Re: [Audyssey] question about silver sword rpg game for iPhone

2011-11-25 Thread michael barnes

Hey, Alex.
I could be wrong but I believe that it is kinda set up like King of 
dragon pass.

I have notice a few accessibility issue with the app.
There are a few eliments of the app that needs to be fix for people who 
uses the voice over on the iPhone.
I have the email contact for the developer who created this game and 
I'll give it to you at the end of the message.

The game is currently a demo on the iPhone because it is still being develop.
The game is coming out sometime in December of this year which is next month.
So if all of us could contact the developer and express the need for 
improving the accessibility with this app then I believe that he will 
be willing to fix the issue.
I myself have email him and told him of the issue and he told me he 
didn't think it would be a problem fixing it.

So if those who are interested in this game please write the developer at.
i...@silversword-rpg.com
And give your suggestions on how to improve the accessibility for the 
voice over.
Also paste the following web address to the email when you write to 
show the importance of accessibility for the blind.

http://developer.apple.com/library/ios/#documentation/UserExperience/Conceptual/iPhoneAccessibility/Introduction/Introduction.html

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] Problems with quicksand in Perlous Hearts

2011-11-25 Thread Lori Duncan
Hi Thomas I've tried that, and I seem to reach the shallow water part then 
run out of branchs.  I jump up onto the 3rd vine along I think, then move to 
the end of one branch before dropping down to the one below that, then I get 
stuck.  I see there are vines off to my right about 4 feet away but nothing 
to help me reach them, think I'm barking up the wrong tree :)


--
From: Thomas Ward thomasward1...@gmail.com
Sent: Friday, November 25, 2011 2:00 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Problems with quicksand in Perlous Hearts


Hi Lori,

You can't swim over it and you can't jump over it.

s
p
o
i
l
e
r

Use the branches in the trees overhead to get across.

Cheers!

On 11/24/11, Lori Duncan lori_dunca...@hotmail.com wrote:

Hi everyone, I was on one vine and trying to reach the next one, but
died in some quick sand, even though I kept hitting my right arrow and
control to try and swim fast over it.  Could someone tell me how I get
over it.  The documentation says nothing about swimming, so I think you
have to get over it in the air, but I don't seem to be able to jump far
enough.  What am I doing wrong?  Thanks from Lori.

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[Audyssey] I'm appauled!

2011-11-25 Thread dark
I must admit I've been very slow about writing entries for the Azabat games for 
audiogames.net, basically because most of the games are pretty much available 
in better versions elsewhere and azabat are ridiculously overpriced,  in 
fact as I've said before I think the only reason they've got where they are is 
because they present audio games for pathetic old blind people! 

Nevertheless, unfortunately the job of maintaining the database means playing 
and writing about bad games as well as good ones, and sinse Azabat did send me 
both their demo cd and some free copies of their games so that I could write 
about them, I do feel I need to give them a reasonable run for their money, 
however today I really! had trouble when writing up the entry for their second 
volume, word games. 

We all know that everyone from jim kitchin to even the online game alien 
adoption agency has versions of Hangman, and other than ntoicing that the 
azabat version of the game actually has fewer customizations (and deffinately 
fewer fun sfx), than jims, I'll move on. 

then there is Targit, exactly the same game as bg word targit, but with no fun 
sfx or music, and fewer customization options.

Anagrams, the count down letters and numbers game where you form words from 
random letters or a targit number from random numbers, and a game called link 
words resembling Dan Z's chainlink game. 

What appauled me here, is that none! of these games has even a scoring system! 
you don't type in solutions, you just get presented with an anagram, a number 
targit and that's it. The technology is planely there to create one, sinse 
Hangman and word targit have a score system, and the computer even has the 
ability to work out solutions to all the problems meaning that it could! 
determine whether your right or wrong, but for some completely insane reason 
you don't type in your answers, you just are supposed to solve them in your 
head! 

In the name of all that's reasonable, why is a score! system! so hard to 
manage! 

As I said, I do want to try and make the best of azabat because they did send 
me some free stuff, but when the quality of their games is so insanely low my 
job is extremely difficult! 

Yes, making games that are not complex for computer novices is a worth while 
aime,  but how novice are we talking here?

heck, my mum is about as computer novice as you get (she regularly phones me to 
ask things like how to copy files or open mail attachments), yet I've got her 
Ian Humphries psudoku games and she's quite able to play them, indeed was able 
to install them pretty easily too thanks to the microsoft install wizard. 

What planet are Azabat on? 

Even their one really unique game backgamman now has a far superior version 
thanks to Manu of Pontes games, with online play, sfx, music ambience and lots 
of other great customization features (I'm quite a fan of the game actually).

The only really sad thing, is that while people like Jim Kitchin, 7-128 Manu 
and Ian humphries have done far better things even in the traditional games 
line, at a far more reduced price, Azabat are the ones the bloody rnib sponsor! 

this! is! ridiculous! 

Sorry about the wrant, but I really! needed to get that out of my system. 

Beware the grue! 

Dark.
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Re: [Audyssey] Problems with quicksand in Perlous Hearts

2011-11-25 Thread dark
You need to climb the vine which is really close to the quicksand, --- about 
two feet away.


When your up on the branche, go along to the end (check to see where the air 
is), then look below you and there are more branches.


Keep dropping down until you find a bush, and you should be safe.

As long as you climb the vine closest to the quicksand, and keep going right 
as far as you can along the upper branche you should get over ok.


Hth.

Beware the grue!

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 9:58 AM
Subject: Re: [Audyssey] Problems with quicksand in Perlous Hearts


Hi Thomas I've tried that, and I seem to reach the shallow water part then 
run out of branchs.  I jump up onto the 3rd vine along I think, then move 
to the end of one branch before dropping down to the one below that, then 
I get stuck.  I see there are vines off to my right about 4 feet away but 
nothing to help me reach them, think I'm barking up the wrong tree :)


--
From: Thomas Ward thomasward1...@gmail.com
Sent: Friday, November 25, 2011 2:00 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Problems with quicksand in Perlous Hearts


Hi Lori,

You can't swim over it and you can't jump over it.

s
p
o
i
l
e
r

Use the branches in the trees overhead to get across.

Cheers!

On 11/24/11, Lori Duncan lori_dunca...@hotmail.com wrote:

Hi everyone, I was on one vine and trying to reach the next one, but
died in some quick sand, even though I kept hitting my right arrow and
control to try and swim fast over it.  Could someone tell me how I get
over it.  The documentation says nothing about swimming, so I think you
have to get over it in the air, but I don't seem to be able to jump far
enough.  What am I doing wrong?  Thanks from Lori.

---
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Re: [Audyssey] I'm appauled!

2011-11-25 Thread Darren Harris
Hi dark,

Then give them a bad rating then simple. But then again it's oh lets give
the blind more word games to play or simple simon for 5 year olds. No wonder
the rnib sponser them. They're probably full of nappy happy blinkies who
don't know any better so they think everybody else is the same.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 25 November 2011 10:43
To: Gamers@audyssey.org
Subject: [Audyssey] I'm appauled!

I must admit I've been very slow about writing entries for the Azabat games
for audiogames.net, basically because most of the games are pretty much
available in better versions elsewhere and azabat are ridiculously
overpriced,  in fact as I've said before I think the only reason they've
got where they are is because they present audio games for pathetic old
blind people! 

Nevertheless, unfortunately the job of maintaining the database means
playing and writing about bad games as well as good ones, and sinse Azabat
did send me both their demo cd and some free copies of their games so that I
could write about them, I do feel I need to give them a reasonable run for
their money, however today I really! had trouble when writing up the entry
for their second volume, word games. 

We all know that everyone from jim kitchin to even the online game alien
adoption agency has versions of Hangman, and other than ntoicing that the
azabat version of the game actually has fewer customizations (and
deffinately fewer fun sfx), than jims, I'll move on. 

then there is Targit, exactly the same game as bg word targit, but with no
fun sfx or music, and fewer customization options.

Anagrams, the count down letters and numbers game where you form words from
random letters or a targit number from random numbers, and a game called
link words resembling Dan Z's chainlink game. 

What appauled me here, is that none! of these games has even a scoring
system! you don't type in solutions, you just get presented with an anagram,
a number targit and that's it. The technology is planely there to create
one, sinse Hangman and word targit have a score system, and the computer
even has the ability to work out solutions to all the problems meaning that
it could! determine whether your right or wrong, but for some completely
insane reason you don't type in your answers, you just are supposed to solve
them in your head! 

In the name of all that's reasonable, why is a score! system! so hard to
manage! 

As I said, I do want to try and make the best of azabat because they did
send me some free stuff, but when the quality of their games is so insanely
low my job is extremely difficult! 

Yes, making games that are not complex for computer novices is a worth while
aime,  but how novice are we talking here?

heck, my mum is about as computer novice as you get (she regularly phones me
to ask things like how to copy files or open mail attachments), yet I've got
her Ian Humphries psudoku games and she's quite able to play them, indeed
was able to install them pretty easily too thanks to the microsoft install
wizard. 

What planet are Azabat on? 

Even their one really unique game backgamman now has a far superior version
thanks to Manu of Pontes games, with online play, sfx, music ambience and
lots of other great customization features (I'm quite a fan of the game
actually).

The only really sad thing, is that while people like Jim Kitchin, 7-128 Manu
and Ian humphries have done far better things even in the traditional games
line, at a far more reduced price, Azabat are the ones the bloody rnib
sponsor! 

this! is! ridiculous! 

Sorry about the wrant, but I really! needed to get that out of my system. 

Beware the grue! 

Dark.
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Re: [Audyssey] I'm appauled!

2011-11-25 Thread dark

Hi Darren.

I'm afraid I don't know what you mean by give them a bad wrating sinse 
audiogames.net doesn't have a general wratings sytem,  though that's a 
good idea in itself.


You can list games as favourites but that's it.

i can't however say bad things about them on the games entry page whatever I 
feel, sinse the site is supposed to be an overview of all! accessible games, 
not simply the ones I, or any of the other people who make pages like.


i freely admit some entries might be a litle more enthusiastically written 
than others, but generally I go on a basis of trying to be as positive as 
possible, and where I cannot be positive simply limit myself to writing a 
plane description and do not add any negative comments (part of the reason I 
wanted to have my wrant here on list).


I forget whether your in the Uk darren, but the rnib iis! indeed pathetic, 
indeed if your not over 65 and likely to leave them money in your will 
they're pretty much not interested in your existance.


They most recently attempted to sell me a talking alarm clock which was 
impossible to set for a blind person on the basis that my carer could set 
it,  when I asked them what carer? they simply said that most blind 
people had them.


The sad thing though is that if you phoned the rnib, who are the main blind 
organization in the Uk and asked about audiogames, you'd just get directed 
streight to azabat and that would be it. That is another reason why i'm so 
appauled at the quality of Azabat's games.


I'm seriously tempted to either E-mail or phone up Azabat and tell them just 
what I think of them, accept I'd not want to get audiogames.net into 
trouble.


Beware the grue!

Dark. 



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Re: [Audyssey] I'm appalled!

2011-11-25 Thread Charles Rivard
Because they sent you free copies of their games so that you could critique 
them in a review, to me, you are not to be positive in your review.  You are 
to be open-mindedly honest.  Otherwise, you are inaccurate.


---
Security is not the absence of danger.  It is the presence of the Lord.

- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Friday, November 25, 2011 4:42 AM
Subject: [Audyssey] I'm appauled!


I must admit I've been very slow about writing entries for the Azabat games 
for audiogames.net, basically because most of the games are pretty much 
available in better versions elsewhere and azabat are ridiculously 
overpriced,  in fact as I've said before I think the only reason 
they've got where they are is because they present audio games for 
pathetic old blind people!


Nevertheless, unfortunately the job of maintaining the database means 
playing and writing about bad games as well as good ones, and sinse Azabat 
did send me both their demo cd and some free copies of their games so that 
I could write about them, I do feel I need to give them a reasonable run 
for their money, however today I really! had trouble when writing up the 
entry for their second volume, word games.


We all know that everyone from jim kitchin to even the online game alien 
adoption agency has versions of Hangman, and other than ntoicing that the 
azabat version of the game actually has fewer customizations (and 
deffinately fewer fun sfx), than jims, I'll move on.


then there is Targit, exactly the same game as bg word targit, but with no 
fun sfx or music, and fewer customization options.


Anagrams, the count down letters and numbers game where you form words 
from random letters or a targit number from random numbers, and a game 
called link words resembling Dan Z's chainlink game.


What appauled me here, is that none! of these games has even a scoring 
system! you don't type in solutions, you just get presented with an 
anagram, a number targit and that's it. The technology is planely there to 
create one, sinse Hangman and word targit have a score system, and the 
computer even has the ability to work out solutions to all the problems 
meaning that it could! determine whether your right or wrong, but for some 
completely insane reason you don't type in your answers, you just are 
supposed to solve them in your head!


In the name of all that's reasonable, why is a score! system! so hard to 
manage!


As I said, I do want to try and make the best of azabat because they did 
send me some free stuff, but when the quality of their games is so 
insanely low my job is extremely difficult!


Yes, making games that are not complex for computer novices is a worth 
while aime,  but how novice are we talking here?


heck, my mum is about as computer novice as you get (she regularly phones 
me to ask things like how to copy files or open mail attachments), yet 
I've got her Ian Humphries psudoku games and she's quite able to play 
them, indeed was able to install them pretty easily too thanks to the 
microsoft install wizard.


What planet are Azabat on?

Even their one really unique game backgamman now has a far superior 
version thanks to Manu of Pontes games, with online play, sfx, music 
ambience and lots of other great customization features (I'm quite a fan 
of the game actually).


The only really sad thing, is that while people like Jim Kitchin, 7-128 
Manu and Ian humphries have done far better things even in the traditional 
games line, at a far more reduced price, Azabat are the ones the bloody 
rnib sponsor!


this! is! ridiculous!

Sorry about the wrant, but I really! needed to get that out of my system.

Beware the grue!

Dark.
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Re: [Audyssey] Problems with quicksand in Perilous Hearts

2011-11-25 Thread Charles Rivard

Had to change the subject line that was driving me nuts.

---
Security is not the absence of danger.  It is the presence of the Lord.

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 4:44 AM
Subject: Re: [Audyssey] Problems with quicksand in Perlous Hearts


You need to climb the vine which is really close to the quicksand, ---  
about two feet away.


When your up on the branche, go along to the end (check to see where the 
air is), then look below you and there are more branches.


Keep dropping down until you find a bush, and you should be safe.

As long as you climb the vine closest to the quicksand, and keep going 
right as far as you can along the upper branche you should get over ok.


Hth.

Beware the grue!

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 9:58 AM
Subject: Re: [Audyssey] Problems with quicksand in Perlous Hearts


Hi Thomas I've tried that, and I seem to reach the shallow water part 
then run out of branchs.  I jump up onto the 3rd vine along I think, then 
move to the end of one branch before dropping down to the one below that, 
then I get stuck.  I see there are vines off to my right about 4 feet 
away but nothing to help me reach them, think I'm barking up the wrong 
tree :)


--
From: Thomas Ward thomasward1...@gmail.com
Sent: Friday, November 25, 2011 2:00 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Problems with quicksand in Perlous Hearts


Hi Lori,

You can't swim over it and you can't jump over it.

s
p
o
i
l
e
r

Use the branches in the trees overhead to get across.

Cheers!

On 11/24/11, Lori Duncan lori_dunca...@hotmail.com wrote:

Hi everyone, I was on one vine and trying to reach the next one, but
died in some quick sand, even though I kept hitting my right arrow and
control to try and swim fast over it.  Could someone tell me how I get
over it.  The documentation says nothing about swimming, so I think you
have to get over it in the air, but I don't seem to be able to jump far
enough.  What am I doing wrong?  Thanks from Lori.

---
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Re: [Audyssey] swamp and the hard of hearing

2011-11-25 Thread Jeremy Kaldobsky
It's not the same system used in Shades of Doom, but I am actually working on 
something that will help those who can only hear from 1 ear.

 Hi there.
 I am totally deaf in the right ear, and I have limited
 hearing in the left ear, and I use a hearing aid.  I
 find it extremely hard to centre the sound of the zombie so
 that I can kill it.  In shades of doom, it has an
 audible beep beep signal when I'm locked on the
 target.  Do you think something like this could be
 added in swamp? it would make playing the game for me a lot
 fairer.
 Thanks.


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Re: [Audyssey] Mud games

2011-11-25 Thread burakyuksek

Hi,
Alter aeon is very cool. You can find it on the
alter aeon website
www.alteraeon.com
saygilar sevgiler.
- Original Message - 
From: Paula Hobley paula.hob...@bigpond.com

To: gamers@audyssey.org
Sent: Saturday, November 19, 2011 11:56 PM
Subject: [Audyssey] Mud games



Hi there



I have heard a little bit about MUD games and think that I'd like to start
playing them.  My problem is that I know little about mud clients, and not
much about which games are accessible or how to connect using the mud
surver.  I was wondering if anybody could please help me in terms of which
mud clients are accessible.  I use window-eyes 7.5.  I have heard of 
VIPmud

but can't figure out how to download a copy.



Any help with this would be greatly appreciated.



Thanks in advance.



Paula



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Re: [Audyssey] I'm appauled!

2011-11-25 Thread Darren Harris
Lol yeah I know what the rnib are like, it's like gdba but I won't go into
that on list. I have gripes with both organizations. Yeah am in the uk.

I agree with what Charles says though, you need to be accurate. Don't sugar
coat anything. To hell with the rnib to be honest because they just aren't
worth it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 25 November 2011 13:14
To: Gamers Discussion list
Subject: Re: [Audyssey] I'm appauled!

Hi Darren.

I'm afraid I don't know what you mean by give them a bad wrating sinse
audiogames.net doesn't have a general wratings sytem,  though that's a
good idea in itself.

You can list games as favourites but that's it.

i can't however say bad things about them on the games entry page whatever I
feel, sinse the site is supposed to be an overview of all! accessible games,
not simply the ones I, or any of the other people who make pages like.

i freely admit some entries might be a litle more enthusiastically written
than others, but generally I go on a basis of trying to be as positive as
possible, and where I cannot be positive simply limit myself to writing a
plane description and do not add any negative comments (part of the reason I
wanted to have my wrant here on list).

I forget whether your in the Uk darren, but the rnib iis! indeed pathetic,
indeed if your not over 65 and likely to leave them money in your will
they're pretty much not interested in your existance.

They most recently attempted to sell me a talking alarm clock which was
impossible to set for a blind person on the basis that my carer could set
it,  when I asked them what carer? they simply said that most blind
people had them.

The sad thing though is that if you phoned the rnib, who are the main blind
organization in the Uk and asked about audiogames, you'd just get directed
streight to azabat and that would be it. That is another reason why i'm so
appauled at the quality of Azabat's games.

I'm seriously tempted to either E-mail or phone up Azabat and tell them just
what I think of them, accept I'd not want to get audiogames.net into
trouble.

Beware the grue!

Dark. 


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Re: [Audyssey] I'm appalled!

2011-11-25 Thread Jeremy Kaldobsky
I believe Dark is talking about the Audiogames.net game database though.  For 
the database entries that Dark does, there really isn't any place for a review. 
 I think a review section would be pretty cool, but that's a lot of work go add 
one so I don't think it will happen any time soon.

 Because they sent you free copies of
 their games so that you could critique them in a review, to
 me, you are not to be positive in your review.  You are
 to be open-mindedly honest.  Otherwise, you are
 inaccurate.


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Re: [Audyssey] I'm appauled!

2011-11-25 Thread Jeremy Kaldobsky
Dark, is there any way to prevent rnib from doing that?  I just wonder if they 
are somehow paying off the right people to hold that monopoly.

 Hi Darren.
 
 I'm afraid I don't know what you mean by give them a bad
 wrating sinse audiogames.net doesn't have a general
 wratings sytem,  though that's a good idea in itself.
 
