[Audyssey] completing mission 2?

2011-07-31 Thread Kelvin Tan
hi jeremy. i've just started mission 2. but i still don't get the objective of mission 2. what is it i have to do to complete this mission? to kill enough yatys? - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday,

Re: [Audyssey] About the mag

2011-07-31 Thread shaun everiss
hmmm. Ron, I'd say just chuck the whole thing out here. However since the issue release seems to only be one every time you remember, or something, hmmm I don't know. Origionally I think there was like a 4 times a year schedual. But the mag comes out so infrequently now barely twice a year

Re: [Audyssey] Castaways and serfs

2011-07-31 Thread Kelvin Tan
hi dark. how do i get the cloth production faster? i don't really get your msg. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 30, 2011 11:26 PM Subject: Re: [Audyssey] Castaways and serfs Don't worry

Re: [Audyssey] About the mag

2011-07-31 Thread shaun everiss
on that note not that I want to detract from the mag or anything but we really need to branch into other formats like audio. Ofcause people could record things etc and I could probably put those together. I have time I'd need the place to put it up but i probably at least for the moment could

Re: [Audyssey] About the mag

2011-07-31 Thread shaun everiss
well if you need any extra assistance I'll always be avalible to assist the community even if I get a job. THe net is where I wind down and spend most of my life. At 09:14 a.m. 31/07/2011, you wrote: Hi Dark I encourage everyone to write about some aspect of gaming. Maybe a review of their

Re: [Audyssey] About the mag

2011-07-31 Thread shaun everiss
This is really cool news. However my issue is I never know when its going to come out or what is up. There used to be a schedual and everyone knew when it was going to come out. We never missed a release date and where we were going to we were always notified. At 09:38 a.m. 31/07/2011, you

Re: [Audyssey] Alter Aeon Thief class update

2011-07-31 Thread Valiant8086
Yo, Dallas. Who are you on Alter Aeon now? Let's catch up on old times. Sent with Thunderbird 3.1.10 portable. On 7/26/2011 6:55 PM, Dallas O'Brien wrote: hi dentin, looks good, will have to rework one of my chars and make a thief! just so i can give it all a good going over. talk soon dallas

Re: [Audyssey] General Gaming Info

2011-07-31 Thread Valiant8086
Hi. It is very late, and I bet you already mentioned this in your message and I just missed it even though I tried to read it twice, but sound RTS is open source, isn't it? Or is it. Lol. Sent with Thunderbird 3.1.10 portable. On 7/29/2011 1:22 PM, brian glass wrote: Hi HTH, Thanks for

Re: [Audyssey] General Gaming Info

2011-07-31 Thread Valiant8086
Hi. There is also that incredibly difficult technoshock game that is similar to Shades of Doom. Sent with Thunderbird 3.1.10 portable. On 7/29/2011 11:26 AM, Ben wrote: Hello Brian, First off, I must introduce myself. I am Ben, a member of this community (the blind gaming community) from

Re: [Audyssey] completing mission 2?

2011-07-31 Thread dark
Hi Kelvin. spoilage ahoy! to complete mission two you need to build a war tent. From there (by pressing backspace), you can send your troops off to the yeti city to kill the yeti. max of five of each can go on a raide, eg, five knights, five sowldiers and five rangers, (any more than five

Re: [Audyssey] completing mission 2?

2011-07-31 Thread darren harris
Is the map different to that of mission 1? Is it the same size? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 31 July 2011 10:31 To: Gamers Discussion list Subject: Re: [Audyssey] completing mission 2? Hi Kelvin.

Re: [Audyssey] Castaways and serfs

2011-07-31 Thread dark
Hi. Cloth is indeed very slow to produce, i've found at the start you need two weavers to one butcher and a good few dedicated peasants (five or six). I'd also recommend holding off on wine making so as to free up the peasants from hawling barrels around. if you build a monastery, the monk

[Audyssey] treasure hunt tutorial

2011-07-31 Thread shaun everiss
Hi. Well the only thing I can say about this is wow. That was really cool, with the game and all the descussion. I know it was not intended but the gang style fight in the middle of it was cool. However if you could have changed the hangup sound to a shotgun that would rock. at least for that

[Audyssey] treasure hunt tutorial

2011-07-31 Thread shaun everiss
Hi. I forgot to add to the message but what is the site with the podcast refured to on the show, I may want to listen to other shows as I really liked that one. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

