I downloaded the demo to try this one out, but I can't find the trade icon
mentioned in the first step of the tutorial, what am I missing here?
And I did use the jaws cursor to look all over the page.
Thanks for any help,
che
- Original Message -
From: dark [EMAIL PROTECTED
sounds
really cool.
and yes, I have turned on compatibility mode, (thanks ShadowDragon), and I
have looked at the relevant parts of the manual, even though it is in the
dreaded .pdf format.
Signing out from near Alpha Centauri.
Che
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If you want
.
also, have you created any jaws scripts for this, or know of anyone that
has?
thanks,
che
- Original Message -
From: Shadow Dragon [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 16, 2008 3:08 PM
Subject: Re: [Audyssey] Smugglers 4
Ok, I am working on some basic jaws scripts for this thing, but somehow I
got into the scanning mode and the only options I have are attack and
communicate back, how does one get out of this mode?
thanks,
che
- Original Message -
From: Che [EMAIL PROTECTED]
To: Gamers Discussion
,
che
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and the
moon.
What should I be looking for here so I might get to jupiter or any other
planet?
thanks,
che
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http
Hi guys,
How do you go about upgrading your ship, or is that even worth doing in
the early stages of the game?
I have about 50,000 credits now, and I don't see where to buy a new ship
or upgrade the current one.
Thanks,
Che
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If you want
Hi, this is Che, the developer of rail racer, sorry for the delayed
response, been busy with other stuff the past few weeks.
Regarding multi player racing, you are given a list of tracks to race on,
once you select a track, it is started on my server and is open for other
racers to join
opinion, so
I allow an extra license for those with another computer, but you will need
to email me directly after purchase to receive it.
Also, I hope to have a new tournament started in the next couple of weeks
for all those that might be interested.
Happy racing,
Che
[EMAIL PROTECTED
what categories to include, whether
this game is 2d, or that game should be in two categories, etc. etc. etc.
Later,
Che
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 07, 2008 12:15 PM
Subject: Re
Hi to Will,
Perhaps you could join the classroom yourself and learn a bit of english
grammar.
Perhaps once you graduated you would know what a run on sentence is.
Perhaps after that, you could move over to the manners and etiquette
classroom and pick up a few pointers.
Perhaps after
What are you referring to here, is this a mod for the blind or something
else?
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, November 23, 2008 6:11 PM
Subject: [Audyssey] half life2 mod
Hi all.
just looked at the mod, its described
Sorry, had my messages collapsed and saw this one before the previous
thread, helps if you keep a topic in one thread if you can for folks that
blow through messages with collapse on.
later,
che
- Original Message -
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers
will be adding the new testers over the next few days. Take care,
Che (Pronounced Shay)
Blind Adrenaline Simulations
Games by one of us, for all of us
www.blindAdrenaline.com
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You can make
che
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 02, 2008 12:19 PM
Subject: Re: [Audyssey] games that are not high deffinition audio compatible
Hmmm teraformers use mp3s not sure about mudsplat, I suspect
Hi Sean,
When I go to your link, it says password protected file, you got a
password?
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, December 05, 2008 3:56 PM
Subject: [Audyssey] nop2 origional installer
Hi.
Ok here is the
, but either way it did the trick.
later
che
- Original Message -
From: Leonard de Ruijter [EMAIL PROTECTED]
To: Audyssey gamers discussion list gamers@audyssey.org
Sent: Saturday, December 06, 2008 11:47 AM
Subject: [Audyssey] TOp Speed 2.1 startup error,
Hey,
Could all people
give it a
lot of time once i realized i couldn't tell which side of my opponent i was
on.
Anyhow, if yer willing to go through a bit of a learning curve, I think
you would enjoy it.
later
che
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,
che
- Original Message -
From: dark d...@xgam.org
To: Gamers@audyssey.org
Sent: Saturday, December 13, 2008 11:00 AM
Subject: [Audyssey] Compatibility mode complete in smugglers 4
Hi.
Jus thought anyone playing S4 would appreaciate knowing that the program
is now up to 1.1. Included
.
