[warzone2100-dev] This list will terminate On Feb-29-2012.

2012-02-23 Thread buginator
Greetings all, In order to get a more reliable mailing list that don't eat legitimate mail, we have now moved our traffic to our other host, Source Forge. https://lists.sourceforge.net/lists/listinfo/warzone2100-project is the new list. If you wish to subscribe, do so. Again, this list will

Re: [warzone2100-dev] [Warzone2100-commits] [Warzone2100/warzone2100] 845d42: Add a 'Need more resources' indicator in the power...

2012-02-19 Thread buginator
On Sun, Feb 19, 2012 at 11:08 AM, Per Inge Mathisen wrote: On Fri, Feb 17, 2012 at 3:10 AM, buginator wrote: Because we have lots of events being called (and more being added all the time) that not every script should be forced to implement just to make the warnings disappear. Eh ? You

Re: [warzone2100-dev] [Warzone2100-commits] [Warzone2100/warzone2100] 845d42: Add a 'Need more resources' indicator in the power...

2012-02-16 Thread buginator
On Thu, Feb 16, 2012 at 9:23 AM, Per Inge Mathisen wrote: A script should not get a warning for every event it does not implement. If you want to warn about misnamed timers, this function needs an additional bool parameter that is not set for events. If you want to warn about misnamed events,

[warzone2100-dev] 3.1 release strategy ?

2012-01-27 Thread buginator
Need some clarification on the release strategy. Namely: 3.1 goes into the beta cycle this weekend with the first build. 3.1.x will be for bug fixes only. 3.2 will be the next feature(s) from master 3.2.x will be bug fixes only. 4.0 will be for major features sitting in the repo in a feature

Re: [warzone2100-dev] [Warzone2100-sf-private] -dev eats mails

2012-01-24 Thread buginator
On Tue, Jan 24, 2012 at 8:20 PM, dak180 dak...@users.sourceforge.net wrote: On 2012/01/24, at 3:19 PM, Per Inge Mathisen wrote: On Tue, Jan 24, 2012 at 8:42 PM, Christian Ohm chr@gmx.net wrote: On Monday, 23 January 2012 at 21:04, buginator wrote: Eh ? where did this come from, I see

Re: [warzone2100-dev] The dirt trail to 3.1

2012-01-23 Thread buginator
On Fri, Jan 20, 2012 at 12:49 PM, Christian Ohm chr...@gmx.net wrote: So, ehm, do we have a plan for 3.1? From my suggestion: - Scrap the current 3.0. - Update mingw-cross-env to sdl 1.2.15. - Integrate quesoglc. - Make a new 201201xx snapshot. - Possibly fix stuff. We are currently

Re: [warzone2100-dev] [Warzone2100-commits] [Warzone2100/warzone2100] 932d45: Generate the quickstart guide and add it to the ap...

2012-01-06 Thread buginator
On Thursday,  5 January 2012 at  7:48, nore...@github.com wrote:   Branch: refs/heads/master   Home:   https://github.com/Warzone2100/warzone2100   Commit: 932d45244dd74dc61a208cf738be2b78e8a3b035      

Re: [warzone2100-dev] [Warzone2100-commits] [Warzone2100/warzone2100] 579e15: Add possibility to balance weapons against body ty...

2012-01-06 Thread buginator
On Sun, Dec 18, 2011 at 6:44 PM, nore...@github.com wrote:  Branch: refs/heads/master  Home:   https://github.com/Warzone2100/warzone2100  Commit: 579e1502cb20cb4ffdd1b669837ee921a6deb2fe       https://github.com/Warzone2100/warzone2100/commit/579e1502cb20cb4ffdd1b669837ee921a6deb2fe  

Re: [warzone2100-dev] [Warzone2100-commits] [Warzone2100/warzone2100] 19f785: Make sure that PACKAGE stings get defined even wit...

2011-09-26 Thread buginator
On Sun, Sep 25, 2011 at 2:29 PM, nore...@github.com wrote:  Branch: refs/heads/master  Home:   https://github.com/Warzone2100/warzone2100  Commit: 19f7851c0034d01dbc7317b4eaedce237efa2571       https://github.com/Warzone2100/warzone2100/commit/19f7851c0034d01dbc7317b4eaedce237efa2571  

[warzone2100-dev] Videos have been re-encoded

2011-09-22 Thread buginator
Forum member Ezio has re-encoded the video files. The thread is located here: http://forums.wz2100.net/viewtopic.php?f=6t=7796 They have done: 480pv3 4:3 919 MB and 720p 4:3 1.04 GB Right now, we have low quality and standard quality. We could drop the standard, and have low 480p (don't think

Re: [warzone2100-dev] [Warzone2100-commits] [Warzone2100/warzone2100] 6dd85b: Merge branch 'refs/heads/topic/QJson'