Re: [Audyssey] General Gaming Info

2011-07-31 Thread Thomas Ward
Hi Valiant, No, SoundRTS is not open source. Although, it is currently freeware the source code for the game has never been available to the general public, and therefore noone such as myself can modify it. I really wish SoundRTS was open source though as I'd like to update the game, and build it

[Audyssey] question about the 7 128 game book and jaws

2011-07-31 Thread alex wallis
Hi list, I am just wondering, does anyone know if there are compatibility issues between the 7 128 game book and jaws, or between it and windows 7 64 bit? as I start the game up, and I find that I can't get jaws to read me any of the menus when it is loaded, and when I switch to sapi, its very

Re: [Audyssey] General Gaming Info

2011-07-31 Thread Ron Schamerhorn
This might have already been mentioned but Night Of Parasite would also be a first person. - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 4:06 AM Subject: Re: [Audyssey] General Gaming Info Hi.

Re: [Audyssey] question about the 7 128 game book and jaws

2011-07-31 Thread Ryan Conroy
Hi, If I remember correctly, there were some issues with it on 64 bit systems. I'm running windows 7 32 bit, and also another computer with XP, and the games work fine. -- Original Message -- From: alex wallis alexwallis...@googlemail.com To: gamers@audyssey.org Subject:

Re: [Audyssey] About the mag

2011-07-31 Thread Thomas Ward
Hi Shaun, I think you are being overly pessimisticwhen it comes to your personal views of the audio games community. Weather you realize it or not there is quite a lot more going on than you have given credit for, and I'd like to take this time to give some credit where credit is do and perhaps

Re: [Audyssey] About the mag

2011-07-31 Thread Thomas Ward
Hi Shaun, Well, with all do respect if we went to audio instead of a webzine then in effect what we would have is a podcast. While I agree an Audyssey podcast would be cool their are already technology podcasts like this available such as those on Blind Cool tech. I don't think we should confuse

Re: [Audyssey] question about the 7 128 game book and jaws

2011-07-31 Thread Thomas Ward
Hi Alex, There is a bug or problem with the 64bit version of Jaws and the Java Access bridge. So its not necessarily Windows 7 64bit or the 7-128 gamebook, itself. The problem seems to be Jaws specific. You might want to try NVDA 2011 instead as it seems to work ok with Windows 7 64bit and Java

Re: [Audyssey] About the mag

2011-07-31 Thread darren harris
hi tom and all, the Audyssey Magazine does do a great deal I think to show just how effective this community can be. Ok I do think that some of the game releases are a joke, like the numbers games there are out there, hangman and the like, but also there have been some fantastic games out there

Re: [Audyssey] About the mag

2011-07-31 Thread Ron Schamerhorn
Hi Indeed doing a mag and a podcast would be an option. As for the format I'd have to give that some thought about articles, announcements and reviews. Though It would offer an opportunity to demo as well as announce new games. It's worth considering if there is enough interest. Ron

Re: [Audyssey] tarzan jr. 7.0?

2011-07-31 Thread Thomas Ward
Hi Shane, Like I said the files for Tarzan Junior 7.0 are on the USA Games server in the downloads directory. The direct links for the setup and patch are below. Tarzan Junior Setup http://www.usagamesinteractive.com/downloads/pb-games/Tarzan-Junior-Setup.exe Tarzan Junior Patch

Re: [Audyssey] tarzan jr. 7.0?

2011-07-31 Thread Thomas Ward
Hi Hayden, The last version of Tarzan PB Games released was 7.0 I believe. Anyway, you are right. The Tarzan Junior setup files have been on my server for a long time now although do to rebuilding and upgrading the website I apparently forgot to create a download page for said game. I just sent

Re: [Audyssey] About the mag

2011-07-31 Thread Ron Schamerhorn
Hi Tom Thanks for understanding about how one's life can interupt the best of intentions. It has most likely happened to everyone at some time or other. There indeed were and in some respects still are alot going on in life outside of the gaming community. I'm not offering this as an

[Audyssey] building things in castaway

2011-07-31 Thread mattias
how to do? i can select e.g house but after i select it nothing happen --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] About the mag

2011-07-31 Thread Thomas Ward
Hi Darren, I do agree that the magazine could be streamlined by cutting out and removing certain content that isn't up to par so to speak. Announcing every simple freeware or amateur game might not be in our best interests if we are hoping mainstream developers and gamers into our ranks. Games

Re: [Audyssey] completing mission 2?

