Re: [Audyssey] smugglers 4 crew combat?

2008-09-15 Thread Che
I downloaded the demo to try this one out, but I can't find the trade icon mentioned in the first step of the tutorial, what am I missing here? And I did use the jaws cursor to look all over the page. Thanks for any help, che - Original Message - From: dark [EMAIL PROTECTED

[Audyssey] Smugglers 4 Is this really playable?

2008-09-15 Thread Che
sounds really cool. and yes, I have turned on compatibility mode, (thanks ShadowDragon), and I have looked at the relevant parts of the manual, even though it is in the dreaded .pdf format. Signing out from near Alpha Centauri. Che --- Gamers mailing list __ Gamers@audyssey.org If you want

Re: [Audyssey] Smugglers 4 Is this really playable?

2008-09-16 Thread Che
. also, have you created any jaws scripts for this, or know of anyone that has? thanks, che - Original Message - From: Shadow Dragon [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, September 16, 2008 3:08 PM Subject: Re: [Audyssey] Smugglers 4

Re: [Audyssey] Smugglers 4 Is this really playable?

2008-09-16 Thread Che
Ok, I am working on some basic jaws scripts for this thing, but somehow I got into the scanning mode and the only options I have are attack and communicate back, how does one get out of this mode? thanks, che - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion

[Audyssey] Smugglers 4 planets

2008-09-17 Thread Che
, che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read

Re: [Audyssey] Smugglers 4 planets

2008-09-17 Thread Che
and the moon. What should I be looking for here so I might get to jupiter or any other planet? thanks, che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http

[Audyssey] smugglers 4 moving up

2008-09-18 Thread Che
Hi guys, How do you go about upgrading your ship, or is that even worth doing in the early stages of the game? I have about 50,000 credits now, and I don't see where to buy a new ship or upgrade the current one. Thanks, Che --- Gamers mailing list __ Gamers@audyssey.org If you want

Re: [Audyssey] rail racer questions

2008-11-02 Thread Che
Hi, this is Che, the developer of rail racer, sorry for the delayed response, been busy with other stuff the past few weeks. Regarding multi player racing, you are given a list of tracks to race on, once you select a track, it is started on my server and is open for other racers to join

Re: [Audyssey] rail racer questions

2008-11-02 Thread Che
opinion, so I allow an extra license for those with another computer, but you will need to email me directly after purchase to receive it. Also, I hope to have a new tournament started in the next couple of weeks for all those that might be interested. Happy racing, Che [EMAIL PROTECTED

Re: [Audyssey] Top 5 Games this Christmas

2008-11-07 Thread Che
what categories to include, whether this game is 2d, or that game should be in two categories, etc. etc. etc. Later, Che - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 07, 2008 12:15 PM Subject: Re

Re: [Audyssey] spelling

2008-11-13 Thread Che
Hi to Will, Perhaps you could join the classroom yourself and learn a bit of english grammar. Perhaps once you graduated you would know what a run on sentence is. Perhaps after that, you could move over to the manners and etiquette classroom and pick up a few pointers. Perhaps after

Re: [Audyssey] half life2 mod

2008-11-23 Thread Che
What are you referring to here, is this a mod for the blind or something else? - Original Message - From: shaun everiss [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, November 23, 2008 6:11 PM Subject: [Audyssey] half life2 mod Hi all. just looked at the mod, its described

Re: [Audyssey] half life2 mod

2008-11-23 Thread Che
Sorry, had my messages collapsed and saw this one before the previous thread, helps if you keep a topic in one thread if you can for folks that blow through messages with collapse on. later, che - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers

[Audyssey] Testers needed for Hearts Online game

2008-12-02 Thread Che
will be adding the new testers over the next few days. Take care, Che (Pronounced Shay) Blind Adrenaline Simulations Games by one of us, for all of us www.blindAdrenaline.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make

Re: [Audyssey] games that are not high deffinition audio compatible

2008-12-02 Thread Che
che - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 02, 2008 12:19 PM Subject: Re: [Audyssey] games that are not high deffinition audio compatible Hmmm teraformers use mp3s not sure about mudsplat, I suspect

Re: [Audyssey] nop2 origional installer

2008-12-05 Thread Che
Hi Sean, When I go to your link, it says password protected file, you got a password? - Original Message - From: shaun everiss [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Friday, December 05, 2008 3:56 PM Subject: [Audyssey] nop2 origional installer Hi. Ok here is the

Re: [Audyssey] TOp Speed 2.1 startup error,

2008-12-06 Thread Che
, but either way it did the trick. later che - Original Message - From: Leonard de Ruijter [EMAIL PROTECTED] To: Audyssey gamers discussion list gamers@audyssey.org Sent: Saturday, December 06, 2008 11:47 AM Subject: [Audyssey] TOp Speed 2.1 startup error, Hey, Could all people

Re: [Audyssey] For all who have or have played the Nintendo Wii...

