Moving from Softimage|3D to XSI 1.0 felt exactly the same ;-)
Andy
On Mar 18, 2014, at 23:23, Jordi Bares jordiba...@gmail.com wrote:
… instead they threw FCPX to the table clearly unfinished, from the ground up
amazing ideas but not finished and truly not to the standard of the industry.
Hi,
I need a few animators (at least two, maybe more) to work on a small
project with a short deadline of about a week.
I am looking for experienced animators who can produce polished animation
in short amount of time. Somebody who has animated characters for
dance/musicals preferred but not
Hehe my PC is in good condition, and frankly has no problem with any other
software, but Max. Only with Max.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alexander Akbarov
Sent: Monday, March 17, 2014 1:07 PM
To:
It's just slow, they may have improved the viewport performance but its
just slow, the constraints are slow.
On 19 March 2014 07:13, Szabolcs Matefy szabol...@crytek.com wrote:
Hehe my PC is in good condition, and frankly has no problem with any other
software, but Max. Only with Max.
Turns out the MOST REQUESTED FEATURE for Max 2015, was a 30$ plugin
http://www.vg2max.spb.ru/edgechex.htm
and looks like new Layer system and schematic nodel view was also third
party tech https://vimeo.com/57075455
On 19 March 2014 07:26, Sebastien Sterling sebastien.sterl...@gmail.comwrote:
Its really nice research, and simple to implement, this is the kind of tool
that will cost you peanuts to integrate in max and Softimage isn't it?
I will certainly read the paper properly.
Jb
Sent from my iPhone
On 19 Mar 2014, at 02:31, Luc-Eric Rousseau luceri...@gmail.com wrote:
On
I meant simple to implement once you have done it in maya of course I am sure
us not simple, specially since looks like non water tight geometry is handled
apparently very well and that may be the tough part.
I will ask our RnD guy here what does he thinks about it.
Jb
Sent from my iPhone
Not really impressed by these releases. But autodesk releases have not
impressed for a while. Stagnant with A bit of bolted on tech. So OK stuff
in Maya but once again seems like all bolt ons.
I think max is next on the chopping board or they will just let's it sit
and every release will get less
Like someone else said, I can spend days in an ICE tree before caching
anything, it seems to me that the instantness of ICE would be lost in a
round-trip to an external process. But I'm sure it has a lot of advantages.
A big one for AD being that they don't have to venture too deep into the
Maya
Must be done in some of Autodesk's more powerful programs. Great stuff!
On Wed, Mar 19, 2014 at 4:39 AM, Tenshi Sama tenshu...@gmail.com wrote:
Nice! All in Softimage?
On Tue, Mar 18, 2014 at 8:18 PM, Francisco Criado
malcriad...@gmail.comwrote:
Excelent work, so nice!
On Tuesday,
Thanks Vincent. Others have also mailed me off list to point this out.
I'm really starting to like what I see in Houdini. :)
DAN
Sent from my phone...
On 18 Mar 2014 17:45, Vincent Fortin vfor...@gmail.com wrote:
Middle-click drag to move branches around
Shift-drag for upstream
Ctrl-drag
Hi All,
Hi, I'm Stefan. Some of you may recognize my name, some of you might
not. I think I might be an ancient lurker on the list here because I
can't recall when last I posted anything to the list. I suspect it
might have been sometime in the early 90's. I could look it up but I'd
have to find
Folks
Here is a confession. I've never used Maya! Not really. I've had a
little poke every now and again but no more than make a sphere and spin
round it.
Now, the lack of Maya knowledge may diminish the value of my comments in
some eyes but I think that , on the contrary, it puts me in
You have to open the hypershade, and graph the sphere.
Then you will get a awfully large network that is not humanely readable.
So you will open the Node Editor, graph the sphere, and get a nicer
graph in a interface that doesn't allow to do everything you need to do,
but you will learn
You should go with something more simpler for start:
Try opening few outliners as you would often have few explorer opened in SI.