2011-07-31 Thread Jeremy Kaldobsky
The map in mission 2 is considerably larger. Mission 1 was a 16 by 16 map, where mission 2 is a 26 by 26 map. Dark is correct, in mission 2, the objective is to run raids against the Yetti settlement until they have been completely killed off. You use the war tent to launch your attacks.

Re: [Audyssey] About the mag

2011-07-31 Thread Thomas Ward
Hi Ron, Definitely. While I have my doubts about including every Hangman game that comes along that's just my personal opinion. Over all, though, I am pretty sure the audio games community at large is growing, improving, and things are only getting better. Sooner or later those people who

[Audyssey] 7-128 gamebook and jaws

2011-07-31 Thread Eleanor Robinson
Alex asked: I am just wondering, does anyone know if there are compatibility issues between the 7 128 game book and jaws, or between it and windows 7 64 bit? as I start the game up, and I find that I can't get jaws to read me any of the menus when it is loaded, and when I switch to sapi, its

Re: [Audyssey] About the mag

2011-07-31 Thread darren harris
Hi tom, I agree actually. I think part of the problem here is that when everybody comes across a new game release, whatever it is, everybody swoops on it. that's not really the right way to be to be honest with you. Boppit whilst it can be fun to an extent really it's a kids game and to be

Re: [Audyssey] building things in castaway

2011-07-31 Thread Jeremy Kaldobsky
Mattias, hover over a square on the map using the arrow keys. Press enter and you will be given the list of buildings you can make. Arrow to the one you want, hold shift, and press enter. There will now be a construction site on the map in this location. As long as you have peasants or

Re: [Audyssey] building things in castaway

2011-07-31 Thread mattias
when i press d and i think f i can see a list of peoples but how to use them? Jeremy Kaldobsky skrev 7/31/2011 3:52 PM: Mattias, hover over a square on the map using the arrow keys. Press enter and you will be given the list of buildings you can make. Arrow to the one you want, hold shift,

Re: [Audyssey] tarzan jr. 7.0?

2011-07-31 Thread Shane Lowe
I don't know. someone told me that was the latest version. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, July 31, 2011 12:19 AM Subject: Re: [Audyssey] tarzan jr. 7.0? Hi, What in the world is that/ The

Re: [Audyssey] Easter Quest version 1.0.1 released

2011-07-31 Thread Yohandy
Michael, Thanks for this new version. I really enjoy this little game. I don't know if any of these have been implemented, haven't checked out newest version yet, but here are some suggestions for future versions: first, it'll be real useful if we had a key we could press to check how much

Re: [Audyssey] treasure hunt tutorial

2011-07-31 Thread Shane Lowe
lol. ha ha ha! smiles! thanks. that http://mtgames.org/games or ould have been pretty great actually. glad you liked it. - Original Message - From: shaun everiss sm.ever...@gmail.com To: gamers@audyssey.org Sent: Sunday, July 31, 2011 6:14 AM Subject: [Audyssey] treasure hunt

Re: [Audyssey] treasure hunt tutorial

2011-07-31 Thread Shane Lowe
currently, I don't have a host. I'm more than likely going to upload on blind cool tech for nohttp://mtgames.org/games or . if anyone has any good podcasting sites, please email me off list at shanelohttp://mtgames.org/games or e...@insightbb.com and, the blind cool tech site is,

Re: [Audyssey] tarzan jr. 7.0?

2011-07-31 Thread Shane Lowe
thanks much. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 8:32 AM Subject: Re: [Audyssey] tarzan jr. 7.0? Hi Shane, Like I said the files for Tarzan Junior 7.0 are on the USA Games server

Re: [Audyssey] About the mag

2011-07-31 Thread Jeremy Kaldobsky
Clearly I'm the new guy around here, so I frequently ask dumb questions, surprise everyone by not knowing common things, and fail miserably while playing most audio games, Hahaha. In one way, this is a good thing since I am still able to see things in this community from the perspective of an

Re: [Audyssey] building things in castaway

2011-07-31 Thread Jeremy Kaldobsky
The people will automatically perform their jobs, you don't need to specifically control them. When you use D and F it will select a person, then use A and S to assign them a job. To begin with, it is good to have plenty of builders and peasants so that you can get your first buildings

