Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
A lot of archiving programs support extraction of chm files similar to zips or cabs. Try opening it up in your favorite unzipping program. On 3/24/10, dark d...@xgam.org wrote: Ah, I didn't know about the F6 thing. Short answer though, yes indeed. Html help doesn't have a standardized application curser. This means, though it's readable on continuous read, doing things like reading character by character, searching for single key word or phrase (handy if for instance I want to look at how many brackits or braces I want to use around things), or indeed copy and paste. So yes, a standard html document help would be nice if you don't mind. All the best, Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:02 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Dark, Currently the documentation is only available in the Microsoft help format, as I figured that it was quite easy to use. Pressing F6 on a topic will give you a regular HTML layout, just like you'd get with Internet Explorer so you can copy and paste text etc like on a normal web page. Do you think I should provide the documentation as separate html documents as well? Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 1:54 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Hi Philip. Do you have an html, or at least txt version of the documentation kicking around anywhere? The mp3 tutorial is great, but I'd like to read individual bits and I've never particularly been a fan of the bog standard windows help system, particularly for quick reference (ie, using find functions)paste code or read example code character by character. just a personal preference of course. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 9:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Philip I think Dark is using Hal or Supernova which works differently than JAWS for Windows. On 3/24/10, Philip Bennefall phi...@blastbay.com wrote: Hi Dark, I don't quite understand what you mean there. When pressing F6 to pull up the document view after selecting the topic you want, you can use your four arrow keys to navigate the content just like you would any other document. It will display and function just like a normal web page in that you can read it line by line as well as copy and paste etc, and then pressing F6 again will get you back to the contents list. I could provide the documentation as separate html files, but one large file would get too difficult to manage as you have a carefully categorized reference guide etc. Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 2:10 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Yep, but that uses the annoying windows help system, which isn't great for finding stuff in or displaying. As far as personal preference goes, i'd much rather have something as a streight html document, or even a text file, especially if I'm going to need to look at a lot of things very caefully, and possibly cut and paste. Afterall, html help doesn't have an actual moving curser which makes navigating it and performing functions less easy than with normal document types. Beware the Grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 12:59 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! It's in the BGT program group on the start menu. It's Help. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 6:54 AM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Hi Philip. Do you have an html, or at least txt version of the documentation kicking around anywhere? The mp3 tutorial is great, but I'd like to read individual bits and I've never particularly been a fan of the bog standard windows help system, particularly for quick reference (ie, using find functions)paste code or read example code character by character. just a personal preference of course. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 9:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send
Re: [Audyssey] free games
What are you talking about? On 3/24/10, Josh jkenn...@gmail.com wrote: Hi I figure they're less likely to come after me if all my games are free. If I sold the games then they'd be really really mad and stuff but if the games are free whaat'll they do, sue me for distributing free games? I guess I'll just have to be careful. Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] free games
Forgive me. This message didn't show up in the thread about copyrighted material in free games for some reason. Anyway I think it's kind of corny to use material from other series unless you can do it justice. I'm not a big fan of licensed games anyway. I'd rather have a new story. Then again it doesn't take much story for me to become interested in a game as I'm not into RPGs and most story-driven types of games. On 3/24/10, James Dietz james.j.di...@gmail.com wrote: What are you talking about? On 3/24/10, Josh jkenn...@gmail.com wrote: Hi I figure they're less likely to come after me if all my games are free. If I sold the games then they'd be really really mad and stuff but if the games are free whaat'll they do, sue me for distributing free games? I guess I'll just have to be careful. Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt engine
No!! The multiplatform question has been brought up a couple of times. A Playstation SDK license is obnoxiously expensive. All of the blastbay stuff (streamway etc) exclusively makes use of Windows-specific code. On 3/24/10, Josh jkenn...@gmail.com wrote: Hi are there bgt compilers that will compile a game for x-box, joystick functions, compiler for mac, perhaps or playstation compilers? so my free games could run on several platfoorms? Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] blindgamers forum
There has been a lot of list traffic lately, much of which consists of short messages followed by more short messages answering the simple questions asked in the original short messages (read the documentation, stop asking inane questions and look something up for yourself for once, etc). How about a forum? Here are some key benefits: - We'd all have less clutter in our inboxes. - Message length, quotation and other list requirements would no longer be an issue - Accounts can be locked, possibly liimiting spoofing and other internet garbage - Some forums have mailing-list interfaces allowing those who wish to follow (and possibly respond to) traffic to do so through email. Let's do it! To put it bluntly I'm sick of mailing lists. Let's take the blindgamers discussion group into the 21st freakin' century. Thoughts? Feel free to be less biased and/or inflamatory than I am. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindgamers forum
A google group would be a good idea. It provides a forum-like interface to a group. I think it'dl et you post to a list even ifyou aren't subscribed. There is already a forum discussing similar topics on audiogames.net. I'd like an official gamers forum to replace the gamers list because not everyone who is on the list is signed up for the audiogames.net forum, nor would they necessarily sign up to a forum created by you or I. Of course this would mean that everyone would have to learn to interact on a forum instead of a mailing list. Now I know it might be scary at first, but it's really easy when you used to it, and you'll eventually find it quite fun! Try it. It won't bite. On 3/24/10, Muhammed Deniz muhamme...@googlemail.com wrote: James, I don't mean to be rude or anything, but if you want, go and create your own forom. If you also want, I could also create a group on google. I think I know some of the options when you subscribe. Just let me create a group, and lets close this matter. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: James Dietz james.j.di...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 3:25 PM Subject: [Audyssey] blindgamers forum There has been a lot of list traffic lately, much of which consists of short messages followed by more short messages answering the simple questions asked in the original short messages (read the documentation, stop asking inane questions and look something up for yourself for once, etc). How about a forum? Here are some key benefits: - We'd all have less clutter in our inboxes. - Message length, quotation and other list requirements would no longer be an issue - Accounts can be locked, possibly liimiting spoofing and other internet garbage - Some forums have mailing-list interfaces allowing those who wish to follow (and possibly respond to) traffic to do so through email. Let's do it! To put it bluntly I'm sick of mailing lists. Let's take the blindgamers discussion group into the 21st freakin' century. Thoughts? Feel free to be less biased and/or inflamatory than I am. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] free games
I don't think you can GPL something which uses copyrighted sounds. Best just distributed it license-free with the sounds. Licenses are confining anyway. If you can get creative with sound effects; edit and combine them in interesting ways to give your game a unique atmosphere. It'll sound odd with sounds coming from all sorts of games. That or worse: it'll sound just like another game. On 3/24/10, Josh jkenn...@gmail.com wrote: Hi thomas, there's a program called ragon unpacker that will let you rip sounds from many types of games. I plan on using that to get some or many sounds, and then make my games free using the gnu general public license and give em out! I'm gunnahave to re-read some of the looping stuff, but I find that setting my screen reader to read all punctuation and examining code a bit at a time I'm slowly getting the hang of this. as in its starting to really make sense. Philip did a great job and when it comesout he's getting my money for the lite version! I hope it costs $60 or so. hopefully it'll be under $100. Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News 3/18/2010
I'm glad you're making progress. THough I voted for mac compatibility I'm glad to sacrifice it for a fun and enjoyablefinished product. Keep it up. James On 3/23/10, Thomas Ward thomasward1...@gmail.com wrote: Hi Bryan, Actually, I'd say cross-platform development of games is more a matter of finding comprable cross-platform game programming APIs rather than how hard or easy it is. Oh, if I want to use SDL for cross-platform development then it is easy enough to create Mac, Linux, and Windows games, but you lose a good deal of features available in a pro game API like DirectX in the process. Something like SDL is for all intents and purposes a case of choosing the lowest common denominator verses platform specific tools and APIs that can give your game product truly outstanding performance and special features. Mac and Linux game APIs are a good generation behind what's available for the Windows platform that is a huge disadvantage for those platforms. There are commercial APIs such as FMOD Ex that closes the gap between Windows and Mac rather nicely, but then again it is a commercial third-party product. As I am all to aware there are licenses involved with something like FMOD that aren't really well suited for a small game studio like USA Games. It is expensive enough to license FMOD for one platform, but if you license it for multiple platforms the price goes up dramatically making it not financially feasable. There has to be a large enough Mac or Linux market out there for accessible games to make the use of FMOD and other commercial cross-platform APIs finantially viable alternatives to the free native APIs. So in the end you might have to settle on something decent like OpenAL that is good, but not particularly over the top. However, as the past couple of days has shown XAudio2 is emerging as a rather revolutionary and powerful API for Windows and the XBox. So I think as XAudio2 continues to be developed creating games with XAudio2 may offer me, the game developer, more advanced features and render some truly amazing audio environments. With something like OpenAL it will just offer me somewhat basic and rather generic audio support. In a feature by feature run down XAudio2 probably is the superior and more logical choice for future audio games. So cross-platform games, using cross-platform APIs, will only hold the games back from obtaining their maximum potential. At least that's how I see things currently. Now, I do know Draconis Entertainment is working on porting their games to Mac, but our situations are slightly different. Currently Draconis Entertainment's games such as Aliens in the Outback don't require a lot of high end features. For audio basically all they need to do is have some simple stereo panning and the ability to change the pitch of the starships as they land. Joystick support in Aliens in the Outback was always pretty generic so SDL probably could handle similar joystick support as the existing game now. Basically, what I am saying is Draconis can slide by on Mac's existing APIs because they aren't looking for or particularly need cutting edge audio and input support for a majority of their existing titles. However, I'm trying to create the next generation of audio games with highly professional 3d audio, support special game controllers, and basically pull out all the stops. Mac APIs don't really impress me, and aren't up to handling the kinds of games I want to begin creating in the next couple of years. For that reason cross-platform development isn't necessarily feasable in all cases. Cheers! On 3/20/10, Bryan Peterson bpeterson2...@cableone.net wrote: At least not right at first. Apparently there's no easy way to do this. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] old games
JAWS for Dos is freeware. Apparently a version of espeak has been ported to DOS. I read about it on a forum but don't have any further details nor have I followed it up with a google search. I played PCS' Shooting Range, Mobius Mountain and Fox and Hound when they came out in 1996 and 1997 (I was 7). Shooting range was especially fun. I was amused when my robotic smartalk synthesizer (think accent PC with less intonation) told me that I had hit the target in the crotch. Mobius was great with all the sound effects. On 3/23/10, Josh jkenn...@gmail.com wrote: Hi In order to play old dos games in the windows98 virtual machine I need a licensed copy of keynote gold multimedia multilingual, keysoft gold and asap screen reader for dos. Windows98 is unsupported. you can get install disks on ebay for really really cheap. also for dos there was a pack of 11 games called vipGames and it had word scramble and stuff in it. oh and the baseball game had weather stuff like it said it's sunny and a good day for baseball or something like that. Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the voice for troopanum2 - Re: Mota and tts
Troop 1 had his wife. Troop 2 had some woman credited in the readme. I haven't played troop 2 since I lost my activation (more like the machine it belonged to). THat'd be a fun trip down memory lane. On Mar 19, 2010, at 8:09 PM, Hayden Presley wrote: Hi Thomas, When you mean the yoongwoman sounds pretty hot, are you talking about Troopnam or Troopaam 2? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers- boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Friday, March 19, 2010 10:19 AM To: Gamers Discussion list Subject: [Audyssey] the voice for troopanum2 - Re: Mota and tts I believe that you are right. It was his wife. --- In God we trust. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 19, 2010 6:08 AM Subject: Re: [Audyssey] Mota and tts Hi, Didn't Justin use his wife's voice for Troopenum? I'm not sure about that, but whoever did the voice work did a darn good job of it. The young woman who did the voice overs for Troopenum sounds pretty hot, and she sounded very professional to boot. Definitely can't complain about that voice for the game. However, finding good professional voice talent is hard to find as you pointed out. The need time to record the voice overs, have to have the right voice for the job, and not expect much in return as payment. That's a pretty unlikely set of job descriptions, and is hard to come by. You pretty much have to have the money or know someone willing to do that sort of thing for free. On 3/19/10, Bryan Peterson bpeterson2...@cableone.net wrote: Oh I don't disagree with you. It's just that it's one thing for a guy with only himself and/or a furry little child to support to be able to afford to use professional voice talent in his projects and quie another for someone with a wife and kids to support. True Justin Daubenmire of BSC Games generally uses human speech but he usually uses his own voice or that of a close friend as I understand it. I don't know how often, if ever, that he's actually able to pay those who lend their voices to his titles. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Entombed
Check that you've installed all the system requirements. On 3/3/10, Tristan B theblinddj...@gmail.com wrote: Hi, I launch Entombed and for some reason it instantaniously comes up with Entombed.exe has encountered an error and needs to close. What's going on. Thanks. -- Tristan B TrekGames.net Administrator and Maintainer Contact information: Skype: Tristanbussiere MSN: tris...@acegamesonline.net follow me on twitter http://twitter.com/blindtrek/ E-mail: theblinddj...@gmail.com or email TrekGames.net support trekga...@gmail.com AOL Instant Messenger: Theblinddj360 Klango ID: Tristan Connect to cosmos and join the fun. Point your MUD client to the following address and port: Address: TrekGames.net Port: 1234 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] has anyone tried the following USB device?
RCA inputs mean you can hook the two audio cables from your console right up to this device. Just set your recording software to the device as input. On 3/3/10, Yohandy yohand...@gmail.com wrote: this question is mainly directed to those who own laptops, and can't use line-in. I've been trying to record some audio samples of mainstream games, but since I don't have line-in on this laptop I haven't been able to. I've been looking for a USB device, and I've found this one. Has anyone tried, or know if the following USB item will work for such purpose? according to the description, it works for recording from cassette decks, but not sure what else you could do with it. if anyone has more info, I'd sure appreciate it. Here's the link to the product in question. thanks for any help! http://www.thinkgeek.com/electronics/digital-conversion/c8b7/?cpg=tw --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] has anyone tried the following USB device?