2011-07-12 Thread buginator
On Mon, Jul 11, 2011 at 9:50 PM, nore...@github.com wrote:  Branch: refs/heads/master  Home:   https://github.com/Warzone2100/warzone2100  Commit: 6dd85baedfc6bb8b50d48d49a7f5e05ca6dfe798       https://github.com/Warzone2100/warzone2100/commit/6dd85baedfc6bb8b50d48d49a7f5e05ca6dfe798  

Re: [warzone2100-dev] Reorganization of maps

2011-07-12 Thread buginator
On Mon, Jul 11, 2011 at 10:33 PM, Fastdeath fastde...@pc-dummy.net wrote: On 2011-07-11 23:52, Per Inge Mathisen wrote: 1) All map files contain amap name.ini file - this replaces the currentmap name.gam file and the map's addon.lev entry. 2) Maps are moved to data/maps/ which containsmap

Re: [warzone2100-dev] [Warzone2100-commits] [Warzone2100/warzone2100] 793c30: Merge branch 'bsonlobby' into master

2011-07-09 Thread buginator
On Fri, Jul 8, 2011 at 12:02 PM, nore...@github.com wrote:  Branch: refs/heads/master  Home:   https://github.com/Warzone2100/warzone2100  Commit: 793c30a862627427282630bed87af8a3774bf719       https://github.com/Warzone2100/warzone2100/commit/793c30a862627427282630bed87af8a3774bf719  

Re: [warzone2100-dev] [Warzone2100-commits] [Warzone2100/warzone2100] 793c30: Merge branch 'bsonlobby' into master

2011-07-08 Thread buginator
On Fri, Jul 8, 2011 at 12:02 PM, nore...@github.com wrote:  Branch: refs/heads/master  Home:   https://github.com/Warzone2100/warzone2100  Commit: 793c30a862627427282630bed87af8a3774bf719       https://github.com/Warzone2100/warzone2100/commit/793c30a862627427282630bed87af8a3774bf719  

Re: [warzone2100-dev] Raycasting algorithm

2011-07-08 Thread buginator
On Fri, Jul 8, 2011 at 2:03 PM, Safety0ff safety0ff. wrote: I was looking in raycast.cpp on other business and I noticed that the callback could potentially be called twice for one tile, or not at all, depending on how the ray crosses the tile. So I'm wondering whether anyone has noticed this

Re: [warzone2100-dev] adding a linear algebra library

2011-05-26 Thread buginator
On 5/19/11, Safety0ff @gmail.com wrote: On 19/05/11 05:41 AM, Per Inge Mathisen wrote: I am, but I think we should use the recently released Eigen 3, which is still not much supported on linux distros. Not sure if that means we should inline it in our own distribution for a while. By the time

[warzone2100-dev] Using Qt for a front end for Warzone ?

2011-05-02 Thread buginator
I was pondering, if switching to a Qt frontend for Warzone would be a good idea or not ? All current menus the lobby screen would be using Qt's GUI. Warzone will then be launched from the frontend. Anything that needs configuring would be written to the config file (or perhaps we can pass things

Re: [warzone2100-dev] Plan proposal

2011-04-24 Thread buginator
On 4/24/11, Kreuvf kre...@warzone2100.de wrote: One thing is missing: a map editor. A new map format is of little value without an appropriate map editor or in other words: people need to be able to switch to the new format. The only map editor that we have anyone maintaining is flaME. So we

Re: [warzone2100-dev] Plan proposal

2011-04-24 Thread buginator
On 4/24/11, Christian Ohm chr@gmx.net wrote: On Sunday, 24 April 2011 at 10:04, Per Inge Mathisen wrote: This will have some consequences, like not being able to aim for a stable release from master in a while, I've wondered if the concept of stable release is actually useful for us.

Re: [warzone2100-dev] demote Asserts to LOG_INFO

2011-04-24 Thread buginator
On 4/24/11, Per Inge Mathisen xxx...@gmail.com wrote: On Sun, Apr 24, 2011 at 6:36 AM, buginator xxx...@gmail.com wrote: Unless there are any objections, I plan to demote ASSERT_FAILURE() to use LOG_INFO instead of LOG_ERROR. The main reason for this is that LOG_ERROR is meant

[warzone2100-dev] demote Asserts to LOG_INFO

2011-04-23 Thread buginator
Unless there are any objections, I plan to demote ASSERT_FAILURE() to use LOG_INFO instead of LOG_ERROR. The main reason for this is that LOG_ERROR is meant for serious errors, and all LOG_ERRORs are echoed to the in game console on all platforms. LOG_INFO is still on in both debug release

Re: [warzone2100-dev] Partial merging of Qt branch

2011-04-17 Thread buginator
On 4/16/11, Per Inge Mathisen per.mathi...@gmail.com wrote: Hello, Qt branch still appears to have some issues that need to be looked at, but also is collecting work that makes it diverge rapidly from master. I am in particular thinking about my own recent work on savegames (using QSettings)

