Re: Autodesk webinar

2014-03-19 Thread Andy Goehler
Moving from Softimage|3D to XSI 1.0 felt exactly the same ;-) Andy On Mar 18, 2014, at 23:23, Jordi Bares jordiba...@gmail.com wrote: … instead they threw FCPX to the table clearly unfinished, from the ground up amazing ideas but not finished and truly not to the standard of the industry.

[OT] EXPERIENCED ANIMATORS REQUIRED

2014-03-19 Thread Alok Gandhi
Hi, I need a few animators (at least two, maybe more) to work on a small project with a short deadline of about a week. I am looking for experienced animators who can produce polished animation in short amount of time. Somebody who has animated characters for dance/musicals preferred but not

RE: Why MAX is not option for me.

2014-03-19 Thread Szabolcs Matefy
Hehe my PC is in good condition, and frankly has no problem with any other software, but Max. Only with Max. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alexander Akbarov Sent: Monday, March 17, 2014 1:07 PM To:

Re: Why MAX is not option for me.

2014-03-19 Thread Sebastien Sterling
It's just slow, they may have improved the viewport performance but its just slow, the constraints are slow. On 19 March 2014 07:13, Szabolcs Matefy szabol...@crytek.com wrote: Hehe my PC is in good condition, and frankly has no problem with any other software, but Max. Only with Max.

Re: Why MAX is not option for me.

2014-03-19 Thread Sebastien Sterling
Turns out the MOST REQUESTED FEATURE for Max 2015, was a 30$ plugin http://www.vg2max.spb.ru/edgechex.htm and looks like new Layer system and schematic nodel view was also third party tech https://vimeo.com/57075455 On 19 March 2014 07:26, Sebastien Sterling sebastien.sterl...@gmail.comwrote:

Re: [OT] Autodesk announces 2015 3D product updates.

2014-03-19 Thread Jordi Bares
Its really nice research, and simple to implement, this is the kind of tool that will cost you peanuts to integrate in max and Softimage isn't it? I will certainly read the paper properly. Jb Sent from my iPhone On 19 Mar 2014, at 02:31, Luc-Eric Rousseau luceri...@gmail.com wrote: On

Re: [OT] Autodesk announces 2015 3D product updates.

2014-03-19 Thread Jordi Bares
I meant simple to implement once you have done it in maya of course I am sure us not simple, specially since looks like non water tight geometry is handled apparently very well and that may be the tough part. I will ask our RnD guy here what does he thinks about it. Jb Sent from my iPhone

Re: [OT] Autodesk announces 2015 3D product updates.

2014-03-19 Thread Daniel Sweeney
Not really impressed by these releases. But autodesk releases have not impressed for a while. Stagnant with A bit of bolted on tech. So OK stuff in Maya but once again seems like all bolt ons. I think max is next on the chopping board or they will just let's it sit and every release will get less

Re: trying to looking on the bright side......

2014-03-19 Thread Arvid Björn
Like someone else said, I can spend days in an ICE tree before caching anything, it seems to me that the instantness of ICE would be lost in a round-trip to an external process. But I'm sure it has a lot of advantages. A big one for AD being that they don't have to venture too deep into the Maya

Re: Digital Golem : Brillant and beautiful

2014-03-19 Thread Arvid Björn
Must be done in some of Autodesk's more powerful programs. Great stuff! On Wed, Mar 19, 2014 at 4:39 AM, Tenshi Sama tenshu...@gmail.com wrote: Nice! All in Softimage? On Tue, Mar 18, 2014 at 8:18 PM, Francisco Criado malcriad...@gmail.comwrote: Excelent work, so nice! On Tuesday,

Re: Softimage transition webinar is starting in 10 minutes

2014-03-19 Thread Dan Yargici
Thanks Vincent. Others have also mailed me off list to point this out. I'm really starting to like what I see in Houdini. :) DAN Sent from my phone... On 18 Mar 2014 17:45, Vincent Fortin vfor...@gmail.com wrote: Middle-click drag to move branches around Shift-drag for upstream Ctrl-drag

Ancient lurker's response to the current developments

2014-03-19 Thread si
Hi All, Hi, I'm Stefan. Some of you may recognize my name, some of you might not. I think I might be an ancient lurker on the list here because I can't recall when last I posted anything to the list. I suspect it might have been sometime in the early 90's. I could look it up but I'd have to find