Almost forgot: be *SURE* to switch the input switch from phono to line-in when you're recording sources which aren't record players or you might fry it. On 3/4/10, James Dietz james.j.di...@gmail.com wrote: RCA inputs mean you can hook the two audio cables from your console right up to this device. Just set your recording software to the device as input. On 3/3/10, Yohandy yohand...@gmail.com wrote: this question is mainly directed to those who own laptops, and can't use line-in. I've been trying to record some audio samples of mainstream games, but since I don't have line-in on this laptop I haven't been able to. I've been looking for a USB device, and I've found this one. Has anyone tried, or know if the following USB item will work for such purpose? according to the description, it works for recording from cassette decks, but not sure what else you could do with it. if anyone has more info, I'd sure appreciate it. Here's the link to the product in question. thanks for any help! http://www.thinkgeek.com/electronics/digital-conversion/c8b7/?cpg=tw --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Problem with L-Works Game
Headers show that these are still coming from trekgames.net On 3/3/10, Bryan Peterson bpeterson2...@cableone.net wrote: I think what happened with RS games has happened with L-Works. Someone could have hacked the site. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: shaun everiss shau...@xtra.co.nz To: gamers@audyssey.org Sent: Tuesday, March 02, 2010 9:11 PM Subject: [Audyssey] Problem with L-Works Game I tried to find Liam's Hairy Butthole on l-works.net. I can't find it someone help me. I want to lick Liam's butthole virtually. it will be fun to listen to liam come all over the place. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tecnoshock
Technoshock is best enjoyed without music in my humble opinion. I'm sure you can find some on the given site. You know what you like. On 2/28/10, Josh jkenn...@gmail.com wrote: Hi does anyone have any good background music for technoshock? maybe from www.magnatunes.com ? Josh Kennedy jkenn...@gmail.com my blog is at http://jkenn337.klangoblog.net (updated frequently). Tired of Microsoft Windows and paying thousands for screen-readers? try out NVDA, get a mac--, nvda--for Windows, or try out and switch to grml, Ubuntu, Vinux, or knoppix-adriane Linux desktops. Knoppix ubuntu and vinux-cli-max are the most accessible for beginners. also try vinux-gui and encourage those at www.cherrypal.com to use windows-xp and nvda knoppix-adriane Vinux-cli-max or grml so all blind people can have an accessible computer. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] blind monks society: an accessible Half-life 2 Mod
Hey. A friend told me about this mod for half-life 2. You play as a blind monk retreiving wind chimes for the Blind Monks society. There's a youtube video; I think the link is on this page: www.moddb.com/mods/blind-monks-society I don't know if players can try the mod with a trial of half-life 2 but it definitely works with the full version as I played it on my friends' copy. It's pretty neat. I have yet to beat it. James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blind monks society: an accessible Half-life 2 Mod
Apparently. I wasn't playing for very long myself. It's a neat game though. It was reviewed in a mainstream gaming magazine. It could be great exposure. On Feb 22, 2010, at 4:20 PM, william lomas wrote: oh it only takes half an hour to play? On 22 Feb 2010, at 20:33, shaun everiss wrote: well I am getting the installer. I had to find the download link in jaws then use the list viewer on hal to get the file and find a link that worked. this site is really crappy visual wise. I have managed to get a link to the installer though. lets see if it runs it said it was a full version not sure if this one is standalone. At 08:16 a.m. 23/02/2010, you wrote: Hey. A friend told me about this mod for half-life 2. You play as a blind monk retreiving wind chimes for the Blind Monks society. There's a youtube video; I think the link is on this page: www.moddb.com/mods/blind-monks-society I don't know if players can try the mod with a trial of half-life 2 but it definitely works with the full version as I played it on my friends' copy. It's pretty neat. I have yet to beat it. James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blind monks society: an accessible Half-life 2 Mod
You can use the arrow keys to navigate the menus. Perhaps you can run it by memorizing how many arrow-downs it takes and such, similar to the way lots (including myself) play mainstream console games. On Feb 22, 2010, at 4:51 PM, Oriol Gómez wrote: Well if anyone finds out how to integrate this mob into the full half lfie withotu visual help... let me know, thanks On 2/22/10, william lomas lomaswill...@googlemail.com wrote: if i can get the trial of halflife 2 i will play it since why buy the full half life if we can't play this game without the mod On 22 Feb 2010, at 21:53, James Dietz wrote: Apparently. I wasn't playing for very long myself. It's a neat game though. It was reviewed in a mainstream gaming magazine. It could be great exposure. On Feb 22, 2010, at 4:20 PM, william lomas wrote: oh it only takes half an hour to play? On 22 Feb 2010, at 20:33, shaun everiss wrote: well I am getting the installer. I had to find the download link in jaws then use the list viewer on hal to get the file and find a link that worked. this site is really crappy visual wise. I have managed to get a link to the installer though. lets see if it runs it said it was a full version not sure if this one is standalone. At 08:16 a.m. 23/02/2010, you wrote: Hey. A friend told me about this mod for half-life 2. You play as a blind monk retreiving wind chimes for the Blind Monks society. There's a youtube video; I think the link is on this page: www.moddb.com/mods/blind-monks-society I don't know if players can try the mod with a trial of half- life 2 but it definitely works with the full version as I played it on my friends' copy. It's pretty neat. I have yet to beat it. James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam
Re: [Audyssey] I think Bavisoft went belly up.
This has been said in the past. Some way or other he/they would resurface, giving us all a little bit of hope only to disappear again. I'm not being taken in anymore (even if he does respond). On Feb 17, 2010, at 6:01 PM, The Kolesar Brothers wrote: Hi to all, from Ron and Boz. My brother Matt and I enjoyed Grizzley Gulch. We helped beta tested the Chillingham game. There for a while we even had the private address. It was just one man in a small business. I think he just had it and couldn't go on anymore. So I hope that helps. We too haven't heard from the man in a long long time. So once again. I hope this helps. Ron and his four pawed h to e game cheater Boz. Have a good day, From the Kolesar brothers and our puppies kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] usagamesinteractive.com
All you need to send an email are headers stating who the email is from, the subject and a couple of other things. Those are the bare minimum. I don't think there's any technical requirement stating that an email even needs to come from a valid address. Email wasn't built to be secure. Of course all sorts of headers have been added since the internet exploded in popularity. On 2/17/10, shaun everiss shau...@xtra.co.nz wrote: well I just wandered if this is how this attacker is doing this. you would still need to log in using an account though. still trying to piece this. This guy then is not directly hacking, but then the only way is that he is redirecting something somehow, but thats probably only part of it. I'd still like a header and footer or several of these no message obviously already know about this. in fact sent that to the guy I am doing this with. investigation with. hmmph. At 05:27 p.m. 17/02/2010, you wrote: Hmmm...we are getting devious aren't we Shaun? Grin Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, February 16, 2010 9:57 PM To: Gamers Discussion list Subject: Re: [Audyssey] usagamesinteractive.com aah. I wander if you could impersonate someone on a list that way. At 04:36 p.m. 17/02/2010, you wrote: Hi, It is a free web based proxy service. Basically you use that web site if you want to mask your computer's identity on the internet. In any case Hayri shouldn't have to go through a proxy service to access my web site. Something is definitely wrong on his end if he has to do that. On 2/16/10, Hayden Presley hdpres...@hotmail.com wrote: Um? What is that? I can just use the standard adres bar/open dialog. Best regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming
A PROFESSIONAL PROGRAM WOULD NOT HAVE TO LOOK UP HOW TO CREATE A GAME WITH A SHIP MOVING LEFT TO RIGHT. SHE HAS ALREADY HAD EXPERIENCE SOLVING PROBLEMS. WHEN YOU LEARN HOW TO PROGRAM YOU ALSO LEARN HOW TO SOLVE A PROBLEM OR CREATE SOMETHING. THERE IS NOT ONE WAY TO WRITE ANY PROGRAM. On Feb 14, 2010, at 6:27 AM, Claudio Zeni wrote: Dear members I haad the following idea today: To learn a programming language, you have houndreds of tutorials an books on the net. But there are some things you just can't easily learn from the net. For example: How to make an audiogame with a ship that goes from left to right. I am sure that a professional programmer has to look before he can program it. That's just because you don't learn it in the standard programming books. So my question to audiogame developrs: Would it be possible for you to create some programming tutorials, with a bit basic and also with audio related things? Every developer can write the tutorial in his preffered language. Jim in VB, Thomas or Philip in C++ etc... What do you think? Best regards Clauido --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] programming language (powerbasic classic for $49)
Python is awesome. Check out SFML (sfml-dev.org). You won't be able how to learn to make games from that site, but python + sfml are the two reasons why my project is moving forward at all. THey don't have a mac build on the site, but I think one can be built from source. The one thing about Python (python.org) is that it uses indentation for most code. NVDA announces tabs whe you turn punctuation on, and I'm sure there's something in JAWS to announce formatting changes. JAWS is probably more flexible in that regard (announcing multiple spaces for instance). I don't know about other windows screenreaders. James On Feb 9, 2010, at 7:53 PM, Orin wrote: I really wish they had a language like Basic that I can make games that could be cross platform so I could make them for both Windows and Mac. Now that'd rule. On Feb 9, 2010, at 10:58 AM, Travis Siegel wrote: Since powerbasic has a new version, (9.0) , the old version 8.0 is on sale now. Initially $169, you can buy the classic version for just $49 now. You can read all about it at http://www.powerbasic.com Anyone who wants a modern fully operational powerful language, but the simplicity of basic really should check this one out. You'll see why after you read it's description. I've been a user of their products for many many years, and have had nothing but excellent results. (unfortunately) I don't work for them, so this is not a promotion, simply an attempt to inform. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Judgement Day: The Weapon Search Bonus Game
Each alarm represents a weapon. YOu want to center the weapon in your stereo field by walking towards it. The pitch of the weapon's beep will lower when it's behind you. Up/down move forward and back, left/ right walk left and right. On Jan 11, 2010, at 2:37 PM, Renéwrote: Hi, how does work this bonus game? If I go through the area and find a lot of these alarm sound things and when the game is finished, every time I always have got zero points. -- Kind Regards, René --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games for the IPhone/ipod touch
Try 'Ping Pong.' It's moderate fun. You flail the ipod like a paddle when the ball comes towards you. Unlike Pong or Showdown you don't move the paddle back and forth. It along with other accessible apps are listed on the Accessible Apps page at maccessibility.net. On 12/30/09, christopher.h...@blueyonder.co.uk christopher.h...@blueyonder.co.uk wrote: Hi aden i have also been baught am ipod touch for christmas amd whilst trying to get my way around it i went in to the apple store there is a link there that takes you to a page where you can download games. Unfortunately i dont know if the games are access. Hope this helps. Regards christopher huby -original message- Subject: [Audyssey] Games for the IPhone/ipod touch From: Aiden Gardiner aiden.gardiner@googlemail.com Date: 30/12/2009 5:44 pm Hi All, Are there any games that are usable on the Ipod Touch or the IPhone? I just got an ipod touch for christmas, so i'm looking for games and so on to use on it. Aiden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Missile Command was Triple J Shooter
Brian I ran across a pac-man record. It sounds like the same one; the voice acting is tacky kid poor with cute track names like take the fruit and scoot. It's hard to find a physical copy now but youtube has a couple of tracks. I had the Microsoft Arcade version of Missile Command about 10 years ago (I go it on a floppy from a friend along with the PC version of Mortal Kombat 1). You used A S and D to choose which missile bass you shot from and the mouse to aim. Thanks for clearing up how it actually worked as I really didn't have any idea. On 12/30/09, Bryan Peterson bpeterson2...@cableone.net wrote: You can't. THey're talking about remaking an old Atari 2600 game in audio only form. THe oly way you could download the original game is illegally, but I won't go into that since A. it's against list guidelines and B. I don't do that anyway. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Spencer Miranda spencer...@terra.com.br To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 28, 2009 2:31 PM Subject: Re: [Audyssey] Missile Command was Triple J Shooter Hi David. Wher can I make the download of missile command? Is this game free? Thank's. - Original Message - From: David Chittenden dchitten...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 28, 2009 6:49 PM Subject: Re: [Audyssey] Missile Command was Triple J Shooter Hello Jim, For the incoming missile, how about a windy mild whistling sound which is descending in pitch. This sound would be placed somewhere in the stereo field. If it is at an angle, it would move across the stereo field as it descends. For the targeting pointer, use a solid quiet beeping which pans across the stereo field and rises or lowers in pitch depending on where you move it. The missiles would be an explosion sound which is at the pitch of where the targeter was when it was fired, and covers the pitch and pan range of the explosion. Any missiles which enter the explosion radius would then vanish. If it could track my touch pad or mouse input, it would really be like the original game. To fire the missiles from the three bases, give each base a key. Just have all three keys next to each other. The targeter could also be moved using the four arrow keys. That sounds like a cool and challenging game. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com Jim Kitchen wrote: Hi Richard, Thanks for the description of Missile Command. That is pretty much like how I remember playing it back when I had sight. Now just for finding sounds that won't be too annoying for the incoming missiles and your targeting pointer. BFN Jim Consciousness: that annoying time between naps. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to
Re: [Audyssey] shades of doom, anyone?
THere is plenty to help you get used to the game environment. The wind and path ambience is wonderful. The best example of navigational aid in an audio game. If you want step-by-step instructions turn on the audio navigator in options (press F1). I just got my key again; I'm rediscovering what a wonderful game this is. Technoshock definitely has the better level designs, but SOD's enemies are far more threatening and fun to face. Sounds are better than TS though they're not that great. Man if SOD had the sound track of a mainstream fps I think it'd be unbeatable. On 12/29/09, Bryan Peterson bpeterson2...@cableone.net wrote: I agree. More sounds would have just meant more to learn. Some people complain about that quite enough as it is. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Raul A. Gallegos r...@asmodean.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 29, 2009 7:38 PM Subject: Re: [Audyssey] shades of doom, anyone? Hi. I thought the game had more than enough sounds. I made a recording of this game where I walk through the different levels and I include explanations as well. I believe that Liam Erven is still hosting those for me at www.liamerven.com/games Many thanks. On 12/27/2009 1:57 PM, Mauricio Almeida wrote: hi list for those who plaied shades of doom, didn't you think the game should have some more sounds for player guidance? i found myself lost several times going back and forth in there.. hints? thanks, mauricio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] l-works?
As far as I know Liam is still taking orders. He has a job now which slows development of new games down considerably. On 12/28/09, mauricio almeida mauricio...@uol.com.br wrote: hi all. i was looking at the l works website and it seems like everything ahs been abandonned? no places to order, updates last on 2007?.. is everything free now, or what? mauricio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
There is a lot involved in programming a computer program, especially a game. Game engines make it easier to program games, giving you pre-made objects which handle things like physics and level creation as well as lower-level details like speech and menus. On 12/26/09, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, This might be the wrong thread, but I have a question about the Genesis Engine. What, exactly, is its purpose? I did at first think it was a new computer language, but when you mentioned porting it from C #.net to C ++... What does it do that the basic languages don't? Don't mean to pry, but I am curious. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 26, 2009 2:18 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Dark, I beg to differ with you about Shades of Doom, Sarah, etc being 3d. Technically they are not 3d. Although they are FPS games they have 3d audio systems, but the movement still is restricted to an x/y axis. None of the games have an x, y, and z axis of movement making them only 2d in nature. If you want to count how many true 3d games we have the answer is 0. We don't have any, because true 3d movement and game worlds have never been done yet by any developer for the VI gaming community. That is one reason I am so excited to actually do it once the Genesis engine is created. No one besides me has been willing to step forward and take this next step in audio game development. dark wrote: I'm afraid this confuses me a litle. Thus far, the only serious side scroller we've got with full 2D vertical movement is Mota. Q9 Tarzan jr and superliam are fun games, but they aren't precisely on a level with side scrollers even of the late 1980's such as mega man or mario brothers. 3D games we have shades of doom, audio quake, terraformers, sarah, gma Tank commander and monkey business, pluss, depending upon your deffinition treasurehunt and night of parasite (though i'd personally class those as top down rather than 3D owing to the movement system and lack of character perspective).. while i certainly agree adding another to the list would not be a bad thing, - basic arithmetic shows that we certainly don't! have more side scrollers than 3D games. beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
Tom, I look forward to see how you're going to approach a fully 3d game. I'm not sure it can be as viseral as it is for the sighted because 3d sound technology isn't really at a level where it's easy to distinguish whether something is above or below you (unless you have one of those fancy 8.1 setups which I don't nor do I really have interest in getting one; too involved). On 12/26/09, dark d...@xgam.org wrote: True about lw, I'm not sure about puppy 1 I'm afraid though, sinse you obviously can't go forward or backwards. Beware the grue! Dark. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Thomas Ward Gamers@audyssey.org Sent: Sunday, December 27, 2009 2:15 AM Subject: Re: [Audyssey] The future of Blastbay Studios Hi Thomas, Not A FPS game, but isn't Lone Wolf truly 3d with 360 degrees and the depth of the ocean. Again not a FPS but all of the airplanes and bullets in Puppy 1 have constantly changing X, Y and Z coordinates. I drove a car until I was 21 and could still see until I was about 31. I do not do well with Shades of Doom. So I do not believe that it is because you had sight at one time. Just different people have different abilities. BFN Jim check my web site for my new personal information page j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The future of Blastbay Studios
I'm with dark; we need more actual 2-dimentional side-scrollers. I wouldn't object to a 3d game of the type you suggest though I do find walking around a ritch environment a little wrird without the ability to turn my virtual head. On 12/25/09, Hayden Presley hdpres...@hotmail.com wrote: Hi Sharon, Regarding your question regarding Sidd Scrollers, no, crazy tennis is not at all a good example-that's actually nmre of a space invaders type feel. A side Scroller is literally a character moving from left to right across the screen, thinking of walking sideways instead of forwards. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Sharon Hooley Sent: Friday, December 25, 2009 7:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios What is a side-scroller, exactly? Is CrazyTennis a good example of this, going left to right to center? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] clause victorious!