 You can list games as favourites but that's it.
 
 i can't however say bad things about them on the games
 entry page whatever I feel, sinse the site is supposed to be
 an overview of all! accessible games, not simply the ones I,
 or any of the other people who make pages like.
 
 i freely admit some entries might be a litle more
 enthusiastically written than others, but generally I go on
 a basis of trying to be as positive as possible, and where I
 cannot be positive simply limit myself to writing a plane
 description and do not add any negative comments (part of
 the reason I wanted to have my wrant here on list).
 
 I forget whether your in the Uk darren, but the rnib iis!
 indeed pathetic, indeed if your not over 65 and likely to
 leave them money in your will they're pretty much not
 interested in your existance.
 
 They most recently attempted to sell me a talking alarm
 clock which was impossible to set for a blind person on the
 basis that my carer could set it,  when I asked them
 what carer? they simply said that most blind people had
 them.
 
 The sad thing though is that if you phoned the rnib, who
 are the main blind organization in the Uk and asked about
 audiogames, you'd just get directed streight to azabat and
 that would be it. That is another reason why i'm so appauled
 at the quality of Azabat's games.
 
 I'm seriously tempted to either E-mail or phone up Azabat
 and tell them just what I think of them, accept I'd not want
 to get audiogames.net into trouble.
 
 Beware the grue!
 
 Dark. 


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Re: [Audyssey] swamp and the hard of hearing

2011-11-25 Thread john
Particularly with the scope, as right now the scope is pretty 
useless (i've only used in in single player mode though).


- Original Message -
From: Stephen whocr...@internode.on.net
To: gamers@audyssey.org
Date sent: Fri, 25 Nov 2011 12:27:51 +1100
Subject: [Audyssey] swamp and the hard of hearing

Hi there.
I am totally deaf in the right ear, and I have limited hearing in 
the

left ear, and I use a hearing aid.  I find it extremely hard to
centre the sound of the zombie so that I can kill it.  In shades 
of

doom, it has an audible beep beep signal when I'm locked on the
target.  Do you think something like this could be added in 
swamp? it

would make playing the game for me a lot fairer.
Thanks.


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Re: [Audyssey] I'm appauled!

2011-11-25 Thread john
While I can ssee your obligation to them, it might be worth 
taking a round-about method to point out some of those things. IN 
addition to what you said, there's no way to stop the speech.


- Original Message -
From: dark d...@xgam.org
To: Gamers@audyssey.org
Date sent: Fri, 25 Nov 2011 10:42:48 -
Subject: [Audyssey] I'm appauled!

I must admit I've been very slow about writing entries for the 
Azabat games for audiogames.net, basically because most of the 
games are pretty much available in better versions elsewhere and 
azabat are ridiculously overpriced,  in fact as I've said 
before I think the only reason they've got where they are is 
because they present audio games for pathetic old blind people!


Nevertheless, unfortunately the job of maintaining the database 
means playing and writing about bad games as well as good ones, 
and sinse Azabat did send me both their demo cd and some free 
copies of their games so that I could write about them, I do feel 
I need to give them a reasonable run for their money, however 
today I really! had trouble when writing up the entry for their 
second volume, word games.


We all know that everyone from jim kitchin to even the online 
game alien adoption agency has versions of Hangman, and other 
than ntoicing that the azabat version of the game actually has 
fewer customizations (and deffinately fewer fun sfx), than jims, 
I'll move on.


then there is Targit, exactly the same game as bg word targit, 
but with no fun sfx or music, and fewer customization options.


Anagrams, the count down letters and numbers game where you form 
words from random letters or a targit number from random numbers, 
and a game called link words resembling Dan Z's chainlink game.


What appauled me here, is that none! of these games has even a 
scoring system! you don't type in solutions, you just get 
presented with an anagram, a number targit and that's it. The 
technology is planely there to create one, sinse Hangman and word 
targit have a score system, and the computer even has the ability 
to work out solutions to all the problems meaning that it could! 
determine whether your right or wrong, but for some completely 
insane reason you don't type in your answers, you just are 
supposed to solve them in your head!


In the name of all that's reasonable, why is a score! system! so 
hard to manage!


As I said, I do want to try and make the best of azabat because 
they did send me some free stuff, but when the quality of their 
games is so insanely low my job is extremely difficult!


Yes, making games that are not complex for computer novices is a 
worth while aime,  but how novice are we talking here?


heck, my mum is about as computer novice as you get (she 
regularly phones me to ask things like how to copy files or open 
mail attachments), yet I've got her Ian Humphries psudoku games 
and she's quite able to play them, indeed was able to install 
them pretty easily too thanks to the microsoft install wizard.


What planet are Azabat on?

Even their one really unique game backgamman now has a far 
superior version thanks to Manu of Pontes games, with online 
play, sfx, music ambience and lots of other great customization 
features (I'm quite a fan of the game actually).


The only really sad thing, is that while people like Jim Kitchin, 
7-128 Manu and Ian humphries have done far better things even in 
the traditional games line, at a far more reduced price, Azabat 
are the ones the bloody rnib sponsor!


this! is! ridiculous!

Sorry about the wrant, but I really! needed to get that out of my 
system.


Beware the grue!

Dark.
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Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-25 Thread john
Wow, people just can't say thanks. You've been releasing totally 
awesome betas for how long now.


- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Philip Bennefall phi...@blastbay.com,Gamers Discussion list 
gamers@audyssey.org

Date sent: Thu, 24 Nov 2011 23:03:46 -0500
Subject: Re: [Audyssey] My decision on Perilous Hearts 
preorders,and a surprise!


Hi Philip,

Which is precisely why I agree with your decision in this. I've 
had
the issues of preorders for MOTA and Raceway hanging over my head 
from
day one and I can honestly say it has largely taken the enjoyment 
out

of the process of creating those games. I've had to put up with
everything from mild anoyence of questions like when will the 
game be
released to outright hostility of threats to sue me, requests 
for a

refund, etc just because my personal schedue doesn't meet their
expectations. That's certainly something I could have done 
without,

and weather it was intended or not its taken the enjoyment out of
developing the games. I don't work well under stress and feeling 
like
I owe someone a product right now, right on the spot, has often 
made
me feel pressured enough to drop certain features, game ideas, 
and

more complex level layouts, whatever just to cut corners and save
time. As a result I'm not happy with the way it has turned out, 
and
while the end users may or may not know the difference I 
certainly do.
If a developer can avoid that kind of stress and pressure I'd 
advise

not taking it upon yourself.

Cheers!




On 11/24/11, Philip Bennefall phi...@blastbay.com wrote:
Hi Will,

This was something I considered very carefully before I made my 
decision,
and concluded that the worry and frustration caused by having 
the obligation
hanging over my head on such a project far outweighs the 
financial benefit
that preorders would provide. Therefore, I decided to take the 
middle road.
If people want to be sure the game gets as much attention as 
possible, they

can still help to make that happen.

As for the game working on Mac, if it's a virtual machine that 
you're
running then I'm not surprised. The game requires a fair amount 
of
processing power and so I doubt whether it'll work well on a 
netbook either

unless it is a high-end type.

Kind regards,

Philip Bennefall

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Re: [Audyssey] I'm appauled!

2011-11-25 Thread john

Were you to email them, just don't mention the site. For all they
know, your a representing only yourself.
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 25 Nov 2011 13:14:23 -
Subject: Re: [Audyssey] I'm appauled!

Hi Darren.

I'm afraid I don't know what you mean by give them a bad 
wrating sinse
audiogames.net doesn't have a general wratings sytem,  though 
that's a

good idea in itself.

You can list games as favourites but that's it.

i can't however say bad things about them on the games entry page 
whatever I
feel, sinse the site is supposed to be an overview of all! 
accessible games,
not simply the ones I, or any of the other people who make pages 
like.


i freely admit some entries might be a litle more 
enthusiastically written
than others, but generally I go on a basis of trying to be as 
positive as
possible, and where I cannot be positive simply limit myself to 
writing a
plane description and do not add any negative comments (part of 
the reason I

wanted to have my wrant here on list).

I forget whether your in the Uk darren, but the rnib iis! indeed 
pathetic,
indeed if your not over 65 and likely to leave them money in your 
will

they're pretty much not interested in your existance.

They most recently attempted to sell me a talking alarm clock 
which was
impossible to set for a blind person on the basis that my carer 
could set
it,  when I asked them what carer? they simply said that 
most blind

people had them.

The sad thing though is that if you phoned the rnib, who are the 
main blind
organization in the Uk and asked about audiogames, you'd just get 
directed
streight to azabat and that would be it. That is another reason 
why i'm so

appauled at the quality of Azabat's games.

I'm seriously tempted to either E-mail or phone up Azabat and 
tell them just
what I think of them, accept I'd not want to get audiogames.net 
into

trouble.

Beware the grue!

Dark.


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Re: [Audyssey] I'm appauled!

2011-11-25 Thread dark
Well Darren the only Vi organizations I really have time for over here are 
action for blind people and guide dogs, - though as I've just got my 
first dog I would say that :D.


As to what you are charlese recommend, remember that the descriptions on 
audiogames.net aren't reviews. I could write reviews, indeed i well might do 
so for the audeasy mag, but that's not what the descriptions are for. I see 
them as intended to describe the basic functions of a game, provide people 
with information, and useful links, and let people know generally how a game 
works in a relatively none biased way.


This is why when I'm describing a game which I personally do not enjoy but 
which other people may like, i try to be careful,  indeed that's why 
I've been looking up information about the topspeed versions, sinse even 
though I myself am not a fan of those games as racing is not particularly 
soemthing that interests me, I want to give a good, informational entry for 
each.


Azabat however are really! stretching my none biased approach :D.

Beware the grue!

Dark. 



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Re: [Audyssey] I'm appalled!

2011-11-25 Thread dark
Well I've suggested it to Richard and Sander, sinse I do think it would be 
cool to get reviews especially because! the descriptions in the database 
have to be relatively unbiased.


I hope it'll come eventually, but unfortunately that decision is up to them.

Frankly though, if it were a matter of reviews, I don't think I'd waste my 
time with Azabat anyway, sinse if I wrote a review I'd want it to be about a 
game with both good and bad points that I could offer a decent opinion of, 
rather than something which I can only really be negative about.


Beware the Grue!

Dark. 



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Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-25 Thread Lori Duncan
aGREED, i'M MORE THAN HAPPY TO WAIT FOR THE FINAL RELEASE, THE DEMO IN 
ITSELF IS A CHALLENGE, FOR ME AT LEAST AND i'M STILL ENJOYING STANDING IN A 
TREE SHOOTING THINGS ON THE GROUND, PARTICULARLY THOSE REALLY HORRIBLE 
CHIMPS WHO SEEM TO LIKE CHACING ME UP TREES.


--
From: john jpcarnemo...@comcast.net
Sent: Friday, November 25, 2011 2:30 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] My decision on Perilous Hearts preorders,and a 
surprise!


Wow, people just can't say thanks. You've been releasing totally awesome 
betas for how long now.


- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Philip Bennefall phi...@blastbay.com,Gamers Discussion list 
gamers@audyssey.org

Date sent: Thu, 24 Nov 2011 23:03:46 -0500
Subject: Re: [Audyssey] My decision on Perilous Hearts preorders,and a 
surprise!


Hi Philip,

Which is precisely why I agree with your decision in this. I've had
the issues of preorders for MOTA and Raceway hanging over my head from
day one and I can honestly say it has largely taken the enjoyment out
of the process of creating those games. I've had to put up with
everything from mild anoyence of questions like when will the game be
released to outright hostility of threats to sue me, requests for a
refund, etc just because my personal schedue doesn't meet their
expectations. That's certainly something I could have done without,
and weather it was intended or not its taken the enjoyment out of
developing the games. I don't work well under stress and feeling like
I owe someone a product right now, right on the spot, has often made
me feel pressured enough to drop certain features, game ideas, and
more complex level layouts, whatever just to cut corners and save
time. As a result I'm not happy with the way it has turned out, and
while the end users may or may not know the difference I certainly do.
If a developer can avoid that kind of stress and pressure I'd advise
not taking it upon yourself.

Cheers!




On 11/24/11, Philip Bennefall phi...@blastbay.com wrote:
Hi Will,

This was something I considered very carefully before I made my decision,
and concluded that the worry and frustration caused by having the 
obligation

hanging over my head on such a project far outweighs the financial benefit
that preorders would provide. Therefore, I decided to take the middle 
road.
If people want to be sure the game gets as much attention as possible, 
they

can still help to make that happen.

As for the game working on Mac, if it's a virtual machine that you're
running then I'm not surprised. The game requires a fair amount of
processing power and so I doubt whether it'll work well on a netbook 
either

unless it is a high-end type.

Kind regards,

Philip Bennefall

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Re: [Audyssey] I'm appauled!

2011-11-25 Thread dark
Unfortunately Jeremy getting the rnib to do anything is near impossible 
sinse they are a law unto themselves.


heck I've tried to get them to record sf and fantasy books for the last 22 
years and mostly completely failed!


I suspect the reasons that they are behind azabat are either because A, the 
chap himself has some sort of personal connection with their management, or 
B, because Azabat have very much the same outlook as rnib do on blindness, 
namely that all blind people are doddery old biddies who just want to sit 
around, knit and play cards all day. Remember this is an organization that 
produce a magazine of braille knitting patterns, but catagorically refused 
to produce braille manuals for tabletop rp when I asked.


Unfortunately, as far as disability goes, places like the Us, the 
netherlands, Most of scandanavia, Germany and probably quite a few more 
places are far more ahead of the Uk in terms of atitude, whether that's the 
government or disability organizations.


Beware the Grue!

Dark. 



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Re: [Audyssey] I'm appauled!

2011-11-25 Thread dark

Hi John.

i am in fact trying to be honest about their games, without being negative.

So in the word games entry I point out the lack of interaction, and mention 
that there are no difficulties in their battle ship game, but it's stil 
difficult.


saying you can't interupt the speech is a negative comment, and thus far 
too biased for a description.


Beware the Grue!

Dark. 



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Re: [Audyssey] I'm appauled!

2011-11-25 Thread dark
Well John, that's a possibility, however I've already contacted them so 
they'll know who I am, and even if I mailed them anonymously, they'll 
probably just put me down to a random nutter and continue what they're doing 
anyway, where as if I introduced myself as audiogames.net admin, I can 
legitimately claime to know something about accessible games.


Beware the grue!

Dark. 



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Re: [Audyssey] I'm appauled!

2011-11-25 Thread Steve Crawford
Hmm, how long has it been since I sent you that free stuff for review?
Must be a couple of years or more, I think. I'm just glad you didn't get
around to writing your review sooner...

I'm quite surprised by what I read here. I always thought you were more
logical and level headed but I really struggle to understand where this
apparent hostility is aimed. You seem resent the fact that the RNIB sell my
products, but in a later post you openly criticise them and call them
pathetic. Sounds like a bad case of sour grapes.

Yes, the RNIB sell my games, but I can't see why you have an issue with
this. Are you trying to say that because they sell my games they wouldn't
want to sell anybody else's? Can you explain why? Surely the fact that they
have opened their doors to an independent developer means that they would be
more willing to consider selling other people's games as well. Personally, I
would welcome it if some of the other developers here approached the RNIB
and got them to sell their games.

Regarding the Kountdown game - for the benefit of those who don't know it,
the player chooses up to 9 letters then has 30 seconds to try to make the
longest possible word - I fail to see the point of asking the user to type
in the word they found. Who are they trying to prove it to? I watch the TV
show sometimes and I shout out the word I found. I don't write it down or
type it into a computer to prove I found it. If you find a 7 letter word you
don't need to type it into the computer because all the computer will say is
yes, you found a 7 letter word. It's only going to tell you what you
already know.

I have plenty of testimonials from people - old and young - who have enjoyed
playing my games over the years. I appreciate that some people on this list
may find some them simplistic - they are, after all, designed for computer
novices (ie people who don't know how to use a screen reader, can't
touch-type, etc).

Steve








-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]On
Behalf Of dark
Sent: 25 November 2011 10:43
To: Gamers@audyssey.org
Subject: [Audyssey] I'm appauled!


I must admit I've been very slow about writing entries for the Azabat games
for audiogames.net, basically because most of the games are pretty much
available in better versions elsewhere and azabat are ridiculously
overpriced,  in fact as I've said before I think the only reason they've
got where they are is because they present audio games for pathetic old
blind people!

Nevertheless, unfortunately the job of maintaining the database means
playing and writing about bad games as well as good ones, and sinse Azabat
did send me both their demo cd and some free copies of their games so that I
could write about them, I do feel I need to give them a reasonable run for
their money, however today I really! had trouble when writing up the entry
for their second volume, word games.

We all know that everyone from jim kitchin to even the online game alien
adoption agency has versions of Hangman, and other than ntoicing that the
azabat version of the game actually has fewer customizations (and
deffinately fewer fun sfx), than jims, I'll move on.

then there is Targit, exactly the same game as bg word targit, but with no
fun sfx or music, and fewer customization options.

Anagrams, the count down letters and numbers game where you form words from
random letters or a targit number from random numbers, and a game called
link words resembling Dan Z's chainlink game.

What appauled me here, is that none! of these games has even a scoring
system! you don't type in solutions, you just get presented with an anagram,
a number targit and that's it. The technology is planely there to create
one, sinse Hangman and word targit have a score system, and the computer
even has the ability to work out solutions to all the problems meaning that
it could! determine whether your right or wrong, but for some completely
insane reason you don't type in your answers, you just are supposed to solve
them in your head!

In the name of all that's reasonable, why is a score! system! so hard to
manage!

As I said, I do want to try and make the best of azabat because they did
send me some free stuff, but when the quality of their games is so insanely
low my job is extremely difficult!

Yes, making games that are not complex for computer novices is a worth while
aime,  but how novice are we talking here?

heck, my mum is about as computer novice as you get (she regularly phones me
to ask things like how to copy files or open mail attachments), yet I've got
her Ian Humphries psudoku games and she's quite able to play them, indeed
was able to install them pretty easily too thanks to the microsoft install
wizard.

What planet are Azabat on?

Even their one really unique game backgamman now has a far superior version
thanks to Manu of Pontes games, with online play, sfx, music ambience and
lots of other great customization features 

Re: [Audyssey] I'm appalled!

2011-11-25 Thread Charles Rivard
I have never played any of your games, so I apologize for not knowing.  Do 
you state the audience your games are geared toward in documentation about 
your games on your site?  If not, this might avoid possible disappointment 
of customers who are looking for more advanced and challenging games.  Also, 
as for not having to type your answers into the computer, and not having a 
scoring feature, wouldn't this increase replay value and add excitement? 
Games can be used as a tool for learning to use a computer, and typing your 
words into the game would be just such a feature to improve one's typing and 
computer skills.


Also, have you considered creating games for the more advanced gamers in 
order to increase your share of the blind computer gaming market?  These are 
the first thoughts that came to my mind as I read your response to previous 
posts, and your input is appreciated.  Thanks.


---
Security is not the absence of danger.  It is the presence of the Lord.

- Original Message - 
From: Steve Crawford st...@azabat.co.uk

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 8:58 AM
Subject: Re: [Audyssey] I'm appauled!



Hmm, how long has it been since I sent you that free stuff for review?
Must be a couple of years or more, I think. I'm just glad you didn't get
around to writing your review sooner...

I'm quite surprised by what I read here. I always thought you were more
logical and level headed but I really struggle to understand where this
apparent hostility is aimed. You seem resent the fact that the RNIB sell 
my

products, but in a later post you openly criticise them and call them
pathetic. Sounds like a bad case of sour grapes.