A confession

2014-03-19 Thread Alastair Hearsum
Folks Here is a confession. I've never used Maya! Not really. I've had a little poke every now and again but no more than make a sphere and spin round it. Now, the lack of Maya knowledge may diminish the value of my comments in some eyes but I think that , on the contrary, it puts me in

Re: A confession

2014-03-19 Thread Gaël Honorez
You have to open the hypershade, and graph the sphere. Then you will get a awfully large network that is not humanely readable. So you will open the Node Editor, graph the sphere, and get a nicer graph in a interface that doesn't allow to do everything you need to do, but you will learn

Re: A confession

2014-03-19 Thread Ivan Vasiljevic
You should go with something more simpler for start: Try opening few outliners as you would often have few explorer opened in SI. Since hypershade is passe try opening fancy node editor and try to branch material based on your object selection, something default branched in render tree. I know

Re: A confession

2014-03-19 Thread Stefano Jannuzzo
You're not alone On Wed, Mar 19, 2014 at 10:32 AM, Alastair Hearsum hear...@glassworks.co.uk wrote: Folks Here is a confession. I've never used Maya! Not really. I've had a little poke every now and again but no more than make a sphere and spin round it. Now, the lack of Maya

RE: A confession

2014-03-19 Thread Nick Angus
First rule of Maya: forget ergonomics, the engine is powerful but the cockpit is a giant birds nest constructed from thousands of tiny birds nests. Sent from my Windows Phone From: Alastair Hearsummailto:hear...@glassworks.co.uk Sent: ‎19/‎03/‎2014 7:33 PM To:

Re: Ancient lurker's response to the current developments

2014-03-19 Thread Cristobal Infante
Interesting read, and welcome to the list Stefan! On 19 March 2014 09:04, s...@animagic.net wrote: Hi All, Hi, I'm Stefan. Some of you may recognize my name, some of you might not. I think I might be an ancient lurker on the list here because I can't recall when last I posted anything to

Re: A confession

2014-03-19 Thread Nicolas Esposito
Same boat here, but I'm lazy and I've subscribed to digitaltutors in order to start from scratch and learn some tips and tricks in order to be more productive. Honestly, since I never looked into Maya that much ( except for some Apex clothing stuff ) but I appreciate some of the feature related

Re: A confession

2014-03-19 Thread Sebastien Sterling
Apt analogy, but you omitted that each nest is covered in bird shit :P On 19 March 2014 09:54, Nick Angus n...@altvfx.com wrote: First rule of Maya: forget ergonomics, the engine is powerful but the cockpit is a giant birds nest constructed from thousands of tiny birds nests. Sent from my

Re: Ancient lurker's response to the current developments

2014-03-19 Thread Octavian Ureche
That was actually quite refreshing. Thanks for putting those thoughts down Stefan. Nothing new under the sun, but definitely made a very good read. On Wed, Mar 19, 2014 at 11:55 AM, Cristobal Infante cgc...@gmail.comwrote: Interesting read, and welcome to the list Stefan! On 19 March 2014

Re: A confession

2014-03-19 Thread Chris Marshall
Alastair, Even I remember those Lisp days! Shudder! Anyway, can I ask, are you now trying Maya because Autodesk were so kind to give you a free version, or because you feel it really is the way forward for us Softies? I still have no idea which way to turn. Cheers On 19 March 2014 09:57,

Re: A confession

2014-03-19 Thread Martin Contel
Sad but true, Jacob... The worst thing is that Maya users who have never tried something else don't know that the grass was greener on the other side. Saludetes! -- Martin Contel Square Enix (Visual Works) On Wed, Mar 19, 2014 at 7:18 PM, Jacob Gonzalez jacobgo...@gmail.comwrote: I had a

Re: A confession

2014-03-19 Thread Gaël Honorez
On 19/03/2014 10:51, Ivan Vasiljevic wrote: You should go with something more simpler for start: Try opening few outliners as you would often have few explorer opened in SI. Since hypershade is passe Is it? I'm still using 2013, but it's almost the same in 2014 : The node editor is far

Re: A confession

2014-03-19 Thread Emilio Hernandez
Ohh you really don't have to worry. Maya has a single state of the art button solution! Send to Softimage - --- Emilio Hernández VFX 3D animation. 2014-03-19 4:23 GMT-06:00 Martin Contel martin3d...@gmail.com: Sad but true, Jacob... The

RE: A confession

2014-03-19 Thread Neil Kidney
All I hear is how shit Maya is. surely it does some things well? The headline features like nCloth etc. [admittedly I don't know what the etc is] are meant to be pretty decent, what about low level [but essential] functionality like the stuff listed below? What would be an eye opener when

ICE - When will we have todays functionality in Maya?