Re: [warzone2100-dev] Intent to merge, intent to destroy

2011-03-31 Thread buginator
On 3/30/11, Per Inge Mathisen per.mathi...@gmail.com wrote: The QtScript branch (perim/qtscript) now has a working implementation of javascript for scavengers. The old scripting system runs fine side by side with it. Saving and loading works as well. The code should be short and easy to

[warzone2100-dev] Savegame format changes

2011-03-17 Thread buginator
While discussing the current savegame format, it was brought to my attention that we currently have this ticket about a proposed new format. http://developer.wz2100.net/ticket/652 Unsure of the status, and if we want to go that route or not. Another possible idea, is stuffing everything into a

[warzone2100-dev] Backend system (SDL or Qt) + GUI comments

2011-03-17 Thread buginator
Qt's future is ??? SDL 1.3 (2.0) future is good, now that Sam is doing this full time, and has other people working for his company. Converting to SDL 1.3 won't be that difficult AFAICS. Converting to Qt is mostly all done, it (did) mostly work on MSVC, and linux when I tried, but haven't tried in

[warzone2100-dev] request to remove 3rd party libs that we embed

2011-03-17 Thread buginator
Pabs3 mentioned that we should remove all embedded 3rd party libs, and I am OK with this. This would mean we remove glee from source, as well as miniupnp. I think the iniparser stuff is custom, though I am not 100% sure. Objections ? ___ Warzone-dev

[warzone2100-dev] codebase early spring cleaning ?

2011-01-29 Thread buginator
Since most everything in master is now changed so pretty much all old patches don't apply cleanly anymore anyway, I would like to take this time to fix a few remaining issues from the conversion to C++. Namely, BOOL -bool. Yes, I know there are lots of them, but the issue is bool != BOOL. In

[warzone2100-dev] 3.0 Beta 3 has been released.

2010-11-14 Thread buginator
3.0 Beta 3 has been released. Changelog: 2010-11-14: Version 3.0 beta 3 * General: * Change: Make map preview faster (commit:5f42d0032a9c8dc0b4de60cbef7f9bba8b0b70f0) * Fix: Prevent memory corruption in the scripting code (ticket:1656, commit:1a6fb8a7547f23ce2bd7af153ac839cba999e2b0)

Re: [warzone2100-dev] Removal of 3.0 beta 1 downloads

2010-11-12 Thread buginator
On 11/12/10, Kreuvf wrote: Heyho, 1. Who removed the 3.0 beta 1 downloads from Sourceforge? 2. Why? All builds that are not current get killed (well, the tarball is still there), but that is it. The reason is space concerns, as I posted before.

[warzone2100-dev] Breaking savegames for 3.x ?

2010-11-08 Thread buginator
What do you all think, should we break savegames for 3.x or not ? Issue here is: http://developer.wz2100.net/ticket/2173 ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] The gitorious repo sucks because it's missing history

2010-11-03 Thread buginator
On 11/3/10, Christian Ohm wrote: On Wednesday, 3 November 2010 at 18:22, Per Inge Mathisen wrote: How much lost history are we talking about here? Almost everything in the svn tags, i.e. the stuff we actually released, and its branch points. I only see 2.3.2, 2.3.3, 2.3.4, 2.3.5, 3.0-beta1

[warzone2100-dev] pre-3.0 -3.0 and master 'testing' builds clarification

2010-10-24 Thread buginator
I wasn't sure the best way to handle these new builds we are about to do. Do we rename pre-3.0 to 3.0 then tag it with pre-3.0. Or do we just make a new branch from pre-3.0 and name it 3.0 ? Once that is done, we make a new branch, 3.0-beta1, and use that to build from. We still need a tag name

[warzone2100-dev] Final textures ready to be merged ? / New 3.0 Branch / + misc

2010-10-19 Thread buginator
I was thinking this weekend would be a good time to include the new textures into the repo. What new textures ? In case you haven't looked at them yet, then read http://forums.wz2100.net/viewtopic.php?f=1t=6765start=0 and download the tarball or whatever for the platform you are on. This would

Re: [warzone2100-dev] Textures done, planning on a 'testing' build this weekend

2010-10-15 Thread buginator
On 10/15/10, dak180 wrote: On Oct 14, 2010, at 11:06 PM, buginator wrote: Everyone OK with a release this weekend ? Before we do any release that we want any sort of feedback on http://developer.wz2100.net/ticket/2220 needs to be taken care of. While it would be nice if we could get

Re: [warzone2100-dev] Textures done, planning on a 'testing' build this weekend

2010-10-15 Thread buginator
On 10/15/10, Giel van Schijndel wrote: On Fri, Oct 15, 2010 at 06:56:32PM +0200, Per Inge Mathisen wrote: I'm a bit out of the loop, I guess, on the git stuff. Are we now all using gitorious, or are some people still hanging out at sf.net? If gitorious is so horrible, perhaps we should try

Re: [warzone2100-dev] [Warzone2100-commits] mainline - master: 1 commits.