Yes, the RNIB sell my games, but I can't see why you have an issue with
this. Are you trying to say that because they sell my games they wouldn't
want to sell anybody else's? Can you explain why? Surely the fact that 
they
have opened their doors to an independent developer means that they would 
be
more willing to consider selling other people's games as well. Personally, 
I

would welcome it if some of the other developers here approached the RNIB
and got them to sell their games.

Regarding the Kountdown game - for the benefit of those who don't know it,
the player chooses up to 9 letters then has 30 seconds to try to make the
longest possible word - I fail to see the point of asking the user to type
in the word they found. Who are they trying to prove it to? I watch the TV
show sometimes and I shout out the word I found. I don't write it down or
type it into a computer to prove I found it. If you find a 7 letter word 
you
don't need to type it into the computer because all the computer will say 
is

yes, you found a 7 letter word. It's only going to tell you what you
already know.

I have plenty of testimonials from people - old and young - who have 
enjoyed
playing my games over the years. I appreciate that some people on this 
list

may find some them simplistic - they are, after all, designed for computer
novices (ie people who don't know how to use a screen reader, can't
touch-type, etc).

Steve








-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]On
Behalf Of dark
Sent: 25 November 2011 10:43
To: Gamers@audyssey.org
Subject: [Audyssey] I'm appauled!


I must admit I've been very slow about writing entries for the Azabat 
games

for audiogames.net, basically because most of the games are pretty much
available in better versions elsewhere and azabat are ridiculously
overpriced,  in fact as I've said before I think the only reason 
they've

got where they are is because they present audio games for pathetic old
blind people!

Nevertheless, unfortunately the job of maintaining the database means
playing and writing about bad games as well as good ones, and sinse Azabat
did send me both their demo cd and some free copies of their games so that 
I

could write about them, I do feel I need to give them a reasonable run for
their money, however today I really! had trouble when writing up the entry
for their second volume, word games.

We all know that everyone from jim kitchin to even the online game alien
adoption agency has versions of Hangman, and other than ntoicing that the
azabat version of the game actually has fewer customizations (and
deffinately fewer fun sfx), than jims, I'll move on.

then there is Targit, exactly the same game as bg word targit, but with no
fun sfx or music, and fewer customization options.

Anagrams, the count down letters and numbers game where you form words 
from

random letters or a targit number from random numbers, and a game called
link words resembling Dan Z's chainlink game.

What appauled me here, is that none! of these games has even a scoring
system! you don't type in solutions, you just get presented with an 
anagram,

a number targit and that's it. The technology is planely there to create
one, sinse Hangman and word targit 

[Audyssey] swamp reputation and experience problem

2011-11-25 Thread john
I had my first successful swamp run today. I ended up with just 
over 200 reputation, and almost 500 experience. Upon quiting and 
reentering the game, I had four reputation and 20 experience.


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Re: [Audyssey] I'm appauled!

2011-11-25 Thread dark

Hello steve.

i freely admit my initial post may have been somewhat over frustrated, 
however please allow me to explain.


I actually have! approached the rnib in connection with not just selling 
other people's games, but promoting audio computer games in general. Their 
response well most blind people wouldn't like them


This is as I said because in my experience the rnib shows litle interest in 
visually impared people who do not conform to their idea of what visually 
impared people should be. Rather than tayloring their service to what is 
required or available, they have one single idea they stick to and ignore 
anything that does not conform with it.
i'm afraid this opinion is born out by considderable experience which I 
would be glad to detail,  not the least of which is bringing these 
concerns before the rnib themselves and being roundly ignored time after 
time.


As to your games specifically, perhaps if I can explain my frustration in a 
more rational manner.


While I accept that you write games expressly for computer novices, so they 
run from the cd, have logical controls, grids that do not wrap etc, my 
frustration is caused by the fact that the games themselves! appear to be 
simplified, indeed one might almost say dumbed down, and thus perpetuating 
sterriotypes concerning blind and visually impared people.


Even if we limit ourselves only to the field of traditional or puzle based 
games, your games often lack options or choices which are taken as standard 
not only in other versions of similar games produced by other developers, 
but also in games generally.


For instance a score system and records of previous games, in certain games 
the ability to customize the difficulty etc.


While I freely accept that having a player presented with many options to 
customize games can indeed be confusing, this to me does not automatically 
mean such options should be missed.


For example, In Ian Humphries bg braniac (a concentration style game similar 
to your own memory), there is the option to have lots of different board 
sizes, have the player gain points for correct matches, decide whether one 
or two pairs are on the board at the same time etc, however it is also 
possible to simply start the program and bang the enter key to play with the 
default settings, or to use only one of the settings keys sinse each is tied 
to a different function key.


The fact that more options exist does not take away from the simplicity of 
the game, but adds extra customization to it for those who wish such a 
thing.


As I said, I truly thank you for the demo cd and free games, and I'll 
certainly do my best to write none biased descriptions as is my professional 
duties to audiogames.net.


however, on a personal level I must confess I find your approach of missing 
out possible complexity and customization, to be rather lacking in it's 
scope, especially considdering that unlike some of the other traditional 
games available, yours are comparatively expensive to buy (this isn't to say 
such things should be free, only that given the price that your charging I 
feel you could possibly add more to the games).


While I freely accept that gamers of different skill levels and intentions 
exist, it does seem unfortunately as far as the Azabat games are concerned, 
they operate only to the lowest common denominator, rather than,  as 
would be the case with something like the Spoonbill games or several of Jim 
Kitchins, working on a basis of appealing to as wide a cross section as 
possible.


While I am sorry if my previous message was over hasty, and I do accept that 
I may have been more frustrated than considder, I do however think there is 
a legitimate point here,  and indeed I'm extremely pleased that you are 
on this list and are able to discuss it openly.


All the best,

Dark. 



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Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-25 Thread Bryan Peterson
That's one reason why I'm ambivalent about developing or, at least, sharing 
what I develop. I myself admire Thomas for sticking it out in spite of all 
the crap this community has put him through and, I hope, have made that 
clear over the years. And it's all because he wanted to see what was then 
Monte through to completion since if memory serves he played the original 
Atari version when he was younger.

They're coming to take me away, ha-haaa!
- Original Message - 
From: john jpcarnemo...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 7:30 AM
Subject: Re: [Audyssey] My decision on Perilous Hearts preorders,and a 
surprise!



Wow, people just can't say thanks. You've been releasing totally awesome 
betas for how long now.


- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Philip Bennefall phi...@blastbay.com,Gamers Discussion list 
gamers@audyssey.org

Date sent: Thu, 24 Nov 2011 23:03:46 -0500
Subject: Re: [Audyssey] My decision on Perilous Hearts preorders,and a 
surprise!


Hi Philip,

Which is precisely why I agree with your decision in this. I've had
the issues of preorders for MOTA and Raceway hanging over my head from
day one and I can honestly say it has largely taken the enjoyment out
of the process of creating those games. I've had to put up with
everything from mild anoyence of questions like when will the game be
released to outright hostility of threats to sue me, requests for a
refund, etc just because my personal schedue doesn't meet their
expectations. That's certainly something I could have done without,
and weather it was intended or not its taken the enjoyment out of
developing the games. I don't work well under stress and feeling like
I owe someone a product right now, right on the spot, has often made
me feel pressured enough to drop certain features, game ideas, and
more complex level layouts, whatever just to cut corners and save
time. As a result I'm not happy with the way it has turned out, and
while the end users may or may not know the difference I certainly do.
If a developer can avoid that kind of stress and pressure I'd advise
not taking it upon yourself.

Cheers!




On 11/24/11, Philip Bennefall phi...@blastbay.com wrote:
Hi Will,

This was something I considered very carefully before I made my decision,
and concluded that the worry and frustration caused by having the 
obligation

hanging over my head on such a project far outweighs the financial benefit
that preorders would provide. Therefore, I decided to take the middle 
road.
If people want to be sure the game gets as much attention as possible, 
they

can still help to make that happen.

As for the game working on Mac, if it's a virtual machine that you're
running then I'm not surprised. The game requires a fair amount of
processing power and so I doubt whether it'll work well on a netbook 
either

unless it is a high-end type.

Kind regards,

Philip Bennefall

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Re: [Audyssey] I'm appauled!

2011-11-25 Thread Bryan Peterson
I do feel the site could benefit from an actual reviews section. Then people 
could! express their honest opinions. You could have a link to the reviews 
on each game's page but they wouldn't just be right there on the same page 
with the description.

They're coming to take me away, ha-haaa!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 7:38 AM
Subject: Re: [Audyssey] I'm appauled!


Well Darren the only Vi organizations I really have time for over here are 
action for blind people and guide dogs, - though as I've just got my 
first dog I would say that :D.


As to what you are charlese recommend, remember that the descriptions on 
audiogames.net aren't reviews. I could write reviews, indeed i well might 
do so for the audeasy mag, but that's not what the descriptions are for. I 
see them as intended to describe the basic functions of a game, provide 
people with information, and useful links, and let people know generally 
how a game works in a relatively none biased way.


This is why when I'm describing a game which I personally do not enjoy but 
which other people may like, i try to be careful,  indeed that's why 
I've been looking up information about the topspeed versions, sinse even 
though I myself am not a fan of those games as racing is not particularly 
soemthing that interests me, I want to give a good, informational entry 
for each.


Azabat however are really! stretching my none biased approach :D.

Beware the grue!

Dark.

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Re: [Audyssey] I'm appalled!

2011-11-25 Thread Jeremy Kaldobsky
Charles raises the same point I would have made, and one that Dark may also be 
considering as a reason behind his original post.  I have not played your games 
either, but the first thing I would want to know if whether you openly explain 
the simplicity of your games in their descriptions.  Targeting the most novice 
computer users is perfectly fine, and in fact commendable since they have a 
smaller selection, but they would need to be advertised as such.  I think each 
of us would hate to order a book only to have it turn out to be one aimed at 4 
year olds.  Since the most novice computer users don't even come close to 
representing the majority, the responsibility of declaring them as the target 
audience falls to the game developer.  Because that claim is expected, and 
doesn't sound like it has been made, it gives the illusion that the game is 
targeting average computer users.  This might be what has caused the negative 
reaction here on the list.

If you bought a book from a children's section of a store, you would not be 
upset when presented with 1 simple sentence on each page.  If however you had 
picked that book up from the adult section you would be quite irritated and 
feel like you had been ripped off.  I think that if the games' descriptions do 
not explain which group they are for, then it runs a high risk of offending the 
average person who happens to try them.

As I said before, I have not played any of these games.  If the descriptions do 
actually explain that they are intended for the most novice of computer users 
then I apologize in advance.



 I have never played any of your
 games, so I apologize for not knowing.  Do you state
 the audience your games are geared toward in documentation
 about your games on your site?  If not, this might
 avoid possible disappointment of customers who are looking
 for more advanced and challenging games.  Also, as for
 not having to type your answers into the computer, and not
 having a scoring feature, wouldn't this increase replay
 value and add excitement? Games can be used as a tool for
 learning to use a computer, and typing your words into the
 game would be just such a feature to improve one's typing
 and computer skills.
 
 Also, have you considered creating games for the more
 advanced gamers in order to increase your share of the blind
 computer gaming market?  These are the first thoughts
 that came to my mind as I read your response to previous
 posts, and your input is appreciated.  Thanks.


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Re: [Audyssey] swamp reputation and experience problem

2011-11-25 Thread Jeremy Kaldobsky
Sorry to hear that.  :(  I'm still working on that problem, but I can tell I'm 
very close to having it solved.

--- On Fri, 11/25/11, john jpcarnemo...@comcast.net wrote:

 From: john jpcarnemo...@comcast.net
 Subject: [Audyssey] swamp reputation and experience problem
 To: gamers gamers@audyssey.org
 Date: Friday, November 25, 2011, 10:33 AM
 I had my first successful swamp run
 today. I ended up with just over 200 reputation, and almost
 500 experience. Upon quiting and reentering the game, I had
 four reputation and 20 experience.
 
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Re: [Audyssey] I'm appauled!

2011-11-25 Thread dark
That was the sort of thing I was thinking, rather like the gamefaqs reviews 
system, so that the description would be none biased but people would know 
that if they hit rviews they got others opinions.


hopefully Sander and Richard will add it at some point in the future.

Beware the grue!

Dark. 



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Re: [Audyssey] My decision on Perilous Hearts preorders, and a surprise!

2011-11-25 Thread Ian McNamara
Hi i agree as the blind gaming community gave thomas so much crap just because 
he wanted to create a free d verssion of moda which would have been even better 
than the side scroller. how ever because of the fact that people started 
getting on his back about it ment he had to do the side scroller which he did 
not want to do so i might get flak for this but i don't care i agree with 
phillips dissission and if i was a game dev i would not accept pre-orders for 
any of my games that way i could take my time to bring it out and make it the 
best it could be. this community can be so ungrateful at times which was why i 
left the list for a while we should all be grateful that devs want to take the 
time to develop these games for us and stop being tipicle blind people thinking 
the world owes us something just because we're blind.

Ian McNamara
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Re: [Audyssey] I'm appalled!

2011-11-25 Thread dark

Hi Jeremy.

To answer your question, Azabat's aime of providing games for computer 
novices is not made expressly clear on the site, though it does appearr in 
their faq and other documentation, see http://www.azabat.co.uk/ to see for 
yourself.


This issue however is compounded by the fact that according to the Rnib, 
azabat are the only! company producing audio comptuer games, indeed what 
brought Azabat back to my mind was that the lady doing guide dog training at 
the same time I am,  who worked as a professional programmer and 
database designer before losing her site was asking about audio computer 
games and told only Azabat existed, and was indeed quite frustrated sinse 
she was previously a pretty high capacity gamer.


I know the company Gamevial based in scotland were told a very similar thing 
when they initially asked the Rnib about making some of the web flash games 
they make accessible,  indeed until I phoned them and had words they 
didn't even think anyone had attempted audio games that moved from a first 
person perspective,  though being as they had quite limited exposure 
from the Rnib and from others thought that the experiment they tried failed.


Beware the grue!

Dark.



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Re: [Audyssey] I'm appalled!

2011-11-25 Thread Ian McNamara
Hi i have quite a few of the azabat games and although i find them ok i would 
agree that for a gamer who is advanced it's probley not advanced inuff for 
them. I wish more of these flash games like legacy would be made more 
accessable.
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Re: [Audyssey] I'm appauled!

2011-11-25 Thread Steve Crawford
Hey Dark,

Your approach to getting the RNIB to sell audio games is all wrong.
Complaining about the lack of options isn't going to work. The RNIB aren't
going to start phoning up developers with offers to sell their programmes.
It's up to the individual developer to create a product that the RNIB can
sell (ie something tangible, like a CD-Rom) and to approach them with it,
wait for them to evaluate it, and give them the USP - detailing pricing
structure, returns policy, etc. That's what I did.

Seriously, if there's a developer out there who wants help and advice in
getting their stuff into the RNIB I'm happy to be contacted off list.

As for my products, I've received enough testimonials from people of all
ages to know that I'm doing something worthwhile.

Steve


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]On
Behalf Of dark
Sent: 25 November 2011 15:46
To: Gamers Discussion list
Subject: Re: [Audyssey] I'm appauled!


Hello steve.

i freely admit my initial post may have been somewhat over frustrated,
however please allow me to explain.

I actually have! approached the rnib in connection with not just selling
other people's games, but promoting audio computer games in general. Their
response well most blind people wouldn't like them

This is as I said because in my experience the rnib shows litle interest in
visually impared people who do not conform to their idea of what visually
impared people should be. Rather than tayloring their service to what is
required or available, they have one single idea they stick to and ignore
anything that does not conform with it.
i'm afraid this opinion is born out by considderable experience which I
would be glad to detail,  not the least of which is bringing these
concerns before the rnib themselves and being roundly ignored time after
time.

As to your games specifically, perhaps if I can explain my frustration in a
more rational manner.

While I accept that you write games expressly for computer novices, so they
run from the cd, have logical controls, grids that do not wrap etc, my
frustration is caused by the fact that the games themselves! appear to be
simplified, indeed one might almost say dumbed down, and thus perpetuating
sterriotypes concerning blind and visually impared people.

Even if we limit ourselves only to the field of traditional or puzle based
games, your games often lack options or choices which are taken as standard
not only in other versions of similar games produced by other developers,
but also in games generally.

For instance a score system and records of previous games, in certain games
the ability to customize the difficulty etc.

While I freely accept that having a player presented with many options to
customize games can indeed be confusing, this to me does not automatically
mean such options should be missed.

For example, In Ian Humphries bg braniac (a concentration style game similar
to your own memory), there is the option to have lots of different board
sizes, have the player gain points for correct matches, decide whether one
or two pairs are on the board at the same time etc, however it is also
possible to simply start the program and bang the enter key to play with the
default settings, or to use only one of the settings keys sinse each is tied
to a different function key.

The fact that more options exist does not take away from the simplicity of
the game, but adds extra customization to it for those who wish such a
thing.

As I said, I truly thank you for the demo cd and free games, and I'll
certainly do my best to write none biased descriptions as is my professional
duties to audiogames.net.

however, on a personal level I must confess I find your approach of missing
out possible complexity and customization, to be rather lacking in it's
scope, especially considdering that unlike some of the other traditional
games available, yours are comparatively expensive to buy (this isn't to say
such things should be free, only that given the price that your charging I
feel you could possibly add more to the games).

While I freely accept that gamers of different skill levels and intentions
exist, it does seem unfortunately as far as the Azabat games are concerned,
they operate only to the lowest common denominator, rather than,  as
would be the case with something like the Spoonbill games or several of Jim
Kitchins, working on a basis of appealing to as wide a cross section as
possible.

While I am sorry if my previous message was over hasty, and I do accept that
I may have been more frustrated than considder, I do however think there is
a legitimate point here,  and indeed I'm extremely pleased that you are
on this list and are able to discuss it openly.

All the best,

Dark.


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Re: [Audyssey] I'm appauled!

2011-11-25 Thread dark

hi Steve.

my issue as far as the Rnib goes is that they refuse to recognize that other 
products,  including frree programs exist. As I said I was contacting 
them as representative of audiogames.net and more to show that audio based 
computer games do exist and are playable for blind people.


however they catagorically refused to listen, this though is not new sinse 
they have refused to listen on innumerable other issues too, right from when 
i phoned them at the age of 7 to ask for more sf books to be made available 
in audio.


I'd certainly be pleased if another developer such as David greenwood of Gma 
could in fact get cd versions of his games distributed by the rnib, but it 
is more the fact that they seem to have decided what audio games are and 
fixed with it.


As to your own games,  well I have explained the reasons behind my 
cryticisms in the hopes that perhaps  matters could be improved in the 
future.


While I do accept as I said that my first message was hastily worded, I 
would much rather discuss the what are to me the shortcomings of a situation 
and try to reach some sort of resolution than simply have what I said 
dismissed.


All the best,

Dark. 



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Re: [Audyssey] I'm appauled!

2011-11-25 Thread Thomas Ward
Hi Dark,

Well, for starts I honestly can't blame you. The reasons you mentioned
is precisely why I don't own any of the Azabat games. I can get most
of the same games from Jim Kitchen, Spoonbill, etc for free so there
is no insentive for me to buy and play something I personally would
find less entertaining.

The way I would handle this situation is introduce some kind of rating
system for the games on audiogames.net. A fantastic game might earn 5
out of 5 stars and a game like the Azabat games might rate 2 out of 5
stars. Someone looking for games might see the lower  rating and look
elsewhere for the same game with a higher rating. That's generally how
most websites compare products that are similar but one might not
measure up in quality with the other one.

Basically, what I'm saying is there is nothing wrong with a little
criticism here as long as you keep it A, professional, and B, it is
constructive criticism. You could have a write up describing the
features the Azabat games have, run directly from cd, are all
self-voicing, and contains this or that other feature. Then, you can
review the game below and say that the games didn't meet your
expectations. They lacked this or that feature, and in your opinion
game x by so and so is a better deal for reasons x, y, and z.