2014-03-19 Thread Chris Marshall
Looking through the everyone's top 5 features, ICE was in about 95%. We all know it's the stand-out feature of Soft, though I know there are many more. *So the question still remains, when will Autodesk deliver an equivalent ICE system in Maya, that provides the features we have in Softimage

Re: A confession

2014-03-19 Thread Cristobal Infante
my other 5 render scenes this was the bit that shocked my the most, do you still need to break scene per passes? On 19 March 2014 10:29, Emilio Hernandez emi...@e-roja.com wrote: Ohh you really don't have to worry. Maya has a single state of the art button solution! Send to Softimage -

Re: A confession

2014-03-19 Thread Cristobal Infante
he probably meant 5 other shots right? On 19 March 2014 10:40, Cristobal Infante cgc...@gmail.com wrote: my other 5 render scenes this was the bit that shocked my the most, do you still need to break scene per passes? On 19 March 2014 10:29, Emilio Hernandez emi...@e-roja.com wrote:

Re: A confession

2014-03-19 Thread Chris Gardner
at some stage of the job, maya's render layers *will* break. the probability of which increases rapidly the more you use referencing. and then you'll probably be splitting scenes per pass. ended up writing my own system that doesn't break. 'cos that's the maya way, isn't it? there's a f**king

Re: ICE - When will we have todays functionality in Maya?

2014-03-19 Thread Artur Woźniak
Never?! Maya is so mixed bag of good and bad choices that I don't see how would it fit with Ice. Look at Hypershade and this other shading editor. I don't think it will ever be that useful and easy to use workflow-wise as it is in SI. Almost 99% of my scenes have some reference or contribution in

Re: A confession

2014-03-19 Thread Siew Yi Liang
(slinks back into room) Hi Gael: AFAIK the node editor is not a hypershade replacement. But I agree the disconnect in the node editor UI/hypergraph/hypershade/(UBERMENSCH?) is a little annoying too. :) Anyway, as far as listing all materials in the scene (since I really hate working with

Re: ICE - When will we have todays functionality in Maya?

2014-03-19 Thread Chris Marshall
My point exactly! If 95% of Softimage users use ICE almost daily, surely Autodesk need to answer this question? When will we have this crucial functionality available in an alternative Autodesk product? On 19 March 2014 10:53, Artur Woźniak artur.w...@gmail.com wrote: Never?! Maya is so mixed

Re: A confession

2014-03-19 Thread Siew Yi Liang
Hi Cristobal: Not necessarily: you can actually reference render layers into scenes AFAIK, which is what I'm doing with my student film. Render layers themselves are buggier than a beehive, but by rendering via batch instead of through the GUI solves most of these issues. Well, mine, anyway.

Re: Autodesk webinar

2014-03-19 Thread Nicolas Esposito
Hi Maurice, Thanks again for the clarification on the Maya and Max game development focus, its a bit clearer now. I saw all the new features available in the 2015 release, some of them are really interesting and probably suit my needs, but I have to test everything properly before judging if Maya

Re: A confession

2014-03-19 Thread Cristobal Infante
Ok, so besides all we can say about Maya, we can agree that the job MayaUser was working on was badly setup. Even in softimage it would be a bad idea not to reference your assets. On 19 March 2014 11:03, Siew Yi Liang soni...@gmail.com wrote: Hi Cristobal: Not necessarily: you can actually

Re: A confession

2014-03-19 Thread Jacob Gonzalez
@ Cristobal Yes, 5 other shots - No you don't have to split your shots into different scenes (per pass) this days - is not that bad! @ Neil All I hear is how shit Maya is... surely it does some things well? Agreed, I think Maya does have some good stuff. Ncloth is pretty good, and although I

Re: ICE - When will we have todays functionality in Maya?