Since hypershade is passe try opening fancy node editor and try to branch
material based on your object selection, something default branched in
render tree.
I know
You're not alone
On Wed, Mar 19, 2014 at 10:32 AM, Alastair Hearsum hear...@glassworks.co.uk
wrote:
Folks
Here is a confession. I've never used Maya! Not really. I've had a
little poke every now and again but no more than make a sphere and spin
round it.
Now, the lack of Maya
First rule of Maya: forget ergonomics, the engine is powerful but the cockpit
is a giant birds nest constructed from thousands of tiny birds nests.
Sent from my Windows Phone
From: Alastair Hearsummailto:hear...@glassworks.co.uk
Sent: 19/03/2014 7:33 PM
To:
Interesting read, and welcome to the list Stefan!
On 19 March 2014 09:04, s...@animagic.net wrote:
Hi All,
Hi, I'm Stefan. Some of you may recognize my name, some of you might not.
I think I might be an ancient lurker on the list here because I can't
recall when last I posted anything to
Same boat here, but I'm lazy and I've subscribed to digitaltutors in order
to start from scratch and learn some tips and tricks in order to be more
productive.
Honestly, since I never looked into Maya that much ( except for some Apex
clothing stuff ) but I appreciate some of the feature related
Apt analogy, but you omitted that each nest is covered in bird shit :P
On 19 March 2014 09:54, Nick Angus n...@altvfx.com wrote:
First rule of Maya: forget ergonomics, the engine is powerful but the
cockpit is a giant birds nest constructed from thousands of tiny birds
nests.
Sent from my
That was actually quite refreshing. Thanks for putting those thoughts down
Stefan.
Nothing new under the sun, but definitely made a very good read.
On Wed, Mar 19, 2014 at 11:55 AM, Cristobal Infante cgc...@gmail.comwrote:
Interesting read, and welcome to the list Stefan!
On 19 March 2014
Alastair,
Even I remember those Lisp days! Shudder!
Anyway, can I ask, are you now trying Maya because Autodesk were so kind to
give you a free version, or because you feel it really is the way forward
for us Softies?
I still have no idea which way to turn.
Cheers
On 19 March 2014 09:57,
Sad but true, Jacob... The worst thing is that Maya users who have never
tried something else don't know that the grass was greener on the other
side.
Saludetes!
--
Martin Contel
Square Enix (Visual Works)
On Wed, Mar 19, 2014 at 7:18 PM, Jacob Gonzalez jacobgo...@gmail.comwrote:
I had a
On 19/03/2014 10:51, Ivan Vasiljevic wrote:
You should go with something more simpler for start:
Try opening few outliners as you would often have few explorer opened
in SI.
Since hypershade is passe
Is it?
I'm still using 2013, but it's almost the same in 2014 : The node editor
is far
Ohh you really don't have to worry. Maya has a single state of the art
button solution!
Send to Softimage -
---
Emilio Hernández VFX 3D animation.
2014-03-19 4:23 GMT-06:00 Martin Contel martin3d...@gmail.com:
Sad but true, Jacob... The
All I hear is how shit Maya is. surely it does some things well? The
headline features like nCloth etc. [admittedly I don't know what the etc is]
are meant to be pretty decent, what about low level [but essential]
functionality like the stuff listed below? What would be an eye opener when
Looking through the everyone's top 5 features, ICE was in about 95%. We all
know it's the stand-out feature of Soft, though I know there are many more.
*So the question still remains, when will Autodesk deliver an equivalent
ICE system in Maya, that provides the features we have in Softimage
my other 5 render scenes
this was the bit that shocked my the most, do you still need to break scene
per passes?
On 19 March 2014 10:29, Emilio Hernandez emi...@e-roja.com wrote:
Ohh you really don't have to worry. Maya has a single state of the art
button solution!
Send to Softimage -
he probably meant 5 other shots right?