Re: [Audyssey] building things in castaway

2011-07-31 Thread mattias
but must i first pickup matreal for a house? from the storehouse? i can't find the storehouse Kaldobsky skrev 7/31/2011 4:22 PM: The people will automatically perform their jobs, you don't need to specifically control them. When you use D and F it will select a person, then use A and S to

Re: [Audyssey] Possible Bug in Castaways

2011-07-31 Thread Christina
Hi. Thanks for adding in the deleting buildings feature. Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org; Bill and Kristi Freeman bkshfree...@gmail.com Sent: Saturday, July 30, 2011 4:10 AM Subject: Re: [Audyssey] Possible Bug

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-31 Thread Christina
Hi. My veggies are usually pretty low so I usually end up building two veggie farms and then assign an extra farmer. So, I have four farmers, one vineyard, one wheat farm, and two veggie farms. This gets the vegetable number up pretty quickly. You just need to make sure you have enough

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-31 Thread Christina
Did your vineyard have empty barrels? When my farmers are being lazy, it's usually because there aren't any barrels waiting at the vineyard. Christina - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-31 Thread Christina
Hi. Does green thumb effect wine production as well? I also love union smashers and strong swimmers. Christina - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 30, 2011 9:57 AM Subject: Re: [Audyssey] Castaways, frustrated

Re: [Audyssey] Castaways tome bug

2011-07-31 Thread Christina
I got the same bug with Stone Masons. Christina - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Saturday, July 30, 2011 10:10 AM Subject: [Audyssey] Castaways tome bug Hi. I don't have a save file sinse unfortunately it is done, but i found the problem

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-07-31 Thread Christina
Awesome! Thanks, Jeremy. Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Saturday, July 30, 2011 11:07 AM Subject: [Audyssey] castaways version 1.4b, with Jaws support! Version 1.4b has been posted. This one has Jaws

Re: [Audyssey] About the mag

2011-07-31 Thread Thomas Ward
Hi Darren, Yeah, I know. Unfortunately, even discussing this I'm afraid could kick off another flame war since people are likely to be sensative when it comes to discussing what is or isn't reasonable quality control. It is true anyone has the right to create and play anything they want, but, in

Re: [Audyssey] About the mag

2011-07-31 Thread Thomas Ward
Hi Jeremy, Those are some very good points. In many ways when I joined the audio games community I had similar observations and I guess ideas where the community could go. That was about 10 or 11 years ago. I was sighted for the majority of my early life, lost my sight officially in the 90's, so

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-31 Thread Hayden Presley
Hi, Personally, I like all thumbs and smuggled goods. Having the extra resource here and there is more than handy, and I find that I don't have to build a tavern right away if I want to get the brick and lumber productions going. Best Regards, Hayden -Original Message- From:

Re: [Audyssey] building things in castaway

2011-07-31 Thread Hayden Presley
Hi, Your peasants will gather the needed suplies for you. There is no finding them yourself. The map is really only to set buildings. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of mattias Sent: Sunday, July

[Audyssey] Castaways version 1.5b Random maps, muting, and leatherworkers

2011-07-31 Thread Jeremy Kaldobsky
Version 1.5b has just been posted. I am still working on the multi language feature, the multiplayer features, and the ability to change the priorities of your workers, but I did get enough stuff done that I felt a new update was in order. When you go to play a mission, you will notice a new

Re: [Audyssey] tarzan jr. 7.0?

2011-07-31 Thread Hayden Presley
Hi Shane, Ah, cool. I haven't exactly been keeping track of version numbers so I wouldn't know. :) Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Sunday, July 31, 2011 9:09 AM To: Gamers

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-31 Thread Jeremy Kaldobsky
yes, green thumb increases your vineyard growth as well. Hi. Does green thumb effect wine production as well? I also love union smashers and strong swimmers. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] completing mission 2?

2011-07-31 Thread Hayden Presley
Hi, SO we are not trying to make a ship in mission 2? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, July 31, 2011 8:25 AM To: Gamers Discussion list Subject: Re: [Audyssey]

Re: [Audyssey] Castaways tome bug

2011-07-31 Thread Jeremy Kaldobsky
I've been looking, but I still haven't been able to experience this bug myself. I'm sure there is a typo somewhere that I just haven't spotted yet. I got the same bug with Stone Masons. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] completing mission 2?

