapons in the beginning. If an attack is based on a random number such as a 20 sided dice, then you could roll the dice as many times as you need to get the magic 20 and kill the creature by saving the game before each attack. Phil - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 11:08 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Okay, beat it...ended up having to cheat by saving game before each door and if health dropped too low, went back to saved game and try again... I was really hoping to be able to win without resorting to that rofl- it always make me feel a bit cheap to do that. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:13 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA I agree on this front... I can't tell you the number of times I've walked away from Mota frustrated and wishing I had a real sword to hack something with. lol. But in all honesty, people need to find a balance. You folks complain about a game being too easy, but when Mota comes along turn around and say it's too hard. Good thing a lot of people here haven't played Invincible Tiger: the legend of Han tao... Mota looks really, really easy compared. lol. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:05 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA I beat Treasure Hunt from BPC in less than a day, so I can attest to that. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, September 30, 2009 12:25 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Amen! Nothing is more discouraging than spending $30 on a game and beating it in a day or two. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Wednesday, September 30, 2009 1:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Why can't those of us that actually want a tough game finally get one? Why is it that people are always looking for the easy way out? This seems to happen in the audiogame market a lot and it frustrates me. If thomas makes his games extremely easy and you beat it in an hour, you'll feel good for about 5 minutes then forget all about the game. do you guys have any clue the sort of games sighted gamers play? we want devs to make mainstream games accessible, but if we keep complaining that a game is too hard, then they're just gonna laugh at us and ignore us like they've been doing all these years. I personally love challenge. It's why I got the Mortal Kombat vs dc universe platinum, and why I'm working hard on the Street Fighter IV one. TO my knowledge I'm the first blind person to get that platinum and it feels darn good. There's nothing as frustrating as those combo challenges, but I finally did it! If you guys don't want a hard game, then fine, don't buy it. but please let the rest of us enjoy a challenge for once. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or
[Audyssey] Saving game penalty
Hi folks, How about having a penalty to saving the MOTA game. Each time you save the game 1 percent is taken away from your health. So even with a healing potion, you would only go back to 99 percent if you saved the game once. For example if you saved the game 20 times your maximum health would be 80 and could go no higher. So if you save the game 50 times you would only have half of your health and could be killed much easier. This would take away the addiction of saving the game at each door. Of course maybe if you got that magic orb you would be restored to full health. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.