On 19 March 2014 10:40, Cristobal Infante cgc...@gmail.com wrote:
my other 5 render scenes
this was the bit that shocked my the most, do you still need to break
scene per passes?
On 19 March 2014 10:29, Emilio Hernandez emi...@e-roja.com wrote:
at some stage of the job, maya's render layers *will* break. the
probability of which increases rapidly the more you use referencing. and
then you'll probably be splitting scenes per pass.
ended up writing my own system that doesn't break. 'cos that's the maya
way, isn't it? there's a f**king
Never?! Maya is so mixed bag of good and bad choices that I don't see how
would it fit with Ice. Look at Hypershade and this other shading editor. I
don't think it will ever be that useful and easy to use workflow-wise as it
is in SI.
Almost 99% of my scenes have some reference or contribution in
(slinks back into room)
Hi Gael:
AFAIK the node editor is not a hypershade replacement. But I agree the
disconnect in the node editor UI/hypergraph/hypershade/(UBERMENSCH?) is
a little annoying too. :)
Anyway, as far as listing all materials in the scene (since I really
hate working with
My point exactly! If 95% of Softimage users use ICE almost daily, surely
Autodesk need to answer this question? When will we have this crucial
functionality available in an alternative Autodesk product?
On 19 March 2014 10:53, Artur Woźniak artur.w...@gmail.com wrote:
Never?! Maya is so mixed
Hi Cristobal:
Not necessarily: you can actually reference render layers into scenes
AFAIK, which is what I'm doing with my student film. Render layers
themselves are buggier than a beehive, but by rendering via batch
instead of through the GUI solves most of these issues. Well, mine,
anyway.
Hi Maurice,
Thanks again for the clarification on the Maya and Max game development
focus, its a bit clearer now.
I saw all the new features available in the 2015 release, some of them are
really interesting and probably suit my needs, but I have to test
everything properly before judging if Maya
Ok, so besides all we can say about Maya, we can agree that the job
MayaUser was working on
was badly setup. Even in softimage it would be a bad idea not to reference
your assets.
On 19 March 2014 11:03, Siew Yi Liang soni...@gmail.com wrote:
Hi Cristobal:
Not necessarily: you can actually
@ Cristobal
Yes, 5 other shots - No you don't have to split your shots into different
scenes (per pass) this days - is not that bad!
@ Neil
All I hear is how shit Maya is... surely it does some things well?
Agreed, I think Maya does have some good stuff. Ncloth is pretty good, and
although I
When I really think about it, I feel little panic inside, because I'll
always look for 8, alt+9 shortcuts for my start of a working day. Lack of
those two and it's functionality is like loosing an arm to me.
Artur
2014-03-19 12:01 GMT+01:00 Chris Marshall chrismarshal...@gmail.com:
My point
You shouldn't rely too much on the outliners, they are nowhere near what SI
Explorer is. But if you must, and want to open multiple outliners ala
Softimage, you can do it with something like this:
// MEL
//-
window -t Outliner -wh 200 500;
frameLayout
That happens every day to me, pressing 8 and going inside paint mode.
On Wed, Mar 19, 2014 at 12:17 PM, Artur Woźniak artur.w...@gmail.comwrote:
When I really think about it, I feel little panic inside, because I'll
always look for 8, alt+9 shortcuts for my start of a working day. Lack of
I would say not even half of SI users use ICE daily, but I agree, we need
an ICE alternative.
As for Autodesk will answer this? I really doubt it.
Martin
On Wed, Mar 19, 2014 at 8:01 PM, Chris Marshall
chrismarshal...@gmail.comwrote:
My point exactly! If 95% of Softimage users use ICE almost
Have a look at the feature list of mudbox and motion builder (big shame as this
tool is very very good)
Totally and utterly abandoned.
If that is caring about your customers this is not the way to show it.