Later,
Che
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 19, 2008 10:59 AM
Subject: Re: [Audyssey] Top Ten Accessible Games - The Results!
Hi Jason,
Some people will not go to a site just to find the game
goes to a paid subscription for online
racing early next year, anyone before that has been able to race online for
free for a while now, so your savings are already built in.
Happy holidays, and happy racing.
Che
Developer
Blind Adrenaline Simulations
www.blindAdrenaline.com
Email:
c
in with a career mode you follow to
upgrade your racer and obtain new classes of tracks.
Regarding battle mode, that is on hold while I work on my online card
games, but it will be revived later on.
Take care,
Che
- Original Message -
From: K. Matthew sirrut...@yahoo.com
To: 'Gamers Discussion
game
developers out there, and for that he deserves our thanks.
Later taters,
Che
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to the tournament page of the rail
racer site and sign up, notifications will be sent out to all registered
players once the tournament is green lit.
Hope to see you on the track soon,
Che
Blind Adrenaline Simulations
www.blindAdrenaline.com
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free to email me off list if you like.
Che Martin
email: blindadrenal...@gmail.com
Blind adrenaline Simulations
Games by one of us, for all of us
www.BlindAdrenaline.com
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trouble installing or running our games, email me
personally, I'll make every effort to take care of it.
Che Martin
owner Blind Adrenaline Simulations
www.blindAdrenaline.com
Come play at the only online card room site completely designed for, run
by, and owned by the blind.
-Original
can get
for the audio game community, and no matter what you use to create it, if
its fun and engaging, I for one will buy it, I don't care if you program it
with punch cards, grin.
Thanks for listening,
Che
Developer,- Blind Adrenaline Simulations
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at the visually impaired, possible radio interviews,
podcasts, etc.
So if you have any suggestions where folks that patronize RNIB might
frequent, I'd be glad to do my part to help them realize what is available
in the wider world of accessible entertainment that can be had on the cheap.
Take care,
che
not to mention, its been shown time and again, an active mind is a healthy
mind, and games challenge the mind as well as the reflexes.
some folks will never view interactive games as more than a waste of time
of course, but many of these same people will sit and watch television and
gossip on
in tournament system, you can't beat it with a
stick.
feel free to email me with any questions if you like.
che
blindadrenal...@gmail.com
http://www.blindadrenaline.com/cardroom/
-Original Message-
From: Jorge Gonçalves
Sent: Friday, April 29, 2011 4:19 PM
To: Gamers Discussion list
seeing the tables.
In other words, you can have your cake, and eat it to.
later,
che
-Original Message-
From: David Chung
Sent: Friday, April 29, 2011 10:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] blind adrenaline, was: Re: online play rooms
Che:
I think the time has come
from the home row frequently and annoyingly. remember, some
keyboards are laid out in odd ways, and the escape key isn't as easy to
reach and pop as others.
later
che
-Original Message-
From: Thomas Ward
Sent: Saturday, April 30, 2011 2:35 AM
To: Gamers Discussion list
Subject: Re
the past few years, but
VIPMud is my favorite for a lot of reasons. its not perfect, but nothing is.
hang in there with it, you'll be glad you did if you plan on doing much
mudding with a screenreader.
later
che
-Original Message-
From: Lori Duncan
Sent: Tuesday, May 03, 2011 8:57 AM
is getting to
be a bit much with the one line replies, off topic posts and flood of spammy
useless posts. I'm sure I'm not alone with my annoyance, but sometimes a
reminder from the community is a good thing
thanks for your understanding,
che
-Original Message-
From: Charles Rivard
and even sometimes one word emails to list.
I don't mean to sound like a cranky old man here, but I hate to see a
resource like the gamers list not reach its full potential when we have
so few outlets for discussing our shared interest.
Later,
che
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favorite screenreader, etc.
If your not a member, you don't know what your missing, and you can
get a full month free if you sign up for a trial account.
www.blindAdrenaline.com/cardroom
Happy rolling.