2008-12-09 Thread Che
give it a lot of time once i realized i couldn't tell which side of my opponent i was on. Anyhow, if yer willing to go through a bit of a learning curve, I think you would enjoy it. later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL

Re: [Audyssey] Compatibility mode complete in smugglers 4

2008-12-13 Thread Che
, che - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Saturday, December 13, 2008 11:00 AM Subject: [Audyssey] Compatibility mode complete in smugglers 4 Hi. Jus thought anyone playing S4 would appreaciate knowing that the program is now up to 1.1. Included

Re: [Audyssey] Top Ten Accessible Games - The Results!

2008-12-19 Thread Che
. Later, Che - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 19, 2008 10:59 AM Subject: Re: [Audyssey] Top Ten Accessible Games - The Results! Hi Jason, Some people will not go to a site just to find the game

[Audyssey] Holiday special on Adrenaline

2008-12-19 Thread Che
goes to a paid subscription for online racing early next year, anyone before that has been able to race online for free for a while now, so your savings are already built in. Happy holidays, and happy racing. Che Developer Blind Adrenaline Simulations www.blindAdrenaline.com Email: c

Re: [Audyssey] Rail Racer Subscription.

2008-12-19 Thread Che
in with a career mode you follow to upgrade your racer and obtain new classes of tracks. Regarding battle mode, that is on hold while I work on my online card games, but it will be revived later on. Take care, Che - Original Message - From: K. Matthew sirrut...@yahoo.com To: 'Gamers Discussion

Re: [Audyssey] thoughts on smugglers 4

2008-12-22 Thread Che
game developers out there, and for that he deserves our thanks. Later taters, Che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org

[Audyssey] New Rail Racer tournament

2009-01-01 Thread Che
to the tournament page of the rail racer site and sign up, notifications will be sent out to all registered players once the tournament is green lit. Hope to see you on the track soon, Che Blind Adrenaline Simulations www.blindAdrenaline.com --- Gamers mailing list __ Gamers@audyssey.org If you

[Audyssey] a Rail Racer news brief and reply to : Clearing Up Some Myths About Mainstream Games

2011-02-10 Thread Che
free to email me off list if you like. Che Martin email: blindadrenal...@gmail.com Blind adrenaline Simulations Games by one of us, for all of us www.BlindAdrenaline.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org

Re: [Audyssey] problem installing all in play software under windows 7.

2011-03-12 Thread Che
trouble installing or running our games, email me personally, I'll make every effort to take care of it. Che Martin owner Blind Adrenaline Simulations www.blindAdrenaline.com Come play at the only online card room site completely designed for, run by, and owned by the blind. -Original

Re: [Audyssey] Python resources, possibly somewhat o/t

2011-04-23 Thread Che
can get for the audio game community, and no matter what you use to create it, if its fun and engaging, I for one will buy it, I don't care if you program it with punch cards, grin. Thanks for listening, Che Developer,- Blind Adrenaline Simulations --- Gamers mailing list __ Gamers

Re: [Audyssey] The importance of patronage

2011-04-26 Thread Che
at the visually impaired, possible radio interviews, podcasts, etc. So if you have any suggestions where folks that patronize RNIB might frequent, I'd be glad to do my part to help them realize what is available in the wider world of accessible entertainment that can be had on the cheap. Take care, che

Re: [Audyssey] The importance of audio games

2011-04-28 Thread Che
not to mention, its been shown time and again, an active mind is a healthy mind, and games challenge the mind as well as the reflexes. some folks will never view interactive games as more than a waste of time of course, but many of these same people will sit and watch television and gossip on

[Audyssey] blind adrenaline, was: Re: online play rooms

2011-04-29 Thread Che
in tournament system, you can't beat it with a stick. feel free to email me with any questions if you like. che blindadrenal...@gmail.com http://www.blindadrenaline.com/cardroom/ -Original Message- From: Jorge Gonçalves Sent: Friday, April 29, 2011 4:19 PM To: Gamers Discussion list