2010-10-13 Thread buginator
On Wed Oct 13 17:49:59 2010 +0200, wrote: Commit: 569fb996937bcfcab5547cb44431f781bcaa3b4b Author: Cyp c...@wz2100.net Date: Sun Oct 10 17:18:13 2010 +0200 Also fix MSVC *.vcproj files that somehow ended up in lib/ instead of win32/, remove the last part that touches macosx.

[warzone2100-dev] git changelog refs + pre-3.0 is alive

2010-10-09 Thread buginator
Any thought on how we are going to handle the changelog now that we reference commits by SHA-1 ? We can't really use only the first 8 characters or so to make links like the old r ones. Do we just drop it from the changelog ? We also need to specify the full SHA-1 in commit messages if we

[warzone2100-dev] Removing popt from pre-3.0

2010-10-09 Thread buginator
I am planning on removing popt from pre-3.0 and using trunk's err mainline's code instead. Objections ? ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[warzone2100-dev] ATTENTION all warzone developers / those with commit access!

2010-10-02 Thread buginator
As you may have noticed, SVN access has been terminated. We have decided to start using git. Everyone who doesn't already have an account at gitorious, please do so ASAP. http://gitorious.org/ Our project is at http://gitorious.org/warzone2100 You can clone with

[warzone2100-dev] Reordering data layout

2010-10-01 Thread buginator
I would like to split all the terrain (perhaps decal textures as well?) out of data/base and instead shove them in data/textures, and while I am at it, move mp back into base, and rename base back to warzone.wz. (data/warzone) It would be: data/warzone data/textures data/sequences The main

Re: [warzone2100-dev] A quick question about the project.

2010-09-28 Thread buginator
On 9/28/10, Per Inge Mathisen wrote: On Tue, Sep 28, 2010 at 5:25 AM, buginator wrote: On 9/27/10, buginator wrote: It was said that it would be a good idea to get a CVE. http://cve.mitre.org/cve/obtain_id.html Anyone care to chime in on this one way or the other ? Since I was just

[warzone2100-dev] (Need response ASAP!) The new branch and what we all need to decide on, and some comments about git.

2010-09-27 Thread buginator
For the project, I have been using git to port over the terrain + TCmask support over from trunk, as to a test case for windows users. I already did a test case with hg when I did qt-trunk merge. Hg is much more polished in the GUI department, you hardly ever need to drop down to the shell to

[warzone2100-dev] Deciding how to handle what revision to be in Debian stable (if we want a revision to be in stable)

2010-09-25 Thread buginator
Since we have fairly frequent releases, the builds in Debian stable end up being quite old. This also means that Ubuntu will pull in old versions, and on down the line. Should we just not be in stable, and only be in testing, or doesn't it matter much? My opinion on this is, we should just be

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[11676] trunk/data/base/shaders/tcmask.vert

2010-09-17 Thread buginator
On 9/17/10, muggen...@users.sourceforge.net wrote: Revision: 11676 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=11676view=rev Author: muggenhor Date: 2010-09-17 09:35:29 + (Fri, 17 Sep 2010) Log Message: --- vertex shader: don't use deprecated ftransform()

[warzone2100-dev] What other changes should happen in 2.4 ?

2010-09-16 Thread buginator
Since I have implemented map support for X players, (where X = 2 through 8), this will require a slight change in how maps are made. The thread for this is located here: http://forums.wz2100.net/viewtopic.php?f=5t=5309start=165#p69854 I feel it would be best to do a major version bump from the

[warzone2100-dev] 2.3.5 (final) release plan

2010-09-15 Thread buginator
First off, we need everyone to vote which icons to use for Cyp's changes. (no VTOL, no Cyborgs, and no tanks, and the kick icon) http://forums.wz2100.net/viewtopic.php?f=33t=6439 I also think we should include the intel vids from sequences.wz along with novideo.ogg file (which has been in all the

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[11668] branches/2.3/lib/widget/editbox.c

2010-09-15 Thread buginator
On 9/15/10, Giel van Schijndel wrote: On Mon, Sep 13, 2010 at 11:53:06PM +, buginator@ wrote: Log Message: --- Fix edit boxes so they correctly calculate the string's pixel borders. Motivation of this patch was because of some whiny guy on IRC. ;) Not to be whiny but, you

Re: [warzone2100-dev] How to handle 2.3?

2010-09-12 Thread buginator
On 9/12/10, Christian Ohm wrote: The way I'd do 2.3 releases is: 0. Make Fastdeath's server build daily SVN snapshot builds, so hopefully the changes in current SVN get a bit more exposure before being in a RC. 1. Branch a release branch off from 2.3 (either abusing a tag, or making a

[warzone2100-dev] 2.3.5_rc1 has been released.

