Hi,
Hmmm... Interesting. Perhaps I'll check them out someday with Orca.
Anyway, as far as using them with games I've pretty much decided to use
wav files for future games. I have Acapela Heather now, and I've created
several wav files already for Mysteries of the Ancients. Suprisingly she
-
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 8:30 PM
Subject: Re: [Audyssey] Cross Platform Speech Support
Actually, eloquence sounds quite human to me. that can't be good huh? lol.
The voice wouldn't work for a game
Thomas,
The FreeTTS Kevin16 voice may drive you up the wall but it's totally
free, totally IP unencumbered, it's easy to code against, it always works,
and it's totally cross-platform.
That being said, the sound is not my favorite either and I'd really like
to get the FreeTTS JSAPI interface
Hi John,
Smile. Oh, i know that, but I am really looking for something much more
human/realistic for the Tomb Hunter series. Besides FreeTTS is a Java
based TTS Engine and the Tomb Hunter series is written in C#. If I were
going to go through the difficulty of writing a .NET wrapper for a
: [Audyssey] Cross Platform Speech Support
Hi John,
Smile. Oh, i know that, but I am really looking for something much more
human/realistic for the Tomb Hunter series. Besides FreeTTS is a Java
based TTS Engine and the Tomb Hunter series is written in C#. If I were
going to go through
Hi Lukas,
Correct. Besides a desire to do the game my own way, with my own
imagination, etc I've been writing a story that goes along with the
game. In fact, I have a couple of different Tomb Hunter game stories in
the works. This time I really want to do something that is based on my
own
Hi Lukas,
Smile. Well, with Mac OS X sudden growth in popularity, Ubuntu Linux now
firmly rated the third desktop PC operating system world wide, etc it
only makes sense that software companies are migrating to cross platform
software design. One reason Mozilla's Firefox web browser has taken
Hi Lukas,
Yeah, I have heard some text to speech systems worse than Eloquence. The
FreeTTS text to speech system for Java that 7-128 uses in their gamebook
drives me up the wall. The E-Speak text to speech system isn't much
better. Although since Orca, that's the Linux screen reader, uses
Hi Trenton,
Smile. I appreciate the offer, but I was hoping to find a female
vocalist for the game's menus as well as for doing Angela's voice in the
game.
Smile..
Trenton Matthews wrote:
Hi Tom!
For a sapi option, I'd use scansoft Samantha.
For a human voicing option, I'd be happy to help
Hi,
Lol! Good one Willem. I don't quite think that is what Trenton had in mind.
Willem wrote:
*Smile* I hope you have a high voice, as you'll be pretending to be Angela.
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Hi Trenton,
Big grin. I guess if you did the voice overs I'd have to change Angela's
profile to a guy dressed up in women's cloathing. Now, that would be a
unique character profile wouldn't it? Lol!
Trenton Matthews wrote:
Um, ...
um, ...
I was going to only do a voice for the menus, not for
well i know we are off topic but firefox does not work for the blind
mac user at all
On 21 Jan 2009, at 15:39, Thomas Ward wrote:
Hi Lukas,
Smile. Well, with Mac OS X sudden growth in popularity, Ubuntu Linux
now firmly rated the third desktop PC operating system world wide,
etc it only
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 21, 2009 4:18 PM
Subject: Re: [Audyssey] Cross Platform Speech Support
Hi Lukas,
Correct. Besides a desire to do the game my own way, with my own
imagination, etc I've been writing a story that goes
*giggles, grins bright*
Now that, cracks, me, up!
Trenton, the T Man!
On 1/21/2009 8:57 AM, Thomas Ward wrote:
Hi Trenton,
Big grin. I guess if you did the voice overs I'd have to change
Angela's profile to a guy dressed up in women's cloathing. Now, that
would be a unique character
And to clarify, there are currently 3 games in the TR series that are
sidescrollers on the gameboy platform.
On 1/21/2009 10:29 AM, Thomas Ward wrote:
Hi Lukas,
Yeah. Though, adding that cross platform support isn't the easiest or
funnest thing I've done in a while. The Alpha 0.4 engine
Hi Trenton,
True, but I always felt the Tomb Raider side-scrollers were nowhere as
good as the FPS games. I've played Tomb Raider Prophecy which is a
decent side-scroller, as far as side-scrollers goes, but some of the
full FPS games are so much more indepth.
Trenton Matthews wrote:
And to
far
from the original imagination, right? *smiles*
Lukas
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 20, 2009 4:08 AM
Subject: Re: [Audyssey] Cross Platform Speech Support
Hi Lukas,
Well, you
gamers would probably buy a voice along with the game itself. :-)
Lukas
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 20, 2009 4:21 AM
Subject: Re: [Audyssey] Cross Platform Speech Support
Hi Lukas
Subject: Re: [Audyssey] Cross Platform Speech Support
As I've said before, the response time is the only reason, and i repeat
the ONLY reason, why I use Eloquence as my screen reader voice. As for
whether it sounds human, I've rarely heard a less human sounding voice.