Re: [Audyssey] blind adrenaline, was: Re: online play rooms

2011-04-29 Thread Che
seeing the tables. In other words, you can have your cake, and eat it to. later, che -Original Message- From: David Chung Sent: Friday, April 29, 2011 10:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] blind adrenaline, was: Re: online play rooms Che: I think the time has come

Re: [Audyssey] Interrupting Speech in MOTA

2011-04-30 Thread Che
from the home row frequently and annoyingly. remember, some keyboards are laid out in odd ways, and the escape key isn't as easy to reach and pop as others. later che -Original Message- From: Thomas Ward Sent: Saturday, April 30, 2011 2:35 AM To: Gamers Discussion list Subject: Re

[Audyssey] vipMud was: Re: frustrated

2011-05-03 Thread Che
the past few years, but VIPMud is my favorite for a lot of reasons. its not perfect, but nothing is. hang in there with it, you'll be glad you did if you plan on doing much mudding with a screenreader. later che -Original Message- From: Lori Duncan Sent: Tuesday, May 03, 2011 8:57 AM

[Audyssey] voices, was: idea for mota

2011-05-03 Thread Che
is getting to be a bit much with the one line replies, off topic posts and flood of spammy useless posts. I'm sure I'm not alone with my annoyance, but sometimes a reminder from the community is a good thing thanks for your understanding, che -Original Message- From: Charles Rivard

[Audyssey] The babel urination contest, was babel report for May

2011-06-01 Thread Che
and even sometimes one word emails to list. I don't mean to sound like a cranky old man here, but I hate to see a resource like the gamers list not reach its full potential when we have so few outlets for discussing our shared interest. Later, che --- Gamers mailing list __ Gamers@audyssey.org

[Audyssey] The brand new BA game

2011-06-07 Thread Che
favorite screenreader, etc. If your not a member, you don't know what your missing, and you can get a full month free if you sign up for a trial account. www.blindAdrenaline.com/cardroom Happy rolling. Che Developer - Blind Adrenaline simulations Games by one of us, for all of us

[Audyssey] 5 glitches that help create modern gaming

2011-06-07 Thread Che
Saw this on cracked dot com today, thought you guys might dig it, especially you other old farts like me that actually remember playing space invaders in your local food mart until the quarters ran dry.:

[Audyssey] Disrespect for devs and notes on operating systems

2011-06-09 Thread Che
the creative minds we can get in the accessible gaming community, thats the important part, not the tools your using. Later, Che, AKA The Swami On 6/9/2011 8:49 AM, Charles Rivard wrote: Jim has put out a lot of free fun for blind gamers as a hobby over the years, and I think we should appreciatively

Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-09 Thread Che
young minds on it that are anxious to learn more about programming, and who knows, one of them might end up making a killer game that helps us get away from a mind set that most accessible games need to be modeled on 25 year old arcade games. later, che --- Gamers mailing list __ Gamers

Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-12 Thread Che
hi jeremy, sorry man, I recently cleaned out my email folders, and hadn't caught a page or link for your games. would you mind reposting it? thanks che On 6/12/2011 5:27 PM, Jeremy Kaldobsky wrote: Pitermach, I've written down your suggestion, and I'll see if I can figure out a good

[Audyssey] Temporal notes

2011-06-13 Thread Che
games once TOC is finalized.. Well done sir, and again, I hope this is of some benefit to you. Che (pronounced Shay, despite what Jaws thinks) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes

Re: [Audyssey] strategy or space combat MUDS?

2011-06-23 Thread Che
, and there are a lot of custom scripts, sound effects etc. for it that really enhance the experience. I don't have direct info to the mud on this system but google will turn it up. Good luck, Che On 6/23/2011 1:43 PM, David Mehler wrote: Hello, I'm new to MUDS, but want to expand my game

[Audyssey] star conquest,

2011-06-23 Thread Che
off with their holier than thou attitude when i reported a bug to them i found. i'm not into being treated like an idiot when i'm trying to help someone out, so stay away from the pinhead admins there and you'll have a good time. enjoy, che --- Gamers mailing list __ Gamers@audyssey.org If you

[Audyssey] documentary about the donkey kong world champion

2011-06-26 Thread Che
, I haven't seen it yet myself, but from what I have read, its very well done. it comes on at 9 eastern Sunday night June 26 on ESPN classic. Not sure about other services, check your listings, but if you have A T and T uverse, its channel 603. Enjoy, Che --- Gamers mailing list __ Gamers