2010-09-03 Thread buginator
2.3.5_rc1 has now been released. Have fun testing. :) Changelog: 2010-09-02: Version 2.3.5RC * General: * Change: Show a placeholder video of where to get the videos when they were not installed (r11566, ticket:2052) * Change: Don't allow sensor/weapon range display in MP games (r11501)

Re: [warzone2100-dev] 2.3.5 RC ETA in 1-2 days?

2010-09-03 Thread buginator
On 9/2/10, Guangcong Luo za...@wz2100.net wrote: On Thu, Sep 2, 2010 at 12:24 AM, buginator wrote: We need to kick this release out ASAP--we are already late. This release does change lots of stuff, and 1-5 day additional testing by as many people as we can get is sorely needed. I

Re: [warzone2100-dev] 2.3.5 RC ETA in 1-2 days?

2010-09-01 Thread buginator
On 9/2/10, Guangcong Luo wrote: On Wed, Sep 1, 2010 at 11:54 PM, Daniel Kliman wrote: I object on the grounds that I will be gone until next Tues. night. Unless of course, someone else wants to make the mac builds? I won't have a Mac until Friday night, so we may have to postpone until

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[11491] branches/2.3/lib/netplay

2010-08-18 Thread buginator
On 8/18/10, Per Inge Mathisen wrote: On Wed, Aug 18, 2010 at 1:22 AM, buginator wrote: On 8/17/10, Per Inge Mathisen wrote: On Tue, Aug 17, 2010 at 6:19 AM, wrote: Add a banned IP list to the game. All people that are kicked will be entered into the file. People using the same IP can

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[11491] branches/2.3/lib/netplay

2010-08-17 Thread buginator
On 8/17/10, Per Inge Mathisen wrote: On Tue, Aug 17, 2010 at 6:19 AM, wrote: Add a banned IP list to the game. All people that are kicked will be entered into the file. People using the same IP can *never* enter the game again. All attempts are logged. There is currently a limit of

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[11489] branches/2.3/src/configuration.c

2010-08-17 Thread buginator
On 8/17/10, Guangcong Luo wrote: On Tue, Aug 17, 2010 wrote: Change FMVs to be 1x for default instead of full screen. At higher resolutions, the FMVs are just too blocky. 1X is native, which has the best image quality on the 320x200 source FMVs. Isn't this overkill? I mean, on a modern

Re: [warzone2100-dev] 2.3.4

2010-08-10 Thread buginator
On 8/10/10, Christian Ohm wrote: I don't know who put the release date for 2.3.4 in trac to the end of this month - I intend to release it soon, since the burn damage bug is quite severe imo (possibly making the campaign unplayable or at least way more difficult). Objections to tagging

[warzone2100-dev] 2.3.3 has been released!

2010-08-03 Thread buginator
Sorry, forgot to post this to the ML: = Today, we release 2.3.3, and we strongly urge you to upgrade immediately, since it corrects a memory corruption bug that has been present throughout the 2.3 series. The two problems of 2.3.2, errors with burn damage and map loading, have also

[warzone2100-dev] Special builds are now available

2010-08-03 Thread buginator
Thanks to Cybersphinx and Dak180 for making available builds for the proposed new textures from ticket: http://developer.wz2100.net/ticket/2013 Please vote on how you like these new textures. http://forums.wz2100.net/viewtopic.php?f=6t=6101 We also have ticket:

Re: [warzone2100-dev] Release 2.3.2a or 2.3.2.1 or 2.3.3?

2010-07-30 Thread buginator
On 7/27/10, Per Inge Mathisen wrote: Let's keep our cool for a bit and see if more bloopers surface before we rush to re-release anything. Then we can push out 2.3.3 next weekend, hopefully this time with some actual testing done. Although I cannot promise anything in that department --

Re: [warzone2100-dev] 2.3.2a (or whatever) timeout period for sockets

2010-07-28 Thread buginator
On 7/27/10, buginator wrote: Currently, we wait 2500ms for some sockets, and wait forever for other sockets (which you may have noticed when the game froze on you), so the question is, for reading the sockets, do we wait 2500ms as well, or make it more or less ? Remember, the higher

Re: [warzone2100-dev] 2.3.2a (or whatever) timeout period for sockets

2010-07-27 Thread buginator
On 7/27/10, Guangcong Luo wrote: On Tue, Jul 27, 2010 at 10:41 PM, buginator wrote: Currently, we wait 2500ms for some sockets, and wait forever for other sockets (which you may have noticed when the game froze on you), so the question is, for reading the sockets, do we wait 2500ms

Re: [warzone2100-dev] Renaming sequences.wz

2010-07-25 Thread buginator
On 7/24/10, Kreuvf kre...@warzone2100.de wrote: Guangcong Luo wrote: On Sat, Jul 24, 2010 at 1:32 PM, Stephen Swaney sswa...@centurytel.net wrote: On Sat, Jul 24, 2010 at 01:05:28PM -0500, Guangcong Luo wrote: It's just that videos-standard.wz and videos-lowquality.wz seemed a

Re: [warzone2100-dev] 2.3.2 release this weekend ?