But I guess it's a matter
Hi Tom!
For a sapi option, I'd use scansoft Samantha.
For a human voicing option, I'd be happy to help out with voicing the
menus, as I can do several different voices on q
Feel free to reply off list to me, if you wish for me to send any voice,
and i'd like to hear any feedback about this as
*Smile* I hope you have a high voice, as you'll be pretending to be Angela.
Trenton Matthews wrote:
Hi Tom!
For a sapi option, I'd use scansoft Samantha.
For a human voicing option, I'd be happy to help out with voicing the
menus, as I can do several different voices on q
Feel free to reply off
Um, ...
um, ...
I was going to only do a voice for the menus, not for angel.
*embarassed*
I'm a baritone male, no way a saprano.
Sorry...
*Smile* I hope you have a high voice, as you'll be pretending to be
Angela.
Trenton Matthews wrote:
Hi Tom!
For a sapi option, I'd use scansoft
heheh, it was only a joke. You 'thought I was serious?
Trenton Matthews wrote:
Um, ...
um, ...
I was going to only do a voice for the menus, not for angel.
*embarassed*
I'm a baritone male, no way a saprano.
Sorry...
*Smile* I hope you have a high voice, as you'll be pretending to be
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 10:08 PM
Subject: Re: [Audyssey] Cross Platform Speech Support
Hi Lukas,
Well, you aren't the only one who didn't like karen. I rather like her
voice, but there are those who don't. It is one of those things
.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 18, 2009 10:40 PM
Subject: Re: [Audyssey] Cross Platform Speech Support
Hi Bryan,
Yeah. however, the thing to keep in mind since these are wav files
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 12:00 AM
Subject: Re: [Audyssey] Cross Platform Speech Support
Hi Ron and all,
Over the passed few weeks I have been working on a few short stories
containing Angela Carter's adventures so I have
-
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 5:20 AM
Subject: Re: [Audyssey] Cross Platform Speech Support
Hi,
Well, I had Scansoft Karen in the original trailer and some people
complained about the voice. So i
in this regard.
But it's cool to hear about SDL as a working solution.
Lukas
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 6:11 AM
Subject: Re: [Audyssey] Cross Platform Speech Support
Hi Lukas
--
From: Thomas Ward thomasward1...@gmail.com
Sent: Saturday, January 17, 2009 6:26 PM
To: gamers@audyssey.org
Subject: [Audyssey] Cross Platform Speech Support
Hi all,
As most of you know I am currently updating MOTA 0.5 to use the new cross
platform Genesis engine that uses open
Sorry I'm a bit late chimming in here, but I most like RealSpeek Jill.
Thanks
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: gamers@audyssey.org
Sent: Saturday, January 17, 2009 10:26 PM
Subject: [Audyssey] Cross Platform Speech Support
Hi all,
As most of you
Hi Phil,
I hadn't thought about that, but that does make sense. Especially, in
Angela's case. In the bio I am developing for her she became interested
in archeology principly because her father, Dr. James Carter, use to
take her with him on digs where she got hands on training in the field
, 2009 7:42 PM
Subject: Re: [Audyssey] Cross Platform Speech Support
Hi Bryan,
Smile. I know. I was just curious as to why someone would want Eloquence
in a game. It would seam to me to be the last choice anyone would pick for
a game like MOTA which happens to be very character driven. While I
Hi Lukas,
Well, you aren't the only one who didn't like karen. I rather like her
voice, but there are those who don't. It is one of those things that
not everyone likes/dislikes the same TTS voices. Can't please everyone I
guess. Smile.
Anyway, getting too much feedback is one of the reasons
Hi Lukas,
Well, yes and no. There are cross platform text to speech engines for
Mac, Linux, and Windows but they aren't necessarily ideal for accessible
gaming. The ESpeak TTS Engine is cross platform, free, works well, but
it sounds too robotic for mine. The Cepstral Swift engine is cross
Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 5:05 PM
Subject: Re: [Audyssey] Cross Platform Speech Support
Sorry I'm a bit late chimming in here, but I most like RealSpeek Jill.
Thanks
- Original Message - From: Thomas Ward
thomasward1...@gmail.com
To: gamers
so do I actually.
At 04:08 p.m. 20/01/2009, you wrote:
Hi Lukas,
Well, you aren't the only one who didn't like karen. I rather like her voice,
but there are those who don't. It is one of those things that not everyone
likes/dislikes the same TTS voices. Can't please everyone I guess. Smile.
natural sounding voices.
- Original Message -
From: Bryan Peterson b-peter...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 9:58 PM
Subject: Re: [Audyssey] Cross Platform Speech Support
That would be my first question. Why, when there are so
with the more
natural sounding voices.