Jb
Sent from my iPhone
On 19 Mar 2014, at 08:39, Daniel Sweeney
lol, I do it all the time when I'm using a Maya in default mode.
That's one of the shortcuts you need to re-assign asap.
Another one is Ctrl+Q.
Martin
On Wed, Mar 19, 2014 at 8:22 PM, Oscar Juarez tridi.animei...@gmail.comwrote:
That happens every day to me, pressing 8 and going inside
I thought Bifrost was something more than just a node striped Naiad
shuffled in Maya . Is it more or just a fluid solver? I know just may not
give its justice but still.
Artur
2014-03-19 12:16 GMT+01:00 Jordi Bares jordiba...@gmail.com:
Have a look at the feature list of mudbox and motion
I've use both Maya and Softimage (XSI) for years, and the problem (imo) that
many will make is that they're two different applications. You simply can't go
into one and expect it to work in the same way to something else. This is no
different to when jumping to Modo, Houdini, or Max.
From:
OK but about 95% put it down as a top 5 feature, so that's pretty darn
crucial!
The more I think about it, the more I can't imagine not having access to
it, and it scares me.
On 19 March 2014 11:24, Martin Yara furik...@gmail.com wrote:
I would say not even half of SI users use ICE daily, but
The S key THE S KEY !!!
On 19 March 2014 11:32, Chris Marshall chrismarshal...@gmail.com wrote:
OK but about 95% put it down as a top 5 feature, so that's pretty darn
crucial!
The more I think about it, the more I can't imagine not having access to
it, and it scares me.
On 19 March 2014
The point I was trying to make is that not having partitions makes
rendering in Maya much more difficult and less efficient than rendering in
XSI. This is one the features I am put off by when switching to Maya.
Agreed, different 3D applications behave in different manners, and so you
just need
It will probably take years to be functional. Ironically by the time it is
done, there will probably be a much better solution out there.
On 19 March 2014 11:30, Artur Woźniak artur.w...@gmail.com wrote:
I thought Bifrost was something more than just a node striped Naiad
shuffled in Maya . Is
Not to add to the conspiracy theories here, BUT. could it be the plan
of Autodesk all along was to give ME a try, but not enough to succeed?
The reason being this - they want to emulate the IBM model. Buy patents
intellectual property, then collect royalties.
It requires no RD, no
Thanks for the kind comments.
Yes all in Softimage, naturally!
Our pipeline is Softimage-Arnold-Nuke and despite all the turmoil I can tell
you I have no intention whatsoever to change that in the near future.
It works, it works well, and nothing else right now can touch it.
So Autodesk can
Autodesk announces Maya LT as Game Development, but I they mean low-cost
portable / mobile phone / unity based games.
iPhone is the smartphone leader so you can't ignore it. Maya is the only of
the 3 big that has an Apple version so it was the natural option to choose
to have a little brother to
The way I see it, there are *things* that Maya is undoubtedly better at
than Soft (nCloth, muscles, fluid, the new modelling tools etc), it's just
the way it's all put together that's terrible. I never have many issues if
I have to jump into one of the many black boxes that's been shoved into the
Since I jump back and forth between the two all the time, mostly as it applies
to teaching, but also when I need to do nCloth or make something with PaintFX,
I can't tell you how many times I have keyed things because I use the S key,
and never remapped Softimage to use the alt key.
The only
Maya has 'contribution maps' that you can create on layers, which are kinda the
same as Soft's partitions. I'm not saying they're better (and I don't want to
get into a debate) but that's the equivalent.
From: softimage-boun...@listproc.autodesk.com
On Tue, Mar 18, 2014 at 8:28 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
which selection tool is taking all of this screen real-estate?
Tool Settings, it's the tool settings panel, where they keep the soft
selection options. which also doubles up as the settings bar for
True it was unfinished, but XSI brought real value from day 1, sure, buggy and
awkward at first but when I say the render tree, the mixer, the integration
with mental ray, the weight painting it was a no brainer even if it was painful.