HTH


On 11/25/11, dark d...@xgam.org wrote:
 I must admit I've been very slow about writing entries for the Azabat games
 for audiogames.net, basically because most of the games are pretty much
 available in better versions elsewhere and azabat are ridiculously
 overpriced,  in fact as I've said before I think the only reason they've
 got where they are is because they present audio games for pathetic old
 blind people!

 Nevertheless, unfortunately the job of maintaining the database means
 playing and writing about bad games as well as good ones, and sinse Azabat
 did send me both their demo cd and some free copies of their games so that I
 could write about them, I do feel I need to give them a reasonable run for
 their money, however today I really! had trouble when writing up the entry
 for their second volume, word games.

 We all know that everyone from jim kitchin to even the online game alien
 adoption agency has versions of Hangman, and other than ntoicing that the
 azabat version of the game actually has fewer customizations (and
 deffinately fewer fun sfx), than jims, I'll move on.

 then there is Targit, exactly the same game as bg word targit, but with no
 fun sfx or music, and fewer customization options.

 Anagrams, the count down letters and numbers game where you form words from
 random letters or a targit number from random numbers, and a game called
 link words resembling Dan Z's chainlink game.

 What appauled me here, is that none! of these games has even a scoring
 system! you don't type in solutions, you just get presented with an anagram,
 a number targit and that's it. The technology is planely there to create
 one, sinse Hangman and word targit have a score system, and the computer
 even has the ability to work out solutions to all the problems meaning that
 it could! determine whether your right or wrong, but for some completely
 insane reason you don't type in your answers, you just are supposed to solve
 them in your head!

 In the name of all that's reasonable, why is a score! system! so hard to
 manage!

 As I said, I do want to try and make the best of azabat because they did
 send me some free stuff, but when the quality of their games is so insanely
 low my job is extremely difficult!

 Yes, making games that are not complex for computer novices is a worth while
 aime,  but how novice are we talking here?

 heck, my mum is about as computer novice as you get (she regularly phones me
 to ask things like how to copy files or open mail attachments), yet I've got
 her Ian Humphries psudoku games and she's quite able to play them, indeed
 was able to install them pretty easily too thanks to the microsoft install
 wizard.

 What planet are Azabat on?

 Even their one really unique game backgamman now has a far superior version
 thanks to Manu of Pontes games, with online play, sfx, music ambience and
 lots of other great customization features (I'm quite a fan of the game
 actually).

 The only really sad thing, is that while people like Jim Kitchin, 7-128 Manu
 and Ian humphries have done far better things even in the traditional games
 line, at a far more reduced price, Azabat are the ones the bloody rnib
 sponsor!

 this! is! ridiculous!

 Sorry about the wrant, but I really! needed to get that out of my system.

 Beware the grue!

 Dark.
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Re: [Audyssey] I'm appalled!

2011-11-25 Thread Charles Rivard
This is where getting the word out about what's available come in.  On the 
other hand, if an organization has a closed mind, and they ignore anything 
that does not fit their? concepts of what blind people can and cannot do, 
there's a problem, and it's not up to the game developers to solve.  It's up 
to professionals and customers, and here's what I think is the key, who know 
what they're talking about through hands-on experience, to work on opening 
the closed minds.  For an organization to deny, through ignorance, the 
existence of developer's products that do not fit into their mold of blind 
people is reprehensibly inexcusable.


---
Security is not the absence of danger.  It is the presence of the Lord.

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 10:08 AM
Subject: Re: [Audyssey] I'm appalled!



Hi Jeremy.

To answer your question, Azabat's aime of providing games for computer 
novices is not made expressly clear on the site, though it does appearr in 
their faq and other documentation, see http://www.azabat.co.uk/ to see for 
yourself.


This issue however is compounded by the fact that according to the Rnib, 
azabat are the only! company producing audio comptuer games, indeed what 
brought Azabat back to my mind was that the lady doing guide dog training 
at the same time I am,  who worked as a professional programmer and 
database designer before losing her site was asking about audio computer 
games and told only Azabat existed, and was indeed quite frustrated sinse 
she was previously a pretty high capacity gamer.


I know the company Gamevial based in scotland were told a very similar 
thing when they initially asked the Rnib about making some of the web 
flash games they make accessible,  indeed until I phoned them and had 
words they didn't even think anyone had attempted audio games that moved 
from a first person perspective,  though being as they had quite 
limited exposure from the Rnib and from others thought that the experiment 
they tried failed.


Beware the grue!

Dark.



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Re: [Audyssey] I'm appauled!

2011-11-25 Thread Thomas Ward
Hi Dark,

That definitely would help here. As you say what we need is some
non-biased opinions in a case like this, and although I am sure I can
give one it still wouldn't be too favorable to the games. First of
all, I don't own any of the Azabat games myself so my opinions would
be largely based on second or third hand information which wouldn't
necessarily be my own, and would reflect what I heard rather than
experienced. Second, as I generally have rather high standards anyway
I tend to be more critical of games and developers who don't fall into
that set of standards. This hasn't exactly made me popular with other
accessible game developers because nobody likes their work to be
criticized by other developers including me. So if audiogames.net
could have some way where user's could leave feedback, reviews,
comments, etc a new gamer could hear what people actually think of the
games both good and bad from a playability standpoint.

Cheers!


On 11/25/11, dark d...@xgam.org wrote:
 That was the sort of thing I was thinking, rather like the gamefaqs reviews
 system, so that the description would be none biased but people would know
 that if they hit rviews they got others opinions.

 hopefully Sander and Richard will add it at some point in the future.

 Beware the grue!

 Dark.


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Re: [Audyssey] I'm appauled!

2011-11-25 Thread dark

Hi Tom.

As I said, I like the idea of a reviews section for each page, thus allowing 
people to see what other gamers think of games, - I'd indeed write some 
reviews myself, however the entries I wish to keep as none biased as 
possible, sinse their main purpose is information not opinion. this is what 
in fact has caused the issue here, sinse my work as admin of audiogames.net 
means I be none biased, while my personal thoughts and opinions are 
obviously my own, and these two things really need to be separated on the 
sight.


Beware the grue!
Dark. 



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Re: [Audyssey] I'm appalled!

2011-11-25 Thread Bryan Peterson
That's why, to get a little bit off topic here (and for that I apologize in 
advance), I don't like a lot of the voc rehab agencies in the US. They teach 
their clients to use JAWS, which in itself is all well and good. Where the 
problem lies is that they don't necessarily let said clients know that there 
are in fact other options available even if they do know about them. I got 
the vocal equivalent of a raised eyebrow from my rehab counselor when I told 
her I'd switched over to Window-Eyes and have been quite happy with it now 
for about four years. And I've gotten quite a bit more than a vocal raised 
eyebrow from others, both in voc rehab and not, as though I'd committed some 
inexcusable transgression. So I've experienced some of what Dark has.

They're coming to take me away, ha-haaa!
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 10:03 AM
Subject: Re: [Audyssey] I'm appalled!


This is where getting the word out about what's available come in.  On the 
other hand, if an organization has a closed mind, and they ignore anything 
that does not fit their? concepts of what blind people can and cannot do, 
there's a problem, and it's not up to the game developers to solve.  It's 
up to professionals and customers, and here's what I think is the key, who 
know what they're talking about through hands-on experience, to work on 
opening the closed minds.  For an organization to deny, through ignorance, 
the existence of developer's products that do not fit into their mold of 
blind people is reprehensibly inexcusable.


---
Security is not the absence of danger.  It is the presence of the Lord.

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 10:08 AM
Subject: Re: [Audyssey] I'm appalled!



Hi Jeremy.

To answer your question, Azabat's aime of providing games for computer 
novices is not made expressly clear on the site, though it does appearr 
in their faq and other documentation, see http://www.azabat.co.uk/ to see 
for yourself.


This issue however is compounded by the fact that according to the Rnib, 
azabat are the only! company producing audio comptuer games, indeed what 
brought Azabat back to my mind was that the lady doing guide dog training 
at the same time I am,  who worked as a professional programmer and 
database designer before losing her site was asking about audio computer 
games and told only Azabat existed, and was indeed quite frustrated sinse 
she was previously a pretty high capacity gamer.


I know the company Gamevial based in scotland were told a very similar 
thing when they initially asked the Rnib about making some of the web 
flash games they make accessible,  indeed until I phoned them and had 
words they didn't even think anyone had attempted audio games that moved 
from a first person perspective,  though being as they had quite 
limited exposure from the Rnib and from others thought that the 
experiment they tried failed.


Beware the grue!

Dark.



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Re: [Audyssey] I'm appalled!

2011-11-25 Thread dark

Unfortunately Charles you've hit the nale on the head.

right from the age of 7 I've tried to point out to the Rnib that not all 
blind people are eldily, but they've taken small notice.


They for example refused to help or even offer suggestions on access to 
tabletop rp, they claimed that I was the only person who'd be interested in 
such things.


They had a similar response when i asked them about the possibility of 
brailling fighting fantasy gamebooks, and when I tried to get them to 
reccord more literature that would be favourable to younger people.


You can get braille knitting patterns from them, but they don't even 
considder the possibility someone would want a tactile role playing dice.


This is just what I mean about them.

the problem is in the Uk, they are the first port of call for anyone who 
loses their vision, and thus their word has a great deal of weight, which is 
why I find the fact that they refuse to acknolidge that other developers 
besides Azabat exist so frustrating.


All the best,

Dark. 



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Re: [Audyssey] I'm appalled!

2011-11-25 Thread Charles Rivard
Ratings are good as long as the reasons for those ratings are also given.  I 
might see a rating of 2 out of 5, and go elsewhere, not knowing that the 
rating was given due to the simplistic nature of the game.  If a reason for 
the rating was that it is a good game for beginning computer gamer because 
it is not very complex and not very challenging, I might go ahead and get it 
for someone as a Christmas present because they are also getting a computer 
but don't know much about them yet.  So, not only is a rating system 
important, but the reasons for the ratings is of equal importance.  JMO.


---
Security is not the absence of danger.  It is the presence of the Lord.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 11:00 AM
Subject: Re: [Audyssey] I'm appauled!



Hi Dark,

Well, for starts I honestly can't blame you. The reasons you mentioned
is precisely why I don't own any of the Azabat games. I can get most
of the same games from Jim Kitchen, Spoonbill, etc for free so there
is no insentive for me to buy and play something I personally would
find less entertaining.

The way I would handle this situation is introduce some kind of rating
system for the games on audiogames.net. A fantastic game might earn 5
out of 5 stars and a game like the Azabat games might rate 2 out of 5
stars. Someone looking for games might see the lower  rating and look
elsewhere for the same game with a higher rating. That's generally how
most websites compare products that are similar but one might not
measure up in quality with the other one.

Basically, what I'm saying is there is nothing wrong with a little
criticism here as long as you keep it A, professional, and B, it is
constructive criticism. You could have a write up describing the
features the Azabat games have, run directly from cd, are all
self-voicing, and contains this or that other feature. Then, you can
review the game below and say that the games didn't meet your
expectations. They lacked this or that feature, and in your opinion
game x by so and so is a better deal for reasons x, y, and z.

HTH


On 11/25/11, dark d...@xgam.org wrote:
I must admit I've been very slow about writing entries for the Azabat 
games

for audiogames.net, basically because most of the games are pretty much
available in better versions elsewhere and azabat are ridiculously
overpriced,  in fact as I've said before I think the only reason 
they've

got where they are is because they present audio games for pathetic old
blind people!

Nevertheless, unfortunately the job of maintaining the database means
playing and writing about bad games as well as good ones, and sinse 
Azabat
did send me both their demo cd and some free copies of their games so 
that I
could write about them, I do feel I need to give them a reasonable run 
for
their money, however today I really! had trouble when writing up the 
entry

for their second volume, word games.

We all know that everyone from jim kitchin to even the online game alien
adoption agency has versions of Hangman, and other than ntoicing that the
azabat version of the game actually has fewer customizations (and
deffinately fewer fun sfx), than jims, I'll move on.

then there is Targit, exactly the same game as bg word targit, but with 
no

fun sfx or music, and fewer customization options.

Anagrams, the count down letters and numbers game where you form words 
from

random letters or a targit number from random numbers, and a game called
link words resembling Dan Z's chainlink game.

What appauled me here, is that none! of these games has even a scoring
system! you don't type in solutions, you just get presented with an 
anagram,

a number targit and that's it. The technology is planely there to create
one, sinse Hangman and word targit have a score system, and the computer
even has the ability to work out solutions to all the problems meaning 
that

it could! determine whether your right or wrong, but for some completely
insane reason you don't type in your answers, you just are supposed to 
solve

them in your head!

In the name of all that's reasonable, why is a score! system! so hard to
manage!

As I said, I do want to try and make the best of azabat because they did
send me some free stuff, but when the quality of their games is so 
insanely

low my job is extremely difficult!

Yes, making games that are not complex for computer novices is a worth 
while

aime,  but how novice are we talking here?

heck, my mum is about as computer novice as you get (she regularly phones 
me
to ask things like how to copy files or open mail attachments), yet I've 
got

her Ian Humphries psudoku games and she's quite able to play them, indeed
was able to install them pretty easily too thanks to the microsoft 
install

wizard.

What planet are Azabat on?

Even their one really unique game backgamman now has a far superior 
version

thanks to Manu 

Re: [Audyssey] I'm appauled!

2011-11-25 Thread dark
sinse this has come up as such a major reminder I'll bring the issue to 
Sanders' attention, sinse maybe he can cobble up some sort of temporary 
fix,  such as having a reviews room on audiogames.net with pages for 
each entry for people to submit review topics.


it would certainly help with separating opinions from information, indeed 
I'd be glad to write up some myself.


Beware the grue!

Dark. 



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Re: [Audyssey] I'm appauled!

2011-11-25 Thread QuentinC

Hello,

Why not make audiogames.net upgrade a little and let the users rate and 
comment each game, directly on their respective pages ?


I think this is kind of standard feature present on allmost regular 
gaming community website.


I know that you can't directly change something in that area, but it's 
maybe time for audiogames.net to evolve: allow users to do more things, 
as well as clearing up the database of old, incorrect or inappropriate 
entries.


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Re: [Audyssey] I'm appauled!

2011-11-25 Thread Ben
I am in complete agreement with you, dark.  I am absolutely, since the
azabat games are pathetic games for old people as your phrasing goes.  And
I can't believe that they get away with ripping us off for bad games even
though there are far better games out there.

Ben.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 25 November 2011 10:43
To: Gamers@audyssey.org
Subject: [Audyssey] I'm appauled!

I must admit I've been very slow about writing entries for the Azabat games
for audiogames.net, basically because most of the games are pretty much
available in better versions elsewhere and azabat are ridiculously
overpriced,  in fact as I've said before I think the only reason they've
got where they are is because they present audio games for pathetic old
blind people! 

Nevertheless, unfortunately the job of maintaining the database means
playing and writing about bad games as well as good ones, and sinse Azabat
did send me both their demo cd and some free copies of their games so that I
could write about them, I do feel I need to give them a reasonable run for
their money, however today I really! had trouble when writing up the entry
for their second volume, word games. 

We all know that everyone from jim kitchin to even the online game alien
adoption agency has versions of Hangman, and other than ntoicing that the
azabat version of the game actually has fewer customizations (and
deffinately fewer fun sfx), than jims, I'll move on. 

then there is Targit, exactly the same game as bg word targit, but with no
fun sfx or music, and fewer customization options.

Anagrams, the count down letters and numbers game where you form words from
random letters or a targit number from random numbers, and a game called
link words resembling Dan Z's chainlink game. 

What appauled me here, is that none! of these games has even a scoring
system! you don't type in solutions, you just get presented with an anagram,
a number targit and that's it. The technology is planely there to create
one, sinse Hangman and word targit have a score system, and the computer
even has the ability to work out solutions to all the problems meaning that
it could! determine whether your right or wrong, but for some completely
insane reason you don't type in your answers, you just are supposed to solve
them in your head! 

In the name of all that's reasonable, why is a score! system! so hard to
manage! 

As I said, I do want to try and make the best of azabat because they did
send me some free stuff, but when the quality of their games is so insanely
low my job is extremely difficult! 

Yes, making games that are not complex for computer novices is a worth while
aime,  but how novice are we talking here?

heck, my mum is about as computer novice as you get (she regularly phones me
to ask things like how to copy files or open mail attachments), yet I've got
her Ian Humphries psudoku games and she's quite able to play them, indeed
was able to install them pretty easily too thanks to the microsoft install
wizard. 

What planet are Azabat on? 

Even their one really unique game backgamman now has a far superior version
thanks to Manu of Pontes games, with online play, sfx, music ambience and
lots of other great customization features (I'm quite a fan of the game
actually).

The only really sad thing, is that while people like Jim Kitchin, 7-128 Manu
and Ian humphries have done far better things even in the traditional games
line, at a far more reduced price, Azabat are the ones the bloody rnib
sponsor! 

this! is! ridiculous! 

Sorry about the wrant, but I really! needed to get that out of my system. 

Beware the grue! 

Dark.
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Re: [Audyssey] I'm appalled!

2011-11-25 Thread dark
that does sound true bryan, and though it's not quite as pervasive in the Uk 
those sorts of opinions are around, - though I was happy when i did the 
general Q and A session about Hal at the It training charity where my friend 
works, that they knew very well about several options for screen readers and 
anyone who came to them would be allowd to try out the different products 
for themselves.


With jaws though, I can at least acknolidge that even if! an organization 
just promotes the use of Jaws, they're at least giving people something that 
wil satisfy expectations and allow people to do most things they want.


But as with the lady I mentioned, by only! recognizing the existance of 
Azabat with their aime to provide games for less able players, the Rnib are 
actually giving people a false idea of audio games generally.


Beware the grue!

Dark. 



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Re: [Audyssey] I'm appalled!

2011-11-25 Thread Charles Rivard

Would it be a lot of work to keep the site updated?

---
Security is not the absence of danger.  It is the presence of the Lord.

- Original Message - 
From: QuentinC quent...@cfardel.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 11:34 AM
Subject: Re: [Audyssey] I'm appauled!



Hello,

Why not make audiogames.net upgrade a little and let the users rate and 
comment each game, directly on their respective pages ?


I think this is kind of standard feature present on allmost regular gaming 
community website.


I know that you can't directly change something in that area, but it's 
maybe time for audiogames.net to evolve: allow users to do more things, as 
well as clearing up the database of old, incorrect or inappropriate 
entries.


---
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Re: [Audyssey] I'm appalled!

2011-11-25 Thread dark

That's why i'd personally prefer a reviews system to a wratings one.

Wratings are far too generalized,  pluss of course then there is the 
problem of how much weight people give wratings.


I tend to be a harsh wrater, thus from me very few games would get five 
stars, but other people may be less harsh and give five to more games.


That's why i'd personally prefer written reviews over just a wratings sytem, 
sinse then you get people's real thoughts, not just how they personally 
wrate a wrating.


Beware the grue!

Dark.
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 5:30 PM
Subject: Re: [Audyssey] I'm appalled!


Ratings are good as long as the reasons for those ratings are also given. 
I might see a rating of 2 out of 5, and go elsewhere, not knowing that the 
rating was given due to the simplistic nature of the game.  If a reason 
for the rating was that it is a good game for beginning computer gamer 
because it is not very complex and not very challenging, I might go ahead 
and get it for someone as a Christmas present because they are also 
getting a computer but don't know much about them yet.  So, not only is a 
rating system important, but the reasons for the ratings is of equal 
importance.  JMO.


---
Security is not the absence of danger.  It is the presence of the Lord.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 11:00 AM
Subject: Re: [Audyssey] I'm appauled!



Hi Dark,

Well, for starts I honestly can't blame you. The reasons you mentioned
is precisely why I don't own any of the Azabat games. I can get most
of the same games from Jim Kitchen, Spoonbill, etc for free so there
is no insentive for me to buy and play something I personally would
find less entertaining.