2014-03-19 Thread Artur Woźniak
When I really think about it, I feel little panic inside, because I'll always look for 8, alt+9 shortcuts for my start of a working day. Lack of those two and it's functionality is like loosing an arm to me. Artur 2014-03-19 12:01 GMT+01:00 Chris Marshall chrismarshal...@gmail.com: My point

Re: A confession

2014-03-19 Thread Martin Yara
You shouldn't rely too much on the outliners, they are nowhere near what SI Explorer is. But if you must, and want to open multiple outliners ala Softimage, you can do it with something like this: // MEL //- window -t Outliner -wh 200 500; frameLayout

Re: ICE - When will we have todays functionality in Maya?

2014-03-19 Thread Oscar Juarez
That happens every day to me, pressing 8 and going inside paint mode. On Wed, Mar 19, 2014 at 12:17 PM, Artur Woźniak artur.w...@gmail.comwrote: When I really think about it, I feel little panic inside, because I'll always look for 8, alt+9 shortcuts for my start of a working day. Lack of

Re: ICE - When will we have todays functionality in Maya?

2014-03-19 Thread Martin Yara
I would say not even half of SI users use ICE daily, but I agree, we need an ICE alternative. As for Autodesk will answer this? I really doubt it. Martin On Wed, Mar 19, 2014 at 8:01 PM, Chris Marshall chrismarshal...@gmail.comwrote: My point exactly! If 95% of Softimage users use ICE almost

Re: [OT] Autodesk announces 2015 3D product updates.

2014-03-19 Thread Jordi Bares
Have a look at the feature list of mudbox and motion builder (big shame as this tool is very very good) Totally and utterly abandoned. If that is caring about your customers this is not the way to show it. Jb Sent from my iPhone On 19 Mar 2014, at 08:39, Daniel Sweeney

Re: ICE - When will we have todays functionality in Maya?

2014-03-19 Thread Martin Yara
lol, I do it all the time when I'm using a Maya in default mode. That's one of the shortcuts you need to re-assign asap. Another one is Ctrl+Q. Martin On Wed, Mar 19, 2014 at 8:22 PM, Oscar Juarez tridi.animei...@gmail.comwrote: That happens every day to me, pressing 8 and going inside

Re: [OT] Autodesk announces 2015 3D product updates.

2014-03-19 Thread Artur Woźniak
I thought Bifrost was something more than just a node striped Naiad shuffled in Maya . Is it more or just a fluid solver? I know just may not give its justice but still. Artur 2014-03-19 12:16 GMT+01:00 Jordi Bares jordiba...@gmail.com: Have a look at the feature list of mudbox and motion

RE: A confession

2014-03-19 Thread Graham Bell
I've use both Maya and Softimage (XSI) for years, and the problem (imo) that many will make is that they're two different applications. You simply can't go into one and expect it to work in the same way to something else. This is no different to when jumping to Modo, Houdini, or Max. From:

Re: ICE - When will we have todays functionality in Maya?

2014-03-19 Thread Chris Marshall
OK but about 95% put it down as a top 5 feature, so that's pretty darn crucial! The more I think about it, the more I can't imagine not having access to it, and it scares me. On 19 March 2014 11:24, Martin Yara furik...@gmail.com wrote: I would say not even half of SI users use ICE daily, but

Re: ICE - When will we have todays functionality in Maya?

2014-03-19 Thread Sebastien Sterling
The S key THE S KEY !!! On 19 March 2014 11:32, Chris Marshall chrismarshal...@gmail.com wrote: OK but about 95% put it down as a top 5 feature, so that's pretty darn crucial! The more I think about it, the more I can't imagine not having access to it, and it scares me. On 19 March 2014

Re: A confession

2014-03-19 Thread Jacob Gonzalez
The point I was trying to make is that not having partitions makes rendering in Maya much more difficult and less efficient than rendering in XSI. This is one the features I am put off by when switching to Maya. Agreed, different 3D applications behave in different manners, and so you just need

Re: [OT] Autodesk announces 2015 3D product updates.

2014-03-19 Thread Sebastien Sterling
It will probably take years to be functional. Ironically by the time it is done, there will probably be a much better solution out there. On 19 March 2014 11:30, Artur Woźniak artur.w...@gmail.com wrote: I thought Bifrost was something more than just a node striped Naiad shuffled in Maya . Is

Re: [OT] Autodesk announces 2015 3D product updates.