You could argue too that Maya 1 was also the same
Yeah, that sucks. Half of your viewport turns red.
2014-03-19 12:55 GMT+01:00 Perry Harovas perryharo...@gmail.com:
Since I jump back and forth between the two all the time, mostly as it
applies to teaching, but also when I need to do nCloth or make something
with PaintFX, I can't tell you
Hi Stefan, If I can criticize your criticism,
It does bring-up a number of not so great things about some clearly
unfair behavior.
Yet the piece proposes a very "unconstructive" form of criticism
(just by the title itself, and the general tone),
While becoming angry -can- be a good
+1 this!
great work by the way JL
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jean-Louis
Billard
Sent: 19 March 2014 11:51
To: softimage@listproc.autodesk.com
Subject: Re: Digital Golem : Brillant and beautiful
Very Softimage =p
On 03/19/14 7:50, Jean-Louis Billard wrote:
Thanks for the kind comments.
Yes all in Softimage, naturally!
Our pipeline is Softimage-Arnold-Nuke and despite all
the turmoil I can tell you I have no intention whatsoever to change
that in the near future.
The tool
settings panel is way too huge
this is what i mean about the loop settings.
they appear in the same place as the selection settings
so yea it is the same problem
On 19 March 2014 11:59, Luc-Eric Rousseau luceri...@gmail.com wrote:
On Tue, Mar 18, 2014 at 8:28 PM, Sebastien Sterling
The caching thing is a bit of a resentful point to be honest. Soft doesn't
have a flip solver at all, if it had one, you would be caching a fair bit :)
The transfer looks a bit klunky, but not knowing the data beneath I can't
really tell if it's groan worthy or not.
Bifrost's first version is
Graham
I think its disingenuous to ascribe the difficulties people have in
doing things in Maya only to the workflow being different. It was simple
example I gave and I would have hoped that it would have highlighted the
Maya workflow as being, dare I say, bad. I hope you don't mind the
Guys, I think we lost another PM... Chris V. has moved on to better
pastures... :(
On Tuesday, March 18, 2014 7:16:46 PM, Adam Sale wrote:
Chris, lets err on the side of caution and implement them all, as they
will all be needed at one time or another. The cool thing about ICE is
that one
So this guys says what maurice posted here about the acquisition is
all bold face lies. It's true that in corporations, usually there
is a this cycle of buy/layoff, I've seen it.
But that is not at all what's been going on in Montreal with
Softimage. and we sure as heck shouldn't be looking to
NURBS
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other
we just upgraded Momentum, V4 just shipped...it rocks...get some!
a
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier
jeannel
Sent: 18 March 2014 21:06
To: softimage@listproc.autodesk.com
Subject: Re: [OT]
What? !
He was one of the few who were talking to us even when being attacked and
cursed. The only good thing that has happened to us in the last couple of
weeks.
Martin
On Wed, Mar 19, 2014 at 9:58 PM, Eric Thivierge ethivie...@hybride.comwrote:
Guys, I think we lost another PM... Chris V.
Seriously? Well my faith in the management of autodesk just reached a new
low, didn't think that was possible.
On 19 March 2014 12:58, Eric Thivierge ethivie...@hybride.com wrote:
Guys, I think we lost another PM... Chris V. has moved on to better
pastures... :(
cool, subs money heading that way shortly ;)
On 19 March 2014 13:05, adrian wyer adrian.w...@fluid-pictures.com wrote:
we just upgraded Momentum, V4 just shipped...it rocks...get some!
a
No it's a joke, but Chris V. has been MIA when questions are being
asked...
On Wednesday, March 19, 2014 9:09:53 AM, Matt Morris wrote:
Seriously? Well my faith in the management of autodesk just reached a
new low, didn't think that was possible.