I usually try and stay on the right side of the screen, knocking out elves before they can deliver their payloads to the trash disposal. My highest gicts cap[tured was 50 (with 19 broken). Recently I got 45 recorered with 11 broken. On 12/21/09, lelia struv...@yahoo.com wrote: Hey now that is a cool game. My first game I recovered 22 and llost 40 oops he did split his pants lol!!! Lelia - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Monday, December 21, 2009 6:14 AM Subject: [Audyssey] clause victorious! Well, i did it, second game 36 gifts recovered, 16 broken. I'm afraid I did use a rather crazy tactic, once i'd filled the slay enough I went and just stood in front of the desposal, knocking out elves so they couldn't break anymore presents! Nice game indeed! I'm not sure if developement is finished yet or not, but if you were planning to add anything, an extra sample when santa's got a full load of three presents would help, so that you don't need to press the C key, as I did rather find myself sometimes running around trying to pick things up even with a full load. then, you might considder having difficulty modes, not anything drastic, just playing around with the total of presents needed to collect, and the amount of time required to collect them. Whether this is possible or not though, it's a really nice game, though it does rather offend my left wing sentiments to play the evil capitalist oppressive Santa clause! ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the SOD beginnings - Re: Q
I remember reading in one of the later issues (after your excerpt) that he originally developed a DOS prototype. It was broken and slow and weird so he had to make the decision to switch to windows. I don't actually remember playing a DOS prototype though - was that ever released? Anyway I think SOD is the most incredibly revolutionizing accessible game yet. Engrossing atmosphere and slightly random for high replay. On 12/19/09, Thomas Ward thomasward1...@gmail.com wrote: Hi Charles, No, Shades of Doom was a Windows game from the beginning. Lonewolf and Trek 99 were originally Dos games. However, he went back and wrote those games in Visual Basic 6 to run on Windows 95/98 later on. Charles Rivard wrote: As I recall, SOD was comprised of 4 files that you installed in sequence. Also, was it a DOS game?, or was that Lone Wolf's first version. --- In God we trust! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Later PCS DOS Games (was Re: the SOD beginnings - Re: Q)
Hey, Reading back on issues of audyssey I remember PCS had a lot of more complex maze-type games out. David Greenwood did Lone Wolf back in 1998, but PCS had a Pac-Man game, Tank Game, Cops N' Robbers game (I'm not sure if I'm making that one up) and everything. I remember playing Fox N' Hounds when I was 7; that was a very early map-based game with no directional sound or anything. Anyway did anyone ever get into those versions of Pac-Man? Listening to the sounds I can tell things were just panned out beforehand because there was no way to pan sounds in DOS. Did people really get into these? There were a lot of them. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games and atitudes was: was:Screen Readers and Games
Yeah America rocks. U.S.A! Most of the voc rehab people I know deal with people who are significantly older and thus less interesting... ehem... interested in Audio Games. IT people stack money by teaching people the same basic screenreader skills over and over. I'm sure there are some who show their patrons something a little more interesting. On the other hand, my first introduction to modern audiogames was when I found some of Jim Kitchen's games (the old Mach 1 and Pong) as well as Shades of Doom in 2002 on a Lighthouse lab computer. (the Lighthouse is a non-prophet providing services and training to blindies in New York and maybe Chicago) On 12/3/09, Darren Harris darren_g_har...@btinternet.com wrote: Dear father dark, Lol sorry I couldn't resist smile. You're absolutely right though. The attitudes in this country amaze me. Take people in america for example they just get on with it as best they can. Ok you get the organizations that go a little too far like the nfb who think that effectively nobody should have help but there's plenty of people that think that help is only good if you want to help yourself. Which is right. I agree with that. The problem over here is the attitude that if we do it for you then there's no accidents so there's no liability. Unfortunately that's the long and the short of it. Honestly I think this country should become the next state of america. Throw the EU out completely and just convert the whole thing into the way you guys do things state side. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 03 December 2009 17:00 To: Gamers Discussion list Subject: [Audyssey] Games and atitudes was: was:Screen Readers and Games Hi Tom. What you say about lack of experience sounds familiar indeed. To an extent it seems to be a general problem, but one which is 100 times worse for someone with a disability, and I have to say, an atitude which is probably worse in this country than in the states. I've just found generally the wha! he's blind syndrome of your average Britain seems to be far more serious than that of other nations I've either been in, like America and Norway. What I was thinking here though, is about atitudes of blind people themselves. Today, I met two representatives from Guide dogs to start off the application process. When discussing what sort of mobility commitments my dog might have, one of the guide dog trainers freely said your not like most blind people, you go out and do things and want to do more, most have to be told what it's possible for them to do I know myself I have a tendency to pre-judge blind people into the I can't do X because I'm blind, or learn how to do X myself catagory. This comes from too much experience of specialized schools and agencies where that was very much the atitude, and meeting too many blind people who have similar thoughts. On one occasion for instance, one blind person told me not to apply to a certain university because they had a very bad disability service and one blind student had fell in the lake! While there are issues it's necessary to have independence for, mostly if you fall in a lake it's your own fault! Also, if the disability service is good, --- that's a bonus. If (as is the case in Durham), it isn't, then can't you sort things out yourself? It wasn't until I actually started talking to blind people from other parts of the world, --- -and ones who'd had enough gumption to go out and find this list, that I realized i was making a mistake in classifying all blind people this way. I do wonder though if, while certainly not all, a significant majority of blind people do have this I cannot do X attitude which also applies to gaming. I've certainly spoken to people who tried a brief free audio game, couldn't get the hang and so stopped bothering with games in general, or found one game they liked, and never tried to see if there were more games out there or not, simply assuming that was the end of things. Then, as I believe phil has commented in the passed, there is the codling atitude of agencies and organizations. In trying to obtain some braille lables, I phoned durham society for the blind this afternoon and spoke to a chap there. For interests' sake i mentioned audio games. He said the Durham society certainly neither stocked them nor provided information on them (they didn't stock braille lables either as it happened, so this wasn't a huge surprise). The really interesting thing this chap said though, was that the only audio games he'd heard of were Azabat's and he assumed all other games to be similar. While there is probably a place for simple, easy to use no tech skills required simplistic games, if this is the only impression people get of audio games, it's not any wonder
Re: [Audyssey] draconis update?
I'd be very interested to hear about Draconis' progress. They were working on a new registration system over the summer. It was completed (I haven't witnessed it) and since then I've heard nothing. Last twitter says great things are afoot from mid-august. On 11/30/09, Mauricio Almeida mauricio...@uol.com.br wrote: you need to understand that things do not go as we want sometimes. thats probably their case. but indeed, dont promise what you cant fullfill -Mensagem original- De: william lomas lomaswill...@googlemail.com Para: Gamers Discussion list gamers@audyssey.org Data: Segunda, 30 de Novembro de 2009 22:20 Assunto: [Audyssey] draconis update? HI, I noted at the start of the year we received this update, frm draconis: A new year has begun for Draconis Entertainment, and we’ve got tons of exciting projects in the works. We will be releasing several new titles, updating existing titles, and developing our next generation gaming engines. These new engines will allow us to release titles under both Mac OS X and Windows simultaneously, which is something we’ve been working toward for quite some time. These new technologies should also mean that we can get new games to you more quickly. 2009 should prove to be a big year for us, and we look forward to offering you the best in accessible games. so no news on any of the mentioned titles coming out before the end of 2009? Just curious I know release dates are not given but why make bold statements if they can not be met --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Screen Readers and Games
When I began regularly using NVDA I was thrilled to find out that it didn't conflict with games at all. JFW hogs the keyboard, making working with programs slow and uncomfortable at times especially if they're memory-intensive (Sound Forge). There are ways to subdue JFW programatically. Maybe developers should investigate them as I think JFW is the only screenreader which really makes it hard to play games without putting it to sleep or unloading. On 11/30/09, Jacob Kruger jac...@mailzone.co.za wrote: http://www.empowermentzone.com/saysetup.exe Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 30, 2009 10:43 PM Subject: Re: [Audyssey] Screen Readers and Games weird where do you get the say tools from? I have most of the empowermentzone tools thanks to top tech tidbits but hmmm. At 06:32 a.m. 1/12/2009, you wrote: The one thing is I've played around with Jamal Masry's SayTools where you can get a program to talk using their screenreaders voice, or sapi if you want to. Other joke is thought about creating a game using actual jaws scripts, but, for example, to generate a random number, you'd have to make a call to an external DLL or something. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 30, 2009 12:44 AM Subject: Re: [Audyssey] Screen Readers and Games I've never actually tried using Window-Eyes with Lone Wolf. I tend to use Sapi. But I am glad the game offers that option in case I ever decided to mix things up a bit for variety. And if I was to start developing games I would try to include options for as many screen readers as I could right from the outset so as not to seem like I was targetting one specific group of users. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 29, 2009 3:32 PM Subject: Re: [Audyssey] Screen Readers and Games Hi Bryan, Well, don't forget GMA. As of Lonewolf 3.5 the game has Window Eyes API support. That happened because us non-Jaws users nagged David Greenwood until he realized not all of his Lonewolf customers are Jaws users, and we want the same access to the game as Jaws users. If he could use the JFW API for the game he could use the same for Window Eyes too. In the end he finally added Window Eyes and Sapi 5 support in version 3.5. However, that might not have happened if there were not enough non-Jaws users to maret such an upgrade. However, this is clearly a good case of how the developer uses Jaws, developed the game initially for a Jaws user base, and finally was asked to include other screen readers as part of the games speech output. Cases like this sets a president that we can't assume what access technology, if any, is present on the target computer. These days it could be a free and open source solution like NVDA for all we know. Therefore the game itself should provide all that is necessary for providing accessibility to itself independant of any specific screen reader or speech software that may or may not be present. Bryan Peterson wrote: The only company I've seen make allownaces is BSC Games, and that wasn't even a game. It was actually one of their Blindsoftware products, that Day-by-day Professional which offers support for Window-Eyes. But I still don't think they realize how well Window-Eyes meshes with games. I remember I forgot to unload WIndow-Eyes, which as I said I still do out of habbit, and I played a full game of Classic Pipe and didn't even realize Window-Eyes was still running until I'd quit Pipe. That was a welcome surprise. So I'm trying to unload Window-Eyes less when I play most audio games. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Q9 version 1.1 released!
You should unregister the game before you sell your key to someone (if that's allowed in thefirst place). On 11/25/09, Bryan Peterson bpeterson2...@cableone.net wrote: That's not entirely unheard of. I believe you can unregister the Draconis games as well, though I agree that at first glance it doesn't make sense why someone would actually want to do that. But I imagine there are some situations... Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 25, 2009 1:02 PM Subject: Re: [Audyssey] Q9 version 1.1 released! heh the ability to unregister the game? now why would someone want to do that? Lol did people actually request that? - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 25, 2009 12:22 PM Subject: Re: [Audyssey] Q9 version 1.1 released! Hi Thomas, I agree, it was definitely quick. It was about 6 hours between the two. However I should clarify that when I said no more updates for quite some time, that meant any major ones. The feature that you are suggesting is nothing major, and so since it's added in some 5 minutes I'll put that into the next release. I do have one or two fixes planned such as the ability to unregister the game, but none of these are major things which is what I was refering to when I said no more updates. And so, you'll most likely see that in the next minor change version. I hope that clears things up a bit. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 25, 2009 6:10 PM Subject: Re: [Audyssey] Q9 version 1.1 released! Hi Philip, Sheesh, that was quick. I just got the 1.1 change log e-mail this morning asking for any comments or suggestions, and now 1.1 is out. In the future please give us more time to add our suggestions before releasing an update, and then saying development is closed. I would really really like the ability to check Q9's direction. I know that is a very easy update, and one you could add today if you wanted to. I do plan on buying the game soon, as soon as I get my next check weather that feature gets added or not, but I'm a bit anoyed I had no chance to ask about this feature before 1.1 just suddenly appears on the seen with a statement no more updates will be up and coming for quite a while. I have to say honestly that's something of a huge deterrent from buying it in my mind. As a developer myself I can understand your desire to release 1.1, and call it quits, but there are several improvements which I think could or would make Q9 a little more enjoyable for me at least. By your polacy there will be no more updates for quite a while what does that mean exactly? Does that mean I have to wait weeks, months, years, maybe never to see an update containing such simple upgrades like the ability to check my direction or to find out how far away the nearest enemy is? Thanks. Philip Bennefall wrote: Hi all, I'm happy to announce the release of version 1.1 of the Q9 Action Game! You may get it at www.blastbay.com. Please note that saved games from older releases are not compatible with version 1.1, however all the registration data for existing customers will remain intact. The change log is provided in the manual for those who are curious. This is the last update that I will be releasing for quite a while, unless some serious bugs are found. Score posting will be added but I cannot say exactly when. Enjoy, and give my greetings to the mini demons. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this
Re: [Audyssey] Introduction and Questions
The save game feature in Descent in to Madness is permanently broken. On 11/8/09, Sharon Hooley shool...@q.com wrote: Hi! My name is Sharon Hooley from Idaho. I've enjoyed playing some of the accessible games. I'm especially hooked on Crazy Tennis! I like games that require actions and being able to tell where things are, but now I have the cochlear implant on one side, and a hearing aid on the other, so it's a bit of a challenge. One game I enjoy is Descent into Madness, but I see a couple of problems. At the beginning of the game, where the menu options are available, I can choose to quit. But when I'm playing the game, I don't see that option and I have to force it down with the task manager. the other problem is that when I try to save the game in a slot using myself on the journal, I get an error message, and it seems I have to start all over again. Does anyone have a clue as to how to avoid these things? thanks much! Sharon SkypeName: sharon.hooley43 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Original Games was Why can't we get a challenging game