Che
Developer - Blind Adrenaline simulations
Games by one of us, for all of us
Saw this on cracked dot com today, thought you guys might dig it,
especially you other old farts like me that actually remember playing
space invaders in your local food mart until the quarters ran dry.:
the creative minds we can get in the accessible
gaming community, thats the important part, not the tools your using.
Later,
Che, AKA The Swami
On 6/9/2011 8:49 AM, Charles Rivard wrote:
Jim has put out a lot of free fun for blind gamers as a hobby over the years,
and I think we should appreciatively
young minds on it that are anxious to learn more
about programming, and who knows, one of them might end up making a
killer game that helps us get away from a mind set that most accessible
games need to be modeled on 25 year old arcade games.
later,
che
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hi jeremy,
sorry man, I recently cleaned out my email folders, and hadn't caught
a page or link for your games.
would you mind reposting it?
thanks
che
On 6/12/2011 5:27 PM, Jeremy Kaldobsky wrote:
Pitermach, I've written down your suggestion, and I'll see if I can figure out
a good
games once TOC
is finalized..
Well done sir, and again, I hope this is of some benefit to you.
Che (pronounced Shay, despite what Jaws thinks)
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You can make changes
, and there are a lot of custom
scripts, sound effects etc. for it that really enhance the experience.
I don't have direct info to the mud on this system but google will
turn it up.
Good luck,
Che
On 6/23/2011 1:43 PM, David Mehler wrote:
Hello,
I'm new to MUDS, but want to expand my game
off with their holier
than thou attitude when i reported a bug to them i found. i'm not into
being treated like an idiot when i'm trying to help someone out, so stay
away from the pinhead admins there and you'll have a good time.
enjoy,
che
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If you
, I haven't seen it yet myself, but from what I
have read, its very well done.
it comes on at 9 eastern Sunday night June 26 on ESPN classic. Not
sure about other services, check your listings, but if you have A T and
T uverse, its channel 603.
Enjoy,
Che
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patience, and if you need to email me off list, my
email address is:
blindadrenal...@gmail.com
Later,
che
On 6/26/2011 8:30 PM, Brice Mellen wrote:
Okay here is my issue, everytime I try to go online on rail racer it says
Couldn't not establish a connection please check your firewall settings
che
On 6/26/2011 8:09 PM, Bob Montowski wrote:
I am pretty sure this documentary is available at NetFlix.
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way to
ask about BA is to email me directly.
Later,
Che
blindadrenal...@gmail.com
www.blindAdrenaline.com/cardroom
On 7/2/2011 10:00 AM, Loravara wrote:
Hi,
Does this site actually work? About a year ago, I tried to create an
account there. It told me I'd receive a confirmation Email, which
on list, but is there a
trick to getting it to run?
Thanks
che
On 7/15/2011 12:11 PM, Thomas Ward wrote:
Hi,
Not sure how much Jason Allen could help as Entombed was written in C#
.Net where Jeremy's games are all VB 6.
That said, I believe the Jaws API is a standard com component
inspire others to take up coding games for us.
anyhow, my two cents.
Che
blindadrenal...@gmail.com
On 7/15/2011 10:59 PM, Thomas Ward wrote:
Hi,
No kidding. Jeremy seems to program new games with inhuman speed.
Speeds I myself can't even match without a lot of time and energy.
Actually
of the biggest challenges out there in my
opinion, but it can be done without blowing a lot of time on support.
Hope that is of some help.
Later,
che
On 7/16/2011 12:05 AM, dark wrote:
Actually yohandi, lots of Jeremy's games do have graphics, though
admittedly simple ones and they're of use
advise them to forget the graphics.
Thoughts?
Che
On 7/16/2011 10:54 AM, Jeremy Kaldobsky wrote:
Lol, Darren. I just thought you were cold.
You're right though, people who have some sight, will probably want at least
some graphics that they can use. There isn't much of a point taking
.
Keep up the excellent work.