2011-07-31 Thread Jeremy Kaldobsky
No sir, no ship in mission 2. The winds aren't strong enough to pull the ship up the mountain. :( Although if they were, it would sure freak those Yetti out of their minds haha! Hi, SO we areĀ  not trying to make a ship in mission 2? Best Regards, Hayden --- Gamers mailing list __

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-31 Thread Christina
Hi. Don't you need the tavern to feed your people though? Or do the people start out with more energy if you pick these perks? Christina - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, July 31, 2011 11:29 AM

Re: [Audyssey] Castaways, frustrated with the ship

2011-07-31 Thread Christina
Cool. Thanks. Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 11:36 AM Subject: Re: [Audyssey] Castaways, frustrated with the ship yes, green thumb increases your vineyard growth as

Re: [Audyssey] Castaways version 1.5b Random maps, muting, and leatherworkers

2011-07-31 Thread Christina
Thanks, Jeremy. Can't wait to try the leather workers! Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Sunday, July 31, 2011 11:34 AM Subject: [Audyssey] Castaways version 1.5b Random maps, muting,and leatherworkers

[Audyssey] Castaways: Map Suggestion

2011-07-31 Thread Christina
Hi. Would it be possible, Jeremy, or helpful to you, the other players, to put in a feature that will toggle you through different types of terrain? For example, when I first start a game, I look for dense forests and stony fields. It would be very convenient if I found a stony field and then

Re: [Audyssey] About the mag

2011-07-31 Thread Jeremy Kaldobsky
Thank you Thomas. It seems like we are on the same page here. Of course we are concentrating on different things, the common thread is that we are seeing the importance of pushing forward. You are hoping to push higher standards of development, I am trying to push for some different ideas

Re: [Audyssey] Castaways: Map Suggestion

2011-07-31 Thread Jeremy Kaldobsky
Hmm, interesting idea. Do you have any ideas for which keys should be used? lol, I always have the hardest time deciding which keys to use for stuff. Hi. Would it be possible, Jeremy, or helpful to you, the other players, to put in a feature that will toggle you through different types of

Re: [Audyssey] building things in castaway

2011-07-31 Thread mattias
i tryed now again 0 of 4 of a house Hayden Presley skrev 7/31/2011 5:31 PM: Hi, Your peasants will gather the needed suplies for you. There is no finding them yourself. The map is really only to set buildings. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Easter Quest version 1.0.1 released

2011-07-31 Thread Michael Taboada (AI5HF)
Thanks for the feedback, I'll definitely consider it. -Michael. -- From: Yohandy yohand...@gmail.com Sent: Sunday, July 31, 2011 9:10 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Easter Quest version 1.0.1 released

Re: [Audyssey] building things in castaway

2011-07-31 Thread Bryan Peterson
It can take a while sometimes. We are the Knights who say...Ni! - Original Message - From: mattias m...@mjw.se To: gamers@audyssey.org Sent: Sunday, July 31, 2011 10:27 AM Subject: Re: [Audyssey] building things in castaway i tryed now again 0 of 4 of a house Hayden Presley skrev

Re: [Audyssey] Castaways: Map Suggestion

2011-07-31 Thread Christina
Hmm. j and k maybe? Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 12:06 PM Subject: Re: [Audyssey] Castaways: Map Suggestion Hmm, interesting idea. Do you have any ideas for which

[Audyssey] Castaways: Storehouse Question

2011-07-31 Thread Christina
Hi. I just want to be sure I understand this. Everything that is produced goes through the storehouse first, right? So, if I harvest vegetables, they go to the storehouse first and then the tavern? If I make barrels, they go to the storehouse before getting transported to the vineyard? Same for

Re: [Audyssey] Castaways: Storehouse Question

2011-07-31 Thread Jeremy Kaldobsky
Yep, that is exactly right. This is why it is essential to put buildings near a storehouse. Hi. I just want to be sure I understand this. Everything that is produced goes through the storehouse first, right? So, if I harvest vegetables, they go to the storehouse first and then the tavern?