A lot of people on-list ask for an accessible version of Mario or Asteroids or some other well-known game. While some explicitly ask for a replica of the original (yawn), I think most would be content with something with similar gameplay. Developers are creative by nature, so they naturally want to spice up something like Mario with new ideas and gameplay elements. From Montezuma's Revenge we have Mysteries of the Ancients, while other games like Shades of Doom and Super Liam bare obvious similarities to their old-school prototypes but still manage to provide unique experiences (SL with cutscenes and SOD with awesome audio atmosphere). Heck... DynaMan is a near-exact replica of Pacman with regenerating power pills and the ability to create unique maps (rather than just reiterating the 4 rings over and over). On 10/6/09, Ryan Strunk ryan.str...@gmail.com wrote: Right on. There are only 38 basic plots and 5 basic conflicts. There's bound to be plenty of overlap. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, October 06, 2009 9:22 AM To: Gamers Discussion list Subject: [Audyssey] Original Games was Why can't we get a challenging game Hi, When you think about it most games, books, movies, etc are inspired by previous works created by someone else. It is very rare to encounter a really unique or original idea for a book, movie, game, whatever. Let's take an author like Stephen King who is widely regarded as one of the greatest authors of horror and suspense of our time. Yet many of his works are inspired by something he has read, watched, etc. According to Stephen King himself Salem's Lot was inspired by Bram Stoker's Dracula and the horror comics he read as a kid. His short story Home Delivery was in large part inspired by George Romero's Night of the Living Dead. The Dark Half is not exactly an original idea either. The idea that someone can be split into two individual people, one good one evil, is hardly new. Regardless how or why he got the inspiration he still can spin a good story out of it. In 1984 George Lucas released Indiana Jones and the Temple of Doom. This movie inspired a developer to create a game called Montezuma's Revenge which was later released by Parker Brothers. The developer admitted the inspiration for the game and his lead character Panama Joe were based on Temple of Doom. Years later Edos Interactive would release a famous series of games called Tomb Raider which were also inspired by Indiana Jones. Only this time instead of a male leading character they came up with a woman named Lara Croft. Regardless of the characters involved in these games they were both inspired by Indiana Jones. As it happens George Lucas got the idea for Indiana Jones from an old movie, actually a weekly adventure serial, he had watched as a kid. I'm sure the original writer who wrote that weekly adventure serial had no idea the extent of how many spin offs and millions of dollars that would come of his original idea. Yet the fact remains the Tomb Raider books, games, and movies are like a great grand child of some weekly adventure serial I can't even tell you the name of off the top of my head. So to get back to the point when we talk about originality there is rarely such a thing. Most of the time it is inspiration, ideas, and some creativity based on someone else's work who has long been forgotten in the sands of time. Even though we might not know the name of the person who dreamed up the first vampire we do know that Bram Stoker is the man who created Dracula which has been converted to books, movies, toys, games, cartoons, you name it. In turn other people like Stephen King have been inspired by Dracula to go off and tell his own dark tail of vampires and doomed little towns in Southern Maine. Nintendo made Dracula the boss for their Castlevania series. On and on we could go. Smile. Johnny Tai wrote: That'd be a tall order I'd think, since in one way or another most games are inspired by several earlier ones- for example, call it what you would, tekken, soul edge, king of fighters, whatever...they all took the original idea from Street Fighter. So you can change the sounds, the themes, the name, but to come up with something totally new as far as idea goes...very hard. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] liam's judgement day---some suggestions
Try losing and winning under different circumstances. Explore the game; play bonuses when you get 'em. Try and do exceptionally well and exceptionally porly at most tasks.q On 10/5/09, Hayden Presley hdpres...@hotmail.com wrote: Rofl! So do I, though I certainly hope that kind of thing never happens, lol. I have a question about the trophy stystem in this game. I managed to unlock nine trophies...but I'm stuck after that. I have nothing to work with...any suggestions besides those mentioned in the documentation? Also, I know there was supposed to be a Super Liam 2...is this still supposed to happen? Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Johnny Tai Sent: Sunday, October 04, 2009 11:54 AM To: Gamers Discussion list Subject: [Audyssey] liam's judgement day---some suggestions Been enjoying this game for the last few days...the demo anyway. I love it. Alot of replay values and nice sounds. I wonder, if it's possible to change the machinegun sound to a heavier machinegun- you know how they say, 'the heavy machinegun roars...' well, this doesn't exactly roar, it's more like a medium machinegun heh. Also, for those of us with hearing issues, is it possible to add in an aiming aid like SOD? At the hardest level it gets very frustrating, and also the game starts to get a bit old when one/I, have to mostly rely on sweeping the gun from one end to the other rofl. The helicopter and the ships at least can be chanced, but those darn rockets moves about and when you can't aim right in the first place...well you get the picture. Also might be neat if you get a special sound when your at the end of a turn, like a click or something when you reach the far right or left. For aiming aid, I suggest using the shift key already built in...just have it beep differently when the gun is pointing at something. So far the highest I've reached is 9000 or so points on the hardest level which is around the seventh wave...but I have to admit, that's alot of fluke on my side. That's it for now. P.S: I love the theatre thing, especially 'Living with Liam!' rofl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tekken versus Mortal Kombat
One can't button mash their way to success through 2d fighters. New MKs, tekken and practically all 3d fighters have characters which are really well suited to button mashers (maxi in sol calibur, law in tekken). SF and the capcom/snk series require lots of skill and precision. Tekken is fun and there is a deeper level there but also that easy buttonmashing level to get beginners excited. On 10/5/09, Clement Chou chou.clem...@gmail.com wrote: Actually, not true. MK came out in 93, and the original tekken came out in 95. So it wasn't that far apart. And let's be fair. MK does have its pluses... I can't deny that deception was a pretty good game... gameplay wise, even though none of the characters performed a single move from the actual martial art that they were reputed to have. But yhou're right. Taking the time to sum up Tekken's plot at even half way would take a decent-sized book. But I left out the ogre part and his consuming people because I figured that would be way too much information. Took me 20 minutes just to write down the amount I did. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tekken versus Mortal Kombat
Which tekken is currently playable online? I thought Tekken 6 was supposed to be the first. On 10/5/09, Clement Chou chou.clem...@gmail.com wrote: I've played tekken online a few times... against very skilled people. Trust me. Just because you can pull off moves by mashing like with law, you're not going to get anywhere in case you know how to use those moves. But I will agree that Capcom, arc system works and SNK have always been better about this. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fw: Super Street Fighter 4!
Oh... great... I guess. I actually thought Capcom would steer future upgrades to online purchases rather than make an entire new game. On 9/29/09, Clement Chou chou.clem...@gmail.com wrote: - Original Message - From: Clement Chou To: brandonsl...@freelists.org Sent: Tuesday, September 29, 2009 8:07 AM Subject: Super Street Fighter 4! So in typical capcom fashion, another SF game is set for release is spring of 2010. New characters and gameplay tweeks are all the confirmed details at the moment. I'm looking forward to this! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fw: Super Street Fighter 4!
I'm sure they're right. That doesn't stop me from disliking updated editions of games. Why would I invest in a game if a better version will come out within a year or so? (Yes I know that SFIV owners will be getting something extra, but in the long run I think it might've been better and less of a money-grabbing strategy to save those characters for the mentioned new installment) On 9/29/09, Yohandy yohand...@gmail.com wrote: apparently they made some upgrades to the engine that prevents them from making the content downloadable. here's the gamespot article http://tgs.gamespot.com/story/6230625/super-street-fighter-iv-impressions-first-look?tag=topslot;thumb;1 - Original Message - From: James Dietz james.j.di...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, September 29, 2009 10:29 PM Subject: Re: [Audyssey] Fw: Super Street Fighter 4! Oh... great... I guess. I actually thought Capcom would steer future upgrades to online purchases rather than make an entire new game. On 9/29/09, Clement Chou chou.clem...@gmail.com wrote: - Original Message - From: Clement Chou To: brandonsl...@freelists.org Sent: Tuesday, September 29, 2009 8:07 AM Subject: Super Street Fighter 4! So in typical capcom fashion, another SF game is set for release is spring of 2010. New characters and gameplay tweeks are all the confirmed details at the moment. I'm looking forward to this! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the game zone
Woo phone show! Is there an online version by chance? On 9/16/09, michael barnes c...@samobile.net wrote: have you ever wanted a show for all gamers of different kind of games will i have a show just forr that reason it call the game zone. it is free to call and listen to it the show is only 30 minutes long and on this show we talk about audio games video games text games and other kind of games please check out my new show and tell me what you think here is the number 206-426-3790 i also plan to have game makers on the show some time and talk about things that was talk about on this list -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Monte Level Editor was super liam versus danger city
Hey Thomas, I'd actually be interested to know some of the technical details behind that editor. I've been contemplating a side-scroller engine for a while. I'm currently creating a maze game in Lua using a 2d array to represent the tile/ground data, and a table of objects/tables with x and y coordinates among its' fields for each non-tile object. (this game is being written in Lua for the Klango environment; tables are basically associative arrays or dictionaries... structs if you will). It would be cool if my sidescroller could somehow support images, or at least represent each enemy as a rectangle or square. As I understand it, most sidescrollers use tile-based maps, where each tile is a set width and height (32x32 usuauly) and one just drops them in a level. Tiles would represent ground types (acid, lava, etc). Is this how James handled the original Monty levels? I think such an editor could be easily doable using audio, as unless I'm mistaken, the tiles just need to be placed rather than actually drawn. Objects (like weird-shaped enemy creatures) are usually drawn once and re-used (much like sounds are created once and re-used). Sometimes one might draw a weird looking entity and use it only once or twice in a level. I think they use colision boxes where the player picture is checked to be hitting a box belonging to the picture of the level or the enemy. In a perfect world I'd look at the monty source, but NDAs and legal issues would probably get in the way even if you did want to release it. I know this is scattered, but I'm still a little confused on this, and the Alchemy Monty (despite glitches related to passing through walls) seemed pretty well coded to support a visual display as well as more realistic handling of objects and movement. Thanks, James On 8/6/09, Thomas Ward thomasward1...@gmail.com wrote: Hi Bryan, yes, James North was sighted. His level editor was completely mouse driven. you used the mouse to draw the level maps, and then it would be saved to an array. Which could be serialized and saved to a binary map file. AS a result I couldn't use it. Bryan Peterson wrote: I assume then that he was sighted if he was working on a graphical level editor? I imagine one of those would be hard to design with sound only. You'd probably have to make it screen reader friendly I'd imagine. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] super liam versus danger city
The landmines play in sync with one another. This makes it difficult to distinguish individual landmines especially when they are placed as close together as they are in level 1 act 3. Perhaps staggering some of the mine sounds (or jumping to a different position) would make it more apparent that there are actually lots of mines within a small area. On 8/5/09, Bryan Peterson bpeterson2...@cableone.net wrote: Ah that's right. You took over DC a while back. I do hope we'll eventually see a full game as I've always thought it had a great deal of potential. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: Damien C. Sadler dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 05, 2009 11:49 AM Subject: Re: [Audyssey] super liam versus danger city Hi, As I am working on Danger City I am aware of these movement issues and will fix them in the next release, though I can't give an exact date for that yet as I am still attempting to work out what certain functions and variables mean. Variables such as uw, cdir, l, ltype and tdg don't mean a lot to me in the first stages of development. Regards, Damien. - Original Message - From: Nicol Oosthuizen noosthui...@sars.gov.za To: gamers@audyssey.org Sent: Wednesday, August 05, 2009 7:54 AM Subject: [Audyssey] super liam versus danger city HI liam and all My compliments goes to liam for creating a really comfortable game. I played danger city again last night and its really next to impossible. And the bad thing is. Eventually I managed to complete act3 but the bomb still went off. I heard the intro to level2 which does not exist, but at the same time I heard a mine in front of me which means there is a big bug in the game. For those of you who haven't played danger city, level2 is where the character meets an elderly man who is about to tell him how to start his new mission. And the game character is walking in water. And then a car passes. The sound of a land mine is not suppose to be there. Although I like the sound of the land mines its much more difficult to jump over a land mine in ddanger city than it is to jump over obstacles in super liam. And the game gives me enough time to complete the escape levels such as the volcano and water escape. Thus super liam is light years easier and more comfortable than danger city. Well done liam. Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.392 / Virus Database: 270.13.44/2283 - Release Date: 08/05/09 05:57:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Super Liam Error
Technobabble: Some libraries super liam uses are dx8vb.dll (the directx 8 vb runtime) and another ActiveX control used for sending scores (either wininet.ocx or msinet.ocx). If the installer isn't setting them up propperly you should transfer them from another machine with them installed by finding them in windows\system32 and. Place them in the same folder on your vista machine (windows\system32) and run regsvr32 on them like so: regsvr32 c:\windows\system32\dx8vb.dll regsvr32 c:\windows\system32\msinet.ocx You probably need to be admin to do this, or respond to a UAC prompt. I run Liam ' free games under Windows 7. I installed Shades of Doom and stopped getting errors afterwards. Unfortunately I can't run them from the desktop shortcuts as I get a could not load sounds/soandso.ogg. the error code was 6. Fix it now! error; I have to manually navigate to the folder I installed them to and run the executable. James On 8/3/09, Thomas Ward thomasward1...@gmail.com wrote: Hi Liam, No, it doesn't have to do with DirectX. It has to do with the fact that there is a VB 6 runtime library missing. I can't remember which one is missing that causes that particular error, but it is fixable. Although, even when you do fix it there are other issues when running SL on Vista if User Account Control is active. Liam Erven wrote: I wonder if that's a direct x issue. Does anyone have any ideas as I honestly don't run vista here. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raul's Pinball Extreme recording
There's a shorter sample of Pinball Party Pack on dracoent.com. I never heard Raul's version, but the sample is pretty tasty none-the-less. Makes me wish I hadn't lost my pinball key (I have the party pack key though). James On 7/7/09, piotr machacz piterm...@gmail.com wrote: wish I did. On 7/7/09, Davy Kager m...@davykager.nl wrote: That's why I was wondering if anybody had it. - Original Message - From: piotr machacz piterm...@gmail.com To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 07, 2009 5:10 PM Subject: Re: [Audyssey] Raul's Pinball Extreme recording yes, yes, there was this recording of old man stanley's house, but it was uploaded after the backup we have on liamerven.com so it's not there. On 7/7/09, Charles Rivard woofer...@sbcglobal.net wrote: I don't recall any such recording. You might check for some reference to it at www.draconisentertainment.com though. Just a thought. ---If it weren't for the United States military, there would be NO United States of America. - Original Message - From: Davy Kager m...@davykager.nl To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 07, 2009 6:56 AM Subject: [Audyssey] Raul's Pinball Extreme recording Hi, Today I was being a little bored and thought I'd listen to some game recordings --- you can't just program everyday, now can you? And while looking for a MP3 one to listen to today, I remembered that somebody did a recording of ESP Pinball Extreme quite a while ago. Wasn't that one of the moderators of this list, Raul? Anyway, does someone still have this recording? I'm not even sure if it really exists, now that I'm writing this. But who knows... I'd love to find it again! It's fun to listen to somebody getting toasted by Good Ol' Stanley. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Blazblue
60 bucks? It had better be the best fighting game ever. On 7/2/09, Clement Chou chou.clem...@gmail.com wrote: A new fighting game for the ps3 and xbox360 from the creators of guilty gear. This is a must buy for fighting fans and although a bit quirky, definitely worth the buy. Better yet, the limitted edition is the same price as the standard edition of the game, 60 bucks. Until the 28th, all who buy it first get the limitted edition. The edition comes up with the game of course, a two-disk soundtrack, and a bonus blue ray or DVD that gives tutorials on gameplay, as well as detailed character strategies. I hope everyone will give this a look, and hopefully buy it. I know I certainly plan to get it. Now I have a video from youtube, of course, and I hope everyone watches this one and gets the game or at least likes it. This is certainly a unique game, and deserves a lot of attention. http://www.youtube.com/watch?v=1sF2q_sf7NA I hope to get opinions on the game. Take care everyone. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Trucker3
You could run the chasing offender off the road... not without some damage to both your vehicle and your cargot. Personally I'd rather go out in a blaze of glory (literally) than yet another speeding ticket. James On 6/17/09, shaun everiss shau...@xtra.co.nz wrote: I never ment the prices, just adding events to the list already there. At 09:29 p.m. 17/06/2009, you wrote: Hi Shaun, I'm sorry, but as I have said I will not be modifying trucker. Not even to up date it. Just keeping the gas prices current would be a full time job as they are constantly changing. And if you change the gas price, you then need to change all costs and profits. I have never even analyzed the original source code enough to do that, just enough to add the sounds to the game. BTW If anyone would like the original dos source code to modify, I would be happy to send it to them. BFN Jim I started out with nothing still have most of it left j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New L-works Games Are Awesome.