Later,
che
blindadrenal...@gmail.com
On 7/16/2011 3:04 PM, Jeremy Kaldobsky wrote:
I was actually just speaking with Hatred about adding some graphics, and
pitching the game to a sighted community he is the administrator for. I have
only 1 reservation when
out well for BA, with folks replacing sounds, adjusting
volume, etc. as they wished. Having an open sounds folder is a great way
to allow folks to do some fairly easy customization of their game
experience, and I'm glad Jeremy has gone this route.
Che
On 7/17/2011 10:39 AM, Jeremy Kaldobsky
, and the shots across
the bow don't seem to be registering, and the other developers on list
shouldn't have to grit their teeth and take it.
Very sincerely,
Che
On 7/19/2011 7:59 PM, Thomas Ward wrote:
Hi Dark,
That's very true, and that's why languages like Java, C# .Net, Visual
Basic .Net
this topic going, I did not hijack it.
Later,
Che
On 7/20/2011 12:45 AM, dark wrote:
Good grief! I never intended this to turnn into such an arguement.
My intention primarily was to find out, as an end user, what difference
different programming languages made and why, life concerns and legal
or the other at this point, so lets get back to
gaming, eh?
And if anyone talks to Thomas, please let him know I bear no ill will
to him for that eloquent cussing he laid on me, I've answered in anger
many times myself and regreted it the next day, we're all human.
Later all,
Che
On 7/20/2011 1
the delays get to be too long.
In other words: please please give us Jaws. Pretty please?
Later,
Che
On 7/20/2011 1:26 PM, Jeremy Kaldobsky wrote:
Also, while using E and R, you come to a group called Total. When in total,
every person is available when you use D and F to cycle through them
were
talking about there, so I didn't know if I should feel offended or not,
please advise.
Later,
che
On 7/21/2011 12:38 PM, Dennis Towne wrote:
Thomas and friends,
Sorry to reopen what is probably a closed conversation, but I'm a
developer as well, and I have something to say. Further, I
Hey yawl,
I know we got a lot of fellow star wars fans on here, so I thought
you might be interested in this article from comic con that posted
earlier today:
Microsoft Corp. unveiled a limited edition Xbox 360 console at a
Comic-Con panel on Thursday that will be modeled after the
the massive amounts of time involved, especially
considering the scale of mission 2's map..
if i missed an email to the list explaining this stuff, apologies for
that.
later
che
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enough due to the front
loading of your resources towards the military end of things.
later
che
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http
che
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All messages are archived and can be searched
to Ryan for a very solid and well produced first title.
Che
On 7/31/2011 2:33 PM, GreyMatter Info wrote:
Hello everyone,
Block Party is here! It's been four weeks, and there have been a few
setbacks, but the game is finally released. Block Party is a strategic
puzzle game which
to it.
and i cannot reccomend qwitter highly enough, don't have URL here,
but look up
qwitter client
in google and you'll find it.
later
che
On 8/5/2011 8:07 AM, dark wrote:
Hmmm, I'm not personally a fan of social networking like facebook, sinse
at least with E-mail you can insure that what someone
Hi ya,
This is Che Martin, owner of Blind Adrenaline Simulations.
I'm sending this to let folks out there know about our August
promotion, allowing everyone to play for free.
BA now hosts 9 different games that are played online by the blind.
These are the most fully featured online
Hi There!
Join us for an entertaining late afternoon/early evening of gambling,
raising, checking and folding, as AudioAccessRadio presents the first
ever BlindAdrenaline.com Texas Holdem Poker Tournament we've ever
covered on this station!
Stand by through twitter at
audioaccess1
email on this
week, details will be
on our splash page later on.