2014-03-19 Thread Paul Griswold
Not to add to the conspiracy theories here, BUT. could it be the plan of Autodesk all along was to give ME a try, but not enough to succeed? The reason being this - they want to emulate the IBM model. Buy patents intellectual property, then collect royalties. It requires no RD, no

Re: Digital Golem : Brillant and beautiful

2014-03-19 Thread Jean-Louis Billard
Thanks for the kind comments. Yes all in Softimage, naturally! Our pipeline is Softimage-Arnold-Nuke and despite all the turmoil I can tell you I have no intention whatsoever to change that in the near future. It works, it works well, and nothing else right now can touch it. So Autodesk can

Re: Autodesk webinar

2014-03-19 Thread Martin Yara
Autodesk announces Maya LT as Game Development, but I they mean low-cost portable / mobile phone / unity based games. iPhone is the smartphone leader so you can't ignore it. Maya is the only of the 3 big that has an Apple version so it was the natural option to choose to have a little brother to

Re: A confession

2014-03-19 Thread Peter Agg
The way I see it, there are *things* that Maya is undoubtedly better at than Soft (nCloth, muscles, fluid, the new modelling tools etc), it's just the way it's all put together that's terrible. I never have many issues if I have to jump into one of the many black boxes that's been shoved into the

Re: ICE - When will we have todays functionality in Maya?

2014-03-19 Thread Perry Harovas
Since I jump back and forth between the two all the time, mostly as it applies to teaching, but also when I need to do nCloth or make something with PaintFX, I can't tell you how many times I have keyed things because I use the S key, and never remapped Softimage to use the alt key. The only

RE: A confession

2014-03-19 Thread Graham Bell
Maya has 'contribution maps' that you can create on layers, which are kinda the same as Soft's partitions. I'm not saying they're better (and I don't want to get into a debate) but that's the equivalent. From: softimage-boun...@listproc.autodesk.com

Re: Autodesk webinar

2014-03-19 Thread Luc-Eric Rousseau
On Tue, Mar 18, 2014 at 8:28 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: which selection tool is taking all of this screen real-estate? Tool Settings, it's the tool settings panel, where they keep the soft selection options. which also doubles up as the settings bar for

Re: Autodesk webinar

2014-03-19 Thread Jordi Bares
True it was unfinished, but XSI brought real value from day 1, sure, buggy and awkward at first but when I say the render tree, the mixer, the integration with mental ray, the weight painting it was a no brainer even if it was painful. You could argue too that Maya 1 was also the same

Re: ICE - When will we have todays functionality in Maya?

2014-03-19 Thread Artur Woźniak
Yeah, that sucks. Half of your viewport turns red. 2014-03-19 12:55 GMT+01:00 Perry Harovas perryharo...@gmail.com: Since I jump back and forth between the two all the time, mostly as it applies to teaching, but also when I need to do nCloth or make something with PaintFX, I can't tell you

Re: Ancient lurker's response to the current developments

2014-03-19 Thread Jason S
Hi Stefan, If I can criticize your criticism, It does bring-up a number of not so great things about some clearly unfair behavior. Yet the piece proposes a very "unconstructive" form of criticism (just by the title itself, and the general tone),  While becoming angry -can- be a good

RE: Digital Golem : Brillant and beautiful

2014-03-19 Thread adrian wyer
+1 this! great work by the way JL _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jean-Louis Billard Sent: 19 March 2014 11:51 To: softimage@listproc.autodesk.com Subject: Re: Digital Golem : Brillant and beautiful

Re: Digital Golem : Brillant and beautiful

2014-03-19 Thread Jason S
Very Softimage =p On 03/19/14 7:50, Jean-Louis Billard wrote: Thanks for the kind comments. Yes all in Softimage, naturally! Our pipeline is Softimage-Arnold-Nuke and despite all the turmoil I can tell you I have no intention whatsoever to change that in the near future.

Re: Autodesk webinar

2014-03-19 Thread Sebastien Sterling
The tool settings panel is way too huge this is what i mean about the loop settings. they appear in the same place as the selection settings so yea it is the same problem On 19 March 2014 11:59, Luc-Eric Rousseau luceri...@gmail.com wrote: On Tue, Mar 18, 2014 at 8:28 PM, Sebastien Sterling

Re: trying to looking on the bright side......