If a pause feature is added to the game one could check to see when the window loses focus and pause the game. Resume it when focus is regained. On 6/16/09, Damien C. Sadler dam...@x-sight-interactive.net wrote: Hi Louise, Being a user of Streemway myself I think I can safely say that there is no way to have the sounds stop when switching windows. I must confess I was partly the cause of this removal. I suggested it to Philip, though I rather hoped he'd put both in as options, though at the moment no such option exists. Hope this helps. Regards, Damien. - Original Message - From: Louise Keel louise.k...@comproom.co.uk To: Gamers@audyssey.org Sent: Tuesday, June 16, 2009 11:15 PM Subject: [Audyssey] New L-works Games Are Awesome. Hi everyone. I just thought I'd give you my thoughts on the new games from l-works. Super egg hunt has been updated, as you will have seen, and I'm loving the new version. I've heard accusations of dumbing down, as I think I've said in a previous mail, I think this is silly. There are more eggs, which means it's more difficult to here what's where, you move slower and thus the chicken, christened by one of my friends Gregory Peck, has more time to get you. In this latest version a bug has been fixed, and my scores are going up nicely accordingly! I also love the fact that the horible hip-hop music which I used to find very aggrivating on Migraine days, has now been replaced by a lovely outdoor background sound. Also the chicken has changed. Different sound, and now this is where you're going to think I'm cracked. i used to find McChicken scary, honest I did. it had a sort of malevolent sound to it, I hated the peck sound, and the way it would suddenly unfreeze and jump out at you after a clock sometimes. Now Gregory you can be annoyed with, cos in this new game, you have to do a fair bit of jinking around to collect the eggs, and moving from the straight line is what attracts his attention. He comes flapping and fussing at you, but he's more cartoony, and I much prefer the new peck sound we have now. I like the fact you can hear him moving, and that if you freeze him he still clucks, so you can hear where he is. He's still wicked fast though, you have to watch him. Ok, new GTR, as I shorten the Great Toy Robbery. First, I didn't realize I was playing anything new. I'd rather hoped to have some updated toy sounds. You find it much easier to pick the toys up though, and there are more, though not berzillions. Where the real change comes is in the elves. I used to find the old elves much easier to deal with than old chicken, and could steal stuff right out from under their stupid pogo sticks. Um, not any more I can't. They're wicked fast and lethal, and hunt in packs, or they have so far on my game. The other change is when dealing with the fat jelly belly bean bag! Now in the old game, when I heard the thunder, I'd breathe a sigh of relief. Now was the time to start poking fun at the lumbering old idiot, if I ran a certain way, he'd never get me. Um, not now. I've got stomped twice. That. never. happened. to me. Ways the games could be improved? two I can think of only. A pause feature would be good. I hate it if I'm playing a real wopper, and the phone goes, or someone messages, and I have to stop and lose a really great score. Next, I don't like the way you can still hear the music when you're not in the game window. It makes sending a quick message between games without closing stuff down like I used to, at least in S E H, impossible really, and it's not necessary, I don't think. Sorry to have gone on so long, I'll be interested to see what anyone else thinks. Thanks, Liam, for all your hard work on your terific games. Best Lulu. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.364 / Virus Database: 270.12.73/2180 - Release Date: 06/16/09 07:41:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of
Re: [Audyssey] FMOD was Draconis Entertainment News
If you check down the sales page (below the other licenses and some extra info) you'll find a license for shareware/hobbiest developers. It's $100 per title. No source code is provided, but it's definitely worth it. I think most if not all accessible developers could apply for this. On 6/10/09, Thomas Ward thomasward1...@gmail.com wrote: Hi James, Yeah, I know FMOD has some advanced features. As I said up thread I've played with the FMOD library some in C-Sharp and C++ and I like the API, and it has a lot going for it. The only deal breaker for me is cost. As for if FMOD is off topic I'd say it is boarderline. It is a game technology so in that sense it is game related, but since this is more in the development relm it is likely more appropriate on a list such as my game developers list. Although, at the moment I am allowing it here as this is something new and old game developers should at least be made aware of. Like Josh said earlier on list while it costs for commercial development it is free for non-commercial games. So as long as a developer is willing to give a game away for free there is no cost. I could, for example, use it in STFC since that game is a freeby. James Dietz wrote: It has advantages over directsound; if you use software stuff and model your world with polygons you can use the geometry engine, meaning that objects will muffle/occlude others. Lots of other cool things you can do, and the fact that it has it's own software 3d engine means that it sounds the same on all platforms and soundcards (face it: hardware sound is going away). Feel free to yell at me if this is considered off-topic. I'm excited about FMOD because I'm working with a friend on figuring out it's more advanced features (geometry and reverb engine - multiple reverbs in one room etc). If the fmod designer was at all accessible it opens up even more possibilities for controling how things sound (basically an event is one or more sounds which can follow behaviors when triggered or played - crossfading between multiple loops to more accurately simulate a car speeding up, or adding looped layers to a 3d sound when the user comes within a certain distance of it). James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FMOD was Draconis Entertainment News
It does. I had forgotten to mentiont hat it wouldn't work for you as you want to resell your engine. I didn't read (or remember) that part of the terms which said no more than $10. That's unfortunate. James On 6/11/09, Thomas Ward thomasward1...@gmail.com wrote: Hi James, Yes, I know about the shareware license for FMOD, but there is much more to it than just dropping down $100.00 for a shareware license. If you look at the terms more closely you would see why I can't use a shareware license for my games. First, according to the license my products can cost no more than $10.00 to qualify for shareware licence status. Since all of my commercial games, MOTA and Raceway, are being sold at $35.00 they wouldn't qualify. So in order to meet the terms of the shareware license I have to cut my prices by a third, and then I need to sell ten copies just to cover the license. That doesn't even count how much money I have shelled out of my pocket for music, sounds, and time I have spent on developing these games. In short I can't sell my games for $10.00, and make a dime off of them. There is a reason my games are priced around $30 to $35, and it is a combonation of time and money spent creating them. Second, as you probably already know I have been developing a game engine, called Genesis 3D, for some time. Eventually, i hope to sell it to third-party game developers as well as use it to build my future game titles. The problem is in order to license FMOD for Genesis 3D it requires a more expensive license than the shareware licence. The shareware license is only for single one man operations, and isn't to be used by a game engine shared among several third-party developers. So FMOD becomes a lot more expensive than $100.00 per title in this case. What Josh said yesterday is true. FMOD is very expensive for a small game company like Draconis or USA Games, because a $100.00 shareware license doesn't quite cover all of the necessities of running a game company. If a game company like USA Games or Draconis is restricted to sell games for $10.00 then there isn't going to be enough money there for sounds, music, and to pay the developers for countless hours of hard work. Since Draconis and USA Games are developing high quality game engines that only further complicates the issue, because under the license terms of the sshareware license it is to be used by one developer and not by a group of developers. I hope this clears up why both Josh and I have not invested in FMOD for commercial development. HTH James Dietz wrote: If you check down the sales page (below the other licenses and some extra info) you'll find a license for shareware/hobbiest developers. It's $100 per title. No source code is provided, but it's definitely worth it. I think most if not all accessible developers could apply for this. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Draconis Entertainment News
FMODEX AT FMOD.ORG IS ROBUST AND AWESOME, AND SUPPORTS ALL 3 PLATFORMS AND MORE (GAME CONSOLES, SOLARIS IPHONE ETC). AGAIN GET GOING ON SOME MAC ACTION GUYS; I'M EXCITED. JAMES On 6/10/09, Thomas Ward thomasward1...@gmail.com wrote: Hi, Yeah, I was wondering the same thing. As a devoted Linux user it would be nice to see more developers targeting Linux rather than just Windows. However, Draconis is making a big step forward by making there games Mac compatible as well as Windows. As for the Hekkus Sound System that sounds interesting. If it is supported by .NET then the Mono Platform should support it as well. There is very little difference between .NET Framework 3.0 and the latest Mono releases for Linux. Most C-Sharp code should be easy to port between them. Louis Bryant wrote: Hi. Why not Linux? If it's audio games all of you are struggling with, check out this awesome library I use and love, for now at least, wish it had MP3 support. It is called Hekkus Sound System for Developers of various languages, it let's you use .wav and .ogg which actually seems to be 3 times better than MP3, and you can learn more about it at shlzero.com. It works with apps written for Symbian, Windows, Linux with OpenAl as the sound engine, Pocket PC/Smartphones running Windows Mobile, Mac OS, and many others! It basically lets you mix sounds and speed them up, slow them down, adjust volume, pan them, ETC. all at the same time, or whenever your programs must do so. I used it to build Showdown on Pocket PC. The library works with any language that let's you interact with DLLS including .NET and possibly Mono. HTH. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Draconis Entertainment News
I get where they're coming from though - Linux can be a pain to support what with different distros and configurations, though stereotype dictates that linux users are more knowledgable about how to fix problems. Give them a list of required libraries and they'll figure it out (even if it takes a million tarballs and other dependencies). James On 6/10/09, Thomas Ward thomasward1...@gmail.com wrote: Hi, Yeah, that makes sense. Although from a development standpoint I don't think it would be all that difficult to put out a Linux port if you ever decided to change your mind. Most of the underlying game libraries such as OpenAL, LibSDL, etc are supported onMac and Linux so you might not even have to change anything other than path names for files. Although, as you have already pointed out that is just that much more overhead to deal with, and with little financial gain as well. Cheers. Draconis Entertainment wrote: Hi, We actually have nothing against Linux. Orca is a capable screen reader, and the OS is an excellent alternative. At this time, however, we do not believe the overhead involved in supporting a third OS would be worth the very small number of users who would benefit. For now, we are focused on Windows and OS X. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Draconis Entertainment News
There are 3 categories of licensing: commercial, budget and shareware/hobbiest. You guys might be able to qualify for the second type (only $3,000... yay?), but if it's just one guy a shareware license might be best (which is only $100 for all flavors of PC). On 6/10/09, Draconis Entertainment gene...@draconisentertainment.com wrote: Not to burst a bubble or anything, but FMOD is extremely expensive for commercial products. None of the professional accessible game companies would find the $9000 price tag to license the engine very palatable. The engine is free for non-commercial use, so if you're just looking to dabble, it might be for you. On Jun 10, 2009, at 11:58 AM, James Dietz wrote: FMODEX AT FMOD.ORG IS ROBUST AND AWESOME, AND SUPPORTS ALL 3 PLATFORMS AND MORE (GAME CONSOLES, SOLARIS IPHONE ETC). AGAIN GET GOING ON SOME MAC ACTION GUYS; I'M EXCITED. JAMES On 6/10/09, Thomas Ward thomasward1...@gmail.com wrote: Hi, Yeah, I was wondering the same thing. As a devoted Linux user it would be nice to see more developers targeting Linux rather than just Windows. However, Draconis is making a big step forward by making there games Mac compatible as well as Windows. As for the Hekkus Sound System that sounds interesting. If it is supported by .NET then the Mono Platform should support it as well. There is very little difference between .NET Framework 3.0 and the latest Mono releases for Linux. Most C-Sharp code should be easy to port between them. Louis Bryant wrote: Hi. Why not Linux? If it's audio games all of you are struggling with, check out this awesome library I use and love, for now at least, wish it had MP3 support. It is called Hekkus Sound System for Developers of various languages, it let's you use .wav and .ogg which actually seems to be 3 times better than MP3, and you can learn more about it at shlzero.com. It works with apps written for Symbian, Windows, Linux with OpenAl as the sound engine, Pocket PC/Smartphones running Windows Mobile, Mac OS, and many others! It basically lets you mix sounds and speed them up, slow them down, adjust volume, pan them, ETC. all at the same time, or whenever your programs must do so. I used it to build Showdown on Pocket PC. The library works with any language that let's you interact with DLLS including .NET and possibly Mono. HTH. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FMOD was Draconis Entertainment News
It has advantages over directsound; if you use software stuff and model your world with polygons you can use the geometry engine, meaning that objects will muffle/occlude others. Lots of other cool things you can do, and the fact that it has it's own software 3d engine means that it sounds the same on all platforms and soundcards (face it: hardware sound is going away). Feel free to yell at me if this is considered off-topic. I'm excited about FMOD because I'm working with a friend on figuring out it's more advanced features (geometry and reverb engine - multiple reverbs in one room etc). If the fmod designer was at all accessible it opens up even more possibilities for controling how things sound (basically an event is one or more sounds which can follow behaviors when triggered or played - crossfading between multiple loops to more accurately simulate a car speeding up, or adding looped layers to a 3d sound when the user comes within a certain distance of it). James On 6/10/09, Thomas Ward thomasward1...@gmail.com wrote: Hi James, FMOD happens to be something I am currently looking at for the cross platform Genesis Engine. Although, licensing it could be tricky if I ever decided to resell the Genesis Engine to third-party developers as their games would increase the number of licenses I need for FMOD. As a result I'd have to pass those costs off to the game developers using Genesis which would up the cost considerably. Though, I agree it sounds awesome, as good as DirectSound, and works on everything just about. Cheers. James Dietz wrote: FMODEX AT FMOD.ORG IS ROBUST AND AWESOME, AND SUPPORTS ALL 3 PLATFORMS AND MORE (GAME CONSOLES, SOLARIS IPHONE ETC). AGAIN GET GOING ON SOME MAC ACTION GUYS; I'M EXCITED. JAMES --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] AGRIP project future
You can buy Quake as well as some other retro games as a download from ID's site or Steam (though I don't think Steam is accessible). It costs $20 or there abouts. James On 6/9/09, piotr machacz piterm...@gmail.com wrote: I wish there was a star trek mod for quake if we have jedi. something like phasers, or a warp core that works like a bomb. you set it and after some time ka boom! lol. too bad I can't program I would certainly attempt it for I got a lot of ideas. On 6/9/09, shaun everiss shau...@xtra.co.nz wrote: well I got my version for 25 bucks from idsoftware but I don't know if thats soled anymore. At 04:28 a.m. 10/06/2009, you wrote: Hi Nick, all the info you need is at the site. I'd really prefer people go and have a read there, as you'll find out everything you need to know to get started playing. smile AQ is self-contained to a degree, so you'll find a complete downloadable package on the site. I.E. the package itself will download the shareware version of Quake which will allow you to play the first episode of the game along with unlimited deathmatch, both online and off. As for you locating a version yourself, that may be a bit of a trick, as Quake 1 is over 12 years old at this point! lol! You can sure try though!… Quake 1, as you may know, is open source at this point, and the engine itself, or some variety thereof, is used in many other mainstream games even today. this is partially why Quake 1 was chosen for the AGRIP proof-of-concept. It's certainly possible to implement this kind of technology into other games but for now, the version of Quake currently supported is 1. -or more aptly, 1.06. HOpe this answers your question, and please do go up and visit the site if you would. There's a lot there you might find interesting… Have a great day and chat witcha soon!… Smiles, Cara :) --- Follow me on Twitter! https://twitter.com/ModelCara View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn On Jun 9, 2009, at 7:38 AM, Nick Helms wrote: What version of quake do I need to run audio quake? On 6/9/09, Cara Quinn caraqu...@draconisentertainment.com wrote: Hey Dark, Constantine, and Nick! there isn't currently a podcast or such for the game, however that is something I've thought about for quite some time, so we'll see… Thanks Dark, for the offer of posting details to AudioGames.net. I'll be sure to take you up on that… Now, as for where to find out more info and / or download any / all of the AGRIP software, visit: http://agrip.org.uk You should find out all the info you would want to know on the project / Audio Quake there… We may possibly see some reorganization of the stats servers and wiki and such, but no worries, as I'll definitely keep you all posted if / when that is the case… Have a great day / evening and happy gaming!… Smiles, Cara :) --- Follow me on Twitter! https://twitter.com/ModelCara View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn On Jun 8, 2009, at 8:17 AM, dark wrote: Good news Cara, And best of luck to you with the project. please report any interesting developements, to either myself or Cx2, and we'll be glad to advertise and make information available on audiogames.net. Hope it goes well, personally, I'd really love to see more levels with monsters and such introduced to the game, but there you go. Beware the grue! Dark. - Original Message - From: Cara Quinn caraqu...@draconisentertainment.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 08, 2009 7:26 AM Subject: [Audyssey] AGRIP project future Hello All, it's been a while once again since I've been involved with the list. In light of Matthew's recent posting (yesterday) concerning the AGRIP project, I wanted to let you all know that I'll officially be taking charge of the project so as to actively keep it alive. The AGRIP direction / goals have always meant a lot to me, as well as the Audio quake proof of concept itself, as many of you know… I feel it will definitely take me a while to become comfortable heading up the project, as Matthew and Sebby's commitment / determination / efforts have been, in my opinion, quite honestly immense. They've made a terrific contribution to the accessible gaming world and have continued to support that work over several years. So for myself, even having some experience developing for the project, I feel it may take me just a bit of time to completely acclimate as it were… I'm saying all this to let you know that while I'm more than happy to field any questions / comments regarding the project / Audio quake, I'd ask for your patience / understanding during this settling in period, if you would… smile If all goes well, I hope to revitalize the project a bit, and once again, bring it a bit more foremost into the active gaming community. I, like Matthew and Sebby, do have a busy life / various other commitments, but I'll
Re: [Audyssey] Draconis Entertainment News
Perhaps a collection of casino games grizzly gulch-style. I'm looking forward to cross-platform fun. FInally, some non-emulated fun on my mac mini. James On 5/28/09, Bryan Peterson b-peter...@hotmail.com wrote: My guess is it has something to do with the Silver Dollar Saloon. Time is an illusion, lunchtime doubly so. - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 28, 2009 3:12 PM Subject: Re: [Audyssey] Draconis Entertainment News is silver dollar an arcade game? will more info onw aht this game be on the site soon? On 28 May 2009, at 20:35, Draconis Entertainment wrote: Will, We hope to have at least one other title out before the end of the year, but no promises. We're trying to lay the foundation for more frequent releases by developing robust frameworks, engines, and automated much of the manual labor that is involved in the development and maintenance of Draconis Entertainment. It's been a long, long road, and we've been working on other projects as well besides strictly games...but we do hope to release them more frequently soon. On May 28, 2009, at 12:13 PM, william lomas wrote: Hi Josh, this is fantastic news, and I look forward to Silver Dollar. Do you envissage any full blown games i.e. not free ones to be out for mac by the end of 2009? not expecting dates smile, but is silver dollar the only new game out this year for both windows and mac or do you hope that 2009 is the year for the beginning of cross platform titles Will On 27 May 2009, at 04:28, Draconis Entertainment wrote: Greetings gamers, This note is a quick sneak peek at a few items that will be announced officially on the Draconis web site soon. While news has been slow in coming, we're still working hard to deliver new games for both Mac and Windows. We're sorry it is taking so long. We've not been idle here. In addition to the future titles, Draconis has decided to change things just a little bit. Here are some particular items of note. 1. We don't want to do a development blog, like many have suggested. For one thing, it reveals too much of what we're working on, something that we have a longstanding policy of not doing. But we do understand how nice it would be for gamers to know how things are progressing. To that end, we've decided that we will keep gamers informed on the day-to-day happenings at Draconis to some extent. Don't expect the top secret details, but do expect to have a better idea of what is being worked on. Draconis has opened a Twitter profile and account that gamers can follow to find out a little about what's happening behind the scenes at Draconis. Follow us, and see our Twitter page at http://twitter.com/DracoEnt 2. We are currently building an automated key generation system. This means that, when you purchase our games, you will receive your registration for the game immediately. No more human processing will be required. The new system will be employed for all existing and future titles. This will dramatically change how we do things, as we'll be able to spend far more time on development, and less time on processing orders. 3. We've expanded our offerings to include music. We're proud to bring you a new band called Stage 19. Consisting of two blind musicians, Molly McClenahan and Josh de Lioncourt, Stage 19 is celebrating its first release. It's an EP entitled Opening Act, and is available on iTunes, Amazon MP3, and other digital music shops under the Draconis Entertainment label. Incidentally, one of the tracks on the EP is the instrumental piece that serves as part of the Draconis audio logo. The band site is http://stage19music.com 4. We have two developers working on the new titles. Silver Dollar is nearing completion and will be a free offering for both Mac and Windows users. Thanks for your continued support. The best years are still ahead of us. In the end, it'll be worth the wait. Thanks for sticking with us. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have
Re: [Audyssey] any recommendations for a good gaming joystick?