Re: [Audyssey] Rail Racer online problems

2011-06-26 Thread Che
patience, and if you need to email me off list, my email address is: blindadrenal...@gmail.com Later, che On 6/26/2011 8:30 PM, Brice Mellen wrote: Okay here is my issue, everytime I try to go online on rail racer it says Couldn't not establish a connection please check your firewall settings

Re: [Audyssey] documentary about the donkey kong world champion

2011-06-26 Thread Che
che On 6/26/2011 8:09 PM, Bob Montowski wrote: I am pretty sure this documentary is available at NetFlix. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web

Re: [Audyssey] BlindAdrenaline

2011-07-04 Thread Che
way to ask about BA is to email me directly. Later, Che blindadrenal...@gmail.com www.blindAdrenaline.com/cardroom On 7/2/2011 10:00 AM, Loravara wrote: Hi, Does this site actually work? About a year ago, I tried to create an account there. It told me I'd receive a confirmation Email, which

Re: [Audyssey] jaws support in castaways and other games

2011-07-15 Thread Che
on list, but is there a trick to getting it to run? Thanks che On 7/15/2011 12:11 PM, Thomas Ward wrote: Hi, Not sure how much Jason Allen could help as Entombed was written in C# .Net where Jeremy's games are all VB 6. That said, I believe the Jaws API is a standard com component

Re: [Audyssey] Jeremy's incredible programming speed

2011-07-15 Thread Che
inspire others to take up coding games for us. anyhow, my two cents. Che blindadrenal...@gmail.com On 7/15/2011 10:59 PM, Thomas Ward wrote: Hi, No kidding. Jeremy seems to program new games with inhuman speed. Speeds I myself can't even match without a lot of time and energy. Actually

[Audyssey] Jeremy doing commercial games, was: that really long subject line

2011-07-15 Thread Che
of the biggest challenges out there in my opinion, but it can be done without blowing a lot of time on support. Hope that is of some help. Later, che On 7/16/2011 12:05 AM, dark wrote: Actually yohandi, lots of Jeremy's games do have graphics, though admittedly simple ones and they're of use

[Audyssey] graphics in audio games, was: Jeremy's speed

2011-07-16 Thread Che
advise them to forget the graphics. Thoughts? Che On 7/16/2011 10:54 AM, Jeremy Kaldobsky wrote: Lol, Darren. I just thought you were cold. You're right though, people who have some sight, will probably want at least some graphics that they can use. There isn't much of a point taking

[Audyssey] security for games was castaways

2011-07-16 Thread Che
. Keep up the excellent work. Later, che blindadrenal...@gmail.com On 7/16/2011 3:04 PM, Jeremy Kaldobsky wrote: I was actually just speaking with Hatred about adding some graphics, and pitching the game to a sighted community he is the administrator for. I have only 1 reservation when

[Audyssey] sounds for castaways

2011-07-17 Thread Che
out well for BA, with folks replacing sounds, adjusting volume, etc. as they wished. Having an open sounds folder is a great way to allow folks to do some fairly easy customization of their game experience, and I'm glad Jeremy has gone this route. Che On 7/17/2011 10:39 AM, Jeremy Kaldobsky

[Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed

2011-07-19 Thread Che
, and the shots across the bow don't seem to be registering, and the other developers on list shouldn't have to grit their teeth and take it. Very sincerely, Che On 7/19/2011 7:59 PM, Thomas Ward wrote: Hi Dark, That's very true, and that's why languages like Java, C# .Net, Visual Basic .Net

Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed

2011-07-20 Thread Che
this topic going, I did not hijack it. Later, Che On 7/20/2011 12:45 AM, dark wrote: Good grief! I never intended this to turnn into such an arguement. My intention primarily was to find out, as an end user, what difference different programming languages made and why, life concerns and legal

Re: [Audyssey] This is all crazy

2011-07-20 Thread Che
or the other at this point, so lets get back to gaming, eh? And if anyone talks to Thomas, please let him know I bear no ill will to him for that eloquent cussing he laid on me, I've answered in anger many times myself and regreted it the next day, we're all human. Later all, Che On 7/20/2011 1

Re: [Audyssey] Cycling Through People in Castaways

2011-07-20 Thread Che
the delays get to be too long. In other words: please please give us Jaws. Pretty please? Later, Che On 7/20/2011 1:26 PM, Jeremy Kaldobsky wrote: Also, while using E and R, you come to a group called Total. When in total, every person is available when you use D and F to cycle through them

Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed

2011-07-21 Thread Che
were talking about there, so I didn't know if I should feel offended or not, please advise. Later, che On 7/21/2011 12:38 PM, Dennis Towne wrote: Thomas and friends, Sorry to reopen what is probably a closed conversation, but I'm a developer as well, and I have something to say. Further, I

[Audyssey] Star wars XBox

2011-07-21 Thread Che
Hey yawl, I know we got a lot of fellow star wars fans on here, so I thought you might be interested in this article from comic con that posted earlier today: Microsoft Corp. unveiled a limited edition Xbox 360 console at a Comic-Con panel on Thursday that will be modeled after the

[Audyssey] Castaways questions

2011-07-28 Thread Che
the massive amounts of time involved, especially considering the scale of mission 2's map.. if i missed an email to the list explaining this stuff, apologies for that. later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr

Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread Che
enough due to the front loading of your resources towards the military end of things. later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http

[Audyssey] Castaways kudos and questions

2011-07-29 Thread Che
che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched

Re: [Audyssey] Block Party Released!

2011-07-31 Thread Che
to Ryan for a very solid and well produced first title. Che On 7/31/2011 2:33 PM, GreyMatter Info wrote: Hello everyone, Block Party is here! It's been four weeks, and there have been a few setbacks, but the game is finally released. Block Party is a strategic puzzle game which

Re: [Audyssey] Twitter instead of e-mail

2011-08-05 Thread Che
to it. and i cannot reccomend qwitter highly enough, don't have URL here, but look up qwitter client in google and you'll find it. later che On 8/5/2011 8:07 AM, dark wrote: Hmmm, I'm not personally a fan of social networking like facebook, sinse at least with E-mail you can insure that what someone

[Audyssey] Come play for free at the most fully featured online accessible game site

2011-08-06 Thread Che
Hi ya, This is Che Martin, owner of Blind Adrenaline Simulations. I'm sending this to let folks out there know about our August promotion, allowing everyone to play for free. BA now hosts 9 different games that are played online by the blind. These are the most fully featured online

[Audyssey] Fwd: Are You Ready For Some Poker? On AudioAccessRadio?

2011-08-06 Thread Che
Hi There! Join us for an entertaining late afternoon/early evening of gambling, raising, checking and folding, as AudioAccessRadio presents the first ever BlindAdrenaline.com Texas Holdem Poker Tournament we've ever covered on this station! Stand by through twitter at audioaccess1 email on this

[Audyssey] About the free trials at BA

2011-08-06 Thread Che
week, details will be on our splash page later on. Enjoy, che http://www.blindAdrenaline.com/cardRoom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web

Re: [Audyssey] arrangement of buildings list in castaways and a suggestion.

2011-08-16 Thread Che
a long way towards helping organize these large maps methinks. later, che On 8/16/2011 10:42 PM, Christopher Bartlett wrote: Yep, I'd agree with the terrain location suggestions and the reorder of the building lists. With 832 squares to check out in mission 3, it's a bit clumsy. I suppose

[Audyssey] yahtzee tournament wednesday at 3 eastern

2011-08-16 Thread Che
well, and good luck. che www.blindAdrenaline.com/cardroom Blind Adrenaline Simulations Now that sounds like fun --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web

[Audyssey] Stem stumper for smart phones

2011-08-18 Thread Che
hey all, i purchased the game stem stumper for my android phone today to help support development of audio games on smart phones in a small way, as we have very few audio games so far. anyhow, the reviews i have read of it say its great, but i cannot find instructions on how it is played, or

[Audyssey] Rail racer response, was:Re: question on switching liscensing

2011-08-18 Thread Che
, regarding rail racer, it got delayed due to making updates and new stuff for the blind adrenaline card room, but a new version of RR is coming, along with a much improved free demo that will allow you to create and race your own tracks. thanks, and sorry for the trouble. che On 8/18/2011 8:00 PM

[Audyssey] AG instructions and stem stumper for smart phones

2011-08-18 Thread Che
mean to get on a rant there, just an aspect of a lot of games i don't understand at all. anyhow, stem stumpers has gotten good reviews, and i'd love to check it out, but totally baffled as to how to even get going with it. any info appreciated. thanks, che On 8/18/2011 6:47 PM, Michael