Enjoy,
che
http://www.blindAdrenaline.com/cardRoom
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a long way towards helping organize these large maps
methinks.
later,
che
On 8/16/2011 10:42 PM, Christopher Bartlett wrote:
Yep, I'd agree with the terrain location suggestions and the reorder of the
building lists. With 832 squares to check out in mission 3, it's a bit
clumsy. I suppose
well, and good luck.
che
www.blindAdrenaline.com/cardroom
Blind Adrenaline Simulations
Now that sounds like fun
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hey all, i purchased the game stem stumper for my android phone today
to help support development of audio games on smart phones in a small
way, as we have very few audio games so far.
anyhow, the reviews i have read of it say its great, but i cannot find
instructions on how it is played, or
, regarding rail racer, it got delayed due to making updates
and new stuff for the blind adrenaline card room, but a new version of
RR is coming, along with a much improved free demo that will allow you
to create and race your own tracks.
thanks, and sorry for the trouble.
che
On 8/18/2011 8:00 PM
mean to get on a rant there, just an aspect of a
lot of games i don't understand at all.
anyhow, stem stumpers has gotten good reviews, and i'd love to check
it out, but totally baffled as to how to even get going with it.
any info appreciated.
thanks,
che
On 8/18/2011 6:47 PM, Michael
be
a great bonus as well, with the name being read out when you control
numbered.
thanks for another excellent release Jeremy, and awesome job on the
sound efffects Chi, hope I'm spelling that right.
Later
che
.
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some grenades in here...
later
che
On 11/11/2011 8:22 AM, Dakotah Rickard wrote:
Listen. I started doing something that works really, really well.
When you think you've got a shot, you can use the long and short range
radars to find out if there's a wall in the way. For those who don't
know
behavior?
thanks for another great game, you've outdone yourself this time.
che
On 11/11/2011 11:02 AM, Dakotah Rickard wrote:
The sounds for the different zombies are standard in the folders, and
I'm not sure, but it seems that the only modification is based on
volume and position.
My wife
.
glad someone has done a demo of this, i think lots of folks new to
the game will find it helpful.
later
che
On 11/11/2011 4:24 PM, Valiant8086 wrote:
Hi
now I broke it by typing it wrong. Last try, I think
http://valiant8086.com/games/sims/swamp/swamp%20playthrough.mp3
Sent
of the exception.
for you folks out there not playing swamp because you don't want to
break out a mouse, your seriously missing potentially the game of the
year.
See you in zombie land.
Che
On 11/14/2011 1:20 PM, Jeremy Kaldobsky wrote:
Yes this is definitely a question that has been asked
is at a premium when your a one
band operation.
anyhow, i'll update the list when the new RR full version and demo
are ready to check out.
later
che
On 11/14/2011 3:09 PM, Christopher Bartlett wrote:
For me, the track pad wasn't a good method as I kept accidentally firing. I
prefer my trusty $20
a very
very thick skull, so i'm gonna keep pounding on that nail until it taps
his brain, mooahahhah.
Happy hunting,
che
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You can make changes or update your
said, but i think that is right.
Later
che
On 11/15/2011 8:49 PM, Steady Goh wrote:
Hi Jeremy, when does the server save my game stats? Is it every time i
enter the save zone or only when i quit game?
Every time when i start game, only the pistol is loaded. I have to
reload other guns even
ingredient in game making
is the designer and their creativity, not the tools the designer is using.
may the force live long and prosper and all that,
che
On 11/17/2011 4:25 PM, dark wrote:
Hi chris.
I've agree, and I've heard of aprone's rpg and am looking forward to it.
I personally would
professional and crisp.
also, has anyone tried the field kits' new range ability to heal
others? i only found one field kit so far, and was promptly zombie
fodder, so i didn't get to check it out.
btw, if you see a player named B A in there, thats me, for better or
for worse.
later
che
On 11/21
I think a modifier to the trigger mouse button would make a really
good range indicator.
so instead of firing, if you press shift and left click after you
have targeted a zombie yourself, you get a ping if that zombie is in
range, and a pong if not. ping and pong here being placeholders
the initial sound and fire as you back
away, you may get lucky. personally, i try to hit it, but if i miss the
first time, i just take off, otherwise, your just asking for it.
hope some of this helps.
good luck
che
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side, you can fire on any
baddies that might pop up in front of you.
as for typing interrupt, how to do it depends on your version of
jaws, but its quite easy. google is your friend, as is the jaws help docs.
happy shooting.
che
On 11/23/2011 7:14 AM, dark wrote:
I must agree, I've tried
?
keep up the good work man,
che
On 11/25/2011 5:23 PM, Valiant8086 wrote:
Hi.