I use a logitec wingman rumblepad. As the name implies the controller includes motors for force feedback. You need to install the software from the cd or internet in order for games to pick up on its force feedback qualities. It's a nice gimic but the rumble isn't very powerful. I got the controller cerca 2001. It looks kind of like a hybrid between the ps2 and dreamcast/xbox1 controllers - two wacky looking protrusions out front, 2 decent (if a little flimsy) analog sticks, 6 main buttons (which are a little small), a d-pad and a few other buttons for switching control from d-pad to left analog stick and back and toggling force feedback on/off. It isn't the best controller - I used to have a microsoft sidewinder whose buttons and dpad were a little more solid and big - but it's fun to use with games especially top speed. One advantage resultant of joystick use in-game is that you don't have to shut down your screenreader (and in some cases, you don't even have to have the game window in focus - I can play topspeed while chatting in an msn window though I won't be able to hear the other cars on the track). James On 5/5/09, The Kolesar Brothers kolesar16...@roadrunner.com wrote: Most of us, myself included are using the sgz2909 retractable controller by philips. Hope this helps you out. Ron and Leader dog boz who said that a dog beats a cane any day of the week. Matt Ron Kolesar there great Dogs! kolesar16...@roadrunner.com - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 05, 2009 2:14 PM Subject: Re: [Audyssey] any recommendations for a good gaming joystick? I'd appreciate that as well. I'd like to buy a racing wheel for the racing games and at some point a joystick for other games. I want you...to go upstairs...and kill that boy! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 05, 2009 9:54 AM Subject: [Audyssey] any recommendations for a good gaming joystick? I really want to buy one of these. Any ideas? Also if you have a site where I can buy it from it'll be even better. thanks guys! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Arcade mode.
I personally wouldn't miss arcade mode, but Idon't think William's argument holds up. If someone paid for something, they shouldn't need to program it themselves - you don't need to pay anyone else to program anything for yourself. Plus, not everyone can program a game, never mind one of the quality they would expect by paying however much they did for this one. On 5/4/09, william lomas lomaswill...@googlemail.com wrote: yeah i wouldn't bother. It was only because of a select few that you couldn't make your intended game in the first place some people are just never grateful for what others do for them. if they want the game they paid for, program it themselves and stop moaning On 4 May 2009, at 00:38, shaun everiss wrote: then don't bother I actually am getting used to saving games. At 10:36 a.m. 4/05/2009, you wrote: Hi Ryan, Actually, when I originally came up with the idea for Mysteries of the Ancients I never intended it to be a side-scroller or arcade game to begin with. When I found out I wasn't going to be able to release Montezuma's Revenge do to copyright issues I began working on Tomb Hunter Mysteries of the Ancients. When I announced the new game would be a 3d FPS title instead of a classic side-scroller I got quite a lot of heated replies back on the subject. Some felt I was being dishonest or at the very least I would be creating a game they neither wanted or paid for etc. So the compromise was to add the arcade mode into the Genesis Engine, something I absolutely hated from the start, and modify the engine to handle 2d side- scroller levels instead of a full 3d environment. That really soured me on the project from the outset, and i decided when creating the cross platform engine to remove everything I didn't like about the Windows Engine. Now, that I have decided to port Mysteries of the Ancients over to Mac OS it appears most of the people are in favor of putting all that code back into the engine. I can do it, but it will take time adding all that extra code, and it will take time yanking every single line of it back out when the game is released. Sorry about the rant, but I'm not overly thrilled about adding code in to my game engine, and then have to spend just as much time yanking it all out again a few months later. It is fairly well known that i am not a huge fan of arcade games these days, and what I really want is a good high quality Ferst Person Shooter, and I've been denied that all thanks to taking orders for a game I can not legally create now. Smile. Ryan Conroy wrote: Hi Tom, I prefer the Arcade mode when I'm trying to get used to the game. Plus, I feel that if you take away arcade mode, it'll take away from some classic feeling of the game. Ryan Get information on currency trading. Start learning today! http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsHQoLDkVUFLhl9s2Fa5noFXjBBfBrpo73qRjZqsTqbbklrSI0KJk0/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers
Re: [Audyssey] Mach 1 tts
Am I right in guessing that any type of joystick will due (not just one of those fancy racing steering wheels which I've never really had a good look at)? If so I will promptly kick myself for not digging mine up before leaving for school. Oh well, 2 weeks until I'm home. On 5/4/09, Jim Kitchen j...@kitchensinc.net wrote: Hi Shaun, Mach 1 tts is way different than v6c. Ok some of the track names are the same and a couple of the sound files, but there are now 94 sound files 9.4 meg and none of them are speech files. And then there is the whole thing that you can turn the steering wheel a little bit or a lot. And the same for pressing the gas and brake peddles. It is really very much more like driving a real car. Like I said though because you can not press a key a little bit or a lot, some of the tracks maybe very difficult if not impossible to drive via the keyboard. You know because I designed them so that you need to do the little bit or a lot thing. BFN Jim But officer, I was only trying to gain enough speed so I could coast to the nearest gas station. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Arcade Mode
Standard all the way for me. It's too much of a bother to start from the beginning of a level in arcade after losing a life - I'd rather just die for good. I think lives are oudated anyway. On 5/1/09, Jeremy Hartley jeremyhart...@comcast.net wrote: I mainly use arcade mode when I am trying to figure out how to play Mota. But recently, I have just been playing first person mode, now that I have a better handle on how the game is layed out. For me, having arcade mode is not a must, but I will admit it helps when trying to figure out a game since you don't have to restart from the main menu everytime you die. But really, it isn't a big deal. Jeremy - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 01, 2009 10:19 AM Subject: [Audyssey] MOTA Arcade Mode Hello Listers, I have a real quick question for some of you Mysteries of the Ancients fans. Over the passed few days/weeks I have been involved in performing a major upgrade of Mysteries of the Ancients. As the work I am doing is largely experimental I don't want to say too much about the work as yet. Although, I think if it pans out it will be a big step forward with the game, and possably will resolve several issues with the game. That said, here is the deal. I've been porting MOTA over to a newer version of the Genesis Engine, and so far so good. Thing is since Genesis is primarily for First Person style games I never put an arcade mode in the main Genesis Engine. It was strictly an addition to the modified engine for Mysteries of the Ancients. Obviously I can add an arcade mode to the Genesis Engine, make it a standard feature, but I'm not sure if that is necessary. So I am going to ask this question. When playing Mysteries of the Ancients do you prefer arcade mode or standard mode when playing? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4048 (20090501) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting target distance and direction.
