Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-09 Thread Thomas Ward
Hi Ken, With the ut most respect here let me say that I personally never intended to be disrespectful to you, Geremy, or Jim over the issue of what programming language you use. However, I can't help but feel that if you would head over to Book Share and grab a couple books on Visual Basic .Net

Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Thomas Ward
Hi Jacob, Would it be to much to ask for a non-Windows specific version of this engine? All you probably need to do is recompile it to pyc files and redistribute those unless you are using some Windows specific modules in your engine. The reason I am asking is Python is very cross--platform and

Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Jacob Kruger
Only current (possible) windows specific things might be a couple of small windows operating system commands have put in for things like cls (clear screen), and maybe one or two pause commands - as in press any key, but think replaced most of those with a python specific one. Anyway, wasn't

Re: [Audyssey] Other Game Ideas?

2011-06-09 Thread Thomas Ward
Hi Dark, Dark wrote: I think so long as there are some! games around, and so long as all game developer is stil done by indi devs with their own time and money, pushing multiple accessible too much would hurt everyone in the long run. My reply: Agreed. Its really impossible to create a game

Re: [Audyssey] Lunimals version 2.5b

2011-06-09 Thread Willem Venter
Hi Jeremy. While I can see you feel very strongly about this, my question was not meant as an attack. Instead I think we as a community should come up with a solution. I just read an article where some companies project that at least 40% of all netbooks will have arm processors at the end of next

Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Harmony Neil
Hellow, I've just tested the .exe file on my computer and it runs fine on this windows7 64 bit machine. Hope that helps, Harmony. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: 08 June 2011 21:29 To: Gamers

Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Jacob Kruger
Ok, here's a link to the zip file containing all the .pyc files, along with those text data files, and I now included what's meant to be a cross platform module that can clear screen, and beep, called clsbeep, so there shouldn't be any windows specific requirements in here as such:

Re: [Audyssey] Other Game Ideas?

2011-06-09 Thread Thomas Ward
Hi Jim, I honestly can't see any way to make a live action game like MOTA playable by a totally deaf-blind gamer. At least not if we are going to do everything in real time. A person has to have a reasonable amountof hearing to play it. As for using text in Windows games it can be done, but

Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Jacob Kruger
Thanks, Harmony, and, yes, while the primary development machine for this thing has been a windows7 32 bit machine, my other primary machine is also a windows7 64 bit machine, but it does also have all the other MS dev tools on it, so wasn't too sure about it running on other machines easily

Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Thomas Ward
Hi Jacob, That works for me. If we run into issues, and I had the py files I could probably debug the linux support and send the revisions back to you as needed. Not sure what version of Python you are running, but I got Python 2.7 here. It might be helpful to know what version of Python you are

Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Thomas Ward
Hi Jacob, Well, I just downloaded and tested it. You will be happy to know your cross-platform version works fine on linux. I tested it with both Speakup and Orca on Ubuntu 11.04 and no access issues at all. Thanks for writing this. I think you got a head start on a decent RPG engine here. On

Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Jacob Kruger
Will send you the source files as well, and, am running Python 2.7 (r27:82525, Jul 4 2010, 09:01:59) at the moment. Also just made one small corrective change to both the compiled for windows and pyc versions that uploaded to my website, since my brother found one small bug - he attacked the

Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Jacob Kruger
Glad to hear it, and thanks for saying that, since while I am primarily using it as practice, I also like the whole idea of a platform independent engine like this that doesn't take too much to be used. Thanks again. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his

Re: [Audyssey] Other Game Ideas?

2011-06-09 Thread Jim Kitchen
Hi Dark, Yeah, I do still wish that putting text on the screen in Windows would read automatically with all screen readers like it would in dos, but otherwise I agree with you that sapi5 works well. I do also wish that I could have pretty graphics in my games so that sighted people would

Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-09 Thread Jim Kitchen
Hi Ken and Jeremy, Yeah, I still do not know what the big deal is about us programming our games in VB6. I mean installing my winkit.zip file is minuscule and simple to do as compared to needing to install the 300 meg latest net frame work and the very latest DirectX. But hey I have been

Re: [Audyssey] Lunimals version 2.5b

2011-06-09 Thread Thomas Ward
Hi Jeremy, True, but people could just as easily argue the point that you aren't even properly supporting the technology that exists here and now let alone what comes next. I'm not out to change your mind, but simply state my position on this issue which is simply this. The current Windows

Re: [Audyssey] Lunimals version 2.5b

2011-06-09 Thread Thomas Ward
Hi Willem, Yes, I've read something similar to that. We are definitely in a transitional period from the 32-bit world of the Pentium processor to things like the AMD64 as well as the arm processors expected to ship in the next gen netbooks. I don't want it to sound like an attack, but Jeremy and

Re: [Audyssey] Lunimals version 2.5b

2011-06-09 Thread Thomas Ward
Hi Shaun, Ah...Excuse me for pointing out that the user interface is only a small part of what has changed in Windows Vista/Windows 7. On the contrary many of the APIs have been replaced or vastly updated giving something like Windows 7 quite a lot of changes under the hood from Windows XP. For

Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-09 Thread Thomas Ward
Hi Jim, Smile. I can answer that question with a question of my own. The problem is simply this. Its true that your games can be played on Windows XP, Vista, and Windows 7 currently by installing your Winkit setup. That's all well and good. Question is, when some of these newer technologies are

Re: [Audyssey] Other Game Ideas?