[Audyssey] Swamp questions

2011-11-10 Thread Che
be a great bonus as well, with the name being read out when you control numbered. thanks for another excellent release Jeremy, and awesome job on the sound efffects Chi, hope I'm spelling that right. Later che . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E

Re: [Audyssey] Swamp questions

2011-11-11 Thread Che
some grenades in here... later che On 11/11/2011 8:22 AM, Dakotah Rickard wrote: Listen. I started doing something that works really, really well. When you think you've got a shot, you can use the long and short range radars to find out if there's a wall in the way. For those who don't know

Re: [Audyssey] Swamp questions

2011-11-11 Thread Che
behavior? thanks for another great game, you've outdone yourself this time. che On 11/11/2011 11:02 AM, Dakotah Rickard wrote: The sounds for the different zombies are standard in the folders, and I'm not sure, but it seems that the only modification is based on volume and position. My wife

Re: [Audyssey] swamp playthrough

2011-11-11 Thread Che
. glad someone has done a demo of this, i think lots of folks new to the game will find it helpful. later che On 11/11/2011 4:24 PM, Valiant8086 wrote: Hi now I broke it by typing it wrong. Last try, I think http://valiant8086.com/games/sims/swamp/swamp%20playthrough.mp3 Sent

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Che
of the exception. for you folks out there not playing swamp because you don't want to break out a mouse, your seriously missing potentially the game of the year. See you in zombie land. Che On 11/14/2011 1:20 PM, Jeremy Kaldobsky wrote: Yes this is definitely a question that has been asked

[Audyssey] rail racer, was: Re: question about input methods for swamp

2011-11-14 Thread Che
is at a premium when your a one band operation. anyhow, i'll update the list when the new RR full version and demo are ready to check out. later che On 11/14/2011 3:09 PM, Christopher Bartlett wrote: For me, the track pad wasn't a good method as I kept accidentally firing. I prefer my trusty $20

[Audyssey] Mouse tips for swamp and other games

2011-11-14 Thread Che
a very very thick skull, so i'm gonna keep pounding on that nail until it taps his brain, mooahahhah. Happy hunting, che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] swamp saving game question

2011-11-15 Thread Che
said, but i think that is right. Later che On 11/15/2011 8:49 PM, Steady Goh wrote: Hi Jeremy, when does the server save my game stats? Is it every time i enter the save zone or only when i quit game? Every time when i start game, only the pistol is loaded. I have to reload other guns even

[Audyssey] opening the box, was:Re: Game concepts

2011-11-17 Thread Che
ingredient in game making is the designer and their creativity, not the tools the designer is using. may the force live long and prosper and all that, che On 11/17/2011 4:25 PM, dark wrote: Hi chris. I've agree, and I've heard of aprone's rpg and am looking forward to it. I personally would

Re: [Audyssey] Swamp reflections.

2011-11-21 Thread Che
professional and crisp. also, has anyone tried the field kits' new range ability to heal others? i only found one field kit so far, and was promptly zombie fodder, so i didn't get to check it out. btw, if you see a player named B A in there, thats me, for better or for worse. later che On 11/21

[Audyssey] a real world swamp range idea

2011-11-22 Thread Che
I think a modifier to the trigger mouse button would make a really good range indicator. so instead of firing, if you press shift and left click after you have targeted a zombie yourself, you get a ping if that zombie is in range, and a pong if not. ping and pong here being placeholders

[Audyssey] some swamp tips

2011-11-22 Thread Che
the initial sound and fire as you back away, you may get lucky. personally, i try to hit it, but if i miss the first time, i just take off, otherwise, your just asking for it. hope some of this helps. good luck che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E

Re: [Audyssey] some swamp tips

2011-11-23 Thread Che
side, you can fire on any baddies that might pop up in front of you. as for typing interrupt, how to do it depends on your version of jaws, but its quite easy. google is your friend, as is the jaws help docs. happy shooting. che On 11/23/2011 7:14 AM, dark wrote: I must agree, I've tried

[Audyssey] swamp notes

2011-11-25 Thread Che
? keep up the good work man, che On 11/25/2011 5:23 PM, Valiant8086 wrote: Hi. I'm having strange problems with impact sounds. I even walked up to a wall and swung my axe at it, and I didn't hear it hit. I'm not sure how to tell if I actually did hit a zombie or not, but I do know I shot one a few