On 19 March 2014 12:58, Eric Thivierge
Can you move the question to Chris to a new thread for when he gets back
online. Thanks
On Mar 19, 2014 9:15 AM, Eric Thivierge ethivie...@hybride.com wrote:
No it's a joke, but Chris V. has been MIA when questions are being asked...
On Wednesday, March 19, 2014 9:09:53 AM, Matt Morris wrote:
adding fuel to fire, but hearing that multi machine rendering doesn't
work...
anyone care to confirm?
if so, better off using naiad/RF
a
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele
Fragapane
Sent:
No. We have enough threads already and the question was in context to
what was being said in this thread. I know it's a task to sift through
all these emails, but he engaged in this thread so he should be keeping
up with the thread and the questions asked within it. Honestly, I
shouldn't have
I'm not being disingenuous at all, only that this is a common problem when
people jump from one software to another. I've seen this many times from users
where they start in another package and try to do the exact same workflow, only
to then become frustrated.
You can't jump to something else
I think the main frustration comes from actually not been able to do
certain things. not just to learn where the buttons are.
when shake was 'killed' by apple there was already Nuke around and showed
potential.
It was difficult to jump from shake to nuke having used shake for years and
muscle
While I agree with what you're saying Graham, you're not seeing it in light
of current circumstances.
Your argument holds weight if we were choosing to pick different software
and learn it. I faced this when switching from Lightwave to Softimage back
with XSI 4. I couldn't translate the LW way
I don't understand either what do you mean with selection loop settings. If
you don't mind could you explain how to reproduce it? Sound like a cool
feature I don't know.
Talking about selection tools, I hate the lasso selection tool in Maya. I
wish it could work like Softimage. I use lasso all
Did no one post this?
http://www.fxguide.com/featured/bifrost-exclusive-first-in-depth-look/
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: 19 March 2014 13:20
To: softimage@listproc.autodesk.com
Subject: RE: trying
http://dev.quixel.se/ddo
https://www.youtube.com/watch?v=YyJJAp17K-Y
https://www.youtube.com/watch?v=YyJJAp17K-Yfeature=youtu.be
feature=youtu.be
stunning workflow, technically app agnostic
a
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829
Graham
Sorry , I just can't accept that. We have very experienced people here
who have used Maya a lot in production. I trust them implicitly. They
produce some of our best work. They are not raving newbies and have
shown repeatedly their willingness and ability to embrace new technology
and
H.O.L.Y. C.R.A.P.
On Wed, Mar 19, 2014 at 9:44 AM, adrian wyer adrian.w...@fluid-pictures.com
wrote:
http://dev.quixel.se/ddo
https://www.youtube.com/watch?v=YyJJAp17K-Yfeature=youtu.be
stunning workflow, technically app agnostic
a
Adrian Wyer
Fluid Pictures
We are using maya here for a dozen of years, but we are still trying to
run away from it on every occasion possible.
Today, we read the what's new page for maya 2015.
Maya 2015 addresses at least 30 workflow obstacles identified as high
priority by customers.
That sentence make us laugh
Maya = WorkDrip
Softimage = WorkFlow
On Wed, Mar 19, 2014 at 9:59 AM, Gaël Honorez g...@nozon.com wrote:
We are using maya here for a dozen of years, but we are still trying to
run away from it on every occasion possible.
Today, we read the what's new page for maya 2015.
Maya 2015
nDo was a huge surprise for me, DDO and 3DO are just absolutely stunning!!!
And very affordable too!
2014-03-19 15:05 GMT+01:00 Perry Harovas perryharo...@gmail.com:
H.O.L.Y. C.R.A.P.
On Wed, Mar 19, 2014 at 9:44 AM, adrian wyer
adrian.w...@fluid-pictures.com wrote:
+
.:.
Christian Lattuada
tel +39 3331277475
...