2014-03-19 Thread Raffaele Fragapane
The caching thing is a bit of a resentful point to be honest. Soft doesn't have a flip solver at all, if it had one, you would be caching a fair bit :) The transfer looks a bit klunky, but not knowing the data beneath I can't really tell if it's groan worthy or not. Bifrost's first version is

Re: A confession

2014-03-19 Thread Alastair Hearsum
Graham I think its disingenuous to ascribe the difficulties people have in doing things in Maya only to the workflow being different. It was simple example I gave and I would have hoped that it would have highlighted the Maya workflow as being, dare I say, bad. I hope you don't mind the

Re: Top List of ICE Nodes That Cover 80% of What You Do With The Toolset

2014-03-19 Thread Eric Thivierge
Guys, I think we lost another PM... Chris V. has moved on to better pastures... :( On Tuesday, March 18, 2014 7:16:46 PM, Adam Sale wrote: Chris, lets err on the side of caution and implement them all, as they will all be needed at one time or another. The cool thing about ICE is that one

Re: Ancient lurker's response to the current developments

2014-03-19 Thread Luc-Eric Rousseau
So this guys says what maurice posted here about the acquisition is all bold face lies. It's true that in corporations, usually there is a this cycle of buy/layoff, I've seen it. But that is not at all what's been going on in Montreal with Softimage. and we sure as heck shouldn't be looking to

RE: A confession

2014-03-19 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
NURBS -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other

RE: [OT] Autodesk announces 2015 3D product updates.

2014-03-19 Thread adrian wyer
we just upgraded Momentum, V4 just shipped...it rocks...get some! a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier jeannel Sent: 18 March 2014 21:06 To: softimage@listproc.autodesk.com Subject: Re: [OT]

Re: Top List of ICE Nodes That Cover 80% of What You Do With The Toolset

2014-03-19 Thread Martin Yara
What? ! He was one of the few who were talking to us even when being attacked and cursed. The only good thing that has happened to us in the last couple of weeks. Martin On Wed, Mar 19, 2014 at 9:58 PM, Eric Thivierge ethivie...@hybride.comwrote: Guys, I think we lost another PM... Chris V.

Re: Top List of ICE Nodes That Cover 80% of What You Do With The Toolset

2014-03-19 Thread Matt Morris
Seriously? Well my faith in the management of autodesk just reached a new low, didn't think that was possible. On 19 March 2014 12:58, Eric Thivierge ethivie...@hybride.com wrote: Guys, I think we lost another PM... Chris V. has moved on to better pastures... :(

Re: [OT] Autodesk announces 2015 3D product updates.

2014-03-19 Thread Matt Morris
cool, subs money heading that way shortly ;) On 19 March 2014 13:05, adrian wyer adrian.w...@fluid-pictures.com wrote: we just upgraded Momentum, V4 just shipped...it rocks...get some! a

Re: Top List of ICE Nodes That Cover 80% of What You Do With The Toolset

2014-03-19 Thread Eric Thivierge
No it's a joke, but Chris V. has been MIA when questions are being asked... On Wednesday, March 19, 2014 9:09:53 AM, Matt Morris wrote: Seriously? Well my faith in the management of autodesk just reached a new low, didn't think that was possible. On 19 March 2014 12:58, Eric Thivierge

Re: Top List of ICE Nodes That Cover 80% of What You Do With The Toolset

2014-03-19 Thread Luc-Eric Rousseau
Can you move the question to Chris to a new thread for when he gets back online. Thanks On Mar 19, 2014 9:15 AM, Eric Thivierge ethivie...@hybride.com wrote: No it's a joke, but Chris V. has been MIA when questions are being asked... On Wednesday, March 19, 2014 9:09:53 AM, Matt Morris wrote:

RE: trying to looking on the bright side......

2014-03-19 Thread adrian wyer
adding fuel to fire, but hearing that multi machine rendering doesn't work... anyone care to confirm? if so, better off using naiad/RF a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent:

Re: Top List of ICE Nodes That Cover 80% of What You Do With The Toolset

2014-03-19 Thread Eric Thivierge
No. We have enough threads already and the question was in context to what was being said in this thread. I know it's a task to sift through all these emails, but he engaged in this thread so he should be keeping up with the thread and the questions asked within it. Honestly, I shouldn't have

RE: A confession

2014-03-19 Thread Graham Bell
I'm not being disingenuous at all, only that this is a common problem when people jump from one software to another. I've seen this many times from users where they start in another package and try to do the exact same workflow, only to then become frustrated. You can't jump to something else