[Audyssey] swamp single player

2011-11-25 Thread Che
available. however, the game shuts down after you complete the missions by bringing the chair back to the north shack, at least it has for me the two times i did it. happy hunting, che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr

Re: [Audyssey] Swamp version 1.3b patch

2011-11-25 Thread Che
cruise around with a devestating weapon full of ammo, but i'm not sure. for those of you new to the game, you hav to hit the t key to set upthe the vulcan before you can fire it. later che On 11/25/2011 8:40 PM, Phil Vlasak wrote: Hi Jeremy, I noticed that the Vulcan gun fire.wav doesn't play

Re: [Audyssey] swamp

2011-11-26 Thread Che
is a bit expensive. also, if you haven't already and your spending hours of time in the game, remember even a five dollar donation helps out, jeremy could easily be charging 50 bucks for this game, so do the right thing and help support a great game developer. happy hunting, che On 11/26

Re: [Audyssey] cheated again

2011-11-27 Thread Che
hmm, it worked well for me on this end, i traded in some assault rifle ammo for some shotgun shells, and all worked as it should. anybody else having a problem trading in rep? On 11/27/2011 8:08 PM, Johnny Tai wrote: Bought a new helmet for 40 rep, first time, no prob. went out, got it

Re: [Audyssey] swamp suggestions

2011-11-28 Thread Che
to support jeremy's continued updating and improvements by donating at his web site, its quick and easy with pay pal or a credit card. later che On 11/28/2011 5:27 PM, Johnny Tai wrote: 1: We need some female voices- for those who may wish to play female characters. 2: Don't think I'm anti social

[Audyssey] swamp interface, was:Re: another swamp suggestion

2011-11-28 Thread Che
, and in my opinion helping the player immersion factor. thoughts anyone? later che On 11/28/2011 7:56 PM, Johnny Tai wrote: Can we make it so shift+s makes you turn around 180 to face backward? It'd make control alot smoother when trying to flee, also not that unrealistic- heck, most of us

Re: [Audyssey] SWAMP

2011-11-29 Thread Che
, you can definately hear farther than your guns can shoot, sometimes you have to do what i call ping fire, to see if your in range, if not, move closer, and ping fire again, with practice you'll figure out how loud the vollume has to be on footsteps for each weapon. good luck che On 11/29/2011

[Audyssey] swamp key config

2011-11-29 Thread Che
button and mouse 2 is left, is that right? usually, its the other way around i thought. finally, there is a typo, it says hunging rifle instead of hunting rifle, not sure if that matters or not. good job man, games getting more enjoyable every update. later che --- Gamers mailing list

Re: [Audyssey] Swamp, version 1.6b update

2011-12-01 Thread Che
hey kel, worked here. maybe you have to do the left alt key, instead of the right? not sure. glad the option is in there though. you can modify that key in the keyboard.ini file if you want and see if that works later che On 12/1/2011 7:51 PM, Kelvin Tan wrote: hi all. did the alt

[Audyssey] modifying keys, was: Re: ammo in swamp

2011-12-04 Thread Che
in the heat of battle. also, for those of us that type a lot, modifying the keys can help with hand and wrist fatique and all that. i can post my .ini file if anyone wants it, but its significantly different from Aprone's defaults and will take a good bit of getting used to. happy hunting, che

Re: [Audyssey] swamp, a few thoughts

2011-12-07 Thread Che
by sending Aprone a few bucks, its quick and easy to do from his site with a credit card or pay pal account. Rock. Che On 12/7/2011 7:38 PM, Ryan Strunk wrote: I disagree. The game should be made harder. Not everywhere, but there should be scaling difficulty for those of us who want

Re: [Audyssey] Ok, escape has *got* to be changed.

2011-12-10 Thread Che
as a quick get out of jail free card, taking a lot of the suspense out of the game. i did this once myself, but felt like such a cheater, i never did it again, though it meant i got killed in situations i could have exited out of. things are really solid now though, great job man. later che

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Che
yes, the flies buzzing can be a serious problem when your being surrounded. might i suggest a key to mute or at least significantly decrease the volume of the flies. control f perhaps. so you have too many flies buzzing around to make out what is going on, you hit control f, clear out

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-11 Thread Che
the baddies. if the sounds are re designed, it could address that problem, depending on how its done, but I maintain having a key to drop the volume is quick and easy programming wise, and won't require a new set of sounds to be made. Later che On 12/11/2011 6:22 PM, Christopher Bartlett

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