2010-07-23 Thread buginator
On 7/22/10, Christian Ohm wrote: On Thursday, 22 July 2010 at 15:23, buginator wrote: Using SF trac, I have come up with these changes so far, I think we should try for a 2.3.2 release this weekend. Fine by me, probably. As you might have noticed, I've updated the Debian packaging so

Re: [warzone2100-dev] 2.3.2 release this weekend ?

2010-07-23 Thread buginator
On 7/22/10, dak180 wrote: On Jul 22, 2010, at 9:19 PM, Guangcong Luo wrote: At the same time, I'd like to consolidate the video location to one place. To do that, however, we'd need to get PhysFS to search /Library/Application Support/Warzone 2100/sequences.wz, which I can't seem to

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[11231] branches/2.3

2010-07-23 Thread buginator
On 7/18/10, zare...@users.sourceforge.net wrote: Revision: 11231 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=11231view=rev Author: zarelsl Date: 2010-07-18 23:38:56 + (Sun, 18 Jul 2010) Log Message: --- Fix bug #1994 - hack some `#ifdef`s to

[warzone2100-dev] 2.3.2 release this weekend ?

2010-07-22 Thread buginator
Using SF trac, I have come up with these changes so far, I think we should try for a 2.3.2 release this weekend. Objections ? Proposed Changelog (so far, I know I have missed some stuff): 2010-07-24: Version 2.3.2 * General: * Change: Save settings when receiving an SDL_QUIT event.

Re: [warzone2100-dev] Merging newnet to trunk

2010-07-14 Thread buginator
On 7/14/10, Cyp wrote: Hi, I'm planning on merging the newnet branch to trunk in a day or two, unless there are objections. This should fix all synch issues (such as units mysteriously exploding, and units moving in different directions on different clients, or players disagreeing on

Re: [warzone2100-dev] svn/2.3 feature locked status, and what should happen with it

2010-06-24 Thread buginator
On 6/24/10, Per Inge Mathisen wrote: On Thu, Jun 24, 2010 at 5:40 AM, buginator wrote: If we start to add features that do require beta testing, what are we going to do ? We could do beta testing... I was hoping for less work, not more, with the upcoming release of the 3.0 beta, doing

Re: [warzone2100-dev] svn/2.3 feature locked status, and what should happen with it

2010-06-23 Thread buginator
On 6/23/10, Per Inge Mathisen wrote: One thing we should consider backporting to 2.3 is the wavecast code, which makes visibility a ton faster in trunk than in 2.3. Though, that doesn't answer the question on what we should do with the 2.3 branch. If we start to add features that do require

[warzone2100-dev] svn/2.3 feature locked status, and what should happen with it

2010-06-22 Thread buginator
Currently, I was assuming that 2.3 was feature locked, and we would only be doing bug fixes. However, it has been expressed that the branch shouldn't be feature locked. Do we make a new branch, which would be the current 2.3 base (and name it something like branch/2.x, delete the current

[warzone2100-dev] 2.3.1a release and some other comments about the other branches.

2010-06-19 Thread buginator
Greetings all, it looks like the 2.3.1 windows build wasn't built that way we expected it should have been built, since we have the mouse cursor issue again. More details are here: http://forums.wz2100.net/viewtopic.php?f=4t=5627start=0 Do we make a 2.3.1a release, (only for windows?) or just do

Re: [warzone2100-dev] 2.3.1?

2010-05-18 Thread buginator
On 5/18/10, Christian Ohm wrote: On Tuesday, 18 May 2010 at 21:48, Per Inge Mathisen wrote: On Tue, May 18, 2010 at 9:07 PM, Christian Ohm wrote: How about releasing 2.3.1 soon? There have been quite a few commits since 2.3.0, arguably the most important being Dydo-AI's license.

Re: [warzone2100-dev] Qt merge results + what to do on the mac

2010-05-18 Thread buginator
On 5/18/10, dak180 wrote: On the font corruption issue, as the Qt example programs seem to have on issues on the mac and that it only effects the menu title text and not any of the others I doubt that it is a driver issue. Actually, looking at the examples, none of those do what we do, so

Re: [warzone2100-dev] Qt merge results + what to do on the mac

2010-05-18 Thread buginator
On 5/18/10, buginator wrote: Actually, looking at the examples, none of those do what we do, so that isn't really a valid comparison. Possible Qt bug, or driver, or it is just a quirk that it works on windows linux. Possibly related? http://bugreports.qt.nokia.com/browse/QTBUG-9706 https

