Re: [Audyssey] Cross Platform Speech Support

2009-01-27 Thread Thomas Ward
Hi, Hmmm... Interesting. Perhaps I'll check them out someday with Orca. Anyway, as far as using them with games I've pretty much decided to use wav files for future games. I have Acapela Heather now, and I've created several wav files already for Mysteries of the Ancients. Suprisingly she

Re: [Audyssey] Cross Platform Speech Support

2009-01-25 Thread Louis Bryant
- From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 19, 2009 8:30 PM Subject: Re: [Audyssey] Cross Platform Speech Support Actually, eloquence sounds quite human to me. that can't be good huh? lol. The voice wouldn't work for a game

[Audyssey] Cross Platform Speech Support

2009-01-25 Thread John Bannick
Thomas, The FreeTTS Kevin16 voice may drive you up the wall but it's totally free, totally IP unencumbered, it's easy to code against, it always works, and it's totally cross-platform. That being said, the sound is not my favorite either and I'd really like to get the FreeTTS JSAPI interface

Re: [Audyssey] Cross Platform Speech Support

2009-01-25 Thread Thomas Ward
Hi John, Smile. Oh, i know that, but I am really looking for something much more human/realistic for the Tomb Hunter series. Besides FreeTTS is a Java based TTS Engine and the Tomb Hunter series is written in C#. If I were going to go through the difficulty of writing a .NET wrapper for a

Re: [Audyssey] Cross Platform Speech Support

2009-01-25 Thread Valiant8086
: [Audyssey] Cross Platform Speech Support Hi John, Smile. Oh, i know that, but I am really looking for something much more human/realistic for the Tomb Hunter series. Besides FreeTTS is a Java based TTS Engine and the Tomb Hunter series is written in C#. If I were going to go through

Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread Thomas Ward
Hi Lukas, Correct. Besides a desire to do the game my own way, with my own imagination, etc I've been writing a story that goes along with the game. In fact, I have a couple of different Tomb Hunter game stories in the works. This time I really want to do something that is based on my own

Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread Thomas Ward
Hi Lukas, Smile. Well, with Mac OS X sudden growth in popularity, Ubuntu Linux now firmly rated the third desktop PC operating system world wide, etc it only makes sense that software companies are migrating to cross platform software design. One reason Mozilla's Firefox web browser has taken

Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread Thomas Ward
Hi Lukas, Yeah, I have heard some text to speech systems worse than Eloquence. The FreeTTS text to speech system for Java that 7-128 uses in their gamebook drives me up the wall. The E-Speak text to speech system isn't much better. Although since Orca, that's the Linux screen reader, uses

Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread Thomas Ward
Hi Trenton, Smile. I appreciate the offer, but I was hoping to find a female vocalist for the game's menus as well as for doing Angela's voice in the game. Smile.. Trenton Matthews wrote: Hi Tom! For a sapi option, I'd use scansoft Samantha. For a human voicing option, I'd be happy to help

Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread Thomas Ward
Hi, Lol! Good one Willem. I don't quite think that is what Trenton had in mind. Willem wrote: *Smile* I hope you have a high voice, as you'll be pretending to be Angela. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread Thomas Ward
Hi Trenton, Big grin. I guess if you did the voice overs I'd have to change Angela's profile to a guy dressed up in women's cloathing. Now, that would be a unique character profile wouldn't it? Lol! Trenton Matthews wrote: Um, ... um, ... I was going to only do a voice for the menus, not for

Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread william lomas
well i know we are off topic but firefox does not work for the blind mac user at all On 21 Jan 2009, at 15:39, Thomas Ward wrote: Hi Lukas, Smile. Well, with Mac OS X sudden growth in popularity, Ubuntu Linux now firmly rated the third desktop PC operating system world wide, etc it only

Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread Lukás Hosnedl
thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 21, 2009 4:18 PM Subject: Re: [Audyssey] Cross Platform Speech Support Hi Lukas, Correct. Besides a desire to do the game my own way, with my own imagination, etc I've been writing a story that goes

Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread Trenton Matthews
*giggles, grins bright* Now that, cracks, me, up! Trenton, the T Man! On 1/21/2009 8:57 AM, Thomas Ward wrote: Hi Trenton, Big grin. I guess if you did the voice overs I'd have to change Angela's profile to a guy dressed up in women's cloathing. Now, that would be a unique character

Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread Trenton Matthews
And to clarify, there are currently 3 games in the TR series that are sidescrollers on the gameboy platform. On 1/21/2009 10:29 AM, Thomas Ward wrote: Hi Lukas, Yeah. Though, adding that cross platform support isn't the easiest or funnest thing I've done in a while. The Alpha 0.4 engine

Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread Thomas Ward
Hi Trenton, True, but I always felt the Tomb Raider side-scrollers were nowhere as good as the FPS games. I've played Tomb Raider Prophecy which is a decent side-scroller, as far as side-scrollers goes, but some of the full FPS games are so much more indepth. Trenton Matthews wrote: And to

Re: [Audyssey] Cross Platform Speech Support

2009-01-20 Thread Lukás Hosnedl
far from the original imagination, right? *smiles* Lukas - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 20, 2009 4:08 AM Subject: Re: [Audyssey] Cross Platform Speech Support Hi Lukas, Well, you

Re: [Audyssey] Cross Platform Speech Support

2009-01-20 Thread Lukás Hosnedl
gamers would probably buy a voice along with the game itself. :-) Lukas - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 20, 2009 4:21 AM Subject: Re: [Audyssey] Cross Platform Speech Support Hi Lukas

Re: [Audyssey] Cross Platform Speech Support

2009-01-20 Thread Lukás Hosnedl
Subject: Re: [Audyssey] Cross Platform Speech Support As I've said before, the response time is the only reason, and i repeat the ONLY reason, why I use Eloquence as my screen reader voice. As for whether it sounds human, I've rarely heard a less human sounding voice. But I guess it's a matter

Re: [Audyssey] Cross Platform Speech Support

2009-01-20 Thread Trenton Matthews
Hi Tom! For a sapi option, I'd use scansoft Samantha. For a human voicing option, I'd be happy to help out with voicing the menus, as I can do several different voices on q Feel free to reply off list to me, if you wish for me to send any voice, and i'd like to hear any feedback about this as

Re: [Audyssey] Cross Platform Speech Support

2009-01-20 Thread Willem
*Smile* I hope you have a high voice, as you'll be pretending to be Angela. Trenton Matthews wrote: Hi Tom! For a sapi option, I'd use scansoft Samantha. For a human voicing option, I'd be happy to help out with voicing the menus, as I can do several different voices on q Feel free to reply off

Re: [Audyssey] Cross Platform Speech Support

2009-01-20 Thread Trenton Matthews
Um, ... um, ... I was going to only do a voice for the menus, not for angel. *embarassed* I'm a baritone male, no way a saprano. Sorry... *Smile* I hope you have a high voice, as you'll be pretending to be Angela. Trenton Matthews wrote: Hi Tom! For a sapi option, I'd use scansoft

Re: [Audyssey] Cross Platform Speech Support

2009-01-20 Thread Willem
heheh, it was only a joke. You 'thought I was serious? Trenton Matthews wrote: Um, ... um, ... I was going to only do a voice for the menus, not for angel. *embarassed* I'm a baritone male, no way a saprano. Sorry... *Smile* I hope you have a high voice, as you'll be pretending to be

Re: [Audyssey] Cross Platform Speech Support

2009-01-20 Thread Cory
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 19, 2009 10:08 PM Subject: Re: [Audyssey] Cross Platform Speech Support Hi Lukas, Well, you aren't the only one who didn't like karen. I rather like her voice, but there are those who don't. It is one of those things

Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Bryan Peterson
. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 18, 2009 10:40 PM Subject: Re: [Audyssey] Cross Platform Speech Support Hi Bryan, Yeah. however, the thing to keep in mind since these are wav files

Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Phil Vlasak
thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 19, 2009 12:00 AM Subject: Re: [Audyssey] Cross Platform Speech Support Hi Ron and all, Over the passed few weeks I have been working on a few short stories containing Angela Carter's adventures so I have

Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Lukás Hosnedl
- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 19, 2009 5:20 AM Subject: Re: [Audyssey] Cross Platform Speech Support Hi, Well, I had Scansoft Karen in the original trailer and some people complained about the voice. So i

Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Lukás Hosnedl
in this regard. But it's cool to hear about SDL as a working solution. Lukas - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 19, 2009 6:11 AM Subject: Re: [Audyssey] Cross Platform Speech Support Hi Lukas

Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Terrence van Ettinger AKA Angus MacLaren
-- From: Thomas Ward thomasward1...@gmail.com Sent: Saturday, January 17, 2009 6:26 PM To: gamers@audyssey.org Subject: [Audyssey] Cross Platform Speech Support Hi all, As most of you know I am currently updating MOTA 0.5 to use the new cross platform Genesis engine that uses open

Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Casey Mathews
Sorry I'm a bit late chimming in here, but I most like RealSpeek Jill. Thanks - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Saturday, January 17, 2009 10:26 PM Subject: [Audyssey] Cross Platform Speech Support Hi all, As most of you

Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Thomas Ward
Hi Phil, I hadn't thought about that, but that does make sense. Especially, in Angela's case. In the bio I am developing for her she became interested in archeology principly because her father, Dr. James Carter, use to take her with him on digs where she got hands on training in the field

Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Bryan Peterson
, 2009 7:42 PM Subject: Re: [Audyssey] Cross Platform Speech Support Hi Bryan, Smile. I know. I was just curious as to why someone would want Eloquence in a game. It would seam to me to be the last choice anyone would pick for a game like MOTA which happens to be very character driven. While I

Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Thomas Ward
Hi Lukas, Well, you aren't the only one who didn't like karen. I rather like her voice, but there are those who don't. It is one of those things that not everyone likes/dislikes the same TTS voices. Can't please everyone I guess. Smile. Anyway, getting too much feedback is one of the reasons

Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Thomas Ward
Hi Lukas, Well, yes and no. There are cross platform text to speech engines for Mac, Linux, and Windows but they aren't necessarily ideal for accessible gaming. The ESpeak TTS Engine is cross platform, free, works well, but it sounds too robotic for mine. The Cepstral Swift engine is cross

Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Thomas Ward
Discussion list gamers@audyssey.org Sent: Monday, January 19, 2009 5:05 PM Subject: Re: [Audyssey] Cross Platform Speech Support Sorry I'm a bit late chimming in here, but I most like RealSpeek Jill. Thanks - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers

Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread shaun everiss
so do I actually. At 04:08 p.m. 20/01/2009, you wrote: Hi Lukas, Well, you aren't the only one who didn't like karen. I rather like her voice, but there are those who don't. It is one of those things that not everyone likes/dislikes the same TTS voices. Can't please everyone I guess. Smile.

Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Yohandy
natural sounding voices. - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 19, 2009 9:58 PM Subject: Re: [Audyssey] Cross Platform Speech Support That would be my first question. Why, when there are so

Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Bryan Peterson
with the more natural sounding voices. - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 19, 2009 9:58 PM Subject: Re: [Audyssey] Cross Platform Speech Support That would be my first question. Why, when

Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Thomas Ward
Hi, Hmmm... I don't know about the more human part but Eliquence is responsive. I'll give it that much credit. Though, as a Window Eyes user I am more use to the Dectalk Access software that comes with Win Eyes than Eloquence. I've always been a bit of a Dectalk fan anyway. Even back when

Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread shaun everiss
well thats why I like eloquence and orpheus as synths for general stuff. they are robotic pieces of junk but at least they will almost never crash and at least they will get the job done. at any rate I prefur serious stuff to be in the audio book/ drama format.At 07:53 p.m. 20/01/2009, you

Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Bryan Peterson
it. Well Kate would actually pronounce it but Paul would always spell it. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 19, 2009 11:53 PM Subject: Re: [Audyssey] Cross Platform Speech Support Hi, Hmmm

Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Ron Schamerhorn
: Re: [Audyssey] Cross Platform Speech Support My vote goes with Karen. She sounds by far the most natural to me. - Original Message - From: tim kilgore tim8...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 18, 2009 6:19 AM Subject: Re: [Audyssey] Cross

Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Lukás Hosnedl
Discussion list gamers@audyssey.org Sent: Sunday, January 18, 2009 2:15 PM Subject: Re: [Audyssey] Cross Platform Speech Support Hi Lukas, I used AT and T Mike for the GMA Tank Commander information voice while you are driving, and the Crystal voice for f1 help. Phil --- Gamers mailing list

Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Bryan Peterson
: Sunday, January 18, 2009 6:38 AM Subject: Re: [Audyssey] Cross Platform Speech Support Yeah, thanksfor the voice introduction. They were pretty okay. Maybe I would welcome Cristal in MOTA then but a more fluent, natural sounding voice would still be cool if there is any among the offered ones

Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Pranav Lal
Subject: Re: [Audyssey] Cross Platform Speech Support Hi Lukas, I used AT and T Mike for the GMA Tank Commander information voice while you are driving, and the Crystal voice for f1 help. Phil - Original Message - From: Lukás Hosnedl lukas.hosn...@seznam.cz To: Gamers Discussion list gamers

Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Pranav Lal
As for voice preference, my own would be: 1. ATT Mike 2. Eloquence -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, January 18, 2009 8:56 AM To: gamers@audyssey.org Subject: [Audyssey] Cross Platform Speech

Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Thomas Ward
Hi, Well, I had Scansoft Karen in the original trailer and some people complained about the voice. So i switched over to Scansoft Daniel for the newer trailer. Though, since I am going to record all the messages from scratch to wav files I'll need to know peopls thoughts on this in advance.

Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Thomas Ward
Hi, Eloquence? That is about the least human sounding voice of them all. Any specific reason why it is preferable to say Tom, Karen, etc which would sound more human? Pranav Lal wrote: As for voice preference, my own would be: 1. ATT Mike 2. Eloquence --- Gamers mailing list __

Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Thomas Ward
Hi Lukas, One of the disadvantages to using pre-recorded speech is the fact that you can't exactly get fluent more natural speech. Even with a human voice you are at the mercy of how fast the game can load process and play x number of messages in the right order. It can result in some

Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Bryan Peterson
list gamers@audyssey.org Sent: Sunday, January 18, 2009 10:23 PM Subject: Re: [Audyssey] Cross Platform Speech Support Hi, Eloquence? That is about the least human sounding voice of them all. Any specific reason why it is preferable to say Tom, Karen, etc which would sound more human? Pranav

Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Charles Rivard
To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 18, 2009 9:00 PM Subject: Re: [Audyssey] Cross Platform Speech Support Hi Ron and all, Over the passed few weeks I have been working on a few short stories containing Angela Carter's adventures so I have a pretty good idea who

Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Charles Rivard
: Sunday, January 18, 2009 9:23 PM Subject: Re: [Audyssey] Cross Platform Speech Support Hi, Eloquence? That is about the least human sounding voice of them all. Any specific reason why it is preferable to say Tom, Karen, etc which would sound more human? Pranav Lal wrote: As for voice

Re: [Audyssey] Cross Platform Speech Support

2009-01-18 Thread Thomas Ward
Hi Bryan, Yeah. however, the thing to keep in mind since these are wav files, not the TTS voice itself, the voices aren't going to be more responsive, faster, etc no matter what voice is being used. If someone picks Eloquence for the game, because it is more responsive, that is a misnomer. It

[Audyssey] Cross Platform Speech Support

2009-01-17 Thread Thomas Ward
Hi all, As most of you know I am currently updating MOTA 0.5 to use the new cross platform Genesis engine that uses open source game development APIs such as SDL rather than DirectX. However, I do need your input on something since there obviously is going to be a rather big difference in the

Re: [Audyssey] Cross Platform Speech Support

2009-01-17 Thread Charles Rivard
Scansoft Tom by a huge margin. Thanks. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Saturday, January 17, 2009 7:26 PM Subject: [Audyssey] Cross Platform Speech Support Hi all

Re: [Audyssey] Cross Platform Speech Support

2009-01-17 Thread Thomas Ward
Hi Phil, Unfortunately no. DirectX and SDL are quite a bit different in lots of ways that would make it difficult to support DirectX and SDL at the same time. For example, take something simple like panning a sound to the left or right. DirectSound and SDL Mixer have two completely different