The way I would handle this situation is introduce some kind of rating
system for the games on audiogames.net. A fantastic game might earn 5
out of 5 stars and a game like the Azabat games might rate 2 out of 5
stars. Someone looking for games might see the lower  rating and look
elsewhere for the same game with a higher rating. That's generally how
most websites compare products that are similar but one might not
measure up in quality with the other one.

Basically, what I'm saying is there is nothing wrong with a little
criticism here as long as you keep it A, professional, and B, it is
constructive criticism. You could have a write up describing the
features the Azabat games have, run directly from cd, are all
self-voicing, and contains this or that other feature. Then, you can
review the game below and say that the games didn't meet your
expectations. They lacked this or that feature, and in your opinion
game x by so and so is a better deal for reasons x, y, and z.

HTH


On 11/25/11, dark d...@xgam.org wrote:
I must admit I've been very slow about writing entries for the Azabat 
games

for audiogames.net, basically because most of the games are pretty much
available in better versions elsewhere and azabat are ridiculously
overpriced,  in fact as I've said before I think the only reason 
they've

got where they are is because they present audio games for pathetic old
blind people!

Nevertheless, unfortunately the job of maintaining the database means
playing and writing about bad games as well as good ones, and sinse 
Azabat
did send me both their demo cd and some free copies of their games so 
that I
could write about them, I do feel I need to give them a reasonable run 
for
their money, however today I really! had trouble when writing up the 
entry

for their second volume, word games.

We all know that everyone from jim kitchin to even the online game alien
adoption agency has versions of Hangman, and other than ntoicing that 
the

azabat version of the game actually has fewer customizations (and
deffinately fewer fun sfx), than jims, I'll move on.

then there is Targit, exactly the same game as bg word targit, but with 
no

fun sfx or music, and fewer customization options.

Anagrams, the count down letters and numbers game where you form words 
from

random letters or a targit number from random numbers, and a game called
link words resembling Dan Z's chainlink game.

What appauled me here, is that none! of these games has even a scoring
system! you don't type in solutions, you just get presented with an 
anagram,

a number targit and that's it. The technology is planely there to create
one, sinse Hangman and word targit have a score system, and the computer
even has the ability to work out solutions to all the problems meaning 
that

it could! determine whether your right or wrong, but for some completely
insane reason you don't type in your answers, you just are supposed to 
solve

them in your head!

In the name of all that's reasonable, why is a score! system! so hard to
manage!

As I said, I 

Re: [Audyssey] I'm appalled!

2011-11-25 Thread Charles Rivard
So, maybe what you need is proof to back up your claims.  Maybe, if enough 
feedback on what gamers are truly interested in, along with information 
showing the RNIB that such games and developers do indeed exist, were 
presented to the RNIB, with gamers letting the RNIB know that we would, 
indeed, buy such games from them if they make them available, the RNIB might 
get a clue.


---
Security is not the absence of danger.  It is the presence of the Lord.

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 11:28 AM
Subject: Re: [Audyssey] I'm appalled!



Unfortunately Charles you've hit the nale on the head.

right from the age of 7 I've tried to point out to the Rnib that not all 
blind people are eldily, but they've taken small notice.


They for example refused to help or even offer suggestions on access to 
tabletop rp, they claimed that I was the only person who'd be interested 
in such things.


They had a similar response when i asked them about the possibility of 
brailling fighting fantasy gamebooks, and when I tried to get them to 
reccord more literature that would be favourable to younger people.


You can get braille knitting patterns from them, but they don't even 
considder the possibility someone would want a tactile role playing dice.


This is just what I mean about them.

the problem is in the Uk, they are the first port of call for anyone who 
loses their vision, and thus their word has a great deal of weight, which 
is why I find the fact that they refuse to acknolidge that other 
developers besides Azabat exist so frustrating.


All the best,

Dark.

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Re: [Audyssey] I'm appauled!

2011-11-25 Thread dark

Hi Quentin.

this was something we discussed actually 18 months or so ago, so I'm hoping 
it's in the works, sinse while I would like the descriptions to stay 
unbiased I deffinately think community in put with reviews would be a good 
thing.


This is however up to Sander and Richard to work out (I myself would have no 
idea how to code something like this).


As to clean up, well hopefully you'll have noticed that has actually been 
happening, see the last few site updates for details.


Beware the grue!
Dark.
- Original Message - 
From: QuentinC quent...@cfardel.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 5:34 PM
Subject: Re: [Audyssey] I'm appauled!



Hello,

Why not make audiogames.net upgrade a little and let the users rate and 
comment each game, directly on their respective pages ?


I think this is kind of standard feature present on allmost regular gaming 
community website.


I know that you can't directly change something in that area, but it's 
maybe time for audiogames.net to evolve: allow users to do more things, as 
well as clearing up the database of old, incorrect or inappropriate 
entries.


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Re: [Audyssey] I'm appauled!

2011-11-25 Thread Ben
So would I, dark.  I've always been a fan of audio games, but I want to
contribute to the community myself in a proper fashion, such as working in
partnership with a g.net

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 25 November 2011 17:32
To: Gamers Discussion list
Subject: Re: [Audyssey] I'm appauled!

sinse this has come up as such a major reminder I'll bring the issue to
Sanders' attention, sinse maybe he can cobble up some sort of temporary fix,
 such as having a reviews room on audiogames.net with pages for each
entry for people to submit review topics.

it would certainly help with separating opinions from information, indeed
I'd be glad to write up some myself.

Beware the grue!

Dark. 


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-
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Checked by AVG - www.avg.com
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Re: [Audyssey] I'm appalled!

2011-11-25 Thread Charles Rivard
The issue is that they?? think that they?? now we?? know what's best for us. 
Other instances abound.  It used to be that mobility instructors insisted on 
giving a cane that comes up to the user's breastbone.  I stride when I walk, 
and those short sticks don't give me enough warning of a curb.  The 
instructors told me that I walk too fast.  My response?  The cane is to 
match my walking pace, not set it.  To walk at my? pace, I need a 60-inch 
cane, and I am 71 inches tall.  They! do not know what's best for me.  I, on 
the other hand, do.  This is just one reason that I am, and have been, a dog 
guide user since 1977, and only use a cane when! I! must!  But the same 
principle applies.  In a lot of cases, it's the customer or client, not the 
agency, who knows what they want and why, and it's about time the agencies 
start listening.


---
Security is not the absence of danger.  It is the presence of the Lord.

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 11:26 AM
Subject: Re: [Audyssey] I'm appalled!


That's why, to get a little bit off topic here (and for that I apologize 
in advance), I don't like a lot of the voc rehab agencies in the US. They 
teach their clients to use JAWS, which in itself is all well and good. 
Where the problem lies is that they don't necessarily let said clients 
know that there are in fact other options available even if they do know 
about them. I got the vocal equivalent of a raised eyebrow from my rehab 
counselor when I told her I'd switched over to Window-Eyes and have been 
quite happy with it now for about four years. And I've gotten quite a bit 
more than a vocal raised eyebrow from others, both in voc rehab and not, 
as though I'd committed some inexcusable transgression. So I've 
experienced some of what Dark has.

They're coming to take me away, ha-haaa!
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 10:03 AM
Subject: Re: [Audyssey] I'm appalled!


This is where getting the word out about what's available come in.  On 
the other hand, if an organization has a closed mind, and they ignore 
anything that does not fit their? concepts of what blind people can and 
cannot do, there's a problem, and it's not up to the game developers to 
solve.  It's up to professionals and customers, and here's what I think 
is the key, who know what they're talking about through hands-on 
experience, to work on opening the closed minds.  For an organization to 
deny, through ignorance, the existence of developer's products that do 
not fit into their mold of blind people is reprehensibly inexcusable.


---
Security is not the absence of danger.  It is the presence of the Lord.

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 10:08 AM
Subject: Re: [Audyssey] I'm appalled!



Hi Jeremy.

To answer your question, Azabat's aime of providing games for computer 
novices is not made expressly clear on the site, though it does appearr 
in their faq and other documentation, see http://www.azabat.co.uk/ to 
see for yourself.


This issue however is compounded by the fact that according to the Rnib, 
azabat are the only! company producing audio comptuer games, indeed what 
brought Azabat back to my mind was that the lady doing guide dog 
training at the same time I am,  who worked as a professional 
programmer and database designer before losing her site was asking about 
audio computer games and told only Azabat existed, and was indeed quite 
frustrated sinse she was previously a pretty high capacity gamer.


I know the company Gamevial based in scotland were told a very similar 
thing when they initially asked the Rnib about making some of the web 
flash games they make accessible,  indeed until I phoned them and 
had words they didn't even think anyone had attempted audio games that 
moved from a first person perspective,  though being as they had 
quite limited exposure from the Rnib and from others thought that the 
experiment they tried failed.


Beware the grue!

Dark.



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Re: [Audyssey] I'm appalled!

2011-11-25 Thread dark

I'm not sure Charles.

for what is available a quick look at audiogames.net or pcsgames.net is 
pretty conclusive that there is a lot out there, and I directed them to 
such.


i offered to put together a ful on presentation and head down to London to 
show them, but I got the response that most blind people were not interested 
in such things and it was a minority concern, and therefore not worth their 
time in promoting.


Beware the Grue!

Dark.
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 5:42 PM
Subject: Re: [Audyssey] I'm appalled!


So, maybe what you need is proof to back up your claims.  Maybe, if enough 
feedback on what gamers are truly interested in, along with information 
showing the RNIB that such games and developers do indeed exist, were 
presented to the RNIB, with gamers letting the RNIB know that we would, 
indeed, buy such games from them if they make them available, the RNIB 
might get a clue.


---
Security is not the absence of danger.  It is the presence of the Lord.

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 11:28 AM
Subject: Re: [Audyssey] I'm appalled!



Unfortunately Charles you've hit the nale on the head.

right from the age of 7 I've tried to point out to the Rnib that not all 
blind people are eldily, but they've taken small notice.


They for example refused to help or even offer suggestions on access to 
tabletop rp, they claimed that I was the only person who'd be interested 
in such things.


They had a similar response when i asked them about the possibility of 
brailling fighting fantasy gamebooks, and when I tried to get them to 
reccord more literature that would be favourable to younger people.


You can get braille knitting patterns from them, but they don't even 
considder the possibility someone would want a tactile role playing dice.


This is just what I mean about them.

the problem is in the Uk, they are the first port of call for anyone who 
loses their vision, and thus their word has a great deal of weight, which 
is why I find the fact that they refuse to acknolidge that other 
developers besides Azabat exist so frustrating.


All the best,

Dark.

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Re: [Audyssey] I'm appalled!

2011-11-25 Thread dark

Hi Charlse.

Remember here that when your talking abut the Rnib, your talking about a so 
called charity that, when it was at one point reviewing one of it's own 
hotels to see if it should remain open, had it's directors stay at the five 
star delux hotel across the street then close the Rnib hotel for not making 
a prophit!


The term law unto themselves fits very well here.

Btw, As regards canes i just find that advice weerd! I've been using a cane 
for the last 19 years as I learnt to use one at the age of 10, and have been 
all over the world with one.


I was always taught they should! be shoulder hight, precisely so that you 
can! walk at your own pace without having to shorten your stride.


Iv'e actually only just stopped using a cane this november thanks to my new 
firry companion (currently asleep on my foot).


Beware the Grue!

Dark. 



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Re: [Audyssey] I'm appauled!

2011-11-25 Thread Thomas Ward
Hi Dark,

While I understand your frustration with the RNIB I think a lot of the
problem is you only have one agency in the U.K. redistributing
materials for the blind. In the USA, for example, there are several
different agencies where accessible aids, braille books, and software
products can be obtained.

For example, if I need books in accessible format I have three sources
to check. I can call up the Learning Alley--formally RFBD--and see if
they have it in braille, in audio, or scanned text. Failing that I can
check American Printing House which has thousands of books in braille
as well. For general reading the library of congress has thousands of
books in audio, braille, and some in daisy format too. So I'm not
exactly tied to any specific agency if I want a certain sci-fi book
chances are one of the agencies above, most likely the Library of
Congress, will have it in some accessible format.

Plus that's not my only choices these days. Since Bookshare started up
I can pay a flat rate of
$50 per year and download 10 scanned books a month and read them on my
computer or convert them to braille using a braille translator and
send them to a braille printer for printing. With access to Bookshare
its made my personal reliance on the three agencies above less
essential because often times a popular book such as Harry Potter will
be posted on Bookshare a day or two after it hits stores meaning I
don't have to wait for the Library of Congress or Learning Alley to
record it, braille it, whatever. With Bookshare anything you want is
fairly easy to obtain because people of similar interests are donating
and editing their scanned books for download in daisy format.

As far as software and other products goes again there are several
choices here in the USA. There is Independant Living Aids, Maxi Aids,
LSS, and a few others I could name. So there is some competition
between them and some incentive to carry more products, services, and
better pricing than the other guy. RNIB doesn't seem to have that kind
of competition and can do whatever they want. They are a monopoly over
there customers and if there were someone else doing the same thing
with better services for younger people RNIB would probably have to
compete.

Cheers!


On 11/25/11, dark d...@xgam.org wrote:
 Unfortunately Jeremy getting the rnib to do anything is near impossible
 sinse they are a law unto themselves.

 heck I've tried to get them to record sf and fantasy books for the last 22
 years and mostly completely failed!

 I suspect the reasons that they are behind azabat are either because A, the
 chap himself has some sort of personal connection with their management, or
 B, because Azabat have very much the same outlook as rnib do on blindness,
 namely that all blind people are doddery old biddies who just want to sit
 around, knit and play cards all day. Remember this is an organization that
 produce a magazine of braille knitting patterns, but catagorically refused
 to produce braille manuals for tabletop rp when I asked.

 Unfortunately, as far as disability goes, places like the Us, the
 netherlands, Most of scandanavia, Germany and probably quite a few more
 places are far more ahead of the Uk in terms of atitude, whether that's the
 government or disability organizations.

 Beware the Grue!

 Dark.


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Re: [Audyssey] I'm appauled!

2011-11-25 Thread Thomas Ward
Hi Dark,

Which makes sense. I do realize as the administrator you do have to be
non-biased when writing up descriptions/entries for the games and I
see the problem. Were I in that situation I would have a similar
personal conflict of interest. Its not easy writing up a completely
non-bias entry or description of a game or product you don't
personally enjoy. Still, it can be done.

Back in college I took a marketing'/communications class and one of
the projects we had to do is try and advertise/sell a product we
didn't personally like but were  hired to advertise. Which could
happen in real life, and what I learned from that experience is just
to stick to the facts. Go through flesh out what you feel are the most
important qualities of the products and try and present those the best
you can. For instance, you might say something like this.

Azabat Games Volume X. Contains Blackjack, Hangman, Target, and
Drafts. This collection of games have been designed for the novice
blind or low vision computer user. No complicated setups or installs.
Just put the cde in the drive and select the game you want to play.
All games are self-voicing and do not need a screen reader or
additional SAPI voices to play. Costs $45 USD.

As you can see that's pretty barebones but I just fleshed out the
essentials, presenting only what needed to be said without adding
unnecessary commentary  that could be positive or negative.

HTH


On 11/25/11, dark d...@xgam.org wrote:
 Hi Tom.

 As I said, I like the idea of a reviews section for each page, thus allowing
 people to see what other gamers think of games, - I'd indeed write some
 reviews myself, however the entries I wish to keep as none biased as
 possible, sinse their main purpose is information not opinion. this is what
 in fact has caused the issue here, sinse my work as admin of audiogames.net
 means I be none biased, while my personal thoughts and opinions are
 obviously my own, and these two things really need to be separated on the
 sight.

 Beware the grue!
 Dark.


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[Audyssey] today's swamp tip

2011-11-25 Thread Johnny Tai
I know it soulds...logical...but for those newbs like me, remember, keep 
moving as you reload!

I tend to stop and reload where I stand...great way to get killed!
Just keep backing away as you reload- this way guns don't get broken as 
much, and soon as you finish reloading, kill them dead.



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Re: [Audyssey] I'm appalled!

2011-11-25 Thread Darren Harris
Oh yeah I agree. If you move away from what people religiously think is a
standard then you're the outsider. This is especially prevalent in the
blindness community I'm sad to say. It does seem to be jfw or nothing, note
taker or nothing no mention of netbooks or I devices that can do the same
sorts of things if not more for less, yeah the list goes on I think.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: 25 November 2011 17:27
To: Gamers Discussion list
Subject: Re: [Audyssey] I'm appalled!

That's why, to get a little bit off topic here (and for that I apologize in 
advance), I don't like a lot of the voc rehab agencies in the US. They teach

their clients to use JAWS, which in itself is all well and good. Where the 
problem lies is that they don't necessarily let said clients know that there

are in fact other options available even if they do know about them. I got 
the vocal equivalent of a raised eyebrow from my rehab counselor when I told

her I'd switched over to Window-Eyes and have been quite happy with it now 
for about four years. And I've gotten quite a bit more than a vocal raised 
eyebrow from others, both in voc rehab and not, as though I'd committed some

inexcusable transgression. So I've experienced some of what Dark has.
They're coming to take me away, ha-haaa!
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 10:03 AM
Subject: Re: [Audyssey] I'm appalled!


 This is where getting the word out about what's available come in.  On the

 other hand, if an organization has a closed mind, and they ignore anything

 that does not fit their? concepts of what blind people can and cannot do, 
 there's a problem, and it's not up to the game developers to solve.  It's 
 up to professionals and customers, and here's what I think is the key, who

 know what they're talking about through hands-on experience, to work on 
 opening the closed minds.  For an organization to deny, through ignorance,

 the existence of developer's products that do not fit into their mold of 
 blind people is reprehensibly inexcusable.

 ---
 Security is not the absence of danger.  It is the presence of the Lord.

 - Original Message - 
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 25, 2011 10:08 AM
 Subject: Re: [Audyssey] I'm appalled!


 Hi Jeremy.

 To answer your question, Azabat's aime of providing games for computer 
 novices is not made expressly clear on the site, though it does appearr 
 in their faq and other documentation, see http://www.azabat.co.uk/ to see

 for yourself.

 This issue however is compounded by the fact that according to the Rnib, 
 azabat are the only! company producing audio comptuer games, indeed what 
 brought Azabat back to my mind was that the lady doing guide dog training

 at the same time I am,  who worked as a professional programmer and 
 database designer before losing her site was asking about audio computer 
 games and told only Azabat existed, and was indeed quite frustrated sinse

 she was previously a pretty high capacity gamer.

 I know the company Gamevial based in scotland were told a very similar 
 thing when they initially asked the Rnib about making some of the web 
 flash games they make accessible,  indeed until I phoned them and had

 words they didn't even think anyone had attempted audio games that moved 
 from a first person perspective,  though being as they had quite 
 limited exposure from the Rnib and from others thought that the 
 experiment they tried failed.

 Beware the grue!

 Dark.



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Re: [Audyssey] I'm appalled!

2011-11-25 Thread Darren Harris
I think the problem is that there's just too many elderly people at the top
of these organizations and thus need to be kicked out in order to make way
for everybody else because only 1 group or a very small number of groups and
interests are covered. Not that they would have you believe that, but the
evidence speaks for itself. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 25 November 2011 17:29
To: Gamers Discussion list
Subject: Re: [Audyssey] I'm appalled!

Unfortunately Charles you've hit the nale on the head.

right from the age of 7 I've tried to point out to the Rnib that not all 
blind people are eldily, but they've taken small notice.

They for example refused to help or even offer suggestions on access to 
tabletop rp, they claimed that I was the only person who'd be interested in 
such things.

They had a similar response when i asked them about the possibility of 
brailling fighting fantasy gamebooks, and when I tried to get them to 
reccord more literature that would be favourable to younger people.