Re: A confession

2014-03-19 Thread Juan Brockhaus
I think the main frustration comes from actually not been able to do certain things. not just to learn where the buttons are. when shake was 'killed' by apple there was already Nuke around and showed potential. It was difficult to jump from shake to nuke having used shake for years and muscle

Re: A confession

2014-03-19 Thread Paul Griswold
While I agree with what you're saying Graham, you're not seeing it in light of current circumstances. Your argument holds weight if we were choosing to pick different software and learn it. I faced this when switching from Lightwave to Softimage back with XSI 4. I couldn't translate the LW way

Re: Autodesk webinar

2014-03-19 Thread Martin Yara
I don't understand either what do you mean with selection loop settings. If you don't mind could you explain how to reproduce it? Sound like a cool feature I don't know. Talking about selection tools, I hate the lasso selection tool in Maya. I wish it could work like Softimage. I use lasso all

RE: trying to looking on the bright side......

2014-03-19 Thread Graham Bell
Did no one post this? http://www.fxguide.com/featured/bifrost-exclusive-first-in-depth-look/ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer Sent: 19 March 2014 13:20 To: softimage@listproc.autodesk.com Subject: RE: trying

REAL innovation

2014-03-19 Thread adrian wyer
http://dev.quixel.se/ddo https://www.youtube.com/watch?v=YyJJAp17K-Y https://www.youtube.com/watch?v=YyJJAp17K-Yfeature=youtu.be feature=youtu.be stunning workflow, technically app agnostic a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829

Re: A confession

2014-03-19 Thread Alastair Hearsum
Graham Sorry , I just can't accept that. We have very experienced people here who have used Maya a lot in production. I trust them implicitly. They produce some of our best work. They are not raving newbies and have shown repeatedly their willingness and ability to embrace new technology and

Re: REAL innovation

2014-03-19 Thread Perry Harovas
H.O.L.Y. C.R.A.P. On Wed, Mar 19, 2014 at 9:44 AM, adrian wyer adrian.w...@fluid-pictures.com wrote: http://dev.quixel.se/ddo https://www.youtube.com/watch?v=YyJJAp17K-Yfeature=youtu.be stunning workflow, technically app agnostic a Adrian Wyer Fluid Pictures

Re: A confession

2014-03-19 Thread Gaël Honorez
We are using maya here for a dozen of years, but we are still trying to run away from it on every occasion possible. Today, we read the what's new page for maya 2015. Maya 2015 addresses at least 30 workflow obstacles identified as high priority by customers. That sentence make us laugh

Re: A confession

2014-03-19 Thread Perry Harovas
Maya = WorkDrip Softimage = WorkFlow On Wed, Mar 19, 2014 at 9:59 AM, Gaël Honorez g...@nozon.com wrote: We are using maya here for a dozen of years, but we are still trying to run away from it on every occasion possible. Today, we read the what's new page for maya 2015. Maya 2015

Re: REAL innovation

2014-03-19 Thread Nicolas Esposito
nDo was a huge surprise for me, DDO and 3DO are just absolutely stunning!!! And very affordable too! 2014-03-19 15:05 GMT+01:00 Perry Harovas perryharo...@gmail.com: H.O.L.Y. C.R.A.P. On Wed, Mar 19, 2014 at 9:44 AM, adrian wyer adrian.w...@fluid-pictures.com wrote:

Re: A confession

2014-03-19 Thread Christian Lattuada
+ .:. Christian Lattuada tel +39 3331277475 ... On Wed, Mar 19, 2014 at 3:08 PM, Perry Harovas perryharo...@gmail.comwrote: Maya = WorkDrip Softimage = WorkFlow On Wed, Mar 19, 2014 at 9:59 AM, Gaël Honorez g...@nozon.com wrote: We are using maya

Re: Top List of ICE Nodes That Cover 80% of What You Do With The Toolset

2014-03-19 Thread Chris Vienneau
Sorry guys. I got a nasty case of tonsillitis and have been laid out for the last three days. CV/ Sent from Windows Mail From: Eric Thivierge Sent: ‎Wednesday‎, ‎March‎ ‎19‎, ‎2014 ‎9‎:‎15‎ ‎AM To: softimage@listproc.autodesk.com No it's a joke, but Chris V. has been MIA when questions are