2011-06-09 Thread Thomas Ward
Hi Jim, Well, there is a way to get screen readers to read the text in a Window when it changes and it is to set the screen reader to speak all or say all when launching the game/application. Its certainly a hack, not perfect, but I've used that plenty of times to use something like Winfrotz to

Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Thomas Ward
Hi Jacob, That works for me. I'm running the latest Python 2.7 build for Linux, and as I said earlier everything seems to be working decently on my end. I didn't try attacking Peter, but glad you found that bug so quickly. On 6/9/11, Jacob Kruger jac...@mailzone.co.za wrote: Will send you the

Re: [Audyssey] Lunimals version 2.5b

2011-06-09 Thread Trouble
I don't think your speculating, because if you get a computer now it will have a 64bit op. That is what all the screen readers are moving towards. If those that know VB6 would of just looked or tried one of the .nets. They would see how some of coding is easier and how some is not, but at least

Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-09 Thread Trouble
i do see where you come from Jim, but its a lost cause and here is why. I got one game that I liked called PZ98. Now that was a very nice game to play and have spent hours and even days at that tank. I had a problem with getting it running and Phil and Kelley took the time to get mine working.

Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-09 Thread Charles Rivard
Jim has put out a lot of free fun for blind gamers as a hobby over the years, and I think we should appreciatively let him continue his endeavours as he sees fit. if a game doesn't work on your system, don't get it. Shepherds are the best beasts! On Jun 9, 2011, at 7:12 AM, Trouble

Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-09 Thread Milos Przic
and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 6192 (20110609

Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-09 Thread Charles Rivard
All the more reason to keep one perfectly working older PC aound. Eveything doesn't have to be upgraded. Think of it as a blind person's game machine, so to speak? Shepherds are the best beasts! On Jun 9, 2011, at 6:25 AM, Thomas Ward thomasward1...@gmail.com wrote: Hi Jim, Smile. I can

Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-09 Thread Thomas Ward
Hi, That's exactly the issue in a nutshell. Its not that I or anyone else has any particular issue with VB 6 and/or the developers that use it, other than the fact that some day every single program written in that language will stop working and the developer is going to have to deal with that

[Audyssey] Disrespect for devs and notes on operating systems

2011-06-09 Thread Che
Amen to charles on that one. also, keep in mind you can still play DOS stuff on win 7 if I'm not badly mistaken. I remember playing Zork on xp a few years ago, as long as there is a demand for emulators out there, we could be playing Jim's life right up until the end of ours. On the OS

Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-09 Thread Thomas Ward
Hi Charles, The problem with that approach is that the system won't last forever. The older the PC the harder it is to get parts for it if it breaks down, and I've seen enough PCs die over my lifetime to know it is often more expensive to fix it than it is to throw it away and buy a new

Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-09 Thread dwillemv
The problem with old pcs are that they break sooner or later. I am currently studying and there is simply no space for two computers in my room -original message- Subject: Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b From: Charles Rivard woofer...@sbcglobal.net Date:

Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Harmony Neil
Nice. I'm also starting to make a very basic text adventure thing, so let me know if you need any help. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: 09 June 2011 10:34 To: Gamers Discussion list Subject: Re:

Re: [Audyssey] Disrespect for devs and notes on operating systems

2011-06-09 Thread dwillemv
Che, androyd is linux. -original message- Subject: [Audyssey] Disrespect for devs and notes on operating systems From: Che blindadrenal...@gmail.com Date: 09/06/2011 4:22 pm Amen to charles on that one. also, keep in mind you can still play DOS stuff on win 7 if I'm not badly mistaken.

Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-09 Thread Thomas Ward
Hi Charles and all, the issue has nothing to do with appreciation. I certainly appreciate all the work Jim does, and like several of his games. Its actually the fact because I appreciate those games I want to see them improved and made to meet current development standards and practices. Saying

Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-09 Thread dwillemv
That is what happened to many dos games. People simply stopped playing them because it was too hard to run them. There is always emulation, but to mention an example, running a game like shades of doom under wine is a no go, because the game crashes when you open a door. -original message-

Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-09 Thread Damien C. Pendleton
Hi Tom, It's all just a matter of personal preference, in my opinion. Computers aren't half as fun without any games. To be honest I'm not a big Windows fan myself, but it's what I'm used to and have been brought up with. After playing with a copy of Vinux and a friend's Mac I came to the