How about an option where your radar/scope targets the closest enemy automatically? While playing Tank Commander I often found myself wanting to destroy another target while forgetting that n was the key to switch (either that or I'd need to switch through too many before I found my mark). This would make things more intuitive (depending on how it's implemented). On 4/14/09, Thomas Ward thomasward1...@gmail.com wrote: Hi Lukas, Good point. One thing to keep in mind here is because we are dealing with an actual 3d environment, not just 3d audio, that is definitely going to add complexity to my future titles. For example, targeting is going to be a bit more complex then most accessible game players are certainly use to. Depending on if the enemy is above, below, or level with you your weapon has to be raised or lowered in addition to facing the target. Lining up a target can be tricky, and I hope the additional complexity there doesn't throw too many people off. Another area of complexity is just navigation itself. I don't know how many times I've read complaints from gamers who have difficulty with a game such as Shades of Doom, Sarah, or Teraformers. Well, if they are having difficulty with a 2d level layout adding a full 3d level layout is going to be more difficult for them. Not only will they have the typical north, south, east, and west directions but have to climb up and down on ropes, vines, ladders, staircases, whatever as well. Thus moving around is not only more realistic, but much harder to present in an audio only format. Let's say you want to give the player a really tricky room. Maybe you need to skale a wall to get to a lever that releases a trap door in the floor. Once you climb up there, pull the lever, jump back to the floor, you can open the trap door and descent into a room below the one you are in to get the gold and gems hidden there. Sounds cool here, but imagine trying to let the gamer know all that with audio only. Especially, if you can't just skale straight up the wall, and instead have to climb left and right looking for handholds to pull yourself up to the lever. That's not easy to clearly communicate to a totally blind player. Smile. Lukás Hosnedl wrote: Hi, yeah, I would definitely prefer the second, more involved way for separate commands for each particular piece of information, and maybe one overal review command to get a view of the entire situation, maybe when the game is paused, or you are simply in no immediate danger of being killed while listening to the long list of the various enemy's positions. :-D I don't mind a more complex and detailed interface to control the game, even if it's not common among the blind gaming community yet and requires a steeper learning curve and more getting used to than is usual, if only it can provide me with exactly what I need effectively and quickly. It wasn't probably even needed to include a more thorough targetting or other systems in games like SOD, GTC, etc, since they aren't as complex as you probably intend to make your ffuture creations. But I do certainly think that an engine like Genesis 3D, with all its potential and usage possibilities, should definitely handle targetting and information presentation in general in such a proficient way. Lukas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The fun little mouse, was:: MOTA Mouse Support
Using the mouse in situations more appropriate (such as gestures/fighting/targeting etc) would make it seem like less of a chore to some. Showing gamers how awesome the mouse is would be better than cramming it in somewhere where it might not fit so well. I don't think it'd be such a good idea to force people to use the mouse - if it's awesome and easy to apply in a certain situation, people will realize it, especially if it's in tandom with something familiar like the keyboard. Alchemy had a really cool little mouse demo a while ago; the keyboard was used to walk back and forth (w and s) and the mouse was used to turn the character and his gun. The little feedback I remember hearing was negative, which is unfortunate. If the user can switch between exclusive keyboard and mouse use they might want to use keyboard as it's familiar, but if the mouse can supplement tthe keyboard then we got something. Tom, don't you have the mouse demo? I can zshare or sendspace it if people want to try it out, but perhaps you could put it up to wet people's appetite. James On 3/27/09, Thomas Ward thomasward1...@gmail.com wrote: Hi Dark, Yeah, I see your point. You are aiming for speciality rather than generality. The only disagreement I have with that point is this. Currently there are a lot of gamers out there who are afraid to try the mouse, uncertain about using it as an input controller, and just hesitate to try it for one reason or another. Maybe they see it as confusing, difficult, whatever do to their lack of experience using a mouse in general. As a result if mouse support is only used for specialized purposes such as a gestures game, a fighting game, etc it is going to give off the impression using the mouse is hard and tricky to use, and maybe that is all a mouse can be used for. Giving someone a simple game to try the mouse with might get them use to using a mouse, let them relax, and learn very basic mouse techniques before trying a game where the mouse support is harder/trickier to use. Then, there is the side issue that I am currently performing research on cross platform games. Based on that research thus far keyboards and mice are universally supported on Windows, Linux, and Mac computers. However, joysticks, game pads, and so on are not. On Linux, for example, I've found joysticks is very hit or miss. Some work fine with the generic Linux joystick drivers and some don't work at all. Point is universal joystick support is unreliable outside the Windows environment were the mouse is very reliable. As a result when i do begin work on cross platform games I'll have to take that into account. Finally, I think the mouse is fairly comfortable to use. Sometimes when holding down the arrow keys to run, walk, etc my fingers cramp up. That hasn't happened when moving left or right with the mouse. So again this might come down as a deciding factor for someone playing agame. Smile. dark wrote: As I said Tom, this probably will just end up being a suck it and see type of question. currently my opinion is that the mouse is a more specialized form of control and useable for specific sorts of in game challenges, precise targiting or use as a throtle. If people would prefer to use a mouse in a space invaders game, fair enough if the option is there. Currently though, I'm less keen on the mouse being simply a substitute control method. Just as the mouse requires different sorts of physical action, it should be suted to those sorts of actions. if the mouse is used in a game, i'd prefer it to be used with a distinct and definite use in mind specific to the control method of a mouse, such as that seen in the gestures game, or planned in Che's fighting game. It just strikes me using the mouse to move in streight lines in a game with basic controls and targiting is something of overkill. Just my opinion though, and if a game is developed with mouse support I'm always ready to give it a try, I'd just prefer it personally if mouse support was used to it's fullest extent in games, not merely becoming a substitute for keyboards. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are
Re: [Audyssey] The fun little mouse, was:: MOTA Mouse Support
I'm actually curious to find out how Thomas implemented the mouse to control the character's running. Would I continuously have to move the mouse to the right? If so I don't think I'd have a large enough desk to avoid the need to pick it up occasionally. That'd obviously work better with a trackball, but I'd rather use a keyboard or joystick for something like character movement if I'd have to continuously move the mouse in the direction I want to move. On 3/25/09, Che c...@blindadrenaline.com wrote: Crissy wrote: in regular games for sseing gamers the mouse is never used for moving your character but more for aimimg and shooting and such. so to me it would not make a lot of sense to try and navigate with a mouse at all. end quote Although most sighted games use the mouse for aiming, that shouldn't preclude us from using it for other purposes. I realize not a lot of you have used the mouse to play games, given the very few available, but I can tell you, we're missing out on a very good input device for the blind, and I really don't understand why the resistance. Is it just because it is something different that folks haven't done before? Are folks afraid they can't learn to use it? What is the thinking out there? I for one hate playing exclusively with the keyboard, there is just no subtlety of control there, but with the mouse you have an entirely new dimension of control if it is programmed right. For instance, I am still kicking around the idea of doing a mouse driven golf game. Imagine how cool it would be to have control of your golf club speed depending on how fast you moved the mouse. It would feel a lot more like actually playing golf instead of trying to hit a moving target with a dart, as is the case with a keyboard setup. No slam meant to Jim's golf game here, obviously what he has created has been accepted and played by throngs of accessible gamers and my hats off to him for providing it for free, and coming up with an interface that works very well. But my point is, we're limiting ourselves for no good reason here, and I wish someone would explain to me why it is taking so long to get accessible gamers to accept the mouse as a primary input device. I'm not trying to come down on anyones opinions here, but when I see folks not taking advantage of something that is capable of improving things on any level, I just have to scratch my head and wonder why. Thoughts? Thanks for reading my diatribe here, ehahah, Che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] rail racer key
Shouldn't these sorts of questions be directed towards the game developer himself? Even if others on list have tried any of these, he'd be well-equipped to answer any of them, plus you avoid the minor irritation of others and thus don't have to read messages like this. On 3/24/09, Constantine tcwoo...@shaw.ca wrote: Hi, Fraid not, you can ask for a new key and Che will most likely give you a new one. Another question here, can I copy the xml file from one computer to another, even though they have different keys? Backing up player settings to the web doesn't do me much good, since its tied to one computer, I think? So what I'm saying is I'd like to be synchrinized with both computers. thanks contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 24, 2009 4:10 PM Subject: [Audyssey] rail racer key hi i ahve my key for rail racer will it work on my netbook that i primarily use for windows gaming now, or is the key toed to the original computer i put it on i.e. windows on my mac? will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Holstering Weapons in MOTA
I just realized this: Where does the protagonist store weapons when they're holstered? Assuming they're stored on her person, why is it easier to jump when they're holstered? One doesn't need hands to jump across a pit (ropes I understand). I'd think the more weapons and items she'd have on her person the slower and heavier she'd be. Please don't crucify me. This isn't a request to change the gameplay (as it is already quite fun) but more of a funny observation I thought I'd share. James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Surround Sound HeadPhones and soundcard issues was a thought about MOTA
Check out the creative sb audigy (sp probably) zs notebook soundcard. If your laptop has a pc card slot it will work just fine. It has a cable with the 3 necessary jacks for surround sound goodness. I don't think it's possible to get an sinternal oundcard replacement as it'd be difficult to find a way to expose a headphone jack (also it'd likely be very difficult to impossible to rewire the internal speaker to use the new card). The audigy zx notebook is awesome. I don't know if it's still in production but it was about $90 or so. My Realtak AC97 could record stereo mix but couldn't record both stereo mix and line-in/microphone at the same time under XP. I haven't gotten the intel/realtek (?) hd audio line-in/internal mic working under linux. Perhaps it is just a crappy soundcard. On 3/12/09, Thomas Ward thomasward1...@gmail.com wrote: Hi Yohandy, Yohandy Asked: first, is there a fix for this issue I'm having? is it my soundcard acting up, or is it Vista itself? Tom Says: Well, you aren't the first person who has had issues with that specific brand and model of sound card. I've basically heard those sound cards are trouble no matter if you are using XP, Vista, or Windows 7. i don't have one myself, but the word is those sound cards have technical issues. My best educated guess is it is your sound card not Vista. Yohandy Said: I've heard many rumors that vista doesn't support line-in and that it also lacks the ability to record both microphone output and stereo mix, so I'd like confirmation from people using other cards with vista. Tom Says: Well, it does and it doesn't. It really depends on what sound card you have, if the Vista drivers supports those features, and if you enable those mixer settings in the control panel. I can say first hand it is a serious pain to get working under Vista, because it isn't as easy to get setup as it was under XP. I'm unhappy to say it is just as bad with Windows 7 Beta. However, I can confirm the stereo mix still works under Vista with the right sound card. it does work if your sound card supports it, and if you get Vista setup correctly. As i said before it isn't as easy to get correctly setup as XP. Yohandy Asked: and second, do you guys know if this card supports surround sound? Thomas, I know you said the headphones have 3 jacks you can plug into the card. only problem here is I only have a headphone jack, and another jack to the left which I presume is for the microphone. I'm using an internal mic. Tom Says: Well, since i don't know the specific model, serial number, etc of your card I can't look it up and give you an absolute answer. However, what I can tell you is that it does not have the correct outputs to do anything remotely like surround sound using headphones or a set of 5.1 surround sound speakers. So I'm guessing no. The desktop I am sitting at now has a creative Labs Soundblaster Audegy 2 card installed. It has a mic jack, a line-in jack, and then three output jacks. They are labeled front, center, and rear. If I am using a set of 5.1 surround sound speakers or headphones I plug the three headphone inputs into these three jacks on the sound card. I doubt plugging only one input into a headphone jack would reproduce a full 5.1 surround sound effect. Yohandy Said: btw. If Vista's the culprit, then I'll most likely uninstall it since all these audio problems are really getting on my nerves. Tom Says: Well, all i can say is I have been running Vista successfully since March 2007 and I really haven't had much problems with the OS myself audio or otherwise. I've recorded the Mysteries of the Ancients game trailers using a Windos Vista system so I know for certain I can record using stereo mix obviously. However, I can say I've got stereo mix working on my desktop, the computer with the Audegy card, but it won't work on my laptop which has a Realtek AC-97 card in it. So it is the sound card not Vista being the problem there. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
Re: [Audyssey] Chat Rooms was Game Chat Reminder
Ok... I can bust out the windows laptop fi need be. I can use FTP or teamtalk, but since ventrilo is benig ported to linux (and a mac port already exists - apparently it's accessible) it might be a better plan. I think all ports of vent support positional audio too (I'm pretty sure the windows one does), but it's a pretty unessential feature as far as I am concerned. Anyway I can dust off the laptop if people want to meet up (but not sure if I'd come any old time - talking on list is usually good enough for me to tell the truth). It might be fun to try out. On 3/12/09, Cory Kadlik ckadl...@verizon.net wrote: I like teamtalk cuz it uses positional audio - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 12, 2009 12:29 PM Subject: [Audyssey] Chat Rooms was Game Chat Reminder Hi, Hmm...Interesting. That is one possability. Tjhough before making any changes like this we need to find out how many people are still interested in the game chat rooms etc. shaun everiss wrote: hmm forget ventrilo, what about teamtalk thats newer than ventrilo, --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Chat Rooms was Game Chat Reminder
bearware.dk says client is available for windows and windows mobile while the server is available for windows, linux and freebsd. The client is used to do the actual talking. On 3/12/09, shaun everiss shau...@xtra.co.nz wrote: teamtalk is on linux at least I think it is. sertainly the server is. I have ventrilo which is like teamtalk but uses an older protocal. we can use either. At 07:34 a.m. 13/03/2009, you wrote: Ok... I can bust out the windows laptop fi need be. I can use FTP or teamtalk, but since ventrilo is benig ported to linux (and a mac port already exists - apparently it's accessible) it might be a better plan. I think all ports of vent support positional audio too (I'm pretty sure the windows one does), but it's a pretty unessential feature as far as I am concerned. Anyway I can dust off the laptop if people want to meet up (but not sure if I'd come any old time - talking on list is usually good enough for me to tell the truth). It might be fun to try out. On 3/12/09, Cory Kadlik ckadl...@verizon.net wrote: I like teamtalk cuz it uses positional audio - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 12, 2009 12:29 PM Subject: [Audyssey] Chat Rooms was Game Chat Reminder Hi, Hmm...Interesting. That is one possability. Tjhough before making any changes like this we need to find out how many people are still interested in the game chat rooms etc. shaun everiss wrote: hmm forget ventrilo, what about teamtalk thats newer than ventrilo, --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Chat Reminder
Not sure who manages this, so I'm sending this to the list: Since FTP only works on WIndows it excludes us non-windows people. Has a ventrilo option ever been considered? FTP doesn't have such high quality last time i checked. Sorry if this is sloppy - it's late. On 3/12/09, Gamers Chat Robot gamers-ro...@audyssey.org wrote: Ever wanted to hear what a certain gamer really sounds like? Ever wanted to ask the developer a question about that cool game? Developers, ever wanted to get to know your players? Ever wanted to be able to answer questions asked by your players? Here is your chance to do all these things and more. All you need is a Windows system with a working sound card and microphone. The service is free to use after you complete the simple registration process. The site is http://www.for-the-people.com and the chat room is the Games People Play. This notice reminder is for the Thursdays gamer chat which goes on until when ever. The Time: Well, that depends on where you are at. Below is a simple chart showing time zones in the US as well as universal time. Thursdays starting at: 6PM Pacific 7PM Mountain 8PM Central 9PM Eastern 1AM Friday morning Universal Hope to see you there. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Chat Reminder
As far as I know, teamtalk also works exclusively with windows (and Windows Mobile). On 3/12/09, shaun everiss shau...@xtra.co.nz wrote: hmm forget ventrilo, what about teamtalk thats newer ventrilo, At 06:32 p.m. 12/03/2009, you wrote: Not sure who manages this, so I'm sending this to the list: Since FTP only works on WIndows it excludes us non-windows people. Has a ventrilo option ever been considered? FTP doesn't have such high quality last time i checked. Sorry if this is sloppy - it's late. On 3/12/09, Gamers Chat Robot gamers-ro...@audyssey.org wrote: Ever wanted to hear what a certain gamer really sounds like? Ever wanted to ask the developer a question about that cool game? Developers, ever wanted to get to know your players? Ever wanted to be able to answer questions asked by your players? Here is your chance to do all these things and more. All you need is a Windows system with a working sound card and microphone. The service is free to use after you complete the simple registration process. The site is http://www.for-the-people.com and the chat room is the Games People Play. This notice reminder is for the Thursdays gamer chat which goes on until when ever. The Time: Well, that depends on where you are at. Below is a simple chart showing time zones in the US as well as universal time. Thursdays starting at: 6PM Pacific 7PM Mountain 8PM Central 9PM Eastern 1AM Friday morning Universal Hope to see you there. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Linux Gaming was Windows/Linux Interactive Fiction Interpretors
If a game doesn't make use of the gtk.net stuff, it'd probably run fine just as long as you have x and sdl compiled and installed. Unless you need text boxes and buttons, I see no need to install gnome to play games as SDL can probably operate with it's own window manager (or one you install on your own - perhaps one comes with X). Anyway, just theorizing htat it might not be necessary to install gnome. Registration can easily be done using the command line - just make a console app. On 3/7/09, shaun everiss shau...@xtra.co.nz wrote: hmm if you are going to ubuntu then you probably should go for vibuntu, I think its called vinix or something vinux somelike that. At 06:45 a.m. 8/03/2009, you wrote: Hi Tom, Multiboot is definitely a posibility. I've installed Gnome under Slackware before actually, not compiled from source (thank God.) Ubuntu might make things a little more streamlined though. Thanks for the suggestion. Yeah, I'm sure targetting linux at all can be a problem. I'm glad you're doing it at all. All the best, Zack. Thomas Ward thomasward1...@gmail.com writes: Hi Zack, Yes, I am beginning to see the problem. Slackware's lack of Gnome support is one of the reasons I totally stay clear of that distro. It is alright if all you want is a command line only environment, but if you want to play games that requires Gnome, use Open Office, Firefox, or a hundred other Gnome based applications you are basically screwed. Compiling Gnome from scratch, plus mono, gnome-sharp, etc is not something I would want to wish on my worst enemy let alone a potential customer. Have you considered some sort of multiboot setup. You could keep Slackware on one partition since you favor that distro, but install something like Ubuntu on another so you could access a fully operational Gnome environment, easily install Mono, etc for any graphical applications? I'm just throwing this out there as a suggestion as I know from first-hand experience compiling a fully working Gnome desktop, mono, bla by hand is very very painful. Plus there is a boatload of Mono and Gnome dependancies MOTA requires that are native to Fedora and Ubuntu, and some distributions such as Slackware lack. It is things like this that makes targeting Linux difficult. No two distros are a like, and while one might have everything you need right out of the box the next distro doesn't have it at all. it is enough to drive a developer insane. Smile. Zachary Kline wrote: Hi Tom, I suppose the best reason I can give for not switching to Gnome is that I find the command line quite powerful enough. I have Emacspeak installed on this machine, which lets me send email, read Usenet news, etc. Speakup lets me play all the linux compatible games I want. edbrowse and Emacs/w3 provide web browsers, LaTeX is my word/math processor. All this being the case, I might be persuaded to install Gnome over here if MOTA came out for it. This is a Slackware system, which doesn't make Gnome easily available by default, but I can get it if I want it. Hope this explaination makes sense. Best, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- LOVE When you like to think of someone on days that begin with a morning. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] Bug in MOTA.