Re: Top List of ICE Nodes That Cover 80% of What You Do With The Toolset

2014-03-19 Thread Perry Harovas
And to Chris' credit, he still replied to me offline with a question I had. On Wed, Mar 19, 2014 at 10:15 AM, Chris Vienneau chris.vienn...@autodesk.com wrote: Sorry guys. I got a nasty case of tonsillitis and have been laid out for the last three days. CV/ Sent from Windows Mail From:

Re: Top List of ICE Nodes That Cover 80% of What You Do With The Toolset

2014-03-19 Thread Eric Thivierge
Sorry to hear that. Hope you feel better soon. Thanks for the note. Eric T. On Wednesday, March 19, 2014 10:15:15 AM, Chris Vienneau wrote: Sorry guys. I got a nasty case of tonsillitis and have been laid out for the last three days. CV/ Sent from Windows Mail From: Eric Thivierge Sent:

Re: ICE - When will we have todays functionality in Maya?

2014-03-19 Thread Chris Marshall
...anyway, the burning question still needs answering On 19 March 2014 12:01, Artur Woźniak artur.w...@gmail.com wrote: Yeah, that sucks. Half of your viewport turns red. 2014-03-19 12:55 GMT+01:00 Perry Harovas perryharo...@gmail.com: Since I jump back and forth between the two all the

Re: Maya UI aesthetics

2014-03-19 Thread Chris Vienneau
Great post Sent from Windows Mail From: Eugen Sares Sent: ‎Monday‎, ‎March‎ ‎17‎, ‎2014 ‎7‎:‎22‎ ‎AM To: softimage@listproc.autodesk.com Cite from Chris Vienneau: As for the workflows we have an internal project called Project H (or Humanize Maya) where we are working with all sorts of

Re: ICE - When will we have todays functionality in Maya?

2014-03-19 Thread Perry Harovas
Yes, you are correct, and I didn't want to divert the original question. It is a question that needs answering, although I highly doubt they will be able to answer it in terms of dates. However, a road map would be a good idea, for anyone left who decides to move to Maya, or is trying to evaluate

Re: A confession

2014-03-19 Thread Jacob Gonzalez
Hi Graham Apart from a shot experience using Maya I also did the same with Houdini. And again i was rendering. With Houdini I was frustrated the first few days as I felt I could do things quicker in Soft. But it was much more interesting than Maya since I could see the potential. After 3 weeks

RE: Maya UI aesthetics

2014-03-19 Thread Manuel Huertas Marchena
thanks Rob, thats a good way to put it..!! hehe IMDB | Portfolio | Vimeo | Linkedin From: chris.vienn...@autodesk.com To: softimage@listproc.autodesk.com; sof...@mail.sprit.org Subject: Re: Maya UI aesthetics Date: Wed, 19 Mar 2014 14:22:03 + Great post Sent from Windows Mail From: Eugen

Re: ICE - When will we have todays functionality in Maya?

2014-03-19 Thread Chris Marshall
Hi Perry, Yes this is exactly correct. A roadmap of where we go from here, to actually get back to where we are today in Soft. Ridiculous really, but that's the situation we're in. On 19 March 2014 14:24, Perry Harovas perryharo...@gmail.com wrote: Yes, you are correct, and I didn't want to

RE: A confession

2014-03-19 Thread Graham Bell
I totally agree. I'm not defending Maya as some kind of perfection, far from it. But at the same time, I don't accept that Maya's UI and workflow is 'totally' crap. I actually like various bits of Maya, but are there big chunks of it that need addressing? You betcha. And I'm all for change and

Re: A confession

2014-03-19 Thread Luc-Eric Rousseau
None of these products are for newbies; we spent years learning Softimage. Sounds like you wanted to edit a history node, doing a procedural modification. You'd open the node editor or try the input section of the channel box. This is a first days stuff. We would probably not have had a render

RE: Autodesk webinar

2014-03-19 Thread Maurice Patel
Thanks Nicolas. I do remember seeing that video. This is good advice Maurice Maurice Patel Autodesk : Tél: 514 954-7134 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nicolas Esposito Sent: Wednesday, March 19, 2014 7:08 AM To:

Re: A confession

2014-03-19 Thread Sebastian Kowalski
Hey Graham, I agree. but we don’t have the trust in Autodesk to come up with something like that. Despite the fact that it should be there right now. There was plenty time since 2008.. I wish you and the rest me team god luck and will carry on elsewhere. Sebastian ——— Sebastian Kowalski

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