You can get braille knitting patterns from them, but they don't even 
considder the possibility someone would want a tactile role playing dice.

This is just what I mean about them.

the problem is in the Uk, they are the first port of call for anyone who 
loses their vision, and thus their word has a great deal of weight, which is

why I find the fact that they refuse to acknolidge that other developers 
besides Azabat exist so frustrating.

All the best,

Dark. 


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Re: [Audyssey] I'm appauled!

2011-11-25 Thread dark

Hi Tom.

For books, remember that the situation and law in the states is very 
different to that over here.


In I believe 1949, the Us government posted a bill that rights to printed 
materials for print disabled people was a governmental initiative and began 
the library of congress funded with government money.
in the Uk however, the government said it was the publishers' 
responsability, and up until 2005 for a book to be made in accessible form 
publication rights had to be bought,  or at least given.


While there are a couple of other library agencies, such as Caliber cassette 
library, (who are now on cd), only the rnib really had the money to afford 
the fees from publishers through their talking book or braille services.


now the law has been changed, however the resources aren't really available 
at the moment to other agencies.


that's the situation with books. More generally though I think the thing 
comes down to out sourcing.


the Uk government for the last 20 or so years has been trying to fob off 
services for a hole range of disabilities onto external charitable agencies. 
So if your physically impared and need a home help, they'll come from an 
agency or local charity not from any sort of government scheme.


thus, the government has affectively given most of the administration of 
anything to do with blind people over to the Rnib. They are who anyone 
becoming newly blind is referd to, and even run their own schools (which is 
another topic I could discourse on).


The result of this is that other agencies exist, how much publicity they 
get, and how much their outlook is seen is variable at best, and usually 
simply depends upon either A, how resourcesful an individual is in looking 
outside what the Rnib unilaterally provide, or B, what their local authority 
or local Blindness related charity know about such things.


Beware the grue!

Dark. 



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Re: [Audyssey] I'm appauled!

2011-11-25 Thread dark

Hi Tom.

that is in fact what I've tried to do, and what my usual policy with writing 
entries is.


take a look at the azabat entries on the database and tell me what you 
think.


my usual operating procedure is if I want to say something good I say it, 
where as if I want to say something bad I don't, all while giving as much 
pure information as seems needed.


Bewre the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 6:24 PM
Subject: Re: [Audyssey] I'm appauled!



Hi Dark,

Which makes sense. I do realize as the administrator you do have to be
non-biased when writing up descriptions/entries for the games and I
see the problem. Were I in that situation I would have a similar
personal conflict of interest. Its not easy writing up a completely
non-bias entry or description of a game or product you don't
personally enjoy. Still, it can be done.

Back in college I took a marketing'/communications class and one of
the projects we had to do is try and advertise/sell a product we
didn't personally like but were  hired to advertise. Which could
happen in real life, and what I learned from that experience is just
to stick to the facts. Go through flesh out what you feel are the most
important qualities of the products and try and present those the best
you can. For instance, you might say something like this.

Azabat Games Volume X. Contains Blackjack, Hangman, Target, and
Drafts. This collection of games have been designed for the novice
blind or low vision computer user. No complicated setups or installs.
Just put the cde in the drive and select the game you want to play.
All games are self-voicing and do not need a screen reader or
additional SAPI voices to play. Costs $45 USD.

As you can see that's pretty barebones but I just fleshed out the
essentials, presenting only what needed to be said without adding
unnecessary commentary  that could be positive or negative.

HTH


On 11/25/11, dark d...@xgam.org wrote:

Hi Tom.

As I said, I like the idea of a reviews section for each page, thus 
allowing
people to see what other gamers think of games, - I'd indeed write 
some

reviews myself, however the entries I wish to keep as none biased as
possible, sinse their main purpose is information not opinion. this is 
what
in fact has caused the issue here, sinse my work as admin of 
audiogames.net

means I be none biased, while my personal thoughts and opinions are
obviously my own, and these two things really need to be separated on the
sight.

Beware the grue!
Dark.


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Re: [Audyssey] I'm appalled!

2011-11-25 Thread dark
As far as the Rnib goes darren, i don't actually think that's the reason, 
sinse the people who run it are A, sighted and B, not particularly old (I 
know for a fact the director is in his late 40's).


With the Rnib, there is a very clear financial motivation. They recieve a 
great deal of their money through legacy donations in people's wills.


when i went to a general information day, they spend two hours drilling 
into people how good it was if you left them money in your will, it was 
almost laughable.


I have even seen statistics from them that do not actually match the facts, 
stating that 90 percent of blind people are over 65,  which is 
incorrect, sinse the last medical text I saw had it as 50 percent with 
another 25 percent betwene the ages of 50 and 65.


Beware the grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 25, 2011 6:28 PM
Subject: Re: [Audyssey] I'm appalled!



I think the problem is that there's just too many elderly people at the top
of these organizations and thus need to be kicked out in order to make way
for everybody else because only 1 group or a very small number of groups 
and

interests are covered. Not that they would have you believe that, but the
evidence speaks for itself.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 25 November 2011 17:29
To: Gamers Discussion list
Subject: Re: [Audyssey] I'm appalled!

Unfortunately Charles you've hit the nale on the head.

right from the age of 7 I've tried to point out to the Rnib that not all
blind people are eldily, but they've taken small notice.

They for example refused to help or even offer suggestions on access to
tabletop rp, they claimed that I was the only person who'd be interested 
in

such things.

They had a similar response when i asked them about the possibility of
brailling fighting fantasy gamebooks, and when I tried to get them to
reccord more literature that would be favourable to younger people.

You can get braille knitting patterns from them, but they don't even
considder the possibility someone would want a tactile role playing dice.

This is just what I mean about them.

the problem is in the Uk, they are the first port of call for anyone who
loses their vision, and thus their word has a great deal of weight, which 
is


why I find the fact that they refuse to acknolidge that other developers
besides Azabat exist so frustrating.

All the best,

Dark.


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Re: [Audyssey] I'm appauled!

2011-11-25 Thread Valiant8086

Hi.
I like your opinions on this topic, but you do state that you can 
download 10 scanned books per month from bookshare, but it's more than 
that, in fact I believe it might be 200. I know I've downloaded more 
than 10 in one sitting before. I'll find a series and grab the whole 
series right then and there so I don't have to keep firing up WiFi on my 
Braille Plus to snare another book to read. Just downloaded about 30 
books in 15 minutes about a week ago actually. Just wanted to make sure 
you were aware you don't have to stop at 10.


Sent with Thunderbird 3.1.14 portable.

On 11/25/2011 12:56 PM, Thomas Ward wrote:

Hi Dark,

While I understand your frustration with the RNIB I think a lot of the
problem is you only have one agency in the U.K. redistributing
materials for the blind. In the USA, for example, there are several
different agencies where accessible aids, braille books, and software
products can be obtained.

For example, if I need books in accessible format I have three sources
to check. I can call up the Learning Alley--formally RFBD--and see if
they have it in braille, in audio, or scanned text. Failing that I can
check American Printing House which has thousands of books in braille
as well. For general reading the library of congress has thousands of
books in audio, braille, and some in daisy format too. So I'm not
exactly tied to any specific agency if I want a certain sci-fi book
chances are one of the agencies above, most likely the Library of
Congress, will have it in some accessible format.

Plus that's not my only choices these days. Since Bookshare started up
I can pay a flat rate of
$50 per year and download 10 scanned books a month and read them on my
computer or convert them to braille using a braille translator and
send them to a braille printer for printing. With access to Bookshare
its made my personal reliance on the three agencies above less
essential because often times a popular book such as Harry Potter will
be posted on Bookshare a day or two after it hits stores meaning I
don't have to wait for the Library of Congress or Learning Alley to
record it, braille it, whatever. With Bookshare anything you want is
fairly easy to obtain because people of similar interests are donating
and editing their scanned books for download in daisy format.

As far as software and other products goes again there are several
choices here in the USA. There is Independant Living Aids, Maxi Aids,
LSS, and a few others I could name. So there is some competition
between them and some incentive to carry more products, services, and
better pricing than the other guy. RNIB doesn't seem to have that kind
of competition and can do whatever they want. They are a monopoly over
there customers and if there were someone else doing the same thing
with better services for younger people RNIB would probably have to
compete.

Cheers!


On 11/25/11, darkd...@xgam.org  wrote:

Unfortunately Jeremy getting the rnib to do anything is near impossible
sinse they are a law unto themselves.

heck I've tried to get them to record sf and fantasy books for the last 22
years and mostly completely failed!

I suspect the reasons that they are behind azabat are either because A, the
chap himself has some sort of personal connection with their management, or
B, because Azabat have very much the same outlook as rnib do on blindness,
namely that all blind people are doddery old biddies who just want to sit
around, knit and play cards all day. Remember this is an organization that
produce a magazine of braille knitting patterns, but catagorically refused
to produce braille manuals for tabletop rp when I asked.

Unfortunately, as far as disability goes, places like the Us, the
netherlands, Most of scandanavia, Germany and probably quite a few more
places are far more ahead of the Uk in terms of atitude, whether that's the
government or disability organizations.

Beware the Grue!

Dark.


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Re: [Audyssey] I'm appauled!

2011-11-25 Thread Thomas Ward
Hi,

Yeah, I am aware you can download more than 10, I'm not exactly sure
what the limit is these days, but I was just trying to point out I can
download several books from Bookshare and listen to them via a daisy
reader, convert them to braille, and print them out etc. It makes
going to Learning Alley, APH, and the Library of Congress of secondary
importance to what you can grab via a Bookshare subscription. Thanks
for clarifying the number of books point though.

Cheers!

On 11/25/11, Valiant8086 valiant8...@lavabit.com wrote:
 Hi.
 I like your opinions on this topic, but you do state that you can
 download 10 scanned books per month from bookshare, but it's more than
 that, in fact I believe it might be 200. I know I've downloaded more
 than 10 in one sitting before. I'll find a series and grab the whole
 series right then and there so I don't have to keep firing up WiFi on my
 Braille Plus to snare another book to read. Just downloaded about 30
 books in 15 minutes about a week ago actually. Just wanted to make sure
 you were aware you don't have to stop at 10.

 Sent with Thunderbird 3.1.14 portable.

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Re: [Audyssey] I'm appauled!

2011-11-25 Thread john
Just one thing I want to mention, Bookshare offers as many books 
as you can download (i've done 30 in one sitting). They're 
amazingly prompt (I downloaded a 1.25 mb brf file the day after 
the book came out in stores) with their releases.


- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 25 Nov 2011 12:56:41 -0500
Subject: Re: [Audyssey] I'm appauled!

Hi Dark,

While I understand your frustration with the RNIB I think a lot 
of the

problem is you only have one agency in the U.K. redistributing
materials for the blind. In the USA, for example, there are 
several
different agencies where accessible aids, braille books, and 
software

products can be obtained.

For example, if I need books in accessible format I have three 
sources
to check. I can call up the Learning Alley--formally RFBD--and 
see if
they have it in braille, in audio, or scanned text. Failing that 
I can
check American Printing House which has thousands of books in 
braille
as well. For general reading the library of congress has 
thousands of

books in audio, braille, and some in daisy format too. So I'm not
exactly tied to any specific agency if I want a certain sci-fi 
book

chances are one of the agencies above, most likely the Library of
Congress, will have it in some accessible format.

Plus that's not my only choices these days. Since Bookshare 
started up

I can pay a flat rate of
$50 per year and download 10 scanned books a month and read them 
on my
computer or convert them to braille using a braille translator 
and
send them to a braille printer for printing. With access to 
Bookshare

its made my personal reliance on the three agencies above less
essential because often times a popular book such as Harry Potter 
will
be posted on Bookshare a day or two after it hits stores meaning 
I
don't have to wait for the Library of Congress or Learning Alley 
to
record it, braille it, whatever. With Bookshare anything you want 
is
fairly easy to obtain because people of similar interests are 
donating

and editing their scanned books for download in daisy format.

As far as software and other products goes again there are 
several
choices here in the USA. There is Independant Living Aids, Maxi 
Aids,

LSS, and a few others I could name. So there is some competition
between them and some incentive to carry more products, services, 
and
better pricing than the other guy. RNIB doesn't seem to have that 
kind
of competition and can do whatever they want. They are a monopoly 
over
there customers and if there were someone else doing the same 
thing
with better services for younger people RNIB would probably have 
to

compete.

Cheers!


On 11/25/11, dark d...@xgam.org wrote:
Unfortunately Jeremy getting the rnib to do anything is near 
impossible

sinse they are a law unto themselves.

heck I've tried to get them to record sf and fantasy books for 
the last 22

years and mostly completely failed!

I suspect the reasons that they are behind azabat are either 
because A, the
chap himself has some sort of personal connection with their 
management, or
B, because Azabat have very much the same outlook as rnib do on 
blindness,
namely that all blind people are doddery old biddies who just 
want to sit
around, knit and play cards all day. Remember this is an 
organization that
produce a magazine of braille knitting patterns, but 
catagorically refused

to produce braille manuals for tabletop rp when I asked.

Unfortunately, as far as disability goes, places like the Us, 
the
netherlands, Most of scandanavia, Germany and probably quite a 
few more
places are far more ahead of the Uk in terms of atitude, whether 
that's the

government or disability organizations.

Beware the Grue!

Dark.


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[Audyssey] Swamp version 1.3b patch

2011-11-25 Thread Jeremy Kaldobsky
I still have about a page worth of bug reports to go through, but I'm posting 
this 1.3b update to see if the reputation system is fixed.  That's the biggest 
issue so I want it repaired as soon as possible.

The main file upload will take another 20 minutes or so, but if you already 
have version 1.2b then there's no need to waste time downloading the larger 
file anyway.  Just download this small patch file and you will be updated to 
version 1.3b.
www.kaldobsky.com/audiogames/SwampPatch.zip

Changes from version 1.2b to 1.3b

- Fixed a bug that wouldn't allow me to send global messages to the players 
from the server.
- Corrected a bug on the server that allowed the guard to die and for zombies 
to enter the safe zone.
- Zombies should no longer group between the bridge and safe zone.  A bug was 
keeping them from spreading properly.
- When you exit the server you will begin next time in the same location.  I 
want to see if this is more fun than random spawning.
- I've done work on the reputation system.  Hopefully it is fixed now.
- The server/client connection should be a bit more secure now.
- Armor and weapons are less likely to break, by 30%.
- I've turned down the volume of your own footsteps.
- The ranges on the guns have been fixed.
- Reputation and experience should no longer reset if you are killed.
- Bullet impact sounds have been made louder.
- Defensive mode with the axe is better at blocking attacks.  It was 20% and 
now it is 30% to block.
- Defensive mode with the axe deals less damage now.
- The Safe Zone menu has been rearranged based on suggestions.
- The Pistol is far less likely to break than any other weapon.
- If a weapon breaks, you will automatically switch to the axe now.
- New ammo that's picked up should properly show up in your weapons.
- Bullet impact sounds were playing from the center of the zombie, but now they 
play from wherever the bullet actually hit.
- The range of the Field kit has been increased by 25%.
- The volume of Menu sounds have been lowered.
- Fixed several server issues that were causing bugs in the game.
- Beacon messages now include the distance.
- Did a little bit of optimization to help the game run faster during 
multiplayer.

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Re: [Audyssey] I'm appalled!

2011-11-25 Thread dan cook
i completely agree with you dark, their attitude towards what blind
people are and can do is sadly all too obvious.  i was actually
considering contacting them for resources for my extended project,
however i'm not convinced how helpful that will be.
While I could go on, i'll leave it be for now

On 11/25/11, dark d...@xgam.org wrote:
 As far as the Rnib goes darren, i don't actually think that's the reason,
 sinse the people who run it are A, sighted and B, not particularly old (I
 know for a fact the director is in his late 40's).

 With the Rnib, there is a very clear financial motivation. They recieve a
 great deal of their money through legacy donations in people's wills.

 when i went to a general information day, they spend two hours drilling
 into people how good it was if you left them money in your will, it was
 almost laughable.

 I have even seen statistics from them that do not actually match the facts,
 stating that 90 percent of blind people are over 65,  which is
 incorrect, sinse the last medical text I saw had it as 50 percent with
 another 25 percent betwene the ages of 50 and 65.

 Beware the grue!

 Dark.
 - Original Message -
 From: Darren Harris darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Friday, November 25, 2011 6:28 PM
 Subject: Re: [Audyssey] I'm appalled!


I think the problem is that there's just too many elderly people at the top
 of these organizations and thus need to be kicked out in order to make way
 for everybody else because only 1 group or a very small number of groups
 and
 interests are covered. Not that they would have you believe that, but the
 evidence speaks for itself.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: 25 November 2011 17:29
 To: Gamers Discussion list
 Subject: Re: [Audyssey] I'm appalled!

 Unfortunately Charles you've hit the nale on the head.

 right from the age of 7 I've tried to point out to the Rnib that not all
 blind people are eldily, but they've taken small notice.

 They for example refused to help or even offer suggestions on access to
 tabletop rp, they claimed that I was the only person who'd be interested
 in
 such things.

 They had a similar response when i asked them about the possibility of
 brailling fighting fantasy gamebooks, and when I tried to get them to
 reccord more literature that would be favourable to younger people.

 You can get braille knitting patterns from them, but they don't even
 considder the possibility someone would want a tactile role playing dice.

 This is just what I mean about them.

 the problem is in the Uk, they are the first port of call for anyone who
 loses their vision, and thus their word has a great deal of weight, which
 is

 why I find the fact that they refuse to acknolidge that other developers
 besides Azabat exist so frustrating.

 All the best,

 Dark.


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[Audyssey] Perilous Hearts hero playthrough.

2011-11-25 Thread Yohandy
This is only level 1. You'll find out why once you take a listen. Philip 
you did an amazing job on this game, and I can't wait to check it out once 
it's out! C'mon man, give us at least levels 1 through 10 for the concept 
demo will ya? hahahaha

http://www.sendspace.com/file/pbdiaj


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Re: [Audyssey] Swamp version 1.3b patch

2011-11-25 Thread Johnny Tai

think music's broken

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Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-25 Thread Philip Bennefall
Impressive! Getting through level 1 without murdering a single one of God's 
creatures. Smirk. Now can you do it without getting hurt to boot?


Kind regards,

Philip Bennefall
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 11:27 PM
Subject: [Audyssey] Perilous Hearts hero playthrough.


This is only level 1. You'll find out why once you take a listen. Philip
you did an amazing job on this game, and I can't wait to check it out once
it's out! C'mon man, give us at least levels 1 through 10 for the concept
demo will ya? hahahaha
http://www.sendspace.com/file/pbdiaj


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Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-25 Thread Lori Duncan
Actually, I wonder how many levels there are in the game.  I love the sounds 
the game uses, especially when those chimps run ingo the quick sand :)  I 
told a friend of mine about the game, and though she is sighted and doesn't 
play audio games, she said to ask Philip where on earth the vedgitarian 
alternitive to food was in level 1?  It got me thinking, how would you 
program fruit to grow on trees?  From Lori.


--
From: Yohandy yohand...@gmail.com
Sent: Friday, November 25, 2011 10:27 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Perilous Hearts hero playthrough.

This is only level 1. You'll find out why once you take a listen. 
Philip you did an amazing job on this game, and I can't wait to check it 
out once it's out! C'mon man, give us at least levels 1 through 10 for the 
concept demo will ya? hahahaha

http://www.sendspace.com/file/pbdiaj


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Re: [Audyssey] Swamp version 1.3b patch

2011-11-25 Thread Jeremy Kaldobsky
I'll add it to the list.  Sadly I've already been told that the new patch isn't 
solving the reputation bug.  It works perfectly when I'm testing, so I am quite 
frustrated.


 think music's broken


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Re: [Audyssey] Swamp version 1.3b patch

2011-11-25 Thread Valiant8086

Hi.
I'm having strange problems with impact sounds. I even walked up to a 
wall and swung my axe at it, and I didn't hear it hit. I'm not sure how 
to tell if I actually did hit a zombie or not, but I do know I shot one 
a few times without moving because I was pretty sure I was lined up with 
him and he died after my third shot. I don't know if he just wandered 
into my line of fire or if there was no impact sound for that one. So so 
weird.;


Sent with Thunderbird 3.1.14 portable.