On Wed, Mar 19, 2014 at 3:08 PM, Perry Harovas perryharo...@gmail.comwrote:
Maya = WorkDrip
Softimage = WorkFlow
On Wed, Mar 19, 2014 at 9:59 AM, Gaël Honorez g...@nozon.com wrote:
We are using maya
Sorry guys. I got a nasty case of tonsillitis and have been laid out for the
last three days.
CV/
Sent from Windows Mail
From: Eric Thivierge
Sent: Wednesday, March 19, 2014 9:15 AM
To: softimage@listproc.autodesk.com
No it's a joke, but Chris V. has been MIA when questions are
And to Chris' credit, he still replied to me offline with a question I had.
On Wed, Mar 19, 2014 at 10:15 AM, Chris Vienneau
chris.vienn...@autodesk.com wrote:
Sorry guys. I got a nasty case of tonsillitis and have been laid out for
the last three days.
CV/
Sent from Windows Mail
From:
Sorry to hear that. Hope you feel better soon. Thanks for the note.
Eric T.
On Wednesday, March 19, 2014 10:15:15 AM, Chris Vienneau wrote:
Sorry guys. I got a nasty case of tonsillitis and have been laid out for the
last three days.
CV/
Sent from Windows Mail
From: Eric Thivierge
Sent:
...anyway, the burning question still needs answering
On 19 March 2014 12:01, Artur Woźniak artur.w...@gmail.com wrote:
Yeah, that sucks. Half of your viewport turns red.
2014-03-19 12:55 GMT+01:00 Perry Harovas perryharo...@gmail.com:
Since I jump back and forth between the two all the
Great post
Sent from Windows Mail
From: Eugen Sares
Sent: Monday, March 17, 2014 7:22 AM
To: softimage@listproc.autodesk.com
Cite from Chris Vienneau:
As for the workflows we have an internal project called Project H (or Humanize
Maya) where we are working with all sorts of
Yes, you are correct, and I didn't want to divert the original question.
It is a question that needs answering, although I highly doubt they will be
able to answer it in terms of
dates. However, a road map would be a good idea, for anyone left who
decides
to move to Maya, or is trying to evaluate
Hi Graham
Apart from a shot experience using Maya I also did the same with Houdini.
And again i was rendering. With Houdini I was frustrated the first few days
as I felt I could do things quicker in Soft. But it was much more
interesting than Maya since I could see the potential. After 3 weeks
thanks Rob, thats a good way to put it..!! hehe
IMDB | Portfolio | Vimeo
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From: chris.vienn...@autodesk.com
To: softimage@listproc.autodesk.com; sof...@mail.sprit.org
Subject: Re: Maya UI aesthetics
Date: Wed, 19 Mar 2014 14:22:03 +
Great post Sent from Windows Mail From: Eugen
Hi Perry,
Yes this is exactly correct. A roadmap of where we go from here, to
actually get back to where we are today in Soft. Ridiculous really, but
that's the situation we're in.
On 19 March 2014 14:24, Perry Harovas perryharo...@gmail.com wrote:
Yes, you are correct, and I didn't want to
I totally agree.
I'm not defending Maya as some kind of perfection, far from it. But at the same
time, I don't accept that Maya's UI and workflow is 'totally' crap. I actually
like various bits of Maya, but are there big chunks of it that need addressing?
You betcha. And I'm all for change and
None of these products are for newbies; we spent years learning Softimage.
Sounds like you wanted to edit a history node, doing a procedural
modification. You'd open the node editor or try the input section of the
channel box. This is a first days stuff. We would probably not have had a
render
Thanks Nicolas.
I do remember seeing that video. This is good advice
Maurice
Maurice Patel
Autodesk : Tél: 514 954-7134
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nicolas Esposito
Sent: Wednesday, March 19, 2014 7:08 AM
To:
Hey Graham, I agree.
but we don’t have the trust in Autodesk to come up with something like that.
Despite the fact that it should be there right now.
There was plenty time since 2008..
I wish you and the rest me team god luck and will carry on elsewhere.
Sebastian
———
Sebastian Kowalski
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