[warzone2100-dev] Qt merge results + what to do on the mac

2010-05-17 Thread buginator
For those that haven't been looking at the commit logs, we have two new branches. qt-trunk = svn/trunk + svn/qt (imagine that!) codename = svn/trunk @ r10808 Both need to be kept in sync with svn/trunk, until we can kill off qt-trunk when the mac issues are fixed. The main reason for the

[warzone2100-dev] team colors for old models

2010-05-13 Thread buginator
Anyone have any objections to this patch: http://developer.wz2100.net/ticket/1757 ? ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Release plans

2010-05-12 Thread buginator
On 5/12/10, Per Inge Mathisen wrote: 2.3.0 has so far seemed like a pretty solid release, and there is no desperate need for a 2.3.1 yet. Discussions of new features seem to have moved to trunk. How about we try to schedule a 2.3.1 bug-fix-only release for mid-June? We are a bit passed

Re: [warzone2100-dev] Warzone-dev Digest, Vol 54, Issue 11

2010-05-12 Thread buginator
On 5/12/10, manofli...@gmail.com manofli...@gmail.com wrote: 2.3 is a solid release except for the bug that causes it to pause for long periods of time thus making the game unplayable. other than that. its great. Have you made a ticket about this ? I have never seen this happen. We need

Re: [warzone2100-dev] [Warzone 2100 Trac] #1847: Preliminary qt-trunk merge patch

2010-05-11 Thread buginator
On 5/10/10, Warzone 2100 Trac wrote: #1847: Preliminary qt-trunk merge patch ---+ The ETA on the merge should be this weekend or maybe next weekend, or whenever Cyp has time to do this on gitorious and then push to

[warzone2100-dev] hg (mercurial) test repo is up and running @ SourceForge, bzr is up and running @ LaunchPad

2010-05-08 Thread buginator
We have a hg test repo of the Qt branch up and running here: ssh://usern...@warzone2100.hg.sourceforge.net/hgroot/warzone2100/qt_test Have at it. :) If you never used if before, then this is a good tutorial: http://hginit.com/ (everyone says this is the best one) If you rather watch a video

Re: [warzone2100-dev] [Warzone 2100 Trac] #1270: Random freezes happens in some games.

2010-05-07 Thread buginator
On 5/7/10, Kronos wrote: while i didn't wanted to extend this discussion here, the same problem happens here, and worse, it was happening at multi-play. Last time it happened, the game completely froze off, and the only way to exit the game was rebooting my machine. Seriously, I don't

Re: [warzone2100-dev] [Warzone 2100 Trac] #1270: Random freezes happens in some games.

2010-05-05 Thread buginator
On 5/5/10, james wrote: It happening with me in a single player skirmish mode with sk-cocktate. and they are getting longer the longer the game goes on. its at 6:20 hours but I have saved and rebooted several times and it just keeps getting worse. the mouse still moves around the screen

Re: [warzone2100-dev] git test repo active (also for hg/bzr users)

2010-05-04 Thread buginator
On 5/3/10, Gilles J. Seguin se...@videotron.ca wrote: what is missing from git://gitorious.org/warzone2100/mainline.git ? what is problematic ? who is lost ? the administrators or the users Are you asking if we are using that? Officially, not really. We are still using SVN.

Re: [warzone2100-dev] git test repo active (also for hg/bzr users)

2010-05-04 Thread buginator
On 5/3/10, Christian Ohm wrote: Since there seems to be no winner in the RCS discussion, we have basically two choices: 1. stay with SVN, 2. Decide on one of them (as backend at least). From what I've read, it seems it is easily possible to access a git repository with both hg and

Re: [warzone2100-dev] More on fixing the Qt branch

2010-04-30 Thread buginator
On 4/30/10, Christian Ohm wrote: On Thursday, 29 April 2010 at 22:45, buginator wrote: After some more tinkering with the code, I finally found the issue that MSVC was having. In short, a bool in c is a int, and in c++ a bool !=int. It was always returning 256 on false

Re: [warzone2100-dev] Let's git going

2010-04-29 Thread buginator
On 4/29/10, Christian Ohm wrote: On Wednesday, 28 April 2010 at 18:34, NoName wrote: I do still vote for Mercurial. How about accessing a git repo with hg? http://candidcode.com/2010/01/12/a-guide-to-converting-from-mercurial-hg-to-git-on-a-windows-client/ I belive you can do that

[warzone2100-dev] More on fixing the Qt branch

2010-04-29 Thread buginator
After some more tinkering with the code, I finally found the issue that MSVC was having. In short, a bool in c is a int, and in c++ a bool !=int. It was always returning 256 on false, and -858993663 on true. For those that don't see what that is, here: false = 0x0100, true = 0xcc01