On 11/25/2011 6:08 PM, Jeremy Kaldobsky wrote:

I'll add it to the list.  Sadly I've already been told that the new patch isn't 
solving the reputation bug.  It works perfectly when I'm testing, so I am quite 
frustrated.



think music's broken


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[Audyssey] swamp notes

2011-11-25 Thread Che
  hey jeremy, that list of bug fixes is great, thanks again for the 
hard work, i know sometimes all you hear from the list is what we'd like 
to be better or new features, but it really is an amazing game you've 
made here.
  one thing i noticed jeremy fixed that i don't think he mentioned is 
when you start in the safe zone, your now facing the door, so all you 
have to do is walk forward, very nice.
  There seems to be way way less zombies now, either that, or the range 
thing is keeping me from hearing them.
 i went from safe zone, down to green, to cardigan, to indy, all the 
way to north border, back to the bridge, all the way to the west border, 
up to north border, then back to the safe zone, and heard exactly one 
zombie. there were 8 to 10 players online at the time. this was around 
10 minutes of walking total.
  regarding the reputation bug, is it possible that the database is 
getting cross threaded with other players? my numbers seem to fluctuate 
wildly, as if I were picking up someone elses stats, although when i 
went to grab items at the safe zone, it initially said i had like 2400 
rep, then said i didn't have enough when i tried buying a bennelli, and 
after leaving safe zone, i had 5 rep, as if it had caught up to what my 
stats were actually supposed to be maybe.  you might try logging in as 
another player and seeing if it matches your DB?
if i am not hearing zombies because the range of the axe and pistol are 
really really short, i think that is a bad thing.  this would give even 
more of an advantage to players that have longer range weapons. i for 
one just don't like the idea of my ability to hear zombies based on the 
range of my weapon.
how about the flies, i assume if the range is in effect, the flies 
aren't affected by range, right?

  keep up the good work man,
che


On 11/25/2011 5:23 PM, Valiant8086 wrote:

Hi.
I'm having strange problems with impact sounds. I even walked up to a
wall and swung my axe at it, and I didn't hear it hit. I'm not sure how
to tell if I actually did hit a zombie or not, but I do know I shot one
a few times without moving because I was pretty sure I was lined up with
him and he died after my third shot. I don't know if he just wandered
into my line of fire or if there was no impact sound for that one. So so
weird.;

Sent with Thunderbird 3.1.14 portable.

On 11/25/2011 6:08 PM, Jeremy Kaldobsky wrote:

I'll add it to the list. Sadly I've already been told that the new
patch isn't solving the reputation bug. It works perfectly when I'm
testing, so I am quite frustrated.



think music's broken


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Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-25 Thread Yohandy
I've already done so, however I didn't keep the recording due to the fact it 
took a year for a bore to get killed for that particular playthrough, and it 
would've been quite boring to listen to haha. I hope the final game has cool 
trophies and unlockables. I wanna do insane difficult things no one in their 
right mind would try. Also Philip, I just thought of something. Have you 
encrypted the game's data once it's loaded into memory? Reason I ask is, 
some people in the community have been using cheating programs to edit game 
values in realtime. there's a Q9 cheat file floating around as a matter of 
fact. This is very bad if you're considering adding scoreboards, trophies 
etc, as people will just lock in the values and get just about anything 
without earning it.







- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 5:38 PM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.


Impressive! Getting through level 1 without murdering a single one of 
God's creatures. Smirk. Now can you do it without getting hurt to boot?


Kind regards,

Philip Bennefall
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 11:27 PM
Subject: [Audyssey] Perilous Hearts hero playthrough.


This is only level 1. You'll find out why once you take a listen. 
Philip

you did an amazing job on this game, and I can't wait to check it out once
it's out! C'mon man, give us at least levels 1 through 10 for the concept
demo will ya? hahahaha
http://www.sendspace.com/file/pbdiaj


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Re: [Audyssey] I'm appalled!

2011-11-25 Thread Hayden Presley
Hi,I usua
Lly end up using one that is at forehead height. I don't know how they
expect you to walk with a caine at your breastbone either, and you hear of
mobility instrictures who religiously preach the exact heigh, material, and
tip for a caine.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Friday, November 25, 2011 11:49 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] I'm appalled!

The issue is that they?? think that they?? now we?? know what's best for us.

Other instances abound.  It used to be that mobility instructors insisted on

giving a cane that comes up to the user's breastbone.  I stride when I walk,

and those short sticks don't give me enough warning of a curb.  The 
instructors told me that I walk too fast.  My response?  The cane is to 
match my walking pace, not set it.  To walk at my? pace, I need a 60-inch 
cane, and I am 71 inches tall.  They! do not know what's best for me.  I, on

the other hand, do.  This is just one reason that I am, and have been, a dog

guide user since 1977, and only use a cane when! I! must!  But the same 
principle applies.  In a lot of cases, it's the customer or client, not the 
agency, who knows what they want and why, and it's about time the agencies 
start listening.

---
Security is not the absence of danger.  It is the presence of the Lord.

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 11:26 AM
Subject: Re: [Audyssey] I'm appalled!


 That's why, to get a little bit off topic here (and for that I apologize 
 in advance), I don't like a lot of the voc rehab agencies in the US. They 
 teach their clients to use JAWS, which in itself is all well and good. 
 Where the problem lies is that they don't necessarily let said clients 
 know that there are in fact other options available even if they do know 
 about them. I got the vocal equivalent of a raised eyebrow from my rehab 
 counselor when I told her I'd switched over to Window-Eyes and have been 
 quite happy with it now for about four years. And I've gotten quite a bit 
 more than a vocal raised eyebrow from others, both in voc rehab and not, 
 as though I'd committed some inexcusable transgression. So I've 
 experienced some of what Dark has.
 They're coming to take me away, ha-haaa!
 - Original Message - 
 From: Charles Rivard wee1s...@fidnet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 25, 2011 10:03 AM
 Subject: Re: [Audyssey] I'm appalled!


 This is where getting the word out about what's available come in.  On 
 the other hand, if an organization has a closed mind, and they ignore 
 anything that does not fit their? concepts of what blind people can and 
 cannot do, there's a problem, and it's not up to the game developers to 
 solve.  It's up to professionals and customers, and here's what I think 
 is the key, who know what they're talking about through hands-on 
 experience, to work on opening the closed minds.  For an organization to 
 deny, through ignorance, the existence of developer's products that do 
 not fit into their mold of blind people is reprehensibly inexcusable.

 ---
 Security is not the absence of danger.  It is the presence of the Lord.

 - Original Message - 
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, November 25, 2011 10:08 AM
 Subject: Re: [Audyssey] I'm appalled!


 Hi Jeremy.

 To answer your question, Azabat's aime of providing games for computer 
 novices is not made expressly clear on the site, though it does appearr 
 in their faq and other documentation, see http://www.azabat.co.uk/ to 
 see for yourself.

 This issue however is compounded by the fact that according to the Rnib,

 azabat are the only! company producing audio comptuer games, indeed what

 brought Azabat back to my mind was that the lady doing guide dog 
 training at the same time I am,  who worked as a professional 
 programmer and database designer before losing her site was asking about

 audio computer games and told only Azabat existed, and was indeed quite 
 frustrated sinse she was previously a pretty high capacity gamer.

 I know the company Gamevial based in scotland were told a very similar 
 thing when they initially asked the Rnib about making some of the web 
 flash games they make accessible,  indeed until I phoned them and 
 had words they didn't even think anyone had attempted audio games that 
 moved from a first person perspective,  though being as they had 
 quite limited exposure from the Rnib and from others thought that the 
 experiment they tried failed.

 Beware the grue!

 Dark.



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Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-25 Thread Philip Bennefall
Oh yes, adding cheat protection is a relatively trivial task. You just 
associate a hash or crc with each value you want to protect, and then you 
can immediately detect if a given variable has been tampered with and take 
appropriate action. Crash the game, play a message, create 10 lions right in 
your location, etc etc. There are already some easter eggs in the game, 
though of course I took them out for the demo. Smirk.


Kind regards,

Philip Bennefall
- Original Message - 
From: Yohandy yohand...@gmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 26, 2011 12:51 AM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.


I've already done so, however I didn't keep the recording due to the fact it
took a year for a bore to get killed for that particular playthrough, and it
would've been quite boring to listen to haha. I hope the final game has cool
trophies and unlockables. I wanna do insane difficult things no one in their
right mind would try. Also Philip, I just thought of something. Have you
encrypted the game's data once it's loaded into memory? Reason I ask is,
some people in the community have been using cheating programs to edit game
values in realtime. there's a Q9 cheat file floating around as a matter of
fact. This is very bad if you're considering adding scoreboards, trophies
etc, as people will just lock in the values and get just about anything
without earning it.






- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 5:38 PM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.



Impressive! Getting through level 1 without murdering a single one of
God's creatures. Smirk. Now can you do it without getting hurt to boot?

Kind regards,

Philip Bennefall
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 11:27 PM
Subject: [Audyssey] Perilous Hearts hero playthrough.


This is only level 1. You'll find out why once you take a listen.
Philip
you did an amazing job on this game, and I can't wait to check it out once
it's out! C'mon man, give us at least levels 1 through 10 for the concept
demo will ya? hahahaha
http://www.sendspace.com/file/pbdiaj


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Re: [Audyssey] Swamp version 1.3b patch

2011-11-25 Thread Jeremy Kaldobsky
I've noticed that too.

 Hi.
 I'm having strange problems with impact sounds. I even
 walked up to a wall and swung my axe at it, and I didn't
 hear it hit. I'm not sure how to tell if I actually did hit
 a zombie or not, but I do know I shot one a few times
 without moving because I was pretty sure I was lined up with
 him and he died after my third shot. I don't know if he just
 wandered into my line of fire or if there was no impact
 sound for that one. So so weird.;


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Re: [Audyssey] swamp notes

2011-11-25 Thread Jeremy Kaldobsky
I never changed your hearing range, only the range at which guns can reach 
zombies.  If you didn't find any zombies, my guess is that the 10 players 
online had recently cleared them out of that area or the zombies were off 
chasing tasty people in hopes of getting a snack.

I am so utterly frustrated with these bugs.  It really does seem like the 
server is mixing up the players and therefore causing everyone's reputation, 
experience, and level to keep changing.  The problem is, I've checked the code 
multiple times looking for that exact situation with no luck.  I just can't 
think of another problem that could so perfectly account for the current 
symptoms.


   hey jeremy, that list of bug
 fixes is great, thanks again for the hard work, i know
 sometimes all you hear from the list is what we'd like to be
 better or new features, but it really is an amazing game
 you've made here.
   one thing i noticed jeremy fixed that i don't think
 he mentioned is when you start in the safe zone, your now
 facing the door, so all you have to do is walk forward, very
 nice.
   There seems to be way way less zombies now, either
 that, or the range thing is keeping me from hearing them.
  i went from safe zone, down to green, to cardigan, to
 indy, all the way to north border, back to the bridge, all
 the way to the west border, up to north border, then back to
 the safe zone, and heard exactly one zombie. there were 8 to
 10 players online at the time. this was around 10 minutes of
 walking total.
   regarding the reputation bug, is it possible that
 the database is getting cross threaded with other players?
 my numbers seem to fluctuate wildly, as if I were picking up
 someone elses stats, although when i went to grab items at
 the safe zone, it initially said i had like 2400 rep, then
 said i didn't have enough when i tried buying a bennelli,
 and after leaving safe zone, i had 5 rep, as if it had
 caught up to what my stats were actually supposed to be
 maybe.  you might try logging in as another player and
 seeing if it matches your DB?
 if i am not hearing zombies because the range of the axe
 and pistol are really really short, i think that is a bad
 thing.  this would give even more of an advantage to
 players that have longer range weapons. i for one just don't
 like the idea of my ability to hear zombies based on the
 range of my weapon.
 how about the flies, i assume if the range is in effect,
 the flies aren't affected by range, right?
   keep up the good work man,
 che


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Re: [Audyssey] Swamp version 1.3b patch

2011-11-25 Thread Valiant8086

Hi.
Is the guard for the safe zone supposed to growl like a zombie?
*grins*
Sent with Thunderbird 3.1.14 portable.

On 11/25/2011 7:10 PM, Jeremy Kaldobsky wrote:

I've noticed that too.


Hi.
I'm having strange problems with impact sounds. I even
walked up to a wall and swung my axe at it, and I didn't
hear it hit. I'm not sure how to tell if I actually did hit
a zombie or not, but I do know I shot one a few times
without moving because I was pretty sure I was lined up with
him and he died after my third shot. I don't know if he just
wandered into my line of fire or if there was no impact
sound for that one. So so weird.;


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Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-25 Thread MissWings
This may be a question I'll be laughed at for asking, but what are 
Easter eggs in the context of games?  I've heard the term before, but 
my memory isn't cooperating in telling me what they are!


Jessica

At 06:09 PM 11/25/2011, you wrote:
Oh yes, adding cheat protection is a relatively trivial task. You 
just associate a hash or crc with each value you want to protect, 
and then you can immediately detect if a given variable has been 
tampered with and take appropriate action. Crash the game, play a 
message, create 10 lions right in your location, etc etc. There are 
already some easter eggs in the game, though of course I took them 
out for the demo. Smirk.


Kind regards,

Philip Bennefall
- Original Message - From: Yohandy yohand...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 26, 2011 12:51 AM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.


I've already done so, however I didn't keep the recording due to the fact it
took a year for a bore to get killed for that particular playthrough, and it
would've been quite boring to listen to haha. I hope the final game has cool
trophies and unlockables. I wanna do insane difficult things no one in their
right mind would try. Also Philip, I just thought of something. Have you
encrypted the game's data once it's loaded into memory? Reason I ask is,
some people in the community have been using cheating programs to edit game
values in realtime. there's a Q9 cheat file floating around as a matter of
fact. This is very bad if you're considering adding scoreboards, trophies
etc, as people will just lock in the values and get just about anything
without earning it.






- Original Message - From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 5:38 PM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.



Impressive! Getting through level 1 without murdering a single one of
God's creatures. Smirk. Now can you do it without getting hurt to boot?

Kind regards,

Philip Bennefall
- Original Message - From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 11:27 PM
Subject: [Audyssey] Perilous Hearts hero playthrough.


This is only level 1. You'll find out why once you take a listen.
Philip
you did an amazing job on this game, and I can't wait to check it out once
it's out! C'mon man, give us at least levels 1 through 10 for the concept
demo will ya? hahahaha
http://www.sendspace.com/file/pbdiaj


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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1411 / Virus Database: 2092/4039 - Release Date: 11/25/11



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Re: [Audyssey] Swamp version 1.3b patch

2011-11-25 Thread Dallas O'Brien
hi, one thing i have noticed as a problem, is because you now come back 
in where you left off, when i got the 0/0 bug, where i come in at 0 0 
for some reason, ... i can't relogin, and have myself placed on the map. 
so i have a char full of ammo and weapons, thats stuck at 0 0.

lol

talk soon
dallas


On 26/11/2011 07:52, Jeremy Kaldobsky wrote:

I still have about a page worth of bug reports to go through, but I'm posting 
this 1.3b update to see if the reputation system is fixed.  That's the biggest 
issue so I want it repaired as soon as possible.

The main file upload will take another 20 minutes or so, but if you already 
have version 1.2b then there's no need to waste time downloading the larger 
file anyway.  Just download this small patch file and you will be updated to 
version 1.3b.
www.kaldobsky.com/audiogames/SwampPatch.zip

Changes from version 1.2b to 1.3b

- Fixed a bug that wouldn't allow me to send global messages to the players 
from the server.
- Corrected a bug on the server that allowed the guard to die and for zombies 
to enter the safe zone.
- Zombies should no longer group between the bridge and safe zone.  A bug was 
keeping them from spreading properly.
- When you exit the server you will begin next time in the same location.  I 
want to see if this is more fun than random spawning.
- I've done work on the reputation system.  Hopefully it is fixed now.
- The server/client connection should be a bit more secure now.
- Armor and weapons are less likely to break, by 30%.
- I've turned down the volume of your own footsteps.
- The ranges on the guns have been fixed.
- Reputation and experience should no longer reset if you are killed.
- Bullet impact sounds have been made louder.
- Defensive mode with the axe is better at blocking attacks.  It was 20% and 
now it is 30% to block.
- Defensive mode with the axe deals less damage now.
- The Safe Zone menu has been rearranged based on suggestions.
- The Pistol is far less likely to break than any other weapon.
- If a weapon breaks, you will automatically switch to the axe now.
- New ammo that's picked up should properly show up in your weapons.
- Bullet impact sounds were playing from the center of the zombie, but now they 
play from wherever the bullet actually hit.
- The range of the Field kit has been increased by 25%.
- The volume of Menu sounds have been lowered.
- Fixed several server issues that were causing bugs in the game.
- Beacon messages now include the distance.
- Did a little bit of optimization to help the game run faster during 
multiplayer.

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[Audyssey] swamp single player

2011-11-25 Thread Che
  with the new patch, the single player game is way way easier than 
before. i'm not sure if this is due to the way zombies are spread out or 
what, but it now makes for a great training mission for newer players, 
and good target practice for everyone with all weapons and plenty of 
ammo available.
  however, the game shuts down after you complete the missions by 
bringing the chair back to the north shack, at least it has for me the 
two times i did it.

  happy hunting,
che

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Re: [Audyssey] Swamp version 1.3b patch

2011-11-25 Thread john

The impact sounds are very, very hard to here. Something that
makes it slightly better is to rename the douns for the zombie 
impacts. The shell souns are the easiest to here, so hear's what 
I did:

deleete the bullet, burst and vulcan sounds
copy the correct shell sound
paste it in (you'll get something like shell1 -copy)
rename it to bullet1 or burst1 or vulcan1 or whatever your at. DO 
this for all the sound for all the zombies. While it doesn't make 
impacts perfect, it does help a bit.

- Original Message -
From: Valiant8086 valiant8...@lavabit.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 25 Nov 2011 18:23:05 -0500
Subject: Re: [Audyssey] Swamp version 1.3b patch

Hi.
I'm having strange problems with impact sounds. I even walked up 
to a
wall and swung my axe at it, and I didn't hear it hit. I'm not 
sure how
to tell if I actually did hit a zombie or not, but I do know I 
shot one
a few times without moving because I was pretty sure I was lined 
up with
him and he died after my third shot. I don't know if he just 
wandered
into my line of fire or if there was no impact sound for that 
one. So so

weird.;

Sent with Thunderbird 3.1.14 portable.

On 11/25/2011 6:08 PM, Jeremy Kaldobsky wrote:
I'll add it to the list.  Sadly I've already been told that the 
new patch isn't solving the reputation bug.  It works perfectly 
when I'm testing, so I am quite frustrated.



think music's broken

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Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-25 Thread john
All you'd really need to do would be to set a timer, when that 
timer expires, create an object (the fruit). There are a couple 
ways of doing this, the tree object could be removed and be
replaced by the tree-with-fruit object, or a fruit object could 
be added next to a tree.

- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 25 Nov 2011 22:46:00 -
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.

Actually, I wonder how many levels there are in the game.  I love 
the sounds
the game uses, especially when those chimps run ingo the quick 
sand :)  I
told a friend of mine about the game, and though she is sighted 
and doesn't
play audio games, she said to ask Philip where on earth the 
vedgitarian
alternitive to food was in level 1?  It got me thinking, how 
would you

program fruit to grow on trees?  From Lori.