Re: [Audyssey] Disrespect for devs and notes on operating systems

2011-06-09 Thread Thomas Ward
Hi Che, I don't know if you are aware of this but Android is actually a Linux varient. So when you say us Linux users are dreamers, doesn't have mass apeal, and then announce that we all could be using Android in a few years you are defeating your own argument since Android is a mobile version of

Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-09 Thread Thomas Ward
Hi Willem, Yeah, unfortunately you are right. Using emulators work to a point, but they always have problems too. The issue with Shades of Doom crashing on wine is a prime example. I've seen similar issues with other accessible games under wine and its certainly frustrating. And the issue isn't

Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-09 Thread Thomas Ward
Hi Damien, You are right. What all of this does come down to is personal preference. Which is always what is the real issue behind the arguments being made here on list. My preferences obviously aren't the same as Jim, Jeremy, etc and my reasons for not using VB 6 are more valid taken in my

Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Jacob Kruger
Cool. You could already try out editing the mapData.txt, mapDataObjects.txt and mapDataNPC.txt files if you want to just play around with my thing..? Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From:

Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-09 Thread Jeremy Kaldobsky
Well it seems that while I've been sleeping, this argument over programming languages has flared up once again. It seems like this happens at some point each month, and that is exactly why some of my fellow VB6 users view it as attacks rather than suggestions. In other aspects of life,

Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-09 Thread Willem Venter
Hi Jeremy. You completely missed my point. As an end user, I don't care if you use smoke signals to code your games, as long as I can run them on a normal pc. Up to now it has usually been possible, all be it with a little effort in some cases. I really like all your games. I spent hours on lunar

[Audyssey] Help trying to connect to core exiles using miranda

2011-06-09 Thread darren harris
Hi all, Are there any core exiles players on here that use the irc channel for ce chat? If so then can someone please help me to connect to ce chat using miranda? I can't seem to get it to work at all. Many thanks in advance. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-09 Thread Che
Hi Jeremy, Very well written man, one of the best emails i've seen on here in a long time. I agree that everyone is entitled to their opinions and all that, but what bugs me about the preaching from on high attitude regarding programming languages is the attacks on other languages and

Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-09 Thread Dennis Towne
Very good post, Willem. As you said, the problem with VB6 isn't that it's a bad programming language. The problem is that people can't play the games. It doesn't matter that VB6 is a great platform. It doesn't matter that developers have dev tools and big libraries and tons of experience with

[Audyssey] Links for Old Titles

2011-06-09 Thread Damien C. Pendleton
Hey everyone, As previously mentioned, I have modified the old games to state they are abandonware and have therefore offered them for temporary download using Dropbox. They will be up until Monday 13th June, so anyone who wants to host them on a more permanent site may download them during

Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-09 Thread Jeremy Kaldobsky
I understand that the issue is about users being able to play the game. For many years, since Microsoft first stopped supporting VB6, people have been saying that any day no one will be able to use software written with it. Obviously with each passing year this gets closer to the truth, but

[Audyssey] Registering Self Destruct was:Re: Links for Old Titles

2011-06-09 Thread Ryan Conroy
Hi everyone, I know these games are no longer supported, but I wanted to see if anyone has any idea on how to fix this error. I reinstalled the new version of Self Destruct with the Key Gen in the start menu, and I keep getting this error when I click on it: Error There was an error with your

Re: [Audyssey] Registering Self Destruct was:Re: Links for Old Titles

2011-06-09 Thread Damien C. Pendleton
Hey Ryan, This is one of those issues that have been reported to me in the documentation. As I said, I believe in the docs and on list, I don't have the reg system nor key generation code and therefore was unable to fix it. In fact, due to the fact that Jason obviously deliberately failed to

Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-09 Thread Charles Rivard
Are there games that are designed to be played using DOS that absolutely cannot be played on most systems? How long ago was it said that DOS would be no more? How about a paperless society with the advent of being able to send files to one another? We now use more paper than ever before.

[Audyssey] from an end user - Re: disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-09 Thread Charles Rivard
I might get some geeky answers to this, and I might not. Anyway, this whole issue about what programming language should or should not be used, and why or why not, is interesting to me, but might not be to others. What it boils down to, to me, is this: A program, or in this case a computer

Re: [Audyssey] disrespect for gamers: was Re: Lunimals version 2.5b

2011-06-09 Thread Willem Venter
Hi Charles and Jeremy. Charles, on the new windows 7 machines, some dos programs stop working or have random errors. This is because the machine's architecture have changed too much to run them like a normal program. A dos mode is emulated by the machine, which doesn't always give the expected

Re: [Audyssey] Lunimals version 2.5b

2011-06-09 Thread Steady Goh
Hi jeremy, Agree. If you focussed on keeping up with the so call best programming language, you will end up writing and rewriting mission 1 and will never move on. Your news update on Lunimals will not be new missions available. it would be what programming language you changed to for whatever