Re: [Audyssey] Castaways: Storehouse Question

2011-07-31 Thread Christina
Ok. I thought so. Just wanted to be sure. Thanks. Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 2:05 PM Subject: Re: [Audyssey] Castaways: Storehouse Question Yep, that is exactly

Re: [Audyssey] About the mag

2011-07-31 Thread shaun everiss
Hi tom. I aggree with you on all accounts. Ok so I am a bit unfair. Ok yeah when I wrote that post I realise I may have left some out. Ok so maybe I am not as clued up as most. Opensource is not a bad thing, but there are so many companies on the forum that who to list is a thing. I guess my

Re: [Audyssey] About the mag

2011-07-31 Thread shaun everiss
I was not thinking of a full switchover to audio. The text is still a good idea. There are loads with dialup that I Know still and text is still good for some stuff. I just thought it would make the mag more interactive if bits were audio. Ie we could hear voices of devs and contributers a

Re: [Audyssey] About the mag

2011-07-31 Thread shaun everiss
well ron I could always help with the podcast I have a field recorder and a mic. Due to internal bad soundcards I can't record input and output at once not without vertual audio cable which ofcause is not free and is not worth buying. UNless there is an opensource or free thing that will do

Re: [Audyssey] About the mag

2011-07-31 Thread shaun everiss
The problem with the gaming releases, and such is even though every dev may be developing, it looks like that releases come out randomly even if they don't actually do it. So we tend to swoop on a game firstly because something has actually happened, and then if its real good we will go at

Re: [Audyssey] About the mag

2011-07-31 Thread shaun everiss
well tom its safe to say that most of us here are just starting. Most don't have your background. I sertainly don't. When I started the most complex game I knew was intergalactic battle a graphics/menu game. Yes compaired to mainstream we are probably not that attractive. The point is that we

Re: [Audyssey] treasure hunt tutorial

2011-07-31 Thread burakyuksek
Hi, How can we upload a potcast to blind cool teck? Thank you. saygilar sevgiler. - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 5:17 PM Subject: Re: [Audyssey] treasure hunt tutorial currently,

[Audyssey] Simple servey

2011-07-31 Thread shaun everiss
Hi. This is with the free version of servey monkey. Yeah I know its a bit vague but at least we should get some system specs. I plan to send this at the audyssey forum. This is only really a test servey though I really wish I could have a description of this thing. Basically check everything

[Audyssey] where is the link

2011-07-31 Thread shaun everiss
Hi. oops here it is http://www.surveymonkey.com/s/H5ZYGVD --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] completing mission 2?

2011-07-31 Thread dark
Hi darren. Nope. The map for mission 2 is 26 x 26 and is completely different from mission one, to accomodate the different jobs. Beware the grue! Dark. - Original Message - From: darren harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent:

Re: [Audyssey] General Gaming Info

2011-07-31 Thread dark
Hi ron. This is something of an ongoing debate, but I personally wouldn't count games like night of parasite, treasure hunt or entombed as first person sinse you don't actualy turn around in the game, you just hit up arrow for north, down for south etc. this also means monster movement and

Re: [Audyssey] Troopanum to the insane power^^!

2011-07-31 Thread Charles Rivard
s! p! o! i! l! e! r! for level 15: Stay in the middle and just blow those blasted ships away when they're in range. The only time you should move away from the center is to pick up special objects, them move right back to the center and wait for more ships to blast. --- Security is not the

Re: [Audyssey] About the mag

2011-07-31 Thread dark
I agree with Tom on this. Also, i might point out that there are things which are stil easier to write in an artical form than a podcast, and people who would find the one easier to produce than the other, pluss as I said before, the more formal setting of the magazine encourages people to

Re: [Audyssey] Troopanum to the insane power^^!

2011-07-31 Thread Charles Rivard
How to get a high score from the first bonus level? Here comes a s p o i l e r! Start tapping the up arrow key like crazy during the introduction of the bonus level to rack up a bank of taps, so to speak. Continue tapping it throughout the level. I use a finger from each hand and hammer

Re: [Audyssey] Block Party Released!

2011-07-31 Thread Che
very nice job man. when you guys play this, make sure you are planning ahead to maximize points, don't just blast the first blocks that connect. i found it takes more strategy than is at first apparent. and as always, read the read me, its short and will get you going quickly. congrats

Re: [Audyssey] Troopanum to the insane power^^!

2011-07-31 Thread Hayden Presley
Hi Charles, Unfortunately, that advice really does not hold. On easy, sure. But not on the higher difficulties. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Sunday, July 31, 2011 2:53 PM

Re: [Audyssey] Block Party Released!