- Original Message -
From: Bryan Peterson b-peter...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 9:58 PM
Subject: Re: [Audyssey] Cross Platform Speech Support
That would be my first question. Why, when
Hi,
Hmmm... I don't know about the more human part but Eliquence is
responsive. I'll give it that much credit. Though, as a Window Eyes user
I am more use to the Dectalk Access software that comes with Win Eyes
than Eloquence. I've always been a bit of a Dectalk fan anyway. Even
back when
well thats why I like eloquence and orpheus as synths for general stuff.
they are robotic pieces of junk but at least they will almost never crash and
at least they will get the job done.
at any rate I prefur serious stuff to be in the audio book/ drama format.At
07:53 p.m. 20/01/2009, you
it.
Well Kate would actually pronounce it but Paul would always spell it.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 19, 2009 11:53 PM
Subject: Re: [Audyssey] Cross Platform Speech Support
Hi,
Hmmm
: Re: [Audyssey] Cross Platform Speech Support
My vote goes with Karen. She sounds by far the most natural to me.
- Original Message -
From: tim kilgore tim8...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 18, 2009 6:19 AM
Subject: Re: [Audyssey] Cross
Discussion list gamers@audyssey.org
Sent: Sunday, January 18, 2009 2:15 PM
Subject: Re: [Audyssey] Cross Platform Speech Support
Hi Lukas,
I used AT and T Mike for the GMA Tank Commander information voice while you
are driving, and the Crystal voice for f1 help.
Phil
---
Gamers mailing list
: Sunday, January 18, 2009 6:38 AM
Subject: Re: [Audyssey] Cross Platform Speech Support
Yeah, thanksfor the voice introduction. They were pretty okay. Maybe I
would welcome Cristal in MOTA then but a more fluent, natural sounding
voice would still be cool if there is any among the offered ones
Subject: Re: [Audyssey] Cross Platform Speech Support
Hi Lukas,
I used AT and T Mike for the GMA Tank Commander information voice while you
are driving, and the Crystal voice for f1 help.
Phil
- Original Message -
From: Lukás Hosnedl lukas.hosn...@seznam.cz
To: Gamers Discussion list gamers
As for voice preference, my own would be:
1. ATT Mike
2. Eloquence
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, January 18, 2009 8:56 AM
To: gamers@audyssey.org
Subject: [Audyssey] Cross Platform Speech
Hi,
Well, I had Scansoft Karen in the original trailer and some people
complained about the voice. So i switched over to Scansoft Daniel for
the newer trailer. Though, since I am going to record all the messages
from scratch to wav files I'll need to know peopls thoughts on this in
advance.
Hi,
Eloquence? That is about the least human sounding voice of them all. Any
specific reason why it is preferable to say Tom, Karen, etc which would
sound more human?
Pranav Lal wrote:
As for voice preference, my own would be:
1. ATT Mike
2. Eloquence
---
Gamers mailing list __
Hi Lukas,
One of the disadvantages to using pre-recorded speech is the fact that
you can't exactly get fluent more natural speech. Even with a human
voice you are at the mercy of how fast the game can load process and
play x number of messages in the right order. It can result in some
list gamers@audyssey.org
Sent: Sunday, January 18, 2009 10:23 PM
Subject: Re: [Audyssey] Cross Platform Speech Support
Hi,
Eloquence? That is about the least human sounding voice of them all. Any
specific reason why it is preferable to say Tom, Karen, etc which would
sound more human?
Pranav
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 18, 2009 9:00 PM
Subject: Re: [Audyssey] Cross Platform Speech Support
Hi Ron and all,
Over the passed few weeks I have been working on a few short stories
containing Angela Carter's adventures so I have a pretty good idea who
: Sunday, January 18, 2009 9:23 PM
Subject: Re: [Audyssey] Cross Platform Speech Support
Hi,
Eloquence? That is about the least human sounding voice of them all. Any
specific reason why it is preferable to say Tom, Karen, etc which would
sound more human?
Pranav Lal wrote:
As for voice
Hi Bryan,
Yeah. however, the thing to keep in mind since these are wav files, not
the TTS voice itself, the voices aren't going to be more responsive,
faster, etc no matter what voice is being used. If someone picks
Eloquence for the game, because it is more responsive, that is a
misnomer. It
Hi all,
As most of you know I am currently updating MOTA 0.5 to use the new
cross platform Genesis engine that uses open source game development
APIs such as SDL rather than DirectX. However, I do need your input on
something since there obviously is going to be a rather big difference
in the
Scansoft Tom by a huge margin. Thanks.
---
If guns cause crime, pencils cause misspelled words.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: gamers@audyssey.org
Sent: Saturday, January 17, 2009 7:26 PM
Subject: [Audyssey] Cross Platform Speech Support
Hi all
Hi Phil,
Unfortunately no. DirectX and SDL are quite a bit different in lots of
ways that would make it difficult to support DirectX and SDL at the same
time. For example, take something simple like panning a sound to the
left or right. DirectSound and SDL Mixer have two completely different
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