I'm having strange problems with impact sounds. I even walked up to a
wall and swung my axe at it, and I didn't hear it hit. I'm not sure how
to tell if I actually did hit a zombie or not, but I do know I shot one
a few
available.
however, the game shuts down after you complete the missions by
bringing the chair back to the north shack, at least it has for me the
two times i did it.
happy hunting,
che
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cruise around with a devestating weapon full of ammo, but i'm not sure.
for those of you new to the game, you hav to hit the t key to set
upthe the vulcan before you can fire it.
later
che
On 11/25/2011 8:40 PM, Phil Vlasak wrote:
Hi Jeremy,
I noticed that the Vulcan gun fire.wav doesn't play
is a bit expensive.
also, if you haven't already and your spending hours of time in the
game, remember even a five dollar donation helps out, jeremy could
easily be charging 50 bucks for this game, so do the right thing and
help support a great game developer.
happy hunting,
che
On 11/26
hmm, it worked well for me on this end, i traded in some assault
rifle ammo for some shotgun shells, and all worked as it should.
anybody else having a problem trading in rep?
On 11/27/2011 8:08 PM, Johnny Tai wrote:
Bought a new helmet for 40 rep, first time, no prob. went out, got it
to support jeremy's continued updating and improvements
by donating at his web site, its quick and easy with pay pal or a credit
card.
later
che
On 11/28/2011 5:27 PM, Johnny Tai wrote:
1: We need some female voices- for those who may wish to play female characters.
2: Don't think I'm anti social
, and in my opinion
helping the player immersion factor.
thoughts anyone?
later
che
On 11/28/2011 7:56 PM, Johnny Tai wrote:
Can we make it so shift+s makes you turn around 180 to face backward? It'd make
control alot smoother when trying to flee, also not that unrealistic- heck,
most of us
, you can definately hear farther than your guns can shoot,
sometimes you have to do what i call ping fire, to see if your in range,
if not, move closer, and ping fire again, with practice you'll figure
out how loud the vollume has to be on footsteps for each weapon.
good luck
che
On 11/29/2011
button and mouse 2 is left, is that right? usually, its the other way
around i thought.
finally, there is a typo, it says hunging rifle instead of hunting
rifle, not sure if that matters or not.
good job man, games getting more enjoyable every update.
later
che
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hey kel,
worked here. maybe you have to do the left alt key, instead of the
right? not sure.
glad the option is in there though.
you can modify that key in the keyboard.ini file if you want and see
if that works
later
che
On 12/1/2011 7:51 PM, Kelvin Tan wrote:
hi all. did the alt
in the
heat of battle.
also, for those of us that type a lot, modifying the keys can help
with hand and wrist fatique and all that.
i can post my .ini file if anyone wants it, but its significantly
different from Aprone's defaults and will take a good bit of getting
used to.
happy hunting,
che
by sending Aprone a
few bucks, its quick and easy to do from his site with a credit card or
pay pal account.
Rock.
Che
On 12/7/2011 7:38 PM, Ryan Strunk wrote:
I disagree. The game should be made harder. Not everywhere, but there should
be scaling difficulty for those of us who want
as a quick get out of jail free card, taking a lot of the
suspense out of the game.
i did this once myself, but felt like such a cheater, i never did it
again, though it meant i got killed in situations i could have exited
out of.
things are really solid now though, great job man.
later
che
yes, the flies buzzing can be a serious problem when your being
surrounded. might i suggest a key to mute or at least significantly
decrease the volume of the flies.
control f perhaps.
so you have too many flies buzzing around to make out what is going
on, you hit control f, clear out
the baddies.
if the sounds are re designed, it could address that problem,
depending on how its done, but I maintain having a key to drop the
volume is quick and easy programming wise, and won't require a new set
of sounds to be made.
Later
che
On 12/11/2011 6:22 PM, Christopher Bartlett
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