2011-07-31 Thread Jeremy Kaldobsky
I agree! I am having a lot of fun playing this game, and I only took a break so that I could come here to say so. A high score list would be a really neat addition, so that we could compete with each other lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

[Audyssey] Daigo exposed Evo 2011: awesome Street fighter geekiness.

2011-07-31 Thread Yohandy
Whenever I watch Evo, or any gaming tournament for that matter, the recordings are usually very bad, and done with cameras operated by amateurs. so you can never fully appreciate what goes on in these matches. well blind people can't, because the audio sounds like garbage and there's lots

Re: [Audyssey] About the mag

2011-07-31 Thread Charles Rivard
His complaints are why I don't read his messages. Your responses to them, which are right on the button, are why I do read yours. Speaking of the mag, as the subject line indicates, I'm sure glad to hear that an issue will be out soon, with another to follow. It is a one-stop place that

Re: [Audyssey] About the mag

2011-07-31 Thread Charles Rivard
I feel that what should be covered in the magazine are games that blind people can play, and it is up to the reader as to whether they are good or not. Some people enjoy simple games that aren't complicated, others enjoy just the opposite. All should be covered. And, as Ron has pointed out

Re: [Audyssey] About the mag

2011-07-31 Thread Charles Rivard
Good points that I hadn't considered. One thought, though, is that it sure boosts a programmer's morale when they see their name up in lights, so to speak, for the first time. Maybe there should be a section entitled from new developers or something to that effect? Not in every issue, but

Re: [Audyssey] About the mag

2011-07-31 Thread darren harris
Hi tom, Well in the end, fact always wins over fiction. So really to be blunt again, people need to stop burying their heads in the sand and face the music. These simple games aren't going to cut it in the real world. They're good to practice on I can see the logic in that in terms of how to get

Re: [Audyssey] About the mag

2011-07-31 Thread Ron Schamerhorn
Hi Charles in #54 the first part of Hi-q was published and the second part or solution file is upcoming. I appreciaite the contributions. In fact that was never a game I ever solved without a few pegs left. While talking about this do you have a solution for the single row version? I

Re: [Audyssey] About the mag

2011-07-31 Thread Ron Schamerhorn
Hi Charles I like the idea of new devs. As you mention it wouldn't be always in the mag as a new dev only happens every so often. Mind having said that we've had two pop up in the last day or so. But that seems more of an exception instead of the rule. What I like about it is that it

Re: [Audyssey] Block Party Released!

2011-07-31 Thread shaun everiss
same here. Start with the small grid and the smallest number of blocks. I recomend you do it like that first. After that see how far you can role with it. At 08:19 a.m. 1/08/2011, you wrote: very nice job man. when you guys play this, make sure you are planning ahead to maximize points,

Re: [Audyssey] About the mag

2011-07-31 Thread shaun everiss
I aggree. We should focus on all games. There is hardly an issue these days and hasn't for a bit, so at least for now we shouldn't be picky about goes in there. At 09:47 a.m. 1/08/2011, you wrote: I feel that what should be covered in the magazine are games that blind people can play, and it

Re: [Audyssey] About the mag

2011-07-31 Thread shaun everiss
While we are talking about the mag and its formats. I think the mag should be put up in plain marked html as well as the other text formats. This is after all how a lot of us navigate things and I have often found it easier to navigate mags and news letters that traditionally ran in text only

Re: [Audyssey] problem with homer level 7

2011-07-31 Thread Jim Kitchen
Hi Tim, There are five cars that you need to pass before you get to the car with Gonk and Marge in it. Running into those cars slow you down, damage your car and make it more likely that you will run out of fuel. I can send you an mp3 of me finishing level 7. BFN Jim The only time you

Re: [Audyssey] General Gaming Info

2011-07-31 Thread Jim Kitchen
Hi Brian, Not strategy games but my Puppy 1 is an aerial dog fight game where you shoot down wave after wave of enemy planes. And my new Awesome Homer game takes quick reflexes. And yeah, I have been learning and programming games in Basic for 31 years, games for the blind in Basic for 21

Re: [Audyssey] treasure hunt tutorial

2011-07-31 Thread Shane Lowe
smiles. that is what I need to know. I'll ask the list, and give my resalts here. - Original Message - From: burakyuksek burakyuksek...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 31, 2011 3:22 PM Subject: Re: [Audyssey] treasure hunt tutorial Hi,

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