Re: [warzone2100-dev] Let's git going

2010-04-28 Thread buginator
On 4/28/10, dak180 wrote: On Apr 28, 2010, at 2:58 AM, Per Inge Mathisen wrote: That leaves only the question of whether git is good/user-friendly enough on Windows/Mac. For a number of reasons I would prefer mercurial, of which I think the most important is that the mac gui for git

[warzone2100-dev] Qt branch issues

2010-04-27 Thread buginator
Because of the way some of the merges were done in this branch, it is very difficult to find out what the exact change was that broke some stuff in qt. I think it would be much easier for us to rebase qt from trunk, and apply the qt specific patches to a new branch. I count around 74 patches,

Re: [warzone2100-dev] 2.3.0 has been released

2010-04-27 Thread buginator
On 4/27/10, Dylan Dog dyd...@googlemail.com wrote: Hello Sorry for the late response to you PM on the forum. Yes, please help me to close the current DyDo thread, I`ll then open a new one. I do not know how to close the actual thread but it seems I do not have the rights... Done. Which

Re: [warzone2100-dev] Rename .img files to .csv?

2010-04-26 Thread buginator
On 4/26/10, Zarel wrote: On Mon, Apr 26, 2010 at 4:19 PM, Per Inge Mathisen wrote: It will break mods... - Per And if one does, well, my recent cursor additions (not to mention your new icons for ECM stuff - at least, I think they're yours) will break it anyway. :P It's somewhat

[warzone2100-dev] 2.3.0 has been released

2010-04-24 Thread buginator
2.3.0 has been released, windows source tarball have been completed, and the mac builds are pending. Thanks for all the hard work you all have done in getting 2.3.0 out the door. We now move on to better things. :) Here is a full changelog for 2.3.0 (you can thank me later!) 2010-04-24:

[warzone2100-dev] Pruning a unnecessary directory

2010-04-24 Thread buginator
If no objections, since we don't use it, we should kill \pkg\dpkg. Any objections? Looks like it was used when we made debian builds, but all the files in that directory are pretty much old / unnecessary. ___ Warzone-dev mailing list

[warzone2100-dev] lack of syncs for newnet / lua / Qt

2010-04-24 Thread buginator
Since the sync bot is MIA again, (and it looks like it was skipping patches as well) would it be ok to start doing mass syncs to those branches, or will that hose up the history when we merge things back to trunk ? Is there a better way to handle syncs ?

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[10689] trunk/macosx/Resources

2010-04-23 Thread buginator
On 4/23/10, dak...@users.sourceforge.net wrote: Revision: 10689 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=10689view=rev Author: dak180 Date: 2010-04-23 04:12:19 + (Fri, 23 Apr 2010) Log Message: --- Distinguish between different types of .wz

[warzone2100-dev] Disable mutli-turrets (again) for 2.3.0 ?

2010-04-23 Thread buginator
Since we still have issues with multi-turrets, that have never been fixed, I think we should disable them once again for 2.3.0. Main issues, it still can look like crap, and the range issue for the turrets, and I am sure there are some other issues hiding. Objections ?

Re: [warzone2100-dev] Disable mutli-turrets (again) for 2.3.0 ?

2010-04-23 Thread buginator
On 4/23/10, Guangcong Luo wrote: On Fri, Apr 23, 2010 at 7:21 PM, buginator wrote: Since we still have issues with multi-turrets, that have never been fixed, I think we should disable them once again for 2.3.0. Main issues, it still can look like crap, and the range issue

Re: [warzone2100-dev] Proposed patches for tags/2.3.0

2010-04-22 Thread buginator
On 4/22/10, Christian Ohm wrote: On Sunday, 18 April 2010 at 13:21, buginator wrote: ** DO NOT COMMIT into tags/2.3.0 without ML or IRC approval *** Things we might possibly want to include in 2.3.0: http://developer.wz2100.net/changeset/10659 - fix compilation with gcc 4.5, only

Re: [warzone2100-dev] getting user art in the game

2010-04-20 Thread buginator
On 4/20/10, Per Inge Mathisen wrote: On Tue, Apr 20, 2010 at 11:36 PM, Stephen Swaney wrote: An idea worth stealing? Indeed. Note that such images should not have the logo written into the image itself, as we draw it over the image anyway. Nor we need to pretend Pumpkin Studios has

Re: [warzone2100-dev] getting user art in the game

2010-04-20 Thread buginator
On 4/20/10, Guangcong Luo wrote: As I've mentioned several times, there are ways of gesturing thanks that don't mislead users into thinking Pumpkin Studios made 2.3 (and since they're defunct, Warzone must be a dead game). I mean, there is something wrong if Pumpkin Studios gets more

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[10523] branches/2.3/data/mods/multiplay

2010-04-19 Thread buginator
On 4/12/10, Dylan Dog wrote: ok, sorry but I have very low knowledge about svn. I had downloaded the two mentioned files, modified them locally then when I tried to commit them TortoiseSVN always gave me an error back (file already exists ??) which avoided the update on the branch. That is

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