--
From: Yohandy yohand...@gmail.com
Sent: Friday, November 25, 2011 10:27 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Perilous Hearts hero playthrough.

This is only level 1. You'll find out why once you take a 
listen.
Philip you did an amazing job on this game, and I can't wait to 
check it
out once it's out! C'mon man, give us at least levels 1 through 
10 for the

concept demo will ya? hahahaha
http://www.sendspace.com/file/pbdiaj


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Re: [Audyssey] Swamp version 1.3b patch

2011-11-25 Thread john

I've noticed that too. You can't hit the blasted thing.

- Original Message -
From: Valiant8086 valiant8...@lavabit.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 25 Nov 2011 20:17:50 -0500
Subject: Re: [Audyssey] Swamp version 1.3b patch

Hi.
Is the guard for the safe zone supposed to growl like a zombie?
*grins*
Sent with Thunderbird 3.1.14 portable.

On 11/25/2011 7:10 PM, Jeremy Kaldobsky wrote:
I've noticed that too.

Hi.
I'm having strange problems with impact sounds. I even
walked up to a wall and swung my axe at it, and I didn't
hear it hit. I'm not sure how to tell if I actually did hit
a zombie or not, but I do know I shot one a few times
without moving because I was pretty sure I was lined up with
him and he died after my third shot. I don't know if he just
wandered into my line of fire or if there was no impact
sound for that one. So so weird.;

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Re: [Audyssey] swamp single player

2011-11-25 Thread john
Hmmm, I'll have to give that another try. The way I played it was 
to walk to the middle of the swamp, whip out my vulcan, and moe 
down 84 zombies!


- Original Message -
From: Che blindadrenal...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 25 Nov 2011 19:51:43 -0600
Subject: [Audyssey] swamp single player

  with the new patch, the single player game is way way easier 
than
before. i'm not sure if this is due to the way zombies are spread 
out or
what, but it now makes for a great training mission for newer 
players,
and good target practice for everyone with all weapons and plenty 
of

ammo available.
  however, the game shuts down after you complete the missions 
by
bringing the chair back to the north shack, at least it has for 
me the

two times i did it.
  happy hunting,
che

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Re: [Audyssey] swamp notes

2011-11-25 Thread john
Hmmm, perhaps store the rept/exp in the progress file and encrypt 
it.


- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: blindadrenal...@gmail.com, Gamers Discussion list 
gamers@audyssey.org

Date sent: Fri, 25 Nov 2011 16:19:31 -0800 (PST)
Subject: Re: [Audyssey] swamp notes

I never changed your hearing range, only the range at which guns 
can reach zombies.  If you didn't find any zombies, my guess is 
that the 10 players online had recently cleared them out of that 
area or the zombies were off chasing tasty people in hopes of 
getting a snack.


I am so utterly frustrated with these bugs.  It really does seem 
like the server is mixing up the players and therefore causing 
everyone's reputation, experience, and level to keep changing.  
The problem is, I've checked the code multiple times looking for 
that exact situation with no luck.  I just can't think of another 
problem that could so perfectly account for the current symptoms.



  hey jeremy, that list of bug
fixes is great, thanks again for the hard work, i know
sometimes all you hear from the list is what we'd like to be
better or new features, but it really is an amazing game
you've made here.
  one thing i noticed jeremy fixed that i don't think
he mentioned is when you start in the safe zone, your now
facing the door, so all you have to do is walk forward, very
nice.
  There seems to be way way less zombies now, either
that, or the range thing is keeping me from hearing them.
 i went from safe zone, down to green, to cardigan, to
indy, all the way to north border, back to the bridge, all
the way to the west border, up to north border, then back to
the safe zone, and heard exactly one zombie. there were 8 to
10 players online at the time. this was around 10 minutes of
walking total.
  regarding the reputation bug, is it possible that
the database is getting cross threaded with other players?
my numbers seem to fluctuate wildly, as if I were picking up
someone elses stats, although when i went to grab items at
the safe zone, it initially said i had like 2400 rep, then
said i didn't have enough when i tried buying a bennelli,
and after leaving safe zone, i had 5 rep, as if it had
caught up to what my stats were actually supposed to be
maybe.  you might try logging in as another player and
seeing if it matches your DB?
if i am not hearing zombies because the range of the axe
and pistol are really really short, i think that is a bad
thing.  this would give even more of an advantage to
players that have longer range weapons. i for one just don't
like the idea of my ability to hear zombies based on the
range of my weapon.
how about the flies, i assume if the range is in effect,
the flies aren't affected by range, right?
  keep up the good work man,
che


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Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-25 Thread john
Easter eggs are little bonuses you can get, they could be an 
extra cutscene or something amusing you can make your character 
do.


- Original Message -
From: MissWings misswi...@lorettotel.net
To: Philip Bennefall phi...@blastbay.com,Gamers Discussion list 
gamers@audyssey.org

Date sent: Fri, 25 Nov 2011 19:48:49 -0600
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.

This may be a question I'll be laughed at for asking, but what 
are
Easter eggs in the context of games?  I've heard the term before, 
but

my memory isn't cooperating in telling me what they are!

Jessica

At 06:09 PM 11/25/2011, you wrote:
Oh yes, adding cheat protection is a relatively trivial task. You
just associate a hash or crc with each value you want to protect,
and then you can immediately detect if a given variable has been
tampered with and take appropriate action. Crash the game, play a
message, create 10 lions right in your location, etc etc. There 
are
already some easter eggs in the game, though of course I took 
them

out for the demo. Smirk.

Kind regards,

Philip Bennefall
- Original Message - From: Yohandy yohand...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, November 26, 2011 12:51 AM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.


I've already done so, however I didn't keep the recording due to 
the fact it
took a year for a bore to get killed for that particular 
playthrough, and it
would've been quite boring to listen to haha. I hope the final 
game has cool
trophies and unlockables. I wanna do insane difficult things no 
one in their
right mind would try. Also Philip, I just thought of something. 
Have you
encrypted the game's data once it's loaded into memory? Reason I 
ask is,
some people in the community have been using cheating programs to 
edit game
values in realtime. there's a Q9 cheat file floating around as a 
matter of
fact. This is very bad if you're considering adding scoreboards, 
trophies
etc, as people will just lock in the values and get just about 
anything

without earning it.






- Original Message - From: Philip Bennefall 
phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 5:38 PM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.


Impressive! Getting through level 1 without murdering a single 
one of
God's creatures. Smirk. Now can you do it without getting hurt to 
boot?


Kind regards,

Philip Bennefall
- Original Message - From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 11:27 PM
Subject: [Audyssey] Perilous Hearts hero playthrough.


This is only level 1. You'll find out why once you take a 
listen.

Philip
you did an amazing job on this game, and I can't wait to check it 
out once
it's out! C'mon man, give us at least levels 1 through 10 for the 
concept

demo will ya? hahahaha
http://www.sendspace.com/file/pbdiaj


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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1411 / Virus Database: 2092/4039 - Release Date: 
11/25/11



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Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-25 Thread john

Haha, make that 20 lions. That'll teach them to cheat.

- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sat, 26 Nov 2011 01:09:38 +0100
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.

Oh yes, adding cheat protection is a relatively trivial task. You 
just
associate a hash or crc with each value you want to protect, and 
then you
can immediately detect if a given variable has been tampered with 
and take
appropriate action. Crash the game, play a message, create 10 
lions right in
your location, etc etc. There are already some easter eggs in the 
game,

though of course I took them out for the demo. Smirk.

Kind regards,

Philip Bennefall
- Original Message -
From: Yohandy yohand...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, November 26, 2011 12:51 AM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.


I've already done so, however I didn't keep the recording due to 
the fact it
took a year for a bore to get killed for that particular 
playthrough, and it
would've been quite boring to listen to haha. I hope the final 
game has cool
trophies and unlockables. I wanna do insane difficult things no 
one in their
right mind would try. Also Philip, I just thought of something. 
Have you
encrypted the game's data once it's loaded into memory? Reason I 
ask is,
some people in the community have been using cheating programs to 
edit game
values in realtime. there's a Q9 cheat file floating around as a 
matter of
fact. This is very bad if you're considering adding scoreboards, 
trophies
etc, as people will just lock in the values and get just about 
anything

without earning it.






- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 5:38 PM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.


Impressive! Getting through level 1 without murdering a single 
one of
God's creatures. Smirk. Now can you do it without getting hurt 
to boot?


Kind regards,

Philip Bennefall
- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 11:27 PM
Subject: [Audyssey] Perilous Hearts hero playthrough.


This is only level 1. You'll find out why once you take a 
listen.

Philip
you did an amazing job on this game, and I can't wait to check 
it out once
it's out! C'mon man, give us at least levels 1 through 10 for 
the concept

demo will ya? hahahaha
http://www.sendspace.com/file/pbdiaj


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Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-25 Thread Thomas Ward
Hi Jessica,

Basically, an Easter egg is just some kind of unlockable content that
is triggered by a specific action or by reaching a certain point in a
game.

For example, let's take Pitfall. there have been a number of games in
that series. Most of the newer games have an Easter egg where if you
do something special in the game it will unlock the original Pitfall
game and you can play the classic arcade game as a bonus level. Its a
secret feature that can be unlocked thus its an Easter egg.

That's not the only kind of Easter egg, but just an example of one
that comes immediately to mind. Easter eggs can be anything the
developer throws in as extra content for fun or some secret feature
that can be unlocked. In short, its a surprise feature not advertised.

Cheers!


On 11/25/11, MissWings misswi...@lorettotel.net wrote:
 This may be a question I'll be laughed at for asking, but what are
 Easter eggs in the context of games?  I've heard the term before, but
 my memory isn't cooperating in telling me what they are!

 Jessica

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Re: [Audyssey] Swamp version 1.3b patch

2011-11-25 Thread Phil Vlasak

Hi Jeremy,
I noticed that the Vulcan gun fire.wav doesn't play and wile walking you 
sound like you're carrying 1000 pounds.
It doesn't play because it is a stereo file while all the other guns are in 
mono.
After I converted the fire.wav to mono the gun fire.wav sounded and you 
walked a lot faster.


With this patch the single player game is much more enjoyable.
I haven't tried multy player because I kept getting killed in the shack.
thanks,
Phil 



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Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-25 Thread Bryan Peterson

Then it's a good thing Jim's not a cat since they can't go that route LOL.
They're coming to take me away, ha-haaa!
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 3:46 PM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.


Actually, I wonder how many levels there are in the game.  I love the 
sounds the game uses, especially when those chimps run ingo the quick sand 
:)  I told a friend of mine about the game, and though she is sighted and 
doesn't play audio games, she said to ask Philip where on earth the 
vedgitarian alternitive to food was in level 1?  It got me thinking, how 
would you program fruit to grow on trees?  From Lori.


--
From: Yohandy yohand...@gmail.com
Sent: Friday, November 25, 2011 10:27 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Perilous Hearts hero playthrough.

This is only level 1. You'll find out why once you take a listen. 
Philip you did an amazing job on this game, and I can't wait to check it 
out once it's out! C'mon man, give us at least levels 1 through 10 for 
the concept demo will ya? hahahaha

http://www.sendspace.com/file/pbdiaj


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Re: [Audyssey] I'm appalled!

2011-11-25 Thread Bryan Peterson
I actually had an Om instructor who seemed to believe quite passionately 
that a cane is an unnecessary tool if one relies on ones ears. His 
philosophy was that the cane provides a mere ten percent of the feedback you 
get from your environment. I need hardly point out that te one time he made 
me try to cross a street without it (I'm just thankful it wasn't a busy 
one), I nearly had a heart attack. Hmmm, think I feel a new game idea coming 
on. You, as the blind hero, work your way through a sinister obsttacle 
course to retrieve your cane from your addle-brained instructor, then beat 
some sense into him with it.

They're coming to take me away, ha-haaa!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 25, 2011 5:00 PM
Subject: Re: [Audyssey] I'm appalled!



Hi,I usua
Lly end up using one that is at forehead height. I don't know how they
expect you to walk with a caine at your breastbone either, and you hear of
mobility instrictures who religiously preach the exact heigh, material, 
and

tip for a caine.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Friday, November 25, 2011 11:49 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] I'm appalled!

The issue is that they?? think that they?? now we?? know what's best for 
us.


Other instances abound.  It used to be that mobility instructors insisted 
on


giving a cane that comes up to the user's breastbone.  I stride when I 
walk,


and those short sticks don't give me enough warning of a curb.  The
instructors told me that I walk too fast.  My response?  The cane is to
match my walking pace, not set it.  To walk at my? pace, I need a 60-inch
cane, and I am 71 inches tall.  They! do not know what's best for me.  I, 
on


the other hand, do.  This is just one reason that I am, and have been, a 
dog


guide user since 1977, and only use a cane when! I! must!  But the same
principle applies.  In a lot of cases, it's the customer or client, not 
the

agency, who knows what they want and why, and it's about time the agencies
start listening.

---
Security is not the absence of danger.  It is the presence of the Lord.

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 11:26 AM
Subject: Re: [Audyssey] I'm appalled!



That's why, to get a little bit off topic here (and for that I apologize
in advance), I don't like a lot of the voc rehab agencies in the US. They
teach their clients to use JAWS, which in itself is all well and good.
Where the problem lies is that they don't necessarily let said clients
know that there are in fact other options available even if they do know
about them. I got the vocal equivalent of a raised eyebrow from my rehab
counselor when I told her I'd switched over to Window-Eyes and have been
quite happy with it now for about four years. And I've gotten quite a bit
more than a vocal raised eyebrow from others, both in voc rehab and not,
as though I'd committed some inexcusable transgression. So I've
experienced some of what Dark has.
They're coming to take me away, ha-haaa!
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 10:03 AM
Subject: Re: [Audyssey] I'm appalled!



This is where getting the word out about what's available come in.  On
the other hand, if an organization has a closed mind, and they ignore
anything that does not fit their? concepts of what blind people can and
cannot do, there's a problem, and it's not up to the game developers to
solve.  It's up to professionals and customers, and here's what I think
is the key, who know what they're talking about through hands-on
experience, to work on opening the closed minds.  For an organization to
deny, through ignorance, the existence of developer's products that do
not fit into their mold of blind people is reprehensibly inexcusable.

---
Security is not the absence of danger.  It is the presence of the 
Lord.


- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 10:08 AM
Subject: Re: [Audyssey] I'm appalled!



Hi Jeremy.

To answer your question, Azabat's aime of providing games for computer
novices is not made expressly clear on the site, though it does appearr
in their faq and other documentation, see http://www.azabat.co.uk/ to
see for yourself.

This issue however is compounded by the fact that according to the 
Rnib,


azabat are the only! company producing audio comptuer games, indeed 
what



brought Azabat back to my mind was that the lady doing guide dog
training at the same time I am,  who worked as a professional
programmer and database designer before losing her 

Re: [Audyssey] Swamp version 1.3b patch

2011-11-25 Thread john
Multi player is much easier than single player in my opinion. 
Just be careful around large numbers of zombies and your good.


- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 25 Nov 2011 21:40:22 -0500
Subject: Re: [Audyssey] Swamp version 1.3b patch

Hi Jeremy,
I noticed that the Vulcan gun fire.wav doesn't play and wile 
walking you

sound like you're carrying 1000 pounds.
It doesn't play because it is a stereo file while all the other 
guns are in

mono.
After I converted the fire.wav to mono the gun fire.wav sounded 
and you

walked a lot faster.

With this patch the single player game is much more enjoyable.
I haven't tried multy player because I kept getting killed in the 
shack.

thanks,
Phil


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Re: [Audyssey] Perilous Hearts hero playthrough.

2011-11-25 Thread joseph weakland
hello jessica my guess is stuff like bloopers, cheat codes and other stuff 
right?:)

if you or anyone from list wants to add me to skype or missenger use info
email:
josephweakl...@att.net
skype:
joeweakland1027
msn:
josephweakl...@gmail.com
yahoo messenger:
joseph_weakl...@yahoo.com
google phone number:
6304470709
aim:
joeweakland1027
- Original Message - 
From: MissWings misswi...@lorettotel.net
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, November 25, 2011 7:48 PM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.


This may be a question I'll be laughed at for asking, but what are Easter 
eggs in the context of games?  I've heard the term before, but my memory 
isn't cooperating in telling me what they are!


Jessica

At 06:09 PM 11/25/2011, you wrote:
Oh yes, adding cheat protection is a relatively trivial task. You just 
associate a hash or crc with each value you want to protect, and then you 
can immediately detect if a given variable has been tampered with and take 
appropriate action. Crash the game, play a message, create 10 lions right 
in your location, etc etc. There are already some easter eggs in the game, 
though of course I took them out for the demo. Smirk.


Kind regards,

Philip Bennefall
- Original Message - From: Yohandy yohand...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 26, 2011 12:51 AM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.


I've already done so, however I didn't keep the recording due to the fact 
it
took a year for a bore to get killed for that particular playthrough, and 
it
would've been quite boring to listen to haha. I hope the final game has 
cool
trophies and unlockables. I wanna do insane difficult things no one in 
their

right mind would try. Also Philip, I just thought of something. Have you
encrypted the game's data once it's loaded into memory? Reason I ask is,
some people in the community have been using cheating programs to edit 
game

values in realtime. there's a Q9 cheat file floating around as a matter of
fact. This is very bad if you're considering adding scoreboards, trophies
etc, as people will just lock in the values and get just about anything
without earning it.






- Original Message - From: Philip Bennefall 
phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 5:38 PM
Subject: Re: [Audyssey] Perilous Hearts hero playthrough.



Impressive! Getting through level 1 without murdering a single one of
God's creatures. Smirk. Now can you do it without getting hurt to boot?

Kind regards,

Philip Bennefall
- Original Message - From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 25, 2011 11:27 PM
Subject: [Audyssey] Perilous Hearts hero playthrough.


This is only level 1. You'll find out why once you take a listen.
Philip
you did an amazing job on this game, and I can't wait to check it out 
once

it's out! C'mon man, give us at least levels 1 through 10 for the concept
demo will ya? hahahaha
http://www.sendspace.com/file/pbdiaj


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You can make changes or update your 

Re: [Audyssey] Swamp version 1.3b patch

2011-11-25 Thread Che

  Hi phil,
  hmm, that is odd man, i used the vulcan in single player mode with no 
 issues on this end.
  i set up shop in the central swamp in single player mode and went to 
town mowing down zombies with the vulcan.
  i think maybe the slowed down movement is on purpose, so you don't 
just cruise around with a devestating weapon full of ammo, but i'm not sure.
  for those of you new to the game, you hav to hit the t key to set 
upthe the vulcan before you can fire it.

  later
che


On 11/25/2011 8:40 PM, Phil Vlasak wrote:

Hi Jeremy,
I noticed that the Vulcan gun fire.wav doesn't play and wile walking you
sound like you're carrying 1000 pounds.
It doesn't play because it is a stereo file while all the other guns are
in mono.
After I converted the fire.wav to mono the gun fire.wav sounded and you
walked a lot faster.

With this patch the single player game is much more enjoyable.
I haven't tried multy player because I kept getting killed in the shack.
thanks,
Phil

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[Audyssey] another kitchensinc games question

2011-11-25 Thread Laurel
Ok Gentlemen,
As I said in my last message, I got it to work propperly! Yay!
/smiles/ I just have one more set of questions for you.
I go to all programs, kitchensinc, and hit enter and I see my list of
games under kitchensinc games. I see life there. So then I go to the
website and I download a game. I hit run, and it works. Then the
computer asks me if I want to unzip into the c:\program
files\kitchensinc folder. I say yes because I'm not sure where else to
put the files. It unzips it and says it works. So I close my window
out, go back to all programs, kitchensinc, kitchensinc games and hit
enter. I pull up my list of games and I only still see life. Where
are my games? I believe I'm running the 64 bit one not the 32. Thanks
guys. /smiles/
Laurel and Stockard

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