Should we be able to walk through monsters? I often find that I've inadvertantly walked through a centaur (sp) if it was right at the opening to a new room. It's very confusing. On a related note, the footstep sounds for most enemies are pretty quiet. THey should all at least be normalized to a similar level - the skeleton is the only one I can consistently hear (when not firing their weapon). On 3/6/09, Charles Rivard woofer...@sbcglobal.net wrote: A thought, and a possible s p o i l e r!! So, for those who don't want it, delete or save for later. : When you get to the top of that staircase, keep in mind that a monster can come at you from either direction. Maybe it is on your right, maybe it is on your left. HTH --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Ryan Conroy staindadd...@juno.com To: Gamers@audyssey.org Sent: Thursday, March 05, 2009 5:00 PM Subject: [Audyssey] Bug in MOTA. Hi Tom, This one is going to be hard to reproduce, but when you encounter an enemy at the top of the first staircase you always die. You can not kill him like normal enemies. Hope you can fix it. Ryan C. Click here to get you high school diploma (GED) in days http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsC5USBtUfy9H0YyGdC4ybFjwG3qqvNC4IiApJ8eyYAwMgXhGZml6A/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Windows/Linux Interactive Fiction Interpretors
I've tried to use Frotz with gnome and orca under linux. THe only problem is the entire screen changes or refreshes so that after a command I hear the entire screen read back to me, including past moves and score. There's probably some config option nestled deep within the .frotzrc which I haven't investigated. THe man page didn't hint at any which sounded appropriate... maybe it's a color thing. Adventure (sudo apt-get install bsdgames on ubuntu) works fine and is a lot of fun. Gnome works decently but it's significantly slower than the shell even with Orca. to be fair, my netbook isn't very powerful, and gnome+orca runs a lot faster on my other laptop. Emacspeak sounds attractive because it's an audio desktop specifically talored for the blind, but a lackluster web browser (according to the author - unless the firefox interface works now) and the fact that I haven't got it running yet means I'm still with Gnome. On 3/6/09, Kelly Sapergia ksaper...@sasktel.net wrote: Hi, For ZMachine games, I use an interpreter called Filfre. While you have to use your screen reader's review cursor, such as the JAWS cursor, to read the text, it works considerably better than Winfrotz. I used to use the TTS version of that program, but after trying Filfre, I immediately removed it. I don't think Filfre has SAPI5 capabilities, but I don't mind using the JAWS cursor anyway. I also use the HTML TADS Player's kit for TADS games, and the ADRIFT interpreters for those games, but after reading about SCARE I'm going to try the Windows version and see how well it works. Thanks. Yours Sincerely, Kelly John Sapergia Personal Website: http://www.ksapergia.net Need to relax and unwind? Listen to Northern Lights, Thursdays from 01:00 to 03:00 GMT (Wednesdays in North America) on ACB (American Council of the Blind) Radio Interactive at http://interactive.acbradio.org Visit the show's website at http://nl.ksapergia.net If you need jingles, voiceovers and music for your project at an affordable price, visit KJS Productions at: http://www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA starting over when you die
It sounds like everyone is suggesting different things while agreeing with each other. THis is confusing. Personally I am not a fan of walking through an empty level so you can fight the monster who killed you. Either repopulate the levels (while getting rid of our inventory we collected for that particular level), or give us checkpoints... or get rid of arcade mode altogether. I find standard to be more fitting for this type of game anyway. P.S., I like the beeta. You're definitely better at this type of game than a game I originally invisioned. THis is lots better than your iteration of montezuma's anything. On 2/26/09, Liam Erven liamer...@gmail.com wrote: Hey. I'm just doing my job. Heh -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, February 26, 2009 8:01 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA starting over when you die Hi, Good lord, I've already got enough requests to fix this and that as it is. Are you guys trying to kill me? Lol! Seriously, it might ad rreplay value if the level gets reset with more monsters, gold coins, whatever to find basically doing the entire level over again. However, I do see the point that some people just want to fly through the game, and not go back to the beginning. This is not a simple decision. Though, I think like you said a saved checkpoint is probably the best way to satisfy most of the people here. Liam Erven wrote: Please. No no. The last thing I want to do is get to the last room, die, and have to retrace my steps. That is one of the things that really puts me off about the demo Why not do what other games do. If you die, you start at the beginning of the room, but you have five seconds to get your berrings, so let's say a skeleton kills you, you'd start back in that previosu room, but would have a couple seconds to acclimate yourself. During that time to be fair you could not attack anything, so that way it couldn't be used as a strategy. Or. You could always have check points or safe rooms that would let you start from there if you died. It just seems ridiculous to have to retrace ones steps through an empty level. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
Come again? On 2/24/09, william lomas lomaswill...@googlemail.com wrote: o ran oh i cant see!! emark or something On 24 Feb 2009, at 18:34, Michael Feir wrote: I think what's confusing people is that you have to select the torch and then light it by using the space bar. Thanks to a hint from Charles, I just figured that out. Things are working much better now. I prefer that method of using torches to having them automatically light. However, there should perhaps be more of an indicator that one is in a dark place. Perhaps, a spooky undertone or something of that sort would work there. It should be recogniseable as a darkness indicator without overpowering what you could still hear around you. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 3:23 PM Subject: Re: [Audyssey] mota demo s p o i l e r s p a c e Pick up all items and use what is in your inventory. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Angellko21 lukas86.kak...@seznam.cz To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 9:53 AM Subject: Re: [Audyssey] mota demo Object are invisible,ok,but when I go forward (right) and press enter,without the object sound I take it.But we must be optimistic,it is beta and Tom makes good work and this problems will be deleting.:)Oh,sorry for my English.:)Greetings. - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 6:30 PM Subject: Re: [Audyssey] mota demo AllI can say is I'm excited for the full version. Eeny meeny miney mo. Is Homer a hero? The answer is...no. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 9:59 AM Subject: Re: [Audyssey] mota demo That's not an issue you're seeing mike, it's that the rooms are dark. if you light one of the enchanted torches objects like that become visible so you get clues as to where they are. Assuming Tom doesn't go overboard on torches, this is gonna be a frustrating and very welcome way of doing things in my book, because it might mean doubling back on yourself and having to remember the way you've come to go back and check for items you need if you've run out of torches. This is cool. I don't dig side scrollers at all, but this is s cool. Played it right through a few times now, and it's still cool. On 2/24/09, Michael Feir michael.f...@gmail.com wrote: I think there might be a problem with the object viewing. I've hit the enter key in various places and picked up items which I have no way of knowing were there. I got an enchanted sword that way which never made any sound to let me know it was anywhere near me. I also found a healing potion that way. This is going to be a stupendously excellent game when Tom gets it all worked out. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: Angellko21 lukas86.kak...@seznam.cz To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 11:22 AM Subject: Re: [Audyssey] mota demo Hm,i have the same problem,but if I climbed the rope twice or once,I got to the stone statue.It is very special,oh.:)Try climb up once more and have lightning torche. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 5:05 PM Subject: [Audyssey] mota demo Anyone know where to go after the first door? The statue seems to be a dead end and the rope doesn't lead anywhere, and torchlight or viewing the room helps nothing. Tips? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If
Re: [Audyssey] mota demo
Hey, I haven't tried the beta yet, but on the torches: I personally think having torches automatically light is helpful in several ways; since they cannot be used at your disgression their placement is a clue to the location of a dark area. You can be pretty sure that it's close to where you got the torch. If there isn't any sound indicating a dark area (or any special announcement when viewing the map) then I think being able to use torches later is more of a frustration as you'd have to guess which areas are dark. Say you ran back and forth across a room not finding anything interesting. You assume it's dark and light your torch, only to discover you had missed a ladder. You continue through the level, letting the torch burn out until you come across a room with lots fo treasure but fwoof! the torch goes out and all the treasure disappears. Speaking of items, I'm not sure I like the idea of hitting enter near an item to pick it up. From the demos and trailers (as well as past iterations of the game) it doesn't seem like you'd ever want to skip or avoid an object. It sounds to me like lots more complexity has been added to the game, which in the end doesn't achieve anything but a multitude of additional keypresses. James On 2/24/09, Michael Feir michael.f...@gmail.com wrote: I think what's confusing people is that you have to select the torch and then light it by using the space bar. Thanks to a hint from Charles, I just figured that out. Things are working much better now. I prefer that method of using torches to having them automatically light. However, there should perhaps be more of an indicator that one is in a dark place. Perhaps, a spooky undertone or something of that sort would work there. It should be recogniseable as a darkness indicator without overpowering what you could still hear around you. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 3:23 PM Subject: Re: [Audyssey] mota demo s p o i l e r s p a c e Pick up all items and use what is in your inventory. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Angellko21 lukas86.kak...@seznam.cz To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 9:53 AM Subject: Re: [Audyssey] mota demo Object are invisible,ok,but when I go forward (right) and press enter,without the object sound I take it.But we must be optimistic,it is beta and Tom makes good work and this problems will be deleting.:)Oh,sorry for my English.:)Greetings. - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 6:30 PM Subject: Re: [Audyssey] mota demo AllI can say is I'm excited for the full version. Eeny meeny miney mo. Is Homer a hero? The answer is...no. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 9:59 AM Subject: Re: [Audyssey] mota demo That's not an issue you're seeing mike, it's that the rooms are dark. if you light one of the enchanted torches objects like that become visible so you get clues as to where they are. Assuming Tom doesn't go overboard on torches, this is gonna be a frustrating and very welcome way of doing things in my book, because it might mean doubling back on yourself and having to remember the way you've come to go back and check for items you need if you've run out of torches. This is cool. I don't dig side scrollers at all, but this is s cool. Played it right through a few times now, and it's still cool. On 2/24/09, Michael Feir michael.f...@gmail.com wrote: I think there might be a problem with the object viewing. I've hit the enter key in various places and picked up items which I have no way of knowing were there. I got an enchanted sword that way which never made any sound to let me know it was anywhere near me. I also found a healing potion that way. This is going to be a stupendously excellent game when Tom gets it all worked out. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com
Re: [Audyssey] about torches - Re: mota demo
Guys, Having a torch which is constantly running out would give the game a sense of urgency - especially if most of the rooms are dark as Tom says. Besides... when would you really think to blow out your torch? In my opinion, this is just another feature the game doesn't need to be fun (I guess I'm going to have to agree to disagree with Tom about enter-to-pick-up-stuff). Too many keys and featuresto remember result in a less fluid and enjoyable experience. Remember the player is going to be jumping around, killing monsters and scooping treasure. Are they going to take the time out to remember to blow out their torch (or hit enter to pick up an item, holster their weapon to jump over a pit)? Keeping track of such boring figures isn't exciting, it's tedius. The realism (or ... unrealism for this feature I suppose) argument doesn't fly with me. James On 2/24/09, Phil Vlasak p...@pcsgames.net wrote: Hi Charles, You could use t as a toggle to light and put out the torch with appropriate sound effects, and control t to tell how much torch life you have left. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 25, 2009 12:04 AM Subject: [Audyssey] about torches - Re: mota demo This brings up a thought about torches: Could a feature be incorporated into the game that allows the torch to be blown out, the remainder of the torch being saved for later? It could be useful, but how realistic would it be? The cool thing about this feature would be that it is up to your judgment as to whether you want to do it, as it may fizzle out when you could really use it, and it might be your only torch. Now, it has fizzled, and you're S! O! L!! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] about torches - Re: mota demo
Hey, It's no big deal to be honest. I don't wantitems to be picked up automatically so badly thta I wouldn't consider buying the game if enter was used. Besides, this game is closer to being done than ever before, so just finish the game. I might branc this out into a more general discussion about realism vs. fun (which was the original intention to be honest - you're obviously trying to make a slower game than I invisioned). James On 2/24/09, Thomas Ward thomasward1...@gmail.com wrote: Hi James, Ok, I guess i can meet you part way here. What I can do is leave the enter key as is, but add an automatic pickup feature if you happen to get near any item. Does that suit you? James Dietz wrote: Guys, Having a torch which is constantly running out would give the game a sense of urgency - especially if most of the rooms are dark as Tom says. Besides... when would you really think to blow out your torch? In my opinion, this is just another feature the game doesn't need to be fun (I guess I'm going to have to agree to disagree with Tom about enter-to-pick-up-stuff). Too many keys and featuresto remember result in a less fluid and enjoyable experience. Remember the player is going to be jumping around, killing monsters and scooping treasure. Are they going to take the time out to remember to blow out their torch (or hit enter to pick up an item, holster their weapon to jump over a pit)? Keeping track of such boring figures isn't exciting, it's tedius. The realism (or ... unrealism for this feature I suppose) argument doesn't fly with me. James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] about torches - Re: mota demo
It's a matter of what type of game is being made. If we're talking fast arcade action, I'd think that most challenge should come from clever level design rather than the player remembering to change some setting or other. The original alchemy monty (when it wasn't crashing) ran at a much faster pace than anything I've seen from Thomas Ward. You guys are talking about a slower fps game. Though you mentioned this was based off of Tomb Raidor, I guess I'm still clinging onto the idea of an arcade-style platformer. It has nothing to do wtih mainstream or blindne - plenty of games have players pick up items by stepping on them - doom and metal slug (pretty sure about the second one anyway) are two examples. It sounds like you're looking to keep up with modern trends towards realism in games. That's obviously a whole other can of worms, which I might break open in a fresh new thread. In the mean time, if the game's fun I won't complain. I don't care if a game complies to standards set by our mainstream peers - for me to like it it has to be fun. Just to make it clear: I'm just saying that I have a different preference when it comes to 2d games (like the o/g monty). I'm a big fan of FPS', and that sounds more like your cup of tea tom as it allows for more realism without sacrificing fun, so I can't wait to see what you come up with in that area. On 2/25/09, Thomas Ward thomasward1...@gmail.com wrote: Hi Yohandy, Well said. I think, just possibly, our friend James doesn't own some cool PS2 games. I have the Tomb Raider series of games, at least most of them, and you definitely have to draw and holster weapons, pick up items manually, and so on. This is exactly the kinds of things that are missing in the blind gaming market, and far too many are getting set in their ways not having had the opportunity to play mainstream games and get use to this or that way of doing things. I'm trying to breath some new innovations into the accessible game market. Smile. Yohandy wrote: this is precisely why we need complexity. nothing more fun like chasing a monster around and having to pick up an item while trying to escape. when you play games for the sighted, the player doesn't pick stuff up by stepping on them, or automatically holsters weapon. you need to do all this stuff manually. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] An idea for a new game
How do you invision it working? I'm imagining a game where you might hit space as rapidly as possible within five seconds - the more hits the higher score. Maybe a quick timewaster. On 2/23/09, rrhopki...@verizon.net rrhopki...@verizon.net wrote: Hello. Just an idea for a game. You know those carnival games where you have to hit something with a hammer to make a bell ring, would be a fun game i would thihnk. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Intro and random linux tips
Hey, I'm James. I've been an audiogamer for a while now. My first was PCS' shooting range, mobius and foxhounds back in 1997. Grizzly Gulch came 3 years later, and only in 03 did I discover companies like ESP and Lworks. I've been hooked ever since. My favorite game is technoshock, followed by SOD. Sidescrollers are fun, and the original alchemy monty showed a lot of promise. Tom's version sounds fun too. Instead of waiting for a time when this might apply, I thought I'd throw this at the end of my message, as I just discovered this and wouldn't want to forget it. If anyone attempts to play games under linux (soundrts is the only linux-native game I've tried), be sure to disable or uninstall PulseAudio if you have it. SDL and other sound mixing apps use ALSA, and there is a noticable amount of lag when using pulse with these apps (SoundRTS played a sound from 1-3 seconds after a keypress on my 1.6 ghz netbook). Speaking of linux gaming, wine is definitely not out of the question - I've managed to run superdeekout, some lworks free games (betas of super egg hunt and toy robbery) almost entirely successfully after registering dlls (lworks games drop out some sounds like chicken clucking or flapping or your footsteps but they're still playable). I have had more trouble before wine 1.0 was released late last summer, but now more programs run than ever (unfortunately technoshock plays intro and menu sound, but keyboard input doesn't work at all *WHY?*). I've shifted completely away from windows (haven't used it since the beginning of the year), and darwine on the mac works a little less well than it's linux equivalent. Despite that, Super Deekout runs perfectly on both. James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.